Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Multiform Balance

 Multiform Balance
type
FeatureClass
 Multiform Balance
label
Multiform Balance
 Multiform Balance
page
MultiformBalance
 Multiform Balance
comment
Multiform Balance occurs when creators take care to make each multiple form of a Voluntary Shapeshifter, such as a Henshin Hero, a Swiss-Army Hero or a Morph Weapon-type Swiss-Army Weapon, useful in its own way. The easiest way to do this is to make each one suited for a certain tactical situation or to use certain tactics. For example, a werewolf doing a Partial Transformation to a Wolf Man may not be able to talk, but can still use weapons and has greater strength than a man, but isn't as fast as a wolf (except maybe if it can go onto all fours).
In essence, it's applying Competitive Balance between each of the character (or weapon)'s forms. In fact, the character types laid out in Competitive Balance or other power balancing tropes can be quite useful in describing the character's forms. To be precise, the "balance" usually only applies to "basic" forms, with a Joke Character form only being used when the character doesn't have access to the basic forms. Lightning Bruiser and Super Mode are mostly a Mid-Season Upgrade and superior to basic forms in every aspect; if the balance also applies to these forms, it's usually by making them a Deadly Upgrade, Limit Break, Hour of Power, or otherwise Awesome, but Impractical.
Related to Stance System, with each form being considered as different "stances". May overlap with Evolution Powerup, especially if new forms are gained/discovered as the plot demands, although Multiform Balance can switch back and forth. Can also overlap with Swap Fighter, which often offer a set of characters that cover each others' weaknesses. When Humongous Mecha use this trope, it's usually done with Mecha Expansion Pack or Transforming Mecha. May also be done with Shed Armor, Gain Speed.
 Multiform Balance
fetched
2024-03-05T15:45:27Z
 Multiform Balance
parsed
2024-03-05T15:45:27Z
 Multiform Balance
processingComment
Dropped link to AllYourPowersCombined: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to Animorphism: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to ArbitraryWeaponRange: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to Ben10: Not an Item - CAT
 Multiform Balance
processingComment
Dropped link to BigBad: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to BigGood: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to CloseRangeCombatant: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to CombiningMecha: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to EleventhHourSuperpower: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to FlashStep: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to FragileSpeedster: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to FusionDance: Not an Item - CAT
 Multiform Balance
processingComment
Dropped link to GlassCannon: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to GoldenSuperMode: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to HumongousMecha: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to JackOfAllStats: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to JokeCharacter: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to LightningBruiser: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to LongRangeFighter: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to MasterApprenticeChain: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to MasterOfAll: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to MasterOfNone: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to MidSeasonUpgrade: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to MightyGlacier: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to OlderThanFeudalism: Not an Item - CAT
 Multiform Balance
processingComment
Dropped link to OlympusMons: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to SuperMode: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to SuperpowereDEvilSide: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to TheBerserker: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to TheHero: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to TheMovie: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to TransformationTrinket: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to UnstoppableRage: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to WeakButSkilled: Not an Item - FEATURE
 Multiform Balance
processingComment
Dropped link to evilcounterpart: Not an Item - FEATURE
 Multiform Balance
isPartOf
DBTropes
 Multiform Balance / int_14e8f2fd
type
Multiform Balance
 Multiform Balance / int_14e8f2fd
comment
Ultraman Dyna: Follows in Tiga's footsteps but with more emphasis on each of the alternate forms.
Flash Type: The balanced Jack of All Stats; also his default form. Unlike Tiga, Dyna can only use one alternate form in each fight, and so Flash Type is the only form he always has access to.
Strong Type: Slow but strong, and mostly focuses on physical attacks, with the only energy attack being the Finishing Move.
Miracle Type: A mix of Fragile Speedster and Squishy Wizard. This form has low stamina and physical strength but has supernatural abilities such as telekinesis and Super-Speed.
 Multiform Balance / int_14e8f2fd
featureApplicability
1.0
 Multiform Balance / int_14e8f2fd
featureConfidence
1.0
 Ultraman Dyna
hasFeature
Multiform Balance / int_14e8f2fd
 Multiform Balance / int_14ea03f2
type
Multiform Balance
 Multiform Balance / int_14ea03f2
comment
Delta Rise Claw: Featuring the main characters of Ultraman Geed (Geed himself, and Zero and Belial in their Super Modes from that series), Delta Rise Claw is Z's Super Mode with incredible power. The form is also associated with a sentient sword of darkness, though it's not actually part of the Delta Rise Claw powerset and doesn't always agree to let Z wield it.
 Multiform Balance / int_14ea03f2
featureApplicability
1.0
 Multiform Balance / int_14ea03f2
featureConfidence
1.0
 Ultraman Geed
hasFeature
Multiform Balance / int_14ea03f2
 Multiform Balance / int_14efdf5f
type
Multiform Balance
 Multiform Balance / int_14efdf5f
comment
Burnmite: His strength-based form from Ultraman Taro and Ultraman Mebius, capable of Playing with Fire.
 Multiform Balance / int_14efdf5f
featureApplicability
1.0
 Multiform Balance / int_14efdf5f
featureConfidence
1.0
 Ultraman Taro
hasFeature
Multiform Balance / int_14efdf5f
 Multiform Balance / int_14effc04
type
Multiform Balance
 Multiform Balance / int_14effc04
comment
Gamma Future: Drawing on Ultraman Tiga, Ultraman Dyna, and Ultraman Gaia from the series' 90s era; Gamma Future is a Squishy Wizard whose powers resemble sorcery.
 Multiform Balance / int_14effc04
featureApplicability
1.0
 Multiform Balance / int_14effc04
featureConfidence
1.0
 Ultraman Tiga
hasFeature
Multiform Balance / int_14effc04
 Multiform Balance / int_1b575f28
type
Multiform Balance
 Multiform Balance / int_1b575f28
comment
In Digimon Ghost Game, Gammamon has four Champion forms with distinct strengths and weaknesses.
His go-to BetelGammamon is a fairly balanced fighter whose fire abilities can be used for both close- and long-ranged attacks, but tends to be Weak, but Skilled and outclassed by most of his opponents.
KausGammamon is a speedy aerial specialist who excels in hit-and-run tactics, but requires a lot of open space to fight at his best and can struggle if he tries to glide against the wind. He’s also the only Champion form on the team who lacks a ranged attack.
WezenGammamon is similar to a tank, being far bulkier than the others and focused on powerful, long-range artillery - although those attacks can take a while to charge and the evolution apparently has some effect on Gammamon's mind, being willing to kill an opponent in spite of Hiro's hesitation.
GulusGammamon, on the other hand, is an outright juggernaut when it comes to brute force and is capable of opening up interdimensional rifts - at the cost of being completely psychotic.
While GulusGammamon has BetelGammamon's structure, KausGammamon's ability to fly and WezenGammamon's raw strength; it's his Ultimate form Canoweissmon who properly combines those features, further represented by the red, blue and green streams of light in his evolution sequences converging into actual white.
 Multiform Balance / int_1b575f28
featureApplicability
1.0
 Multiform Balance / int_1b575f28
featureConfidence
1.0
 Digimon Ghost Game
hasFeature
Multiform Balance / int_1b575f28
 Multiform Balance / int_1c1ceec7
type
Multiform Balance
 Multiform Balance / int_1c1ceec7
comment
One of the weapons in Monster Hunter a player can wield is the Charge Blade, a sword and a shield with good attack, good defence and average mobility. This duo can combine on fly into a big axe with slow, hard hitting attacks and no defensive capabilities. The Charge Blade is quite well rounded but rather difficult to learn.
 Multiform Balance / int_1c1ceec7
featureApplicability
1.0
 Multiform Balance / int_1c1ceec7
featureConfidence
1.0
 Monster Hunter (Video Game)
hasFeature
Multiform Balance / int_1c1ceec7
 Multiform Balance / int_1f685aa3
type
Multiform Balance
 Multiform Balance / int_1f685aa3
comment
Gundam Build Divers Re:RISE from the Gundam Build series has the Core Gundam and its PLANETS system. The Core Gundam can transform into specialized forms by combining with parts from a series of support mechas named after the planets of the solar system. The various forms are: Mercuone Gundam (Underwater MS), Veetwo Gundam (Heavy Weapons MS), Earthree Gundam (General-Purpose MS), Marsfour Gundam (Close Quarters Combat MS), Jupitive Gundam (Space MS), Saturnix Gundam (Heavy Close Quarters Combat MS), Uraven Gundam (Sniper MS), and Nepteight Gundam (Cruising-Use MS).
 Multiform Balance / int_1f685aa3
featureApplicability
1.0
 Multiform Balance / int_1f685aa3
featureConfidence
1.0
 Gundam Build Divers Re:RISE
hasFeature
Multiform Balance / int_1f685aa3
 Multiform Balance / int_1ff419c5
type
Multiform Balance
 Multiform Balance / int_1ff419c5
comment
Kingdom Hearts II has its Valor and Wisdom Forms spiking the player's physical and magical stats (respectively) at the cost of the other. Then comes Master Form and Final Form, which balance melee attacks and magic by making both of them highly effective.
 Multiform Balance / int_1ff419c5
featureApplicability
1.0
 Multiform Balance / int_1ff419c5
featureConfidence
1.0
 Kingdom Hearts II (Video Game)
hasFeature
Multiform Balance / int_1ff419c5
 Multiform Balance / int_27c11cf7
type
Multiform Balance
 Multiform Balance / int_27c11cf7
comment
The Preacher from Scoob and Shag can either boost his own speed; or boost his defenses and strength. He also has an attack that makes him both fast and strong - but he cannot change direction while he's performing it.
 Multiform Balance / int_27c11cf7
featureApplicability
1.0
 Multiform Balance / int_27c11cf7
featureConfidence
1.0
 Scoob and Shag (Webcomic)
hasFeature
Multiform Balance / int_27c11cf7
 Multiform Balance / int_2819aebd
type
Multiform Balance
 Multiform Balance / int_2819aebd
comment
Mega Man (Classic): Mega Man's ability to fuse with Rush in Mega Man 6, creating the Power and Jet Adapters. In Mega Man 7, the abilities of both adapters are compressed into a single, Super adapter.
 Multiform Balance / int_2819aebd
featureApplicability
1.0
 Multiform Balance / int_2819aebd
featureConfidence
1.0
 Mega Man (Classic) (Video Game)
hasFeature
Multiform Balance / int_2819aebd
 Multiform Balance / int_2cb2e5ed
type
Multiform Balance
 Multiform Balance / int_2cb2e5ed
comment
Breath of Fire IV: When Ryu transforms, whichever form he chooses provides a percentage boost to his stats, resulting in the following arrangements: Master of None (Aura), Jack of All Stats (Wyvern/Weyr), Mighty Glacier (Behemoth/Mammoth), Lightning Bruiser (Myrmidon/Knight), Glass Cannon (Mutant/Punk) and Super Mode (Kaiser). Fou-lu's dragons roughly follow the same percentage boosts as Ryu's; just replace Aura, Wyvern and Kaiser with Astral, Serpent and Tyrant (Fou-lu doesn't have Myrmidon or Mutant, and he has a Behemoth like Ryu), respectively.
 Multiform Balance / int_2cb2e5ed
featureApplicability
1.0
 Multiform Balance / int_2cb2e5ed
featureConfidence
1.0
 Breath of Fire IV (Video Game)
hasFeature
Multiform Balance / int_2cb2e5ed
 Multiform Balance / int_32d026ec
type
Multiform Balance
 Multiform Balance / int_32d026ec
comment
Rave Master with Haru's sword, the Ten Powers. Eisenmeteor is the default form, having Mundane Beats Magic, Explosion is Glass Cannon, Silfarion is Fragile Speedster, Mel Force the Lightning Bruiser, Gravity Core the Mighty Glacier, Sacrifar The Berserker Deadly Upgrade, and Ravelt the Super Mode. Ditto for its Evil Counterpart.
 Multiform Balance / int_32d026ec
featureApplicability
1.0
 Multiform Balance / int_32d026ec
featureConfidence
1.0
 Rave Master (Manga)
hasFeature
Multiform Balance / int_32d026ec
 Multiform Balance / int_3c912cc2
type
Multiform Balance
 Multiform Balance / int_3c912cc2
comment
Patty Fleur from the PS3 and Remastered versions of Tales of Vesperia. She randomly switches between multiple forms with different specialties.
Normal Form is balanced and can do most things well.
Advance Form has fast movement and attacks, but Artes have shorter range.
Brainiac Form has slow movement and shorter combos, but her Artes have longer range and she can cast spells faster and use support spells.
Critical Form is the rarest form, but it combines the advantages of every other Form.
 Multiform Balance / int_3c912cc2
featureApplicability
1.0
 Multiform Balance / int_3c912cc2
featureConfidence
1.0
 Tales of Vesperia (Video Game)
hasFeature
Multiform Balance / int_3c912cc2
 Multiform Balance / int_3ef8062e
type
Multiform Balance
 Multiform Balance / int_3ef8062e
comment
The titular mecha of Super Dimension Century Orguss has four modes: humanoid robot, plane, plane with legs, and Tank Goodness.
 Multiform Balance / int_3ef8062e
featureApplicability
1.0
 Multiform Balance / int_3ef8062e
featureConfidence
1.0
 Super Dimension Century Orguss
hasFeature
Multiform Balance / int_3ef8062e
 Multiform Balance / int_4590aa3c
type
Multiform Balance
 Multiform Balance / int_4590aa3c
comment
Ultraman: The Next: A weakened form seen in the prequel movie, due to an incomplete merger with his host at the time. The Next shifts from its own Anphans to Junis forms as the merger improves.
 Multiform Balance / int_4590aa3c
featureApplicability
1.0
 Multiform Balance / int_4590aa3c
featureConfidence
1.0
 Ultraman: The Next
hasFeature
Multiform Balance / int_4590aa3c
 Multiform Balance / int_49ad83ee
type
Multiform Balance
 Multiform Balance / int_49ad83ee
comment
Druid shapeshifting in World of Warcraft is designed so each form has its own distinct use in gameplay. Unshapeshifted (AKA "caster" form) is for the Combat Medic, with a temporary treant form for emergency healing. Cat form has stealth, bursts of speed and deals melee damage. Bear form is a Stone Wall, able to take a lot of damage and keep enemies off their allies. Moonkin form has good armor, but is geared towards ranged damage. While all Druids have access to Bear Form and Cat Form, they have to specialise in one of these four roles and the other forms become situational (cat form to hide from enemies, bear form to survive heavy damage, and so on). They also have travel forms of a bird, a stag or a seal, that are entirely about moving long distances and have no use in combat.
 Multiform Balance / int_49ad83ee
featureApplicability
1.0
 Multiform Balance / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Multiform Balance / int_49ad83ee
 Multiform Balance / int_4c095a1f
type
Multiform Balance
 Multiform Balance / int_4c095a1f
comment
The Transformers mainly use their vehicle modes for speed/transport/stealth and their robot forms for basically anything else, namely combat. Non-vehicle alt modes often have different, more specific utilities. Those with multiple alternate forms, such as triple-changers, have a wider variety to choose fromnote a common pattern for triple-changers is having a ground-based alt-mode and a flying alt-mode, while combiner team members combine with others to form a larger being for more power, in exchange for drawbacks such as lowered intelligence.
 Multiform Balance / int_4c095a1f
featureApplicability
1.0
 Multiform Balance / int_4c095a1f
featureConfidence
1.0
 The Transformers
hasFeature
Multiform Balance / int_4c095a1f
 Multiform Balance / int_4c363bcc
type
Multiform Balance
 Multiform Balance / int_4c363bcc
comment
The Naturalist's Form ongoings in Sentinels of the Multiverse each have their own mechanical benefits: Crocodile deals more damage and buffs a lot of damaging effects, Gazelle has a lot of recovery and control options, and Rhinoceros is durable and has access to card draw. Naturalist gameplay relies heavily on shifting between these forms to get whatever effects online that are most useful in the current situation (although the Hunted Naturalist is able to stack the symbols, just not the Forms).
 Multiform Balance / int_4c363bcc
featureApplicability
1.0
 Multiform Balance / int_4c363bcc
featureConfidence
1.0
 Sentinels of the Multiverse (Tabletop Game)
hasFeature
Multiform Balance / int_4c363bcc
 Multiform Balance / int_4c84af9
type
Multiform Balance
 Multiform Balance / int_4c84af9
comment
Magnificent: Channels two of the most powerful Ultramen and Belial's bitterest enemies, Ultraman Zero and Father of Ultra, into a powerful Lightning Bruiser.
 Multiform Balance / int_4c84af9
featureApplicability
1.0
 Multiform Balance / int_4c84af9
featureConfidence
1.0
 Ultraman Zero (Franchise)
hasFeature
Multiform Balance / int_4c84af9
 Multiform Balance / int_5a68f806
type
Multiform Balance
 Multiform Balance / int_5a68f806
comment
The gameplay of Giana Sisters: Twisted Dreams is pretty much built around this trope. Switching back and forth between Giana's cute and punk forms at exactly the right moment is the key to solving many puzzles.
 Multiform Balance / int_5a68f806
featureApplicability
1.0
 Multiform Balance / int_5a68f806
featureConfidence
1.0
 Giana Sisters: Twisted Dreams (Video Game)
hasFeature
Multiform Balance / int_5a68f806
 Multiform Balance / int_5d020c4a
type
Multiform Balance
 Multiform Balance / int_5d020c4a
comment
Heroes of the Storm: This is Varian's entire gimmick. He starts out as a Master of None for the first 9 levels, but once he hits 10, he can choose between one of three Heroics to specialize. Taunt increases his health but lowers his attack speed and gives him a brief stun ability, Colossus Smash increases his attack damage but lowers his health and gives him an armour-weakening leap, and Twin Blades of Fury increases his attack speed but lowers attack damage and gives him extra movement speed after he hits a basic attack. Each of them are watered-down versions of the archetypal character of that role, and Varian's strength comes from his ability to fill any slot his team needs.
 Multiform Balance / int_5d020c4a
featureApplicability
1.0
 Multiform Balance / int_5d020c4a
featureConfidence
1.0
 Heroes of the Storm (Video Game)
hasFeature
Multiform Balance / int_5d020c4a
 Multiform Balance / int_610a694a
type
Multiform Balance
 Multiform Balance / int_610a694a
comment
Arbok is given this in Pokémon Adventures in the form of a special smoke used by Agatha that changes its belly pattern. There are patterns for increased attack, defense, self-healing and Nigh-Invulnerability.
 Multiform Balance / int_610a694a
featureApplicability
1.0
 Multiform Balance / int_610a694a
featureConfidence
1.0
 Pokémon Adventures (Manga)
hasFeature
Multiform Balance / int_610a694a
 Multiform Balance / int_6234eae7
type
Multiform Balance
 Multiform Balance / int_6234eae7
comment
The first animated example can be seen on Mobile Suit Victory Gundam's V2 Gundam. With Fragile Speedster (V2 Gundam), Jack of All Stats (V2 Assault Gundam), Glass Cannon (V2 Buster Gundam), Mighty Glacier (V2 Assault Buster Gundam)
 Multiform Balance / int_6234eae7
featureApplicability
1.0
 Multiform Balance / int_6234eae7
featureConfidence
1.0
 Mobile Suit Victory Gundam
hasFeature
Multiform Balance / int_6234eae7
 Multiform Balance / int_6735aaf4
type
Multiform Balance
 Multiform Balance / int_6735aaf4
comment
Mobile Suit Gundam AGE does this for the first generation of the eponymous mecha, with Normal, Titus, and Spallow modes. Averted in the second generation though, where AGE-2 Double Bullet is nothing but an improvement over the original AGE. AGE-3 return to this trope: the Normal, Fortress and Orbital.
 Multiform Balance / int_6735aaf4
featureApplicability
-1.0
 Multiform Balance / int_6735aaf4
featureConfidence
1.0
 Mobile Suit Gundam AGE
hasFeature
Multiform Balance / int_6735aaf4
 Multiform Balance / int_68237790
type
Multiform Balance
 Multiform Balance / int_68237790
comment
In Pathfinder the shifter class gains access to a selection of animal aspects as they level, each of which has a minor form, where they mostly retain their original appearance but gain some kind of bonus based on the aspect chosen, and a major form, where they transform entirely into that animal. While they can eventually keep multiple minor forms active at once, it's expected a shifter will choose some aspects based on the different roles their major forms are suited to, such as turning into a tiger for combat, a mouse for stealth, and a falcon for flight.
 Multiform Balance / int_68237790
featureApplicability
1.0
 Multiform Balance / int_68237790
featureConfidence
1.0
 Pathfinder (Tabletop Game)
hasFeature
Multiform Balance / int_68237790
 Multiform Balance / int_69085a0
type
Multiform Balance
 Multiform Balance / int_69085a0
comment
In the Macross franchise, many mecha are capable of transformation between three modes — Fighter, GERWALK (which functions like a VTOL aircraft and is also used for pulling off fancy maneuvers), and Battroid (for ground combat).
 Multiform Balance / int_69085a0
featureApplicability
1.0
 Multiform Balance / int_69085a0
featureConfidence
1.0
 Macross
hasFeature
Multiform Balance / int_69085a0
 Multiform Balance / int_747d9a6f
type
Multiform Balance
 Multiform Balance / int_747d9a6f
comment
The various offensive shapeshifting powers in [PROTOTYPE] are balanced like this. Claws are quite fast and have a slow ranged attack composed of spikes erupting from the ground and impaling the target from below, Musclemass is only useful for making long ranged attacks so it is almost wothless in close-combat, Hammerfist gives massively devastating splash damage attacks with really slow speed, the Whipfist has awesome range, anti-air attacks and crowd control capabilities in exchange for power and the Blade is similar to the Claws but replaces the latter's impalement attack with a brutally powerful aerial attack that can One-Hit Kill tanks.
 Multiform Balance / int_747d9a6f
featureApplicability
1.0
 Multiform Balance / int_747d9a6f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
Multiform Balance / int_747d9a6f
 Multiform Balance / int_74f7210c
type
Multiform Balance
 Multiform Balance / int_74f7210c
comment
Invoked with Zelda and Sheik in Melee and Brawl. Zelda is the Squishy Wizard with longer range specials and normals with stronger kill power, and Sheik is the Fragile Speedster who has very fast mobility and attacks, but lower damage. In Melee, there was no reason to switch to Zelda 99.9% of the time, and things weren't much better in Brawl.
 Multiform Balance / int_74f7210c
featureApplicability
1.0
 Multiform Balance / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Multiform Balance / int_74f7210c
 Multiform Balance / int_77d34f06
type
Multiform Balance
 Multiform Balance / int_77d34f06
comment
Marvel: Avengers Alliance
The player character Agent starts as a Master of None (Generalist) and can switch to any of five other classes — Glass Cannon (Blaster), Lightning Bruiser (Scrapper), Mighty Glacier (Bruiser), Jack of All Stats (Tactician), Fragile Speedster (Infiltrator) — by buying and equipping the appropriate uniform. Tactical Rock–Paper–Scissors is in play, so each of those classes has an advantage over one class and a disadvantage against a second. The Agent can also remain as a Generalist, neither weak nor strong against any class.
Several heroes have alternate costumes, and a change in costume also means a change in class. (ex.: Spider-Man, an Infiltrator by default, can also become either a Scrapper with his Future Foundation outfit, or don the Black Suit, turning into a Bruiser.)
Punisher has the ability to switch classes at will, each class has its own attack unique from the other and can be either target single or group enemies.
 Multiform Balance / int_77d34f06
featureApplicability
1.0
 Multiform Balance / int_77d34f06
featureConfidence
1.0
 Marvel: Avengers Alliance (Video Game)
hasFeature
Multiform Balance / int_77d34f06
 Multiform Balance / int_7849f0c1
type
Multiform Balance
 Multiform Balance / int_7849f0c1
comment
Getter Robo: The three forms of Getter are always a Jack of All Stats, Fragile Speedster and Mighty Glacier. Each of them also specialize in different environments. Its Affectionate Parody, Gekiganger 3 and Geppy X, also follow same pattern.
 Multiform Balance / int_7849f0c1
featureApplicability
1.0
 Multiform Balance / int_7849f0c1
featureConfidence
1.0
 Getter Robo (Manga)
hasFeature
Multiform Balance / int_7849f0c1
 Multiform Balance / int_7c38e4df
type
Multiform Balance
 Multiform Balance / int_7c38e4df
comment
Ultraman Cosmos: Cosmos has three forms in the series.
Luna Mode: A mix of Fragile Speedster and Stone Wall that focus on healing and purification but no offensive power. As a dedicated pacifist, Cosmos uses this as his default form.
Corona Mode: His battle form. He uses this one when he chooses to kill the Monster of the Week.
Eclipse Mode: His Super Mode and Mid-Season Upgrade. This form combines the powers of Corona Mode and Luna Mode but can used only for 1 minute.
Cosmos also gets three more forms in The Movies: Space Corona Mode is a stronger version of Corona Mode, used when fighting in space. Future Mode amplifies the power of Eclipse Mode. Ultraman Legend is his most powerful form, which is the result of his Fusion Dance with Ultraman Justice.
 Multiform Balance / int_7c38e4df
featureApplicability
1.0
 Multiform Balance / int_7c38e4df
featureConfidence
1.0
 Ultraman Cosmos
hasFeature
Multiform Balance / int_7c38e4df
 Multiform Balance / int_7d5983cb
type
Multiform Balance
 Multiform Balance / int_7d5983cb
comment
Ultraman Decker is a homage to Dyna the same way that Trigger is to Tiga, and similarly has Dyna's Flash, Strong, and Miracle Types. However, Decker would later on get a Super Mode in the form of Dynamic Type. An epilogue movie also adds Ultraman Dinas; similar to The Next and Nexus, Dinas is a less developed version of the Decker powers due to being used by a host that's not as capable of fighting.
 Multiform Balance / int_7d5983cb
featureApplicability
1.0
 Multiform Balance / int_7d5983cb
featureConfidence
1.0
 Ultraman Decker
hasFeature
Multiform Balance / int_7d5983cb
 Multiform Balance / int_7f87dafc
type
Multiform Balance
 Multiform Balance / int_7f87dafc
comment
Strike Gundam: Joke Character (no Striker pack), Stone Wall (Aile Strikenote The fastest and armed with shield, but lacking heavy weapon.), Jack of All Stats (Sword Strikenote Has BFS and can use arm anchor as small shield), Glass Cannon (Launcher Strikenote Has BFG but no protective gear against beam), Super Mode (Integrated Weapons Striker Pack), Squishy Wizard (Lightning Strikenote Can transfer reserve energy to allies.)
 Multiform Balance / int_7f87dafc
featureApplicability
1.0
 Multiform Balance / int_7f87dafc
featureConfidence
1.0
 Mobile Suit Gundam SEED
hasFeature
Multiform Balance / int_7f87dafc
 Multiform Balance / int_7ff36fa4
type
Multiform Balance
 Multiform Balance / int_7ff36fa4
comment
Ultraman Trigger, as a homage to Tiga, has the same selection of Multi, Power, and Sky Types; and eventually he gets two Super Modes:
Glitter Trigger Eternity: A Golden Super Mode and his equivalent to Glitter Tiga, though his source of power is different and he gets it earlier in the season than Tiga did. It ends up being so powerful that Trigger can barely control its energies until he undergoes special training.
Trigger Truth: A new form used only in the last episode. Where Tiga rejected being Tiga Dark, Trigger accepted that such powers were a part of him and temporarily reabsorbed his former darkness; blending light and dark into a Yin-Yang Bomb.
 Multiform Balance / int_7ff36fa4
featureApplicability
1.0
 Multiform Balance / int_7ff36fa4
featureConfidence
1.0
 Ultraman Trigger: New Generation Tiga
hasFeature
Multiform Balance / int_7ff36fa4
 Multiform Balance / int_82643b4b
type
Multiform Balance
 Multiform Balance / int_82643b4b
comment
Zoids: New Century Zero. In addition to its default form Liger Zero had different equipment modes that changed it into different types depending on the situation. "Panzer" mode became a Mighty Glacier, "Schneider" is a Glass Cannon and the "Jager" unit is a Fragile Speedster.
Battle Story and other variants give us the Liger Zero X (an Empire version designed for electronic warfare) and various packs for the Berserk Fury that replace its iconic "eggbeaters" with high-powered boosters (Sturm Fury), hybrid particle cannons (Jagd Fury), or a high-output reactor and missile pods (the Tyran series).
Also in Zoids Genesis, Murasame Liger, Hayate Liger and Mugen Liger.
 Multiform Balance / int_82643b4b
featureApplicability
1.0
 Multiform Balance / int_82643b4b
featureConfidence
1.0
 Zoids: New Century
hasFeature
Multiform Balance / int_82643b4b
 Multiform Balance / int_82c3f299
type
Multiform Balance
 Multiform Balance / int_82c3f299
comment
The Spartas from Super Dimension Cavalry Southern Cross, being land mecha, can switch between hover tank, walker cannon, and humanoid modes. Of course, the show also had transforming fighter jet mecha, including one model that could also become a helicopter.
 Multiform Balance / int_82c3f299
featureApplicability
1.0
 Multiform Balance / int_82c3f299
featureConfidence
1.0
 Super Dimension Cavalry Southern Cross
hasFeature
Multiform Balance / int_82c3f299
 Multiform Balance / int_86814e7d
type
Multiform Balance
 Multiform Balance / int_86814e7d
comment
Final Fantasy X-2's version of the series' Job System allows the three playable characters to switch jobs (in this game, called dresspheres) even in the midst of battle as the situation calls for it, courtesy of the Garment Grid system.
 Multiform Balance / int_86814e7d
featureApplicability
1.0
 Multiform Balance / int_86814e7d
featureConfidence
1.0
 Final Fantasy X-2 (Video Game)
hasFeature
Multiform Balance / int_86814e7d
 Multiform Balance / int_88586e51
type
Multiform Balance
 Multiform Balance / int_88586e51
comment
Trinity: An even more powerful form seen in the post-series movie, Trinity fuses the powers of the three Ultramen immediately preceding him: Ultraman Ginga, Ultraman Victory, and Ultraman X; and it can use all their special abilities.
 Multiform Balance / int_88586e51
featureApplicability
1.0
 Multiform Balance / int_88586e51
featureConfidence
1.0
 Ultraman Ginga
hasFeature
Multiform Balance / int_88586e51
 Multiform Balance / int_88b968aa
type
Multiform Balance
 Multiform Balance / int_88b968aa
comment
Ultraman Nexus: Nexus has a unique take on this as he has multiple human hosts through the course of the show, and different hosts help him acquire new forms:
Ultraman: The Next: A weakened form seen in the prequel movie, due to an incomplete merger with his host at the time. The Next shifts from its own Anphans to Junis forms as the merger improves.
Anphansnote based on the French enfance, "childhood": A default gray Jack of All Stats form.
Junisnote based on the French jeunesse, "youth": A red Mighty Glacier form used by the second host.
Junis Blue: A blue Fragile Speedster form used by the third host.
Ultraman Noa: Nexus' true form, and not just a Super Mode but a Physical God which even few other Ultramen can match. Naturally, he doesn't reacquire this level of power until the final episode.
 Multiform Balance / int_88b968aa
featureApplicability
1.0
 Multiform Balance / int_88b968aa
featureConfidence
1.0
 Ultraman Nexus
hasFeature
Multiform Balance / int_88b968aa
 Multiform Balance / int_890bea21
type
Multiform Balance
 Multiform Balance / int_890bea21
comment
Ultraman Taiga: Rather than being host to an Ultraman with multiple forms, Hiroyuki is host to three different Ultramen:
Ultraman Taiga: The most prominent of the three and the Jack of All Stats.
Ultraman Titas: A muscular heavyweight fighter and Mighty Glacier.
Ultraman Fuma: The Fragile Speedster of the group who fights with Ninja techniques.
Taiga Photon Earth: Taiga's Mid-Season Upgrade. Unlike the usual pattern that would make the middle-stage upgrade a Lightning Bruiser, this form is a Mighty Glacier that gains strength but loses speed thanks to wearing armor, though not to the same extremes as Titas.
Taiga Tri-Strium: Taiga's Super Mode, achieved via Fusion Dance with Titas and Fuma.
Ultraman Reiga: In the movie, Hiroyuki is host to a fourth Ultraman partner that's a Fusion Dance of six Super Mode Ultramen (Ginga Victory, Exceed X, and the above-mentioned Orb Trinity, Geed Ultimate Final, Gruebe, and Taiga Tri-Strium).
 Multiform Balance / int_890bea21
featureApplicability
1.0
 Multiform Balance / int_890bea21
featureConfidence
1.0
 Ultraman Taiga
hasFeature
Multiform Balance / int_890bea21
 Multiform Balance / int_8ac4e993
type
Multiform Balance
 Multiform Balance / int_8ac4e993
comment
Gundam sometime use this along with Mecha Expansion Packs.
The first animated example can be seen on Mobile Suit Victory Gundam's V2 Gundam. With Fragile Speedster (V2 Gundam), Jack of All Stats (V2 Assault Gundam), Glass Cannon (V2 Buster Gundam), Mighty Glacier (V2 Assault Buster Gundam)
Mobile Suit Gundam SEED has it in spades thanks to the abundance of Mecha Expansion Packs. Start with Strike Gundam, but Elite Mook from MSV and Mobile Suit Gundam SEED Astray can use them as well. And by the time of Mobile Suit Gundam SEED Destiny, even Mooks and Red Shirts have them.
Strike Gundam: Joke Character (no Striker pack), Stone Wall (Aile Strikenote The fastest and armed with shield, but lacking heavy weapon.), Jack of All Stats (Sword Strikenote Has BFS and can use arm anchor as small shield), Glass Cannon (Launcher Strikenote Has BFG but no protective gear against beam), Super Mode (Integrated Weapons Striker Pack), Squishy Wizard (Lightning Strikenote Can transfer reserve energy to allies.)
Impulse Gundam: Joke Character (no Silhouette pack), Jack of All Stats (Force Impulse), Mighty Glacier (Sword Impulse), Glass Cannon (Blast Impulse), Super Mode (Destiny Impulse).
Mobile Suit Gundam AGE does this for the first generation of the eponymous mecha, with Normal, Titus, and Spallow modes. Averted in the second generation though, where AGE-2 Double Bullet is nothing but an improvement over the original AGE. AGE-3 return to this trope: the Normal, Fortress and Orbital.
The manga Gundam EXA introduces the two Extreme Gundams; The Type-Leos possesses its base form, Eclipse Phase, Xenon Phase, and Aios Phase, with his Mid-Season Upgrade Type-Leos II Vs. being an All Your Powers Combined Super Mode. The villainous Ex-'s Extreme has analogous forms (Tachyon, Carnage, and Ignis respectively), as well as the later Mystic Phase.
Gundam Build Divers Re:RISE from the Gundam Build series has the Core Gundam and its PLANETS system. The Core Gundam can transform into specialized forms by combining with parts from a series of support mechas named after the planets of the solar system. The various forms are: Mercuone Gundam (Underwater MS), Veetwo Gundam (Heavy Weapons MS), Earthree Gundam (General-Purpose MS), Marsfour Gundam (Close Quarters Combat MS), Jupitive Gundam (Space MS), Saturnix Gundam (Heavy Close Quarters Combat MS), Uraven Gundam (Sniper MS), and Nepteight Gundam (Cruising-Use MS).
 Multiform Balance / int_8ac4e993
featureApplicability
-1.0
 Multiform Balance / int_8ac4e993
featureConfidence
1.0
 Gundam (Franchise)
hasFeature
Multiform Balance / int_8ac4e993
 Multiform Balance / int_8c96b29e
type
Multiform Balance
 Multiform Balance / int_8c96b29e
comment
The Legioss of Genesis Climber MOSPEADA is a three-form transforming fighter jet. Additionally, the titular Mospeada is a small-scale variant of the trope, being a motorcycle that can transform into Powered Armor.
 Multiform Balance / int_8c96b29e
featureApplicability
1.0
 Multiform Balance / int_8c96b29e
featureConfidence
1.0
 Genesis Climber MOSPEADA
hasFeature
Multiform Balance / int_8c96b29e
 Multiform Balance / int_8cb4a772
type
Multiform Balance
 Multiform Balance / int_8cb4a772
comment
Acro Smasher: The peaceful Ultraman Hikari and Ultraman Cosmos are the basis of this form, which focuses on non-offensive techniques and precise strikes.
 Multiform Balance / int_8cb4a772
featureApplicability
1.0
 Multiform Balance / int_8cb4a772
featureConfidence
1.0
 Ultraman Mebius
hasFeature
Multiform Balance / int_8cb4a772
 Multiform Balance / int_8ec33a87
type
Multiform Balance
 Multiform Balance / int_8ec33a87
comment
Pyra and Mythra are a Tag Team "transformation" character where both sides share the same normals, with Mythra being the faster one and Pyra being the stronger one. Their main differences are in their special moves.
 Multiform Balance / int_8ec33a87
featureApplicability
1.0
 Multiform Balance / int_8ec33a87
featureConfidence
1.0
 Xenoblade Chronicles 2 (Video Game)
hasFeature
Multiform Balance / int_8ec33a87
 Multiform Balance / int_90c73dda
type
Multiform Balance
 Multiform Balance / int_90c73dda
comment
Animorphs: While each of the kids have their own unique morphs, there are several occasions when they've morphed the same animal (sometimes to exploit the fact that the animal goes into a stupor when being acquired, long enough for them to escape, like the hammerhead shark or the T. rex). The inverse of the trope bites them in the ass when they attack the Yeerk pool all in polar bear morph and nearly die.
 Multiform Balance / int_90c73dda
featureApplicability
1.0
 Multiform Balance / int_90c73dda
featureConfidence
1.0
 Animorphs
hasFeature
Multiform Balance / int_90c73dda
 Multiform Balance / int_928cd5fa
type
Multiform Balance
 Multiform Balance / int_928cd5fa
comment
In The Echo Ranger, Izuku Midoriya gains access to Tommy Oliver's powers combined in a single Power Coin, giving him three Ranger forms. Tommy's Virtual Ghost explains that each one has a stronger point: Mode Green has speed, Mode White has raw strength and offensive power, and Mode Black is the most balanced but also has the strongest defense.
 Multiform Balance / int_928cd5fa
featureApplicability
1.0
 Multiform Balance / int_928cd5fa
featureConfidence
1.0
 The Echo Ranger (Fanfic)
hasFeature
Multiform Balance / int_928cd5fa
 Multiform Balance / int_9e2f90f4
type
Multiform Balance
 Multiform Balance / int_9e2f90f4
comment
One Piece:
Most users of Zoan-type Devil Fruits apply this, as they gain the power to shapeshift between three forms, their regular form, an animal form, and a Beast Man Partial Transformation.
Tony Tony Chopper of the Straw Hat Pirates gained four additional forms called Points (plus a superpowered berserker form) through his Rumble Ball. And post-Time Skip, he now has control of his berserker form, albeit at the cost that he can only maintain it for three minutes, and is still too exhausted to move for several hours afterwards.
Monkey D. Luffy is a Rubber Man. In his regular form and during the early parts of the story, he utilizes this to weaponise his stretching limbs or his Balloon Belly. He later realizes that he has to get much stronger and so he conceives the "Gears", several Super Modes that harness the unusual properties of his rubber-like body:
Gear Second augments his speed, which allows him to Flash Step and to hit much harder. His endurance is unchanged, making him a Fragile Speedster/Glass Cannon hybrid in this form.
Gear Third increases the mass, size and the hardiness of his bones, which makes him more resilient and raises the power behind his attacks. But his speed takes a sharp drop due to the sluggish movement of his body, making him a Mighty Glacier.
Gear Fourth has multiple sub-forms that all qualify as Lightning Bruisers in their own right, but vary slightly relative to each other. Boundman is a Jack of All Stats that allow him to fly and launch spring-powered punches, Tankman (or at least the Full version) is a Stone Wall that is immovable but can rebound attacks, and Snakeman is a Fragile Speedster without as much bulk but can punch so fast his arms are all but invisible, hit dozens of times a second, and can outspeed evasive targets.
And then there is Gear Five, which turns him into an Master of All Lightning Bruiser that allows Luffy to do all the things his other forms can do at the same time without (immediate) drawbacks. And he can inflict these same effects on his opponents or his surroundings, making his fights looking something out of a Tom And Jerry cartoon. However, it's greatly implied Gear Five is cutting into Luffy's lifespan.
 Multiform Balance / int_9e2f90f4
featureApplicability
1.0
 Multiform Balance / int_9e2f90f4
featureConfidence
1.0
 One Piece (Manga)
hasFeature
Multiform Balance / int_9e2f90f4
 Multiform Balance / int_9f89a5f0
type
Multiform Balance
 Multiform Balance / int_9f89a5f0
comment
Subverted with Pokémon Trainer in Brawl. The idea behind the character was that you had three fighters at your disposal — the lightweight Squirtle, the middleweight Ivysaur, and the heavyweight Charizard — each with their own distinct strengths and weaknesses, but they attached a "fatigue" mechanic to them, which forces you to not stick with just one Pokemon and learn to use all three effectively to master them all. Unfortunately, the fatigue mechanic proved to be a Scrappy Mechanic and the Pokémon were poorly balanced, with Ivysaur being one of the worst individual fighters in the game. Ultimate did justice to them by removing the restrictions and balancing them much better.
 Multiform Balance / int_9f89a5f0
featureApplicability
-0.3
 Multiform Balance / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Multiform Balance / int_9f89a5f0
 Multiform Balance / int_a395b145
type
Multiform Balance
 Multiform Balance / int_a395b145
comment
Ultraman R/B: Ultramen Rosso and Blu share the same arrangement of forms, which go on a sliding scale from fast-yet-vulnerable through balanced to tough-but-slow. From "fast" to "strong", they have Wind Form, Aqua Form, Flame Form, and Ground Form. For their shared Super Mode, they Fusion Dance into Ultraman Ruebenote the Japanese phonetic pronunciation of "R/B"; and in their movie they further fuse with their little sister Ultrawoman Grigio to become Ultraman Gruebenote "G/R/B".
 Multiform Balance / int_a395b145
featureApplicability
1.0
 Multiform Balance / int_a395b145
featureConfidence
1.0
 Ultraman R/B
hasFeature
Multiform Balance / int_a395b145
 Multiform Balance / int_a3ec3048
type
Multiform Balance
 Multiform Balance / int_a3ec3048
comment
Solid Burning: Ultraseven and his student Ultraman Leo provide the strength-focused form enhanced by Powered Armor.
 Multiform Balance / int_a3ec3048
featureApplicability
1.0
 Multiform Balance / int_a3ec3048
featureConfidence
1.0
 Ultraseven
hasFeature
Multiform Balance / int_a3ec3048
 Multiform Balance / int_a599305d
type
Multiform Balance
 Multiform Balance / int_a599305d
comment
Mega Man Zero 2, Zero starts out as a Master of None (Normal), but fulfilling certain conditions in a mission unlocks specialized upgrades: Fragile Speedster (Active), Mighty Glacier (Energy and Power), Stone Wall (Defense and Erase), Lightning Bruiser (Rise and X), Glass Cannon (Proto) and finally, Super Mode (Ultimate).
 Multiform Balance / int_a599305d
featureApplicability
1.0
 Multiform Balance / int_a599305d
featureConfidence
1.0
 Mega Man Zero (Video Game)
hasFeature
Multiform Balance / int_a599305d
 Multiform Balance / int_a7bb29b2
type
Multiform Balance
 Multiform Balance / int_a7bb29b2
comment
Mega Man X5: Jack of All Stats (Force, a nerfed version of the armor with the same name from Mega Man X4), Fragile Speedster (Falcon), Mighty Glacier (Gaea)
 Multiform Balance / int_a7bb29b2
featureApplicability
1.0
 Multiform Balance / int_a7bb29b2
featureConfidence
1.0
 Mega Man X5 (Video Game)
hasFeature
Multiform Balance / int_a7bb29b2
 Multiform Balance / int_a9a7d452
type
Multiform Balance
 Multiform Balance / int_a9a7d452
comment
As per Kamen Rider tradition, Cinders and Ashes: the Chronicles of Kamen Rider Dante gives Hoshi some forms to play around with... But it ultimately becomes a subversion as the "balance" the forms serve are more balance patches to the previous forms as opposed to the usual "one form's strong and the other's fast", though once Hoshi gets a more stable powerset, they become this trope.
Ashen Mount: Joke Character, as Hoshi wrote this form for when Dante runs out of flames.
Fuji Mount: As this was originally the only form Hoshi would give Dante, he's by default the Jack of All Stats.
Yellowstone Mount: Proposed to be a Mighty Glacier or even a Super Mode outright to address the power imblance with the other Creations, but due to how his powers are fueled by both fire and anger, it only served to turn Hoshi into The Berserker.
Sakurajima Mount: Made to address Yellowstone's Unstoppable Rage, Sakurajima releases all the pent up fire and rage and, in the process, turns Hoshi into a Fragile Speedster.
Toranity Mount: Made as a proper Super Mode for Hoshi and by far the most stable form of the non-Fuji Mounts, balanced out by how long it takes to get the power up going in question.
 Multiform Balance / int_a9a7d452
featureApplicability
1.0
 Multiform Balance / int_a9a7d452
featureConfidence
1.0
 Cinders and Ashes: the Chronicles of Kamen Rider Dante (Fanfic)
hasFeature
Multiform Balance / int_a9a7d452
 Multiform Balance / int_ae8d22f6
type
Multiform Balance
 Multiform Balance / int_ae8d22f6
comment
Werewolf: The Forsaken. Each of a Uratha's five forms has its uses and weaknesses.
The Hishu (human) form is most likely to pass among mortals and best suited for social dealings.
The Dalu (wolf-man) form allows added strength and enhanced senses while retaining human form, but still pings Lunacy a little.
The Gauru (monster two-legged wolf) form is the strongest, most damaging form, but can only be used for a limited time and is locked in a state of rage that makes any action but attacking something a failure.
The Urshul (dire wolf) form is fastest of all and quite strong, but will still ping Lunacy heavily.
The Urhan (wolf) form will blend in most easily in nature and could maybe pass for a wolfdog in urban environments.
 Multiform Balance / int_ae8d22f6
featureApplicability
1.0
 Multiform Balance / int_ae8d22f6
featureConfidence
1.0
 Werewolf: The Forsaken (Tabletop Game)
hasFeature
Multiform Balance / int_ae8d22f6
 Multiform Balance / int_b0e228be
type
Multiform Balance
 Multiform Balance / int_b0e228be
comment
In Generator Rex, Rex can create a variety of mechanical constructs that include the Smack Hands, the Boogie Pack, the Slam Cannon, the Block Party and the Blast Caster. Balance is mostly kept by making Rex only able to build one type of machine at a time (And even with a few season upgrades he can only create two by the end of the series) and making every machine have a secondary mode (The Smack hands can spin to create a stronger attack, the Blast Caster can generate electricity, the Boogie Pack can launch a few projectiles to grab enemies, and so on).
 Multiform Balance / int_b0e228be
featureApplicability
1.0
 Multiform Balance / int_b0e228be
featureConfidence
1.0
 Generator Rex
hasFeature
Multiform Balance / int_b0e228be
 Multiform Balance / int_b1e6eef4
type
Multiform Balance
 Multiform Balance / int_b1e6eef4
comment
Both individually and as a team, the Kaizoku Sentai Gokaiger take this way past any logical level. With the ability to swap between the forms of two hundred previous rangers the Gokaigers can in theory match their combat needs to just about any conceivable situation plus, from heavy hitting close quarter fighters with Dynaman to swift and deadly ninjas with Kakuranger and just about everything in between. The same holds true for Gokai-oh with the assorted Greater Powers granted by previous teams giving it a variety of combat modes. The movies show they can borrow the powers of Kamen Riders and Metal Heroes as well.
 Multiform Balance / int_b1e6eef4
featureApplicability
1.0
 Multiform Balance / int_b1e6eef4
featureConfidence
1.0
 Kaizoku Sentai Gokaiger
hasFeature
Multiform Balance / int_b1e6eef4
 Multiform Balance / int_b2b8158
type
Multiform Balance
 Multiform Balance / int_b2b8158
comment
Koichi Hirose from JoJo's Bizarre Adventure: Diamond is Unbreakable is the user of the Stand Echoes, which eventually gains the ability to switch between three forms named "Acts". Act 1 is the weakest form, but has a 50 meters range - which makes it useful for scouting, since Koichi can see through his Stand's senses. Act 2 and 3 are much more combat-oriented, being capable of turning sound effects into physical effects and paralyzing a target by massively increasing its weight, respectively.
 Multiform Balance / int_b2b8158
featureApplicability
1.0
 Multiform Balance / int_b2b8158
featureConfidence
1.0
 JoJo's Bizarre Adventure: Diamond is Unbreakable (Manga)
hasFeature
Multiform Balance / int_b2b8158
 Multiform Balance / int_b2fba3e0
type
Multiform Balance
 Multiform Balance / int_b2fba3e0
comment
The Ultra Series uses this trope from the start of the Heisei era.
Ultraman Tiga: Tiga uses four forms in the series:
Multi Type: The balanced Jack of All Stats. His default form.
Power Type: Strong but slow
Sky Type: Weak but fast and good at fighting in the air.
Glitter Tiga: His most powerful form that turns him gold and is only used in the last episode. He can only gain it through the power of others' hope in him.
In the Final Odyssey movie, Daigo is forced to transform with Dark Spark Lens and become Tiga Dark, which is supposed to be the most powerful warrior among the Dark Giants. But since Daigo resists The Dark Side, it ends up as the weakest form instead. He later gets through the Next Tier Power-Up process as Tiga Tornado and Tiga Blast by purging away the power of darkness from himself, and finally assumes the Glitter Tiga form again.
Ultraman Dyna: Follows in Tiga's footsteps but with more emphasis on each of the alternate forms.
Flash Type: The balanced Jack of All Stats; also his default form. Unlike Tiga, Dyna can only use one alternate form in each fight, and so Flash Type is the only form he always has access to.
Strong Type: Slow but strong, and mostly focuses on physical attacks, with the only energy attack being the Finishing Move.
Miracle Type: A mix of Fragile Speedster and Squishy Wizard. This form has low stamina and physical strength but has supernatural abilities such as telekinesis and Super-Speed.
Ultraman Cosmos: Cosmos has three forms in the series.
Luna Mode: A mix of Fragile Speedster and Stone Wall that focus on healing and purification but no offensive power. As a dedicated pacifist, Cosmos uses this as his default form.
Corona Mode: His battle form. He uses this one when he chooses to kill the Monster of the Week.
Eclipse Mode: His Super Mode and Mid-Season Upgrade. This form combines the powers of Corona Mode and Luna Mode but can used only for 1 minute.
Cosmos also gets three more forms in The Movies: Space Corona Mode is a stronger version of Corona Mode, used when fighting in space. Future Mode amplifies the power of Eclipse Mode. Ultraman Legend is his most powerful form, which is the result of his Fusion Dance with Ultraman Justice.
Ultraman Nexus: Nexus has a unique take on this as he has multiple human hosts through the course of the show, and different hosts help him acquire new forms:
Ultraman: The Next: A weakened form seen in the prequel movie, due to an incomplete merger with his host at the time. The Next shifts from its own Anphans to Junis forms as the merger improves.
Anphansnote based on the French enfance, "childhood": A default gray Jack of All Stats form.
Junisnote based on the French jeunesse, "youth": A red Mighty Glacier form used by the second host.
Junis Blue: A blue Fragile Speedster form used by the third host.
Ultraman Noa: Nexus' true form, and not just a Super Mode but a Physical God which even few other Ultramen can match. Naturally, he doesn't reacquire this level of power until the final episode.
Ultraman Orb gets his various forms by channelling the powers of previous Ultramen:
Specium Zepellion: His balanced Jack of All Stats form, based on Ultraman and Ultraman Tiga. It can channel bursts of speed and strength from Tiga's Power and Sky Types, respectively.
Burnmite: His strength-based form from Ultraman Taro and Ultraman Mebius, capable of Playing with Fire.
Hurricane Slash: His speed form drawing on Ultraman Jack and Ultraman Zero, which has the ability to teleport and can arm itself with the Orb Slugger Lance.
Thunder Breaster: The Mid-Season Upgrade based on Ultraman Zoffy and Ultraman Belial, Thunder Breaster relies on immense brute force. However, the influence of Belial means that it's initially a Deadly Upgrade; making Orb prone to getting carried away and becoming The Berserker that brutalizes his opponents and ignores possible civilian casualties.
Orb Origin: Orb's true form and Super Mode. In this form, he's equipped with the Orb Calibur, a sword with Elemental Powers.
Trinity: An even more powerful form seen in the post-series movie, Trinity fuses the powers of the three Ultramen immediately preceding him: Ultraman Ginga, Ultraman Victory, and Ultraman X; and it can use all their special abilities.
Ultraman Geed also channels pairs of Ultramen to get his different forms. He does have a personal, non-Power Copying form that's seen during the Transformation Sequence, but hasn't been able to access it himself:
Primitive: Pairing Ultraman and Geed's father Ultraman Belial, Primitive is balanced but tends to be a wild fighter.
Solid Burning: Ultraseven and his student Ultraman Leo provide the strength-focused form enhanced by Powered Armor.
Acro Smasher: The peaceful Ultraman Hikari and Ultraman Cosmos are the basis of this form, which focuses on non-offensive techniques and precise strikes.
Magnificent: Channels two of the most powerful Ultramen and Belial's bitterest enemies, Ultraman Zero and Father of Ultra, into a powerful Lightning Bruiser.
Royal Mega-Master: This form uses Ultraman Belial just like Primitive, but its main power is that of the Big Good and Physical God Ultraman King for Geed's Super Mode.
Ultimate Final: Seen in the movie, this brings out Geed's own powers and is his most powerful form.
Ultraman R/B: Ultramen Rosso and Blu share the same arrangement of forms, which go on a sliding scale from fast-yet-vulnerable through balanced to tough-but-slow. From "fast" to "strong", they have Wind Form, Aqua Form, Flame Form, and Ground Form. For their shared Super Mode, they Fusion Dance into Ultraman Ruebenote the Japanese phonetic pronunciation of "R/B"; and in their movie they further fuse with their little sister Ultrawoman Grigio to become Ultraman Gruebenote "G/R/B".
Ultraman Taiga: Rather than being host to an Ultraman with multiple forms, Hiroyuki is host to three different Ultramen:
Ultraman Taiga: The most prominent of the three and the Jack of All Stats.
Ultraman Titas: A muscular heavyweight fighter and Mighty Glacier.
Ultraman Fuma: The Fragile Speedster of the group who fights with Ninja techniques.
Taiga Photon Earth: Taiga's Mid-Season Upgrade. Unlike the usual pattern that would make the middle-stage upgrade a Lightning Bruiser, this form is a Mighty Glacier that gains strength but loses speed thanks to wearing armor, though not to the same extremes as Titas.
Taiga Tri-Strium: Taiga's Super Mode, achieved via Fusion Dance with Titas and Fuma.
Ultraman Reiga: In the movie, Hiroyuki is host to a fourth Ultraman partner that's a Fusion Dance of six Super Mode Ultramen (Ginga Victory, Exceed X, and the above-mentioned Orb Trinity, Geed Ultimate Final, Gruebe, and Taiga Tri-Strium).
Ultraman Z: Returns to Power Copying multiple Ultramen as Orb and Geed did, only Z channels three at once:
Original: Z's regular form, a Master of None described as "a third of a real hero". After gaining his other forms, the show treats it as a "civilian" form that he returns to when not in combat.
Alpha Edge: Following the Master-Apprentice Chain of Ultraseven, Ultraman Leo, and Ultraman Zero; Alpha Edge is a Fragile Speedster and skilled martial artist. Z's host Haruki comments that as a martial artist himself, Alpha Edge is the easiest form for him to use.
Beta Smash: Channeling some of the original "Ultra Brothers" from the 60s and 70s (Ultraman, Ultraman Ace, and Ultraman Taro), Beta Smash is a Mighty Glacier and themed like a pro wrestler .
Gamma Future: Drawing on Ultraman Tiga, Ultraman Dyna, and Ultraman Gaia from the series' 90s era; Gamma Future is a Squishy Wizard whose powers resemble sorcery.
Delta Rise Claw: Featuring the main characters of Ultraman Geed (Geed himself, and Zero and Belial in their Super Modes from that series), Delta Rise Claw is Z's Super Mode with incredible power. The form is also associated with a sentient sword of darkness, though it's not actually part of the Delta Rise Claw powerset and doesn't always agree to let Z wield it.
Ultraman Trigger, as a homage to Tiga, has the same selection of Multi, Power, and Sky Types; and eventually he gets two Super Modes:
Glitter Trigger Eternity: A Golden Super Mode and his equivalent to Glitter Tiga, though his source of power is different and he gets it earlier in the season than Tiga did. It ends up being so powerful that Trigger can barely control its energies until he undergoes special training.
Trigger Truth: A new form used only in the last episode. Where Tiga rejected being Tiga Dark, Trigger accepted that such powers were a part of him and temporarily reabsorbed his former darkness; blending light and dark into a Yin-Yang Bomb.
Ultraman Decker is a homage to Dyna the same way that Trigger is to Tiga, and similarly has Dyna's Flash, Strong, and Miracle Types. However, Decker would later on get a Super Mode in the form of Dynamic Type. An epilogue movie also adds Ultraman Dinas; similar to The Next and Nexus, Dinas is a less developed version of the Decker powers due to being used by a host that's not as capable of fighting.
 Multiform Balance / int_b2fba3e0
featureApplicability
1.0
 Multiform Balance / int_b2fba3e0
featureConfidence
1.0
 Ultra Series (Franchise)
hasFeature
Multiform Balance / int_b2fba3e0
 Multiform Balance / int_b8e7bb8
type
Multiform Balance
 Multiform Balance / int_b8e7bb8
comment
While Multiform Balance with Super Sentai (and Power Rangers) mecha is usually achieved through Mecha Expansion Packs, a couple of Sentai mecha have multiple configurations that serve different purposes. Choujin Sentai Jetman and Mirai Sentai Timeranger have five jet mecha that can either combine into a larger jet or a humanoid robot.
Additionally, Timeranger's TimeRobo had two modes: The close combat oriented TimeRobo Alpha and the agile ranged TimeRobo Beta. Impressively, TimeRobo multi-form balance extends to its Super Mode when combined with TimeShadow. Alpha and Beta each have their own combination.
Both individually and as a team, the Kaizoku Sentai Gokaiger take this way past any logical level. With the ability to swap between the forms of two hundred previous rangers the Gokaigers can in theory match their combat needs to just about any conceivable situation plus, from heavy hitting close quarter fighters with Dynaman to swift and deadly ninjas with Kakuranger and just about everything in between. The same holds true for Gokai-oh with the assorted Greater Powers granted by previous teams giving it a variety of combat modes. The movies show they can borrow the powers of Kamen Riders and Metal Heroes as well.
In Doubutsu Sentai Zyuohger, Yamato can switch powers between the agile Zyuoh Eagle which can fly, and the strong Zyuoh Gorilla, and later on the Zyuoh Whale Super Mode, which gives him water powers and a Hand Cannon. Sixth Ranger Zyuoh TheWorld also has multiple modes, with the balanced rhino, speedy wolf, and powerful crocodile, plus a powerful Super Mode that gives him addition weapons based on all three of his animal powers. In the final episode, Yamato reveals an ultimate form that combines all three of his powers, throwing balance out the window.
In Kaitou Sentai Lupinranger VS Keisatsu Sentai Patranger, the two main Humongous Mecha have two forms each depending on which team they're associated with at the moment. The Lupinrangers' mecha, Lupin Kaiser and X Emperor Slash, are faster and more agile; while the Patrangers' versions, Pat Kaiser and X Emperor Gunner, are tougher and hit harder. This also applies to the Sixth Ranger, who is a member of both teams; though he has reversed stats as his Lupin X form is the armored one and Patren X is more nimble.
Yodon, The Big Bad of Mashin Sentai Kiramager has two additional personalities that he can change into. His true form is the strongest and is nearly impossible to defeat in battle but can't survive for long periods outside of a polluted environment. His other two personalities don't have the same weakness to pure environments and each have their own unique abilities that Yodon's true form doesn't have.
Tsukaizer of Kikai Sentai Zenkaiger has three different upgraded forms, one based on Ohranger improves his firepower, one based on Shinkenger improves his swordsmanship, and a Super Mode based on Timeranger that drastically increases his speed and power. His first two upgraded forms are achieved by merging with one of his two brothers. His personal vehicle is the Battleship CrocoDaiOh, which has the ability to change into three different humanoid robot modes with different abilities depending which of the the three brothers it combined with.
 Multiform Balance / int_b8e7bb8
featureApplicability
1.0
 Multiform Balance / int_b8e7bb8
featureConfidence
1.0
 Super Sentai (Franchise)
hasFeature
Multiform Balance / int_b8e7bb8
 Multiform Balance / int_b97f910f
type
Multiform Balance
 Multiform Balance / int_b97f910f
comment
Plants vs. Zombies 2: It's About Time has two examples:
The Red Stinger changes its form depending on its position on the lawn. When it's near the house, it will be a Glass Cannon. Near the middle, it gains extra defense but fires half as fast as a Jack of All Stats. When it's far from the house, it will become a Stone Wall unable to attack. However, it's quite bad at defending, as it's unable to take as much damage as a proper wall.
The Nightshade has two modes of attack depending on whether there's a Moonflower nearby to power it up. When uncharged, it's a Close-Range Combatant that slaps zombies for heavy damage, using up one of its three petals in the process. When it's charged, it becomes a Long-Range Fighter that will fire out and regenerate these petals, at the cost of dealing halved damage.
 Multiform Balance / int_b97f910f
featureApplicability
1.0
 Multiform Balance / int_b97f910f
featureConfidence
1.0
 Plants vs. Zombies 2: It's About Time (Video Game)
hasFeature
Multiform Balance / int_b97f910f
 Multiform Balance / int_baeea256
type
Multiform Balance
 Multiform Balance / int_baeea256
comment
Tsukaizer of Kikai Sentai Zenkaiger has three different upgraded forms, one based on Ohranger improves his firepower, one based on Shinkenger improves his swordsmanship, and a Super Mode based on Timeranger that drastically increases his speed and power. His first two upgraded forms are achieved by merging with one of his two brothers. His personal vehicle is the Battleship CrocoDaiOh, which has the ability to change into three different humanoid robot modes with different abilities depending which of the the three brothers it combined with.
 Multiform Balance / int_baeea256
featureApplicability
1.0
 Multiform Balance / int_baeea256
featureConfidence
1.0
 Kikai Sentai Zenkaiger
hasFeature
Multiform Balance / int_baeea256
 Multiform Balance / int_bd310eaa
type
Multiform Balance
 Multiform Balance / int_bd310eaa
comment
In El Goonish Shive,
Some of Grace's pure forms have positive and negative attributes the other pure forms or combination forms don't. Her full squirrel form is small but doesn't allow her to speak and her omega form is powerful and allows her to fly but its 3 tails can complicate things.
When magic "doesn't change", but does make many things that spells used to include automatically become less automatic, it's explained that there's a "balance" to how you adjust things, so you can increase one thing by reducing another, but only if the idea the two things are related makes sense to you. Eliot's superhero spell now has a distributable points system, although the points aren't "real", just a way for him to understand the system.
 Multiform Balance / int_bd310eaa
featureApplicability
1.0
 Multiform Balance / int_bd310eaa
featureConfidence
1.0
 El Goonish Shive (Webcomic)
hasFeature
Multiform Balance / int_bd310eaa
 Multiform Balance / int_bd418357
type
Multiform Balance
 Multiform Balance / int_bd418357
comment
StarCraft 2: The Terran race has this as a characteristic of several mechanical units.
Hellions are speedy but fragile off-road cars, equipped with a flamethrower that deals bonus damage to light units and can hit multiple targets in a straight line. In this form they are used for scouting or hit-and-run attacks. After you build an armory they can transform into Hellbats, small mecha which waddle at a somewhat slow pace but gain increased hitpoints, the ability to be healed by medivacs, and a flame attack that hits an arc of targets immediately in front of it. This second form is basically a replacement for the classic Firebat unit; Hellbats are typically put in the front line of a battle to get stuck in with the enemy and tank for the squishier units behind them.
Vikings come out of the starport as air superiority fighters which can only shoot air-to-air missiles, but they can land and transform into walking mecha with Gatling guns that only shoot ground-to-ground. The transformation takes some time to complete, and vikings are not well-regarded as front line ground units, so the walker mode tends to go under-utilized.
Siege tanks have two modes, both with their uses.
Siege tanks come out of the factory in tank mode, in which they can move freely around the battlefield. In this mode the gun has fairly low damage per attack but high attack speed, which actually gives it good single-target DPS. On one hand the maximum range of the gun is only medium-distance at best, but on the other hand it does not suffer from Arbitrary Weapon Range and can even keep shooting enemies that have closed into mêlée distance. It lacks splash damage, and therefore can only hurt one enemy at a time, but this also means that there's no fear of accidentally hurting itself or other friendlies when it shoots the enemy. Therefore, if enemy forces (especially mêlée attackers) manage to charge into the Terran force while the tanks are still in tank mode, it's often better to leave them in tank mode instead of trying to transform into siege mode when it's already too late.
Siege mode transforms the tank into a stationary artillery piece, which is the mode in which siege tanks can have the biggest effect on the battlefield. In it the individual shots do more damage to the primary target, and also deal splash damage to anything that's right next to the target. This makes siege mode superior for destroying clumps of enemies, although the single-target DPS might actually be inferior compared to tank mode because of just how slowly it fires. The splash damage can also deal friendly fire, so one must beware of shelling enemies which have closed to mêlée attack range. Speaking of range, siege mode allows the tank to shoot a massive distance even beyond what its own vision can see, making scans or forward observers necessary. This large radius of fire allows tanks in siege mode to either deny a large area to enemy ground units, or besiege an enemy base or army from a safe distance.
The catch to tanks being in siege mode is that they're extremely vulnerable to close range and especially mêlée attack, since they cannot shoot enemies that get too close to them, and a group of siege tanks will probably end up hastening each others' deaths with splash damage when they automatically shoot the zerglings/zealots/whatever that are swarming the tanks next to them. It doesn't help that they can't try to run away until they finish transforming into tank mode, so if the enemy closes it's already too late. The good news is that a well-positioned line of siege tanks protected by terrain or frontline units is hard to asssault if they can see and shoot the enemy from standoff distance. Still, it becomes necessary at some point to shift back to tank mode to either advance or withdraw. The transformation to tank mode makes them momentarily unable to shoot and removes their huge defensive radius, so transforming and repositioning siege tanks requires good situational awareness.
The Thor is a Humongous Mecha whose back armament transforms to either use missiles that deal a low amount of splash damage to multiple air targets, or big guns that deal high damage to single air targets. The former is more useful when dealing with a swarm of more fragile flyers like mutalisks, while the latter is better against capital ships such as carriers.
 Multiform Balance / int_bd418357
featureApplicability
1.0
 Multiform Balance / int_bd418357
featureConfidence
1.0
 Starcraft 2 (Video Game)
hasFeature
Multiform Balance / int_bd418357
 Multiform Balance / int_be68ee29
type
Multiform Balance
 Multiform Balance / int_be68ee29
comment
Super Smash Bros. for Nintendo 3DS and Wii U has Shulk. He's a Mechanically Unusual Fighter whose playstyle centers around a Stance System composed of 5 Monado Arts. Each of those arts boost one of his stats for a few seconds at the cost of reducing others. For example, "Jump" increases his jump distance while lowering his defense, and "Smash" increases his launch ability at the cost of weaker attacks and lower defense against launching.
Invoked with Zelda and Sheik in Melee and Brawl. Zelda is the Squishy Wizard with longer range specials and normals with stronger kill power, and Sheik is the Fragile Speedster who has very fast mobility and attacks, but lower damage. In Melee, there was no reason to switch to Zelda 99.9% of the time, and things weren't much better in Brawl.
Subverted with Pokémon Trainer in Brawl. The idea behind the character was that you had three fighters at your disposal — the lightweight Squirtle, the middleweight Ivysaur, and the heavyweight Charizard — each with their own distinct strengths and weaknesses, but they attached a "fatigue" mechanic to them, which forces you to not stick with just one Pokemon and learn to use all three effectively to master them all. Unfortunately, the fatigue mechanic proved to be a Scrappy Mechanic and the Pokémon were poorly balanced, with Ivysaur being one of the worst individual fighters in the game. Ultimate did justice to them by removing the restrictions and balancing them much better.
Pyra and Mythra are a Tag Team "transformation" character where both sides share the same normals, with Mythra being the faster one and Pyra being the stronger one. Their main differences are in their special moves.
 Multiform Balance / int_be68ee29
featureApplicability
-0.3
 Multiform Balance / int_be68ee29
featureConfidence
1.0
 Super Smash Bros. for Nintendo 3DS and Wii U (Video Game)
hasFeature
Multiform Balance / int_be68ee29
 Multiform Balance / int_c1a53d7f
type
Multiform Balance
 Multiform Balance / int_c1a53d7f
comment
Robotech: Battlecry features Transforming Mecha like the rest of the franchise, though it boils down the transformations to a few basic points.
The offensively-minded Fighter is the fastest of the three forms and packs the most raw firepower since it uses the largest missiles, but is the least agile due to requiring a large turning circle and has a very limited ability to use cover, relying on pure speed instead.
The defensive Battloid form is the slowest in terms of movement and is unable to use missiles, but is the most agile form due to its ability to put cover between itself and enemies and possesses both the best anti-missile defense and the most accurate ranged attack.
The middle of the road Gerwalker mode can both use cover and fire missiles while being faster than the Battloid and more nimble than the Fighter, but it lacks the defenses of the former and the speed of the latter, making it the form most vulnerable to enemy attacks.
 Multiform Balance / int_c1a53d7f
featureApplicability
1.0
 Multiform Balance / int_c1a53d7f
featureConfidence
1.0
 Robotech: Battlecry (Video Game)
hasFeature
Multiform Balance / int_c1a53d7f
 Multiform Balance / int_c1ec10c7
type
Multiform Balance
 Multiform Balance / int_c1ec10c7
comment
Wonder Boy III: The Dragon's Trap features this as its central hook, with the hero spent virtually the entire game involuntarily transformed into various animal-like creatures, each featuring unique abilities.
 Multiform Balance / int_c1ec10c7
featureApplicability
1.0
 Multiform Balance / int_c1ec10c7
featureConfidence
1.0
 Wonder Boy III: The Dragon's Trap (Video Game)
hasFeature
Multiform Balance / int_c1ec10c7
 Multiform Balance / int_c3d129cd
type
Multiform Balance
 Multiform Balance / int_c3d129cd
comment
High School D×D applies this to its Chess Motifs. When a Pawn promotes, a Queen isn't always the best option. While it does give a general boost, the specialties of a Rook, Knight or even Bishop can be more effective in cases. This is especially prevalent when Issei learns to apply his promotions to Boosted Gear Scale Mail and gets one later in Volume 9 when he gets access to his new powers named Illegal Trianna, aside from his default Balance Breaker state. His Welsh Sonic Boost Knight is the typical Fragile Speedster, his Welsh Blaster Bishop is the Glass Cannon, Welsh Draconic Rook being the Mighty Glacier, and finally his (incomplete) Cardinal Crimson Queen being the Lightning Bruiser.
 Multiform Balance / int_c3d129cd
featureApplicability
1.0
 Multiform Balance / int_c3d129cd
featureConfidence
1.0
 High School D×D
hasFeature
Multiform Balance / int_c3d129cd
 Multiform Balance / int_c832776
type
Multiform Balance
 Multiform Balance / int_c832776
comment
Impulse Gundam: Joke Character (no Silhouette pack), Jack of All Stats (Force Impulse), Mighty Glacier (Sword Impulse), Glass Cannon (Blast Impulse), Super Mode (Destiny Impulse).
 Multiform Balance / int_c832776
featureApplicability
1.0
 Multiform Balance / int_c832776
featureConfidence
1.0
 Mobile Suit Gundam SEED Destiny
hasFeature
Multiform Balance / int_c832776
 Multiform Balance / int_cd8e6855
type
Multiform Balance
 Multiform Balance / int_cd8e6855
comment
Beta Smash: Channeling some of the original "Ultra Brothers" from the 60s and 70s (Ultraman, Ultraman Ace, and Ultraman Taro), Beta Smash is a Mighty Glacier and themed like a pro wrestler .
 Multiform Balance / int_cd8e6855
featureApplicability
1.0
 Multiform Balance / int_cd8e6855
featureConfidence
1.0
 Ultraman
hasFeature
Multiform Balance / int_cd8e6855
 Multiform Balance / int_cf20724a
type
Multiform Balance
 Multiform Balance / int_cf20724a
comment
Ultraman Orb gets his various forms by channelling the powers of previous Ultramen:
Specium Zepellion: His balanced Jack of All Stats form, based on Ultraman and Ultraman Tiga. It can channel bursts of speed and strength from Tiga's Power and Sky Types, respectively.
Burnmite: His strength-based form from Ultraman Taro and Ultraman Mebius, capable of Playing with Fire.
Hurricane Slash: His speed form drawing on Ultraman Jack and Ultraman Zero, which has the ability to teleport and can arm itself with the Orb Slugger Lance.
Thunder Breaster: The Mid-Season Upgrade based on Ultraman Zoffy and Ultraman Belial, Thunder Breaster relies on immense brute force. However, the influence of Belial means that it's initially a Deadly Upgrade; making Orb prone to getting carried away and becoming The Berserker that brutalizes his opponents and ignores possible civilian casualties.
Orb Origin: Orb's true form and Super Mode. In this form, he's equipped with the Orb Calibur, a sword with Elemental Powers.
Trinity: An even more powerful form seen in the post-series movie, Trinity fuses the powers of the three Ultramen immediately preceding him: Ultraman Ginga, Ultraman Victory, and Ultraman X; and it can use all their special abilities.
 Multiform Balance / int_cf20724a
featureApplicability
1.0
 Multiform Balance / int_cf20724a
featureConfidence
1.0
 Ultraman Orb
hasFeature
Multiform Balance / int_cf20724a
 Multiform Balance / int_d4e486c7
type
Multiform Balance
 Multiform Balance / int_d4e486c7
comment
Morphling in Dota 2 has Attribute Shift, which lets him exchange his base Strength for Agility and vice-versa over time. Since Strength gives HP and Agility increases his damage and attack speed, this means he can change between a Stone Wall and Glass Cannon or in-between whenever the situation arises. One of his other ability, Adaptive Strike, has two seperate versions of the skill where one has more stun duration and knockback the more Strength he has than Agility, and a higher damage multiplier the more Agility he has than Strength.
 Multiform Balance / int_d4e486c7
featureApplicability
1.0
 Multiform Balance / int_d4e486c7
featureConfidence
1.0
 Dota 2 (Video Game)
hasFeature
Multiform Balance / int_d4e486c7
 Multiform Balance / int_d616724d
type
Multiform Balance
 Multiform Balance / int_d616724d
comment
League of Legends has a lot of dual-mode champions that can change modes at will, but the most unique of them all is Gnar, a cute prehistoric yordle that flings boomerangs from a distance, while being able to transform into a tanky beast when enraged, albeit for a few seconds.
 Multiform Balance / int_d616724d
featureApplicability
1.0
 Multiform Balance / int_d616724d
featureConfidence
1.0
 League of Legends (Video Game)
hasFeature
Multiform Balance / int_d616724d
 Multiform Balance / int_dab32e3
type
Multiform Balance
 Multiform Balance / int_dab32e3
comment
Mega Man X's ability to switch between different armors in some of his games. The armors vary between each game, but Ultimate Armor would be consistent.
Mega Man X5: Jack of All Stats (Force, a nerfed version of the armor with the same name from Mega Man X4), Fragile Speedster (Falcon), Mighty Glacier (Gaea)
X6: Jack of All Stats (Falcon, a nerfed version of the above), Lightning Bruiser (Blade), Glass Cannon (Shadow)
X8: Master of None (Neutral), Fragile Speedster (Hermes, turns into Lightning Bruiser when X-Drive is activated), Mighty Glacier (Icarus)
 Multiform Balance / int_dab32e3
featureApplicability
1.0
 Multiform Balance / int_dab32e3
featureConfidence
1.0
 Mega Man X (Video Game)
hasFeature
Multiform Balance / int_dab32e3
 Multiform Balance / int_e0af7af
type
Multiform Balance
 Multiform Balance / int_e0af7af
comment
In Kaitou Sentai Lupinranger VS Keisatsu Sentai Patranger, the two main Humongous Mecha have two forms each depending on which team they're associated with at the moment. The Lupinrangers' mecha, Lupin Kaiser and X Emperor Slash, are faster and more agile; while the Patrangers' versions, Pat Kaiser and X Emperor Gunner, are tougher and hit harder. This also applies to the Sixth Ranger, who is a member of both teams; though he has reversed stats as his Lupin X form is the armored one and Patren X is more nimble.
 Multiform Balance / int_e0af7af
featureApplicability
1.0
 Multiform Balance / int_e0af7af
featureConfidence
1.0
 Kaitou Sentai Lupinranger VS Keisatsu Sentai Patranger
hasFeature
Multiform Balance / int_e0af7af
 Multiform Balance / int_e10d4a8f
type
Multiform Balance
 Multiform Balance / int_e10d4a8f
comment
Skully has the three different golems you can transform into by entering a magical clay pool, forming a Multiform Balance of sorts, useful for platforming elements, breaking walls, or accessing tricky areas. It starts with the Mighty Glacier Strong Golem, a huge, muscular clay giant who can break walls with it's fists and powerful Dishing Out Dirt attacks, and is followed by the fast-moving Fragile Speedster Golem, Fleet Footer, who has Super-Speed. And finally you get Jolly Jumper, a well-balanced golem with the ability to Double Jump.
 Multiform Balance / int_e10d4a8f
featureApplicability
1.0
 Multiform Balance / int_e10d4a8f
featureConfidence
1.0
 Skully (Video Game)
hasFeature
Multiform Balance / int_e10d4a8f
 Multiform Balance / int_e1d2de13
type
Multiform Balance
 Multiform Balance / int_e1d2de13
comment
Digimon Story: Cyber Sleuth - Hacker's Memory does this to MagnaGarurumon's Starlight Velocity attack, which it can only use after ditching its armor and guns. While said attack is a simple case of Shed Armor, Gain Speed in the rest of the franchise, here its un-armored form is treated as an outright Mode Change called MagnaGarurumon SV that has Starlight Velocity as its Signature Move. The Shed Armor, Gain Speed aspect is reflected in it having a higher speed stat than the base form at the cost of having lower health.
 Multiform Balance / int_e1d2de13
featureApplicability
1.0
 Multiform Balance / int_e1d2de13
featureConfidence
1.0
 Digimon Story: Cyber Sleuth - Hacker's Memory (Video Game)
hasFeature
Multiform Balance / int_e1d2de13
 Multiform Balance / int_e3745df3
type
Multiform Balance
 Multiform Balance / int_e3745df3
comment
Mega Man ZX Advent: This game allows you to take on the boss' forms after you defeat them. Your normal untransformed form and the bonus form "Model a" are Joke Characters (armed only with a non-chargeable buster and cannot dash), Mega Man forms are Jack of All Stats, Bifrost form is a Mighty Glacier, Argoyle and Hedgeshock forms are Fragile Speedsters, Buckfire form is a Lightning Bruiser, Queenbee and Vulturon forms are Stone Walls (with their weak attacks and ability to fly, Queenbee is longer-ranged while Vulturon is shorter-ranged), and Chronoforce and Rospark are gimmickynote Chronoforce cannot move or attack on land, but swims freely in water and shoots icicles, he has protective carapace on his back that makes him immune to Spikes of Doom from above, and has the ability to slow down time; Rospark moves slowly on land and cannot jump high, but upon climbing up ropes, he transforms into his true form, which can move around ropes and shoot spreads of thorns.
 Multiform Balance / int_e3745df3
featureApplicability
1.0
 Multiform Balance / int_e3745df3
featureConfidence
1.0
 Mega Man ZX (Video Game)
hasFeature
Multiform Balance / int_e3745df3
 Multiform Balance / int_e43ea2a5
type
Multiform Balance
 Multiform Balance / int_e43ea2a5
comment
Ultraman Z: Returns to Power Copying multiple Ultramen as Orb and Geed did, only Z channels three at once:
Original: Z's regular form, a Master of None described as "a third of a real hero". After gaining his other forms, the show treats it as a "civilian" form that he returns to when not in combat.
Alpha Edge: Following the Master-Apprentice Chain of Ultraseven, Ultraman Leo, and Ultraman Zero; Alpha Edge is a Fragile Speedster and skilled martial artist. Z's host Haruki comments that as a martial artist himself, Alpha Edge is the easiest form for him to use.
Beta Smash: Channeling some of the original "Ultra Brothers" from the 60s and 70s (Ultraman, Ultraman Ace, and Ultraman Taro), Beta Smash is a Mighty Glacier and themed like a pro wrestler .
Gamma Future: Drawing on Ultraman Tiga, Ultraman Dyna, and Ultraman Gaia from the series' 90s era; Gamma Future is a Squishy Wizard whose powers resemble sorcery.
Delta Rise Claw: Featuring the main characters of Ultraman Geed (Geed himself, and Zero and Belial in their Super Modes from that series), Delta Rise Claw is Z's Super Mode with incredible power. The form is also associated with a sentient sword of darkness, though it's not actually part of the Delta Rise Claw powerset and doesn't always agree to let Z wield it.
 Multiform Balance / int_e43ea2a5
featureApplicability
1.0
 Multiform Balance / int_e43ea2a5
featureConfidence
1.0
 Ultraman Z
hasFeature
Multiform Balance / int_e43ea2a5
 Multiform Balance / int_e553770b
type
Multiform Balance
 Multiform Balance / int_e553770b
comment
The Pieces Lie Where They Fell: omake-only character Reel, as Kamen Rider Skull the Second, has multiple Rider forms he can change between, but the omake chapters only show two: his default form, and his strongest. Word of God states that his fifth form is his Super Mode, Kamen Rider Skull Xtreme, and the form used for battle in the final omake is his sixth and final form, Kamen Rider Skull Gold Xtreme.
 Multiform Balance / int_e553770b
featureApplicability
1.0
 Multiform Balance / int_e553770b
featureConfidence
1.0
 The Pieces Lie Where They Fell / Fan Fic
hasFeature
Multiform Balance / int_e553770b
 Multiform Balance / int_e9a95545
type
Multiform Balance
 Multiform Balance / int_e9a95545
comment
In Doubutsu Sentai Zyuohger, Yamato can switch powers between the agile Zyuoh Eagle which can fly, and the strong Zyuoh Gorilla, and later on the Zyuoh Whale Super Mode, which gives him water powers and a Hand Cannon. Sixth Ranger Zyuoh TheWorld also has multiple modes, with the balanced rhino, speedy wolf, and powerful crocodile, plus a powerful Super Mode that gives him addition weapons based on all three of his animal powers. In the final episode, Yamato reveals an ultimate form that combines all three of his powers, throwing balance out the window.
 Multiform Balance / int_e9a95545
featureApplicability
1.0
 Multiform Balance / int_e9a95545
featureConfidence
1.0
 Doubutsu Sentai Zyuohger
hasFeature
Multiform Balance / int_e9a95545
 Multiform Balance / int_ec28245c
type
Multiform Balance
 Multiform Balance / int_ec28245c
comment
In Dragon Ball Z, after the Super Saiyan transformation starts being So Last Season, several new variants on it are introduced. The original form becomes a Jack of All Stats, while the "3rd Grade" Super Saiyan becomes a Mighty Glacier (it actually enhances the strength of the user but NOT the speed that should come with it, making the form useless), while Super Saiyan 2 makes the user even more of a Lightning Bruiser than fighters in Dragon Ball Z usually are. Most of the other forms shown are Awesome, but Impractical for various reasons (usually that they consume too much energy to use for very long).
 Multiform Balance / int_ec28245c
featureApplicability
1.0
 Multiform Balance / int_ec28245c
featureConfidence
1.0
 Dragon Ball Z
hasFeature
Multiform Balance / int_ec28245c
 Multiform Balance / int_f0529579
type
Multiform Balance
 Multiform Balance / int_f0529579
comment
Several heroes have alternate costumes, and a change in costume also means a change in class. (ex.: Spider-Man, an Infiltrator by default, can also become either a Scrapper with his Future Foundation outfit, or don the Black Suit, turning into a Bruiser.)
 Multiform Balance / int_f0529579
featureApplicability
1.0
 Multiform Balance / int_f0529579
featureConfidence
1.0
 Spider-Man (Comic Book)
hasFeature
Multiform Balance / int_f0529579
 Multiform Balance / int_fa5e90fd
type
Multiform Balance
 Multiform Balance / int_fa5e90fd
comment
Kheldians in City of Heroes are another example, though they don't start out with all the forms. Nova form is a Glass Cannon, Dwarf form is a Stone Wall, and with the basic human form being somewhere in between, and having a much greater choice of attacks, including the ability to deal decent damage at close range. Some players try to specialise in only one form, but by most accounts the best choice is to make use of all three forms, swapping as necessary.
Unfortunately due to the way powers and slots worked actually using all three forms for combat wasn't practical. Instead most Kheldians were built to fight using only the Nova and Dwarf forms while occasionally dropping into Human form to apply buffs. The exceptions to this tends to eschew forms entirely, simply sticking with the basic human form.
 Multiform Balance / int_fa5e90fd
featureApplicability
1.0
 Multiform Balance / int_fa5e90fd
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
Multiform Balance / int_fa5e90fd
 Multiform Balance / int_fce1599c
type
Multiform Balance
 Multiform Balance / int_fce1599c
comment
Hurricane Slash: His speed form drawing on Ultraman Jack and Ultraman Zero, which has the ability to teleport and can arm itself with the Orb Slugger Lance.
 Multiform Balance / int_fce1599c
featureApplicability
1.0
 Multiform Balance / int_fce1599c
featureConfidence
1.0
 Return of Ultraman
hasFeature
Multiform Balance / int_fce1599c

The following is a list of statements referring to the current page from other pages.

 Multiform Balance
processingCategory2
Tokusatsu Tropes
 Cutey Honey / int_eb7b1a84
type
Multiform Balance
 Maho Girls Pretty Cure! / int_eb7b1a84
type
Multiform Balance
 Zoids: New Century / int_eb7b1a84
type
Multiform Balance
 The Pieces Lie Where They Fell / Fan Fic / int_eb7b1a84
type
Multiform Balance
 Compulsion (Lead Zeppelin) (Fanfic) / int_eb7b1a84
type
Multiform Balance
 Kamen Rider Drive Battle Network (Fanfic) / int_eb7b1a84
type
Multiform Balance
 Kamen Rider Ghost: Yokai Chronicles (Fanfic) / int_eb7b1a84
type
Multiform Balance
 Medicated (Fanfic) / int_eb7b1a84
type
Multiform Balance
 The Echo Ranger (Fanfic) / int_eb7b1a84
type
Multiform Balance
 Ultraman Hero Academia (Fanfic) / int_eb7b1a84
type
Multiform Balance
 KamenRiderRunAllOverTheWorld
seeAlso
Multiform Balance
 Kamen Rider (Franchise) / int_eb7b1a84
type
Multiform Balance
 Ultra Series (Franchise) / int_eb7b1a84
type
Multiform Balance
 Zoids (Franchise) / int_eb7b1a84
type
Multiform Balance
 High School D×D / int_eb7b1a84
type
Multiform Balance
 High School D×D / int_eb7b1a84
type
Multiform Balance
 Momokyun Sword / int_eb7b1a84
type
Multiform Balance
 AllKamenRiderGenerations
seeAlso
Multiform Balance
 KamenRiderBattrideWar
seeAlso
Multiform Balance
 MultiFormBalance
sameAs
Multiform Balance
 TheBookOfStoriesOCT
seeAlso
Multiform Balance
 WarriorOfLoveRainbowman
seeAlso
Multiform Balance
 Getter Robo (Manga) / int_eb7b1a84
type
Multiform Balance
 Henshin Heroes (Roleplay) / int_eb7b1a84
type
Multiform Balance
 Kaitou Sentai Lupinranger VS Keisatsu Sentai Patranger / int_4ee4c264
type
Multiform Balance
 Kamen Rider Agito / int_eb7b1a84
type
Multiform Balance
 Kamen Rider BLACK RX / int_eb7b1a84
type
Multiform Balance
 Kamen Rider Blade / int_eb7b1a84
type
Multiform Balance
 Kamen Rider Build / int_eb7b1a84
type
Multiform Balance
 Kamen Rider Den-O / int_eb7b1a84
type
Multiform Balance
 Kamen Rider Double / int_eb7b1a84
type
Multiform Balance
 Kamen Rider Fourze / int_eb7b1a84
type
Multiform Balance
 Kamen Rider Gaim / int_eb7b1a84
type
Multiform Balance
 Kamen Rider Geats / int_eb7b1a84
type
Multiform Balance
 Kamen Rider Ghost / int_eb7b1a84
type
Multiform Balance
 Kamen Rider Hibiki / int_eb7b1a84
type
Multiform Balance
 Kamen Rider Kabuto / int_eb7b1a84
type
Multiform Balance
 Kamen Rider Kiva / int_eb7b1a84
type
Multiform Balance
 Kamen Rider Kuuga / int_eb7b1a84
type
Multiform Balance
 Kamen Rider OOO / int_eb7b1a84
type
Multiform Balance
 Kamen Rider Ryuki / int_eb7b1a84
type
Multiform Balance
 Kamen Rider Super-1 / int_eb7b1a84
type
Multiform Balance
 Kamen Rider Wizard / int_eb7b1a84
type
Multiform Balance
 Mirai Sentai Timeranger / int_eb7b1a84
type
Multiform Balance
 Power Rangers Time Force / int_eb7b1a84
type
Multiform Balance
 Tensou Sentai Goseiger / int_eb7b1a84
type
Multiform Balance
 Ultraman Decker / int_eb7b1a84
type
Multiform Balance
 Ultraman Dyna / int_eb7b1a84
type
Multiform Balance
 Ultraman Taiga / int_eb7b1a84
type
Multiform Balance
 Ultraman Tiga / int_eb7b1a84
type
Multiform Balance
 Ultraman Trigger: New Generation Tiga / int_eb7b1a84
type
Multiform Balance
 Ultraman Z / int_eb7b1a84
type
Multiform Balance
 Warrior of Love Rainbowman / int_eb7b1a84
type
Multiform Balance
 Werewolf: The Forsaken (Tabletop Game) / int_eb7b1a84
type
Multiform Balance
 Ace Combat (Video Game) / int_eb7b1a84
type
Multiform Balance
 Altered Beast (2005) (Video Game) / int_eb7b1a84
type
Multiform Balance
 Carrion (Video Game) / int_eb7b1a84
type
Multiform Balance
 Destiny Connect Tick Tock Travelers (Video Game) / int_eb7b1a84
type
Multiform Balance
 Gensou Ningyou Enbu (Video Game) / int_eb7b1a84
type
Multiform Balance
 Glover (Video Game) / int_eb7b1a84
type
Multiform Balance
 Jak and Daxter: The Lost Frontier (Video Game) / int_eb7b1a84
type
Multiform Balance
 Marvel: Avengers Alliance (Video Game) / int_eb7b1a84
type
Multiform Balance
 Mega Man ZX (Video Game) / int_eb7b1a84
type
Multiform Balance
 Mega Man Zero 2 (Video Game) / int_eb7b1a84
type
Multiform Balance
 Monster Boy and the Cursed Kingdom (Video Game) / int_eb7b1a84
type
Multiform Balance
 Plants vs. Zombies 2: It's About Time (Video Game) / int_eb7b1a84
type
Multiform Balance
 Pokémon X and Y (Video Game) / int_eb7b1a84
type
Multiform Balance
 Transformers: The Game (DS) (Video Game) / int_eb7b1a84
type
Multiform Balance
 Valkyria Chronicles (Video Game) / int_4ee4c264
type
Multiform Balance
 Wonder Boy III: The Dragon's Trap (Video Game) / int_eb7b1a84
type
Multiform Balance
 World Heroes (Video Game) / int_eb7b1a84
type
Multiform Balance
 Altered Beast (Video Game) / int_eb7b1a84
type
Multiform Balance
 Giana Sisters: Twisted Dreams (Video Game) / int_eb7b1a84
type
Multiform Balance
 Ben 10 / int_eb7b1a84
type
Multiform Balance
 Max Steel (2013) / int_eb7b1a84
type
Multiform Balance
 Voltron Force / int_4ee4c264
type
Multiform Balance
 Digimon Adventure 02 / int_eb7b1a84
type
Multiform Balance
 Happiness Charge Pretty Cure / int_eb7b1a84
type
Multiform Balance
 Mobile Suit Gundam AGE / int_eb7b1a84
type
Multiform Balance
 Aquaria (Video Game) / int_4ee4c264
type
Multiform Balance