Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Our Archons Are Different

 Our Archons Are Different
type
FeatureClass
 Our Archons Are Different
label
Our Archons Are Different
 Our Archons Are Different
page
OurArchonsAreDifferent
 Our Archons Are Different
comment
Gnosticism has influenced western media for hundreds of years, and as such its cosmology has occasionally served as the inspiration of fantasy or sci-fi settings. As such, the main mythological agents of gnostic mythology, the otherworldly, oppressive beings collectively referred to as archons, often make an appearance in numerous works.
Derived from the Greek Archon ("ruler" or "lord"), "archon" has been adopted by Gnostic religion to refer to the supernatural ruling powers of the world. Considered either demonic or angelic (largely because of the Demiurge), archons are syncretised with both, and not without reason, being hostilenote being associated with order and oppression, they're Always Lawful Evil (or else ignorant) powers associated with order and bureaucracy. Described as animalistic monstrosities that control the physical world, they're strongly associated with planetary bodies and stars, twisting the then common Greek pagan belief that Stars Are Souls, as they devour human souls after we die. Nonetheless, in spite of this Lovecraftian setup, they're often considered weaker than enlightened humans, and following the gnostic instruction manual will guarantee your escape from their clutches. note Maybe. Some sects were awfully pessimistic about your capability to escape.
Being associated with oppression and bureaucracy, many works have adopted archons as agents of The Conspiracy or evil world orders, keeping the masses as complacent cattle and turning on the protagonists once they discover the truth. In most cases, their Lovecraftian attributes are replaced by more mundane sci-fi gimmicks like being aliens (favourably reptilian ones). Other times their association with order and angelic traits are enhanced upon, and they become extremists trying to impose order on the world. Regardless of their portrayal, it's exceptionally rare to see "classical" archons in media, but as long as themes of Order Versus Chaos remain, so will archons, In Name Only or not. They may be led by the literal Demiurge himself or by a Demiurge Archetype.
Worth noting that despite the coolness of the name to English speakers, in Byzantium and latter-day Greece archon, while still literally meaning ruler or lord, is often treated as leader or administrator (of a club or department), or the equivalent of a provincial governor in the Byzantine Empire. It was also the title of many leaders in Greek city-states, Athens being one (some were elected, others not). The name is also used in Orthodox Christianity as an honorary title for lay members who have performed some significant service to the church, not unlike being knighted.

Examples
 Our Archons Are Different
fetched
2024-02-29T20:07:17Z
 Our Archons Are Different
parsed
2024-02-29T20:07:17Z
 Our Archons Are Different
processingComment
Dropped link to CelestialParagonsAndArchangels: Not an Item - FEATURE
 Our Archons Are Different
processingComment
Dropped link to ChaoticEvil: Not an Item - FEATURE
 Our Archons Are Different
processingComment
Dropped link to CouncilOfAngels: Not an Item - FEATURE
 Our Archons Are Different
processingComment
Dropped link to DubNameChange: Not an Item - FEATURE
 Our Archons Are Different
processingComment
Dropped link to EldritchAbomination: Not an Item - FEATURE
 Our Archons Are Different
processingComment
Dropped link to EyeBeams: Not an Item - FEATURE
 Our Archons Are Different
processingComment
Dropped link to Familiar: Not an Item - FEATURE
 Our Archons Are Different
processingComment
Dropped link to GlowingEyesOfDoom: Not an Item - FEATURE
 Our Archons Are Different
processingComment
Dropped link to IKnowYourTrueName: Not an Item - FEATURE
 Our Archons Are Different
processingComment
Dropped link to LawfulGood: Not an Item - FEATURE
 Our Archons Are Different
processingComment
Dropped link to MagicStaff: Not an Item - FEATURE
 Our Archons Are Different
processingComment
Dropped link to NexusClash: Not an Item - UNKNOWN
 Our Archons Are Different
processingComment
Dropped link to PowerGlows: Not an Item - FEATURE
 Our Archons Are Different
processingComment
Dropped link to SensorCharacter: Not an Item - FEATURE
 Our Archons Are Different
processingComment
Dropped link to TeleporterAccident: Not an Item - FEATURE
 Our Archons Are Different
processingComment
Dropped link to TomeOfEldritchLore: Not an Item - FEATURE
 Our Archons Are Different
processingComment
Dropped link to WingedHumanoid: Not an Item - FEATURE
 Our Archons Are Different
processingUnknown
NexusClash
 Our Archons Are Different
isPartOf
DBTropes
 Our Archons Are Different / int_1215a23d
type
Our Archons Are Different
 Our Archons Are Different / int_1215a23d
comment
The Archons in Genshin Impact are a group of seven Physical Gods, each of whom command one of the elements of the world and rule over one of the nations of Teyvat. Finding the Seven forms the basis of the main questline of the game. While generally benevolent, the Archons originally worked for Celestia, a group of even more powerful gods living on a Floating Continent with shady motives, fitting with the "enforcers of an oppressive world order" aspect of Gnostic archons. The Archons have been implied to have done terrible things on Celestia's behalf despite their misgivings, enough that they have drifted from Celestia to pursue their own agendas by the present day.
 Our Archons Are Different / int_1215a23d
featureApplicability
1.0
 Our Archons Are Different / int_1215a23d
featureConfidence
1.0
 Genshin Impact (Video Game)
hasFeature
Our Archons Are Different / int_1215a23d
 Our Archons Are Different / int_1861f45b
type
Our Archons Are Different
 Our Archons Are Different / int_1861f45b
comment
In Starcraft, Archons (and their counterparts, Dark Archons), are psionic Energy Beings created by the fusion of two protoss high templars (or dark templars), which are psionic specialising mystics. They're not very resistant, lacking physical substance as they do, though they can control minds and drain their energy; their usefulness as Deflector Shields also means that they see heavy use as frontline units. Both of which echo characteristics of gnostic archons.
 Our Archons Are Different / int_1861f45b
featureApplicability
1.0
 Our Archons Are Different / int_1861f45b
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
Our Archons Are Different / int_1861f45b
 Our Archons Are Different / int_1f0bc3d3
type
Our Archons Are Different
 Our Archons Are Different / int_1f0bc3d3
comment
Hellboy borrows from Gnostic mythology, though the Archons are instead called Watchers. The Watchers were the first beings created by God, then they were sent to the newborn Earth to watch and protect it. One of them, Anum, stole some vril (the secret fire of creation) from God, but his creation wound up being the Ogdru Jahad, the Big Bad of the entire series. Horrified at this creation, the Watchers sealed away the Ogdru Jahad, then turned against Anum and slayed him. At this point, God punished the rest of the Watchers by banishing them all - some of them to Hell, where they became known as demons, and others to Earth, where they became the gods of various mythologies and gave birth to monsters. Meanwhile, Anum's severed right hand was preserved and passed down among many generations of humans, and eventually wound up as Hellboy's right hand.
 Our Archons Are Different / int_1f0bc3d3
featureApplicability
1.0
 Our Archons Are Different / int_1f0bc3d3
featureConfidence
1.0
 Hellboy (Comic Book)
hasFeature
Our Archons Are Different / int_1f0bc3d3
 Our Archons Are Different / int_20ac8a71
type
Our Archons Are Different
 Our Archons Are Different / int_20ac8a71
comment
In Doom Patrol, Cultists of the Unwritten Book can become archons. This version is somewhat true to Gnosticism, being agents of an evil god, but they stick around in a throne doing nothing.
 Our Archons Are Different / int_20ac8a71
featureApplicability
1.0
 Our Archons Are Different / int_20ac8a71
featureConfidence
1.0
 Doom Patrol (Comic Book)
hasFeature
Our Archons Are Different / int_20ac8a71
 Our Archons Are Different / int_42ffb88e
type
Our Archons Are Different
 Our Archons Are Different / int_42ffb88e
comment
SCP Foundation: The god of flesh that the Sarkic gods worship, Yaldabaoth, has Archons of its own. They're named after figures in Chinese Mythology known as the Four Perils... and Zhurong. The Seulga case study also seems to imply one of them is good.
 Our Archons Are Different / int_42ffb88e
featureApplicability
1.0
 Our Archons Are Different / int_42ffb88e
featureConfidence
1.0
 SCP Foundation (Website)
hasFeature
Our Archons Are Different / int_42ffb88e
 Our Archons Are Different / int_50bcf7a6
type
Our Archons Are Different
 Our Archons Are Different / int_50bcf7a6
comment
Homestuck: While under a different name, the Denizens fit the general idea of the Gnostic Archon; animalistic abominations who rule over a planet and are the main obstacles in a quest for humans to ascend to godlike power. Most of them are named after figures from Classical Mythology, with the exceptions of the Gnostic-named Yaldabaoth and Abraxas. Appropriately enough Yaldabaoth (a name for the Gnostic Demiurge) is the most powerful Denizen, and the Denizen of the main villain's child self.
 Our Archons Are Different / int_50bcf7a6
featureApplicability
1.0
 Our Archons Are Different / int_50bcf7a6
featureConfidence
1.0
 Homestuck (Webcomic)
hasFeature
Our Archons Are Different / int_50bcf7a6
 Our Archons Are Different / int_51bddf17
type
Our Archons Are Different
 Our Archons Are Different / int_51bddf17
comment
KULT: The Archons are the ten servants and lieutenants of the Demiurge, tasked with maintaining the Illusion and keeping mankind enslaved. Each is associated with one of the Principles used to create the illusion of the material world and is served by a distinct choir of angels: they are Kether, upholder of Hierarchy and served by the Chayot Ha Kodesh; Chokmah, upholder of Submission and served by Ophanim; Binah, upholder of Community and served by the Eralim; Chesed, upholder of Hierarchy and served by the Hashmallim; Gheburah, upholder of Law and served by the Seraphim; Tipharet, upholder of Allure and served by the Malakhim; Netzach, upholder of Victory and served by the Elohim; Hod, upholder of Honor and served by the BeneiHa'Elohim; Yesod, upholder of Avarice and served by the Cherubim; and Malkuth, upholder of Conformity and served by the Ishim. Each also has a shadow and opposite in the form of one of the Death Angels who serve Astaroth. The Demiurge's disappearance threw them into chaos and internal conflict; Hod and Chesed were destroyed by the other Archons, Yesod narrowly avoided this fate and fled, and Malkuth is in open rebellion.
 Our Archons Are Different / int_51bddf17
featureApplicability
1.0
 Our Archons Are Different / int_51bddf17
featureConfidence
1.0
 KULT (Tabletop Game)
hasFeature
Our Archons Are Different / int_51bddf17
 Our Archons Are Different / int_5755b96a
type
Our Archons Are Different
 Our Archons Are Different / int_5755b96a
comment
In The Order of the Stick, archons follow the D&D portrayal for the most part. When Lawful Good people die and go to heaven, they each get a lantern archon (a small, talking, fuzzy ball of light) that follows them around and provides basic exposition about the nature of the afterlife.
 Our Archons Are Different / int_5755b96a
featureApplicability
1.0
 Our Archons Are Different / int_5755b96a
featureConfidence
1.0
 The Order of the Stick (Webcomic)
hasFeature
Our Archons Are Different / int_5755b96a
 Our Archons Are Different / int_5bfa9c98
type
Our Archons Are Different
 Our Archons Are Different / int_5bfa9c98
comment
Warframe: The Archons are among the most dangerous foes faced by the Tenno, being Sentients resembling animal heads that take control of Warframe bodies and are appropriately powerful. They first appear in "The New War" after the Sentients successfully conquer the Origin System, acting as the enforcers of the new Narmer empire. After Ballas, who fittingly styled himself as a God-Emperor, is finally defeated and Narmer lost its grasp on the system, the Archons took control and try to rebuild what remains of the empire under the leadership of Pazuul, a fourth Ax-Crazy Archon who uses their creator Erra as his host.
 Our Archons Are Different / int_5bfa9c98
featureApplicability
1.0
 Our Archons Are Different / int_5bfa9c98
featureConfidence
1.0
 Warframe (Video Game)
hasFeature
Our Archons Are Different / int_5bfa9c98
 Our Archons Are Different / int_6744d821
type
Our Archons Are Different
 Our Archons Are Different / int_6744d821
comment
From The Owl House, the Archivists certainly bring this trope to mind. They are immensely powerful beings who all wear robes bearing Cosmic Motifs. They consider themselves gods, and seal beings from planets in scrolls as they will. Should those planets resist, the Archivists destroy them. They are opposed to the Titans. Most have been wiped out after a war with the Titans, but a child of the species, the Collector was merely sealed away and is trying desperately to escape in order to resume his twisted "game" with the inhabitants of the Boiling Isles as his toys
 Our Archons Are Different / int_6744d821
featureApplicability
1.0
 Our Archons Are Different / int_6744d821
featureConfidence
1.0
 The Owl House
hasFeature
Our Archons Are Different / int_6744d821
 Our Archons Are Different / int_68237790
type
Our Archons Are Different
 Our Archons Are Different / int_68237790
comment
Pathfinder uses the pre-4th Edition celestial archons of D&D, serving as the main race of outsiders native to Heaven and embodying the concepts of virtue, nobility, just rulership and order; however, they are also more prone to dogmatism and inflexibility than other celestials are. As with D&D, they come in several distinct types; their intensely Lawful natures mean that each serves a very specific role in the hierarchy of Heaven, often with highly martial bents, although their appearance is surprisingly varied — archons are usually humanoid, but many lower-ranking archons have animal heads; others closely resemble angels instead. Many archons are also associated with and named after some type of object, and the weakest archons are often just that object given life.
Lantern and harbinger archons, respectively floating balls of light surrounded by metal fretwork and flying orreries, are the least and weakest and the most likely to serve mortal masters — harbinger archons are common Familiars among Lawful Good spell casters.
Spyglass archons, resembling shrouded and masked humanoids with black angel's wings, specialize in missions of stealth and espionage.
Hound archons, resembling humanoids with canine heads, serve Heaven as soldiers, scouts and agents in the field.
Stag archons, aka horned archons, are elk-headed humanoids who serve the god Erastil instead of being strictly part of the main chain of command, but nonetheless serve their brethren as well as their god's faithful as skilled scouts and trackers.
Codex archons resemble living, winged books and act as living repositories of information.
Legion archons, which resemble humans with metallic wings growing directly from their armor, make up the rank and file of most Heavenly armies.
The raven-headed preceptor archons act as guides and counselors to mortals struggling with inner doubt or life-changing decisions — plots like those of It's a Wonderful Life are fairly typical in their job.
Shield archons manifest as humanoids encased in golden armor and bearing enormous shields, and serve Heaven and its allies in a variety of defensive roles.
The mouthless, fire-winged exscinder archons serve as Heaven's censors, hunting down and either destroying or secreting away the setting's wide array of Tomes of Eldritch Lore before they can fall into the hands of mortals who don't know what they're doing or fiends who know exactly what they're doing.
Trumpet archons, angel-like beings distinguished by their bald heads and magic trumpets, act as messengers for both powerful celestial beings and Heaven's gods when these wish to communicate with other planar beings or with mortals.
Mote archons are tiny, floating specks of light formed as a side effect of other archons ascending to higher forms. They move in large swarms controlled by a single gestalt mind — individual motes are all but mindless and powerless — and serve chiefly as medics and caregivers.
Gate archons, seemingly carved out of living rock, watch over planar gates to ensure that agents of evil cannot gains access to them.
Hammer archons are the champions of Heaven's armies, often directly elevated from hound and legion archons. As their name implies, they carry massive warhammers.
The towering star archons are the pinnacle of typical archon progression, and direct the armies of Heaven as generals and tacticians of immense skill and foresight.
Bastion archons, four-armed giants made out of the rough-hewn stone of the mountain of Heaven itself, are the rarest and most powerful archons in existence and born in the very rare occurrence where a shield archon and a group of lantern archons fuse during a teleportation mishap. Immensely strong and almost literally immovable, bastion archons live to stand watch over the holy places where they were born, and several guard the depths of Heaven's mountain against demonic intrusion.
Finally there are the archon empyral lords, archons who grown in power to point of having become minor deities in their own right. It should be noted that all of the main celestial races — archons, angels, agathions and azatas — have this as their highest rank, and their empyral lords are distinguished from one another by little beyond their alignment and home plane.
 Our Archons Are Different / int_68237790
featureApplicability
1.0
 Our Archons Are Different / int_68237790
featureConfidence
1.0
 Pathfinder (Tabletop Game)
hasFeature
Our Archons Are Different / int_68237790
 Our Archons Are Different / int_6ac55ec7
type
Our Archons Are Different
 Our Archons Are Different / int_6ac55ec7
comment
Dungeons & Dragons:
Prior to 4th Edition, Archons are the race of celestials native to the Seven Mounting Heavens of Celestia, who correspond to the Lawful Good alignment. Among celestials they're known for their ability to teleport, as well as their "Aura of Menace" (which lowers the stats of nearby creatures who are hostile towards the archon, until they manage to hit the archon with an attack). From weakest to strongest, they consist of:
Lantern Archons: Floating orbs of light that shoot short-range energy beams.
Hound Archons: Muscular red-skinned humanoids with dog heads, who can transform into canine animals. Often become paladins who ride dragons as mounts.
Justice Archons: Humanoids with golden wings who guard Celestia. Their signature ability "Justice Strike" lets them use the damage and special properties of their opponent's attacks in place of their own.
Warden Archons: Armored humanoid polar bears who fight with their teeth and claws. Have extremely powerful sensory abilities, including Scent, mind-reading, scrying and True Sight, as well as an ability to read Character Alignment which cannot be blocked or deceived.
Word Archons: Humanoids surrounded by clouds of parchment in the shape of wings, who travel far and wide to make uplifting speeches and preserve the purity of Truename Magic.
Hammer Archons: Towering humanoids of craggy stone, who often work alongside dwarves to root out evils that lurk beneath the earth. Can move through earth like water, and fling stone "celestial spears" that deal great damage to the wicked.
Sibyllic Guardians: Tall women with glowing eyes and a corona of runic symbols, who wield Psychic Powers.
Owl Archons: Giant owls with Eye Beams that can turn living creatures to stone or return them to normal.
Sword Archons: Giant Winged Humanoids who can transform their arms into Flaming Swords, and are capable of a One-Hit Kill attack which binds the target's soul to a prison in Celestia.
Trumpet Archons: Bald, green-skinned women with angelic wings and cleric-based spellcasting abilities. Each carries a magic horn that stuns all non-archons within a massive range when sounded, and which can transform into a greatsword.
Throne Archons: Giant golden humanoids with glowing eyes that function similar to Ghost Rider's Penance Stare, and many other magical abilities.
The Celestial Hebdomand, a group of unique archons who rule the seven layers of Celestia, consisting of Barachiel, Domiel, Erathaol, Pistis Sophia, Raziel, Sealtiel and Zaphkiel. In earlier editions this group instead consisted of seven hawk-men known as the Tome Archons.
In 4th Edition, archons are Chaotic Evil Monster Knight Elemental Embodiments created by the Primordials to battle the gods' angelic warriors in the Dawn War but now serve other evil elemental beings since the Primordials were defeated. Other than the standard fire, water, earth, and air archons, there are archons of ice, storm, mud, iron, crystal, and more. Due to cries of They Changed It, Now It Sucks! from some parts of the fandom in regards to name usage though, they were renamed Elemental Myrmidons in 5th edition.
 Our Archons Are Different / int_6ac55ec7
featureApplicability
1.0
 Our Archons Are Different / int_6ac55ec7
featureConfidence
1.0
 Dungeons & Dragons (Tabletop Game)
hasFeature
Our Archons Are Different / int_6ac55ec7
 Our Archons Are Different / int_76cb191b
type
Our Archons Are Different
 Our Archons Are Different / int_76cb191b
comment
In The Invisibles, Archons are explicitly demonic powers (even though they're referred as "The Outer Church") who wish to control the world out of sheer pettiness, and have thus constructed a vast network of politicians, clergy, policemen and other people in positions of power in order to build a vast and intricate world order. Suffice to say, they're not in good terms with the protagonists.
 Our Archons Are Different / int_76cb191b
featureApplicability
1.0
 Our Archons Are Different / int_76cb191b
featureConfidence
1.0
 The Invisibles (Comic Book)
hasFeature
Our Archons Are Different / int_76cb191b
 Our Archons Are Different / int_890da597
type
Our Archons Are Different
 Our Archons Are Different / int_890da597
comment
Hound Archons: Muscular red-skinned humanoids with dog heads, who can transform into canine animals. Often become paladins who ride dragons as mounts.
 Our Archons Are Different / int_890da597
featureApplicability
1.0
 Our Archons Are Different / int_890da597
featureConfidence
1.0
 The Paladin
hasFeature
Our Archons Are Different / int_890da597
 Our Archons Are Different / int_8d36db52
type
Our Archons Are Different
 Our Archons Are Different / int_8d36db52
comment
Tyranny: Archons begin life as ordinary humans, or at least with comparable minor abilities and differencesnote Sirin appears to have had some ability to control people with her voice even before rumours of it spread through her home village, but the implication is nothing like what she has now, or would have without the limiter on her head, but become the source of the setting's Functional Magic seemingly through the power of belief, their powers growing (and their humanity dwindling) as they come to be loved, hated, or feared. Each archon is unique, gaining mastery over a specific element or concept (the four classical elements, gravity, vigor, life, emotion, shadow, and more) and various other powers which border on demigodhood; mages in the setting wield their powers by invoking the sigil associated with that archon, but cannot bring magic forth into the world on their own. History says that archons in the setting have inevitably been forced to bow to the Evil Overlord Kyros, serving as the greatest generals in his world-spanning Evil Empire; only a few, such as Occulted Jade, Archon of the Tides, have claimed the title without entering the Overlord's service... although one conversation with Lantry, the resident sage companion, indicates that this is partly as technically Archon as a title was invented by Kyros, and formally people with Archon-like abilities that haven't been recognised by Kyros as an Archon are called Exarchs (it's just that in recent history the only surviving Exarch Kyros hadn't declared an Archon was Occulted Jade, and she took to calling herself an Archon in deliberate slight of Kyros. Even the player is recognised as an Archon almost immediately after it becomes clear they have become an Exarch).
 Our Archons Are Different / int_8d36db52
featureApplicability
1.0
 Our Archons Are Different / int_8d36db52
featureConfidence
1.0
 Tyranny (Video Game)
hasFeature
Our Archons Are Different / int_8d36db52
 Our Archons Are Different / int_8e4d2a96
type
Our Archons Are Different
 Our Archons Are Different / int_8e4d2a96
comment
The Secrets of the Immortal Nicholas Flamel: The Archons are a group of ancient immortal beings who ruled over the primordial Earth, vaguely humanoid Precursors with little known about them. The only ones seen in the series are Cernunnos and Coatlicue.
 Our Archons Are Different / int_8e4d2a96
featureApplicability
1.0
 Our Archons Are Different / int_8e4d2a96
featureConfidence
1.0
 The Secrets of the Immortal Nicholas Flamel
hasFeature
Our Archons Are Different / int_8e4d2a96
 Our Archons Are Different / int_9bcf051b
type
Our Archons Are Different
 Our Archons Are Different / int_9bcf051b
comment
The Final Fantasy Legend: The archons pop up in Ashura and his minions, who spread evil amongst the world For the Evulz. They are servants of God, the real Big Bad.
 Our Archons Are Different / int_9bcf051b
featureApplicability
1.0
 Our Archons Are Different / int_9bcf051b
featureConfidence
1.0
 The Final Fantasy Legend (Video Game)
hasFeature
Our Archons Are Different / int_9bcf051b
 Our Archons Are Different / int_a825da3e
type
Our Archons Are Different
 Our Archons Are Different / int_a825da3e
comment
Magic: The Gathering: Archons are one of White's iconic races, usually showing up whenever angels can't, like in the Greek-inspired Theros block. Usually taking the form of mysterious humanoid figures riding winged steeds, most often either winged lions or winged stags, they represent White's more malevolent traits, such as vicious justice and oppression. Indeed, in the aforementioned Theros they are the last remnants of a tyrannical empire that spanned the entire plane. Archons are never seen without their mounts, and in at least some planes the two are one and the same creature.
 Our Archons Are Different / int_a825da3e
featureApplicability
1.0
 Our Archons Are Different / int_a825da3e
featureConfidence
1.0
 Magic: The Gathering (Tabletop Game)
hasFeature
Our Archons Are Different / int_a825da3e
 Our Archons Are Different / int_a96f6cef
type
Our Archons Are Different
 Our Archons Are Different / int_a96f6cef
comment
In The Secret History, the Archons are a group of four immortal, supernatural siblings that influenced politics and world history with their schemes.
 Our Archons Are Different / int_a96f6cef
featureApplicability
1.0
 Our Archons Are Different / int_a96f6cef
featureConfidence
1.0
 The Secret History (Comic Book)
hasFeature
Our Archons Are Different / int_a96f6cef
 Our Archons Are Different / int_b358111c
type
Our Archons Are Different
 Our Archons Are Different / int_b358111c
comment
Star Ocean: Till the End of Time portrays the archons as more sympathetic than usual, feeling agonizingly bored and unfulfilled.
 Our Archons Are Different / int_b358111c
featureApplicability
1.0
 Our Archons Are Different / int_b358111c
featureConfidence
1.0
 Star Ocean: Till the End of Time (Video Game)
hasFeature
Our Archons Are Different / int_b358111c
 Our Archons Are Different / int_b4816c2e
type
Our Archons Are Different
 Our Archons Are Different / int_b4816c2e
comment
Legacy of Kain: According to Word of God, the franchise was heavily inspired by Gnosticism. Large parts of the story center on a mysterious entity called the Elder God, which misleads and manipulates the other various characters for its own nefarious ends. At the conclusion of the final game in the series, Defiance, one of the protagonists realizes that all of the tragedy, hardship and conflict that has befallen the game's fictional universe is because of the influence of the Elder God, and sets out to destroy it.
 Our Archons Are Different / int_b4816c2e
featureApplicability
1.0
 Our Archons Are Different / int_b4816c2e
featureConfidence
1.0
 Legacy of Kain (Video Game)
hasFeature
Our Archons Are Different / int_b4816c2e
 Our Archons Are Different / int_bcadd7cb
type
Our Archons Are Different
 Our Archons Are Different / int_bcadd7cb
comment
In Warhammer 40,000, Archons are the leaders of the Dark Eldar, being more experienced in war, politics and cruelty than their underlings (though sometimes said underling gets lucky). Their psychic powers are stunted compared to the regular Eldar's (the only Archon with some measure of psychic ability is Aurelia Malys, and it's more of an Anti-Magic field and limited precognition).
The French translation gives Craftworld Eldar Warlock a Dub Name Change to "Archonte", in turn renaming the Dark Eldar Archons to Voivodes (a term meaning "warlord" in Slavic languages).
 Our Archons Are Different / int_bcadd7cb
featureApplicability
1.0
 Our Archons Are Different / int_bcadd7cb
featureConfidence
1.0
 Warhammer 40,000 (Tabletop Game)
hasFeature
Our Archons Are Different / int_bcadd7cb
 Our Archons Are Different / int_c0be6a01
type
Our Archons Are Different
 Our Archons Are Different / int_c0be6a01
comment
Darksiders II:
The Archon Lucien is a powerful archangel who employs Death to stop an unknown corruption. Visually, he has two pairs of feathered wings and his his head glows with a golden holy light under his hood. He's a Holier Than Thou Jerkass, and turns out to have fallen to The Corruption himself, becoming covered in the sludge of corruption, his glowing head turning a sickly shade upon revealing his deception, and growing a pair of bony Corruption-covered wings after Death chops off a pair during the fight.
The Archon Hestus is briefly mentioned by Uriel as having been one of the Hellguard's leaders and presumably an archangel himself in the fight against the demons on Earth and wielder of the Rod of Arafel, a weapon of immense holy power, before his death in battle.
 Our Archons Are Different / int_c0be6a01
featureApplicability
1.0
 Our Archons Are Different / int_c0be6a01
featureConfidence
1.0
 Darksiders II (Video Game)
hasFeature
Our Archons Are Different / int_c0be6a01
 Our Archons Are Different / int_d5e9cf36
type
Our Archons Are Different
 Our Archons Are Different / int_d5e9cf36
comment
XCOM 2: Archons are elite soldiers fielded by the ADVENT Administration, and were designed in response to the horrified reaction humans had to the Floaters who fought in the conquest of Earth. So while Floaters were tortured combinations of alien flesh and metal, little more than an upper torso fused to a Jet Pack, Archons have sculpted bodies, a gold and white coloration, and a thruster array that resembles stylized wings, giving them an overall angelic look. However, there's obvious seams in their "chest," suggesting they're the same old Floaters stuffed into a new casing, and despite their more human appearance, Archons are just as Ax-Crazy as their predecessors, and go into a Battle Frenzy upon taking damage. When they aren't berserk, Archons like to fight with their "Blazing Pinions" attack, so they're anything but heavenly.
 Our Archons Are Different / int_d5e9cf36
featureApplicability
1.0
 Our Archons Are Different / int_d5e9cf36
featureConfidence
1.0
 XCOM 2 (Video Game)
hasFeature
Our Archons Are Different / int_d5e9cf36
 Our Archons Are Different / int_d6e2146d
type
Our Archons Are Different
 Our Archons Are Different / int_d6e2146d
comment
The Wizard's Archon skill in Diablo III is a kind of Super Mode, transforming the user temporarily into an Energy Being with a different set of powers.
 Our Archons Are Different / int_d6e2146d
featureApplicability
1.0
 Our Archons Are Different / int_d6e2146d
featureConfidence
1.0
 Diablo III (Video Game)
hasFeature
Our Archons Are Different / int_d6e2146d
 Our Archons Are Different / int_e11de2a2
type
Our Archons Are Different
 Our Archons Are Different / int_e11de2a2
comment
Doom Patrol (2019): As in the comics, the worshippers of the Decreator can become archons. The scene is faithful to the comic book.
 Our Archons Are Different / int_e11de2a2
featureApplicability
1.0
 Our Archons Are Different / int_e11de2a2
featureConfidence
1.0
 Doom Patrol (2019)
hasFeature
Our Archons Are Different / int_e11de2a2
 Our Archons Are Different / int_eb3f3551
type
Our Archons Are Different
 Our Archons Are Different / int_eb3f3551
comment
In Mass Effect: Andromeda the Archons are the leaders of the Kett, an assimilatory alien species. Said Archons possess a fleshy Holy Halo and seem to be the genetic origin for the Kett, a twisted combination of the angelic and fleshy atributes of Gnostic archons.
 Our Archons Are Different / int_eb3f3551
featureApplicability
1.0
 Our Archons Are Different / int_eb3f3551
featureConfidence
1.0
 Mass Effect: Andromeda (Video Game)
hasFeature
Our Archons Are Different / int_eb3f3551
 Our Archons Are Different / int_ef7b3325
type
Our Archons Are Different
 Our Archons Are Different / int_ef7b3325
comment
Fantastic Four: Abraxas is the antithesis of the multiverse and will kill all life everywhere if he has his way. Somehow he was bound and Galactus has to devour sentient civilizations to keep him that way (which seems to be defeating the purpose but whatever). This is an especially odd use, since the Marvel Demiurge is decidedly platonic and created Elder Gods instead of archons.
 Our Archons Are Different / int_ef7b3325
featureApplicability
1.0
 Our Archons Are Different / int_ef7b3325
featureConfidence
1.0
 Fantastic Four / Comicbook
hasFeature
Our Archons Are Different / int_ef7b3325
 Our Archons Are Different / int_f57525ab
type
Our Archons Are Different
 Our Archons Are Different / int_f57525ab
comment
The raven-headed preceptor archons act as guides and counselors to mortals struggling with inner doubt or life-changing decisions — plots like those of It's a Wonderful Life are fairly typical in their job.
 Our Archons Are Different / int_f57525ab
featureApplicability
1.0
 Our Archons Are Different / int_f57525ab
featureConfidence
1.0
 It's a Wonderful Life
hasFeature
Our Archons Are Different / int_f57525ab
 Our Archons Are Different / int_f6a1016f
type
Our Archons Are Different
 Our Archons Are Different / int_f6a1016f
comment
The Matrix: While not explicitly identified as such, the Machines are not only essentially a sci-fi rendition of the Gnostic concept but draw heavily upon the mythological Archons. They feed on people's life energy, are led by egotistical male demiurgesnote The Architect, who even looks the part, and the Deus Ex Machina in opposition to a wise divine woman and are naturally ugly as sin. They are also at the mercy of a fully enlightened Neo.
 Our Archons Are Different / int_f6a1016f
featureApplicability
1.0
 Our Archons Are Different / int_f6a1016f
featureConfidence
1.0
 The Matrix (Franchise)
hasFeature
Our Archons Are Different / int_f6a1016f

The following is a list of statements referring to the current page from other pages.

 Our Archons Are Different
processingCategory2
Index of Fictional Creatures
 Our Archons Are Different
processingCategory2
Tropes of the Divine
 Hellboy (Comic Book) / int_f27486fc
type
Our Archons Are Different
 The Invisibles (Comic Book) / int_f27486fc
type
Our Archons Are Different
 The Secret History (Comic Book) / int_f27486fc
type
Our Archons Are Different
 The Secrets of the Immortal Nicholas Flamel / int_f27486fc
type
Our Archons Are Different
 Whom Gods Would Destroy / int_f27486fc
type
Our Archons Are Different
 Dominions (Video Game) / int_f27486fc
type
Our Archons Are Different
 Star Ocean: Till the End of Time (Video Game) / int_f27486fc
type
Our Archons Are Different
 The Excavation of Hob's Barrow (Video Game) / int_f27486fc
type
Our Archons Are Different
 The Final Fantasy Legend (Video Game) / int_f27486fc
type
Our Archons Are Different
 Tyranny (Video Game) / int_f27486fc
type
Our Archons Are Different
 The Owl House / int_f27486fc
type
Our Archons Are Different