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Never-Forgotten Skill

 Never-Forgotten Skill
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Fictional characters are interesting people, and as such they tend to have a wide variety of skills; anything from shooting a fly out of the air from half a mile away, to cooking a mean soufflé. In real life, hard-learned skills (at least the really impressive ones) usually have to be regularly practiced lest they be forgotten or greatly diminished.
Not these. These skills are learned once, and then the character never forgets how to do them, even if they haven't used them for years.
There is a Stock Phrase representing this trope: "Like riding a bicycle", based on the notion that muscle-memory based skills tend to be easily recalled even after a long period of disuse. Russian has an equivalent phrase; "ма�тер�тво не пропьёшь" (masterstvo ne propʹyošʹ), which literally translates to "mastery (you can) not drink away".
This is pretty much the default situation in Tabletop Games that use skills. It is very rare for an RPG's rules to have characters lose skills even when they're not used for long periods of time. By extension, this trope is also essentially the default for Video Games: see No Stat Atrophy.
Can result in Damn You, Muscle Memory!. Bag of Spilling can subvert this trope. The polar opposite of Forgot About His Powers. Compare and contrast with Amnesiac Resonance, Instant Expert, Suddenly Always Knew That, and Centipede's Dilemma.
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XIII: The story starts with a man with amnesia. Just like Jason Bourne, his combat skills are not at all affected by the memory loss.
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The Mysterious Flame of Queen Loana: Yambo, despite losing his memory from a stroke, still knows how to spot valuable texts among old collections — and how to get them at the best prices.
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The Legend of Zelda: Breath of the Wild: Link has spent the last 100 years sleeping in the Shrine of Resurrection and wakes up without his memories, yet he is still able to pick up any weapon and wield it against monsters.
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Fist of the North Star: Close to the end of the series, Kenshirou ends up losing his memory. Despite this, he kills off some thugs with Hokuto Shinken with little effort. Clearly, his skills with the martial art can never be forgotten, even if he has amnesia.
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Our Miss Brooks:
One episode sees Mrs. Davis fill in as a nurse for a miserly millionaire, in spite of having left the nursing profession many years before.
Subverted in the episode "The First Aid Course", where Miss Brooks pretends to have forgotten first aid in order to avoid teaching a night course. This backfires when romantic rival and fellow teacher Miss Enright ends up continuing the course - and Mr. Boynton signs up.
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Dark Forces Saga: Jedi Knight 2: Jedi Outcast has a lot of years go by and Kyle Katarn seems to have lost his Force abilities. However, judging from the way he uses his lightsaber and the speed of regaining his Force abilities, he clearly didn't forget how to use them. This is actually a plot point, he had visited the valley of the Jedi and tapped into the lightside nexus of Force energy for a boost before returning to the academy.
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In Death series: Roarke was quite the accomplished pickpocket and thief in general in his youth. He still is, actually, and he'll never forget his skills at stealing as long as he lives.
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 In Death
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The Elder Scrolls V: Skyrim: As of the Legendary update, the game has this trope. Even if, for example, you reset your Destruction Magic skill back to level 15 from level 100, you can still cast your Master-level magics that you learned from books. Books that, bear in mind, you strictly must have level 100 Destruction to find.
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In Batman Beyond: Return of the Joker, he still knows how to make the antidote for Joker venom — fortunately.
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In Lady and the Tramp II: Scamp's Adventure, Tramp's long since retired from his life of crime and has adjusted to his life as a housepet—however, he unlocks one locked door with awe-inspiring ease, showing that his criminal skills have not degraded in all those years.
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StarCraft II: Heart of the Swarm: Kerrigan is given a gun by Raynor. She has clearly not forgotten how to shoot with it, which is impressive, considering that she had spent four years as a melee character and a human/zerg hybrid. The two even lampshade it by exchanging the phrase "like riding a bike".
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The Bourne Series: Jason Bourne is introduced with having amnesia. However, his memory loss does not affect his combat skills in the slightest.
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In Neil Gaimans The Eternals, Thena demonstrates that though she's spent the last couple of years as a human, with no memory of her godlike immortal self, she's absolutely terrifying in a fight.
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The Long Kiss Goodnight: Samantha Caine has had amnesia for eight years. But it becomes clear that this hasn't stopped her from executing a Neck Snap, a rabbit punch, and knife moves like a professional.
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Batman Beyond:
Bruce Wayne has retired from being Batman, and has spent years being a bitter old recluse. However, he is a quite proficient fighter (though he no longer has the stamina for a prolonged battle), using his cane not just for attacking but for casually blocking thrown knives. We also occasionally see him throw a Batarang with all of his old pinpoint accuracy.
In the episode "Out of the Past", he goes into a Lazarus Pit, restoring him to a younger physique and enabling him to fight much as he did his prime.
In Batman Beyond: Return of the Joker, he still knows how to make the antidote for Joker venom — fortunately.
When he appears in Return of the Joker, Tim Drake has been retired from his position as Robin for 40 years, but he still retains some measure of his old skills, able to hear a cloaked Batman coming "from a mile away."
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In Berserk, after Caska's psyche was successfully restored, it's shown that she retains quite a bit of her old skills as a fighter despite years of helplessness.
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Happens in Archer when Sterling Archer has a Heroic BSoD that causes him to think he's Bob. He retains his skills in combat and the Russian language, putting both to good use throughout the episode. As with just about everything in the show, this is frequently lampshaded by him.
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One Must Fall: Played with. While the trope is played straight for the most part, if you enter a tournament without enough to pay the entry fee, your Strength, Agility, and Endurance stats will decrease slightly. Before you commit to it, a message explains that you will work as a mechanic to raise the funds, but your training will be neglected during that time.
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In God of War Ragnarök while first testing out the Draupnir Spear, Brok notes that Kratos is clearly familiar with using the weapon, to which Kratos answers that spears are the first weapons that Spartans learn to use. The Valhalla DLC also shows that Kratos is capable of wielding the Blade of Olympus with just like he did.
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Infinity Blade: Siris and Isa never lose their experience levels, item mastery, or skills once they gain them. Not even if they die multiple times, not even if either gets amnesia (which Siris did in the story), and not even if you go back to the very first cycle.
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Dragon Ball Super: After not using it in-universe for almost two decades (he did use it once in Filler, but even then only in the afterlife, where his body doesn't have the same limits), Goku busts out the Kaio-Ken against Hit during their match in the God of Destruction tournament. Though it is hinted that he already tried it just some time before the tournament.
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Dragon Ball GT: Played with quite oddly. After being turned back into a kid, Goku is unable to use his Instant Transmission technique and Trunks theorizes that since Goku is a kid again, he can't use any technique he learned when he was an adult. However, Goku pulls off the techniques of flying, turning Super Saiyan, shooting out ki blasts, and sensing energy with little difficulty... despite the fact that he never learned them back when he was a kid. The show later implies that like turning Super Saiyan 3, it simply requires energy and stamina his child body simply isn't capable of.
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Heroes of Might and Magic (Might and Magic: Heroes VI): Lampshaded, where after a Hero and his orc friend, Kraal, hijack a boat, they talk about sailing it:
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The Dark Knight Returns: The story starts off with Bruce Wayne retired for ten years and an alcoholic. However, once he puts the Batsuit back on, he demonstrates that ten years of retirement and alcohol have not caused him to forget his skills at all.
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7th Time Loop: Rishe keeps getting killed five years after her fiance, the prince, breaks off her betrothal to him. Each time, she's returned to the point where he breaks the betrothal. She's lived a total of six lives so far, one as part of a merchant's band, one as a servant in a noble house, one as an alchemist, one where she disguised herself as a man and became a soldier... She retains all the skills she's learned in each of these lives, noting only that she doesn't have the muscle strength from all the exercise she got when she was a soldier but she still retains her skill with a sword.
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God of War:
In God of War (PS4), after re-equipping the Blades of Chaos Kratos not only shows that he's still capable of using them but he retains (and can regain) variations of his old moves under different names.
In God of War Ragnarök while first testing out the Draupnir Spear, Brok notes that Kratos is clearly familiar with using the weapon, to which Kratos answers that spears are the first weapons that Spartans learn to use. The Valhalla DLC also shows that Kratos is capable of wielding the Blade of Olympus with just like he did.
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SpongeBob SquarePants:
Inverted in the episode, "Your Shoe's Untied." SpongeBob has not needed to re-tie his shoes in so long, he has actually forgotten how to do so.
In the episode "Pickles", SpongeBob goes through a Heroic BSoD when he thinks that he got an order wrong. It gets so bad that he starts wearing his pants on his head and speaking in scrambled sentences. Mr. Krabs figures that if he can get SpongeBob to make a Krabby Patty again, then he'll go back to normal; he even compares it to riding a bicycle, then notices a bicycle on a boiling pot in SpongeBob's stove.
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My Little Pony: Friendship Is Magic: Throughout the show, the showrunners have stated that Cutie Marks represent a pony's special talent and destiny, implying that a pony could never forget the skills associated to that talent. "Magical Mystery Cure" confirms this. First, by showing that when five ponies get their Cutie Marks switch, they try to do what the Cutie Mark represents, but they fail miserably. Finally, by showing that when Twilight gets them to remember what they are good at, they get their Cutie Marks back where they should be, and that their skills remain the same regardless of what Cutie Mark they have.
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Doctor Who: After being erased from all of time and space, then reappearing as an Auton Roman centurion then re-integrated back into history after The Doctor restarts the big bang, Rory still remembers the whole experience, including details of living as a Roman and constantly guarding the Pandorica for roughly 2000 years despite it technically never happening. Justified since New Rory (along with everything else in the rebooted universe) is created from Amy's memories just like Auton Rory was; as far as she's concerned, they're the same person so he got both of their memories dumped in his head. Technically, none of his memories happened to him, but to someone else in a previous universe who happened to be physically identical.
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Person of Interest: The episode "The High Road" shows a POI who is an expert safecracker who can crack a combination safe by ear. He retired a long time ago and had been living as a husband and family man in the suburbs...until his partners-in-crime found him and pulled him in for one last job. Despite not have practiced for years, he managed to pull off this rare lost art of a skill like a professional.
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True Lies: Double Subverted and Played for Laughs. When Gib says Harry can fly a Harrier jump-jet, despite reportedly not having touched one for fifteen years. For extra points, he says this to the actual pilot of the Harrier. Harry has some trouble at first, crushing the roof of a police car with his nose gear ("Sorry!") and sending the onlookers scrambling for cover with his thrusters, then gets the hang of it and heads off for Miami:
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Dragon Ball: At one point, Goku learns a technique called the Spirit Bomb. He stops using it after the fight with Freeza. Years later (over a decade, at the least), he is reminded to use this technique on Kid Buu by Vegeta, and Goku is still able to use it like a pro.
Dragon Ball GT: Played with quite oddly. After being turned back into a kid, Goku is unable to use his Instant Transmission technique and Trunks theorizes that since Goku is a kid again, he can't use any technique he learned when he was an adult. However, Goku pulls off the techniques of flying, turning Super Saiyan, shooting out ki blasts, and sensing energy with little difficulty... despite the fact that he never learned them back when he was a kid. The show later implies that like turning Super Saiyan 3, it simply requires energy and stamina his child body simply isn't capable of.
Dragon Ball Super: After not using it in-universe for almost two decades (he did use it once in Filler, but even then only in the afterlife, where his body doesn't have the same limits), Goku busts out the Kaio-Ken against Hit during their match in the God of Destruction tournament. Though it is hinted that he already tried it just some time before the tournament.
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No More Heroes 2: Desperate Struggle: Played with. Despite being out of the game for three years, Travis Touchdown can still pull his combat skills like a pro, and he only has to improve on his Stamina and Muscle. However, one of his Dark Side abilities is absent and has been replaced with the ability for Travis to transform into an actual tiger.
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In Harry Brown, Michael Caine's Harry Brown character is a elderly, retired SAS soldier. Gangs roam his neighborhood, and he along with everyone else avoids them. Then one night he's threatened by a punk with a knife. At first he's fearful and trying to get away, but when the punk tries to stick the knife in his chest... The scene ends with a dead punk and Brown deciding it's high time he put the skills he's learned to good use.
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In The Addams Family, The Mamushka turns out to be this, as Gordon aka. an amnesiac Fester Addams can dance it almost instinctively.
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Buffy the Vampire Slayer: Xander got magically transformed into an army soldier. After the transformation wears off, he still has the skills he "learned" even though he rarely uses them. By the later parts of the series, however, he admits that he's mostly forgotten them.
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XIII: The story starts with a man with amnesia. Just like Jason Bourne, his combat skills are not at all affected by the memory loss.
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Fire Emblem: Awakening: The main character Robin/Tactician/My Unit is found in a field with no memory of anything really. However that doesn't stop him/her from using a sword, casting spells, being a master Tactician. Turns out that there is a reason for this.
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In God of War (PS4), after re-equipping the Blades of Chaos Kratos not only shows that he's still capable of using them but he retains (and can regain) variations of his old moves under different names.
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The Bourne Series: Jason Bourne is introduced with having amnesia. However, his memory loss does not affect his combat skills in the slightest:
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Noir: Kirika's amnesia has not affected her combat skills, which stop just short of supernatural in their efficacy. Then again, like Chloe, she was trained from childhood, probably for years, and amnesia usually doesn't affect procedural memory anyway, so it could kind of make sense. Like Jason Bourne ("How can I know that and not know who I am?"), she comments on the incongruity:
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Revolution (NBC): Exemplified, where the world has suffered an electricity blackout for 15-and-change years, but all of the soldiers have more or less retained all of their smooth skills behind the fighter stick of a Huey helicopter ("The Stand"). In "The Longest Day", the Monroe militia has clearly not forgotten how to execute a drone strike like professionals, in spite of not having occasion to practice in 15 years of a worldwide blackout.
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Guards! Guards!: Sgt. Colon claims shooting a longbow is like "riding something you never forget being able to ride," while having terrible problems even drawing his bow, let alone aiming. In reality archery is most definitely NOT a case of this, it requires constant practice to keep your hand in. (The main reason crossbows became so much more popular.)
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The following is a list of statements referring to the current page from other pages.

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Memory Tropes
 Death Parade / int_11b937fe
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 Batman: The Dark Knight Returns (Comic Book) / int_11b937fe
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 Starman (DC Comics) (Comic Book) / int_11b937fe
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 XIII (Comic Book) / int_11b937fe
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 A Certain Strange Addition (Fanfic) / int_11b937fe
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 The Bourne Series / int_11b937fe
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 The Concert / int_11b937fe
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 The Long Kiss Goodnight / int_11b937fe
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 True Lies / int_11b937fe
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 Radical Bromance (Lets Play) / int_11b937fe
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 A Wind Named Amnesia / int_11b937fe
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 Guards! Guards! / int_11b937fe
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 In Death / int_11b937fe
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 The Bourne Series / int_11b937fe
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 The Misenchanted Sword / int_11b937fe
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 Kyriakos (Roleplay)
seeAlso
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 Revolution / int_11b937fe
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 Heaven's Vault (Video Game) / int_11b937fe
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 Heroes of Might and Magic (Video Game) / int_11b937fe
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 Infinity Blade (Video Game) / int_11b937fe
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 Jedi Knight II: Jedi Outcast (Video Game) / int_11b937fe
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 Lamplight City (Video Game) / int_11b937fe
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 No More Heroes 2: Desperate Struggle (Video Game) / int_11b937fe
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 One Must Fall (Video Game) / int_11b937fe
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 StarCraft II: Heart of the Swarm (Video Game) / int_11b937fe
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 XIII (Video Game) / int_11b937fe
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