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Not-So-Omniscient Council of Bickering

 Not-So-Omniscient Council of Bickering
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Not-So-Omniscient Council of Bickering
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NotSoOmniscientCouncilOfBickering
 Not-So-Omniscient Council of Bickering
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This is a powerful organization that could have a strong impact on the plot. Unfortunately, its members are too busy arguing to do anything.
If the heroes take orders from them, their lack of a united front may prevent the protagonists from taking action. Even if there is a Reasonable Authority Figure among them, their voice rarely rises above all the bickering. The most interesting thing its members ever do will be using their fists in the debate. (In really unfair settings, they may in fact initiate quick, effective action as long as it's opposing the hero, even if they wouldn't take such action to save their own skins.)
Sometimes, this is a result of The Mole or Les Collaborateurs actively trying to prevent the organization from taking action. In other situations, the problem is internal: faced with insurmountable odds, the group has given up, or simply decided the issue is not their problem. Certainly, there is no Leader.
The group can range from an Absurdly Powerful Student Council that cannot agree on what to do with a problematic bully to a version of The Alliance where every member country, from The Good Kingdom to The Republic, has a very different idea of how to deal with The Empire's war on The Federation.
See We ARE Struggling Together, Enemy Civil War, and Divided We Fall, and Jurisdiction Friction if it's not one organization but several who are having trouble reconciling their differences. Compare Orcus on His Throne and Achilles in His Tent for individual cases of people who could strongly affect the plot but do nothing for various reasons. Also compare A House Divided, Hufflepuff House, All-Powerful Bystander.
Sub-Trope of The Omniscient Council of Vagueness, due to being a specific subversion of an organization rarely seen doing anything but seems to have strong — if mysterious — impact on the plot. In the end, don't expect them to move their pieces in the Divine Chessboard at all, leaving themselves open to a checkmate by the villain's agents.
Please avoid real life examples.
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 Not-So-Omniscient Council of Bickering / int_1367cea0
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Not-So-Omniscient Council of Bickering
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In Worm, this is generally the result whenever multiple factions of parahumans attempt to cooperate, notably when Cauldron attempts to form an Omniscient Council of Vagueness between the Protectorate, the Thanda, Faultline's Crew, Dragon, the inmates of Birdcage, Moord Nag, Saint, and the Undersiders to combat the Endbringers. It turns out this is deliberate. The alien parasites that give superpowers reproduce through conflict, and will influence their hosts to sabotage and betray each other whenever they can. In the end, it takes powerful mind control to get everyone co-operating.
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Not-So-Omniscient Council of Bickering
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Downplayed in Tuca & Bertie with Mayors Tim-Tam, the diametrically-opposed sibling mayor team. They're only two people, but they never get anything done because they can't agree on anything and spend more time squabbling than enacting policy. The only time they can decide on something during a crisis, it's to bail on the situation entirely.
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Not-So-Omniscient Council of Bickering
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In the Heralds of Valdemar Mage Storms trilogy, the council appointed to deal with the problems of the mage storms and the Imperial army is this—between every possible group (up to and including dairy farmers) having a representative, half the representatives being more concerned with their own niche interests than the issue as a whole, and a hidebound xenophobic ambassador who stirs up no end of trouble by accusing the main character of being an enemy spy and refusing to entertain solutions that don't involve "kill all the Imperials", it's a wonder they get anything done. (They do eventually get better, but it takes a while.)
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The Council of Acorn in Sonic the Hedgehog (Archie Comics). Comprised of former Freedom Fighters (Rotor Walrus and Sir Charles "Uncle Chuck" Hedgehog), Substitute Freedom Fighters (Dylan Porcupine, Hamlin Pig, and Penelope Platypus), at least one mother (Rosemary Prower) with the current ruler being the tiebreaker. The problem here is that the Substitute Freedom Fighters have varying views (Dylan is easily cowed, Hamlin's still steamed that he was ignored for so long that his choices are seen to be the "right" one in his view, and Penelope doesn't debate) and Rosemary is still suspicious of the crown thanks to her time in space. It got to the point where Rotor up and quit the Council when they voted to kick NICOLE out of New Mobotropolis for her involuntary involvement in the Iron Queen's rule, leading to his replacement, Isabella Mongoose (Mina Mongoose's mother), to step up to the plate and put people in their place... starting with getting NICOLE back after Rotor and his new team made a big chump out of current ruler Ixis Naugus. They were among the casualties of the Genesis Waves bar Rotor and Uncle Chuck.
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In Danganronpa 3 Side: Future, it's revealed that the Branch leaders of the Future Foundation are this. They barely work due to Teeth-Clenched Teamwork, but seem to internally hate each other, and when yet another Deadly Game breaks out in their HQ, they are quick to split into two opposed factions. Of course, at least part of this can be traced back to the Chairman being a Mole in Charge.
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In the Nightrunner series, the Aurënfaie Iia'sidra which governs the relationships between the various clans, as well as the external affairs, of the nation of Aurënen. As a fairly large country where a significant chunk of the population can use magic, Aurënen could easily be the dominant power in the region, eclipsing any or all of the neighboring human-ruled lands. But the many clan divisions along with the contentious politics and strong personalities of the clan heads sitting on the Iia'sidra tend to prevent the Aurënfaie from acting as a unified nation.
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Let the Galaxy Burn: The Small Council becomes this as time passes, with the different powers-that-be (mainly the Tyrells and the Lannisters) jockeying for any position of importance, not realizing that the castle is falling around their ears. Varys seems to be the only competent/sane one, and he's actively plotting the downfall of the Targaryen reign.
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The Watcher's Council. By the time of Angel, even Wesley shrugs off their violent demise without much grief.
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The Xindi ruling council in Star Trek: Enterprise: the B5 security council on a smaller scale. The constant bickering, dithering, and ineffectiveness, however, was justified by the Reptilian and Insectoid Xindi going behind the other's backs to do their own thing (they themselves being led on by the trans-dimensional beings trying to stop the Federation from being formed.)
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Jackie Chan Adventures: Olympian Journey: When Captain Black, Tohru, and Tremaine are granted an audience with the Eight Immortals, to plead that the Armor of the Immortals be restored for use against Eris, they quickly realize that the Immortals are completely oblivious to events unfolding in the mortal world. And then they fall into arguing on whether aiding the heroes against a member of a different pantheon is allowed, which goes on for hours.
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Becoming Elizabeth: True to history, Edward VI's privy council is filled with ambitious self-promoters vying to be the power behind the throne, and nobody seems to have the interests of the kingdom or the king as their priority.
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The Galactic Senate in The Phantom Menace. They respond to Queen Amidala's plea for help against the Trade Federation by proposing a commission to investigate whether there really was an invasion. Helped by the fact that the Big Bad was a member of the Senate and keeping it stalled, although it doesn't seem to take that much effort on his part. By the end of Revenge of the Sith they finally agree on something...which is to vote themselves out of power.
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Linkara from Atop the Fourth Wall has a whole running joke about this.
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In Midnight’s Children, the Midnight's Children Conference eventually descends into this. Saleem tries to act as a voice of reason and galvanize them toward some abstract, philosophical purpose, but he can't overcome their own prejudices and the distraction of everyday troubles; they are, after all, only children.
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Most of the secret societies in Paranoia tend to spend more time bickering among each other than accomplishing any actual sabotage. Depending on the edition of the game, this may be deliberate, as some or all of the secret societies were founded by The Computer in the first place. In any edition the Humanists absolutely take the cake, positively delighting in meetings after meetings after meetings debating every pointless bit of minutiae in their planned revolution (one example is setting up a meeting to select a task group whose purpose is to decide what color the banners announcing the revolution should be).
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The whole plot of 1776 is John Adams and his allies trying to get the Continental Congress to stop being this, and to officially declare the colonies independent of Britain.
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The gods behave this way in both Pillars of Eternity games. Approximately two-thirds of Pillars of Eternity II: Deadfire is the Watcher on a mission from Berath to figure out what Éothas is even doing in the Deadfire Archipelago. Once his plan is revealed, the other gods mostly argue at each other about how stupid everyone else's plan is.
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The High Council of Democratus in Anachronox has incredible technology at their disposal, but almost never uses it due to their insistence on debating everything to death.
When the planet becomes a member of the party (yes, the planet. It Makes Sense in Context, sorta), the player can use its Tractor Beam system to procure out-of-reach items. The mini-game to activate it plays a bit like Whack-A-Mole, with the player was the Only Sane Man (relatively speaking) on the council shouting down everyone who stands up to object to using the tractor.
In fact, the one time in the game when they do come to a unanimous decision, it's treated as something of a Moment of Awesome.
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The Quiet Council of Krakoa from X-Men make The Illuminati look highly functional by comparison. They're exactly what you expect a team up of Manipulative Bastard Smug Super Control Freak's with a few only sane men sprinkled in to be. While Krakoa is for the most part a Crapsaccharine World, any instances of actual change for the better occur as a result of someone saying Screw the Rules, I'm Doing What's Right!. Progress in Krakoa happens in spite of the Council, never because.
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Discworld:
In two separate instances, one being simply a war between nations because of an island mysteriously appearing and second when some old heroes' plot would soon destroy the world, characters realized these councils would soon form. The only reasonable course of action, of course, would be to let them and lock them in a room with food and drink while they discuss what to do as the heroes actually do something to stop the events from spiraling out of control and things getting very much worse.
Subverted with the Hebdomadal Board, the senior council of Unseen University, and therefore theoretically the leaders of all the wizards on the Disc. They are constantly arguing about trivia and University politics even in emergencies, and will then suddenly prove to be surprisingly effective in the crunch. This is because the nature of Discworld magic is such that adding it to a problem seldom helps, and the ones where it does are ones that will still be there when the wizards have stopped debating the etymology of its name. And when there isn't a threat like that, you want the most powerful wizards to be too busy bickering to get it into their heads to actually do something.
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The Serpent Queen: in the throws of Reformation-era France, his majesty's Privy Council are usually squabbling about religion. Eventually, when the Catholics succeed in banishing the Protestants, an all-out brawl breaks out with one party screaming "I fucked your mother!".
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In Reaper's Gale, book seven of the Malazan Book of the Fallen, the Onyx Wizards of the Andara can't seem to agree on anything, detaining Silchas Ruin's party unnecessarily until he pulls rank and tells them where to stuff it. Decision speed isn't helped by them singing their arguments, in which they can't even agree on the tempo and — as far as Udinaas is concerned — they're probably arguing about the length of their robes, anyway.
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In Ben 10: Alien Force, Ben unlocks the power of Alien X — the most powerful alien in Omnitrix, who can bend reality to his will — only to find out he is composed of two beings that cannot agree upon anything, even simple things such as movement or returning back to Ben's human form. That's the reason Ben never uses him. When Alien X and its species the Celestialsapiens appear in Ben 10: Ultimate Alien, this is shockingly averted when the beings inside Alien X notice Paradox. Thanks to a Noodle Incident in the distant past they have a restraining order against Paradox. Thinking that he's violated the arrangement, the two immediately agree to destroy him.
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The Jedi Council (again) in Knights of the Old Republic I and II:
In the first game it's fairly downplayed. They do debate with each other but have a leader and come to decisions fairly easily. The main naysayer is a Master Vrook who thinks the player character can't be trusted - which you might prove him right.
In the second the bickering happened a while before the game and is partly the reason why there is no Jedi Council. You have to find them and bring them together — or kill them for revenge if you want. Individually each one sounds very reasonable. If you do reform the council there's no bickering, but they quickly lose the perspectives their time away from the Jedi gave them, and they start repeating the mistakes that led to their dissolution in the first place.
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One Green Lantern story took place on Zilliph, a planet inhabited by a peaceful, extremely democratic species. When a Green Lantern is killed fighting an invading ship, one of them named Taa is given the ring as he dies. Taa shows the ring to the governing council, who spend days studying and debating while the invaders run rampant over Zilliph. The people vote not to use the ring, as "The self is to be subject to the many, that is the way." Taa decides "Well, the way sucks."
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The Clave from The Mortal Instruments. They seem to be more focused on hindering the good guys (which, in theory, includes themselves) than they are in stopping Valentine. Actual Lawful Good Shadowhunters frequently find themselves in To Be Lawful or Good situations simply because the Clave is hopelessly bogged down trying to figure out the most Lawful Stupid way of dealing with just about anything.
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Dave Barry Slept Here describes the two important functions of the very powerful U.N. Security Council: "(1) Pass sweeping resolutions intended to end bloody conflicts; and then (2) Veto, ignore, or walk out on these resolutions."
 Not-So-Omniscient Council of Bickering / int_593d139f
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The scientists from Fallout: New Vegas' DLC Old World Blues. This was, at least to some degree, inflicted upon them by Dr. Mobius. His justification for keeping the Think Tank locked in a mental loop is that they're relatively contained in the Big Mountain region instead of inflicting scientific horrors on the rest of the wasteland.
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Iron Kingdoms: The Circle Orboros strives to maintain the balance between civilization and the wild, and believes civilization has spread too far and needs to be destroyed. However, most of the organization is too preoccupied with the circle's internal politics to really get anything done.
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The Council of Seven in Warframe were the judicial body of the Orokin Empire, who effectively ruled the Origin System with an iron fist and were revered as gods above all others. Unfortunately, the once prestigious and powerful empire eventually crumbled due to their decadent lifestyles and lack of restraint rapidly depleting their resources. The Seven were supposed to fix these issues, but they were all so self-centered and spiteful that they could barely agree on anything beyond punishing those that defied their whims, making it incredibly easy for a traitor among them (Ballas) to manipulate the others and drive the empire to ruin.
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Also in Marvel, the "Council of Godheads", consisting of the leaders of all of Earth's mythological pantheons, fits this trope to a T. A group of immortals and near-immortals, all of whom possess vast mystical power, with some so powerful that they could pop the Earth like a balloon if they really wanted to. Needless to say, they are completely useless and even when multiverse-threatening menaces loom they just stand around showing off their bling and rationalizing why they cannot do anything about the problem. One notable time they did decide to act, during The Infinity Gauntlet, they were still useless because Thanos cut them off from the rest of the multiverse by accident when he unleashed a cosmic shockwave as a result of something completely unrelated.
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SAPR: The councils of both Vale and Atlas qualify, but the dysfunction of the Vale council gets especially highlighted.
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Humanity's Golgafrinchian ancestors in The Restaurant at the End of the Universe are such a bureaucratic cluster!@#$ that their invention of the wheel literally gets bogged down in committee pending market research on what color it should be. Justified in this case as they are basically exiles who'd been kicked off their homeworld for being completely useless. This is what happens when you let marketing executives form committees to find out what people "want" from fire, rather than just inventing it.
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Exalted:
The Realm Deliberative spends most of its time arguing rather than getting anything done. This wasn't much of a problem when the Scarlet Empress was in charge (she encouraged it, in fact), but when she disappeared...
This is also how a lot of heaven works. The gods and Sidereals could make huge, sweeping changes for the better in Creation, but instead spend most of their time playing political games or arguing over what the best way to help Creation really is, with motivations running the whole gamut from genuinely well-meaning to utterly corrupt. The Sidereals, at least, have the Great Curse as an excuse. That said, the Sidereals manage to do quite a bit to protect Creation despite the constant factional politics, to the point that it's scary to think what they might be capable of if they actually acted as a cohesive unit.
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 Exalted (Tabletop Game)
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In the Stargate-verse, the "International Oversight Advisory" (IOA) is formed after the various nations of the world become aware of what happens in Cheyenne Mountain, so that they can have a say, which guarantees their silence. Unfortunately, Stargate Command quickly discovers that the only thing they are good for is for complaining and second-guessing every difficult decision they made, and laying blames on near-catastrophes they had to deal with. Eventually they have the brilliant idea of putting their inside man, Richard Woolsey (who is nominally a trained diplomat and bureaucrat) in command of the Atlantis Expedition. Faced with a difficult decision he decides to consult the IOA, which then proceeds to bicker and stall until he is forced to make a decision on his own. Only then he realizes why everyone else disliked the IOA.
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Marvel Universe:
The "Illuminati" (a secret group comprised of some of the most powerful heroes in the world) was formed so that they could pool their knowledge and head off major threats before they got worse. Black Panther, who was present for their first meeting, did not join because he saw this trope coming. The actual Illuminati were Professor X, Reed Richards, Tony Stark, Namor, Black Bolt of The Inhumans and Doctor Strange. Later, due to a disagreement concerning how to handle the Hulk, Namor left the group. During the Civil War, the group splintered over those who supported the superhuman registration act and those who did not; Tony and Reed supported it, Doctor Strange and Black Bolt did not, while Namor was neutral (he eventually sided with the anti-registration side) and Xavier was gone. The group reformed again, this time because of Black Panther, in order to combat multiversal incursions, the collision of other Earths from the multiverse. They... end up accomplishing nothing, and the group once again falls apart due to in-fighting and bickering.
The Quiet Council of Krakoa from X-Men make The Illuminati look highly functional by comparison. They're exactly what you expect a team up of Manipulative Bastard Smug Super Control Freak's with a few only sane men sprinkled in to be. While Krakoa is for the most part a Crapsaccharine World, any instances of actual change for the better occur as a result of someone saying Screw the Rules, I'm Doing What's Right!. Progress in Krakoa happens in spite of the Council, never because.
Also in Marvel, the "Council of Godheads", consisting of the leaders of all of Earth's mythological pantheons, fits this trope to a T. A group of immortals and near-immortals, all of whom possess vast mystical power, with some so powerful that they could pop the Earth like a balloon if they really wanted to. Needless to say, they are completely useless and even when multiverse-threatening menaces loom they just stand around showing off their bling and rationalizing why they cannot do anything about the problem. One notable time they did decide to act, during The Infinity Gauntlet, they were still useless because Thanos cut them off from the rest of the multiverse by accident when he unleashed a cosmic shockwave as a result of something completely unrelated.
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The Assembly of the dwarven kingdom of Orzammar in Dragon Age: Origins is completely dysfunctional by the time the player reaches it. After the death of King Endrin, they failed to elect a successor after a dozen votes, and the glimpse of the action the player gets does not give much hope for any decisive action — arguing over trade deals, one of the deshyrs (assemblymen) threatens to bash another one's face in for daring to suggest that the matter be put to a vote. With the throne empty, they refuse to do anything against the threat of a massive darkspawn invasion; the only thing occupying their minds is the election of the new king, and even then that's mostly based on patronage rather than policy. The Assembly is but one facet of the dwarves' obvious stagnation in a rapidly changing world.
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In The Council of Hanwell, the titular Council is more or less united except The Doctor and one of the Council members, Isabel Miller, who suspects the Doctor.
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In Fallout 4, representatives from communities all over Boston banded together to form the Commonwealth Provisional Government. The Institute had even sent one of their own as a representative. That representative was blamed for massacring the entire council. However, upon infiltrating the Institute, you discover that the Institute’s scientists were getting frustrated with all the debate, bickering and politicking in the government and saw them as way too obstructive to the Institute’s goals. It is left unclear whether the Institute just abandoned the CPG, which in turn destroyed itself through infighting, or if the Institute actually sent someone to wipe them out.
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Vampire: The Masquerade:
The Camarilla, which is mostly a court full of elders (and older) who plot and scheme against each other, regardless of whether there's bigger concerns they ought to be handling.
The Sabbat aren't much better. The dark counterpart to the Camarilla, they aim for both open rule over the "cattle" and to destroy the dark ancients who control vampires to their own ends... and they've had four civil wars and counting.
In fact, it may just be best to call this the resting state for Kindred institutions, given the Inconnu. One of the most reclusive Kindred sects, the Inconnu is made up of twelve members in one castle, all devoted to pursuit of Golconda (vampiric enlightenment) and sworn to remain removed from the Jyhad while still keeping a finger on the pulse of Kindred society and maybe guiding it to their own ends, ideally with the goal of making sure the Kindred survive. And, as Beckett observes, it seems they all fucking hate one another and are just bound together by their goal to not be like other Kindred.
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Halo:
The High Council of the Covenant in Halo 2, though a lot of it happens off-screen.
The novels pretty much show that most Prophets are cutthroat, power-hungry politicians to the point that their names (ie. Truth, Regret) are the exact opposite of their personalities. Truth ends up killing off the other two Hierarchs. Regret predicts this, but he isn't fast enough.
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Mass Effect:
Commander Shepard has very, very bad luck getting any governing body to believe their warnings about rogue Spectres, killer robots, and genocidal sentient spaceships. The Citadel Council is infamously reluctant to take a proactive stance on anything, and the Alliance top brass doesn't come off as much better (except for Hackett and Anderson).
Surprisingly, in the third game, once the Reaper paste has finally hit the fan, it's the Turian councilor (Mr. "Air-Quotes" himself) who turns out to be the most reasonable out of the bunch. However, the crux of his advice is to bypass the council entirely and go directly to the heads of state. The War Summit comprised of such heads of state is only barely prevented from becoming one of these after Turian Primarch Victus essentially blackmails Salarian Dalatrass Linron into cooperating.
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The Palaververse: The meetings between the world leaders tend to degenerate into this fairly regularly. Much of Moonlight Palaver, for instance, has their calm if tense negotiations eventually devolve into yelling back and forth at each other and threatening military action until Celestia walks in and defuses the situation.
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The Sith Dark Council gets hit with this hard in Star Wars: The Old Republic, as most of its members are too busy trying to secure their own power/agendas to actually come together as effective rulers. Strangely, a fair number of Council members themselves, such as Darths Jadus and Marr, explicitly point this out, but to no avail. This starts to change when Darth Marr really starts assuming control of things around the truce in Shadow of Revan, and changes BIG TIME when the Dark Council is dissolved during the time skip in Fallen Empire. By the time of Onslaught the 12 seats have been consolidated into five and there's an actual leader to keep them in line instead of a Shadow Dictator, so things have moderately improved. That is, unless you're playing a Sith Inquisitor and decide to antagonize the Councillor in your old seat.
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In Fred Saberhagen's Book of Swords series, every time the gods gather in council they can't agree on anything and spend their time bickering and accusing each other, even when they are in peril from the swords they created.
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Star Driver has Kiraboshi, the local villain organisation, whose single fractions seem to hardly ever get anything done in terms of cooperating. Slightly justified, since most fraction leaders (and lesser members) are overeager teenagers... except for a small bunch of adults, who absolutely aren't any better. Needless to say, their record of dealing with their problem (i.e. The Hero) is nonexistent.
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In most versions of Superman, the Kryptonian council is at best unable to believe the planet is about to explode and at worst aware of it but incapable of doing anything about it, even when Superman's father Jor-El does suggest a solution. It's not uncommon for General Zod to have very good reason for overthrowing them.
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Deviant: The Renegades has this with the Web of Pain, the secret network of conspiracies and cabals invested in the creation and hunting of Deviants. Rather than being a smoothly running network with unified goals, nodes in the Web just happen to fall in line with one another and may happen to hate everything that another node stands for. The top-secret firm of eugenicists may hate the backwoods cult trying to call down electric angels into their young charges, and vice versa, but they both need to get along to keep the lights on.
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A villainous example are the Yeerk Empire's vissers in Animorphs. As the narrative goes on, it rapidly becomes clear the Yeerk Empire could have probably conquered Earth by now if the vissers weren't arguing and sabotaging each other at any given moment. And not just the Vissers; their bosses in the Council of Thirteen appear to lose a couple of members when trying to decide upon a verdict for whether the Vissers were traitors to their cause.
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Every other organisation in The Wheel of Time is an example of this, but a few specific examples deserve mention:
The rebel Aes Sedai (female mages) all agree that their new Amyrlin Seat (think Fantasy Pope) is running the organization into the ground, but that's about all they can agree on. They finally decide to elect their own Amyrlin-Seat-in-exile, but because no faction has enough backing to push through its own candidate over the others' objections and because they are near-pathologically incapable of compromise, they finally settle on a candidate who isn't even a full Aes Sedai because they all think she'll be easily manipulated. Fortunately for them, she turns out to be The Chessmaster-in-training and a Determinator, and plays the factions against each other until they all wake up and realize that she's become a political powerhouse while they weren't looking, and she is finally able to mobilize them into decisive action.
The White Tower on its own is a great example; all of its full members are incredibly powerful, live for many times a human lifespan, and are so influential that even kings ask them for advice. They could be ruling the world if they wanted to (and indeed, many people think they do)—if it weren't for the fact that they spent almost all of their time trying to one-up, manipulate or backstab each other, either to further their own personal—and often selfish—agendas (or mess up their colleagues'), or, even more tragic, to soothe their massive egos. Trying to fix this becomes a major headache for Egwene later on.
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The Somewhat Cracked Mind Of Uchiha Itachi: Suna's advisory council mainly do nothing but bicker in-story. The only thing they ever agreed on was who they wanted to succeed Rasa as Kazekage (Elder Chiyo), but she hates politics and promptly told them "screw you", which they had to take as a decline. They made Baki acting-Kazekage instead, and while he's an effective administrator, he can barely do more than that as he lacks the power to permanently take the position, leaving him with little political clout. At one point Shukaku complains that the Konoha 12 (which consists of a bunch of preteens who are chunin at best) are more productive during their meetings, much to Gaara's amusement.
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The gods are hardly any better. The Quintessence was composed of cosmic powers Zeus, all-powerful wizard Shazam!, Highfather of the New Gods, The Phantom Stranger, and Ganthet of the Guardians of the Universe. They tended to meet up to discuss major problems only to act to prevent another from acting since they could never agree on a course of action. The one time their longstanding enemy Darkseid contacted them, merely to request not to be bothered while he dealt with the Emperor Joker crisis, it turned out the Quintessence had already been reduced to babbling idiots by the Joker. This was lampshaded in Kingdom Come, with the Spectre calling them out on their complete lack of involvement and conversations about it, speculating contemptuously that they're either 'cosmically bored' or justifying their own lack of involvement. Uniquely, though, the wizard Shazam is trying to convince the others to act, because of how Billy was horrifically brainwashed by Luthor.
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The Elder Scrolls has the Elder Council, The Empire's foremost administrative body that enacts new laws and runs things in The Emperor's absence. For generations they frequently acted as Obstructive Bureaucrats engaging in power struggles with the emperor/empress when not trying to curry their favor, and after the events of The Elder Scrolls IV: Oblivion they became a Decadent Court weakening the Vestigial Empire even further with their infighting.
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A Song of Ice and Fire:
The Small Council of King's Landing are supposed to be not just the go-to advisers of the king, but the head administrators of the kingdom's equivalent of the arms of the civil service. When they aren't trying to backstab each other, other nobles and concerns... or the king himself (or queen regent, whichever), that is. At the start of the series, it isn't too bad; the council members are masters in their disciplines, and the main threat is the King's own indifference towards their good advice until he dies for unrelated reasons. As the series goes on and they all start pursuing their own agendas in the newly chaotic situation, they get traded out as they leave the king's service or leave on other missions. By the fifth book the council has been completely replaced, and the new set are bickering incompetents (though they were deliberately appointed by Cersei to be that way so that they can't oppose her).
It gets worse when the king is underage and the council rules collectively as regents (as opposed to a single regent with authority over the council). The regency council of Aegon III (who was 11 when he became king) constantly bickered with each other, to the point of one councillor having the queen killed in order to try and betroth the king to his own daughter. The king's sister-in-law was also besieged for more than 2 weeks after her family was accused of various things, and one of the regents was arrested and tortured for being allied with them. Eventually, King Aegon got tired of their shit and immediately dismissed them all the day he turned 16.
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The DCU:
The Monitors from Countdown to Final Crisis, who spend almost the entire series arguing if they should do something or not. It's worth noting that later in the series the main characters have to decide if they should kill Karate Kid, annihilating his disease before it will kill him and turn into a pandemic, or look for another way to deal with it. Instead of doing something, they spend the entire time bickering at each other, until it's too late.
In most versions of Superman, the Kryptonian council is at best unable to believe the planet is about to explode and at worst aware of it but incapable of doing anything about it, even when Superman's father Jor-El does suggest a solution. It's not uncommon for General Zod to have very good reason for overthrowing them.
The gods are hardly any better. The Quintessence was composed of cosmic powers Zeus, all-powerful wizard Shazam!, Highfather of the New Gods, The Phantom Stranger, and Ganthet of the Guardians of the Universe. They tended to meet up to discuss major problems only to act to prevent another from acting since they could never agree on a course of action. The one time their longstanding enemy Darkseid contacted them, merely to request not to be bothered while he dealt with the Emperor Joker crisis, it turned out the Quintessence had already been reduced to babbling idiots by the Joker. This was lampshaded in Kingdom Come, with the Spectre calling them out on their complete lack of involvement and conversations about it, speculating contemptuously that they're either 'cosmically bored' or justifying their own lack of involvement. Uniquely, though, the wizard Shazam is trying to convince the others to act, because of how Billy was horrifically brainwashed by Luthor.
One Green Lantern story took place on Zilliph, a planet inhabited by a peaceful, extremely democratic species. When a Green Lantern is killed fighting an invading ship, one of them named Taa is given the ring as he dies. Taa shows the ring to the governing council, who spend days studying and debating while the invaders run rampant over Zilliph. The people vote not to use the ring, as "The self is to be subject to the many, that is the way." Taa decides "Well, the way sucks."
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Futurama has the Robot Elders, who constantly interrupt each other with a shout of "Silence!", even when they don't have anything to interrupt with, and they readily admit that their own corruption and incompetence are among the biggest problems their planet faces.
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In Sanctuary Saga: hiring workers from outside one's guild (either from another guild, or a citizen) will normally create a squabble within one's guild. Subverted with the actual city council, however, who are one of the few ways to hire someone without squabbling, making them the only group that doesn't constantly bicker.
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In Man of Steel, Jor-El is arguing with one at the beginning of the film. General Zod bursts in moments later and overthrows them, citing that the Kryptonian Supreme Council does nothing but argue, instead of coming up with a solution to save the Kryptonian people.
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Hetalia: Axis Powers depicts the Allied Powers of World War II in this way; each of the five (six if you include Canada) are so wrapped up in their individual agendas that they never seem to get around to actually stopping the Axis, despite the fact that they're perfectly capable. Particularly noticeable in that their arguments often have nothing to do with the actual war effort — more often they're about things like America's spotlight-hogging, England's bad cooking, or Russia's general creepiness.
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In much of ancient Greek literature, particularly The Iliad and The Odyssey, the gods behave like this. They could whisk Odysseus back home in an instant, but prefer to make bets with one another on whether he can make it home on his own.
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The Entmoot in The Lord of the Rings: The Two Towers spends quite a long time yakking about what to do about Saruman, and the only answer they can all agree on is: nothing. It's not until Merry and Pippin show Treebeard the destruction that Saruman is causing to the forest that Treebeard decides to Screw the Rules, I'm Doing What's Right!, and the others follow his lead.note In the book, the Ents are already aware of Saruman's depredations and still take several days to decide to oppose him, but that is considered quick by Ent standards. It also appears to be a near-unanimous decision once they get through all the protocol necessary to actually put it to a vote. Of course, this is fairly justified trope, in that Ents believe in doing things very, very slowly.note How slowly? An Ent who said "good morning" before an elder had finished greeting him is considered hasty.
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Various factions in Touhou Project would rather laze around, shoot danmaku at each other's faces, or going with their own business and apathetically watch other factions shoot danmaku at each other's faces than solving incidents unless it's in the way of their direct interest - that's the Hakurei shrine maiden's job. But when they bother to work together for a singular goal...
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Magic: The Gathering:
The Obzedat, also called the Ghost Council of Orzhova, rarely acts but relies on their living servants to keep the organization running and coffers full. Once they're full members of the council they don't need to do anything to keep the position, and rarely do. The Orzhov has since shed the Obzedat in favor of Kaya of Tolvada, who personally destroyed said council. In every sense of the word.
In the Unstable set, the League of Dastardly Doom, a Thieves' Guild for Supervillains, is "led" by a cabal of Baron von Count, Mary O'Kill, The Big Idea, and Grusilda. The four of them wouldn't even be able to agree on what to have for breakfast.
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In Impure Blood, the Watchers, who don't have anyone in charge -- awkward when you're attacked. And after, while arguing Who Will Bell the Cat?. (Dara has had quite enough of it.)
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Mage: The Ascension has the Council of Traditions, an alliance of various traditionalist mages who all agree they should be fighting the Technocracy, reversing the trend of failing magic in the world, and ultimately allowing humanity as a whole to Ascend. Now if only they could come to an agreement on how to accomplish any of those goals. No wonder they lost the Ascension War.
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The dog council In Cats & Dogs. The setup looks like the UN, with dogs represented from each nation, to the point where the German representative (a German shepherd, of course) has a distinct accent and uses Gratuitous German. The argument over whether to hand over the cure to dog allergies to the cats in exchange for the captive human family turns into your typical barking match coupled with a few frisbees being thrown for good measure. The chairman requests a "pacifying tool" to be employed, which turns out to be an electric can opener, causing every dog to look at it in anticipation.
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Kaamelott:
The Knights of the Round Table on an average day. That's what you get when you put a lot of Ditzes, Cloudcuckoolanders and Deadpan Snarkers at the same table. Arthur once manages to turn a heated discussion on Léodagan refusing to pave the roads in his kingdom by making a Rousing Speech that leads to a Misfit Mobilization Moment as the Knights of the Round Table, finally united in their Quest for the Holy Grail, set off... only for one to point out that they can't really get anything done near Léodagan's kingdom, seeing as the roads aren't paved... Arthur just slumps back down in his seat as the exact same argument starts again.
The assembly of the Kings of Logres, once every four years, is even worse.
In Livre VI, the council of the "Ladies", even though they are divine beings, is shown to be just as bad as the mortals.
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Roughly fifty years later, the galaxy still has not learned. In background materials for The Force Awakens it is revealed that the New Republic, having won the Galactic Civil War, subsequently proceeds to simply assume that their treaties with The Remnant, the First Order, are sacrosanct. Leia and others who had accumulated piles of proof that the First Order was actually engaged in a massive military build-up were dismissed by the Chancellor and most of the Senate as "warmongers". The current capital of the New Republic gets obliterated by the First Order's new Planet Killer while one of Leia's representatives is there lobbying the Senate to take the threat of the First Order seriously.
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The "Illuminati" (a secret group comprised of some of the most powerful heroes in the world) was formed so that they could pool their knowledge and head off major threats before they got worse. Black Panther, who was present for their first meeting, did not join because he saw this trope coming. The actual Illuminati were Professor X, Reed Richards, Tony Stark, Namor, Black Bolt of The Inhumans and Doctor Strange. Later, due to a disagreement concerning how to handle the Hulk, Namor left the group. During the Civil War, the group splintered over those who supported the superhuman registration act and those who did not; Tony and Reed supported it, Doctor Strange and Black Bolt did not, while Namor was neutral (he eventually sided with the anti-registration side) and Xavier was gone. The group reformed again, this time because of Black Panther, in order to combat multiversal incursions, the collision of other Earths from the multiverse. They... end up accomplishing nothing, and the group once again falls apart due to in-fighting and bickering.
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Chronicles of Darkness sees this a lot with their various supernatural sects:
Mage: The Ascension has the Council of Traditions, an alliance of various traditionalist mages who all agree they should be fighting the Technocracy, reversing the trend of failing magic in the world, and ultimately allowing humanity as a whole to Ascend. Now if only they could come to an agreement on how to accomplish any of those goals. No wonder they lost the Ascension War.
Vampire: The Masquerade:
The Camarilla, which is mostly a court full of elders (and older) who plot and scheme against each other, regardless of whether there's bigger concerns they ought to be handling.
The Sabbat aren't much better. The dark counterpart to the Camarilla, they aim for both open rule over the "cattle" and to destroy the dark ancients who control vampires to their own ends... and they've had four civil wars and counting.
In fact, it may just be best to call this the resting state for Kindred institutions, given the Inconnu. One of the most reclusive Kindred sects, the Inconnu is made up of twelve members in one castle, all devoted to pursuit of Golconda (vampiric enlightenment) and sworn to remain removed from the Jyhad while still keeping a finger on the pulse of Kindred society and maybe guiding it to their own ends, ideally with the goal of making sure the Kindred survive. And, as Beckett observes, it seems they all fucking hate one another and are just bound together by their goal to not be like other Kindred.
Deviant: The Renegades has this with the Web of Pain, the secret network of conspiracies and cabals invested in the creation and hunting of Deviants. Rather than being a smoothly running network with unified goals, nodes in the Web just happen to fall in line with one another and may happen to hate everything that another node stands for. The top-secret firm of eugenicists may hate the backwoods cult trying to call down electric angels into their young charges, and vice versa, but they both need to get along to keep the lights on.
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Game of Thrones: The council in the Crownlands is more like outright snarking rather than bickering, really. However, with one Mad King, followed by one supremely uninterested king and then one brat king as the supposed head of government... is it all that surprising the ruling council is a divided, unsupervised mess?
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The Reynard Cycle: The nobility of the series can't seem to get more than two of them into a room without this happening. Of the two major council meetings depicted so far, one-third of the participants leave the proceedings dissatisfied. At one point, Reynard reflects that if the nobles could only put as much effort into fighting their enemies on the battlefield as they do with each other, they would be completely unstoppable. This is all justified by the fact that prior to the events of the first novel, a very long and very bloody civil war had been raging, and there is still a great deal of animosity between various factions and families.
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Hamilton:
One of the main points of contention in "The Room Where It Happens" is that Congress can't decide where to put the US Capitol, much to Madison's dismay. The bickering itself is represented by the entire cast shouting the name of a different town or city at once - and according to Lin Manuel Miranda, often including cities that weren't part of the Colonies at the time, weren't founded yet, and/or have never been part of the United States, not that you'd ever be able to tell.
In fact, Congress, Washington's cabinet, and politics in general being comprised almost completely of bickering and infighting is a recurring theme throughout the show, appearing as early as "Stay Alive" with the Continental Congress being unable to fund or supply the Continental Army, and strongly continuing in Act II, where Hamilton has to learn to compromise with Jefferson, Madison, and the other Southerners in Congress to get what he wants. The fact that the 2 cabinet meetings in the show are represented by insult-laced rap battles is pretty telling.
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The High Lords of Terra in Warhammer 40,000 take this trope and run with it: Not So Omniscient Council Of Bickering, Decadent Court, Obstructive Bureaucrat, Chronic Backstabbing Disorder, We ARE Struggling Together, the whole works. The only thing holding the Imperium together seems to be inertia and massive casualties. What really holds the Imperium together is that all of its institutions function independently from one another on most levels. So the Planetary Governors keep their own worlds stable, and if threatened by outside forces, they can call for intervention from the Imperial Guard without involving anyone over about sub-sector level. Only extraordinarily large crises call for the High Lords to actually do anything in a timely manner (and whenever that happens, you can trust the Inquisition Representative on the council to keep them on-task). Of course, at the local level, any kind of crisis tends to result in a big meeting being called between the local politicos, the Guard, the Arbites, the Administratum, the Mechanicus, etc., etc., which devolves into much bickering until the Guard declares martial law and threatens to shoot everybody (such as in Caves of Ice, when Major Broklaw of the Guard "calls a meeting to order" with his bolt pistol). If the arguments escalate beyond Imperial Guard and/or Imperial Navy threats the presence of an Inquisitor is quite enough to get things going.
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Pirates of the Caribbean: At World's End has the pirates holed up on an island with the English East India Company's fleet right outside. They can't decide on what to do so they have a vote to decide who becomes the pirate king despite the fact that every other time they had one, it ended in a draw because everybody kept voting for themselves. It seems to go that way this time, too, until Elizabeth sarcastically votes for herself — and Jack backs her up.
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In The Southern Reach Trilogy, Central is a powerful organization and has the appearance of an Illuminati-like entity, but it's riven by factionalism. Its priority is dealing with terrorism and ecological collapse, although what it knows about Area X is limited and has largely hit a wall regarding new data, especially with some of its members trying to accumulate power by withholding information.
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Doctor Who:
The Time Lords in the classic series are depicted as this in "The Deadly Assassin", although later stories veered more towards Decadent Court. According to The Writer's Tale, Russell T Davies made the Doctor the Last of His Kind in the revival because the other Time Lords tended to "spout bollocks" and not much else.
In "The Dominators", the ruling council.
The "Deciders" are a pretty ugly case. A Running Gag involves these supposed wise men being unable to decide on anything.
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Yu-Gi-Oh! The Abridged Series: Parodied (like everything else) with Marik's Evil Council of Doom, whose members spend more time bitching at and criticizing each other than actually carrying out their plans to defeat Yugi. The few times that they actually try anything, it goes hilariously wrong.
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Child of the Storm has the Council Elite of Skyfathers, a variation on Marvel's Council of Godheads. It's a gathering of the heads of all of Earth's pantheons. They only assemble during times of great crisis... and judging by what we see in Ghosts of the Past, they just spend all their time arguing. However, when they do get their act together they're implied to be genuinely dangerous, with Jesus and Thor warning Harry not to underestimate them — they are far more than they seem, especially if they feel they're being put in a corner.
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Superman: The Ruling Council of Krypton is depicted as this in The Last Days of Krypton. Most of the council are made up of old fuddies from the nobility who happen to have their heads up their asses, and any motion brought forward needs a unanimous vote, so even a single 'Nay' will be enough to keep things from going. Their general incompetence is such that Jor-El has no problems (initially) helping Zod take over after the Council is abducted along with the rest of Kandor by Brainiac and the other nobles prove to be no better.
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Kamen Rider Gaim: The Yggdrasil Corporation runs everything in Zawame City, has security cameras absolutely everywhere, and is the only organization that knows about the oncoming Alien Kudzu-driven apocalypse. However, while its leader Takatora is serious about ending the threat, he has the worst possible help as his inner circle: a Smug Snake who deals drugs to children, a Mad Scientist whose only interest is in making new and stronger weapons out of the aliens, a Blood Knight whose only loyalty is to the strongest side, and a Bunny-Ears Lawyer who's actually the avatar of the very thing they're trying to stop. Once things actually start getting serious, it doesn't take long at all for the rest of the council to throw Takatora off a cliff and set about pursuing their own goals, leading the entire company to collapse.
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In Nomine: The Seraphim Council — the body of Archangels and elder angels that leads Heaven — tries to keep a united front, but each of its members has a very different view on the correct way to deal with Hell and win the War; combined with a number of personal grudges and feuds among some of its members, this often results in a great deal of lengthy arguments and deadlocks. Depending on the campaign, this can be anywhere from "a minor annoyance" to "utterly crippling Heaven's efforts".
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The High Council of the Covenant in Halo 2, though a lot of it happens off-screen.
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South Park has many in-universe organizations that do nothing but fight with one another, and portrays many real-life organizations as acting like this as well, including the Founding Fathers. Expect the phrase "Robble robble robble!" to come up with some frequency.
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StarClan in the Warrior Cats series. They're supposed to watch over and guide the Clans, but especially in the fourth series, they tend to be bickering too much to agree on things.
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The Galactic Federation from The Tomorrow People, who will spend a lot of time talking about a problem but is reluctant to take action. Due to this, on two occasions Timus had to secretly enlist the aid of the Tomorrow People to deal with two specific problems. However, at the end of the final story, the Federation decides to chance this.
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Buffy the Vampire Slayer:
The Watcher's Council. By the time of Angel, even Wesley shrugs off their violent demise without much grief.
In Fray, whatever remnants of the Council that survived to the 23rd century have been reduced to a few insane zealots.
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Superlópez: The Supergroup had it really easy to fall into this. They arrived six hours late to their first mission because of the time they wasted brawling over who should lead the team.
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Star Wars Legends:
The Sith Dark Council gets hit with this hard in Star Wars: The Old Republic, as most of its members are too busy trying to secure their own power/agendas to actually come together as effective rulers. Strangely, a fair number of Council members themselves, such as Darths Jadus and Marr, explicitly point this out, but to no avail. This starts to change when Darth Marr really starts assuming control of things around the truce in Shadow of Revan, and changes BIG TIME when the Dark Council is dissolved during the time skip in Fallen Empire. By the time of Onslaught the 12 seats have been consolidated into five and there's an actual leader to keep them in line instead of a Shadow Dictator, so things have moderately improved. That is, unless you're playing a Sith Inquisitor and decide to antagonize the Councillor in your old seat.
The Jedi Council (again) in Knights of the Old Republic I and II:
In the first game it's fairly downplayed. They do debate with each other but have a leader and come to decisions fairly easily. The main naysayer is a Master Vrook who thinks the player character can't be trusted - which you might prove him right.
In the second the bickering happened a while before the game and is partly the reason why there is no Jedi Council. You have to find them and bring them together — or kill them for revenge if you want. Individually each one sounds very reasonable. If you do reform the council there's no bickering, but they quickly lose the perspectives their time away from the Jedi gave them, and they start repeating the mistakes that led to their dissolution in the first place.
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The Monitors from Countdown to Final Crisis, who spend almost the entire series arguing if they should do something or not. It's worth noting that later in the series the main characters have to decide if they should kill Karate Kid, annihilating his disease before it will kill him and turn into a pandemic, or look for another way to deal with it. Instead of doing something, they spend the entire time bickering at each other, until it's too late.
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XCOM: The Hades Contingency: As time passes, the Council of Nations is slowly revealed to be this; though they represent the interests of the most powerful and influential countries in the world, they are ultimately unable to enact any tangible change to the world at large due to their lack of any unifying conviction and disagreements between its members, which are strong enough that they are possibly willing to kill and compromise one another, as the Australian Councilor is unfortunate enough to demonstrate. Notably enough, these two drawbacks are things that EXALT seems to lack, giving them an advantage in the upcoming global realignment.
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Used offscreen a couple of times in Tales of the Abyss, to explain why Reasonable Authority Figure Emperor Peony can't give the protagonists more help than he is.
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In BoxxyQuest: The Gathering Storm, a major scene involves the leaders of multiple internet communities meeting to assess a threat to the virtual world, Council of Elrond style. As you might expect, given the nature of the internet, it doesn’t take very long for arguments to start breaking out, and for the gathering to plunge into chaos. (And when they finally manage to reach a compromise, STORM attacks and wipes them all out anyway).
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In Pathfinder: Wrath of the Righteous a player following The Trickster path will be invited to join a group of semi-divine beings who've allied to deal with the Worldwound, a permanent portal to the Abyss through which demons can invade. It's called either the Council of Truth or the Council of Deliverance, because the vote on what to call themselves was a tie, and when asked what they've accomplished can only answer that they've discussed the situation thoroughly. They invited the player in hopes a fresh, mortal perspective would let them be more effective.
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Brocéliande is a fan web-series based on Kaamelott, where this trope is already omnipresent. Thus, it shouldn't be a big surprise that in "Le Rassemblement de corbeaux", the eponymous assembly of druids, witches and other fey denizens of the forest spend most of their time bickering (when not busy drinking).
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Babylon 5:
The Grey Council slides into this every once in a while. The Minbari end up actually disbanding it for this reason, although this causes its own problems.
The Babylon 5 Security Council as well. While they are not a single ruling council, the entire point of them being there was for the major powers to work together to resolve issues. Whenever one of the five powers was the cause of the issue, they could be quickly relied upon to grind the whole system to a halt. It didn't help that the most powerful member of the council typically preferred to take no part in the debate and abstained from almost all votes and council motions, seeing it as beneath their concern.
Averted in Season Five, generally. Though Sheridan practically had to threaten the Interstellar Alliance with a gun most of the time to get them to act in their own favor. Case in point: the one time the ISA council comes to a swift, effective decision for their own benefit, Sheridan was conning them into making it.
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In the 2020 Amethyst, Princess of Gemworld series, the Gem Houses Council is completely ineffective, unwilling to deal with Dark Opal despite everything pointing out to him causing all troubles in Gemworld, but also unable to kick her out due to Turquoise stonewalling them. Amy suspects their ineffectiveness comes from multiple houses having made deals with Opal behind everyone else's backs.
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The Commonwealth in Love & War, after three hundred years of rule over Terra, is shown to be on this road in a series of clever cut-scenes.
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Fractured (SovereignGFC): The Citadel Council has this hat glued to their heads. They ignore pretty much every threat that comes up: the Reapers, a rather bloody warning about an Alien Invasion made possible by technological cross-overs, and the actual alien invasion itself, the Flood. The Home Galaxy Senate appears to run on this trope like its predecessor, being corrupt, incompetent and bullied/bought off by seedier elements.
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The following is a list of statements referring to the current page from other pages.

 Not-So-Omniscient Council of Bickering
processingCategory2
Adverbly Adjective Noun
 Not-So-Omniscient Council of Bickering
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Cast Filler Tropes
 Not-So-Omniscient Council of Bickering
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Organization Index
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type
Not-So-Omniscient Council of Bickering
 House and Powers of X (Comic Book) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 La Guerra de los Antartes (Comic Book) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Star Wars: Legacy (Comic Book) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Superlópez (Comic Book) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Superman (Brian Michael Bendis) (Comic Book) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 The Infinity Gauntlet (Comic Book) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 X-Men: The Krakoan Age (Comic Book) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Civil War / Comicbook / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 From Hell / Comicbook / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 A Skittering Heart / Fan Fic / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Cultstuck / Fan Fic / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Dungeon Keeper Ami (Fanfic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Forward / Fan Fic / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Imperfect Metamorphosis / Fan Fic / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Legacy of Metal (Fanfic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 /SovereignGFC/Origins / Fan Fic
seeAlso
Not-So-Omniscient Council of Bickering
 The Happiest Place / Fan Fic / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 A Dream (Fanfic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Bearer Of Infinity (Fanfic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Forward (Peptuck) (Fanfic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Frozen Wight (Fanfic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Hope of the Shield Hero (Fanfic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Jackie Chan Adventures: Olympian Journey (Fanfic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Legionnaire (Fanfic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Let the Galaxy Burn (Fanfic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Mass Effect: End of Days (Fanfic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Origins (Fanfic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Reapers Among Fairies (Fanfic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 SAPR (Fanfic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Tales of the Otherverse (Fanfic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Trope Pantheons (Fanfic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 White Sheep (Fanfic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 White Sheep (RWBY) (Fanfic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Batman: The Movie / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Jaws / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Lincoln / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Man of Steel / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 The Force Awakens / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 The Hobbit: An Unexpected Journey / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 The Lord of the Rings / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 The Lord of the Rings: The Fellowship of the Ring / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Thirteen Days / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Threads / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Arc of a Scythe / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Ciaphas Cain / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Daemon / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Deryni / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Doctrine of Labyrinths / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Emberverse / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Harrow the Ninth / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Internment / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Kadingir / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Midnight’s Children / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 On the Edge of Eureka / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Reaper's Gale / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Starship's Mage / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 The City We Became / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 The Dead Skunk / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 The Great Cities / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 The Last Days of Krypton / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 The Mark of the Horse Lord / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 The Mortal Instruments / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 The Rage War / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 The Reynard Cycle / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 The Saxon Stories / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 The Shadow Campaigns / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 The Southern Reach Trilogy / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 The Traitor Baru Cormorant / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 The Tripods / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 The Twice-Dead King / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 What The Hell Did I Just Read: A Novel of Cosmic Horror / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 NotSoIndex
seeAlso
Not-So-Omniscient Council of Bickering
 NotSoOmniscientCouncilofBickering
sameAs
Not-So-Omniscient Council of Bickering
 Muhyo and Roji (Manga) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Welcome to Demon School! Iruma-kun (Manga) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 EverythingGaidenV2
seeAlso
Not-So-Omniscient Council of Bickering
 Discord Plays Stellaris (Roleplay) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Vapor: A Steampunk RP (Roleplay) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Becoming Elizabeth / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Kaamelott / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 ShÅ�gun (2024) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 The Serpent Queen / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 The Thick of It / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 The Tomorrow People (1973) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Delta Green (Tabletop Game) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 GURPS Alternate Earths (Tabletop Game) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Gods of the Fall (Tabletop Game) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Sanctuary Saga (Tabletop Game) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Ruy Blas (Theatre) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 1776 (Theatre) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 A Very Long Rope to the Top of the Sky (Video Game) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Anachronox (Video Game) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 BoxxyQuest: The Gathering Storm (Video Game) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 King of Dragon Pass (Video Game) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Love & War (Video Game) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Might and Magic (Video Game) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Rise of the Reds (Video Game) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Six Ages (Video Game) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Tales of the Abyss (Video Game) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 The Council of Hanwell (Video Game) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 The Legend of Heroes: Trails of Cold Steel (Video Game) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Gauche Alternate Future Of Europe (Web Animation) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Brocéliande (Web Video) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 LA By Night (Web Video) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Darths & Droids (Webcomic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Grrl Power (Webcomic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 How I Became Yours (Webcomic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Impure Blood (Webcomic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Kubera (Webcomic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Nebula (Webcomic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Scandinavia and the World (Webcomic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 15.ai (Website) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 The Secret of the Magic Potion / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Star Driver / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering
 Charby the Vampirate (Webcomic) / int_51d8f2e3
type
Not-So-Omniscient Council of Bickering