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Motion-Capture Mecha

 Motion-Capture Mecha
type
FeatureClass
 Motion-Capture Mecha
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Motion-Capture Mecha
 Motion-Capture Mecha
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MotionCaptureMecha
 Motion-Capture Mecha
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A type of control system for Humongous Mecha, where the robot reads your movement like motion captures. This entails the user doing a movement, like miming walking forward or throwing a punch in the cockpit, and then this action is mirrored by the Mecha doing the same thing. This control interface is often used as a justification of the humanoid shape because it has more natural and graceful movement than one without the humanoid shape using the same system. Doing this justifies the mecha as an Impossibly Graceful Giant.
This usually comes in two flavours, free control cockpit room inside the mecha (or remote-controlled by same) or a large apparatus that the pilot fits into. The first type of control have the pilot wearing some kind of motion capture suit, or the room itself has a certain motion capture technology, and the mecha simply mimics it. The second type usually have a mechanized suit, or part of one, inside the cockpit, which is used to capture the motion and hold the pilot in place. The limitation, especially with the first type, is that the pilot has to be physically capable of performing any moves he wants the mecha to mimic.
Both types, however, usually need some kind of secondary input device (voice activation, thought control, computer-assisted action module, traditional keyboard, etc.) to compensate for anything non-human in the mecha, like propulsion, integrated weapons, etc. This is also needed to tell the mecha when to stop following the pilot's movements when he's ready to open the cockpit hatch and get out. Both variants can be done through remote control technology.
Powered Armor or Mini-Mecha may also use the second type to read the operator movement.
Compare Reality Changing Miniature and Puppet Gun.
 Motion-Capture Mecha
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2023-06-02T13:59:31Z
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2023-06-02T13:59:32Z
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Krazy Ivan (Video Game)
 Motion-Capture Mecha
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DBTropes
 Motion-Capture Mecha / int_12fd5db0
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Motion-Capture Mecha
 Motion-Capture Mecha / int_12fd5db0
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Megamind: Megamind's giant robot has a huge open cockpit with his "Black Mamba" costume doubling as a mocap suit.
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Megas XLR: One of the various alternate modes of control of Coop's giant robot resembles a DDR dance pad with gloves, which acts as the backup when the mech's car head is gone. Given how incredibly out-of-shape Coop is, and that it doesn't allow the use of any of MEGAS's weapons but its arms and legs, it doesn't work for long. It does manage to work well enough to buy Kiva time to fix the primary system.
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Hisako "Armor" Ichiki, from the X-Men, controls her eponymous armor like this. It's a psychic construct, so there's no control interface as such, but Hisako can be seen floating inside the armor as it mimics her movements, and the armor itself is designed to invoke a humanoid mech.
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A magical variant in Bleach. Captain Sajin Komamura's Bankai summons a colossal samurai golem, wielding an appropriately sized sword. The giant matches Komamura's movements, so a single swipe on Komamura's scale translates into a crushing blow from the giant that can easily demolish buildings. His Shikai state does something similar, but with only one body part at a time.
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The Mashin of Magic Knight Rayearth operate in this manner, wielding scaled-up versions of the trio's Escudo swords and reflecting their injuries back on them, although the Mashin are more specifically guardian gods that take the form of giant mechs rather than being actual mechanical devices. Since anyone who "operates" a Mashin is shown floating in a magical void, it isn't made quite clear whether they are transported into a physical space within the mecha, or if they actually become said mecha.
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A magical example in The Road to El Dorado, where Tzekel-Kan animates a jaguar statue via Human Sacrifice and controls it with his own movements.
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Spoofed in Plan 7 of 9 from Outer Space when the pilot wipes the sweat from his forehead and sends a slaved-arm crashing into his targeting sensors. He also activates his retro-rockets by farting and fires a riot-cannon loaded with sticky foam upon seeing an attractive girl in a short skirt.
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Appears in the film Real Steel. While most robots are remote-controlled (or voice-operated), Atom is equipped with a program called "Shadow Mode," which allows him to perfectly mimic a person's movement. Mostly this is used to pre-program moves used on command, but Charlie later uses the Shadow Mode to help Atom fight against World Robot Boxing champion Zeus when the former's voice command receptor is damaged. Though the final match ends with Atom losing on a technicality, the spectacle of Charlie commanding Atom to pull off a classic rope-a-dope on Zeus earns Atom the popular title of "People's Champion" and seems to herald a new era of Shadow Mode controlled robot boxing, with old-school boxers like Charlie at the controls.
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In SD Gundam Force, the Sealed Evil in a Can Musha Daishinshou is one as well. Given that the entire country of Ark and its people is one big send-off to G-Gundam, this shouldn't be surprising. Of course, unlike most Mechas on this page, Daishinshou seems to be partially sentient, as shown when it struggles against its binds. Luckily, when someone is in the cockpit, Daishinshou is totally under control.
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Bakuryuu Sentai Abaranger: The Giganoid Inextinguishable, becomes this for Mikoto Nakadai/AbareKiller after warping the latter to his interior, allowing Nakadai to directly pilot it as if it were a mecha; of course the catch is that after enough energy is built up the Giganoid transforms into a giant Tree of Life meant to resurrect Dezumozorlya.
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Zettai Muteki Raijin-Oh: Ken-oh/Raijin-oh's motion control system is configured this way; pretty handy whenever Jin thinks of a fancy move to get themselves out of tricky situations.
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Ryan Walker, the main character of Mech-X4, controls his robot with his movements.
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Gundam Evolve focuses on three custom Zeta Gundams in its ninth episode, one of which (that piloted by "Red Snake") has its normal cockpit replaced by a system that turns it into one of these.
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GunBuster: This trope describes the way the titular Humongous Mecha (and the mass-produced Sizzler units descended from it) are controlled, with girls sitting/standing on a really thin rod and using arm and leg servos. The Gunbuster itself also has a Guy in Back who controls the weapons with a keyboard.
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Robot Jox features giant robots whose pilots' movements are mimicked by the robots, thanks to their special suits.
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Since Saban re-took control of Power Rangers, several series have replaced the Sentai cockpits with mocap-style ones; including Power Rangers Samurai, Power Rangers Dino Charge,note Yes, the cockpit was still replaced even though, as mentioned, its source material already had a mocap setup. Power Rangers Ninja Steel, and Power Rangers Dino Fury. A large part of this is that the mocap cockpit serves as an excuse to add merchandisable armors and weapons that the Rangers use as part of controlling the Megazord, but it can make for weird dissonance when the cockpit weapon doesn't match the Megazord's (the Rangers swinging a sword makes the Megazord fire its gun, for instance).
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LIMBs in My Life at War have a single arm controlled by the pilot using a gauntlet on their right arm, leaving them free to operate secondary controls with their left.
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The first episode of Total Drama Action had the cast dealing with a giant monster mecha controlled by Chef. When Chef tried to have the machine grab Owen, he was too heavy to lift and Chef hurt his arm.
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The Vision of Escaflowne: Piloting a Guymelef was done by moving inside a special harness placed within the chest. Depending on the variety, the Guymelef will operate entirely via specialized mechanisms on the corresponding body part, or it will biologically interface with the pilot directly for complete Synchronization.
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Sonic the Hedgehog 2 (2022): The final battle has Robotnik use the power of the Master Emerald to dismantle pretty much every vehicle in the vicinity and use the pieces to build himself the Death Egg Robot. At first he controls it with his own movements while floating inside the cockpit, until Knuckles punches the emerald out of him and he's forced to switch to manual controls.
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Mazinger Z: The Super Robot Genre Trope Maker showed a primitive form of this. Although Kouji used a pair of joysticks and an array of buttons, levers, and pedals to move Mazinger-Z, often Mazinger mirrored his motions inside the cockpit and vice versa (one example happened in an episode where a Robeast burrowed into the ground to try to escape. Mazinger-Z grabbed the Mechanical Beast's legs and leaned his body and head backwards as it struggled to pull the Mechanical Beast out of the ground. Inside the cockpit, Kouji was in the exact same position, doing the exact same thing).
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In Wonder Woman (Rebirth) Byrna Brilyant's "Blue Snowman" Powered Armor gets leveled up into a Humongous Mecha that she connects to her cerebellum to allow herself to control it via the movement of her body instead of through a control panel.
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GaoGaiGar: This is how the eponymous mecha is controlled whenever Guy performs fusion with Galeon, who transform into a humanoid figure of Guy, and he stands within.
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Binnie in Schlock Mercenary has the construction waldo mimic the operator's movement, the first two panels showing the frustrated argument stance, and the next panels starting Binnie demonstration of the waldo's ability to delicately pick his own nose. It then leads to surprise self-decapitation.
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Warstriders in Exalted usually work like this. The standard cockpit contains a leather harness the pilot is strapped into, while more advanced versions use other techniques to achieve the same effect.
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Xenoblade Chronicles: Both the Bionis and Mechonis are controlled using this system, with the former magically copying Zanza's movements, even when he's outside the Bionis, and the latter copying Egil's Face Mechon, Yaldaboath, when it's connected mechanically inside the Mechonis' head. Mumkahr is also shown to be able to control his Face Mechon remotely, by moving his own body.
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GUN×SWORD: Priscilla's Brownie is the only one like this on the series. However, it's made clear that the system she uses isn't new, it's just that most people don't have the dexterity to pull it off.
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Metal Fatigue's giant Combots are controlled by a group of four, with the main pilot using this method to do all the major controls like moving and attacking. The rest of the squad then manages things like engines and other systems.
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The titular mecha from Ark (both of them) operates using this principle, where the pilot's pod is a floating blob connected to a power source, with the pilot controlling the mecha while in suspended animation.
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Tomica Hero Rescue Fire has X Dragon Robo. It actually has its own AI and can fight well enough on its own, but it goes into mo-cap mode when doing its Final Rescue. Its combination with Fire Dragon, Rescue King, actually is piloted by Fire-1 X, and is a true mo-cap mecha.
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Gladiator: Sword of Vengeance has the magic version with Phobos, who creates a translucent shadowy monster for his boss fight, with Phobos floating in the monster's core where his movements translates into the monster.
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The titular machines in Titanfall seem to partly use this trope; the Militia's opening for the first campaign level (revealed in this trailer) show an AI Pilot giving orders to the ground troops from inside his Titan, with the cockpit open while the Titan mimics his hand gestures, suggesting that a Titan's upper body is controlled through motion capture. But this is all we really get to see of their control system so there's no indication of how they control the lower body. They could use the same control system as the suits from Avatar, mentioned up in the Film examples.
Titanfall 2 clarifies - Titans are equipped with a rather robust AI that handles a lot of the machine's movement in response to pilot instructions. If an AI receives a new pilot or vice-versa, it takes time and practice for them to be able to read each other perfectly. This is demonstrated through the campaign - at first, BT scoops Jack up in his robotic hands to help the board from below; in later levels, BT knows how to position himself so Jack lands right in the pilot's seat.
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The second half of Batman Beyond's pilot episode had a lifting arm operated by a guy in the cockpit wearing a two-fingered mechanical glove. The Humongous Mecha Willy Watt takes over later in the season straddles the line between this and thought-control: the normal version is pure mo-cap, but after Willy is mentally linked to it, it does a lot more than Willy's equivalent motion.
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In Mirai Sentai Timeranger, Gien's ultimate robot, NeoCrisis, could be plugged directly into Gien, allowing the two to synch perfectly.
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The Jaegers in Pacific Rim exhibit an unusual version of this, with two pilots working in tandem to control the mechas. Their bodies are suspended on a harness that connects to the ceiling of the cockpit and latches onto their backs, while their feet are affixed to pedals on an elliptical track. Meanwhile, their suits project Hard Light constructs on their arms and hands to give pilots (and the audience) something to visualize in order to effectively use the Jaeger's weapons. However, all of this is to assist the mental synchronization and coordination of the pilots, since true Jaeger control is performed by a direct mental link. Without the physical component to bridge the gap, a pilot would not be able to visualize their own motions and thus send the command to the mech. But this puts such a strain on a human brain, successfully operating a Jaeger takes two pilots, and they synchronize their own thoughts, reactions, and muscle memory with a neural bridge. They also need to synch up deliberately; any other time, pilots are able to individually access displays, keyboards, and secondary systems just by reaching for them with their hands without having the giant mecha mimic their movements.
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Juken Sentai Gekiranger and Power Rangers Jungle Fury had the mecha copy the moves of Rangers who exist in a "cockpit" that has no controls. Notably, GekiTohja and GekiFire/the Jungle Pride and Jungle Master Megazords require the movement of three pilots in unison.
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Arsenals in Daemon X Machina also operate like this, using a pair of cables in the cockpit that wrap around the pilot's arms (though Outers also receive neural implants that probably help). Every so often in cutscenes you might see an Arsenal shrug its shoulders, strike a pose, or even dance a little jig in mid-air to reflect what the pilot is doing.
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Zyuden Sentai Kyoryuger and Power Rangers Dino Charge has a setup similar to Gekiranger.
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Spy Kids 3-D: Game Over has a giant robot that Juni Cortez has to use against Demetra in an arena match; by the use of a special suit, and moving in place on an open platform. Any movements by him are mirrored by the robot, although Juni doesn't get used to it right away.
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Nintendo Labo: the Robot Kit set allows players to build a back-mounted apparatus that allows them to control the in-game mecha with their own bodies.
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In Pinky and the Brain, while Brain's robot suit is controlled by levers that always seem to stick, Snowball's robot suit is controlled through motion capture. The suits may not seem giant, but they are to the mouse and hamster controlling them.
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In Steven Universe, the personal ships owned by the Diamonds utilizes this function. The Diamonds' ships in this case mimic whatever body part they're designed to look like.
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 Steven Universe
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The cargo loader in Aliens used by Ripley to fight the Alien Queen.
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When Super Robot Wars: Original Generation: Divine Wars was released, the Valsione belonging to Lune Zoldark reveals a similar but earlier design of the Direct Motion Link System. In the Valsione's case, the system also mimics the pilot's face, since the machine is really a giant Robot Girl of sorts.
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The Ingram-98s in Patlabor have gloves that the pilot can use for fine manipulation of the unit's hands. These are the only parts that can be controlled that way and they don't see a lot of use but the option does exist.
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The Nirvash's final form in Eureka Seven mimics the pilot's movements. It even helpfully levitates them while flying.
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Robot Combat League is all about these fighting each other. They allow for an impressive array of moves, with parries and such.
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Super Dimension Cavalry Southern Cross mixes this with virtual reality with the Bioroids. The nerve impulses of the pilot are redirected to cause the Bioroid to move instead of the pilot's body. It's assumed that a similar method of force-feedback is also involved.
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Gundam:
Mobile Fighter G Gundam uses this for almost all mobile suits, in direct contrast to mecha from almost all other Gundam series that are controlled with joysticks and pedals. Called the Mobile Trace System, the pilot stands on a platform and wears a tight rubber suit that controls all the movements so it can function as a kung fu mecha. Special attacks are voice-activated.
In SD Gundam Force, the Sealed Evil in a Can Musha Daishinshou is one as well. Given that the entire country of Ark and its people is one big send-off to G-Gundam, this shouldn't be surprising. Of course, unlike most Mechas on this page, Daishinshou seems to be partially sentient, as shown when it struggles against its binds. Luckily, when someone is in the cockpit, Daishinshou is totally under control.
Gundam Evolve focuses on three custom Zeta Gundams in its ninth episode, one of which (that piloted by "Red Snake") has its normal cockpit replaced by a system that turns it into one of these.
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Star Driver has this for Cybodies, though originally only the Ginga Bishonen Takuto had the magic sphere which allowed that. Come the second seal being undone and only those able to truly wield their Cybodies through their Marks are fighting.
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Xenoblade Chronicles 3: Some, if not all, of the Ferronises use this system, with the pilots wielding holographic weapons that map to the robot's. The Ferronises given to Ethel and Cammuravi in Chapter 4 are an example of this.
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Xenoblade Chronicles X: Alien-made Skells are shown to use a system like this: they stand up in the cockpit and it responds to their movements, with holographic rings surrounding their limbs. Human-made Skells are less advanced and use a levers and foot pedals arrangement, though despite this they seem just as mobile and dextrous as the alien ones. The humans all using remote-controlled robot bodies already may be a contributing factor.
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BattleTech has a limited example of this. The pilot controls the mech using two to three joysticks, a throttle lever, two to four pedals, and a Neurohelmet.note A limited Brain/Computer Interface which is used by the 'mech's motion computer to gauge pilot intent in maintaing balance, and also to give a kinesthetic feedback on the 'mech to the pilot to aid in such. Melee combat is normally accomplished by aiming at a nearby enemy and hitting the "punch" button to let the computer sort it all out, but some mechs are equipped with a waldo which the pilot sticks his hand in to control the mech's arm, for more finesse - a battlemech is unlikely to have one, but a IndustrialMech probably has one. BattleArmor uses hand signals to control its weapons; to fire the built-in lasers, one must point their index and middle finger forwards, clasp their ring and little finger to their palm, and then cover them with their thumb in order to fire. The rest of the battlearmor is controlled by servo-motors to assist the soldier's movement, or by eyesight to trigger heads-up-display elements. While Protomechs are too small for a full cockpit so pilots need to use their neurohelmet and enhanced imaging exclusively to operate it.
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Omnigears in Xenogears don't even require motion. They respond entirely to mental commands (you picture the robot moving in your head and the actual robot mimics this) and the cockpit it otherwise empty aside from a seat for the pilot to sit in. This is justified by them being essentially magic, created by an individual in possession of a Gear approaching one of several ancient artifacts and being "compatible" with it, which will promptly bond with the Gear. This new Omnigear will only respond for this person or their direct descendants. This doesn't seem to stop people with regular Gears from making them replicate their own complicated martial arts techniques using regular control sticks.
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The "Direct Motion Link" System in the Dygenguard from Super Robot Wars Alpha. As a Shout-Out to G Gundam and its Mobile Trace System, a pilot stands using a harness-like device to control the mecha through body motions, mimicking their movements inside the cockpit. This is perfect for the Dygenguard's Samurai pilot Sanger Zonvolt, who uses a sword hilt in the cockpit to replicate his sword techniques.
When Super Robot Wars: Original Generation: Divine Wars was released, the Valsione belonging to Lune Zoldark reveals a similar but earlier design of the Direct Motion Link System. In the Valsione's case, the system also mimics the pilot's face, since the machine is really a giant Robot Girl of sorts.
The Soulgain and Zweizergain from Super Robot Wars Advance, revealed via The Inspectors Animated Adaptation, also uses an off-shoot of the Direct Motion Link System but is instead known as the "Direct Feedback" System. While mimicking its pilot's movements, it also allows the pilot to execute Ki Manipulation through a build-up of emotions.
At least in the supplemental materials, all Shura Gods from Super Robot Wars Compact 3 uses an unnamed system that looks similar to the Direct Motion Link System. Regardless, this trope fits for Shura characters, since they're all martial art practitioners.
Uniquely done in Super Robot Wars Alpha 3 with the RaiOh. After its pilot Touma Kanou was driven Brainwashed and Crazy due to the flawed LIOH System overpumping adrenaline into him, the Alpha Numbers deem the LIOH system too dangerous, swapping it out with the Direct Motion Link System. Touma, who knows bits of karate, is forced into Training from Hell by his peers to effectively use the system and its advantages. This culminates in one event where his mastery of using this trope essentially destroys any need for the LIOH System when he requests his allies putting it back into the machine.
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Parodied and exploited in the Futurama episode "Raging Bender": Bender is in an Ultimate Robot Fighter match against a gigantic robot who's wiping the floor with him. Leela discovers that the robot is actually being controlled by Phnog, Leela's hated old martial arts teacher, from underneath the ring. Leela fights Phnog, causing the robot in the ring to mimic Phnog's movements. Eventually Leela forces Phnog's arm straight down, causing the robot's arm to punch straight through the floor and hit Phnog.
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Daimos is the very 1st one to have this in Anime, despite Kazuya sitting on the cockpit, only the arm movements are copied, but how does the leg movements get copied too?
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In Evangelion/Street Fighter crossover Neon Genesis Evangelion Senshi No Michi, Shinji and Asuka are Ansatsuken fighters, and their robots are able to replicate their fighting moves, including their energy blasts.
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Not a mech, but the spaceship The Kestrel from Jemjammer is piloted by a person plugging themselves into the ship's helm and maneuvering it with their arm gestures. It makes drinking a glass of water somewhat difficult.
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In The Incredible Hulk #275 a new villain named Blackbird breaks into Gamma Base and finds a bunch of discarded, never-used weapons. She's there at the behest of her employer ( the Leader) but can't resist using a Motion Capture Mecha called Megalith which uses brainwaves to move against the Hulk. Turns out there's a reason it's been scrapped without being used: there's mental feedback so that any damage inflicted on the mecha is felt by the operator. Oh, and the Hulk bashes it to pieces.
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Domina: America has "echoes," mini-mechs that mirror the pilot's movements. They're not seen often, but when they are, they are used to justify Instant Expert and Falling into the Cockpit, since in theory piloting one is the same as fighting normally.
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Super Sentai/Power Rangers:
Gosei Sentai Dairanger: Ryuuseioh, being one of the lightest Sentai mecha ever, follows Ryu Ranger's movements. Even better, it's apparently the face actor in the Ryu Ranger suit for these scenes (and visibly fills the suit out differently). This didn't translate into Season 2 of Mighty Morphin' Power Rangers, though, as while Ryuuseioh was carried over (as the Red Dragon Thunderzord) the Ryu Ranger footage was not. However, MMPR did show Tommy switching the Tigerzord into a mocap mode.
In Mighty Morphin' Season 3, the Aquitian Rangers’ Battle Borgs were controlled via psychic link, so the Rangers on the ground would perform moves that would be copied exactly by their machines. Of course, the machine getting hit meant you did too.
In Mirai Sentai Timeranger, Gien's ultimate robot, NeoCrisis, could be plugged directly into Gien, allowing the two to synch perfectly.
Bakuryuu Sentai Abaranger: The Giganoid Inextinguishable, becomes this for Mikoto Nakadai/AbareKiller after warping the latter to his interior, allowing Nakadai to directly pilot it as if it were a mecha; of course the catch is that after enough energy is built up the Giganoid transforms into a giant Tree of Life meant to resurrect Dezumozorlya.
Juken Sentai Gekiranger and Power Rangers Jungle Fury had the mecha copy the moves of Rangers who exist in a "cockpit" that has no controls. Notably, GekiTohja and GekiFire/the Jungle Pride and Jungle Master Megazords require the movement of three pilots in unison.
Zyuden Sentai Kyoryuger and Power Rangers Dino Charge has a setup similar to Gekiranger.
Since Saban re-took control of Power Rangers, several series have replaced the Sentai cockpits with mocap-style ones; including Power Rangers Samurai, Power Rangers Dino Charge,note Yes, the cockpit was still replaced even though, as mentioned, its source material already had a mocap setup. Power Rangers Ninja Steel, and Power Rangers Dino Fury. A large part of this is that the mocap cockpit serves as an excuse to add merchandisable armors and weapons that the Rangers use as part of controlling the Megazord, but it can make for weird dissonance when the cockpit weapon doesn't match the Megazord's (the Rangers swinging a sword makes the Megazord fire its gun, for instance).
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The eponymous Ilivais X has the pilot suspended from retractable cables on all four limbs, which also detect the wearer's movements. This is also aided by a thought control system that involves projecting one's soul into the machine. The other Ilivais units made by the Gaia Forces (aside from the Sho) are outfitted with this same system.
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Titanfall 2 clarifies - Titans are equipped with a rather robust AI that handles a lot of the machine's movement in response to pilot instructions. If an AI receives a new pilot or vice-versa, it takes time and practice for them to be able to read each other perfectly. This is demonstrated through the campaign - at first, BT scoops Jack up in his robotic hands to help the board from below; in later levels, BT knows how to position himself so Jack lands right in the pilot's seat.
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Codename: Kids Next Door: During the episode, "Operation H.U.G.S", Numbuh 4 uses a 2x4 technology version of one of these in order to defeat a giant Rainbow Monkey.
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In Armored Core, the titular Cores are implied to be this, since their non-modular predecessor units are called MT's (short for Muscle Tracer). How this is supposed to work for non-bipedal AC'snote (like reverse-joint, quadrupedal, treaded, or hover types) remains to be seen. NEXTs in AC4 and for Answer take this one step further with a direct neural link between the mech and pilot.
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The Soulgain and Zweizergain from Super Robot Wars Advance, revealed via The Inspectors Animated Adaptation, also uses an off-shoot of the Direct Motion Link System but is instead known as the "Direct Feedback" System. While mimicking its pilot's movements, it also allows the pilot to execute Ki Manipulation through a build-up of emotions.
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Endless Legend has motion capture cavalry. The Cultists Of the Eternal End's cavalry unit, the Fanatic, is a horse-sized Endless quadrupedal robot which has its movements synchronized to a Cultist standing on top - the Cultist raises its arms and drops them to set the Fanatic's power source in motion, and swipes down with its hands to make the Fanatic strike with its legs.
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In the second book of the Leviathan trilogy, the throne of the Ottoman Sultan turns out to be a gigantic, humanoid automaton that copies his movements as he sits beneath it, such as tilting his head or pointing at something. However, the thing is actually being operated manually by hidden engineers, and it’s noted that the sultan’s gestures are slow and sweeping to make it easier for the operators to read them and compensate.
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Mobile Fighter G Gundam uses this for almost all mobile suits, in direct contrast to mecha from almost all other Gundam series that are controlled with joysticks and pedals. Called the Mobile Trace System, the pilot stands on a platform and wears a tight rubber suit that controls all the movements so it can function as a kung fu mecha. Special attacks are voice-activated.
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A variation in One Must Fall 2097 that crosses over with Brain Uploading: pilots in that game are 'chemically linked' to their robots. Instead of being in the machines, they are controlling it by remote of a sort. The neurons that would normally control movement in their own human bodies are instead linked to controls for the robot, such that the experience is less like piloting the machine and more akin becoming it. However, pilots do not copy nor transfer their minds to the robots; their brains are still in their own heads, and any breakage of the link between pilot and machine apparently snaps their awareness back to their body.
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In an unusual Western example, the unsuccessful Babylon 5 spin-off pilot Legend of the Rangers featured a Minbari battleship whose weapons were controlled by the tactical officer physically punching and kicking targets in a VR simulation of the surrounding objects.
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Gosei Sentai Dairanger: Ryuuseioh, being one of the lightest Sentai mecha ever, follows Ryu Ranger's movements. Even better, it's apparently the face actor in the Ryu Ranger suit for these scenes (and visibly fills the suit out differently). This didn't translate into Season 2 of Mighty Morphin' Power Rangers, though, as while Ryuuseioh was carried over (as the Red Dragon Thunderzord) the Ryu Ranger footage was not. However, MMPR did show Tommy switching the Tigerzord into a mocap mode.
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Parodied in Gravity Falls episode "Gideon Rises", where Li'l Gideon controls one of these while wearing an actual mo-cap suit, complete with ping-pong ball sensors.
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The following is a list of statements referring to the current page from other pages.

 Motion-Capture Mecha
processingCategory2
Vehicle Index
 Robot Taekwon V (Animation) / int_11185d9
type
Motion-Capture Mecha
 Brave Command Dagwon / int_11185d9
type
Motion-Capture Mecha
 Daimos
seeAlso
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 GunBuster / int_11185d9
type
Motion-Capture Mecha
 GUN×SWORD / int_11185d9
type
Motion-Capture Mecha
 Mobile Fighter G Gundam / int_11185d9
type
Motion-Capture Mecha
 Mobile Suit Gundam: Iron-Blooded Orphans / int_11185d9
type
Motion-Capture Mecha
 Patlabor: The TV Series / int_11185d9
type
Motion-Capture Mecha
 RahXephon / int_11185d9
type
Motion-Capture Mecha
 Robot Romance Trilogy / int_11185d9
type
Motion-Capture Mecha
 Shinkansen Henkei Robo Shinkalion / int_11185d9
type
Motion-Capture Mecha
 ∀ Gundam / int_11185d9
type
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 Zettai Muteki Raijin-Oh / int_11185d9
type
Motion-Capture Mecha
 Mobile Fighter Evangelion / Fan Fic / int_11185d9
type
Motion-Capture Mecha
 Real Steel / int_11185d9
type
Motion-Capture Mecha
 Sonic the Hedgehog 2 (2022) / int_11185d9
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 Spy Kids 3-D: Game Over / int_11185d9
type
Motion-Capture Mecha
 Patlabor (Franchise) / int_11185d9
type
Motion-Capture Mecha
 Full Metal Panic! / int_11185d9
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Motion-Capture Mecha
 Full Metal Panic! / int_11185d9
type
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 Reconstruction Series / int_11185d9
type
Motion-Capture Mecha
 Wyvern Diary
seeAlso
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 EvilOverlordListCellblockB
seeAlso
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 Shin Mazinger Zero (Manga) / int_11185d9
type
Motion-Capture Mecha
 Hyperspace Evangelion (Roleplay) / int_11185d9
type
Motion-Capture Mecha
 Gosei Sentai Dairanger / int_11185d9
type
Motion-Capture Mecha
 Kamen Rider OOO / int_11185d9
type
Motion-Capture Mecha
 Mighty Morphin' Power Rangers / int_11185d9
type
Motion-Capture Mecha
 Ninja Sentai Kakuranger / int_11185d9
type
Motion-Capture Mecha
 Robot Combat League / int_11185d9
type
Motion-Capture Mecha
 Tomica Hero Rescue Fire / int_11185d9
type
Motion-Capture Mecha
 Zyuden Sentai Kyoryuger / int_11185d9
type
Motion-Capture Mecha
 Daemon X Machina (Video Game) / int_11185d9
type
Motion-Capture Mecha
 Dynasty Warriors: Gundam (Video Game) / int_11185d9
type
Motion-Capture Mecha
 Endless Legend (Video Game) / int_11185d9
type
Motion-Capture Mecha
 Gladiator: Sword of Vengeance (Video Game) / int_11185d9
type
Motion-Capture Mecha
 Krazy Ivan (Video Game) / int_11185d9
type
Motion-Capture Mecha
 Nintendo Labo (Video Game) / int_11185d9
type
Motion-Capture Mecha
 One Must Fall (Video Game) / int_11185d9
type
Motion-Capture Mecha
 Super Robot Wars T (Video Game) / int_11185d9
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Motion-Capture Mecha
 Shogo: Mobile Armor Division / Videogame / int_11185d9
type
Motion-Capture Mecha
 AstroLOLogy (Web Animation) / int_11185d9
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 Ark / int_11185d9
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 Megas XLR / int_11185d9
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 Pinky and the Brain / int_11185d9
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 Trollhunters: Rise of the Titans / int_11185d9
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 Voltron Force / int_11185d9
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 Shadow Skill / int_11185d9
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 Star Driver / int_11185d9
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 Appleseed (Manga) / int_11185d9
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 Magic Knight Rayearth (Manga) / int_11185d9
type
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