...it's like TV Tropes, but LINKED DATA!
Moving Buildings
- 319 statements
- 61 feature instances
- 50 referencing feature instances
Moving Buildings | type |
FeatureClass | |
Moving Buildings | label |
Moving Buildings | |
Moving Buildings | page |
MovingBuildings | |
Moving Buildings | comment |
Basically, a building suddenly starts to inexplicably move, but it's just Rule of Cool. Bonus points if it shows anything happening inside during the move, such as rooms shaking, swerving or tilting and objects or even people being displaced. See also Everything Dances. If it's a fortress designed specifically to move, see Base on Wheels. If it's a statue that starts to move, then it may be a Living Statue. For this trope's much bigger cousin, see Mobile City. |
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Moving Buildings | fetched |
2023-08-27T00:58:56Z | |
Moving Buildings | parsed |
2023-08-27T00:58:56Z | |
Moving Buildings | processingComment |
Dropped link to BattleForge: Not an Item - UNKNOWN | |
Moving Buildings | processingComment |
Dropped link to EldritchAbomination: Not an Item - FEATURE | |
Moving Buildings | processingComment |
Dropped link to ExactlyWhatItSaysOnTheTin: Not an Item - FEATURE | |
Moving Buildings | processingComment |
Dropped link to TheMasquerade: Not an Item - FEATURE | |
Moving Buildings | processingComment |
Dropped link to WarcraftIII: Not an Item - UNKNOWN | |
Moving Buildings | processingUnknown |
WarcraftIII | |
Moving Buildings | processingUnknown |
BattleForge | |
Moving Buildings | isPartOf |
DBTropes | |
Moving Buildings / int_164f12e6 | type |
Moving Buildings | |
Moving Buildings / int_164f12e6 | comment |
The Boomsday Machine from Super Mario Galaxy 2. | |
Moving Buildings / int_164f12e6 | featureApplicability |
1.0 | |
Moving Buildings / int_164f12e6 | featureConfidence |
1.0 | |
Super Mario Galaxy 2 (Video Game) | hasFeature |
Moving Buildings / int_164f12e6 | |
Moving Buildings / int_16a486f9 | type |
Moving Buildings | |
Moving Buildings / int_16a486f9 | comment |
In the Thrilling Adventure Hour's episode "The Piano Has Been Thinking", the Barkeep's Saloon is taken over the the AI of its doors and proceeds to get up and leave after being jilted in love by Croach, and having its second attempt stopped when the player piano is destroyed. It briefly spends some time afterward as a bounty hunter. | |
Moving Buildings / int_16a486f9 | featureApplicability |
1.0 | |
Moving Buildings / int_16a486f9 | featureConfidence |
1.0 | |
Thrilling Adventure Hour (Podcast) | hasFeature |
Moving Buildings / int_16a486f9 | |
Moving Buildings / int_1861f45b | type |
Moving Buildings | |
Moving Buildings / int_1861f45b | comment |
Most of the major Terran buildings in Starcraft can just pick up and move on whenever they wanted to. In the sequel, the command center can carry SCVs with it as it flies. | |
Moving Buildings / int_1861f45b | featureApplicability |
1.0 | |
Moving Buildings / int_1861f45b | featureConfidence |
1.0 | |
StarCraft (Video Game) | hasFeature |
Moving Buildings / int_1861f45b | |
Moving Buildings / int_18e5537e | type |
Moving Buildings | |
Moving Buildings / int_18e5537e | comment |
LEGO City Undercover: Blackwell Tower, which turns out to function like a space rocket. | |
Moving Buildings / int_18e5537e | featureApplicability |
1.0 | |
Moving Buildings / int_18e5537e | featureConfidence |
1.0 | |
LEGO City Undercover (Video Game) | hasFeature |
Moving Buildings / int_18e5537e | |
Moving Buildings / int_1e0aafee | type |
Moving Buildings | |
Moving Buildings / int_1e0aafee | comment |
The evil wizard's cottage from Book of Brownies can move on its own once the doors are closed. The brownies who get imprisoned in the cottage eventually managed to trap the evil wizard and prepares to leave, only to find out the cottage has moved from the edge of a forest to the beach. | |
Moving Buildings / int_1e0aafee | featureApplicability |
1.0 | |
Moving Buildings / int_1e0aafee | featureConfidence |
1.0 | |
Book of Brownies | hasFeature |
Moving Buildings / int_1e0aafee | |
Moving Buildings / int_261c8d3f | type |
Moving Buildings | |
Moving Buildings / int_261c8d3f | comment |
Prof. Frink on The Simpsons once invented a burglar-proof house that would sprout mechanical legs and run to a "safer location" if it detected it was being robbed. The demonstration model he built took two steps, and exploded in flames. The same thing later happened to a real house. | |
Moving Buildings / int_261c8d3f | featureApplicability |
1.0 | |
Moving Buildings / int_261c8d3f | featureConfidence |
1.0 | |
The Simpsons | hasFeature |
Moving Buildings / int_261c8d3f | |
Moving Buildings / int_2bbcacd9 | type |
Moving Buildings | |
Moving Buildings / int_2bbcacd9 | comment |
The Looney Tunes film "Design for Leaving" has Daffy Duck outfit Elmer Fudd's home with modern gadgets. One of these is an elevator that lowers the second story... which crushes everything in the first story. Also, the Big Red Button that Elmer is warned not to push lifts the entire house hundreds of feet up in the air, in case of tidal waves. And, Daffy has yet to install the little blue button to bring it back down... which he will, with some additional payment. | |
Moving Buildings / int_2bbcacd9 | featureApplicability |
1.0 | |
Moving Buildings / int_2bbcacd9 | featureConfidence |
1.0 | |
Looney Tunes | hasFeature |
Moving Buildings / int_2bbcacd9 | |
Moving Buildings / int_30d9627b | type |
Moving Buildings | |
Moving Buildings / int_30d9627b | comment |
The Hitchhiker's Guide to the Galaxy (1978): In the scene where Arthur and Ford are first exposed to the Infinite Improbability Drive, they briefly see an apparition the holiday resort of Southend-on-Sea, Essex, where the sea remains steady as a rock but all the buildings on the seafront roll up and down, like waves. The h2g2 building in which Zaphod and Marvin have taken refuge is bodily uplifted by the dread Frogstar Fighters and transported through space to the world of the Total Perspective Vortex. |
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Moving Buildings / int_30d9627b | featureApplicability |
1.0 | |
Moving Buildings / int_30d9627b | featureConfidence |
1.0 | |
The Hitchhiker's Guide to the Galaxy (1978) (Radio) | hasFeature |
Moving Buildings / int_30d9627b | |
Moving Buildings / int_396e0331 | type |
Moving Buildings | |
Moving Buildings / int_396e0331 | comment |
In the Classic Disney Short "The New Neighbor", after Donald Duck and Pete's climatic neighborhood battle, Pete is seen sitting on the front porch of his house defeated as it is being towed out of town. | |
Moving Buildings / int_396e0331 | featureApplicability |
1.0 | |
Moving Buildings / int_396e0331 | featureConfidence |
1.0 | |
Classic Disney Shorts | hasFeature |
Moving Buildings / int_396e0331 | |
Moving Buildings / int_3b7abee2 | type |
Moving Buildings | |
Moving Buildings / int_3b7abee2 | comment |
In the Half-Life series, outer walls of combine architecture have a tendency to “walk” and stretch out in a matter that pulverizes and erases whatever was there before, while securing the now flat land for further development. | |
Moving Buildings / int_3b7abee2 | featureApplicability |
1.0 | |
Moving Buildings / int_3b7abee2 | featureConfidence |
1.0 | |
Half-Life (Video Game) | hasFeature |
Moving Buildings / int_3b7abee2 | |
Moving Buildings / int_44fe781e | type |
Moving Buildings | |
Moving Buildings / int_44fe781e | comment |
Neon Genesis Evangelion. The buildings of New Tokyo-3 can retract underground into the GeoFront in the event of an attack by the Angels. | |
Moving Buildings / int_44fe781e | featureApplicability |
1.0 | |
Moving Buildings / int_44fe781e | featureConfidence |
1.0 | |
Neon Genesis Evangelion | hasFeature |
Moving Buildings / int_44fe781e | |
Moving Buildings / int_468bebb0 | type |
Moving Buildings | |
Moving Buildings / int_468bebb0 | comment |
In the Discworld book, Witches Abroad, Mrs. Gogol's home in the swamp grows four legs and walks around as needed. It's a reference to Baba Yaga's house on chicken legs, but because it's in a swamp Mrs. Gogol's house has duck legs instead. | |
Moving Buildings / int_468bebb0 | featureApplicability |
1.0 | |
Moving Buildings / int_468bebb0 | featureConfidence |
1.0 | |
Discworld | hasFeature |
Moving Buildings / int_468bebb0 | |
Moving Buildings / int_4bc3fa15 | type |
Moving Buildings | |
Moving Buildings / int_4bc3fa15 | comment |
Although they don't move from place to place, the military and prison forts on Gahreesen in Uru: Ages Beyond Myst constantly rotate on an axis, to foil any unauthorized attempts to link in or out of specific rooms. | |
Moving Buildings / int_4bc3fa15 | featureApplicability |
1.0 | |
Moving Buildings / int_4bc3fa15 | featureConfidence |
1.0 | |
Uru: Ages Beyond Myst (Video Game) | hasFeature |
Moving Buildings / int_4bc3fa15 | |
Moving Buildings / int_531c562b | type |
Moving Buildings | |
Moving Buildings / int_531c562b | comment |
Top Secret! Nick Rivers is aboard a train. It appears to pull away from the station, but as we look out the train's window we see that the station has pulled away from the train. | |
Moving Buildings / int_531c562b | featureApplicability |
1.0 | |
Moving Buildings / int_531c562b | featureConfidence |
1.0 | |
Top Secret! | hasFeature |
Moving Buildings / int_531c562b | |
Moving Buildings / int_54c943b6 | type |
Moving Buildings | |
Moving Buildings / int_54c943b6 | comment |
And then in Stingray (1964) all of the buildings in Marineville can be lowered underground on hydraulic jacks in case of an attack. | |
Moving Buildings / int_54c943b6 | featureApplicability |
1.0 | |
Moving Buildings / int_54c943b6 | featureConfidence |
1.0 | |
Stingray (1964) | hasFeature |
Moving Buildings / int_54c943b6 | |
Moving Buildings / int_5999b1ec | type |
Moving Buildings | |
Moving Buildings / int_5999b1ec | comment |
Xanth: The brass city has a pedestal with a button on top of it that when pressed, causes the buildings to move about. | |
Moving Buildings / int_5999b1ec | featureApplicability |
1.0 | |
Moving Buildings / int_5999b1ec | featureConfidence |
1.0 | |
Xanth | hasFeature |
Moving Buildings / int_5999b1ec | |
Moving Buildings / int_6744d821 | type |
Moving Buildings | |
Moving Buildings / int_6744d821 | comment |
In The Owl House, Hooty is a sentient house that can grow chicken legs to move around, similar to the Baba Yaga's home. | |
Moving Buildings / int_6744d821 | featureApplicability |
1.0 | |
Moving Buildings / int_6744d821 | featureConfidence |
1.0 | |
The Owl House | hasFeature |
Moving Buildings / int_6744d821 | |
Moving Buildings / int_69843f52 | type |
Moving Buildings | |
Moving Buildings / int_69843f52 | comment |
The titular Monster House at the climax uses trees as makeshift legs to uproot itself and chase the protagonists through the neighborhood. | |
Moving Buildings / int_69843f52 | featureApplicability |
1.0 | |
Moving Buildings / int_69843f52 | featureConfidence |
1.0 | |
Monster House | hasFeature |
Moving Buildings / int_69843f52 | |
Moving Buildings / int_6ac55ec7 | type |
Moving Buildings | |
Moving Buildings / int_6ac55ec7 | comment |
In Dungeons & Dragons' Stronghold Builder's Guidebook has locomotion as a feature for a fortress as an option. how fast and what kind of movement depends on what your willing to pay. | |
Moving Buildings / int_6ac55ec7 | featureApplicability |
1.0 | |
Moving Buildings / int_6ac55ec7 | featureConfidence |
1.0 | |
Dungeons & Dragons (Tabletop Game) | hasFeature |
Moving Buildings / int_6ac55ec7 | |
Moving Buildings / int_6e966e7e | type |
Moving Buildings | |
Moving Buildings / int_6e966e7e | comment |
An "aftersmash" issue of World War Hulk starring Damage Control has the Empire State Building come to life because it was rebuilt with psychoreactive shadowstone from the Sakaaran invaders. Failing to prevent it from getting up to explore the world, they affix it with a giant hover platform so it can leave on yearly vacation. | |
Moving Buildings / int_6e966e7e | featureApplicability |
1.0 | |
Moving Buildings / int_6e966e7e | featureConfidence |
1.0 | |
World War Hulk (Comic Book) | hasFeature |
Moving Buildings / int_6e966e7e | |
Moving Buildings / int_7529056 | type |
Moving Buildings | |
Moving Buildings / int_7529056 | comment |
In Super Mario World, after clearing Ludwig Von Koopa's castle, Mario's pulls the plunger to destroy it, but instead the whole thing lifts off into the sky like a rocket, only for it to crash into the hill in the background afterwards. | |
Moving Buildings / int_7529056 | featureApplicability |
1.0 | |
Moving Buildings / int_7529056 | featureConfidence |
1.0 | |
Super Mario World (Video Game) | hasFeature |
Moving Buildings / int_7529056 | |
Moving Buildings / int_77452922 | type |
Moving Buildings | |
Moving Buildings / int_77452922 | comment |
Pokémon the Series: Diamond and Pearl: In the episode "A Staravia is Born!", Team Rocket has a wooden house base that sits on a top of a giant mecha buried underneath. They use this mecha to recaptured the escaped Flying-type Pokémon and because it's made of wood, Pikachu's Thunderbolt can't harm it. Too bad they didn't account for the fact that wood is a lot more frail than metal, which proves to be the mecha's downfall when the ground underneath it gives way. | |
Moving Buildings / int_77452922 | featureApplicability |
1.0 | |
Moving Buildings / int_77452922 | featureConfidence |
1.0 | |
Pokémon the Series: Diamond and Pearl | hasFeature |
Moving Buildings / int_77452922 | |
Moving Buildings / int_7b68eb70 | type |
Moving Buildings | |
Moving Buildings / int_7b68eb70 | comment |
The Mega Man (Ruby-Spears) episode "Campus Commandos" climaxed with Dr. Wily using an anti-gravity ray to steal a government building and carry it off. Mega Man eventually took back the ray to return the building. | |
Moving Buildings / int_7b68eb70 | featureApplicability |
1.0 | |
Moving Buildings / int_7b68eb70 | featureConfidence |
1.0 | |
Mega Man (Ruby-Spears) | hasFeature |
Moving Buildings / int_7b68eb70 | |
Moving Buildings / int_7d5e43b0 | type |
Moving Buildings | |
Moving Buildings / int_7d5e43b0 | comment |
The Goodies. In "The Race", our heroes enter the 24 Hours of Le Mans but don't have a car, so Graham Garden turns their office into one, after an early attempt to build a car from scratch is sabotaged by an evil competitor. | |
Moving Buildings / int_7d5e43b0 | featureApplicability |
1.0 | |
Moving Buildings / int_7d5e43b0 | featureConfidence |
1.0 | |
The Goodies | hasFeature |
Moving Buildings / int_7d5e43b0 | |
Moving Buildings / int_7e438bd1 | type |
Moving Buildings | |
Moving Buildings / int_7e438bd1 | comment |
In Howl's Moving Castle, the titular castle walks around on giant mechanical legs, powered by some combination of magic and steampunk. | |
Moving Buildings / int_7e438bd1 | featureApplicability |
1.0 | |
Moving Buildings / int_7e438bd1 | featureConfidence |
1.0 | |
Howl's Moving Castle | hasFeature |
Moving Buildings / int_7e438bd1 | |
Moving Buildings / int_85f0d3f0 | type |
Moving Buildings | |
Moving Buildings / int_85f0d3f0 | comment |
In Howl's Moving Castle, Howl's castle glides across the ground with no visible means of propulsion. (Not like a hovercraft — more like an unseen hand was trying to hold it a bit above the ground while pulling it in the desired direction, causing it to smash into rocks or tree stumps, bounce off the ground at times and generally behave as if its motive force didn't especially care either about damage to the castle's exterior or the effects of the ride on the castle's inhabitants. This is actually several clues as to the nature of the castle rolled into one.) | |
Moving Buildings / int_85f0d3f0 | featureApplicability |
1.0 | |
Moving Buildings / int_85f0d3f0 | featureConfidence |
1.0 | |
Howl's Moving Castle | hasFeature |
Moving Buildings / int_85f0d3f0 | |
Moving Buildings / int_86814e56 | type |
Moving Buildings | |
Moving Buildings / int_86814e56 | comment |
Final Fantasy VI: Early in, it's shown that Figaro Castle is capable of submerging. It's also capable of moving while submerged, which is how the party gets to the town of South Figaro. After the Wham Episode, it gets stuck underground while trying to avoid Kefka destroying the world, and you have to go into its engine room and kill the Combat Tentacles that have seized the engines. | |
Moving Buildings / int_86814e56 | featureApplicability |
1.0 | |
Moving Buildings / int_86814e56 | featureConfidence |
1.0 | |
Final Fantasy VI (Video Game) | hasFeature |
Moving Buildings / int_86814e56 | |
Moving Buildings / int_86c3beca | type |
Moving Buildings | |
Moving Buildings / int_86c3beca | comment |
In Girl Genius the buildings in the city of Mechanicsburg shift and slide to new positions, such as two houses sliding together to close and alley full of invading troops or even be launched at invaders. | |
Moving Buildings / int_86c3beca | featureApplicability |
1.0 | |
Moving Buildings / int_86c3beca | featureConfidence |
1.0 | |
Girl Genius (Webcomic) | hasFeature |
Moving Buildings / int_86c3beca | |
Moving Buildings / int_87cf8985 | type |
Moving Buildings | |
Moving Buildings / int_87cf8985 | comment |
The Widening Gyre, a steampunk setting for HeroSystem, has several Walking Towns. If danger approaches, the entire town can unfold legs and leave the area. | |
Moving Buildings / int_87cf8985 | featureApplicability |
1.0 | |
Moving Buildings / int_87cf8985 | featureConfidence |
1.0 | |
Champions (Tabletop Game) | hasFeature |
Moving Buildings / int_87cf8985 | |
Moving Buildings / int_89b04b56 | type |
Moving Buildings | |
Moving Buildings / int_89b04b56 | comment |
Professor Nimnul from Chip 'n Dale Rescue Rangers once invented flying carpets and used them to steal what was placed on them. The Rangers had the brilliant idea to nail these carpets down to prevent this. So, Nimnul turns up the power resulting in an entire mansion lifting off. | |
Moving Buildings / int_89b04b56 | featureApplicability |
1.0 | |
Moving Buildings / int_89b04b56 | featureConfidence |
1.0 | |
ChipAndDaleRescueRangers | hasFeature |
Moving Buildings / int_89b04b56 | |
Moving Buildings / int_8b957d5d | type |
Moving Buildings | |
Moving Buildings / int_8b957d5d | comment |
Life, the Universe and Everything: On one planet, a party was going so well that the party-goers wished it would never end. As it turned out, several of them were rocket engineers. The next morning, the building the party took place in was airborne. It's still going generations later, though the people at the party have gotten steadily more inbred due to a limited gene pool; the rockets are seemingly kept intact by an engineering Cargo Cult, and the party sustains itself by raiding farms it passes over. | |
Moving Buildings / int_8b957d5d | featureApplicability |
1.0 | |
Moving Buildings / int_8b957d5d | featureConfidence |
1.0 | |
Life, the Universe and Everything | hasFeature |
Moving Buildings / int_8b957d5d | |
Moving Buildings / int_8baa6b4d | type |
Moving Buildings | |
Moving Buildings / int_8baa6b4d | comment |
Double Dragon Neon: Skullmaggedon's dojo turns out to be a rocket dojo and takes off into space shortly after you enter it. This may be your first clue this Double Dragon game isn't to be taken as seriously as the previous ones. | |
Moving Buildings / int_8baa6b4d | featureApplicability |
1.0 | |
Moving Buildings / int_8baa6b4d | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Moving Buildings / int_8baa6b4d | |
Moving Buildings / int_90e2f673 | type |
Moving Buildings | |
Moving Buildings / int_90e2f673 | comment |
BattleTech has Mobile Structures, which are Exactly What It Says on the Tin: massive buildings built on enormous tank treads. The technology to make them originated in the Star League, and like so much else was largely lost during the Succession Wars. However, Comstar, and therefore the Word of Blake, retained this knowledge. It's largely Awesome, but Impractical since Mobile Structures are slow, impossible to take off-planet, and so expensive that you could easily build and garrison multiple standard bases. | |
Moving Buildings / int_90e2f673 | featureApplicability |
1.0 | |
Moving Buildings / int_90e2f673 | featureConfidence |
1.0 | |
BattleTech (Tabletop Game) | hasFeature |
Moving Buildings / int_90e2f673 | |
Moving Buildings / int_967347ea | type |
Moving Buildings | |
Moving Buildings / int_967347ea | comment |
Ohtori Academy is this in Adolescence of Utena. | |
Moving Buildings / int_967347ea | featureApplicability |
1.0 | |
Moving Buildings / int_967347ea | featureConfidence |
1.0 | |
Revolutionary Girl Utena | hasFeature |
Moving Buildings / int_967347ea | |
Moving Buildings / int_a183d57f | type |
Moving Buildings | |
Moving Buildings / int_a183d57f | comment |
In Futurama: The Beast with a Billion Backs, there's an apartment block where the apartments rise and fall, like elevators. | |
Moving Buildings / int_a183d57f | featureApplicability |
1.0 | |
Moving Buildings / int_a183d57f | featureConfidence |
1.0 | |
Futurama | hasFeature |
Moving Buildings / int_a183d57f | |
Moving Buildings / int_a289a6cd | type |
Moving Buildings | |
Moving Buildings / int_a289a6cd | comment |
The final boss of Sunset Overdrive is the FizzCo HQ Building as a mech piloted by an evil AI. | |
Moving Buildings / int_a289a6cd | featureApplicability |
1.0 | |
Moving Buildings / int_a289a6cd | featureConfidence |
1.0 | |
Sunset Overdrive (Video Game) | hasFeature |
Moving Buildings / int_a289a6cd | |
Moving Buildings / int_a825da3e | type |
Moving Buildings | |
Moving Buildings / int_a825da3e | comment |
Magic: The Gathering has several examples. A commonly revisited mechanic are, "man-lands," Land cards that have abilities that let them become a creature (usually temporarily, though Stalking Stones does so permanently). Art typically depicts a landscape assembling into ambulatory form. Many spells will turn lands into 0/0 creatures with some number of stat-fortifying counters on them (Battle for Zendikar even used this as a named mechanic, Awaken). Some of these cards, like Awakening of Vitu-Ghazi (the guild hall of Ravnica's Selesnya Conclave), depict a building getting up. Eldritch Moon featured the Meld mechanic, where two specific double-faced cards could merge into a single, double-sized permanent. One of these is Hanweir, the Writhing Township, depicting the village of Hanweir crawling across an open field, courtesy of an intruding Eldritch Abomination. |
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Moving Buildings / int_a825da3e | featureApplicability |
1.0 | |
Moving Buildings / int_a825da3e | featureConfidence |
1.0 | |
Magic: The Gathering (Tabletop Game) | hasFeature |
Moving Buildings / int_a825da3e | |
Moving Buildings / int_a849cfab | type |
Moving Buildings | |
Moving Buildings / int_a849cfab | comment |
James Blish's Cities in Flight novels take this to its (il)logical conclusion by having entire cities fitted with antigravity and faster than light propulsion. The idea of flying cities was later used in a British Airways commercial depicting Manhattan in flight. | |
Moving Buildings / int_a849cfab | featureApplicability |
1.0 | |
Moving Buildings / int_a849cfab | featureConfidence |
1.0 | |
Cities in Flight | hasFeature |
Moving Buildings / int_a849cfab | |
Moving Buildings / int_a8729c90 | type |
Moving Buildings | |
Moving Buildings / int_a8729c90 | comment |
Mike, the evil living building in The Fairly OddParents!. | |
Moving Buildings / int_a8729c90 | featureApplicability |
1.0 | |
Moving Buildings / int_a8729c90 | featureConfidence |
1.0 | |
The Fairly OddParents! | hasFeature |
Moving Buildings / int_a8729c90 | |
Moving Buildings / int_ae0356e0 | type |
Moving Buildings | |
Moving Buildings / int_ae0356e0 | comment |
Courage the Cowardly Dog episode "House Call" has a doctor of sound use Magic Music to draw the Bagge household to him because he's desperate for neighbors. It does this by making the entire house rise up on legs built from its foundation and walk over to his house. | |
Moving Buildings / int_ae0356e0 | featureApplicability |
1.0 | |
Moving Buildings / int_ae0356e0 | featureConfidence |
1.0 | |
Courage the Cowardly Dog | hasFeature |
Moving Buildings / int_ae0356e0 | |
Moving Buildings / int_af566418 | type |
Moving Buildings | |
Moving Buildings / int_af566418 | comment |
An instance of this happens in Ben 10: Ultimate Alien where sentient buildings (which later grow teeth) attack Kevin. These were somehow created by Elena Validus using the nanochips first seen in Ben 10: Alien Swarm. | |
Moving Buildings / int_af566418 | featureApplicability |
1.0 | |
Moving Buildings / int_af566418 | featureConfidence |
1.0 | |
Ben 10: Ultimate Alien | hasFeature |
Moving Buildings / int_af566418 | |
Moving Buildings / int_ba30aab4 | type |
Moving Buildings | |
Moving Buildings / int_ba30aab4 | comment |
Krull: The Beast's Black Fortress flies, floats and teleports at his command. It never stays for too long nor in the same place twice when put down, necessitating the good guys finding a seer who can tell them it's next location. | |
Moving Buildings / int_ba30aab4 | featureApplicability |
1.0 | |
Moving Buildings / int_ba30aab4 | featureConfidence |
1.0 | |
Krull | hasFeature |
Moving Buildings / int_ba30aab4 | |
Moving Buildings / int_bac7740b | type |
Moving Buildings | |
Moving Buildings / int_bac7740b | comment |
In The Jerk, Navin attempts to prevent a car full of thieves from escaping before he can call the cops by tying a rope between their car and the side of a building. When they drive off anyway, they end up dragging half the building away with them. And it's a church. With a wedding being celebrated, and the groom and bride trapped in different parts. | |
Moving Buildings / int_bac7740b | featureApplicability |
1.0 | |
Moving Buildings / int_bac7740b | featureConfidence |
1.0 | |
The Jerk | hasFeature |
Moving Buildings / int_bac7740b | |
Moving Buildings / int_c433d063 | type |
Moving Buildings | |
Moving Buildings / int_c433d063 | comment |
Final Fantasy: Final Fantasy VI: Early in, it's shown that Figaro Castle is capable of submerging. It's also capable of moving while submerged, which is how the party gets to the town of South Figaro. After the Wham Episode, it gets stuck underground while trying to avoid Kefka destroying the world, and you have to go into its engine room and kill the Combat Tentacles that have seized the engines. In Final Fantasy VIII, Balamb Garden and Galbadia Garden are buildings that can fly. |
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Moving Buildings / int_c433d063 | featureApplicability |
1.0 | |
Moving Buildings / int_c433d063 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Moving Buildings / int_c433d063 | |
Moving Buildings / int_c511c682 | type |
Moving Buildings | |
Moving Buildings / int_c511c682 | comment |
Asterix: In Asterix in Spain, as a parody of modern day tourists with caravans, the various tourists waiting for the Spanish border all have houses on wheels, pulled by horses. | |
Moving Buildings / int_c511c682 | featureApplicability |
1.0 | |
Moving Buildings / int_c511c682 | featureConfidence |
1.0 | |
Asterix (Comic Book) | hasFeature |
Moving Buildings / int_c511c682 | |
Moving Buildings / int_c5549725 | type |
Moving Buildings | |
Moving Buildings / int_c5549725 | comment |
Maul: Lockdown: This is Cog Hive Seven's specialty as the warden can shift the prisoner cells around till they connect with that of another prisoner. Then the deathmatch begins. | |
Moving Buildings / int_c5549725 | featureApplicability |
1.0 | |
Moving Buildings / int_c5549725 | featureConfidence |
1.0 | |
Maul: Lockdown | hasFeature |
Moving Buildings / int_c5549725 | |
Moving Buildings / int_c95e9d87 | type |
Moving Buildings | |
Moving Buildings / int_c95e9d87 | comment |
In Up, Carl turns his home into a makeshift airship by tying thousands of ballons to it. | |
Moving Buildings / int_c95e9d87 | featureApplicability |
1.0 | |
Moving Buildings / int_c95e9d87 | featureConfidence |
1.0 | |
Up | hasFeature |
Moving Buildings / int_c95e9d87 | |
Moving Buildings / int_cac1f772 | type |
Moving Buildings | |
Moving Buildings / int_cac1f772 | comment |
CSI had an episode where someone literally stole a house and dumped it in the desert. | |
Moving Buildings / int_cac1f772 | featureApplicability |
1.0 | |
Moving Buildings / int_cac1f772 | featureConfidence |
1.0 | |
CSI | hasFeature |
Moving Buildings / int_cac1f772 | |
Moving Buildings / int_ce052e51 | type |
Moving Buildings | |
Moving Buildings / int_ce052e51 | comment |
Spellbreaker: The Baba Yaga's hut can be explored by adventurers in order to find a magical clue ), although whomever attempting an entry will need to fight and defeat the crow's foot first. | |
Moving Buildings / int_ce052e51 | featureApplicability |
1.0 | |
Moving Buildings / int_ce052e51 | featureConfidence |
1.0 | |
Spellbreaker | hasFeature |
Moving Buildings / int_ce052e51 | |
Moving Buildings / int_ce700ce5 | type |
Moving Buildings | |
Moving Buildings / int_ce700ce5 | comment |
In the Baba Yaga DLC in Rise of the Tomb Raider, the Baba Yaga's house is a boss fight. It turns out to be a house with makeshift bird legs on a pulley system, which looks real to you because of the hallucinogen you get dosed with upon entering the area. | |
Moving Buildings / int_ce700ce5 | featureApplicability |
1.0 | |
Moving Buildings / int_ce700ce5 | featureConfidence |
1.0 | |
Rise of the Tomb Raider (Video Game) | hasFeature |
Moving Buildings / int_ce700ce5 | |
Moving Buildings / int_d252afd1 | type |
Moving Buildings | |
Moving Buildings / int_d252afd1 | comment |
Secret Magic Control Agency: Baba Yaga's hut, of course, has a pair of chicken legs on which it can walk around. When Gretel sets it afire during their escape, the hut begins to panic and run about the swamp wildly, before tossing itself upside down into the water. | |
Moving Buildings / int_d252afd1 | featureApplicability |
1.0 | |
Moving Buildings / int_d252afd1 | featureConfidence |
1.0 | |
Secret Magic Control Agency | hasFeature |
Moving Buildings / int_d252afd1 | |
Moving Buildings / int_d894c92 | type |
Moving Buildings | |
Moving Buildings / int_d894c92 | comment |
Norwegein duo Ylvis's show I kveld med Ylvis translation Tonight with Ylvis had two segments Dagens Spørsmål translation Today's Question and Tid for Hobby translation Time for Hobbies apparently set in one of these.note They're actually inside the back of a moving truck disguised as a building interior, as shown at the end of one of the episodes. They show mundane tasks being preformed (such as setting up a tent and hammock, or replacing a light in a chandelier) whilst constantly losing balance and being tossed about as the room they're in swerves and shifts about, and not acknowledging the inexplicable motion at any point. Hilarity Ensues. | |
Moving Buildings / int_d894c92 | featureApplicability |
1.0 | |
Moving Buildings / int_d894c92 | featureConfidence |
1.0 | |
Ylvis (Music) | hasFeature |
Moving Buildings / int_d894c92 | |
Moving Buildings / int_e1c2dccd | type |
Moving Buildings | |
Moving Buildings / int_e1c2dccd | comment |
In Eastern European folklore and legend, the witch Baba Yaga has a house that can walk around on giant chicken legs. This house has shown up in a number of adaptations. | |
Moving Buildings / int_e1c2dccd | featureApplicability |
1.0 | |
Moving Buildings / int_e1c2dccd | featureConfidence |
1.0 | |
Baba Yaga | hasFeature |
Moving Buildings / int_e1c2dccd | |
Moving Buildings / int_e5964cdb | type |
Moving Buildings | |
Moving Buildings / int_e5964cdb | comment |
Chess: Rooks, represented as towers, are able to zip around the board as they please. | |
Moving Buildings / int_e5964cdb | featureApplicability |
1.0 | |
Moving Buildings / int_e5964cdb | featureConfidence |
1.0 | |
Chess (Tabletop Game) | hasFeature |
Moving Buildings / int_e5964cdb | |
Moving Buildings / int_eaebcae5 | type |
Moving Buildings | |
Moving Buildings / int_eaebcae5 | comment |
The World Space Headquarters complex in Fireball XL5 incorporates a control tower that rotates for no very obvious reason except Rule of Cool. | |
Moving Buildings / int_eaebcae5 | featureApplicability |
1.0 | |
Moving Buildings / int_eaebcae5 | featureConfidence |
1.0 | |
Fireball XL5 | hasFeature |
Moving Buildings / int_eaebcae5 | |
Moving Buildings / int_eb6719f6 | type |
Moving Buildings | |
Moving Buildings / int_eb6719f6 | comment |
In Final Fantasy VIII, Balamb Garden and Galbadia Garden are buildings that can fly. | |
Moving Buildings / int_eb6719f6 | featureApplicability |
1.0 | |
Moving Buildings / int_eb6719f6 | featureConfidence |
1.0 | |
Final Fantasy VIII (Video Game) | hasFeature |
Moving Buildings / int_eb6719f6 | |
Moving Buildings / int_ef7b3325 | type |
Moving Buildings | |
Moving Buildings / int_ef7b3325 | comment |
A classic Fantastic Four issue has the Baxter Building get launched into space like a rocket as part of a scheme by Doctor Doom. | |
Moving Buildings / int_ef7b3325 | featureApplicability |
1.0 | |
Moving Buildings / int_ef7b3325 | featureConfidence |
1.0 | |
Fantastic Four / Comicbook | hasFeature |
Moving Buildings / int_ef7b3325 | |
Moving Buildings / int_f8a2cb3f | type |
Moving Buildings | |
Moving Buildings / int_f8a2cb3f | comment |
Seveneves: The habitats on the Great Chain keep rotating to simulate gravity. The Eye itself constantly moves around the Ring Habitat, acting as a form of transport. The Cradle, being a counterweight attached to the Eye, is essentially a floating town that moves above the surface of Earth. It gets parked in sockets from time to time. |
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Moving Buildings / int_f8a2cb3f | featureApplicability |
1.0 | |
Moving Buildings / int_f8a2cb3f | featureConfidence |
1.0 | |
Seveneves | hasFeature |
Moving Buildings / int_f8a2cb3f | |
Moving Buildings / int_f8d75ff5 | type |
Moving Buildings | |
Moving Buildings / int_f8d75ff5 | comment |
Mortal Engines: In the prequel series, which documents the rise of Municipal Darwinism and the setting's Mobile Cities, various smaller-scale variations on the theme can be seen. In A Web of Air we see the funicular houses of Mayda, which rise and fall on diagonal tracks up and down the valley the city is set in. In the same book, the previously static city of London lumbers gradually to its, uh, wheels and tracks. | |
Moving Buildings / int_f8d75ff5 | featureApplicability |
1.0 | |
Moving Buildings / int_f8d75ff5 | featureConfidence |
1.0 | |
Mortal Engines | hasFeature |
Moving Buildings / int_f8d75ff5 | |
Moving Buildings / int_fa00b130 | type |
Moving Buildings | |
Moving Buildings / int_fa00b130 | comment |
Spongebob Squarepants: One episode has Squidward installing an advanced security system. When Squidward accidentally sets it off, the whole building grows arms and feet and starts attacking Bikini Bottom. In the episode "Secret Box", Patrick says that no one must know what's in the box, "not even... Squidward's house!" And sure enough, the house is leaning in to listen. |
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Moving Buildings / int_fa00b130 | featureApplicability |
1.0 | |
Moving Buildings / int_fa00b130 | featureConfidence |
1.0 | |
SpongeBob SquarePants | hasFeature |
Moving Buildings / int_fa00b130 | |
Moving Buildings / int_fcfa999b | type |
Moving Buildings | |
Moving Buildings / int_fcfa999b | comment |
In FLCL episode 1 "Fooly Cooly", when Haruko attacks Naota insde the hospital, the building starts moving around and finally jumps into the air and falls back to the ground. | |
Moving Buildings / int_fcfa999b | featureApplicability |
1.0 | |
Moving Buildings / int_fcfa999b | featureConfidence |
1.0 | |
FLCL | hasFeature |
Moving Buildings / int_fcfa999b |
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