Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

No Transhumanism Allowed

 No Transhumanism Allowed
type
FeatureClass
 No Transhumanism Allowed
label
No Transhumanism Allowed
 No Transhumanism Allowed
page
NoTranshumanismAllowed
 No Transhumanism Allowed
comment
In speculative fiction settings with very advanced technology, older Space Opera in particular, transhumans, meaning people who use cybernetic and/or genetic enhancements to give themselves capabilities far beyond those of ordinary humans, will often be either completely absent or much rarer than you would expect given the stated capabilities of the society they live in. In the older works this was more a case of No Transhumanism Existing As A Distinct Concept Yet, though they did have Evolutionary Levels, Mutants, and the odd Telepathic Spacemen which often served the same plot purpose. It's a primary contributor to Schizo Tech. In a Long Runner franchise that started before the concept existed, its absence may become an Elephant in the Living Room which the work may or may not eventually choose to address.
Oddly enough, 20 Minutes into the Future settings, particularly within the Cyberpunk genre, typically feature human capability enhancement prominently. This is probably caused by real-world technological advancements making it seem like this will become reality in the relatively near future, while older works hail from a period when this sort of thing still seemed entirely fantastic and authors therefore rarely included such themes in their stories.
Often caused by the fact that Most Writers Are Human: it's tricky to imagine what a fictional society where everyone or at least the majority are no longer recognisably human would be like. One misstep and your work will turn into a pile of Zeerust, or just be plain silly. It can make more sense to have everyone be regular humans wielding nifty supertools rather than transhumans with nifty superbodies and superminds,note The later being by far the more difficult for a writer to deal with. It's not that hard to write characters who can lift more or run faster than current humans. It's much harder to write characters who think differently from current humans. which also conveniently allows the humans in the audience to relate to the characters better by keeping their thoughts, behavior patterns and limitations familiar. Also done to sidestep What Measure Is a Non-Super?: the idea that humanity might be "superseded" by a more advanced version is repugnant to many, and the more radical the enhancements are, the more likely it will be seen as a kind of Body Horror.
Indeed, in older works, it was generally taken for granted that any kind of bionic modification, whether outwardly visible or not, constituted a type of Body Horror that was hard to live with, which is why The Six Million Dollar Man and his ilk only received their enhancements as part of medical treatment for injuries.
Naturally enough, Transhumans may take the form of Transhuman Aliens, who Turned Against Their Masters after Man Grew Proud.
Transhumans can end up as default villains in Space Opera settings, as it's all too easy to classify someone nonhuman as less-than-human. In that sense it's a form of Fantastic Racism, sometimes called bioism (prejudice against non-biological consciousness or modified life). They may also succumb to an Übermensch mentality that drives them to either subjugate "lesser beings" or to forcibly convert them into beings like themselves "for their own good." In some cases, the villains use radical modifications while the heroes remain more Badass Normal and "pure", leading to What Measure Is a Non-Human?.
This is sometimes justified or at least Hand Waved in various fashions; it could be a form of Schizo Tech where genetics and cybernetics stagnated while other scientific fields advanced, it might be considered unethical or be illegal, there may be an unforeseen cost to the individual, or there could be strong taboos in place due to past problems with this sort of thing. Instances of replacing lost body parts with equivalent or improved versions are not really an aversion, as the people of the society still do not seek out these enhancements (and especially so if the replacements aren't even more effective than the originals). A very specific form of Misapplied Phlebotinum. The most common aversion of this trope is the Super Soldier.
Some settings literally do not allow transhumanism. That is to say, transhumanism is acknowledged as a real technological possibility by characters in the setting, but is explicitly forbidden by laws or customs. Taken too far, this can form the Back Story of a Feudal Future.
Compare with Enforced Technology Levels, Schizo Tech, Zeerust, Space Amish, Fantastic Racism, Ludd Was Right, We Can Rebuild Him, Emergency Transformation, Unwilling Roboticisation, Body Horror, Beware the Superman, Cybernetics Eat Your Soul, and Transhuman Treachery.
Contrast with The Singularity and Transhuman (which, given the existence of the previous two tropes, stop listing aversions in this one unless it is somehow notable, like if part of the work averts it, while other parts play it straight).
 No Transhumanism Allowed
fetched
2023-07-28T16:13:23Z
 No Transhumanism Allowed
parsed
2023-07-28T16:13:23Z
 No Transhumanism Allowed
processingComment
Dropped link to AesopAmnesia: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to AndIMustScream: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to AnimatedArmor: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to ArtificialLimbs: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to Autodoc: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to BrainInAJar: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to BrainUploading: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to CharlesAtlasSuperpower: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to CloneArmy: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to CrystalSpiresAndTogas: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to Cyborg: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to Deconstructed: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to DependingOnTheWriter: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to EldritchAbomination: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to EnergyBeings: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to ExpandedUniverse: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to ExpansionPack: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to FantasticRacism: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to FateWorseThanDeath: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to GeneticEngineeringIsTheNewNuke: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to HealingPotion: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to HiveMind: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to HollywoodHacking: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to HopelessWar: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to MechanicalAbomination: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to MindRape: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to Nanomachines: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to Nanotech: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to PersonOfMassDestruction: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to PhlebotinumRebel: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to SeriesBible: Not an Item - UNKNOWN
 No Transhumanism Allowed
processingComment
Dropped link to SlidingScaleOfRobotIntelligence: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to SpaceMarines: Not an Item - UNKNOWN
 No Transhumanism Allowed
processingComment
Dropped link to StarWars: Not an Item - CAT
 No Transhumanism Allowed
processingComment
Dropped link to Teleportation: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to TouchedByVorlons: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to Transhumanism: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to WasOnceAMan: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to WordOfGod: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to backstory: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to playingwithatrope: Not an Item - FEATURE
 No Transhumanism Allowed
processingComment
Dropped link to spiritualsuccessor: Not an Item - FEATURE
 No Transhumanism Allowed
processingUnknown
SeriesBible
 No Transhumanism Allowed
processingUnknown
SpaceMarines
 No Transhumanism Allowed
isPartOf
DBTropes
 No Transhumanism Allowed / int_1218c5a4
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_1218c5a4
comment
Killjoys allows for transhumanism, but it's frowned upon. If one installs too much tech one can lose one's human status. No tech is allowed for RAC agents. When Johnny temporarily gets a small hand-mounted device he is forced to remove it.
 No Transhumanism Allowed / int_1218c5a4
featureApplicability
1.0
 No Transhumanism Allowed / int_1218c5a4
featureConfidence
1.0
 Killjoys
hasFeature
No Transhumanism Allowed / int_1218c5a4
 No Transhumanism Allowed / int_1861f45b
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_1861f45b
comment
The backstory of Starcraft describes how the tyrannical United Powers League arrested all cyborgs, mutants, cyberpunks and other such "undesirables" from Earth at one point and threw them in jail to "purify" the population. Granted, for the most part these weren't nice people or innocent victims, which is why the Koprulu Sector (where many of them got deported as a kickstarter for deep space colonization) is so full of back-stabbing, treacherous Terran bastards. It's also implied that this is the reason why they survived at all.
 No Transhumanism Allowed / int_1861f45b
featureApplicability
1.0
 No Transhumanism Allowed / int_1861f45b
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
No Transhumanism Allowed / int_1861f45b
 No Transhumanism Allowed / int_1ad1e0d2
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_1ad1e0d2
comment
In Imperial Radch, the Radachaai consider people with cybernetics past a certain level to not be human (and thus not be people). It is implied that most other places have similar views on transhumanism, though some small societies embrace it to the point of being practically unrecognizable as human and consider it odd that others don't do the same.
 No Transhumanism Allowed / int_1ad1e0d2
featureApplicability
1.0
 No Transhumanism Allowed / int_1ad1e0d2
featureConfidence
1.0
 Imperial Radch
hasFeature
No Transhumanism Allowed / int_1ad1e0d2
 No Transhumanism Allowed / int_1c7b6907
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_1c7b6907
comment
In The Dragon Doctors transformation magic is commonplace in most of the world but Thoria literally has a "No Transhumanism" law in place which they brutally enforced. Mori's parents gave her a minor genetic modification she needed to digest food, but that was enough for the Thorian government to Unperson them and exile Mori when she was a small child, going so far as to erase her family name from memory. Ironically after Mori discovered the Fountain of Youth and developed rejuvenation treatments Thoria lightened their restrictions a little.
 No Transhumanism Allowed / int_1c7b6907
featureApplicability
1.0
 No Transhumanism Allowed / int_1c7b6907
featureConfidence
1.0
 The Dragon Doctors (Webcomic)
hasFeature
No Transhumanism Allowed / int_1c7b6907
 No Transhumanism Allowed / int_1df276f1
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_1df276f1
comment
Another Stross book, Glasshouse, does not have any strongly superhuman minds presented in the story but implies that they could exist. The protagonist decides that worrying about superhuman intelligences is futile, because if any were involved there would be simply no hope of defeating their plans.
 No Transhumanism Allowed / int_1df276f1
featureApplicability
1.0
 No Transhumanism Allowed / int_1df276f1
featureConfidence
1.0
 Glasshouse
hasFeature
No Transhumanism Allowed / int_1df276f1
 No Transhumanism Allowed / int_2250e67e
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_2250e67e
comment
In a plot arc of Star Trek: Enterprise, they revisit the "augment" point. Apparently examining their genetic code with 22nd century technology, they discover that there really was a flaw in the process. A subtle flaw in their enhanced neurology also created increased aggression. An ironic aspect of all of this is that the Augments really were not ridiculously powerful. Indeed, all things considered they were only slightly superior to most Vulcans, and not in all respects.note Specifically, they lack Vulcans' telepathic abilities such as mind-melding. As Star Trek Into Darkness showed, Spock was able to hold his own against even Khan himself. It was simply that they tended to use their enhanced abilities in a very aggressive way. But numerous Federation species possess greater-than-human attributes. Vulcans are the most obvious example. But you also have the Betazoids, who are human-like but possess telepathic powers. Then there are the El-Aurians, who have incredibly long lifespans and immunity to alterations in the timeline. Peculiarly, there is no fear of transhuman traits being acquired via interbreeding with alien races, something that's not particularly uncommon in the Federation, and those few who object to it are depicted as run-of-the-mill racists rather than worried about the resulting hybrids being "superior" to regular humans. But trying to gain the exact same traits via genetic engineering is considered a taboo.
 No Transhumanism Allowed / int_2250e67e
featureApplicability
1.0
 No Transhumanism Allowed / int_2250e67e
featureConfidence
1.0
 Star Trek: Enterprise
hasFeature
No Transhumanism Allowed / int_2250e67e
 No Transhumanism Allowed / int_247422c7
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_247422c7
comment
The Honor Harrington series plays with this in an interesting way. While the 'Good' guys at Beowulf have created a process that allows for life-spans of over three centuries and are working on improvements, replacement grown limbs are common, and those few who can't use them due to genetic instabilities can get cybernetic limbs with no real stigma or issues, and in the case of a planet called Sharpton, are actually a cultural icon, they are insistent that this is not self-enhancement so much as bringing out the genome's full potential. Actually improving on the body using Genetic Engineering, on the other hand, is widely stigmatised thanks to the damage done to Old Earth in its Final War, partly due to eugenic Super Soldiers, and those who are outright gene-modded or descended from such try to keep quiet about it. The real bad guys of the setting (though Word of God says they are just Well Intentioned Extremists who have a very good point) are renegade Beowulfians who have been actively enhancing the gene pool of their key members for centuries.
The other part of the issue is that the one place that is openly doing genetic modification (Mesa) is using it to create slaves which just ends up reinforcing the stigma against genetic modification for most people.
Later novels reveal that a core point of the logic behind the Beowulf code was that the last thing humanity needed was a self-styled master race that genuinely was superior to everyone else in some quantifiable manner.
 No Transhumanism Allowed / int_247422c7
featureApplicability
1.0
 No Transhumanism Allowed / int_247422c7
featureConfidence
1.0
 Honor Harrington
hasFeature
No Transhumanism Allowed / int_247422c7
 No Transhumanism Allowed / int_2751c9e1
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_2751c9e1
comment
The short story "Segregationist" by Isaac Asimov discusses this trope from a body-replacement perspective. The story centers around a doctor who disapproves of a growing trend for humans to seek prosthetics that make them more robotic and robots seeking prosthetics that make them more human. He says that he considers transhumanism not as a desire to improve one's self, but as a rejection of one's natural state, and states that if he ever needs parts of his body replaced, he'll seek replacements as close to the originals as possible. It is only in the last paragraph that it is revealed that the doctor is a robot.
 No Transhumanism Allowed / int_2751c9e1
featureApplicability
1.0
 No Transhumanism Allowed / int_2751c9e1
featureConfidence
1.0
 Segregationist
hasFeature
No Transhumanism Allowed / int_2751c9e1
 No Transhumanism Allowed / int_2ae406c1
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_2ae406c1
comment
Averted in Sid Meier's Alpha Centauri, where transhumanism is inevitable in the higher stages of technological development. Brain Uploading is commonplace by the endgame, and the ultimate objective of all the factions is to complete the "Ascent to Transcendence" and use the planet's own neural network to survive its final transformation into a godlike sentience.
In the Expansion Pack, the Manifold Caretakers are specifically against this ending and will fight anyone who strives for it. However, this stems from the last time someone tried to do this, resulting in the destruction of their home system. Here are the defining quotes of the Caretaker leader and her counterpart among the Manifold Usurpers:
Played straight and averted in the Spiritual Successor Civilization: Beyond Earth, where two of the "Affinities" (basically, guiding philosophies) involve the two primary means of improving humanity: bio-modification (Harmony) and cybernetics (Supremacy). The third Affinity called Purity is vehemently opposed to any sort of transhumanism (although they still use basic gene therapy to eliminate genetic defects and certain diseases), preferring to build heave defenses and use big guns against the other two. In fact, of the three, the Purity Affinity is the one that advocates terraforming, while Harmony and Supremacy are focused on modifying humans to survive on the planet. The Harmony victory is identical to the Ascent to Transcendence victory in Alpha Centauri. The Supremacy victory, meanwhile, involves conquering Earth and forcing all humans everywhere to accept cybernetics. The Purity victory has the anti-transhumanists call in settlers from Earth (and frequently crush the others to make room). That said, even Harmony and Supremacy have limits; they join Purity in viewing the Harmony-Supremacy hybrid affinity introduced in Rising Tide, which combines both biological and mechanical augmentation so as to change mankind to levels beyond both, as abhorrent.
 No Transhumanism Allowed / int_2ae406c1
featureApplicability
-1.0
 No Transhumanism Allowed / int_2ae406c1
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
No Transhumanism Allowed / int_2ae406c1
 No Transhumanism Allowed / int_2ef7cb74
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_2ef7cb74
comment
Lyrical Nanoha plays an interesting take on this. Purely artificial life is apparently not only allowed but common in the form of magic-based familiars and magic-based augments like ageing retardation/youth maintenance are widespread. However, transhuman enhancement with genetic engineering or cybernetics is outlawed. Despite the illegality, no stigma is attached to actually being either since those enhanced rarely had a choice in the matter.
The illegality of genetic enhancement and cybernetics seems based more on the implication that the average experiment in these directions fails horribly. The subjects themselves are often actually provided therapy for dealing with such things.
The fact that most results of the experiments double as Living WMDs is the other main factor. There's actually a good reason for this - the roots of the technology are derived from fallen civilizations that used it to create Super Soldiers.
 No Transhumanism Allowed / int_2ef7cb74
featureApplicability
1.0
 No Transhumanism Allowed / int_2ef7cb74
featureConfidence
1.0
 Lyrical Nanoha (Franchise)
hasFeature
No Transhumanism Allowed / int_2ef7cb74
 No Transhumanism Allowed / int_30dff913
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_30dff913
comment
Reimagined Enterprise explores Star Trek's use of the trope. The Eugenics Wars had already justified why Bio-Augmentation is off the table, and the reason for cyborgs being a no-no appears to be that there were a few experiments in cybernetics on twenty-first century Earth, but the collapse of the Internet as a result of World War III meant the users all died in a Keystone Army fashion.
 No Transhumanism Allowed / int_30dff913
featureApplicability
1.0
 No Transhumanism Allowed / int_30dff913
featureConfidence
1.0
 Reimagined Enterprise (Fanfic)
hasFeature
No Transhumanism Allowed / int_30dff913
 No Transhumanism Allowed / int_32c541e6
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_32c541e6
comment
Fullmetal Alchemist - The protagonist has cybernetical limbs (called automail), but only go with them after losing his real limbs. His whole motivation is to get his real limbs back, even though he can do amazing things with the automail.
Also justified for Edward. He doesn't want to get 'cured' because of the automail being bad...he's mainly looking for a cure to use on ALPHONSE, whose soul is bonded to a suit of armor. And, besides other issues, may suffer a failure of the bonding ritual at any time. Alphonse however does not want to be the only one getting back what he lost though.
In the 2003 anime, one of the Elrics lampshades this, realizing that they were only on par with some of their opponents due to their enhanced nature. The idea of someone using automail by choice instead of necessity only comes up once in the 2003 anime (when a rich man tries to buy parts from Pinako's old rival), and is treated as a completely foolish idea.
 No Transhumanism Allowed / int_32c541e6
featureApplicability
1.0
 No Transhumanism Allowed / int_32c541e6
featureConfidence
1.0
 Fullmetal Alchemist (Manga)
hasFeature
No Transhumanism Allowed / int_32c541e6
 No Transhumanism Allowed / int_353b7af3
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_353b7af3
comment
Star Trek: Discovery touches on the genetic augmentation taboo, as it turns out the only way to get the Spore drive to work without basically torturing an innocent alien is to use Augment technology to create a human who can run the drive. This turns out to be a Big Problem because of Federation laws against genetic augmentation (see the whole Khan thing for why), and puts said augmented crewmember and those who helped him into an ethical dilemma as they try to keep their actions secret from both the authorities and the crewmember's spouse.
 No Transhumanism Allowed / int_353b7af3
featureApplicability
1.0
 No Transhumanism Allowed / int_353b7af3
featureConfidence
1.0
 Star Trek: Discovery
hasFeature
No Transhumanism Allowed / int_353b7af3
 No Transhumanism Allowed / int_354d43de
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_354d43de
comment
In the novelization of Red Dwarf, mention is made of the world having got over issues of mere drug-enhanced athletes in the Olympics and professional sports only to be faced by the problems posed by genetic and biological modification — Olympic sprinters who are all legs with only a vestigial upper body, for instance, and professional footballers with vestigial heads (un-necessary for the game of soccer) whose brains are minimal and literally in their feet. This is resolved by making professional sport leagues for genetically modified players, thus driving the old boring natural sort into extinction. People cheer professional boxers who can pummel each other for days on end, or pro soccer teams made up of genetically modified players. The text notes that Scotland fields a goalkeeper who is a massive rectangle of flesh who in theory can block the entire goal — yet Scotland still fails to qualify for the World Cup.
 No Transhumanism Allowed / int_354d43de
featureApplicability
1.0
 No Transhumanism Allowed / int_354d43de
featureConfidence
1.0
 Red Dwarf
hasFeature
No Transhumanism Allowed / int_354d43de
 No Transhumanism Allowed / int_3692a9bd
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_3692a9bd
comment
Genocide Man takes this to its logical conclusion—after a series of wars fought with Super Soldiers and Synthetic Plagues wiped out two-thirds of the planet's population, the beneficiaries of any form of genetic engineering are hunted down and slaughtered. The death of thousands of unaltered humans is considered acceptable in this task. According to the Villain Protagonist, the only way to kill an idea is to kill every single person that holds it, and the idea that baseline humanity can be replaced and made obsolete needs to be eliminated. However, the Genocide Project has no issue with augmenting their agents in other ways: stimulant-loaded glands and unbreakable skeletons. And it's been revealed that they actually used a gene therapy plague to modify the entire world population so that they would be immune to any designer plagues but their own and reduce aggression. It killed almost a billion people and turned the survivors into "deviants", baseline humanity went practically extinct and only a couple people even noticed.
 No Transhumanism Allowed / int_3692a9bd
featureApplicability
1.0
 No Transhumanism Allowed / int_3692a9bd
featureConfidence
1.0
 Genocide Man (Webcomic)
hasFeature
No Transhumanism Allowed / int_3692a9bd
 No Transhumanism Allowed / int_36ee2abe
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_36ee2abe
comment
By the era of Paranoia — which may be anywhere from a hundred to thousands of years in the future — humanity basically only still exists because The Computer's directives say it must. Those who show transhuman tendencies and evolutionary advancement are branded "mutants" and enslaved or exterminated. The status quo is all.
 No Transhumanism Allowed / int_36ee2abe
featureApplicability
1.0
 No Transhumanism Allowed / int_36ee2abe
featureConfidence
1.0
 Paranoia (Tabletop Game)
hasFeature
No Transhumanism Allowed / int_36ee2abe
 No Transhumanism Allowed / int_3b182a22
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_3b182a22
comment
Star Trek: Strange New Worlds revisits this in the episode "Ghosts of Illyria" as not only do we revisit the damage done thanks to Khan Noonian Singh with his descendant La'an, we also learn of the Illyrians, who genetically modified themselves greatly, even modifying themselves to eradicate diseases as they are infected with it. Turns out Una is one of them and lied to Starfleet about it.
 No Transhumanism Allowed / int_3b182a22
featureApplicability
1.0
 No Transhumanism Allowed / int_3b182a22
featureConfidence
1.0
 Star Trek: Strange New Worlds
hasFeature
No Transhumanism Allowed / int_3b182a22
 No Transhumanism Allowed / int_3c65a1d1
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_3c65a1d1
comment
Crest of the Stars:
Abh are your garden-variety supermen constructed for space exploration, but they were constructed as slaves, and rebelled against their creators utterly destroying them in process. The second, antagonist faction goes even further, considering them just sentient equipment. But the Abh seem to avoid further experimentation themselves, and the non-Abh humans seem to have mostly deliberately avoided taking advantage of the longevity genehacks. There's been just enough transhumanism to provide space elves, and no more.
Enforced in areas controlled by United Mankind. Their longstanding rivalry with the Abh has made any form of transhumanism anaethema to them and descendandts of those who might have received treatments before their homeworld came under United Mankind control are heavily discriminated against.
 No Transhumanism Allowed / int_3c65a1d1
featureApplicability
1.0
 No Transhumanism Allowed / int_3c65a1d1
featureConfidence
1.0
 Crest of the Stars
hasFeature
No Transhumanism Allowed / int_3c65a1d1
 No Transhumanism Allowed / int_41ecc735
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_41ecc735
comment
Played with in Cyborg 009. While what was done to the cyborgs is considered evil, they do generally find their new abilities useful. The main issue they have is that they got their powers after they were kidnapped and given them against their wills. Cyborgs who willingly discard their identities as humans are portrayed as villains, as are characters who treat cyborgs as tools or machines. There's also the running theme that technology like that used to make the cyborgs should be used for the good of humanity, instead of creating weapons (as the Black Ghost had intended).
 No Transhumanism Allowed / int_41ecc735
featureApplicability
1.0
 No Transhumanism Allowed / int_41ecc735
featureConfidence
1.0
 Cyborg 009 (Manga)
hasFeature
No Transhumanism Allowed / int_41ecc735
 No Transhumanism Allowed / int_43a9c333
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_43a9c333
comment
In Cowboy Bebop, Jet Black has a cybernetic arm to replace his natural one, lost long ago, and Spike has an artificial and mildly enhanced eye. Aversion, right? Well, no, as Jet's considered odd for not picking up an organic one, and the cybernetic arm's made of fairly weak metal and motors. Spike doesn't seem aware of the enhancements his eye gives him, if his reaction times or accuracy with firearms are due to the eye. This is the same setting with man-portable force field generators and many, many small concealed weapons. The protagonists play this trope relatively straight, but the rest of the series tends to avert it. It deals with a variety of transhuman themes, such as uploading consciousness into computers (revealed as a fraud, in-universe), super soldiers, futuristic drugs, and cryonics.
 No Transhumanism Allowed / int_43a9c333
featureApplicability
-1.0
 No Transhumanism Allowed / int_43a9c333
featureConfidence
1.0
 Cowboy Bebop
hasFeature
No Transhumanism Allowed / int_43a9c333
 No Transhumanism Allowed / int_468bebb0
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_468bebb0
comment
Discworld: Igors are pretty much biological transhumanists in hunchback form. They play with it themselves, but are kept isolated from the main plot; when a character in the Watch dies, Vimes refuses to let the local Igor try to bring the character back - though in that specific case, it's not because he's against it, but because the character's family are (said character is a dwarf and dwarves hold Views on that sort of thing). Sort of like magic not ruling: there for color, but not to do anything transformative.
Although, in a later books, Igors have a more demonstrable impact on the medical sector and resurrection by Igor is implied to be not uncommon, where possible. However, Vimes explicitly says that if it takes an Igor to bring you back to life, it's still legally considered murder.
 No Transhumanism Allowed / int_468bebb0
featureApplicability
1.0
 No Transhumanism Allowed / int_468bebb0
featureConfidence
1.0
 Discworld
hasFeature
No Transhumanism Allowed / int_468bebb0
 No Transhumanism Allowed / int_4937d0d9
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_4937d0d9
comment
The whole reason why the Advent were banished in Sins of a Solar Empire was because the Traders viewed transhuman practices as abhorrent perversions.
 No Transhumanism Allowed / int_4937d0d9
featureApplicability
1.0
 No Transhumanism Allowed / int_4937d0d9
featureConfidence
1.0
 Sins of a Solar Empire (Video Game)
hasFeature
No Transhumanism Allowed / int_4937d0d9
 No Transhumanism Allowed / int_5450d6cb
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_5450d6cb
comment
Early in The Color of Distance the alien Tendu help a stranded human to survive on their world by giving her their color-changing skin, claws, senses, and her own set of spurs, which she gradually learns to use to examine organ function, heal, and synthesize things with. She grows to appreciate this but worries that she won't be able to change back when she's with her own kind again, and in fact asks them to do so, though she keeps slightly enhanced senses and reflexes. In the second book she doesn't seem to miss her alien enhancements at all.
 No Transhumanism Allowed / int_5450d6cb
featureApplicability
1.0
 No Transhumanism Allowed / int_5450d6cb
featureConfidence
1.0
 The Color of Distance
hasFeature
No Transhumanism Allowed / int_5450d6cb
 No Transhumanism Allowed / int_58bcf32e
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_58bcf32e
comment
The Techno-mages were shown in Crusade to be cyborgs using Shadow nanotechnology. The full reveal didn't come until the unproduced season finale, the script for which was available online briefly. This was further explored in the canon novels, which claimed "the tech" was slowly driving them nutty, until Galen found a solution.
 No Transhumanism Allowed / int_58bcf32e
featureApplicability
1.0
 No Transhumanism Allowed / int_58bcf32e
featureConfidence
1.0
 Crusade
hasFeature
No Transhumanism Allowed / int_58bcf32e
 No Transhumanism Allowed / int_5bfa9c98
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_5bfa9c98
comment
Warframe: The New Loka syndicate wants to return humanity to a "pure" existence, without any artificial changes or enhancements. The problem is that basically the entire human race has been heavily modified, and they've been like that for a very long time. The Grineer are a clone army that uses cybernetics to make up for their failing genetics, the Corpus also use heavy cybernetics and roboticization, and even nature itself has either been directly modified or evolved to adapt to the technological ruins that litter the system; "primitive" tribes of humans make use of ancient synthetic meat vats and half-cybernetic fish as a matter of course. And that's not getting into the Tenno, who were considered abominations twice over even by the transhumanists who created them. In the end, it's never specified exactly what New Loka expects to "return" to, but they seem to define all their enemies as "impure", and only themselves as "pure".
 No Transhumanism Allowed / int_5bfa9c98
featureApplicability
1.0
 No Transhumanism Allowed / int_5bfa9c98
featureConfidence
1.0
 Warframe (Video Game)
hasFeature
No Transhumanism Allowed / int_5bfa9c98
 No Transhumanism Allowed / int_60156176
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_60156176
comment
Vorkosigan Saga: there are transhumanist elements, but fairly limited given the potential. Cetagandan haut are an ongoing project to make better humans. Jackson's Whole will make altered humans to order, or a clone to transplant your brain into. Four-armed space workers, quaddies, were made. Hermaphrodites were made as a social experiment in gender relations. Most civilized people use uterine replicators instead of natural pregnancies, and have their children's genes 'cleaned' of defects. Total sex change, down to the genes, is available. All that aside, lifespans don't seem impressive for 1000 years in the future and the demonstrated ability to regrow any body part, most people are pretty close to baseline human, implants seem vanishingly rare. Basically, they have nice medicine, but not too nice for lifespan purposes, and some isolated wacky experiments.
 No Transhumanism Allowed / int_60156176
featureApplicability
1.0
 No Transhumanism Allowed / int_60156176
featureConfidence
1.0
 Vorkosigan Saga
hasFeature
No Transhumanism Allowed / int_60156176
 No Transhumanism Allowed / int_63e18bb
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_63e18bb
comment
In The League of Peoples Verse, the technology for cyborging exists, but the League explicitly disapproves of it. Genetic engineering is also illegal in the human Technocracy, as it goes horribly wrong more often than it succeeds. Genetic engineering is only widely used by alien species, such as the Divians and Cashlings.
 No Transhumanism Allowed / int_63e18bb
featureApplicability
1.0
 No Transhumanism Allowed / int_63e18bb
featureConfidence
1.0
 The League of Peoples 'Verse
hasFeature
No Transhumanism Allowed / int_63e18bb
 No Transhumanism Allowed / int_674f5fd3
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_674f5fd3
comment
Jerry Pournelle's CoDominium: The Bureau Of Technology not only policed technology, but contaminated all records they have with false data; people know how to build the stuff they use, but are ignorant of the underlying principles that make them work. After the Dirty Communists and Eagleland wipe each other out, say hello to the Empire of Man, which lacks those controls — leading to the rise of the warlike and scheming Saurons.
In the CoDominium universe, genetic engineering is a crap shoot — the Saurons are superhuman, but also overspecialized and much less adaptable. Apparently, the other cultures in CoDo space decided to keep their options open rather than risk brainlocking themselves racially.
 No Transhumanism Allowed / int_674f5fd3
featureApplicability
1.0
 No Transhumanism Allowed / int_674f5fd3
featureConfidence
1.0
 CoDominium
hasFeature
No Transhumanism Allowed / int_674f5fd3
 No Transhumanism Allowed / int_67855503
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_67855503
comment
Undefeated Bahamut Chronicle has several methods of transhumanism. Baptism is a surgical procedure that grants quasi-supernatural abilities but is extremely dangerous to the patient (even a partial version has a mortality rate of 80%). Elixir is a drug that heals injuries and gives various improvements, originally used by the Lords to become superior to their subjects. However, making full use of Elixir requires one to first undergo Baptism, a high dose will transform the user into a Nocturnalnote a monster with incredible power and amplified negative emotions, causing them to be a danger to everyone around them, and which is likely to soon run out of life force and die, and making Elixir requires the life energy of human beings, all reasons why the main characters are reluctant to use it. Finally, there's the creation of part-Abyss, which makes the aforementioned Baptism look safe; exactly one person has survived this. Said person has superhuman strength, regeneration and senses, and can increase these further by tapping into their Abyss side (but with risks like being controlled by others). It's noted that if their true nature were to become public, they would almost certainly be executed (as normal Abyss are mindlessly-violent monsters), so their friends are trying to find a way to reverse this.
 No Transhumanism Allowed / int_67855503
featureApplicability
1.0
 No Transhumanism Allowed / int_67855503
featureConfidence
1.0
 Undefeated Bahamut Chronicle
hasFeature
No Transhumanism Allowed / int_67855503
 No Transhumanism Allowed / int_69085a0
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_69085a0
comment
In Macross, more than once an aspiring scientist has tried to dabble with transhumanism, but due to all of them having Science-Related Memetic Disorder, none of these tries ended well, as we can see in Macross Plus and Macross Frontier. Thus, while there's no general prohibition of transhumanism, and there are societies that actively practice it (like Macross Galaxy colony fleet in Frontier), it tends to be frowned upon.
 No Transhumanism Allowed / int_69085a0
featureApplicability
1.0
 No Transhumanism Allowed / int_69085a0
featureConfidence
1.0
 Macross
hasFeature
No Transhumanism Allowed / int_69085a0
 No Transhumanism Allowed / int_6a4bddd6
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_6a4bddd6
comment
Marvel averts this tendency more often than DC does. Iron Man, Hank Pym and several superheroes created during the Avengers Initiative are deliberate upgrades. Ultimate Marvel zigzags this trope. On the one hand, most of the Ultimates are successful super soldier or high tech weapons experiments, on the other hand all the mutants are byproducts of the various attempts over decades to reliably manufacture super soldiers.
In Bill Mantlo's Rom Spaceknight, an army of young Galadorians volunteered to be made into cyborg "Spaceknights" to fight the evil Dire Wraiths. The huge majority of them viewed this as a personal sacrifice, and lived only for the day the war would be over and they could be surgically returned to normal. The second generation of Spaceknights produced, however, embraced their bionic nature and declared themselves to be superior beings, and nearly wiped out the normal Galadorians before being stopped. As a result of these bad experiences with cyborg technology, the current generation of Spaceknights are just non-augmented Galadorians in very powerful Powered Armor.
In Micronauts, also by Mantlo, Baron Karza's body banks are pure Body Horror. They've granted Karza and his followers effective immortality... by literally cutting up society's undesirables for spare parts, to replace their own organs when they wear out. When Mari was a naive young princess, she suffered an accident, but was very pleased with the lovely new legs she was given... until she learned they'd been stolen from her best friend, the court dancer, who was left maimed and would never dance again. The elite's dependance on the body banks is the foundation of Karza's dictatorship.
 No Transhumanism Allowed / int_6a4bddd6
featureApplicability
1.0
 No Transhumanism Allowed / int_6a4bddd6
featureConfidence
1.0
 Iron Man (Comic Book)
hasFeature
No Transhumanism Allowed / int_6a4bddd6
 No Transhumanism Allowed / int_70532572
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_70532572
comment
In The Nexus Series, The United States and Europe have adopted stringent laws against augmentation of the human body, including genetic augmentation and the use of "drugs" like the titular Nexus. Things are a bit more liberal in the east however.
 No Transhumanism Allowed / int_70532572
featureApplicability
1.0
 No Transhumanism Allowed / int_70532572
featureConfidence
1.0
 The Nexus Series
hasFeature
No Transhumanism Allowed / int_70532572
 No Transhumanism Allowed / int_70851e3c
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_70851e3c
comment
In S.A. Swanns Terran Confederacy universe series, AIs, Nanomachines, and the genetic engineering of sapients are all forbidden with a religious zeal throughout the Confederacy, as well as its precursor and successor states.
 No Transhumanism Allowed / int_70851e3c
featureApplicability
1.0
 No Transhumanism Allowed / int_70851e3c
featureConfidence
1.0
 Terran Confederacy
hasFeature
No Transhumanism Allowed / int_70851e3c
 No Transhumanism Allowed / int_73d7930f
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_73d7930f
comment
Star Trek: Deep Space Nine:
"A Simple Investigation" has a cyborg who can interface her brain with computers; it's referred to as a rare occurrence. And of course, genetic alteration of humans is illegal and the resulting beings subject to Fantastic Racism and legalized discrimination because of a war that happened centuries ago caused by augmented humans raised to believe they were superior beings.
"Life Support" features a character suffering progressive brain damage, and having their brain supplemented with computer implants. Once their organic brain is almost completely destroyed, the doctor just lets the character die because nobody sees any point in keeping them alive, despite the fact that in-universe the character is still a sapient, sentient being with all of his original memories. However, the character in question didn't feel like himself with the implants and wasn't really interested in living a shadow life, believing that if the last part of his cerebrum were artificially replaced (even with his memories intact via the positronic implants) the result would simply be an android copy of him rather than actually him. It was made very plain that to keep Bareil alive past that point would leave him with, at best, a drastically altered and emotionally stunted personality — and there would be more such surgeries to come as still more of his central nervous system failed, so that in the long run he would likely wind up as Just a Machine.
Several Augments are recurring characters. Due to the ban, it's a black market technology, often resulting in unstable individuals. Julian Bashir is one of the only people this technology has worked on without serious drawbacks.
 No Transhumanism Allowed / int_73d7930f
featureApplicability
1.0
 No Transhumanism Allowed / int_73d7930f
featureConfidence
1.0
 Star Trek: Deep Space Nine
hasFeature
No Transhumanism Allowed / int_73d7930f
 No Transhumanism Allowed / int_7559ae0b
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_7559ae0b
comment
Zig-zagged in Dune: deliberate breeding programs are used to create humans with intelligence, reflexes, lifespan, capacity for higher consciousness and physical capabilities far beyond those of current-day humans, but a religious taboo is kept in place on genetically engineering anything recognizably inhuman or unable to interbreed back into the larger human population and artificial intelligence is absolutely banned. Thus, the characters and societies remain human while simultaneously having greater advancements over modern man than modern man has over homo erectus. The Tleilaxu, however, have no religious taboo on inhumanity and gleefully make a living selling inhuman humans genetically-engineered for specific purposes, including gholas (clones made from the cellular material of dead people) and human-animal hybrids designed for hunting the enhanced humans some of the breeding programs have created.
 No Transhumanism Allowed / int_7559ae0b
featureApplicability
1.0
 No Transhumanism Allowed / int_7559ae0b
featureConfidence
1.0
 Dune (Franchise)
hasFeature
No Transhumanism Allowed / int_7559ae0b
 No Transhumanism Allowed / int_7668653a
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_7668653a
comment
In Mass Effect 2, Miranda states that she's had so many genetic modifications that she's superior in every way to baseline humans. Grunt is synthesized from different Krogan strains to be perfect, and the sterilization of the Krogans was certainly a frightening indication of how advanced technology is. Garrus has some cyborg replacements, but as it is shown with Shepard, all of this is incredibly expensive even for a monstrously wealthy, shadowy corporation.
 No Transhumanism Allowed / int_7668653a
featureApplicability
1.0
 No Transhumanism Allowed / int_7668653a
featureConfidence
1.0
 Mass Effect 2 (Video Game)
hasFeature
No Transhumanism Allowed / int_7668653a
 No Transhumanism Allowed / int_7668653b
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_7668653b
comment
At the end of Mass Effect 3, one of the endings could be more or less described as Transhumanism For Everyone.
 No Transhumanism Allowed / int_7668653b
featureApplicability
1.0
 No Transhumanism Allowed / int_7668653b
featureConfidence
1.0
 Mass Effect 3 (Video Game)
hasFeature
No Transhumanism Allowed / int_7668653b
 No Transhumanism Allowed / int_775cd181
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_775cd181
comment
Averted and played straight in Streets of Rage 3 of all things. New hero character Zan is a huge cyborg with only his human head remaining and nobody bats an eye despite the series not previously dealing with any heavy sci-fi concepts. Played straight in that Mr. X is now a brain in a jar that works through multiple robot bodies... but he was evil to begin with, so it could be argued as Rule of Cool and another aversion.
 No Transhumanism Allowed / int_775cd181
featureApplicability
-1.0
 No Transhumanism Allowed / int_775cd181
featureConfidence
1.0
 Streets of Rage (Video Game)
hasFeature
No Transhumanism Allowed / int_775cd181
 No Transhumanism Allowed / int_796e1adf
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_796e1adf
comment
The Quantum Thief averts this trope in every way possible, but also goes its way to subvert it, exploring just how difficult it would be to retain a traditional human society in the midst of transhuman technologies. In the first novel there is the Oubliette colony, which tries to preserve everything that was good about the original society, but to reach this end all the citizens are permanently connected to the colony-wide Exomemory, and own total encryption rights over their own portion of it. Only the extreme degree of multi-layered memory encryption prevents the Sobornost mind upload collective from simply swooping in and forcefully uploading the entire population in accordance to their Great Common Task, but it also means that, in essence, the Oubliette is in fact a Hive Mind that hallucinates being a human society, as if the encryptions were to be removed, everybody would share all their thoughts and memories.
 No Transhumanism Allowed / int_796e1adf
featureApplicability
1.0
 No Transhumanism Allowed / int_796e1adf
featureConfidence
1.0
 The Quantum Thief
hasFeature
No Transhumanism Allowed / int_796e1adf
 No Transhumanism Allowed / int_7988cb68
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_7988cb68
comment
Mass Effect:
The series contains very small man-portable force field generators, amazing metallurgy, and an entire species of intelligent humanoid robots. Cybernetic technology, however, is much less pronounced, primarily consisting of biotic implants and small-scale surgical implants of translators, haptic display manipulators, and other small tools.
Gene therapy is commonly used to correct genetic flaws, and genetic enhancement is common to the point where every human soldier has been upgraded, presumably including the main character. However, strict restrictions apply in that you can upgrade a sapient species' existing abilities, such as strength and speed, but adding anything completely new, such as extra arms or acid spit, is illegal. Creating new organisms is allowed (and mainly used for terraforming and medical applications), but there are heavy regulations on creating sentient organisms and a ban on creating sapient organisms. Oddly, the ban apparently applies to medi-gel as well (but is ignored because the substance is just that useful).
In the third game EDI riffs on the notion that Shepard might be considered Transhuman and the legal ramifications of this, causing Shepard to become highly concerned. EDI then emphatically states that Shepard is not a Transhuman due to still having an organic mind. Of course, it should be noted that we later learn that she's capable of lying to spare the feelings of others, so its entirely possible that Shepard actually is a Transhuman.
According to Sovereign, one of the Reapers, the Mass Effect technology is left around so that the species who discover it will develop along those technological lines, and since the Reapers always destroy species before they stick around long enough to truly understand the complex technology in any way other than reverse engineering it, they never develop any radical modifications.
In Mass Effect 2, Miranda states that she's had so many genetic modifications that she's superior in every way to baseline humans. Grunt is synthesized from different Krogan strains to be perfect, and the sterilization of the Krogans was certainly a frightening indication of how advanced technology is. Garrus has some cyborg replacements, but as it is shown with Shepard, all of this is incredibly expensive even for a monstrously wealthy, shadowy corporation.
Joker, on the other hand, has a rare genetic disorder that no one understands, so it would probably be a significant undertaking to correct his disease, and he would probably resent the offer. It's worth noting that he mentions occasionally having to use crutches in the first game, but is shown getting around reasonably fine in the second and third. Apparently the technological boom after the destruction of Sovereign gave rise to better medical technology and treatment of individuals with brittle bone disease. Genetic engineering also has progressed to the point where Mordin could potentially cure his condition... at least, if he could figure out how to prevent the cure from also shutting down his liver at the same time.
At the end of Mass Effect 3, one of the endings could be more or less described as Transhumanism For Everyone.
 No Transhumanism Allowed / int_7988cb68
featureApplicability
1.0
 No Transhumanism Allowed / int_7988cb68
featureConfidence
1.0
 Mass Effect (Franchise)
hasFeature
No Transhumanism Allowed / int_7988cb68
 No Transhumanism Allowed / int_7ab10627
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_7ab10627
comment
Averted in the novelization of the first movie, which claims that most of humanity outside of Starfleet is actually going a transhumanist route, forming into hive minds and such, and Kirk, as narrator, regards this as a generally good thing and chides himself for being old-fashioned. However, this claim is not supported anywhere else in Trek canon.
 No Transhumanism Allowed / int_7ab10627
featureApplicability
-1.0
 No Transhumanism Allowed / int_7ab10627
featureConfidence
1.0
 Star Trek: The Motion Picture
hasFeature
No Transhumanism Allowed / int_7ab10627
 No Transhumanism Allowed / int_7b039953
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_7b039953
comment
In Avatar:
The human scientists have the ability to create Human-Na'vi genetic hybrid bodies (Avatars), as well as project a human consciousness into them. However, the Na'vi mind transfer ritual can make this permanent, effectively allowing for new bodies to be produced in a lab and continuously body-hopped into as the old one ages or gets injured. It's a completely ethical method of near-immortality (for humans as well as Na'vi), but this is never brought up in the movie. On the other hand, the vast majority of humans are completely unaware of this capability, even if they know about the neural network itself, which is also something that the majority don't.
It proves impractical for immortality since Universal Health-care is non-existent and even something as trivial (compared to the creation of a huge alien-human hybrid) as regrowing a couple of nerves is prohibitively expensive for the average person.
In point of fact, the mind transfer concept was only used twice (the first semi-failed and the second, although successful, was the last moment of the movie) and wasn't even something the humans were aware of. Grace was aware of the neural network and some of its potential and tried to bring it up, but Selfridge just shut her down without bothering to listen.
 No Transhumanism Allowed / int_7b039953
featureApplicability
1.0
 No Transhumanism Allowed / int_7b039953
featureConfidence
1.0
 Avatar
hasFeature
No Transhumanism Allowed / int_7b039953
 No Transhumanism Allowed / int_7de8951a
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_7de8951a
comment
Transhumanism is almost totally absent in Traveller. It is justified by technological stasis/regress and social stigma.
 No Transhumanism Allowed / int_7de8951a
featureApplicability
1.0
 No Transhumanism Allowed / int_7de8951a
featureConfidence
1.0
 Traveller (Tabletop Game)
hasFeature
No Transhumanism Allowed / int_7de8951a
 No Transhumanism Allowed / int_81692f99
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_81692f99
comment
Star Trek:
In the Federation, Genetic Engineering Is the New Nuke (and illegal if done for enhancements) because of the Eugenics Wars, where superhumans grouped together to take over the world before they were defeated. Khan is The Remnant of this period.
Their technology is so advanced they should be able to do most anything; the transporter might be able to resurrect anyone who dies as long as their pattern is stored in the buffer, and maybe multiply them too (or, depending on the physics involved, maybe not). If the replicator can make just about everything by converting energy to matter on the subatomic level, they should be able to manipulate pre-existing matter on that level, including their own flesh.note Again, possibly not. The show's Hand Wave for not doing so is that replicating complex life would require quantum-level duplication, which is consistent with at least some real-world theories on the as-yet highly speculative subject.
Nanomachines that can repair and even improve living bodies have been shown, then ignored (or used only by the villains, except when convenient for the heroes).
The Borg are an example of the Body Horror type, as a forcibly hive-minded species.
Artificial Intelligences with potentially superhuman capacity have deliberately been limited to human-equivalent abilities, again except when the plot causes them to be briefly and intermittently superhuman. There is a specific example of this: at one point Barclay has the Holodeck run a program which enables him to interact with a virtual Albert Einstein and discuss entirely new ideas. If the holodeck is capable of simulating Einstein's intellect in such a fashion, it would imply that the computer running it is at least as smart as Einstein and should be capable of making new discoveries on its own. This, of course, never happens. Well, except that whole Moriarty business. Which apparently required a significant portion of the Enterprise's processing power.
Artificial lifeforms like Data, Lal, and EMH-1 have to prove they are deserving of rights. Over and over again. Of course, in fairness... At the time of Data's trial, he was both unique and irreproducible without endangering his life, which was a central point of his defense. When Lal came along, that appeared to no longer be true, but Lal eventually malfunctioned, returning the status quo. The holograms are a much trickier situation, since the early holograms (except Moriarty) apparently were genuinely non-sentient — and, by the time technology had advanced to the point that many of them were sentient, they had become completely ubiquitous throughout the Federation, used mostly as toys for entertainment. The realization that these completely disposable toys might be living, feeling beings should have sent shockwaves of Fridge Horror throughout the Federation, but we never see it happen. The Expanded Universe eventually addressed the issue in more detail, but between a massive Borg attack and its aftermath and the supernova that wiped out Romulus, the question of holographic rights was pushed down the priority list both in-universe and out.
Averted in the novelization of the first movie, which claims that most of humanity outside of Starfleet is actually going a transhumanist route, forming into hive minds and such, and Kirk, as narrator, regards this as a generally good thing and chides himself for being old-fashioned. However, this claim is not supported anywhere else in Trek canon.
The original 1960s Star Trek Writer's Guide lampshades this by pointing out that, whether or not it's realistic for man to be physically unchanged in the 23rd century, it's considered necessary for audience relatability.
Averted in part in Star Trek Into Darkness, where one bridge member has obvious cybernetics. There's still the ban against Bio-Augmentation, but that's more due to politics stemming from the Eugenics war. In fact, the villain is an augment, namely Khan. Somewhat justified as the Augments seem to have been made with Lost Technology; his blood contains curative properties beyond current Federation medicine.
 No Transhumanism Allowed / int_81692f99
featureApplicability
-1.0
 No Transhumanism Allowed / int_81692f99
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
No Transhumanism Allowed / int_81692f99
 No Transhumanism Allowed / int_846beec3
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_846beec3
comment
Vandread follows this to a degree, in that each of the different human worlds has been created/genetically altered for specific organs or traits, and whilst the main villains are robot swarms in the anime, in the manga they're human brains wired into vehicular bodies.
 No Transhumanism Allowed / int_846beec3
featureApplicability
1.0
 No Transhumanism Allowed / int_846beec3
featureConfidence
1.0
 Vandread
hasFeature
No Transhumanism Allowed / int_846beec3
 No Transhumanism Allowed / int_897271d7
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_897271d7
comment
Official policy for the alien Jan in Alien in a Small Town. Not so for their cybernetic rivals the Arachne. Humanity apparently suffered at least one war over the issue, and public attitudes have gone back and forth, but there are now multiple genetically engineered subraces of humanity living alongside mainstream humans, and even "normal" humans typically have some genetically modified ancestors.
 No Transhumanism Allowed / int_897271d7
featureApplicability
1.0
 No Transhumanism Allowed / int_897271d7
featureConfidence
1.0
 Alien in a Small Town
hasFeature
No Transhumanism Allowed / int_897271d7
 No Transhumanism Allowed / int_898a1932
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_898a1932
comment
Journey to Chaos: Bladicraft can transform a human into a humanoid mana breed known as a "bladi". This gives them their own bladicraft in addition to greater physical durability and tenacity. Despite these benefits, the Bladi Clan has only propagated through the old fashioned way because the clan itself considers Bladi Conversion to be The Dark Arts. The transformation is painful, the survival rate is low, and the clan's orthodoxy states that simply sharing their blood would not make the newcomer their family member. In Looming Shadow, Ataidar's Royal Mage requested Basilard Bladi's assistance in using Bladi Conversion as part of a cure for Mana Mutation and he was outright refused. The last person who tried this was unpersoned and the bladi they created is considerd an abomination.
 No Transhumanism Allowed / int_898a1932
featureApplicability
1.0
 No Transhumanism Allowed / int_898a1932
featureConfidence
1.0
 Journey to Chaos
hasFeature
No Transhumanism Allowed / int_898a1932
 No Transhumanism Allowed / int_9838249c
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_9838249c
comment
Likewise in the Transhuman Space GURPS setting, many transhumanist technologies exist, but some are banned by particular societies.
 No Transhumanism Allowed / int_9838249c
featureApplicability
1.0
 No Transhumanism Allowed / int_9838249c
featureConfidence
1.0
 Transhuman Space (Tabletop Game)
hasFeature
No Transhumanism Allowed / int_9838249c
 No Transhumanism Allowed / int_9f37740
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_9f37740
comment
Zig-zagged in Oracle of Tao. It turns out that the shapeshifting hengeyokai were a result of genetic experiments. One of these, the lizard people, is behind secret governments and many wars (especially nuclear wars). Since the Council is against sketchy shadow governments running things, the idea of accidentally creating hybrids is out (though "tweaks" are allowed). The Council is also not fond of cyborgs, due probably to a combination of hacking and Zeroth Law Rebellion.
 No Transhumanism Allowed / int_9f37740
featureApplicability
1.0
 No Transhumanism Allowed / int_9f37740
featureConfidence
1.0
 Oracle of Tao
hasFeature
No Transhumanism Allowed / int_9f37740
 No Transhumanism Allowed / int_a183d57f
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_a183d57f
comment
Futurama: Played as straight as possible when Hermes starts getting cybernetic upgrades and immediately flings himself down the slippery slope in a rapid effort to replace his humanity with blatantly evil robotic improvements, and is only redeemed when he becomes completely human again. Apparently, the slightest alteration immediately gives you a superiority complex in their world.
 No Transhumanism Allowed / int_a183d57f
featureApplicability
1.0
 No Transhumanism Allowed / int_a183d57f
featureConfidence
1.0
 Futurama
hasFeature
No Transhumanism Allowed / int_a183d57f
 No Transhumanism Allowed / int_a4516177
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_a4516177
comment
The villains of Oni take a rare example of entirely xenobiological modification, although they're more villainous because they want to force humanity to upgrade, rather than because they are upgraded. The heroine is revealed to have been upgraded in this manner far in the past. Bungie likes averting this trope. Of course, it's also a setting where neurally linked androids are used to replace a simple monitoring system, but normal human soldiers with unimpressive body armor are used to fight said biologically enhanced superhumans.
 No Transhumanism Allowed / int_a4516177
featureApplicability
1.0
 No Transhumanism Allowed / int_a4516177
featureConfidence
1.0
 Oni (Video Game)
hasFeature
No Transhumanism Allowed / int_a4516177
 No Transhumanism Allowed / int_a9830146
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_a9830146
comment
Danced around in Terinu, which has:
"Cyber Gliders" who have standard issue brain plugs for Hollywood Hacking.
"Moddies", humans who basically have advanced plastic surgery to alter their appearance to extremes (none of whom have any onscreen time). This is considered mildly questionable and open to abuse (Teri himself is mistaken for a extensively modded human child, with the assumption it was for sexual purposes). No other race is depicted as using the practice
On the other hand there's Terinu's whole race, the Ferin, which are a product of a long-term genetic Uplift project by the Gene Mage, and Word of God has stated that most genetic engineering revolves around the logical applications of modifying plants and animals to survive on alien colony worlds.
 No Transhumanism Allowed / int_a9830146
featureApplicability
1.0
 No Transhumanism Allowed / int_a9830146
featureConfidence
1.0
 Terinu (Webcomic)
hasFeature
No Transhumanism Allowed / int_a9830146
 No Transhumanism Allowed / int_b6886bfd
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_b6886bfd
comment
Averted in part in Star Trek Into Darkness, where one bridge member has obvious cybernetics. There's still the ban against Bio-Augmentation, but that's more due to politics stemming from the Eugenics war. In fact, the villain is an augment, namely Khan. Somewhat justified as the Augments seem to have been made with Lost Technology; his blood contains curative properties beyond current Federation medicine.
 No Transhumanism Allowed / int_b6886bfd
featureApplicability
-1.0
 No Transhumanism Allowed / int_b6886bfd
featureConfidence
1.0
 Star Trek Into Darkness
hasFeature
No Transhumanism Allowed / int_b6886bfd
 No Transhumanism Allowed / int_bb3fde3d
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_bb3fde3d
comment
Danny Phantom: Danny received his ghost powers as part of a Freak Lab Accident. On one occasion later in the series, something happens that causes him to lose his powers, so naturally he and his friends go back to the lab so he can repeat the process that gave him his powers. By doing so, he successfully gains them back, apparently showing the process is completely repeatable, not a fluke. However, none of Danny's team seem to consider repeating the process on anyone else. Not even on themselves, even though it would obviously make fighting ghosts easier.
Could potentially be justified in that not everyone's biology is exactly the same. All they know is that it worked under those conditions for Danny. While it's unlikely Danny is the only person it would work fornote The odds of it working for Danny would most likely have been the same as the odds of it working for anyone else, so people with the potential can't be that rare., they have no way of knowing whether it will work on all or even most people. Maybe 99 out of 100 people would simply die from being exposed to it, and Danny just had very lucky DNA. But even if that's what stopped them from doing it, one might expect them to at least discuss the possibility.
 No Transhumanism Allowed / int_bb3fde3d
featureApplicability
1.0
 No Transhumanism Allowed / int_bb3fde3d
featureConfidence
1.0
 Danny Phantom
hasFeature
No Transhumanism Allowed / int_bb3fde3d
 No Transhumanism Allowed / int_bcadd7cb
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_bcadd7cb
comment
Warhammer 40,000 only dodges The Singularity because all that technology is focused on continuing the Last Stand. The Imperium, despite being a fanatical pack of religious zealots, employs numerous Super Soldiers and cyborgs, though they do have a ban on advanced AI due to a past Robot War. Also the Necrons, who are an entire race of full-body cyborgs who embody Clarke's Third Law. The Orkz are an entire race of genetically engineered warriors who also use (extremely crude) cybernetics, either to replace lost parts, to increase their fighting ability, or, as is the case with Mek Blag's Exploding Leg, because the painboy thought it would be funny (even if the patient went in to have a tooth pulled). This trope is played relatively straight with the Eldar, who are supposedly the most advanced race in the galaxy following the necrons. Despite being genetically engineered by the same race that created the Orkz, they only use cyborg technology, in the form of Wraithguards and Wraithlords, to replace the bodies of those killed in combat and never think of using it voluntarily to enhance their frail bodies, relying instead on Psychic Powers, and have apparently made no further genetic enhancements to themselves since their creation by the Old Ones. The Tau are a little behind the Imperium in technology and do not allow any genetic enhancement beyond the selective breeding used to maintain their rigid caste system (although it's been hinted that the Ethereals were created through bio-engineering by another race, possibly the Eldar), and have no visible cybernetic enhancements, either, though some may have minor implants for combat purposes.
The Eldar are attempting to create a new Chaos God, a god of the Eldar Dead, Ynnead, which will presumably be a good guy and kill the other Chaos God they created, Slaanesh. To do so they'll need millions if not billions of the souls that power the Eldar Wraith machines — and while in the wraith machines the souls are trapped inside crystals that are very fragile. In addition, while inside the Wraith machines the Eldar are basically being kept away from their afterlife AND are trapped in a half-awake hell. There's a reason the Eldar are loath to use them.
Also, the Imperium does have AIs, but they have to be connected to a human, (e.g. the Titans, which are controlled by a human pilot, or the Servitors, which actually used to be human). What exactly is and isn't allowed with regard to AIs seems to vary wildly between the branches of the Adeptus Mechanicus, the Imperial Clergy and the game designers. Every machine is expected to have a machine spirit which can be placated by offerings and prayer and some machine spirits are certainly more than superstition (advanced tanks like the Land Raider have at least an expert system), yet strong AI is definitely out of the question. Although, if the comic Damnation is to be believed, even a simple bolt pistol's Machine Spirit is intelligent enough to worry about whether it has failed its "master".
The Eldar do have cybernetic implants, they're just not especially prevalent in modern versions. In second and third editions, every other eldar seemed to have some kind of plate in his head or an enhanced limb, they sometimes still use these older art pieces too. They also seem to fuse crystals to their heads to enhance and protect their minds (not to be confused with waystones, which capture their souls should they die, and are on the chest) a lot even in modern depictions, though. While regular Eldar don't have many transhumanists (-eldarists?), the Dark Eldar are perfectly happy to augment their bodies. Most of them prefer to retain their appearance due to vanity, although they may be heavily augmented under their skin (there's at least one Succubus that has replaced all of her muscles with cybernetic ones to enhance her strength and reaction time). The Haemonculi themselves don't care about appearances so they tend to have things like extra arms and surgery tools grafted onto their bodies.
The human Cult Mechanicus is strongly based upon transcending the frailties of the flesh, mostly by replacing it with machine parts. They're generally regarded as weird, but accepted as the second religion in the Imperium because they're the only ones who understand the technology that it depends on. Some of them choose to undergo the Rite of Pure Thought, which involves replacing the parts of their brains responsible for emotion with computing gear. This leaves them utterly unemotional and rational and is considered an extreme measure even among the Mechanicus mainstream.
The Adeptus Mechanicus try to replace as much organic matter as possible with machinery. There are two specific Adepts - in Eisenhorn and Storm of Iron respectively. The former is reduced to a brain in a mechanical body, and the latter is a brain and a face hooked up to a vast databank. Would count as And I Must Scream if said Adept didn't seem to actually prefer this state of affairs. In the new Rogue Trader rulebook it is shown that unobtrusive bionics do exist, but are frowned upon by the Adeptus Mechanicus who view overt and baroque augmentation as a mark of honour.
Also in Eisenhorn is the villain Pontinus Glaw, basically a box with psychic powers. later a robotic body is built for him as an act of mercy by Eisenhorn. Whoops!
The Space Marines in general arguably count under transhumanism since their genetic and surgical modifications put them far, far, far beyond the abilities of normal humans. They are impossibly strong, with bulletproof bones, quickly clot should they become injured, have heightened senses, require less sleep and turn off parts of their brain to continue being awake, and may very well be capable of living forever if the violence of their universe didn't make a violent death so likely... among other things. However, they only allow certain very badass children and adolescents to become Space Marines, as the modifications must start being implanted during puberty. And a large quantity of said badass children will likely die at the hands of their fellow hopefuls so as to have only those ones who are worthy become a Space Marine.
The Iron Hands Chapter of the Space Marines: their whole schtick is the weakness of the flesh and the strength of the machine. Before becoming a full Space Marine, the iniate must have his right hand replaced with a cybernetic equivalent, and from that point on the Chapter's Marines gleefully replace their flesh as much as they possibly can, viewing injuries as a good thing because it gives them an excuse to get the bodypart replaced with a machine equivalent.
The Iron Warriors are basically the Chaos Marine equivalent of the Iron Hands. Not only do they suffer degenerations in their geneseed that cause them to suffer crippling deformities or unviable mutations in their limbs, necessitating bionic replacements, but they willingly infect themselves with the Obliterator Virus. Which basically turns them into a shapeshifting morass of organic meat and metal.
The various citizenry of the Imperium don't have much longer life expectancies than modern-day humans (and, if you're born on a feral world or death world, much much less) but a few of the imperial aristocracy can gain access to bionics and surgeries to extend their lives. Commissar Yarrick has been alive for over 400 years through a combination of life-rejuvenation and bionics, and Colonel "Iron Hand" Strakken has half his body replaced with bionics.
Eversor Assassins are designed to be walking one-man gorefest. However, they are not genetically modified like the Space Marines. They instead use a combination of bionics and a really wild cocktail of combat drugs to increase their killing power. The side effects of these drugs is that their bodies will explode on death, and they are in a permanent drug-induced rage, necessitating the operatives be sedated and transported in stasis between assignments. The other assassin temples rarely resort of such extremes, instead opting to train the crap out of their skills.
 No Transhumanism Allowed / int_bcadd7cb
featureApplicability
1.0
 No Transhumanism Allowed / int_bcadd7cb
featureConfidence
1.0
 Warhammer 40,000 (Tabletop Game)
hasFeature
No Transhumanism Allowed / int_bcadd7cb
 No Transhumanism Allowed / int_bcb32dc6
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_bcb32dc6
comment
Played with in Shadowrun. Many, many people have some degree of mechanical alteration - the datajack is the most common bit of cyberware in the world. However, a number of people consider cybernetic modification to be a bad idea, and it's not just the mages. (While altering your body screws up your Essence, tied to a mage's power, even some non-magical people find the whole idea of cyberware to be creepy.) Though this depends on the edition. Fourth edition is much more Post-Cyberpunk and most people have at least some. Not the magic uses though; cyberware still messes up magic.
 No Transhumanism Allowed / int_bcb32dc6
featureApplicability
1.0
 No Transhumanism Allowed / int_bcb32dc6
featureConfidence
1.0
 Shadowrun (Tabletop Game)
hasFeature
No Transhumanism Allowed / int_bcb32dc6
 No Transhumanism Allowed / int_c2297a9c
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_c2297a9c
comment
In the world of Judge Dredd, cybernetic enchancements and other body modifications are very commonplace, and in some extreme cases, are treated as hobbies by the massively unemployed and bored population. However, naturally occurring human variations are treated with Fantastic Racism, mainly the mutants who are forced to live in townships in the Cursed Earth. Some types of cybernetic modifications also carry social stigmas, such as the extensive ones used on convicts sentenced to labour on the penal colony on Titan, so they can survive on the planets surface without space suits.
 No Transhumanism Allowed / int_c2297a9c
featureApplicability
1.0
 No Transhumanism Allowed / int_c2297a9c
featureConfidence
1.0
 Judge Dredd (Comic Book)
hasFeature
No Transhumanism Allowed / int_c2297a9c
 No Transhumanism Allowed / int_c399cd39
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_c399cd39
comment
In Eclipse Phase, this trope is played straight and justified with the Bioconservative factions, most notably the Jovian Republic, and otherwise gleefully averted - even with a cultural preference for basically human bodies, the vast majority of the system's population prefer to sleeve into genetically enhanced Splicer morphs.
 No Transhumanism Allowed / int_c399cd39
featureApplicability
-1.0
 No Transhumanism Allowed / int_c399cd39
featureConfidence
1.0
 Eclipse Phase (Tabletop Game)
hasFeature
No Transhumanism Allowed / int_c399cd39
 No Transhumanism Allowed / int_c43df4d8
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_c43df4d8
comment
In Doctor Who, transhumanism appears in good and bad lights. Don’t think that it’s a coincidence that most of the transhumanism-is-good examples come from the new series.
The good:
The Time Lords themselves may be a transGallifreyan race, augmented by regeneration and time senses. "The Brain of Morbius" implies that they could have opted for unlimited regenerations, but chose to limit them to twelve for fear of cultural stagnation. "The Five Doctors" also implies that Rassilon, who determined the shape of so much of Time Lord society, didn't want them to have true immortality, either (he's still around, but mostly in an occasionally-reawakened Human Popsicle sense). That episode (the council offers the Master more regenerations) and "The Time of the Doctor" make it plain that the Time Lords are perfectly capable of granting regenerations past number twelve, they just consider it unwise.
The Doctor criticizes the implants in "The Long Game" for being more primitive than expected.
In "The Doctor Dances", the Doctor upgrades nanobots to heal an army of zombies — although the zombies were created by the same nanobots gone wild anyway, and the Doc is just using them to return the zombies to normal, not to make them superhuman in any way.
At the end of the universe, the Doctor mentions that humans went through periods of uploading, or being gas.
"Voyage of the Damned": A cyborg character was reluctant to reveal his status, and when he finally reluctantly mentioned one of his implants that could save the cast, Astrid told him not to worry, saying cyborg rights were making progress, and they were even allowed to marry now. (Does This Remind You of Anything?)
In "Forest of the Dead", a death has the Doctor save the remains of his future companion's Data Ghost by uploading it into a virtual reality contained within a giant hard drive.
"The Pandorica Opens"/"The Big Bang": Rory's mind is essentially transferred into a plastic automaton body. Despite taking The Slow Path for about two thousand years, he's mostly treated by the show and characters as pretty much the same guy he was when he was biologically human. note  And then Timey-Wimey Ball stuff happens, and his human self is restored to the timeline with his now non-existent plastic self's memories. Don't think about it too hard.
The 12th Doctor once admitted that the basic idea of the Cybermen (that is, a human technologically augmented to survive in a hostile environment) is perfectly sound. They only become a problem when they decide everyone else wants to be a Cyberman too.
The bad:
The Daleks are the modified Kaled mutant, placed in a travel machine. Cyborg, genetically engineered genocidal monstrosities. Played with some nuance in "Genesis of the Daleks", however, where the good Kaled scientists plan to continue creating Daleks as the only way to save their species, but without Davros' genetic modifications to make them all psychopaths.
The Cybermen’s evilness is a outgrowth of their self-modification. Whether it's because they honestly believe everyone should sensibly want to be a Cyberman, or because converting others is their only way to reproduce, or because they're ruthless conquerors as a result of no longer having human empathy, or a combination of all three, depends on the writer.
The Sontarans are a race of cloned cyborgs all obsessed with conquest. It's strongly implied that they're all born as adults with implanted memories.
In "The Lazarus Experiment", the Doctor seems to dislike the villain's attempts to basically regenerate like a Time Lord, not because it wakes up junk DNA and turns him into a monster, which seems to be more of a footnote. His main problem with it is that Lazarus is running away from death and states that living forever just makes you old and tired as everything dies around you. Since he's at least 900 at this point (though going by the Classic series, he might be closer to 1500), he knows whereof he speaks.
At the end of the universe the transhumans have still regressed back to humanity, and keep going back to the same form.
The future humans then turn into evil flying brainballs.
 No Transhumanism Allowed / int_c43df4d8
featureApplicability
1.0
 No Transhumanism Allowed / int_c43df4d8
featureConfidence
1.0
 Doctor Who
hasFeature
No Transhumanism Allowed / int_c43df4d8
 No Transhumanism Allowed / int_c48d9d6f
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_c48d9d6f
comment
In Rimworld, characters with the Body Purist trait believe in this. They believe that their bodies shouldn't be augmented and will suffer a major mood penalty if forced to receive any kind of artificial replacement for a body part outside of a transplant of a normal organic body part. This can get problematic if they lose a limb due to combat or disease, as even a basic wooden prosthetic will anger them, and thus leave you stuck between choosing an angry but functional colonist or a happy but crippled one.
 No Transhumanism Allowed / int_c48d9d6f
featureApplicability
1.0
 No Transhumanism Allowed / int_c48d9d6f
featureConfidence
1.0
 RimWorld (Video Game)
hasFeature
No Transhumanism Allowed / int_c48d9d6f
 No Transhumanism Allowed / int_c62995ba
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_c62995ba
comment
Child of the Storm has human enhancement being just about possible, but treated fairly carefully because it can - and in the case of Extremis, has - been successfully weaponised. Plus there's about sixty years of medical horror associated with attempts to replicate the Super Soldier Serum. Most of the relatively effective means are just incredibly difficult, risky, or prohibitively expensive - though it is implied that is changing, rapidly.
 No Transhumanism Allowed / int_c62995ba
featureApplicability
1.0
 No Transhumanism Allowed / int_c62995ba
featureConfidence
1.0
 Child of the Storm (Fanfic)
hasFeature
No Transhumanism Allowed / int_c62995ba
 No Transhumanism Allowed / int_c9abefe0
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_c9abefe0
comment
Mike Resnick's Santiago: A Myth of the Far Future Space Western plays this absolutely dead straight — people only get cybernetics when they're injured, but as Sebastian Cain comments on someone else's eyepatch, "Why doesn't he just get a cybernetic one? I've got one — it sees better than the one I was born with."
 No Transhumanism Allowed / int_c9abefe0
featureApplicability
1.0
 No Transhumanism Allowed / int_c9abefe0
featureConfidence
1.0
 Santiago: A Myth of the Far Future
hasFeature
No Transhumanism Allowed / int_c9abefe0
 No Transhumanism Allowed / int_cc503e93
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_cc503e93
comment
In BattleTech, there was very little transhumanism prior to the Clan Invasion bar the rare and fantastically expensive replacement limb. Justified, as known space was involved or recovering from 300 years of total warfare and the subsequent loss of infrastructure and technology. However, when the Clans invaded, they did so using test tube warriors born in iron wombs, often sporting bionic replacements for limbs lost in battle, in addition to a small percentage using a direct Brain/Computer Interface for controlling their Humongous Mecha. Fully averted by the time of the Jihad, where the Word of Blake uses heavily augmented super-soldiers and all the major powers use augmented agents in their intelligence agencies. Unfortunately, mass atrocities committed by the Word of Blake ended up causing a significant backlash against people with prosthetic enhancements that are more than just replacements for injuries.
 No Transhumanism Allowed / int_cc503e93
featureApplicability
-1.0
 No Transhumanism Allowed / int_cc503e93
featureConfidence
1.0
 BattleTech (Tabletop Game)
hasFeature
No Transhumanism Allowed / int_cc503e93
 No Transhumanism Allowed / int_d07446b9
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_d07446b9
comment
This becomes a pivotal plot point in Gargantia on the Verdurous Planet. After getting stranded on Earth, Ledo, a soldier for the Galactic Alliance, learns that his hated enemy, an alien species known as the Hideauze are also present on Earth, and vows to destroy every last one of them. He later learns via a lot of old recordings and news clips possibly hundreds of years old that the Hideauze were actually genetically modified humans. He doesn't take it very well, particularly as he'd been taught to believe they were a hostile alien force, and just hours earlier slaughtered hundreds, if not thousands of them on Earth.
 No Transhumanism Allowed / int_d07446b9
featureApplicability
1.0
 No Transhumanism Allowed / int_d07446b9
featureConfidence
1.0
 Gargantia on the Verdurous Planet
hasFeature
No Transhumanism Allowed / int_d07446b9
 No Transhumanism Allowed / int_d2391df6
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_d2391df6
comment
In The Crew of the Copper-Colored Cupids, the Clockwork Cherubs aren't allowed to learn robotics, let alone alter themselves — a rule clearly put in place to avert The Singularity. Juliet-178 keeps breaking the rule, though.
 No Transhumanism Allowed / int_d2391df6
featureApplicability
1.0
 No Transhumanism Allowed / int_d2391df6
featureConfidence
1.0
 The Crew of the Copper-Colored Cupids (Website)
hasFeature
No Transhumanism Allowed / int_d2391df6
 No Transhumanism Allowed / int_d461f757
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_d461f757
comment
Battlestar Galactica (2003): A core part of the Big Bad Brother Cavil (Cylon Model Number One)'s motivation is revealed to be an inverted Pinocchio complex; he resents that the five scientists who created him and the rest of the humanoid Cylons designed them to be as close to human as possible with all the weaknesses of their flesh and blood bodies, their only advantages over humans being somewhat enhanced strength and resilience, the ability to interface with the datastream, and Brain Uploading into new bodies when killed.
 No Transhumanism Allowed / int_d461f757
featureApplicability
1.0
 No Transhumanism Allowed / int_d461f757
featureConfidence
1.0
 Battlestar Galactica (2003)
hasFeature
No Transhumanism Allowed / int_d461f757
 No Transhumanism Allowed / int_d4642985
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_d4642985
comment
Initially averted in the Revelation Space Series. Humanity was enjoying a golden age of prosperity and science, with brain augments, body modification and effective immortality being common on worlds like Yellowstone. Then the Melding Plague showed up, corrupting any nanotech based technology it touched; anyone with brain augments or high-end cybernetics would die a violent, painful and gory death. By the time Revelation Space takes place, the only major transhuman populations left are the Ultranauts, the crew of the lighthuggers that make interstellar travel possible, and the Hive Mind Conjoiners, who remained isolated and learned how to fight off the Melding Plague.
 No Transhumanism Allowed / int_d4642985
featureApplicability
-1.0
 No Transhumanism Allowed / int_d4642985
featureConfidence
1.0
 Revelation Space Series
hasFeature
No Transhumanism Allowed / int_d4642985
 No Transhumanism Allowed / int_d6919071
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_d6919071
comment
The Fall Revolution series by Ken MacLeod features the rise and fall of the "Fast Folk", strongly transhuman individuals who uploaded themselves to immensely powerful computer frameworks/spaceships and constructed a wormhole to a distant planet and the far future before going insane, malfunctioning and dying. Except for the ones that survived (just), and spent a few hundred years plotting to take over most of the universe once they'd pulled themselves together again. Oh, and incidentally crushed most merely human governments and killed millions (and forcibly uploaded millions more) and trashed all serious technology in the solar system by hacking, EMP, or plain old computer viruses. This is the reason why AI/uploading transhumanism is quite definitely not allowed in the later books of the series. On the other hand, even the relatively bioconservative humans have biological immortality — the oldest is about 350 years old — and they'll take brain backups to be written into new bodies in case they die.
 No Transhumanism Allowed / int_d6919071
featureApplicability
1.0
 No Transhumanism Allowed / int_d6919071
featureConfidence
1.0
 Fall Revolution
hasFeature
No Transhumanism Allowed / int_d6919071
 No Transhumanism Allowed / int_d964186
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_d964186
comment
Explored in the CD-i game Mutant Rampage: Bodyslam, in which there are very few pure humans left, and genetically-enhanced mutants and cyborgs are the norm. The heroes are The Naturals, a team of pure humans competing in Blood Sport against all the evil mutants and cyborgs. It's a very anti-scientific game.
 No Transhumanism Allowed / int_d964186
featureApplicability
1.0
 No Transhumanism Allowed / int_d964186
featureConfidence
1.0
 Mutant Rampage: Bodyslam (Video Game)
hasFeature
No Transhumanism Allowed / int_d964186
 No Transhumanism Allowed / int_dacffea0
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_dacffea0
comment
Chakona Space: Zig-zagged to hell and back. World War III, also known as the Gene Wars, was fought over the rights of genetically-engineered beings. When the war went nuclear and destroyed Earth, the psychological shock of the monsters created on both sides convinced civilization to enforce permanent restrictions on transhumanism and gene therapy in general, but allowed for the creation of new sapient species. Except the governments lied, because in the aftermath of the Gene Wars, the provisional governments decided that morphs 'won' and secretly genetically modified all human descendants to survive the post-apocalypse hellscape. While most of these genetic mods were simply boosts to natural resistances, they still count as transhuman.
 No Transhumanism Allowed / int_dacffea0
featureApplicability
1.0
 No Transhumanism Allowed / int_dacffea0
featureConfidence
1.0
 Chakona Space
hasFeature
No Transhumanism Allowed / int_dacffea0
 No Transhumanism Allowed / int_dc251c75
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_dc251c75
comment
Semi-averted in Fracture. The war between the Atlantic Alliance and the Republic of Pacfica starts over what kind of transhumanism is allowed. Specifically, The Alliance supports cyborgnetics and opposes genetic engineering, passes a law that states persons genetically modified over a certain percentage are no longer human and are to subsequently lose their legal rights and causes Pacfica to secede.
 No Transhumanism Allowed / int_dc251c75
featureApplicability
-1.0
 No Transhumanism Allowed / int_dc251c75
featureConfidence
1.0
 Fracture (Video Game)
hasFeature
No Transhumanism Allowed / int_dc251c75
 No Transhumanism Allowed / int_e081af79
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_e081af79
comment
In The Inexplicable Adventures of Bob!, artificial being Galatea believes herself to be the next step in Earthling evolution. When aliens contact her, she assumes it's because they've judged her worthy to ascend to their wonderful post-singularity world. In fact, they mistakenly think she has some extra-terrestrial tech on her, so they've come to mug her.
Discussed in a series of following strips, with the Princess arguing that restraint is an important virtue in the face of such technological capability, and Galatea grumpily declaring her disappointment at learning that alien life is "Amish". We later learn that they do have cyborgs, but they tend to be of the Emergency Transformation variety rather than upgrades for their own sake.
When we learn the Cone Ship's origin, he turns out to be an alien who underwent an elaborate upgrade procedure, but found he was still lonely and unhappy at the end of it.
 No Transhumanism Allowed / int_e081af79
featureApplicability
1.0
 No Transhumanism Allowed / int_e081af79
featureConfidence
1.0
 The Inexplicable Adventures of Bob! (Webcomic)
hasFeature
No Transhumanism Allowed / int_e081af79
 No Transhumanism Allowed / int_e235270c
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_e235270c
comment
Stellaris has a few factions that disapprove of certain forms of transhumanism:
Xenophobes disapprove of genetic modification, seeing modded subspecies as "impure".
Egalitarians don't like the idea of using eugenics or "capacity boosters" to improve the empire's leadership, but they don't have a problem with genetic modification of the whole population.
Spiritualists consider Brain Uploading to be an elaborate form of suicide and the very existence of artificial intelligence to be anathema.
 No Transhumanism Allowed / int_e235270c
featureApplicability
1.0
 No Transhumanism Allowed / int_e235270c
featureConfidence
1.0
 Stellaris (Video Game)
hasFeature
No Transhumanism Allowed / int_e235270c
 No Transhumanism Allowed / int_e41ea518
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_e41ea518
comment
pictures for sad children is a good example of an extremely negative view of transhumanism based on the expectation that it will be restricted to people with white skin and lots of money — while the needs of the poor will remain unmet.
 No Transhumanism Allowed / int_e41ea518
featureApplicability
1.0
 No Transhumanism Allowed / int_e41ea518
featureConfidence
1.0
 pictures for sad children (Webcomic)
hasFeature
No Transhumanism Allowed / int_e41ea518
 No Transhumanism Allowed / int_e5c5bc22
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_e5c5bc22
comment
GURPS Ultra Tech refers to societies that ban transhumanism as "safe-tech" in a slight misnomer as it only applies to transhumanism. Creating new plagues technically doesn't violate the laws.
 No Transhumanism Allowed / int_e5c5bc22
featureApplicability
1.0
 No Transhumanism Allowed / int_e5c5bc22
featureConfidence
1.0
 GURPS (Tabletop Game)
hasFeature
No Transhumanism Allowed / int_e5c5bc22
 No Transhumanism Allowed / int_efe67490
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_efe67490
comment
In Micronauts, also by Mantlo, Baron Karza's body banks are pure Body Horror. They've granted Karza and his followers effective immortality... by literally cutting up society's undesirables for spare parts, to replace their own organs when they wear out. When Mari was a naive young princess, she suffered an accident, but was very pleased with the lovely new legs she was given... until she learned they'd been stolen from her best friend, the court dancer, who was left maimed and would never dance again. The elite's dependance on the body banks is the foundation of Karza's dictatorship.
 No Transhumanism Allowed / int_efe67490
featureApplicability
1.0
 No Transhumanism Allowed / int_efe67490
featureConfidence
1.0
 Micronauts (Marvel Comics) (Comic Book)
hasFeature
No Transhumanism Allowed / int_efe67490
 No Transhumanism Allowed / int_f0ecf5db
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_f0ecf5db
comment
Mindjammer averts this. Transhumanism is everywhere in the New Commonality of Humankind. Brain uploads are used to create sentient A.I.s, and genetic engineering is common. In fact, what would normally be Humanoid Aliens in most other Space Opera settings are usually the results of human colonists adapting themselves to new planets millenia ago.
 No Transhumanism Allowed / int_f0ecf5db
featureApplicability
1.0
 No Transhumanism Allowed / int_f0ecf5db
featureConfidence
1.0
 Mindjammer (Tabletop Game)
hasFeature
No Transhumanism Allowed / int_f0ecf5db
 No Transhumanism Allowed / int_f1d71960
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_f1d71960
comment
Machine Man by Max Barry centers around a character who gets in an industrial accident and loses a limb. He designs his own prosthetic, which he deems to be better than the organic limb, and decides to start replacing all of his limbs, one by one. Naturally, society as a whole can't handle this, and the central conflict of the book is between his desire to slowly replace himself with better parts and societal attempts to stop what is viewed as a self-harm behavior.
 No Transhumanism Allowed / int_f1d71960
featureApplicability
1.0
 No Transhumanism Allowed / int_f1d71960
featureConfidence
1.0
 Machine Man
hasFeature
No Transhumanism Allowed / int_f1d71960
 No Transhumanism Allowed / int_f74b5f80
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_f74b5f80
comment
Babylon 5:
The cybernetic enhancement of humans is only featured once, in "A Spider in the Web", and it's established that human brains can't function properly connected to machine parts. Similarly, sentient AI experiments were banned some time ago.
Agent Bester expresses an interest in Lyta's body (after she's died and finished using it, with her consent... unusually reasonable, really) after being Touched by Vorlons makes her an extraordinarily powerful telepath. He points out that understanding what happened to her would allow all telepaths to improve themselves in ways unconstrained by their current biology. Whether this actually worked out is never revealed, though it is notable that in "Mind War", the result of one experiment to increase the power of a telepath creates a godlike energy being who promptly leaves the galaxy in search of something he can relate to. Telepaths themselves are eventually revealed to be the result of alien biotech.
The control units of the Shadow spacecraft turn out to be kidnapped telepathic humans with large amounts of cybernetic augmentation. Given that the contruction process is effectively Mind Rape and the victims are little better than Brainwashed and Crazy, it isn't exactly shown in a positive light.
Draal, once installed in the Great Machine, appears to be a Trans-Minbari and seems quite happy about the whole thing, and has the abilities of a minor demigod by way of a bonus.
Human evolution is shown to progress to the state of Vorlon-like Energy Beings in "The Deconstruction of Falling Stars", millions of years in the future.
 No Transhumanism Allowed / int_f74b5f80
featureApplicability
1.0
 No Transhumanism Allowed / int_f74b5f80
featureConfidence
1.0
 Babylon 5
hasFeature
No Transhumanism Allowed / int_f74b5f80
 No Transhumanism Allowed / int_fc030253
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_fc030253
comment
In Project Tatterdemalion, the characters are UnPersoned over it except for Yamamoto, who pointed out that the hazmat suit the guy would have to wear could easily rip, forcing the camp to vaccinate.
 No Transhumanism Allowed / int_fc030253
featureApplicability
1.0
 No Transhumanism Allowed / int_fc030253
featureConfidence
1.0
 Project Tatterdemalion / Fan Fic
hasFeature
No Transhumanism Allowed / int_fc030253
 No Transhumanism Allowed / int_ff9ab17f
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_ff9ab17f
comment
Star Trek: The Next Generation:
Geordi LaForge has a visor that allows him to perceive radiation outside the normal spectrum visible to humans, yet no one else uses such a device even if it would be useful to them. It's mentioned in some episodes that wearing the visor causes him constant pain.
In "The Schizoid Man", a deathly ill villain manages to capture Data and download his own personality into the robot brain. He is rather pleased with his new super-strong and immortal body, but when he offers to do the same for his girlfriend, she breaks down crying, finding the idea monstrous.
In "The Nth Degree", Lieutenant Barclay is raised to literally godlike superintelligence by an alien probe. He starts out by using it to indulge various personal desires and do his job with superhuman efficiency, then goes off on a power trip to where he hijacks the Enterprise and takes it to meet some nigh-omnipotent aliens — the probe makers — who revert him to normal human intelligence. But at no time throughout his several days of apotheosis does it occur to him to devote one minute to studying his own augmented brain, how it got that way, and how he could possibly reproduce the phenomenon in others. As it is eventually revealed that his intelligence was given by the probe for a very specific reason it could be argued that the probe's "gift" has strings attached to keep the recipient from duplicating the effect, but that is never addressed (or even questioned) during the episode.
 No Transhumanism Allowed / int_ff9ab17f
featureApplicability
1.0
 No Transhumanism Allowed / int_ff9ab17f
featureConfidence
1.0
 Star Trek: The Next Generation
hasFeature
No Transhumanism Allowed / int_ff9ab17f
 No Transhumanism Allowed / int_ffd1ab7f
type
No Transhumanism Allowed
 No Transhumanism Allowed / int_ffd1ab7f
comment
Starsnatcher: On Shadowmoon (an alien moon whose tech-level is a few centuries ahead of humanity), this trope is downplayed. Cybernetic enhancements are permitted and everyone is immortal, but those who excessively modify their bodies are All of the Other Reindeer, according to Tesla. Spaceflight is utterly dominated by A.I.s and cyborgs, however, as practicality trumps taboos. The story's ending averts this trope hard once Layla and Kira spread transhumanism on Earth. The Primogenitors presumably also averted this trope, as they likely achieved The Singularity before dying.
 No Transhumanism Allowed / int_ffd1ab7f
featureApplicability
-1.0
 No Transhumanism Allowed / int_ffd1ab7f
featureConfidence
1.0
 Starsnatcher
hasFeature
No Transhumanism Allowed / int_ffd1ab7f

The following is a list of statements referring to the current page from other pages.

 No Transhumanism Allowed
processingCategory2
Laws and Formulas
 No Transhumanism Allowed
processingCategory2
Philosophy Tropes
 No Transhumanism Allowed
processingCategory2
Romanticism Versus Enlightenment
 No Transhumanism Allowed
processingCategory2
Speculative Fiction Tropes
 No Transhumanism Allowed
processingCategory2
There Are No Indexes
 No Transhumanism Allowed
processingCategory2
Transhuman
 Gargantia on the Verdurous Planet / int_4612ec70
type
No Transhumanism Allowed
 Ghost in the Shell: Stand Alone Complex / int_4612ec70
type
No Transhumanism Allowed
 Macross Frontier / int_4612ec70
type
No Transhumanism Allowed
 Samurai 7 / int_4612ec70
type
No Transhumanism Allowed
 Buck Godot: Zap Gun for Hire (Comic Book) / int_4612ec70
type
No Transhumanism Allowed
 Transmetropolitan (Comic Book) / int_4612ec70
type
No Transhumanism Allowed
 Aeon Entelechy Evangelion / Fan Fic / int_4612ec70
type
No Transhumanism Allowed
 DigimonArcadia
seeAlso
No Transhumanism Allowed
 Revenant / Fan Fic / int_4612ec70
type
No Transhumanism Allowed
 Mass Effect: Human Revolution (Fanfic) / int_4612ec70
type
No Transhumanism Allowed
 Chappie / int_4612ec70
type
No Transhumanism Allowed
 Crimes of the Future (2022) / int_4612ec70
type
No Transhumanism Allowed
 Daybreakers / int_4612ec70
type
No Transhumanism Allowed
 Dune (Franchise) / int_4612ec70
type
No Transhumanism Allowed
 Lyrical Nanoha (Franchise) / int_4612ec70
type
No Transhumanism Allowed
 Metroid (Franchise) / int_4612ec70
type
No Transhumanism Allowed
 StarCraft (Franchise) / int_4612ec70
type
No Transhumanism Allowed
 Teenage Mutant Ninja Turtles (Franchise) / int_4612ec70
type
No Transhumanism Allowed
 Dirty Pair / int_4612ec70
type
No Transhumanism Allowed
 A Memory Called Empire / int_4612ec70
type
No Transhumanism Allowed
 Ad Astra Per Aspera / int_4612ec70
type
No Transhumanism Allowed
 Aeon 14 / int_4612ec70
type
No Transhumanism Allowed
 After the Revolution / int_4612ec70
type
No Transhumanism Allowed
 Alien in a Small Town / int_4612ec70
type
No Transhumanism Allowed
 CoDominium / int_4612ec70
type
No Transhumanism Allowed
 Dirty Pair / int_4612ec70
type
No Transhumanism Allowed
 Dune / int_4612ec70
type
No Transhumanism Allowed
 Earth Girl / int_4612ec70
type
No Transhumanism Allowed
 Eldraeverse / int_4612ec70
type
No Transhumanism Allowed
 Hostile Takeover (Swann) / int_4612ec70
type
No Transhumanism Allowed
 Imperial Radch / int_4612ec70
type
No Transhumanism Allowed
 Journey to Chaos / int_4612ec70
type
No Transhumanism Allowed
 Lucifer's Star / int_4612ec70
type
No Transhumanism Allowed
 Machine Man / int_4612ec70
type
No Transhumanism Allowed
 Odd Thomas / int_4612ec70
type
No Transhumanism Allowed
 Old Man's War / int_4612ec70
type
No Transhumanism Allowed
 Overheaven / int_4612ec70
type
No Transhumanism Allowed
 Parrish Plessis / int_4612ec70
type
No Transhumanism Allowed
 Revelation Space Series / int_4612ec70
type
No Transhumanism Allowed
 Santiago: A Myth of the Far Future / int_4612ec70
type
No Transhumanism Allowed
 Schismatrix / int_4612ec70
type
No Transhumanism Allowed
 Seveneves / int_4612ec70
type
No Transhumanism Allowed
 Stardoc / int_4612ec70
type
No Transhumanism Allowed
 Terran Confederacy / int_4612ec70
type
No Transhumanism Allowed
 The Color of Distance / int_4612ec70
type
No Transhumanism Allowed
 The Nexus Series / int_4612ec70
type
No Transhumanism Allowed
 The Night's Dawn Trilogy / int_4612ec70
type
No Transhumanism Allowed
 The Sun Eater / int_4612ec70
type
No Transhumanism Allowed
 NoTransHumanismAllowed
sameAs
No Transhumanism Allowed
 SantiagoALegendOfTheFarFuture
seeAlso
No Transhumanism Allowed
 SantiagoAMythOfTheFarFuture
seeAlso
No Transhumanism Allowed
 Blame (Manga) / int_4612ec70
type
No Transhumanism Allowed
 Void of the Stars (Roleplay) / int_4612ec70
type
No Transhumanism Allowed
 Battlestar Galactica (2003) / int_4612ec70
type
No Transhumanism Allowed
 Killjoys / int_4612ec70
type
No Transhumanism Allowed
 Star Trek: The Original Series / int_4612ec70
type
No Transhumanism Allowed
 The Mandalorian / int_4612ec70
type
No Transhumanism Allowed
 Warehouse 13 / int_4612ec70
type
No Transhumanism Allowed
 Westworld / int_4612ec70
type
No Transhumanism Allowed
 Blue Rose (Tabletop Game) / int_4612ec70
type
No Transhumanism Allowed
 Dark Heresy (Tabletop Game) / int_4612ec70
type
No Transhumanism Allowed
 Eclipse Phase (Tabletop Game) / int_4612ec70
type
No Transhumanism Allowed
 Fading Suns (Tabletop Game) / int_4612ec70
type
No Transhumanism Allowed
 Genius: The Transgression (Tabletop Game) / int_aa5a450
type
No Transhumanism Allowed
 Lancer (Tabletop Game) / int_4612ec70
type
No Transhumanism Allowed
 Nova Praxis (Tabletop Game) / int_4612ec70
type
No Transhumanism Allowed
 Splicers (Tabletop Game) / int_4612ec70
type
No Transhumanism Allowed
 Stars Without Number (Tabletop Game) / int_4612ec70
type
No Transhumanism Allowed
 Transhuman Space (Tabletop Game) / int_4612ec70
type
No Transhumanism Allowed
 Civilization: Beyond Earth (Video Game) / int_4612ec70
type
No Transhumanism Allowed
 Fracture (Video Game) / int_4612ec70
type
No Transhumanism Allowed
 Half-Life 2 (Video Game) / int_4612ec70
type
No Transhumanism Allowed
 Ion Fury (Video Game) / int_4612ec70
type
No Transhumanism Allowed
 Mega Man ZX (Video Game) / int_4612ec70
type
No Transhumanism Allowed
 Sins of a Solar Empire (Video Game) / int_4612ec70
type
No Transhumanism Allowed
 StarCraft (Video Game) / int_4612ec70
type
No Transhumanism Allowed
 Wings of Dawn (Video Game) / int_4612ec70
type
No Transhumanism Allowed
 XCOM: Enemy Unknown (Video Game) / int_4612ec70
type
No Transhumanism Allowed
 Genocide Man (Webcomic) / int_4612ec70
type
No Transhumanism Allowed
 Kiwi Blitz (Webcomic) / int_4612ec70
type
No Transhumanism Allowed
 Skin Horse (Webcomic) / int_4612ec70
type
No Transhumanism Allowed
 Spacetrawler (Webcomic) / int_4612ec70
type
No Transhumanism Allowed
 The Dragon Doctors (Webcomic) / int_4612ec70
type
No Transhumanism Allowed
 The Inexplicable Adventures of Bob! (Webcomic) / int_4612ec70
type
No Transhumanism Allowed
 The Crew of the Copper-Colored Cupids (Website) / int_4612ec70
type
No Transhumanism Allowed
 Batman Beyond / int_4612ec70
type
No Transhumanism Allowed
 Challenge of the GoBots / int_4612ec70
type
No Transhumanism Allowed
 Metajets / int_4612ec70
type
No Transhumanism Allowed
 Deus Ex: Invisible War (Video Game) / int_4612ec70
type
No Transhumanism Allowed