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No Plot? No Problem!
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Most media have some kind of setting. A world, a time, some characters, maybe some Backstory, or even just a bare-bones Excuse Plot... but not in a large number of Video Games and some traditional games. No frill, no fluff, just an entire experience carried by the gameplay, maybe the sound and visuals in a supporting role. Story will likely get in the way of these games, at worst annoying the player with the interruption; given the chance to skip story, they will. Expect Rule of Fun to be invoked, and often. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })In the days of Retro Gaming, limited processing power limited the amount of storytelling a game designer could employ so many games of the era were either this or an Excuse Plot by necessity. Today, much of the big money in video game production is aimed at big blockbuster-style story experiences so this is more likely to be the aim of smaller productions. Since this is used so often in video gaming, let's not list every single example, just genres, notable exceptions, or inversions. Or specific references to this in other media. Not to be confused with No Plot? No Problem!, a handbook guide to the very popular (Inter)National Novel Writing Month contest. Compare High Concept, Play the Game, Skip the Story, Porn Without Plot, and Random Events Plot. Contrast with Excuse Plot, which is when a game does have a plot, if one that is just an excuse for the gameplay- these games don't even have that, focuing solely on the gameplay. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) |
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Many of the earliest films in movie history made no attempt to tell a story, but consisted solely of the filmmakers capturing scenes they thought were interesting. Some of the Lumière Films (1895-6) consist of nothing more than a train pulling into a station or people getting off a boat. A Trip Down Market Street (1906) is exactly that, a 13-minute trolley ride down Market Street. | |
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