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Mook Bouncer
- 52 statements
- 9 feature instances
- 50 referencing feature instances
Mook Bouncer | type |
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Mook Bouncer | label |
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Mook Bouncer | page |
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Mook Bouncer | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })A monster that has the ability to teleport people against their will. More often than not, this specific location is the beginning of a level or area, requiring you to go through the whole area you just went through again. Sometimes, however, it's a cell or other confined area, which you must then escape. If it's the whole area, these monsters are somewhat similar to Instakill Mooks. This is not about when a Mook is a bouncer of a shady nightclub. |
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Mook Bouncer | fetched |
2023-01-29T14:58:12Z | |
Mook Bouncer | parsed |
2023-01-29T14:58:12Z | |
Mook Bouncer | isPartOf |
DBTropes | |
Mook Bouncer / int_74f7210c | type |
Mook Bouncer | |
Mook Bouncer / int_74f7210c | comment |
The Legend of Zelda: The Legend of Zelda: Many games in the series since this one have the Floormasters and Wallmasters, who boot you back to the beginning of the dungeon if they catch you (which means they can be used voluntarily as well, as free Escape Ropes of sorts). The Legend of Zelda: A Link to the Past: The boss of the Tower of Hera, Moldorm, can knock you into a pit, forcing you to walk back up several floors before you reach him again, where he will be fully healed and try to pull the same trick. The Wallmasters drop from the ceiling to grab you and return you to the entrance of the current dungeon. The Legend of Zelda: Link's Awakening: The seventh's dungeon's boss, Evil Eagle, is a bird that tries to knock you off the platform you battle it on but only to the previous screen, which is still enough time for it to fully regenerate its health. There's also the eighth dungeon's mid-boss, Blaino, who will straight-up Wall Master your ass back to the dungeon entrance if his uppercut connects. The eighth dungeon is huge, so it only takes one trip back to the entrance for players to really, really hate Blaino. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); }) |
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Mook Bouncer / int_74f7210c | featureApplicability |
1.0 | |
Mook Bouncer / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Mook Bouncer / int_74f7210c | |
Mook Bouncer / int_7fb486bc | type |
Mook Bouncer | |
Mook Bouncer / int_7fb486bc | comment |
The Legend of Zelda: Link's Awakening: The seventh's dungeon's boss, Evil Eagle, is a bird that tries to knock you off the platform you battle it on but only to the previous screen, which is still enough time for it to fully regenerate its health. There's also the eighth dungeon's mid-boss, Blaino, who will straight-up Wall Master your ass back to the dungeon entrance if his uppercut connects. The eighth dungeon is huge, so it only takes one trip back to the entrance for players to really, really hate Blaino. | |
Mook Bouncer / int_7fb486bc | featureApplicability |
1.0 | |
Mook Bouncer / int_7fb486bc | featureConfidence |
1.0 | |
The Legend of Zelda: Link's Awakening (Video Game) | hasFeature |
Mook Bouncer / int_7fb486bc | |
Mook Bouncer / int_9c3ad747 | type |
Mook Bouncer | |
Mook Bouncer / int_9c3ad747 | comment |
The Legend of Zelda: Phantom Hourglass: The invincible Phantoms in the Temple of the Ocean King will send you back to the beginning of the current floor, sans 30 seconds of your precious time, if they manage to hit you. | |
Mook Bouncer / int_9c3ad747 | featureApplicability |
1.0 | |
Mook Bouncer / int_9c3ad747 | featureConfidence |
1.0 | |
The Legend of Zelda: Phantom Hourglass (Video Game) | hasFeature |
Mook Bouncer / int_9c3ad747 | |
Mook Bouncer / int_a2dee471 | type |
Mook Bouncer | |
Mook Bouncer / int_a2dee471 | comment |
The Legend of Zelda: The Wind Waker: Big Octos. If you can't kill 'em before the whirlpool drags you up to 'em, they spit you to a random place in the Great Sea. The Wind Waker also has Cyclos, who will drop you and your ship off in a random place if you can't beat him quickly enough. And if you run into him before you've gotten the one weapon that can hurt him, well, that's just too bad for you. | |
Mook Bouncer / int_a2dee471 | featureApplicability |
1.0 | |
Mook Bouncer / int_a2dee471 | featureConfidence |
1.0 | |
The Legend of Zelda: The Wind Waker (Video Game) | hasFeature |
Mook Bouncer / int_a2dee471 | |
Mook Bouncer / int_af60702d | type |
Mook Bouncer | |
Mook Bouncer / int_af60702d | comment |
The Legend of Zelda: Many games in the series since this one have the Floormasters and Wallmasters, who boot you back to the beginning of the dungeon if they catch you (which means they can be used voluntarily as well, as free Escape Ropes of sorts). | |
Mook Bouncer / int_af60702d | featureApplicability |
1.0 | |
Mook Bouncer / int_af60702d | featureConfidence |
1.0 | |
The Legend of Zelda (Video Game) | hasFeature |
Mook Bouncer / int_af60702d | |
Mook Bouncer / int_c96cfe29 | type |
Mook Bouncer | |
Mook Bouncer / int_c96cfe29 | comment |
The Legend of Zelda: A Link to the Past: The boss of the Tower of Hera, Moldorm, can knock you into a pit, forcing you to walk back up several floors before you reach him again, where he will be fully healed and try to pull the same trick. The Wallmasters drop from the ceiling to grab you and return you to the entrance of the current dungeon. |
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Mook Bouncer / int_c96cfe29 | featureApplicability |
1.0 | |
Mook Bouncer / int_c96cfe29 | featureConfidence |
1.0 | |
The Legend of Zelda: A Link to the Past (Video Game) | hasFeature |
Mook Bouncer / int_c96cfe29 | |
Mook Bouncer / int_d36b8ea7 | type |
Mook Bouncer | |
Mook Bouncer / int_d36b8ea7 | comment |
The Legend of Zelda: Oracle of Seasons: The mid-boss of Explorer's Crypt, the Poe Sisters. The room has four torches which the two ghosts continuously attempt to blow out (and which Link conversely has to re-light). Once all torches are out, Link gets booted back to the dungeon entrance. Also, the boss of the Poison Moth's Lair, Mothula, is battled on a pair of small platforms surrounded by pits, similar to the aforementioned Moldorm battle. Like Evil Eagle, you're only one room away from being back in the battle if you fall into a pit, but Mothula will likewise be fully healed. | |
Mook Bouncer / int_d36b8ea7 | featureApplicability |
1.0 | |
Mook Bouncer / int_d36b8ea7 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
Mook Bouncer / int_d36b8ea7 | |
Mook Bouncer / int_da448595 | type |
Mook Bouncer | |
Mook Bouncer / int_da448595 | comment |
The Legend of Zelda: Spirit Tracks: The Phantoms also evict you to the last entry point for the floor you're on, but there's no time penalty since there's no time limit. They also infinitely respawn and cannot be destroyed by direct means; the only way to remove one from a floor is to insert Zelda into it. There's also a new enemy called a Key Master, but instead of targeting you they target the Big Key for the level. | |
Mook Bouncer / int_da448595 | featureApplicability |
1.0 | |
Mook Bouncer / int_da448595 | featureConfidence |
1.0 | |
The Legend of Zelda: Spirit Tracks (Video Game) | hasFeature |
Mook Bouncer / int_da448595 | |
Mook Bouncer / int_db6aa767 | type |
Mook Bouncer | |
Mook Bouncer / int_db6aa767 | comment |
The fan-made Zelda Classic adds similarly-behaving Wind Wizzrobes. They teleport around the room firing small, irritatingly fast-moving wind cyclones; getting hit by one also sends you back to the dungeon entrance. | |
Mook Bouncer / int_db6aa767 | featureApplicability |
1.0 | |
Mook Bouncer / int_db6aa767 | featureConfidence |
1.0 | |
Zelda Classic (Video Game) | hasFeature |
Mook Bouncer / int_db6aa767 |
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