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Never Recycle Your Schemes
- 95 statements
- 15 feature instances
- 81 referencing feature instances
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It doesn't matter how the hero stopped the villain's nefarious plot (be it through outsmarting the dastardly fiend, merely finding a weakness the insidious fiend overlooked, or sheer dumb luck). When his plan to take over the world is stopped, the villain has to start completely from scratch. He can't retool the previous plan to prevent the hero's method from working again; rather, he has to think up some new and creative way to bother the hero. This usually causes the villain to quickly run out of plans, something that may or may not be lampshaded. Sometimes, the villain will take on the attitude that, since the scheme failed once, it won't ever succeed. Other times, the villain will openly insist on coming up with a new way of doing something every time, even though the previous version would have worked if they only changed one tiny thing. This is probably due to Rule of Cool, because if the villain did the same scheme over, modified to account for the hero's last successful attempt, the viewers would expect the bad guy to win (and then there'd be no more show/comic/book/etc.), and if they tried and failed with the same scheme over and over again, the villain would get predictable and the viewers would get bored. Furthermore, much of the action in many of these stories revolves around figuring out what the villain's scheme actually is, or discovering that there even is a scheme in the first place. If he's just doing the same thing again, there's no mystery, and you must now stretch the typically climactic act of thwarting him across the entire episode. At the same time, a villain who modifies his prior scheme is liable to be predictable to the heroes or anyone trying to stop him. After all, given what the heroes will know what to expect, it would just make it easier unless the schemes were different enough (and even then, the difference probably would not be enough.) Compare So Last Season, Forgotten Phlebotinum, Holding Back the Phlebotinum, No Plans, No Prototype, No Backup. Compare Adaptive Ability, where it's the heroes that can't recycle the original means of the villain's defeat, and Reed Richards Is Useless. |
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In WWE, the identical Bella Twins would frequently get the upper hand by switching places during a match when the referee wasn't looking. Kelly Kelly once hit upon the idea of drawing on one of the twins with a marker pen so that she and the referee could easily tell which twin was which, making this tactic impossible. Eve Torres also tried it, but it didn't work for that referee and it was never used again. | |
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Never Recycle Your Schemes / int_247422c7 | type |
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Averted in the Honor Harrington stories taking place in the Talbott Quadrant. The machinations of Mesa in the second story, Storm From the Shadows are noted as being a second attempt at their first plan in Shadow of Saganami, the previous book. In both cases, the general plan was to use locals to stir up incidents that undermine Manticore, call in the Solarian League for aid, then ideally start a shooting incident between the two powers. The first attempt failed when a Manticoran commander stumbled onto evidence of the plot. The second time succeeded thanks to their Unwitting Pawn giving them exactly the shooting incident they wanted. | |
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In The Phantom Menace, the protagonists take out the bad guys' droid army by destroying the singular control ship, without which the droids all shut down immediately. In Attack of the Clones, the coalition of bad guys field an even larger droid army, and this time the protagonists fight back with a clone army of their own, and no one even brings up the possibility of destroying a single control point to take out the entire droid army again. Apparently there was a deleted scene where a small group of Jedi attempt to reuse the strategy from The Phantom Menace and destroy what they think is the new droid control ship—but the droid army only shuts down for a few seconds before reactivating, revealing the bad guys added redundant control systems specifically to prevent that strategy from working again. | |
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Pointed out in the review Jabootu's Bad Movie Dimension made for Reptilicus as a common sight in monster B-movies. If a plan to defeat the monster fails, even if it was due to some fluke, the same plan can't be refined and used again, a totally new plan needs to be devised. | |
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In the Time Master game, the Demoreans never reused a plan. And in a time travel game, you really could keep trying until you got it right. Justified by said aliens being obsessed with "perfection" — if a plan failed, it obviously wasn't perfect and wasn't worth repeating. | |
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Catwoman: Hunted: Since Catwoman knew Cheshire used jellyfish poison for her weapons, she deliberately built an immunity to it. Cheshire admits she should use different toxins. | |
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In Shortpacked!, after her plan to steal a lizard with apparent Mind Control powers fails, Sidney Yus lampshades that she won't try it again. | |
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What's the plot of A New Hope? The Empire has constructed a super-weapon called the Death Star, and the Rebel Alliance has to exploit a fatal flaw to destroy it. What's the plot of Return of the Jedi? The Empire has constructed a second Death Star without that fatal flaw, so the Rebel Alliance has to destroy it before it's complete or it will be basically unstoppable. | |
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In Jack the Giant Killer (the 1962 version), the bad guy, Pendragon, is known as the Prince of Witches, and he surrounds himself with them, hideous monsters with amazing powers. The one time he sends them out to do his bidding in the entire film, they completely and easily overpower our hero and the entire crew of a ship to carry off Pendragon's evil plans with complete success, the only time in the film any of his plans actually works. So, naturally, he never uses them again. They just hang around looking evil and hideous while Pendragon sends easily defeated monsters after Jack. The witches are eventually destroyed when the castle blows up, having done not one other thing. | |
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Discussed and defied in the BoBoiBoy episode "Emotive Chemical Y". When Adu Du runs out of ideas for evil plans, Probe suggests they recycle their old plans, and they choose the plan from "season 1, episode 11". Adu Du at first objects, saying that the audience will be bored, but Probe convinces him that the audience won't realize it. | |
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Averted in Exterminatus Now, where Morth, in his second appearance, attempts the same plan as in his first appearance: summon a daemon to the mortal plane, offer it a multitude of souls, be ascended to daemonhood himself in return and rule the universe. And, barring a few hiccups, it actually works: Morth becomes a full-fledged daemon prince, exactly as he planned. Unfortunately for him, he gets locked in a rune-sealed room with another daemon he'd tricked during said hiccups, who proceeds to eviscerate him until they both fade into the ether. | |
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Batman & Robin: Robin heads to Poison Ivy's lair, pretending to be under her spell. Ivy has poisonous lips and has been trying to kiss Batman and Robin the whole film. Ivy kisses Robin, at which point he pulls off rubber coating on his lips, demonstrating how he survived the kiss. Ivy then pushes him into a sea of vines that try and drown him instead of having the vines hold him in place so she could kiss him again. | |
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In The Force Awakens, the First Order, the Empire's successor organization, constructed Starkiller Base, a planet-sized version of the Death Stars that can destroy whole star systems, without the fatal flaws from the first two. Although like the Second Death Star, it's up to a small team to infiltrate the base itself to make it vulnerable to attack. | |
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Played with in Danganronpa 2: Goodbye Despair by the Junko Enoshima AI. On one hand, the ultimate goal of the mastermind is far different than it was the first time around, playing the trope straight in end goal department to the point of Motive Decay, going from simply creating more despair to a Grand Theft Me plot for all of the tiny remains of humanity. On the other hand, the method used to accomplish this new goal is identical to the method used for the mastermind’s goal in the first game. However, due to the change in end goal and the new tools available to the mastermind, they would have been better off not recycling the plan and in fact would have been better off just brainwashing the cast again like the original Junko did instead of running another killing game. | |
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In Dick Tracy, actor Harley Naiv is disfigured in an accident and given a special surgery that, for an hour, allows him to look anyone he wants. "Putty-Puss" (as his gang calls him) starts robbing banks disguised as celebrities with the media calling him "the Man of a Million Faces." After being caught, Naiv breaks out of jail with Tracy surmising he'll go back to a criminal spree but... | |
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