Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

One Bullet at a Time

 One Bullet at a Time
type
FeatureClass
 One Bullet at a Time
label
One Bullet at a Time
 One Bullet at a Time
page
OneBulletAtATime
 One Bullet at a Time
comment
Guns in some games (space shooters especially) have a wildly fluctuating reload rate that suspiciously appears to be tied to the number of its bullets that are still on the screen. As soon as the bullet hits a wall or enemy (without ricocheting), or leaves the screen, another one is free to shoot.
How is such a thing possible? Perhaps you are armed only with the one bullet, which, much like a yo-yo, immediately returns upon leaving your line of sight.
More broadly, this is a general phenomenon where only a certain number of X are allowed to be present at one time; after that, you will either be prevented from creating new X, or the old X will start to vanish inexplicably. Typically this is done due to memory limitations. A good example of this is environment damage - you can only have so many bulletholes (for example, in GoldenEye (1997)). Another example is new enemies not spawning until you kill some existing enemies. Bullets are simply the most obvious example, since it's pretty evident to players when a shot they tried to fire doesn't fire.
(Note: There is a plausible case to be made for a remotely-guided weapon system only being able to control N projectiles at once, such as the real-world Phoenix air-to-air missile deployed on the F-111 and F-14; but the space shooter bullets aren't guided.)
Most famous examples of this trope are due to the technical limitations of old 8-bit hardware configurations. The Atari 2600's specialized hardware for rendering "missile" sprites could only handle two missiles at a time, leading to the two-bullet limit of many 2600 games. Interestingly, the oldest video game did not have this limit.
Outside of retraux games, it's subjectively discredited at this point; the replacement is a firing rate, which prevents this from becoming an issue beyond a limited scope.note There is still a technical limit, but as long as it's higher than what the firing rate will allow, it's invisible. The upside to this trope is that it can encourage players to get closer to enemies to do more damage, creating a risk\reward balance, or to prevent a certain tactic from being used exclusively.
Made possible by the Painfully Slow Projectile. When applied to more permanent things, especially in Real-Time Strategy games, it's an Arbitrary Head Count Limit. If there is a way to raise the limit to two bullets at a time, see Attack Speed Buff.
Contrast Bullet Hell, where hundreds, possibly thousands of bullets can be on screen at once. Compare Uniqueness Rule.
 One Bullet at a Time
fetched
2024-01-17T19:37:33Z
 One Bullet at a Time
parsed
2024-01-17T19:37:33Z
 One Bullet at a Time
processingComment
Dropped link to FightingGame: Not an Item - IGNORE
 One Bullet at a Time
processingComment
Dropped link to GoodBadBug: Not an Item - UNKNOWN
 One Bullet at a Time
processingComment
Dropped link to NinjaPirateZombieRobot: Not an Item - FEATURE
 One Bullet at a Time
processingComment
Dropped link to SpinOff: Not an Item - FEATURE
 One Bullet at a Time
processingComment
Dropped link to fakedifficulty: Not an Item - FEATURE
 One Bullet at a Time
processingUnknown
GoodBadBug
 One Bullet at a Time
isPartOf
DBTropes
 One Bullet at a Time / int_187d570a
type
One Bullet at a Time
 One Bullet at a Time / int_187d570a
comment
Devil May Cry 4: The Lucifer Devil Arm has a unique "unit cap"; it can only have up to 15 swords summoned on the field at once. Should you attempt to bring out more swords past that number, the earliest-summoned sword(s) will automatically detonate.
 One Bullet at a Time / int_187d570a
featureApplicability
1.0
 One Bullet at a Time / int_187d570a
featureConfidence
1.0
 Devil May Cry 4 (Video Game)
hasFeature
One Bullet at a Time / int_187d570a
 One Bullet at a Time / int_1b6a8065
type
One Bullet at a Time
 One Bullet at a Time / int_1b6a8065
comment
Asteroids had a maximum of 4. In the Atari 2600 port, your limit is only two.
 One Bullet at a Time / int_1b6a8065
featureApplicability
1.0
 One Bullet at a Time / int_1b6a8065
featureConfidence
1.0
 Asteroids (Video Game)
hasFeature
One Bullet at a Time / int_1b6a8065
 One Bullet at a Time / int_1bdeba5a
type
One Bullet at a Time
 One Bullet at a Time / int_1bdeba5a
comment
Notable example with Phoenix in Marvel vs. Capcom 3 who had no limit to the projectiles she could fire in the air. Come the Updated Re-release and suddenly she can only throw one at a time, making an oft-used tourney character much lower on the tier list.
 One Bullet at a Time / int_1bdeba5a
featureApplicability
1.0
 One Bullet at a Time / int_1bdeba5a
featureConfidence
1.0
 X-Men (Comic Book)
hasFeature
One Bullet at a Time / int_1bdeba5a
 One Bullet at a Time / int_1d367084
type
One Bullet at a Time
 One Bullet at a Time / int_1d367084
comment
Team Fortress only allows eight pipebombs active at once. This limitation was added because some players tried filling the entire level with them to kill all hostiles at once; that and you'd probably hit the upper limit of ~600/768 entities in the original Quake engine. As such, this limit prevents spamming meant to kill off a full team in one swoop.
Also true for the sequel. The Sticky Launcher can still only place 8 bombs. If you shoot any more, the first ones placed start detonating in sequence. The second launcher available, The Scottish Resistance, can have 14 bombs out at once, but will only detonate the ones you are actually aiming at when pulling the trigger. Other projectiles in the game (such as rockets, arrows, flares and syringes) are only limited by their firing and reload rates. This provides an interesting inversion where single shot weapons such as the Crusaders Crossbow fire as fast as they reload, meaning there was no point to giving it any fire rate. Cue bottomless magazine cheats…
 One Bullet at a Time / int_1d367084
featureApplicability
1.0
 One Bullet at a Time / int_1d367084
featureConfidence
1.0
 Team Fortress Classic (Video Game)
hasFeature
One Bullet at a Time / int_1d367084
 One Bullet at a Time / int_25cf8a59
type
One Bullet at a Time
 One Bullet at a Time / int_25cf8a59
comment
Stinkoman 20X6 includes a limit of three Ki Manipulation examples at a time. However, even if there are that many still on screen, the punching action that you perform to do so still counts as an attack, and will damage enemies.
 One Bullet at a Time / int_25cf8a59
featureApplicability
1.0
 One Bullet at a Time / int_25cf8a59
featureConfidence
1.0
 Stinkoman 20X6 (Video Game)
hasFeature
One Bullet at a Time / int_25cf8a59
 One Bullet at a Time / int_2819aebd
type
One Bullet at a Time
 One Bullet at a Time / int_2819aebd
comment
Mega Man (Classic) can only have up to 3 bullets on screen at a time. Some special weapons in the sequels only allow one of its projectiles on the screen (e.g. Ice Wall). In the later games, you can even buy an upgrade to increase it to five shots on screen at a time.
His brother Proto Man, in part of the tradeoff for the slide and charge shot in Mega Man 9 (and presumably this applies in 10 as well), can only fire two shots at a time, though having the Proto Coil or Proto Jet equipped allows you to shoot three.
Colton, a cowboy robot from Mega Man 6, has to wait for his current shot to pass out of the screen before he can shoot again. This makes him a more literal case.
 One Bullet at a Time / int_2819aebd
featureApplicability
1.0
 One Bullet at a Time / int_2819aebd
featureConfidence
1.0
 Mega Man (Classic) (Video Game)
hasFeature
One Bullet at a Time / int_2819aebd
 One Bullet at a Time / int_2a0e9a6e
type
One Bullet at a Time
 One Bullet at a Time / int_2a0e9a6e
comment
One of the many annoying gameplay mechanics in Deadly Towers was having to attack with slow-moving throwing swords, of which only one could normally be on screen at a time. The Double Shot allowed you to have two swords on screen, and so did the Parallel Shot except they had to be fired at the same time.
 One Bullet at a Time / int_2a0e9a6e
featureApplicability
1.0
 One Bullet at a Time / int_2a0e9a6e
featureConfidence
1.0
 Deadly Towers (Video Game)
hasFeature
One Bullet at a Time / int_2a0e9a6e
 One Bullet at a Time / int_2a6eefe5
type
One Bullet at a Time
 One Bullet at a Time / int_2a6eefe5
comment
In Metroid Fusion, you can only have three beam attacks, two missiles, and three bombs active on screen at once. The beam limit usually can't be noticed unless you are falling and firing down, so it rarely interferes with gameplay. The missile limit is also hardly noticeable in that, early on, you won't have many missiles, so you'll be firing each one carefully, rather than firing them rapidly and potentially wasting them. By the time you have more missiles to work with, your upgrades will have reduced the rate of fire of your missiles, making the limit much less noticeable.
 One Bullet at a Time / int_2a6eefe5
featureApplicability
1.0
 One Bullet at a Time / int_2a6eefe5
featureConfidence
1.0
 Metroid Fusion (Video Game)
hasFeature
One Bullet at a Time / int_2a6eefe5
 One Bullet at a Time / int_3038d75c
type
One Bullet at a Time
 One Bullet at a Time / int_3038d75c
comment
In Diablo II, you can cast as many missiles as you like ... but then you might not see them. Hilarity Ensues when fighting against a multi-shot lightning-enchanted boss while you have slow missiles active, where moving in the wrong direction (or not at all) will get you kill by hot air.
 One Bullet at a Time / int_3038d75c
featureApplicability
1.0
 One Bullet at a Time / int_3038d75c
featureConfidence
1.0
 Diablo II (Video Game)
hasFeature
One Bullet at a Time / int_3038d75c
 One Bullet at a Time / int_31568ea3
type
One Bullet at a Time
 One Bullet at a Time / int_31568ea3
comment
Hostile Waters: There can be only one torpedo fired by your sub on screen.
 One Bullet at a Time / int_31568ea3
featureApplicability
1.0
 One Bullet at a Time / int_31568ea3
featureConfidence
1.0
 Hostile Waters (Video Game)
hasFeature
One Bullet at a Time / int_31568ea3
 One Bullet at a Time / int_3b7abee2
type
One Bullet at a Time
 One Bullet at a Time / int_3b7abee2
comment
In the Half-Life series, only one laser-guided rocket can be launched at the same time; this is because reloading requires Gordon to point the launcher away from the center of the screen, which would thus prevent the player from actually guiding it with the laser.
 One Bullet at a Time / int_3b7abee2
featureApplicability
1.0
 One Bullet at a Time / int_3b7abee2
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
One Bullet at a Time / int_3b7abee2
 One Bullet at a Time / int_53d09305
type
One Bullet at a Time
 One Bullet at a Time / int_53d09305
comment
Space Invaders may be the Trope Maker. This makes comebacks possible, as you can shoot more rapidly as the Invaders get closer... provided you don't miss, that is. The Atari 2600 version had a trick to get double shots: Hold the RESET switch and turn on the game, then let it go. Cheat or glitch? Nobody may ever know.
Space Invaders Infinity Gene has the Classic weapon as an unlockable. While it still adheres to this trope, that one bullet is a One-Hit Kill on anything, including bosses.
 One Bullet at a Time / int_53d09305
featureApplicability
1.0
 One Bullet at a Time / int_53d09305
featureConfidence
1.0
 Space Invaders (Video Game)
hasFeature
One Bullet at a Time / int_53d09305
 One Bullet at a Time / int_5d96b889
type
One Bullet at a Time
 One Bullet at a Time / int_5d96b889
comment
This happens to banana peels and the like in Mario Kart; the old ones disappear as new ones are placed.
 One Bullet at a Time / int_5d96b889
featureApplicability
1.0
 One Bullet at a Time / int_5d96b889
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
One Bullet at a Time / int_5d96b889
 One Bullet at a Time / int_5e3832b5
type
One Bullet at a Time
 One Bullet at a Time / int_5e3832b5
comment
In Cave Story the number depends on the weapon. The Blade is one of these weapons, with the added bonus that the number of shots on screen is the only restriction it has on fire rate. Because of this, at level 2 it deals insane amounts of damage at point-blank range, since its projectiles disappear right after hitting their target (the level 3 version keeps going, so you have to wait for it to vanish before firing it again.
 One Bullet at a Time / int_5e3832b5
featureApplicability
1.0
 One Bullet at a Time / int_5e3832b5
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
One Bullet at a Time / int_5e3832b5
 One Bullet at a Time / int_62bf541
type
One Bullet at a Time
 One Bullet at a Time / int_62bf541
comment
Super Mario Bros. allows you to have two fireballs on the screen as Fire Mario. Later games such as Super Mario World and the New Super Mario Bros. series kept this. It also goes for Ice Mario's freeze balls.
 One Bullet at a Time / int_62bf541
featureApplicability
1.0
 One Bullet at a Time / int_62bf541
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
One Bullet at a Time / int_62bf541
 One Bullet at a Time / int_6af78ff5
type
One Bullet at a Time
 One Bullet at a Time / int_6af78ff5
comment
Metroid II: Return of Samus had a limit of three beams, one missile, and three bombs on the screen at once. The beam limit is most noticeable when firing the Spazer or Plasma beams, since those actually consist of three beams fired at once (the Spazer fires them in a spread pattern, while the Plasma beam fires them in one line). If part of the Spazer hits an enemy but another part does not, often two of the beams will be out of sync with the third.
 One Bullet at a Time / int_6af78ff5
featureApplicability
1.0
 One Bullet at a Time / int_6af78ff5
featureConfidence
1.0
 Metroid II: Return of Samus (Video Game)
hasFeature
One Bullet at a Time / int_6af78ff5
 One Bullet at a Time / int_6c1234ed
type
One Bullet at a Time
 One Bullet at a Time / int_6c1234ed
comment
It's not obvious unless you slow the framerate right down, but ranged weapons in Dwarf Fortress had this limitation imposed from V0.31 onwards; a second shot cannot be fired until after the game rolls to determine whether or not the first has hit its target. In older versions it was possible to fire so fast that six or seven arrows or crossbow bolts would be in the air before the first hit, which, combined with the fact that arrows or crossbow bolts had a high probability of a One-Hit Kill, means the rest of the shots were just wasted. (It did look badass though.)
 One Bullet at a Time / int_6c1234ed
featureApplicability
1.0
 One Bullet at a Time / int_6c1234ed
featureConfidence
1.0
 Dwarf Fortress (Video Game)
hasFeature
One Bullet at a Time / int_6c1234ed
 One Bullet at a Time / int_74496d02
type
One Bullet at a Time
 One Bullet at a Time / int_74496d02
comment
Space Invaders Infinity Gene has the Classic weapon as an unlockable. While it still adheres to this trope, that one bullet is a One-Hit Kill on anything, including bosses.
 One Bullet at a Time / int_74496d02
featureApplicability
1.0
 One Bullet at a Time / int_74496d02
featureConfidence
1.0
 Space Invaders Infinity Gene (Video Game)
hasFeature
One Bullet at a Time / int_74496d02
 One Bullet at a Time / int_74f7210c
type
One Bullet at a Time
 One Bullet at a Time / int_74f7210c
comment
The Legend of Zelda:
The Legend of Zelda: All of Link's projectiles have a one "bullet" cap (sword beams, magic rod shots, and flames from candles) The Blue Candle is pretty terrible with the cap since you can only use it once per area/room. The Red Candle has infinite uses, but it's still capped at two flames at a time. Link is also limited to planting only one bomb at a time.
The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask both allow only one magical arrow to be shot at a time (including the massive cooldown after each magic arrow.)
 One Bullet at a Time / int_74f7210c
featureApplicability
1.0
 One Bullet at a Time / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
One Bullet at a Time / int_74f7210c
 One Bullet at a Time / int_758d474d
type
One Bullet at a Time
 One Bullet at a Time / int_758d474d
comment
Glider PRO only allows two rubber bands to be on screen at once.
 One Bullet at a Time / int_758d474d
featureApplicability
1.0
 One Bullet at a Time / int_758d474d
featureConfidence
1.0
 Glider PRO (Video Game)
hasFeature
One Bullet at a Time / int_758d474d
 One Bullet at a Time / int_77aa72de
type
One Bullet at a Time
 One Bullet at a Time / int_77aa72de
comment
I Wanna Be the Guy gives you four at a time. There's a glitch that takes this away in certain areas.
 One Bullet at a Time / int_77aa72de
featureApplicability
1.0
 One Bullet at a Time / int_77aa72de
featureConfidence
1.0
 I Wanna Be the Guy (Video Game)
hasFeature
One Bullet at a Time / int_77aa72de
 One Bullet at a Time / int_7b9415f
type
One Bullet at a Time
 One Bullet at a Time / int_7b9415f
comment
A sprite-limit example: Milon's Secret Castle has keys which appear as sprites. If too many sprites (such as enemies) are already on the screen, the key won't be drawn; you have to clear out some of the enemies, leave the screen, and come back for the key to appear.
 One Bullet at a Time / int_7b9415f
featureApplicability
1.0
 One Bullet at a Time / int_7b9415f
featureConfidence
1.0
 Milon's Secret Castle (Video Game)
hasFeature
One Bullet at a Time / int_7b9415f
 One Bullet at a Time / int_7c063ba4
type
One Bullet at a Time
 One Bullet at a Time / int_7c063ba4
comment
Earlier computer versions of The Oregon Trail allow only one bullet at a time during hunts. Justified in that you are shooting a single-shot rifle, not a machine gun.
 One Bullet at a Time / int_7c063ba4
featureApplicability
1.0
 One Bullet at a Time / int_7c063ba4
featureConfidence
1.0
 The Oregon Trail (Video Game)
hasFeature
One Bullet at a Time / int_7c063ba4
 One Bullet at a Time / int_9a8bf274
type
One Bullet at a Time
 One Bullet at a Time / int_9a8bf274
comment
In Command & Conquer, as long as the engine pioneered by Command & Conquer: Tiberian Dawn was in use (although it was gradually expanded as the series progressed), units armed with railguns (which were first and only introduced in Tiberian Sun and of which the unmodified game featured a grand total of two - Ghost Stalker and the Mammoth Mk.II mech) could have a maximum of one active railgun "line", even if the shot had already dealt all its damage. A railgun could not be fired again until the particle system of the last beam had entirely faded out, and in fact if one was to mod a railgun with a lower firing delay than the fade-out timer of the particle system into Tiberian Sun, the railgun would "jam" permanently after firing once and could never be fired again, even if the particle system had faded. Railguns didn't appear in the series again until after the switch to the SAGE engine, in Command & Conquer: Tiberium Wars, but the code remained and they can be re-created in Command & Conquer: Red Alert 2 and its expansion through modifications of the game files. It is uncertain why this limitation exists, but as it never becomes apparent in the unmodified game and is mostly a footnote to creating modifications that contain railgun weapons, it is most likely an engine limitation, rather than a conscious nerf in the interest of game balance.
 One Bullet at a Time / int_9a8bf274
featureApplicability
1.0
 One Bullet at a Time / int_9a8bf274
featureConfidence
1.0
 Command & Conquer (Video Game)
hasFeature
One Bullet at a Time / int_9a8bf274
 One Bullet at a Time / int_9ba9abc6
type
One Bullet at a Time
 One Bullet at a Time / int_9ba9abc6
comment
The Minimum curse in Pharaoh Man's stage in Rockman 4 Minus Infinity forces this upon Mega Man.
 One Bullet at a Time / int_9ba9abc6
featureApplicability
1.0
 One Bullet at a Time / int_9ba9abc6
featureConfidence
1.0
 Rockman 4 Minus ∞ (Video Game)
hasFeature
One Bullet at a Time / int_9ba9abc6
 One Bullet at a Time / int_9c73161c
type
One Bullet at a Time
 One Bullet at a Time / int_9c73161c
comment
In the early 2000s, various fan-ports of Phoenix were made for graphing calculators. Those had an arbitrary limit on how many of your bullets could be on screen, stopping you from firing more. In most versions an in-game "shop" allowed expanding this limit to an extent.
 One Bullet at a Time / int_9c73161c
featureApplicability
1.0
 One Bullet at a Time / int_9c73161c
featureConfidence
1.0
 Phoenix
hasFeature
One Bullet at a Time / int_9c73161c
 One Bullet at a Time / int_a1e7c7e
type
One Bullet at a Time
 One Bullet at a Time / int_a1e7c7e
comment
In Battlezone II: Combat Commander, the TAG missile fires a homing dart, which has a particularly bizarre bullet code. Under normal use, it will only fire one dart at a time, and will let you fire again once the dart flies past its 100 meter range. But if you fire off into the sky and hold down the trigger, you'll suddenly spray out a dozen darts if you aim downward once the airborne dart expires.
 One Bullet at a Time / int_a1e7c7e
featureApplicability
1.0
 One Bullet at a Time / int_a1e7c7e
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
One Bullet at a Time / int_a1e7c7e
 One Bullet at a Time / int_a45154c1
type
One Bullet at a Time
 One Bullet at a Time / int_a45154c1
comment
MDK has it with sniper bullets... because each one has a camera attached, and you only have three displays.
 One Bullet at a Time / int_a45154c1
featureApplicability
1.0
 One Bullet at a Time / int_a45154c1
featureConfidence
1.0
 MDK (Video Game)
hasFeature
One Bullet at a Time / int_a45154c1
 One Bullet at a Time / int_a599305d
type
One Bullet at a Time
 One Bullet at a Time / int_a599305d
comment
Mega Man Zero does similar - at the beginning, the player can only have three bullets from the Buster onscreen at once, but after killing enough enemies with it, this is upgraded to four. Somehow. Later games made four shots at once a facet of some other upgrade, like the buster-focused X Form in 2.
 One Bullet at a Time / int_a599305d
featureApplicability
1.0
 One Bullet at a Time / int_a599305d
featureConfidence
1.0
 Mega Man Zero (Video Game)
hasFeature
One Bullet at a Time / int_a599305d
 One Bullet at a Time / int_a6fb0678
type
One Bullet at a Time
 One Bullet at a Time / int_a6fb0678
comment
La-Mulana has a ring that gives an additional projectile on the screen.
 One Bullet at a Time / int_a6fb0678
featureApplicability
1.0
 One Bullet at a Time / int_a6fb0678
featureConfidence
1.0
 La-Mulana (Video Game)
hasFeature
One Bullet at a Time / int_a6fb0678
 One Bullet at a Time / int_a6fc7067
type
One Bullet at a Time
 One Bullet at a Time / int_a6fc7067
comment
Learn To Fly Idle: The number of shots on the screen is limited by the shots stat. Upgrading it and the speed the shots fly at lets you fire more often.
 One Bullet at a Time / int_a6fc7067
featureApplicability
1.0
 One Bullet at a Time / int_a6fc7067
featureConfidence
1.0
 Learn To Fly (Video Game)
hasFeature
One Bullet at a Time / int_a6fc7067
 One Bullet at a Time / int_ae050a9f
type
One Bullet at a Time
 One Bullet at a Time / int_ae050a9f
comment
The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask both allow only one magical arrow to be shot at a time (including the massive cooldown after each magic arrow.)
 One Bullet at a Time / int_ae050a9f
featureApplicability
1.0
 One Bullet at a Time / int_ae050a9f
featureConfidence
1.0
 The Legend of Zelda: Ocarina of Time / Videogame
hasFeature
One Bullet at a Time / int_ae050a9f
 One Bullet at a Time / int_af552e7e
type
One Bullet at a Time
 One Bullet at a Time / int_af552e7e
comment
In Metroid Prime, you can only have 3 missiles active at once. Normally their fire rate is so slow that this is completely irrelevant, but a an unintentional method of shooting them very quickly allows the limit to be reached.
 One Bullet at a Time / int_af552e7e
featureApplicability
1.0
 One Bullet at a Time / int_af552e7e
featureConfidence
1.0
 Metroid Prime (Video Game)
hasFeature
One Bullet at a Time / int_af552e7e
 One Bullet at a Time / int_af60702d
type
One Bullet at a Time
 One Bullet at a Time / int_af60702d
comment
The Legend of Zelda: All of Link's projectiles have a one "bullet" cap (sword beams, magic rod shots, and flames from candles) The Blue Candle is pretty terrible with the cap since you can only use it once per area/room. The Red Candle has infinite uses, but it's still capped at two flames at a time. Link is also limited to planting only one bomb at a time.
 One Bullet at a Time / int_af60702d
featureApplicability
1.0
 One Bullet at a Time / int_af60702d
featureConfidence
1.0
 The Legend of Zelda (Video Game)
hasFeature
One Bullet at a Time / int_af60702d
 One Bullet at a Time / int_b2f10040
type
One Bullet at a Time
 One Bullet at a Time / int_b2f10040
comment
Berzerk does this too. You can fire rapidly as long as it's point blank. (Do it against a wall up close for THE single most irritating sound you will ever hear in life.)
 One Bullet at a Time / int_b2f10040
featureApplicability
1.0
 One Bullet at a Time / int_b2f10040
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
One Bullet at a Time / int_b2f10040
 One Bullet at a Time / int_b99fa2df
type
One Bullet at a Time
 One Bullet at a Time / int_b99fa2df
comment
Crystal Quest allows up to five onscreen player shots and unlimited enemy shots.
 One Bullet at a Time / int_b99fa2df
featureApplicability
1.0
 One Bullet at a Time / int_b99fa2df
featureConfidence
1.0
 Crystal Quest (Video Game)
hasFeature
One Bullet at a Time / int_b99fa2df
 One Bullet at a Time / int_bb2e76b0
type
One Bullet at a Time
 One Bullet at a Time / int_bb2e76b0
comment
Genetos gives you two bullets at a time with the first ship (taken almost directly from Space Invaders), and five with the second (modeled after ships in late-eighties games), then abandons the trope as you move closer to the modern day.
 One Bullet at a Time / int_bb2e76b0
featureApplicability
1.0
 One Bullet at a Time / int_bb2e76b0
featureConfidence
1.0
 Genetos (Video Game)
hasFeature
One Bullet at a Time / int_bb2e76b0
 One Bullet at a Time / int_c0d295c4
type
One Bullet at a Time
 One Bullet at a Time / int_c0d295c4
comment
Also true for the sequel. The Sticky Launcher can still only place 8 bombs. If you shoot any more, the first ones placed start detonating in sequence. The second launcher available, The Scottish Resistance, can have 14 bombs out at once, but will only detonate the ones you are actually aiming at when pulling the trigger. Other projectiles in the game (such as rockets, arrows, flares and syringes) are only limited by their firing and reload rates. This provides an interesting inversion where single shot weapons such as the Crusaders Crossbow fire as fast as they reload, meaning there was no point to giving it any fire rate. Cue bottomless magazine cheats…
 One Bullet at a Time / int_c0d295c4
featureApplicability
1.0
 One Bullet at a Time / int_c0d295c4
featureConfidence
1.0
 Team Fortress 2 (Video Game)
hasFeature
One Bullet at a Time / int_c0d295c4
 One Bullet at a Time / int_c5f50eb4
type
One Bullet at a Time
 One Bullet at a Time / int_c5f50eb4
comment
Contra has an upper limit, with the spread gun allowing 10 bullets on the screen. If you don't have enough for all five bullets, you can either get a 3-shot or single shot (as exploited in a tool assisted speedrun). Likewise, the laser was actually several parts of a shot fired at once, and if you fired while the first shot was still on screen, it would disappear, meaning if you tried to spam it, you'd have a very short range weapon on your hands.
Using the NES advantage controller with "turbo" turned on (which would spam the button for you), you would shoot four bullets at a time.
 One Bullet at a Time / int_c5f50eb4
featureApplicability
1.0
 One Bullet at a Time / int_c5f50eb4
featureConfidence
1.0
 Contra (Video Game)
hasFeature
One Bullet at a Time / int_c5f50eb4
 One Bullet at a Time / int_c74f2d3c
type
One Bullet at a Time
 One Bullet at a Time / int_c74f2d3c
comment
In Diablo, the sprite limit could be reached very easily with one Chain Lightning spell with many enemies in range or multiple Fire Wall spells. Sure, it's not a gun, but you still won't be able to cast any more until the effects finish up.
 One Bullet at a Time / int_c74f2d3c
featureApplicability
1.0
 One Bullet at a Time / int_c74f2d3c
featureConfidence
1.0
 Diablo (Video Game)
hasFeature
One Bullet at a Time / int_c74f2d3c
 One Bullet at a Time / int_c83c892a
type
One Bullet at a Time
 One Bullet at a Time / int_c83c892a
comment
In Captain Comic, the number of Blastola Cola 'bullets' you can have on the screen at once is limited to the number of cans you've picked up.
 One Bullet at a Time / int_c83c892a
featureApplicability
1.0
 One Bullet at a Time / int_c83c892a
featureConfidence
1.0
 Captain Comic (Video Game)
hasFeature
One Bullet at a Time / int_c83c892a
 One Bullet at a Time / int_c9e9858e
type
One Bullet at a Time
 One Bullet at a Time / int_c9e9858e
comment
The first Duke Nukem game (the 2D one) limited you to only one energy bolt onscreen at a time, upgradeable to four by way of powerups.
 One Bullet at a Time / int_c9e9858e
featureApplicability
1.0
 One Bullet at a Time / int_c9e9858e
featureConfidence
1.0
 Duke Nukem (Video Game)
hasFeature
One Bullet at a Time / int_c9e9858e
 One Bullet at a Time / int_cb650842
type
One Bullet at a Time
 One Bullet at a Time / int_cb650842
comment
Secret Agent also uses this. In fact, one of the power-ups is an upgrade which allows you to have two bullets at the screen at once.
 One Bullet at a Time / int_cb650842
featureApplicability
1.0
 One Bullet at a Time / int_cb650842
featureConfidence
1.0
 Secret Agent (Video Game)
hasFeature
One Bullet at a Time / int_cb650842
 One Bullet at a Time / int_cc01f6bc
type
One Bullet at a Time
 One Bullet at a Time / int_cc01f6bc
comment
Galaga only lets you shoot two bullets at a time.
It lets the enemies shoot eight bullets combined at a time. There is a Good Bad Bug that exploits this fact by making the enemies fire shots that get "stuck" so eventually they cannot fire anymore shots at all.
Galaxian only lets you shoot one.
 One Bullet at a Time / int_cc01f6bc
featureApplicability
1.0
 One Bullet at a Time / int_cc01f6bc
featureConfidence
1.0
 Galaga (Video Game)
hasFeature
One Bullet at a Time / int_cc01f6bc
 One Bullet at a Time / int_d0a5a846
type
One Bullet at a Time
 One Bullet at a Time / int_d0a5a846
comment
The Gradius series limits your ship you to two on-screen shots at a time, and the same goes for your Attack Drones. In Gradius V, however, this limit is extended to four shots.
The NES Spin-Off Life Force only allows one bullet on screen at a time, but your ship will immediately fire a new bullet when the old one is gone as long as the fire button is held. This means that your fire rate is inversely proportional to your distance from the enemy, making it a viable boss tactic to get within six inches of them and maul them in three seconds with your inexplicable machine gun of doom.
 One Bullet at a Time / int_d0a5a846
featureApplicability
1.0
 One Bullet at a Time / int_d0a5a846
featureConfidence
1.0
 Gradius (Video Game)
hasFeature
One Bullet at a Time / int_d0a5a846
 One Bullet at a Time / int_d3671c40
type
One Bullet at a Time
 One Bullet at a Time / int_d3671c40
comment
Galaxian only lets you shoot one.
 One Bullet at a Time / int_d3671c40
featureApplicability
1.0
 One Bullet at a Time / int_d3671c40
featureConfidence
1.0
 Galaxian (Video Game)
hasFeature
One Bullet at a Time / int_d3671c40
 One Bullet at a Time / int_dab32c4
type
One Bullet at a Time
 One Bullet at a Time / int_dab32c4
comment
His brother Proto Man, in part of the tradeoff for the slide and charge shot in Mega Man 9 (and presumably this applies in 10 as well), can only fire two shots at a time, though having the Proto Coil or Proto Jet equipped allows you to shoot three.
 One Bullet at a Time / int_dab32c4
featureApplicability
1.0
 One Bullet at a Time / int_dab32c4
featureConfidence
1.0
 Mega Man 9 (Video Game)
hasFeature
One Bullet at a Time / int_dab32c4
 One Bullet at a Time / int_dbfffc66
type
One Bullet at a Time
 One Bullet at a Time / int_dbfffc66
comment
It's also present in many of Action 52's games. Some of them still avert it, allowing to spray numerous bullets, but this often causes the enemies or bosses to not spawn.
 One Bullet at a Time / int_dbfffc66
featureApplicability
1.0
 One Bullet at a Time / int_dbfffc66
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
One Bullet at a Time / int_dbfffc66
 One Bullet at a Time / int_decd5ac3
type
One Bullet at a Time
 One Bullet at a Time / int_decd5ac3
comment
Justified in some of the Rayman games. Rayman's primary means of attack is to throw his fists, which he only has two of, and so you can only have two projectiles on screen as you wait for them to return. Games where he throws energy projectiles are played straight with a cap of three.
 One Bullet at a Time / int_decd5ac3
featureApplicability
1.0
 One Bullet at a Time / int_decd5ac3
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
One Bullet at a Time / int_decd5ac3
 One Bullet at a Time / int_df6c9f95
type
One Bullet at a Time
 One Bullet at a Time / int_df6c9f95
comment
The Airwolf Licensed Game on Amstrad CPC had this limitation, particularly grating when some targets required pixel-perfect aiming (and the gravity kept changing it).
 One Bullet at a Time / int_df6c9f95
featureApplicability
1.0
 One Bullet at a Time / int_df6c9f95
featureConfidence
1.0
 Airwolf
hasFeature
One Bullet at a Time / int_df6c9f95
 One Bullet at a Time / int_e0d9f172
type
One Bullet at a Time
 One Bullet at a Time / int_e0d9f172
comment
The spiritual successor to Berzerk, Shamus allows you to have two Ion-SHIVs on the screen at a time.
 One Bullet at a Time / int_e0d9f172
featureApplicability
1.0
 One Bullet at a Time / int_e0d9f172
featureConfidence
1.0
 Shamus (Video Game)
hasFeature
One Bullet at a Time / int_e0d9f172
 One Bullet at a Time / int_e5d72faf
type
One Bullet at a Time
 One Bullet at a Time / int_e5d72faf
comment
Gorf: Also applies to some enemy attacks. Unusually, you can fire again while one of your shots is still on screen, but your original shot disappears.
 One Bullet at a Time / int_e5d72faf
featureApplicability
1.0
 One Bullet at a Time / int_e5d72faf
featureConfidence
1.0
 Gorf (Video Game)
hasFeature
One Bullet at a Time / int_e5d72faf
 One Bullet at a Time / int_e863cc41
type
One Bullet at a Time
 One Bullet at a Time / int_e863cc41
comment
In the Mega Man Battle Network series, you can only have one buster shot out at a time (they're invisible, but do have a small travel time), meaning you can shoot a lot faster at point blank range.
 One Bullet at a Time / int_e863cc41
featureApplicability
1.0
 One Bullet at a Time / int_e863cc41
featureConfidence
1.0
 Mega Man Battle Network (Video Game)
hasFeature
One Bullet at a Time / int_e863cc41
 One Bullet at a Time / int_e89bfc87
type
One Bullet at a Time
 One Bullet at a Time / int_e89bfc87
comment
Okiku, Star Apprentice: Only one shot of the Wand of Blasting can be out at a time. Okiku is rendered immobile while it's active, to ensure this.
 One Bullet at a Time / int_e89bfc87
featureApplicability
1.0
 One Bullet at a Time / int_e89bfc87
featureConfidence
1.0
 Okiku, Star Apprentice (Video Game)
hasFeature
One Bullet at a Time / int_e89bfc87
 One Bullet at a Time / int_e9c7b01b
type
One Bullet at a Time
 One Bullet at a Time / int_e9c7b01b
comment
In Dissidia Final Fantasy, The Emperor's primary means of HP-destroying offensenote There are two stats in the game, Bravery and HP. Bravery offense drains the opponent's Bravery and adds it to yours, HP offense deals damage to HP equivalent to the character's Bravery stat and is the only way of actually killing an opponent. is Flare, an extremely large Painfully Slow Projectile that makes up for it by strong homing and staying on the screen a very long time. There can only ever be two on the screen at once, presumably for reasons of game balance rather than technical limitations; if The Emperor could spam Flare, given its homing and duration, he could completely shut down the opponent with zero effort on the player's part.
 One Bullet at a Time / int_e9c7b01b
featureApplicability
1.0
 One Bullet at a Time / int_e9c7b01b
featureConfidence
1.0
 Dissidia Final Fantasy (Video Game)
hasFeature
One Bullet at a Time / int_e9c7b01b
 One Bullet at a Time / int_f04b4111
type
One Bullet at a Time
 One Bullet at a Time / int_f04b4111
comment
Metroid:
In Metroid Prime, you can only have 3 missiles active at once. Normally their fire rate is so slow that this is completely irrelevant, but a an unintentional method of shooting them very quickly allows the limit to be reached.
In Metroid Fusion, you can only have three beam attacks, two missiles, and three bombs active on screen at once. The beam limit usually can't be noticed unless you are falling and firing down, so it rarely interferes with gameplay. The missile limit is also hardly noticeable in that, early on, you won't have many missiles, so you'll be firing each one carefully, rather than firing them rapidly and potentially wasting them. By the time you have more missiles to work with, your upgrades will have reduced the rate of fire of your missiles, making the limit much less noticeable.
Metroid II: Return of Samus had a limit of three beams, one missile, and three bombs on the screen at once. The beam limit is most noticeable when firing the Spazer or Plasma beams, since those actually consist of three beams fired at once (the Spazer fires them in a spread pattern, while the Plasma beam fires them in one line). If part of the Spazer hits an enemy but another part does not, often two of the beams will be out of sync with the third.
 One Bullet at a Time / int_f04b4111
featureApplicability
1.0
 One Bullet at a Time / int_f04b4111
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
One Bullet at a Time / int_f04b4111
 One Bullet at a Time / int_f177aea5
type
One Bullet at a Time
 One Bullet at a Time / int_f177aea5
comment
In Wizard of Wor, a player may only have one active shot on screen at a time. This makes long shots across the maze very dangerous.
 One Bullet at a Time / int_f177aea5
featureApplicability
1.0
 One Bullet at a Time / int_f177aea5
featureConfidence
1.0
 Wizard of Wor (Video Game)
hasFeature
One Bullet at a Time / int_f177aea5
 One Bullet at a Time / int_f88df431
type
One Bullet at a Time
 One Bullet at a Time / int_f88df431
comment
Mega Man Legends has this as a stat for guns called Energy which is the number of bullets on screen, while Rapid is how fast it can shoot said bullets.
 One Bullet at a Time / int_f88df431
featureApplicability
1.0
 One Bullet at a Time / int_f88df431
featureConfidence
1.0
 Mega Man Legends (Video Game)
hasFeature
One Bullet at a Time / int_f88df431
 One Bullet at a Time / int_f9198aae
type
One Bullet at a Time
 One Bullet at a Time / int_f9198aae
comment
In The Castles of Doctor Creep, the game is limited to one shot per Ray Gun onscreen at the same time. (As in, if one Ray Gun shoots, it cannot shoot again until the ray disappears from the screen, but another Ray Gun can still fire.) This fact is critical in solving some of the puzzles the game gives you.
 One Bullet at a Time / int_f9198aae
featureApplicability
1.0
 One Bullet at a Time / int_f9198aae
featureConfidence
1.0
 The Castles of Doctor Creep (Video Game)
hasFeature
One Bullet at a Time / int_f9198aae
 One Bullet at a Time / int_fc24b16c
type
One Bullet at a Time
 One Bullet at a Time / int_fc24b16c
comment
Hero Klungo Sssavesss Teh Universsse in Banjo-Kazooie: Nuts & Bolts.
 One Bullet at a Time / int_fc24b16c
featureApplicability
1.0
 One Bullet at a Time / int_fc24b16c
featureConfidence
1.0
 Banjo-Kazooie: Nuts & Bolts (Video Game)
hasFeature
One Bullet at a Time / int_fc24b16c
 One Bullet at a Time / int_fcb5e92
type
One Bullet at a Time
 One Bullet at a Time / int_fcb5e92
comment
Jewel Master allowed you to raise different aspects of your spells (such as how many projectiles could be on-screen at once) by varying the levels of the rings that created them.
 One Bullet at a Time / int_fcb5e92
featureApplicability
1.0
 One Bullet at a Time / int_fcb5e92
featureConfidence
1.0
 Jewel Master (Video Game)
hasFeature
One Bullet at a Time / int_fcb5e92

The following is a list of statements referring to the current page from other pages.

 One Bullet at a Time
processingCategory2
Guns and Gunplay Tropes
 One Bullet at a Time
processingCategory2
Older Than the NES
 Mega Man (Franchise) / int_ac9b4618
type
One Bullet at a Time
 Air-SeaBattle
seeAlso
One Bullet at a Time
 RaidersOfTheLostArk
seeAlso
One Bullet at a Time
 OneBulletAtAtime
sameAs
One Bullet at a Time
 Abadox (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Air-SeaBattle
seeAlso
One Bullet at a Time
 Anti Aircraft (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Armor Battle (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Axelay (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Battle City (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Battlezone (1980) (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Bomberman (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Cave Story (Video Game) / int_ac9b4618
type
One Bullet at a Time
 ChuChu Rocket! (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Computer Space (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Cops N' Robbers (Atari) (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Darius (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Deadly Towers (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Devil May Cry 4 (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Diablo (1997) (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Diablo II (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Digimon World (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Galaxian (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Gargoyle's Quest (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Genetos (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Ghost Manor (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Ghosts 'n Goblins (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Gimmick! (1992) (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Gorf (Video Game) / int_ac9b4618
type
One Bullet at a Time
 I Wanna Be the Guy (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Ikari Warriors (Video Game) / int_ac9b4618
type
One Bullet at a Time
 La-Mulana (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Learn To Fly (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Mega Mari (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Metal Slug (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Metroid (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Metroid II: Return of Samus (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Metroid Prime (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Metroid: Zero Mission (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Milon's Secret Castle (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Mr. Gimmick! (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Okiku, Star Apprentice (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Pang (Video Game) / int_ac9b4618
type
One Bullet at a Time
 River Raid (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Rockman 4 Minus ∞ (Video Game) / int_ac9b4618
type
One Bullet at a Time
 SPISPOPD (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Secret Agent (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Space Invaders (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Space Invaders Infinity Gene (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Stargunner (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Super Mario Maker 2 (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Super Metroid (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Supertux (Video Game) / int_ac9b4618
type
One Bullet at a Time
 The Caverns of Hammerfest (Video Game) / int_ac9b4618
type
One Bullet at a Time
 The Flintstones: The Surprise At Dinosaur Peak (Video Game) / int_ac9b4618
type
One Bullet at a Time
 The Great Giana Sisters (Video Game) / int_ac9b4618
type
One Bullet at a Time
 The Legend of Zelda (Video Game) / int_ac9b4618
type
One Bullet at a Time
 The NewZealand Story (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Time Bandit (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Transformers: Convoy no Nazo (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Yars' Revenge (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Joueur du Grenier (Web Video) / int_ac9b4618
type
One Bullet at a Time