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Motion Capture

 Motion Capture
type
FeatureClass
 Motion Capture
label
Motion Capture
 Motion Capture
page
MotionCapture
 Motion Capture
comment
Motion Capture is a relatively new procedure that provides a more realistic alternative to the traditional process of animating a 3D computer-generated character. Depending on the goal (and how well the data translates to the CG character), anywhere from trivial to massive re-animating over top of the mocap data can be required. Motion Capture refers to capturing the movement of the body overall (head, torso, arms, hands, legs and feet), while Performance Capture refers to capturing the facial performance.
For it to work, a performer wears a skin-tight suit with tracking points on it: initially this was done with reflective balls, but technology is now advanced enough that high-contrast black-and-white circles can be tracked with a camera array,* in the picture above, compare the ball on Bill Nighy's shoulder with the black-and-white headband although folks tend to talk about the nylon-suit-with-golf-balls imagery since that's a much funnier thing to imagine George Clooney doing. The dots are placed on articulation and movement points (elbows, feet, knees, head, chest, etc), and an array of cameras track their position and movement. This data can then be applied to one or more CG characters (for example, in The Lord of the Rings entire armies were animated this way).
Performance Capture is a similar version that adds small dots applied to an actor's face, allowing a camera (such as one on a boom arm mounted to a cap) to record data on the facial muscles. Performance Capture exists because Motion Capture typically doesn't record facial data, nor fingers and toes. Before this the face was animated traditionally, and extra details not on the actor also need to be simulated or animated: Bill Nighy's tentacles didn't animate themselves!
Motion and Performance Capture have several advantages over traditional animation, namely that it's less time-consuming to give characters incredibly lifelike movement that would take an animator weeks to do. Its limitations are the sheer amount of animation data created (if you need to adjust an arm, you may have to completely redo its animation), and it doesn't quite look right in more cartoony art styles.
Rotoscoping is the manual, pre-computer version of this process.
Often a domain of the Serkis Folk.

Examples
 Motion Capture
fetched
2023-10-06T15:00:34Z
 Motion Capture
parsed
2023-10-06T15:00:34Z
 Motion Capture
processingComment
Dropped link to FightingGame: Not an Item - IGNORE
 Motion Capture
processingComment
Dropped link to InUniverse: Not an Item - FEATURE
 Motion Capture
processingComment
Dropped link to YoungerAndHipper: Not an Item - FEATURE
 Motion Capture
isPartOf
DBTropes
 Motion Capture / int_10ddd3d5
type
Motion Capture
 Motion Capture / int_10ddd3d5
comment
The Legend of Zelda: Twilight Princess used motion captured animations in the Zelda series for the first time since 1998. The motion capture is especially evident in cutscenes.
 Motion Capture / int_10ddd3d5
featureApplicability
1.0
 Motion Capture / int_10ddd3d5
featureConfidence
1.0
 The Legend of Zelda: Twilight Princess (Video Game)
hasFeature
Motion Capture / int_10ddd3d5
 Motion Capture / int_11795605
type
Motion Capture
 Motion Capture / int_11795605
comment
Capcom's Clock Tower 3 uses motion capture in its cut scenes.
 Motion Capture / int_11795605
featureApplicability
1.0
 Motion Capture / int_11795605
featureConfidence
1.0
 Clock Tower 3 (Video Game)
hasFeature
Motion Capture / int_11795605
 Motion Capture / int_187d570a
type
Motion Capture
 Motion Capture / int_187d570a
comment
Devil May Cry 4 (2008) had Reuben reprise as Dante, while Johnny Yong Bosch was Nero's mocap actor.
 Motion Capture / int_187d570a
featureApplicability
1.0
 Motion Capture / int_187d570a
featureConfidence
1.0
 Devil May Cry 4 (Video Game)
hasFeature
Motion Capture / int_187d570a
 Motion Capture / int_23553960
type
Motion Capture
 Motion Capture / int_23553960
comment
Metal Gear Solid V: The Phantom Pain had the voice actors perform their own facial and motion capture, blending in some Ink-Suit Actor elements to make the characters feel more plausible.
 Motion Capture / int_23553960
featureApplicability
1.0
 Motion Capture / int_23553960
featureConfidence
1.0
 Metal Gear Solid V: The Phantom Pain (Video Game)
hasFeature
Motion Capture / int_23553960
 Motion Capture / int_23d2ea71
type
Motion Capture
 Motion Capture / int_23d2ea71
comment
The Donkey Kong Country cartoon used this for the animation process.
 Motion Capture / int_23d2ea71
featureApplicability
1.0
 Motion Capture / int_23d2ea71
featureConfidence
1.0
 Donkey Kong Country
hasFeature
Motion Capture / int_23d2ea71
 Motion Capture / int_26674ed5
type
Motion Capture
 Motion Capture / int_26674ed5
comment
Nearly caused problems when, during the development of Metal Gear Solid 2: Sons of Liberty (2001), Kojima's son (who had been taken into the studio by his father so he could have company) toddled onto the set, picked up a prop sword and started poking the reflective dots on the motion capture actors' suits with it.
 Motion Capture / int_26674ed5
featureApplicability
1.0
 Motion Capture / int_26674ed5
featureConfidence
1.0
 Metal Gear Solid 2: Sons of Liberty (Video Game)
hasFeature
Motion Capture / int_26674ed5
 Motion Capture / int_32e60f2e
type
Motion Capture
 Motion Capture / int_32e60f2e
comment
Tarzan (2013) is animated through the motion of actors.
 Motion Capture / int_32e60f2e
featureApplicability
1.0
 Motion Capture / int_32e60f2e
featureConfidence
1.0
 Tarzan (2013)
hasFeature
Motion Capture / int_32e60f2e
 Motion Capture / int_485f7816
type
Motion Capture
 Motion Capture / int_485f7816
comment
Beyond: Two Souls (2013), another David Cage game just like Heavy Rain, also used full motion capture and starred Elliot Page and Willem Dafoe as ink suit actors.
 Motion Capture / int_485f7816
featureApplicability
1.0
 Motion Capture / int_485f7816
featureConfidence
1.0
 Beyond: Two Souls / Videogame
hasFeature
Motion Capture / int_485f7816
 Motion Capture / int_49a88442
type
Motion Capture
 Motion Capture / int_49a88442
comment
The original version of Final Fantasy XIV used motion capture, including the player character's attack animations. One of the major criticisms of the game was battles felt clunky and slow due to the "weight" the animations had behind them plus their animation locks (though this was just one of many problems the game had). After the game was rebooted, the majority of cutscenes used generic animations while the more important main story cutscenes tended to use mocap animations.
 Motion Capture / int_49a88442
featureApplicability
1.0
 Motion Capture / int_49a88442
featureConfidence
1.0
 Final Fantasy XIV (Video Game)
hasFeature
Motion Capture / int_49a88442
 Motion Capture / int_56ce2da8
type
Motion Capture
 Motion Capture / int_56ce2da8
comment
The planes' faces in Jay Jay the Jet Plane were animated this way.
 Motion Capture / int_56ce2da8
featureApplicability
1.0
 Motion Capture / int_56ce2da8
featureConfidence
1.0
 Jay Jay the Jet Plane
hasFeature
Motion Capture / int_56ce2da8
 Motion Capture / int_5c622d7f
type
Motion Capture
 Motion Capture / int_5c622d7f
comment
Devil May Cry 3: Dante's Awakening (2003) had Reuben Langdon, Daniel Southworth, and Stephanie Cheeva mocap as Dante, Vergil, and Lady respectively.
Devil May Cry 4 (2008) had Reuben reprise as Dante, while Johnny Yong Bosch was Nero's mocap actor.
 Motion Capture / int_5c622d7f
featureApplicability
1.0
 Motion Capture / int_5c622d7f
featureConfidence
1.0
 Devil May Cry 3: Dante's Awakening (Video Game)
hasFeature
Motion Capture / int_5c622d7f
 Motion Capture / int_5ce98a6d
type
Motion Capture
 Motion Capture / int_5ce98a6d
comment
Enter the Matrix (2003) had all actor's movements, combos and speech mo-capped. This resulted in the very smooth movements, unfortunately overshadow by graphics, obsolete even by 2003 standards.
 Motion Capture / int_5ce98a6d
featureApplicability
1.0
 Motion Capture / int_5ce98a6d
featureConfidence
1.0
 Enter the Matrix (Video Game)
hasFeature
Motion Capture / int_5ce98a6d
 Motion Capture / int_631805af
type
Motion Capture
 Motion Capture / int_631805af
comment
During development of Metal Gear Solid 4: Guns of the Patriots (2008), the additional time needed to render the cutscenes meant the voice actors had to sync along with camera-recorded motion capture footage instead - weirdly enough, it improved performance. Facial motion capture was also used for the first time, and to great effect.
 Motion Capture / int_631805af
featureApplicability
1.0
 Motion Capture / int_631805af
featureConfidence
1.0
 Metal Gear Solid 4: Guns of the Patriots (Video Game)
hasFeature
Motion Capture / int_631805af
 Motion Capture / int_66a1dcea
type
Motion Capture
 Motion Capture / int_66a1dcea
comment
Underworld is the first of the Tomb Raider games to use motion capture.
 Motion Capture / int_66a1dcea
featureApplicability
1.0
 Motion Capture / int_66a1dcea
featureConfidence
1.0
 Tomb Raider (Franchise)
hasFeature
Motion Capture / int_66a1dcea
 Motion Capture / int_67637cc3
type
Motion Capture
 Motion Capture / int_67637cc3
comment
Midnight Fight Express (Summer 2022), an indie beat-em-up brawler that uses motion capture for a large majority of the attacks/skills/counters. Eric Jacobus and his company were the ink suit actors.
 Motion Capture / int_67637cc3
featureApplicability
1.0
 Motion Capture / int_67637cc3
featureConfidence
1.0
 Midnight Fight Express (Video Game)
hasFeature
Motion Capture / int_67637cc3
 Motion Capture / int_6ff9f104
type
Motion Capture
 Motion Capture / int_6ff9f104
comment
Madden NFL Football 1994
 Motion Capture / int_6ff9f104
featureApplicability
1.0
 Motion Capture / int_6ff9f104
featureConfidence
1.0
 Madden NFL (Video Game)
hasFeature
Motion Capture / int_6ff9f104
 Motion Capture / int_74d7ac78
type
Motion Capture
 Motion Capture / int_74d7ac78
comment
Guardians of the Galaxy (2021) used Motion Capture for pretty much everything. This included Cosmo and his pups, meaning they put dogs in a mocap suits.
 Motion Capture / int_74d7ac78
featureApplicability
1.0
 Motion Capture / int_74d7ac78
featureConfidence
1.0
 Guardians of the Galaxy (2021) (Video Game)
hasFeature
Motion Capture / int_74d7ac78
 Motion Capture / int_752c5cf7
type
Motion Capture
 Motion Capture / int_752c5cf7
comment
The ballet dancing in the Barbie movies is this (or at least the earlier ones). (Producer Mainframe Entertainment reused the motion-capture tech for the fourth season of ReBoot, funnily enough.)
 Motion Capture / int_752c5cf7
featureApplicability
1.0
 Motion Capture / int_752c5cf7
featureConfidence
1.0
 Barbie
hasFeature
Motion Capture / int_752c5cf7
 Motion Capture / int_755b343f
type
Motion Capture
 Motion Capture / int_755b343f
comment
Halo games from Halo 4 onward make extensive use of MoCap for cutscene animations, both body and face.
 Motion Capture / int_755b343f
featureApplicability
1.0
 Motion Capture / int_755b343f
featureConfidence
1.0
 Halo (Franchise)
hasFeature
Motion Capture / int_755b343f
 Motion Capture / int_7705fe5
type
Motion Capture
 Motion Capture / int_7705fe5
comment
The Moxy Show was a very early All-CGI Cartoon by Cartoon Network. Moxy himself had his first appearance was in this TBS cartoon special, which he was rendered in real time, making it among the first TV shows to use mo-cap.
 Motion Capture / int_7705fe5
featureApplicability
1.0
 Motion Capture / int_7705fe5
featureConfidence
1.0
 The Moxy Show
hasFeature
Motion Capture / int_7705fe5
 Motion Capture / int_7b039953
type
Motion Capture
 Motion Capture / int_7b039953
comment
Everything in Avatar is mocaped, or like James Cameron likes to call it, "performance captured", which means full body movement including facial muscles and the eyes without any additional animation.
 Motion Capture / int_7b039953
featureApplicability
1.0
 Motion Capture / int_7b039953
featureConfidence
1.0
 Avatar
hasFeature
Motion Capture / int_7b039953
 Motion Capture / int_7f21a4c2
type
Motion Capture
 Motion Capture / int_7f21a4c2
comment
Heavenly Sword used this for facial expressions in cutscenes.
 Motion Capture / int_7f21a4c2
featureApplicability
1.0
 Motion Capture / int_7f21a4c2
featureConfidence
1.0
 Heavenly Sword (Video Game)
hasFeature
Motion Capture / int_7f21a4c2
 Motion Capture / int_7fc78282
type
Motion Capture
 Motion Capture / int_7fc78282
comment
The Interplay adaption of The Lord of the Rings was motion captured in the cheapest, most primitive way imaginable. For example, Gandalf was 'played' by one of the developers wearing a bathrobe, sombrero, and Santa Claus beard.
 Motion Capture / int_7fc78282
featureApplicability
1.0
 Motion Capture / int_7fc78282
featureConfidence
1.0
 The Lord of the Rings
hasFeature
Motion Capture / int_7fc78282
 Motion Capture / int_84809b33
type
Motion Capture
 Motion Capture / int_84809b33
comment
This was used for L.A. Noire to help achieve detailed emotions on characters faces.
 Motion Capture / int_84809b33
featureApplicability
1.0
 Motion Capture / int_84809b33
featureConfidence
1.0
 L.A. Noire (Video Game)
hasFeature
Motion Capture / int_84809b33
 Motion Capture / int_9068877a
type
Motion Capture
 Motion Capture / int_9068877a
comment
Red vs. Blue: starting in Season 8, battle sequences started being done using motion capture (including most of Episode 10). Seasons 9 and 10 furthered the motion capture work with all of the Freelancer scenes being entirely motion capture.
 Motion Capture / int_9068877a
featureApplicability
1.0
 Motion Capture / int_9068877a
featureConfidence
1.0
 Red vs. Blue (Web Animation)
hasFeature
Motion Capture / int_9068877a
 Motion Capture / int_987445eb
type
Motion Capture
 Motion Capture / int_987445eb
comment
Several of Mike Young Productions/Splash Entertainment's CGI productions — such as Bratz, Jakers! The Adventures of Piggley Winks and Strawberry Shortcake's Berry Bitty Adventures — have mixed this technique with traditional CGI animation (with the motion capture performers being credited as "character performance artists").
 Motion Capture / int_987445eb
featureApplicability
1.0
 Motion Capture / int_987445eb
featureConfidence
1.0
 Bratz
hasFeature
Motion Capture / int_987445eb
 Motion Capture / int_9be5f2d6
type
Motion Capture
 Motion Capture / int_9be5f2d6
comment
Mortal Kombat: Deadly Alliance has Mokap, a motion capture actor as an actual playable character.
 Motion Capture / int_9be5f2d6
featureApplicability
1.0
 Motion Capture / int_9be5f2d6
featureConfidence
1.0
 Mortal Kombat: Deadly Alliance (Video Game)
hasFeature
Motion Capture / int_9be5f2d6
 Motion Capture / int_9efef3b9
type
Motion Capture
 Motion Capture / int_9efef3b9
comment
In the original Broadway production of Shrek: The Musical, this was how the Magic Mirror's face was portrayed on the stage.
 Motion Capture / int_9efef3b9
featureApplicability
1.0
 Motion Capture / int_9efef3b9
featureConfidence
1.0
 Shrek: The Musical (Theatre)
hasFeature
Motion Capture / int_9efef3b9
 Motion Capture / int_a0ae1fb2
type
Motion Capture
 Motion Capture / int_a0ae1fb2
comment
The Martians in John Carter. Interestingly enough, the film was directed by Andrew Stanton (whose old company, Pixar, wasn't very big on the process).
 Motion Capture / int_a0ae1fb2
featureApplicability
1.0
 Motion Capture / int_a0ae1fb2
featureConfidence
1.0
 John Carter
hasFeature
Motion Capture / int_a0ae1fb2
 Motion Capture / int_a413d7dd
type
Motion Capture
 Motion Capture / int_a413d7dd
comment
The film adaptation of Tintin is also based on these.
 Motion Capture / int_a413d7dd
featureApplicability
1.0
 Motion Capture / int_a413d7dd
featureConfidence
1.0
 The Adventures of Tintin (2011)
hasFeature
Motion Capture / int_a413d7dd
 Motion Capture / int_a796bde8
type
Motion Capture
 Motion Capture / int_a796bde8
comment
Experimented with in the Metal Gear Solid VR Missions add-on (2000), brought into all later games in the Metal Gear series, with Hideo Kojima directing the actors as if it were a movie.
Nearly caused problems when, during the development of Metal Gear Solid 2: Sons of Liberty (2001), Kojima's son (who had been taken into the studio by his father so he could have company) toddled onto the set, picked up a prop sword and started poking the reflective dots on the motion capture actors' suits with it.
During development of Metal Gear Solid 4: Guns of the Patriots (2008), the additional time needed to render the cutscenes meant the voice actors had to sync along with camera-recorded motion capture footage instead - weirdly enough, it improved performance. Facial motion capture was also used for the first time, and to great effect.
Metal Gear Solid V: The Phantom Pain had the voice actors perform their own facial and motion capture, blending in some Ink-Suit Actor elements to make the characters feel more plausible.
 Motion Capture / int_a796bde8
featureApplicability
1.0
 Motion Capture / int_a796bde8
featureConfidence
1.0
 Metal Gear Solid (Video Game)
hasFeature
Motion Capture / int_a796bde8
 Motion Capture / int_ab3a6a48
type
Motion Capture
 Motion Capture / int_ab3a6a48
comment
Heavy Rain (2010): All major character's performances are fully mocap, including the face and the eyes, just like in Avatar.
 Motion Capture / int_ab3a6a48
featureApplicability
1.0
 Motion Capture / int_ab3a6a48
featureConfidence
1.0
 Heavy Rain (Video Game)
hasFeature
Motion Capture / int_ab3a6a48
 Motion Capture / int_ae050a9f
type
Motion Capture
 Motion Capture / int_ae050a9f
comment
The Legend of Zelda: Ocarina of Time: Some of Link's stunts were done with motion capture.
The Legend of Zelda: Twilight Princess used motion captured animations in the Zelda series for the first time since 1998. The motion capture is especially evident in cutscenes.
 Motion Capture / int_ae050a9f
featureApplicability
1.0
 Motion Capture / int_ae050a9f
featureConfidence
1.0
 The Legend of Zelda: Ocarina of Time / Videogame
hasFeature
Motion Capture / int_ae050a9f
 Motion Capture / int_b36b99c6
type
Motion Capture
 Motion Capture / int_b36b99c6
comment
In Hulk director Ang Lee himself "played" the Hulk via motion capture.
 Motion Capture / int_b36b99c6
featureApplicability
1.0
 Motion Capture / int_b36b99c6
featureConfidence
1.0
 Hulk
hasFeature
Motion Capture / int_b36b99c6
 Motion Capture / int_bbe0b9d0
type
Motion Capture
 Motion Capture / int_bbe0b9d0
comment
Prince of Persia (1989) - credited by the Guiness Book of World Records for first use of motion capture in a video game, albeit via rotoscoping.
 Motion Capture / int_bbe0b9d0
featureApplicability
1.0
 Motion Capture / int_bbe0b9d0
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Motion Capture / int_bbe0b9d0
 Motion Capture / int_bc1dc95a
type
Motion Capture
 Motion Capture / int_bc1dc95a
comment
Pictured above, Bill Nighy in Pirates of the Caribbean movies, playing ruthless and devilish captain Davy Jones.
 Motion Capture / int_bc1dc95a
featureApplicability
1.0
 Motion Capture / int_bc1dc95a
featureConfidence
1.0
 Pirates of the Caribbean (Franchise)
hasFeature
Motion Capture / int_bc1dc95a
 Motion Capture / int_be1d5042
type
Motion Capture
 Motion Capture / int_be1d5042
comment
In Happy Feet, most of the penguins sing, and so have talented singers for voice actors. Mumble, on the other hand, tap dances, so the producers brought in (and credited) famous tap-dancer Savion Glover to do the motion capture just for Mumble.
 Motion Capture / int_be1d5042
featureApplicability
1.0
 Motion Capture / int_be1d5042
featureConfidence
1.0
 Happy Feet
hasFeature
Motion Capture / int_be1d5042
 Motion Capture / int_bfed0407
type
Motion Capture
 Motion Capture / int_bfed0407
comment
The humans in Jane and the Dragon were animated this way at Peter Jackson's Weta Digital in New Zealand.
 Motion Capture / int_bfed0407
featureApplicability
1.0
 Motion Capture / int_bfed0407
featureConfidence
1.0
 Jane and the Dragon
hasFeature
Motion Capture / int_bfed0407
 Motion Capture / int_d0799db8
type
Motion Capture
 Motion Capture / int_d0799db8
comment
Jurassic Park did this for some of the dinosaur shots after they decided to go with CGI instead of stop-motion. The puppeteer crew was kept on and essentially did motion capture puppeteering: they made dinosaur armatures connected to servos, which animated the dinosaurs on the computers. This was done to ease the jarringness of transferring to CG for mostly stop motion animators.
 Motion Capture / int_d0799db8
featureApplicability
1.0
 Motion Capture / int_d0799db8
featureConfidence
1.0
 JurassicPark
hasFeature
Motion Capture / int_d0799db8
 Motion Capture / int_d63e16d4
type
Motion Capture
 Motion Capture / int_d63e16d4
comment
Tomb Raider: Underworld (2008) used motion capture of gymnast Heidi Moneymaker for Lara's acrobatics.
Underworld is the first of the Tomb Raider games to use motion capture.
Ironically, quite a few players complain about Heidi's ...I mean Lara's incredibly fast movement looking jerky.
 Motion Capture / int_d63e16d4
featureApplicability
1.0
 Motion Capture / int_d63e16d4
featureConfidence
1.0
 Tomb Raider: Underworld (Video Game)
hasFeature
Motion Capture / int_d63e16d4
 Motion Capture / int_d9e7c4fc
type
Motion Capture
 Motion Capture / int_d9e7c4fc
comment
Ghost Hunter (2003)
They even seem to have captured Michael Gambon's characteristic stoop.
 Motion Capture / int_d9e7c4fc
featureApplicability
1.0
 Motion Capture / int_d9e7c4fc
featureConfidence
1.0
 GhostHunter
hasFeature
Motion Capture / int_d9e7c4fc
 Motion Capture / int_dc395a61
type
Motion Capture
 Motion Capture / int_dc395a61
comment
A few background characters in Barnyard were done this way.
 Motion Capture / int_dc395a61
featureApplicability
1.0
 Motion Capture / int_dc395a61
featureConfidence
1.0
 Barnyard
hasFeature
Motion Capture / int_dc395a61
 Motion Capture / int_dc4bf324
type
Motion Capture
 Motion Capture / int_dc4bf324
comment
Primal (2003) When it works, it works really well. A couple of times it seems to be wildly overdone, perhaps to draw attention to the fact that it's motion capture.
 Motion Capture / int_dc4bf324
featureApplicability
1.0
 Motion Capture / int_dc4bf324
featureConfidence
1.0
 Primal (Video Game)
hasFeature
Motion Capture / int_dc4bf324
 Motion Capture / int_dd6ecd26
type
Motion Capture
 Motion Capture / int_dd6ecd26
comment
In-universe in Sandra on the Rocks: Part of Sandra's job as the new model for Carmen Chamelia is to do motion capture for the new Carmen Chamelia game.
 Motion Capture / int_dd6ecd26
featureApplicability
1.0
 Motion Capture / int_dd6ecd26
featureConfidence
1.0
 Sandra on the Rocks (Webcomic)
hasFeature
Motion Capture / int_dd6ecd26
 Motion Capture / int_e1ec0e62
type
Motion Capture
 Motion Capture / int_e1ec0e62
comment
For Grand Theft Auto IV, MMA fighter Bas Rutten was used as the motion actor for Niko's martial arts. Bas was also given a cameo as himself in one of the in-game TV shows.
 Motion Capture / int_e1ec0e62
featureApplicability
1.0
 Motion Capture / int_e1ec0e62
featureConfidence
1.0
 Grand Theft Auto IV (Video Game)
hasFeature
Motion Capture / int_e1ec0e62
 Motion Capture / int_ec2531c4
type
Motion Capture
 Motion Capture / int_ec2531c4
comment
The guitar playing in Coco was animated this way.
 Motion Capture / int_ec2531c4
featureApplicability
1.0
 Motion Capture / int_ec2531c4
featureConfidence
1.0
 Coco
hasFeature
Motion Capture / int_ec2531c4
 Motion Capture / int_f18fe36a
type
Motion Capture
 Motion Capture / int_f18fe36a
comment
Uncharted: Drake's Fortune (2007), Uncharted 2: Among Thieves (2009) and Uncharted 3: Drake's Deception (2011), although Naughty Dog still insists on doing facial animation manually. They are continuing the trend with The Last of Us.
 Motion Capture / int_f18fe36a
featureApplicability
1.0
 Motion Capture / int_f18fe36a
featureConfidence
1.0
 Uncharted: Drake's Fortune (Video Game)
hasFeature
Motion Capture / int_f18fe36a
 Motion Capture / int_f26c58d6
type
Motion Capture
 Motion Capture / int_f26c58d6
comment
World in Conflict (2007) and its expansion Soviet Assault use motion-capture for cutscenes; some raw footage of motion-capture sessions plays over the credits with the final cutscene next to it for comparison.
 Motion Capture / int_f26c58d6
featureApplicability
1.0
 Motion Capture / int_f26c58d6
featureConfidence
1.0
 World in Conflict (Video Game)
hasFeature
Motion Capture / int_f26c58d6
 Motion Capture / int_f5a37598
type
Motion Capture
 Motion Capture / int_f5a37598
comment
Tigtone is a groundbreaking example of using motion capture for 2D animation, with digitally painted characters whose mouth movements and facial expressions are controlled by motion capture acting. Since the characters don’t move in three dimensions, the face actor for each performance not only wears motion capture dots on their face, but must also sit in a special reclining chair which immobilizes their head so they are always facing straight into the camera positioned above.
 Motion Capture / int_f5a37598
featureApplicability
1.0
 Motion Capture / int_f5a37598
featureConfidence
1.0
 Tigtone
hasFeature
Motion Capture / int_f5a37598
 Motion Capture / int_f988b606
type
Motion Capture
 Motion Capture / int_f988b606
comment
Foodfight! was among the first, production wise, animation films to use the tech. However, it wasn't exactly the best. It was noted by the Nostalgia Critic that it seemed as if the characters' expressed themselves mostly through awkwardly waving their arms, and it's more akin to watching C-3PO suffer a seizure. Spending ten years in Development Hell meant that it looked kind of dated compared to later films that used motion capture successfully.
 Motion Capture / int_f988b606
featureApplicability
1.0
 Motion Capture / int_f988b606
featureConfidence
1.0
 Foodfight!
hasFeature
Motion Capture / int_f988b606

The following is a list of statements referring to the current page from other pages.

 Motion Capture
processingCategory2
Animation Tropes
 Berserk: The Golden Age Arc / int_3bfd0eb
type
Motion Capture
 A Christmas Carol (2009)
seeAlso
Motion Capture
 Alita: Battle Angel / int_3bfd0eb
type
Motion Capture
 Beowulf
seeAlso
Motion Capture
 TheRussianBadger (Lets Play) / int_3bfd0eb
type
Motion Capture
 ReubenLangdon
seeAlso
Motion Capture
 SonyPicturesImageworks
seeAlso
Motion Capture
 The Crystal Maze / int_3bfd0eb
type
Motion Capture
 The Jim Henson Hour / int_3bfd0eb
type
Motion Capture
 Shrek: The Musical (Theatre) / int_3bfd0eb
type
Motion Capture
 Special Effects Show (Theatre) / int_3bfd0eb
type
Motion Capture
 Chousoku Henkei Gyrozetter (Video Game) / int_3bfd0eb
type
Motion Capture
 Detective Pikachu (Video Game) / int_3bfd0eb
type
Motion Capture
 Hatsune Miku: Project DIVA (Video Game) / int_3bfd0eb
type
Motion Capture
 Heavy Rain (Video Game) / int_3bfd0eb
type
Motion Capture
 Madden NFL (Video Game) / int_3bfd0eb
type
Motion Capture
 Midnight Fight Express (Video Game) / int_3bfd0eb
type
Motion Capture
 Project Spark (Video Game) / int_3bfd0eb
type
Motion Capture
 Ready 2 Rumble Boxing (Video Game) / int_3bfd0eb
type
Motion Capture
 Star Wars: Masters of Teräs Käsi (Video Game) / int_3bfd0eb
type
Motion Capture
 Teenage Mutant Ninja Turtles: Mutant Melee (Video Game) / int_3bfd0eb
type
Motion Capture
 The Quarry (Video Game) / int_3bfd0eb
type
Motion Capture
 Uncharted (Video Game) / int_3bfd0eb
type
Motion Capture
 The Legend of Zelda: Ocarina of Time / Videogame / int_3bfd0eb
type
Motion Capture
 Epic Rap Battles of History (Web Video) / int_3bfd0eb
type
Motion Capture
 Sandra on the Rocks (Webcomic) / int_3bfd0eb
type
Motion Capture
 A Christmas Carol (2009) / int_3bfd0eb
type
Motion Capture
 Barbie in the Nutcracker / int_3bfd0eb
type
Motion Capture
 Coco / int_3bfd0eb
type
Motion Capture
 Donkey Kong Country / int_3bfd0eb
type
Motion Capture
 Happy Feet / int_3bfd0eb
type
Motion Capture
 Jay Jay the Jet Plane / int_3bfd0eb
type
Motion Capture
 Mortal Kombat: The Journey Begins / int_3bfd0eb
type
Motion Capture
 Star Wars: The Clone Wars (Season 7) / int_3bfd0eb
type
Motion Capture
 The Backyardigans / int_3bfd0eb
type
Motion Capture
 The Moxy Show / int_3bfd0eb
type
Motion Capture
 The Polar Express / int_3bfd0eb
type
Motion Capture
 Tony Hawk in Boom Boom Sabotage / int_3bfd0eb
type
Motion Capture