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Multicultural Alien Planet

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A common decision that creators must make when worldbuilding is if each planet is going to have a culture that spans the entire world, or if they have distinct ethnicities, cultures, and traditions.
This is the latter. Either the writer is attempting to avert or soften the traditional Planet of Hats methodology, or they enjoy Worldbuilding itself. Planets are unlikely to be as heterogeneous as modern humanity — most writers have trouble working that with humanity itself — but there will be more than one defining characteristic for each race. The goal is to make each race as interesting and deep as a three-dimensional character, instead of a flat template to apply to any character from that race.
This trope is most notable for its appearance in Science Fiction; however, it also appears in other Speculative Fiction. In a science fiction work with only humans, this trope applies when multiple cultures appear in any given area, such as a Space Station or a planet. In a Fantasy story with fantastic races, this trope applies when there are different ethnicities or cultures within the races, such as more than one type of elf or more than one type of goblin. A given work may mix and match the tropes, giving Planet of Hats treatment to the villainous races, and Multicultural Alien Planet treatment to the heroic races. If a work has the same alien race on five planets, and each planet has a different ethnicity, then the creator is using both. Often helps contribute to an Ungovernable Galaxy.
A Planetary Romance is much more likely to go this route than a Space Opera, since the planetary romance focuses on a single planet. Flash Gordon's Mongo and John Carter's Barsoom are two classic examples.
Examples of this trope are species with a tendency to possess diverse and varied cultures. There may be cultural or societal divisions, and ambitious writers might even suggest different languages among members of the same species. However, given the tendency to skip alien languages altogether, some will simply invoke Aliens of London and settle for giving alien species different accents or speech patterns. (Note: If the diversity is only in accents, the example belongs on Aliens of London, not here).

Examples
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Predators (and by extension, the rest of the series): The Predators have different tribes who have been at war with one another. We see at least two. They also have two different subspecies, given their similar but distinct appearances in the film, with the majority being smaller, lighter-skinned phenotypes.
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Rihannsu: The Romulans are described as having a number of variation on their overarching culture. Upon settlement the main division was between the mainstream culture, a warlike and relatively isolationist group from ch'Havran (Remus), and the Ship Clans, but by the 23rd century most differences on the Twin Worlds have lessened... And been replaced by dozens from the emigration on the new Romulan worlds, while descendants of the Ship Clans tend to be discriminated by the central authorities.
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Star Trek: Deep Space Nine Relaunch: The Andorians and Bajorans, at least, demonstrate significant cultural differences depending on which region of their planets they originate on. In Worlds of Deep Space Nine: Andor, the differences between Northern and Southern clans (to oversimplify a bit) are an important aspect of the plot. We also learn that "Bajora" originally referred to one nation on Bajor that over the civilization's very long history grew to encompass all Bajorans. The relaunch also explains the differences between Next Generation and Deep Space Nine Trills (ridges vs. spots, transporter allergy, etc.): they're just different ethnic groups among the Trill humanoids.
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Leif & Thorn: A major theme, as the comic not only deals with cultural differences between two of its fantasy countries, but ethnic differences within each country.
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In Star Trek: Enterprise, we meet the Xindi, which are five different species (formerly six, but a war wiped them out). We also find out that in addition to the Andorians, Andoria has the Aenar (blind telepathic pacifist albino Andorians).
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In Dominic Deegan, crossing over with Our Werewolves Are Different, the people of the Winter Archipelago have several different subgroups—werewolves vs. spellwolves, the nobility vs. commoners, young vs. old. When Mookie had one storyline focusing on the nobility, followed by another storyline focusing on their equivalent of wild college kids, he was accused of being "inconsistent" when it was really this trope.
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Alien Nation: The Tenctonese don't have a single all-encompassing culture. In the pilot, for example, Matthew Sikes is initially shocked to discover that his alien neighbor Cathy follows a different religion than that followed by his alien partner George (and George's family), even asking, "You mean you all have different religions?" To the credit of both the character and the writers, Sikes immediately lampshades how ridiculous that question is by saying, "Well, of course. Why not?" However, given that all Tectonese-Americans are descended from some shipwrecked slaves, who tend not to be allowed to preserve much of their own religious and cultural heritage while in bondage, it's not quite so dumb a question as it initially appears.
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The 1990s OVA El-Hazard: The Magnificent World (and its TV sequel) is an almost excessive example: though most of what we see of Roshtaria in El Hazard, as its name suggests, very Arab-esque, the human cast (excluding the Japanese from Earth) are ethnically varied and described as coming from other nations and lands (including dark-skinned redhead Shayla Shayla, whose predecessor and mentor was a fair-skinned blonde, and the marginalized Phantom Tribe). That's before considering the Bugrom, an intelligent nonhuman species whom account for a dominant civilization.
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Serina: Three sapient species evolve on the moon during the middle Ultimocene, two of which possess a number of distinct internal groups:
The social, herbivorous woodcrafters are natives of the souther coastal forests and build complex villages out of trees. Due to their small range, their culture is very homogeneous.
The gravediggers are a solitary, carnivorous species who communicate with art carved on trees on territorial boundaries and hunt by making elaborate traps. Gravediggers are divided into two subspecies, the primary forest-dwelling one and the tundra gravedigger, which is even more solitary, aggressive, and nomadic than their southern cousins. One population of southern gravediggers is later taken in by the woodcrafters and grows more social as a result, becoming its own distinct species after the woodcrafters die out. Eventually, as Serina's glaciation grows more severe, the social gravediggers adopt a marine culture while the tundra and southern gravediggers are pushed into a small strip of habitable land and cease to exist as two distinct populations.
Daydreamers are sapient marine predators who have been living alongside the other two groups for about three million years, over time splitting into different cultures that are even reflected by their phenotypes: a small-beaked ecotype that hunts fish, and a large-beaked ecotype that preys on other dolfinches. The large-beaked predators, the ancestral group, eventually split further into the pastoralists, who live in reclusive communities in shallow waters and herd dim-witted domesticated dolfinches, and the large, heavily built whalers, who live in the deep ocean and prey on larger animals. The whalers themselves diversified into a number of clades and cultures, but the dieoff of large deep-ocean wildlife caused by shrinking seas in the ice age eventually caused most to die off and only left two major clades, the widespread and highly collectivist pelagans and the heavily-built, xenophobic warmongers.
In addition, there are a number of nearly but not fully sapient species, most notably a variety of other dolfinches with intellects comparable to a young child's. Five million years later, one of these species become fully sapient, resulting in the playful, herbivorous, aquatic Greenskeeper, who peacefully coexist with the marine adapted descendants of the gravediggers and the unified descendants of the daydreamers.
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Star Trek: Picard shows Romulans of all sorts of ethnicities, with varying degrees of rubber foreheadedness (providing an explanation for the species' evolving makeup over the years). And that's not even getting into their culture's various cults, clans, religious orders, secret societies...
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Befitting its tabletop inspiration, the Record of Lodoss War anime prominently features local human kingdoms with obvious European and North African influences, alongside more eastern nomadic tribes. And of course, they're joined by at least two races of elves, a large dwarven kingdom, and many other mainstays of the genre.
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Star Trek: Discovery expands the Klingon Great Houses from being merely clans in a Feudal Future into distinct ethnic groups with different homeworlds, facial features, and cultural practices (the ones predominant in pre-release material that "bury" their dead on the exterior of their flagship are all from the House of T'Kuvma).
We also see that Qo'noS, his home planet, is not inhabited only by Klingons, but there is also a province where Orion immigrants live and even some renegade humans.
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Humanx Commonwealth:
Icerigger presents multiple cultures of Tran, from the nomadic ice-sea ravagers of the Horde to the feudal inhabitants of various rocky islands, with the occasional Wacky Wayside Tribe of religious fanatics tossed into the mix. And then there's the Saiia, a relic population from a steam-warmed volcanic valley who are still adapted to Tran-ky-ky's millennial summers, not its current winter).
The Howling Stones takes place on planet Senisran, an ocean world with a myriad of archipelagos and scattered islands, each with its own culture and customs. The sheer number of nations represents a challenge to representatives of the Humanx Commonwealth and the AAnn Empire, each trying to forge diplomatic relations with as many islands as possible.
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RWBY: Remnant is a Constructed World that blends all sorts of cultures together including French, Greek, and Chinese. Many characters have names from different languages (with the four leads Ruby Rose, her sister Yang Xiao Long, Weiss Schnee, and Blake Belladonna being prime examples) without any apparent correlation to their kingdom of origin, ethnic background, etc. The animesque mukokuseki art-style makes it impossible to tell the difference between races anyway, if Remnant even has racial differences besides "human or Faunus" (which is blurred by some Faunus being half-human).
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Eberron, since it rejects Always Chaotic Evil outside of situations where alignments are magically imposed (such as lycanthropes, vampires or outsiders), often has multiple worked-out societies for races that other worlds might treat as unrelentingly hostile; after all, it's a lot easier to justify fleshing out a culture if those cultural distinctions might actually mean something. As an illustration, it has at least two distinct goblin cultures (the Darguuni, who have a rough-and-tumble, often brutal nation that's recently been established, and the Kech Dhakaan, survivors of the long-lost goblinoid empire emerging from their Fallout-esque vaults) and two main orcish cultures (the orcs of the Shadow Marches have little in common with the Jhorash'tar orcs of the Mror Holds), and three drow cultures (the tribal Vulkoori and their traditions of spirit worship, the pyromantic Sulatar, and the shadowy, suberranean Umbragen).
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A Changed World: Eleya and Gaarra explain that "Bajoran" is the species, while "Bajora" is an ethnic or cultural group that conquered the others (and apparently renamed the species and planet after themselves: Beat the Drums of War by the same author had a Precursor refer to Eleya as an Inshal'halan). Eleya is Kendran, while Gaarra is half-Dahkuri. The modern Bajoran language, Bajor'la, is a simplified version of the Bajora tongue Bajor'ara that the Bajora taught to their conquests.
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Hamster's Paradise:
The first sapient creature to evolve on the planet is the harmster, a naturally sadistic and bloodthirsty species who completely lack empathy and only live in social groups out of pragmatism. Despite this, they are split up into four different species with their own physical attributes and each species contains their own distinct cultural and ethnic groups.
The savannah harmsters are the most widespread species with red fur and rounded features that are split into four different cultures. The sport hunting Arcuterran Nomads. The Pyromaniacs who are sadistic even by harmster standards and use fire to hunt their prey, to the point where they practically worship it. The fanatical Blood Sun Zealots who are a Pyromaniac offshoot that worship the planet's red sun as a god and appease it by burning other harmsters alive. And the Raft Raiders who prowl the oceans on small rafts where they subsist by hunting sea life or raiding other harmsters.
The matriarch harmsters are the most divergent of the harmsters due to living on the isolated subcontinent of Mesoterra which resulted in females that are much larger and more aggressive than the males and come in three cultures. The Hamazons are savage jungle dwellers that have a rivialry with the ripperoos (vicious, intelligent apex predators the harmsters originally evolved from) and try to exterminate them on sight. The Ripper Sisterhood are plains dwellers that worship the ripperoos as death gods and placate them with sacrifices. Finally, there are the Badland Bandits who live in the harsh Mesoterran deserts which left them with a ruthlessly pragmatic worldview focusing on day-to-day survival with no room for spiritualism.
The Mountain Harmsters are the smallest, least advanced and most peaceful of the harmsters due to starting out in the mountains which have sparse resources but also little competition. They're divided into the Mountain Cavehams which live a simple hunter-gatherer lifestyle in their mountain home and the Pastoral Herdsters live in the southern grasslands and are slightly more advanced and herd the pig-like bumbaas for meat.
Lastly there are the Tundra Harmsters that live in the cold northern tundras. This harsh location caused them to become the most innovative and technologically advanced species and they have long since been conquered into a single empire.
Later a harsh cold snap forces the Tundra Harmsters further south where they conquer or destroy the other harmster species and breeding them into subservient animals but not before breeding with them to take their best traits for themselves. Resulting in several new cultures such as the purity obsessed and hybrid hating Purebloods, the calculating and metal working Rockcookers, the maritime Squeakwegs who have greatly expanded on what the Raft Raiders once used, the Hedonistic and complacent Decadents, the nomadic Bruteriders and the feral, cannibalistic Frazettas whose ancestors bred with their brutes in attempt to become stronger.
Another sapient species ended up evolving alongside the harmsters, the primitive yet peaceful splinsters. However, they would only last a few thousand years before the Pyromaniacs exterminated them.
In the Temperocene era, two more sapient species arise from the canid-like baskervilles: the fox-like Northhounds and the wolf-like Southhounds.
The Northhounds are subdivided into eight subspecies: the desert-dwelling drysanders, the riverside fishing riveners, the forest-dwelling woodwolves, the plains-dwelling brownhounds, the proto-agricultural boldmarks, the grassland-hunting talbots, the medicinally-acquainted vulpins, and the nomadic mixens.
The Southhounds are divided into six subspecies: the coastal baywulves, the plains-dwelling plainmanes, the arctic darkears, the pastoral highbrows, the silent but artistic white-eyes, and the multicultural, aggressive and territorial outlanders.
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On Rick and Morty, the title characters and Summer visit a planet controlled by a Hive Mind named Unity, who happens to be Rick's ex. When some of her alien hosts are freed, they pretty much immediately descend into a race war based on the shape of their nipples.
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In Tweeny Witches, the witches and warlocks have three different cultures—Witch Heaven, the all-female valley city state of the Witch Realm; Wizard Kingdom, the technologically-advanced underground capital city of the Warlock Realm; and Miche Village, the barren Fantastic Ghetto for the wizards of the dying old order.
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Junction Point: The planet Ktrit is home to at least four major religions and likely many more minor ones, ethnically diverse populations, prejudices, and an array of family structures.
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In Quentyn Quinn, Space Ranger the eponymous character once informed the Worf stand-in just how inaccurate his idea of his own species was.
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In Sins of a Solar Empire, each faction split in two, the baseline and a Renegade Splinter Faction of radicals who underwent a dramatic paradigm shift, leading to such things as renegade Advent putting aside their old grudge and joining forces with loyalist TEC to fight the still-aggressive loyalist Advent and vengeful renegade TEC, and negotiating with renegade Vasari who want to help humanity run for it before everyone be kill by demons but having to fight through the dickish-as-always loyalist Vasari who want to use the squabbling humans as a buffer between them and the persuing Eldritch Abomination.
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The various races of Final Fantasy XIV tend to be divided into two distinct ethnicities. For example, the Hyur are divided into Midlanders and Highlanders, while the Miqo'te are divided into the Seekers of the Sun and the Keepers of the Moon.
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Homestuck: Alternia, the home planet of the troll race. The trolls are shown to have a diverse culture, with vast differences between the castes that emerge from the "hemospectrum", their variety in blood color and associated physiological traits and societal standing.
The purplebloods are the most homogenous group among the trolls, but only because they differ so much from every other group: They are pretty much through the bank killer clowns and members of a religious juggalo cult.
While most of the troll kids seem to come from a culture that is very similar to the USA, special mention goes to Damara Megido for being from "eastern Alternia". She speaks in Japanese letters, wears a school uniform and has comparatively thin eyes.
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Flash Gordon: Because the strip is set entirely on Mongo and doesn't do any standard planet hopping (at least, not until the strip's later years), Mongo is an incredibly diverse planet.
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Prelude to Foundation: Hari Seldon doesn't believe his psychohistory mathematics can be very useful. He'd need a model so diverse that it's essentially as complicated as the galaxy. R. Daneel Olivaw arranges for him to run throughout the Layered Metropolis of the City Planet Trantor so that he realizes that it fits the description. It has people from the three major ethnicities (Westerners, Southerners, and Easterners) and each of the hundreds of sectors are like a world of their own.
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The first two Warcraft games didn't give much detail of any culture, but appeared to have homogeneous cultures with orcs, trolls and their allies all on one side, and humans, elves, and others on the other. Warcraft 3 changed this, with multiple factions within each group - the orchish Horde was primarily split between those who wanted to go back to their more-or-less peaceful shamanic roots, those who were still under the influence of demons and wanted to conquer the world, and those who weren't under any influence but still wanted to fight everyone else because it was fun. Meanwhile the Alliance had splits between those who just wanted to defend themselves and rebuild, and those who wanted to dominate the world and punish the orcs for attacking, plus a previously unseen race of elves was revealed to be closely related to the earlier ones and didn't quite get along with anyone. By the time of World of Warcraft, practically every region has multiple factions fighting each other, and many of the major plot lines revolve around infighting and leadership battles within a faction rather than an external Big Bad.
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Defiance: A number of Votan species came from the same planet in the now destroyed Votanis system. Castithans and Indogenes were originally from Daribo (though many of the former migrated to Casti when the latter finished terraforming it). And the Irathients, Liberata, and Sensoths are all from Irath, and since the former two were conquered by the Castis they presumably had significant populations on other planets in the system.
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Marvel Universe:
Kree come in two skin-colours, pink and sky blue, the latter looking down on the former. Their original home planet, Hala, is also home to the Cotati, a species of sentient trees, whom the Kree all but wiped out.
Sakar had two distinctive people - the red-skinned Imperials and the grey-skinned Shadow People.
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In most Dungeons & Dragons worlds there are multiple societies of elves and dwarves.
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Done repeatedly in Stargate SG-1. In most cases, the different cultures are at war with one another. Special mention goes to Jonas Quinn's homeworld Langara, which in its first appearance is roughly in the 1950s technologically. The three dominant superpowers are engaged in a Space Cold War with one another, which briefly goes hot after "Shadow Play", resulting in Kelowna dropping a naquadriah bomb on the other two powers' combined armies. This cold war comes to a crashing halt when Anubis invades in search of naquadriah to power a superweapon, and the superpowers pull an Enemy Mine and join with the SGC to repel the invasion. This leads to the formation of a United Nations-like joint ruling council on Langara.
Another prominent example is the planet Tegalus, separated into the Rand Protectorate and the Caledonian Federation. Like Kelowna, Tegalus is in a state of Cold War. However, the arrival of SG-1 causes the Cold War to go hot. In a later episode, a Prior of the Ori arrives to Tegalus and offers the Rand Protectorate the means to destroy the Caledonians in the form of a powerful Kill Sat. While SG-1 manage to stop the satellite from being used against the Caledonians, the peace talks break down, and the two nations nuke one another.
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Dæmorphing: All of the alien races have multiple cultures. For example:
It's mentioned that there are multiple Yeerk and Taxxon languages.
Garz, planet of the Iskoort, is home to all sorts of races who partner with Yoorts.
While most of the canon Andalites belong to a culture called the Great Gardens who terraformed most of their planet, Gafinilan is an Ixilan, who live on an archipelago and make bonsais of their guide trees. Gonrod is a Wurilit, who are discriminated against in the Great Gardens.
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Arrivals from the Dark:
The Kni'lina might be humanity's rival on the galactic stage, but they are not actually a unified race, or even the same exact species. Millennia ago, a global pandemic nearly wiped them out. Only the island populations survived by instituting strict quarantines and developing genetic cures that altered their genomes sufficiently to provide immunity to the disease. However, since each island worked independently, this resulted in slightly different genetic changes, effectively creating subspecies. While not very noticeable, the differences are substantial enough to disallow cross-breeding. The two largest clans (Ni and Poharas) dominate the Kni'lina society. The Poharas are sensitive, religious, and are ruled by an enlightened emperor, while the Ni are technocratic, atheistic, and militaristic. Each of the large clans has their own independent government, and the colonies tend to be settled only by members of a particular clan. During the hostilities with Earth, only the Ni and a number of smaller clans were actually at war with humanity. The Poharas remained neutral. The novel that focuses on the Kni'lina does reveal that this state of affairs is deliberately maintained by both clans, as a significant chunk of the Kni'lina population are the Zinto, who are descendants of the survivors of the plague on the mainland. Being the unmodified root species, they are able to interbreed with any of the subspecies. However, as that would lead to the collapse of the current clan structure, the clans prohibit any union of a Zinto with a member of a clan under the pain of death. The Zinto are also treated as second-class citizens and are not permitted to form their own government.
From a more primitive perspective, the planet Saikat is home to two primitive sentient races: the Terre and the Tazinto. The Terre are cave-dwelling vegetarian gatherers, largely peaceful. The Tazinto are warlike carnivores with a nomadic lifestyle, distrusting of outsiders, and a wolf-like hierarchy. The Tazinto are constantly moving into Terre territory, pushing the Terre to migrate further into a peninsula, while slaughtering any Terre camps they find. It's clear to the offworld observers that the Tazinto will eventually wipe out the Terre, and some are in favor of intervening to save the doomed species (some radical individuals are even advocating for the extermination of the Tazinto). When Ivar visits a Tazinto tribe and speaks with its chief, he learns, to his surprise, that the Tazinto already have a concept of a divine power (something thought impossible for such a primitive race). In fact, this faith is why they wish to wipe out the Terre, believing them to be too much like "real people", figuring that whatever deity hands out gifts might mistake the Terre for the Tazinto and bestow something to them instead of the correct recipients (this mainly stems from their observations that the Terre have double the lifespans of the Tazinto).
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Rise of Legends has the planet Aio with three very different cultures, the Vinci are the Italy of the Renaissance with Steampunk technology based on the designs of Leonardo Da Vinci. Then there are the Alin, an "Arabian Nights" Days-style civiliation with copious amounts of mythological creatures added to the mix. Finally the Cuotl, Mayincatec with advanced technology granted by their alien gods.
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Star Trek: Deep Space Nine had more time to develop the Bajorans, so they wind up getting some of this. For one, we know that they have two religions: the majority worship the Prophets, but some worship the Pah-Wraiths, their Evil Counterparts (though their followers don't interpret them that way). There's also at least one episode that deals with warring tribes who are described as living in a hardscrabble part of the planet, who seem to be at least semi-autonomous of the Bajoran government.
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This trope is hilariously referenced in Mass Effect if Kaidan and Wrex are in an elevator together. Kaidan comments that Wrex isn't what he expected from a krogan.
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A major plot point in Sword of the Stars. Humans thought that all Hivers were hostile and attacked them in retalliation for bombing Earth. Upon finding out that there are as many Hiver cultures as there are Queens and they were basically attacked by the spacebug version of Jason Vorhees, they immediately throw down their guns. Another faction, the Suul'kha, are basically Card-Carrying Villain versions of the normally peaceful Liir-their name basically means "Those Excommunicated for unforgivable crimes."
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Steven Universe: The Gem Homeworld and its colonies have a very diverse Hive Caste System — we've seen over twenty different types (not even counting kinds made by fusion) with tremendous variance in size, shape, and color, and there are doubtlessly many more. They're also divided into three (formerly four) courts depending on which Diamond they serve, though it's not clear how much difference this makes culturally.
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Mass Effect:
The quarian species were originally represented in the first game by one individual, who spoke with a suspiciously Eastern European accent. In the sequel, we are introduced to multiple other quarians. While some share the Eastern European accent of the Token Minority party member, others possess more distinctly British or American accents, and one of them is quite clearly Adam Baldwin. Clearly, the population of the quarian flotilla is drawn from many elements of the species, and each ship has its own subculture.
The Codex suggests that most species still maintain multiple languages, even after however many centuries of interstellar travel. By this point, technology has evolved such that subdermal devices instantly translate other languages into the listener's own, and most everyone seems to have one. That said, quarians are pretty much the only non-human species encountered that have a discernible accent; everyone else (besides Miranda and Zaeed) speaks in a generic North American accent, no matter what language they're speaking or species they belong to.
This trope is hilariously referenced in Mass Effect if Kaidan and Wrex are in an elevator together. Kaidan comments that Wrex isn't what he expected from a krogan.
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Kris Longknife: Used repeatedly among human worlds in the series, usually in a manner allegorizing or directly replicating a political/ethnic/regional schism in American history.
Hikila in Defiant is split between the ethnic Polynesian original settlers, who settled tropical islands intending to reestablish their traditional way of life from Earth, and more numerous refugees from other planets whom they accepted during the Iteeche War, who meant to continue how they lived on their homeworlds and resent the islanders taxing them but not giving them a voice in government. The planet's constitution ends up being written to accommodate the needs of both groups, with the Hikilan queen getting a veto on any measure she views as impinging on the islanders' culture.
New Eden in Audacious is the first extrasolar planet humanity colonized, and has essentially three semiautonomous nations of respectively American, European, and Chinese descent on it (each of which has its own house in the planetary legislature and gets its own powerful vice president). People not descended from those original settlers don't get to vote and form a permanent underclass.
In Undaunted, Texarkana's original settlers made to replicate a rural rancher culture, with the most powerful ranchers named dukes. A later group of settlers built a few industrialized cities, which the ranchers view as a threat.
Greenfeld planets, such as those Kris deals with in Redoubtable, tend to have a largely white (mainly German) ruling class and a more diverse underclass. One book makes a point that Greenfeld troops would have difficulty working covertly on one of their own planets, where Kris's browner Wardhavenites wouldn't. (Kris herself is multiracial, drawn and described as a blonde white woman but stated to have significant Native American ancestry, which is where her surname comes from; her bodyguard/Love Interest Jack Montoya is Latino).
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In Traveller, the Aslan are divided into many different clans with their own parochial customs. The Vargr's ability to organize is largely limited by the leader's charisma, so they've got thousands of polities that rarely last more than a generation or two.
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Star Trek:
Voyager
This is the unofficial In-Universe explanation for Tuvok's skin color — he's from a different stock of Vulcan than most of the ones we've seen. And Tuvok wasn't the first "minority" Vulcan we've seen. At least one of the Vulcan priests seen at the end of Star Trek III: The Search for Spock highly resembles an Asian person from Earth (which makes sense, as the Vulcan in question is played by George Takei, who had apparently always wanted to wear the ears, but never had a chance up until then). And between them was a black Romulan. More recent series have generally gone for entirely race-blind casting for their aliens, so we've seen similar levels of ethnic diversity to humans.
There was this one episode where Chakotay, on his own on a planet, joins a group of humans in an effort to overthrow the lizard-people on the planet. It's two separate regions, two separate cultures. However, the two cultures (Vori and Kradin) are, at their worst, at least equally corrupt and brutal, and at their best equally welcoming, or so it's implied. It's even suggested their customs are similar—they seem to share at least one tradition. So it's a bit of a subversion, really; the two are different, certainly, but ultimately not by that much. We might even go as far as to say Vori-Kradin does have a unified culture under default settings, only it's in a state of civil war at present...
Also is never clear if the Vori are Human Aliens or is just how Chakotai sees them as the Doctor makes clear that all is a similation to make Chakotai hate the Kradi and fight for the Vori, a "sophisticated form of propaganda" as he puts it. The Vori could as well be just like the Predator-like Kradin or not.
In the episode, Hope and Fear, Harry Kim tells Seven of Nine that Earth has hundreds of alien species living on it.
"Blink of an Eye" has Voyager trapped in orbit of a planet where time moves faster, allowing them to see centuries of its development. At one point when the Doctor goes down to the planet, he notes that there are twenty-something countries which are in frequent conflict with each other.
The Next Generation has several episodes in which a planet's resident species is divided into factions in conflict with each other. One episode has a planet with two countries, only one of which wants to join the Federation.
Star Trek: The Original Series
The episode "The Omega Glory" involves a war between two cultures living on the same planet, descended from cultures very similar to Cold War era Americans and Russians.
In another TOS episode ("Let That Be Your Last Battlefield"), there is a war between two different ethnicities from the same planet. (The skin of one is black on the left side and white on the right side of the body, the other one's skin white on the left and black on the right).
"The Cloud Minders" had the world of Ardana, whose inhabitants are divided into two cultures: the elitist inhabitants of Stratos, a flying city, and the Troglytes, who live in the planet's zenite mines. The Stratos dwellers think the Troglytes are an inferior race and treat them like dirt, but they're wrong; the Troglytes are actually being poisoned by the zenite gas in the mines, which causes a decrease in intelligence and an increase in violent tendencies.
In Star Trek: Enterprise, we meet the Xindi, which are five different species (formerly six, but a war wiped them out). We also find out that in addition to the Andorians, Andoria has the Aenar (blind telepathic pacifist albino Andorians).
Star Trek: Deep Space Nine had more time to develop the Bajorans, so they wind up getting some of this. For one, we know that they have two religions: the majority worship the Prophets, but some worship the Pah-Wraiths, their Evil Counterparts (though their followers don't interpret them that way). There's also at least one episode that deals with warring tribes who are described as living in a hardscrabble part of the planet, who seem to be at least semi-autonomous of the Bajoran government.
Star Trek: Discovery expands the Klingon Great Houses from being merely clans in a Feudal Future into distinct ethnic groups with different homeworlds, facial features, and cultural practices (the ones predominant in pre-release material that "bury" their dead on the exterior of their flagship are all from the House of T'Kuvma).
We also see that Qo'noS, his home planet, is not inhabited only by Klingons, but there is also a province where Orion immigrants live and even some renegade humans.
Star Trek: Picard shows Romulans of all sorts of ethnicities, with varying degrees of rubber foreheadedness (providing an explanation for the species' evolving makeup over the years). And that's not even getting into their culture's various cults, clans, religious orders, secret societies...
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Doctor Omega, a 1906 pioneer sci-fi novel by Arnould Galopin involving a trip to Mars. The main Martian species are divided into two castes: a ruling caste and a working caste. Both form the Northern Martian nation, which is at war against a distinct Southern nation. Then we have the primitive savage tribes of the polar regions which belong to the same species but aren't nearly as advanced and have a completely different culture. And then you have at least two other intelligent species: one of humanoid bat-people and one of aquatic reptile men, which are also at war against the land Martians.
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Although it is never called “Planet�, the dimension of Mewni in Star vs. the Forces of Evil is a good example, on the one hand we have the mewmans, who have a culture and technological level similar to that of Medieval Europe, the Johansen, who seem to be a Barbarian Tribe, then there are the monsters, who have their own culture with artistic expressions including painting, sculpture and elaborate dancing, the Waterfolk kingdom, the Lucitor kingdom, which is underground and inhabited by demons, the Pigeon Kingdom inhabited by pigeons smart, and the people of Pie Island, whose culture seems to be based solely on lies, theft and scam.
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Superman Unbound: The planet Laroo has two very distinct species (one resembles green gorillas, and the other is blue and has somewhat conical heads), who fight Brainiac side by side.
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Superman: Over the years and stories like The Krypton Chronicles, Kryptonians have been shown to be as racially diverse as humans. This first came up with Vathlo Island, a thriving black society (modern adaptations sometimes use "Vathlo" as the name of a continent on Krypton). Other continents on the planet include Lurvan, Urrika and Twenx.
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Technic History: Almost every planet considered worth the bother of visiting has political and ethnic divides of various kinds, within races as well as between them. Sometimes they are mainly there for color and other times they are a plot point. The most important one of these is Avalon where Ythrians and Humans jointly found a colony. The main division is between Humans and Ythrians but there are divisions between Ythrians as well. Stories about Avalon stress both that friendship with someone who isn't like oneself is harder work then clichés make it out to be, but that it is worth the trouble.
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The Trigan Empire: The planet-spanning Trigan Empire is made of individual kingdoms/countries with their own rulers. While the main body of the Trigan Empire is Ancient Grome with sci-fi tech there are cultures that range from Mongolian wannabes to the Ottoman Empire to would-be Prince Valiant and even a number of alien invaders were forgiven and incorporated into the empire.
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Star Trek: The Original Series
The episode "The Omega Glory" involves a war between two cultures living on the same planet, descended from cultures very similar to Cold War era Americans and Russians.
In another TOS episode ("Let That Be Your Last Battlefield"), there is a war between two different ethnicities from the same planet. (The skin of one is black on the left side and white on the right side of the body, the other one's skin white on the left and black on the right).
"The Cloud Minders" had the world of Ardana, whose inhabitants are divided into two cultures: the elitist inhabitants of Stratos, a flying city, and the Troglytes, who live in the planet's zenite mines. The Stratos dwellers think the Troglytes are an inferior race and treat them like dirt, but they're wrong; the Troglytes are actually being poisoned by the zenite gas in the mines, which causes a decrease in intelligence and an increase in violent tendencies.
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The Elder Scrolls
Played straight in general throughout the series, and especially in the background lore. Tamriel alone, the continent where each of the games in the series has taken place to date, has multiple races of Men, Mer (Elves), and the Beast Races. Of them, 10 are playable, while some two dozen more appear or are mentioned in background lore, some of which are extinct. Literally all have distinct cultures (mostly a Culture Chop Suey of real world cultures), with those that get more screen time being much more fleshed out.
Further, Men and Mer are not two single races, but four extant races (Imperials, Nords, Bretons, and Redguards for the Men and Altmer/High Elves, Dunmer/Dark Elves, Bosmer/Wood Elves, and Orsimer/Orcs for the Mer) each with enough similarities to to fit within the category, but many differences as well.
There are also cultural differences within the races, notably, the Dunmer are split into the Ashlanders: nomads who worship the Daedra, and the House Dunmer: who worship the Tribunal of Almalexia, Sotha Sil, and Vivec, and who are split into multiple Great Houses, each with their own styles of architecture and fashion
From what is seen in the games themselves, the Beast Races tend to get stuck with a Planet of Hats treatment. However, the lore behind each gives them significant cultural characterization as well. To note:
The Khajiit have numerous sub-species, ranging from some who look like house cats to several varieties of humanoids to large quadrupeds who can be used as Beasts Of Battle. A Khajiit's sub-species is determined not by the sub-species of it's parents, but the phases of Nirn's two moons under which it is born. Thus, the moons hold major significance in Khajiit culture. Khajiit are also known for their merchant caravans, propensity for Moon Sugar and Skooma addiction, and the fact that their language has no word for "rules".
The Argonians are perhaps the most outright alien of the playable races. They are hit hardest by Fantastic Racism, due to the Reptiles Are Abhorrent beliefs of the rest of Tamriel. They also come across, to outsiders at least, as CloudCuckoolanders in part because they tend to "live in the now", and their language has no past or future tense verbs. They worship and are connected to the Hist, sentient and possibly Omniscient trees found in their native home of Black Marsh. Through the Hist, all Argonians are connected to a degree in a Hive Mind-like fashion. (Though those who've lived outside of Black Marsh for extended times tend to become more individualistic and adapt to the other cultures of Tamriel quite well).
For more information on the races of The Elder Scrolls series, please see The Elder Scrolls - Races sub-pages.
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Outsider: Most of the Loroi worlds are culturally and ethnically diverse, as the various populations and cultures that arose there over their pre-spaceflight history still retain varying degrees of presence in the modern day.
Deinar is largely divided between three broad racial groups; the tall and fair Barraid of the western highlands, the tall, dark-skinned Tadan of the central river valleys and the short, wiry and far-scattered Login. These were further divided between multiple nation-states, which warred extensively with each other and remain distinct cultural entities into the modern day.
The Loroi of Perrein, who are generally noted to be of medium height and with darker hair and larger ears than others of their kind, are divided between the ghost-pale people of the dense lowland jungles and the very dark-skinned natives of the highlands that reach above the planet's otherwise omnipresent fungal canopy.
The oceanic world of Taben is split between the natives of the dwarf continent of Beleri, who tend to light skin, yellow eyes, thinness and large noses and have a long tradition of exploration and marine raiding, and those of the Amenal archipelago, who have darker skin and developed an advanced, sophisticated culture early in the planet's history. It does not have a global government like the other Loroi worlds, being split between the Belerid nation and a federation of independent island-states in Amenal.
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Starfinder: Most planets have multiple native sapient species, though usually not as many as lost Golarion. One planet, Akiton, is basically a more overtly fantasy version of Barsoom.
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Green Antarctica is set on Earth with only humans as a sapient species, but the Tsalal and their continent are so alien to the rest of the world that they might as well be another species. The story focuses on more than a dozen different cultures over tens of thousands of years, all with Blue-and-Orange Morality. Each culture has its own hat, most of them horrifying to the audience and the rest of the world.
The Tsalmothua are cannibals.
The Yag are necrophiliacs.
The Zhu believe that God wants to kill them.
The Ptahr are proud warriors who are also rapists and zoophiles.
The Hali are cultured Torture Technicians.
The Ghault are drunkards ruled by a matriarchy.
The Cold Islanders are Always Chaotic Evil, so much so that all the other Tsalal cultures fear them more than anyone else.
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How to Write Badly Well skewers the concept of Planet of Hats by asking if the Ewoks who lived on the other side of Endor from the Death Star wear business suits and read news articles about native exploitation.
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Star Trek: Stargazer: The Gnalish, a race of Lizard Folk of which the Stargazer's chief engineer Phigus Simenon is a member, have three separate subspecies, although they are able to interbreed (or, at least, fertilize the same eggs). Being of the weaker, "middle" subspecies, Simenon's subspecies has learned to be highly resourceful and wily, which helps when you're Picard's chief engineer.
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Marooned: Mars has three sapient races with varied lifestyles.
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Out of the Silent Planet: The inhabitants of Malacandra come in three different species (not counting the energy beings), each with its own language. Furthermore, the sorns (giant feathered humanoids) come in at least two varieties - white (in the mountains) and red (in the deserts), and the hrossa (otter-people) come in at least three races — black, silver, and crested. There might be more, but the viewpoint character wasn't on the planet long enough to tell, as he was vividly aware.
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Warlord of Mars, like the novels it was based upon, had 5 distinct main races: the Red Martians, who are the most predominant and thriving race in Barsoom, the nomadic and warlike Green Martians, the scheming White Martians, the religious Black Martians and the reclusive Yellow Martians.
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Astray 3: The world of the comic is quite rich — we've seen two cultures as of yet, with their own languages, foods and customs.
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World's Greatest Adventures: Mars is depicted as this; Warlord Cassius is only the dictator of the Tharsis Quadrangle, with other regions of Mars being nations unrelated to the Tharsians who have shown no bellicose intentions.
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The Dark Crystal: Thra is inhabited by the ruthless Skeksis, the peaceful Mystics, the nearly extinct Gelflings and the simple, unassuming Podlings. In The Dark Crystal: Age of Resistance, it's show that the ancient Gelflings were divided into seven distinct clans — the cliff-dwelling, stealthy Vapra Clan, the sailors of the Sifa Clan, the isolationist, amphibious Drenchen Clan of the Swamp of Sog, the courageous, forest-dwelling Stonewood Clan, the pale, secretive and cave-dwelling Grottan Clan, the warrior Spriton Clan of the southern grasslands and the desert-dwelling, sandship-sailing Dousan Clan.
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The Cyantian Chronicles: Cyantia is inhabited by at least a dozen different species, both natives and immigrants created from human and animal genes. The immigrants compose four major nations (the Mounty Kingdom, the Alpine territories, the Wolf City-States, and the Fox Empire) and numerous less powerful ones. The natives tend to keep to themselves.
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Chanur Novels by C. J. Cherryh: The hani homeworld is noted to have multiple countries and languages. The female lead is even gobsmacked to see that another hani crew brought one of the boys along — her country is a Matriarchy where male hani are treated like male lions (put "in charge" to shut them up and soundly ignored by people who know what they're doing). Both the hani and mahendo’sat species have distinct ethnicities: a person’s region of origin is distinguishable by their size, coloring, and hair texture.
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Doctor Who:
In "The Keys of Marinus", the protagonists visit a different area of Marinus in each episode, each with its own inhabitants and culture.
Skaro, the planet of the Daleks, has also been home, at various points of its history, to Kaleds (the precursor culture to the Daleks, a race of poets and scientists and prone to Putting on the Reich), Dals (originally proposed as the precursor culture to the Daleks but Retconned into a long-dead race that served as a cultural precedent for the Daleks — supposedly teachers and philosophers wiped out by the Kaleds), and Thals (originally a warrior race but forced to take on a pacifistic, farming lifestyle to survive). All have their own distinctive cultures, all of which change depending on the era the story is set. Both Skaro and Marinus were originally created and written about by Terry Nation.
"The Web Planet" has a very alien variant of this with a beautiful flying race that lives on the moon, a rather plucky unintelligent race that lives in herds on the ground, a short troglodyte race that lives in tribes underground, and a horrible tentacled lifeform that communicates through webs. All have unique psychologies and cultures conveyed by their speech patterns and the things they build, as well as different religions and ways of relating to each other.
"The Savages" presents a wealthy, stargazing technocratic civilization headed by a council of elders, that is soon revealed to support itself by draining life energy from the more egalitarian cave-dwelling civilization that lives in the wilderness surrounding the city.
The Fourth Doctor serial "The Face of Evil" involve the Tesh and Sevateem (Leela was one of the latter), two orthogonally distinct cultures (technologists and savages) on the same planet. Of course, they both originated from the same initial culture over 9000 years earlier.
"The Invasion of Time" showed that while the Time Lords are extremely advanced and live in an advanced city of Crystal Spires and Togas, there are also native Galifreyans called Outsiders who live outside the city and still hunt with bows and arrows.
There was intended to be a race of Cat Folk on Gallifrey called the Killer Cats of Gin-Seng. They were written for a cancelled serial called Killers of The Dark but went on to appear in Expanded Universe novels and audio stories.
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Lumbanico, the Cubic Planet: The titular planet is populated by at least two ethnic groups: the Outsiders, pink-skinned people who live in the great Valleys, are divided into four clans and are ruled by councils of leaders; and the blue-skinned Aristans who live in the mountain ranges' inner vales (called "Aristas"), are ruled by the Guardians of the Arista and are more nature-loving, technology-fearing and traditionalist than the Outsiders.
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Star Trek Expanded Universe: The shows may favor Planet of Hats, but less so the books:
Star Trek: Stargazer: The Gnalish, a race of Lizard Folk of which the Stargazer's chief engineer Phigus Simenon is a member, have three separate subspecies, although they are able to interbreed (or, at least, fertilize the same eggs). Being of the weaker, "middle" subspecies, Simenon's subspecies has learned to be highly resourceful and wily, which helps when you're Picard's chief engineer.
Star Trek: Deep Space Nine Relaunch: The Andorians and Bajorans, at least, demonstrate significant cultural differences depending on which region of their planets they originate on. In Worlds of Deep Space Nine: Andor, the differences between Northern and Southern clans (to oversimplify a bit) are an important aspect of the plot. We also learn that "Bajora" originally referred to one nation on Bajor that over the civilization's very long history grew to encompass all Bajorans. The relaunch also explains the differences between Next Generation and Deep Space Nine Trills (ridges vs. spots, transporter allergy, etc.): they're just different ethnic groups among the Trill humanoids.
Star Trek: Articles of the Federation: The funeral service for former president Jaresh-Inyo references his culture as "semtir"—his species is Grazerite, but apparently not all Grazerites have the same customs.
Helena, a planet introduced in "Quarantine" of the "Double Helix" miniseries, is a strange partial example: diversity is its Planet of Hats hat! Settled by mixed-species people seeking to escape discrimination, almost all Helenites are a mix of multiple species, nobody else in the galaxy has devoted more scientific oomph to helping members of different races reproduce, and the organization heading this effort is the most powerful political force on the planet. The more races in you or the rarer your mix, the more special you are. As a human/Klingon hybrid, a pre-Voyager B'Elanna Torres is treated as royalty. If you're only of a single species, you're absolutely, totally equal but will be asked to use that other dining hall over there.
Rihannsu: The Romulans are described as having a number of variation on their overarching culture. Upon settlement the main division was between the mainstream culture, a warlike and relatively isolationist group from ch'Havran (Remus), and the Ship Clans, but by the 23rd century most differences on the Twin Worlds have lessened... And been replaced by dozens from the emigration on the new Romulan worlds, while descendants of the Ship Clans tend to be discriminated by the central authorities.
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Blake's 7.
In "Power" a literal Battle of the Sexes is taking place between the primitive male Hommiks and the technologically-advanced female Seska.
Attempted in "Traitor". Dayna (played by an actress of West Indian descent) is worried she'll stick out on the planet they're about to secretly visit, but Avon says when it was originally settled there was a law requiring all Earth races to be represented. Unfortunately whoever cast the episode didn't get the note, as the only black person we see is a Federation soldier.
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Remembrance of the Fallen: Played subtly between a pair of Bajoran cadets at Starfleet Academy. When Kanril Eleya (Bajoran) is given the job of tutoring Tiana Lanstar (human) and Kojami Sobaru (Bajoran), she notices that the construction of Sobaru's given name indicates her being from Hathon Province. When they meet face to face in the next scene Sobaru in turn notices that Eleya's accent indicates her being from Kendra Province. Other Star Trek Online fanfics by StarSword similarly refer to different Bajoran ethnicities, accents, and dialects.
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In TwoKinds, only humans are shown to have a monoculture. Keidrans have different cultures based on what tribes they belong to (tigers are rather egalitarian whereas wolves are quite stringently patriarchal, just for one example), and Basitins have two variants that take after dwarves and orcs; the strictly-regimented, armor-clad Easterners and the tattoo-covered, hedonistic, colorfully-garmented Westerners, respectively. Naturally, they all hate each other.
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Planet of Adventure: The planet Tschai is full of different peoples (some descended from transplanted humans, some not), tribes, lands, and regimes. They all have their own cultures and political structures, ranging from the nomadic Emblem Men to the repressive underground Pneum, as well as those exiled Pneum who have been cast out of the underground and live on the surface.
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The Highlands of Afon: The Taik homeworld of Afon is home to at least four different cultures: the Highlanders, the Kulpgarie Republic, the Altshea Confederation, and the Draeka Empire, the latter three also have thousands of interstellar colonies.
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5 Years Later features many planets in its extended lore that are home to more than one sentient species of various tech levels and interaction types.
Terradino is home to the Vaxasaurians, Pturbosaurians, and the Mulgogians. The subterranean Mulgogians are the most advanced of the three with a tech level comparable to that of Earth (give or take a century or two) while the rest of the planet is akin to the Stone Age but the Pturbosaurians consider themselves the supreme species due to being able to fly. Conflict between the two is common, while the Vaxasaurians are friendly with both groups.
Methanos is home to the Methanosians and the Xolbrine. The Methanosian live in the forests while the Xolbrine are limited to bogs. The species do not frequently interact though the Xolbrine are known to occasionally abduct and feed on young Methanosians. Their tech level is similarly primitive.
Sonorosia is home to two inorganic races in the Sonorosians and the Sanavox. The Sanavox inhabit the storm-ridden ruins of the surface while the Sonorosians inhabit old tunnel systems under the surface, though both species frequently interact in friendly trade and cooperation. The creators of the Sonorosians, the Olimarans, departed the planet as it fell into desolate ruin before the Sanavox were accidentally created. While the planet under the Olimarans was highly advanced the post-apocalyptic state it currently is in has reduced the tech level considerably, though the two species seek to restore the planet in the vain hope of the return of the Olimarans.
Planet Vegeta is the home planet of a race called the Tuffles, who traded their abundant plant resources with the dragonic neighboring planet of Zaka Chagg for metallic resources. Zaka Chagg's overpopulation meant a permanent population of Dragons and the eventual settling of a failed colony's population led to the evolution of a third species in the Saiyans whose power and technology helped create a utopian planet.
The Anur system has several planets with sizeable populations of different sentient species: Anur Millgan is home to the aquatic Milit Lagish and the Sonarquids who frequently cooperate while Anur Transyl is home to many Theb Khufans, Ectonurites, and Loboans as well as the native Transylians. The planet was even stabilized by a multi-species collation centuries ago. The planet also used to be home to populations of the Vladat species who forcibly dominated the planet, but a multi-species coalition with the aforementioned species and other more isolated species in the system led to the Vladats extermination.
The planet Prypiatos has two distinct subspecies: the underground Prypiatosian-A that absorbed only limited amounts of radiation behind lead shielding that enabled them to generate it while the Prypiatosian-B remained on the irradiated surface and absorbed and mutated so much as a result of exposure they constantly crave it.
The Andromeda planet Nogrog, a planet with medieval-esc tech levels, has the Bruderma and Onyon share the planet. Unfortunately the super-intelligent Onyon are unable to communicate with the dim-witted Bruderma due to biological limitations, making planetary development struggle even when Kryptonian eradicators aren't attacking.
The planet Goromasay is home to the Archimargian, a race whose culinary skills are respected throughout the Milky Way. Their signature dishes involve the Shelled Velollusk, which they do not know are also sentient.
Kylmyys, home plant of Necrofriggians (Big Chill) are also home to a deep-sea species known as the Thermoscorians, and the predecessor species known as the Eter' Caneic, which are now extinct. The two extant species don't generally interact, though some Necrofriggians may prey on the deep-sea species. The planet is very low-tech, with the Necrofriggians lacking society at all due to their anti-social behavior. It was at a higher tech under the Eter' Caneic, but they managed to kill themselves off by burning away the planet's atmosphere and the tech level has never recovered.
Aeropela itself is home to the Aerophibians, Jetray's species, a species dedicated to racing and thrillseeking who work as intergalactic deliverymen for the Aero-To-Go company. Due to their planet's unique structure, its immediate outer environs are inhabited by the Leviicteans, a space dwelling whale-like species that predate on the Aerophibians and live as pirates. While the planet is key to the inter-galactic economy, it lacks an economy of its own and its tech seems to be entirely based on off world technology tied to Aero-To-Go.
X'Nelli is home to a dozen species of Manzardills who all live together via a combination of shared religious beliefs in their creator god and their individual adaptations to specific environs of the planet. Along with running a planet-wide tourism industry, the Submar and Subter species work together specifically in their underwater homes for exploration and navigation.
The planet Escokasi is home to a few species including the Burriforar, Kordoxom, and Nuksomock. Their exact interactions with each other are not detailed yet.
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In Ben 10: Omniverse, we finally get to see the planet Anur Transyl. In addition to Transylians (Frankenstrike and Dr. Viktor's species), it's also inhabited by Loboans (werewolves), Thep Khufans (mummies), and Ectonurites (Ghostfreak's species). On top of that, it used to have a vampire race called Vladats, until they were destroyed in a war with the Transylians, who got sick of being used for sources of slave labor and Life Energy. All There in the Manual previously gave each race a different planet of origin (all named Anur Something, so presumably in the same system) but the show has them all coexisting on one world.
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The Han Solo Trilogy: Though the usual Planet of Hats trope is mostly played straight as usual, a couple partial exceptions exist.
Wookies don't just have a single language; rather, what Chewbacca speaks is the majority, but an obscure regional one is used as a code by the Wookie Resistance because Imperials don't understand it.
Togorians also have two separate cultures, divided by gender, with males living as hunters while their females stay apart in a civilized, urban society. Mated pairs only see each at certain points every year, with children raised by their mothers the first few years then any males go to live with their fathers. They find this perfectly comfortable, though Han and Bria (being Humans) naturally balk at the idea of living that way on Togoria. Within those groups however everyone still acts basically the same, so it's only partial.
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Tales of Kaimere:
The Known World alone has five major culture groups of Kaimerans. They range from the diverse and sea-faring Khalin to the horseback Cha'Khati Empire.
There are also smaller populations of different non-kaimerian species. Some are hominids with common ancestry to the kaimerans, such as the fast-learning hinterlands giants or the diminutive pakardians. There's even a few species of entirely non-human sophonts. One is a population of sapient miniature elephant on a hidden island and another are several types of tree-dwelling flightless, tapejarid pterosaurs, with the Pakardia crow folk being one of them.
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Zig-zagged in Stellaris, there is considerable variation in most species portraits and the Leaders or Planetary population tabs will usually display a wide range of skin/scale/fur colors, but each FTL-empire starts out as a One World Order whose population all share the same ethical values, including either human empire.note the second one being a Lost Colony on Deneb It is possible for populations to change ethics but more likely on colonies than homeworlds. Pre-FTL species are implied to comprise a number of planetary nation-states but become unified after uplift, discovering FTL on their own, or invasion of course. Further, while it's possible to place multiple species on the same planet, the only way for two species to share the same homeworld is through the "Subterranean Civilization" event chain. The Utopia DLC introduces a trait (Syncretic Evolution) that lets the player start with a second, dim-witted but strong species on their homeworld to act as menial laborers.
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Masters of the Universe: Both Eternia and Etheria are inhabited by a variety of cultures and species. The 2018 remake She-Ra and the Princesses of Power also presents several kingdoms with different cultures and multiple humanoid species; for example, the kingdom of Plumeria is a forest inhabited by New Age hippies, while the Kingdom of Snows is mountainous and gelid and home to a more sophisticated culture.
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Halo: Eayn, homeworld of the Jackals/Kig-Yar, has various landmasses across its surface associated with distinct subspecies of its denizens, the Kig-Yar being noted as one of the more genetically diverse sapient species known to humanity or the Covenant. More recent installments expand upon the idea, often as a canonical explanation for Art Evolution. The Covenant fought in Halo 4 and onward began on an isolated Sangheili colony, for instance, so the distinct Elites and the design of some of their armor and vehicles are meant to hail from such as opposed to the original trilogy's; and much of the redesigned weapons and vehicles of Halo 5: Guardians are said to be the result of Sangheili reclaiming old styles and technologies suppressed or diluted while part of the Covenant.
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Star Wars Legends:
According to various source books, the Tuskens and the Jawas used to be one species long ago, from back when Tatooine was an Earth-like world. The natives were conquered by the Rakata and then rebelled. The Rakata retaliated by bombing the planet into slag, well, glass. Over the years, the glass broke down into sand, and the surviving natives left the caves, having already started splitting into two races.
Legends established that both the Mon Calamari and the Quarren come from different regions of the same planet, Dac, which is also home to the Whalodons (sapient whales) and the Moappa (telepathic jellyfish-like creatures with a Hive Mind). The Mon Calamari dominate this shared homeworld culturally and politically, to the point that many off-worlders have no notion of other species living there and call the planet itself Mon Cal; this was a big part of what led to the Quarren and Moappa aiding the Confederacy against the Republic-loyalist Mon Calamari.
As a rare and interesting inversion, in Legends the Neimodians from the prequels and the Duros are genetic cousins (the former being an offshoot of Duros colonists) who inhabit two different systems, while each have their own independent representation in the Republic, something that is otherwise only shown to be the case with Humans (who are the main species of at least several dozens of systems). They also have very different cultures, with the Duros famously being great shipbuilders, explorers and pilots who love telling stories, with "Traveler" being their preferred honorific. Neimodians are cowardly, grasping corrupt merchants. Also, the Duros parents raise their own children, while Neimodians leave this largely to the state. Both however have governments that are run by their corporations. Traditionally, a Duros being called a Neimodian is a grave insult and they very much dislike any comparison.
The Corellian System has a Melting Pot society with three different species (Human, Selonian, and Drall). On Corellia itself, Selonians have a large community of subterranean dens. In several Legends books, it's alluded that Selonian and Drall representatives are pushing for independent Senate representation, because their populations are usually represented by a Human from Corellia.
The planet of Utapau is run by two different native species, the tall, humanoid Pau'ans and the short, turret-eyed Utai. Additionally, the Amani — aliens resembling humanoid flatworms with short legs and long, slender arms — also immigrated to Utapau at some point and live in primitive, tribal societies in its grasslands, separately from the high-tech Pau'an and Utai society in the planet's giant sinkholes.
Endor, which in the main trilogy is only depicted as being home to the Ewoks, is shown to be home to an unusual number of species and societies in expanded universe material. This includes a number of true natives, such as the Ewoks (which also have groups that live in stilt or cliffside villages in addition to Treetop Towns), their lankier Dulok cousins, and the long-limbed Yuzzums, but there's also a very large number of species that were left stranded there due to a long history of interstellar shipwrecks.
The Han Solo Trilogy: Though the usual Planet of Hats trope is mostly played straight as usual, a couple partial exceptions exist.
Wookies don't just have a single language; rather, what Chewbacca speaks is the majority, but an obscure regional one is used as a code by the Wookie Resistance because Imperials don't understand it.
Togorians also have two separate cultures, divided by gender, with males living as hunters while their females stay apart in a civilized, urban society. Mated pairs only see each at certain points every year, with children raised by their mothers the first few years then any males go to live with their fathers. They find this perfectly comfortable, though Han and Bria (being Humans) naturally balk at the idea of living that way on Togoria. Within those groups however everyone still acts basically the same, so it's only partial.
Adumar is a downplayed example — there is a common Adumari culture, but for much of the book Cartannese culture is presented as being the same thing when it's actually just the specific subset of a single country that isn't a world government (albeit a single country that stands as Adumar's hyperpower), and Adumar as a whole has more variation within the framework (for example, Cartann stood out for just how obsessed they were with glory and honor through duels in person and in fighters).
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The Red Vixen Adventures: There are at multiple distinct nations on Foxen Prime, the feudal Mother Country is the largest and only nation with an off-world presence while the second largest is the parliamentary republic of Gerwart.
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Buck Rogers: While some of the Saturnians that Buck Rogers meets are white, many are Asian. The three judges are played by white actors, but the major character of Prince Tallen is played by Korean-American actor Philip Ahn. (This was pretty unusual for a film made in 1940).
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The Left Hand of Darkness: Gethen, inhabited by Human Aliens with a very strange form of reproduction, presents two main countries, Orgoreyn and Karhide. These have different languages, different religions, different customs and foods and different forms of government: Karhide is a monarchy with elements of feudalism, while Orgoreyn is a Police State. There are more lands, like the Antarctic continent of Perunter, but the protagonist and main narrator does not visit them.
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Voyager
This is the unofficial In-Universe explanation for Tuvok's skin color — he's from a different stock of Vulcan than most of the ones we've seen. And Tuvok wasn't the first "minority" Vulcan we've seen. At least one of the Vulcan priests seen at the end of Star Trek III: The Search for Spock highly resembles an Asian person from Earth (which makes sense, as the Vulcan in question is played by George Takei, who had apparently always wanted to wear the ears, but never had a chance up until then). And between them was a black Romulan. More recent series have generally gone for entirely race-blind casting for their aliens, so we've seen similar levels of ethnic diversity to humans.
There was this one episode where Chakotay, on his own on a planet, joins a group of humans in an effort to overthrow the lizard-people on the planet. It's two separate regions, two separate cultures. However, the two cultures (Vori and Kradin) are, at their worst, at least equally corrupt and brutal, and at their best equally welcoming, or so it's implied. It's even suggested their customs are similar—they seem to share at least one tradition. So it's a bit of a subversion, really; the two are different, certainly, but ultimately not by that much. We might even go as far as to say Vori-Kradin does have a unified culture under default settings, only it's in a state of civil war at present...
Also is never clear if the Vori are Human Aliens or is just how Chakotai sees them as the Doctor makes clear that all is a similation to make Chakotai hate the Kradi and fight for the Vori, a "sophisticated form of propaganda" as he puts it. The Vori could as well be just like the Predator-like Kradin or not.
In the episode, Hope and Fear, Harry Kim tells Seven of Nine that Earth has hundreds of alien species living on it.
"Blink of an Eye" has Voyager trapped in orbit of a planet where time moves faster, allowing them to see centuries of its development. At one point when the Doctor goes down to the planet, he notes that there are twenty-something countries which are in frequent conflict with each other.
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Star Trek: Articles of the Federation: The funeral service for former president Jaresh-Inyo references his culture as "semtir"—his species is Grazerite, but apparently not all Grazerites have the same customs.
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First Flight divides Kerbin into six "regionalities", loose alliances of nation-states who jointly elect two delegates each to the somewhat UN-like Council of Twelve Pillars, and divides their culture into the city dwelling Kerm-An and more pastoralist Kerm-Ol. One could also count the Kerm trees as a culture unto themselves.
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Hiveswap and the Hiveswap Friendsim expand on the hemospectrum of Alternia, introduced in Homestuck (see below). There is more a focus on the vastly diverse subcultures that develop in different parts of the hemospectrum, and how they interact. Eastern Alternia is now more explicitly likened to Japan, as it is mentioned specifically in regards to manga, anime and hentai, but also solidifying the heterogenous nature of Alternian society.
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Babylon 5:
The Narn are the only major race besides humans to have multiple religions. G'kar somewhat accidentally starts a new one.
The Minbari speak several languages, especially on Minbar, and the three castes are shown to have unique rituals as well. It's implied that the Minbari were more divided before Valen appeared to unite the people in the previous Shadow War.
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Space 1889, Mars has plenty of languages, ways of life, cultures and religions and three different races/species of Martian.
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Transformers: Cybertronians are split into two cultures, Autobots and Decepticons. Depending on continuity, there are far more than that.
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The Next Generation has several episodes in which a planet's resident species is divided into factions in conflict with each other. One episode has a planet with two countries, only one of which wants to join the Federation.
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