Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Monster Closet

 Monster Closet
type
FeatureClass
 Monster Closet
label
Monster Closet
 Monster Closet
page
MonsterCloset
 Monster Closet
comment
Say you're a Space Marine in a completely normal space facility. You pass an innocuous-looking piece of wall, and then suddenly – SHOOM! The wall opens behind you to reveal a two-foot-by-two-foot square that's completely empty, except for a demonic space monster trying to burn the back of your head off.
Primarily a First-Person Shooter trope. And it's mainly present in older first-person shooters, as it's become largely discredited thanks to better storytelling techniques or being replaced by offscreen or onscreen spawning. Some classic and throwback first-person shooters still play it straight, however.
One must question a few aspects of this situation:
Why is there a random closet in the wall that isn't being used?
Why is it hidden? (Although being hidden does sort of explain why they weren't used)
Why do so many of them have monsters in them? How did they get in there in the first place?
Why does it automatically open as the Player Character passes by? If the monster could open it from the inside, why did it stay in there?
A form of Malevolent Architecture.
Compare Teleporting Keycard Squad, Mook Maker, and Chest Monster. Not to be confused with Things That Go "Bump" in the Night, or the film Monster in the Closet. Also has nothing to do with being closeted.
 Monster Closet
fetched
2023-10-25T05:00:33Z
 Monster Closet
parsed
2023-10-25T05:00:33Z
 Monster Closet
processingComment
Dropped link to FaceFullOfAlienWingWong: Not an Item - FEATURE
 Monster Closet
processingComment
Dropped link to Lampshaded: Not an Item - FEATURE
 Monster Closet
processingComment
Dropped link to Roguelike: Not an Item - IGNORE
 Monster Closet
isPartOf
DBTropes
 Monster Closet / int_1cc11947
type
Monster Closet
 Monster Closet / int_1cc11947
comment
The Descent series. You often find dozens of these in every single level. Descent also justifies the trope as the robots setting traps for you, and since they are, in fact, mining robots, it makes sense that they could carve small rooms out of the walls of the level for this purpose.
 Monster Closet / int_1cc11947
featureApplicability
1.0
 Monster Closet / int_1cc11947
featureConfidence
1.0
 Descent (Video Game)
hasFeature
Monster Closet / int_1cc11947
 Monster Closet / int_1cc7e93d
type
Monster Closet
 Monster Closet / int_1cc7e93d
comment
A few areas and corridors in Turbo Overkill have walls that lower to reveal enclosed spaces containing enemies.
 Monster Closet / int_1cc7e93d
featureApplicability
1.0
 Monster Closet / int_1cc7e93d
featureConfidence
1.0
 Turbo Overkill (Video Game)
hasFeature
Monster Closet / int_1cc7e93d
 Monster Closet / int_28b53408
type
Monster Closet
 Monster Closet / int_28b53408
comment
First Encounter Assault Recon has one in Interval 7-2 where a Replica squad ambushes you from behind a revolving office partition. There are also the elevator ambushes throughout the game.
 Monster Closet / int_28b53408
featureApplicability
1.0
 Monster Closet / int_28b53408
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
Monster Closet / int_28b53408
 Monster Closet / int_33dd1d8f
type
Monster Closet
 Monster Closet / int_33dd1d8f
comment
Half-Life:
The game explains it by way of the monsters getting into unused drywalled-off corridors due to random teleporting. And at least one common enemy creature, the headcrab is an ambuish predator that intentionally seeks out dark corners to lurk in. Half-Life 2 played this up to near-Survival Horror levels of tension and creepiness in places.
Freeman's Mind points out that not only is this the reason the facility is falling apart, but that an alien could teleport into a person. At any time.
So many of them in Afraid of Monsters.
 Monster Closet / int_33dd1d8f
featureApplicability
1.0
 Monster Closet / int_33dd1d8f
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Monster Closet / int_33dd1d8f
 Monster Closet / int_3967984f
type
Monster Closet
 Monster Closet / int_3967984f
comment
In Dead Space, the necromorphs pop out of vents, floor tiles, the ceiling; outside of a few rare circumstances you never run across them in the open. After a while you can pick out exactly what parts of the wall the Necromorphs will pop out of Dead Space and Dead Space 2 although Dead Space 2 just skips the closet outright at times and has monsters magically appear.
All three games have vents. And 2 has several sequences where the player themselves must crawl through service tubes. You can tell where this is going.
Skewered and fricassed in Zero Punctuation's Review of Dead Space 2, a modern adherent to the original version of the trope. The narrator notes that monsters pop out of identical air vents so often there's no surprise when they do, but that the air vent doesn't go anywhere, suggesting the poor beastie had to pry off the cover, put the cover back on once it was inside, and just take a nap. Since Dead Space is a Survival Horror game, knowing where the enemies are all but guaranteed to jump out from certainly removes a ton of suspense.
 Monster Closet / int_3967984f
featureApplicability
1.0
 Monster Closet / int_3967984f
featureConfidence
1.0
 Dead Space (Video Game)
hasFeature
Monster Closet / int_3967984f
 Monster Closet / int_3f08f083
type
Monster Closet
 Monster Closet / int_3f08f083
comment
Spider-Man: Edge of Time: The 2099 levels adore this.
 Monster Closet / int_3f08f083
featureApplicability
1.0
 Monster Closet / int_3f08f083
featureConfidence
1.0
 Spider-Man: Edge of Time (Video Game)
hasFeature
Monster Closet / int_3f08f083
 Monster Closet / int_43f52aa9
type
Monster Closet
 Monster Closet / int_43f52aa9
comment
Happens in Ayleid Ruins in The Elder Scrolls IV: Oblivion, though this is at least handwaved by the fact that Ayleid ruins are notorious for being booby-trapped.
 Monster Closet / int_43f52aa9
featureApplicability
1.0
 Monster Closet / int_43f52aa9
featureConfidence
1.0
 The Elder Scrolls IV: Oblivion (Video Game)
hasFeature
Monster Closet / int_43f52aa9
 Monster Closet / int_57ad0c07
type
Monster Closet
 Monster Closet / int_57ad0c07
comment
Resident Evil: Dogs and zombies coming through windows? Check. A zombie bursting out of a literal closet? Check. Licker crashing through the one-way mirror? Check.
Oven Man from Resident Evil 4. Leon will even lampshade this by wondering what he was doing in there.
 Monster Closet / int_57ad0c07
featureApplicability
1.0
 Monster Closet / int_57ad0c07
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Monster Closet / int_57ad0c07
 Monster Closet / int_59da62aa
type
Monster Closet
 Monster Closet / int_59da62aa
comment
Vault 34 of Fallout: New Vegas has an interesting take on monster closets. Because the player effectively has radar, just hiding monsters in secret wall panels wouldn't do, so instead the vault features several feral ghouls (universes version of zombies) trapped in various temporarily inaccessible rooms, which convenient glass picture windows so that you very much know they are there. The power doors pop open when ever you pick up certain items or perform certain tasks required for opening the Vault's armory. However normally the opened door will be on the other side of the vault, so the ghouls often spread out when they are released and you can seldom be sure that you've eliminated all the free ghouls.
Then there are the Spore Carriers from Vault 22. They hide in pods in large clumps of fern, amid an overgrown interior, so they are easy to miss, and they do not show up on your radar untill awakenening, usually behind your back...
 Monster Closet / int_59da62aa
featureApplicability
1.0
 Monster Closet / int_59da62aa
featureConfidence
1.0
 Fallout: New Vegas (Video Game)
hasFeature
Monster Closet / int_59da62aa
 Monster Closet / int_5afbc0cb
type
Monster Closet
 Monster Closet / int_5afbc0cb
comment
Parodied in Undertale. You first encounter Mettaton after he bursts through a wall in Alphys's lab. After the encounter, you can inspect the hole he came out of to discover there's only just enough space behind the wall to fit him, which means he was deliberately waiting in the space between the walls just to jump out at you.
 Monster Closet / int_5afbc0cb
featureApplicability
1.0
 Monster Closet / int_5afbc0cb
featureConfidence
1.0
 Undertale (Video Game)
hasFeature
Monster Closet / int_5afbc0cb
 Monster Closet / int_5e91c7d
type
Monster Closet
 Monster Closet / int_5e91c7d
comment
Oven Man from Resident Evil 4. Leon will even lampshade this by wondering what he was doing in there.
 Monster Closet / int_5e91c7d
featureApplicability
1.0
 Monster Closet / int_5e91c7d
featureConfidence
1.0
 Resident Evil 4 (Video Game)
hasFeature
Monster Closet / int_5e91c7d
 Monster Closet / int_68ff28ca
type
Monster Closet
 Monster Closet / int_68ff28ca
comment
Silent Hill 3 has the Monster in the Locker. A more justified example than most thanks to the surreal, supernatural and highly symbolic nature of the Silent Hill series' horror.
 Monster Closet / int_68ff28ca
featureApplicability
1.0
 Monster Closet / int_68ff28ca
featureConfidence
1.0
 Silent Hill 3 (Video Game)
hasFeature
Monster Closet / int_68ff28ca
 Monster Closet / int_755997ac
type
Monster Closet
 Monster Closet / int_755997ac
comment
Doom
The original Doom does it a lot. The Trope Codifier, along with Teleporting Keycard Squad. Often times rooms would be just a pedestal with an item on them, but taking the item opens up all the walls to reveal nasties. If you see a key or very good item, expect the baddies to pop out as soon as you get it.
Doom³: This happens very often when you walk through a seemingly-abandoned passageway and then some caches open and demons ambush you from them. It stretched believability to the breaking point. "They're breaking through the walls!" (radio transmission).
Lampshaded in the Game Mod Claustrophobia: The Walls Close In, where the protagonist is dumbfounded to see apparently normal walls inexplicably opening and releasing monsters.
 Monster Closet / int_755997ac
featureApplicability
1.0
 Monster Closet / int_755997ac
featureConfidence
1.0
 Doom (Franchise)
hasFeature
Monster Closet / int_755997ac
 Monster Closet / int_76686539
type
Monster Closet
 Monster Closet / int_76686539
comment
It's been almost entirely replaced by "Ah, they're coming out of the air vents!" in video games. For instance, Mass Effect does this with some of the rachni on Noveria. Though the exact same problems apply to those as do to the monster closets.
 Monster Closet / int_76686539
featureApplicability
1.0
 Monster Closet / int_76686539
featureConfidence
1.0
 Mass Effect (Video Game)
hasFeature
Monster Closet / int_76686539
 Monster Closet / int_8ec33a86
type
Monster Closet
 Monster Closet / int_8ec33a86
comment
There are plenty of monster closets in the High Entia Tomb in Xenoblade Chronicles 1. The "monsters" that jump you are ancient machines built to guard it. And there's a twist too, exactly one of them is more than just a closet: it's an actual secret passage that leads to a hidden area.
 Monster Closet / int_8ec33a86
featureApplicability
1.0
 Monster Closet / int_8ec33a86
featureConfidence
1.0
 Xenoblade Chronicles 1 (Video Game)
hasFeature
Monster Closet / int_8ec33a86
 Monster Closet / int_9257f372
type
Monster Closet
 Monster Closet / int_9257f372
comment
So many of them in Afraid of Monsters.
 Monster Closet / int_9257f372
featureApplicability
1.0
 Monster Closet / int_9257f372
featureConfidence
1.0
 Afraid of Monsters (Video Game)
hasFeature
Monster Closet / int_9257f372
 Monster Closet / int_9d4fbe8e
type
Monster Closet
 Monster Closet / int_9d4fbe8e
comment
Freeman's Mind points out that not only is this the reason the facility is falling apart, but that an alien could teleport into a person. At any time.
 Monster Closet / int_9d4fbe8e
featureApplicability
1.0
 Monster Closet / int_9d4fbe8e
featureConfidence
1.0
 Freeman's Mind (Web Video)
hasFeature
Monster Closet / int_9d4fbe8e
 Monster Closet / int_9d531637
type
Monster Closet
 Monster Closet / int_9d531637
comment
In subway level of Fashion Police Squad, there are locker rows with lockers indicated with green light being openable. However, sometimes they contain fashion criminals instead.
 Monster Closet / int_9d531637
featureApplicability
1.0
 Monster Closet / int_9d531637
featureConfidence
1.0
 Fashion Police Squad (Video Game)
hasFeature
Monster Closet / int_9d531637
 Monster Closet / int_a512f762
type
Monster Closet
 Monster Closet / int_a512f762
comment
In Clive Barker's Undying, this happens with a skeleton while you're around the monastery catacombs.
 Monster Closet / int_a512f762
featureApplicability
1.0
 Monster Closet / int_a512f762
featureConfidence
1.0
 Clive Barker's Undying (Video Game)
hasFeature
Monster Closet / int_a512f762
 Monster Closet / int_a6fb0678
type
Monster Closet
 Monster Closet / int_a6fb0678
comment
In La-Mulana, removing a certain section of wall in the Temple of Moonlight releases a whole bunch of Goddamned Bats. Amazingly enough, this is not a trap.
 Monster Closet / int_a6fb0678
featureApplicability
1.0
 Monster Closet / int_a6fb0678
featureConfidence
1.0
 La-Mulana (Video Game)
hasFeature
Monster Closet / int_a6fb0678
 Monster Closet / int_a81325d3
type
Monster Closet
 Monster Closet / int_a81325d3
comment
Several Final Fantasy games have the "Monster-in-a-box!", special encounters (often with a special opponent and rare loot) whom you face when you open a seemingly innocent treasure box. Why, exactly, are the monsters hiding out in the boxes?
 Monster Closet / int_a81325d3
featureApplicability
1.0
 Monster Closet / int_a81325d3
featureConfidence
1.0
 Final Fantasy (Franchise)
hasFeature
Monster Closet / int_a81325d3
 Monster Closet / int_accb04fd
type
Monster Closet
 Monster Closet / int_accb04fd
comment
In The Matrix: Path of Neo there's a level where vampires start bursting out of walls and columns with no way, logical, way of getting inside said walls and columns.
 Monster Closet / int_accb04fd
featureApplicability
1.0
 Monster Closet / int_accb04fd
featureConfidence
1.0
 The Matrix: Path of Neo (Video Game)
hasFeature
Monster Closet / int_accb04fd
 Monster Closet / int_ad82f799
type
Monster Closet
 Monster Closet / int_ad82f799
comment
Prodeus has numerous monster closets that are activated when the player gets near them or an item is picked up.
 Monster Closet / int_ad82f799
featureApplicability
1.0
 Monster Closet / int_ad82f799
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Monster Closet / int_ad82f799
 Monster Closet / int_af552e7e
type
Monster Closet
 Monster Closet / int_af552e7e
comment
In Metroid Prime, the first Sheegoth that you fight bursts out of a wall that was concealing a room just big enough for said Sheegoth, with no way in or out.
 Monster Closet / int_af552e7e
featureApplicability
1.0
 Monster Closet / int_af552e7e
featureConfidence
1.0
 Metroid Prime (Video Game)
hasFeature
Monster Closet / int_af552e7e
 Monster Closet / int_af5967ff
type
Monster Closet
 Monster Closet / int_af5967ff
comment
The first Unreal, has one moment near the start. Up to that moment you've only encountered Brutes (slow and easy to kill, if quick to shoot), tentacles (plants that shoot nearly harmless spikes) and birds (quick but easy to dodge and kill), wiping out the whole of them. The task at hand is to deactivate a generator powering a forcefield. Upon coming back from this task, the long, narrow corridor you've already walked through before starts getting dark, as lights switch off. Right about the time you start to wonder what the hell's going on, a Skaarj Warrior jumps out from the darkness from a previously closed closet-sized empty room and proceeds to scare the living daylights out of you.
 Monster Closet / int_af5967ff
featureApplicability
1.0
 Monster Closet / int_af5967ff
featureConfidence
1.0
 Unreal (Video Game)
hasFeature
Monster Closet / int_af5967ff
 Monster Closet / int_b5c385bc
type
Monster Closet
 Monster Closet / int_b5c385bc
comment
Dino Crisis: A raptor leaps out of an electronics zone in the wall during the Underground lab segment. It's hard to see what it was doing there.
 Monster Closet / int_b5c385bc
featureApplicability
1.0
 Monster Closet / int_b5c385bc
featureConfidence
1.0
 Dino Crisis (Video Game)
hasFeature
Monster Closet / int_b5c385bc
 Monster Closet / int_d4e47577
type
Monster Closet
 Monster Closet / int_d4e47577
comment
Doom³: This happens very often when you walk through a seemingly-abandoned passageway and then some caches open and demons ambush you from them. It stretched believability to the breaking point. "They're breaking through the walls!" (radio transmission).
 Monster Closet / int_d4e47577
featureApplicability
1.0
 Monster Closet / int_d4e47577
featureConfidence
1.0
 Doom³ (Video Game)
hasFeature
Monster Closet / int_d4e47577
 Monster Closet / int_d51868d1
type
Monster Closet
 Monster Closet / int_d51868d1
comment
The final boss fight with Korax in Hexen is about chasing him as he teleports and opens doors to Monster Closets.
 Monster Closet / int_d51868d1
featureApplicability
1.0
 Monster Closet / int_d51868d1
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Monster Closet / int_d51868d1
 Monster Closet / int_d59e2ca4
type
Monster Closet
 Monster Closet / int_d59e2ca4
comment
The Quake series does it sometimes in the first 2 installments.
 Monster Closet / int_d59e2ca4
featureApplicability
1.0
 Monster Closet / int_d59e2ca4
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Monster Closet / int_d59e2ca4
 Monster Closet / int_d72572ba
type
Monster Closet
 Monster Closet / int_d72572ba
comment
Happens once in the subway level of Condemned: Criminal Origins — the player opens a locker and gets jumped by a pale, emaciated woman wielding a rebar.
 Monster Closet / int_d72572ba
featureApplicability
1.0
 Monster Closet / int_d72572ba
featureConfidence
1.0
 Condemned: Criminal Origins (Video Game)
hasFeature
Monster Closet / int_d72572ba
 Monster Closet / int_dc25de3f
type
Monster Closet
 Monster Closet / int_dc25de3f
comment
Portal explains where the turrets-in-the-walls come from by showing you a whole distribution system for them criss-crossing the entire facility.
 Monster Closet / int_dc25de3f
featureApplicability
1.0
 Monster Closet / int_dc25de3f
featureConfidence
1.0
 Portal / Videogame
hasFeature
Monster Closet / int_dc25de3f
 Monster Closet / int_e5d56d1c
type
Monster Closet
 Monster Closet / int_e5d56d1c
comment
DUSK has several instances where walls open up to reveal enemies in previously enclosed alcoves.
 Monster Closet / int_e5d56d1c
featureApplicability
1.0
 Monster Closet / int_e5d56d1c
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
Monster Closet / int_e5d56d1c
 Monster Closet / int_e5d5d23c
type
Monster Closet
 Monster Closet / int_e5d5d23c
comment
The original Doom does it a lot. The Trope Codifier, along with Teleporting Keycard Squad. Often times rooms would be just a pedestal with an item on them, but taking the item opens up all the walls to reveal nasties. If you see a key or very good item, expect the baddies to pop out as soon as you get it.
 Monster Closet / int_e5d5d23c
featureApplicability
1.0
 Monster Closet / int_e5d5d23c
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Monster Closet / int_e5d5d23c
 Monster Closet / int_e5d732e2
type
Monster Closet
 Monster Closet / int_e5d732e2
comment
HROT has a few moments where walls lower to reveal small rooms with the enemies inside them.
 Monster Closet / int_e5d732e2
featureApplicability
1.0
 Monster Closet / int_e5d732e2
featureConfidence
1.0
 HROT (Video Game)
hasFeature
Monster Closet / int_e5d732e2
 Monster Closet / int_ea377bc0
type
Monster Closet
 Monster Closet / int_ea377bc0
comment
Start shooting SHODAN's CPU nodes in System Shock and watch as an inordinate amount of cyborgs pop out of maintenance closets.
 Monster Closet / int_ea377bc0
featureApplicability
1.0
 Monster Closet / int_ea377bc0
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
Monster Closet / int_ea377bc0
 Monster Closet / int_ea38911e
type
Monster Closet
 Monster Closet / int_ea38911e
comment
Dead Nation: Hordes of zombies will pop out of small buildings, trucks and buses when you draw near.
 Monster Closet / int_ea38911e
featureApplicability
1.0
 Monster Closet / int_ea38911e
featureConfidence
1.0
 Dead Nation (Video Game)
hasFeature
Monster Closet / int_ea38911e
 Monster Closet / int_ec80dae4
type
Monster Closet
 Monster Closet / int_ec80dae4
comment
Skewered and fricassed in Zero Punctuation's Review of Dead Space 2, a modern adherent to the original version of the trope. The narrator notes that monsters pop out of identical air vents so often there's no surprise when they do, but that the air vent doesn't go anywhere, suggesting the poor beastie had to pry off the cover, put the cover back on once it was inside, and just take a nap. Since Dead Space is a Survival Horror game, knowing where the enemies are all but guaranteed to jump out from certainly removes a ton of suspense.
 Monster Closet / int_ec80dae4
featureApplicability
1.0
 Monster Closet / int_ec80dae4
featureConfidence
1.0
 Zero Punctuation (Web Animation)
hasFeature
Monster Closet / int_ec80dae4
 Monster Closet / int_f59e607f
type
Monster Closet
 Monster Closet / int_f59e607f
comment
Many examples in Duke Nukem 3D, many of which could be avoided by using the jetpack to quickly fly over the Event Flag.
 Monster Closet / int_f59e607f
featureApplicability
1.0
 Monster Closet / int_f59e607f
featureConfidence
1.0
 Duke Nukem 3D (Video Game)
hasFeature
Monster Closet / int_f59e607f
 Monster Closet / int_f9657dcd
type
Monster Closet
 Monster Closet / int_f9657dcd
comment
The first video game adaptation of the classic board game Space Hulk sometimes features Genestealers popping out of the walls - usually right behind one of your Marines. No sooner do you hear "Ambush!" then you hear the death scream of the unfortunate Marine.
 Monster Closet / int_f9657dcd
featureApplicability
1.0
 Monster Closet / int_f9657dcd
featureConfidence
1.0
 Space Hulk (Tabletop Game)
hasFeature
Monster Closet / int_f9657dcd
 Monster Closet / int_fd8ef85e
type
Monster Closet
 Monster Closet / int_fd8ef85e
comment
Hordes of 30 zombies spawning out of a closet is pretty much one of Left 4 Dead's main game mechanics. You will encounter plenty of zombie configurations that will make you stop and ask, "How the hell did this happen? How did these guys get here? Why did they stay?"
 Monster Closet / int_fd8ef85e
featureApplicability
1.0
 Monster Closet / int_fd8ef85e
featureConfidence
1.0
 Left 4 Dead (Video Game)
hasFeature
Monster Closet / int_fd8ef85e

The following is a list of statements referring to the current page from other pages.

 Monster Closet
processingCategory2
A Safe Index to Hide
 Monster Closet
processingCategory2
Discredited Trope
 Monster Closet
processingCategory2
Summoned Index
 Monster Closet
processingCategory2
Video Game Difficulty Tropes
 Resident Evil (Franchise) / int_d2867431
type
Monster Closet
 TeleportingKeyCardSquad
seeAlso
Monster Closet
 Space Hulk (Tabletop Game) / int_d2867431
type
Monster Closet
 Afraid of Monsters (Video Game) / int_d2867431
type
Monster Closet
 Ashes 2063 (Video Game) / int_d2867431
type
Monster Closet
 Blake Stone (Video Game) / int_d2867431
type
Monster Closet
 Bomb Rush Cyberfunk (Video Game) / int_d2867431
type
Monster Closet
 Brigador (Video Game) / int_d2867431
type
Monster Closet
 Clive Barker's Undying (Video Game) / int_d2867431
type
Monster Closet
 Condemned: Criminal Origins (Video Game) / int_d2867431
type
Monster Closet
 Dark Souls (Video Game) / int_d2867431
type
Monster Closet
 Dead Space (Video Game) / int_d2867431
type
Monster Closet
 Dead Space (Video Game) / int_d2867431
type
Monster Closet
 Dead Space 2 (Video Game) / int_d2867431
type
Monster Closet
 Descent (Video Game) / int_d2867431
type
Monster Closet
 Dino Crisis (Video Game) / int_d2867431
type
Monster Closet
 Doom (Video Game) / int_d2867431
type
Monster Closet
 Doom³ (Video Game) / int_d2867431
type
Monster Closet
 Door Kickers (Video Game) / int_d2867431
type
Monster Closet
 Duke Nukem 3D (Video Game) / int_d2867431
type
Monster Closet
 Final Fantasy (Video Game) / int_d2867431
type
Monster Closet
 Forgive Me Father (Video Game) / int_d2867431
type
Monster Closet
 HROT (Video Game) / int_d2867431
type
Monster Closet
 Half-Life (Video Game) / int_d2867431
type
Monster Closet
 Ion Fury (Video Game) / int_d2867431
type
Monster Closet
 La-Mulana (Video Game) / int_d2867431
type
Monster Closet
 Left 4 Dead (Video Game) / int_d2867431
type
Monster Closet
 Legend of Grimrock (Video Game) / int_d2867431
type
Monster Closet
 Luigi's Mansion 3 (Video Game) / int_d2867431
type
Monster Closet
 Mass Effect (Video Game) / int_d2867431
type
Monster Closet
 Metroid Prime (Video Game) / int_d2867431
type
Monster Closet
 Nekomew's Potty Trouble (Video Game) / int_d2867431
type
Monster Closet
 Overload (Video Game) / int_d2867431
type
Monster Closet
 PAYDAY: The Heist (Video Game) / int_d2867431
type
Monster Closet
 Portal (Video Game) / int_d2867431
type
Monster Closet
 Prodeus (Video Game) / int_d2867431
type
Monster Closet
 Quake II (Video Game) / int_d2867431
type
Monster Closet
 Resident Evil 2 (Remake) (Video Game) / int_d2867431
type
Monster Closet
 Resident Evil 4 (Video Game) / int_d2867431
type
Monster Closet
 Slayers X: Terminal Aftermath: Vengance of the Slayer (Video Game) / int_d2867431
type
Monster Closet
 Strafe (Video Game) / int_d2867431
type
Monster Closet
 The Elder Scrolls IV: Oblivion (Video Game) / int_d2867431
type
Monster Closet
 The Matrix: Path of Neo (Video Game) / int_d2867431
type
Monster Closet
 Torchlight II (Video Game) / int_d2867431
type
Monster Closet
 Turbo Overkill (Video Game) / int_d2867431
type
Monster Closet
 Unreal (Video Game) / int_d2867431
type
Monster Closet
 Warhammer 40,000: Darktide (Video Game) / int_d2867431
type
Monster Closet
 XIII (Video Game) / int_d2867431
type
Monster Closet
 Xenoblade (Video Game) / int_d2867431
type
Monster Closet
 Xenoblade Chronicles 1 (Video Game) / int_d2867431
type
Monster Closet
 Dimension 20 (Web Video) / int_d2867431
type
Monster Closet
 Freeman's Mind (Web Video) / int_d2867431
type
Monster Closet
 Monsters, Inc. / int_d2867431
type
Monster Closet
 Monsters, Inc. / int_d2867431
type
Monster Closet