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New Rules as the Plot Demands

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Games have rules. Those rules are around to make everything fair and give everyone a reasonable chance for success. They do not always make logical sense, but they're there.
However, sometimes the story isn't paying attention. This trope is where the rules of a game within a given work are made so vague or complex that there is no possible way they can be understood. The end result is makes the game rules feel arbitrary in that no person could possibly be fully informed to every permutation of the mechanics, as though it is making things up as it goes along. Hopefully, the improvisation will make some degree of sense.
Deliberate and clear cheating which acknowledges that the characters are bending the rules or finding some technicality to exploit is not the intended scope of this trope. It's especially common with Tabletop Games of varying sorts due to having pages and pages of rules and amendments to account for weird gameplay interactions with behaviors that can be decided upon between players or a tournament judge, and the story can hide clearly flawed gameplay within the indexes. In other scenarios, such as pre-programmed rules in video games or when there should be inspections of player gear and equipment that use of this trope becomes more strained. That said, game designers and judges altering the rules in the middle of playing it (via Selective Enforcement, Bribing Your Way to Victory or Dick Dastardly Stops to Cheat) can make this trope more literal than normal.
This is not about the differences between rules in a work and rules in a game it's based on (the former will often be inherited from the latter), but when the rules of a work can't quite make sense of its own internal logic.
If it involves liberties with the rules of real sports/games it's Gretzky Has the Ball. If there really aren't any rules (or the rules change very frequently), then it's Calvinball. If a new rule is specifically crafted to prevent an existing abuse, it's an Obvious Rule Patch. If a significant tenet of a contest's format is altered mid-play, see Sudden Contest Format Change.
Also compare How Unscientific!, New Powers as the Plot Demands, Gameplay and Story Segregation, Screw the Rules, I Make Them!, Loophole Abuse. Contrast Puzzle Thriller. Golden Snitch is a subtrope. Be sure to stop by Serious Business on your way out.
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New Rules as the Plot Demands
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An episode of the live-action kids drama Zoey 101 had a BattleBots-style remote-controlled robot war, where the main characters lose to stereotypical nerds after their bot destroys the other with a hammer. When the main character's best friend comes in with her own tiny bot, the nerds laugh at it until it fires a huge laser at the other bot, completely destroying it and winning the match. Apparently, there Ain't No Rule saying you can't use military lasers in the competition.
Whereas the hammer being slightly too tall when upright got said nerds disqualified.
Malcolm in the Middle once did something similar, where Hal designed a robot with a weapon that fired bees at the other humans. It's never stated if this would have been allowed in, but the other characters are more concerned with how wrong it sounds than what the rulebook would say.
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Yu-Gi-Oh! ZEXAL:
The Duel Monsters game has become closer to the real TCG, so Normal Summoning monsters in face-up Defense Position is now an illegal move, something that was totally fine in the previous series.
In Episode 43, Kaito Releases Yuma's monsters to summon his Photon Kaiser. This is iffy enough because the rules don't seem to specify whether the two are sharing fields or not (the previous episode implies this is not the case, as Kaito's Photon World Field Spell damages everyone who doesn't control a Photon monster, and Yuma is damaged by it). What happens next is a blatant example, however. To clarify, Photon World's effect is that when a Photon monster is summoned, everyone who doesn't control a Photon monster takes damage equal to the summoned monster's Level x 100. Kaito summons Photon Kaiser, and for some reason (most likely that Yuma would lose otherwise), Photon World doesn't activate. With no good reason. And the card text is written in such a way that the effect is compulsory. At best, it might be argued that Kaito summoned Photon Kaiser to Yuma's field (which it plainly wasn't, and in any case has no basis to begin with). Doing so would damage III and IV, but not Kaito because he had Galaxy-Eyes Photon Dragon out.
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Rudy in Kickin' It seems to be under the pressures of both a franchise owner and a corporate employee with the rights and privileges of neither: he's said to own the dojo and its' mentioned that he borrowed money from relatives to invest in it, but Bobby Wasabi can close the location and lay him off at will.
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New Rules as the Plot Demands
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During Fukuwara Mask's town revitalization wrestling event in Tiger Mask W, however, the count-out rule was not enforced for the final match because the mayor asked the referee not to.
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Yu-Gi-Oh! SEVENS gleefully lampoons this and the "Shining Draw" and "Storm Access"-type abilities above during Yuga's duel with the possessed Luke when Yuga plays 1/Infinity, a Trap that returns the Spell cards in both players' Graveyards to their decks and then has each of them draw a card. If they don't draw the exact same card Yuga will take enough burn damage to lose the duel. Luke draws Fusion, a card that Yuga explicitly does not have. He draws it anyway. Because at that very moment a piece of space debris containing the data for Fusion hits Yuga's Duel Disk and transforms the top card of his deck into a second copy of Fusion! The spectating Big Bad complains that this is blatant cheating since Yuga technically added an outside card to his deck mid-duel only for a quick consultation of the rulebook to deem the card legal due to an act of God clausenote since Yuga didn't actually intend or plan to alter his deck in any way.
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An actual gameplay point of Final Fantasy Tactics Advance. The game has "Laws", which are basically rules, the judges draw "law cards" and if ANYONE break the rules, they get sent to jail (Except bosses). As the game goes on, more laws appear and you have to obey multiple laws at the same time, some of those laws are just stupid (No damage to monsters? How is that fair?!) and only appear because the plot requires the game to get harder. That sounds fairly simple until you see the "Advanced Laws", only Judgemaster Cid can use them and they are obvious plot devices.
When Judgemaster Cid is trying to arrest Ezel, he uses an advanced law that "prevents him from using any ability", this is rather confusing since, for starters, it's an individual law (which is cheating by itself) and laws never PREVENTED you from doing anything (just punishment after breaking).
The second time is even weirder when you fight Llednar, who is actually invincible.Cid says Llednar's Omega spell is too dangerous to use, and throws an advanced law at him to prevent him from using it. Except it doesn't prevent anything, after a short time Llednar will start to cast the spell, but Cid sends him to jail before he finishes it. Technically speaking, Llednar never managed to break the law since he was sent to jail before that, but thanks to that, you can win the battle.
And lastly, there is an advanced law called "Fortune" created by the last boss and given to Llednar that makes him completely invincible. This goes against everything you learned so far, being immortal isn't a breakable rule and only Judgemaster should be able to use advanced laws. The last boss just says Screw the Rules, I Make Them!.
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In The Hunger Games, the rules are changed midgame to allow two winners, if they are from the same district. When Katniss and Peeta are the last two standing, a voice over rescinds that rule, meaning one of them would have to kill the other. Rather than bow to the wishes of the evil government, they decide to eat poisonous berries and deny them any winner. Government relents and names them both victors.
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Battle B-Daman:
The show seems to forget every so often that shooting your opponent's fingers...or head...or friends...with a marble capable of shattering stone is, in most games, a flagrant foul. Not that the real things shoot like that, but still...
To say nothing of all the weird table setups, bizarre tournament events such as a marble-powered elevator, and other head-breakingly improbable challenges.
Especially notable is that, according to one of the final battles, joining a game already in progress and ganging up on a single person is allowed by the rules. Because ganging up equals the power of friendship. This is despite the villains being condemned for it earlier in the show.
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Yu-Gi-Oh! VRAINS has the "Storm Access" skill used by Playmaker in Speed Duels, and it allows one Extra Deck monster to be added to the Deck while in battle. Although it didn't garner as much reaction and many even copied the skill, later on, this trope works for the villains as Bohman and Windy can somehow spam their Skills in the middle of a Master Duel with little explanation as to how. Meanwhile, Queen used a similar skill against her battle with Ai and it's implied they all cheated since the first two are AI and Queens's the one who owns and controls LINK VRAINS.
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The Yu-Gi-Oh! ARC-V manga has Yuya using tokens for Xyz Summon to summon Dark Anthelion Dragon which shouldn't be possible as tokens can't actually be used for Xyz summons. To clarify, the moment a token leaves the field, it ceases to exist. Xyz Materials are not considered to be on the field so it's impossible for it to be attached to a Xyz Monster. This is also why Sangannote a popular target of getting sent to the Graveyard. does not trigger if it was used as material as an example.
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In Fallout 3, killing an evil character usually yields no negative karma and may even give the player positive karma. Not so in the Tenpenny Tower quest, a storyline about a feud between a demented Ghoul named Roy Philips and the Ghoul-hating human residents of Tenpenny Tower. Here, killing the Obviously Evil Roy Philips gives the player negative karma as a not-so-subtle way to encourage the player to try diplomacy instead. Good luck with that.This happens because Roy is flagged with neutral karma. Even after comitting genocide on a whole tower full of people, snobbish as they were. The biggest offense however is when you find out that one of his victims is Herbert "Daring" Dashwood, famous for his Galaxy News Radio's story snippets, who unlike most of the apathetic residents of the building, is merely enjoying his retirement on a comfortable place, and clearly an Cool Old Guy with good karma on his name. And Roy stays neutral even after this, meaning that you cannot exact revenge without tanking your own karma, and having Three Dog, host and owner of the same radio who broadcasts Daring's adventures, calling you out personally and publicly on this.
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Total Drama fits this, mostly because of Chris, aka Mr. Screw the Rules, I Make Them!. It can go from "not a rule to be had" to "dem's the rules" in about two minutes. Lampshaded, of course, by Heather. Lawsuits factor in as well.
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I'm Sorry I Haven't a Clue: Lockdown Mornington Crescent, where the rules change literally every turn, thanks to the UK's ever-shifting tiered lockdown system. Rory Bremner complains that it cheapens the whole point of the game if the rules are that inconsistent.
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In the first RP of Darwin's Soldiers, scientist player characters weren't allowed to carry heavy weaponry. For some time in the first RP, Zachary got to wield a bazooka and he wielded an RPG in the final battle.
The rule about "no heavy weaponry for scientists" was rescinded for the second and third RPs.
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Royal Rumble matches. Especially in early years, whether or not someone could eliminate themselves or whether they had to be propelled by someone else was totally inconsistent. A rule about not being able to eliminate yourself was made up on the spot to cover for Macho Man botching. Also, the Royal Rumble twice ended in a draw. Once, they were both declared winners. Once, the remaining two fought it out until there was only one winner. Again, this was to cover a botch.
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In Ready Jet Go!, Mindy's overprotective mother has a rule that she can't go past Jet's yard. In "Constellation Prize", however, Mindy says that there's a new rule that she can go to the Deep Space Array as long as she's with Jet, Sean, and Sydney.
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In the FAQ for The Order of the Stick, Rich Burlew states that he doesn't have the exact Dungeons & Dragons stats for the characters so as not to limit what he can do with the story. He's also displayed a willingness to stretch the D&D rules to fit the plot. By way of example, Miko Miyazaki's escape from a forcecage spell prompted readers on the forum to point out that that's not how forcecage works.
Of course, in that particular example, it wasn't exactly forcecage. It was Xykon's Moderately Escapable Forcecage, since Xykon planned for Miko to escape anyway. However, it's entirely possible that this was a hasty retcon by Rich Burlew in response to the abovementioned forum posters. Probably not, though, as he mainly avoids the forums simply to avoid doing things out of spite.
The forums spent many a thread statting out Familicide. On the one hand, it could genuinely be done by epic spellcasting rules. On the other hand, initial estimates measured its Spellcraft DC by the hundreds, which may have been technically possible (it was researched by an epic-level wizard, and cast by a wizard with the power of three epic level casters) but was insanely unfeasible and unlikely. On the third hand, if you're willing to seriously cheese the rules (and your GM lets you get away with it), there is a notorious bug in epic spellcasting which allows one to build arbitrarily powerful spells for a small fixed cost. In any case, it's unlikely Rich bothered to come up with actual stats for the spell.
And inevitably lampshaded when Durkon employs Control Weather to generate thunder as a sonic attack. The following strip opens with an angel questioning the use of the spell thus, and Thor basically telling him to mind his own beeswax and not contradict the thunder god.
A later comic had one of the Southern Gods telling (well, snarling at) Thor to back the hell off when he tries a similar feat outside his designated territory.
The backstory justifies this by showcasing the gods coming to an agreement not to directly intervene in each other's realms, after the last time divine arguments resulted in their last planet being destroyed.
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In Miyuki-chan in Wonderland, Humpty Dumpty forced Miyuki to play a giant game of chess against her own lesbian reflection with full-sized scantily-clad human women as chess pieces, and whenever one piece took another, she'd bitch-slap the shit out of the piece that's just been taken, and her clothes would disappear. Also, the stakes are that whichever Miyuki lost would have to take her clothes off. And THEN it starts getting weird. the real Miyuki never said "Check" or "Checkmate", and we didn't see a single red/black piece take a single white/blue piece, and yet, all of a sudden, Humpty Dumpty declared the Reflection the loser and the reflection stripped.
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Yureka: Sometimes, the super-advanced MMORPG Lost Saga seems to function this way. Fortunately, it's done quite well, rarely stretching Willing Suspension of Disbelief.
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Dragon Poker, a game popular in the world of Robert Asprin's Myth Adventures consists entirely of this. In-universe, its described as the most complicated game in the world, and has so many rules that to anyone who's never played (I.E. the readers) it's functionally indistinguishable from Calvin Ball. Gameplay is only vaguely poker-shaped and is equal parts moves that have never been mentioned before using cards that have never been mentioned before, and Rules Lawyering over obscure rules and modifiers based on absurd things like the phase of the moon or which cardinal direction the player is facing when sitting at the table which completely change the values of cards and the outcomes of moves. Pretty much ever single move, card, or rule of the game gets mentioned exactly once in the entire series, and almost none of them are ever explained to the reader. This is, of course quite intentional.
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Most infamously, Ash once managed to defeat a Rhydon by having Pikachu shock its horn, randomly guessing that it was his weak point. This bypassed his immunity to Electricity for some reason. A few series later, in Pokémon the Series: Diamond and Pearl we learn that Rhydon's horn actually attracts electricity due to his Lightning Rod ability, which is actually advantageous to him as it and it protect his teammate and has absolutely no effect on the Ground-type Rhydon.
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Yu-Gi-Oh! ARC-V:
Yuya literally creates an entirely new kind of summoning and type of monster cards, Pendulum Summoning and Pendulum Monsters, literally in the first episode, due to Z-ARC's power. However, everyone watching reacts as the audience does, with confusion and interest, at the very least. Many people think that's an Ass Pull, and even Yuya needs 291 more duels to figure out how to Pendulum Summon again. Since the various Special Summonings play a major part in the setting and the plot, this trope is played straighter than anything above.
Since Yuya doesn't fully understand the Pendulum mechanic himself, it feels like this when a part of the mechanic occurs that he himself didn't know.
Also, due to the rule change in real life, starting with this anime, the player who starts the duel cannot draw in the Draw Phase.
During Sora's duel with Yuto/Ute, Yuya joins them in the middle of the duel, playing on Sora's side. This obviously violates the rules without any question, but his Duel Disk accepts his action as legit and activates the Battle Royale Mode. Yuya has his own field and starts with 4000 LP while the other two duelists don't, giving him an advantage and Yuto a big disadvantage. Additionally, the plot progresses a lot thanks to Yuya joining the duel and major questions of the series are revealed as a result.
Sora also disappears in the middle of the duel, so it becomes back to 1-on-1. This is still a weird situation for a Duel. Again though, Sora didn't withdraw so much as he was forcibly teleported back to his own dimension, so the magical/sci-fi element isn't exactly something we have rules for in real life. Yuri's Duel with Yuzu also ends without a winner or a surrender when the same thing happened to him.
The Battle Royale is not only legal in-universe, but it is also used in the Maiami Championship. The only illegal part is that you cannot join in the duel when you aren't participating in another on-going duel. If you do, you get 2000 penalty damage. This might be a special rule for the tournament because people won't get much advantage like Yuya did before. Generally, the Battle Royale Mode is a plot device that allows the writers to break more rules and traditions from the previous series in order to advance the plot or to give their characters more Character Development. Or just for Rule of Cool.
The 2000 Life Points intrusion penalty is also inconsistently applied across the board. Overwhelmingly it's the protagonists who get hit by it while the bad guys don't, even in situations where they should. It gets to the point where it starts affecting one specific character only after he undergoes a Heel–Face Turn, confirming beyond a shadow of a doubt that it only exists to put the good guys at a disadvantage. And then later, the enemies are also affected by this, just so that they would lose easily.
The Yu-Gi-Oh! ARC-V manga has Yuya using tokens for Xyz Summon to summon Dark Anthelion Dragon which shouldn't be possible as tokens can't actually be used for Xyz summons. To clarify, the moment a token leaves the field, it ceases to exist. Xyz Materials are not considered to be on the field so it's impossible for it to be attached to a Xyz Monster. This is also why Sangannote a popular target of getting sent to the Graveyard. does not trigger if it was used as material as an example.
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Yu-Gi-Oh! The Movie: Pyramid of Light is infamous for its errors, with some of them involving ignoring rules or effects. It's especially problematic, because, unlike the manga or the anime errors, nearly all the cards in the duel are real (or at least have real-looking text), and the game's rules had been completely solidified for years.
In the simulated duel, Kaiba summons Blue-Eyes Ultimate Dragon. The writers forgot that Osiris's Lightning Blast effect would decrease Blue-Eyes' ATK by 2000.
Jonouchi being attacked on the opponent's first turn. Not to mention that the attacking monster wasn't played face-up in vertical position.
During the Pegasus duel, it seems like nobody involved knew how Toon Monsters worked, having them be Normal Summoned through Ultimate Offering and getting their levels reduced via Cost Down to reduce Tribute requirements—neither of these are true in the real game, where Toons can only be Special Summoned and have an explicit number of monsters that need to be Tributed to play them (admittedly, the second part was something of a ruling headache for a while). Curiously, their "summoning sickness" (being unable to attack on the turn they're summoned) is kept intact, and it's also correctly ignored for Toon Dark Magician Girl (who doesn't suffer from it in the real game).
The film breaks its own rules at one point, albeit ones that can only be determined through Freeze-Frame Bonus: Kaiba's Deck Destruction Virus is claimed on its effect text to activate when a DARK Fiend with 500 or less ATK is destroyed. Yet it activates in the film when Peten the Dark Clown, a card whose type is clearly written as Spellcaster, gets destroyed. Additionally, Return from the Different Dimension has its real-world effect (where it can only summon your banished cards) ignored, since Kaiba's entire strategy revolves around using it to bring back Yugi's banished cards.
For some reason, the film miscounts the number of Dragon-types in Kaiba's Graveyard (it skips Paladin of White Dragon, which is rather self-evidently draconic). This would give Shining Dragon 4800 ATK, and push Kaiba over the line into winning the Duel when it attacked Yugi.
When Anubis replaces Kaiba in the duel against Yugi, the rest of the duel is 1/3 this trope and 2/3 Screw the Rules, I Have Supernatural Powers!. First, Obnoxious Celtic Guardian is destroyed in battle by Sphinx Teleia which has 2500 ATK, despite the fact that Obnoxious Celtic Guardian cannot be destroyed by monsters with 1900 or more ATK (which saved him from Noah once), and Teleia's effect doesn't activate, which would defeat Atem. Second, Anubis sets Theinen the Great Sphinx like a Spell or Trap Card on the field, despite it being a Monster Card (no, he doesn't set it in Defense Position).
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Death Note:
More and more rules of the Death Note and the Shinigami get introduced or expanded explanations as the series goes on, often via Light testing the rules via trial and error or Ryuk omitting some of them early on. It doesn't get out of hand, though, as the base rules remain the same.
Intentionally invoked with Light telling Ryuk to add two fake rules to increase the doubt of Light being Kira. As Shido's Death Note is the only known one where the rules are actually written in, it's possible for Ryuk to write fake rules down after confirming with Rem that he won't get trouble for that.
The King of Shinigamis occasionally adds new rules after learning from recent events on Earth that were caused by the Death Note to prevent the same kind of future chaos. This is especially done in Death Note Special Chapter, where he adds the rule of not allowing the Death Note to be sold, which leads to the main character Minoru Tanaka dying at the end of the chapter.
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Yu-Gi-Oh! GX:
Call of the Haunted's effect was changed to its real-life counterpart's, while in Duel Monsters, it had an entirely different effect — not to mention it was a Spell Card (in the original) back then.
The same happens to Deck Destruction Virus and Jinzo.
In the climax of Judai's duel with Yubel, we see the latter preparing to Fusion Summon a monster that will destroy all of existence if it goes through. Judai stops this by using a Counter Trap that lets him select what will get fused, and then chooses to fuse Yubel with himself. While there could be precedence for choosing Yubel, as they are a spirit of a monster and they did use their card self in the duel itself, Judai is not a monster, or even a card in any way, shape, or form, and shouldn't be a selectable target. Despite this, the fusion goes through anyway, which ends the duel. That said, this particular example is Justified in that the card used is a magical artifact established to have effects on the world outside the Duel, and not anything printed by Industrial Illusions. After all, it's a card with the potential to fuse dimensions!
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Malcolm in the Middle once did something similar, where Hal designed a robot with a weapon that fired bees at the other humans. It's never stated if this would have been allowed in, but the other characters are more concerned with how wrong it sounds than what the rulebook would say.
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Futurama's blernsball is an example of this trope. This is done for Rule of Funny, of course.
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Magic: The Gathering has also had a situation similar to the Yu-Gi-Oh! example of Pegasus using cards no one had ever seen before because he created the game. Richard Garfield has used custom cards several times, including an adorable case when he proposed to his girlfriend. It took several games, because he never drew his Proposal in the first two.
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The penultimate level in Fear Effect reveals that when Wee Ming comes into contact with blood, anyone in the surrounding area mutates into a monster, and yet Lam somehow doesn't mutate in the brothel like all the prostitutes even though he was standing right next to Wee Ming. Similarly, when Lam mutates at the very end, Glas is unaffected by Wee Ming's Blood Magic even though he is standing nearby.
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In The Fairly OddParents!, the fairy bible "Da Rules" provides frequent examples of this trope. One being that new sub-points of certain rules are added so that the plot can't be magically fixed. For example, magic can't interfere with love (i.e. wishing a partner to move away to eliminate a rival). In a later episode, they add that the rule doesn't mean both parties have to be in love with each other. It has also been hinted that new rules to avoid some wishes appear every time a wish goes horribly wrong.
Parodied in the special where Poof debuted, in which a rule was meant to be implemented but Jorgen never got around to it. It's a joke that's used at least twice when Timmy asks why he can't wish one of his godparents to be pregnant, with Wanda, then Jorgen Von Strangle, the main rule maker himself, having to check Da Rules when asked about it, and leading to the above.
Also of note is that genies aren't bound by Da Rules, but this isn't necessarily a good thing.
One episode has Cosmo picking up Da Rules and ripping off the page that says he they can't help Timmy win the movie's competition, but he never does it again. The funniest part is, Timmy changed his mind later so he didn't even break the rule.
There are several times where new rules were added into the book specifically because Timmy had screwed up that badly, most notably with Christmas. As the series went on, it's implied that several more rules were added offscreen because of all of Timmy's random Noodle Incidents and were more or less specific to him because he's just that bad.
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Pretty much every instance of time travel in the Arrowverse brings in some new rule as to how time travel works, which usually contradicts previous episodes.
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Bakugan has a serious problem where it's not even clear what the rules are to begin with beyond "whoever's mon loses is the loser". How and when you could use the cards and the exact rules of team fights were even more ill-defined.
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Final Fantasy X's Spira is to death what Narnia was to time travel. Things start simple enough: when someone dies, their spirit must be "sent" (that is, magically transported) to the Farplane, Spira's version of the afterlife, and those not sent eventually transform into monstrous, feral creatures called fiends. Things get complicated later with the "Unsent," strong-willed (read: plot-important) people who die but aren't sent, effectively tangible ghosts, and can pass on either by willingly fading away or by being defeated and then sent. Whether an Unsent can actually be around a sending without suffering any "ill" effects is also inconsistently portrayed. Still later, we see zombie-like Bevelle soldiers wandering the ruins of Zanarkand, humans in appearance but fiends in mind and spirit. Seymour is just the opposite: he dies multiple times, becoming an unsent after the first time, achieving progressively more powerful fiend-like powers each time he returns but never losing his human identity, in contrast to Auron who is also an Unsent but never receives any fiend powers. Then there's the Fayth, people who willingly gave themselves up to animate Aeons, who can be tied to one person's Aeon or everyone's. Plus, there's Tidus and Dream Zanarkand, memories of people who may have existed maintained by the Fayth. Finally, there's Yu Yevon, who is more of a Walking Spoiler than the rest here.
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Mercilessly parodied in Yu-Gi-Oh! The Abridged Series by exaggerating the trope as it was played in the source material. In fact, it's strongly implied nobody has ever played the game properly: the rules are apparently so overly complicated and impossible to understand, Duelists don't even bother reading them and just make up what they can do on the spot as their duels go on. When Kaiba announces the Battle City Tournament will actually follow the game's official rules, this is considered as the first real twist of the show by the other characters.
Kaiba actually once tried to learn the actual rules (something treated both by Mokuba and himself as a Dangerous Forbidden Technique) in order to prepare for the tournament, and programmed the AI he was dueling to play entirely by them. Upon checking these rules, the AI promptly decided they were way too needlessly complicated and wiped them out from its memory, before proceeding to play as everyone does.
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The gravity in Super Mario Galaxy can't seem to make up its mind on how it works. Sometimes it pulls things towards the center of the nearest planetoid, and sometimes it's a universal field that points in a general "down" direction.
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In Dragon Ball, this is how the rules of the wish-granting dragon Shenlong were constructed as the story went along. At first Shenlong could grant any wish, no questions asked. This holds true until the Saiyan Arc, where it's introduced that he cannot restore someone back from the dead more than once (in addition to a similar rule where he can't grant the same wish twice), to add permanence to the later death of Chiaotzu. In the same arc, he also reveals that he cannot kill the oncoming villains as they exceed his powernote Why they didn't ask to blow up their space pods instead is anybody's guess.. In the Namek Arc, it's introduced that he cannot revive anybody who died of old age, just so that King Kai has to bank on the Grand Elder, the one he wanted to revive, on having died due to the added stress of Freeza exterminating his people. And at some point, it's established that he cannot revive anyone who died over a year ago - except no, he totally can, but doing so returns the subject in the exact physical state they were in at the moment of their death, rather than in full health.note It's worth noting that Dragon Ball GT introduced the Black Star Dragon Balls that operated under the original "any wish" pitch, with the downside that it would cause the planet the wish was asked on to blow up in a year if the Balls weren't collected from across the galaxy and returned.
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Pokémon: The Series:
During Ash's match with Ritchie in the Indigo League, the sleep status was counted as a KO, a rule that was never used before and hasn't been seen since. It served as the first (of many) Diabolus Ex Machinas for Ash to lose the Indigo League.
Ground-type Pokémon had been hurt by Electric-type attacks several times up to the Johto tournament, but with zero Foreshadowing, Ground types were revealed as immune to Electric-type moves in said tournament. After this, the relationship of Ground types being affected by Electric type moves switches between immune and not immune as the plot demands.
Ghost-type Pokémon are generally portrayed as having the advantage over Psychic types ...outside of a single episode of the Johto arc, where they are portrayed as having a disadvantage instead. This might be because the battle in question is Girafarig versus Gastly; Girafarig would actually be immune to Ghost-type attacks because it is also Normal-type, and Gastly would be weak to Psychic-type attacks because it is also Poison-type. However, the dialogue makes it explicit that all Psychic-types are strong against all Ghost-types for some reason.
Solar Beam is a Charged Attack, but sometimes certain Pokémon just fire it immediately without charging and with no Sunny Day to accelerate the process. This is especially blatant in the Pokémon the Series: XY.
Most infamously, Ash once managed to defeat a Rhydon by having Pikachu shock its horn, randomly guessing that it was his weak point. This bypassed his immunity to Electricity for some reason. A few series later, in Pokémon the Series: Diamond and Pearl we learn that Rhydon's horn actually attracts electricity due to his Lightning Rod ability, which is actually advantageous to him as it and it protect his teammate and has absolutely no effect on the Ground-type Rhydon.
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In No More Heroes 2: Desperate Struggle, Sylvia decides to start changing the rules to the UAA matches, such as setting up a Battle Royale, allowing Charlie and his 24 cheerleaders to fight as a team, allowing Shinobu to fight for Travis but giving Travis the ranking, and killing assassins who lose the ranking match without dying by their opponent's hand.
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In Erfworld, the DM set up an unwinnable scenario, flat-out saying that the only the players could have won was to cheat. After the DM ends up stuck in the scenario, he does that: he uses necromancy to reanimate a volcano.
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Yu-Gi-Oh! 5Ds:
The newly-introduced Synchro Monsters with new rules related to them. This is justified, considering that the game has advanced so far between 5D's and GX, it is actually an aversion. This feat is later repeated with the Xyz Monsters in ZEXAL.
Yusei is dueling Rudger. Rudger has his Earthbound Immortal Uru on the field, as well as the Field Spell Card "Spider Web". Earthbound Immortals cannot be attacked while a Field Spell is on the field, so Yusei pulls some Loophole Abuse and declares that he'll instead attack Rudger directly, a strategy that, needless to say, is impossible...now. This was actually the original ruling for the specific wording of this particular attack-immunity effect possessed by the actual Earthbound Immortal cards (originally used for the Legendary Fisherman of Kajiki (the freaky fish guy) fame). The original ruling had been overridden specifically by Konami for these and subsequent cards to make them more viable. Cards that retained the old ruling now specify, via errata, that they allow for direct attacks so as to avoid confusion.
In the Dark Signer arc, two of the Duels of Darkness were interrupted at the right moment when Yusei and Aki are about to lose. Later, Rudger and then Demack tell Yusei that Duels of Darkness cannot be cancelled, despite Kiryu and Misty doing exactly that. While in Kiryu's case it makes a bit of sense, since Yusei's D-Wheel broke in the Duel which would automatically end the Duel, but Misty's excuse was not very convincing.
Riding Duels are duels on motorcycles. They have some special rules and special Spell Cards, the Speed Spells. However, Yusei, Jack and Crow team up together to duel Rex Goodwin. The twist? They duel on their motorcycles, but Goodwin has just the high ground and stands there the whole time. There is no mentioned rule of semi-Riding Duels being possible. Like his three opponents, Goodwin is limited to use Speed Spells and he gets Speed Counters, which can increase or decrease the speed of the D-Wheel, but he has no D-Wheel. Later, he even says that Crow and Jack don't get any turns as long as they cannot drive their D-Wheels after they crashed (and they crashed because he sabotaged them in the middle of duel), but he still isn't riding a D-Wheel, yet he is excluded from the rule.
The effects of some cards were changed to make them closer to their real-life counterparts. For example, Junk Warrior's effect was a Continuous Effect in the early part of the anime, later it's changed to a Trigger Effect. And Blackwing — Sirocco the Dawn could be Special Summoned from the hand if there are only monsters on the opponent's side, the Special Summon part is later changed to "Normal Summon without Tribute".
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Megaman NT Warrior usually only changes the amount of damage that certain attacks do to even the playing field (Megaman's default megabuster is a lot more powerful), and since the characters are actually using chips in an environment with proper physics, it makes sense that certain things can be done. But at the same time, at one point in the series, they decided to speed up the combat by making chips more like equipment rather than one-time attacks. Adding this rule would probably destroy the internet when the guys with meteor chips start using them...
Probably the most noticable example would be the Life Sword Program Advance. At first it appeared to be a wave of some sort. During the final battle of the tournament Megaman and Protoman were dueling with them like actual swords.
In "The NetMobile Grand Prix" the main cast enters a friendly virtual race. While the chips they use in the beginning made some sense (Nitro chips and change of accessories) the chips gets increasingly random near the end, with at least one racer turning his car into a fighter jet.
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Ace Attorney introduces new laws relatively frequently, almost without exception to inconvenience the defense. The most egregious example of this happens during the final case of Spirit of Justice, the prosecutor of which being the monarch of the country the trial is being held, and who has no problems literally rewriting the law on the spot. Of course, she's also the culprit of both crimes you're going to court for, so she has a vested interest in winning the trial at all cost. In fact, the only way to win that case is to show that she has no claim to the throne by proving she has no spiritual powers which is required to be a ruler of the kingdom the game takes place in, making her royal guard turn against her and all the laws she's passed up until this point become null and void.
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Goblins author Ellipsis ostensibly based her comic on Third Edition Dungeons & Dragons, and yet frequently writes low-level characters dealing improbably-strong blows to high-level characters, like here and here. In both cases, the wooden guy with the green hair is level 10, fighting against level 2 characters. She's claimed that the fights 'work out fairly' within the House Rules she uses, at one point averting the trope by giving a play-by-play explaining how the fight would play out if it were at a gaming table.
It would be irresponsible, however, to not point out that one of the second level characters in question is named Minmax.
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The climactic duel in The Warrior Heir is traditionally fought to the death, but Jack and Ellen tell the organizers to go stuff it in the end, gambling on the fact that there aren't a lot of Warriors and the traditionalist Wizards aren't about to reduce their numbers.
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Star Trek: Voyager played with this in the episode "Worst Case Scenario". B'Elanna Torres found an old unfinished role-playing holodeck program Tuvok made that dealt with a potential Maquis uprising on Voyager. It was made in all seriousness, but they try to finish it up as a decent role-playing game instead. However, when they try to edit the program, they find that Seska (crewmember turned traitor) reprogrammed it as a no-win situation with Everything Trying to Kill You. To buy time for the engineers to shut down the holodeck, Janeway took control of the game stats and became a Deus ex Machina working for Paris and Tuvok. The game would send crew members to kill them, and Janeway would materialize phasers in their hands. Eventually ended with the computer going for the Rocks Fall, Everyone Dies solution, but Tuvok figured a clever way out of that.
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In the third/fourth Ranger's Apprentice books, Halt is banished by the king, but instead of the traditional "exile for life", it's only for one year, since the "for life" bit is tradition, not law. Everyone around is very much aware that the King is doing his best to skirt the rules, but since everyone is rather fond of Halt and realizes his value, nobody complains about it too much. It technically ends up being eleven months and five days, thanks to more Loophole Abuse.
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During Ash's match with Ritchie in the Indigo League, the sleep status was counted as a KO, a rule that was never used before and hasn't been seen since. It served as the first (of many) Diabolus Ex Machinas for Ash to lose the Indigo League.
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In The Cannonball Run, they make a point at beginning of each team punching a card in a time clock to note their start time and the cars left at staggered intervals. This indicates that the winner would be the team with the best overall time, not necessarily who makes it to the finish first. At the end, all the racers act like it's the first team to punch their ticket that wins and JJ is mad at Victor for stopping to save a dog, despite the fact they left quite a bit after the "winner". Everyone else just gives up.
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In The Sword of Truth, magic seems to work however writer Terry Goodkind needs it to in a given scene, even if earlier information has suggested that magic can't work that way. One of the clearest examples is the Mord-Sith's method of capturing wizards. They are able to steal any magic used on them and use it against the wizard, including protective spells. Despite this being established, the wizard Zedd later states that the Mord-Sith are not a threat to him because "I have protection." The strong implication is that he has a protective spell that prevents them from stealing his magic, but this would be impossible as they could steal the protection spell as well. It's just one of many examples.
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The following is a list of statements referring to the current page from other pages.

 New Rules as the Plot Demands
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Crime and Punishment Tropes
 New Rules as the Plot Demands
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Game Tropes
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Media Adaptation Tropes
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