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Neural Implanting

 Neural Implanting
type
FeatureClass
 Neural Implanting
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Neural Implanting
 Neural Implanting
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NeuralImplanting
 Neural Implanting
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A trope where computer files, images, databases, objects or abilities are downloaded into a person's brain. Powers as Programs, Exposition Beam, Fake Memories, Upgrade Artifact, Amplifier Artifact, and Neuro-Vault are fond of using this. Brain Uploading may result in this later on, but not always. May cause My Skull Runneth Over.
Brain/Computer Interface and Electronic Telepathy are possible means to perform this.
 Neural Implanting
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2024-03-25T21:46:58Z
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2024-03-25T21:46:58Z
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DBTropes
 Neural Implanting / int_116de4aa
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Neural Implanting
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In the fourth season The Six Million Dollar Man episode "The Ultimate Impostor", Steve Austin's friend Joe Patton is a POW whose mind has been wiped to a blank slate by chemicals. This makes him the perfect test subject for a new OSI procedure to create the ultimate agent by downloading information and skills directly into his brain.
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In Adventure Time, the Seekers from Founders' Island such as Kara aka Susan Strong receive their education this way through a Brain/Computer Interface. The process also enhances their physical strength.
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In Beta, clones have computer chips implanted into their brains that instruct them on things from vocabulary to emotions to ways of pleasing their human masters.
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"Profession": Everyone in The Future learns reading when they're eight, and this is called Reading Day. After taking a neurological aptitude test, their skills are downloaded into the brain. Naturally, your skills are only as good as the quality of the tapes because learning without tapes is now unthinkable.
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Catherine, the protagonist of Black Cat, was bestowed enhanced sharpshooting skills, superior senses and greater reflexes by having a microchip codenamed "Black Cat" implanted into her brain while she was unconscious.
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A Certain Magical Index:
This is how the Sisters clones have the knowledge and personalities they do: it is "programmed" into them via the Testament machine soon after they come out of the incubator. The manga goes on to explain that, when they are "born," their minds are a blank slate, like that of an infant. Testament also shows up in a few other contexts both before and after; it wasn't invented purely for the benefit of the Sisters.
A magical version of this occurs whenever someone reads a grimoire. Unfortunately for most people, even a single grimoire has a habit of killing or turning its reader into a vegetable without preparations.
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In ManTech, the ancients' "knowledge ray" filled Jaxon and Tyrannik's minds with forgotten information about robotics. Sadly, the experience drove Tyrannik mad.
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Ghostrunner: The implant Atma is said to have been mandatory for all citizens before the coup, and Zoe takes advantage of this to hack and send false instructions to the Keys. The final ability, Overlord, grants Jack the power to temporarily turn one enemy into an ally using the same implant.
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In Angel, Charles Gunn becomes an expert on human and demonic law, fluent in demonic languages, golf techniques and Gilbert and Sullivan in a few hours thanks to Wolfram and Hart.
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Chuck has a national intelligence database downloaded into the main character's brain (initially via e-mail!). Later on, he gets an updated version, which also includes a number of useful skills (such as martial arts), which he temporarily receives on cue.
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In Joe 90, a computer is used to download recordings of other people's skills into Joe's brain.
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The Justice League of America villain Prometheus invented a helmet that allows him to download into his mind the skills and abilities of anyone he has on record, as well as any knowledge he requires. He usually shows this off by beating The DCU's greatest martial artists (like Batman and Lady Shiva) by downloading their own skills and predicting their every move, while using another fighter's skills to do the job. Batman beat him by reprogramming the helmet with the fighting ability of Stephen Hawking. It also failed miserably when he tries it on Captain America in JLA/Avengers, whose reaction is to perform a quick Sherlock Scan on him, then beat the crap out of him with his shield.
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The Zones of Thought book A Fire Upon the Deep has "godshatter", the Neural Implanting by Sufficiently Advanced Aliens of a massive Exposition Beam into a person's brain. It would probably be super helpful if the seemingly random jumble of information didn't turn the person into an erratic, drooling savant for most of the time.
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The Matrix tends to use this and Brain Uploading willy-nilly. When you have a giant jack in the back of your head, why not use it?
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The Genomorphs in With This Ring are capable of telepathically copying large amounts of knowledge from one mind to another and integrating it as if it were learned naturally (or even better). In the Paragon timeline, Zatanna uses them to get an instant high school education and test out, while the Renegade uses them to easily pass the exam for a government-run superhero training and qualification program (as well as up-skilling several of his allies).
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Dungeon Keeper Ami: Queen Metallia beams a spell to retrieve youma from Eternal Sleep into Ami's mind.
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Building 12 plays this for laughs. Peoni steals the memories of one of Joe's one-night stands and implants the memory of the encounter into her own brain — and it turns out the girl is into some strange, disturbing fetish, squicking Peoni out.
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Low-Life's Dirty Frank did this once to gain musical ability in order to infiltrate a rock band.
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Several of the devisers in the Whateley Universe have done this. Jericho has a jack in his head for easier uploading, while Techno-Devil has two jacks, one on each side of his head, and a shaved mullet so they both show.
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Rhys from Tales from the Borderlands has both a robotic arm and a neural implant in his eye that connects to his brain that can scan objects and people for information, as well as allowing him to hack computers easier by seeing their inner workings. At one point he also uses it to determine where a volley of orbital attacks are going to land by tracking the artillery's trajectory.
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When Maxwell summons something in The Boy with the Magic Notebook that he or someone else doesn't know how to use, this trope happens the instant they put their hands on the item. Word of God says they don't become perfect masters of the item in question, but they do easily fall in the 80th percentile.
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In XCOM: Enemy Unknown, autopsying Mutons reveals that they get knowledge of tactics and how to use and maintain their weapons implanted rather than learned.
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In Earth: Final Conflict, Companion Protectors are given Cyber Viral Implants that grant them photographic memory and a handful of other abilities. It also makes them loyal to the Taelons. Later in the series, it is revealed that given enough time, the host's immune system can neutralize the imperative that makes them loyal to the Taelons.
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In Star Trek: String Theory, this is offered as an explanation for how Ocampa manage to function on the same level as other humanoids despite their brief (nine-year) lifespan. Because they have little time to assimilate new information and experiences, they instead "download" memories and skill sets from their ancestors through a natural process.
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In the sixth season of Star Wars: The Clone Wars, it's revealed that inhibitor chips were implanted into the clone troopers' brains by Palpatine so they would be able to carry out Order 66.
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The I-Patch in Black Market is described as an implant drilled into the brain through the optic nerve. It presumably has quite a lot of memory space, since it stores a personality that can interface with other machines.
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Harry from 3rd Rock from the Sun had a transmitter implanted in his head that basically made him the group's space radio. Harry's a somewhat unusual example of this trope because his implant is a large piece of physical equipment which takes up a lot of space, leaving room for only half a brain. As a result, Harry's markedly disadvantaged compared to the rest of the unit; he understands almost nothing, has poor coordination (causing him to frequently hurt himself) and is completely dependent on the others for survival. However, he's more talented at artistic things than any of them, and his helpless stupidity makes him very endearing and is probably one of the reasons he got more action than the others.
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Schlock Mercenary has brain backup nanomachine technology quickly tweaked to add Fake Memories and mask real ones. When "The Gavs" discover that being about 950 million of the same man's copies stays funny only for a short while and start The Diversity Engineering Institute, which eventually introduces a randomized set of differences, both anatomical and mental. That's when they discover that fake memories give theoretical knowledge and superficial skills properly, but miss some little things — like habits ensuring basic work safety.
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Johnny Mnemonic has an implant in his head that he uses to covertly store data. However, he cannot access it himself; it requires a password that only his client knows.
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In Ghost in the Shell, large amounts of the populace of developed nations have cybernetically augmented brains, allowing them to read and execute files, including fire-control software, text documents, images, videos, emotions, memories, and computer viruses. One notable instance has a character theorize a cyborg is downloading fire-control software in the middle of a fight, implying that doing so is a fairly common occurrence.
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Serious Sam has an AI surgically implanted in the titular character's brain, which allows for later downloading of things such as maps and guides.
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In Neuromancer, quite possibly the Trope Maker, people can install knowledge and skills into their brains, such a chip allowing a person to speak perfect Chinese. Amusingly, they're called "microsofts".
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Shows up in a couple ways in Hive Mind (2016). "Imprinting", as it's known, is standard practice for young adults of the main character's society: it lets them start work at 18, increasing working lifespan. Telepaths are the only ones who aren't imprinted, due to the risk of damaging their powers. Imprinting can be very dangerous — while the main character's society only imprints people once, and with relatively small batches of data, we see a man who's had far too many overly large imprints. He goes through a complete mental collapse from which he's unlikely to recover. The main character ends up mercy killing him.
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In the 1980s television adaptation of The Tripods, an undercover Freeman is infiltrating the Master's city and successfully gains admittance to the Power Elite who run the machines. Unfortunately, he's connected to a learning machine that downloads all the advanced knowledge he needs through his Cap — a Mind Control device which (in his case) has been disconnected. Fortunately, he's able to convince the Masters that allowing him to learn naturally would increase his initiative.
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Seen on a limited basis in The Nexus Series. We see some software programs being run on nexus, including a dating app that makes you say the right lines, a porn VR that controls your motor cortex to help you perform, and most notably a fight game ("Bruce Lee") given to main character Kade by Rangan to help him in tough situations. Notably, while the dating sim gets results, the porn VR glitches out at the worst time, and Bruce Lee usually gets Kade's ass kicked. The most successful app is Kade's serenity package, which modulates his neurotransmitter levels to keep his pulse under control and prevent people from knowing when he's lying.
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An odd version of this trope is applied in Doraemon. Nobita doesn't like to study, so Doraemon provides Nobita with "ankipan", a special form of bread that can be pressed into a book, the book's information copied to the bread, and then after eating the bread Nobita would remember everything printed on it.
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Grunt from Mass Effect 2 was taught how to fight, speak, and how the world works in this way, but he dislikes this because it all lacked context. He never knew why any of this stuff was important, nor why he should care about it. His personal story arc is all about him trying to find a place in the universe.
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In Mass Effect 3, we have Commander Shepard's clone from the Citadel DLC stating this as the source of their knowledge over the past several months while the Commander was recruiting the galaxy.
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The BioShock games make use of this trope. They frame it as LEGO Genetics, but the end result is pretty much the same.
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The third book of the Young Wizards series combines this with Brain Uploading. Specifically, she had the Wizard's Manual uploaded into her mind. Her mind couldn't hold onto it for long, but while it lasted, she knew everything about magic.
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Mass Effect:
Grunt from Mass Effect 2 was taught how to fight, speak, and how the world works in this way, but he dislikes this because it all lacked context. He never knew why any of this stuff was important, nor why he should care about it. His personal story arc is all about him trying to find a place in the universe.
In Mass Effect 3, we have Commander Shepard's clone from the Citadel DLC stating this as the source of their knowledge over the past several months while the Commander was recruiting the galaxy.
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Rebuild World: When the Playful Hacker Shirou sends stolen computer files into Akira's brain via Electronic Telepathy, its code is nothing but alien symbols to Akira's mind, and his Virtual Sidekick Alpha has to decipher and analyze it for him.
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Traveller, or at least the Mongoose edition, has Expert Programs that mimic skills and can be run on practically any computer or a specialized Wafer Jack implant. In the GURPS version, there is a social stigma against such things. The 2015 novel Agent of the Imperium goes into more detail about Wafer Jacks, overuse of Expert wafers can lead to degenerative brain conditions, and the protagonist is a brain imprint stored on a wafer who temporarily overrides the personalities of people who slot his chip.
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Yakitori: Soldiers of Misfortune: The Trade Federation use memory transcribing to rapidly teach their soldiers language and combat skills. Unfortunately, these Yakitori have a high casualty rate, so as an experiment Unit K-321 is given the language but not the combat skills, which are taught the old-fashioned way to see if that makes a difference.
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In Mass Effect: End of Days, most of humanity uses neural links, which allows them to "communicate" with their technology, as well as directly connecting to the Vision, the synthetic partner race they made.
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Neural Implanting
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In the latter part of The Forever War, this is done for both physical and mental skills; muscle memory is imprinted via "negative kinetic feedback".
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Neural Implanting
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Part of the main premise of Dollhouse, with the dolls regularly having new memories and personalities downloaded, along with various abilities, such as Sierra turning into an expert with gunwoman to rescue Echo. In the post-apocalyptic conclusion of the series, several of them had memory sticks loaded with programming so they quickly download skill sets (usually combative in nature) at the expense of other less important (at the moment) skills, like "Mercy".
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Treadstone: Cicadas have all the knowledge they need for their roles as intelligence agents and professional killers implanted subconsciously.
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 Treadstone
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Cyberpunk 2020 has this. There are limitations (the most basic knowledge of a given skill and being unable to boost what you already know of it), however.
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In the Star Trek: The Original Series episode "Spock's Brain", Dr. McCoy temporarily gains the ability to perform brain transplants through a "Teacher". However, the knowledge only lasts a few hours, so McCoy has to complete the operation before his skills fade, as it's too risky to use the helmet on a human mind a second time.
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 Star Trek: The Original Series
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Kanden, a bounty hunter from Metroid Prime: Hunters, is said to have been given neural combat encoding to teach him to fight. Unfortunately, this process drove him insane and made him extremely violent.
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 Metroid Prime: Hunters (Video Game)
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In The Lawnmower Man, Jobe initially boosts intelligence with smart drugs and virtual reality simulation/stimulation. He later also speed-reads scientific research at blinding speeds, but falls back on VR programs for learning because reading isn't fast enough for him.
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Oversaturated World: In Sailor Orbital, Ditzy gets something beamed into her mind by Kikai No Kawa, and Kikai gets the wranglish language beamed into her mind.
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Used as a plot point in Elysium. To assist Delacourt in her coup to take over the space station, Carlyle develops a program that will reboot Elysium's system, and stores it in his brain. However, while on the way up to Elysium, Carlyle's shuttle is shot down in a data-heist by Max, who downloads the information into his own brain. Instead of the financial data he expected, he suddenly finds himself holding the key to total control of the orbital paradise overhead. Thus, after Carlyle is killed during the heist, everyone is chasing after Max to get hold of the program. Worse, the program comes with a defense mechanism that kills anyone who attempts to execute the code without authorization.
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Alliance/Union has the Union making extensive use of "tapes" that play some sort of audio, video, and/or bioelectric feedback to rapidly educate a drugged-up student. They're particularly used for azi who get very little traditional education to speak of.
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Neural Implanting
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Serix: Brain mods and learning programs seem to be the preferred method for most people to learn any skill in the future, and using them is so quick and convenient that the usually peaceful May is able to download Gun Fu skills off the Mindnet in the middle of a firefight.
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In StarCraft, the Terran Confederacy and Dominion often add some combat skills when performing neural resocialization on convicts conscripted into the military.
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If the Emperor Had a Text-to-Speech Device: In the non-canon "TTS Short 5", when Kitten complains that he doesn't even know the rules of the game the Emperor wants him to play, the latter summons a Techpriest to confer him instantly the knowledge "with the power of science." This consists in the Techpriest slamming Kitten's head hard with a huge hammer.
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In Skysurfer Strike Force, Cybron uses a massive A.I. hard drive placed on top of his head to boost his already genius brain.
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One side-character mage in Fairy Tail has this ability — he's not much good in a fight but marvelous at directing it, as he can download skills and even maps with waypoints into people's heads from a distance.
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Space Colony has the training pod to give employees new skills in seconds.
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Shadowrun has Skillsofts, chips that can be inserted into implanted slots in the head to give characters skills.
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 Shadowrun (Tabletop Game)
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Plays an important plot-role in Kitsune no Ken: Fist of the Fox. Specifically, this is how the nine people who would later become the Kyuushingai got their advanced intelligence. According to Naruto, by using technology geared toward this trope, the scientists who worked on the nine were able to cram ten years' worth of training into four months' time, and they were able to learn several languages, combat tactics and weapons skills by this method. However, in a variation of this trope, they had to actually practice their newly-gotten skills in order for the information to stick.
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Lost Ruins: A divine force teaching a spell has a sparkly effect, and its speed implies that the information was magically planted into the recipient's brain.
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In the Great Ship series, the Greatship's Captains make heavy use of "nexuses", data storage computers that can either be implanted in the body or part of a building. Nexuses allow Captains to remember a vast swathe of seemingly irrelevant information that could become critical, avoiding The Fog of Ages.
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Eclipse Phase has both "skillsofts" that run on nanites in the brain, and psychosurgery skill imprints.
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Gunslinger Girl: When Petra first wakes up at the Social Welfare Agency, she can speak Italian (despite being Russian) and has a detailed knowledge of firearms. Flashbacks show that the other girls have similar knowledge, being able to fieldstrip weapons despite being children (though they still need The Handler to train them in how to use the weapons effectively). In fact, they take a while to develop their own personalities because it's the only knowledge they have due to any memory of their past lives being removed.
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Doctor Who: The use of this for communication purposes is quite commonplace. Even the TARDIS does it.
Adam gets one of these in "The Long Game". In fact, everyone in the future has an implant that allowed rapid uploading of knowledge.
Also occurs in "Rise of the Cybermen" with the ear-pods. These are not implants, but still allow for information to be downloaded directly into the brain and for the baddie to mind-control the population.
The Infostamps from "The Next Doctor" are more primitive data cylinders uploaded into a Cyberman's chest.
Clara has "mad hacking skills" downloaded into her brain in "The Bells of Saint John".
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In X-COM: Terror from the Deep, the aliens have implants in their skulls that are part of a communication/mind control network that is based on a strange technology called "Molecular Control". Aliens can download information, via their implants, from special Learning Arrays, and your soldiers can also view information stored in the implants of other aliens by using M.C. Readers.
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 X-COM: Terror from the Deep (Video Game)
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Deus Ex and its sequel Deus Ex: Invisible War both have character with chips in their head and a radio link to receive info. Ditto for the Deus Ex: Human Revolution prequel.
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The Marîd Audran series features "moddies" and "daddies", both of which can be plugged into sockets in your head. The former provides personality overlays, and is primarily used for entertainment and sex games; the latter provide specific skill enhancements, like knowledge of a foreign language.
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Greg Mandel Trilogy: The eponymous murder in A Quantum Murder is committed by the villain uploading via laser the personality of a serial killer into someone's mind, using technology recently developed. After the culprit suffers literal Laser-Guided Karma, the British government worries they'll be accused of developing a Mind-Control Device and destroy all records of the technology.
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In Demolition Man, inmates at the Cryo-Prison are given useful skills and the desire to use them as part of their "rehabilitation". Spartan got knitting, while Phoenix got a few more practical skills.
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James from Neuro is a police investigator with a microchip implanted in his neural system (as the title implies), allowing him to move objects and hurl enemies aside through willpower alone.
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Erfworld:
All units are popped with a general knowledge of how their world works (including things like fluency in Language) and with any skills they need to perform their basic duties (so a Stabber automatically knows how to use his spear, for example).
Charlie's anachronistic guns are "self-specialing": any unit that picks one up instantly knows what it is and how it works and can use it competently. This notably only happens for guns Charlie makes, and is implied to be a product of the Arkendish.
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The Prisoner (1967): In "The General", the residents of the Village (including Number Six) have historical facts on a Master Computer downloaded into their mind via a hypnosis. As usual the ultimate goal is to use this for social control purposes. Six is not impressed with people having the ability to rattle off information without being able to think for themselves, and Logic Bombs the computer simply by asking it "Why?"
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 The Prisoner (1967)
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Buffy the Vampire Slayer: Due to being turned into a soldier during "Halloween", Xander Harris still retains military knowledge long after being returned to normal, which helps out the Scoobies on more than one occasion.
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 Buffy the Vampire Slayer
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X-COM:
In X-COM: Terror from the Deep, the aliens have implants in their skulls that are part of a communication/mind control network that is based on a strange technology called "Molecular Control". Aliens can download information, via their implants, from special Learning Arrays, and your soldiers can also view information stored in the implants of other aliens by using M.C. Readers.
The original game also has this, but it's not explicitly pointed out: the psi-labs note that humans have psionic potential, but to make use of it, they need to have implants drilled into their heads, and connect with the psi-amp device. It doesn't negatively affect performance of the soldiers. The reboot makes the activation of psionic potential a purely genetic sequence.
In XCOM: Enemy Unknown, autopsying Mutons reveals that they get knowledge of tactics and how to use and maintain their weapons implanted rather than learned.
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A magical example comes up in Mistborn. Feruchemists can transfer memories into copperminds which they can later retrieve with perfect clarity. They can't use this to transfer information between individuals (a Feruchemist's copperminds can only retrieve memories they stored) but they can gain a bit of information, move it to the coppermind (which erases it from their own memory) and retrieve it later. This allows Feruchemists to create massive eidetic databases well beyond what they could remember normally.
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Merlin (2008) has a variation: Merlin was given a mad skillz implant in his brain... through dragon magic.
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 Merlin (2008)
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In Quantum Vibe, Nicole receives an upgraded brain implant that allows her to know how to fly a sun-skimmer without training. Seamus still makes her go through several hours of simulation before allowing her in the cockpit, though.
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Instaskill nano from GURPS Ultra-Tech rapidly reorganizes a person's brain to give them basic knowledge of a new skill.
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Neural Implanting
 Neural Implanting / int_f8fbd7a5
comment
In Jumanji: Welcome to the Jungle, players can naturally access their character's skills while in the game. For non-badass characters, it's in the form of knowledge they never learned.
 Neural Implanting / int_f8fbd7a5
featureApplicability
1.0
 Neural Implanting / int_f8fbd7a5
featureConfidence
1.0
 Jumanji: Welcome to the Jungle
hasFeature
Neural Implanting / int_f8fbd7a5
 Neural Implanting / int_fb9fefa6
type
Neural Implanting
 Neural Implanting / int_fb9fefa6
comment
In Hc Svnt Dracones, the only way to improve skills within the timeframe covered by a campaign is a device called a "neuroplex" that beams data into your subconscious while sleeping. At the rate of one point every two weeks.
 Neural Implanting / int_fb9fefa6
featureApplicability
1.0
 Neural Implanting / int_fb9fefa6
featureConfidence
1.0
 Hc Svnt Dracones (Tabletop Game)
hasFeature
Neural Implanting / int_fb9fefa6
 Neural Implanting / int_fdc56af2
type
Neural Implanting
 Neural Implanting / int_fdc56af2
comment
Elspeth (Bella's daughter) in Luminosity: Radiance has the ability to replay her memories to anyone she touches. This later becomes more useful as she is blasted with the memories of hundreds of vampires, who each had thousands of years of experience.
 Neural Implanting / int_fdc56af2
featureApplicability
1.0
 Neural Implanting / int_fdc56af2
featureConfidence
1.0
 Luminosity / Fan Fic
hasFeature
Neural Implanting / int_fdc56af2
 Neural Implanting / int_ff536b75
type
Neural Implanting
 Neural Implanting / int_ff536b75
comment
In Old Man's War, Colonial troopers have a computer implanted in their heads which can provide information about a wide variety of subjects. The Special Forces have this to a much greater degree, as almost all of their education is via this interface.
 Neural Implanting / int_ff536b75
featureApplicability
1.0
 Neural Implanting / int_ff536b75
featureConfidence
1.0
 Old Man's War
hasFeature
Neural Implanting / int_ff536b75

The following is a list of statements referring to the current page from other pages.

 Neural Implanting
processingCategory2
Cyberpunk Tropes
 Neural Implanting
processingCategory2
Futuristic Tech Index
 Neural Implanting
processingCategory2
Memory Tropes
 Neural Implanting
processingCategory2
One with the Index
 Neural Implanting
processingCategory2
Speculative Fiction Tropes
 Ghost in the Shell / int_403c6dbf
type
Neural Implanting
 Ghost in the Shell: Stand Alone Complex / int_403c6dbf
type
Neural Implanting
 The Orbital Children / int_403c6dbf
type
Neural Implanting
 Superboy (1994) (Comic Book) / int_403c6dbf
type
Neural Implanting
 Valérian (Comic Book) / int_403c6dbf
type
Neural Implanting
 BlueSky
seeAlso
Neural Implanting
 Dungeon Keeper Ami (Fanfic) / int_403c6dbf
type
Neural Implanting
 A Certain Mental Isekai (Fanfic) / int_403c6dbf
type
Neural Implanting
 A Witch In Broad Daylight (Fanfic) / int_403c6dbf
type
Neural Implanting
 Anchor Foal (Fanfic) / int_403c6dbf
type
Neural Implanting
 Flesh and Blood (Cyblade Silver) (Fanfic) / int_403c6dbf
type
Neural Implanting
 Oversaturated World (Fanfic) / int_403c6dbf
type
Neural Implanting
 Babylon A.D. / int_403c6dbf
type
Neural Implanting
 Demolition Man / int_403c6dbf
type
Neural Implanting
 Jumanji: Welcome to the Jungle / int_403c6dbf
type
Neural Implanting
 Jurassic World Dominion / int_403c6dbf
type
Neural Implanting
 No Dead Heroes / int_403c6dbf
type
Neural Implanting
 Rebuild World / int_403c6dbf
type
Neural Implanting
 Alliance/Union / int_403c6dbf
type
Neural Implanting
 Codex Alera / int_403c6dbf
type
Neural Implanting
 Count Zero / int_403c6dbf
type
Neural Implanting
 Elemental Masters / int_403c6dbf
type
Neural Implanting
 Firebreak / int_403c6dbf
type
Neural Implanting
 Greg Mandel Trilogy / int_403c6dbf
type
Neural Implanting
 I'm the Evil Lord of an Intergalactic Empire! / int_403c6dbf
type
Neural Implanting
 Nano Machine / int_403c6dbf
type
Neural Implanting
 Neuromancer / int_403c6dbf
type
Neural Implanting
 Old Man's War / int_403c6dbf
type
Neural Implanting
 Please Don't Tell My Parents I Work for a Supervillain / int_403c6dbf
type
Neural Implanting
 Profession / int_403c6dbf
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Neural Implanting
 Rebuild World / int_403c6dbf
type
Neural Implanting
 Red Rising / int_403c6dbf
type
Neural Implanting
 Sprawl Trilogy / int_403c6dbf
type
Neural Implanting
 The Nexus Series / int_403c6dbf
type
Neural Implanting
 Xenos / int_403c6dbf
type
Neural Implanting
 Young Wizards / int_403c6dbf
type
Neural Implanting
 Zones of Thought / int_403c6dbf
type
Neural Implanting
 SonicLover
seeAlso
Neural Implanting
 TheTuringOption
seeAlso
Neural Implanting
 A Certain Scientific Dark Matter (Manga) / int_403c6dbf
type
Neural Implanting
 The World Forged By Powers (Roleplay) / int_403c6dbf
type
Neural Implanting
 Chuck / int_403c6dbf
type
Neural Implanting
 Dollhouse / int_403c6dbf
type
Neural Implanting
 Joe 90 / int_403c6dbf
type
Neural Implanting
 3rd Rock from the Sun / int_403c6dbf
type
Neural Implanting
 City of 7 Seraphs (Tabletop Game) / int_403c6dbf
type
Neural Implanting
 Cyberpunk (Tabletop Game) / int_403c6dbf
type
Neural Implanting
 Eclipse Phase (Tabletop Game) / int_403c6dbf
type
Neural Implanting
 Gramarie System (Tabletop Game) / int_403c6dbf
type
Neural Implanting
 Nova Praxis (Tabletop Game) / int_403c6dbf
type
Neural Implanting
 Shadowrun (Tabletop Game) / int_403c6dbf
type
Neural Implanting
 Traveller (Tabletop Game) / int_403c6dbf
type
Neural Implanting
 BioShock (Video Game) / int_403c6dbf
type
Neural Implanting
 Cloudpunk (Video Game) / int_403c6dbf
type
Neural Implanting
 Ghostrunner (Video Game) / int_403c6dbf
type
Neural Implanting
 Lacuna (2021) (Video Game) / int_403c6dbf
type
Neural Implanting
 Lost Ruins (Video Game) / int_403c6dbf
type
Neural Implanting
 Neuro (Video Game) / int_403c6dbf
type
Neural Implanting
 Open Sorcery (Video Game) / int_403c6dbf
type
Neural Implanting
 Scarlet Nexus (Video Game) / int_403c6dbf
type
Neural Implanting
 Space Quest VI: Roger Wilco in the Spinal Frontier (Video Game) / int_403c6dbf
type
Neural Implanting
 System Shock (Video Game) / int_403c6dbf
type
Neural Implanting
 The Red Strings Club (Video Game) / int_403c6dbf
type
Neural Implanting
 Baldr Sky (Visual Novel) / int_403c6dbf
type
Neural Implanting
 Building 12 (Webcomic) / int_403c6dbf
type
Neural Implanting
 Kagerou (Webcomic) / int_403c6dbf
type
Neural Implanting
 Quantum Vibe (Webcomic) / int_403c6dbf
type
Neural Implanting
 Serix (Webcomic) / int_403c6dbf
type
Neural Implanting
 Overused Sci-Fi Storylines (Website) / int_403c6dbf
type
Neural Implanting
 Best Friend (2018) / int_403c6dbf
type
Neural Implanting
 Star Wars: The Bad Batch / int_403c6dbf
type
Neural Implanting