Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Non-Combat EXP

 Non-Combat EXP
type
FeatureClass
 Non-Combat EXP
label
Non-Combat EXP
 Non-Combat EXP
page
NonCombatEXP
 Non-Combat EXP
comment
In many RPGs, dating to the original Dungeons & Dragons (see its entry below), the only mechanically supported way for a character to gain experience and grow stronger is to kill enemies. It's a simple fact of most role-playing games that some amount of Level Grinding will be required. Gaining Experience Points often requires several hours of killing mooks or otherwise going on a spree of mass murder and terrorism in the streets.
Some games, however, give you experience for activities completely unrelated to fighting. Craft a sword? Gain EXP! Run a mile? Gain EXP! Collect your 300 rat tails and give them to the witch who needs them? Get EXP for that, too!
This can be justified; just as it doesn't make sense for reading a book to improve your combat parameters, it also doesn't make sense that killing a thousand Red Shirts improves your ability to use a compass or forge the Infinity +1 Sword. Instead, you gain proficiency in item crafting by doing so repeatedly, and so on. This is more common in recent RPGs. This is also easier to justify in games where the characters can do more than just fight, and especially in games where experience points can be used to improve a character's noncombat capabilities.
This trope is not about items which give you free experience or stats. For that, see Rare Candy. It's also not for gaining experience for mundane tasks such as talking to random NPCs. For that, see Easy EXP. This trope is for when EXP is gained for things such as training, completing sidequests, and advancing the plot, whether those things involve defeating monsters or not. It is a specific way to avert RPGs Equal Combat.
Contrast No Experience Points for Medic.
 Non-Combat EXP
fetched
2023-10-17T23:30:44Z
 Non-Combat EXP
parsed
2023-10-17T23:30:44Z
 Non-Combat EXP
processingComment
Dropped link to EarlyInstallmentWeirdness: Not an Item - FEATURE
 Non-Combat EXP
processingComment
Dropped link to EquipmentUpgrade: Not an Item - FEATURE
 Non-Combat EXP
processingComment
Dropped link to HalfHumanHybrids: Not an Item - UNKNOWN
 Non-Combat EXP
processingComment
Dropped link to HarvestMoonFriendsOfMineralTown: Not an Item - UNKNOWN
 Non-Combat EXP
processingComment
Dropped link to HeroSystem: Not an Item - UNKNOWN
 Non-Combat EXP
processingComment
Dropped link to HeroicComedicSociopath: Not an Item - FEATURE
 Non-Combat EXP
processingComment
Dropped link to InvertedTrope: Not an Item - IGNORE
 Non-Combat EXP
processingComment
Dropped link to ItemCrafting: Not an Item - FEATURE
 Non-Combat EXP
processingComment
Dropped link to LevelScaling: Not an Item - FEATURE
 Non-Combat EXP
processingComment
Dropped link to LightIsNotGood: Not an Item - FEATURE
 Non-Combat EXP
processingComment
Dropped link to MetalDetectorPuzzle: Not an Item - FEATURE
 Non-Combat EXP
processingComment
Dropped link to NewMeat: Not an Item - FEATURE
 Non-Combat EXP
processingComment
Dropped link to PlayedForLaughs: Not an Item - FEATURE
 Non-Combat EXP
processingComment
Dropped link to PointBuildSystem: Not an Item - FEATURE
 Non-Combat EXP
processingComment
Dropped link to SiegeEngines: Not an Item - FEATURE
 Non-Combat EXP
processingComment
Dropped link to WorldOfDarkness: Not an Item - UNKNOWN
 Non-Combat EXP
processingUnknown
HalfHumanHybrids
 Non-Combat EXP
processingUnknown
HeroSystem
 Non-Combat EXP
processingUnknown
WorldOfDarkness
 Non-Combat EXP
processingUnknown
HarvestMoonFriendsOfMineralTown
 Non-Combat EXP
isPartOf
DBTropes
 Non-Combat EXP / int_10d303a2
type
Non-Combat EXP
 Non-Combat EXP / int_10d303a2
comment
Shin Megami Tensei IV offers sources of EXP for tasks besides winning battles: successful demon talks, completing quests (both main quests and optional quests), and fusing new demons. The EXP awarded for a successful quest is based on your current level, meaning that if you're at level 99 (e.g. on a New Game Plus), it's possible to shoot a low-level demon up by tens of levels just by having them in your party when you complete a quest.
 Non-Combat EXP / int_10d303a2
featureApplicability
1.0
 Non-Combat EXP / int_10d303a2
featureConfidence
1.0
 Shin Megami Tensei IV (Video Game)
hasFeature
Non-Combat EXP / int_10d303a2
 Non-Combat EXP / int_13dc9b0a
type
Non-Combat EXP
 Non-Combat EXP / int_13dc9b0a
comment
The One Ring includes two XP tracks, neither of which are dependent on combat:
Advancement Points are gained by using Skills (which can involve anything from stealth to cookery) and are spent on increasing Skill scores.
Experience Points are gained by advancing the story and are spent on training in weapon proficiencies, Equipment Upgrades, and unique personal abilities called "Virtues".
 Non-Combat EXP / int_13dc9b0a
featureApplicability
1.0
 Non-Combat EXP / int_13dc9b0a
featureConfidence
1.0
 The One Ring (Tabletop Game)
hasFeature
Non-Combat EXP / int_13dc9b0a
 Non-Combat EXP / int_168c4727
type
Non-Combat EXP
 Non-Combat EXP / int_168c4727
comment
Guild Wars 2 gives experience for almost everything, from harvesting materials in the world, to crafting to exploration.
 Non-Combat EXP / int_168c4727
featureApplicability
1.0
 Non-Combat EXP / int_168c4727
featureConfidence
1.0
 Guild Wars 2 (Video Game)
hasFeature
Non-Combat EXP / int_168c4727
 Non-Combat EXP / int_178c5235
type
Non-Combat EXP
 Non-Combat EXP / int_178c5235
comment
Recettear: An Item Shop's Tale: You get Merchant Exp by haggling in your shop. Vending Machines do not count.
 Non-Combat EXP / int_178c5235
featureApplicability
1.0
 Non-Combat EXP / int_178c5235
featureConfidence
1.0
 Recettear: An Item Shop's Tale (Video Game)
hasFeature
Non-Combat EXP / int_178c5235
 Non-Combat EXP / int_1c309c36
type
Non-Combat EXP
 Non-Combat EXP / int_1c309c36
comment
Teenagers from Outer Space works on a voting method: the other players at a session make secret votes to decide if a player gets 1, 2 or 3 XP. The average is rewarded.
 Non-Combat EXP / int_1c309c36
featureApplicability
1.0
 Non-Combat EXP / int_1c309c36
featureConfidence
1.0
 Teenagers from Outer Space (Tabletop Game)
hasFeature
Non-Combat EXP / int_1c309c36
 Non-Combat EXP / int_1e00ee62
type
Non-Combat EXP
 Non-Combat EXP / int_1e00ee62
comment
Ring Fit Adventure, being an exercise game, ties EXP to doing exercise in most capacities. Doing things like running through stages, destroying/navigating around obstacles in your path, playing minigames, and even the stretching done to warm up before playing, all involve different forms of fitness and all reward EXP. The player can even do exercise with the Ring-Con while the game's turned off, earning coins the next time they play for squeezing and stretching it.
 Non-Combat EXP / int_1e00ee62
featureApplicability
1.0
 Non-Combat EXP / int_1e00ee62
featureConfidence
1.0
 Ring Fit Adventure (Video Game)
hasFeature
Non-Combat EXP / int_1e00ee62
 Non-Combat EXP / int_20962647
type
Non-Combat EXP
 Non-Combat EXP / int_20962647
comment
Dragon Age specifically mentions that any investment of resources into a given encounter should be compensated with EXP, whether that means losing Health and Mana in combat, or spending time and money negotiating through a political situation or exploring an unknown wilderness.
 Non-Combat EXP / int_20962647
featureApplicability
1.0
 Non-Combat EXP / int_20962647
featureConfidence
1.0
 Dragon Age (Tabletop Game)
hasFeature
Non-Combat EXP / int_20962647
 Non-Combat EXP / int_218f56d7
type
Non-Combat EXP
 Non-Combat EXP / int_218f56d7
comment
Evil Islands gives you experience points for each completed quest. Note that you only need to do the quest rather than return to the quest-giver to gain exp.
 Non-Combat EXP / int_218f56d7
featureApplicability
1.0
 Non-Combat EXP / int_218f56d7
featureConfidence
1.0
 Evil Islands (Video Game)
hasFeature
Non-Combat EXP / int_218f56d7
 Non-Combat EXP / int_2a5145ed
type
Non-Combat EXP
 Non-Combat EXP / int_2a5145ed
comment
In Lightning Returns: Final Fantasy XIII, you don't get CP from killing enemies, instead you must complete side quests to level up Lightning.
 Non-Combat EXP / int_2a5145ed
featureApplicability
1.0
 Non-Combat EXP / int_2a5145ed
featureConfidence
1.0
 Lightning Returns: Final Fantasy XIII (Video Game)
hasFeature
Non-Combat EXP / int_2a5145ed
 Non-Combat EXP / int_2c290b58
type
Non-Combat EXP
 Non-Combat EXP / int_2c290b58
comment
Superhero League of Hoboken gives bonus XP for discovering every area on a map (how hard this is varies, since different terrain types have different requirements for being passable) and for completing missions.
 Non-Combat EXP / int_2c290b58
featureApplicability
1.0
 Non-Combat EXP / int_2c290b58
featureConfidence
1.0
 Superhero League of Hoboken (Video Game)
hasFeature
Non-Combat EXP / int_2c290b58
 Non-Combat EXP / int_2c49204d
type
Non-Combat EXP
 Non-Combat EXP / int_2c49204d
comment
Besides the standard exp for battle victories, Lunar: The Silver Star occasionally doles out exp for completing quests. This happens often at the beginning of the game, tapers off toward the middle, and is not found in any other game in the Lunar series.
 Non-Combat EXP / int_2c49204d
featureApplicability
1.0
 Non-Combat EXP / int_2c49204d
featureConfidence
1.0
 Lunar: The Silver Star (Video Game)
hasFeature
Non-Combat EXP / int_2c49204d
 Non-Combat EXP / int_2ddf611
type
Non-Combat EXP
 Non-Combat EXP / int_2ddf611
comment
Dark Sun (World of Athas) campaign setting.
Fighters receive XP for constructing defenses and Siege Engines.
Rangers get XP for using their thief abilities, making good use of followers and casting spells.
All wizards can gain XP for casting spells to overcome problems. Preserver wizards get them for successfully hiding the fact that they are wizards, while defilers obtain them for casting spells for a sorcerer-king.
Priests receive XP for casting spells and using their chosen element (earth, air, fire or water) creatively.
Rogues get XP for using a special thief ability successfully.
Templars obtain XP for carrying out their police/judicial functions (accusing, judging, and pardoning other people), as well as for furthering their sorcerer-king's goals.
Psionicists can gain extra XP for defeating problems and avoiding combat.
Dwarves get XP for pursuing their focus and for completing a major focus.
Elves receive XP for refusing a ride or magical transportation, testing their friendships with other beings and running (10 XP per mile).
Half-giants gain XP each time they shift alignment and for imitating a charismatic friend.
Halflings get XP for aiding other halflings and practicing another race's customs.
Muls (Half-Human Hybrids of humans and dwarves) get it for exerting themselves in heavy labor.
Thri-Kreen obtain XP for each kill (animal) they bring back for food.
 Non-Combat EXP / int_2ddf611
featureApplicability
1.0
 Non-Combat EXP / int_2ddf611
featureConfidence
1.0
 Dark Sun (Tabletop Game)
hasFeature
Non-Combat EXP / int_2ddf611
 Non-Combat EXP / int_2e6bceb9
type
Non-Combat EXP
 Non-Combat EXP / int_2e6bceb9
comment
The second edition of Monster of the Week, based on Apocalypse World, removed the Hx scores, so you instead mark an XP for any skill roll that you botch: the GM gets to do something nasty to your character, but you get an XP for it. You still get XP from special moves, and the entire party gets one or two at the end of every session if they achieve certain narrative goals.
 Non-Combat EXP / int_2e6bceb9
featureApplicability
1.0
 Non-Combat EXP / int_2e6bceb9
featureConfidence
1.0
 Monster of the Week (Tabletop Game)
hasFeature
Non-Combat EXP / int_2e6bceb9
 Non-Combat EXP / int_2ffcbd43
type
Non-Combat EXP
 Non-Combat EXP / int_2ffcbd43
comment
Fire Emblem series:
Staff users gain EXP whenever they use a staff, except in the original Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem Gaiden where they gain nothing upon healing. Similarly, in Fire Emblem: Radiant Dawn, Micaiah gains experience whenever she uses her "Sacrifice" skill.
Because of the unique mechanics of Fire Emblem: Genealogy of the Holy War, each unit has a separate amount of currency, and characters will not give money to others. However, thief units (Dew and Patty or her replacement) can, and they gain EXP for giving their money to another unit.
In both Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, Bonus EXP is awarded for completing maps, doing so quickly, leaving certain units alive, and other tasks, which can be given to different units to build them up.
 Non-Combat EXP / int_2ffcbd43
featureApplicability
1.0
 Non-Combat EXP / int_2ffcbd43
featureConfidence
1.0
 FireEmblem
hasFeature
Non-Combat EXP / int_2ffcbd43
 Non-Combat EXP / int_318fe3d2
type
Non-Combat EXP
 Non-Combat EXP / int_318fe3d2
comment
Etrian Odyssey awards EXP for reporting a completed mission or quest. Etrian Odyssey V: Beyond the Myth and Etrian Odyssey Nexus also have "Adventurer's Log" field events that will also grant EXP even if the event doesn't result in any combat.
 Non-Combat EXP / int_318fe3d2
featureApplicability
1.0
 Non-Combat EXP / int_318fe3d2
featureConfidence
1.0
 Etrian Odyssey (Video Game)
hasFeature
Non-Combat EXP / int_318fe3d2
 Non-Combat EXP / int_3209fad1
type
Non-Combat EXP
 Non-Combat EXP / int_3209fad1
comment
Mabinogi has lots of ways to get XP from crafting and other non-combat activities.
The two skills for crafting finished adventuring gear, Tailoring and Blacksmithing, give some of the easiest XP in the game, especially if you take part-time jobs or process your own raw materials.
Additionally, the Merchant Destiny give you more than double XP for crafting stuff for as long as you keep it.
There is also Exploration XP, which is basically an entire second XP-and-level system, fueled entirely by tracking down Irian artifacts with an L-rod.
Mabinogi is one of the few combat-oriented games where you can make a respectable character who never fights.
 Non-Combat EXP / int_3209fad1
featureApplicability
1.0
 Non-Combat EXP / int_3209fad1
featureConfidence
1.0
 Mabinogi (Video Game)
hasFeature
Non-Combat EXP / int_3209fad1
 Non-Combat EXP / int_3a280f3b
type
Non-Combat EXP
 Non-Combat EXP / int_3a280f3b
comment
Fate Revelation Online: After the fight with the first Floor Boss, Shirou realizes that his experience gains from the battle vastly paled in comparison to his gains from inventing a new spell. He and Ilya realize that this means that Kayaba is encouraging players to focus on the magic system, almost to the exclusion of all else. From an in-game perspective, this is a good thing, as it allows non-combat players to stay competitive to at least some degree, letting the player base move forward in a more unified manner. From an out of game perspective, it's absolutely terrible, because when the Enforcers finally realize what is happening and come to execute Kayaba for revealing magic to the world, the players will not be "victims" but "collaborators." Unless something changes, they'll all be executed for crimes they didn't even know existed.
 Non-Combat EXP / int_3a280f3b
featureApplicability
1.0
 Non-Combat EXP / int_3a280f3b
featureConfidence
1.0
 Fate Revelation Online (Fanfic)
hasFeature
Non-Combat EXP / int_3a280f3b
 Non-Combat EXP / int_3b08dfc9
type
Non-Combat EXP
 Non-Combat EXP / int_3b08dfc9
comment
Pillars of Eternity, being a Spiritual Successor to BG, follows suit: you get (small) amounts of XP for picking locks and disabling traps and substantial boosts for completing quests. Even the "combat EXP" is given not for killing enemies, but for completing the Monster Compendium: every monster entry is worth a finite XP total, which you gain in chunks every time you kill a monster of that type. The size of these chunks depends on how many you must defeat to complete their entry, at which point you no longer gain any XP from fighting them.
 Non-Combat EXP / int_3b08dfc9
featureApplicability
1.0
 Non-Combat EXP / int_3b08dfc9
featureConfidence
1.0
 Pillars of Eternity (Video Game)
hasFeature
Non-Combat EXP / int_3b08dfc9
 Non-Combat EXP / int_42329cd
type
Non-Combat EXP
 Non-Combat EXP / int_42329cd
comment
Sonic Chronicles will give you a small EXP bonus for doing sidequests. This becomes handy on New Game Plus, as the EXP from this doesn't diminish as your level increases.
 Non-Combat EXP / int_42329cd
featureApplicability
1.0
 Non-Combat EXP / int_42329cd
featureConfidence
1.0
 Sonic Chronicles (Video Game)
hasFeature
Non-Combat EXP / int_42329cd
 Non-Combat EXP / int_43f52aa9
type
Non-Combat EXP
 Non-Combat EXP / int_43f52aa9
comment
Through Oblivion, the series uses a leveling system in which the player gains experience toward an increase in a certain skill by successfully using that skill. For example, if you sneak around, your Sneak skill will increase. If you brew potions, your Alchemy skill increase. If you strike enemies with a sword, your Blade/Long Blade/One-Handed skill will increase, etc. After 10 skill increases, you'll level up, at which point you can choose some of your Attributes (Strength, Intelligence, Endurance, etc.) to increase. Attributes which govern the skills you increased will receive multipliers based on the amount of times you increased those governed skills. (For example, increasing your Heavy Armor skill 5 times will give you a 5x multiplier on your Endurance skill). You don't have to increase Attributes that receive multipliers, but it is highly recommended in order to avoid Empty Levels.
 Non-Combat EXP / int_43f52aa9
featureApplicability
1.0
 Non-Combat EXP / int_43f52aa9
featureConfidence
1.0
 The Elder Scrolls IV: Oblivion (Video Game)
hasFeature
Non-Combat EXP / int_43f52aa9
 Non-Combat EXP / int_49ad83ee
type
Non-Combat EXP
 Non-Combat EXP / int_49ad83ee
comment
World of Warcraft gives experience the first time a significant landmark is visited. 4.1 also made it so that gathering nodes like ore or plants give XP when gathered.
There are also plenty of quests that don't necessarily require combat. Some of them are just to get you to the next quest in the story train but others like the repeatable quests relating to professions or those involving major world events give an amount of experience that scales with your level and can add up a bit after a while (assuming you haven't hit the current level cap).
 Non-Combat EXP / int_49ad83ee
featureApplicability
1.0
 Non-Combat EXP / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Non-Combat EXP / int_49ad83ee
 Non-Combat EXP / int_4cd32aa7
type
Non-Combat EXP
 Non-Combat EXP / int_4cd32aa7
comment
Warhammer Fantasy Roleplay suggests awarding XP for overcoming challenges, roleplaying, and/or completing sections of the story, or simply granting it for every few hours of gameplay, rather than indicate specific XP awards for defeating any given enemy.
 Non-Combat EXP / int_4cd32aa7
featureApplicability
1.0
 Non-Combat EXP / int_4cd32aa7
featureConfidence
1.0
 Warhammer Fantasy Roleplay (Tabletop Game)
hasFeature
Non-Combat EXP / int_4cd32aa7
 Non-Combat EXP / int_50bcf7a6
type
Non-Combat EXP
 Non-Combat EXP / int_50bcf7a6
comment
In Homestuck, characters level up for things like completing a Stable Time Loop by accident, or even throwing their hat in frustration.
 Non-Combat EXP / int_50bcf7a6
featureApplicability
1.0
 Non-Combat EXP / int_50bcf7a6
featureConfidence
1.0
 Homestuck (Webcomic)
hasFeature
Non-Combat EXP / int_50bcf7a6
 Non-Combat EXP / int_56fa0ea4
type
Non-Combat EXP
 Non-Combat EXP / int_56fa0ea4
comment
Civilization series:
Building a Barracks in a city generally gives each land unit built in that city one additional level of experience; before Civilization IV, all units operated on a single general "experience" system, but afterwards this gave a certain number of experience points that could be used to "buy" promotions for that unit, allowing the unit to get stronger or (most often) to specialize in something like fighting against infantry or being a medic.
Different games may have additional things that would allow units to be built with free experience points from the beginning, ranging from "traits" of the civilization itself to additional buildings.
Scout units, which are weaker than other classes and thus have a harder time gaining experience through direct fighting, can also gain experience by scouting around the map and claiming tribal villages. V and VI introduce natural wonders that can be discovered, which if done so by a scout unit also grants experience.
 Non-Combat EXP / int_56fa0ea4
featureApplicability
1.0
 Non-Combat EXP / int_56fa0ea4
featureConfidence
1.0
 Civilization (Video Game)
hasFeature
Non-Combat EXP / int_56fa0ea4
 Non-Combat EXP / int_5755b96a
type
Non-Combat EXP
 Non-Combat EXP / int_5755b96a
comment
The Order of the Stick is set in an RPG Mechanics 'Verse, so this comes up sometimes:
The first time the Order levels up on-screen, Belkar, their psychotic evil halfling ranger, is a mere handful of XP shy from leveling up with everyone else. When killing rats proves to not grant XP and party kills are prohibited, he resorts to a melodramatic Ass Pull sob-story monologue for roleplaying XP.
Played for Laughs with Crystal, who, as Haley's Arch-Enemy, is required to be at least as high-level as her, to avoid an anticlimactic Villain Forgot to Level Grind scenario. Cut to Crystal spontaneously gaining a level mid-card game and the other players grumbling about how they need to find their own nemeses.
 Non-Combat EXP / int_5755b96a
featureApplicability
1.0
 Non-Combat EXP / int_5755b96a
featureConfidence
1.0
 The Order of the Stick (Webcomic)
hasFeature
Non-Combat EXP / int_5755b96a
 Non-Combat EXP / int_5908ee91
type
Non-Combat EXP
 Non-Combat EXP / int_5908ee91
comment
In Skyrim, the system is similar but has a few major changes. First, there are no longer Attributes. Increasing your skills 10 times still allows you to level up, but instead of increasing Attributes, you choose to add 10 points to your Health, Magicka, or Stamina. Secondly, leveling up allows you to choose a Perk in one of the skill trees, with more Perks being unlocked the higher your level in that skill.
 Non-Combat EXP / int_5908ee91
featureApplicability
1.0
 Non-Combat EXP / int_5908ee91
featureConfidence
1.0
 The Elder Scrolls V: Skyrim (Video Game)
hasFeature
Non-Combat EXP / int_5908ee91
 Non-Combat EXP / int_59735062
type
Non-Combat EXP
 Non-Combat EXP / int_59735062
comment
Deus Ex: Mankind Divided expands on Human Revolution's XP system, adding such things as XP for locating and using the correct passwords in computersnote HR's system effectively made passwords redundant for any computer the player could hack and "Points of Interest" that would award XP in addition to any exploration bonuses for investigating certain areas.
 Non-Combat EXP / int_59735062
featureApplicability
1.0
 Non-Combat EXP / int_59735062
featureConfidence
1.0
 Deus Ex: Mankind Divided (Video Game)
hasFeature
Non-Combat EXP / int_59735062
 Non-Combat EXP / int_621ce358
type
Non-Combat EXP
 Non-Combat EXP / int_621ce358
comment
In King's Quest: Mask of Eternity, you gain experience for solving puzzles, apart from killing enemies.
 Non-Combat EXP / int_621ce358
featureApplicability
1.0
 Non-Combat EXP / int_621ce358
featureConfidence
1.0
 King's Quest: Mask of Eternity (Video Game)
hasFeature
Non-Combat EXP / int_621ce358
 Non-Combat EXP / int_69071a1b
type
Non-Combat EXP
 Non-Combat EXP / int_69071a1b
comment
Mutants & Masterminds is entirely divorced from combat experience instead awarding build points on a per game session basis which can be spent to acquire or improve any sort of power or ability you can think of.
 Non-Combat EXP / int_69071a1b
featureApplicability
1.0
 Non-Combat EXP / int_69071a1b
featureConfidence
1.0
 Mutants & Masterminds (Tabletop Game)
hasFeature
Non-Combat EXP / int_69071a1b
 Non-Combat EXP / int_6a8f1b96
type
Non-Combat EXP
 Non-Combat EXP / int_6a8f1b96
comment
In Apocalypse World and most of its hacks, your most common source of XP is rolling for your "highlighted" stats (two of your stats selected at the start of each session by the player whose character has the highest Relationship Values with you and by your Game Master, respectively). You also gain an XP whenever your Hx with another player rolls over (i.e. gets an increase when it's already +3, resetting to +1), or when a special move tells you to mark XP.
 Non-Combat EXP / int_6a8f1b96
featureApplicability
1.0
 Non-Combat EXP / int_6a8f1b96
featureConfidence
1.0
 Apocalypse World (Tabletop Game)
hasFeature
Non-Combat EXP / int_6a8f1b96
 Non-Combat EXP / int_6ac55ec7
type
Non-Combat EXP
 Non-Combat EXP / int_6ac55ec7
comment
Dungeons & Dragons has various rules for GMs to give out EXP for completing tasks outside combat, such as talking one's way out of a fight or for superb roleplaying. Also, long before there were official rules for it, this was a very popular house rule.
Even in the earliest D&D sets PCs got 1 xp for every gp of treasure found. Getting treasure by avoiding combat with monsters was actively encouraged.
4th edition added the "skill challenge" mechanic which was a method for designing encounters around a series of non combat skill checks and setting standard experience point awards for those tasks. A few of the examples were even about using non combat skills to circumvent or reduce the difficulty of combats.
The 2nd Edition rules were very specific that the listed XP rewards for monsters were awarded for defeating them, not necessary killing them, and thus could be awarded for intimidating them into surrender or retreat, tricking or outsmarting them, or otherwise defeating them without combat.
Dark Sun (World of Athas) campaign setting.
Fighters receive XP for constructing defenses and Siege Engines.
Rangers get XP for using their thief abilities, making good use of followers and casting spells.
All wizards can gain XP for casting spells to overcome problems. Preserver wizards get them for successfully hiding the fact that they are wizards, while defilers obtain them for casting spells for a sorcerer-king.
Priests receive XP for casting spells and using their chosen element (earth, air, fire or water) creatively.
Rogues get XP for using a special thief ability successfully.
Templars obtain XP for carrying out their police/judicial functions (accusing, judging, and pardoning other people), as well as for furthering their sorcerer-king's goals.
Psionicists can gain extra XP for defeating problems and avoiding combat.
Dwarves get XP for pursuing their focus and for completing a major focus.
Elves receive XP for refusing a ride or magical transportation, testing their friendships with other beings and running (10 XP per mile).
Half-giants gain XP each time they shift alignment and for imitating a charismatic friend.
Halflings get XP for aiding other halflings and practicing another race's customs.
Muls (Half-Human Hybrids of humans and dwarves) get it for exerting themselves in heavy labor.
Thri-Kreen obtain XP for each kill (animal) they bring back for food.
 Non-Combat EXP / int_6ac55ec7
featureApplicability
1.0
 Non-Combat EXP / int_6ac55ec7
featureConfidence
1.0
 Dungeons & Dragons (Tabletop Game)
hasFeature
Non-Combat EXP / int_6ac55ec7
 Non-Combat EXP / int_6de00dec
type
Non-Combat EXP
 Non-Combat EXP / int_6de00dec
comment
Guardian Heroes gives players EXP for casting spells, including ones defensive ones like Nicole's healing spell (unless the enemy is weak to Light-elemental magic) or the Barrier spell will give EXP.
 Non-Combat EXP / int_6de00dec
featureApplicability
1.0
 Non-Combat EXP / int_6de00dec
featureConfidence
1.0
 Guardian Heroes (Video Game)
hasFeature
Non-Combat EXP / int_6de00dec
 Non-Combat EXP / int_6f1bcb62
type
Non-Combat EXP
 Non-Combat EXP / int_6f1bcb62
comment
In both Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, Bonus EXP is awarded for completing maps, doing so quickly, leaving certain units alive, and other tasks, which can be given to different units to build them up.
 Non-Combat EXP / int_6f1bcb62
featureApplicability
1.0
 Non-Combat EXP / int_6f1bcb62
featureConfidence
1.0
 Fire Emblem: Path of Radiance (Video Game)
hasFeature
Non-Combat EXP / int_6f1bcb62
 Non-Combat EXP / int_6fe277bc
type
Non-Combat EXP
 Non-Combat EXP / int_6fe277bc
comment
In Divinity: Original Sin and Original Sin II, characters gain experience points from advancing quests (in both the main quest line and Sidequests) and from exploring new map regions, as well as from killing enemies.
 Non-Combat EXP / int_6fe277bc
featureApplicability
1.0
 Non-Combat EXP / int_6fe277bc
featureConfidence
1.0
 Divinity: Original Sin (Video Game)
hasFeature
Non-Combat EXP / int_6fe277bc
 Non-Combat EXP / int_73b4d4c1
type
Non-Combat EXP
 Non-Combat EXP / int_73b4d4c1
comment
Basic Roleplaying and its descendants (Call of Cthulhu and RuneQuest being the most famous) doesn't have experience points. Instead they have a system where you get a chance to increase a skill if you used it. Realistic in that you get better at doing stuff by actually doing it, unrealistic in the amount of increase a single use can get and unrealistic in that it causes player to use skills for little or no reason other than to increase it.
 Non-Combat EXP / int_73b4d4c1
featureApplicability
1.0
 Non-Combat EXP / int_73b4d4c1
featureConfidence
1.0
 Call of Cthulhu (Tabletop Game)
hasFeature
Non-Combat EXP / int_73b4d4c1
 Non-Combat EXP / int_73b74949
type
Non-Combat EXP
 Non-Combat EXP / int_73b74949
comment
The Borderlands games reward experience for completing quests, which is often vital for keeping up with the level curve. The series also includes numerous achievement-like challenges, which can range from killing enemies to picking up money to finding secrets scattered throughout levels; the original game gave regular experience for these, but Borderlands 2 and on mixed things up by rewarding players with Badass Ranks, an account-wide progression system that let players upgrade fourteen different stats directly.
 Non-Combat EXP / int_73b74949
featureApplicability
1.0
 Non-Combat EXP / int_73b74949
featureConfidence
1.0
 Borderlands (Video Game)
hasFeature
Non-Combat EXP / int_73b74949
 Non-Combat EXP / int_7443be26
type
Non-Combat EXP
 Non-Combat EXP / int_7443be26
comment
In Streets of Rogue, you earn XP for doing nearly anything, whether it be picking a lock, cracking a safe, or even completing a mission without killing.
 Non-Combat EXP / int_7443be26
featureApplicability
1.0
 Non-Combat EXP / int_7443be26
featureConfidence
1.0
 Streets of Rogue (Video Game)
hasFeature
Non-Combat EXP / int_7443be26
 Non-Combat EXP / int_755e2357
type
Non-Combat EXP
 Non-Combat EXP / int_755e2357
comment
Noob has shown experience points to be gained by exploration and completing quests. In the webseries, a semi-Running Gag has one of the characters try to level up on exploration alone; while it didn't actually work, he still reached level 100 with the EXP gained by discovering a new place. The comic has a short story in which he actually gains a level by exploring; the punchline reveals that it took about four months and hints that his teammates have been waiting for him to finish all that time.
 Non-Combat EXP / int_755e2357
featureApplicability
1.0
 Non-Combat EXP / int_755e2357
featureConfidence
1.0
 Noob (Franchise)
hasFeature
Non-Combat EXP / int_755e2357
 Non-Combat EXP / int_7988cb68
type
Non-Combat EXP
 Non-Combat EXP / int_7988cb68
comment
The Mass Effect series, despite relying heavily on combat, did away with XP-for-kills starting with part two, instead handing it out for quests and some item pickups (Mass Effect 3 rewards you with bonus EXP when you pick up medigels when your medigel stock is already full—in effect, rewards you for fighting smarter, not harder). Even Mass Effect, some XP was gained upon unlocking each Codex entry, i.e. from simple exploration and interacting with the environment.
 Non-Combat EXP / int_7988cb68
featureApplicability
1.0
 Non-Combat EXP / int_7988cb68
featureConfidence
1.0
 Mass Effect (Franchise)
hasFeature
Non-Combat EXP / int_7988cb68
 Non-Combat EXP / int_7c31fdd7
type
Non-Combat EXP
 Non-Combat EXP / int_7c31fdd7
comment
Valkyrie Profile has Event Experience, which is received at the ends of dungeons and after triggering events while exploring dungeons. It's usually pretty meager in comparison with the experience you get from killing all the stuff in the dungeons, but has the advantage of being able to be divided as you wish among your characters, allowing you to stockpile it and level up weak characters who'd have a difficult time surviving combat.
 Non-Combat EXP / int_7c31fdd7
featureApplicability
1.0
 Non-Combat EXP / int_7c31fdd7
featureConfidence
1.0
 Valkyrie Profile (Video Game)
hasFeature
Non-Combat EXP / int_7c31fdd7
 Non-Combat EXP / int_7f5bc680
type
Non-Combat EXP
 Non-Combat EXP / int_7f5bc680
comment
The Fallout series awards XP for doing non-combat related things, which may bypass combat altogether, such as lockpicking, hacking and persuasion. Fallout 4 also gives you small amounts of experience for crafting.
 Non-Combat EXP / int_7f5bc680
featureApplicability
1.0
 Non-Combat EXP / int_7f5bc680
featureConfidence
1.0
 Fallout
hasFeature
Non-Combat EXP / int_7f5bc680
 Non-Combat EXP / int_80d8708a
type
Non-Combat EXP
 Non-Combat EXP / int_80d8708a
comment
Numenera encourages exploration, so the XP is mainly awarded for discovering ancient mysteries and figuring out how to use them. There is also the "GM Intrusion" mechanic, wherein the GM can do something mean to a character but offer 2 XP to their player in return (one of which they must then give away to another PC). The player can refuse the XP, however, and thus negate the negative effect, but it costs them 1 already earned XP.
 Non-Combat EXP / int_80d8708a
featureApplicability
1.0
 Non-Combat EXP / int_80d8708a
featureConfidence
1.0
 Numenera (Tabletop Game)
hasFeature
Non-Combat EXP / int_80d8708a
 Non-Combat EXP / int_816fb1b5
type
Non-Combat EXP
 Non-Combat EXP / int_816fb1b5
comment
The main source of experience points in Aground is not combat but mining, which gives experience based on how tough the tile the player has mined. Other sources for experience include crafting, modifying and smelting items, building, harvesting, farming, chopping trees, fishing, pumping water and finishing quests.
 Non-Combat EXP / int_816fb1b5
featureApplicability
1.0
 Non-Combat EXP / int_816fb1b5
featureConfidence
1.0
 Aground (Video Game)
hasFeature
Non-Combat EXP / int_816fb1b5
 Non-Combat EXP / int_819853fe
type
Non-Combat EXP
 Non-Combat EXP / int_819853fe
comment
In Final Fantasy XIII-2, you can get CP (the game's form of EXP) from finding fragments throughout every area, which are obtained by completing sidequests or main missions. However, the CP gained from fragments not directly related to killing things tends to be pretty poor.
In Lightning Returns: Final Fantasy XIII, you don't get CP from killing enemies, instead you must complete side quests to level up Lightning.
 Non-Combat EXP / int_819853fe
featureApplicability
1.0
 Non-Combat EXP / int_819853fe
featureConfidence
1.0
 Final Fantasy XIII-2 (Video Game)
hasFeature
Non-Combat EXP / int_819853fe
 Non-Combat EXP / int_89927923
type
Non-Combat EXP
 Non-Combat EXP / int_89927923
comment
Urban Dead allows human players to gain experience by healing damage with First Aid Kits and by DNA scanning and revivifying zombies, while zombie players can gain small amounts of experience for smashing barricades.
 Non-Combat EXP / int_89927923
featureApplicability
1.0
 Non-Combat EXP / int_89927923
featureConfidence
1.0
 Urban Dead (Video Game)
hasFeature
Non-Combat EXP / int_89927923
 Non-Combat EXP / int_8da0ea80
type
Non-Combat EXP
 Non-Combat EXP / int_8da0ea80
comment
One method that has existed since the first set of games is Pokémon Daycare. Just drop one or two of your Pokémon off with a kind elderly couple (or their grandkids), and they'll gain EXP just from you walking and biking around the overworld. Similarly, Sun and Moon onwards would start having activities that you can have the dozens of Pokémon sitting in the PC do passively in the background to earn EXP while you're running around, or even while you aren't playing the game, from exploring caves to helping out local businesses.
While still related to the battle system, starting in X and Y, catching Pokémon still grants you EXP, meaning don't have to give even a single attack command (well, if you don't want to improve your chances of a successful catch, anyway).
 Non-Combat EXP / int_8da0ea80
featureApplicability
1.0
 Non-Combat EXP / int_8da0ea80
featureConfidence
1.0
 Pokémon Red and Blue (Video Game)
hasFeature
Non-Combat EXP / int_8da0ea80
 Non-Combat EXP / int_8ec33a86
type
Non-Combat EXP
 Non-Combat EXP / int_8ec33a86
comment
Xenoblade Chronicles 1 awards the player EXP for simply exploring the world map, by discovering landmarks and hidden areas. It also awards EXP for successfully completing sidequests and completing key points (called "Chapters") in the game's story. Being that it's easily over 80 hours in length (up to 100, or more, including sidequests) it's not hard to see why that is.
 Non-Combat EXP / int_8ec33a86
featureApplicability
1.0
 Non-Combat EXP / int_8ec33a86
featureConfidence
1.0
 Xenoblade Chronicles 1 (Video Game)
hasFeature
Non-Combat EXP / int_8ec33a86
 Non-Combat EXP / int_8ec33a87
type
Non-Combat EXP
 Non-Combat EXP / int_8ec33a87
comment
Xenoblade Chronicles 2 awards EXP from the same non-combat sources as its predecessor. However, rather than immediately going to the characters, this "Bonus EXP" is deposited to a reserve that the player may use to level them up when staying at an inn. This feature was later added to the Definitive Edition of the first game as an optional "Expert Mode".
 Non-Combat EXP / int_8ec33a87
featureApplicability
1.0
 Non-Combat EXP / int_8ec33a87
featureConfidence
1.0
 Xenoblade Chronicles 2 (Video Game)
hasFeature
Non-Combat EXP / int_8ec33a87
 Non-Combat EXP / int_8ec33aad
type
Non-Combat EXP
 Non-Combat EXP / int_8ec33aad
comment
Xenoblade Chronicles X expands on the original by also awarding EXP for launching data probes to mine resources in each area of Planet Mira.
 Non-Combat EXP / int_8ec33aad
featureApplicability
1.0
 Non-Combat EXP / int_8ec33aad
featureConfidence
1.0
 Xenoblade Chronicles X (Video Game)
hasFeature
Non-Combat EXP / int_8ec33aad
 Non-Combat EXP / int_91b4b6d5
type
Non-Combat EXP
 Non-Combat EXP / int_91b4b6d5
comment
Swords & Souls: Neverseen: Almost all of your attribute points don't come from leveling up, but from training in minigames.
 Non-Combat EXP / int_91b4b6d5
featureApplicability
1.0
 Non-Combat EXP / int_91b4b6d5
featureConfidence
1.0
 Swords & Souls: Neverseen (Video Game)
hasFeature
Non-Combat EXP / int_91b4b6d5
 Non-Combat EXP / int_98e97d56
type
Non-Combat EXP
 Non-Combat EXP / int_98e97d56
comment
Rune Factory 3: You have to develop skills to increase your stats, which can be anything from finding hidden items, to running, to fishing, as well as to unlock new recipes for the extensive Item Crafting system. This is combined with your standard 'waltz through dungeons killing everything forever' shtick for your actual level EXP, which seems to mostly be good for raising your raw HP and RP. Of course, the limited time constraints typical to Harvest Moon games means you can't really farm anything but the crafting skills effectively, which keeps you from reaching Game Breaking levels by spring.
 Non-Combat EXP / int_98e97d56
featureApplicability
1.0
 Non-Combat EXP / int_98e97d56
featureConfidence
1.0
 Rune Factory 3 (Video Game)
hasFeature
Non-Combat EXP / int_98e97d56
 Non-Combat EXP / int_9a3c055d
type
Non-Combat EXP
 Non-Combat EXP / int_9a3c055d
comment
Iron Crown Enterprises' games (Rolemaster, Space Master, Cyberspace, etc.) often gave experience points for non-combat actions, such as coming up with useful ideas, performing movement maneuvers (e.g. running), traveling (5 XP per kilometer), using spells or psionic powers, performing research and building or repairing items.
 Non-Combat EXP / int_9a3c055d
featureApplicability
1.0
 Non-Combat EXP / int_9a3c055d
featureConfidence
1.0
 Role Master (Tabletop Game)
hasFeature
Non-Combat EXP / int_9a3c055d
 Non-Combat EXP / int_9a8bf274
type
Non-Combat EXP
 Non-Combat EXP / int_9a8bf274
comment
Command & Conquer series:
Red Alert 2: Sneaking an Allied Spy to the enemy Barracks or War Factory allows any units produced from your equivalent production structure to start off with one level of veterancy. However, taking one spy to said point is quite difficult though, and it only works once per building.
Red Alert 3: Veteran Academies are tech buildings that, if captured, will grant most (if not all) units veteran levels equal to the amount of Academies owned by the player. It goes all the way up to Elite.
 Non-Combat EXP / int_9a8bf274
featureApplicability
1.0
 Non-Combat EXP / int_9a8bf274
featureConfidence
1.0
 Command & Conquer (Video Game)
hasFeature
Non-Combat EXP / int_9a8bf274
 Non-Combat EXP / int_9d34190a
type
Non-Combat EXP
 Non-Combat EXP / int_9d34190a
comment
The Elder Scrolls
Through Oblivion, the series uses a leveling system in which the player gains experience toward an increase in a certain skill by successfully using that skill. For example, if you sneak around, your Sneak skill will increase. If you brew potions, your Alchemy skill increase. If you strike enemies with a sword, your Blade/Long Blade/One-Handed skill will increase, etc. After 10 skill increases, you'll level up, at which point you can choose some of your Attributes (Strength, Intelligence, Endurance, etc.) to increase. Attributes which govern the skills you increased will receive multipliers based on the amount of times you increased those governed skills. (For example, increasing your Heavy Armor skill 5 times will give you a 5x multiplier on your Endurance skill). You don't have to increase Attributes that receive multipliers, but it is highly recommended in order to avoid Empty Levels.
In Skyrim, the system is similar but has a few major changes. First, there are no longer Attributes. Increasing your skills 10 times still allows you to level up, but instead of increasing Attributes, you choose to add 10 points to your Health, Magicka, or Stamina. Secondly, leveling up allows you to choose a Perk in one of the skill trees, with more Perks being unlocked the higher your level in that skill.
A major reason for the leveling system overhaul between Oblivion and Skyrim was Oblivion's much reviled Level Scaling system. In Oblivion, unless you take extreme precautions to be a full blown Min-Maxing Munchkin, you can very quickly end up on the wrong side of the level scaling curve. Simply leveling up when you have the option is likely to result in an insignificant bonus to your abilities, but all the enemies still increase in strength. Your actual strength in combat is linked to abilities that aren't governed directly by your level, which is all the game cares about when determining the strength of the enemies it spawns. You see the problem? This is actually referred to as "The Leveling Problem" in Oblivion, and you can read more about it here. (This is extant, but to a much less extreme degree, in Morrowind as it has very limited level scaling. Failure to level efficiently simply means it takes you longer to reach greater levels of power. It is also possible in Skyrim if you focus solely on increasing non-combat skills and their Perks.)
 Non-Combat EXP / int_9d34190a
featureApplicability
1.0
 Non-Combat EXP / int_9d34190a
featureConfidence
1.0
 The Elder Scrolls (Franchise)
hasFeature
Non-Combat EXP / int_9d34190a
 Non-Combat EXP / int_9ee1b2b3
type
Non-Combat EXP
 Non-Combat EXP / int_9ee1b2b3
comment
Clearing a sidequest in Rakenzarn Frontier Story nabs you some extra EXP towards your current Rune Class.
 Non-Combat EXP / int_9ee1b2b3
featureApplicability
1.0
 Non-Combat EXP / int_9ee1b2b3
featureConfidence
1.0
 Rakenzarn Frontier Story (Video Game)
hasFeature
Non-Combat EXP / int_9ee1b2b3
 Non-Combat EXP / int_9f89a5f0
type
Non-Combat EXP
 Non-Combat EXP / int_9f89a5f0
comment
Pokémon:
One method that has existed since the first set of games is Pokémon Daycare. Just drop one or two of your Pokémon off with a kind elderly couple (or their grandkids), and they'll gain EXP just from you walking and biking around the overworld. Similarly, Sun and Moon onwards would start having activities that you can have the dozens of Pokémon sitting in the PC do passively in the background to earn EXP while you're running around, or even while you aren't playing the game, from exploring caves to helping out local businesses.
While still related to the battle system, starting in X and Y, catching Pokémon still grants you EXP, meaning don't have to give even a single attack command (well, if you don't want to improve your chances of a successful catch, anyway).
Every Pokémon has a limit of 510 total "effort value" points they can receive that raises their base stats, with the cap for any given stat being 252. Gaining EVs is usually done by battling, but vitamins, which include HP Up, Protein, Iron, Calcium, Zinc and Carbos, are (expensive) purchasable items which add 10 Effort Values to a Pokémon's HP, Attack, Defense, Special Attack, Special Defense or Speed, respectively, up to a maximum of 100 EVs. X and Y onwards have additional methods to improve your Pokémon's EVs outside of battle, ranging from playing minigames to enrolling them in specialized university classes.
Conversely, Emerald and onwards have special berries that have the opposite effect of the vitamins: they remove 10 effort values from a stat, which is useful if you want to redistribute their points. Meanwhile, the Reset Bag item in X and Y's "Super Training" mode and the "Lady Clear" NPC in Sword and Shield completely reset all a Pokémon's EV levels.
Pokémon can earn small amounts of EXP in Pokémon Legends: Arceus from collecting minerals and other resources for you on the overworld.
 Non-Combat EXP / int_9f89a5f0
featureApplicability
1.0
 Non-Combat EXP / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Non-Combat EXP / int_9f89a5f0
 Non-Combat EXP / int_a2c37f38
type
Non-Combat EXP
 Non-Combat EXP / int_a2c37f38
comment
Planescape: Torment became a cult classic largely because of this trope. Whereas most CRPGs at the time were heavily into hack'n'slash, Torment gave the best rewards (including experience) for dialog-based solutions to problems.
 Non-Combat EXP / int_a2c37f38
featureApplicability
1.0
 Non-Combat EXP / int_a2c37f38
featureConfidence
1.0
 Planescape: Torment (Video Game)
hasFeature
Non-Combat EXP / int_a2c37f38
 Non-Combat EXP / int_a4c36b62
type
Non-Combat EXP
 Non-Combat EXP / int_a4c36b62
comment
PlanetSide gives you a small amount of Combat Experience Points for completing tutorial missions. Using an ANT truck to recharge a base's generator will grant you BEP. Taking over an enemy base while commanding a squad will grant you Command Experience Points, regardless of whether you were actively engaging in combat or simply giving orders.
 Non-Combat EXP / int_a4c36b62
featureApplicability
1.0
 Non-Combat EXP / int_a4c36b62
featureConfidence
1.0
 PlanetSide (Video Game)
hasFeature
Non-Combat EXP / int_a4c36b62
 Non-Combat EXP / int_a4ff8e01
type
Non-Combat EXP
 Non-Combat EXP / int_a4ff8e01
comment
Servants of Fate/Grand Order are leveled up by giving them items called embers. Some servants' voice lines at being given embers implied they are eating them, and apparently it does not taste good.
 Non-Combat EXP / int_a4ff8e01
featureApplicability
1.0
 Non-Combat EXP / int_a4ff8e01
featureConfidence
1.0
 Fate/Grand Order (Video Game)
hasFeature
Non-Combat EXP / int_a4ff8e01
 Non-Combat EXP / int_a57cf54d
type
Non-Combat EXP
 Non-Combat EXP / int_a57cf54d
comment
In Darths & Droids, Jim is actually surprised that XP can be gained from roleplaying, rather than just fighting.
 Non-Combat EXP / int_a57cf54d
featureApplicability
1.0
 Non-Combat EXP / int_a57cf54d
featureConfidence
1.0
 Darths & Droids (Webcomic)
hasFeature
Non-Combat EXP / int_a57cf54d
 Non-Combat EXP / int_a68c19b8
type
Non-Combat EXP
 Non-Combat EXP / int_a68c19b8
comment
Because of the unique mechanics of Fire Emblem: Genealogy of the Holy War, each unit has a separate amount of currency, and characters will not give money to others. However, thief units (Dew and Patty or her replacement) can, and they gain EXP for giving their money to another unit.
 Non-Combat EXP / int_a68c19b8
featureApplicability
1.0
 Non-Combat EXP / int_a68c19b8
featureConfidence
1.0
 Fire Emblem: Genealogy of the Holy War (Video Game)
hasFeature
Non-Combat EXP / int_a68c19b8
 Non-Combat EXP / int_a8a64abf
type
Non-Combat EXP
 Non-Combat EXP / int_a8a64abf
comment
The Geneforge series grants XP for completing quests, disarming traps, picking locks, or using certain options in the Dialogue Tree system unlocked by the Leadership skill.
 Non-Combat EXP / int_a8a64abf
featureApplicability
1.0
 Non-Combat EXP / int_a8a64abf
featureConfidence
1.0
 Geneforge (Video Game)
hasFeature
Non-Combat EXP / int_a8a64abf
 Non-Combat EXP / int_b0666b59
type
Non-Combat EXP
 Non-Combat EXP / int_b0666b59
comment
In addition to Quest EXP, Neverwinter Nights and its sequels include a few instances of XP beyond combat. Some conversations have bonus XP nestled in them for "roleplaying" options, there are times where avoiding the combat encounter will grant as much or more XP than fighting through it (if you're over-leveled for the fight). In Neverwinter Nights 2, a later expansion even gave XP for opening locks and disabling traps.
 Non-Combat EXP / int_b0666b59
featureApplicability
1.0
 Non-Combat EXP / int_b0666b59
featureConfidence
1.0
 Neverwinter Nights (Video Game)
hasFeature
Non-Combat EXP / int_b0666b59
 Non-Combat EXP / int_b0ec0986
type
Non-Combat EXP
 Non-Combat EXP / int_b0ec0986
comment
In Kingdom Hearts: Birth by Sleep and Kingdom Hearts 3D [Dream Drop Distance], the EXP Walker ability will grant 1 point of experience for every step taken by the Player Character.
 Non-Combat EXP / int_b0ec0986
featureApplicability
1.0
 Non-Combat EXP / int_b0ec0986
featureConfidence
1.0
 Kingdom Hearts: Birth by Sleep (Video Game)
hasFeature
Non-Combat EXP / int_b0ec0986
 Non-Combat EXP / int_b0f977aa
type
Non-Combat EXP
 Non-Combat EXP / int_b0f977aa
comment
In Star Ocean: The Last Hope, finishing mini quests gives you exp and the skill points to acquire skills. Also you get that by farming and or mining items at certain spots (the only way to finish some of said quests as well as getting certain crafting materials).
 Non-Combat EXP / int_b0f977aa
featureApplicability
1.0
 Non-Combat EXP / int_b0f977aa
featureConfidence
1.0
 Star Ocean: The Last Hope (Video Game)
hasFeature
Non-Combat EXP / int_b0f977aa
 Non-Combat EXP / int_b4622158
type
Non-Combat EXP
 Non-Combat EXP / int_b4622158
comment
Rakenzarn Tales gives you EXP for completing sidequests. However, an important part of the game is having Kyuu go and train with others, which increases his stats outside of leveling up and Rare Candy usage.
 Non-Combat EXP / int_b4622158
featureApplicability
1.0
 Non-Combat EXP / int_b4622158
featureConfidence
1.0
 Rakenzarn Tales (Video Game)
hasFeature
Non-Combat EXP / int_b4622158
 Non-Combat EXP / int_b6f0e9c4
type
Non-Combat EXP
 Non-Combat EXP / int_b6f0e9c4
comment
A Dance with Rogues basically showers you with non-combat XP: picking locks, disarming traps, solving puzzles, completing quests all bring you hefty chunks, while "rewards" from killing enemies and monsters range from nada to single-digit amounts (except for some bosses, beating whom essentially counts as a mini-quest, anyway). This is done to facilitate a sneaky Skill Monkey gameplay of the eponymous class that is the focus of the module: you're expected to avoid trouble you can see coming with strategic application of quick wits and manual dexterity.
 Non-Combat EXP / int_b6f0e9c4
featureApplicability
1.0
 Non-Combat EXP / int_b6f0e9c4
featureConfidence
1.0
 A Dance with Rogues (Video Game)
hasFeature
Non-Combat EXP / int_b6f0e9c4
 Non-Combat EXP / int_b8a6a1e1
type
Non-Combat EXP
 Non-Combat EXP / int_b8a6a1e1
comment
Trickster Online gives the player experience from various activities, namely drilling and playing cards.
 Non-Combat EXP / int_b8a6a1e1
featureApplicability
1.0
 Non-Combat EXP / int_b8a6a1e1
featureConfidence
1.0
 Trickster Online (Video Game)
hasFeature
Non-Combat EXP / int_b8a6a1e1
 Non-Combat EXP / int_b8e5dfd9
type
Non-Combat EXP
 Non-Combat EXP / int_b8e5dfd9
comment
Disco Elysium entirely relies on this, since it doesn't have any combat. The bulk of XP is gotten from completing quest objectives, while smaller amounts can be gotten from picking dialog options that give new information.
 Non-Combat EXP / int_b8e5dfd9
featureApplicability
1.0
 Non-Combat EXP / int_b8e5dfd9
featureConfidence
1.0
 Disco Elysium (Video Game)
hasFeature
Non-Combat EXP / int_b8e5dfd9
 Non-Combat EXP / int_b9419bd1
type
Non-Combat EXP
 Non-Combat EXP / int_b9419bd1
comment
Deus Ex: Human Revolution hands out XP for a variety of non-combat tasks. Players receive XP every time they successfully hack computers, complete missions, or win a "social battle" (i.e., persuade someone to do something for you by choosing the right dialogue options). You also can get a huge amount of XP for going through an entire level without being seen and/or setting off an alarm.
 Non-Combat EXP / int_b9419bd1
featureApplicability
1.0
 Non-Combat EXP / int_b9419bd1
featureConfidence
1.0
 Deus Ex: Human Revolution (Video Game)
hasFeature
Non-Combat EXP / int_b9419bd1
 Non-Combat EXP / int_b951def0
type
Non-Combat EXP
 Non-Combat EXP / int_b951def0
comment
Scum and Villainy: Every playbook has XP triggers where the character (or ship) gains XP, only the Muscle explicitly has combat as an XP trigger.
 Non-Combat EXP / int_b951def0
featureApplicability
1.0
 Non-Combat EXP / int_b951def0
featureConfidence
1.0
 Scum and Villainy (Tabletop Game)
hasFeature
Non-Combat EXP / int_b951def0
 Non-Combat EXP / int_ba1fd718
type
Non-Combat EXP
 Non-Combat EXP / int_ba1fd718
comment
Perfect World: When obtaining materials and crafting, you get a small dose of experience. Obtaining materials affects one's overall level, while crafting only affects one's crafting ability.
 Non-Combat EXP / int_ba1fd718
featureApplicability
1.0
 Non-Combat EXP / int_ba1fd718
featureConfidence
1.0
 Perfect World (Video Game)
hasFeature
Non-Combat EXP / int_ba1fd718
 Non-Combat EXP / int_bad0166a
type
Non-Combat EXP
 Non-Combat EXP / int_bad0166a
comment
Dead In Vinland mostly trains individual stats for "innate" skills like Strength and Wisdom and "acquired" skills like Harvesting and Mining; characters gain XP for individual skills every time they're used. Individual skill XP feeds into general XP toward gaining levels; while combat also provides XP, most of the XP you earn will be noncombat.
 Non-Combat EXP / int_bad0166a
featureApplicability
1.0
 Non-Combat EXP / int_bad0166a
featureConfidence
1.0
 Dead In Vinland (Video Game)
hasFeature
Non-Combat EXP / int_bad0166a
 Non-Combat EXP / int_bd310eaa
type
Non-Combat EXP
 Non-Combat EXP / int_bd310eaa
comment
In El Goonish Shive, Mr. Tensaided gives Susan XP for answering riddles.
 Non-Combat EXP / int_bd310eaa
featureApplicability
1.0
 Non-Combat EXP / int_bd310eaa
featureConfidence
1.0
 El Goonish Shive (Webcomic)
hasFeature
Non-Combat EXP / int_bd310eaa
 Non-Combat EXP / int_c1998696
type
Non-Combat EXP
 Non-Combat EXP / int_c1998696
comment
Tombs & Treasure boosts your level and health by completing tasks around Chichen Itza, due to the game using enemy encounters as Beef Gates to keep you from exploring too far too early.
 Non-Combat EXP / int_c1998696
featureApplicability
1.0
 Non-Combat EXP / int_c1998696
featureConfidence
1.0
 Tombs & Treasure (Video Game)
hasFeature
Non-Combat EXP / int_c1998696
 Non-Combat EXP / int_c19c6efa
type
Non-Combat EXP
 Non-Combat EXP / int_c19c6efa
comment
In Minecraft, since version 1.3 you can gain experience from mining and smelting — specifically, you get experience for mining monster spawners and ore blocks (diamond, coal, redstone, lapis lazuli, emerald, quartz) and once you take the items from the output slot for smelting. Breeding animals also nets experience, as well as trading with Villagers as of the 1.8 update.
 Non-Combat EXP / int_c19c6efa
featureApplicability
1.0
 Non-Combat EXP / int_c19c6efa
featureConfidence
1.0
 Minecraft (Video Game)
hasFeature
Non-Combat EXP / int_c19c6efa
 Non-Combat EXP / int_c710754f
type
Non-Combat EXP
 Non-Combat EXP / int_c710754f
comment
In Fantasy Life, doing non-combat tasks will give experience for the general character level (that raises HP and unlocks new armour), but will also level up the task in question. For example, both making a dagger and using it will give you general experience, but you'll be better at fighting than forging if you've spent more time on the battlefield than in the forge.
 Non-Combat EXP / int_c710754f
featureApplicability
1.0
 Non-Combat EXP / int_c710754f
featureConfidence
1.0
 Fantasy Life (Video Game)
hasFeature
Non-Combat EXP / int_c710754f
 Non-Combat EXP / int_c72021c5
type
Non-Combat EXP
 Non-Combat EXP / int_c72021c5
comment
In the first Deus Ex, exploring nooks and crannies of the various maps not only nets you more inventory, some additional lore and bonus scenes, but every so often also gives you "Exploration Bonuses" in EXP.
 Non-Combat EXP / int_c72021c5
featureApplicability
1.0
 Non-Combat EXP / int_c72021c5
featureConfidence
1.0
 Deus Ex (Video Game)
hasFeature
Non-Combat EXP / int_c72021c5
 Non-Combat EXP / int_c937f31c
type
Non-Combat EXP
 Non-Combat EXP / int_c937f31c
comment
Elvira 2: Jaws of Cerberus grants you experience for going into unexplored map squares and casting spells. Technically, you could get unlimited experience by preparing and casting a lot of free spells (but you'd have to wait for your Power Points to regenerate, so it would take a long time.)
 Non-Combat EXP / int_c937f31c
featureApplicability
1.0
 Non-Combat EXP / int_c937f31c
featureConfidence
1.0
 Elvira (Video Game)
hasFeature
Non-Combat EXP / int_c937f31c
 Non-Combat EXP / int_cccafd49
type
Non-Combat EXP
 Non-Combat EXP / int_cccafd49
comment
Gothic gives you experience points for each completed quest.
 Non-Combat EXP / int_cccafd49
featureApplicability
1.0
 Non-Combat EXP / int_cccafd49
featureConfidence
1.0
 Gothic (Video Game)
hasFeature
Non-Combat EXP / int_cccafd49
 Non-Combat EXP / int_d1702e57
type
Non-Combat EXP
 Non-Combat EXP / int_d1702e57
comment
Pokémon can earn small amounts of EXP in Pokémon Legends: Arceus from collecting minerals and other resources for you on the overworld.
 Non-Combat EXP / int_d1702e57
featureApplicability
1.0
 Non-Combat EXP / int_d1702e57
featureConfidence
1.0
 Pokémon Legends: Arceus (Video Game)
hasFeature
Non-Combat EXP / int_d1702e57
 Non-Combat EXP / int_d30b220e
type
Non-Combat EXP
 Non-Combat EXP / int_d30b220e
comment
In Knights of Buena Vista the game FantasiaLand offers this in large amounts to encourage roleplaying instead of just raw combat. Even Mary, The Real Man player, gets into it for that reason.
 Non-Combat EXP / int_d30b220e
featureApplicability
1.0
 Non-Combat EXP / int_d30b220e
featureConfidence
1.0
 Knights of Buena Vista (Webcomic)
hasFeature
Non-Combat EXP / int_d30b220e
 Non-Combat EXP / int_d4f13028
type
Non-Combat EXP
 Non-Combat EXP / int_d4f13028
comment
Elona: Using any skill exercises the skill and the skill's associated attribute, and gives you experience towards raising your level. And when you gain a level you get a few points you can spend to advance any skill you feel like.
 Non-Combat EXP / int_d4f13028
featureApplicability
1.0
 Non-Combat EXP / int_d4f13028
featureConfidence
1.0
 Elona (Video Game)
hasFeature
Non-Combat EXP / int_d4f13028
 Non-Combat EXP / int_d5e9cf36
type
Non-Combat EXP
 Non-Combat EXP / int_d5e9cf36
comment
XCOM2:
Rookie soldiers can be staffed in the Guerilla Training School facility for a few days to get promoted to the next rank without having to go on a mission. With the War of the Chosen expansion, picking up "Live Fire Training" as either a continent bonus or Resistance Order gives the trainee two more promotions, letting them go directly from New Meat to Sergeant Rock.
Covert Actions in War of the Chosen both give the assigned soldiers a decent amount of general XP and frequently give one of the soldiers a permanent boost to one of their statistics (health, aim, mobility, dodge, will, or hacking).
 Non-Combat EXP / int_d5e9cf36
featureApplicability
1.0
 Non-Combat EXP / int_d5e9cf36
featureConfidence
1.0
 XCOM 2 (Video Game)
hasFeature
Non-Combat EXP / int_d5e9cf36
 Non-Combat EXP / int_da73d677
type
Non-Combat EXP
 Non-Combat EXP / int_da73d677
comment
The Quest for Glory saga lacks experience levels, the skills are improved by performing them.
 Non-Combat EXP / int_da73d677
featureApplicability
1.0
 Non-Combat EXP / int_da73d677
featureConfidence
1.0
 Quest for Glory (Video Game)
hasFeature
Non-Combat EXP / int_da73d677
 Non-Combat EXP / int_ddf3c3ac
type
Non-Combat EXP
 Non-Combat EXP / int_ddf3c3ac
comment
DC Heroes. PCs can receive Hero Points for participating in the adventure, roleplaying well, saving innocent bystanders and subplots (activities unrelated to the main adventure).
 Non-Combat EXP / int_ddf3c3ac
featureApplicability
1.0
 Non-Combat EXP / int_ddf3c3ac
featureConfidence
1.0
 DC Heroes (Tabletop Game)
hasFeature
Non-Combat EXP / int_ddf3c3ac
 Non-Combat EXP / int_dea37b6c
type
Non-Combat EXP
 Non-Combat EXP / int_dea37b6c
comment
In Ironclaw EXP is completely based on roleplaying. Combat only figures in when it accomplishes one of the characters' Goals.
 Non-Combat EXP / int_dea37b6c
featureApplicability
1.0
 Non-Combat EXP / int_dea37b6c
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Non-Combat EXP / int_dea37b6c
 Non-Combat EXP / int_e1f5ce65
type
Non-Combat EXP
 Non-Combat EXP / int_e1f5ce65
comment
Played straight for Peganone and Jordie in Our Little Adventure, who both gained their character levels doing non-combat things.
 Non-Combat EXP / int_e1f5ce65
featureApplicability
1.0
 Non-Combat EXP / int_e1f5ce65
featureConfidence
1.0
 Our Little Adventure (Webcomic)
hasFeature
Non-Combat EXP / int_e1f5ce65
 Non-Combat EXP / int_e5ae92df
type
Non-Combat EXP
 Non-Combat EXP / int_e5ae92df
comment
F.A.T.A.L. manages to use this trope to limit the poor, deformed, psychotic PCs that get created. Each class has a specific action that grants it EXP. All classes have the same EXP requirement to reach new levels, but the actual EXP gained varies tremendously by class: an accountant (yes, that's an actual class), who gains EXP for each month they work, must work for eighty years to gain a level.
 Non-Combat EXP / int_e5ae92df
featureApplicability
1.0
 Non-Combat EXP / int_e5ae92df
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
Non-Combat EXP / int_e5ae92df
 Non-Combat EXP / int_e5c93c13
type
Non-Combat EXP
 Non-Combat EXP / int_e5c93c13
comment
In Miitopia, the Miis can gain EXP points by playing the roulette.
 Non-Combat EXP / int_e5c93c13
featureApplicability
1.0
 Non-Combat EXP / int_e5c93c13
featureConfidence
1.0
 Miitopia (Video Game)
hasFeature
Non-Combat EXP / int_e5c93c13
 Non-Combat EXP / int_e64a6382
type
Non-Combat EXP
 Non-Combat EXP / int_e64a6382
comment
Arknights: Operators gain levels with battle records - essentially watching taped fights to gain experience at the cost of money. Why watching videos cost money is anyone's guess.
 Non-Combat EXP / int_e64a6382
featureApplicability
1.0
 Non-Combat EXP / int_e64a6382
featureConfidence
1.0
 Arknights (Video Game)
hasFeature
Non-Combat EXP / int_e64a6382
 Non-Combat EXP / int_e701d3ad
type
Non-Combat EXP
 Non-Combat EXP / int_e701d3ad
comment
In Quest 64, while you gain HP, MP, and defense by performing tasks in battle, you gain agility by walking. Including running around in circles for hours.
 Non-Combat EXP / int_e701d3ad
featureApplicability
1.0
 Non-Combat EXP / int_e701d3ad
featureConfidence
1.0
 Quest 64 (Video Game)
hasFeature
Non-Combat EXP / int_e701d3ad
 Non-Combat EXP / int_e74c8285
type
Non-Combat EXP
 Non-Combat EXP / int_e74c8285
comment
Invoked in Free Guy. Guy, an NPC who has recently gained sentience, is smitten with Millie's Molotov Girl avatar and wants to help Millie/Molotov find her game code stashed somewhere in Free City. Since Guy's level is at a newcomer "1", Millie tells him to get to level 100, then they'll talk; Guy balks at doing any violent missions, so Millie suggests trying to be a "good guy". Guy becomes a viral sensation as he quickly levels up through do-gooding sidequests (like saving a little girl from being run over) and draws speculation that these actions actually earn more XP than the game's main GTA Online-esque crime sprees and combat.
 Non-Combat EXP / int_e74c8285
featureApplicability
1.0
 Non-Combat EXP / int_e74c8285
featureConfidence
1.0
 Free Guy
hasFeature
Non-Combat EXP / int_e74c8285
 Non-Combat EXP / int_e75c6d45
type
Non-Combat EXP
 Non-Combat EXP / int_e75c6d45
comment
Goblins features one conversation between two city guards in Brassmoon City about a time when a DM granted someone roleplaying XP for taking a dump. This granted him just enough XP to level up. Needless to say, things got crappy real fast.
 Non-Combat EXP / int_e75c6d45
featureApplicability
1.0
 Non-Combat EXP / int_e75c6d45
featureConfidence
1.0
 Goblins (Webcomic)
hasFeature
Non-Combat EXP / int_e75c6d45
 Non-Combat EXP / int_ebd5e9ef
type
Non-Combat EXP
 Non-Combat EXP / int_ebd5e9ef
comment
The German tabletop RPG Midgard explicitly splits XP into three categories depending on how they're acquired: combat, magic, and "general". This division informs what skills they can be invested in; combat XP in particular are good only for acquiring and raising combat and certain other primarily physical/athletic skills, which means that aside from the usual dangers to life and limb getting the lion's share of one's XP solely from fighting also risks stunting the character's development in other areas.
 Non-Combat EXP / int_ebd5e9ef
featureApplicability
1.0
 Non-Combat EXP / int_ebd5e9ef
featureConfidence
1.0
 Midgard (Tabletop Game)
hasFeature
Non-Combat EXP / int_ebd5e9ef
 Non-Combat EXP / int_ebe37329
type
Non-Combat EXP
 Non-Combat EXP / int_ebe37329
comment
Flying Circus awards XP for clearing Stress, which can be accrued both in and out of combat. This makes it equally viable to gain XP from shooting down enemies and enduring anxiety-inducing social conversations (as with the Survivor playbook).
 Non-Combat EXP / int_ebe37329
featureApplicability
1.0
 Non-Combat EXP / int_ebe37329
featureConfidence
1.0
 Flying Circus (Tabletop Game)
hasFeature
Non-Combat EXP / int_ebe37329
 Non-Combat EXP / int_ebffc81f
type
Non-Combat EXP
 Non-Combat EXP / int_ebffc81f
comment
Mage: The Awakening adds a second track for "Arcane Experience", which can only be spent on a few magical abilities but is gained in addition to ordinary EXP. Characters earn Arcane Experience whenever they experience supernatural phenomena for the first time or expand their knowledge of the supernatural.
 Non-Combat EXP / int_ebffc81f
featureApplicability
1.0
 Non-Combat EXP / int_ebffc81f
featureConfidence
1.0
 Mage: The Awakening (Tabletop Game)
hasFeature
Non-Combat EXP / int_ebffc81f
 Non-Combat EXP / int_ecd2d797
type
Non-Combat EXP
 Non-Combat EXP / int_ecd2d797
comment
In the Baldur's Gate series, particularly the second installment, the most XP is gained from completing major quests rather than combat encounters. Picking locks, disabling traps and memorizing spells will also give XP.
This is necessary because Baldur's Gate uses the 2nd edition AD&D ruleset, in which most XP was normally earned for treasure and magic loot, at a scale of 1 GP = 1 XP. Since that was not implemented in Baldur's Gate, without quest XP it would take comically long to level up in the first game, and be impossible in the second game (where you quickly reach the point where each new level takes hundreds of thousands of XP but dangerous monsters only give thousands).
 Non-Combat EXP / int_ecd2d797
featureApplicability
1.0
 Non-Combat EXP / int_ecd2d797
featureConfidence
1.0
 Baldur's Gate (Video Game)
hasFeature
Non-Combat EXP / int_ecd2d797
 Non-Combat EXP / int_eed321b1
type
Non-Combat EXP
 Non-Combat EXP / int_eed321b1
comment
Ars Magica awards XP for adventuring, but also for practice, one-on-one training, taking lessons, studying Spell Books, testing Mana in the lab, and simple exposure to the skill of interest. Given the scholarly nature of most mages, a good teacher or well-written book is usually a better way to learn than picking fights, even if they're learning to fight.
 Non-Combat EXP / int_eed321b1
featureApplicability
1.0
 Non-Combat EXP / int_eed321b1
featureConfidence
1.0
 Ars Magica (Tabletop Game)
hasFeature
Non-Combat EXP / int_eed321b1
 Non-Combat EXP / int_f2bb556b
type
Non-Combat EXP
 Non-Combat EXP / int_f2bb556b
comment
Spoofed in Culture Shock in this strip - You can get EXP for quite literally anything - kicking trash cans, beating up nerds, popping bubble wrap, opening bags of chips, and using the restroom, among others.
 Non-Combat EXP / int_f2bb556b
featureApplicability
1.0
 Non-Combat EXP / int_f2bb556b
featureConfidence
1.0
 Culture Shock (Webcomic)
hasFeature
Non-Combat EXP / int_f2bb556b
 Non-Combat EXP / int_f6b29e9a
type
Non-Combat EXP
 Non-Combat EXP / int_f6b29e9a
comment
Ironsworn:
In the core rules, Ironsworn players mainly earn experience from fulfilling iron vows, the game's equivalence of quests. While iron vows may involve defeating opponents in combat, combat only indirectly contributes to experience by advancing a vow's progress track, and only if that combat results in defeating a major threat relating to the vow. In many cases, players are better off exploring alternatives to combat, as tangling with a random ash bear does little else but exhaust resources.
Beyond iron vows, there are a handful of Assets that grant experience, but mostly in addition to forging bonds with other characters. The closest combat-related one, a Spirit-Bound ability, involves almost dying.
Ironsworn Delve adds a "failure track" that acts similarly to other Powered by the Apocalypse games, where players mark progress on a track after missing a roll, including missing combat rolls. This optional rule allows players to earn experience for failing to kill monsters.
 Non-Combat EXP / int_f6b29e9a
featureApplicability
1.0
 Non-Combat EXP / int_f6b29e9a
featureConfidence
1.0
 Ironsworn (Tabletop Game)
hasFeature
Non-Combat EXP / int_f6b29e9a
 Non-Combat EXP / int_f858847a
type
Non-Combat EXP
 Non-Combat EXP / int_f858847a
comment
While still related to the battle system, starting in X and Y, catching Pokémon still grants you EXP, meaning don't have to give even a single attack command (well, if you don't want to improve your chances of a successful catch, anyway).
 Non-Combat EXP / int_f858847a
featureApplicability
1.0
 Non-Combat EXP / int_f858847a
featureConfidence
1.0
 Pokémon X and Y (Video Game)
hasFeature
Non-Combat EXP / int_f858847a
 Non-Combat EXP / int_f95a1dc9
type
Non-Combat EXP
 Non-Combat EXP / int_f95a1dc9
comment
Space 1889 has an unusual version with close combat and other experience points in parallell and completely separated. You get one skill point for every major event or episode, these point may not be used to purchase close combat skills. You also get one for every time you participated in close combat, those can only be used on close combat skills.
 Non-Combat EXP / int_f95a1dc9
featureApplicability
1.0
 Non-Combat EXP / int_f95a1dc9
featureConfidence
1.0
 Space 1889 (Tabletop Game)
hasFeature
Non-Combat EXP / int_f95a1dc9
 Non-Combat EXP / int_faf84cd
type
Non-Combat EXP
 Non-Combat EXP / int_faf84cd
comment
Vampire: The Masquerade - Bloodlines gives experience only for quests completed through any means, making verbal conflict resolution and full stealth runs a completely viable way of playing without gimping your character - right up until the last part of the plot where the whole thing devolves into dungeons upon dungeons with very little stealth or social options. Hope you spent some XP on weapon skills after all...
 Non-Combat EXP / int_faf84cd
featureApplicability
1.0
 Non-Combat EXP / int_faf84cd
featureConfidence
1.0
 Vampire: The Masquerade - Bloodlines (Video Game)
hasFeature
Non-Combat EXP / int_faf84cd

The following is a list of statements referring to the current page from other pages.

 Non-Combat EXP
processingCategory2
Video Game Rewards
 Noob (Comic Book) / int_5432a8a1
type
Non-Combat EXP
 Fate Revelation Online (Fanfic) / int_5432a8a1
type
Non-Combat EXP
 Baldur's Gate (Franchise) / int_5432a8a1
type
Non-Combat EXP
 Fallout (Franchise) / int_5432a8a1
type
Non-Combat EXP
 Delve / int_5432a8a1
type
Non-Combat EXP
 Falling With Folded Wings / int_5432a8a1
type
Non-Combat EXP
 This Quest is Bullshit! / int_5432aca1
type
Non-Combat EXP
 NonCombatExp
sameAs
Non-Combat EXP
 Magical Circle Guru-Guru (Manga) / int_5432a8a1
type
Non-Combat EXP
 Althanas (Roleplay) / int_5432a8a1
type
Non-Combat EXP
 Noob / int_5432a8a1
type
Non-Combat EXP
 Blades in the Dark (Tabletop Game) / int_5432a8a1
type
Non-Combat EXP
 Champions (Tabletop Game) / int_5432a8a1
type
Non-Combat EXP
 Chuubo's Marvelous Wish-Granting Engine (Tabletop Game) / int_5432a8a1
type
Non-Combat EXP
 DC Heroes (Tabletop Game) / int_5432a8a1
type
Non-Combat EXP
 Dark Sun (Tabletop Game) / int_5432a8a1
type
Non-Combat EXP
 Dragon Age (Tabletop Game) / int_5432a8a1
type
Non-Combat EXP
 Dungeons & Dragons 5th Edition (Tabletop Game) / int_5432a8a1
type
Non-Combat EXP
 F.A.T.A.L. (Tabletop Game) / int_5432a8a1
type
Non-Combat EXP
 Fabula Ultima (Tabletop Game) / int_5432aca1
type
Non-Combat EXP
 Flying Circus (Tabletop Game) / int_5432a8a1
type
Non-Combat EXP
 Genesys (Tabletop Game) / int_5432a8a1
type
Non-Combat EXP
 Hollow Earth Expedition (Tabletop Game) / int_5432a8a1
type
Non-Combat EXP
 Ironclaw (Tabletop Game) / int_5432a8a1
type
Non-Combat EXP
 Ironsworn (Tabletop Game) / int_5432a8a1
type
Non-Combat EXP
 Ironsworn: Starforged (Tabletop Game) / int_5432a8a1
type
Non-Combat EXP
 RPGStuck (Tabletop Game) / int_5432a8a1
type
Non-Combat EXP
 Ryuutama (Tabletop Game) / int_5432a8a1
type
Non-Combat EXP
 Space 1889 (Tabletop Game) / int_5432a8a1
type
Non-Combat EXP
 Star Wars: Roleplaying Game (Tabletop Game) / int_5432a8a1
type
Non-Combat EXP
 Teenagers from Outer Space (Tabletop Game) / int_5432a8a1
type
Non-Combat EXP
 The One Ring (Tabletop Game) / int_5432aca1
type
Non-Combat EXP
 Thirsty Sword Lesbians (Tabletop Game) / int_5432a8a1
type
Non-Combat EXP
 Warriors Adventure Game (Tabletop Game) / int_5432a8a1
type
Non-Combat EXP
 A Dance with Rogues (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Afterimage (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Ancestors: The Humankind Odyssey (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Arknights (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Atlantica Online (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Berwick Saga (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Biomotor Unitron (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Bleach: The 3rd Phantom (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Borderlands (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Call of Duty (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Civilization (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Command & Conquer: Red Alert 2 (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Command & Conquer: Red Alert 3 (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Dawn of the Dragons (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Dawn of the Tiberium Age (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Deus Ex (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Deus Ex: Human Revolution (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Deus Ex: Mankind Divided (Video Game) / int_5432aca1
type
Non-Combat EXP
 Devil May Cry (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Dragon's Dogma (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Elsword (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Elvira (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Epic Seven (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Etrian Odyssey (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Etrian Odyssey Nexus (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Etrian Odyssey V: Beyond the Myth (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Evil Islands (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Eye of the Beholder (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Fantasy Life (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Final Fantasy XIII-2 (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Fire Emblem: Genealogy of the Holy War (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Fire Emblem: Path of Radiance (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Gothic (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Guardian Heroes (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Guild Wars 2 (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Harvest Moon: Animal Parade (Video Game) / int_5432aca1
type
Non-Combat EXP
 Honkai: Star Rail (Video Game) / int_5432a8a1
type
Non-Combat EXP
 InfernoMOO (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Kingdom Come: Deliverance (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Kingdom Hearts: Birth by Sleep (Video Game) / int_5432a8a1
type
Non-Combat EXP
 King's Quest: Mask of Eternity (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Legend of the Golden Robot (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Lightning Returns: Final Fantasy XIII (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Like a Dragon (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Mabinogi (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Magia Record: Puella Magi Madoka Magica Side Story (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Majesty (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Marenian Tavern Story: Patty and the Hungry God (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Medieval Dynasty (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Mental Omega (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Miitopia (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Neverwinter Nights (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Odin Sphere (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Perfect World (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Planescape: Torment (Video Game) / int_5432a8a1
type
Non-Combat EXP
 PlanetSide (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Pokémon Legends: Arceus (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Primal Carnage (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Punishing: Gray Raven (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Quest 64 (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Quest for Glory (Video Game) / int_5432aca1
type
Non-Combat EXP
 Rakenzarn Tales (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Recettear: An Item Shop's Tale (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Red Resurrection (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Rise of the East (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Star Ocean: The Last Hope (Video Game) / int_5432a8a1
type
Non-Combat EXP
 SteamWorld Dig (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Story of Seasons (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Superhero League of Hoboken (Video Game) / int_5432a8a1
type
Non-Combat EXP
 The Chaos Engine (Video Game) / int_5432a8a1
type
Non-Combat EXP
 The Elder Scrolls Online (Video Game) / int_5432a8a1
type
Non-Combat EXP
 The Longest Five Minutes (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Total War: Rome II (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Total War: Shogun 2 (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Tribal Hunter (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Trickster Online (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Tyranny (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Valkyrie Profile (Video Game) / int_5432a8a1
type
Non-Combat EXP
 West of Loathing (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Wynncraft (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Xenoblade (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Xenoblade Chronicles 1 (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Xenoblade Chronicles 2 (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Xenoblade Chronicles 3 (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Xenoblade Chronicles X (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Yakuza (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Yakuza: Like a Dragon (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Zwei: The Ilvard Insurrection (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Stardew Valley / Videogame / int_5432a8a1
type
Non-Combat EXP
 Tears of Themis (Visual Novel) / int_5432a8a1
type
Non-Combat EXP
 City of Dream (Webcomic) / int_5432aca1
type
Non-Combat EXP
 Culture Shock (Webcomic) / int_5432a8a1
type
Non-Combat EXP
 Darths & Droids (Webcomic) / int_5432a8a1
type
Non-Combat EXP
 8-Bit Theater (Webcomic) / int_5432a8a1
type
Non-Combat EXP
 Goblins (Webcomic) / int_5432a8a1
type
Non-Combat EXP
 Noob (Franchise) / int_5432a8a1
type
Non-Combat EXP