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Multiple Government Polity

 Multiple Government Polity
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Multiple Government Polity
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Most modern western audiences, especially in the United States of America, are used to modern local/sub-national governments acting like miniaturized versions of their national government. However, historically that wasn't always the case and some fiction reflects that by having large nations be composed of many small, semi-independent polities with their own distinct forms of government, legal systems or cultures.
How these types of polities form can vary. In some cases, The Federation might form from an alliance of kingdoms and republics, which afterwards retain their original traditions and constitutions. The Hegemonic Empire might also allow subjugated governments to run their territories for them, intending to benefit from both having to spend fewer resources and manpower to oversee them and by making them less resentful and thus less likely to revolt.
This kind of polity tends to be prone to Allowed Internal War, however.
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Para Imperium: The Federation of Parahuman Species encompasses numerous planets of different forms of government. Of the three Core Worlds alone Alpha Centauri (the capital) is a Hereditary Republic, Tau Ceti is a post-feudal constitutional monarchy, and Epsilon Eridani is a corporate technocracy.
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The War of the Masters adds yet more variants of democratic government to the Federation's membership. Baraka, introduced after the Soft Reboot, was settled by neo-Kharijite Muslims and is a constitutional monarchy styled as a caliphate: the caliph, who at present is a woman and a Starfleet combat veteran, is subject to impeachment by a parliament of elected imams.
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2300 AD has the Confederation of Palestine, where the area currently held by Israel, Jordan, Lebanon, and Palestine becomes one nation with four cooperating governments. Each government rules its own citizens, and the four governments together manage international relations.
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Fire Emblem: The Lycian League of Fire Emblem: The Binding Blade and Fire Emblem: The Blazing Blade are a collection of duchies and marquisdoms, each with their own ruler but allied and pledged to support one another if one comes under attack. At least, that's the idea; in practice, some of them prove quite willing to sell each other out when The Empire comes calling.
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Earth's Alien History has the Terran Treaty Organization, which is formally The Alliance but in practice is basically The Federation. Its charter (heavily based on the United States Bill of Rights) does enforce certain democratic and republican principles and freedoms as requirements for membership, but its members are otherwise granted full autonomy in both internal and external political matters. There are therefore all kinds of governments involved, from federal democracies to constitutional monarchies to non-totalitarian communist states.
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Anbennar: The territory of Anbennar is divided between counties, duchies, marquisates, free cities, republics, a dwarven hall, an elven principality, a couple temple states, a mage state, and a knightly order.
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Thousand Cultures: The Cultures operate much like this. There is political continuity, of a sort, as each human world is linked to each other by trade and law, but there is no cultural hegemony, and as long as some basic standards are kept, no one cares much what each government is doing.
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Ace Combat: Like the real-life Soviet Union, the Union of Yuktobanian Republics is composed of multiple autonomous and semi-autonomous republics.
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Europa Universalis has the Holy Roman Empire (detailed in the Real Life section), although it wasn't until EUIII that different government types existed in terms of the gameplay, thus allowing HRE members to act as different types of government. EUIV can also import save files from Crusader Kings II, allowing one to play as a multi-government polity of their own creation.
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Emberverse: The High Kingdom of Montival encompasses a variety of smaller political units. While a number of these are kingdoms, other forms of government are also represented, including representative (Boise) and direct (Topanga) democracies, oligarchies (Corvallis), theocracies (Deseret), tribal councils (the Seven Fires Council), and clan chiefs and councils (Mackenzie).
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Overlord (2012): After Ainz unintentionally vassalizes the Empire, there are only two major changes in the law, as Ainz has quite enough trouble ruling his own domain: the place of Nazarick denizens (above everyone else), and condemned criminals are to be shipped off to Nazarick. And it turned out one guy was framed, so he was sent back to the Empire. The Emperor is seen to be a lot happier once this happens, both because he no longer has to worry about Ainz invading him, effortlessly destroying the work he and his ancestors worked so hard to build up over the years, but also because Nazarick now uses its own inexhaustible military to defend the Empire's borders (he finds that his workload is now vastly lightened, because whenever a complaint he can't deal with himself comes to him, he only has to send back "take it up with Ainz" for the complainer to suddenly decide it wasn't that important).
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Inheritance Trilogy: The "Hundred Thousand Kingdoms" are all client states to the ruling Arameri family, and send representatives to the city of Sky to participate in a parliament-type body. Old enmities and Allowed Internal War are still maintained, but nobody is allowed to technically shed blood without Arameri permission. This sometimes results in an army waltzing in and conquering a neighbor simply by showing up.
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A Thing of Vikings: The North Sea Empire is made up of several different countries and smaller fiefdoms within those countries. While there are universal laws that apply to all, they each have their own culture, caste systems and local legal codes.
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The Jews were famously languishing in exile in Babylon at the time of Cyrus's conquest, and Cyrus (just as famously), allowed them to go back to Judah, where he allowed them to establish a theocracy under the High Priests.
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The Legend of Heroes: Trails in the Sky: The main setting is a form of this. The Kingdom of Liberl is a traditional hereditary monarchy ruled by a queen. It's divided into five regions made up of a capital city and the surrounding villages and farms. Each city is run by a mayor, but the position varies in the different regions; Rolent's leadership selection process isn't specified, Bose's leadership is implied to be hereditary, Ruan's leadership is explicitly run by a hereditary nobility (and experiments with democracy after the mayor is arrested and stripped of his position without an heir), and Zeiss is a corporate dominion run by the local Central Factory and doesn't have a mayor (the factory's director also handles governance.) Meanwhile, Grancel is the seat of the national government and is therefore governed directly by the Liberl queen and doesn't have a local government.
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Mass Effect: The Citadel is essentially a Fictional United Nations, with the ruling Citadel Council, composed of representatives of the asari, turians, and salarians (and later the humans), given close to absolute power in mediating disputes between members. Member states vary in governance: the Asari Republics are a confederation of e-democracies (with considerable variation between them), the Turian Hierarchy is a meritocratic military dictatorship, the Salarian Union is a feudal state, and the human Systems Alliance is a federation of Earth nation-states and colonies.
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Kris Longknife: The United Sentients/United Society (what the protagonist's home planet Wardhaven's political bloc names itself after the dissolution of the Society of Humanity in the first book) is technically a constitutional Elective Monarchy, with a relatively powerful elected king (the protagonist's great-grandfather Raymond Longknife) who serves a single 25-year term and advises the legislature. Member planets are permitted any form of government they choose, provided it's a democracy in some form and makes provisions to protect any minority groups on the planet: New Eden, one of the oldest settled planets in human space, has three vice presidents and three legislative houses (one for each of the original Earth nations that settled it), while Hikila is a constitutional monarchy with a legislature organized along city-state ("port") lines and a queen permitted a veto on measures she views as impinging on the islanders' culture. Wardhaven itself is a center-left-leaning parliamentary republic (Kris's father is prime minister for most of the series, barring a snap election-induced 10-Minute Retirement in Defiant).
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Traveller: The Third Imperium is feudal on the interstellar level, owing to the difficulties of galactic governance, but individual planets are left to govern themselves.
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The Centenal Cycle is an interesting variation. Most of the world is governed by microdemocracy, in which every nation is a population of 100,000 people. However most governments are collations of ideology rather than geography, in which a single government can have microdemocratic states spread across the world. Every election sees this get reshuffled slightly.
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The Elder Scrolls: Throughout the series, the Cyrodiilic Empire has traditionally allowed their provinces to run in a downplayed version of this trope. Typically, when a province is captured by the Empire, a monarch (usually but not always receiving the title of "King") is appointed by the Emperor to rule the land in the name of the Empire. Often, these monarchs are members of the race native to the province in order to foster positive relations with the natives. However, there are a few notable exceptions:
One exception who plays the trope straight is Morrowind, homeland of the Dunmer. Protected for thousands of years by their guardian "God-Kings", the Tribunal, the Dunmer were able to resist all takeover attempts by Cyrodiil. However, in the 2nd Era, the Dunmer were blocked from "recharging" their divinity by their reformed ancient enemy, Dagoth Ur. With the legions of Tiber Septim threatening to invade, one of the Tribunal, Vivec, met with Septim and offered that Morrowind become a Voluntary Vassal in order to prevent undue suffering to the Dunmer people. Vivec also offered Septim the Numidium, a Humongous Mecha of Dwemer construction, in exchange for special privileges that the other provinces did not get. These included continued free worship of the Tribunal (although the Imperial Nine Divines religion has to be allowed as well), the continued practice of slavery (which was illegal throughout the Empire), and the continued rule of the Great Houses (although the Empire still appointed a Puppet King of Morrowind). The resulting Culture Clash can be most prominently seen during the events of Morrowind.
Skyrim similarly maintains the Nordic system of government, with a king who is elected by the regional jarls (and can be challenged to a Duel to the Death for his throne). This was generally left to benign neglect under the Septim dynasty that rules until Oblivion, as the Nords were generally loyal to the Imperial throne and the dynasty's founder Tiber Septim was originally a Nord warlord and became the Imperial god Talos after his reign... until Skyrim, when a civil war breaks out over the Empire banning the worship of Talos under the terms of their peace treaty with the Aldmeri Dominion. This prompts the nationalist Jarl Ulfric Stormcloak to challenge and kill the loyalist High King Torygg, and the Empire to break with tradition and support Torygg's widow Elisif against Ulfric.
There is no indication High Rock has a single figure appointed to rule the land in the name of the Empire throughout the Septim Empire (or its precursor Alessian and Reman Empires and the Potentate), instead being internally divided into a patchwork of smaller feudal governments that recognise themselves as part of High Rock and the Empire but lack any unified administration outside the Imperial bureaucracy (the events of Daggerfall leads to significant consolidation, and one kingdom petitioning for separate provincial status, but High Rock remains divided).
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Equestria at War: The River Coalition starts out as a loose alliance of multiple small, independent nation, but on the path to becoming the River Federation it begins to fuse all the different nations of the coalition into a greater Federation.
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Paradox: The Alliance is governed on the whole by representative democracy but some member planets are governed by other ways, such as feudalism for the Hinichi.
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Warhammer 40,000: Given the difficulties in interstellar travel and the vastly different living conditions of different planets, there is little incentive or attempt at making a universal system of government: there's usually a planetary governor who may or may not have inherited his position, and as long as he pays the tithes on time and keeps heresy stamped out he's pretty much left to his own devices (the Inquisition is always happy to send an assassin in cases of incompetence or treachery). Space Marine recruiting worlds and forge worlds are also exceptions to Imperial rule (as much as the Administratum would like to change that), as they form their own hermetic societies within the Imperium.
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Star Trek Expanded Universe and Star Trek Novelverse:
Member states of the United Federation of Planets use a variety of forms of democratic government. For example, United Earth has both a president and a separate prime minister (implying a presidential-parliamentary hybrid system similar to France or Israel), Andoria is a parliamentary republic (formerly a constitutional monarchy whose last queen deliberately died childless during Earth's 1800s), Vulcan is ruled by an elected executive council, Trill is stated to have a president and senate, and Bajor (joined in 2376) is a presidential republic with significant elements of The Theocracy.
Star Trek: Articles of the Federation also states that the Articles of Federation (the Federation's constitution) leaves selection methods for Federation Councillors (federal legislators) up to member states: Bajor's is appointed by the First Minister and confirmed by the Chamber of Ministers, while Betazed uses direct popular election.
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Lancer: Union is a communistic representative democracy (formerly fascistic) but planetary governments and a few multi-planetary subject polities have different governments. For instance the Karrakin Trade Baronies are feudal while Harrison Armory rules One Nation Under Copyright.
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Stellaris: Although some AI personalities and ideological factions don't get along with certain types of government, the game allows dictatorships and democracies to get together and form a Federation, or for one to vassalize another.
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Eldraeverse: The Empire of the Star contains several polities of different types including direct democracies and corporate states, though not representative democracies as they decided long ago that was a bad idea.
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There is no indication High Rock has a single figure appointed to rule the land in the name of the Empire throughout the Septim Empire (or its precursor Alessian and Reman Empires and the Potentate), instead being internally divided into a patchwork of smaller feudal governments that recognise themselves as part of High Rock and the Empire but lack any unified administration outside the Imperial bureaucracy (the events of Daggerfall leads to significant consolidation, and one kingdom petitioning for separate provincial status, but High Rock remains divided).
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Star Trek: Articles of the Federation also states that the Articles of Federation (the Federation's constitution) leaves selection methods for Federation Councillors (federal legislators) up to member states: Bajor's is appointed by the First Minister and confirmed by the Chamber of Ministers, while Betazed uses direct popular election.
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Nobledark Imperium: The Imperium operates like this as a result of the galactic distances it stretches over making centralized government effectively impossible and of it tending to expand by confederating preexisting starfaring nations. In general, the Imperium doesn't particularly care how its member states and planets run themselves as long as they pay the Imperial Tithe, don't worship Chaos and don't try to leave, and the modern Imperium thus takes the form of an immense patchwork of semi-independent systems, Craftworlds, alien and human star nations, and nomadic fleets of spaceships, all ultimately reporting to the central Imperial government but largely self-running in their day-to-day internal affairs.
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Crusader Kings II: It's entirely possible to mix-and-match government forms within a given realm, with some areas controlled by theocracies, others by republics or merchant republics, and others under feudalism. There is a -20 opinion penalty from vassals ranked count or above towards a liege of a different government type. It's particularly common for players with feudal PCs to create a vassal merchant republic, which tends to pay more taxes than feudal vassals do.
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The following is a list of statements referring to the current page from other pages.

 Multiple Government Polity
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Fictional Culture and Nation Tropes
 Multiple Government Polity
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Organization Index
 A Thing of Vikings (Fanfic) / int_d27471a7
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Multiple Government Polity
 Earth's Alien History (Fanfic) / int_d27471a7
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Multiple Government Polity
 Nobledark Imperium (Fanfic) / int_d27471a7
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Multiple Government Polity
 Eldraeverse / int_d27471a7
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Multiple Government Polity
 Emberverse / int_d27471a7
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Multiple Government Polity
 Inheritance Trilogy / int_d27471a7
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Multiple Government Polity
 Kris Longknife / int_d27471a7
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Multiple Government Polity
 Overlord (2012) / int_d27471a7
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Multiple Government Polity
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Multiple Government Polity
 Discord Plays Stellaris (Roleplay) / int_d27471a7
type
Multiple Government Polity
 Mindjammer (Tabletop Game) / int_d27471a7
type
Multiple Government Polity
 Anbennar (Video Game) / int_d27471a7
type
Multiple Government Polity
 Equestria at War (Video Game) / int_d27471a7
type
Multiple Government Polity
 Fire Emblem: The Binding Blade (Video Game) / int_d27471a7
type
Multiple Government Polity
 Terra Invicta (Video Game) / int_d27471a7
type
Multiple Government Polity
 The Legend of Heroes: Trails in the Sky (Video Game) / int_d27471a7
type
Multiple Government Polity