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Narrative Filigree

 Narrative Filigree
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 Narrative Filigree
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Narrative Filigree
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Most works follow The Law of Conservation of Detail. If you see something, chances are it's important — either for the plot, or for establishing character or setting.
However, some works thumb their noses at the Law and decide that, more than anything, they want to engage in Worldbuilding. They want to show realistic diction. People may actually have to drive around for a bit to find a parking spot. They may actually have to go to the bathroom (and not due to a Potty Emergency, either). There may be offhand conversations that have nothing to do with the plot.
In short, these are works full of details that are pretty but not required for the story — filigree, in fact. It's where the actual narrative is full of things that aren't really plot. Of course, a lot of things that aren't plot-relevant will still tell you something about the characters. It's also a great way for a good author to hide Chekhov's Gun, as they can bury a seemingly-innocuous fact that becomes important later mixed up with any number of other little details that don't (and thus indirectly encouraging readers to start cultivating their gardens of Epileptic Trees).
Slice of Life stories often fall into this, but not always — some of them are a set of vignettes, with each capsule story adhering to the Law individually. Many sitcoms also apply, because jokes (at least those that aren't Brick Jokes, Overly Preprepared Gags, or Chekhov's Guns) tend to be one-offs.
Because many video games don't have linear narratives, this trope does not categorically apply to many of them. Only the story contained in cutscenes and dialogues of the more heavily plot-based (and linear) games would qualify. Sandbox-style games, while sometimes possessing central, driving storylines, are arguably defined by the huge quantity of narrative filigree contained in them, so mentioning this trope in the context of such games is almost superfluous. If an extreme number of internally-consistent details are present, then visit Developer's Foresight for examples.
Compare Establishing Character Moment, Cryptic Background Reference, Left Field Description, Random Events Plot, Garnishing the Story. Can result in Purple Prose when used carelessly and/or exaggerated. Also see Cow Tools for a visual Sister Trope. Story Breadcrumbs is an inversion/opposite tropes, where plot details small enough to normally count as filigree actually relate crucial plot points.
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DBTropes
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The Overstory uses this a lot, in particular to describe the trees that surround the characters in detail. One part has a character falling from an airplane into a tree that saves him, with the narrative stopping to discuss the whole life of that tree starting from when it was a seed.
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 The Overstory
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The Thursday Next books are full of jokes, parodies, and satire as part of their Alternate History that has little to do with the plot and are simply bits of fun.
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In Star Ocean: The Second Story, especially at inns (and a bit at castles), there's a bunch of rooms with simply nothing or no one to interact with, just copy-and-paste furniture. A very few of them have one or two NPCs, but who don't say anything useful.
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 Star Ocean: The Second Story (Video Game)
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Matilda: At the very beginning of the book, the narrator spells out several examples of the scathing teachers' reports he would write about children doted on by proud parents, eventually finishing with "But enough of that. We have to get on."
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 Matilda
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The Neverhood has the absolutely massive Hall of Records, which takes up about 40 in-game screens of tiny text and around 100 pages of flat printing. It describes the lives and worlds of the seven sons of Quater, precisely one of which, Hoborg, is at all relevant to the plot. (Two, sort of, if you count Willie's father, Ottoborg, but Willie's origins aren't relevant to the plot.) The Ynts and Skullmonkeys also become important in the sequel, but for the most part, it's just a lot of worldbuilding coupled with some truly bizarre fables — such as the one about the talking burger box.
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The Silmarillion: Since it's essentially a history of the Elder Days, the entire book is basically Literary Filigree. Though there is a central plot (the conflict between the Elves and Morgoth over the Silmarils) the book is essentially a series of self-contained tales that are only loosely connected to each other. The book also functions as back story for The Lord of the Rings, fleshing out and expanding on tales and events referenced in the previous work.
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Same thing with the stone tablets scattered across Zora's Domain in The Legend of Zelda: Breath of the Wild. While several deal with the history of Princess Mipha's role as a Champion, which is more relevant to the main plot, the rest deal with less important background details such as why Zora Armor is used in marriage proposals, how King Dorephan got his forehead scar, etc.
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 The Legend of Zelda: Breath of the Wild (Video Game)
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Street Scene immerses the audience in the everyday life of the urban setting suggested by its title. There are several points in the play where a couple of minor characters, usually unnamed, cross the stage conversing with each other about something not relevant to anything else in the play.
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Part of the reason Shinji and Warhammer40k is such a Door Stopper. Intricate attention is frequently given to insignificant details, with even the prologue, which is long enough to be its own separate story, full of things that are never mentioned again (and a few things that are very important later, so the reader still needs to pay attention).
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 Shinji and Warhammer 40k / Fan Fic
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Narrative Filigree
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By its nature, The Big Lebowski is filled with details that don't impact the story. To name one, we learn that Knox Harrington is a somewhat eccentric video artist and good friend of Maude's and she has another friend named Sandra who only speaks Spanish, but we only learn these things because the former happened to be visiting and the latter happened to telephone when The Dude stopped by Maude's home/art studio to relay some information. Neither has any effect on the plot in this or any other scene; that's just what was going on at her place that day.
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Deadly Premonition is a Survival Horror/adventure game with a murder investigation plot and a heavy Twin Peaks influence. Like Twin Peaks, it features a vast number of side characters, all of whom have their own lives, which will continue with or without the player's interference.
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Shenmue took this to a whole new level, with plenty of areas, businesses, and rooms to explore, side activities to partake in, and unique NPCs that each have their own schedule and routine for the day (e.g. Noticed the same guy working at both the convenience store and at the harbor? It's not because the devs got lazy and recycled a character model; that guy is a college student working two jobs to make ends meet). None of this was necessary to make progress, but it helped to establish the setting as a larger world that protagonist Ryo happens to be a part of, rather than having the setting tailored around him and his quest.
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The Night Circus is largely filigree, to the point where one review called it a "cabinet of curiosities," meaning a bunch of pretty things with no story. But they are really pretty things.
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My Neighbor Totoro: The house cleaning sequence.
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 My Neighbor Totoro
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The addition of NPC schedules starting with Oblivion (and continued in Skyrim) adds more of this trope to the game world. NPCs now perform jobs unrelated to services offered to the player, such as farming and chopping wood. They eat meals, go to the bar, go to church, and even cheat on their spouses. Unless you specifically follow them around, you may never even notice these things specifically, but these actions do help the world feel much more alive.
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 The Elder Scrolls IV: Oblivion (Video Game)
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The Phase novels of the Whateley Universe. There's tons of world building and characterization, but man, can Diane Castle go on about stuff that's not relevant to the plot.note In Real Life, Castle has OCD; this is reflected in her Parody Sue Author Avatar, Fractious, who is know for writing "a 20 page short story sandwiched into a 300 page criminology textbook" and carrying a large handbag filled with cleansers wherever she goes. Like a detailed description of the awesome dinner the chefs prepared for Ayla, or Ayla's schoolwork.
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The Discworld series's amusing digressions and attempts to be realistic about how people act and interact (even when it slows down the plot) where most fantasy series wouldn't, are some of its major selling points.
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 Discworld
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The Total Drama story, Legacy has a good deal of filigree in the first and last chapters, which have a "Slice of Life" feel. The first chapter goes into considerable detail about the condition of the camp to create an autumnal mood, and the final scene deals at some length with the dramatically pivotal subject of what Heather and Duncan had for lunch.
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 Total Drama
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In the novella A Taste of Honey, the Technobabble Adónane, Perfecta and Femysade engage in upon their first meeting, as well as Femysade later on does herself, as well as various things Aqib mentions about the Menagerie or the Sovereign House don't really serve to move the plot forwards, but do a great deal of Worldbuilding on the side.
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The original Max Payne, like many games, had an action button. Unlike in most games, it was rarely necessary, and instead allowed the player just to mess with things: bashing out the game's theme (poorly) on a grand piano, spinning the wheel of a ship, playing a quick fill on a drum set, et cetera.
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The Greatest There Was or Ever Will Be: Lengthy paragraphs are devoted to the author fleshing out his interpretation of the Pokemon World, which often wildly diverges from canon.
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 The Greatest There Was or Ever Will Be (Fanfic)
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Almost none of the NPCs in any of the Xenoblade Chronicles games are consequential to the plot, but an enormous amount of work went into giving them unique dialogue that updates over the course of the game's story.
The first game in particular has hundreds of NPCs, all of which can be spoken to, with every one of them having their own bespoke dialogue. Even random unnamed villagers will be given their own unique characterization, and as the game's story advances and their dialogue updates, these characterizations will remain internally-consistent, or even evolve into miniature stories of their own. NPCs may even move to another town, and if they're unnamed, the only way the player would recognize them is if they had become familiar with their speech patterns.
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 Xenoblade Chronicles (Video Game)
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Jonathan Strange & Mr. Norrell! Susanna Clarke quotes and often criticises from an academic point of view nearly half hundred books, some periodics and some essays and several folktales, all of them fictional. And even expands the information given away by the characters in casual conversation in really long 185 footnotes (one of them is over 5 freakin' pages long), some of them even referring to other footnotes!
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 Jonathan Strange & Mr. Norrell
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I Am NOT Going Through Puberty Again! does this quite a bit, often going on long tangents about political and economic history or character motivations. Since it's a Crack Fic, most of them are used as the set up for jokes.
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 I Am NOT Going Through Puberty Again! / Fan Fic
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Battleblock Theater invokes this often through the rather eccentric narrator, who has a habit of going off on tangents into details that are totally unnecessary (albeit funny and confusing):
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 BattleBlock Theater (Video Game)
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Discussed, parodied, and exaggerated by Unwinder's Tall Comics, on this page. In the in-story mystery novel The Gun and the Grapes, author Greg Kirkpatrick describes everything in excruciating detail, to deliberately obscure the relevant clues under mountains of irrelevant ones.
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 Unwinder's Tall Comics (Webcomic)
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Fallout 3 and Fallout: New Vegas have tons of items, some of them with no apparent purpose. However, most of them can at least be picked up and used for something, even if that something is the Rock-It Launcher (a gun that fires almost anything that lands under the "Misc" category in your inventory).
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 Fallout 3 (Video Game)
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Fallout 4 subverts the trope. There are still copious amounts of "Junk" items present in the game world which, on their own, do little more than flesh out the game world. However, the new Settlement and Crafting systems allow for Junk items to be repurposed for their raw materials.
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Part of what Beyond Good & Evil was praised for was its narrative filigree, as the creators worked to make a solid "world" instead of simply a setting. Thus, there are animal species, posters and billboards for events and services, fake commercials, and NPCs with their own little history that don't directly contribute to the main plot, but give some depth to the planet of Hillys.
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The Legend of Zelda:
The Gossip Stones in The Legend of Zelda: Ocarina of Time are this. Some of them share facts that are a bit relevant to the plot (one says that Princess Zelda is a tomboy, hinting at her identity as Sheik), but most are just neat background info.
Same thing with the stone tablets scattered across Zora's Domain in The Legend of Zelda: Breath of the Wild. While several deal with the history of Princess Mipha's role as a Champion, which is more relevant to the main plot, the rest deal with less important background details such as why Zora Armor is used in marriage proposals, how King Dorephan got his forehead scar, etc.
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 The Legend of Zelda (Franchise)
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That Mitchell and Webb Look has a series of sketches about a director whose films consist of nothing but this, such as The Man Who Has a Cough and It's Just a Cough and He's Fine, a 19th century period piece skewering the Incurable Cough of Death.
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 That Mitchell and Webb Look
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The Legend of Heroes: Trails in the Sky: The trilogy, and the overall Trails Series, are packed to bursting with detail. In the main plot alone, several supporting characters take up small, relatively unimportant positions that could have easily been filled in by more plot-important characters, but instead we get several details about their lives. While going across the world map, the party will have to stop at border checkpoints and fill out paperwork to pass by the security, and these soldiers have names, friendships, and details of their own. In fact, the NPC cast numbers in the hundreds, 99.9% of the time with names, personalities, rivalries, and their own little subplots that don't just avert Welcome to Corneria, it smashes it into pieces and grounds them to dust. You can go back and talk to minor characters and with every update to the plot, no matter how small, there will be new dialogue for everyone. The main characters don't just stand and accept the information passively either, they'll engage in occasionally quite lengthy conversation that more often than not, has nothing to do with the plot at hand and will be resolved without any help from the player. Even treasure chests avert stock phrases, (at least in English versions thanks to duplicate text files) there's unique, pithy jokes that lampshade the usual player habits. It's this attention to detail that balloons the scripts into the hundreds of thousands in word count, and that's just in the kingdom of Liberl; one small country across an entire continent that would be a few sidequests and a town in nearly any other JRPG.
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Cerebus the Aardvark has four consecutive pages of one issue devoted to the title character getting out of bed and urinating. A reader famously wrote cartoonist Dave Sim, demanding a pro-rated refund for that portion of the issue. In another issue or two, Cerebus is portrayed with cold symptoms. This isn't a plot point; nor do he or other characters even mention it. He just happens to have come down with a cold.
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Nights in the Big City, a Kim Possible fanfiction, builds an alternate universe where details casually thrown out just to give the world texture include mentions of minor Canon characters in different roles, that Robert E. Lee was the 13th President, the cars run on ethanol, the space program hasn't gone further than the Moon, and that the Pope is female and so is God. These don't have any relevance to the story, they just give a better impression of a whole world beyond the frame.
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In X-Men: Days of Future Past, the tour guide in the Pentagon explains that the building has twice the number of bathrooms that would be actually needed, because it was built when racial segregation was still in effect. Even though that has passed, it would cost too much to remove them. No, this info does not become useful for the plot later, it is just trivia. Of course, it does add something to the theme of the film.
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Steven Universe has a fair amount of this. The smaller stories dedicated to building the world and exploring the personalities of Steven’s friends, family, and even enemies are given just as much attention as the expansive burgeoning Myth Arc. Sometimes they end up tying into the larger plot later on, sometimes not.
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In a couple of his books, such as The Regulators and Under the Dome, King will introduce a character, explain that they are just about to die, and then proceed to unload a ton of backstory about the character.
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The setting of Kara of Rokyn is a planet settled by an alien culture. The narration often goes out of its way in order to describe architecture, technology and cultural quirks.
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The various watchable television shows in both games also count: Address Unknown (a Twin Peaks parody), Lords and Ladies (a Soap Opera set in the world of the British aristocracy), and Dick Justice (a blaxploitation retelling of the first game's story), among others.
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 Twin Peaks
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BioShock: nearly every wall covered in posters for in-game shows or products and audio diaries from people going about their normal, non-plot-related lives.
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In WarGames, the parents of Matthew Broderick's character are having dinner where the father butters his bread and then uses it to butter his corn-on-the-cob, which, he finds out, his wife didn't cook "to preserve the vitamins." He begs her to cook the corn and use pills for getting more vitamins in their diet. Nothing else is said about this scene, not even by them later.
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The Mikado explains this trope in-universe:
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 The Mikado (Theatre)
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Le Fabuleux Destin d'Amélie Poulain practically runs on this. Not only is Amélie's conception noted to have occurred at the same time as three completely irrelevant eventsnote Specifically: a fly being killed by a car; a breeze moving an unseen tablecloth makes the wineglasses atop it seemingly dance; and a man returns from his friend's funeral and erases his name from his address book., but almost every character (and the occasional animal) is noted to have likes and dislikes, regardless of whether they're important or not.
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Fallout:
Fallout 3 and Fallout: New Vegas have tons of items, some of them with no apparent purpose. However, most of them can at least be picked up and used for something, even if that something is the Rock-It Launcher (a gun that fires almost anything that lands under the "Misc" category in your inventory).
Fallout 4 subverts the trope. There are still copious amounts of "Junk" items present in the game world which, on their own, do little more than flesh out the game world. However, the new Settlement and Crafting systems allow for Junk items to be repurposed for their raw materials.
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The Lord of the Rings is loaded with poems and discourses on genealogy and history that don't really have much to do with the main plot other than to provide background and context, and mainly serve to flesh out the world of Middle-Earth. The prologue does nothing but describe in detail the history and culture of Hobbits and the Shire, and can be skipped over without leaving the reader confused in the slightest. The Appendices are filled with timelines, dates of birth and death of all the Kings of Númenor, Gondor, Arnor, Rohan, and Chieftains of the Dúnedain, a small lesson in the Elven languages, descriptions of the writing systems, and a brief story of the romance between Aragorn and Arwen that wasn't part of the main narrative (this section was mined by Jackson for the film adaptations to flesh out their characters).
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Scores of other Literary Filigree works to The Lord of the Rings have since been published, including: The Unfinished Tales, The Book of Lost Tales, the History of Middle-Earth series, and The Children of Húrin. The latter is a further expansion on one of the stories in The Silmarillion, while the others are collections of stories or notes used in writing the different works, some expanding on concepts that Tolkien only glossed over in the final published versions, or providing early or alternate versions that were ultimately abandoned.
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Breakfast of Champions has extensive narrative filigree, from describing the different sci-fi stories Kilgore Trout has written, to bizarre and inconsequential interrelationships between characters, to the penis lengths and circumferences of each male character.
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Much of The Millennium Trilogy is taken up with the minutiae of Blomkvist and Salander's day-to-day lives and sketches of comparatively minor characters. Perhaps the best example of this comes in the third book, where we get a detailed history of a hospital orderly whose only role in the entire series is that Blomkvist bribes him to sneak a PDA into Salander's hospital room.
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Charlie and the Chocolate Factory has lots of this. Consider the lengthy in-story poems/songs for the Oompa-Loompas that drive the various aesops home. Many chapters are largely given over to discussions, descriptions, or even just lists of Willy Wonka's many wondrous inventions and rooms in the factory that have no direct bearing on the plot. In the sequel, when Mr. Wonka explains to Charlie that a full tour of the factory takes three weeks, one can believe it! Some of the filigree inventions are upgraded to plot-affecting ones in adaptations — the Fizzy Lifting Drinks and Everlasting Gobstoppers in the 1971 film, for instance.
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This trope was pretty much what amazed people about Reservoir Dogs. It's a heist film, but the first five minutes is all the principals sitting down to breakfast, conversing about pop music and tipping.
This actually forms a Signature Style for Tarantino, with notable examples including the aversion of Nobody Poops in Pulp Fiction (three times!), Jungle Julia's irrelevant relationship with the offscreen Christian Simonson in Death Proof, and Mr. Orange's joke/anecdote in Reservoir Dogs, shown onscreen and constituting five or ten minutes of runtime in an otherwise notably breezily-paced picture.
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Project Bluefield: The Zeros' journal entries tend to include the sort of details that don't necessarily "advance the plot".
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The first game in particular has hundreds of NPCs, all of which can be spoken to, with every one of them having their own bespoke dialogue. Even random unnamed villagers will be given their own unique characterization, and as the game's story advances and their dialogue updates, these characterizations will remain internally-consistent, or even evolve into miniature stories of their own. NPCs may even move to another town, and if they're unnamed, the only way the player would recognize them is if they had become familiar with their speech patterns.
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The Wheel of Time series is filled with this. Pages-long descriptions of dresses that are then packed into a bag and lost forever shortly thereafter. Detailed listings of everything in a room a character walks through once. It does serve as cover for a Chekhov's Gun occasionally.
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Ponyo on the Cliff by the Sea: Lisa's cooking, and the extended scenes showing how they contact Sosuke's father.
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Birdemic has a lot of driving around in it. A lot of boring, pointless conversations, too. The bit with Nathalie's mother discussing her old job and current retirement springs to mind.
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The Elder Scrolls:
Standard for the series starting with the 3D Leap in Morrowind. There are exorbitant amounts of items, books, NPC conversations, and just general world details that have nothing to do with any quest or plot, but are simply there to flesh out the rich world of the game.
The addition of NPC schedules starting with Oblivion (and continued in Skyrim) adds more of this trope to the game world. NPCs now perform jobs unrelated to services offered to the player, such as farming and chopping wood. They eat meals, go to the bar, go to church, and even cheat on their spouses. Unless you specifically follow them around, you may never even notice these things specifically, but these actions do help the world feel much more alive.
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A Song of Ice and Fire: It's difficult to have a series with an intended length of seven books, each of which is twice the length of an average Door Stopper, without falling prey to this a little. Each of the prologues goes to great length to bring to life a character who will inevitably die at the end of the chapter. There's also a fair amount of Worldbuilding, Food Porn, Scenery Porn, Regular Porn, and characterizing side characters. Outside of this sort of description, though, Martin does a pretty respectable job of making all events and conversations important.
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Resident Evil – Code: Veronica - way more objects modeled than mattered. A number of rooms were just crammed with well done object models with no game function: furniture, victrolas, mannequins, vending machines, books, and so on.
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Gaunt's Ghosts, Eisenhorn, Ravenor, and indeed near every book written by Dan Abnett devotes much attention to histories, locations, technology, vehicles, animals and people, most of which has no relevance to what is happening. It also adds greatly to the Anyone Can Die climate, as there is no way whatsoever of telling whether the recently introduced character — complete with appearance, brief backstory and glimpse of their personality — will be killed unceremoniously in the next few pages or become a major character that lasts for several books.
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Many users like to go in-depth in writing non-canon lore, with series like Pokémon and My Little Pony: Friendship Is Magic being popular targets.
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The Stand (especially the unabridged version) not only tries to give almost everyone the depth of Backstory you'd normally reserve for the main character, but also dedicates a huge amount of space to characters and events that are, at most, tangentially connected to the main plot. This includes a large section given over to introducing characters just to show how they died as an indirect effect of the plague. Of course, we're talking about a single book that's about as long as The Lord of the Rings. In the prologue to the unabridged version, he says he felt the original abridged version failed because it was specifically lacking this trope.
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In The Twits, a man who comes to read the gas meter is named as Fred.
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Superman of 2499: The Great Confrontation is set in the 25th century. In order to make the future setting more believable, the fanfic writer comes up with his own futuristic slang.
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The majority of Psychonauts characters, including the asylum patients and all but one or two of the camp kids, are utterly irrelevant to the plot, but exploring and discovering their quirks is half the fun of the game. Spying on the Soap Opera-level love lives of ten-year-olds is way more fun than it should be.
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Heavy Rain, particularly in the earlier chapters, lets the characters take lots of little mundane actions — drinking coffee, using the bathroom, playing games, generally fiddling with stuff that serves no actual purpose. In the developer's previous game, Fahrenheit, such activities did have an effect on gameplay (they raised the characters' Sanity Meters), but in Heavy Rain they're just... there.
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In The Swan in The Wonderful Story of Henry Sugar, a succession of three unimportant characters are mentioned by their full names. Soon after this, the mother of a principal character Peter Watson is merely referred to as "Mrs Watson".
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The Gossip Stones in The Legend of Zelda: Ocarina of Time are this. Some of them share facts that are a bit relevant to the plot (one says that Princess Zelda is a tomboy, hinting at her identity as Sheik), but most are just neat background info.
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Hitman: Absolution, which advertises itself as having "a living, breathing world", contains numerous irrelevant sequences with both enemies and civilians that can be observed. For example, "Terminus Hotel" (READ: part of one level) contains: a failing shoe salesman flirting with a maid; a woman arguing with her unemployed partner (who is having a midlife/existential crisis); a territorial landlady bickering with security; a woman arguing with "an asshole" over the phone; two guards discussing an absent colleague; and two electricians discussing a friend who was struck by lightning and who can now light bulbs by touching them...
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Many scenes in 2001: A Space Odyssey, to the point where the middle section is practically nothing else. Well, until HAL 9000 starts trying to kill everybody.
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Prince Caspian: The narrator highlights the seemingly irrelevant detail that Caspian's aunt, Queen Prunaprismia, has red hair. This may be just to make it easier for the reader to visualise her.
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Also applies for sequel Deus Ex: Human Revolution, as when players visit foreign countries, they will sometimes find foreign emails that can be translated for humorous conversations and easter eggs.
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The Hitchhiker's Guide to the Galaxy has all kinds of asides and Guide entries that are only marginally, if at all, connected to the thread of the story.
 Narrative Filigree / int_bb8d2f1a
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1.0
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1.0
 The Hitchhiker's Guide to the Galaxy
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Narrative Filigree / int_bb8d2f1a
 Narrative Filigree / int_c43df4d8
type
Narrative Filigree
 Narrative Filigree / int_c43df4d8
comment
How often is the Doctor of Doctor Who going to mention something completely incidental which has no purpose to the plot? A lot.
 Narrative Filigree / int_c43df4d8
featureApplicability
1.0
 Narrative Filigree / int_c43df4d8
featureConfidence
1.0
 Doctor Who
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Narrative Filigree / int_c43df4d8
 Narrative Filigree / int_c72021c5
type
Narrative Filigree
 Narrative Filigree / int_c72021c5
comment
The Deus Ex games have this in spades, especially the first one. There are all kinds of NPCs the player can talk to, newspaper articles and books they can read, and areas they can explore that have nothing at all to do with the main plot. All these details do a pretty decent job of building a future world full of complex politics, social unrest, and soda machine conspiracies.
Also applies for sequel Deus Ex: Human Revolution, as when players visit foreign countries, they will sometimes find foreign emails that can be translated for humorous conversations and easter eggs.
 Narrative Filigree / int_c72021c5
featureApplicability
1.0
 Narrative Filigree / int_c72021c5
featureConfidence
1.0
 Deus Ex (Video Game)
hasFeature
Narrative Filigree / int_c72021c5
 Narrative Filigree / int_c7cca04f
type
Narrative Filigree
 Narrative Filigree / int_c7cca04f
comment
Pushing Daisies, whilst only occasionally delving into moments irrelevant to the current plotline, invokes this several times per episode through a nigh-omniscient, eccentric narrator specifying time difference between events right down to years, months, weeks, days, hours and seconds.
 Narrative Filigree / int_c7cca04f
featureApplicability
1.0
 Narrative Filigree / int_c7cca04f
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1.0
 Pushing Daisies
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Narrative Filigree / int_c7cca04f
 Narrative Filigree / int_cc458088
type
Narrative Filigree
 Narrative Filigree / int_cc458088
comment
Alien Abduction: Incident in Lake County uses this heavily, in this case for the purposes of increasing the realism and immersion of the Found Footage Films aspect. The footage shows no discrimination between "important" and "unimportant" events, meaning things like the mundane Thanksgiving dinner at the start, aimless conversations and arguments, and general stretches of nothing eventful happening take up almost as much screentime as the actual alien attacks. The Talking Heads examining the footage In-Universe even lampshade and discuss this, citing the film's lack of any real plot or structure beyond "getting the hell out" as proof of its authenticity.
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1.0
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1.0
 Alien Abduction: Incident in Lake County
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Narrative Filigree / int_cc458088
 Narrative Filigree / int_ccf2f4fc
type
Narrative Filigree
 Narrative Filigree / int_ccf2f4fc
comment
Numerous ancillary scenes in The Legend of Total Drama Island have far more detail than is strictly necessary to advance the story.
 Narrative Filigree / int_ccf2f4fc
featureApplicability
1.0
 Narrative Filigree / int_ccf2f4fc
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1.0
 The Legend of Total Drama Island (Fanfic)
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Narrative Filigree / int_ccf2f4fc
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type
Narrative Filigree
 Narrative Filigree / int_cdd49d1d
comment
Heroes and Villains: The flow of the story seems like it is going to start allowing this with the addition of Doctor Horrible. On his way to the HQ with Elsa, he talks about the Hyperloop. The narrator gets in on it too sometimes, starting the next segment of the story with a filigree lead-in.
 Narrative Filigree / int_cdd49d1d
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1.0
 Narrative Filigree / int_cdd49d1d
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1.0
 Heroes and Villains (Horrible's Igor) (Fanfic)
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Narrative Filigree / int_cdd49d1d
 Narrative Filigree / int_ce15336
type
Narrative Filigree
 Narrative Filigree / int_ce15336
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The Catcher in the Rye falls into this sometimes when Holden Caulfield wanders off on little tangents about things that don't directly relate to what's going on at the moment.
 Narrative Filigree / int_ce15336
featureApplicability
1.0
 Narrative Filigree / int_ce15336
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1.0
 The Catcher in the Rye
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Narrative Filigree / int_ce15336
 Narrative Filigree / int_cebbba4f
type
Narrative Filigree
 Narrative Filigree / int_cebbba4f
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The Dark Tower: The narrative will sometimes jump into a one-off character and provide you with the character's entire backstory. One such moment is in The Drawing of the Three, when we get the whole life story of a man whose function in the story is selling Roland some ammunition.
 Narrative Filigree / int_cebbba4f
featureApplicability
1.0
 Narrative Filigree / int_cebbba4f
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1.0
 The Dark Tower
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Narrative Filigree / int_cebbba4f
 Narrative Filigree / int_d335ebc5
type
Narrative Filigree
 Narrative Filigree / int_d335ebc5
comment
Spider-Man: Sinister Six Trilogy: The Spider-Man novels by Adam-Troy Castro feature massive amounts of worldbuilding and tiny details, often by cutaways to the everyday life of people in metahuman-infested New York. In Spider-Man: Revenge of the Sinister Six, there's a constant stream of news reporting on Spider-Man's efforts to prevent mass slaughter by the eponymous villains, including commercials for 'Supervillain Insurance'.
 Narrative Filigree / int_d335ebc5
featureApplicability
1.0
 Narrative Filigree / int_d335ebc5
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1.0
 Spider-Man: Sinister Six Trilogy
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Narrative Filigree / int_d335ebc5
 Narrative Filigree / int_d7081096
type
Narrative Filigree
 Narrative Filigree / int_d7081096
comment
The Mother series revels in this. It's quite rare to find a character or object that actually contributes to the plot, most of the time just telling jokes, reacting to things that go on, referencing pop culture or simply saying they like croquette rolls.
 Narrative Filigree / int_d7081096
featureApplicability
1.0
 Narrative Filigree / int_d7081096
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1.0
 Mother (Video Game)
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Narrative Filigree / int_d7081096
 Narrative Filigree / int_dbb68ab6
type
Narrative Filigree
 Narrative Filigree / int_dbb68ab6
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The Chronicles of Narnia:
The Lion, the Witch, and the Wardrobe: A parenthetical on the first page: "[The servants'] names were Ivy, Margaret and Betty, but they do not come into the story much." Later, this is averted when describing Edmund's journey on the sledge with the White Witch: "this lasted longer than I could describe, even if I wrote pages and pages about it."
Prince Caspian: The narrator highlights the seemingly irrelevant detail that Caspian's aunt, Queen Prunaprismia, has red hair. This may be just to make it easier for the reader to visualise her.
 Narrative Filigree / int_dbb68ab6
featureApplicability
-1.0
 Narrative Filigree / int_dbb68ab6
featureConfidence
1.0
 The Chronicles of Narnia
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Narrative Filigree / int_dbb68ab6
 Narrative Filigree / int_dc4bf324
type
Narrative Filigree
 Narrative Filigree / int_dc4bf324
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Primal: The Count's chateau has an armor museum, a library, and a chapel. All exquisitely done, but with no function whatsoever.
 Narrative Filigree / int_dc4bf324
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1.0
 Narrative Filigree / int_dc4bf324
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1.0
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Narrative Filigree / int_dc4bf324
 Narrative Filigree / int_e11e9296
type
Narrative Filigree
 Narrative Filigree / int_e11e9296
comment
Tristram Shandy spends so much time on narrative filigree and digressions that it forgets to have an actual plot. The entire book consists of digressions within digressions within digressions, and so on. Notably, the titular narrator starts the tale with the story of his conception, but he gradually gets so sidetracked chronicling the circumstances surrounding it that he first gets around to the story of his birth well into Volume 3.
 Narrative Filigree / int_e11e9296
featureApplicability
1.0
 Narrative Filigree / int_e11e9296
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1.0
 Tristram Shandy
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Narrative Filigree / int_e11e9296
 Narrative Filigree / int_e163281a
type
Narrative Filigree
 Narrative Filigree / int_e163281a
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Out of this World (1962): "Little Lost Robot": This play adds a number of tiny character details missing from the original story, details that had been missing due to Dr Asimov's Beige Prose. The most prominent is the addition of "oxygenated roses", which prompts Dr Calvin to flirt with General Kallner, because they both grow roses.
 Narrative Filigree / int_e163281a
featureApplicability
1.0
 Narrative Filigree / int_e163281a
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1.0
 Out of this World (1962)
hasFeature
Narrative Filigree / int_e163281a
 Narrative Filigree / int_e43ccc76
type
Narrative Filigree
 Narrative Filigree / int_e43ccc76
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Kiki's Delivery Service: Kiki is shown drying her clothes when they get wet, or stumbling on debris while running.
 Narrative Filigree / int_e43ccc76
featureApplicability
1.0
 Narrative Filigree / int_e43ccc76
featureConfidence
1.0
 Kiki's Delivery Service
hasFeature
Narrative Filigree / int_e43ccc76
 Narrative Filigree / int_e9e561a0
type
Narrative Filigree
 Narrative Filigree / int_e9e561a0
comment
Nymphomaniac is really all about this, according to the director.
 Narrative Filigree / int_e9e561a0
featureApplicability
1.0
 Narrative Filigree / int_e9e561a0
featureConfidence
1.0
 Nymphomaniac
hasFeature
Narrative Filigree / int_e9e561a0
 Narrative Filigree / int_ecd2d797
type
Narrative Filigree
 Narrative Filigree / int_ecd2d797
comment
Baldur's Gate is utterly filled with readable books, and not just the same two or three, there are dozens. There are also plenty of empty containers and vast, vast, amounts of wilderness to just wander through, with Tales of the Sword Coast adding even more. The story itself didn't need half of it and most players will never even see more than about 60-70% of the entire map. Baldur's Gate II is pretty linear by comparison.
 Narrative Filigree / int_ecd2d797
featureApplicability
1.0
 Narrative Filigree / int_ecd2d797
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1.0
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Narrative Filigree / int_ecd2d797
 Narrative Filigree / int_eda6d96a
type
Narrative Filigree
 Narrative Filigree / int_eda6d96a
comment
Spirited Away: Chihiro taking off and putting on her shoes, with minute details like squirming around to get them on right.
 Narrative Filigree / int_eda6d96a
featureApplicability
1.0
 Narrative Filigree / int_eda6d96a
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1.0
 Spirited Away
hasFeature
Narrative Filigree / int_eda6d96a
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type
Narrative Filigree
 Narrative Filigree / int_f037be0c
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The Lion, the Witch, and the Wardrobe: A parenthetical on the first page: "[The servants'] names were Ivy, Margaret and Betty, but they do not come into the story much." Later, this is averted when describing Edmund's journey on the sledge with the White Witch: "this lasted longer than I could describe, even if I wrote pages and pages about it."
 Narrative Filigree / int_f037be0c
featureApplicability
-1.0
 Narrative Filigree / int_f037be0c
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1.0
 The Lion, the Witch, and the Wardrobe
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Narrative Filigree / int_f037be0c
 Narrative Filigree / int_f2db392d
type
Narrative Filigree
 Narrative Filigree / int_f2db392d
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There are canonically 249 employees in Prey (2017)'s main setting of Talos I. Each employee can be tracked and located in-game via the security stations. A significant number of them also have explorable offices and bedrooms, to say nothing of the huge amounts of emails, notes and audio files detailing their personal lives, from their latest D&D game to their growing doubts about management. How many employees are significant to the game's main story? About five.
 Narrative Filigree / int_f2db392d
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1.0
 Narrative Filigree / int_f2db392d
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1.0
 Prey (2017) (Video Game)
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Narrative Filigree / int_f2db392d
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Narrative Filigree
 Narrative Filigree / int_f6216c2d
comment
Early in The Dark Half, we are treated to a full chapter dedicated to the life of the man who discovers the empty grave that sets the plot in motion. The man literally serves no other purpose and is never mentioned again.
Likewise with the policeman who finds the truck stolen by George Stark, and the landlady who discovers the gruesome scene of Frederick Clawson's murder. In the former case we get a detailed picture of the cop's little idiosyncrasies (like the things he usually says when he's talking to himself), and in the latter we get enough of the landlady's life history to explain why she isn't feeling sympathetic toward Clawson until she finds him dead.
 Narrative Filigree / int_f6216c2d
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1.0
 Narrative Filigree / int_f6216c2d
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Narrative Filigree / int_f6216c2d
 Narrative Filigree / int_f8df4747
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Narrative Filigree
 Narrative Filigree / int_f8df4747
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The Transformers: More than Meets the Eye switches wildly between this and Chekhov's Armory; you’re never quite sure whether a Cryptic Background Reference or character detail is going to come up in a big way later or is just there to add a little worldbuilding and flavor.
 Narrative Filigree / int_f8df4747
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1.0
 Narrative Filigree / int_f8df4747
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1.0
 The Transformers: More than Meets the Eye (Comic Book)
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Narrative Filigree / int_f8df4747
 Narrative Filigree / int_fbf8abdd
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Narrative Filigree
 Narrative Filigree / int_fbf8abdd
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In James and the Giant Peach, a young woman called Daisy Entwistle has the skin of her nose taken off by the peach rolling past.
 Narrative Filigree / int_fbf8abdd
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1.0
 Narrative Filigree / int_fbf8abdd
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Narrative Filigree / int_fbf8abdd

The following is a list of statements referring to the current page from other pages.

 First Knife (Comic Book) / int_7cfeef98
type
Narrative Filigree
 A Thing of Vikings (Fanfic) / int_7cfeef98
type
Narrative Filigree
 Freedom's Ring (Fanfic) / int_7cfeef98
type
Narrative Filigree
 Heroes and Villains (Horrible's Igor) (Fanfic) / int_7cfeef98
type
Narrative Filigree
 In Flight (Fanfic) / int_7cfeef98
type
Narrative Filigree
 Kara of Rokyn (Fanfic) / int_7cfeef98
type
Narrative Filigree
 Legacy (Total Drama) (Fanfic) / int_7cfeef98
type
Narrative Filigree
 Project Bluefield (Fanfic) / int_7cfeef98
type
Narrative Filigree
 Roanapur Connection (Fanfic) / int_7cfeef98
type
Narrative Filigree
 Superman of 2499: The Great Confrontation (Fanfic) / int_7cfeef98
type
Narrative Filigree
 The Adventures Of Kiko Fluffy Pants (Fanfic) / int_7cfeef98
type
Narrative Filigree
 The Legend of Total Drama Island (Fanfic) / int_7cfeef98
type
Narrative Filigree
 A Brighter Summer Day / int_7cfeef98
type
Narrative Filigree
 A New Hope / int_7cfeef98
type
Narrative Filigree
 Alien Abduction: Incident in Lake County / int_7cfeef98
type
Narrative Filigree
 Amélie / int_7cfeef98
type
Narrative Filigree
 Clerks / int_7cfeef98
type
Narrative Filigree
 Drive My Car / int_7cfeef98
type
Narrative Filigree
 Nymphomaniac / int_7cfeef98
type
Narrative Filigree
 2001: A Space Odyssey / int_7cfeef98
type
Narrative Filigree
 X-Men: Days of Future Past / int_7cfeef98
type
Narrative Filigree
 NintendoCapriSun (Lets Play) / int_7cfeef98
type
Narrative Filigree
 Violet Evergarden / int_7cfeef98
type
Narrative Filigree
 A Taste of Honey / int_7cfeef98
type
Narrative Filigree
 Breakfast of Champions / int_7cfeef98
type
Narrative Filigree
 Danny, the Champion of the World / int_7cfeef98
type
Narrative Filigree
 Evensong / int_7cfeef98
type
Narrative Filigree
 Great Expectations / int_7cfeef98
type
Narrative Filigree
 John Dies at the End / int_7cfeef98
type
Narrative Filigree
 Matilda / int_7cfeef98
type
Narrative Filigree
 Skyclad (2018) / int_7cfeef98
type
Narrative Filigree
 The Known World / int_7cfeef98
type
Narrative Filigree
 The Lion, the Witch, and the Wardrobe / int_7cfeef98
type
Narrative Filigree
 The Overstory / int_7cfeef98
type
Narrative Filigree
 The Stand / int_7cfeef98
type
Narrative Filigree
 The Sum of All Fears / int_7cfeef98
type
Narrative Filigree
 The Wonderful Story of Henry Sugar / int_7cfeef98
type
Narrative Filigree
 The Worm Ouroboros / int_7cfeef98
type
Narrative Filigree
 Violet Evergarden / int_7cfeef98
type
Narrative Filigree
 Cidolfas
seeAlso
Narrative Filigree
 LatwPIAT
seeAlso
Narrative Filigree
 The Mechanisms (Music) / int_7cfeef98
type
Narrative Filigree
 Andor / int_7cfeef98
type
Narrative Filigree
 That Mitchell and Webb Look / int_7cfeef98
type
Narrative Filigree
 Hamlet (Theatre) / int_7cfeef98
type
Narrative Filigree
 Alan Wake (Video Game) / int_7cfeef98
type
Narrative Filigree
 Alice: Madness Returns (Video Game) / int_7cfeef98
type
Narrative Filigree
 Beyond Good & Evil (Video Game) / int_7cfeef98
type
Narrative Filigree
 Grand Theft Auto IV (Video Game) / int_7cfeef98
type
Narrative Filigree
 HoloFunk - Pre-6.0 (Video Game) / int_7cfeef98
type
Narrative Filigree
 Prey (2017) (Video Game) / int_7cfeef98
type
Narrative Filigree
 Quantum Break (Video Game) / int_7cfeef98
type
Narrative Filigree
 Shenmue (Video Game) / int_7cfeef98
type
Narrative Filigree
 The Blackwell Series (Video Game) / int_7cfeef98
type
Narrative Filigree
 The Neverhood (Video Game) / int_7cfeef98
type
Narrative Filigree
 Trails Series (Video Game) / int_7cfeef98
type
Narrative Filigree
 Transistor (Video Game) / int_7cfeef98
type
Narrative Filigree
 Utawarerumono: Mask of Deception (Video Game) / int_7cfeef98
type
Narrative Filigree
 Yume Nikki (Video Game) / int_7cfeef98
type
Narrative Filigree
 Muv-Luv Alternative (Visual Novel) / int_7cfeef98
type
Narrative Filigree
 Plumbers Don't Wear Ties (Visual Novel) / int_7cfeef98
type
Narrative Filigree
 Baritarian Boy (Webcomic) / int_7cfeef98
type
Narrative Filigree
 Unwinder's Tall Comics (Webcomic) / int_7cfeef98
type
Narrative Filigree
 narrativefiligree
sameAs
Narrative Filigree