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Mordor

 Mordor
type
FeatureClass
 Mordor
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Mordor
 Mordor
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Mordor
 Mordor
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Mordor is a black and bleak type of shadowland. The sun is always hidden behind endless dark storm clouds. What little vegetation there is (if any) will be withered and rotting or mutated into an "evil" variety that's covered in sharp thorns and/or liable to eat people. Poisonous marshes and swampland are also quite common. Expect frequent volcanoes and/or ice storms. May contain the ruins that show that once people had lived here. It may even be an Eldritch Location, defying the laws of nature (and most Eldritch Locations are Mordor).
In a Fantasy Setting, Mordor is often this way because the evil of the Big Bad who rules the place radiates throughout the land, or because his Black Magic acts as a Curse on it. Often, this land was once a beautiful place before the Big Bad got hold of it, and it's presented as a stark example of what could happen to the hero's world should he or she fail in stopping the Big Bad. Should the Big Bad be defeated and the good king restored, often the skies will clear up and the birds and bees and flowers will return at warp speed.
It's not clear how anything can survive in Mordor for any extended period in time. Perhaps everyone lives Beneath the Earth and eats mushrooms (or people who wander into their land), or else all their resources come from conquering others. Or maybe they are demons or The Undead, who don't need to eat. Even if not, expect its inhabitants and vegetation to be part-monster as a result of adapting to survive the conditions there, or being twisted by whatever evil resulted in Mordor's creation.
Series that take place After the End will often be set in a version of Mordor (though usually not quite as harsh). Sometimes Mordor is Where It All Began. Sometimes Mordor is even Hell.
See Polluted Wasteland for Mordor's counterpart more frequently seen in realistic or Sci-Fi settings. Compare Corpse Land, Forbidden Zone, I Don't Like the Sound of That Place, and Death World. See also Villainous Badland, Heroic Arcadia.
In a videogame, it's usually featured at the end of the game.
Frequently difficult to access on foot.

Examples
 Mordor
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2024-02-04T23:46:18Z
 Mordor
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2024-02-04T23:46:18Z
 Mordor
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 Mordor
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Dropped link to AlwaysNight: Not an Item - FEATURE
 Mordor
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 Mordor
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Dropped link to ArsonMurderAndJaywalking: Not an Item - FEATURE
 Mordor
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Dropped link to Babar: Not an Item - UNKNOWN
 Mordor
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 Mordor
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 Mordor
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 Mordor
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 Mordor
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 Mordor
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 Mordor
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 Mordor
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 Mordor
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 Mordor
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 Mordor
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 Mordor
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 Mordor
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 Mordor
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 Mordor
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Dropped link to GhibliHills: Not an Item - FEATURE
 Mordor
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Dropped link to GreatOffscreenWar: Not an Item - FEATURE
 Mordor
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Dropped link to Hell: Not an Item - FEATURE
 Mordor
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Dropped link to HornetHole: Not an Item - FEATURE
 Mordor
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 Mordor
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Dropped link to IDontLikeTheSoundOfThatPlace: Not an Item - FEATURE
 Mordor
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Dropped link to LedZeppelin: Not an Item - IGNORE
 Mordor
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 Mordor
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Dropped link to LethalLavaLand: Not an Item - FEATURE
 Mordor
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 Mordor
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 Mordor
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 Mordor
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 Mordor
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 Mordor
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 Mordor
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 Mordor
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 Mordor
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 Mordor
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Dropped link to PollutedWasteland: Not an Item - FEATURE
 Mordor
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Dropped link to Satan: Not an Item - FEATURE
 Mordor
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 Mordor
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 Mordor
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 Mordor
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 Mordor
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Dropped link to Syrupleaf: Not an Item - IGNORE
 Mordor
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Dropped link to TheEndOfTheWorldAsWeKnowIt: Not an Item - FEATURE
 Mordor
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Dropped link to ThePowerOfBlood: Not an Item - FEATURE
 Mordor
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Dropped link to Wutai: Not an Item - FEATURE
 Mordor
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 Mordor
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MermaidMelodyPichiPichiPitch
 Mordor
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CosmosAPersonalVoyage
 Mordor
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CityOfVillains
 Mordor
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Babar
 Mordor
isPartOf
DBTropes
 Mordor / int_10c71f4
type
Mordor
 Mordor / int_10c71f4
comment
Wizard101 has Dragonspyre, which features a stony surface, a sky completely covered by crimson clouds, bodies of lava, dead trees, crystal/rocky spikes sticking out of the ground, ruined buildings, and about half its population is dragons and the undead.
 Mordor / int_10c71f4
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1.0
 Mordor / int_10c71f4
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1.0
 Wizard101 (Video Game)
hasFeature
Mordor / int_10c71f4
 Mordor / int_10ddd3d5
type
Mordor
 Mordor / int_10ddd3d5
comment
The Legend of Zelda: Twilight Princess: The Twilight Realm is perpetually covered in bleak light and dark clouds. Besides that and the creepy architecture, though, it's actually a pretty nice place.
 Mordor / int_10ddd3d5
featureApplicability
1.0
 Mordor / int_10ddd3d5
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1.0
 The Legend of Zelda: Twilight Princess (Video Game)
hasFeature
Mordor / int_10ddd3d5
 Mordor / int_15c6ea92
type
Mordor
 Mordor / int_15c6ea92
comment
Wonder Woman (1987): The Areopagus is dread Ares' abode and is presented as a desolate dark rock floating in its own pocket dimension covered with skulls, fires and Malevolent Architecture.
 Mordor / int_15c6ea92
featureApplicability
1.0
 Mordor / int_15c6ea92
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1.0
 Wonder Woman (1987) (Comic Book)
hasFeature
Mordor / int_15c6ea92
 Mordor / int_168c4727
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Mordor
 Mordor / int_168c4727
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Oddly, the Charr homelands in the Eye of the North expansion is actually a pretty pleasant place (less so by the time of Guild Wars 2 though).
 Mordor / int_168c4727
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1.0
 Mordor / int_168c4727
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1.0
 Guild Wars 2 (Video Game)
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Mordor / int_168c4727
 Mordor / int_16fc4335
type
Mordor
 Mordor / int_16fc4335
comment
In Heralds of Valdemar, the kingdom of Hardorn becomes Mordor after Ancar messes it all up with blood magic.
 Mordor / int_16fc4335
featureApplicability
1.0
 Mordor / int_16fc4335
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1.0
 Heralds of Valdemar
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Mordor / int_16fc4335
 Mordor / int_1861f45b
type
Mordor
 Mordor / int_1861f45b
comment
Char from Starcraft is your standard Planet Mordor, all lava and volcanoes and blasted dead black plains.
Rather accurately described with: "Char. If Hell ever existed — this is it. Oceans of fire, tectonic storms and an atmosphere that'll burn a man alive."
 Mordor / int_1861f45b
featureApplicability
1.0
 Mordor / int_1861f45b
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1.0
 StarCraft (Video Game)
hasFeature
Mordor / int_1861f45b
 Mordor / int_18a81596
type
Mordor
 Mordor / int_18a81596
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Kimba the White Lion has Dead River, a mountainous and desert-like valley that serves as Claw's lair.
 Mordor / int_18a81596
featureApplicability
1.0
 Mordor / int_18a81596
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1.0
 Kimba the White Lion (Manga)
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Mordor / int_18a81596
 Mordor / int_19abbeb9
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Mordor
 Mordor / int_19abbeb9
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The Smurf Village in The Smurfs was originally located in what was called The Cursed Land in the Johan and Peewit comic book story "The Flute With Six Holes" (later renamed "The Smurfs and the Magic Flute"). It would later appear in a flourishing animal-filled forest that would over time become a Sugar Bowl when the Smurfs got their own comic book series.
 Mordor / int_19abbeb9
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1.0
 Mordor / int_19abbeb9
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 The Smurfs (Comic Book)
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Mordor / int_19abbeb9
 Mordor / int_1aacbbc9
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Mordor
 Mordor / int_1aacbbc9
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Dragon Age has an underground Mordor, ominously named The Deep Roads. Forget the black-ash-ridden skies! This place has no skies at all, just an unconscionable number of tunnels, originally built by Dwarves (whose architectural sensibilities just have to raise some questions) and subsequently conquered by the Darkspawn hordes. Forget the desolate, depressing winds or murderous cold! This place has lava rivers, and the air is hardly breathable at best, and filled with the blood-taint that will make you die or turn into Darkspawn at worst. The Dark Lord? A mad, tainted Dragon-God that seeks to corrupt the whole world. And then there are his sleeping brother and sister.
Additionally, surface lands that are overrun by Darkspawn become barren and corrupted (or "tainted" as characters in the game call it), and the animals that inhabit those land become twisted, bloodthirsty mutants. It is possible for the lands to recover once the Darkspawn and tainted are killed or driven out, but it's a very long process: for instance, the Western Approach in Dragon Age: Inquisition is where the Second Blight first erupted 900 years ago and its now an inhospitable desert that still hasn't healed itself after all this time. In some places, the corruption is so severe that corpses can not decay because the taint has killed off all microscopic life forms.
The Anderfels has been ravaged by three of the Blights which have started in the area, leaving most of the landscape scarred and barren as a result, with roving bands of Darkspawn commonly seen above ground even between Blights. It's not surprising that the Grey Wardens hold a lot of power and prestige in the Anderfels and maintain their headquarters there, located at Weisshaupt Fortress.
 Mordor / int_1aacbbc9
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1.0
 Mordor / int_1aacbbc9
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1.0
 Dragon Age (Franchise)
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Mordor / int_1aacbbc9
 Mordor / int_1cc09117
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Mordor
 Mordor / int_1cc09117
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Bleach has Hueco Mundo (Hollow World in Spanish), the place where the Hollows reside.
 Mordor / int_1cc09117
featureApplicability
1.0
 Mordor / int_1cc09117
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1.0
 Bleach (Manga)
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Mordor / int_1cc09117
 Mordor / int_1db412d3
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Mordor
 Mordor / int_1db412d3
comment
The whole damn world turns into Mordor in the third book of the Mistborn trilogy, with ash covering the entire planet to waist level, blotting out the sun and killing all plant life. But it got better. That would imply it wasn't all Mordor already — the entire planet starts the trilogy post-apocalyptic and ruled by an Evil Overlord who's actually a Well-Intentioned Extremist, but that's small comfort to those living under him. It just goes downhill from there. There's actually a rather interesting reason for this: when Rashek used the Well of Ascension, he first tried to get rid of the mists that were blocking out sunlight and causing plants to die by moving the planet closer to the sun. This worked, but it drove the temperature up too high for people to survive, so he created the volcanoes that constantly spew ash in order to block most of the heat.
 Mordor / int_1db412d3
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1.0
 Mordor / int_1db412d3
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1.0
 Mistborn
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Mordor / int_1db412d3
 Mordor / int_1e85c6d6
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Mordor
 Mordor / int_1e85c6d6
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Battalion Wars: The nation of Xylvania is a complete wasteland with green acid pits everywhere and dead trees amuck. The sequel's past missions in Old Xylvania looked similar except it had the Iron Tower which looked just like the tower in Mordor.
 Mordor / int_1e85c6d6
featureApplicability
1.0
 Mordor / int_1e85c6d6
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1.0
 Battalion Wars (Video Game)
hasFeature
Mordor / int_1e85c6d6
 Mordor / int_1f140feb
type
Mordor
 Mordor / int_1f140feb
comment
The Silmarillion's Angband (the abode of Sauron's boss) combines this trope with Grim Up North. You've got arctic surroundings, barren desert plains, rivers of lava, giant slag volcanoes, vast underground dungeons, the works. Cold-Blooded Torture is the national pastime. Plus proximity to the Grinding Ice, the Land of the Shadow of Horror, the Gasping Dust, the Hill of the Slain, the Mountains of Horror, the Forest Under Night, and the Valley of Dreadful Death, all of which are also evil or horrible places (although they weren't always: they got turned into horrible places in the Dagor Bragollach, before that all of them were quite nice actually). Just how Morgoth fed these orcs is not explored.
 Mordor / int_1f140feb
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1.0
 Mordor / int_1f140feb
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1.0
 The Silmarillion
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Mordor / int_1f140feb
 Mordor / int_1fca96ce
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Mordor
 Mordor / int_1fca96ce
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In the second season of Magic Knight Rayearth, Cephiro is Mordor because it lost the mystical ruler who had sustained the land. There is no life outside of the castle maintained largely by Clef — even the monsters are gone.
 Mordor / int_1fca96ce
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1.0
 Mordor / int_1fca96ce
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1.0
 Magic Knight Rayearth (Manga)
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Mordor / int_1fca96ce
 Mordor / int_223c2a48
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Mordor
 Mordor / int_223c2a48
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The Legend of Zelda: Breath of the Wild: As a combination of being at the epicenter of the cataclysm that ended Hyrule and a century of being exposed directly to Ganon's influence, the area around Hyrule Castle — most notably the ruins of the ancient capital — is a field of barren black soil, burnt tree stumps and the shattered ruins of buildings, all covered in puddles of Malice and stalked by a large number of Guardians.
 Mordor / int_223c2a48
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1.0
 Mordor / int_223c2a48
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1.0
 The Legend of Zelda: Breath of the Wild (Video Game)
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Mordor / int_223c2a48
 Mordor / int_2319cc69
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Mordor
 Mordor / int_2319cc69
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Ori and the Will of the Wisps has the Silent Woods, the home of Big Bad Shriek and the epicenter of The Corruption, which has killed off nearly all flora and fauna in the area, turned its water to tar, generates nearly-constant thunderstorms, and petrifies visitors who linger too long. Willow's End, the grounds of Niwen's deceased Spirit Willow, is equally(if not more) bleak and foreboding, being cloaked in pink clouds/fog and peppered with Spikes of Doom and instant-death acid/goo/lava.
 Mordor / int_2319cc69
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1.0
 Mordor / int_2319cc69
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1.0
 Ori and the Will of the Wisps (Video Game)
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Mordor / int_2319cc69
 Mordor / int_2372359
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Mordor
 Mordor / int_2372359
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In The Belgariad, the Big Bad Torak had his worshipers (literally, Torak's a god) construct a huge city. At the end of the construction, he had them create a giant tower of iron, which Torak used his divine powers to make not rust before it got put up. To cap it off, Torak made a giant black cloud and parked it over his city; it blotted out the sun for many miles around; after thousands of years, the countryside surrounding the city full of dead trees being consumed by fungus; water stagnated with no sun to evaporate it, and Torak's iron tower (after he knocked it over in a fit of rage) rusted down to a kind of semisolid goop. The place was definitely fragrant.
Zemoch from the same author's The Elenium is also like this; the fact that the Elder God Azash (particularly nasty even by Eldritch Abomination standards) has been imprisoned in the middle of it for millennia can't have helped.
It is theorized in The Malloreon that Torak didn't make the giant black cloud when they notice that the homeland of the new Child of Dark suffers from the same malady (although less advanced, that cloud having only been up for a couple of years). The reason it hadn't been noticed before would be down to a combination of Torak having been the Child of Dark for several millennia and having the sort of personality that wouldn't let him admit the cloud wasn't his decision.
 Mordor / int_2372359
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1.0
 Mordor / int_2372359
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1.0
 The Belgariad
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Mordor / int_2372359
 Mordor / int_23762f3e
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Mordor
 Mordor / int_23762f3e
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In The Last Unicorn it's stated outright that the area became a Mordor after King Haggard had his castle built there. Once the king is tossed into the sea by its crumbling, the land begins its climb back into a veritable Ghibli Hills. But it's going to be a slow process, King Lir has to return to help it along the path.
 Mordor / int_23762f3e
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1.0
 Mordor / int_23762f3e
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1.0
 The Last Unicorn
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Mordor / int_23762f3e
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Mordor
 Mordor / int_265fb4f1
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Hyrule Warriors has Ganon's Castle, which is the Hyrule Field stage transformed into a hellish version of itself. It also serves as The Very Definitely Final Dungeon of the main story, before the Linkle and Wind Waker epilogues.
 Mordor / int_265fb4f1
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1.0
 Mordor / int_265fb4f1
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1.0
 Hyrule Warriors (Video Game)
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Mordor / int_265fb4f1
 Mordor / int_29362ae
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Mordor
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In John Barnes's One for the Morning Glory, Overhill has been reduced to a wasteland under the reign of the usurper Waldo. Queen Calliope, returning, is told that it has even become better since the usurper left to continue his conquests.
 Mordor / int_29362ae
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1.0
 Mordor / int_29362ae
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1.0
 One for the Morning Glory
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Mordor / int_29362ae
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Mordor
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Guild Wars:
The original campaign, later renamed Prophecies:
The game begins with the characters' kingdom becoming Mordor when the Charr (the game's stand-in for Orcs, more or less) unleash a massive sorcerous assault of flame and crystalline meteors, rendering the entire kingdom into a broken desert, featuring rivers of tar and a blood-red sky.
Then the campaign proper takes place in a series of Mordors. After a brief interlude in the series of hells with an excursion in mountains and ice caves and a brief pass through the lush jungle crawling with with The Undead and Knight Templars, you're thrown into a scorching endless desert hell.
By the end, you go to a more standard hell-esque Mordor on a set of volcanic isles that makes even Sauron's Mordor look like a pleasant vacation spot.
While we're here, the two elite areas that are necessary to farm the components for the most expensive armors of the game, the Fissure of Woe and the Underworld, are no slouch either, being the bleak-looking domains of Tyria's War and Death gods (respectively) where there's plenty of dark-looking and hard-hitting creatures to fight.
Guild Wars: Nightfall: The Realm of Torment, which is the home of the fallen god Abaddon. Caves made of flesh? Check. Teeth sticking out of the ground? Check. It's even got some fetid swampland of its own. And every part of it has its own delightful status effect to offer.
Oddly, the Charr homelands in the Eye of the North expansion is actually a pretty pleasant place (less so by the time of Guild Wars 2 though).
 Mordor / int_2a04866b
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1.0
 Mordor / int_2a04866b
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1.0
 Guild Wars (Video Game)
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Mordor / int_2a04866b
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Mordor
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The Dead Zone of Libya in Nobilis, created when an Excrucian Strategist really went to town with the World-Breaker's Hand. The zone was scoured clear of life, worth, meaning and hope, and it'll remain so for the rest of time. You can break a man by leaving them there just a day or two, but no one does. No one even considers it, because whatever makes places memorable or even remarkable is something that was burned away, too.
 Mordor / int_2ade1ae9
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1.0
 Mordor / int_2ade1ae9
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1.0
 Nobilis (Tabletop Game)
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Mordor / int_2ade1ae9
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Mordor
 Mordor / int_2ba1d958
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In The Matrix, the real world that Neo is first shown by Morpheus is devoid of life. Dark clouds blanket the planet, and the landscape is scared by a terrible war. Humans must live deep underground to survive. Some humans prefer being in the Matrix to eeking out a living in this place.
 Mordor / int_2ba1d958
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1.0
 Mordor / int_2ba1d958
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1.0
 The Matrix
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Mordor / int_2ba1d958
 Mordor / int_2c49204d
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Mordor
 Mordor / int_2c49204d
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Lunar: The Silver Star has the Frontier, a barren land untouched by the Goddess and home to the Vile Tribe. It looks like a saguaro-filled desert in the Sega CD version, and a moonscape in the remake.
 Mordor / int_2c49204d
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1.0
 Mordor / int_2c49204d
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1.0
 Lunar: The Silver Star (Video Game)
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Mordor / int_2c49204d
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Mordor
 Mordor / int_2fee008d
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As a subversion, the whole world at first appears like Mordor in Tengen Toppa Gurren Lagann and becomes more and more hospitable as the heroes approach the Big Bad's fortress, possibly hinting at Lordgenome's Anti-Villainous nature. It's also why Kamina City is erected near the ruins of Teppelin.
 Mordor / int_2fee008d
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1.0
 Mordor / int_2fee008d
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1.0
 Tengen Toppa Gurren Lagann
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Mordor / int_2fee008d
 Mordor / int_30a1b7de
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Mordor
 Mordor / int_30a1b7de
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The Darklands described in many songs of the Rhapsody of Fire are a swampy wasteland devoid of plant life, always covered by dark clouds. Of course, is where the Big Bad Akron resides.
 Mordor / int_30a1b7de
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1.0
 Mordor / int_30a1b7de
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1.0
 Rhapsody of Fire (Music)
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Mordor / int_30a1b7de
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Mordor
 Mordor / int_331e009
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The Eridium Blight areas in Borderlands 2. All of Pandora, really, but the Blight is something special.
 Mordor / int_331e009
featureApplicability
1.0
 Mordor / int_331e009
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1.0
 Borderlands 2 (Video Game)
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Mordor / int_331e009
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Mordor
 Mordor / int_343830b9
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The Night Unfurls has Garan, named after the haughty goddess of the same name. Garan was once a verdant and green land, now a desert wasteland because of Olga's Black Magic, deterring any invasion to her fortress. There's foul air, monsters galore, terrible climate, twisted vegetation, ravaged villages, and blatantly bad places like The Badlands or The Dead Marshes. Travellers are susceptible to disease, starvation, monster attacks, and in the case of armies, loss of morale, hence why many never return home in one piece.
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 The Night Unfurls (Fanfic)
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Subverted in the tie-in comics which show what happened directly after the Season 2 finale. The Changelings actually landed in a Sugar Bowl that resembles the G3 version of My Little Pony, only inhabited by cute cat-like people. And then they turn said Sugar Bowl into their own personal Mordor.
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 My Little Pony: Friendship Is Magic (IDW) (Comic Book)
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Eberron:
The Mournland which was once the kingdom of Cyre before the dark magical cataclysm known as the Day of Mourning that ended the Last War, is actually even less convivial to Mordor; Mordor itself actually had living things (blighted, twisted ones, but still living). In the Mournland, healing doesn't work, the ground is littered with corpses, and there are even undead warforged.
Also, the Demon Wastes, who are closer to the "classic" Mordor (ie: Volcanic, ash covered land blasted by evil). Humanoids native to the area tend to have various signs of demonic corruptions.
The Shadowfell could be considered an entire plane of this. It's a bleak, grey land where Undead are not only far more common but also far more powerful and the entire plane has a metaphysical aura that slowly crushes your will to live. It is intended as a dark reflection of the prime material plane, a concept from early editions given an full name in the 4th edition.
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 Eberron (Tabletop Game)
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Additionally, surface lands that are overrun by Darkspawn become barren and corrupted (or "tainted" as characters in the game call it), and the animals that inhabit those land become twisted, bloodthirsty mutants. It is possible for the lands to recover once the Darkspawn and tainted are killed or driven out, but it's a very long process: for instance, the Western Approach in Dragon Age: Inquisition is where the Second Blight first erupted 900 years ago and its now an inhospitable desert that still hasn't healed itself after all this time. In some places, the corruption is so severe that corpses can not decay because the taint has killed off all microscopic life forms.
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 DragonAgeInquisition
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The Blue Meanies in Yellow Submarine turn Pepperland into a colorless, dreary Crapsack World once they conquer it and ban music.
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Mordor
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Used interestingly in Baten Kaitos with the land beneath the Taintclouds. Everyone who lives above the clouds believes that land to still be this, but when you actually get down there you learn it's actually not that bad anymore. It hasn't been toxic or poisoned for years, the people only wear their masks as part of their culture rather than to protect from the harsh environment, and it's actually a pretty nice and peaceful place if a little gloomy because of the clouds overhead.
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Destin Island from Sky Odyssey might not have evil creatures, but it looks just like the trope image. The mountains here are ash black, cragy, and complete with an active volcano. Other parts of the island look almost as bad with little to no plant life and hurricane like thunderstorms being the most common type of weather. In a subversion however the Tower of Maximus and Garden of Eden hidden near the center of the island are absolutely gorgeous.
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 Sky Odyssey (Video Game)
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In Halo: Reach, thanks to all the fighting and the glassing, Reach looks like this by the end of the game.
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 Halo: Reach (Video Game)
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In Haven (2020), the final set of Islets is a volcanic hellscape with perpetually hazy red skies, almost entirely coated in Rust, and bereft of plant life. The Optional Boss Lorudo that resides in this area even has a cyclopic eye resembling the Eye of Sauron.
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 Haven (2020) (Video Game)
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On The Fairly Oddparents, Dimmsdale became one of these after Crocker took over.
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 The Fairly OddParents!
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In Sable's Grimoire: A Dragon’s Treasure, Nidhogg's domain is a barren and blasted wasteland covering hundreds of miles. It got that way because she torched the place in the process of hunting and marking her territory.
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 Sable's Grimoire (Visual Novel)
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Zemoch from the same author's The Elenium is also like this; the fact that the Elder God Azash (particularly nasty even by Eldritch Abomination standards) has been imprisoned in the middle of it for millennia can't have helped.
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 The Elenium
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Elden Ring has two different flavours of this:
The first one the player is likely going to encounter is Caelid, a previously normal region that was irrevocably corrupted after Malenia released her Scarlet Rot in a desperate attempt to defeat General Radahn; what resulted was basically a fantasy bioweapon going off, corrupting the very land and air with the flesh-consuming Rot and turning it blood-red. Now Caelid is home to horribly mutated beasts, prawn-like humanoids called the Servants of Rot spawned from the disease itself, and the remnants of Radahn's army trying desperately to keep the Rot at bay. Ironically, the name "Caelid" is likely derived from "caeli", a Latin word for "heaven".
A more traditional example is Mount Gelmir, a volcano and domain of Praetor Rykard; the zone is practically bereft of human life, and it's full of corpses: some are the result of the battle between Gelmir and Leyndell, while others are the result of Rykard himself probably purging his own population to advance his plot of becoming the God-Devouring Serpent. Things get even worse when getting to Volcano Manor, which seemingly sat atop the caldera of Gelmir itself: the surrounding township is visibly slowly sinking into the magma, and the area is full of torture devices, the victims of Rykard's persecutions, and man-serpents which replaced Rykard's army after the Shattering.
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In The Licanius Trilogy, Talan Gol is sealed away behind a magical boundary and perceived as a impregnable dark wasteland. In reality, this trope is Downplayed, as Davian's trip into Ilshan Gathdel Teth shows that the citizens there are mostly normal, just under the thumb of the Venerate's oppressive government.
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Final Fantasy XIV
A Realm Reborn's highest level region is Northern Thanalan, a largely inhospitable area filled with deposits of ceruleum, a glowing blue oil-like liquid that serves to power most of the world's Magitek. The fumes given off by ceruleum cloak the region in a dense blue fog that ensures the area never sees the light of day. The ceruleum attracts a lot of unwanted attention, from the Magitek-powered Garlean Empire, to demonic voidsent seeking to feast on the aether-rich environment.
Stormblood has the Burn, a region bordering Doma (via the Azim Steppe) and Garlemald that is practically devoid of aether due to repeated primal summonings, leaving it a stark white desert inhabited only by uncommonly savage monsters fighting over what little aether still lingers.
Shadowbringers has the Empty, which looks much like the Burn back in the Source, save for the fact that, with Norvrandt being the only region spared from the Flood of Light, it encompasses the near totality of the First.
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World of Warcraft
The original game (Kalimdor and the Eastern Kingdoms – with the Cataclysm expansion, some of these zones have actually begun to heal back into normalcy, while others have gotten even worse): Searing Gorge and Burning Steppes, full of volcanic cracks in the ground and high-level nasties (Burning Steppes in particular even has the dark-skinned orcs and the ever-active volcano). The Western and Eastern Plaguelands, thoroughly corrupted by the Scourge's plague of undeath. Felwood, a demonically corrupted and really unhealthy-looking forest. The Blasted Lands, a blasted, lifeless desert with a perpetually black, stormy sky. Silithus, full of giant bug hives.
The Burning Crusade (Outland): Outland in general is a magically devastated world crawling with demons and full of inhospitable locations. Some areas make an exception to this; the ones that most definitely do not include the following: Hellfire Peninsula, a barren, broken wasteland with a highway of bones going across it. Shadowmoon Valley, another dark wasteland with added volcanic activity. The Netherstorm, an area consisting of nothing but islands of land floating above the Twisting Nether. The Bone Wastes, literally an enormous bomb crater littered with bones tossed from their previous resting place inside a now-exploded necropolis.
Wrath of the Lich King (Northrend): Icecrown is Mordor down to a T; complete with big black gates guarded by fearsome, disfigured creatures, an evil, necromantic lord bent on destroying the world as we know it and even a large magical eye atop a tower. Only difference is it's covered in snow instead of ash. Intentional on Blizzard's part: the entire area is separated by huge ramparts with Gates to block passage. The one directly in front of the Citadel (which already looks like Barad-dûr) is called "Mord'rethar." One does not simply walk into Icecrown. A flying mount is needed to get around the place.
Cataclysm: The Firelands and its accompanying daily quest hub, the Molten Front. Players fight against the forces of Ragnaros here. The landscape is like the Burning Steppes or Hellfire, full of fields of lava pools, and areas that are constantly burning. The only green area is the Guardian of Hyjals' base, Malfurion's Breach, where they have grown the Sentinel Tree.
Mists of Pandaria: While much of Pandaria is deceptively serene-looking, the aptly named Dread Wastes is war-scarred land corrupted by the energy of the Sha. Much like Silithus, this zone is full of evil giant bugs. It's also spoken of as having a "basically no-one returns" reputation.
Warlords of Draenor: Tanaan Jungle, the first zone visited by the player, is a vibrant jungle filled with hostile animals and the Iron Horde's vast war machine. It fully becomes this trope in the final patch of the expansion when Gul'dan corrupts much of the Horde and Tanaan Jungle with demonic energy and turns Hellfire Citadel at its center into the final dungeon.
Legion: The Broken Shore is this for the Broken Isles, an area completely dominated by the Legion, littered with the remains of Azeroth's failed counterattack. Until the players invaded in a later patch, every enemy in the region island was designated as boss level. And approaching the entrance of the Tomb of Sargeras would cause players to drop dead as their souls were ripped from their bodies.
This just becomes the gateway to the expansion's true Mordor: Argus, homeworld of the Legion. Krokuun is blasted rock and fel lava, home to a slaving operation focused on the few surviving eredar who opposed the Legion; Mac'aree is a remnant of beauty slowly being consumed by the void; and the Antoran Wastes are home to the Legion's fleets and Antorus itself, the massive citadel where Sargeras's spirit dwells.
Battle for Azeroth: Ny'alotha the Waking City, the realm of the last of the Old Gods, N'Zoth the Corrupter. It's a twisted perversion of reality with tentacles, an ominous purple color and the Old God's eyes everywhere.
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In Inuyasha, Naraku has a mobile Mordor; a magically generated cloud of poisonous gas that follows him to wherever he chooses to abide.
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 Inuyasha (Manga)
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The Transformers: After the Decepticons are forced to flee Cybertron, they take refuge on the planet Chaar. It is a dark and barren wasteland that, incredibly enough, appears to have formerly held life. The 'Cons struggle to survive here until Galvatron returns, after which it becomes a much more functional evil base of operations.
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 The Transformers
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Crocodile Island from Donkey Kong Country 2: Diddy's Kong Quest is oddly both Mordor and a Polluted Wasteland. It's both a Death World filled with dangerous monsters and polluted to the point it makes any real life environmental trainwrecks look quite pleasant in comparison. It actually sinks into the ocean after the final boss is defeated.
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 Donkey Kong Country 2: Diddy's Kong Quest (Video Game)
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Planet Venom in the Star Fox series.
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 Star Fox (Video Game)
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Eversion's world turns more and more into this as you progress through the game. The environment takes on a definite Mordor feel when you evert to World X-6: the vegetation is covered in thorns (which are Spikes of Doom for all intents and purposes), the Goomba-like enemies start to show their teeth, everything turns into a spray of Ludicrous Gibs when killed, the music sounds horribly distorted, and demon hands pop out. It doesn't end there.
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Tolkien's Legendarium:
The trope's title comes from the Black Land of Mordor from Tolkien's The Lord of the Rings. Mordor combined both the "radiated evil" version of this trope (already seen in Mirkwood) and the "don't abuse resources" version (already seen in Isengard). However, the desert wasteland really makes up only the northwestern part of Mordor: Ironically, Sam and Frodo never find out the whole southern half of Mordor has a lake and great amounts of farmland to keep itself running, kept fertile by ash from the evil volcano; Sauron has to feed all those Orcs somehow. As a Bilingual Bonus, mor in Elvish means "dark" or "black" (see Morgoth, "dark enemy") and (n)dor means "land" (see Gondor, "stone land").
The Silmarillion's Angband (the abode of Sauron's boss) combines this trope with Grim Up North. You've got arctic surroundings, barren desert plains, rivers of lava, giant slag volcanoes, vast underground dungeons, the works. Cold-Blooded Torture is the national pastime. Plus proximity to the Grinding Ice, the Land of the Shadow of Horror, the Gasping Dust, the Hill of the Slain, the Mountains of Horror, the Forest Under Night, and the Valley of Dreadful Death, all of which are also evil or horrible places (although they weren't always: they got turned into horrible places in the Dagor Bragollach, before that all of them were quite nice actually). Just how Morgoth fed these orcs is not explored.
Said Valley of Dreadful Death is a place so horrifying that even the orcs of Angband avoid it. All we know is that the water there will kill you or give you horrific nightmares, and it's inhabited by the Giant Spider descendants of Eldritch Abomination Ungoliant (Shelob came from there). Beren, who had survived a litany of trauma and horror (including sneaking through Angband), could never bear to speak of what he experienced in this valley. Most of the other people who went in didn't come out. Which makes it all the more impressive that Beren's mom Emeldir managed to lead a wagon train full of civilians through there. Maybe the all-female spiders gave a woman-led caravan a break? The other person known to have traveled through the valley and come out is Aredhel, daughter of Fingolfin.
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Camp Green Lake from Holes. Flashbacks to the town's past show that it was a pristine lakefront Texas town, until Kissin' Kate Barlow cursed the place. From then until the present, it's a desert hellhole.
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 Holes
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Fallout: New Vegas has The Divide, a heavily irradiated hellhole that makes the rest of the post-apocalyptic world look like paradise in comparison. It's surrounded by blistering sandstorms thanks to the folks up at Big Mountain and populated by the Marked Men, ghouls that have been driven insane after having their skins torn off and are sustained by pure hatred. It's eventually revealed that The Divide's current state is due to The Courier once accidentally setting off dormant nukes that destroyed what was once a prosperous community. The Long 15 and Dry Wells become this if you launch the missiles at them.
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 Fallout: New Vegas (Video Game)
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New Gods: Apokolips, the homeworld of Darkseid is a mixture of this and Polluted Wasteland. The planet is a blackened, dessicated husk of pure evil, fitting with its malevolent inhabitants, so much so that in a crossover Galactus refused to eat it; it was just too devoid of actual meaningful life that'd actually make a meal.
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Exalted: Shadowlands are an example of "Make Your Own Mordor": any massive act of slaughter over a large enough area will effectively open a door to the Underworld, something the Deathlords are quick to capitalize on. Zombies are created more easily in a shadowland, ghosts wander when night falls, and the flow of Essence is impeded.
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 Exalted (Tabletop Game)
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Chrysalis (RinoZ): Each Dungeon stratum contains much more mana, and thus more powerful monsters, than the one before it. But whereas the first four are otherwise relatively hospitable, even full of wonders, the fifth stratum is instead a poisonous wasteland, believed to have been corrupted by the ancient monster of decay, Theorazzn. Very few have been able to cross it to reach the deeper strata, and their reports are Classified Information.
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Centralia, Pennsylvania. A still-burning underground coal seam has rendered it a ghost town, fissures and sinkholes dotting the landscape, blanketing the town in Silent Hill-like smog and toxic gases such as carbon monoxide. Fittingly, the film adaption's titular setting is partly based on Centralia.
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 Silent Hill (Franchise)
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The Lord of the Rings Online: In addition to Mordor itself, Angmar is essentially Mordor North: a blackened wasteland full of noisome swamps and slag heaps where the sky crackles with weird energies that block out the sun. At release only Eriador (northwest Middle-Earth) was accessible in-game, so Angmar played the role of Mordor for the first volume of the main storyline.
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 The Lord of the Rings Online (Video Game)
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The world of Dragon Quest has become a collection of different wastelands in Dragon Quest Builders. Cantlin is merely shrouded in darkness, but Rimulder is a poisonous bog and Kol is a desert wasteland. Tantegel got it worst though: there's no light at all and the ground is nothing but ash that nothing can grow on, it makes the whole place look black and white.
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 Dragon Quest (Video Game)
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As revealed in The World of Ice & Fire, Asshai and the Shadow Lands almost exactly match the trope description. Asshai itself is in a perpetual gloom, while Stygai, an ancient ruin deeper in the Shadow Lands, doesn't experience "daybreak" until noon due to the sheer cliffs surrounding it. Everything in Asshai is built from the same mysterious, black, greasy stone, which appears in other structures around the world that are so ancient that their origins defy memory. Said stone somehow dims any nearby fires, making the place even darker. The city is a Mecca for the practice of forbidden magic and other unspeakable taboos. Any animals that set foot in the city quickly fall ill and die, and for some reason not a single child is to be seen within its walls. No crops grow in the city or its surroundings, and the only plant that seems to grow at all is ghost grass, which has a rather inauspicious reputation (for example, one in-universe apocalypse myth involves ghost grass covering the entire earth). The local river Ash is corrupted and full of bioluminescent plankton and blind, mutated fish that only shadowbinders dare to eat. Those last few points make it sound like the people of Asshai somehow manage without any food or water, but this implication is Hand Waved with the explanation that the population simply depends upon imported food and water. However, Melisandre's chapter in A Dance with Dragons instead opens up the possibility that the Asshai'i indeed don't need food and water, and simply keep up appearances to keep from scaring off trade –- the place is creepy enough, after all.
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1.0
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 The World of Ice & Fire
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The Island of Evil in Phantom Brave, due to Sulphur's influence.
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Yscalin in The Priory of the Orange Tree. Up until recently it was a beautiful place of art, culture, and lavendar fields, rather evoking Spain for its aesthetic. Then the volcanoes that were the birthplace of the ancient wyrms began erupting, the king threw his country into Draconic worship, and the lavendar fields were incinerated almost overnight by rivers of lava and marauding Draconic creatures. When Loth gets there, it is a grim and plauge-ridden place where death is cheap.
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In Fire Emblem Fates, The Kingdom of Nohr fits this trope perfectly, which is surprising for a series that normally averts this trope. Like many Mordors, it's almost Always Night, with withered trees, acidic swamps, all complete with a tyrant of a king ruling it with an iron fist. There's even an area consisting of a river and waterfall that are on fire. Unlike other Mordors, the evil king and his servants are only a minority, with the vast majority of Nohrians being perfectly decent people. Even when you're their enemies when fighting for Hoshido, most Nohrian soldiers are just doing their jobs.
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Subverted in Princess Mononoke. Iron Town looks a bit like Mordor, with its destruction of the countryside and smoke rising from the furnaces, but instead of plain evil, Ashitaka finds a combination of good and ordinary human frailty. And in the end, the Forest Spirit lays waste to the forest in a flood of death and destruction while searching for his missing head.
After that, Iron town's iron shield becomes covered with vegetation when Lady Eboshi swears to do better.
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Taros, from Total Annihilation: Kingdoms, is a textbook Mordor clone. Like most Tolkien ripoffs it lacks any ecological explanation for how the barren volcanic steppes can support a population, unlike the original. By the time it gets like that, half its population is all undead and demons.
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Dwarf Fortress: Evil biomes are this trope inherently. Nothing says "Fun" like raining goo that makes dwarves haemorrhage from their lungs, bodies and body parts spontaneously rising up as undead, or if you're really unlucky, cursed fog banks that instantly turn living things into nigh-unkillable, highly aggressive husks. Even when not infested with undead, evil biomes teem with lovely creatures like ogres, harpies, sea monsters and swarms of biting blood gnats, and have grass replaced by writhing tendrils of muscle and growths of staring eyeballs. Players have been known to turn the once-pleasant realms they colonize into lesser Mordors as well, usually by wanton use of weaponized magma. A number of Lets Plays provide specific examples:
Boatmurdered becomes one of these around the time that a stream of lava is unleashed to dry up a freak flood. It goes From Bad to Worse. In fact it was one before when "Project Fuck The World" was used to flood the entire playable area with magma in a successful attempt to wipe out the vicious and bloodthirsty elephants that surrounded them.
Its Spiritual Successor Headshoots is founded on an ash plain filled with undead creatures and burnt trees.
Headshoots' direct sequel Syrupleaf is set on an arctic glacier with no vegetation to speak of and haunted by hideous demons. Those dwarves sure know prime real estate.
Battlefailed had a rare example in a Mordor-esque ocean of awful slime, full of oceanic monstrosities and undead sea life. The coastline is inhospitable rock covered in this same slime, that seeps down and taints almost all available water. And, of course, the plains it meets with are about as bad, with dead plantlife, constant monster attacks and an overpowering stench that always hangs in the air, with the dwarves founding a fort right in the coastline where the two meet.
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The Glow in Fallout, where Rad-X is required to survive any significant length of time.
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Fallout 3 has an Expansion Pack area titled The Pitt, the pollution-clouded and irradiated ruins of Pittsburgh, where most humans have degenerated into Wildmen, or worse, the skinless ape-like beasts known as Trogs, and the few "normal" humans here (other than Ashur and his wife and infant daughter) are either disfigured and sterile Slaves or Pitt Raiders.
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Fallout 4's Glowing Sea, the ground zero of the nuclear strike on the Commonwealth, makes even the Divide look like a walk in the park. Most traces of prior civilization have been reduced to ash and debris; lethal radiation still lingers in the area after 210 years, partly due to at least one of the blasts hitting a nuclear reactor; weather systems that pass through here spread radiation into the rest of the Commonwealth as "Rad Storms"; and aside from a few members of the Children of Atom cult, the sole inhabitants are Demonic Spiders such as Deathclaws, Stingwings, Bloodbugs, and the higher-tier Feral Ghouls.
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In Combat Instinct 2, the Gnork filled Planet Dead Ball with extreme toxic air and a surface full of ash.
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In Dead Ringers a run-down house was memorably described as looking like "a cross between Afghanistan and Mordor".
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Netu in Stargate SG-1 is a good example of a science fiction Mordor. Sokar, a Goa'uld who takes the identity of the devil himself bombarded it to resemble hell.
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The Black Company in the first book of the series this trope is averted with the Lady's tower at Charm. In fact it is actually discussed by the protagonist that while it would seem dramatically appropriate for the land around the tower to be like this it also doesn't make a lot of sense. Who would want to live in a volcanic wasteland anyways?
Played straight in the later books both with the Plain of Glittering Stone, a blasted desert populated with deadly shadows (to even step foot into the plain without appropriate magical protection spells instant death), and with the demon Kina's visions of the future as seen by Lady, Murgen and several others.
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The Legend of Zelda provides several examples:
The Legend of Zelda: A Link to the Past: The Dark World was once the Sacred Realm of the Gods, before Ganon's influence turned it into a dark, forbidding realm swarming with monsters.
The Legend of Zelda: Ocarina of Time: Ganondorf, using the Triforce of Power, manages to turn the area around Hyrule Castle Town into a forsaken land, full of decaying architecture, Redeads and ugly clouds. His tower (sitting where Hyrule Castle once stood) is surrounded by a lake of lava and sealed off from the rest of the land. However once you leave the castle town, things still aren't that great (Death Mountain is haunted by the same ugly clouds, Lake Hylia is mostly dry, and Zora's Domain is perpetually frozen) but the sun is still shining on Hyrule Field and the rest of the land hasn't been completely ravaged.
The Legend of Zelda: Twilight Princess: The Twilight Realm is perpetually covered in bleak light and dark clouds. Besides that and the creepy architecture, though, it's actually a pretty nice place.
The Legend of Zelda: Breath of the Wild: As a combination of being at the epicenter of the cataclysm that ended Hyrule and a century of being exposed directly to Ganon's influence, the area around Hyrule Castle — most notably the ruins of the ancient capital — is a field of barren black soil, burnt tree stumps and the shattered ruins of buildings, all covered in puddles of Malice and stalked by a large number of Guardians.
Hyrule Warriors has Ganon's Castle, which is the Hyrule Field stage transformed into a hellish version of itself. It also serves as The Very Definitely Final Dungeon of the main story, before the Linkle and Wind Waker epilogues.
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The last world in Something. It's a barren field with a Ghost House filled with ? Mushrooms, an obstacle-filled Fortress, and Ballser's Castle. Ballser is menacingly orbiting around his castle, waiting for Mario to enter.
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Fallout:
The Glow in Fallout, where Rad-X is required to survive any significant length of time.
Fallout 3 has an Expansion Pack area titled The Pitt, the pollution-clouded and irradiated ruins of Pittsburgh, where most humans have degenerated into Wildmen, or worse, the skinless ape-like beasts known as Trogs, and the few "normal" humans here (other than Ashur and his wife and infant daughter) are either disfigured and sterile Slaves or Pitt Raiders.
Fallout: New Vegas has The Divide, a heavily irradiated hellhole that makes the rest of the post-apocalyptic world look like paradise in comparison. It's surrounded by blistering sandstorms thanks to the folks up at Big Mountain and populated by the Marked Men, ghouls that have been driven insane after having their skins torn off and are sustained by pure hatred. It's eventually revealed that The Divide's current state is due to The Courier once accidentally setting off dormant nukes that destroyed what was once a prosperous community. The Long 15 and Dry Wells become this if you launch the missiles at them.
To a slightly lesser extent, there's the Sierra Madre from the New Vegas DLC Dead Money, which is polluted by a lethal and corrosive red smog created by the aforementioned Big MT facility, and inhabited by Ghost People, hazmat workers who were trapped in their suits by the corrosive gas and mutated into zombie-like creatures.
Fallout 4's Glowing Sea, the ground zero of the nuclear strike on the Commonwealth, makes even the Divide look like a walk in the park. Most traces of prior civilization have been reduced to ash and debris; lethal radiation still lingers in the area after 210 years, partly due to at least one of the blasts hitting a nuclear reactor; weather systems that pass through here spread radiation into the rest of the Commonwealth as "Rad Storms"; and aside from a few members of the Children of Atom cult, the sole inhabitants are Demonic Spiders such as Deathclaws, Stingwings, Bloodbugs, and the higher-tier Feral Ghouls.
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The World of Doom, a ruined version of Winters in The Halloween Hack.
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Planets colonized by the Zuul in Sword of the Stars start taking on a very Mordor-ish bent.
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Mass Effect: the vorcha homeworld Heshtok has been described as "hell, plus vorcha". It's such an unpleasant place that the vorcha, despite their 20-year lifespan, have actually evolved into a "perfect race" since they can adapt to survive nearly anything short of headshots. In addition, any world that bears the touch of the Reapers will typically have blasted and ruined cities, massive casualties, and in most cases fires that are visible from orbit, although outside major population centres the damage tends to be less extensive.
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Black & White 2: A God Is You, and if you fall towards the bottom of the Karma Meter, your presence warps and blights the land under your control. Lava bubbles up from fissures in the barren soil, the sun fades, moans and screams echo in the air, fountains flow with greasy fire, and your towns' windmills are stitched with Genuine Human Hide.
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Godzilla: King of the Monsters (2019): King Ghidorah quickly destroys Washington D.C. and turns it into his personal roost (with Rodan stationed beside him as his vanguard), whilst commanding the other Titans to continue wrecking the planet. The city is flooded in waters so deep that a Navy battleship can sail through it, the buildings emerging above the water are half-scorched, tornadoes and water spouts from Ghidorah's hurricane are dotted about the place, and only a bleak-looking amount of sunlight gets through at the horizon with Ghidorah's lightning-filled storm darkening the sky.
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Star Wars: The Old Republic has several:
Oricon, the base of operations for the Dread Masters, is a moon full of lava, eldritch creatures and nightmare-inducing effects that erode one's sanity.
Ziost after the Emperor's devastation is a completely lifeless planet, on which even the sound and color are drained, the bodies of those who died in the cataclysm turn to ash when touched and only Dark Side abominations roam the surface.
Nathema is even worse than Ziost. There is no background music — only some ethereal whispers. The colors are drained like on Ziost, but the void in the Force is even worse. Even the Physical God Valkorion can only do so much against it and actually appears afraid at several points.
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The trope's title comes from the Black Land of Mordor from Tolkien's The Lord of the Rings. Mordor combined both the "radiated evil" version of this trope (already seen in Mirkwood) and the "don't abuse resources" version (already seen in Isengard). However, the desert wasteland really makes up only the northwestern part of Mordor: Ironically, Sam and Frodo never find out the whole southern half of Mordor has a lake and great amounts of farmland to keep itself running, kept fertile by ash from the evil volcano; Sauron has to feed all those Orcs somehow. As a Bilingual Bonus, mor in Elvish means "dark" or "black" (see Morgoth, "dark enemy") and (n)dor means "land" (see Gondor, "stone land").
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A Beginner's Guide to the End of the Universe has the surface of the Black Star. Gray, desolate, bleak, with nothing but mountains that keep growing out of nowhere with each step you take.
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Numenera:
Vralk is rocky, barren wasteland ringed by volcanoes, where the ground is broken by vents spewing ash and toxic gas into the air and criss-crossed by rivers of lava, and scoured by violent storms. Little grows in Vralk, and what lives there consists of vicious monsters, poisonous animals and deadly plants. Its people are sadistic, warlike and authoritarian in the extreme, practice a religion focused around The Power of Blood and Human Sacrifice, and are planning an invasion of the Steadfast, who have no idea they exist and are focused on the non-existent threat of the Gaians.
Dessanedi is a mostly barren field of broken, jagged glass where travel is slow, arduous, and filled with cuts and scrapes or worse, something which no one would do if the Jagged Wastes were the only way to reach the Sheer. Nothing grows in Dessanedi, and only a few scavenger birds live there.
The ground in Sor Rumnar is often stark, twisted (often impossibly), and filled with chaotic and unexpected chasms and ridges. Earthquakes and weird weather are routine. Creatures found nowhere else haunt this dread land, and familiar creatures are perverted, with extra limbs, eyes or heads. For most people in the Lands of the Dawn, Sor Rumnar is more myth than reality. When they speak of it, they call it Hell itself, a place of devils and ineffable evil.
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Bowser's Castle in the Super Mario Bros. games almost always exists in Mordor. It rarely has a set name, though Dark Land/World and Valley of Bowser are some that have been used. Such lands are filled with barren rocks, volcanoes, rivers and lakes of lava, and if it's lucky enough to have vegetation, fetid swampland. Especially noteworthy in Super Mario Bros. 3, where part of Dark World was so dark that you could only see your current location on the map screen, not the whole map.
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The Deadlands in An Outcast in Another World. One phrase of advice is given: don’t go there. They’re later revealed to be Blighted zones, where all life and matter quickly decays, and the air is toxic.
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In RuneScape, the Wilderness is a dangerous volcanic wasteland populated with skeletons and other nasty things. It is also one of the only places where other players can attack you and get all your stuff if they kill you. Originally, it looked a lot like the "normal" parts of the world, but fighting during the God Wars desolated it.
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Middle-earth: Shadow of Mordor features this topography in the first area, just beyond the Black Gate, but then subverts it with the Sea of Nurn — a lush area that's used to keep Sauron's army fed. The sequel plays with this by offering more diversity to Mordor: there are indeed dark and inhospitable areas like Gorgoroth (the area around Mount Doom) and Minas Morgul (which is the city of Minas Ithil after being taken by the Nazgul and appropriately reduced to a dark city) but also features the return of Nurnen, and Seregost, a cold mountainous region with normal vegetation — all of it inside Mordor.
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Final Fantasy VI, you actually get to watch the planet be taken over by an Ax-Crazy Mad God, and the landscape goes from lush green meadows and blue seas to sickly grey and brown wasteland and murky purple-ish seas.
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Malastare in Star Wars Episode I: Racer is represented as a barren, rocky wasteland with lots of toxic swamps and flying creatures.
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 Star Wars Episode I: Racer (Video Game)
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Werewolf: The Apocalypse features another Malfeas, home of the Wyrm. It's a place of eternal decay with politics like the court of the Medicis on crank. Most Garou that go in there don't come out again — or if they're let out, they've changed for the worse.
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Even before the Great Earthshake, the lands Littlefoot from The Land Before Time is born into are hellish and scorched of all water and plant life and infested with carnivorous dinosaurs, tar pits, volcanoes, and steep pits. He and his friends have to navigate this deathly terrain in the hopes of reaching the fabled Great Valley.
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In Gems of War, the island kingdom of Darkstone has been corrupted to this; it was once "a shining beacon", but its knights fell under demonic influence, becoming tyrants and slavers.
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MonsterVerse:
Kong: Skull Island: The Skullcrawlers which threaten the island and the cast make their lair on the surface in a corner of the island which is a barren, gaseous boneyard where almost nothing else lives (in stark contrast to the rest of the island's lush if hostile tropical forestry and swamplands). It's a place which Marlow actively warns the rest of the cast they should steer clear of, not that they listen to him.
Godzilla: King of the Monsters (2019): King Ghidorah quickly destroys Washington D.C. and turns it into his personal roost (with Rodan stationed beside him as his vanguard), whilst commanding the other Titans to continue wrecking the planet. The city is flooded in waters so deep that a Navy battleship can sail through it, the buildings emerging above the water are half-scorched, tornadoes and water spouts from Ghidorah's hurricane are dotted about the place, and only a bleak-looking amount of sunlight gets through at the horizon with Ghidorah's lightning-filled storm darkening the sky.
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Mordor
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Rainbow Land was Mordor before Rainbow Brite came from "somewhere else", freed its Light and defeated The Evil One.
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In The Lion King (1994) the Pridelands become a Mordor of sorts after Scar and the hyenas take over. The sky turns grey, all the plants die and all the animals are gone. As expected, when Simba defeats Scar and takes his rightful place as king, the land recovers perfectly (and apparently fast enough that the Pride doesn't starve in the meantime).note  Simba's mother did advise Scar to temporarily leave the Pridelands during this period, and follow the herds. Scar refused out of pride, not wanting to want to leave the kingdom he'd spent years coveting.
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 The Lion King (1994)
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In Reboot, Mainframe turns into this after Bob is launched into the Web, Enzo, AndrAIa and Frisket are stranded on the Net after a game goes awry, and Megabyte takes over the city.
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Robert Jordan's The Wheel of Time series features the Blight, a festering wasteland where any bit of plant life is malevolent and the animals are even more so.
The Three-fold Land, also known as the Aiel Waste, is very much a Mordor, with just about everything trying to kill you, and very little water.
By the end of the series, the Dark One is extending his reach beyond the Blight. Strange, bad things are occurring by the beginning of the fourth book; with the twelfth, the sky is blanketed with stormclouds that never break, and the plants are withering from lack of sun and rain, and the bad things are happening constantly across the entire continent.
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The Land of Nightmares from The Dreamstone.
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The underworld in Dragon Quest IV.
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 Dragon Quest IV (Video Game)
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Dishonored has the Pandyssian Continent, which is mostly unexplored by residents of the Isles due to the distance and hazards travelling there, consists mainly of inhospitable desert and jungle terrain, and sports bizarre, violent ecosystems and wildlife that tend to drive Isles explorers insane, including the rats carrying The Plague.
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Mordor
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DC Extended Universe:
In Batman v Superman: Dawn of Justice, the Earth has essentially been turned into a hellscape after conquest by the forces of Darkseid in the Bad Future.
In Zack Snyder's Justice League, the few glimpses of Darkseid's domain, Apokolips, give off the vibe of an inferno with nothing but huge columns of fire and scorched land. And the Bad Future scene with Joker happens in the same hellscape as in Batman v Superman.
Aquaman and the Lost Kingdom has Necrus, a sister city to Atlantis that got corrupted and polluted by its reckless use of Orichalcum. Its mad king Kordax turned himself and everyone there into sorts of undead, Kordax himself became a Sauron-like figure, and his own black citadel recalls Sauron's citadel.
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Mordor / int_961b37e0
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Mordor
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Meridian in W.I.T.C.H. was Mordor until its evil ruler was dethroned. It's explained that Phobos was draining the magical energy of the land.
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Heroes of Might and Magic usually has these as the default terrain for Evil-aligned factions.
Inferno, as the name implies, lives in a volcanic wasteland with bubbling lava, charred black rock, and little to no vegetation. Inside their towns, the skies are permanently red. In III, their "home" country of Eeofol used to be a lush forest, but the Kreegans turned it into an ashen hellhole when they arrived just because they're jerks like that.
Deyja is a dry, lifeless dirt land that's home to the Necropolis faction. Although dirt terrain can be made pretty on the adventure map, the Necropolis town screen shows it in the worst light possible; the skies are overcast and it's Always Night, there's no plant life save for a few dead trees, and gravestones litter the cracking ground. Unlike the Kreegans, the necromancers don't necessarily like it that way, but that's just what practicing necromancy does.
Stronghold is situated in rough, inhospitable mountainous terrain. The faction themselves aren't actually evil, but are very warlike and have been villains at many points historically.
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The sequel to White Knight Chronicles gives us Redhorn Isle, which is the enemy faction's base of operations and a home to a rather nasty Eldritch Abomination.
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1.0
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Age of Wonders: The undead factions often have blackened wastelands around their cities (especially the last campaign level), complete with dead trees, active volcanoes, smoking fissures and skeletons abound.
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The Elder Scrolls:
Morrowind has central Vvardenfell island. First there's the Ashlands and Molag Amur, which are covered in cursed infertile ash all the time and populated by killer dinosaurs and cliff racers. Even there, though, the Ashlanders manage to get by thanks to their sheer badassitude. Then there's the Great Scathes within Molag Amur, which are full of cliff racers and nearly impassable thanks to the jagged terrain and open rivers of lava. But at the center of it all is the Mordor to end all Mordors, Red Mountain. It is covered in treacherous ruins populated by psychopathic mutants, cliff racers, and demons. The air is constantly thickened by the Blight, a cloud of red dust that causes horrific diseases and impedes movement. Oh, and it is an active volcano. Naturally, this is where the Big Bad lives. It's such a nasty place that the Dunmer had to put up a giant magical fence around it (powered by burning the souls of their own dead) to keep all the evil from spilling out and ruining the whole world.
The series has the Deadlands, the Daedric plane of Mehrunes Dagon, Daedric Prince of Destruction. Crossing over with Fire and Brimstone Hell, the Deadlands is a bleak and barren realm, containing wastelands of blackened rock, seas of lava, and partially destroyed structures. In a clever homage to the original Mordor, despite the flowing lava all over the place, mortals who visit are said to feel an "unearthly chill" within the realm. You get to visit the realm itself in Oblivion, and it really fits the bill.
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A Song of Ice and Fire:
The ancient Valyrian Freehold was destroyed after an unknown cataclysm known as the Doom burned it to ashes and shattered its peninsula. The area, now called the Smoking Sea, is said to be cursed and demon-haunted, and volcanic activity makes the ocean boil and stains the sky a deep red.
As revealed in The World of Ice & Fire, Asshai and the Shadow Lands almost exactly match the trope description. Asshai itself is in a perpetual gloom, while Stygai, an ancient ruin deeper in the Shadow Lands, doesn't experience "daybreak" until noon due to the sheer cliffs surrounding it. Everything in Asshai is built from the same mysterious, black, greasy stone, which appears in other structures around the world that are so ancient that their origins defy memory. Said stone somehow dims any nearby fires, making the place even darker. The city is a Mecca for the practice of forbidden magic and other unspeakable taboos. Any animals that set foot in the city quickly fall ill and die, and for some reason not a single child is to be seen within its walls. No crops grow in the city or its surroundings, and the only plant that seems to grow at all is ghost grass, which has a rather inauspicious reputation (for example, one in-universe apocalypse myth involves ghost grass covering the entire earth). The local river Ash is corrupted and full of bioluminescent plankton and blind, mutated fish that only shadowbinders dare to eat. Those last few points make it sound like the people of Asshai somehow manage without any food or water, but this implication is Hand Waved with the explanation that the population simply depends upon imported food and water. However, Melisandre's chapter in A Dance with Dragons instead opens up the possibility that the Asshai'i indeed don't need food and water, and simply keep up appearances to keep from scaring off trade –- the place is creepy enough, after all.
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The Badlands in Septimus Heap are basically this, with narrow gorges, abandoned mines and giant Land Wurms waiting for prey.
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The Wizard World from Ojamajo Doremi. It is bleak and dark and has been called an infertile wasteland by the Wizards who call it home. Its so inhospitable that the Wizards themselves have become a Dying Race (only 30 of them remain!) and hatch a plot to start a war with the Witches so they could regain their lost land and survive. It wasn't always like that; it only turned into this barren wasteland after the previous King of the Wizard World lost a good deal of land to a previous Queen of the Witch World in a game of cards. The Wizard World is restored to its former glory by the current Witch Queen after the current Wizard King expresses remorse for his and his people's actions. Today, it is very much an aversion of this trope.
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Mordor / int_9e63932d
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John Taylor of the Nightside has visited a couple of these, one a potential Dark Future and the other an Alternate History. The former is a lightless, moonless, cold world of disintegrating ruins, stalked by giant mutant insects and dwindling, insane remnants of Lilith's monstrous armies. The latter is a blood-drenched mudhole of ever-burning dead trees and starkly-brutal medieval fortresses, ruled over by a grotesque alternate Merlin who'd embraced his role as Antichrist.
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EverQuest and EverQuest II both have two realms of volcanic mountains; Lavastorm and the Skyfire Mountains. In EQ1, the Muramites are doing their best to turn the entire continent of Taelosia into Mordor. Perhaps surprisingly, the Muramites home realm isn't too harsh for the most part, although being an upper level area it suffers from a severe case of Everything Trying to Kill You.
EQ1 has the Plane of Disease, a bloated, disease-ridden, spider and fly infested place with ingrown hairs in the place of trees and a river of bile running through it. This, incidentally, is the nice part of the realm, as next up on the platter is the Ruins of Lxavanom... also known as the intestinal crypt of doom.
Then there's Volska's Husk, a place of golems, imps, lava, cult members... all living together in the hollowed out husk of a titanic lava snake. Don't forget your asbestos robes!
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Mordor
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Green Antarctica is a Crapsack World, with Everything Trying to Kill You. Despite not being completely frozen over like in our world, it still has winters cold and dark enough to kill people who are foolish enough (or forced) to go outside. And that's if the other humans don't kill you first. Some parts are also inhospitable for agriculture, like the Highlands of Leng and the Cold Islands.
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Barathrum from Total Annihilation is a subversion. It's a world in the process of being born, hence the higher than average metal content of the surface. The overall effect is about the same, though.
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Legend of the Five Rings has the Shadowlands. Thoroughly tainted by dark spirits and the touch of the Dark God, the place rots and corrupts everything within. The overwhelming presence of dark spirits makes magic much more difficult and dangerous to cast, and it teems with mutants and horrible creatures, many of which are outright immune to anything short of jade (which is pure and thus dangerous to them) or magic. Carrying jade protects the bearer from the taint, but jade is rare and valuable, and the strain of providing protection causes it to slowly rot.
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Mordor
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According to The Areas of My Expertise, Oregon is "where the shadows lie."
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 The Areas of My Expertise
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The Lord of the Rings: The Rings of Power has the creation of Mordor as a major plot point in the first season.
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Mordor
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Marmo from Record of Lodoss War definitely qualifies, particularly its bleak depiction towards the end of the OVAs. The TV series isn't quite as stark, but everything is still trying to kill you.
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Magic: The Gathering:
The Tempest cycle has Rath, wherein Mordor becomes an entire plane of existence where a perpetual storm rages in the sky.
Shadowmoor was once the idyllic sunny world of Lorwyn. After undergoing the cyclic process of the Aurora, the Ghibli Hills-esque Lorwyn becomes Shadowmoor, a world of perpetual night, filled with sickly vegetation and corrupted life.
In Shards of Alara, the plane of Grixis is a world completely devoid of white and green magic. This has left it starved of life and growth, reducing it to a wasteland of bones and ashes ruled by demons and hordes of the undead.
Immersturm, one of the realms of Kaldheim, is a land of barren crags, seas of fire, eternal lightning storms and unceasing warfare between the hordes of demons imprisoned there.
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Malachor V in Knights of the Old Republic II: The Sith Lords. An entire Mordor planet echoing with the deaths of millions of people who were slaughtered there. High-ranking Sith would bring captured Jedi there because it would break their wills and make them easy to convert to the Dark Side.
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 Knights of the Old Republic II: The Sith Lords (Video Game)
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The Legend of Zelda: Ocarina of Time: Ganondorf, using the Triforce of Power, manages to turn the area around Hyrule Castle Town into a forsaken land, full of decaying architecture, Redeads and ugly clouds. His tower (sitting where Hyrule Castle once stood) is surrounded by a lake of lava and sealed off from the rest of the land. However once you leave the castle town, things still aren't that great (Death Mountain is haunted by the same ugly clouds, Lake Hylia is mostly dry, and Zora's Domain is perpetually frozen) but the sun is still shining on Hyrule Field and the rest of the land hasn't been completely ravaged.
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The Valley of the Sun God in The Secret World. Once a relatively peaceful region of Egypt, the place has been hit hard by the emergence of the Atenists: the rivers have dried up, the place is swarming with giant locusts and humongous scorpions, pure Filth is being directly pumped into what little remains of the local water supply, meteors continually bombard the northern areas, and a huge stretch of the place has been torn open by volcanic fissures. Things only get worse when you head north into the City of the Sun God, the ancient capital of Akhenaten's tyrannical kingdom, which features more Filth, more lava, more barren terrain, and an entire army of cultists, ghouls, Filth-monsters and mummies striving to awaken the Black Pharaoh from his slumber and bring the Aten to Earth. Also, just to draw further parallels to Modor, the centerpiece of the region is a giant black monolith with a fiery Aten symbol floating above it — rather reminiscent of the Eye of Sauron.
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In The Magician's Nephew by C. S. Lewis, the parallel world of Charn is an example. No dark clouds of smoke, but every living thing in the entire world (which in this case may well mean entire universe) was killed by a devastating magical spell. The only inhabitant is the one who killed everything else, waiting in suspended animation for someone to open the way to new worlds to conquer.
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Sullust in Rogue Squadron.
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1.0
 Rogue Squadron (Video Game)
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Legacy of Kain has two examples. One is Dark Eden, the lands surrounding a tower which spews forth an ever-expanding dome of magic. The dome is the result of three Pillar Guardians pooling their powers and it warps everything it touches. The inside of the dome is standard fare with roiling lakes of lava and warped mutants with poisonous blood. The second example is Nosgoth itself, as it turns out that Kain's decision at the Pillars was fixed to result in destruction either way. As it is, Kain chose to live and rule, which causes the world's balance to waver, resulting in the world as it is seen in Soul Reaver.
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Drekmoor in Disney's Gummi Bears. Homeland of ogres, ruled by Duke Igthorne, and a perpetually nasty place –- everything there is either poisonous, carnivorous, explosive, or otherwise dangerous. Even the rabbits are meat eaters.
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Morrowind has central Vvardenfell island. First there's the Ashlands and Molag Amur, which are covered in cursed infertile ash all the time and populated by killer dinosaurs and cliff racers. Even there, though, the Ashlanders manage to get by thanks to their sheer badassitude. Then there's the Great Scathes within Molag Amur, which are full of cliff racers and nearly impassable thanks to the jagged terrain and open rivers of lava. But at the center of it all is the Mordor to end all Mordors, Red Mountain. It is covered in treacherous ruins populated by psychopathic mutants, cliff racers, and demons. The air is constantly thickened by the Blight, a cloud of red dust that causes horrific diseases and impedes movement. Oh, and it is an active volcano. Naturally, this is where the Big Bad lives. It's such a nasty place that the Dunmer had to put up a giant magical fence around it (powered by burning the souls of their own dead) to keep all the evil from spilling out and ruining the whole world.
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 The Elder Scrolls III: Morrowind (Video Game)
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Lords of Magic: The Death Faith's lands is basically the marshlands of evilness, dominated by an ominous, towering cliff with a skull carved into it... Oh, and the people who live in the land are all since childhood trained murderers and, as such, the life expectancy within the land's borders isn't especially long, as a merchant in the Death capital's marketplace helpfully reinforces: "Be sure to take advantage of our lifetime guarantee. It's good up to thirty days..."
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The castle of the Skeksis and the land surrounding it in The Dark Crystal are dark, barren, and foreboding. That is until the Skeksis are no more.
 Mordor / int_b9821fa9
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1.0
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1.0
 The Dark Crystal
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Mordor
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The domain of Khorne in Warhammer, Warhammer: Age of Sigmar and Warhammer 40,000 is a wasteland of industry and rocky plains, studded with countless fighting pits and ringed with jagged volcanos that erupt in sympathy with the Blood Gods rage. The blood-stained landscape is constantly trampled by legions of Khorne’s daemons as they fight each other in unending war.
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Mordor / int_ba769699
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Mordor
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Historically the Kingdom of Ghor Dranas was one of these in Critical Role, as described in the Tal'Dorei Campaign Guide written by Matthew Mercer. It was where the Betrayer Gods consolidated their power before waging war against Exandria, resulting in a massive demonic and aberrant population in the area the corrupted the land. Post-Calamity it has become known as Xhorhas, and while not nearly as evil as it once was it is still primarily home to evil or morally ambiguous residents like Drow and Fallen Aasimar if Yasha is anything to judge by, is a harsh place to live in due to its inhospitable landscape, and is currently locked in a border dispute that has escalated into full-scale war with the Dwendallian Empire of Wildemount.
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Warhammer 40,000:
There are many civilized planets and places in the setting, even some that are nice places to live. That said, setting as a whole is neck deep in blasted dead worlds, Daemon realms, ash wastelands, Necron-scoured desert rocks, volcanic hellscapes and generally every other unpleasant place to live imaginable. In general, if you were to take an A3-sized map of the galaxy, then stick a pin in every place it's a bad idea to visit, you wouldn't be able to see it.
The world Catachan is one of the most famous examples in the setting, environmental conditions probably being one of the most hospitable for human life, but at the same time it's renowned as one of the harshest worlds in the Imperium. Rather than being a barren wasteland, it's a lush jungle, but everything is poisonous, carnivorous, highly aggressive, or otherwise just incredibly dangerous. (One example is an seemingly harmless toad that's skittish, and prone to exploding into a huge cloud of poison when frightened.) The human inhabitants are tough and cunning, and the Catachan Jungle Fighter regiments are one of the Galaxy's most famous fighting forces.
The planet Krieg (a word that means "war" in German). It was once a habitable planet until its ruler declared independence from the Imperium. The loyalists lead gathered up and and fought back in a war that ended with widespread atomic bombing that left the surface a barren, uninhabitable, irradiated wasteland good for little more than war games and training. The inhabitants live in underground bunkers, and most if not all males are secretly clones who form the Imperial Guard's most grim and obsessively dutiful fighting forces.
Throughout the galaxy there is a relatively small number of Warp Rifts and Warp Storms, a realspace/warpspace overlap often large enough to cover many star systems. Planets caught in these are subjected to the rules of physics either softening or being thrown out the window altogether; the latter case transforming the world into a Daemon World, which is covered with a literal hellscape shaped by the whims of fate or any entity that can claim one of these worlds as its own. In some cases, they are populated only by daemons of rival factions warring for control, in other cases by humans (or derivatives) who are the slaves and servants to the local power.
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Mordor / int_bcadd7cb
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Mordor
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Metroid Prime 2: Echoes: Dark Aether, not only because literally every location is in perpetual thundery twilight and shaded in an eerie mixture of purples and greys, but every enemy you knew and hated in the Light Aether has a big brother living here and that the whole world wants you dead, even the air itself. Stay out of the light for long enough and you'll snuff it in Dark Aether.
 Mordor / int_be492827
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1.0
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1.0
 Metroid Prime 2: Echoes (Video Game)
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Mordor / int_be492827
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Mordor
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In Elemental — War of Magic and its sequel Fallen Enchantress, factions that structure themselves as The Empire do this to the land they colonize. Of course, the land is already blighted due to the backstory, so The Empire makes it dark and twisted but liveable. At least for those living in The Empire...
 Mordor / int_bec45ea2
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1.0
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1.0
 Elemental — War of Magic (Video Game)
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Mordor / int_bec45ea2
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Mordor
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Aquaman and the Lost Kingdom has Necrus, a sister city to Atlantis that got corrupted and polluted by its reckless use of Orichalcum. Its mad king Kordax turned himself and everyone there into sorts of undead, Kordax himself became a Sauron-like figure, and his own black citadel recalls Sauron's citadel.
 Mordor / int_beff5709
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1.0
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1.0
 Aquaman and the Lost Kingdom
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Mordor / int_beff5709
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Mordor
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Battlefailed had a rare example in a Mordor-esque ocean of awful slime, full of oceanic monstrosities and undead sea life. The coastline is inhospitable rock covered in this same slime, that seeps down and taints almost all available water. And, of course, the plains it meets with are about as bad, with dead plantlife, constant monster attacks and an overpowering stench that always hangs in the air, with the dwarves founding a fort right in the coastline where the two meet.
 Mordor / int_bfeced67
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Mordor / int_bfeced67
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Warhammer:
The land of Chaos Dwarfs in — known generally as the Dark Lands — manages to be both Mordor and a Polluted Wasteland at once. It started as a dark volcanic wasteland... and then the Chaos Dwarfs brought in thousands of slaves to start strip mining and heavy industry. It's a wonder how they manage to feed their single giant city in such conditions.
There is also the (much smaller) Desolation of Nagash on the shores of the Sour Sea at the foot of the citadel of Nagashizzar — which is a less industrial, more undead version. Though it does pretty much border the Dark Lands.
The Northern Wastes or Umbra Chaotica surrounding the northern polar rift into the Realm of Chaos would also count — its particular flavour of nastiness being found in merciless barbarian tribes, waves of wild magic and horrific mutant monsters spawned from the meeting of the first two.
While slightly more hospitable than the above three, Naggaroth or the Land of Chill certainly looks the part. Besides the frigid climate and the dark, jagged mountains covering most of the continent and infested with hydras, dark pegasi, manticores and black dragons, there's a sea that literally boils from volcanic activity, places with names like Shadow Wood, Doom Glades, Plain of Spiders or Sulphur River, and the fortress-cities of the dark elves, who are as nice as one would expect. Oh, and the whole place sits on top of the Underworld Sea, a gigantic system of half-flooded and largely unexplored caves where even the dark elves rarely venture. The harsh nature of Naggaroth is in fact the canonical reason why dark elves keep slaves in the first place, as when they arrived they quickly discovered that surviving without a large slave workforce would be impossible.
 Mordor / int_bff01809
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Mordor / int_bff01809
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In Batman v Superman: Dawn of Justice, the Earth has essentially been turned into a hellscape after conquest by the forces of Darkseid in the Bad Future.
 Mordor / int_bff78dfe
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1.0
 Mordor / int_bff78dfe
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1.0
 Batman v Superman: Dawn of Justice
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Mordor / int_bff78dfe
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Mordor
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There's a mod that adds a Minecraft-like Nether to Minetest.
 Mordor / int_c19c6efa
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1.0
 Mordor / int_c19c6efa
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1.0
 Minecraft (Video Game)
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Mordor / int_c19c6efa
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Mordor
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Mhaldor in Achaea is Mordor on an island. The streets are littered with corpses, piranha fish swim in every pond and even the plants are carnivorous — that is, the ones that aren't withered by the toxic red mist. The city patrons are Apollyon and Shaitan, also known as the Twin Gods of Oppression and Suffering. It's a nice place for a picnic.
 Mordor / int_c1df404a
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1.0
 Mordor / int_c1df404a
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1.0
 Achaea (Video Game)
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Mordor / int_c1df404a
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Mordor
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Boatmurdered becomes one of these around the time that a stream of lava is unleashed to dry up a freak flood. It goes From Bad to Worse. In fact it was one before when "Project Fuck The World" was used to flood the entire playable area with magma in a successful attempt to wipe out the vicious and bloodthirsty elephants that surrounded them.
 Mordor / int_c2a8b42
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1.0
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1.0
 Boatmurdered (Blog)
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Mordor / int_c2a8b42
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Mordor
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The Legend of Spyro: Dawn of the Dragon: The Burned Lands, the area immediately around Malefor's lair, are a wasteland of barren, jagged black rocks interspersed with rivers of lava, fiery vents, and stands of burnt trees, all under a sky-shrouding pall of volcanic fumes and ash. Notably, between them and Malefor's lair proper is a series of floating islands covered in lush green grass, hovering above the ash and smoke and in full sunlight.
 Mordor / int_c9158a62
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1.0
 Mordor / int_c9158a62
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1.0
 The Legend of Spyro: Dawn of the Dragon (Video Game)
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Mordor / int_c9158a62
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Mordor
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The Legend of Zelda: A Link to the Past: The Dark World was once the Sacred Realm of the Gods, before Ganon's influence turned it into a dark, forbidding realm swarming with monsters.
 Mordor / int_c96cfe29
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1.0
 Mordor / int_c96cfe29
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1.0
 The Legend of Zelda: A Link to the Past (Video Game)
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Mordor / int_c96cfe29
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Mordor
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Ice Fantasy: The Fire Kingdom is a Lethal Lava Land and the Shadowland to the Ice Tribe's bright and shiny kingdom.
 Mordor / int_cc0f3a82
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1.0
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1.0
 Ice Fantasy
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Mordor / int_cc0f3a82
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Mordor
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In Sacrifice, Charnel's realm of Stygia is a dark and gloomy land inhabited by Charnels minions.
 Mordor / int_ccc74c7e
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1.0
 Mordor / int_ccc74c7e
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1.0
 Sacrifice (Video Game)
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Mordor / int_ccc74c7e
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Mordor
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Outworld is depicted much like this in Mortal Kombat: The Movie. As Kitana tells us, it was once a beautiful land before its best warriors lost ten Mortal Kombats and the realm was taken over by Shao Kahn. She tells Liu Kang that the same thing will happen to his world if he fails to win this Mortal Kombat. Johnny Cage has perhaps the best line about what this land is like:
 Mordor / int_cce5a834
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1.0
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 Mortal Kombat: The Movie
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Mordor / int_cce5a834
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Mordor
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The Dominions series has a variation: there isn't any specific place that fits, but the eponymous Dominions is the influence of the divine pretenders the player(s) control, which can twist the very environment. This can be into something more pleasant... or it can turn areas into fiendishly hot (or cold) realms of death and misfortune. It doesn't help that the nations that a dominion like that synergizes best with tend to be amongst the ones most hostile to normal humans (for example, undead hordes are not bothered by there being no food supply from every crop withering). A few nations even have what is killed popkill, where the Dominion of a pretender for that nation directly causes the population of provinces under its influence to decrease.
 Mordor / int_ccffdd1f
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1.0
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Mordor / int_ccffdd1f
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In The Arts of Dark and Light, the Wolf Isles were the heartland of the old Witchking empire, and remain bleak and wretched ever since the elves magically destroyed them in their war against it. Some of their leftover ruins and artifacts also still linger—as does a growing infestation of the werewolves the Witchkings also left behind, which are themselves becoming a significant threat to neighboring lands of late.
 Mordor / int_ce2cf80
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1.0
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1.0
 The Arts of Dark and Light
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Mordor / int_ce2cf80
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Mordor
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Played with in El Shaddai: Ascension of the Metatron. The fallen angels known as the Grigori are "perverting mankind's natural evolution" from their Evil Tower of Ominousness, hidden in another dimension. When you arrive at the exterior, the Tower, and the city surrounding it certainly looks twisted enough, with its blood red hues and lightless sky. Yet as the music plays, and the fireworks erupt through the air, you realize: The people corrupted by the Grigori's gifts of forced advancement are celebrating.
 Mordor / int_ce6f9be7
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1.0
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Mordor / int_ce6f9be7
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Mordor
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American McGee's Alice pulls this off: as soon as you defeat the Big Bad, the entire world loses its sickly nightmarish quality and reverts to a much nicer place, complete with blooming flowers and chirping birds. Justified by the fact that it's all happening in Alice's head.
 Mordor / int_cf6917ab
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1.0
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1.0
 American McGee's Alice (Video Game)
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Mordor / int_cf6917ab
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Mordor
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The area around the Sea of Black Tears in Brütal Legend is designed after Death Metal album covers. All graveyards, twisted and ruined churches, dead trees, and candelabras everywhere.
 Mordor / int_cfb3439a
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Mordor / int_cfb3439a
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The Great Gaias: The lands around Validus are a horrible wasteland where nothing grows, forcing its people to rely on advanced technology to grow their food. While the Validian citizens are unhappy with this situation, this is intentional on Emperor Maultor's part, since he wants to keep the people dissatisfied and turn their hatred against the elves.
 Mordor / int_cfe0fed2
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 The Great Gaias (Video Game)
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Mordor / int_cfe0fed2
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The planet Fargett in Star Ocean: First Departure is a desolate wasteland, in contrast to the lush, Earth-like environment of Roak, the home planet of the game's main character, Roddick Farrence. The planet Fargett is run by an Evil Overlord named Jie Revorse, who essentially turned the planet into The Empire.
 Mordor / int_d0ea0838
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1.0
 Star Ocean (Video Game)
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Mordor / int_d0ea0838
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Mordor
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In The Black Cauldron fic Hope for the Heartless, the lands around the castle of the Horned King are this because the lich has a strong aura of death. The sky is permanently covered by red clouds, the lake next to the castle has lifeless and poisonous water, trees are dead, nothing green grows in the soil, and no animals of any kind appear. The Horned King's soldiers couldn't keep any horses in the castle because they became insane from the proximity of the lich. However, when the Horned King's prisoner and Morality Pet Avalina starts trying to tend to a garden, she slowly makes the land fertile again. A healthy forest grows in the place of dead treesnote Though the Invisibles hasten the growing with magical treedust, the trees start growing in the first place because of Avalina., the lake's water becomes clean, the sun starts shining through the permanently cloudy sky, and animals appear in increasing numbers. Eventually the Horned King himself can walk in Avalina's garden without killing the plantlife or scaring the animals away with his mere presence.
 Mordor / int_d25ddfc
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 The Black Cauldron
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Mordor / int_d25ddfc
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Mordor
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She-Ra and the Princesses of Power has the fittingly named Fright Zone, domain of the Horde. Contrasted with the rest of Etheria, which is Ghibli Hills at best, and old ruins reclaimed by nature at worst, the Fright Zone is an industrialized wasteland with constant (red) lightning but rarely rain.
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 She-Ra and the Princesses of Power
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Mordor / int_d3e3e38a
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Mordor
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Deadlands: The Deadlands themselves. The twist is that any place can become like that if the inhabitants are driven into despair and fear. In the original Deadlands: The Weird West, there's only one major Deadland, in war-devastated Kentucky, and one area close to becoming a Deadland, the City of Lost Angels. But in the sequel, Deadlands: Hell on Earth, most of the former USA is kinda like that, and the Eastern Seaboard is one big Mordor.
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Mordor / int_d4d8ce5f
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Mordor
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In Fable, the landscape that is near places of great evil, such as Darkwood or Wraithmarsh, are very creepy and ruined.
 Mordor / int_d4fa168d
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1.0
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1.0
 Fable (Video Game)
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The titular age of Riven takes on this aesthetic when the Star Fissure is reopened at the end of the game.
 Mordor / int_d5a71dd5
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1.0
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1.0
 Riven (Video Game)
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Mordor / int_d5a71dd5
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Mordor
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In Spore, planets in the Space Stage with a terrascore of 0 are either hot, with lava and random volcanoes, or cold, with frozen seas and storm clouds. A more fitting example would be the cyborg Grox's planets, which the Grox convert into barren wastelands because that's the only environment they can live in.
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1.0
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 Spore (Video Game)
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The Atacama Desert in Chile, South America, made up of salt basins, sand, and lava flows. Complete with the remnants of ancient towns: really ancient, as in over 9,000 years old. And eerie petrified forests, gypsum salt flats, and other weird landscapes. It's accorded the dubious honour of being the driest desert in the world. Average annual rainfall is one millimetre, and some weather stations in it have never received rain. Water poured on the sand evaporates within seconds. Mountain peaks over 22,500 feet (6850 metres) are completely devoid of glaciation. The Top Gear Bolivia Special asserted that it's so dry even bacteria can't live there. Although this is a significant exaggeration, it illustrates just how inhospitable the area is. The most surprising thing however, is that people actually live here. This is because there are in fact rivers that flow down from the Andes Mountains, but only in the Springtime. The sand is chalk full of nitrates (to the extent that they are actually exported as organic fertilizer), so it becomes insanely fertile if you add even the smallest amount of water. With complex irrigation systems to minimize water evaporation, people have been able to live in this hellscape for milennia. It also contains the world's largest silver mine, which has been in continuous operation for something like 1,000 years.
The Tarapaca desert is so similar to Mars that NASA has tested its space probes here.
 Mordor / int_d68df17d
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1.0
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1.0
 Top Gear
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Mordor / int_d68df17d
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In some versions of The Hitchhiker's Guide to the Galaxy, the blasted and ruined Frogstar is the home of the Total Perspective Vortex:
 Mordor / int_d7765410
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1.0
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1.0
 The Hitchhiker's Guide to the Galaxy (Franchise)
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Mordor / int_d7765410
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Mordor
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In Ego Trip, the entire world becomes this in the Bad Future where Mandark uses the negative energies of the Neurotomic Protcore to Take Over the World, with the sky red, the landscape jagged, everyone living in slime molds for houses, the citizens are numbed neanderthals, and all science and technology belongs to Overlord Mandark.
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1.0
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1.0
 Ego Trip
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Mordor / int_d91e8666
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Mordor
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In Dark Heart, the country of the evil god Vraxor is a harsh land of swamps, mountains, warped forests, and volcanic badlands. Unusually for this trope, this isn't because Vraxor rules there; the region has always been like that. He may have chosen to claim it because it reminds him of home.
 Mordor / int_dda7f303
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1.0
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1.0
 Dark Heart
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Mordor / int_dda7f303
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Sorrow Pass from Ori and the Blind Forest consists of shear canyons that can mostly only be navigated by gliding with Kuro's Feather once the Element of Winds is restored. Thorny vegetation covers most surfaces, the air is thick with smog from the nearby Mount Horu, and lava vents regularly erupt from the ground and walls. The lava-ruined section of Hollow Grove at the foot of Mount Horu also qualifies.
Ori and the Will of the Wisps has the Silent Woods, the home of Big Bad Shriek and the epicenter of The Corruption, which has killed off nearly all flora and fauna in the area, turned its water to tar, generates nearly-constant thunderstorms, and petrifies visitors who linger too long. Willow's End, the grounds of Niwen's deceased Spirit Willow, is equally(if not more) bleak and foreboding, being cloaked in pink clouds/fog and peppered with Spikes of Doom and instant-death acid/goo/lava.
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Outcast Island in Dragons: Riders of Berk, looks like a stony wasteland with no vegetation. One has to wonder what does the Outcasts eat.
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Mordor
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Masters of the Universe: The Dark Hemisphere of Eternia, where one can find Snake Mountain and exposed rivers of lava.
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Mordor / int_e23ff2b1
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Mordor
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Draenor in Warcraft (2016) is a barren wasteland full of Black Magic fel which corrupts all new that's born to it, where skies are covered in volcanic ash and everyone living tries to get off from. It's implied that this is a recent development, and that Gul'dan has literally poisoned the land with fel.
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Dissidia 012 Final Fantasy, the north-west continent dominated by Onrac. The skies are red, there's streams of lava, stretches of desert, and the lair of the Big Bad is on a floating volcano island off the coast.
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The Lone Wolf series give us a few, including the Darklands, home of the Darklords, Ixia, home of the (not to be confused) Deathlord, and the Doomlands of Naaros. The Darklords' campaign was in part a terraforming project to make the rest of Magnamund more Mordor-like because they actually can't survive anywhere else without life-support equipment. It becomes a plot point near the end of the Magnakai series when the Darklords create a device that negates that weakness. Notably, after the destruction of the Darklords, the good guys begin efforts to turn the Darklands into fertile wilderness again. After a few years of work, they realize that the process will take centuries of effort. After a decade, we only see a tiny corner of the Darklands green on the map.
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Tales of the Sundered Lands: There is a "place," which as no name, which is blackened, burned out, covered with smoke and the home of evil spirits called Furies which can possess the unwary.
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Metroid:
Metroid Prime 2: Echoes: Dark Aether, not only because literally every location is in perpetual thundery twilight and shaded in an eerie mixture of purples and greys, but every enemy you knew and hated in the Light Aether has a big brother living here and that the whole world wants you dead, even the air itself. Stay out of the light for long enough and you'll snuff it in Dark Aether.
Metroid Prime 3: Corruption: The Pirate Homeworld serves as the enemy home base and has a quite hostile environment, including perpetual acid rain.
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Mindjammer: The Orion Complex (The Venu home star systems). In the Venu sourcebook, a Commonality agent notes that the whole region of space has such a sinister and strange feeling to it that he can't help thinking that there's some kind of malevolent force at work. With features like the Bone Nebula or the Graveyard Stars, its hard to disagree.
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The Shadowhunter Chronicles:
Edom. It's actually Earth that has been ruled by demons for centuries. The land is dead, the sea is drained, and there are no vegetation, animals, humans or any other living things with the exception of demons. The sun is also obscured by gray clouds (or possibly gone), making the entire world perpetually gloomy.
Thule. Like Edom, it's an Earth that has been conquered by demons, though, unlike Edom, demons have only set shop in Thule for seven years. It is not as bleak as Edom; there are still humans, animals, Downworlders, and some vegetation. However, demons have taken over most of the land, both the sun and moon glow a dim red light, the sea is dark even during daytime, and the rain is implied to be hazardous. The only magic that still exists is demonic in nature, as a result, there are still Endarkened, but not Shadowhunters.
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In Zack Snyder's Justice League, the few glimpses of Darkseid's domain, Apokolips, give off the vibe of an inferno with nothing but huge columns of fire and scorched land. And the Bad Future scene with Joker happens in the same hellscape as in Batman v Superman.
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Hyperdimension Neptunia mk2 has the Gamindustri Graveyard, the resting place of those who worshiped the evil goddess Arfoire and the home base of the Arfoire Syndicate of International Crime. It also has an ominous tower that looks like Barad-dûr.
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Kong: Skull Island: The Skullcrawlers which threaten the island and the cast make their lair on the surface in a corner of the island which is a barren, gaseous boneyard where almost nothing else lives (in stark contrast to the rest of the island's lush if hostile tropical forestry and swamplands). It's a place which Marlow actively warns the rest of the cast they should steer clear of, not that they listen to him.
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The Shadow homeworld Z'ha'dum in Babylon 5 resembles a science-fiction Mordor-analog, complete with a Great Eye that is ever watchful.note Though in name and pronunciation is sounds suspiciously reminiscent of Khazad-dûm.
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Mordor / int_f74b5f80
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Mordor
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Hellsing has London after it was invaded and destroyed by the Millennium.
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Mordor / int_f8705c18
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Mordor
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Terraria:
The Corruption, an evil purple-and-black land with various monsters and harmful thorns constantly growing everywhere. The screen will also darken slightly when entering it, even in the day. Being a surface biome, it can be encountered fairly early in the game, but this is heavily discouraged as it contains more dangerous enemies than the average surface biome by that point. Unlike most Mordors, it also actively spreads, especially in Hardmode.
The Crimson is what happens when one themes the Corruption around meat and general Body Horror. It shares many of the same traits as the Corruption: a dead-looking wasteland that NPCs will refuse to live in that darkens the screen and has thorns all over the place. Rather than gray eye monsters, however, the main inhabitants appear to be deformed meaty beings. It, too, spreads. The Crimson and Corruption are mutually exclusive unless the player decides to take Crimson/Corruption-spreading supplies from one world and in to another with the opposing biome.
Digging far enough will eventually lead to the Underworld, a molten cave made of ash and a mineral literally called "Hellstone" with massive lakes of magma. Oddly, giant obsidian buildings can be found, implying that there was once a civilization there. Performing a sacrifice here summons the last pre-Hardmode boss, and killing it causes a huge burst of Corruption/Crimson (and their "light" counterpart, the Hallow) to appear on the world, as well as speading up the spread of all three infectious biomes.
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1.0
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Mordor / int_f891a20d
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Mordor
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The various worlds named Filgaia in the Wild ARMs series are virtually always like this, but usually long after the event that caused it. Sometimes this was caused by a Fisher King scenario (another of which might also be arriving in the same story), but the original cause has long since departed, leaving the planet's ecosystem to try to slowly clean up after itself. Compare Tatooine from Star Wars.
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1.0
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1.0
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Mordor / int_f8bd2d94
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Mordor
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In Jeramey Kraatz's The Cloak Society, the Gloom. It is bitterly cold even when just using it as a teleportation means; people left there slowly lose their powers, their intelligence, and their lives.
 Mordor / int_fcf65a1c
featureApplicability
1.0
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Mordor / int_fcf65a1c
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Mordor
 Mordor / int_fe83990a
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Saint Seiya: Death Queen Island, Andromeda Island, and the Underworld.
 Mordor / int_fe83990a
featureApplicability
1.0
 Mordor / int_fe83990a
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1.0
 Saint Seiya (Manga)
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Mordor / int_fe83990a
 Mordor / int_febb8460
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Mordor
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The Sea of Corruptionnote  (Japanese: è…�æµ· — fukai) from Nausicaä of the Valley of the Wind is depicted as this at first, but is later revealed to be the Ghibli Hills.
The dark twist is that it's still just as inimical to humans as a typical Mordor. The poisonous spores and such are the environment's way of cleaning the pollution left over from the Great Offscreen War. It's a sign that the environment is getting better, not worse.
 Mordor / int_febb8460
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1.0
 Mordor / int_febb8460
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Mordor / int_febb8460
 Mordor / int_ff07c169
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The world of Flight Rising has the Scarred Wasteland, home to the goddess of pestilence and the savage Plague dragons that serve her, is compared to a "wound in the center of the world." Diseased areas littered with bones and filled with twisted, vein-like plant life surround the Wyrmwound, a highly-dangerous lake of disease used by the region's goddess to essentially create bioweapons.
 Mordor / int_ff07c169
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Mordor / int_ff07c169
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Mordor
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The Borderland between Draconia Chronicles' dragon kingdom and tiger territory is a hardpan desert (read: barren dirt) area between two mountain ranges. It's implied to have been ruined, not by the presence of a God of Evil, but unbridled use of Earth Magic, which when used in anger, makes the earth uninhabitable.
 Mordor / int_ff231952
featureApplicability
1.0
 Mordor / int_ff231952
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Mordor / int_ff231952
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type
Mordor
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Metroid Prime 3: Corruption: The Pirate Homeworld serves as the enemy home base and has a quite hostile environment, including perpetual acid rain.
 Mordor / int_ff9ca30
featureApplicability
1.0
 Mordor / int_ff9ca30
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The following is a list of statements referring to the current page from other pages.

 Mordor
processingCategory2
Evil Tropes
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Settings
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This Index Is Not an Example
 Ojamajo Doremi / int_aa2bd65c
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Mordor
 One Stormy Night / int_aa2bd65c
type
Mordor
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type
Mordor
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type
Mordor
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Mordor
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type
Mordor
 Seven Realms: The Awakening (Blog) / int_aa2bd65c
type
Mordor
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Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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Mordor
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Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
 The Rise of Skywalker / int_aa2bd65c
type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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type
Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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type
Mordor
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Mordor
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Mordor
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Mordor
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type
Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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Mordor
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 The Sellswords / int_aa2bd65c
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 The Stand / int_aa2bd65c
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 The Sword of Shannara Trilogy / int_aa2bd65c
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seeAlso
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seeAlso
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type
Mordor
 Nausicaä of the Valley of the Wind (Manga) / int_aa2bd65c
type
Mordor
 Trigun (Manga) / int_aa2bd65c
type
Mordor
 Tropes G to M / Real Life / int_aa2bd65c
type
Mordor
 Dragon Tavern (Roleplay) / int_aa2bd65c
type
Mordor
 Record of Lodoss War (Roleplay) / int_aa2bd65c
type
Mordor
 Roll To Dodge: Savral (Roleplay) / int_aa2bd65c
type
Mordor
 We Are Our Avatars Escapist (Roleplay) / int_aa2bd65c
type
Mordor
 Childhood's End / int_aa2bd65c
type
Mordor
 Fargo / int_aa2bd65c
type
Mordor
 Stranger Things / int_aa2bd65c
type
Mordor
 The Lord of the Rings: The Rings of Power / int_aa2bd65c
type
Mordor
 The Pacific / int_aa2bd65c
type
Mordor
 Achtung! Cthulhu (Tabletop Game) / int_aa2bd65c
type
Mordor
 Blue Rose (Tabletop Game) / int_aa2bd65c
type
Mordor
 City of 7 Seraphs (Tabletop Game) / int_aa2bd65c
type
Mordor
 Deadlands (Tabletop Game) / int_aa2bd65c
type
Mordor
 Disney Villains Victorious (Tabletop Game) / int_aa2bd65c
type
Mordor
 Doomed Forgotten Realms (Tabletop Game) / int_aa2bd65c
type
Mordor
 Eberron (Tabletop Game) / int_aa2bd65c
type
Mordor
 Forgotten Realms (Tabletop Game) / int_aa2bd65c
type
Mordor
 Godforsaken (Tabletop Game) / int_aa2bd65c
type
Mordor
 Gods of the Fall (Tabletop Game) / int_aa2bd65c
type
Mordor
 Invisible Sun (Tabletop Game) / int_aa2bd65c
type
Mordor
 Lasers & Liches (Tabletop Game) / int_aa2bd65c
type
Mordor
 Mindjammer (Tabletop Game) / int_aa2bd65c
type
Mordor
 Numenera (Tabletop Game) / int_aa2bd65c
type
Mordor
 Pathfinder (Tabletop Game) / int_aa2bd65c
type
Mordor
 Planegea (Tabletop Game) / int_aa2bd65c
type
Mordor
 Predation (Tabletop Game) / int_aa2bd65c
type
Mordor
 Rogue Trader (Tabletop Game) / int_aa2bd65c
type
Mordor
 The Dark Eye (Tabletop Game) / int_aa2bd65c
type
Mordor
 13th Age (Tabletop Game) / int_aa2bd65c
type
Mordor
 We Are All Mad Here (Tabletop Game) / int_aa2bd65c
type
Mordor
 Brand (Theatre) / int_aa2bd65c
type
Mordor
 A Super Mario Thing (Video Game) / int_aa2bd65c
type
Mordor
 Animal Jam (Video Game) / int_aa2bd65c
type
Mordor
 Another Eden (Video Game) / int_aa2bd65c
type
Mordor
 Asheron's Call (Video Game) / int_aa2bd65c
type
Mordor
 Battalion Wars (Video Game) / int_aa2bd65c
type
Mordor
 Belial (Video Game) / int_aa2bd65c
type
Mordor
 Black & White (Video Game) / int_aa2bd65c
type
Mordor
 Bloodborne (Video Game) / int_aa2bd65c
type
Mordor
 Bravium (Video Game) / int_aa2bd65c
type
Mordor
 Broforce (Video Game) / int_aa2bd65c
type
Mordor
 Brütal Legend (Video Game) / int_aa2bd65c
type
Mordor
 Chivalry: Medieval Warfare (Video Game) / int_aa2bd65c
type
Mordor
 ClaDun (Video Game) / int_aa2bd65c
type
Mordor
 Costume Quest (Video Game) / int_aa2bd65c
type
Mordor
 Dark Chronicle (Video Game) / int_aa2bd65c
type
Mordor
 Donkey Kong Country 2: Diddy's Kong Quest (Video Game) / int_aa2bd65c
type
Mordor
 Dragon Tavern (Video Game) / int_aa2bd65c
type
Mordor
 Dwarf Fortress (Video Game) / int_aa2bd65c
type
Mordor
 Eversion (Video Game) / int_aa2bd65c
type
Mordor
 Fallout 76 (Video Game) / int_aa2bd65c
type
Mordor
 Fallout: Van Buren (Video Game) / int_aa2bd65c
type
Mordor
 Fantasy General (Video Game) / int_aa2bd65c
type
Mordor
 Far Cry: New Dawn (Video Game) / int_aa2bd65c
type
Mordor
 Feral (Video Game) / int_aa2bd65c
type
Mordor
 Final Fantasy Brave Exvius (Video Game) / int_aa2bd65c
type
Mordor
 Final Fantasy II (Video Game) / int_aa2bd65c
type
Mordor
 For Honor (Video Game) / int_aa2bd65c
type
Mordor
 Freelancer (Video Game) / int_aa2bd65c
type
Mordor
 Game of Thrones (Telltale) (Video Game) / int_aa2bd65c
type
Mordor
 Girl Café Gun (Video Game) / int_aa2bd65c
type
Mordor
 Girls' Frontline (Video Game) / int_aa2bd65c
type
Mordor
 Grandia II (Video Game) / int_aa2bd65c
type
Mordor
 Guild Wars (Video Game) / int_aa2bd65c
type
Mordor
 Guild Wars 2 (Video Game) / int_aa2bd65c
type
Mordor
 Guilty Gear (Video Game) / int_aa2bd65c
type
Mordor
 Haven (2020) (Video Game) / int_aa2bd65c
type
Mordor
 Heavenly Sword (Video Game) / int_aa2bd65c
type
Mordor
 Heroes of Might and Magic (Video Game) / int_aa2bd65c
type
Mordor
 Hyperdimension Neptunia mk2 (Video Game) / int_aa2bd65c
type
Mordor
 Hyrule Conquest (Video Game) / int_aa2bd65c
type
Mordor
 Hyrule Warriors (Video Game) / int_aa2bd65c
type
Mordor
 Isle of Rebirth (Video Game) / int_aa2bd65c
type
Mordor
 Jak 3 (Video Game) / int_aa2bd65c
type
Mordor
 Jak II: Renegade (Video Game) / int_aa2bd65c
type
Mordor
 Kenshi (Video Game) / int_aa2bd65c
type
Mordor
 Kinder (Video Game) / int_aa2bd65c
type
Mordor
 King's Quest V: Absence Makes the Heart Go Yonder! (Video Game) / int_aa2bd65c
type
Mordor
 Kirby and the Forgotten Land (Video Game) / int_aa2bd65c
type
Mordor
 Light & Darkness: Heroes of Calradia (Video Game) / int_aa2bd65c
type
Mordor
 Lunar: Dragon Song (Video Game) / int_aa2bd65c
type
Mordor
 Magic and Mayhem (Video Game) / int_aa2bd65c
type
Mordor
 Mercenaries (Video Game) / int_aa2bd65c
type
Mordor
 Meteos (Video Game) / int_aa2bd65c
type
Mordor
 Metroid Prime 2: Echoes (Video Game) / int_aa2bd65c
type
Mordor
 Metroid Prime 3: Corruption (Video Game) / int_aa2bd65c
type
Mordor
 Middle-earth: Shadow of Mordor (Video Game) / int_aa2bd65c
type
Mordor
 Minetest (Video Game) / int_aa2bd65c
type
Mordor
 Mortal Kombat: Armageddon (Video Game) / int_aa2bd65c
type
Mordor
 Mushroom Kingdom Fusion (Video Game) / int_aa2bd65c
type
Mordor
 Nekro (Video Game)
seeAlso
Mordor
 New Super Mario Bros. (Video Game) / int_aa2bd65c
type
Mordor
 One Way Heroics (Video Game) / int_aa2bd65c
type
Mordor
 ParaWorld (Video Game) / int_aa2bd65c
type
Mordor
 Pillars of Eternity II: Deadfire (Video Game) / int_aa2bd65c
type
Mordor
 Puzzle & Dragons (Video Game) / int_aa2bd65c
type
Mordor
 Ratchet & Clank (2002) (Video Game) / int_aa2bd65c
type
Mordor
 Ravensword: Shadowlands (Video Game) / int_aa2bd65c
type
Mordor
 RimWorld (Video Game) / int_aa2bd65c
type
Mordor
 Risen (Video Game) / int_aa2bd65c
type
Mordor
 Robot Wants (Video Game) / int_aa2bd65c
type
Mordor
 Sacrifice (Video Game) / int_aa2bd65c
type
Mordor
 Shadow Man (Video Game) / int_aa2bd65c
type
Mordor
 Skies of Arcadia (Video Game) / int_aa2bd65c
type
Mordor
 Sky Odyssey (Video Game) / int_aa2bd65c
type
Mordor
 Something (Video Game) / int_aa2bd65c
type
Mordor
 Sonic the Hedgehog 2 (Video Game) / int_aa2bd65c
type
Mordor
 Star Ocean (Video Game) / int_aa2bd65c
type
Mordor
 Star Wars Episode I: Racer (Video Game) / int_aa2bd65c
type
Mordor
 StarCraft (Video Game) / int_aa2bd65c
type
Mordor
 StarCraft II (Video Game) / int_aa2bd65c
type
Mordor
 Steam World Quest (Video Game) / int_aa2bd65c
type
Mordor
 Super Mario Bros. 3 (Video Game) / int_aa2bd65c
type
Mordor
 Super Mario Bros. 3Mix (Video Game) / int_aa2bd65c
type
Mordor
 The Elder Scrolls IV: Oblivion (Video Game) / int_aa2bd65c
type
Mordor
 The Eternal Cylinder (Video Game) / int_aa2bd65c
type
Mordor
 The Halloween Hack (Video Game) / int_aa2bd65c
type
Mordor
 The Last Days (of the Third Age of Middle Earth) (Video Game) / int_aa2bd65c
type
Mordor
 The Legend of Spyro: Dawn of the Dragon (Video Game) / int_aa2bd65c
type
Mordor
 The Legend of Zelda: A Link to the Past (Video Game) / int_aa2bd65c
type
Mordor
 The Lord of the Rings Mod: Bringing Middle-earth to Minecraft (Video Game) / int_aa2bd65c
type
Mordor
 The Lord of the Rings Online (Video Game) / int_aa2bd65c
type
Mordor
 The XCOM Files (Video Game) / int_aa2bd65c
type
Mordor
 Toontown Online (Video Game) / int_aa2bd65c
type
Mordor
 Total Annihilation: Kingdoms (Video Game) / int_aa2bd65c
type
Mordor
 Total War: Warhammer (Video Game) / int_aa2bd65c
type
Mordor
 Trials of Mana (Video Game) / int_aa2bd65c
type
Mordor
 Turok (Video Game) / int_aa2bd65c
type
Mordor
 Unreal Tournament III (Video Game) / int_aa2bd65c
type
Mordor
 Xenoblade Chronicles 3 (Video Game) / int_aa2bd65c
type
Mordor
 Yoshi's Island (Video Game) / int_aa2bd65c
type
Mordor
 Sable's Grimoire (Visual Novel) / int_aa2bd65c
type
Mordor
 Yumina the Ethereal (Visual Novel) / int_aa2bd65c
type
Mordor
 A Fox in Space (Web Animation) / int_aa2bd65c
type
Mordor
 Puffin Forest (Web Animation) / int_aa2bd65c
type
Mordor
 Boatmurdered (Web Video) / int_aa2bd65c
type
Mordor
 Draconia Chronicles (Webcomic) / int_aa2bd65c
type
Mordor
 Nepetaquest 2011 (Webcomic) / int_aa2bd65c
type
Mordor
 Poharex (Webcomic) / int_aa2bd65c
type
Mordor
 The Toa (Webcomic) / int_aa2bd65c
type
Mordor
 Wurr (Webcomic) / int_aa2bd65c
type
Mordor
 Neo-Duelist League (Website) / int_aa2bd65c
type
Mordor
 Adventures of the Gummi Bears / int_aa2bd65c
type
Mordor
 Dungeons & Dragons / int_aa2bd65c
type
Mordor
 Dungeons & Dragons (1983) / int_aa2bd65c
type
Mordor
 Green Lantern: Emerald Knights / int_aa2bd65c
type
Mordor
 Happily Ever After / int_aa2bd65c
type
Mordor
 Insektors / int_aa2bd65c
type
Mordor
 Kirikou and the Sorceress / int_aa2bd65c
type
Mordor
 9 / int_aa2bd65c
type
Mordor
 Pac-Man and the Ghostly Adventures / int_aa2bd65c
type
Mordor
 Rainbow Brite / int_aa2bd65c
type
Mordor
 The Adventures of Teddy Ruxpin / int_aa2bd65c
type
Mordor
 The Dreamstone / int_aa2bd65c
type
Mordor
 The Flight of Dragons / int_aa2bd65c
type
Mordor
 The LEGO Batman Movie / int_aa2bd65c
type
Mordor
 The Super Mario Bros. Movie / int_aa2bd65c
type
Mordor
 Trolls World Tour / int_aa2bd65c
type
Mordor
 Yellow Submarine / int_aa2bd65c
type
Mordor
 Hope for the Heartless (Fanfic) / int_aa2bd65c
type
Mordor
 Everworld / int_aa2bd65c
type
Mordor
 The Chronicles of Prydain / int_aa2bd65c
type
Mordor
 The Death Gate Cycle / int_aa2bd65c
type
Mordor
 mordor
sameAs
Mordor
 Magic Knight Rayearth (Manga) / int_aa2bd65c
type
Mordor
 Smallville / int_aa2bd65c
type
Mordor
 White Knight Chronicles (Video Game) / int_aa2bd65c
type
Mordor