Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Necessary Drawback

 Necessary Drawback
type
FeatureClass
 Necessary Drawback
label
Necessary Drawback
 Necessary Drawback
page
NecessaryDrawback
 Necessary Drawback
comment
There is a direct relationship between the power and ability of a device and the drawbacks attached to using the damn thing. This means that the more powerful something becomes, the more likely it is to seriously harm its user in the process or have problems.
In stories, this trade-off exists for several reasons, but especially for two important ones: to keep an audience interested and to avoid making things difficult for the writer. Without this balance, it calls into question why someone doesn't use such a weapon in the first place, or why everyone in the world isn't using it if there is no drawback. For example, the invention of accurate, rapid-firing firearms killed Sword Fighting outside of gentlemanly sports contests. One plausible reason why only one combatant would use a weapon or power is if they're the first ones to find, invent or create it. Another plausible reason is that they are The Only One who has it, because the blueprints have been destroyed or it can only be used for a short time before it's gone for good.
In games, this helps to create variety. For example, you might have a game system in which broadswords are powerful and have a wide range, but are slow and heavy, while daggers are quick and light, but with a short range. Perhaps the Combined Energy Attack and Wave-Motion Gun requires a few seconds of prep time to use correctly, and even then it is usually a one time deal, or at most maybe three. Guns likewise have range, but have to be nerfed so that people would look at other weapon types out there. A Game-Breaker is something that ignores this rule, which means that everyone either has to do it or they will lose.
If the drawback is that the enemies are more powerful because you have become more powerful, it can be factored into So Last Season and the Sorting Algorithm of Evil. The Kryptonite Factor is also a part of this, as is Weaksauce Weakness. Characters such as Superman and Vampires will have these weaknesses automatically or else there is no drama involved, just an unstoppable force. Just giving someone a simple problem like "They care too much" is enough.
There is a danger, however, that inept balancing can lead to too many drawbacks without enough benefits. If the drawback is worse than the effect, it can become Awesome, but Impractical, Crippling Overspecialization, or Highly Specific Counterplay where the only remaining benefits are highly situational. Drawbacks without added practical benefit can further slide into Cool, but Inefficient.
Compare the Competitive Balance character builds for how fighting styles and video game stats are evened out. See also the Inverse Law of Complexity to Power. Difficult, but Awesome can be a subtrope; the thing works well, but the drawback is the ease of use.

Tropes that are built on this include:
Achilles' Heel - and its subtropes
Anchored Attack Stance
Charged Attack
Conservation of Ninjutsu
Dangerous Forbidden Technique
Deadly Upgrade
Death or Glory Attack
Explosive Overclocking
Highly Specific Counterplay
Hour of Power
Inverse Law of Utility and Lethality
Inverse Law of Complexity to Power
It Only Works Once
Power at a Price
Price of Power Index - For powers that come with drawbacks.
Quantity vs. Quality
 Necessary Drawback
fetched
2024-03-16T20:01:57Z
 Necessary Drawback
parsed
2024-03-16T20:01:58Z
 Necessary Drawback
processingComment
Dropped link to AnIcePerson: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to AnchoredAttackStance: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to Antimatter: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to ArbitraryHeadcountLimit: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to ArtifactOfDoom: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to AssassinsCreed2: Not an Item - UNKNOWN
 Necessary Drawback
processingComment
Dropped link to AwesomeButImpractical: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to BFG: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to BigBad: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to BloodLust: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to BugWar: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to CallAHitPointASmeerp: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to CastingAShadow: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to CreatorProvincialism: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to CripplingOverspecialization: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to CultClassic: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to DesignItYourselfEquipment: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to DomainHolder: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to ElementalPowers: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to EliteMook: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to EliteMooks: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to EmpathicWeapon: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to EnemyWithin: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to EnergyWeapon: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to ExpandedUniverse: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to ExplainingYourPowersToTheEnemy: Not an Item - UNKNOWN
 Necessary Drawback
processingComment
Dropped link to Filler: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to FollowTheLeader: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to GameBreaker: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to GameplayAndStorySegregation: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to GlassCannon: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to GravityMaster: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to HandCannon: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to HealingHands: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to InstantDeathRadius: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to ItOnlyWorksOnce: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to KamehameHadoken: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to LawfulGood: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to LegacyOfTheVoid: Not an Item - UNKNOWN
 Necessary Drawback
processingComment
Dropped link to MasterOfIllusion: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to MightyGlacier: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to MoreDakka: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to Nerf: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to OneHitKill: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to PrestigeClass: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to PsychoSerum: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to SecretArt: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to Seers: Not an Item - CAT
 Necessary Drawback
processingComment
Dropped link to SniperPistol: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to StandardFPSGuns: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to StarWars: Not an Item - CAT
 Necessary Drawback
processingComment
Dropped link to StatusEffects: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to StoryBreakerPower: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to SuicideAttack: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to SuperMode: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to SuperStrength: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to SwitchoutMove: Not an Item - UNKNOWN
 Necessary Drawback
processingComment
Dropped link to TankGoodness: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to TechTree: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to Telepathy: Not an Item - CAT
 Necessary Drawback
processingComment
Dropped link to TheBerserker: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to TheEighties: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to TheSeventies: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to TimeSkip: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to UpliftedAnimal: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to WaveMotionGun: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to WhatIf: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to WordsCanBreakMyBones: Not an Item - FEATURE
 Necessary Drawback
processingComment
Dropped link to ZergRush: Not an Item - FEATURE
 Necessary Drawback
processingUnknown
ExplainingYourPowersToTheEnemy
 Necessary Drawback
processingUnknown
SwitchoutMove
 Necessary Drawback
processingUnknown
LegacyOfTheVoid
 Necessary Drawback
processingUnknown
AssassinsCreed2
 Necessary Drawback
isPartOf
DBTropes
 Necessary Drawback / int_1081aa34
type
Necessary Drawback
 Necessary Drawback / int_1081aa34
comment
In WipEout 2048 Prototype crafts usually have some kind of drawback to secure that they are used either skillfully or don't become overpowered.
The FEISAR Prototype starts slow but gains more speed by passing through boost pads, to the point that it becomes faster than the majority of the other crafts in the game. However, it loses a speed charge on a violent collision, and the bar resets to zero upon starting a new lap.
The AG-Systems Prototype is the most maneuverable craft in the game and can pull off Double Barrel Rolls and Combat Spins outside of Eliminator mode. On the flip side, its shields are so flimsy you'll probably absorb almost all of your weapons throughout the race.
The Auricom Prototype cannot be stunned by weapons and regains shield energy over time, but cannot absorb weapons normally and cannot pick up defensive weapons either.
The Qirex Prototype ditches the use of normal weapons for a special self-reloading Minigun that can deal even more damage than the Plasma Bolt. A full clip can destroy even the sturdiest crafts in the game.
The Pir-Hana Prototype is the fastest craft in the game, with its top speed matching that of a fully boosted FEISAR Prototype. However, its acceleration is automatic and it cannot steer without using the airbrakes.
 Necessary Drawback / int_1081aa34
featureApplicability
1.0
 Necessary Drawback / int_1081aa34
featureConfidence
1.0
 Wipeout (Video Game)
hasFeature
Necessary Drawback / int_1081aa34
 Necessary Drawback / int_169f043b
type
Necessary Drawback
 Necessary Drawback / int_169f043b
comment
StarCraft has this across the series as a balancing factor:
A unit who deals (mostly) full damage to every target in the game will be limited by certain factors. If the units cost only minerals to build without any vespene gas, then the damage will be low enough that the units require strength of numbers and are highly vulnerable to Splash Damage and Area of Effect (Terran Marines and Zerglings). These units have low supply costs to facilitate said numbers.
If the unit is farily tanky and deals colossal amounts of damage to all targets, then they'll may be limited by low mobility and high resource costs (Protoss Reavers in StarCraft). In the case of the Protoss Reaver, the player must manually command the unit to build shots to fire, which each cost minerals, and without a transport shuttle, Reavers are very slow.
If the unit has good mobility and a weapon with high damage per shot then they may be forced into an Anchored Attack Stance to use their firepower and have limitations such as reduced damage against select targets or beinging unable to target structures (Terran Siege Tanks and Liberators respectively).
In the case of the ariel Liberator added in Legacy of the Void, the player has to define the attack radius manually which anchors the unit into place and limits the unit to only attacking in that selected radius, because Liberators deal incredible damage per shot with a relatively low cooldown before they may fire again.
Another case is highly durable units who can deal good damage to many targets such as Terran Thors or Battlecruisers, and Protoss Carriers. These units have decent movement capabilities but are limited by their high resource and supply costs limiting their numbers so that they must be deployed with care and used cost effectively. The Battlecruiser was later given Tactical Jump to allow them to teleport to virtually any location on a map to give a high burst of mobility, but this ability has a cooldown of 71 game seconds to make using it thoughtfully matter.
 Necessary Drawback / int_169f043b
featureApplicability
1.0
 Necessary Drawback / int_169f043b
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
Necessary Drawback / int_169f043b
 Necessary Drawback / int_1773eb11
type
Necessary Drawback
 Necessary Drawback / int_1773eb11
comment
Star Ruler uses this as a key part of the game design; new subsystems unlocked through research are not just incremental improvements on the existing ones but have their flaws to balance the advantages they bring. To list just some examples:
Heavy Hulls are better protected than other hulls but have less space on the Design-It-Yourself Equipment screen.
Antimatter Generator generates much more power for less fuel but requires much more "control" than fusion.
Overpowered Laser deals much more damage than the standard laser but has much higher power need and cooldown time.
 Necessary Drawback / int_1773eb11
featureApplicability
1.0
 Necessary Drawback / int_1773eb11
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Necessary Drawback / int_1773eb11
 Necessary Drawback / int_19528d6b
type
Necessary Drawback
 Necessary Drawback / int_19528d6b
comment
Mysterion from The Fractured but Whole turns into Dead Mysterion after being knocked out or using his Limit Break. Dead Mysterion can inflict various status effects and is invincible, but cannot inflict any damage, and he can only be resurrected by his secondary Limit Break. On top of that, if Dead Mysterion is the only character left standing, you automatically lose the battle.
 Necessary Drawback / int_19528d6b
featureApplicability
1.0
 Necessary Drawback / int_19528d6b
featureConfidence
1.0
 South Park: The Fractured but Whole (Video Game)
hasFeature
Necessary Drawback / int_19528d6b
 Necessary Drawback / int_1bdeba5a
type
Necessary Drawback
 Necessary Drawback / int_1bdeba5a
comment
X-Men:
Wolverine has the Nigh-Invulnerable adamantium skeleton that renders him nearly invulnerable himself, adding to his already powerful Healing Factor. One story had the adamantium removed painfully from his bones, but without it, Wolverine was insanely fast, not being weighed down by an additional 200 pounds, and healed even faster, not having to deal with heavy metal poisoning. Then he got the adamantium back, and they forgot to tone the healing factor back down...
This is the reason behind Cyclops needing his ruby-quartz visor to handle his Eye Beams. If he had complete control most any battle would be short-lived or at least manageable through his involvement alone. The visor appears to focus the concussive blast into something with surgical precision and he can alter the exact power level, while once removed it becomes a random energy beam of destruction. This was explained that the nerve cluster in Scott's brain that would control the blasts was damaged in a head injury he suffered as a child before his mutation became apparent. And depending on the continuity if Rogue absorbs his power she might also be incapable of controlling it.
 Necessary Drawback / int_1bdeba5a
featureApplicability
1.0
 Necessary Drawback / int_1bdeba5a
featureConfidence
1.0
 X-Men (Comic Book)
hasFeature
Necessary Drawback / int_1bdeba5a
 Necessary Drawback / int_1cdeea1d
type
Necessary Drawback
 Necessary Drawback / int_1cdeea1d
comment
Battlestar Galactica Online:
Weapons are divided into three types. One gives More Dakka but is short-ranged, one has a long-range but poor rate of fire and the third offers a balance.
Hull plating offers bonuses to hull points, defense against normal attacks, defense against critical hits, or a mix of two or more of those. The mixes give less of each attribute.
 Necessary Drawback / int_1cdeea1d
featureApplicability
1.0
 Necessary Drawback / int_1cdeea1d
featureConfidence
1.0
 Battlestar Galactica Online (Video Game)
hasFeature
Necessary Drawback / int_1cdeea1d
 Necessary Drawback / int_20cff8c
type
Necessary Drawback
 Necessary Drawback / int_20cff8c
comment
Some custom parts in Ghost Recon: Future Soldier work like this - modifying a part on a gun will usually confer a bonus but also add a drawback. A long barrel will increase accuracy but also reduce maneuverability, an overpowered gas system will increase the rate of fire but also make it harder to control, and so on. On the other hand, some parts are objectively better than others; for example, the Gripod combines all the advantages of a bipod and vertical grip, and almost all attachments are better than no attachment at all.
 Necessary Drawback / int_20cff8c
featureApplicability
1.0
 Necessary Drawback / int_20cff8c
featureConfidence
1.0
 Ghost Recon: Future Soldier (Video Game)
hasFeature
Necessary Drawback / int_20cff8c
 Necessary Drawback / int_223c2a48
type
Necessary Drawback
 Necessary Drawback / int_223c2a48
comment
The Legend of Zelda: Breath of the Wild:
The soldier's armor set gives some of the best physical defense of any armor in the game; it also makes a tremendous amount of noise, making stealth nearly impossible. By contrast, the barbarian armor sends Link's physical attack to its maximum level and the stealth set makes him move in near-total silence — but the first mainly consists of leather wraps and war paint and the second is made of thin cloth, and both provide little physical protection.
Two-handed weapons deal tremendous amounts of damage and can easily send enemies flying with their blows, but their greater weight makes using them slow and awkward and leaves Link open to counterattacks. By contrast, spears strike quickly and have good range, making them useful for delivering rapid flurries of strikes with which to keep enemies off-balance, but deal very little damage per blow. One-handed swords occupy a middle ground.
 Necessary Drawback / int_223c2a48
featureApplicability
1.0
 Necessary Drawback / int_223c2a48
featureConfidence
1.0
 The Legend of Zelda: Breath of the Wild (Video Game)
hasFeature
Necessary Drawback / int_223c2a48
 Necessary Drawback / int_23d9fd7e
type
Necessary Drawback
 Necessary Drawback / int_23d9fd7e
comment
Mouthwash tastes disgusting due to the amount of alcohol in it specifically so people don't drink it. However; anyone who watches Intervention can tell you that people actually do get drunk off of Mouthwash or Vanilla Extract.
 Necessary Drawback / int_23d9fd7e
featureApplicability
1.0
 Necessary Drawback / int_23d9fd7e
featureConfidence
1.0
 Intervention
hasFeature
Necessary Drawback / int_23d9fd7e
 Necessary Drawback / int_25d10644
type
Necessary Drawback
 Necessary Drawback / int_25d10644
comment
The Guyver Biobooster Armour has a neat sliding scale of power vs speed, with a Chest Blaster on one end of the scale that can destroy mountains but requires the wearer to open his chest with his own hands and takes several seconds to charge up.
 Necessary Drawback / int_25d10644
featureApplicability
1.0
 Necessary Drawback / int_25d10644
featureConfidence
1.0
 Guyver (Manga)
hasFeature
Necessary Drawback / int_25d10644
 Necessary Drawback / int_2913857a
type
Necessary Drawback
 Necessary Drawback / int_2913857a
comment
In The Sapling, more complex parts and larger body sizes give species more tools to survive, with the tradeoff being that they reproduce at a slower rate. Because of this, it can often be advantageous to lose things that aren't required to survive.
 Necessary Drawback / int_2913857a
featureApplicability
1.0
 Necessary Drawback / int_2913857a
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
Necessary Drawback / int_2913857a
 Necessary Drawback / int_291e9857
type
Necessary Drawback
 Necessary Drawback / int_291e9857
comment
Powerful weapons are often slower or have longer recovery times, while more protective armor is almost always heavier and more movement-hindering. In reality, however, a two-handed sword is actually faster to swing and recover than a one-handed sword while also doing more damage (the weight difference between the two is minimal, while the power and maneuverability you can deliver with both hands increase considerably.) The real trade-off is that you can't carry a shield which, before the advent of plate armor, was a very risky proposition. This tradeoff is also regularly used in RPGs where weapons don't have speeds and a two-handed weapon uses up both hand slots. Beginner Dark Souls players will testify to how much harder the game is without a shield until you get your dodge roll timing down.
 Necessary Drawback / int_291e9857
featureApplicability
1.0
 Necessary Drawback / int_291e9857
featureConfidence
1.0
 Dark Souls (Video Game)
hasFeature
Necessary Drawback / int_291e9857
 Necessary Drawback / int_2c2a56e3
type
Necessary Drawback
 Necessary Drawback / int_2c2a56e3
comment
In The Phantom Menace Qui-Gon Jinn was also a master of Ataru. He met his end when the fight against Darth Maul led him into a confined space which didn't leave much room for maneuverability.
 Necessary Drawback / int_2c2a56e3
featureApplicability
1.0
 Necessary Drawback / int_2c2a56e3
featureConfidence
1.0
 The Phantom Menace
hasFeature
Necessary Drawback / int_2c2a56e3
 Necessary Drawback / int_2e3e7ac2
type
Necessary Drawback
 Necessary Drawback / int_2e3e7ac2
comment
The Justice League Watchtower had a Wave-Motion Gun built into it, powered directly by its fusion reactor. Besides the political implications of having that thing pointing at the Earth, once fired it required a 1-hour downtime to reset the circuits and power back up. This became a major plot point in "Panic in the Sky".
 Necessary Drawback / int_2e3e7ac2
featureApplicability
1.0
 Necessary Drawback / int_2e3e7ac2
featureConfidence
1.0
 Justice League
hasFeature
Necessary Drawback / int_2e3e7ac2
 Necessary Drawback / int_30a5ebfd
type
Necessary Drawback
 Necessary Drawback / int_30a5ebfd
comment
Naruto:
Sage Mode is a powerful Super Mode that grants the user super strength, super toughness, and the ability to sense people for miles by adding nature energy to the mix of physical and mental energy that forms Chakra. It is, however, very hard to learn, with Jiraiya having trained for forty years but only being capable of an imperfect form that comes with frog traits. Nature energy is far more potent than the energy a single person generates, and unless they have major Chakra reserves already the nature energy eventually turns them to stone. Sage Mode’s biggest drawback is that one is required to sit completely still to collect Nature Energy and can only use as much energy as they can collect. Naruto finds a way around this by preparing shadow clones in advance to refill his power supply, though he eventually masters Sage Mode enough to enter it near-instantly and keep it active for much longer.
Naruto's Nine-Tailed Chakra Mode draws its power from a finite amount of energy stolen during a duel with the Nine-Tailed Fox itself. Using this mode ran the risk that the Fox would consume Naruto's chakra in turn, to the point where he could die from chakra exhaustion. The biggest complication, however, was that Naruto’s signature technique of dividing his power among an army of shadow clones would accelerate the process and so he was suddenly much more restricted in its usage. However, after he and Kurama become partners there aren't any risks to the form, and it can even be used as a Fantastic Light Source.
The powers of the Mangekyo Sharingan cost a staggering amount of Chakra to use and will eventually blind the user. This drawback actually affects the villainous Itachi far more than his ‘heroic’ brother Sasuke. Itachi’s low chakra reserves mean that he can only use the Mangekyo three times a day if he doesn't want to collapse. The only way to get rid of the drawback is a transplant from another Sharingan user who has achieved Mangekyo. When he is briefly resurrected as an Edo Tensei, Itachi circumvents the drawback with unlimited chakra and regeneration.
 Necessary Drawback / int_30a5ebfd
featureApplicability
1.0
 Necessary Drawback / int_30a5ebfd
featureConfidence
1.0
 Naruto (Manga)
hasFeature
Necessary Drawback / int_30a5ebfd
 Necessary Drawback / int_31313512
type
Necessary Drawback
 Necessary Drawback / int_31313512
comment
ANNO: Mutationem: Ann's Super Mode lets her deal a great amount of damage to enemies, but she is unable to use any defense against heavy attacks and is usable for a short duration.
 Necessary Drawback / int_31313512
featureApplicability
1.0
 Necessary Drawback / int_31313512
featureConfidence
1.0
 ANNO: Mutationem (Video Game)
hasFeature
Necessary Drawback / int_31313512
 Necessary Drawback / int_33dd1d90
type
Necessary Drawback
 Necessary Drawback / int_33dd1d90
comment
The .357 Magnum in Half-Life 2 has pretty much perfect accuracy regardless of distance and can take out most enemies with one shot, but ammo for it is rare and you can't carry much with you. That, and it has a fairly long reload time. Same for the crossbow in both games; similarly-perfect accuracy and high power, but ammo is again rare and they have a long cycle time between shots, combined with slow reloads for the first one and having to account for bullet drop for the second one.
 Necessary Drawback / int_33dd1d90
featureApplicability
1.0
 Necessary Drawback / int_33dd1d90
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Necessary Drawback / int_33dd1d90
 Necessary Drawback / int_3643cc24
type
Necessary Drawback
 Necessary Drawback / int_3643cc24
comment
In Splinter Cell: Conviction, the various guns show this. The Five-Seven has the most number of Marks of all but isn't the strongest for the chaos of CQC when you don't have time to line up headshots. Scope-attachable assault rifles like the G36 or AK have the best range but can't be suppressed. The SC3000 is powerful and suppressible but its lack of scope limits its range and has only a measly two Marks. So on and so forth.
 Necessary Drawback / int_3643cc24
featureApplicability
1.0
 Necessary Drawback / int_3643cc24
featureConfidence
1.0
 Splinter Cell: Conviction (Video Game)
hasFeature
Necessary Drawback / int_3643cc24
 Necessary Drawback / int_369968a4
type
Necessary Drawback
 Necessary Drawback / int_369968a4
comment
In both South Park RPGs, Kenny doesn't get knocked out; he outright dies. On the plus side, he always has ways to come back; on the minus side, he cannot be resurrected by normal skills or items and has additional drawbacks that make it easier for him to die.
Princess Kenny from The Stick of Truth auto-revives a few turns after dying. She also dies if you fail any prompt when using her skills.
Mysterion from The Fractured but Whole turns into Dead Mysterion after being knocked out or using his Limit Break. Dead Mysterion can inflict various status effects and is invincible, but cannot inflict any damage, and he can only be resurrected by his secondary Limit Break. On top of that, if Dead Mysterion is the only character left standing, you automatically lose the battle.
 Necessary Drawback / int_369968a4
featureApplicability
1.0
 Necessary Drawback / int_369968a4
featureConfidence
1.0
 South Park (Video Game)
hasFeature
Necessary Drawback / int_369968a4
 Necessary Drawback / int_382ee557
type
Necessary Drawback
 Necessary Drawback / int_382ee557
comment
This is the reason behind Cyclops needing his ruby-quartz visor to handle his Eye Beams. If he had complete control most any battle would be short-lived or at least manageable through his involvement alone. The visor appears to focus the concussive blast into something with surgical precision and he can alter the exact power level, while once removed it becomes a random energy beam of destruction. This was explained that the nerve cluster in Scott's brain that would control the blasts was damaged in a head injury he suffered as a child before his mutation became apparent. And depending on the continuity if Rogue absorbs his power she might also be incapable of controlling it.
 Necessary Drawback / int_382ee557
featureApplicability
1.0
 Necessary Drawback / int_382ee557
featureConfidence
1.0
 Cyclops (Comic Book)
hasFeature
Necessary Drawback / int_382ee557
 Necessary Drawback / int_3ba81aa2
type
Necessary Drawback
 Necessary Drawback / int_3ba81aa2
comment
Anyone in the world of Toriko endowed with Gourmet Cells gets this trope. The cells provide you with tremendous power, but you gotta keep feeding them...a lot...every day. All Gourmet Cell users are by necessity Big Eaters.
 Necessary Drawback / int_3ba81aa2
featureApplicability
1.0
 Necessary Drawback / int_3ba81aa2
featureConfidence
1.0
 Toriko (Manga)
hasFeature
Necessary Drawback / int_3ba81aa2
 Necessary Drawback / int_3d776ce3
type
Necessary Drawback
 Necessary Drawback / int_3d776ce3
comment
Most equipments in Alpha Protocol have this. A certain magazine type may increase ammo capacity but penalize stability. Armored joints increase Endurance but make more noise. Stealth armor has good sound dampening but inferior Endurance bonuses to combat armor. Even the stuff that is a straight upgrade over base gear, usually guns manufactured by Hamilton, usually has inferior stats in certain areas compared to other manufacturers' weapons that greatly improve one or two areas in exchange for penalizing others.
 Necessary Drawback / int_3d776ce3
featureApplicability
1.0
 Necessary Drawback / int_3d776ce3
featureConfidence
1.0
 Alpha Protocol (Video Game)
hasFeature
Necessary Drawback / int_3d776ce3
 Necessary Drawback / int_41b0198a
type
Necessary Drawback
 Necessary Drawback / int_41b0198a
comment
All sources of supernatural power in The Dresden Files. No exceptions. It's one of the biggest themes in the series.
 Necessary Drawback / int_41b0198a
featureApplicability
1.0
 Necessary Drawback / int_41b0198a
featureConfidence
1.0
 The Dresden Files
hasFeature
Necessary Drawback / int_41b0198a
 Necessary Drawback / int_432e5c6f
type
Necessary Drawback
 Necessary Drawback / int_432e5c6f
comment
Stone Ocean: Pucci's Whitesnake can extract discs from people's heads, but not from their Stand. This is an exception to the general rule where someone can affect a Stand User by targeting their Stand.
 Necessary Drawback / int_432e5c6f
featureApplicability
1.0
 Necessary Drawback / int_432e5c6f
featureConfidence
1.0
 JoJo's Bizarre Adventure: Stone Ocean (Manga)
hasFeature
Necessary Drawback / int_432e5c6f
 Necessary Drawback / int_468bebb0
type
Necessary Drawback
 Necessary Drawback / int_468bebb0
comment
Discworld: Going Postal has not one but two drawbacks to getting the Grand Trunk back online: "Do you want it fast or good or cheap, gentlemen?"
 Necessary Drawback / int_468bebb0
featureApplicability
1.0
 Necessary Drawback / int_468bebb0
featureConfidence
1.0
 Discworld
hasFeature
Necessary Drawback / int_468bebb0
 Necessary Drawback / int_49aa2aa4
type
Necessary Drawback
 Necessary Drawback / int_49aa2aa4
comment
The Ace Combat series categorizes each plane as an Attacker optimized for air-to-surface (ground or naval), a Fighter optimized for air-to-air, or a Multirole plane that have a mix of both air-to-air and air-to-surface special ("SP") weapons. The most common "drawback" is Attackers and Fighters lacking SP weapons for the other role with some exceptions, or Multirole planes whose SP weapons don't particularly excel at their role. (Multirole planes will have to lean towards Attack or Fighter since planes can only carry one SP weapon type at a time, but in games that allow SP weapon switches the mix allows them to tackle missions with mixed opposition.) Of course, some planes (including the superfighters) will blur these lines.
Specific examples for air-to-ground SP weapons: Precision Guided Bombs/Guided Penetration Bombs (PGB/GPB) have a relatively short lock-on range and a small blast radius in return for the player being able to "fire and forget" and deal high damage to a single target. Advanced/4-Target Air-to-Ground Missiles (XAGM or 4AGM) has a decent lock-on range and can hit targets that are further spread out than a bomb could but can be wasted against large groups of ground targets clustered together which could have been defeated by a single Unguided Bomb (UGB). Long-Range Air-to-Ground or Air-to-Surface Missiles (LAGM and LASM) have extremely long range and high power, but with a much smaller explosive radius than bombs, the former deals less damage to naval targets, and the latter's unique flight path prevents it from actually hitting non-naval targets.
Even the QAAM has one drawback: it has the same lock-on range as the regular missiles. (Not that this balances against the unGodly agility.) Later games lowered the agility of the QAAM, changing it from a "hit eventually" weapon to a "probably hit eventually" weapon. In addition, the range of the QAAM dropped significantly starting in Ace Combat Zero, making it fly a much shorter distance than standard missiles, meaning that the player would have to get much closer to the target than the lock-on range to ensure a hit.
The add-on parts in Skies of Deception almost always have trade-offs, such as armor throwing away speed for defense or engines that do the reverse.
The Tactical Laser Systems has incredible range and power and will always hit what's in the targeting circle. However, that accuracy is also their greatest weakness; being unguided, if you can't keep the target in the circle then it is not going to get fried. Start working on your gun kills!
In 7 this is a balancing mechanic for multiplayer. More advanced planes are faster, more agile, and often (but not always) more firepower, but have fewer flares and lower upgrade part caps. For example, the sleek, bleeding-edge F-22 Raptor (described as "Kim Basinger as a plane") has just two flares while the ancient MiG-21 Bis "Fishbed" (which first flew in The '50s) has half a dozen. Going far up the Tech Tree gives you more performance, but you pay for that sheer power with less versatility and are expected to make up for the fewer "get out of explosive missile death-free" cards with better evasion skills.
 Necessary Drawback / int_49aa2aa4
featureApplicability
1.0
 Necessary Drawback / int_49aa2aa4
featureConfidence
1.0
 Ace Combat (Video Game)
hasFeature
Necessary Drawback / int_49aa2aa4
 Necessary Drawback / int_5319ce6c
type
Necessary Drawback
 Necessary Drawback / int_5319ce6c
comment
Spy X Family:
Anya has the power to read minds. As this is a work of Spy Fiction, this would be an enormous Story-Breaker Power if not for the fact that she's only six years old, meaning most of her attempts to use her mind reading for anything lean heavily towards the "Zany Scheme inspired by her favorite cartoon" end of the spectrum. It also means that she lacks the life experience necessary to fully understand the thoughts that she hears and often doesn't grasp the full implications of the information she has access to.
Bond can see the future, which would be an incredibly useful power if not for the fact that Bond is a Big Friendly Dog. As a result, even if he fully understands his visions of the future (which he often doesn't), he has no means to communicate them to anyone but Anya, and nearly all of his other attempts to act on his future visions are misunderstood by his owners.
 Necessary Drawback / int_5319ce6c
featureApplicability
1.0
 Necessary Drawback / int_5319ce6c
featureConfidence
1.0
 SPY×FAMILY (Manga)
hasFeature
Necessary Drawback / int_5319ce6c
 Necessary Drawback / int_553051f
type
Necessary Drawback
 Necessary Drawback / int_553051f
comment
The eponymous ring of the Green Lantern is an Imagination-Based Superpower with very few hard limits in what Hard Light constructs it can create. During the Silver Age, writers manufactured tension by making the rings unable to affect anything that was colored yellow. This was eventually revealed to be caused by a corruption in the Green Lantern power source brought on by a Sealed Evil in a Can Eldritch Abomination.
 Necessary Drawback / int_553051f
featureApplicability
1.0
 Necessary Drawback / int_553051f
featureConfidence
1.0
 Green Lantern (Comic Book)
hasFeature
Necessary Drawback / int_553051f
 Necessary Drawback / int_57ad0c07
type
Necessary Drawback
 Necessary Drawback / int_57ad0c07
comment
Traditionally, in the Resident Evil series, the various types of magnum are extremely powerful weapons, capable of killing multiple enemies in a single shot. However, it has a very slow firing rate and ammunition is typically rare. When the game does start giving you more bullets to play with, it typically means you'll need every bullet you have for whatever is coming next.
 Necessary Drawback / int_57ad0c07
featureApplicability
1.0
 Necessary Drawback / int_57ad0c07
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Necessary Drawback / int_57ad0c07
 Necessary Drawback / int_58bcf32e
type
Necessary Drawback
 Necessary Drawback / int_58bcf32e
comment
In Crusade and A Call to Arms, the main gun of the Excalibur can blow pretty much anything out of the sky, but each shot completely drains the capacitors, leaving the ship dead in the water with no defenses for a full minute. Better not miss.
 Necessary Drawback / int_58bcf32e
featureApplicability
1.0
 Necessary Drawback / int_58bcf32e
featureConfidence
1.0
 Crusade
hasFeature
Necessary Drawback / int_58bcf32e
 Necessary Drawback / int_5b344855
type
Necessary Drawback
 Necessary Drawback / int_5b344855
comment
Wolverine has the Nigh-Invulnerable adamantium skeleton that renders him nearly invulnerable himself, adding to his already powerful Healing Factor. One story had the adamantium removed painfully from his bones, but without it, Wolverine was insanely fast, not being weighed down by an additional 200 pounds, and healed even faster, not having to deal with heavy metal poisoning. Then he got the adamantium back, and they forgot to tone the healing factor back down...
 Necessary Drawback / int_5b344855
featureApplicability
1.0
 Necessary Drawback / int_5b344855
featureConfidence
1.0
 Wolverine (Comic Book)
hasFeature
Necessary Drawback / int_5b344855
 Necessary Drawback / int_5db577ba
type
Necessary Drawback
 Necessary Drawback / int_5db577ba
comment
In The Dark Knight, Bruce Wayne upgraded his Batman costume to fix some defects he learned in practice, such as a limit on his mobility and the inability to turn his head. Lucius Fox explained that this new suit is equally bulletproof and more mobile, but to do so he had to separate the pieces of armor, which gave the suit more weak points a knife (or claws) could get through.
 Necessary Drawback / int_5db577ba
featureApplicability
1.0
 Necessary Drawback / int_5db577ba
featureConfidence
1.0
 The Dark Knight
hasFeature
Necessary Drawback / int_5db577ba
 Necessary Drawback / int_61e400a0
type
Necessary Drawback
 Necessary Drawback / int_61e400a0
comment
Path of Exile has these with its super-powerful passive skills called "Keystone Passives." They balance excellent advantages with harsh disadvantages, to the point that choosing one may fundamentally change how the game is played. Among them: your attacks will never miss at the cost of never being able to deal a Critical Hit, your summons deal much more damage but you can't deal any damage yourself, and being unable to dodge but being immune to stun. Several unique items also balance traits impossible to get on the Randomly Generated Loot with significant drawbacks. Immortal Flesh gives enormous life regeneration and physical damage resistance but also greatly lowers elemental resistance, Saffel's Frame can block spells but not physical attacks, Void Battery actually reduces your spell damage if you haven't optimized your build around power charges, and so on.
 Necessary Drawback / int_61e400a0
featureApplicability
1.0
 Necessary Drawback / int_61e400a0
featureConfidence
1.0
 Path of Exile (Video Game)
hasFeature
Necessary Drawback / int_61e400a0
 Necessary Drawback / int_629cd094
type
Necessary Drawback
 Necessary Drawback / int_629cd094
comment
In-universe example in Dragon Age: Origins. Mages have incredible power literally at their fingertips. However, this power draws the attention of demons, meaning that anyone who shows signs of magical ability is sent to the Circle Tower to be trained as a mage — under the watchful eye of the Templars, who will kill anyone who shows even a hint of consorting with demons. On top of this, all mages must provide a sample of blood for their "phylactery", a device that can be used to track them flawlessly, should they escape the Templars. Even if a mage does completely break free, they are still in very real danger from the actual demons.
 Necessary Drawback / int_629cd094
featureApplicability
1.0
 Necessary Drawback / int_629cd094
featureConfidence
1.0
 Dragon Age: Origins (Video Game)
hasFeature
Necessary Drawback / int_629cd094
 Necessary Drawback / int_630755ab
type
Necessary Drawback
 Necessary Drawback / int_630755ab
comment
In Codex Alera, each different type of fury crafting has several drawbacks, both the need for free contact with the element involved, I.E. some dirt or stone to earthcraft, trees to woodcraft, etc, but also tend to have lingering mental and/or emotional effects, which are stronger the more powerful the fury-crafter is. Water crafters, for example, are constantly inundated by the emotions of everyone around them. For weak crafters, this is a minor annoyance, but for stronger ones, it can drive them quite mad.
 Necessary Drawback / int_630755ab
featureApplicability
1.0
 Necessary Drawback / int_630755ab
featureConfidence
1.0
 Codex Alera
hasFeature
Necessary Drawback / int_630755ab
 Necessary Drawback / int_6800dc6f
type
Necessary Drawback
 Necessary Drawback / int_6800dc6f
comment
In Rusty Hearts, bonuses to physical protection often come at the cost of penalties to magic protection, and vice versa.
 Necessary Drawback / int_6800dc6f
featureApplicability
1.0
 Necessary Drawback / int_6800dc6f
featureConfidence
1.0
 Rusty Hearts (Video Game)
hasFeature
Necessary Drawback / int_6800dc6f
 Necessary Drawback / int_68237790
type
Necessary Drawback
 Necessary Drawback / int_68237790
comment
Pathfinder enforces the necessary drawbacks of the traditional D&D classes. It does this by nerfing the abilities of the once high-tier classes to render their weaknesses moot and spectacularly upgrading the abilities of the formerly low-tier classes to make them far more capable — so players will pick them. For example, the CoDzilla era began when players learned a Cleric or Druid could buff themselves to outperform the Fighter in his role, so Paizo nerfed the more powerful CoDzilla abilities while also buffing the heck out of the Fighter.
 Necessary Drawback / int_68237790
featureApplicability
1.0
 Necessary Drawback / int_68237790
featureConfidence
1.0
 Pathfinder (Tabletop Game)
hasFeature
Necessary Drawback / int_68237790
 Necessary Drawback / int_69071a1b
type
Necessary Drawback
 Necessary Drawback / int_69071a1b
comment
Mutants & Masterminds: Every power has a point cost. Adding flaws and drawbacks reduces the cost. In addition, heroes can pull out related powers in a crisis by spending Hero Points; said power has to match the point value of the original power. Therefore, a common method is to take the regular power and add a flaw for the single-use such as the power taking longer to charge up, causing the power to tire out the user, adding a side effect, or preventing dodging while the power is being used.
 Necessary Drawback / int_69071a1b
featureApplicability
1.0
 Necessary Drawback / int_69071a1b
featureConfidence
1.0
 Mutants & Masterminds (Tabletop Game)
hasFeature
Necessary Drawback / int_69071a1b
 Necessary Drawback / int_6ac55ec7
type
Necessary Drawback
 Necessary Drawback / int_6ac55ec7
comment
Dungeons & Dragons:
Paladin have access to extremely powerful abilities, but are required to be strictly Lawful Good and cannot do anything immoral. Notably, clerics and druids do not suffer these setbacks, and can be potentially much more game-breaking as a result.
Fourth Edition has created a much better balance between the classes at the cost of the "Simulationist" part of the "Gamer-Narrativist-Simulationist" triad in role-playing games. Character classes are here clearly divided into roles that complement each other. The result is a game that is mechanically far cleaner but which has lost some of its fluidity. Fourth Edition characters built "rules as written" and following all errata are barely able to be above or below the intended power curve. You could put your stats where the game recommends and pick powers at random and wind up barely weaker than someone who painstakingly min-maxed their character. However, each character can only handle their role of Defender, Leader, Controller, and Striker. Put out of their element, each character class is weak. It's Necessary Drawback for everyone. Some players love the playability and balance, while the others hate the movement from "rulings to rules." Neither side is right, as this is a personal preference, do not argue this with fans of one style unless you want a headache.
In-universe, guulvorgs have incredibly high metabolisms, giving them boiling-hot blood that harms anyone who tries to wound them and fueling their swift reflexes and constant growth. However, maintaining such a metabolism requires an immense amount of energy, forcing guulvorgs to eat voraciously and leaving them constantly hungry, and most die young from either starvation or literally burning themselves out.
 Necessary Drawback / int_6ac55ec7
featureApplicability
1.0
 Necessary Drawback / int_6ac55ec7
featureConfidence
1.0
 Dungeons & Dragons (Tabletop Game)
hasFeature
Necessary Drawback / int_6ac55ec7
 Necessary Drawback / int_6ad790d3
type
Necessary Drawback
 Necessary Drawback / int_6ad790d3
comment
Turbocharged engines have the drawback of turbo lag, the time between when the gas pedal is pushed and when the turbo kicks in (if the turbo only activates at high RPMs, for example, then there's a noticeable difference in acceleration power until the turbo kicks in). Generally speaking, the larger the turbocharger, the more power it can achieve, but the longer it takes to kick in. One particularly ingenious design, first introduced in a BMW diesel sports car (according to Top Gear (UK)) features a small turbo for lower RPMs, and a massive turbo for higher RPMs.
A similar way to avoid turbo-lag is to have multiple smaller turbines feeding the same engine. While effective at minimizing lag, it requires more space than a single turbo.
Don't forget variable geometry turbos where through various methods (Adjusting the turbine vanes for an example)
And on top of VGTs, there are anti-lag systems where there is a fuel injector (!) placed in the exhaust pipe before the turbo, strictly race use only. Some early anti-lag systems had some type of "bleed back" system where the exhaust is piped back into the turbo. (Audi Quattro from Group B)
For Group B cars, twincharger, supercharger for low RPMs, turbo for high RPMs
 Necessary Drawback / int_6ad790d3
featureApplicability
1.0
 Necessary Drawback / int_6ad790d3
featureConfidence
1.0
 Top Gear (UK)
hasFeature
Necessary Drawback / int_6ad790d3
 Necessary Drawback / int_6bea278e
type
Necessary Drawback
 Necessary Drawback / int_6bea278e
comment
In the DoDonPachi series:
In several games, you can choose a sub-type of your aircraft that determines whether your regular shot or laser is stronger, at the expensive of the other. "Shot type" means your regular shots are stronger and have more coverage, but in turn your laser is weaker, and you move slower while shooting your laser. "Laser type" means your laser is stronger and you move faster with your laser active, but your shot is much weaker.
DoDonPachi dai ou jou additionally influences how many bombs each type can carry. Shot-type (the Shotia doll) starts with 3 bombs and can carry up to 6 and Laser-type (the Leinyan doll) starts with 2 bombs and can carry up to 4. Expert-type (the Exy doll) has both enhanced shot and laser, but starts with only 1 bomb and can carry only 2, effectively gaining powerful offense at the cost of a good defense.
DoDonPachi True Death, in lieu of modifying your bomb capacity, makes Expert type cause enemies to fire much stronger attacks.
 Necessary Drawback / int_6bea278e
featureApplicability
1.0
 Necessary Drawback / int_6bea278e
featureConfidence
1.0
 Dodonpachi (Video Game)
hasFeature
Necessary Drawback / int_6bea278e
 Necessary Drawback / int_72262aee
type
Necessary Drawback
 Necessary Drawback / int_72262aee
comment
Avatar: The Last Airbender:
The elemental benders have weaknesses and strengths to balance out everyone, making it a matter concerning the skill of the user rather than the actual bending practice that has the advantage. Fire is less effective in cold environments and gone during a solar eclipse. Water can easily be removed from the bender and is gone during a lunar eclipse. Earth only works with direct contact with the earth (although some powerful benders like King Bumi can overcome this weakness). Air has a limitless power supply, but is usually not an aggressive fighting style and does not feature any type of finishing move.
Note that Airbending's drawback is, in its entirety, the pacifism of the monks that use it. When Big Bad Zaheer gains the use of it from Harmonic Convergence, he quickly turns it into the Infinity +1 Element, capable of flight without a glider, creating hurricanes, and sucking all the air out of a victim's lungs.
The use of lightning attacks for firebenders is a powerful attack but requires some prep time. Likewise, the technique to redirect lightning can be devastating but has to be done fluidly, or else it could kill you just the same.
Water is an adaptable element, but this element's fluidity requires an almost exclusive reliance on the arms for bending. If the bender's arms are disabled, it's almost impossible to waterbend. Benders of sufficient skill/training could theoretically bend with their legs but this would be easily negated by simply binding them sufficiently.
 Necessary Drawback / int_72262aee
featureApplicability
1.0
 Necessary Drawback / int_72262aee
featureConfidence
1.0
 Avatar: The Last Airbender
hasFeature
Necessary Drawback / int_72262aee
 Necessary Drawback / int_747d9a6f
type
Necessary Drawback
 Necessary Drawback / int_747d9a6f
comment
The powers in [PROTOTYPE] show this: Claws are the fastest but weakest of the melee ones, Hammerfists are slowest but strongest, Muscle mass trades some power for a boost to Alex's basic offense moves, Whipfist gives range but loses power and Blade achieves something of a balance. Meanwhile, Shield can be broken after taking some punishment and needs to regenerate, whereas Armour gives a consistent damage reduction but lowers Alex's mobility.
 Necessary Drawback / int_747d9a6f
featureApplicability
1.0
 Necessary Drawback / int_747d9a6f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
Necessary Drawback / int_747d9a6f
 Necessary Drawback / int_74aab514
type
Necessary Drawback
 Necessary Drawback / int_74aab514
comment
KanColle: As a rule, the better a shipgirl's stats, the more of your resources she will consume, both individually and as classes. Coastal Defense ships are extremely cheap but are effectively origami against anything but submarines, while the toughest and most modern battleships (such as Iowa and the Yamatos) will make you shell out for even one sortie. This trope is worked into Yamato's character; the fact that her extreme awesomeness means no one has the resources to sortie her drives her absolutely bananas.
This drawback is actually historically accurate, given the game is mostly set from the perspective of the Imperial Japanese Navy, which historically did have problems with resource shortages, to the point where they often couldn't sortie their most powerful units because they couldn't supply them. Yamato, much as in the game, was a big offender, but their carriers also ended the war pretty much useless because there weren't enough planes for their air wings.
 Necessary Drawback / int_74aab514
featureApplicability
1.0
 Necessary Drawback / int_74aab514
featureConfidence
1.0
 KanColle (Video Game)
hasFeature
Necessary Drawback / int_74aab514
 Necessary Drawback / int_755b343f
type
Necessary Drawback
 Necessary Drawback / int_755b343f
comment
Halo's Spartan Laser, introduced in Halo 3. It has pinpoint accuracy and will kill almost anything, soldier or vehicle, in one shot. This is mitigated by several Necessary Drawbacks - It can only fire 5 shots before running out of charge, it's very very rare, and has to charge up for about 3 seconds before firing.
 Necessary Drawback / int_755b343f
featureApplicability
1.0
 Necessary Drawback / int_755b343f
featureConfidence
1.0
 Halo (Franchise)
hasFeature
Necessary Drawback / int_755b343f
 Necessary Drawback / int_77011132
type
Necessary Drawback
 Necessary Drawback / int_77011132
comment
Kingdom Hearts coded has Cheat Tuners that can be toggled for some sort of gameplay benefit, but most also come with a penalty. The Loot Cheat increases the chances of random item drops but decreases Player Character Sora's HP, the Prize Cheat increases the prize drop chance but increases enemy damage, the CP Cheat increases the amount of CP awarded but decreases the amount of EXP that is gained, and the HP Cheat reduces enemy HP but Sora's is decreased by the same amount.
 Necessary Drawback / int_77011132
featureApplicability
1.0
 Necessary Drawback / int_77011132
featureConfidence
1.0
 Kingdom Hearts coded (Video Game)
hasFeature
Necessary Drawback / int_77011132
 Necessary Drawback / int_77677ed1
type
Necessary Drawback
 Necessary Drawback / int_77677ed1
comment
Sword of the Stars
Weapons:
The weapon higher up the Tech Tree may deal more damage and have better range but is costlier to mount, fires less often, and may need a larger turret that tracks more slowly. Armor piercing mass drivers suffer a loss in actual damage and knockback to get higher accuracy, range, and less deflection off shielding.
The sequel adds more complexity to the layer system. Some weapons deal incredible damage to ship internals but horrendous armor-piercing damage. Some weapons deal "deep" but "narrow" damage, meaning you have to get lucky but will quickly get to the innards when they hit the same spots. Others deal wide but shallow damage, meaning less penetration but you don't have to be as accurate. This is however averted with most late-game weapons that have deep and wide penetration and also greatly damage internals.
FTL drives also have their advantages and drawbacks. Hivers have to STL anywhere but can set up gates that enable one-turn movement. In the Antimatter era, they get the Farcaster tech that allows them to "teleport" to a system within 10 lightyears, but there is a chance of missing by up to two lightyears. Human node drive has the second-highest stated speed but must follow the natural paths, which are rarely straight-line between any two distant systems. Liir Stutterwarp has a comparable speed and can move directly between any systems, but slow down severely near gravity wells. Morrigi Void Cutter can theoretically attain the highest straight-line speed but requires large fleets; single-ships move slowly even with maxed upgrades. Tarka Hyperdrive is the simplest straight-line system, lacing funny conditions or effects, but isn't very fast. Zuul tunnel drive is similar to humans' but being able to form their paths comes at the cost of not being as fast (their paths also collapse over time, accelerated by continuous use). Whew!
 Necessary Drawback / int_77677ed1
featureApplicability
-1.0
 Necessary Drawback / int_77677ed1
featureConfidence
1.0
 Sword of the Stars (Video Game)
hasFeature
Necessary Drawback / int_77677ed1
 Necessary Drawback / int_7988cb68
type
Necessary Drawback
 Necessary Drawback / int_7988cb68
comment
Mass Effect:
The Normandy's revolutionary stealth drive relies on storing all outbound emissions in massive heat-sinks, thus making it virtually undetectable to other vessels. However the ship can only remain in stealth for a few hours at the most, or the massive buildup of heat will slowly begin to cook the crew alive. It also doesn't have any form of optical stealth, so even at maximum concealment it's 100% detectable if the enemy so much as looks out their window. This is a non-issue in practice, however, since the vast distances of space mean that combat virtually never happens in visual range.
The hybrid classes — Infiltrator, Sentinel, and Vanguard — make up for their talent flexibility with a lack of focus; a Vanguard won't have the nastiest talents a Soldier or Adept can bring to bear, for example. Then they got unique abilities, which gave them stronger definition but reduced flexibility — while neither a Soldier nor an Engineer can use a Vanguard's biotic charge, it does tend to push Vanguards into a tactical model of screaming and charging.
 Necessary Drawback / int_7988cb68
featureApplicability
1.0
 Necessary Drawback / int_7988cb68
featureConfidence
1.0
 Mass Effect (Franchise)
hasFeature
Necessary Drawback / int_7988cb68
 Necessary Drawback / int_7f8a38b6
type
Necessary Drawback
 Necessary Drawback / int_7f8a38b6
comment
The ZERO System from Mobile Suit Gundam Wing provides speed-of-thought mecha control and predictions of enemy actions that border on prescience. However, the absolute focus has to be maintained, because if one's mind wanders, the massive feed of battle data is then applied to whatever he thinks about - like his homeland or his girlfriend - typically with bloody results, which makes his focus slip even more, which shows more horrifying images...and so on.
An invoked example from the same series comes from the space fortress Libra's Wave-Motion Gun, which requires massive downtime after firing and thus can't be used consecutively. In the penultimate episode, we learn that its creators (the Gundam Engineers) added the drawback on purpose to prevent its abuse. And it's strongly implied that Zechs Merquise, the guy in charge of Libra, asked them to do it.
 Necessary Drawback / int_7f8a38b6
featureApplicability
1.0
 Necessary Drawback / int_7f8a38b6
featureConfidence
1.0
 Mobile Suit Gundam Wing
hasFeature
Necessary Drawback / int_7f8a38b6
 Necessary Drawback / int_81692f99
type
Necessary Drawback
 Necessary Drawback / int_81692f99
comment
Cloaking devices in pretty much every incarnation of Star Trek has two drawbacks: you can't fire weapons while cloaked (meaning that you have to reveal yourself to attack), and you have no shields while cloaked (meaning that if someone does manage to find you and hit you somehow, you're toast).
 Necessary Drawback / int_81692f99
featureApplicability
1.0
 Necessary Drawback / int_81692f99
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Necessary Drawback / int_81692f99
 Necessary Drawback / int_819b8c9e
type
Necessary Drawback
 Necessary Drawback / int_819b8c9e
comment
In A Clockwork Ley Line series, similar to the Warehouse 13 example above, Mists have various things that they can do, but always come with a drawback, referred to as a "cost", which can make using or being affected by one dangerous.
 Necessary Drawback / int_819b8c9e
featureApplicability
1.0
 Necessary Drawback / int_819b8c9e
featureConfidence
1.0
 Warehouse 13
hasFeature
Necessary Drawback / int_819b8c9e
 Necessary Drawback / int_895a16ea
type
Necessary Drawback
 Necessary Drawback / int_895a16ea
comment
Bloody Battle: To balance out all the extra powers "Demonify", "Angelify" and "Zombify", you usually lose something. Those things are all your items which will be replaced by the new attacks Demonify and Angelify will give you, or start off at lower HP in the case of Zombify.
 Necessary Drawback / int_895a16ea
featureApplicability
1.0
 Necessary Drawback / int_895a16ea
featureConfidence
1.0
 Bloody Battle (Video Game)
hasFeature
Necessary Drawback / int_895a16ea
 Necessary Drawback / int_8fbce0e6
type
Necessary Drawback
 Necessary Drawback / int_8fbce0e6
comment
In Hunters of Justice, the Scarecrow has created a new version of fear gas that can dissolve gas masks and other defenses meant to protect people. But the added chemicals dilute the hallucinogenic properties of the gas, making the effects weaker than Scarecrow would like.
 Necessary Drawback / int_8fbce0e6
featureApplicability
1.0
 Necessary Drawback / int_8fbce0e6
featureConfidence
1.0
 Hunters of Justice (Fanfic)
hasFeature
Necessary Drawback / int_8fbce0e6
 Necessary Drawback / int_90e2f673
type
Necessary Drawback
 Necessary Drawback / int_90e2f673
comment
BattleTech: A recurring theme in the construction rules is that equipment made of lighter materials than normal ends up being bigger than normal and thus eats up more internal space; classic examples are extralight fusion engines, endosteel structure, Ferro-fibrous armor, and double heat sinks. Where this principle isn't followed — XL engines on aerospace fighters are notorious offenders, and double heat sinks arguably also qualify since, when done right, they can end up saving internal space as well as weight relative to the standard model, — the items in question do acquire certain Game-Breaker qualities. (In-Universe, these things may be to some degree balanced by the cost — indeed, quite possibly the only reason internal combustion engines are still used at all is that they're notionally cheap and available, because they certainly have no actual in-game advantages whatsoever to compensate for their drawbacks, — but in actual gaming practice certain pieces of gear are just flat-out preferable to others. The Battle Value system tries to help balance things out, but it ultimately remains an imperfect rule that even after a couple of decades of development cannot hope to account for everything and retains several bugs.) From a material sciences point of view this makes a lot of sense. It is very very rare for one substance to be just plain better than another. For example, steel is much stronger per unit volume than titanium, but we use titanium quite often in aerospace construction where a bulkier (you still need to pass certain mechanical limits) but lighter structure is better. We rarely bother to use titanium in a tank.
 Necessary Drawback / int_90e2f673
featureApplicability
1.0
 Necessary Drawback / int_90e2f673
featureConfidence
1.0
 BattleTech (Tabletop Game)
hasFeature
Necessary Drawback / int_90e2f673
 Necessary Drawback / int_960062b7
type
Necessary Drawback
 Necessary Drawback / int_960062b7
comment
In My Hero Academia, most Quirks, being physical abilities, can cause exhaustion if overused. Some Quirks also have their unique drawbacks. To name some examples:
Izuku Midoriya and All Might's Quirk, One For All, requires careful control to use. Concentrating too much power into one body part can result in grievous injury.
Ochaco Uraraka's Quirk, Zero Gravity, makes her sick to her stomach if she overexerts it, or attempts to use it on herself.
Shoto Todoroki's Quirk, Half-Cold Half-Hot, balance each other out. If Todoroki overuses one of his powers, it can weaken him, such as becoming more sluggish from overusing his ice powers.
Fumikage Tokoyami's Quirk, Dark Shadow, is affected by the surrounding level of light. Bright lights make his Quirk weaker, but easier to control; while dark surroundings make it harder to control, but stronger.
Stain's Quirk, Bloodcurdle, has varying levels of effectiveness based on his victim's blood type: Type-B blood renders his opponent incapacitated longer than Type-O blood.
Himiko Toga's Quirk, Transform, allows her to not only take another person's shape, but also imitate their Quirk, but there are two drawbacks. First, there's a time limit to the transformation based on how much blood she ingests. Second, she can only imitate the Quirks of the people she "loves." As such, while she is able to imitate Twice's Double Quirk(itself a Story-Breaker Power, since he can imitate others' Quirks), she not only has a time limit, which forces her to delay using it until the right moment, she can't imitate the power of the people being cloned.
 Necessary Drawback / int_960062b7
featureApplicability
1.0
 Necessary Drawback / int_960062b7
featureConfidence
1.0
 My Hero Academia (Manga)
hasFeature
Necessary Drawback / int_960062b7
 Necessary Drawback / int_9819631f
type
Necessary Drawback
 Necessary Drawback / int_9819631f
comment
Beast Machines: In combination with a Necessary Advantage. The robots' new technorganic forms give them weapons and advanced combat abilities, but Rattrap learns by accident that their beast forms shield them from the Vehicon sensors.
 Necessary Drawback / int_9819631f
featureApplicability
1.0
 Necessary Drawback / int_9819631f
featureConfidence
1.0
 Beast Machines
hasFeature
Necessary Drawback / int_9819631f
 Necessary Drawback / int_985ad25d
type
Necessary Drawback
 Necessary Drawback / int_985ad25d
comment
A filler arc in Dragon Ball Super has Goku combine the Kaioken with his Super Saiyan Blue form, which massively enhances the benefits of the former while temporarily suppressing the drawbacks. However, this has some new major drawbacks: besides requiring a very precise ki control, lest it misfires and kills the user (which is why Goku never attempted this until he obtained Super Saiyan Blue, which comes with perfect ki control), it causes "Delayed Onset Ki Disorder", aka a temporary loss of ki and control of the user's powers sometime after turning back to normal - and, if the technique is used too much, the power loss becomes permanent.
 Necessary Drawback / int_985ad25d
featureApplicability
1.0
 Necessary Drawback / int_985ad25d
featureConfidence
1.0
 Dragon Ball Super
hasFeature
Necessary Drawback / int_985ad25d
 Necessary Drawback / int_992e16dc
type
Necessary Drawback
 Necessary Drawback / int_992e16dc
comment
JoJolion: Josuke's Invisible & Explosive Spin is essentially an attack that can pass and travel through anything, but cannot be controlled and can only be shot directly out from his birthmark. To counteract this, Josuke relies on Yasuho and Paisley Park's guidance ability, using the route her Stand took through the internet and phone signals.
 Necessary Drawback / int_992e16dc
featureApplicability
1.0
 Necessary Drawback / int_992e16dc
featureConfidence
1.0
 JoJo's Bizarre Adventure: JoJolion (Manga)
hasFeature
Necessary Drawback / int_992e16dc
 Necessary Drawback / int_9e2f90f4
type
Necessary Drawback
 Necessary Drawback / int_9e2f90f4
comment
Luffy's "gears" in One Piece. Gear Second gives him a massive speed and strength boost, but it burns through the nutrients in his body much faster, so he's sacrificing stamina for it. Gear Third makes his attacks even more powerful and with a much wider area, but his ability to flow from one attack to the next is about as quick as a snail trying to drag a crate of bricks, so it's not much good if an attack misses and he has to go again, or if he has to attack more than one opponent that is nowhere near each other. Plus once he's done with his giant form, he has to spend an equal amount of time as a helpless chibi. After feeling the downsides of both of these abilities during their debut in Enies Lobby, though, Luffy has mostly gotten around them by limiting their use to short bursts.
Then the Time Skip happened and now Luffy has gotten around both of these weaknesses, having used Gear Second for several fights without concern (even though he doesn't need to) and able to transition Gear Third techniques quickly and easily. Plus he's combining them with Haki. But now he's revealed the new Gear Fourth. Despite its power, this form is even more draining than Second Gear: it automatically deactivates after a short time, leaves Luffy so drained that he is barely able to fight and temporarily unable to use Haki. Using it twice in succession leaves him unconscious.
Trafalgar Law's Ope-Ope Fruit allows him to create "Rooms" where they can cut up and rearrange absolutely anything inside of it, including switching around people's souls. This would be a Story-Breaker Power if it wasn't for its drawbacks. First, he can only affect things that are inside a "Room" - which is stationary, and Law cannot maintain more than one "Room" at the same time. Second, he has to concentrate on what he's trying to affect, and if he's unable to (for example, if his target moves so fast he isn't able to follow them), he cannot affect them. Most importantly, unlike literally any other Devil Fruit, his abilities consume his stamina.
Blackbeard's Dark-Dark Fruit allows him to control darkness, and also gives him Gravity Master abilities such as using a black hole to pull opponents towards him. However, while all other Logia-class Devil Fruits allow the user to turn their body into their respective element and let enemy attacks pass through it harmlessly, Blackbeard's gravity does not allow him to turn incorporeal. The pulling force attracts enemy attacks towards his body, making them less avoidable and more damaging.
Chopper's Monster Point form is extremely powerful in both offense and defense, but it always comes with a drawback; and every time he fixes it, a new one pops up. Pre-time skip, the form turns him into a rampaging mindless beast, and the strain will eventually kill him unless he's disabled in some way. Post-time skip, he learns how to remain in control, and the strain is merely exhausting instead of lethal; however, Monster Point now automatically deactivates after three minutes. Some time later, he extend Monster Point's duration to 30 minutes, at the cost of temporarily locking him into a new minuscule form afterwards.
 Necessary Drawback / int_9e2f90f4
featureApplicability
1.0
 Necessary Drawback / int_9e2f90f4
featureConfidence
1.0
 One Piece (Manga)
hasFeature
Necessary Drawback / int_9e2f90f4
 Necessary Drawback / int_9f89a5f0
type
Necessary Drawback
 Necessary Drawback / int_9f89a5f0
comment
In the Pokémon games, the most powerful attacks either require a charging turn, a recovery turn or have very low success rates. Recoil damage and one or two of the user's stats being lowered are also things to watch out for, the most powerful attacks in the game will likely disable the Pokemon or even you. Generally speaking as well, the more powerful an attack, the less PP it will have.
The two moves with the highest Base Power out of all Pokemon attacks, Self-Destruct and Explosion, deal massive damage, hits all Pokemon on the field save for Ghosts, and halves the target's Defense on damage calculations,note that is, until Gen V, where such attacks don't reduce the target's defense anymore, so instead of 400 and 500 BP as a result, it has only their mentioned values, 200 and 250 BP, but causes the user to faint. The Damp ability also nullifies these.
The two status moves Shell Smash and Belly Drum are this because they boost the users' offensive power but make them more vulnerable to attacks. Shell Smash sharply boosts the user's Attack, Special Attack, and Speed, making them much better sweepers, but also lowers their Defense and Special Defense. Belly Drum maxes out the user's Attack but cuts their HP by half the maximum level (not current level, maximum level).
The status move Curse works differently depending on whether or not the user is a Ghost-type, but operates on the necessary drawback principle either way. If the user is not a Ghost-type, it boosts their physical stats but lowers their Speed. If the user is a Ghost-type, it causes the target to lose a quarter of their maximum health every turn but cuts the user's health by half the maximum level.
Ingrain gradually heals the user each turn, but it roots them to the ground so they can't switch out.
Smeargle's Secret Art is Sketch, which lets it copy almost any move in the game. To balance this, its stats are lackluster and its abilities are merely okay.
Most pro players prefer to use attacks with slightly less power, but no drawbacks. Others will use specific Pokemon or moves in combo with the power attacks to increase accuracy, remove the need to charge/recover, or prevent recoil - but since the number of Pokemon on a team (and moves a Pokemon can learn) is limited, this itself can be considered a drawback.
This also occurs in items and strategies, especially ones most often used for attackers in the metagame:
Choice Items like Choice Band and Choice Scarf can greatly increase a Pokemon's power or Speed, at the cost of forcing the Pokemon into using only one attack until it's switched out.
Life Orb provides a power boost to all attacks but causes the user to take damage with each attack (although Abilities like Magic Guard and Sheer Force can negate this).
Users of the Guts or Quick Feet Abilities can boost their Attack or Speed, respectively, when they are affected by Status Effects; this is often taken advantage of by players deliberately burning or poisoning their Pokemon with the Flame Orb or Toxic Orb items, resulting in Pokemon being faster or stronger at the cost of taking damage each turn and using up their item slot.
Introduced in Pokémon X and Y, some Pokemon are capable of Mega Evolution, a transformation that changes the Pokemon's appearance, grants a huge stat boost (the stats of the Mega-form Pokemon are different from the original form, but almost all gain an additional 100 points on top of their original base stat total), and even grant new abilities and types that further boost their power. The drawbacks? The Mega Stone takes up an item slot, and you can only have one Pokemon Mega Evolve in a given battle. If it faints, it reverts to its original form and can't Mega Evolve for the rest of the battle, even if you revive it. The sole exception to the former rule is Rayquaza, who instead needs to know Dragon Ascent to Mega Evolve — and this exception helped make it so powerful that Smogon banned it from Ubers, something they had never done before.
Revival Blessing, introduced in Generation IX, is a move that functions the same way as a Revive when used, including in competitive formats where healing items are banned. Guess how many PP it has.
Tinkaton's Secret Art, Gigaton Hammer, is a powerful Steel-type attack with a base power of 160 and accuracy of 100, but can't be used twice in a row. To compensate for how strong this attack is, Tinkaton's Attack stat is only 75.
Toedscruel is the fastest Pokemon with access to Spore, a sleep-inducing move with an accuracy of 100. To prevent Toedscruel for going rampant with the move, its only ability is Mycelium Might, which give its non-damaging moves the lowest priority (but makes it so they bypass abilities).
There are also drawbacks mentioned in Pokedex entries that are not actually reflected in gameplay (nor the anime), such as it causing many Pokemon to become bloodthirsty, and, for some, to even to be in pain (Mega Glalie jaw breaks because of the power overflow.)
 Necessary Drawback / int_9f89a5f0
featureApplicability
1.0
 Necessary Drawback / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Necessary Drawback / int_9f89a5f0
 Necessary Drawback / int_a2add1d3
type
Necessary Drawback
 Necessary Drawback / int_a2add1d3
comment
Splatoon 2: The Salmon Run-exclusive Grizzco weapons are generally enormously powered-up versions of the normal weapon types. To keep them from being too powerful to be fun, they each have at least one glaring weakness to balance things out. In particular, almost all of them have insane ink consumption, the Grizzco Brella lacks any shield, and the Grizzco Slosher has a Painfully Slow Projectile (albeit one that that can damage normally-invincible enemies).
 Necessary Drawback / int_a2add1d3
featureApplicability
1.0
 Necessary Drawback / int_a2add1d3
featureConfidence
1.0
 Splatoon 2 (Video Game)
hasFeature
Necessary Drawback / int_a2add1d3
 Necessary Drawback / int_a2add1d4
type
Necessary Drawback
 Necessary Drawback / int_a2add1d4
comment
Splatoon 3: In addition to the existing Grizzco weapons, 3 adds the Grizzco Splatana and Grizzco Stringer to the mix. The Splatana in particular is the most powerful non-special weapon in the game, with a fully charged attack being a One-Hit Kill against anything, including armored enemies like Steelheads and Drizzlers. This is balanced by the fact that said charged attack takes over two seconds to charge up, and it has no ranged attack at all.
 Necessary Drawback / int_a2add1d4
featureApplicability
1.0
 Necessary Drawback / int_a2add1d4
featureConfidence
1.0
 Splatoon 3 (Video Game)
hasFeature
Necessary Drawback / int_a2add1d4
 Necessary Drawback / int_a3748187
type
Necessary Drawback
 Necessary Drawback / int_a3748187
comment
Golden Wind: Giorno's Gold Experience can only change inorganic material into small animals or body parts to heal himself or his allies — the biggest being a fish to pull himself and Mista ashore. Otherwise, Giorno would be utilizing much larger animals to fight with.
 Necessary Drawback / int_a3748187
featureApplicability
1.0
 Necessary Drawback / int_a3748187
featureConfidence
1.0
 JoJo's Bizarre Adventure: Golden Wind (Manga)
hasFeature
Necessary Drawback / int_a3748187
 Necessary Drawback / int_a465e6bd
type
Necessary Drawback
 Necessary Drawback / int_a465e6bd
comment
Jujutsu Kaisen:
Sorcerers and curse users can toy with Binding Vows in order to strengthen their Cursed Techniques in exchange for a self-imposed restriction, though certain techniques come with restrictions by default.
The most common form of this is Explaining Your Powers to the Enemy in order to make your Cursed Technique stronger against them.
Megumi's Ten Shadows technique allows him to summon ten shikigami at will, but they will only obey his commands once he has exorcized them on his own. Even if the exorcism is completed, as long as he is being assisted by a third party the shikigami will not submit to him.
Inumaki's Cursed Speech can inflict poweful effects on his target depending on the words he speaks, but stronger words have a stronger backlash on his throat.
Nanami usually limits his cursed energy output to around 80-90%. When he reaches "Overtime", his output increases to 110-120%. Attempting to use 100% percent in "normal working hours" will result in a measly 1% increase during Overtime.
Hanami's Wooden Balls may only extend their branches once before they disintegrate. He can also extend roots from the soil, but if he tries to expand their reach and number then their strength and speed is reduced.
Todo's Boogie Woogie requires that he clap before every activation. While he can clap using someone else's hand, if he is alone and has lost one of his hands then he is completely unable to use his technique.
Ui Ui can strengthen his cursed energy output by restricting himself until his sister Mei Mei verbally commands him to die for her.
Kashimo's Mythical Beast Amber grants him an incredible boost in power by allowing him to manifest any and all electrical phenomenons as if they were extensions of his body. However, the technique pushes his body to such an extreme level that the strain will kill him after using it once.
Because the whole point of Domain Expansion is to embed the user's Cursed Technique and ensure that the ability hits the target, the barrier used to expand the Domain is set so that escape is nigh-impossible. In exchange, breaking in from the outside is made remarkably easy, which is aided by the fact that willingly entering an expanded Domain is usually considered suicide.
During the Shibuya Incident, one of the barriers set by Geto's group is reinforced by placing the talisman that serves as its core outside the barrier itself, in a highly visibly location, so that it's easier to find.
 Necessary Drawback / int_a465e6bd
featureApplicability
1.0
 Necessary Drawback / int_a465e6bd
featureConfidence
1.0
 Jujutsu Kaisen (Manga)
hasFeature
Necessary Drawback / int_a465e6bd
 Necessary Drawback / int_a81325d3
type
Necessary Drawback
 Necessary Drawback / int_a81325d3
comment
Final Fantasy games that use the Active Time Battle system usually couple powerful spells with longer wait times between inputting the command and the actual execution, in addition to the higher MP costs. This can be deadly in a heated battle against enemies who like to spam powerful spells, since these restrictions don't seem to apply to them; when your only option for healing is Curaja, everybody else will likely have had their turn before the casting is finished. note  The cast time restrictions do apply to the AI, but it uses inhumanly precise micromanagement to avoid common human mistakes so the point still stands. .
 Necessary Drawback / int_a81325d3
featureApplicability
1.0
 Necessary Drawback / int_a81325d3
featureConfidence
1.0
 Final Fantasy (Franchise)
hasFeature
Necessary Drawback / int_a81325d3
 Necessary Drawback / int_a825da3e
type
Necessary Drawback
 Necessary Drawback / int_a825da3e
comment
Magic: The Gathering: This is an explicit design rule, as stated by R&D director Mark Rosewater. A card can have only two of the following: a low mana cost, high power, or no drawback. An entire Player Archetype, "Johnny", enjoys building decks around cards with quirky drawbacks.
 Necessary Drawback / int_a825da3e
featureApplicability
1.0
 Necessary Drawback / int_a825da3e
featureConfidence
1.0
 Magic: The Gathering (Tabletop Game)
hasFeature
Necessary Drawback / int_a825da3e
 Necessary Drawback / int_af83a9f1
type
Necessary Drawback
 Necessary Drawback / int_af83a9f1
comment
Princess Kenny from The Stick of Truth auto-revives a few turns after dying. She also dies if you fail any prompt when using her skills.
 Necessary Drawback / int_af83a9f1
featureApplicability
1.0
 Necessary Drawback / int_af83a9f1
featureConfidence
1.0
 South Park: The Stick of Truth (Video Game)
hasFeature
Necessary Drawback / int_af83a9f1
 Necessary Drawback / int_b0028436
type
Necessary Drawback
 Necessary Drawback / int_b0028436
comment
JoJo's Bizarre Adventure:
Diamond is Unbreakable:
Josuke's Crazy Diamond lets him restore anything, but it does come with some limitations. Firstly, he can't use it on himself since he would be Nigh-Invulnerable otherwise. Secondly, while he can mend grievous injuries, he cannot bring back the dead, meaning if he's not fast enough, then the person stays dead.
Yoshikage Kira can only have one bomb activated from Killer Queen, no matter the type, can be active at a time. While "standard" bombs can be deactivated at will in order to "make space" for a new one, Sheer Heart Attack has to be manually retrieved by Kira before being deactivated.
Golden Wind: Giorno's Gold Experience can only change inorganic material into small animals or body parts to heal himself or his allies — the biggest being a fish to pull himself and Mista ashore. Otherwise, Giorno would be utilizing much larger animals to fight with.
Stone Ocean: Pucci's Whitesnake can extract discs from people's heads, but not from their Stand. This is an exception to the general rule where someone can affect a Stand User by targeting their Stand.
JoJolion: Josuke's Invisible & Explosive Spin is essentially an attack that can pass and travel through anything, but cannot be controlled and can only be shot directly out from his birthmark. To counteract this, Josuke relies on Yasuho and Paisley Park's guidance ability, using the route her Stand took through the internet and phone signals.
The JoJoLands: Usagi's Stand is able to make anything. But what stops The Matte Kudasai from being too strong is that it can only trigger its ability if someone wishes for something they want, not what he wants.
 Necessary Drawback / int_b0028436
featureApplicability
1.0
 Necessary Drawback / int_b0028436
featureConfidence
1.0
 JoJo's Bizarre Adventure (Manga)
hasFeature
Necessary Drawback / int_b0028436
 Necessary Drawback / int_b4501394
type
Necessary Drawback
 Necessary Drawback / int_b4501394
comment
Left 4 Dead 2 has three extremely powerful weapons, but also very limited as designed:
The grenade launcher can kill common infected with a direct hit (and the splash damage can also damage or stumble nearby infected), make most special infected stumble, can inflict massive damage to the Tank, and the splash damage can make it easier to rescue pinned survivors. The grenade launcher can't have its ammo refilled, fires one shot at a time, it's quite easy to cause friendly fire damage, and reloading takes about three seconds.
The M60 is a heavy machine gun that can kill common infected in one shot, does a good amount of damage to special infected, and its beefy 150 ammo reserve means you can go full auto without needing to reload. The drawback is the M60's ammo reserves can't be refilled, making it a one-time use weapon.
The chainsaw is a powerful melee weapon that can kill common infected and most special infected in one hit and if you play your cards right, you can rip up a Tank in just seconds. The chainsaw takes a few seconds to rev it up for use, making you open to attacks. While logic dictates that a chainsaw can be refueled with gasoline, you can't use gas cans to do so.
 Necessary Drawback / int_b4501394
featureApplicability
1.0
 Necessary Drawback / int_b4501394
featureConfidence
1.0
 Left 4 Dead 2 (Video Game)
hasFeature
Necessary Drawback / int_b4501394
 Necessary Drawback / int_ba2ab0a2
type
Necessary Drawback
 Necessary Drawback / int_ba2ab0a2
comment
In Assassin's Creed: Brotherhood, you can send novice Assassins out on missions by themselves. There is a chance that they can fail. The chance of success can be improved by sending multiple or more experienced Assassins on the mission, but doing the former means that the benefits of success are split amongst them while doing the latter can result in the less experienced Assassins losing out on leveling opportunities.
 Necessary Drawback / int_ba2ab0a2
featureApplicability
1.0
 Necessary Drawback / int_ba2ab0a2
featureConfidence
1.0
 Assassin's Creed: Brotherhood (Video Game)
hasFeature
Necessary Drawback / int_ba2ab0a2
 Necessary Drawback / int_babc3924
type
Necessary Drawback
 Necessary Drawback / int_babc3924
comment
Mario & Luigi: Dream Team: All the more powerful gear comes under this in some way, with the increased stats being part of a tradeoff for some other drawback. The Crystal items raise stats massively but can break during use and be destroyed. The Dark items do the same but hurt the wielder for every attack. And the Legendary Wear boosts every stat you have by a pretty big amount... with the not so minor drawback that you automatically get KOed in two turns. There are also a few badge effects that have great effects for the user... 50% of the time, with the alternative being to potentially KO everyone on the field at once.
 Necessary Drawback / int_babc3924
featureApplicability
1.0
 Necessary Drawback / int_babc3924
featureConfidence
1.0
 Mario & Luigi: Dream Team (Video Game)
hasFeature
Necessary Drawback / int_babc3924
 Necessary Drawback / int_bcadd7cb
type
Necessary Drawback
 Necessary Drawback / int_bcadd7cb
comment
Warhammer 40,000 generally tries to have this, with the level of success varying, sometimes wildly, depending on who wrote the codex — one of the reasons a Space Marine bike list became powerful in late 7th edition was that bikes brought with them speed and durability and a decent amount of hitting power, without being all that expensive.
 Necessary Drawback / int_bcadd7cb
featureApplicability
1.0
 Necessary Drawback / int_bcadd7cb
featureConfidence
1.0
 Warhammer 40,000 (Tabletop Game)
hasFeature
Necessary Drawback / int_bcadd7cb
 Necessary Drawback / int_bd41836e
type
Necessary Drawback
 Necessary Drawback / int_bd41836e
comment
If the unit is farily tanky and deals colossal amounts of damage to all targets, then they'll may be limited by low mobility and high resource costs (Protoss Reavers in StarCraft). In the case of the Protoss Reaver, the player must manually command the unit to build shots to fire, which each cost minerals, and without a transport shuttle, Reavers are very slow.
 Necessary Drawback / int_bd41836e
featureApplicability
1.0
 Necessary Drawback / int_bd41836e
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
Necessary Drawback / int_bd41836e
 Necessary Drawback / int_bfb483af
type
Necessary Drawback
 Necessary Drawback / int_bfb483af
comment
Splatoon:
Splatoon 2: The Salmon Run-exclusive Grizzco weapons are generally enormously powered-up versions of the normal weapon types. To keep them from being too powerful to be fun, they each have at least one glaring weakness to balance things out. In particular, almost all of them have insane ink consumption, the Grizzco Brella lacks any shield, and the Grizzco Slosher has a Painfully Slow Projectile (albeit one that that can damage normally-invincible enemies).
Splatoon 3: In addition to the existing Grizzco weapons, 3 adds the Grizzco Splatana and Grizzco Stringer to the mix. The Splatana in particular is the most powerful non-special weapon in the game, with a fully charged attack being a One-Hit Kill against anything, including armored enemies like Steelheads and Drizzlers. This is balanced by the fact that said charged attack takes over two seconds to charge up, and it has no ranged attack at all.
 Necessary Drawback / int_bfb483af
featureApplicability
1.0
 Necessary Drawback / int_bfb483af
featureConfidence
1.0
 Splatoon (Franchise)
hasFeature
Necessary Drawback / int_bfb483af
 Necessary Drawback / int_c0d295c4
type
Necessary Drawback
 Necessary Drawback / int_c0d295c4
comment
Team Fortress 2 makes this trope a basis for every non-stock weapon as a balancing factor, so that pretty much everything is designed to be more a sidegrade than an upgrade in general use.
This is part of the reason the Engineer rarely ever gets new weapons.
One notable subversion is the Third Degree, which is a straight upgrade to the Pyro's stock Fire Axe, being able to hit both an enemy and the Medic healing them, but this usually means charging at an over-healed Heavy Weapon Guy and only with the strength of a regular fire ax. The Solemn Vow and Holy Mackerel/Unarmed Combat also provide upgrades without any particular downsides (Stat-O-Vision in the former and denying Spies who try Faking the Dead in the latter).
Team Fortress 2's entire design philosophy is based around the idea that nothing can go without a flaw, even with stock equipment and classes. The classes with One-Hit Kill are fragile and forced to play dangerously to do their jobs. The faster battle classes must go to close range to do damage and risk being counterattacked. The classes with the biggest guns are slow and easily targeted, but make up for it with higher health (or Sentry health in the case of the Engineer). The classes with the ability to deal widespread explosive damage are hampered by lower speed, self-damage, and long reload times.
This can play hell with the meta, however: Pyro used to have the "Puff and Sting" with the Degreaser flamethrower (which switches faster) and the Axtingusher (which has extra damage on burning enemies). Before this was the way the Pyro was supposed to get kills instead of using fire and afterburn. The reasonFire is extremely unreliable due to the hit detection going farther than the particles show and lag compensation makes it go farther along with the many ways to extinguish afterburn (or at least shrug it off). To Nerf the strategy the devs gave Axtingusher a 75% slower switch-to speed (making it slower than molasses even with the Degreaser's 60% switch speed buff) and 20% slower attack speed (along with doing 1/3 less damage). This drawback was so severe that the Axtingusher stopped being the go-to weapon for pyro, even as a sidegrade.
 Necessary Drawback / int_c0d295c4
featureApplicability
1.0
 Necessary Drawback / int_c0d295c4
featureConfidence
1.0
 Team Fortress 2 (Video Game)
hasFeature
Necessary Drawback / int_c0d295c4
 Necessary Drawback / int_c34ab4c
type
Necessary Drawback
 Necessary Drawback / int_c34ab4c
comment
In This Bites!, Princess Vivi gains the power of the Sovereign's Will. The Sovereign's Will is a variation of Conqueror's Haki that forces the listener to obey her commands for a brief time, but comes with an additional requirement to work. Like Conqueror's Haki, Vivi has to impose her will on another, but that person must also respect her and her authority, or her Will won't affect them.
 Necessary Drawback / int_c34ab4c
featureApplicability
1.0
 Necessary Drawback / int_c34ab4c
featureConfidence
1.0
 This Bites! (Fanfic)
hasFeature
Necessary Drawback / int_c34ab4c
 Necessary Drawback / int_c51cb60a
type
Necessary Drawback
 Necessary Drawback / int_c51cb60a
comment
Changeling: The Lost: Goblin Contracts have powerful effects balanced by significant drawbacks, but there's one noteworthy inversion: Call The Hunt. It summons a Fae hunting party to your location without any drawback, because its effect is already its drawback. Needless to say, only Loyalists or the truly desperate will use it.
 Necessary Drawback / int_c51cb60a
featureApplicability
1.0
 Necessary Drawback / int_c51cb60a
featureConfidence
1.0
 Changeling: The Lost (Tabletop Game)
hasFeature
Necessary Drawback / int_c51cb60a
 Necessary Drawback / int_c5840bd3
type
Necessary Drawback
 Necessary Drawback / int_c5840bd3
comment
Into Space: The better items are, the more they weigh, potentially slowing the rocket down slightly. Additionally, several items tend to improve something at the cost of something else getting worse, for example, Econom Mode that decreases both fuel consumption and engine power.
 Necessary Drawback / int_c5840bd3
featureApplicability
1.0
 Necessary Drawback / int_c5840bd3
featureConfidence
1.0
 Into Space (Video Game)
hasFeature
Necessary Drawback / int_c5840bd3
 Necessary Drawback / int_cae652c
type
Necessary Drawback
 Necessary Drawback / int_cae652c
comment
Played with in Hunter × Hunter, as the Nen users can intentionally give their abilities specific downsides or limitations, which directly results in a massive powerup to the ability. For instance, Kurapika Kurta made a Nen Contract to only use Chain Jail on the Phantom Troupe with a penalty of his power killing him if he uses it on anyone else. The result is an ability that can restrain someone with Super-Strength in addition to shutting down all their Nen abilities, but it only works on a very small group of people.
 Necessary Drawback / int_cae652c
featureApplicability
1.0
 Necessary Drawback / int_cae652c
featureConfidence
1.0
 Hunter × Hunter (Manga)
hasFeature
Necessary Drawback / int_cae652c
 Necessary Drawback / int_ce50887e
type
Necessary Drawback
 Necessary Drawback / int_ce50887e
comment
In Dragon Ball, many powerful attacks require a long charge time:
In its first appearance in Dragon Ball Z, Piccolo's Special Beam Cannon is a Disc-One Nuke in terms of attack power, but takes five minutes to charge up. He is only able to successfully use it on Raditz by having Goku make a Heroic Sacrifice to hold him in place. The charging problem is largely corrected in subsequent appearances, presumably because Piccolo trained to perfect the technique. Until Dragon Ball Super, when Piccolo charges the Special Beam Cannon against Frost and it is specifically noted that this is the first time he's charged the technique to full power since the fight with Raditz.
Similarly, the Spirit Bomb is an ultimate attack that is more powerful than Goku could ever manage on his own, but he needs a long time to prep it while standing mostly still, rendering it Awesome, but Impractical at best.
The original power multiplier is the Power Stressed form, which increases one's muscle mass and power... And consume stamina much faster (in the original series Master Roshi managed to blow up the Moon, but completely exhausted his power in the process). Furthermore, if one goes overboard their muscles will become so large they'll obstruct movements, making the user too slow to hit the enemy.
Before getting Super Saiyan, Goku also had the Kaioken technique, which is supposed to increase one's power. However, because of the strain, King Kai specifically states don't go over Kaioken x2. His fight with Vegeta forces him to hit x4 and it leaves him so sore he can barely move and still doesn't stop the Saiyan. He even pushes himself to x20 fighting Frieza and all it does is leave him a sitting duck.
All Super Saiyan forms provide a massive increase in power (the basic Super Saiyan multiplies it by fifty times), but they also have drawbacks:
A common one is that they deplete stamina faster, with Super Saiyan 3 and Super Saiyan God being especially bad about it. Mastering the form can reduce this drawback to a minimum, with an increase in available power as a side effect, but it takes serious and long training (about one year for Goku), and nobody ever got around doing it with any but Super Saiyan, Super Saiyan God, and Super Saiyan Blue.
Ascended Super Saiyan combines the basic Super Saiyan form with the Power Stressed form, increasing the power through both multipliers... And so the stamina depletion. Ultra Super Saiyan is similar in that it increases the muscle mass more than Ascended Super Saiyan, with a proportional increase in stamina depletion... Plus increasing the muscle mass to the point the movements are impaired (hence Vegeta never bothering with it after discovering it, as he could anticipate the drawback).
Super Saiyan with its variations and Super Saiyan 2 also make the user far more arrogant and bloodthirsty than they'd normally be, at times prompting them to take utterly idiotic decisions (during the Android arc Vegeta was prone to overestimate himself and underestimate the enemy, leading to him taking on 18 alone and being utterly mauled and later allowing Cell to absorb 18 and achieving its much stronger Perfect form, and after becoming Super Saiyan 2 Gohan became a sadist that didn't take Cell out immediately just to make him suffer, allowing Cell to try and self-destruct himself alongside the entire planet). Mastering the form allows the user to think straight, but since it requires the user to stay in the form nobody tried it with Super Saiyan 2 out of fear of the potential consequences.
Super Saiyan God provides a far greater increase in power than almost all other forms (only Super Saiyan Blue is better, and that one consists in applying the standard Super Saiyan form to Super Saiyan God)... But requires a lengthy ritual, and upon initial achievement is a stamina sponge as bad as Super Saiyan 3.
Super Saiyan 4 has a x500 multiplier... But requires the Saiyan to still have their tail to use it at will. Alternatively, Bulma managed to come up with a way to achieve it without tail, but it requires a large device to be used for every transformation, and it can run out without warning.
The Legendary Super Saiyan form, or Berserker Super Saiyan, provides the same multiplier of Super Saiyan 4, though it's heavily restricted (it's said there's one Saiyan every thousand years who can use it). The drawback is, of course, that the user turns into a bloodthirsty monster until they master their emotions in the form.
Pikkon's lightning fireball attack from a filler arc was insanely powerful, but Goku caught the flaw in that there was a long prep time and a long execution time, giving him a chance to sneak in quickly.
Vegeta's Final Flash is powerful enough to present a serious threat to Perfect Cell, despite Cell being so much stronger than Vegeta at that point, it was borderline ridiculous. Given the size of the beam and the amount of damage a glancing blow did, it likely would've vaporized Cell and ended the arc prematurely had it hit cleanly. But it also took most of an episode to charge up, time Vegeta was able to get by appealing to Cell's Blood Knight tendencies and daring him to try and No-Sell the attack. Cell realized at the last second that it was an actual threat and tried to dodge, but still lost an arm and a good chunk of his chest. Later against a Cell Jr., Vegeta tries skipping the long charge-up sequence but this makes the attack much weaker and thus ineffective.
A filler arc in Dragon Ball Super has Goku combine the Kaioken with his Super Saiyan Blue form, which massively enhances the benefits of the former while temporarily suppressing the drawbacks. However, this has some new major drawbacks: besides requiring a very precise ki control, lest it misfires and kills the user (which is why Goku never attempted this until he obtained Super Saiyan Blue, which comes with perfect ki control), it causes "Delayed Onset Ki Disorder", aka a temporary loss of ki and control of the user's powers sometime after turning back to normal - and, if the technique is used too much, the power loss becomes permanent.
In the battle against Fusion Zamasu in Super, Goku and Vegeta fuse into Vegito and use the Final Kamehameha against him as a way to severely damage him. After the two defused and tried to turn into Super Saiyans in an attempt to deal with Zamasu's spirit, both of them are unable to maintain the energy because of all of the energy they used for the Final Kamehameha beforehand.
 Necessary Drawback / int_ce50887e
featureApplicability
1.0
 Necessary Drawback / int_ce50887e
featureConfidence
1.0
 Dragon Ball (Manga)
hasFeature
Necessary Drawback / int_ce50887e
 Necessary Drawback / int_d4f9ccf
type
Necessary Drawback
 Necessary Drawback / int_d4f9ccf
comment
Aladdin concludes with Aladdin freeing Genie from the lamp, with the result that Genie is no longer bound by the restrictions of only being able to grant three wishes at a time and can come out of the lamp whenever he wants. However, when Genie returns to Agrabah after touring the world, in their subsequent adventures Genie makes it clear that his powers are now just "semi-phenomenal, nearly-cosmic" as opposed to his previous PHENOMENAL COSMIC POWER, thus making it harder for the heroes to defeat their foes as Genie often doesn't have the power to just deal with the current threat with the equivalent of a wish.
 Necessary Drawback / int_d4f9ccf
featureApplicability
1.0
 Necessary Drawback / int_d4f9ccf
featureConfidence
1.0
 Aladdin
hasFeature
Necessary Drawback / int_d4f9ccf
 Necessary Drawback / int_d55ffc53
type
Necessary Drawback
 Necessary Drawback / int_d55ffc53
comment
7th Sea: In-universe, every school of sword fighting has one flaw, which can be exploited if you're familiar with the school (represented in-game by bonuses if you're fighting someone of a school you know). For example, one school teaches its students to fight by playing a song in their heads and attacking in time to it. The flaw? The chorus — the only time in the song where your motions will always be the same.
 Necessary Drawback / int_d55ffc53
featureApplicability
1.0
 Necessary Drawback / int_d55ffc53
featureConfidence
1.0
 7th Sea (Tabletop Game)
hasFeature
Necessary Drawback / int_d55ffc53
 Necessary Drawback / int_d762d2bb
type
Necessary Drawback
 Necessary Drawback / int_d762d2bb
comment
Limitless Potential explains the nature of the specific weakness of the bosses to the obtainable weapons in Mega Man X. Dr. Fujiwara (who in this story is the proper creator of reploids in lieu of Dr. Cain) intentionally designed the Maverick Hunters who'd eventually go rogue with weapon chips compatible with X, so that he could be his top enforcer once he'd gotten them, as well as giving each one of the Maverick Hunters who'd follow Sigma into his rebellion a specific built-in weakness to make this process even easier.
 Necessary Drawback / int_d762d2bb
featureApplicability
1.0
 Necessary Drawback / int_d762d2bb
featureConfidence
1.0
 Limitless Potential (Fanfic)
hasFeature
Necessary Drawback / int_d762d2bb
 Necessary Drawback / int_d880e828
type
Necessary Drawback
 Necessary Drawback / int_d880e828
comment
Defense of the Ancients shows this: Early-/mid-game gankers and mages have strong spells that can kill enemies easily at first, but the damage is fixed, and therefore as the enemy builds health, the spells become less powerful, plus they usually lack passives that scale well with items. Late-game carries are weak at first both in health and damage, but become very powerful with farming and usually have passives that scale with their growth. You do have some semicarries who can both gank and carry, but they can't do either as well as a hero dedicated to either archetype. Even within spells, there are tradeoffs: ranged fire-and-forget (almost) sure-hit stuns like Storm Bolt have a low stun time compared to, say, Shackles that needs the user to stand still and channel, leaving himself open, or Elune's Arrow where the target needs to be led a certain distance to achieve a long stun and the projectile is rather easily dodged.
 Necessary Drawback / int_d880e828
featureApplicability
1.0
 Necessary Drawback / int_d880e828
featureConfidence
1.0
 Defense of the Ancients (Video Game)
hasFeature
Necessary Drawback / int_d880e828
 Necessary Drawback / int_d908efc
type
Necessary Drawback
 Necessary Drawback / int_d908efc
comment
In Demon Slayer: Kimetsu no Yaiba, Zenitsu's Thunder Breathing technique and its Super-Speed are limited by severe muscle fatigue that makes it incredibly difficult to perform moves consecutively in this style.
 Necessary Drawback / int_d908efc
featureApplicability
1.0
 Necessary Drawback / int_d908efc
featureConfidence
1.0
 Demon Slayer: Kimetsu no Yaiba (Manga)
hasFeature
Necessary Drawback / int_d908efc
 Necessary Drawback / int_d90bdb8a
type
Necessary Drawback
 Necessary Drawback / int_d90bdb8a
comment
In Earthbound, the Casey Bat is Ness's most powerful weapon... until you account for its 75% miss rate. When it hits, it hits hard, but as befitting its namesake, you're just as likely to strike.
 Necessary Drawback / int_d90bdb8a
featureApplicability
1.0
 Necessary Drawback / int_d90bdb8a
featureConfidence
1.0
 EarthBound (1994) (Video Game)
hasFeature
Necessary Drawback / int_d90bdb8a
 Necessary Drawback / int_e02d5288
type
Necessary Drawback
 Necessary Drawback / int_e02d5288
comment
Invincible: Atom Eve's powers at first appear to be nothing but basic energy constructs and blasts, but she eventually reveals that her true power is Transmutation. She usually limits herself to constructs because more complex matter manipulation wears on her body and can even exhaust her. A day of using her powers to avert natural disasters and perform similar feats left her quite worn out by the end of the day, though she felt it was worth it because of how much more good she did.
 Necessary Drawback / int_e02d5288
featureApplicability
1.0
 Necessary Drawback / int_e02d5288
featureConfidence
1.0
 Invincible (2021)
hasFeature
Necessary Drawback / int_e02d5288
 Necessary Drawback / int_e1f70af5
type
Necessary Drawback
 Necessary Drawback / int_e1f70af5
comment
My Life with Master: This is a gameplay mechanic. All players possess a "More Than Human" power which allows them to do a certain action and automatically succeed; however, they can't use their power in a specific situation (they can move silently, except in presence of babies). Additionally, they possess a "Less Than Human" weakness that works in reverse: it makes them automatically fail a certain action unless they're in a specific situation (they can't talk except when in their Master's presence). Often, players make it so that the thing that prevents them from using their power is the same thing that temporarily suppresses their weakness.
 Necessary Drawback / int_e1f70af5
featureApplicability
1.0
 Necessary Drawback / int_e1f70af5
featureConfidence
1.0
 My Life with Master (Tabletop Game)
hasFeature
Necessary Drawback / int_e1f70af5
 Necessary Drawback / int_e60576a5
type
Necessary Drawback
 Necessary Drawback / int_e60576a5
comment
Heaven's Lost Property: The combat angeloids are built to have 3 main attributes: Computational ability, Combat prowess, and Emotional control. They are focused on two of them while lacking in the third one.
 Necessary Drawback / int_e60576a5
featureApplicability
1.0
 Necessary Drawback / int_e60576a5
featureConfidence
1.0
 Heaven's Lost Property (Manga)
hasFeature
Necessary Drawback / int_e60576a5
 Necessary Drawback / int_e6267766
type
Necessary Drawback
 Necessary Drawback / int_e6267766
comment
Star Wars Legends: In Jedi Outcast you can switch among three lightsaber stances: the Strong stance has powerful attacks that can overcome the defenses of melee opponents, but is slow and defensively weak. The Quick stance has very fast but weak attacks, high defense, and is the most effective at deflecting blaster shots. The Medium stance (the first one you learn) is a balance between the two, with a better defense than the Strong stance and better offense than the Quick stance.
 Necessary Drawback / int_e6267766
featureApplicability
1.0
 Necessary Drawback / int_e6267766
featureConfidence
1.0
 Star Wars Legends (Franchise)
hasFeature
Necessary Drawback / int_e6267766
 Necessary Drawback / int_e66a25a9
type
Necessary Drawback
 Necessary Drawback / int_e66a25a9
comment
Rifts is not known for its game balance, but you can spot a few of these. The more widespread Super-Soldier classes have a number of in-universe issues that serve as checks on their usefulness:
Juicers are fueled by Psycho Serum which makes them incredibly powerful, but it also means they have seven years to live before their hearts blow out.
Crazies gain their power from brain implants that will eventually cause them to go irredeemably insane.
Glitter Boys are usually seen as a Game-Breaker, but they have one problem that others don't: they're a Mighty Glacier class that everyone knows the weaknesses of. Glitter Boys also have very little manufacturing support, and what little they do have is very centralized in one particular political power. Consequently, they tend to suffer a lot of wear and tear just by being used in engagements over time, which can potentially shift then into Awesome, but Impractical territory for the pilot who does not want to risk adding a few more scratches to his paint job.
 Necessary Drawback / int_e66a25a9
featureApplicability
1.0
 Necessary Drawback / int_e66a25a9
featureConfidence
1.0
 Rifts (Tabletop Game)
hasFeature
Necessary Drawback / int_e66a25a9
 Necessary Drawback / int_e7f14929
type
Necessary Drawback
 Necessary Drawback / int_e7f14929
comment
One Punch Man: A Hero Nobody Knows: Saitama is Purposely Overpowered to the extent that the only plausible counter to him is another Saitama — and thus his team initially cannot use him because he's running late to the fight. And if his other two teammates are taken down before he arrives, the match ends in favor of the opposing team.
 Necessary Drawback / int_e7f14929
featureApplicability
1.0
 Necessary Drawback / int_e7f14929
featureConfidence
1.0
 One Punch Man: A Hero Nobody Knows (Video Game)
hasFeature
Necessary Drawback / int_e7f14929
 Necessary Drawback / int_e863cc41
type
Necessary Drawback
 Necessary Drawback / int_e863cc41
comment
Mega Man Battle Network: There are power-ups called Patch Cards that buff Mega Man separate from the restrictions of the NaviCust, with a few providing otherwise exclusive abilities. Since a number of the Patch Cards are incredibly powerful and they're usable in PVP, the majority of them come with some sort of negative attribute, such as inflicting nasty bugs or lowering MegaMan's stats.
 Necessary Drawback / int_e863cc41
featureApplicability
1.0
 Necessary Drawback / int_e863cc41
featureConfidence
1.0
 Mega Man Battle Network (Video Game)
hasFeature
Necessary Drawback / int_e863cc41
 Necessary Drawback / int_eb0c9938
type
Necessary Drawback
 Necessary Drawback / int_eb0c9938
comment
Diamond is Unbreakable:
Josuke's Crazy Diamond lets him restore anything, but it does come with some limitations. Firstly, he can't use it on himself since he would be Nigh-Invulnerable otherwise. Secondly, while he can mend grievous injuries, he cannot bring back the dead, meaning if he's not fast enough, then the person stays dead.
Yoshikage Kira can only have one bomb activated from Killer Queen, no matter the type, can be active at a time. While "standard" bombs can be deactivated at will in order to "make space" for a new one, Sheer Heart Attack has to be manually retrieved by Kira before being deactivated.
 Necessary Drawback / int_eb0c9938
featureApplicability
1.0
 Necessary Drawback / int_eb0c9938
featureConfidence
1.0
 JoJo's Bizarre Adventure: Diamond is Unbreakable (Manga)
hasFeature
Necessary Drawback / int_eb0c9938
 Necessary Drawback / int_ec28245c
type
Necessary Drawback
 Necessary Drawback / int_ec28245c
comment
In its first appearance in Dragon Ball Z, Piccolo's Special Beam Cannon is a Disc-One Nuke in terms of attack power, but takes five minutes to charge up. He is only able to successfully use it on Raditz by having Goku make a Heroic Sacrifice to hold him in place. The charging problem is largely corrected in subsequent appearances, presumably because Piccolo trained to perfect the technique. Until Dragon Ball Super, when Piccolo charges the Special Beam Cannon against Frost and it is specifically noted that this is the first time he's charged the technique to full power since the fight with Raditz.
 Necessary Drawback / int_ec28245c
featureApplicability
1.0
 Necessary Drawback / int_ec28245c
featureConfidence
1.0
 Dragon Ball Z
hasFeature
Necessary Drawback / int_ec28245c
 Necessary Drawback / int_f2eaba83
type
Necessary Drawback
 Necessary Drawback / int_f2eaba83
comment
The JoJoLands: Usagi's Stand is able to make anything. But what stops The Matte Kudasai from being too strong is that it can only trigger its ability if someone wishes for something they want, not what he wants.
 Necessary Drawback / int_f2eaba83
featureApplicability
1.0
 Necessary Drawback / int_f2eaba83
featureConfidence
1.0
 JoJo's Bizarre Adventure: The JOJOLands (Manga)
hasFeature
Necessary Drawback / int_f2eaba83
 Necessary Drawback / int_f367511c
type
Necessary Drawback
 Necessary Drawback / int_f367511c
comment
Yu-Gi-Oh!: A handful of monsters are obscenely powerful, but require quite a bit of set-up to accomplish, such as most Fusion and especially Ritual monsters. When the Chaos cards came out every player did a double-take, because they effectively changed the game forever with their Game-Breaker status. Remove two cards from your graveyard (a mildly unused resource anyway) to bring out monsters that can obliterate almost anything. Ever since then the card restriction list has always either banned them or restricted them to one in a deck, to maintain some sense of limitation.
Synchro Monsters are powerful and easy to Summon, but even they have a few drawbacks. One of the monsters needed to summon it has to be a Tuner. (Some Synchro Monsters need multiple Tuners to Summon, though XX-Saber Gottoms has the option of using more than one Tuner to Summon it.) Going even further than this are the Xyz Monsters, the third Extra Deck monster type. They have power comparable to Synchros, but their effects require monsters attached to them as a resource. This means they can only use their effects two or three times.note However, some cards give Xyz Monsters extra Xyz Materials so they can continue using their effects. Furthermore, a player can only have 15 cards in the Extra Deck (Fusion, Synchro, and Xyz), so the right monsters have to be chosen carefully, depending on the deck.
In the early days of the game any high-attack monster that was also sufficiently low in level to summon normally without tribute was given some downside to making up for this, such as Panther Warrior requiring a tribute to declare an attack or Goblin Attack Force turning to defense position where it could be easily destroyed after attacking.
Many powerful card effects are balanced by having them affect both players; Skill Drain shuts down the user's monster effects as well as those of their opponent. Players often find ways around these restrictions, however, such as by using them in decks that don't care about the drawback or finding a way to negate the effect once their turn begins so only their opponent experiences the downsides.
 Necessary Drawback / int_f367511c
featureApplicability
1.0
 Necessary Drawback / int_f367511c
featureConfidence
1.0
 Yu-Gi-Oh! (Tabletop Game)
hasFeature
Necessary Drawback / int_f367511c
 Necessary Drawback / int_f4e799ee
type
Necessary Drawback
 Necessary Drawback / int_f4e799ee
comment
Burn Notice has mentioned repeatedly how to properly search a location and hide your valuables. A hiding spot that would be difficult for crooks to locate also has to be difficult for yourself to retrieve easily. Thus hiding something in the wall will require straight-up demolition to find. Most of the show is about learning where those drawbacks are and finding the most efficient advantage, thus Michael hid a key card in the door frame behind the hinge using a saw and then covering it up. No one would think to look there and recovery just required 30 seconds and a screwdriver.
 Necessary Drawback / int_f4e799ee
featureApplicability
1.0
 Necessary Drawback / int_f4e799ee
featureConfidence
1.0
 Burn Notice
hasFeature
Necessary Drawback / int_f4e799ee
 Necessary Drawback / int_f7d93e4a
type
Necessary Drawback
 Necessary Drawback / int_f7d93e4a
comment
Assassin's Creed has a couple of examples:
From Assassin's Creed II on, you have firearms, which are an instant kill on almost all enemies, but take several seconds to aim and also alert any guards in the area.
In Assassin's Creed: Brotherhood, you can send novice Assassins out on missions by themselves. There is a chance that they can fail. The chance of success can be improved by sending multiple or more experienced Assassins on the mission, but doing the former means that the benefits of success are split amongst them while doing the latter can result in the less experienced Assassins losing out on leveling opportunities.
 Necessary Drawback / int_f7d93e4a
featureApplicability
1.0
 Necessary Drawback / int_f7d93e4a
featureConfidence
1.0
 Assassin's Creed (Franchise)
hasFeature
Necessary Drawback / int_f7d93e4a
 Necessary Drawback / int_f858847a
type
Necessary Drawback
 Necessary Drawback / int_f858847a
comment
Introduced in Pokémon X and Y, some Pokemon are capable of Mega Evolution, a transformation that changes the Pokemon's appearance, grants a huge stat boost (the stats of the Mega-form Pokemon are different from the original form, but almost all gain an additional 100 points on top of their original base stat total), and even grant new abilities and types that further boost their power. The drawbacks? The Mega Stone takes up an item slot, and you can only have one Pokemon Mega Evolve in a given battle. If it faints, it reverts to its original form and can't Mega Evolve for the rest of the battle, even if you revive it. The sole exception to the former rule is Rayquaza, who instead needs to know Dragon Ascent to Mega Evolve — and this exception helped make it so powerful that Smogon banned it from Ubers, something they had never done before.
 Necessary Drawback / int_f858847a
featureApplicability
1.0
 Necessary Drawback / int_f858847a
featureConfidence
1.0
 Pokémon X and Y (Video Game)
hasFeature
Necessary Drawback / int_f858847a
 Necessary Drawback / int_fe85bfc8
type
Necessary Drawback
 Necessary Drawback / int_fe85bfc8
comment
In Super Smash Bros., Shulk's Monado Arts grant him a useful buff for a short time, but each Art also has a drawback:
Jump lets Shulk leap high into the air and increases the vertical range of his Air Slash attack, as well as his vulnerability to damage.
Speed increase Shulk's running speed but decreases his attack power.
Shield increases Shulk's defenses and makes him harder to launch, but also decreases his movement speed and jumping height.
Buster increases Shulk's damage output, but reduces knockback on his attacks and makes him take more damage as well.
Conversely, Smash increases Shulk's knockback, but reduces his damage output and makes it easier for him to be launched.
 Necessary Drawback / int_fe85bfc8
featureApplicability
1.0
 Necessary Drawback / int_fe85bfc8
featureConfidence
1.0
 Super Smash Bros. (Video Game)
hasFeature
Necessary Drawback / int_fe85bfc8
 Necessary Drawback / int_ffe96c37
type
Necessary Drawback
 Necessary Drawback / int_ffe96c37
comment
In Hotline Miami 2: Wrong Number, right-clicking while Jake is using the Dallas mask causes him to whip out nunchucks and turn into a human buzzsaw that shreds any mooks he gets near to, plus greatly increases his speed. However, it has a long windup and cooldown time during which he's completely immobile.
 Necessary Drawback / int_ffe96c37
featureApplicability
1.0
 Necessary Drawback / int_ffe96c37
featureConfidence
1.0
 Hotline Miami 2: Wrong Number (Video Game)
hasFeature
Necessary Drawback / int_ffe96c37

The following is a list of statements referring to the current page from other pages.

 Necessary Drawback
processingCategory2
Topical Tropes
 Dragon Ball Z Kai / int_1c0d4155
type
Necessary Drawback
 Fang of the Sun Dougram / int_1c0d4155
type
Necessary Drawback
 Mobile Suit Gundam Wing / int_1c0d4155
type
Necessary Drawback
 A Pink Planet (Fanfic) / int_1c0d4155
type
Necessary Drawback
 Alea Iacta Est (Fanfic) / int_1c0d4155
type
Necessary Drawback
 Arad's Stardust (Fanfic) / int_1c0d4155
type
Necessary Drawback
 Cursed Blood (Fanfic) / int_1c0d4155
type
Necessary Drawback
 Heels Over Head (Fanfic) / int_1c0d4155
type
Necessary Drawback
 Limitless Potential (Fanfic) / int_1c0d4155
type
Necessary Drawback
 Marionettes (Fanfic) / int_1c0d4155
type
Necessary Drawback
 My Little Pony Nine Elements (Fanfic) / int_1c0d4155
type
Necessary Drawback
 Ryuugi's The Games We Play (Fanfic)
seeAlso
Necessary Drawback
 Stardust (Arad) (Fanfic) / int_1c0d4155
type
Necessary Drawback
 The Core Problem (Fanfic) / int_1c0d4155
type
Necessary Drawback
 The Gamer – Restart (Fanfic) / int_1c0d4155
type
Necessary Drawback
 The Games We Play (The Gamer/RWBY) (Fanfic) / int_1c0d4155
type
Necessary Drawback
 Worm: More Than Meets the Eye (Fanfic) / int_1c0d4155
type
Necessary Drawback
 Sucker Punch / int_1c0d4155
type
Necessary Drawback
 The Phantom Menace / int_1c0d4155
type
Necessary Drawback
 Halo (Franchise) / int_1c0d4155
type
Necessary Drawback
 Rebuild World / int_1c0d4155
type
Necessary Drawback
 Aeon 14 / int_1c0d4155
type
Necessary Drawback
 All You Need is Kill / int_1c0d4155
type
Necessary Drawback
 Harem in the Labyrinth of Another World / int_1c0d4155
type
Necessary Drawback
 Nemesis Series / int_1c0d4155
type
Necessary Drawback
 Rebuild World / int_1c0d4155
type
Necessary Drawback
 Reign of the Seven Spellblades / int_1c0d4155
type
Necessary Drawback
 Sagrada Reset / int_1c0d4155
type
Necessary Drawback
 The Cinder Spires / int_1c0d4155
type
Necessary Drawback
 The Vexations of a Shut-In Vampire Princess / int_1c0d4155
type
Necessary Drawback
 Arpeggio of Blue Steel (Manga) / int_1c0d4155
type
Necessary Drawback
 Pilot Candidate (Manga) / int_1c0d4155
type
Necessary Drawback
 Strike Witches (Manga) / int_1c0d4155
type
Necessary Drawback
 Yamada-kun and the Seven Witches (Manga) / int_1c0d4155
type
Necessary Drawback
 Communication (Roleplay) / int_1c0d4155
type
Necessary Drawback
 Battle for Money (SentÅ�chÅ«) / int_1c0d4155
type
Necessary Drawback
 Sense8 / int_1c0d4155
type
Necessary Drawback
 Arkham Horror: The Card Game (Tabletop Game) / int_1c0d4155
type
Necessary Drawback
 Dungeons & Dragons 4th Edition (Tabletop Game) / int_1c0d4155
type
Necessary Drawback
 Scythe (Tabletop Game) / int_1c0d4155
type
Necessary Drawback
 Yu-Gi-Oh! (Tabletop Game) / int_1c0d4155
type
Necessary Drawback
 ANNO: Mutationem (Video Game) / int_1c0d4155
type
Necessary Drawback
 Ace Combat (Video Game) / int_1c0d4155
type
Necessary Drawback
 Ace Combat 7: Skies Unknown (Video Game) / int_1c0d4155
type
Necessary Drawback
 Action 52 Owns (Video Game) / int_1c0d4155
type
Necessary Drawback
 Afterimage (Video Game) / int_1c0d4155
type
Necessary Drawback
 Alpha Protocol (Video Game) / int_1c0d4155
type
Necessary Drawback
 Anbennar (Video Game) / int_1c0d4155
type
Necessary Drawback
 Arcaea (Video Game) / int_1c0d4155
type
Necessary Drawback
 Arcanum: Of Steamworks & Magick Obscura (Video Game) / int_1c0d4155
type
Necessary Drawback
 Arknights (Video Game) / int_1c0d4155
type
Necessary Drawback
 Armored Core (Video Game) / int_1c0d4155
type
Necessary Drawback
 Armored Core V (Video Game)
seeAlso
Necessary Drawback
 Assassin's Creed: Brotherhood (Video Game) / int_1c0d4155
type
Necessary Drawback
 Assassin's Creed III: Liberation (Video Game) / int_1c0d4155
type
Necessary Drawback
 Azur Lane (Video Game) / int_1c0d4155
type
Necessary Drawback
 BallisticNG (Video Game) / int_1c0d4155
type
Necessary Drawback
 Battle Brothers (Video Game) / int_1c0d4155
type
Necessary Drawback
 Battle Pirates (Video Game) / int_1c0d4155
type
Necessary Drawback
 Battlestar Galactica Online (Video Game) / int_1c0d4155
type
Necessary Drawback
 BioShock (Video Game) / int_1c0d4155
type
Necessary Drawback
 BioShock 2 (Video Game) / int_1c0d4155
type
Necessary Drawback
 Bloody Battle (Video Game) / int_1c0d4155
type
Necessary Drawback
 Brigador (Video Game) / int_1c0d4155
type
Necessary Drawback
 Call of Duty: Vanguard (Video Game) / int_1c0d4155
type
Necessary Drawback
 Civilization (Video Game) / int_1c0d4155
type
Necessary Drawback
 Cossacks: European Wars (Video Game) / int_1c0d4155
type
Necessary Drawback
 Dark Forces Saga (Video Game) / int_1c0d4155
type
Necessary Drawback
 Dead State (Video Game) / int_1c0d4155
type
Necessary Drawback
 Deep Rock Galactic (Video Game) / int_1c0d4155
type
Necessary Drawback
 Disney Dreamlight Valley (Video Game) / int_1c0d4155
type
Necessary Drawback
 Doom (2016) (Video Game) / int_1c0d4155
type
Necessary Drawback
 Duck Game (Video Game) / int_1c0d4155
type
Necessary Drawback
 Dungeon Crawl (Video Game) / int_1c0d4155
type
Necessary Drawback
 Dungeon Encounters (Video Game) / int_1c0d4155
type
Necessary Drawback
 Dungeon Fighter Online (Video Game) / int_1c0d4155
type
Necessary Drawback
 EVERSPACE (Video Game) / int_1c0d4155
type
Necessary Drawback
 Elona (Video Game) / int_1c0d4155
type
Necessary Drawback
 Endless Legend (Video Game) / int_1c0d4155
type
Necessary Drawback
 Evil Genius 2 (Video Game) / int_1c0d4155
type
Necessary Drawback
 Evolve (Video Game) / int_1c0d4155
type
Necessary Drawback
 FTL: Faster Than Light (Video Game) / int_1c0d4155
type
Necessary Drawback
 FTL: Faster Than Light Multiverse (Video Game) / int_1c0d4155
type
Necessary Drawback
 Factorio (Video Game) / int_1c0d4155
type
Necessary Drawback
 Fallout 76 (Video Game) / int_1c0d4155
type
Necessary Drawback
 Fallout: Dust (Video Game) / int_1c0d4155
type
Necessary Drawback
 Freeciv (Video Game) / int_1c0d4155
type
Necessary Drawback
 Fuga: Melodies of Steel (Video Game) / int_1c0d4155
type
Necessary Drawback
 Gears of War (Video Game) / int_1c0d4155
type
Necessary Drawback
 Grim Fandango (Video Game) / int_1c0d4155
type
Necessary Drawback
 Guacamelee! (Video Game) / int_1c0d4155
type
Necessary Drawback
 Gunfire Reborn (Video Game) / int_1c0d4155
type
Necessary Drawback
 Hades (Video Game) / int_1c0d4155
type
Necessary Drawback
 Hard West (Video Game) / int_1c0d4155
type
Necessary Drawback
 Hatsune Miku: Colorful Stage! (Video Game) / int_1c0d4155
type
Necessary Drawback
 Hearts of Iron (Video Game) / int_1c0d4155
type
Necessary Drawback
 Helldivers (Video Game) / int_1c0d4155
type
Necessary Drawback
 Heroes of the Storm (Video Game) / int_1c0d4155
type
Necessary Drawback
 Hollow Knight (Video Game) / int_1c0d4155
type
Necessary Drawback
 HoloCure (Video Game) / int_1c0d4155
type
Necessary Drawback
 Hotline Miami 2: Wrong Number (Video Game) / int_1c0d4155
type
Necessary Drawback
 Hungry Shark Evolution (Video Game) / int_1c0d4155
type
Necessary Drawback
 Ikaruga (Video Game) / int_1c0d4155
type
Necessary Drawback
 Invisible, Inc. (Video Game) / int_1c0d4155
type
Necessary Drawback
 KanColle (Video Game) / int_1c0d4155
type
Necessary Drawback
 Kingdom Hearts coded (Video Game) / int_1c0d4155
type
Necessary Drawback
 Limbus Company (Video Game) / int_1c0d4155
type
Necessary Drawback
 Loop Hero (Video Game) / int_1c0d4155
type
Necessary Drawback
 Medabots: Metabee and Rokusho (Video Game) / int_1c0d4155
type
Necessary Drawback
 Mega City Force (Video Game) / int_1c0d4155
type
Necessary Drawback
 Mega Man Battle Network (Video Game) / int_1c0d4155
type
Necessary Drawback
 Metal Gear Rising: Revengeance (Video Game) / int_1c0d4155
type
Necessary Drawback
 Metal Gear Solid V (Video Game) / int_1c0d4155
type
Necessary Drawback
 Metal Gear Solid V: Ground Zeroes (Video Game) / int_1c0d4155
type
Necessary Drawback
 Metal Gear Solid V: The Phantom Pain (Video Game) / int_1c0d4155
type
Necessary Drawback
 Miitopia (Video Game) / int_1c0d4155
type
Necessary Drawback
 MÚSECA (Video Game) / int_1c0d4155
type
Necessary Drawback
 NeoQuest (Video Game) / int_1c0d4155
type
Necessary Drawback
 Next Jump SHMUP Tactics (Video Game) / int_1c0d4155
type
Necessary Drawback
 Ninja Gaiden (Video Game) / int_1c0d4155
type
Necessary Drawback
 Noita (Video Game) / int_1c0d4155
type
Necessary Drawback
 PAYDAY 2 (Video Game) / int_1c0d4155
type
Necessary Drawback
 Path of Exile (Video Game) / int_1c0d4155
type
Necessary Drawback
 Phantasy Star Nova (Video Game) / int_1c0d4155
type
Necessary Drawback
 Phantom Doctrine (Video Game) / int_1c0d4155
type
Necessary Drawback
 Plants vs. Zombies: Heroes (Video Game) / int_1c0d4155
type
Necessary Drawback
 Primal Carnage (Video Game) / int_1c0d4155
type
Necessary Drawback
 Puchiguru! Love Live! (Video Game) / int_1c0d4155
type
Necessary Drawback
 Quarantine (Video Game) / int_1c0d4155
type
Necessary Drawback
 Quarantine (1994) (Video Game) / int_1c0d4155
type
Necessary Drawback
 Realm of the Mad God (Video Game) / int_1c0d4155
type
Necessary Drawback
 RimWorld (Video Game) / int_1c0d4155
type
Necessary Drawback
 Ring of Red (Video Game) / int_1c0d4155
type
Necessary Drawback
 Risk of Rain 2 (Video Game) / int_1c0d4155
type
Necessary Drawback
 Robot Wants (Video Game) / int_1c0d4155
type
Necessary Drawback
 Rogue Squadron (Video Game) / int_1c0d4155
type
Necessary Drawback
 Rune Factory 5 (Video Game) / int_1c0d4155
type
Necessary Drawback
 Rusty Hearts (Video Game) / int_1c0d4155
type
Necessary Drawback
 Sdorica (Video Game) / int_1c0d4155
type
Necessary Drawback
 Sid Meier's Alpha Centauri (Video Game) / int_1c0d4155
type
Necessary Drawback
 Sin and Punishment (Video Game) / int_1c0d4155
type
Necessary Drawback
 Soulcalibur VI (Video Game) / int_1c0d4155
type
Necessary Drawback
 Splatoon 2 (Video Game) / int_1c0d4155
type
Necessary Drawback
 Splinter Cell (Video Game) / int_1c0d4155
type
Necessary Drawback
 Stardew Valley Expanded (Video Game) / int_1c0d4155
type
Necessary Drawback
 Super Smash Bros. for Nintendo 3DS and Wii U (Video Game) / int_1c0d4155
type
Necessary Drawback
 Terminator Dark Fate - Defiance (Video Game) / int_1c0d4155
type
Necessary Drawback
 The Sapling (Video Game) / int_1c0d4155
type
Necessary Drawback
 The Texas Chain Saw Massacre (2023) (Video Game) / int_1c0d4155
type
Necessary Drawback
 Tropico (Video Game) / int_1c0d4155
type
Necessary Drawback
 Ultimate Chicken Horse (Video Game) / int_1c0d4155
type
Necessary Drawback
 Under Mine (Video Game) / int_1c0d4155
type
Necessary Drawback
 Velkon Gaming (Video Game) / int_1c0d4155
type
Necessary Drawback
 Warhammer 40,000: Boltgun (Video Game) / int_1c0d4155
type
Necessary Drawback
 Wasteland 2 (Video Game) / int_1c0d4155
type
Necessary Drawback
 Wipeout (Video Game) / int_1c0d4155
type
Necessary Drawback
 Wonder Boy III: The Dragon's Trap (Video Game) / int_1c0d4155
type
Necessary Drawback
 World of Warships (Video Game) / int_1c0d4155
type
Necessary Drawback
 XCOM 2 (Video Game) / int_1c0d4155
type
Necessary Drawback
 XCOM: Long War (Video Game) / int_1c0d4155
type
Necessary Drawback
 Yu-Gi-Oh! Duel Links (Video Game) / int_1c0d4155
type
Necessary Drawback
 Against the Storm / Videogame / int_1c0d4155
type
Necessary Drawback
 Choice of Games / Videogame / int_1c0d4155
type
Necessary Drawback
 Nightmare Reaper (Video Game) / int_1c0d4155
type
Necessary Drawback
 [PROTOTYPE] / Videogame / int_1c0d4155
type
Necessary Drawback
 ULTRAKILL (Video Game) / int_1c0d4155
type
Necessary Drawback
 lonelygirl15 (Web Video) / int_1c0d4155
type
Necessary Drawback
 TierZoo (Web Video) / int_1c0d4155
type
Necessary Drawback
 Drive (Dave Kellett) (Webcomic) / int_1c0d4155
type
Necessary Drawback
 Beast Machines / int_1c0d4155
type
Necessary Drawback
 Star Ruler (Video Game) / int_1c0d4155
type
Necessary Drawback