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Obvious Beta

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Before releasing a product, it must be tested. Software is tested in stages; while the exact number and terminology varies between companies, they typically include two phases called "alpha" and "beta". Alpha testing is done by the developers themselves, while beta testing is done by a specific, outside quality assurance team. In late phases of beta testing (this phase rarely called "gamma", "open beta", or "release candidate"), select members of the public are allowed to test the game. During alpha and beta tests, testers seek out bugs, note them, and forward them to the parties responsible for fixing them. Those developers then either fix the bug, delay the fix due to whatever time or business constraints, or declare that it "will not be fixed". Ideally, testing will last long enough to fix the most noticeable bugs.
However, sometimes, this isn't the case. Software may be rushed for any number of reasons, which may include: A holiday release, desire to compete with another company's product, a studio's closing, or outright laziness. When this happens, testing can be shortened or outright skipped. This results in buggy, unstable programs that no one likes.
The scale of how much bugs affect a game varies. Sometimes a game is glitchy or missing things, but still playable, albeit possibly harder to play than it should be. Sometimes, the game is nigh-unplayable. The developers may release patches later, so sometimes the glitches are worse at launch than they are after release.
While the name "Obvious Beta" implies that the game has only undergone alpha testing, sometimes it might not ever have had even that.
Sometimes, this is just Executive Meddling or Troubled Production; different people do marketing and development, after all. Other times, though, some companies may have no choice. Not all companies have enough time, discipline, or money to go through all the development stages for what they're planning, so they have to release the product and hope enough people will buy it that they'll have the resources to perfect the product later. The early access model is a way of doing this by essentially allowing any paying customer to be a "public beta" tester.
When reading outside sources, remember that different companies use different terms to refer to different stages of testing. What we're calling "beta" might be another company's "alpha" if they use the term to refer to a shippable product that's feature-complete but still has a lot of issues.
If a game's single-player mode is fine but the multiplayer isn't, please put the example under Misbegotten Multiplayer Mode. See Perpetual Beta for when the developers no longer have an excuse to update things (or no excuse not to have updated them, in some cases). If the media or system has been in protracted development, and the developers have been sitting on it for a long while, it may result in Implementing the Incomplete. This trope can also overlap with Porting Disaster if it occurs when software is converted to run on a different platform.
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Harper Lee's manuscript Go Set a Watchman, written before her agent advised her to instead do a story set in the main character's childhood that became To Kill a Mockingbird, was released without any editing work in 2015, being marketed as a sequel to Mockingbird. This resulted in several awkward bits, as Lee had altered several plot points mentioned in Watchman for Mockingbird and reused several entire paragraphs for Mockingbird almost verbatim.
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Tintin and the Alph-Art features tons of scenarios that were supposed to be in the new album of The Adventures of Tintin, but as the name implies most of them did not even get past scenario. The stories themselves are also incomplete.
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The initial version of the drum set that came with Rock Band had a design flaw where its battery case didn't hold the batteries in tight enough. Since a drum set is a device designed to be hit repeatedly, this meant that just a few seconds of playing could cause the batteries to jostle loose and make the drums stop working from ordinary use. The official solution was to fold a paper towel into the battery case to pack them in enough.
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Magic: The Gathering superstore and content hub Star City Games had a disastrous relaunch of their web site in 2020, breaking functions as simple as searching the store.
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Sling TV, Dish Network's TV streaming service geared toward "cord cutters" has suffered from lots of performance problems, but the worst so far has been its failure during the premiere of Fear the Walking Dead. Any streaming service that's not Netflix tends to fall over under heavy load — considering that Netflix accounts for 30% of the entire Internet's traffic, it goes without saying that capacity planning for streaming services is not an easy task.
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Racial Holy War is a game about Neo-Nazis (you) trying to kill all non-whites. It is at pre-Alpha at best: There are rules for making Swastika shirts, healing yourself by reading racist propaganda, and Jews using "jewgold" to bribe White Warriors into skipping their turn ("explained" by "brain pollution")—but no mechanical values for weapons, stats, or accuracy. And yes, the authors were serious.
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A side-mission in Borderlands 3 asks the Vault Hunter to play an augmented reality game titled "Destroyer of Worlds" which at seen upon first glance is an unfinished beta at version 0. The sorceress who has to be escorted is constantly in a T-pose while continuously shouting the same lines before falling down randomly to be revived, the enemies are given placeholder titles as they're just floating orbs moving at random speeds. At one point, a object that needs to be collected glitches out and breaks into a hundred pieces to be collected, with the last boss moving at random slowly as well as having an impenetrable armor with the name Boss_Final_ReallyFinal_06 for extra measure.
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Super Mario 64 ROM hack B3313 invokes this as part of its dream-like haunted game theme, mixing elements from known beta builds with content from the final game, and altering the controls and physics to make them feel off to veteran players.
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Trailers for visual effects-heavy films often come out before the effects are completed for the final film. For example, the Super Bowl trailer for Jurassic World included several early version effect shots lacking fine details, causing quite a bit of flack.
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In Travis Strikes Again: No More Heroes, the Killer Marathon level is this. It's a third person lobby in a builder with placeholder textures and skybox leading to an endless hall, which then inexplicably turn into a Captain Ersatz of Asteroids. Due to it being incomplete, the Dragon Ball-esque wish granting tiger deity only resurrect Bad Man's daughter as a little dog. Later in the DLC the real "Killer Marathon" can be acquired and Bad Girl is properly resurrected as a girl. The final collectible game "Central Intelligence Agency" which isn't part of the official Death Drive games, has a crude ASCII-based logo and title, and the game itself consists of Pac-Man esque mazes with Hotline Miami arcades scattered around the game area. It's a masking device for a teleportation device to the actual CIA headquarters in a Thanatos Gambit by the designer to destroy CIA, thus Travis sees the actual CIA agents as video game bugs.
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The World God Only Knows has an early story where Dating Sim Otaku Keima Katsuragi struggles to get through one of these. Filled with every bug imaginable, the biggest one he has to overcome is getting stuck in a loop that prevents him from reaching the ending. Not only that, but trying to save the game will fry his PFP, so in order to find a way around the loop, he has to try every single route. And when he finally does manage to get past the loop, the result is corrupted graphics and text that make it completely unplayable.
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One of the bonus dungeons (Smileton) in Final Fantasy XIV: Endwalker is this - the entire third zone is named "Under Construction (Sorry!)", and it's still visibly being built as you go through it.
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In The Magic Circle the player is a tester in an unfinished game that's been stuck in Development Hell for ages. As one might expect from such a premise, there's plenty of Stylistic Suck.
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"Mad Snacks, Yo!" in Homestuck is a skateboard game riddled with glitches that get the Player Character stuck in walls or other decor elements, assuming the game doesn't crash first.
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A key plot point of Fallout: New Vegas is that the Securitron robots that Mr. House uses to protect and police New Vegas are using a buggy operating system that doesn't have drivers for their primary weapon systems. He's made due for the past two centuries using the secondary weapon systems: submachine guns and a 20mm grenade launcher. The game's primary MacGuffin, the Platinum Chip, is a bug fixed, 2.0 version of the Securitron OS, made but not delivered in the last days before the Great War. Recovering it and using it as House instructs will unlock the Securitrons' primary weapons: Gatling lasers and missile launchers (also turning the image on their central screen from a cartoon cop to a cartoon soldier). And the installation where you do so also has an order of magnitude more Securitrons than are online in the city proper, ready to be switched on.
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Deadpool:
At one point in the game, Deadpool runs into an area full of wire frames and enemies clumsily pathfinding, requiring him to call up High Moon Studios and fund an emergency patch to continue playing.
At another point in the game, due to blowing out the game's in-universe budget on expensive explosion effects, it reverts to an 8-bit Zelda-like design.
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The second edition of Exalted was so buggy that the Scroll of Errata has more pages of rules than any given Splatbook — and that's not a joke, the Scroll of Errata weighs in at 205 pages while the rules sections of Manual of Exalted Power: Dragon-Blooded are only about 120 pages long. In brief, when you take a cluster of freelancers, don't require them to communicate, don't have enough good crunch writers to keep up with your schedule, and care more about the release date than whether something is in a releasable state, you get a desperate need for errata (some of it going down to the most basic functional elements, like the combat system).
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The board game Betrayal at House on the Hill originally shipped with several errors in the instructions — particularly in the game's various Scenarios. (For example, the Underground Lake is on an Upstairs tile.) This obviously could cause gameplay to grind to a halt as the confused players tried to sort things out... which was made much harder by the game's primary conceit: that one or more of the players pulls a Face–Heel Turn and starts actively working against the group. Errata for the first edition can now be found online, and only the (greatly revised) Second Edition is available for sale anymore.
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Dragon Ball Z Abridged: Android 19's coding is... very messy, to say the least. The first time he tries to activate his combat program (murder.exe), he crashes and has to slowly reboot, and even then it only manages to run properly after he absorbs Goku's energy. His dodging protocol is also uselessly slow in a world where certain people can teleport/Flash Step and hit you near-instantly.
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Facebook has entire groups dedicated to hunting and showcasing its buggy updates. It has even led some people to call it "Pajeetbook", because only a development outsourcing sweatshop based in India could create such terrible coding mistakes. It also really doesn't help that Facebook has been known to still promote the Silicon Valley startup mentality of "breaking things is good", which might be good for startups that need to move fast or disappear, but not so much for big companies that can afford both speed and quality control.
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Dungeons & Dragons Third Edition was laden with this stuff; it was pretty obvious that the designers were still trying to work out the kinks of the new system. A lot of it resulted from things that had been retained from AD&D but now didn't work, including a major problem with Empty Levels and a lot of Game Breakers. This lasted until around when 3.5 showed up, by which point the designers had (generally) figured out what worked and what didn't.
Recreating every NPC in the Forgotten Realms Campaign Setting from scratch would have taken a lot of time, so most NPCs were run through a fairly basic conversion guide and then shipped out the door. Given that AD&D and 3rd Edition have very different mechanics, this led to a lot of NPCs having bizarre builds, too-high stats, and often vestigial abilities. For instance, Elminister retains his immunity to Time Stop, even though the 3rd Edition Time Stop is a burst of Super-Speed and not anything that affects other individuals, and Drizzt has taken five levels of Ranger despite the fact that he gets almost nothing out of them (unless he went eleven levels before taking two-weapon fighting).
On the other side, late 3.5 had the Tome of Magic supplement, which becomes increasingly this over its three parts. The first (about pact magic) was generally well-received and seen as polished. The second (about shadow magic) got a reputation for being on the weak side, which wouldn't be notable if the designer of the signature class hadn't outright stated it didn't really get playtested, and suggested fixes for it on his own. The third (about truenaming) was, at best, designed around a different balance paradigm than the rest of 3.5 leaving it cripplingly weakened and growing weaker unless aggressively optimised, and as printed lacked key information for several abilities. Even more curious, the pact magic and shadow magic sections are clearly linked in their fluff (a shadow-powered vestige can have pacts made with it by binders, and an organization of anti-pact magic witch hunters has a Dark World counterpart of a shadow magic cult). Meanwhile, the truenamers get only a few perfunctory mentions that don't really make any sense - for instance, being caught up in the binder's Unequal Rites and mistaken for them, even though the two forms of magic are nothing at all alike.
The third-party adventure The World's Largest Dungeon seems to have let beta testing take a backseat to living up to its name. Consequently, many encounters and Non Player Characters are poorly built to the point of being illegal, the names of characters and locations and details about the lore change from chapter to chapter, the geography frequently has territories that go through walls or sworn enemies living one room away from each other, and there's one major event involving an underwater siege that references monsters and items that don't appear to exist.
Many of the published (and third-party) adventures can feel this way, with sometimes obvious issues that should have been noticed come up with many of the groups that encountered them, even with ones that are overall received as high quality.
The very-well regarded Lost Mines of Phandelver which acted as the introductory module for 5E had an infamously tough first encounter because the extra Hit Points that characters had under D&D Next playtest did not carry over into the actual 5th Edition. As a result, many characters had their first experience with 5th Edition combat being unconscious as they were quickly incapacitated by the goblin and warg ambush before their turns.
Curse of Strahd has some infamously deadly (as in kill the whole party) encounters in the early part of the adventure. The first couple of levels are spent in the "Death House", a module that was tested as a one-shot (where characters dying aren't a big deal if they're not expected to continue on) with a meat-grinder that not only throws out a multitude of tough encounters including a thematically bizarre Shambling Mound, but attempts to kill the PCs with traps as they try to escape the house. After a few more encounters of appropriate challenge, the PCs can then run into another poorly balanced encounter with a coven of 3 Night Hags (the PCs are only level 3 at this point!) who can sling Lightning Bolts. For another obvious oversight that didn't seem tested, there is a point about halfway through the adventure where the PCs can resolve their Escort Mission quest with allowing a female character to join a ghost calling out to her. However, the module goes out of its way to trick Genre Savvy PCs into not allowing their companion to leave and specifies that this was the only way the character could escape, but then has no further notes about how to treat her (and her brother's) presence for the rest of the adventure even though this has major implications for the rest of the adventure.
Storm King's Thunder has an infamous issue of filler quests that don't explain the primary political nature of what's going on with the giants and the dragon very well until after it the game is over, meaning the players are just straggling around doing random plot things and told what they finally mean afterwards.
Dragon Heist has a lot of issues due to mashing together a lot of different concepts into one package: low-level railroaded city adventure (with four different options to run), running a business (that will almost certainly cost the party way more money than they can earn from it during the adventure), a gazetteer of Waterdeep, options for a high-level heist not directly related to the main adventure itself, skimpy faction quests, etc. Many Dungeon Masters were forced to fill in a lot of blanks and/or purchase additional downloadable materials in the nature of 100+ pages just to properly fill out the adventure. Despite being an adventure for 1st level characters, its very odd structure and layout implied that it did not have any actual feedback of people trying to actually run it.
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Nokia's 3650,note Sold in North America as the Nokia 3600 with different frequencies to account for mobile networks in the States for one, was the butt of numerous complaints due to its unique circular keypad layout—games had to be adapted to account for the keypad, though it's just the matter of an alternate control scheme as seen in the mobile version of Red Faction. Some people actually found the keypad easier to use, though. Nevertheless, an updated variant of the phone, the 3660 (3620 for North American markets) was released with a conventional layout, and a 16-bit, 65K-color screen compared to the 3600's 4096-color display.
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One chapter of Kaguya-sama: Love Is War has the student council trying out a board game created by the Tabletop Gaming Club which is clearly still in the development stage, most prominently with the fact that it's almost entirely luck based. Ishigami (who is the son of a toy company president and knows a thing or two about game design) ended up having a very long list of things that need to be improved before letting people play it when giving Fujiwara his feedback.
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Sword Art Online Abridged portrays the titular game as this, owing to being Christmas Rushed. Boss minions display error messages about missing sound files, NPCs (including the one from the game's tutorial) can be "kidnapped" by players starting but never finishing their quests, the crafting system is described as "seizure-inducing" (the one instance we see is a simultaneous shoot-'em-up, mecha battle, and rhythm game set to "Big Blast Sonic"), teleport crystals randomly fail to work or even Tele-Frag their users, bosses can glitch out and die without opening the exit doors to their boss room, and the biggest glitch of them all: players dying for real when their avatars do.
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Recreating every NPC in the Forgotten Realms Campaign Setting from scratch would have taken a lot of time, so most NPCs were run through a fairly basic conversion guide and then shipped out the door. Given that AD&D and 3rd Edition have very different mechanics, this led to a lot of NPCs having bizarre builds, too-high stats, and often vestigial abilities. For instance, Elminister retains his immunity to Time Stop, even though the 3rd Edition Time Stop is a burst of Super-Speed and not anything that affects other individuals, and Drizzt has taken five levels of Ranger despite the fact that he gets almost nothing out of them (unless he went eleven levels before taking two-weapon fighting).
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The sixth volume of the GrailQuest series, Realm of Chaos, appears to have suffered from a severe lack of playtesting before being released. Several paragraphs don't link together properly, several characters give you clues and instructions that never come into play, and it's entirely possible to miss plot-relevant information by accidentally never encountering one character.
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The Enterprise is presented as this in both Star Trek: The Motion Picture and Star Trek V: The Final Frontier.
The first flight of the refit Enterprise is explicitly a "shakedown cruise" that ends up being full of disasters; these include a transporter accident that kills the science officer, directly the result of Kirk pushing the timeline to the detriment of safety, and a glitch-created wormhole that nearly destroys the ship.
In Star Trek V, the Enterprise A embarks in mid-refit, with interface panels lying open on the bridge and welding still going on around him as Kirk gets his mission briefing from the admiral. Even the padds are lemons (with, as we get to see in close-up, large spaces permanently set aside solely for fatal error messages!).
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The English dub of Transformers: Armada and Transformers: Energon were rushed due to a combination of having to coincide with the western launch of their respective toyline and Cartoon Network broadcasting requirements, leaving both as unedited first drafts.The dub of Armada suffers from odd, often incoherent, dialogue and an inability to keep the name of secondary characters straight, but was still generally comprehensible, likely thanks to additional help from Sabella Dern Entertainment. The issues with Energon, however, were more severe: TF Wiki specially created "Lost in translation" sections on its pages for Energon's episodes due to how rushed the dub was, and it's not rare to find instances of muddled plot points, characters saying the direct opposite of what is happening on the screen, and genuinely nonsensical dialogue (and often, all three in a single episode). Both dubs also had some unfinished animation due to airing well before the Japanese broadcast debut of the series. While the differences were minor in most cases, the plot of the Energon episode "Battle of the Asteroid Belt" was made incomprehensible to English viewers because the spaceship the characters are reacting to the entire episode was not drawn by that point.
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The Snowman (2017) infamously suffered from a production so truncated and mishandled that by director Tomas Alfredson's admission, 10-15% of the script wasn't shot by the time the film reached post-production. The absence of several scenes required further alteration of the scenes that were shot (usually through ADR to attempt smoothing over several plot transitions), and the haphazard reassembly really shows, with major plot elements and secondary characters being introduced before never appearing again, and many scenes of character (inter)action appearing without any established context. Further issues like jarring momentary edits and a distinct lack of visual processing (the trailers feature a Color Wash not at all present in the final product, which is drab and washed-out to the point of resembling raw camera footage) contribute to the impression of a film that's very visibly incomplete.
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Certain LeapFrog Epic units (e.g. those sold in Walmart with DISA activation built in; Academy Edition units are unaffected) with firmware version 1.7.18 had a major bug where streaming videos are unable to play back properly regardless of site (e.g. YouTube, Netflix or Vimeo), if at all, which was egregious as parents usually bought the tablets for children to watch their favourite cartoons on. And to rub salt into the wound, LeapFrog couldn't be arsed to fix the issue and dismissed complaints as having nothing to do with the firmware itself and blaming it on some third-party app they don't support, much to the ire of parents who spent $50 or more on a defective product. That is, unless you were a tech-savvy person or a parent who happens to be a hacker — one workaround is to replace the default firmware with a signed backup of a later Academy Edition ROM.
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invokedMonster a-Go Go: Writer/producer Herschell Gordon Lewis wanted a cheap movie to round out a double feature he was producing, so he bought a half-finished film reel out of Development Hell, filmed a couple of extra scenes, and called it a day. How bad is it? Well, the original had run out of money just before they could shoot the climax, so Lewis just gave it a Mind Screwy "Nothing Is Scarier" non-ending with the narrator cutting in to say that actually the entire movie was a lie and there is no monster. Lewis actually refused to put his name on it, instead crediting himself as Sheldon S. Seymour (and then also changed his production designer credit... to Seymour S. Sheldon). When people found out he made it anyway, he claimed the movie was meant to be a satire.
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When the same was attempted by The Angry Video Game Nerd, he couldn't get it working either, and so handed off his Jaguar and CD addon to his repairman Richard DaLuz, creator of the NinToaster and Super Genintari (an NES, Super NES, Genesis, and Atari 2600 in the same box). It seemed like if anyone had the skill set to get such things working, it would be him. Even after he hard-wired the CD addon to the console, thus eliminating any possibility of a connection problem, it refused to work.
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Tolkien's Legendarium: A number of books published after Tolkein's death are heavily spruced-up and reedited drafts of varying completeness. This is most evident in Unfinished Tales of Númenor and Middle-earth, which even in its title points out that none of the stories involved were ever close to publication, with characters appearing and vanishing, references to discarded pieces of lore, multiple different accounts of the same events, and some stories ending mid-scene and being followed by a rough outline of what would have happened next. The portion where it focuses on the history of Galadriel and Celeborn is so visibly unpolished that it ends up in Continuity Snarl territory, being a mishmash of three or four different versions that Tolkien wrote at varying points in his life, and diverging on some rather important details.
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At another point in the game, due to blowing out the game's in-universe budget on expensive explosion effects, it reverts to an 8-bit Zelda-like design.
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Interplay's Star Trek Pinball was badly rushed, filled with numerous bugs, a wildly unrealistic and inconsistent physics engine, and frequent game crashes. To add insult to injury, a note in the package mentions that the advertised network multiplayer feature was not completed in time for the game's release.
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In episode 5 of Haganai, the characters play an MMO game using virtual reality headsets. The game is in a playable state, but the first enemies they encounter haven't even been programmed with attacks yet, nor does the main character Kodaka have any abilities to use despite being a "wizard". There are also balancing issues as the boss they fight is a bit too tough, though their healer is taking a nap at the time (since she's only a ten-year-old) and they don't coordinate their moves very well either.
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A new version of Cats was issued to theaters in its second week after the studio admitted that the visual effects weren't quite finished.
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TV Tropes:
The reworked design in 2015 was initially released with a number of errors and bugs, before being recalled and returned to the previous site design and working on those errors.
The June 2018 redesign was released in a half-functional state. Issues included but were not limited to spoiler-tagged text being simply underlined as opposed to blocked-out, edits not being registered, pages randomly getting locked, and users finding themselves randomly logged into other accounts.
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The Memorymoog counts as one of the coolest vintage analog polyphonic synthesizers and nearly fulfilled the expectations of a six-voice Minimoog with patch memory. But even after four years of development, it proved to be half-baked in practice. For one, the internal power supply was way undersized. If it didn't fail entirely, the heat it emitted into the synth rendered the oscillator tuning so unstable that the auto-tuning function couldn't cope with it anymore. The excess heat was so much that the heatsink on the back couldn't nearly dissipate it all, so the sheet metal case got so hot one could fry eggs on it, making the synth's very operation hazardous. As if that wasn't enough, some of the many internal connectors were so frail that they'd lose contact just by moving the synth a bit more roughly, so the Memorymoog would fail particularly frequently on tours when it had to be particularly reliable. No wonder Saga toured with three Memorymoogs, hoping that at least one would work at any given gig. This isn't saying anything about the Memorymoog's initially less-than-impressive operating system yet. It wasn't until 1992, some seven years after Moog had folded, that Rudi Linhard of Lintronics managed to thoroughly debug the synth.
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In The Vampire Dies in No Time, Draluc is approached with an offer from his roommate's editor to do a video game review, with the understanding that it's a special request from the editor-in-chief. When Draluc turns it on, the game turns out to be an absolute nightmare with every conceivable example of bad game design on full display. But because he doesn't want to insult the editor-in-chief by tearing into a game that he personally requested, Draluc leans hard into rationalizing every single terrible element as an avant-garde masterpiece. When he finally slogs his way through it, it turns out that the editor-in-chief was well aware that it was an unplayable mess, but respects Draluc's tenacity enough to offer him a column reviewing other bad games.
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The Valve Steam Deck was released in 2022 with what most reviewers described as excellent hardware and software they were optimistic would improve. Like many releases of its time, the COVID-19 pandemic had affected development. In order to release the device on schedule, Valve worked hard to get the hardware right (minus a small issue with some fans that wasn't noticed until a third party case with a magnetic stylus clamp was discovered to keep them from spinning), and planned to fix the software post-release. Tellingly, the first public previews (handled by YouTube channels Linus Tech Tips and Gamers Nexus) were given very tight non-disclosure rules about the software, allowed to show six games selected by Valve and nothing of the Deck's actual OS. For what it's worth, the Deck was in good shape by third quarter 2022, a point where Valve was still filling pre-orders placed on the very first day they were live. The promised official dock for the Deck didn't go up for sale until 2023, even though it was promised in the initial reveal in 2021.
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The El Goonish Shive non-canon story Goomanji 2 is about the playtesting of a magical board game created by Hanma. Some of the internal spells don't quite work the way she intended, or interact in unexpected ways.
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The first edition 7th Sea splatbook covering the nation of Eisen obviously suffered from a lack of quality assurance. The core book lacked a Sorcery school for Eisen, giving Dracheneisen armor and weapons as a replacement. The splat adds their "extinct" (actually very, very rare) Sorcery school and it blatantly doesn't work. How bad is it? One of the five abilities gives you bonuses to die rolls on a specific other ability...that doesn't roll dice.
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Exorcist II: The Heretic was pulled from theaters, recut, and reissued twice during its theatrical run due to negative audience reactions.
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Chaotic:
The card game was, to say the least, not very well balanced on release. UnderWorld had strong cards up the wazoo while it was hard to even build cohesive decks around the other three tribes, and cards tended to have downright puzzling attributes with little overall cohesion in the first few sets. This was best exemplified by the Dawn of Perim starter decks, which not only featured numerous creatures with poor synergy (even when the creatures themselves weren't just nigh-unplayable), but also didn't even hit the 20 build point limit for their attack decks. It wasn't until Silent Sands and especially the M'arrillian Invasion block that tribal identities finally started to settle down and card designs became more reasonable (read: not unplayably bad in most cases).
The online client was also poorly polished, with loads and loads of bugs revolving around even simple scenarios like two engaged creatures dying at the same time. Notably, most cards interacting with the discard pile (among others) didn't even work properly, numerous card interactions contradicted the official rules, and while the site hosted a banlist, it had little to do with game balance and everything to do with the cards in question not being properly implemented; a particularly notorious example was Gintanai, the Forgottennote a Creature intended to have the drawback of forcing you to sacrifice a creature every time it wins combat... except the client didn't properly restrict you to sacrificing your own Creatures. Many cards, like Siril'ean, the Songthief, never even became playable online before the website went down simply due to them never being coded in correctly.
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Do You Love Your Mom and Her Two-Hit Multi-Target Attacks? takes place in what is explicitly a closed beta test of a video game. Several of the features are noted as being unfinished. Many of the background characters lack textures and the tutorial area skybox is a grid.
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The infamous F.A.T.A.L. features rules so esoteric and poorly written that it's near impossible to play the game (not that most people would want to) without fudging everything. The bodily dimensions of your character are randomly determined by dice rolls and run through bizarre algorithms, which can result in physically impossible results such as having orifices that have negative circumferences. The combat system is so broken, it's possible to attack someone with a sword and stab one of their internal organs without actually hitting any other part of their body — such as their skin, for instance. Some events are "(1d100)% likely" to happen, which means you roll a d100 to determine the chance of it happening, then roll another d100 against that number to see if it succeeds — which means that these events all statistically share a 50.5% success rate. Sitting, Spitting and Tasting are distinct character skills. Tearing someone's heart out kills them in two rounds; cutting off their balls kills them instantly if they fail a save. The "Fatal" spell the game is named after (which instantly kills all life on the planet) takes a full week to cast intentionally, or can be randomly cast by accident any time you fumble any other spell. It's not for nothing that many players consider it the worst tabletop RPG ever made.
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Free Guy
Based on the concerns from his employees that Antwan completely dismisses, Free City 2 sounds like it's far from playable even just days away from launch. The poor reception it receives at the end of the movie kills Antwan's career as a game developer.
Antwan, as a last minute resort to stop Guy, orders them to upload DUDE, which seems to be a buffed-up version of Guy planned as an Ascended Meme for Free City 2. Most of his dialogue consists of placeholders and his AI is roughly equivalent to a child.
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Yu-Gi-Oh! contained one fairly obvious example early in its run in the Toon monsters. Toon monsters were the game's very first, prototypical attempt at the archtypes that would later become central to the game. "Toon" was made an actual ability type much like Tuner and Gemini to make sure they were kept together where today's modern archtypes are written with abilities specifically meant to work together, and the card central to the entire type, Toon World, has no given effect of its own beyond paying 1000 LP whereas today it would likely just be made a Field Spell meant to go along with the archtype. Which, in fact, later happened with Toon Kingdom in an attempt to update the archetype.
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The same goes for the sixth book of Way of the Tiger, whose central part is a twist of broken links and mismatched situations. If we add that even the ending was somewhat ambiguous, it is no wonder that the authors eventually came around releasing an edited version, plus a seventh book.
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Foodfight! was in Development Hell for roughly a decade, due to director Lawrence Kasanoff accidentally deleting the saved animation from the beginning of production. When it was finally released in 2012, the animation was, well, not the image of perfection Kasanoff had promised it to be. The animation was stiff and jerky, with several moments of characters Milking the Giant Cow to make up for their lack of expressionism. Glitches are also in major abundance, most notably when the heroes start launching food like ammunition at the Brand X soldiers, with various foodstuffs disappearing and reappearing at random and phasing right through the buildings. The scene editing is also pretty bad. For example, when Daredevil Dan crashes his stunt plane into a tree, the scene briefly cuts to an ejector seat handle retracting, and in the very next scene, the design of the tree becomes largely different (Dan's plane also appears to be textured differently). You have to see it to believe it.
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In Tomorrow Never Dies, one of Carver Media Group's profit-making schemes is to deliberately release unusable software for cheap, and then sell the patches at high prices.
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Parodied by DLC Quest, which contains a zone named "Allan Please Add Zone Name". It's a completely empty rectangle, save for one sign in the middle which reads "ALLAN PLEASE ADD WORLD." This is a direct reference to a placeholder item description that was accidentally left in the final version of Hitman: Blood Money.
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The first season finale of Star Trek: The Next Generation, "The Neutral Zone." With a writers' strike fast approaching, the producers simply pulled a rough draft script off the pile and put it into production with zero editing. This is most obvious in the episode's climax, where the Romulans accept a truce with the crew, then promptly turn around and tell them the truce is off as apparently the writer hadn't yet put in any explanation for this.
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The following is a list of statements referring to the current page from other pages.

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Apathy Index
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Index Failure
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Older Than the NES
 Devil Survivor 2
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 Homelost (Fanfic)
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type
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 Indie Game: The Movie / int_e8e0a952
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 Ultima (Franchise)
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type
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 Grangefield Park / int_e8e0a952
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Obvious Beta
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 The Genesis of Jenny Everywhere / int_e8e0a952
type
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 Kaguya-sama: Love Is War (Manga) / int_e8e0a952
type
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type
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type
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 Second Chance / int_e8e0a952
type
Obvious Beta
 Shop 'Til You Drop / int_e8e0a952
type
Obvious Beta
 Tattletales / int_e8e0a952
type
Obvious Beta
 To Tell the Truth / int_e8e0a952
type
Obvious Beta
 AMY (Video Game) / int_e8e0a952
type
Obvious Beta
 B3313 (Video Game) / int_e8e0a952
type
Obvious Beta
 Battlefield 4 (Video Game) / int_e8e0a952
type
Obvious Beta
 Battlezone (1998) (Video Game) / int_e8e0a952
type
Obvious Beta
 Bee Swarm Simulator (Video Game) / int_e8e0a952
type
Obvious Beta
 Bio Force Ape (Video Game) / int_e8e0a952
type
Obvious Beta
 BioShock 2 (Video Game) / int_e8e0a952
type
Obvious Beta
 BloodNet (Video Game) / int_e8e0a952
type
Obvious Beta
 Bloodstained: Ritual of the Night (Video Game) / int_e8e0a952
type
Obvious Beta
 Brink! (Video Game) / int_e8e0a952
type
Obvious Beta
 Buddy Simulator 1984 (Video Game) / int_e8e0a952
type
Obvious Beta
 Caveman2Cosmos (Video Game) / int_e8e0a952
type
Obvious Beta
 Chester Cheetah: Too Cool to Fool (Video Game) / int_e8e0a952
type
Obvious Beta
 Citizens of Earth (Video Game) / int_e8e0a952
type
Obvious Beta
 Crimson Skies (Video Game) / int_e8e0a952
type
Obvious Beta
 DayZ (Video Game) / int_e8e0a952
type
Obvious Beta
 Dead Island: Riptide (Video Game) / int_e8e0a952
type
Obvious Beta
 Deadpool (2013) (Video Game) / int_e8e0a952
type
Obvious Beta
 Devil Survivor 2 (Video Game) / int_e8e0a952
type
Obvious Beta
 Dinosaur World (Video Game) / int_e8e0a952
type
Obvious Beta
 Donald in Maui Mallard (Video Game) / int_e8e0a952
type
Obvious Beta
 Driveclub (Video Game) / int_e8e0a952
type
Obvious Beta
 Dungeons of Dredmor (Video Game) / int_e8e0a952
type
Obvious Beta
 Eador (Video Game) / int_e8e0a952
type
Obvious Beta
 Eastshade (Video Game) / int_e8e0a952
type
Obvious Beta
 Endless Space (Video Game) / int_e8e0a952
type
Obvious Beta
 Enter the Matrix (Video Game) / int_e8e0a952
type
Obvious Beta
 Europa Universalis (Video Game) / int_e8e0a952
type
Obvious Beta
 Fatal Frame IV (Video Game) / int_e8e0a952
type
Obvious Beta
 Fighter Maker (Video Game) / int_e8e0a952
type
Obvious Beta
 Ghost Recon Breakpoint (Video Game) / int_e8e0a952
type
Obvious Beta
 Grand Theft Auto (Classic) (Video Game) / int_e8e0a952
type
Obvious Beta
 Groove Coaster (Video Game) / int_e8e0a952
type
Obvious Beta
 Gungriffon / Videogame / int_e8e0a952
type
Obvious Beta
 Happy Tree Friends Adventures (Video Game) / int_e8e0a952
type
Obvious Beta
 Hawk Survival Instinct (Video Game) / int_e8e0a952
type
Obvious Beta
 Heaven's Vault (Video Game) / int_e8e0a952
type
Obvious Beta
 Hellgate: London (Video Game) / int_e8e0a952
type
Obvious Beta
 K. Hawk: Survival Instinct (Video Game) / int_e8e0a952
type
Obvious Beta
 Knytt Stories (Video Game) / int_e8e0a952
type
Obvious Beta
 Legend Of Percivus (Video Game)
seeAlso
Obvious Beta
 Leisure Suit Larry: Box Office Bust (Video Game) / int_e8e0a952
type
Obvious Beta
 Life Is Strange: Before the Storm (Video Game) / int_e8e0a952
type
Obvious Beta
 Lugaru (Video Game) / int_e8e0a952
type
Obvious Beta
 Maka Maka (Video Game) / int_e8e0a952
type
Obvious Beta
 Mari0 (Video Game) / int_e8e0a952
type
Obvious Beta
 Marvel's Avengers (Video Game) / int_e8e0a952
type
Obvious Beta
 Master of Orion (Video Game) / int_e8e0a952
type
Obvious Beta
 Megadimension Neptunia VII (Video Game) / int_e8e0a952
type
Obvious Beta
 Mercenaries (Video Game) / int_e8e0a952
type
Obvious Beta
 Miasmata (Video Game) / int_e8e0a952
type
Obvious Beta
 Monstrum (Video Game) / int_e8e0a952
type
Obvious Beta
 Mount & Blade (Video Game) / int_e8e0a952
type
Obvious Beta
 NBA 2K (Video Game) / int_e8e0a952
type
Obvious Beta
 Napoleonic Era (Video Game) / int_e8e0a952
type
Obvious Beta
 Neverend (Video Game) / int_e8e0a952
type
Obvious Beta
 9th Company (Video Game) / int_e8e0a952
type
Obvious Beta
 Operation Na Pali (Video Game) / int_e8e0a952
type
Obvious Beta
 Other Friendship Is Magic Fan Games (Video Game) / int_e8e0a952
type
Obvious Beta
 Outriders (Video Game) / int_e8e0a952
type
Obvious Beta
 Pangya (Video Game) / int_e8e0a952
type
Obvious Beta
 Papo & Yo (Video Game) / int_e8e0a952
type
Obvious Beta
 Pathfinder (Video Game) / int_e8e0a952
type
Obvious Beta
 Pathfinder (Video Game) (Video Game) / int_e8e0a952
type
Obvious Beta
 Pathologic (Video Game) / int_e8e0a952
type
Obvious Beta
 Phantasy Star Online 2: New Genesis (Video Game) / int_e8e0a952
type
Obvious Beta
 PlanetSide (Video Game) / int_e8e0a952
type
Obvious Beta
 Project M (Video Game) / int_e8e0a952
type
Obvious Beta
 Ratchet & Clank: Going Commando (Video Game) / int_e8e0a952
type
Obvious Beta
 Ravensword: Shadowlands (Video Game) / int_e8e0a952
type
Obvious Beta
 Remothered (Video Game) / int_e8e0a952
type
Obvious Beta
 Rogue Warrior (Video Game) / int_e8e0a952
type
Obvious Beta
 SNK vs. Capcom: SVC Chaos (Video Game) / int_e8e0a952
type
Obvious Beta
 Sacred (Video Game) / int_e8e0a952
type
Obvious Beta
 Skullgirls (Video Game) / int_e8e0a952
type
Obvious Beta
 Solasta: Crown of the Magister (Video Game) / int_e8e0a952
type
Obvious Beta
 Sonic the Hedgehog (2006) (Video Game) / int_e8e0a952
type
Obvious Beta
 Space Station Silicon Valley (Video Game) / int_e8e0a952
type
Obvious Beta
 Super Charisma Bros (Video Game) / int_e8e0a952
type
Obvious Beta
 System Shock 2 (Video Game) / int_e8e0a952
type
Obvious Beta
 Tales of Graces (Video Game) / int_e8e0a952
type
Obvious Beta
 Tales of the Tempest (Video Game) / int_e8e0a952
type
Obvious Beta
 Tattoo Assassins (Video Game) / int_e8e0a952
type
Obvious Beta
 Test Drive Unlimited (Video Game) / int_e8e0a952
type
Obvious Beta
 The Good Life (Video Game) / int_e8e0a952
type
Obvious Beta
 The Mummy Returns (Video Game) / int_e8e0a952
type
Obvious Beta
 The Powerpuff Girls: Relish Rampage (Video Game) / int_e8e0a952
type
Obvious Beta
 The Revenge of Shinobi (Video Game) / int_e8e0a952
type
Obvious Beta
 The Temple of Elemental Evil (Video Game) / int_e8e0a952
type
Obvious Beta
 Tomb Raider I (Video Game) / int_e8e0a952
type
Obvious Beta
 Ultima VIII (Video Game)
seeAlso
Obvious Beta
 Vampire: The Masquerade – Bloodlines (Video Game)
seeAlso
Obvious Beta
 WET (Video Game) / int_e8e0a952
type
Obvious Beta
 Westward (Video Game) / int_e8e0a952
type
Obvious Beta
 Wind And Water: Puzzle Battles (Video Game) / int_e8e0a952
type
Obvious Beta
 Wonder Boy (Video Game) / int_e8e0a952
type
Obvious Beta
 Xenogears (Video Game) / int_e8e0a952
type
Obvious Beta
 Dead by Daylight / Videogame / int_e8e0a952
type
Obvious Beta
 Shogo: Mobile Armor Division / Videogame / int_e8e0a952
type
Obvious Beta
 sora / Videogame / int_e8e0a952
type
Obvious Beta
 Tetris / Videogame / int_e8e0a952
type
Obvious Beta
 Extra Credits (Web Animation) / int_e8e0a952
type
Obvious Beta
 BrainScratch Commentaries (Web Video) / int_e8e0a952
type
Obvious Beta
 Bro Team Pill (Web Video) / int_e8e0a952
type
Obvious Beta
 Caddicarus (Web Video) / int_e8e0a952
type
Obvious Beta
 Civvie 11 (Web Video) / int_e8e0a952
type
Obvious Beta
 Jenny Nicholson (Web Video) / int_e8e0a952
type
Obvious Beta
 Jimquisition (Web Video) / int_e8e0a952
type
Obvious Beta
 Retsupurae (Web Video) / int_e8e0a952
type
Obvious Beta
 Soviet Womble (Web Video) / int_e8e0a952
type
Obvious Beta
 Sword Art Online Abridged (Web Video) / int_e8e0a952
type
Obvious Beta
 The Angry Joe Show (Web Video) / int_e8e0a952
type
Obvious Beta
 Twitch Plays Pokémon: Arena (Web Video) / int_e8e0a952
type
Obvious Beta
 Twitch Plays Pokémon Prism (Web Video) / int_e8e0a952
type
Obvious Beta
 Free Spirit (2014) (Webcomic) / int_e8e0a952
type
Obvious Beta
 Old Man Murray (Website) / int_e8e0a952
type
Obvious Beta
 All Elite Wrestling (Wrestling) / int_e8e0a952
type
Obvious Beta
 Dark Sun (Video Game) / int_e8e0a952
type
Obvious Beta
 Furcadia (Video Game) / int_e8e0a952
type
Obvious Beta
 Sword of the Stars (Video Game) / int_e8e0a952
type
Obvious Beta