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Orchestra Hit Techno Battle

 Orchestra Hit Techno Battle
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 Orchestra Hit Techno Battle
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Orchestra Hit Techno Battle
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OrchestraHitTechnoBattle
 Orchestra Hit Techno Battle
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Rave music is generally regarded as Background Music to pop drugs to and dance. The songs are uplifting, entrancing and quite often promote the ideas of peace, love and happiness. People who enjoy House Music, Techno and Speedy Techno Remakes generally dance to it to get lost in the music, like a form of well deserved escapism from Real Life.
But sometimes, said "Rave music" can go the other way, into the realm of aggression and rage. Mostly a trope confined to fiction, The Orchestra Hit Techno Battle is when high energy rave music is used as BGM for a Fight Scene or an epic battle, rather than a peaceful dance party.
Named for the orchestra hit synth that is frequently used in early 90's techno groups such as 2 Unlimited and of course The Immortals and their Mortal Kombat remix. The film adaption of Mortal Kombat is probably the most notable example of utilizing this trope as well as being the Trope Codifier.
In some cases, the song itself only has to be about fighting as in the case of the aforementioned Mortal Kombat remix.
Since the decline of rave culture, many of these songs such as 2 Unlimited's 'Get Ready For This' are frequently played at hockey games to amp the testosterone levels in the crowds up.
May overlap with Ballroom Blitz if the battle actually is taking place at a dance club and the music is actually playing in universe.
In video games, this is a type of Battle Theme Music, mostly reserved for Boss Battles.
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 Orchestra Hit Techno Battle / int_10555b70
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Orchestra Hit Techno Battle
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WinBack has this during boss battles.
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Descent has this in Io Sulfur Mine from the DOS version, and Venus Atmospheric Lab from the Macintosh version.
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Teased in Kingdom Hearts II and onwards with the high energy remix of Simple and Clean; it's in most of the games, but despite fan outcry, it has yet to be used as battle music.
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The battle theme for Clarity Centralis in Spark the Electric Jester 3 makes full use of this, in contrast to the hard rocking Ultimate Final Boss from the previous two games.
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The nihilists from The Big Lebowski actually bring a ghetto blaster playing techno music to a battle with the Dude and his posse.
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Ikaruga has the main theme "Ideal", which is remixed as "The Stone Like" for the Final Boss battle, the main boss theme "Butsutekkai", and the part of "Reality" heard during the Bullet Hell maelstrom in Chapter 4.
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Ys:
The TurboGrafx-16 CD arrangement of "Termination" from Ys II: Ancient Ys Vanished – The Final Chapter.
Galba-Roa's and Ernst's battle themes from Ys VI: The Ark of Napishtim.
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A particularly brutal and gritty version appears in True Romance during the fight scene between Clarence and Drexl, with Nymphomania's "I Want Your Body" playing in the background. The music in the scene is pretty loud, which almost drowns out Gary Oldman's dialog.
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RWBY has Speedy Techno Remakes of the show's main themes playing during the fight in Junior's night club in the Yellow Trailer.
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When the battle really starts to heat up in the Half-Life series, expect it to be underscored by some beats! Even more notable in that the game has no BGM except for dramatic events.
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Monty Mole: Impossamole, in its TurboGrafx-16 incarnation, has the chiptune equivalent of this in much of its background music, but oddly not the boss theme.
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The Genesis game Combat Cars has a techno soundtrack, and the Character Select and Downtown themes are soundalikes of Haddaway's "What Is Love?" and 2 Unlimited's "Tribal Dance", respectively.
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Dead to Rights has a dancefloor battle set to a Matrix-esque techno track, appropriately titled "Nightclub Combat".
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The Metal Slug series has the Assault theme for the recurring boss Allen O'Neil, which sounds like a pastiche of "Techno Syndrome" and the Mission: Impossible theme. Notably, it was given a Drum and Bass arrangement in the seventh installment.
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Subverted in Sensory Overload, which uses techno orchestra hits in the Game Over music, but not in any of the in-game themes, which have a more EBM-type sound.
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WWE has been using electro house-inspired pop songs more and more with their PPv's such as WrestleMania.
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Undertale has "Death by Glamour", Mettaton's battle theme.
 Orchestra Hit Techno Battle / int_5afbc0cb
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Far Cry 3: Blood Dragon has Combat II, an homage to the Terminator Tunnel Chase theme mentioned in the Film folder.
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Mortal Kombat 3 notably uses this trope in the main title, Streets, and Belltower themes.
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Super Mario World's final battle theme, which was reused for Bowser's Castle in Super Mario Kart.
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Bio Metal has "Get Ready for This" and "Twilight Zone" by 2 Unlimited for its boss music, at least in the US version.
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GoldenEye (1997) has orchestra hit-based arrangements of the James Bond theme in a few levels, e.g., the Silo, Frigate, and Train.
 Orchestra Hit Techno Battle / int_802ca7b
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Super Mario Bros.:
Some of the boss battle music from both Super Mario Galaxy and Super Mario Galaxy 2, especially the music played during the final boss battle with Bowser at the end of the first game.
In Super Mario RPG, the first phase of the fight against Smithy combines this with an Ominous Pipe Organ.
Super Mario World's final battle theme, which was reused for Bowser's Castle in Super Mario Kart.
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Space Channel 5 Part 2 has Desperate Dance Showdown for Dancing Purge's battle. It certainly fits the atmosphere of the battle at the time.
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Double Dragon Neon uses this trope for the first fight with Skullmageddon, Mecha Biker, and the Giant Tank.
 Orchestra Hit Techno Battle / int_8baa6b4d
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Star Fox for the SNES has Corneria's stage theme. Since the rest of the game (and series) tends to use Orchestral Bombing, it stands out.
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In Super Mario RPG, the first phase of the fight against Smithy combines this with an Ominous Pipe Organ.
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The Terminator uses an electronic soundtrack with synthesized orchestra hits for many of the chase scenes, notably the Tunnel Chase and Factory Chase. Long before the days of techno, but the idea is the same. Arguably, movies like Terminator retroactively helped inspire techno's dystopian aesthetic to begin with.
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PAYDAY 2:
Due to the open-ended design of the game, in the Nightclub heist this can be invoked by the player heisters if you shoot the mafia and tie hostages as soon as you can, (the "Loud" approach), or completely averted by busting the target safe in and out with proper silent tools (the "Stealth" approach.)
The Alesso Heist DLC features a special soundtrack for the stage, composed by Swedish DJ Alesso. So special, in fact, you can't change it without the use of mods.
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In Arcana Heart's story mode, should you be defeated by Mildred Avalon's first form, her boss theme becomes one of these. It's much more intense than her normal battle theme, and because she starts with a full Super Meter when you lose the first round, it serves to underline how badly you're screwed.
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Pokémon Black and White uses this during the battles with legendary Pokémon.
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Played with in Katana ZERO, during Club Neon. While the first half of the stage is played as a stealth section, you have to mow your way out of the club once you meet Electrohead, the BGM not changing from its bassy, rave theme, "Hit the Floor".
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The first Tekken game has the Chicago and Stadium themes. The arcade soundtrack to Tekken 2 (not so much the arranged PlayStation soundtrack) has several examples as well, notably for Heihachi, Michelle Chang, Lei Wu-Long, and the Sub-Bosses.
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The DanceDanceRevolution series features this trope in many of its boss songs, notably the "PARANOiA" and "MAX" series.
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The first two Syphon Filter games have many orchestral techno battle themes, notably Main Subway Line, Pharcom Expo Center, Rhoemer's Military Base,Missile Silo, the second game's intro, United Pacific Train 101, C-130 Crash Site, Club 32 (bonus points for the mission being set in a dance club), Moscow Streets, Agency Biolab Escape, and New York Slums.
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Pretty much the entirety of the soundtrack from The Raid is a pumping selection of breaks and dubstep.
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California Speed, namely the arcade version, uses stadium techno for its Laguna Seca and Sears Point courses.
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The Contra series had this as far back as the second game, both versions of which used PCM orchestra hit samples.
Contra: Hard Corps exhibits this trope the most, notably in "Locked and Loaded", "Zephyr", the appropriately named "R.A.V.E.", "A Spirit of Bushi", "Format X", "The Dawn", and "The Hard Corps".
Contra: Shattered Soldier has a Nostalgia Level with a techno remix of the original game's Stage 1 theme, as well as techno battle themes for Yokozuna Jr., Jinmen-gyo, and Mr. Heli-Robo.
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Some of the boss battle music from both Super Mario Galaxy and Super Mario Galaxy 2, especially the music played during the final boss battle with Bowser at the end of the first game.
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Mortal Kombat: The Movie:
The track "Techno Syndrome" from The Immortals underscores the first phase of the final showdown between Liu Kang and Shang Tsung.
The fight scene between Liu Kang and Reptile features an instrumental remix of Traci Lords' "Control".
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TRON: Legacy has a cameo from Daft Punk as the DJs inside a virtual club while a Ballroom Blitz breaks out, thanks to Clu's forces.
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The Adventures of Batman and Robin ignores the whimsical, orchestral score of its source material for '90s acid house. The intro score is 9 minutes long!
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Scott Pilgrim vs. The World features a rave soundtrack during the fight with Roxxy. Understandable, since it takes place in a nightclub.
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Recca has techno music for the entire soundtrack. Note that Recca is a NES game...
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Action 52, released in 1991 (predating Recca by a year), has the iconic and often-remixed Cheetahmen theme.
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Originating between the 1980's and '90s, the Mega Man series has always had this as part of its famous Background Music. Mega Man X even has the orchestral hit in many of its tunes.
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Metroid: Ridley's music from Super Metroid sounds similar to "Twilight Zone" from 2 Unlimited, just in a different time signature. The arrangement used for Meta-Ridley in Metroid Prime fits this trope even better.
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In Bejeweled, the Time Trial mode invokes this with the techno track "Data Jack" by Skaven of the Future Crew. Likewise, Max Payne's Ragna Rock Club stage uses the break section of Skaven's "Corruptor".
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In Duke Nukem 3D, the Red Light District strip club music is a soundalike of the Mortal Kombat theme.
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The Matrix series is fond of this, and often mixes pumping techno from Juno Reactor and others with more orchestral fare by Don Davis and crew.
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Kingdom Hearts:
Teased in Kingdom Hearts II and onwards with the high energy remix of Simple and Clean; it's in most of the games, but despite fan outcry, it has yet to be used as battle music.
"Another Side, Another Story" originally plays during a fight scene at Memory's Skyscraper. It's been used several times since as a battle theme.
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The following is a list of statements referring to the current page from other pages.

 Orchestra Hit Techno Battle
processingCategory2
Score and Music Tropes
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Orchestra Hit Techno Battle
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