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Mook Debut Cutscene

 Mook Debut Cutscene
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FeatureClass
 Mook Debut Cutscene
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Mook Debut Cutscene
 Mook Debut Cutscene
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MookDebutCutscene
 Mook Debut Cutscene
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In some action games, there are many different kinds of Mooks and you're often too absorbed into the action to notice you meet a certain type for the first time. So if the developers really want to make sure you notice them and don't forget them, what should they do? Well, make a special presentation for each one of them! Or at least a good part of them.
Thus, the unsuspecting player will often run in a seemingly deserted area and be interrupted by a cutscene. Cue a mook appearing stylishly from nowhere and maybe doing some threatening moves before the fight begins. The sequence is usually wordless but may feature a warcry of some sort. Naturally Elite Mooks tend to have a debut scene more often than minor mooks.
Will often overlap with Boss Subtitles, but not always.
Compare Degraded Boss, where an enemy is a boss at first but reappears as a regular enemy later.
And remember: Please do not even think about trying to list boss debuts in examples, as bosses usually get their own introductory cutscenes by default.
 Mook Debut Cutscene
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2024-02-18T15:44:36Z
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2024-02-18T15:44:36Z
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 Mook Debut Cutscene
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 Mook Debut Cutscene
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 Mook Debut Cutscene
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 Mook Debut Cutscene
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JediOutcast
 Mook Debut Cutscene
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DBTropes
 Mook Debut Cutscene / int_188d2347
type
Mook Debut Cutscene
 Mook Debut Cutscene / int_188d2347
comment
Used in Cold Fear with basically every enemy.
 Mook Debut Cutscene / int_188d2347
featureApplicability
1.0
 Mook Debut Cutscene / int_188d2347
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1.0
 Cold Fear (Video Game)
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Mook Debut Cutscene / int_188d2347
 Mook Debut Cutscene / int_19df8aa2
type
Mook Debut Cutscene
 Mook Debut Cutscene / int_19df8aa2
comment
Kingdoms of Amalur: Reckoning does this with many of the larger mooks. Annoyingly, the same enemy will generally get introduced in this manner in several zones.
 Mook Debut Cutscene / int_19df8aa2
featureApplicability
1.0
 Mook Debut Cutscene / int_19df8aa2
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1.0
 Kingdoms of Amalur: Reckoning (Video Game)
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Mook Debut Cutscene / int_19df8aa2
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Mook Debut Cutscene
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Monster Hunter: While most games limit the introductory cut-scenes to large monsters (which are classified as bosses or minibosses), on rare occasions they'll also show a custscene introducing a new small monster. Monster Hunter 4, for example, does this with the Konchu and later with the Zamite.
 Mook Debut Cutscene / int_1c1ceec7
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1.0
 Mook Debut Cutscene / int_1c1ceec7
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1.0
 Monster Hunter (Video Game)
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Mook Debut Cutscene / int_1c1ceec7
 Mook Debut Cutscene / int_1cc11947
type
Mook Debut Cutscene
 Mook Debut Cutscene / int_1cc11947
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Whenever a level in the Descent games would feature a new robot, before the level starts an info screen showing the robot and some data on it would appear.
 Mook Debut Cutscene / int_1cc11947
featureApplicability
1.0
 Mook Debut Cutscene / int_1cc11947
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1.0
 Descent (Video Game)
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Mook Debut Cutscene / int_1cc11947
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Mook Debut Cutscene
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Spongebob Squarepants Battle For Bikini Bottom contained brief cutscenes of most robots when you first encounter them, as well as them showcasing their fighting techniques against harmless NPCs or other targets. Spongebob Squarepants The Cosmic Shake follows suit by introducing the jelly enemies in a similar way.
 Mook Debut Cutscene / int_1d49e4a5
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1.0
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1.0
 SpongeBob SquarePants: Battle for Bikini Bottom (Video Game)
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Mook Debut Cutscene / int_1d49e4a5
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Mook Debut Cutscene
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The Legend of Zelda: Breath of the Wild has a cutscene to introduce one of the decrepit, stationary Guardians blocking one of the routes to a Shrine. It's only after you complete the Great Plateau section that you find out about their significance to the plot. Also, the Zora's Domain section tasks you with retrieving Shock Arrows used by a Lynel, who gets an introductory cutscene (though you can encounter other Lynels before this point).
 Mook Debut Cutscene / int_223c2a48
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1.0
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1.0
 The Legend of Zelda: Breath of the Wild (Video Game)
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Mook Debut Cutscene / int_223c2a48
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Mook Debut Cutscene
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In Ittle Dew, all enemies (plus some statues) have a short dialogue with Ittle and Tippsie when they're first encountered.
 Mook Debut Cutscene / int_3096472a
featureApplicability
1.0
 Mook Debut Cutscene / int_3096472a
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1.0
 Ittle Dew (Video Game)
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Mook Debut Cutscene / int_3096472a
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Mook Debut Cutscene
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Everytime you meet a new enemy in The Suffering, a cutscene will show them slithering out of the environment.
 Mook Debut Cutscene / int_346db4d5
featureApplicability
1.0
 Mook Debut Cutscene / int_346db4d5
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1.0
 The Suffering (Video Game)
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Mook Debut Cutscene / int_346db4d5
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Mook Debut Cutscene
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Dawn of War also does it for your own units in some cases (in the first two games, which had linear missions).
 Mook Debut Cutscene / int_367f632a
featureApplicability
1.0
 Mook Debut Cutscene / int_367f632a
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1.0
 Dawn of War (Video Game)
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Mook Debut Cutscene / int_367f632a
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Mook Debut Cutscene
 Mook Debut Cutscene / int_398acbad
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In Skylanders, the first time you encounter a new enemy type in Story mode the camera cuts to the enemy in question and displays their name with a brief, slightly witty description attached. E.g, "Drow Spearman: Watch out for the pointy end." They removed the brief description in Swap Force, brought it back for only trappable enemies in Trap Team, and did comical cutscenes for Superchargers and Imaginators.
 Mook Debut Cutscene / int_398acbad
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1.0
 Mook Debut Cutscene / int_398acbad
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1.0
 Skylanders (Video Game)
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Mook Debut Cutscene / int_398acbad
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Mook Debut Cutscene
 Mook Debut Cutscene / int_3a35fcc8
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In Kirby's Return to Dream Land, stages with a Super Ability will introduce the appropriate mooks this way (with the exception of Super Bonkers, who is a miniboss).
 Mook Debut Cutscene / int_3a35fcc8
featureApplicability
1.0
 Mook Debut Cutscene / int_3a35fcc8
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1.0
 Kirby's Return to Dream Land / Videogame
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Mook Debut Cutscene / int_3a35fcc8
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Mook Debut Cutscene
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Halo Wars has a few:
The Covenant Locust gets an in-game introduction cutscene in the sixth mission (though they can be encountered in the fourth mission).
The Flood and many of their units are introduced in an in-game cutscene.
Sentinels are introduced in a pre-rendered cutscene prior to the eleventh mission where they are first encountered.
 Mook Debut Cutscene / int_3bfe75fa
featureApplicability
1.0
 Mook Debut Cutscene / int_3bfe75fa
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1.0
 Halo Wars (Video Game)
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Mook Debut Cutscene / int_3bfe75fa
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Mook Debut Cutscene
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The Wonderful 101 has statistics pop up every time a new enemy or boss is introduced, showing tons of (ultimately useless) information about them: their title, gauges measuring their speed, power, and wisdom, a 3D turnaround of their weapons, a diagram showing their height and weight, a scale measuring their "danger quotient", a red circle highlighting their energy source, a closeup on part of their body, and even a scan of their footprints (regardless of if the enemy has feet).
 Mook Debut Cutscene / int_411acd6e
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1.0
 Mook Debut Cutscene / int_411acd6e
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1.0
 The Wonderful 101 (Video Game)
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Mook Debut Cutscene / int_411acd6e
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Mook Debut Cutscene
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XCOM: Enemy Unknown have Dr Vahlen and Dr Shen comment on aliens that you meet for the first time.
 Mook Debut Cutscene / int_4ce5263e
featureApplicability
1.0
 Mook Debut Cutscene / int_4ce5263e
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1.0
 XCOM: Enemy Unknown (Video Game)
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Mook Debut Cutscene / int_4ce5263e
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Mook Debut Cutscene
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In Crisis Core, there is a cutscene played when Zack and Cloud are riding in Cissnei's motorbike to Gongaga, and they're confronted by Genesis. Some stuff that (sort of) makes sense in context involving a Genesis copy eating Zack's hair, and it causes a genetic mutation in said copy which results in him spouting grotesque spindly legs from his back. That enemy type isn't encountered again in the main game, but several variations appear in side-missions from that point on.
 Mook Debut Cutscene / int_4e9f355
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1.0
 Mook Debut Cutscene / int_4e9f355
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 Crisis Core (Video Game)
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Mook Debut Cutscene / int_4e9f355
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Mook Debut Cutscene
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In Onimusha: Dawn of Dreams, whenever a new type of Genma appear you'll see a brief cutscene introducing said creature. In some cases, it will be followed by a written text about how to deal with it.
 Mook Debut Cutscene / int_53b5ad48
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1.0
 Mook Debut Cutscene / int_53b5ad48
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1.0
 Onimusha: Dawn of Dreams (Video Game)
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Mook Debut Cutscene / int_53b5ad48
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Mook Debut Cutscene
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Broforce: When seen for the first time, nearly every variation of mook has a little cutscene showing a closeup and introducing them by name.
 Mook Debut Cutscene / int_54ac353f
featureApplicability
1.0
 Mook Debut Cutscene / int_54ac353f
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1.0
 Broforce (Video Game)
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Mook Debut Cutscene / int_54ac353f
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Mook Debut Cutscene
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The first Max Payne game does this during the very first level when you meet the V-heads, but it acts more as a kind of inverted Establishing Character Moment for Max, who identifies himself as a cop and demands the junkie surrender. The contrast to his conduct in the rest of the game could scarcely be more stark; heck, his voice is even noticeably higher and less gravelly!
 Mook Debut Cutscene / int_562e8a6e
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1.0
 Mook Debut Cutscene / int_562e8a6e
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1.0
 Max Payne (Video Game)
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Mook Debut Cutscene / int_562e8a6e
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Mook Debut Cutscene
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Damn near every Resident Evil game has at least one:
Zombies and Hunters are both introduced with an FMV cutscene when first encountered in the original.
Following a creepy "Did I just see that?" glimpse of one outside a window, the first Licker you run into in Resident Evil 2 also gets its own FMV.
Resident Evil 3: Nemesis uses mostly in-game cutscenes to do this, such as your first encounters with the Drain Deimos and Brain Suckers and the return of the Hunters, who make their reappearance by decapitating a shambling zombie.
Resident Evil – Code: Veronica gives Zombies a gruesome FMV debut where they start crawling out of shallow graves and grabbing at Claire. Your first Bandersnatch gets both this and a Coup de Grâce cutscene, and reappears as a Degraded Boss later.
Resident Evil 4 and Resident Evil 5 usually introduce minor enemies simply by having the camera zero in on one just before it goes on the attack. Your first Ganado and Majini are given their own cutscenes with dialogue and everything (both types of enemies are capable of speech). The Giant Mooks Dr. Salvador and Garrador are also introduced this way, as are the Plagas.
 Mook Debut Cutscene / int_57ad0c07
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1.0
 Mook Debut Cutscene / int_57ad0c07
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1.0
 Resident Evil (Franchise)
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Mook Debut Cutscene / int_57ad0c07
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Mook Debut Cutscene
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Grand Theft Auto III's Kingdom Come mission introduces the one-time SPANKed-up madmen through a cutscene, even with a message reading SPANKED-up madmen!
 Mook Debut Cutscene / int_5b95bc94
featureApplicability
1.0
 Mook Debut Cutscene / int_5b95bc94
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1.0
 Grand Theft Auto III (Video Game)
hasFeature
Mook Debut Cutscene / int_5b95bc94
 Mook Debut Cutscene / int_5bd0554b
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Mook Debut Cutscene
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In Warcraft 3, several enemies are introduced in this way (of the "What the hell is that?" "Kill it first, we'll study it later" variety). Sometimes your own units are introduced by showing how they work (Crypt Fiends show up on the first level where the enemy has flying units, their intro shows them webbing the flyers to the ground).
 Mook Debut Cutscene / int_5bd0554b
featureApplicability
1.0
 Mook Debut Cutscene / int_5bd0554b
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1.0
 Warcraft (Video Game)
hasFeature
Mook Debut Cutscene / int_5bd0554b
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Mook Debut Cutscene
 Mook Debut Cutscene / int_5e91c7b
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Following a creepy "Did I just see that?" glimpse of one outside a window, the first Licker you run into in Resident Evil 2 also gets its own FMV.
 Mook Debut Cutscene / int_5e91c7b
featureApplicability
1.0
 Mook Debut Cutscene / int_5e91c7b
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1.0
 Resident Evil 2 (Video Game)
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Mook Debut Cutscene / int_5e91c7b
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Mook Debut Cutscene
 Mook Debut Cutscene / int_5e91c7d
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Resident Evil 4 and Resident Evil 5 usually introduce minor enemies simply by having the camera zero in on one just before it goes on the attack. Your first Ganado and Majini are given their own cutscenes with dialogue and everything (both types of enemies are capable of speech). The Giant Mooks Dr. Salvador and Garrador are also introduced this way, as are the Plagas.
 Mook Debut Cutscene / int_5e91c7d
featureApplicability
1.0
 Mook Debut Cutscene / int_5e91c7d
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1.0
 Resident Evil 4 (Video Game)
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Mook Debut Cutscene / int_5e91c7d
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Mook Debut Cutscene
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All enemies from Hidden Dragon: Legend are introduced with a short clip, including their names and ranks. The Swordsman and Archer mooks notably debuts in the same level, their intro cutscenes playing back-to-back.
 Mook Debut Cutscene / int_642d881d
featureApplicability
1.0
 Mook Debut Cutscene / int_642d881d
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1.0
 Hidden Dragon: Legend (Video Game)
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Mook Debut Cutscene / int_642d881d
 Mook Debut Cutscene / int_7291539d
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Mook Debut Cutscene
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In Batman: Arkham City, the first time you meet a new kind of mook, the camera zooms in and Batman describes the new enemy.
 Mook Debut Cutscene / int_7291539d
featureApplicability
1.0
 Mook Debut Cutscene / int_7291539d
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1.0
 Batman: Arkham City (Video Game)
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Mook Debut Cutscene / int_7291539d
 Mook Debut Cutscene / int_755997ac
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Mook Debut Cutscene
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Doom:
Doom³ has this happen. When a new Mook shows up, a cutscene will kick in to let you know. This is only for demons, not zombies(except for the Commando). The Trite, the Cacodemon, and the Cherub, have no introduction cutscenes.
Doom (2016) also does this, albeit sparingly: the Imp, Pinky and Mancubus all get dramatic introductions.
 Mook Debut Cutscene / int_755997ac
featureApplicability
1.0
 Mook Debut Cutscene / int_755997ac
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1.0
 Doom (Franchise)
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Mook Debut Cutscene / int_755997ac
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Mook Debut Cutscene
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Streets of Rage 4 does this for the first time in the series. An Elite Mook or Boss in Mook's Clothing is introduced either demonstrating their attacks on an object, or by injuring nearby mook(s).
 Mook Debut Cutscene / int_775cd181
featureApplicability
1.0
 Mook Debut Cutscene / int_775cd181
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1.0
 Streets of Rage (Video Game)
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Mook Debut Cutscene / int_775cd181
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Mook Debut Cutscene
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Psychonauts 2 introduces each new enemy and each boss with a cutscene displaying their name and some brief notes describing what they are or what they do.
 Mook Debut Cutscene / int_78974fd8
featureApplicability
1.0
 Mook Debut Cutscene / int_78974fd8
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1.0
 Psychonauts 2 (Video Game)
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Mook Debut Cutscene / int_78974fd8
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Mook Debut Cutscene
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Mass Effect:
The first time you meet geth, husks (both on Eden Prime) and Collectors are all during cutscenes. Interestingly, in the first game, since you can do most of the story missions in any order, the two subtypes of geth, the large Prime units and wall-clinging Hopper units have debut cutscenes every time you run into them.
In the third game, the ordinary Cerberus troopers are first introduced on Mars attempting to interrogate Alliance personnel in a cutscene, and on Sur'Kesh, you're introduced first to the Cerberus Engineer in a cutscene laying down a turret to delay you, and then to the Atlas mech in a cutscene as the boss of that level. (However, the effect is somewhat ruined if you played either the Eden Prime DLC mission or the Grissom Academy mission before doing Sur'Kesh, both of which have Cerberus Engineers and Atlas Mechs without cutscenes, which can make players bemused at the build-up they receive on Sur'Kesh.)
 Mook Debut Cutscene / int_7988cb68
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1.0
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1.0
 Mass Effect (Franchise)
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Mook Debut Cutscene / int_7988cb68
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Mook Debut Cutscene
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Enemies and bosses in Bayonetta and its sequel have (usually brief) introductory cutscenes that transition smoothly to an illustration of them in the Book of Angels with their name, rank, and sphere of influence beneath. The sequel introduces demonic enemies and bosses, whose illustrations instead come from the Book of Demons.
 Mook Debut Cutscene / int_7b2ca7a2
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1.0
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1.0
 Bayonetta (Video Game)
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Mook Debut Cutscene
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Red Faction: Armageddon introduces each of the different alien types with a pre-rendered cutscene, with the exception of the Tentacle and the Monolith. The Cultist SHIVA is also introduced with a cutscene (the only non-alien enemy to do so), though the cutscene is in-engine instead of pre-rendered.
 Mook Debut Cutscene / int_7f330940
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1.0
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1.0
 RedFactionArmageddon
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Mook Debut Cutscene / int_7f330940
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Mook Debut Cutscene
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Doom (2016) also does this, albeit sparingly: the Imp, Pinky and Mancubus all get dramatic introductions.
 Mook Debut Cutscene / int_8601c91f
featureApplicability
1.0
 Mook Debut Cutscene / int_8601c91f
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1.0
 Doom (2016) (Video Game)
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Mook Debut Cutscene / int_8601c91f
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Mook Debut Cutscene
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Danganronpa Another Episode: Ultra Despair Girls introduces each new type of Monokuma with a short video, complete with a robotic voice saying their name.
 Mook Debut Cutscene / int_87684a93
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1.0
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1.0
 Danganronpa Another Episode: Ultra Despair Girls (Video Game)
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Mook Debut Cutscene / int_87684a93
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Mook Debut Cutscene
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Starcraft II: Most of your units, to a greater or lesser extent, have a campaign mission specifically tailored to them, and chances are that you'll see a demonstration of the unit's capabilities either during the briefing or at the beginning of the mission. Sometimes, especially in Heart of the Swarm, these are even playable; the seven "evolution missions" in the game introduce you to two variations of one of your core units and let you take them out for a spin, pitting your ravening minions against hapless Dominion troops before deciding which of the two you want to keep.
 Mook Debut Cutscene / int_87b652bb
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1.0
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1.0
 StarCraft II (Video Game)
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Mook Debut Cutscene / int_87b652bb
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Mook Debut Cutscene
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Space Marine: new types of Orks (and later the forces of Chaos) are introduced in short cutscenes, especially the boss- and miniboss-types such as Ork Nobz.
 Mook Debut Cutscene / int_8818f28f
featureApplicability
1.0
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1.0
 Warhammer 40,000: Space Marine (Video Game)
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Mook Debut Cutscene / int_8818f28f
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Mook Debut Cutscene
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Double Dragon Neon has this for most mooks and bosses. They usually come with a descriptive title too.
 Mook Debut Cutscene / int_8baa6b4d
featureApplicability
1.0
 Mook Debut Cutscene / int_8baa6b4d
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1.0
 Double Dragon Neon (Video Game)
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Mook Debut Cutscene / int_8baa6b4d
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Mook Debut Cutscene
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New mook types in KISS: Psycho Circus: The Nightmare Child are heralded in cutscenes, complete with their names showing up at the bottom of the screen.
 Mook Debut Cutscene / int_933524d4
featureApplicability
1.0
 Mook Debut Cutscene / int_933524d4
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1.0
 KISS: Psycho Circus: The Nightmare Child (Video Game)
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Mook Debut Cutscene / int_933524d4
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In Killer7, upon first encountering any type of Heaven Smile, the screen zooms in and the name is displayed for a short time.
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Grabbed by the Ghoulies introduces the first of each type of enemy with a brief close-up accompanied by their name.
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Dante's Inferno has enemies (usually the various "sin demons") introduced by cutscenes.
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Mario + Rabbids Kingdom Battle gives each enemy type a brief animated introduction the first time it's encountered.
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Fashion Police Squad: The fashion criminal Mooks are often introduced in a cutscene where they walk into the area, followed by a scene that displays their code name and fashion crime (like Dull Suits being "Too Drab", Neon Brahs being "Too Flashy", Tourists having "Socks With Sandals", etc) while they give off a quote of their own.
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Nearly every single enemy in the Devil May Cry series has a special introductory cutscene. The first game has a gimmick wherein the enemies' attack at the end of the cutscene actually transitions into an immediate attack in-game that damages Dante if he doesn't dodge. Said gimmick is no longer present in later games, however. DmC: Devil May Cry introduced the trend of showing the names after a dramatic pause, which is implemented again in Devil May Cry 5, though minor enemies also have some sort of descriptive titles in that game.
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Resident Evil – Code: Veronica gives Zombies a gruesome FMV debut where they start crawling out of shallow graves and grabbing at Claire. Your first Bandersnatch gets both this and a Coup de Grâce cutscene, and reappears as a Degraded Boss later.
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Sunset Overdrive has this for each and every enemy in the game, utilizing an 80s-style freeze-frame so you know that they mean business. Taken even further by using the same technique for major characters!
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Kingdom Rush: Vengeance has two of them:
The MechaDwarf MK.9s in the Clockwork Factory. On the start of the eighth wave, the right factory lights up as a platform extends and a dwarf pilot waddles in. Two mechanical arms extend into the factory, do some tinkering, and then your first giant enemy in the game slowly marches out of it.
The Northern Berserker in the Frozen Rapids level. At the start of the second wave, a huge viking ship sails up to the junction area, as it opens up and a hulking brute with two axes marches out towards your troops.
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Octoling and Octostriker stages in Splatoon always do this after you move on from the starting area.
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Astral Chain, being from the same developers as Bayonetta have these for each enemy, be it big or small, along with a robotic voice to introduce each of them.
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Done in God of War, though the cutscenes aren't always without dialogue, like the first one introducing the minotaurs (which involves two soldiers trying to outrun the monsters).
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In No More Heroes III, each new appearing mook gets an introduction card with their name, description title, and Travis and Jeanne commentating on their looks, or warning their style of attack.
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Metroid Prime: The game uses cutscenes to introduce bosses, mid-bosses, and major enemies such as space pirates, baby Sheegoths, beam troopers, and the Metroids themselves. However, the only time you'll see any text is if you use the Scan Visor.
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Metroid: Zero Mission: When you first enter Tourian, there's a short cutscene of Metroids draining a space pirate of its energy.
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Deadly Rooms of Death does this a couple of times: Aumtlich in The City Beneath (this enemy type is itself plot-critical) and Gentryii in The Second Sky (their introduction coincides with that of an important NPC, Arky).
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Fable has a few, including a memorable one for balverines.
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Doom³ has this happen. When a new Mook shows up, a cutscene will kick in to let you know. This is only for demons, not zombies(except for the Commando). The Trite, the Cacodemon, and the Cherub, have no introduction cutscenes.
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Geist introduces the Spirit Hunters, the topmost Elite Mooks of the game, via a cutscene. They are capable of seeing ghosts and harming them with their weapons, and can also slow down time to catch up with the ghosts' speedy movement. When you, a ghost yourself, meet them for the first time, the only thing you can do is run away for your life. The second time, you're possessing Rourke, who is equipped with Spirit Hunter gear, allowing you to evenly fight them.
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Ōkami introduces mooks with a short entrance scene followed by a scroll identifying the mook by name, except for a few late mooks (mostly variants of previously encountered ones).
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The game Parasite Eve has several cutscenes introducing new monsters, such as the first rat you fight; immediately before you're shown the gruesome transformation the rat undergoes, but subsequent encounters just have the rat showing up without any fanfare.
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Spyborgs have one of these every time a new enemy appears, even the basic low-level goomba.
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Dead Island introduces new zombie types in the game via this trope.
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Gauntlet Legends! https://www.youtube.com/watch?v=ewTjygaoCMc
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Quake IV:
The Gunner is introduced in "Hangar Perimeter". When Kane proceeds through a door, he comes across a Gunner, who turns towards him and fires a grenade from its launcher.
The Harvester (an Elite Mook for vehicle sections) is introduced in the "Aqueducts Annex" level. At the beginning, Kane is in a hovertank, and after exiting a tunnel, he sees two hovertanks near a hole. Cue one making light work with them before setting its sights on Kane.
The Stream Protector is introduced after Kane disables the Tetranode while still a human: two of them, in fact, crawl from the ceilings of the area Kane's in, and then proceed to attack him.
The Gladiator is first featured in Perimeter Defense Station, but with a twist: From an Unbroken First-Person Perspective, a marine on a separated lower-level stands in awe over how huge a Gladiator is and tries to fight them, only to be killed by the Gladiator's railgun. You eventually get to fight this Gladiator yourself.
The Strogg Medic is introduced in the Strogg Medical Facility first during the Stroggification scene as just a servant working on him. But the proper introduction comes after Kane and Rhino Squad Medic Jeremiah Anderson are in an operations room. Anderson goes to check a computer, and the glass doors of the area he's in close, then a Medic attacks from behind, killing or disabling him, before setting his sight on Kane.
The Tactical Strogg are introduced in the Dispersal Facility level, hiding behind obstacles as they get notice of Kane's presence and communicate to one another over radio about sighting him.
The Recomposition Center level introduces the Light Tank. After activating the barrel transference process, Kane exits this area and returns to the outside area, where a Tank waits in ambush. The Tank clubs a guard who happens to be in their way, bats an Exploding Barrel towards Kane, and the battle begins.
Finally, the Data Storage Security level introduces the Iron Maiden. After reactivating the Torso Unit, Kane goes near a pod containing what looks like a dead woman. Then said woman awakens and proceeds to attack him and his two escorts.
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Metroid:
Metroid: Zero Mission: When you first enter Tourian, there's a short cutscene of Metroids draining a space pirate of its energy.
Metroid Prime: The game uses cutscenes to introduce bosses, mid-bosses, and major enemies such as space pirates, baby Sheegoths, beam troopers, and the Metroids themselves. However, the only time you'll see any text is if you use the Scan Visor.
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Resident Evil 3: Nemesis uses mostly in-game cutscenes to do this, such as your first encounters with the Drain Deimos and Brain Suckers and the return of the Hunters, who make their reappearance by decapitating a shambling zombie.
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The following is a list of statements referring to the current page from other pages.

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