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Negative Space Wedgie

 Negative Space Wedgie
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FeatureClass
 Negative Space Wedgie
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Negative Space Wedgie
 Negative Space Wedgie
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NegativeSpaceWedgie
 Negative Space Wedgie
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The outer space equivalent of the Monster of the Week, except it isn't necessarily a creature — it can be the nebula that conveniently zaps your stardrive, or the planet with the radiation that makes you age too fast, or, well, any of a hundred similar things from Star Trek. It's unexpected, unexplainable, and puts the cast in an artificially-heightened state of crisis for 25-45 minutes plus commercials — until they find or invent the necessary cure, solution, fix, and/or repellent spray.
Except for the superficial details, one Negative Space Wedgie is very much like another — it's just a random threat, the third this month. It's a bit absurd to call them "an anomaly" (the usual term used on Star Trek) when they happen on a very regular basis, come to think of it.
Common varieties include:
Lost Technology of the Precursors
Mysterious glowing cloud
Sufficiently Advanced Aliens having fun
Big Dumb Object doing something weird
Swirly Energy Thingy
Black Holes
A particularly weird wormhole
Not necessarily this trope — or at least justified — is where the phenomenon is the premise of the movie or series. In the case of a series, it must be the same phenomenon at the beginning of each episode rather than same-but-different variations. For stand-alone works, they can occur once to set the plot in motion, and perhaps a second time to conclude the story; additional appearances to create additional plot points are more a manifestation of this trope.
Not to be confused with Wedgie, nor is it an exaggerated version of the prank.
 Negative Space Wedgie
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2024-02-25T03:45:44Z
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2024-02-25T03:45:44Z
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 Negative Space Wedgie / int_1469522d
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Negative Space Wedgie
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Sunless Skies has Wefts or Unravelling Time, which are temporal anomalies that send the ships careening through different times and futures. Sometimes, people get out of the weft months before they went in. Another side effect of these things is reuniting dead bodies with their minds, resulting in some sort of Revenant Zombie. The crew of the Boatman learned that the hard way. Eleutheria also has Extinguishments, which are spots of what could be adequately called anti-light that boil over and erode anything remotely sane or logical that crosses them, including locomotives (with literal breaches of the laws of reality given semi-humanoid form being unaffected, and even spawning them rarely).
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Negative Space Wedgie
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Star Trek Online has a large number, as expected from the franchise. They're so common that players actually summon various ones to use as weapons.
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Negative Space Wedgie
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The Far Side features a strip where the crew of the Enterprise encounters the floating head of Zsa Zsa Gabor. Kirk immediately orders Sulu to raise shields, natch.
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Negative Space Wedgie
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S.T.A.L.K.E.R. has almost exactly the same plot as Death Zone in literature. The (apparently) nuclear accident at Chernobyl was followed by a definitely-not-nuclear emission that resulted in lots of little negative space wedgies appearing all over The Zone, making living there and travelling across it extremely dangerous. All three games feature the PC trying to find their way past the little space wedgies to figure out the cause of the big one at the centre that caused it all.
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Negative Space Wedgie
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Captain Ufo. While setting off to conquer Ambrosia, the Widowpunisher's engines break down and trap Ufo's fleet in a temporal bubble.
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Negative Space Wedgie
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In Master of Orion 2, some of the one-time random events screw with hyperspace to impair or outright denynote save for races with the Transdimensional trait space travel.
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Negative Space Wedgie
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Advice and Trust: In chapter 3 the pilots fight Leliel, a being that apparently is a floating, white-and-black-striped sphere. It turns out that the sphere is a shadow, and its "shadow" is Leliel's real body: an impossibly thin body that stores a whole alternate dimension of blank nothingness. Asuka falls inside it and spends twelve hours trapped inside Leliel as the alien monster tries to Mind Rape her. She gets saved when her mecha goes berserker at the same time that Shinji's did.
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Destroyermen has an Earth-based variant in the form of a strange-looking squall that sends the USS Walker and the USS Mahan to a parallel Earth where evolution took a drastically different turn. They later find out that other ships were transported centuries earlier and a few show up later.
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Negative Space Wedgie
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Then there was the Treehouse of Horror episode where Homer stumbled into the Third Dimension through an invisible rift in his living room wall.
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Negative Space Wedgie / int_2196de57
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Negative Space Wedgie
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Season 3 of Star Trek: Enterprise takes place in a region filled with anomalies that rewrite the laws of physics. It turns out that a network of spheres is responsible, the season concluding with Enterprise destroying the spheres and restoring this area of space to normality.
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Negative Space Wedgie
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The Simpsons:
In "Homer at the Bat", there is the "Springfield Mystery Spot", a shack attraction ("Where logic takes a holiday and all laws of nature are meaningless"). Ozzie Smith goes into it and...
Then there was the Treehouse of Horror episode where Homer stumbled into the Third Dimension through an invisible rift in his living room wall.
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Negative Space Wedgie
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Agents of S.H.I.E.L.D.: "As I Have Always Been" features a "time storm", a phenomenon created by a malfunctioning time drive jumping mid-jump that is best described as a Negative Time Wedgie. It causes a "Groundhog Day" Loop, it's apparently causing Zephyr One to shrink, and it's mentioned that if Zephyr One reaches the event horizon, it's likely to Ret-Gone everyone on board.
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Negative Space Wedgie
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White: Barragan Luisenbarn's Segunda Etapa allows him to manifest black holes through his upgraded battle-axe, which he proceeds to use on Gremmy Thoumeaux to fatal effect when the Vandenreich launch their initial invasion into Hueco Mundo.
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Lyrical Nanoha has Imaginary Space, empty dimension spaces created by dimension faults that appeared during the finale of the first season. They will cease all magic when you enter them then suck you in with their strong gravitational pull. No one knows what will happen after that, but Precia believed that falling into it would lead to the lost civilization of Al Hazred, kinda like drowning in the Atlantic Ocean would lead you to Atlantis.
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During the penultimate battle in the Super Spiral Universe, Team Dai-Gurren of Tengen Toppa Gurren Lagann encounter the Death Spiral Machine, a device that absorbed Spiral Energy and used it to convert space around it into an ultra-dense state (read: space ocean). Bad news? Our heroes are overloaded with and run on Spiral Energy. They manage to destroy it, at the cost of Kittan's life. That said, the Spiral Nemesis, the cosmic flaw that allowed it to form in the first place, is never actually stopped, nor barely mentioned for the rest of the series, aside from some half-hearted "We'll deal with it later" comments.
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Season 4 of Star Trek: Discovery deals with a mysterious anomaly that is unleashing gravimetric distortions that can rip apart planets, like Book's homeworld Kwejian.
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Numerous minor examples of this exist around the galaxy, including the Storm of the Emperor's Wrath; the Maelstrom, which was incorporated as a spur of the Cicatrix; the Damocles Rift; the Hadex Anomaly, aka the Red Hole, thought to somehow leak time from other dimensions and surrounded by ghost ships trapped in its field; and the goings-on in Sub-Sector Aurelia Dawn of War 2.
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Negative Space Wedgie
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Vor The Maelstrom takes place entirely inside the titular Maelstrom. Earth has been swallowed by a hole in the fabric of the universe and trapped in a faux solar system orbiting a black hole... or something like that. Over the course of the next few decades or so it will tumble to its center, where it will be destroyed. Luckily, there are plenty of other planets plunging to their doom, many in orbits that will take centuries or even millennia to decay. Catch is there are LOTS of other lifeforms trapped in the Maelstrom as well, all fighting for possession of the safest worlds — and more are appearing all the time. If there's a way out, none of those who have escaped have been able (or willing) to return to share the secret. Enjoy your Last Stand.
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Lost in the Woods: Q actually has to combine his own powers with the latest spatial anomaly the Enterprise is tracking to send them into the parallel universe the crew will come to refer to as ‘Alliance space’, as part of his latest 'test' of the crew.
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Neon Genesis Evangelion: Genocide: Chapter 10 features an artificial Angel which is described as something akin to a black hole. It looks like a floating, massive blot of ink.
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Negative Space Wedgie
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Immortal has one appear right on Earth's surface, in Central Park, New York. This phenomenon called the Intrusion causes arctic atmosphere around the area, kills any human trying to enter, and brought some aliens, at least Jill and John from outer space, acting as a some kind of wormhole. Though John didn't create the Intrusion, it's implied that he brought it to Earth.
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Negative Space Wedgie
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The Made-for-TV Movie Babylon 5: Thirdspace features an ancient artifact that opens a gate to a dimension inhabited by a race of ancient evil aliens.
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Pretty much the entire original premise of Torchwood. A permanent NSW (the "Rift") runs through the city of Cardiff in Wales, which is the trope namer for Aliens in Cardiff. The local population seems largely oblivious to it, despite all the paranormal phenomena it causes, the random disappearances of people (either sucked into the Rift or eaten by displaced aliens) and the Torchwood team racing around the streets chasing said aliens. Still, if you are a Time Lord, then the Rift does have its uses. The Doctor employs it as a petrol station for his TARDIS, and in one instance to also tow the entire planet Earth through space and time after it had been stolen so as to put it back where it belonged.
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Negative Space Wedgie
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Namco × Capcom has "Quakes", interdimensional abnormalities that pull monsters and people from one dimensional plane to another.
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The main antagonistic force of Marathon Infinity is the living embodiment of chaos, the W'rkncacnter, which had been trapped by the ancient Jjaro in the sun of the solar system that you fight through in Marathon 2. Without the Jjaro, the chaos is able to consume all of the known universe, and your only hope is to travel through various timelines in the hopes that you can find some way to contain it.
The total conversion Marathon: EVIL begins with the Cyborg Space Marine's ship being sucked into a spatiotemporal rift. The final act involves stopping the Pfhor Mystics from generating a wedgie.
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The Final Countdown: An anomaly teleports the USS Nimitz back to World War II, and then returns the carrier to its present-day just as its air group is about to engage the Japanese fleet and prevent Pearl Harbor.
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The New Adventures of Invader Zim: In Season 2 Episode 7, an accident with some cosmic energy during a fight between the three teams punches open a hole in reality called a Smarkle Rift. Specifically compared to a smaller scale Florpus Hole, it acts as a one-way portal to a Mirror Universe.
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The Starbarians 2017 April Fools episode features the heroes' ship getting trapped in a space vortex that changes their own art style drastically.
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Origins: This is the result of certain types of Faster-Than-Light Travel being used too frequently — mainly that such FTL engines are causing breaches between parallel universes. This ends up letting in the Flood, who have mixed with the Reapers, which for obvious reasons poses problems.
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The Child of Love: In chapter 3 the main characters fought an Angel that resembled a kind of enormous feather with a sphere on top of it, impossibly thin and yet incredibly heavy.
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With Strings Attached: Played with. Jeft insists that the four go after the third piece of the Vasyn right away, even though Paul is asleep and will be for several hours, because a “dimensional static storm� will prevent them from going for several days if they don't go now. Later, when Varx mentions that he's never heard of such a thing, Jeft says “There are a lotta things you never heard of.� It becomes clear later that he simply lied to the four and whisked them away while Shag and Varx were conveniently out of the room.
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Guardians of the Galaxy: A rash of these kicks off the plot of vol 2., where due to two very nasty wars space has been pretty badly messed up, and the team has to prevent things from outside of reality getting in. Or worse... However, other things start taking place, meaning the team is unable to prevent the creation of The Fault, a NSW several light-years across. It also happens to mess up physics and time, meaning things that are blatantly impossible can happen inside it. It also causes any Kree who enters it to be turned into a hideous writhing blob of flesh. And that's before getting into what's on the other side of it...
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Negative Space Wedgie
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GaoGaiGar's second half features THE POWER, which is basically a Positive Space Wedgie that's hidden in the planet Jupiter.
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Warframe features Void fissures, disturbances across space which beam-in corrupted units from Orokin towers hidden in the Void and turn any unfortunate passersby (except the Tenno and their companions) into other corrupted troops. These fissures are of special interest for the Tenno as they can collect reactant dropped by the corrupted to open Void relics, containing parts necessary to build Prime gear. There are also electromagnetic anomalies or radiation hazards that can make sortie missions extra difficult.
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Negative Space Wedgie
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Often parodied in Red Dwarf due to the characters' limited real scientific knowledge;
That said, certain scenarios allowed them to get more technical; in "White Hole", the titular object was described as the opposite of a black hole, spewing time into the universe and causing various temporal anomalies until the crew sealed it and erased these events.
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The first radio drama episode of Space Patrol (US) (same franchise, different media from the TV show) dealt with a portal to another dimension surrounded by magnetic flux, which dragged any unlucky space ships into itself. It's stopped by catching it with a ring of superconductive metal, then applying a "like" charge to crush it back to quantum size.
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Asteroid fields or nebulae in Freelancer may have some environmental hazard that can really mess you up or be used as a tactical advantage. Some fields reduce your sensor range to a few meters, some are full of lethal radiation that erodes your ship's hull and some may have minefields or volatile gas pockets that explode when you fly too close.
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Marvel Universe:
The Crunch is a giant tear at one edge of the universe (just on the edge of Andromeda, as a matter of fact), next to which sits the Kyln, an ancient cosmic prison of unknown origins. It's a surprisingly pleasant pale blue colour. Annihilation begins with something coming out of it — a large, unstoppable army.
Fantastic Four: Almost all modern versions of the Four's origin story have them getting their superpowers from one during their mission into space. Oddly enough, a Negative Space Wedgie is used because it's a more "plausible" alternative to their original origin, which simply had them getting their powers from ordinary cosmic radiation, which really exists (but, admittedly, has never given any real astronauts super-powers, so far as we know).
Guardians of the Galaxy: A rash of these kicks off the plot of vol 2., where due to two very nasty wars space has been pretty badly messed up, and the team has to prevent things from outside of reality getting in. Or worse... However, other things start taking place, meaning the team is unable to prevent the creation of The Fault, a NSW several light-years across. It also happens to mess up physics and time, meaning things that are blatantly impossible can happen inside it. It also causes any Kree who enters it to be turned into a hideous writhing blob of flesh. And that's before getting into what's on the other side of it...
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The Next Frontier: Mentioned by name, although it's actually useful; it turns out to contain the key to a working Alcubierre Drive.
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Farscape had a couple of these, including a time-stopping cloud that was hardening to encase the ship in permanent stasis, and an entire section of space, even more remote than the Uncharted Territories, called "Tormented Space", which the crew of fugitives resorted to hiding in. Of course, you could also count that wormhole John went through in the first episode to get the series rolling.
And, of course, the episode in which Moya gave herself a Negative Space Wedgie. During her pregnancy, she attempted to Starburst too quickly after her last trip and ended up stuck.
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The Perry Bible Fellowship has a Freaking Vortex.
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Stargate SG-1 had episodes like this early on, though they were more like "negative planet wedgies" since they weren't capable of space travel. Later seasons moved more toward the original stories created for the setting as well as extended plot arcs.
The SGC was unusual among fictional spacefaring organizations in that they took extensive measures to avoid letting any of these dangerous discoveries come back with them. Of course, something new invariably happened that their defenses were useless against.
In "A Matter of Time" they open the Stargate into a black hole. The gate won't shut off either because, as Carter correctly points out, the effect of gravity means time is slower closer to the gate's wormhole. Weeks pass outside the base in the time it takes for them to even realize how serious the problem is.
In "Grace", the Prometheus is chased into a nebula by a huge alien ship that makes no attempt to reply to its communications other than agreeing to Sam's deal when she offers them a way to get out of the nebula, as the ship has become trapped there as well.
In season 2 the gate sends them into the past. They initially think this was caused by a very weird negative space wedge but it turns out the gate connection was established through a star. It's later revealed that the gate is probably supposed to prevent this issue automatically, flaws in their dialing system allowed it to happen.
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Even the crew of Deep Space Nine, a stationary space station (which moved in any significant way exactly once during the show, and in the first episode for that matter), encountered a surprisingly large share of Negative Space Wedgies. This was lampshaded in the DS9 Technical Manual, musing about how the high density of space anomalies in the sector may suggest that such phenomena are more common than usually believed. Then again, it was situated near a not-quite-so-negative Space Wedgie.
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Getter Robo Armageddon has the infamous "space vagina" near the end of the show.
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FTL: Faster Than Light has an encounter with a Zoltan mystic who worships a Swirly Energy Thingy. He lets you choose between several kinds of encounters and if you win, the mystic freaks out and dies.
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EVERY Star Trek show has featured Negative Space Wedgies when they were not featuring a new Monster of the Week or Planet of Hats.
Star Trek: The Original Series started the tradition with several:
"Where No Man Has Gone Before": an energy barrier at the edge of the galaxy gives humans godlike powers at the cost of driving them insane.
"The Immunity Syndrome": a zone of darkness and negative energy, created by the energy-devouring giant space amoeba at its center.
"The Tholian Web": an area of space only partly in phase with our universe drives people insane, and later swallows a starship (with Captain Kirk still aboard).
"The Galileo Seven": a quasar (a real-life N-S-W noted for being galaxy-sized) in the outskirts of our galaxy without anyone noticing until Kirk and co stumbled across it. Science Marches On, as quasars were not conclusively associated with distant galaxies at the time of production.
"The Squire of Gothos": Trelane, who uses his Reality Warper powers to bedevil the Enterprise crew, including causing the titular planet to appear in their path again and again.
"Tomorrow is Yesterday": a "black star", a highly massive burned-out star that almost sucks the Enterprise in, and the escape maneuver causes the Enterprise to travel back in time.
"Who Mourns For Adonais?": The alien who was the Greek god Apollo tries to force the Enterprise crew to worship him by grabbing the ship with a giant glowing green hand.
TNG ended its TV run with an extra special one, in fact: an anti-time disruption that threatens to completely undo the entire universe, necessitating three different Captain Picards from three different periods in time to try and fix it.
Even the crew of Deep Space Nine, a stationary space station (which moved in any significant way exactly once during the show, and in the first episode for that matter), encountered a surprisingly large share of Negative Space Wedgies. This was lampshaded in the DS9 Technical Manual, musing about how the high density of space anomalies in the sector may suggest that such phenomena are more common than usually believed. Then again, it was situated near a not-quite-so-negative Space Wedgie.
The frequency with which the protagonists encounter them is lampshaded and justified in a Star Trek Expanded Universe novel dealing with the Department of Temporal Investigations; apparently exposure to a Negative Space Wedgie alters probability around you due to Technobabble, making future encounters dramatically more likely (retroactively if need be). The DTI is understandably miffed, given that every time this happens their workload increases.
In the Star Trek Expanded Universe novel, "Q-Squared", Q is the mentor of Trelane, the aforementioned Squire of Gothos (who is in actuality a fledgling Q himself). It turns out many of the anomalies encountered by Kirk, Picard, and Co. are just creations of Trelane for 'fun'. The scientist assigned to the central plot-complicating N-S-W is understandably miffed since it throws her entire theory into the garbage. This eventually leads to discovery of THE Negative Space Wedgie, the Heart of the Storm, wherein parallel-timeline hilarity ensues.
Star Trek: Voyager tended to run into a lot of them too, although this was slightly more justified than DS9. Trapped 70 years from home in the Delta Quadrant as they were, Voyager's crew were well aware that a wormhole or other case of spatial weirdness was their most likely ticket home, meaning that when anomalies didn't jump out and ambush them during normal procedures, they tended to seek them out and poke them to see what would happen.
In one TNG episode it's suggested that most if not all the ones not created by various godlike aliens are actually a form of pollution caused by warp travel. Sadly this is rarely followed up on. In Voyager, at least, the variable geometry of the warp nacelles is specifically to avoid this kind of damage according to the design documents.
Season 3 of Star Trek: Enterprise takes place in a region filled with anomalies that rewrite the laws of physics. It turns out that a network of spheres is responsible, the season concluding with Enterprise destroying the spheres and restoring this area of space to normality.
Season 4 of Star Trek: Discovery deals with a mysterious anomaly that is unleashing gravimetric distortions that can rip apart planets, like Book's homeworld Kwejian.
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Parodied in Space Quest VI with the Super Double Reverse Anti-Anomaly.
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Xenoblade Chronicles X: There is something weird going on around the planet Mira. People keep crashing on the planet for no adequately explained reason, those that repair their tech enough to try to go off-planet always have something mysteriously go wrong, everyone can understand each other's speech despite speaking different languages, and the planet itself is not on any known star charts... even those made by civilizations that have mapped out entire galaxies. One highly advanced scientist confirms the existence of some kind of space-time anomaly around the planet but is unable to explain anything about it.
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Star Trek: Lower Decks: "Where Pleasant Fountains Lie": A "gravimetric shear" disables Boimler and Mariner's shuttle and sends it crashing into a barren planet.
The propensity for Star Trek to use this is lampshaded in "Hear All, Trust Nothing". When Freeman learns that a captain has been pulled away from diplomatic duties to investigate something called a brown hole, she protests, "That's not even a thing!" The admiral who notified Freeman of the situation, Les Buenamigo, later turns out to have been an Insane Admiral who was sabotaging Freeman's career to get his pet project off the ground. This suggests that brown holes legitimately aren't a thing and were just some bullshit Buenamigo came up with to justify diverting the Vancouver, but Starfleet Command is too used to Negative Space Wedgies for anybody to question it.
Further lampshaded in "The Inner Fight"; while on a mission to do routine maintenance on a space buoy, a bored Mariner asks, "Where's an unexplained high-stakes space anomaly when you need one?"
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Animorphs dealt with these occasionally, though the technical explanation always comes from Ax, who referred to it as a "Sario Rip", which tended to cause time travel of either a day or millions of years. There are several instances where Ax postulated a Sario Rip that didn't pan out due to more mundane explanations, but these didn't usually seem to involve time travel, thus probably meaning translated from the original Andalite, 'Sario Rip' means space wedgie.
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In BattleTech this can happen to Jumpships if something bad happens during their jump, at which point they either disappear for and jump hundreds of years to the future, or create a mini black hole sucking in both them and anything nearby.
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Star Trek: The Original Series started the tradition with several:
"Where No Man Has Gone Before": an energy barrier at the edge of the galaxy gives humans godlike powers at the cost of driving them insane.
"The Immunity Syndrome": a zone of darkness and negative energy, created by the energy-devouring giant space amoeba at its center.
"The Tholian Web": an area of space only partly in phase with our universe drives people insane, and later swallows a starship (with Captain Kirk still aboard).
"The Galileo Seven": a quasar (a real-life N-S-W noted for being galaxy-sized) in the outskirts of our galaxy without anyone noticing until Kirk and co stumbled across it. Science Marches On, as quasars were not conclusively associated with distant galaxies at the time of production.
"The Squire of Gothos": Trelane, who uses his Reality Warper powers to bedevil the Enterprise crew, including causing the titular planet to appear in their path again and again.
"Tomorrow is Yesterday": a "black star", a highly massive burned-out star that almost sucks the Enterprise in, and the escape maneuver causes the Enterprise to travel back in time.
"Who Mourns For Adonais?": The alien who was the Greek god Apollo tries to force the Enterprise crew to worship him by grabbing the ship with a giant glowing green hand.
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Last Child of Krypton: The Dirac Sea, an impossibly thin inky-black shadow that in reality is a vast alternate universe. Asuka falls into it and gets Mind Raped by Leliel. Shinji flies into it to save her, and a mysterious trio of aliens takes advantage of it to communicate with Shinji as he is inside.
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Futurama has had its share of Negative Space Wedgies:
"Roswell That Ends Well": Radiation from a supernova reacts with radiation caused by Fry putting a pan of Jiffy Pop popcorn in the microwave, creating a swirly red wormhole that sends the Planet Express crew back in time.
"Time Keeps on Slippin'": The Planet Express crew removing chronotons from a star cluster ends up disrupting time.
"Teenage Mutant Leela's Hurdles": Exposure from age-reversing tar makes the characters younger; this is eventually cured by diving into the Fountain of Aging.
"Where No Fan Has Gone Before" has the Energy Being Melllvar. Of course, this one in particular is a direct and obvious parody of Star Trek's, as the entire episode is about Star Trek.
The tearing of the fabric of the universe that occurs at the end of "Bender's Big Score", as well as the Time Sphere itself, and the monster that comes out of the rip in "The Beast with a Billion Backs".
"Mobius Dick" has the Bermuda Tetrahedron and its anomalous fourth-dimensional space whale.
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Kerbal Space Program has the Deep-Space Kraken, an Ascended Glitch of sorts that occasionally makes spacecraft spontaneously explode or go shooting off faster than the speed of light.
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Implied in Dark Fall Lights Out. An AI-controlled space probe called Malakai, equipped with the ability to manipulate dark matter, had encountered an anomaly in space that crashed his Keeper software. Knowing he was damaged, he attempted to teleport back home without his creator's consent, but the anomaly had changed the return coordinates to 2090 BC instead of 2090 AD, thus starting the events of the game.
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SeaQuest DSV, being essentially Star Trek: The Next Generation on a submarine, occasionally resorted to a Negative Sea Wedgie. At least in the first season, they were real-life Negative Sea Wedgies (fresh-water sinkholes, black smokers, etc). Then they started finding alien spaceships and psychic energy vortices on the ocean floor.
On one occasion, they manage to create a Negative Sea Wedgie on their own, by accident at first, and then successfully repeat it. This particular Wedgie results from their nuclear reactor instability and can lead to Time Travel.
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Captain Star had the edge of the universe which slowly encroached on the planet in one episode. All there was on the other side was a stage and an audience to perform for, and anyone who entered would not only become addicted to performing but would also slowly fade away and become another audience member. The titular Captain convinces it to back off by sitting down and telling the audience all of his heroic stories and then asking if they'd rather he stayed or left to go on new adventures. Eager for more stories in the future, they agree to let him go.
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Robot Alchemic Drive has Nectar Radiance, a form of cosmic radiation that is fatal to all organic life. Any and all attempts at travelling into space fail when the Radiance kills the crew of the space shuttles, and humanity is only safe from it thanks to the Earth's atmosphere. The Volgara are able to come to Earth because they aren't organic at all: they are completely artificial mechanical life forms.
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Aurora Cycle:
FoldStorms are a hazard of travelling the Fold. At the beginning, one is destroying the derelict Hadfield as Tyler is trying to rescue Human Popsicle Auri from the ship.
"Temporal storms" are mentioned as one reason for placing sectors under Interdiction.
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Antares has the Antares Nebula, a highly radioactive supernova remnant. After two years of research (not to mention a lot of money), the good guys develop a radiation shield that can handle it, enabling them to transit the nebula.
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Though Super Robot Wars V takes place on Earth, a vaguely described storm mysteriously zaps the ZZ-era Londo Bell, Mithril, and Hathaway Noa into the Anno Domini universe. We eventually get an answer to this. One of the Singularities that the DRAGONs generated to cross from the UC dimension to the AD dimension pulled the aforementioned parties along for the ride.
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Loyal Enemies: The witch rings form naturally in random places and are usually dormant power sources. If the proper rite is made, though, they become portals into another world, and most of those other worlds they connect to are filled up to brim with darklings. They can be opened from both sides, which is why people prefer to stay away from them.
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Played with in a legend in Hitherby Dragons - Oublient: “The Dream of Faith�.
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3-2-1 Penguins!: The Doom Funnels of Space Colony Double-Wide (pictured above).
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Warhammer 40,000: Warp storms are tears in spacetime through which the Warp can enter realspace, exposing anything inside or in close proximity to them to the raw stuff of Chaos. Their presence invariably results in temporal and spatial anomalies, complete shutdowns of interstellar and psychic communications, isolation of whatever is caught in them from FTL travel, and, at worst, hordes of daemon spilling into realspace through the weakened and thinning fabric of reality. Warp storms, alongside a menagerie of stellar remnants, black holes, and sundry unexplained anomalies, provide the "terrain" of the setting by filling the galaxy with a complex topography of no-go zones, areas of possible by dangerous traversal, sudden storms, and narrow and perilous safe routes that constrain and direct interstellar travel, channeling it through reliable safe Hyperspace Lanes while rendering other chunks of the galaxy isolated and difficult to reach.
The Eye of Terror is a Warp rift the width of a galactic arm, centered around the former Eldar homeworlds and created as a side effect of the birth of Slaanesh during the Fall of the Eldar. It serves as the home for several Chaos Space Marine forces, and many of the Imperium's most horrific battles have been fought near its borders as massive Chaos armies periodically pour forth from it to assault the galaxy. The Eldar Craftworld of Ulthwe is trapped in the Eye's gravity, locked in its outermost fringes, and the Imperial planet Cadia is located inside a relatively calm area called the Cadian Gate. Oddly enough, the creation of the Eye of Terror had the positive side effect of clearing out the rest of the Warp storms plaguing the galaxy at the time, making FTL travel possible for humanity again.
The combination of the destruction of Cadia at the end of the 13th Black Crusade and the elimination of several other Necron Pylonsnote devices created by the Necrons to suppress the Warp across the galaxy around the same time by forces of Chaos resulted in a Warp rift that's essentially bisected the entire galaxy called the Cicatrix Maledictum. Its creation caused the Astronomican, the Warp beacon powered by the Emperor from Earth, to completely die out for a time, and several important Imperial worlds, including the Blood Angels' homeworld of Baal, have been cut off from contact with the rest of the Imperium, leaving them with little to no hope of reinforcements in their efforts to fight off the Orks, Tyranids, and other enemies isolated with them.
Numerous minor examples of this exist around the galaxy, including the Storm of the Emperor's Wrath; the Maelstrom, which was incorporated as a spur of the Cicatrix; the Damocles Rift; the Hadex Anomaly, aka the Red Hole, thought to somehow leak time from other dimensions and surrounded by ghost ships trapped in its field; and the goings-on in Sub-Sector Aurelia Dawn of War 2.
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An episode of Transformers: Animated has Sentinel Prime fly his ship through an "energy cloud" while rushing from Earth to Cybertron. While it does not hurt the ship or the crew, it does wind up freeing the ship's dangerous prisoners.
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In The Neverending Story, the Nothing is a force of pure Nothingness beyond the possibility of description threatening to consume Fantastica.
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In CthulhuTech there is the Zone, which is what happens when you try to compress infinite dimensions into just three. As it turns out, it doesn't work out well at all.
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Space Battleship Yamato 2199 has an episode where the Yamato falls into a dimensional rift that slowly drains power from the ship's otherwise unlimited Wave Motion Engine. They are able to escape with the aid of a Garmilan ship towing them out after blasting an exit with their Wave-Motion Gun. Even in that universe's own science, it doesn't make sense. The Wave-Motion Gun is the Wave Motion Engine fired in reverse. The Techno Babble describing the firing sequence of the cannon is a process of the engine diverting power backwards. If using the Yamato's Warp Drive didn't work, using the Weaponized Exhaust shouldn't have either.
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The Crunch is a giant tear at one edge of the universe (just on the edge of Andromeda, as a matter of fact), next to which sits the Kyln, an ancient cosmic prison of unknown origins. It's a surprisingly pleasant pale blue colour. Annihilation begins with something coming out of it — a large, unstoppable army.
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Final Fantasy V had the Interdimensional Rift and the Void as central plot points.
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Doctor Who occasionally has these mixed in with the Monsters of the Week. Sometimes they can be negative time wedgies as well.
The first use of this was "The Edge of Destruction", the third story in the very first season, back in 1963 — the TARDIS begins to open and close its doors, show cryptic images on the monitors, electrocute anyone touching the console, and make everyone aboard feel intense fear and despair. This turns out to be the TARDIS attempting to warn the Doctor that it's going to blow up in only a few minutes, because the "fast return switch" got stuck.
"Planet of Giants" concerns a TARDIS glitch that causes it to shrink instead of dematerialise.
"The Space Museum" has the characters arriving intangible due to a TARDIS glitch that has sent them onto a different "time track". In this state, they come across their own corpses before time catches up to them and they are bumped into the normal universe.
"The Mind Robber": In order to escape from a lava flow caused by the titular Dominators in the previous episode, "The Dominators", the Doctor activates the TARDIS' emergency drive unit, which "sends the TARDIS out of the time-space dimension" or, as he wryly comments, "We're nowhere...it's as simple as that."
"The Horns of Nimon" has a gravity vortex that sends the TARDIS out of control and alters the flow of time, causing one scene to be slowed down weirdly.
"Army of Ghosts" has one found by the Torchwood organisation, who actually build their London headquarters around it. The plot kicks off when they decided to try and use it as an energy source, not remotely considering this might be a bad idea. Cue several million Cybermen from an alternate universe invading Earth through the crack.
Pretty much the entire original premise of Torchwood. A permanent NSW (the "Rift") runs through the city of Cardiff in Wales, which is the trope namer for Aliens in Cardiff. The local population seems largely oblivious to it, despite all the paranormal phenomena it causes, the random disappearances of people (either sucked into the Rift or eaten by displaced aliens) and the Torchwood team racing around the streets chasing said aliens. Still, if you are a Time Lord, then the Rift does have its uses. The Doctor employs it as a petrol station for his TARDIS, and in one instance to also tow the entire planet Earth through space and time after it had been stolen so as to put it back where it belonged.
One memorable subversion occurs in the Eleventh Doctor episode "Amy's Choice": they encounter a "cold star", which radiates cold instead of heat. It turns out that cold stars are too ridiculous even for the Whoniverse: the Doctor (correctly) says they're completely impossible and the only reason they encountered one was that they were in a dream.
The 2010 series as a whole had the cracks in time, which could Ret-Gone anyone or anything (up to and including reality itself) out of existence.
"Journey to the Centre of the TARDIS" is about the TARDIS interfering with the crew as revenge for being vandalised.
"The Name of the Doctor": It turns out that this is what the Doctor's corpse will be, just a swirling vortex of his entire timeline.
"Flatline" features the inner dimensions of the TARDIS getting leeched out, causing it to shrink.
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In the Star Trek Expanded Universe novel, "Q-Squared", Q is the mentor of Trelane, the aforementioned Squire of Gothos (who is in actuality a fledgling Q himself). It turns out many of the anomalies encountered by Kirk, Picard, and Co. are just creations of Trelane for 'fun'. The scientist assigned to the central plot-complicating N-S-W is understandably miffed since it throws her entire theory into the garbage. This eventually leads to discovery of THE Negative Space Wedgie, the Heart of the Storm, wherein parallel-timeline hilarity ensues.
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In The Captain Is Dead, several of the Alert cards are Anomalies, which cause various effects until someone on the crew researches them in the science lab.
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Blake's 7 had a black hole in "Dawn of the Gods", a Swirly Energy Thingy in "Breakdown", a giant fungal web in "The Web", and in "Terminal" a cloud of corrosive matter that eats away at the hull, leaving the interior Covered in Gunge and causing the Liberator to break apart and explode when the Big Bad orders "Maximum Power!" after finally capturing it.
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Superwomen of Eva 2: Lone Heir of Krypton: When black-and-white-striped sphere-shaped Leliel invades Tokyo-3 Asuka nearly falls into its shadow (a Sea of Dirac), but she gets rescued by Shinji. To kill him the three Eva pilots surround it with their energy barriers while the army drops almost a thousand nukes on it.
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EVE Online:
Deadspace Complexes, areas of space where warp drives don't work properly. They function as the game's version of dungeons. There are also several unusual phenomena mentioned in the background, ranging from superdense gas clouds to areas of complete void from which no ship has returned.
W-Space (the systems found beyond unstable wormholes) fits the trope too. Normal in-system communications monitoring doesn't work, forcing pilots to rely on limited-range directional sensors, more than a third of the W-Space systems have other effects that mess with other ship systems. These effects are always a mix of positive and negative (a pulsar boosts shields but weakens armor, for example), and exploiting these environments is a major part of W-Space strategy.
Abyssal Deadspace, a region that can only be accessed by using an item to rip a temporary hole in reality. All abyssal space has an effect that significantly improves one aspect of a ship, and weakens another. And unlike the W-Space effects, abyssal effects also apply to non-player character ships. Also, the pocket of abyssal space is of limited size, destroying ships that try to leave, and will collapse 20 minutes after being entered, obliterating the ships inside. Somehow, this space is still consistently inhabited by a faction of (non-player character) humans, indicating that the region's instability is probably self-inflicted by pilots, ya know, ripping holes in reality to get in.
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Invader Zim: Enter the Florpus has the titular Florpus, a tear in the universe created by Zim teleporting Earth across the universe. It looks like a swirling black hole, sucking in everything nearby, except it also causes everything it sucks in to collide and merge with other realities until they're torn apart.
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Andromeda made heavy use of temporal anomalies and the like, even incorporating them into the eponymous starship's construction.
In one episode, Harper (after having an entire library downloaded into his head), is running away from an agent of the Abyss, somehow modifies the Eureka Maru's slipstream core to "solidify" the entrance. Beka's reaction:
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In Riven, the eponymous Age is literally falling apart at the seams due to Gehn's shoddy writing, only barely held together by Atrus's corrections. The biggest violation of nature is the Star Fissure - a crack in the ground opening into what looks like space, but has breathable air where there should be vacuum and even some kind of weather patterns. Gehn sealed it up with steel plates for safety, but once the player cracks through the observation window, the entire Age completely unravels.
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Gold Digger: The final boss: a giant multidimensional rock, composed of the big-crunch singularity from the Ancients' Universe when they escaped into Gina's. Her goal as the protagonist is to use the ancients' tools to synch the giant mass or something before everyone in her universe is stoned to death.
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The Persistence: Wandering into the orbit of a massive black hole caused the Persistence's systems to go haywire and create a whole bunch of monsters.
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Avengers: Infinite Wars has the Guardians of the Galaxy observe that the Star Wars universe is surrounded by a strange anomaly that prevents anyone entering it using conventional faster-than-light travel, requiring them to resort to extreme methods to enter the galaxy to track down one of Peter Quill’s half-siblings. Later on, Thor elaborates on this by describing this galaxy as having "a litany of black holes and a strange barrier", which make it uniquely cut off from the rest of the universe for reasons even Heimdall cannot explain.
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In GURPS Banestorm, the eponymous Banestorm is a probably-magical tear in time and space that kidnaps individuals, groups, and entire chunks of terrain from the history of Earth (and other dimensions) and scatters them all over Yrth.
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Rift is an MMO entirely based around this concept. The world is a dangerous place with an especially fragile space-time continuum and dimensional portals can open anywhere, letting in all kinds of elemental Eldritch Abomination from the planes of Earth, Air, Fire, Water, Life and Death. Everything pouring out of the portals wants to inhabit the world with the kind of result you'd see from an ocean trying to warm itself around a candle. The two player factions have differing opinions on what to do about the portals: one wants to simply seal them, the other wants to use them to gain powers and knowledge to defend the world even more effectively from portal incursions.
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The game Rifts is set in a post-apocalyptic future where the entire Earth and surrounding space has basically become this. The game is further subdivided into various other sub-settings, one of which, Phase World and the Three Galaxies, employs this trope in its purest form.
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Stellvia of the Universe: Practically the entire enemy. Consists of the first wave, second wave, and cosmic fracture.
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Mass Effect: Andromeda has The Scourge. It messes up ships that come into contact with it, it disrupts the orbits and weather of planets it comes near ("near" in this case being within a few AUs), it kills anything that touches it, it reacts to any Remnant tech that comes near it. Worst of all, it completely destroyed what was to become the new turian homeworld, leaving them with no place to settle, and it is implied that the Asteroid Thickets found throughout the cluster are the debris left behind by Scourge's destruction of other planets. It's spread across the entire Heleus cluster with no obvious spawn point and no means of getting rid of it (not that anyone seems to be trying), screws up basic physics, and is just generally bad news. It's a weapon released and aimed at the jaardan for an as yet unknown reason.
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The Culture: The excession in Excession. A mysterious, massive, featureless black sphere that demonstrates a variety of impossible or thought-to-be-impossible characteristics, the possibilities implied by which (like access to other universes) almost leads to an interstellar war for control of the thing. It turns out to be a Sufficiently Advanced Alien probe from another universe sent to evaluate the lifeforms found in this one. And, given the "almost leads to an interstellar war" thing, found them lacking, and departed so they wouldn't fight over it.
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Star Trek: Voyager tended to run into a lot of them too, although this was slightly more justified than DS9. Trapped 70 years from home in the Delta Quadrant as they were, Voyager's crew were well aware that a wormhole or other case of spatial weirdness was their most likely ticket home, meaning that when anomalies didn't jump out and ambush them during normal procedures, they tended to seek them out and poke them to see what would happen.
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Fantastic Four: Almost all modern versions of the Four's origin story have them getting their superpowers from one during their mission into space. Oddly enough, a Negative Space Wedgie is used because it's a more "plausible" alternative to their original origin, which simply had them getting their powers from ordinary cosmic radiation, which really exists (but, admittedly, has never given any real astronauts super-powers, so far as we know).
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Transformers: Cybertron: The Unicron Singularity is a slowly expanding hole in reality that threatens to consume the entire multiverse if it isn't stopped. Its space- and time-altering properties are used to explain away continuity errors between the English dub of Cybertron and the dubs of the preceding two series. Later, the Cybertron comic series uses it to explain away every plot hole in every continuity of the franchise, which includes any other properties that crossed over with it — Star Wars, G.I. Joe, even the entire Marvel multiverse. It's possibly the most extreme example of the trope ever.
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Fantastic Four (2005) has a radioactive cosmic cloud give the four and Victor Von Doom their powers.
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The Neverending Story: The Nothing is basically a Negative Space Wedgie that devours Fantasia. This is pretty much the basis of the movie and the first half of the novel.
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The Second Try: Leliel, a black-and-white-striped floating sphere whose shadow is an alternate dimension and its true body, shows up in the first episode fittingly named after it. Shinji intentionally falls inside it and tries ripping it apart from within like his mother did the first time around, but he has no idea of how she did it, so he has to wait till Yui decides to go berserker.
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TNG ended its TV run with an extra special one, in fact: an anti-time disruption that threatens to completely undo the entire universe, necessitating three different Captain Picards from three different periods in time to try and fix it.
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The following is a list of statements referring to the current page from other pages.

 Negative Space Wedgie
processingCategory2
Speculative Fiction Tropes
 Negative Space Wedgie
processingCategory2
Time-Travel Tense Trouble
 Negative Space Wedgie
processingCategory2
Tropes in Space
 TheAnimationCrossroads
seeAlso
Negative Space Wedgie
 Eureka Seven AO / int_cd3527d9
type
Negative Space Wedgie
 GaoGaiGar / int_cd3527d9
type
Negative Space Wedgie
 Infinite Ryvius
seeAlso
Negative Space Wedgie
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Negative Space Wedgie
 Stellvia of the Universe / int_cd3527d9
type
Negative Space Wedgie
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Negative Space Wedgie
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Negative Space Wedgie
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Negative Space Wedgie
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Negative Space Wedgie
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Negative Space Wedgie
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Negative Space Wedgie
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Negative Space Wedgie
 Sensational She-Hulk (Comic Book) / int_cd3527d9
type
Negative Space Wedgie
 Storm (Don Lawrence) (Comic Book) / int_cd3527d9
type
Negative Space Wedgie
 The Sensational She-Hulk (Comic Book) / int_cd3527d9
type
Negative Space Wedgie
 The Ultimates (2015) (Comic Book) / int_cd3527d9
type
Negative Space Wedgie
 Aeon Natum Engel / Fan Fic / int_cd3527d9
type
Negative Space Wedgie
 Deva Series / Fan Fic / int_cd3527d9
type
Negative Space Wedgie
 Elementals of Harmony / Fan Fic / int_cd3527d9
type
Negative Space Wedgie
 /SovereignGFC/Origins / Fan Fic
seeAlso
Negative Space Wedgie
 The Second Try / Fan Fic / int_cd3527d9
type
Negative Space Wedgie
 Warhammer 40000 Trouble / Fan Fic
seeAlso
Negative Space Wedgie
 A Song of Light and Dark (Fanfic) / int_cd3527d9
type
Negative Space Wedgie
 Avengers: Infinite Wars (Fanfic) / int_cd3527d9
type
Negative Space Wedgie
 ElementalsofHarmony
seeAlso
Negative Space Wedgie
 Eleutherophobia (Fanfic) / int_cd3527d9
type
Negative Space Wedgie
 Last Child of Krypton (Fanfic) / int_cd3527d9
type
Negative Space Wedgie
 Neon Genesis Evangelion: Genocide (Fanfic) / int_cd3527d9
type
Negative Space Wedgie
 No stars in sight (Fanfic) / int_cd3527d9
type
Negative Space Wedgie
 One Card Short of a Full Deck (Fanfic) / int_cd3527d9
type
Negative Space Wedgie
 Origins (Fanfic) / int_cd3527d9
type
Negative Space Wedgie
 Superwomen of Eva 2: Lone Heir of Krypton (Fanfic) / int_cd3527d9
type
Negative Space Wedgie
 The New Adventures of Invader Zim (Fanfic) / int_cd3527d9
type
Negative Space Wedgie
 The Swarm of War (Fanfic) / int_cd3527d9
type
Negative Space Wedgie
 Things Involving Shipgirls That Are No Longer Allowed (Fanfic) / int_cd3527d9
type
Negative Space Wedgie
 White (Fanfic) / int_cd3527d9
type
Negative Space Wedgie
 Alien: Covenant / int_cd3527d9
type
Negative Space Wedgie
 Avatar / int_cd3527d9
type
Negative Space Wedgie
 Dark Star / int_cd3527d9
type
Negative Space Wedgie
 Fantastic Four (2005) / int_cd3527d9
type
Negative Space Wedgie
 Fantastic Four: Rise of the Silver Surfer / int_cd3527d9
type
Negative Space Wedgie
 Fugitive Alien / int_cd3527d9
type
Negative Space Wedgie
 Planet of the Apes (2001) / int_cd3527d9
type
Negative Space Wedgie
 Stalker (1979) / int_cd3527d9
type
Negative Space Wedgie
 Star Trek (2009) / int_cd3527d9
type
Negative Space Wedgie
 Star Trek: Generations / int_cd3527d9
type
Negative Space Wedgie
 Star Trek: Insurrection / int_cd3527d9
type
Negative Space Wedgie
 The ABCs of Death / int_cd3527d9
type
Negative Space Wedgie
 Wing Commander / int_cd3527d9
type
Negative Space Wedgie
 Stellaris Invicta (Lets Play) / int_cd3527d9
type
Negative Space Wedgie
 The Hohenzollern Empire (Lets Play) / int_cd3527d9
type
Negative Space Wedgie
 Arrivals from the Dark / int_cd3527d9
type
Negative Space Wedgie
 Aurora Cycle / int_cd3527d9
type
Negative Space Wedgie
 Castle Perilous / int_cd3527d9
type
Negative Space Wedgie
 Death's End / int_cd3527d9
type
Negative Space Wedgie
 Destroyermen / int_cd3527d9
type
Negative Space Wedgie
 Doctor Omega / int_cd3527d9
type
Negative Space Wedgie
 Fate of the Jedi / int_cd3527d9
type
Negative Space Wedgie
 Harsh Tales / int_cd3527d9
type
Negative Space Wedgie
 Humanx Commonwealth / int_cd3527d9
type
Negative Space Wedgie
 Nightfall (1990) / int_cd3527d9
type
Negative Space Wedgie
 Space Brat / int_cd3527d9
type
Negative Space Wedgie
 Starman Jones / int_cd3527d9
type
Negative Space Wedgie
 Tales of MU / int_cd3527d9
type
Negative Space Wedgie
 The History of the Galaxy / int_cd3527d9
type
Negative Space Wedgie
 The Night's Dawn Trilogy / int_cd3527d9
type
Negative Space Wedgie
 The 13 ½ Lives of Captain Bluebear / int_cd3527d9
type
Negative Space Wedgie
 Xeelee Sequence / int_cd3527d9
type
Negative Space Wedgie
 AxisOfTime
seeAlso
Negative Space Wedgie
 Creepypasta / int_cd3527d9
type
Negative Space Wedgie
 HellGate
seeAlso
Negative Space Wedgie
 NexusTheJupiterIncident
seeAlso
Negative Space Wedgie
 The Final Frontier
seeAlso
Negative Space Wedgie
 TheWitchesOfKarres
seeAlso
Negative Space Wedgie
 Captain Harlock (Manga) / int_cd3527d9
type
Negative Space Wedgie
 Galaxy Express 999 (Manga) / int_cd3527d9
type
Negative Space Wedgie
 Remina (Manga) / int_cd3527d9
type
Negative Space Wedgie
 Adeptus Ridiculous (Podcast) / int_cd3527d9
type
Negative Space Wedgie
 Andromeda / int_cd3527d9
type
Negative Space Wedgie
 Blake's 7 / int_cd3527d9
type
Negative Space Wedgie
 Class (2016) / int_cd3527d9
type
Negative Space Wedgie
 Dead Ringers / int_cd3527d9
type
Negative Space Wedgie
 Lost in Space (2018) / int_cd3527d9
type
Negative Space Wedgie
 Quark / int_cd3527d9
type
Negative Space Wedgie
 SeaQuest DSV / int_cd3527d9
type
Negative Space Wedgie
 Space Patrol (US) / int_cd3527d9
type
Negative Space Wedgie
 Star Trek: Voyager / int_cd3527d9
type
Negative Space Wedgie
 Terra Nova / int_cd3527d9
type
Negative Space Wedgie
 The Orville / int_cd3527d9
type
Negative Space Wedgie
 Twin Peaks / int_cd3527d9
type
Negative Space Wedgie
 Adeptus Evangelion (Tabletop Game) / int_cd3527d9
type
Negative Space Wedgie
 Ashen Stars (Tabletop Game) / int_cd3527d9
type
Negative Space Wedgie
 Assassinorum: Execution Force (Tabletop Game)
seeAlso
Negative Space Wedgie
 Battlefleet Gothic (Tabletop Game) / int_cd3527d9
type
Negative Space Wedgie
 CthulhuTech (Tabletop Game) / int_cd3527d9
type
Negative Space Wedgie
 Deathwatch (Tabletop Game) / int_cd3527d9
type
Negative Space Wedgie
 Numenera (Tabletop Game) / int_cd3527d9
type
Negative Space Wedgie
 Rifts (Tabletop Game) / int_cd3527d9
type
Negative Space Wedgie
 Star Fleet Battles (Tabletop Game) / int_cd3527d9
type
Negative Space Wedgie
 The Captain Is Dead (Tabletop Game) / int_cd3527d9
type
Negative Space Wedgie
 The Strange (Tabletop Game) / int_cd3527d9
type
Negative Space Wedgie
 Warhammer (Tabletop Game) / int_cd3527d9
type
Negative Space Wedgie
 Werewolf: The Apocalypse (Tabletop Game) / int_cd3527d9
type
Negative Space Wedgie
 Black Market (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Control (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Dark Fall (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 EVE Online (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 EVERSPACE (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Endless Space (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Firefall (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Fortnite (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Gold Box (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Ixion (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Judgment Rites (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 LEGO Dimensions (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Mario + Rabbids Kingdom Battle (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Master of Orion (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Owlboy (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Pokémon Legends: Arceus (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Prospector
seeAlso
Negative Space Wedgie
 Quest for Glory (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Red Dwarf XII: The Game (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Robot Alchemic Drive (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Sable (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Shin Megami Tensei: Strange Journey (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Song of Horror (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Space Station 13 (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Star Trek: Resurgence (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Star Trek Text Game (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Sunless Skies (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Super Robot Wars V (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Tachyon: The Fringe (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Thaumcraft (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 The Persistence (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 VGA Planets (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Void Bastards (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Xenoblade Chronicles X (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Alien Legacy / Videogame
seeAlso
Negative Space Wedgie
 Godspeed (Web Animation) / int_cd3527d9
type
Negative Space Wedgie
 Star Trek Specter (Web Animation) / int_cd3527d9
type
Negative Space Wedgie
 Starbarians (Web Animation) / int_cd3527d9
type
Negative Space Wedgie
 The Sojourn (Web Animation) / int_cd3527d9
type
Negative Space Wedgie
 Stellaris Invicta (Web Video) / int_cd3527d9
type
Negative Space Wedgie
 To Boldly Flee (Web Video) / int_cd3527d9
type
Negative Space Wedgie
 The Crew of the Copper-Colored Cupids (Website) / int_cd3527d9
type
Negative Space Wedgie
 Ben 10/Generator Rex: Heroes United / int_cd3527d9
type
Negative Space Wedgie
 Green Lantern: The Animated Series / int_cd3527d9
type
Negative Space Wedgie
 Invader Zim: Enter the Florpus / int_cd3527d9
type
Negative Space Wedgie
 Ninjago: Dragons Rising / int_cd3527d9
type
Negative Space Wedgie
 3-2-1 Penguins! / int_cd3527d9
type
Negative Space Wedgie
 Irresponsible Captain Tylor / int_cd3527d9
type
Negative Space Wedgie
 Advice and Trust (Fanfic) / int_cd3527d9
type
Negative Space Wedgie
 The Child of Love (Fanfic) / int_cd3527d9
type
Negative Space Wedgie
 Torchwood / int_cd3527d9
type
Negative Space Wedgie
 Sword of the Stars (Video Game) / int_cd3527d9
type
Negative Space Wedgie