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Our Ghosts Are Different

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Ghosts in fiction are usually people who have died, but their spirits are still lingering around. Some are friendly, some are neutral, and some are scary and vengeful. It all depends on what kind of story is being told.
Reasons include:
Avenge me! The ghost was killed through foul play, knows it, and wants the murder avenged. Sometimes, this also comes with a Clear My Name sidebar. This one can also lead to ghosts becoming violent and angry if not avenged. They may explicitly say that they cannot rest easy in the graves until they are avenged.
Unfinished Business: Something that was significant or important to the person they used to be when alive remains undone. The ghost hangs around until this is done, and may or may not move on afterward.
The ghost hasn't yet figured out they're dead, or are so attached to what they did in life they are still doing it out of habit and/or affection. This can lead to a Tomato in the Mirror shock or a Spirit Advisor.
They're aware they're dead and angry at living people because they are still alive.
That's just how the Afterlife works in this universe. No alternate dimension, Higher Plane of Existence or anything — you just become a ghost when you die.
The ghost suffered so much in life that the spirit was drawn to the place where the worst torment took place.
Resounding psychic echo. The ghost isn't even the person's soul, but just a spectral imprint left behind by the person's death that's gained a form of sentience. In paranormal fields, these are usually called residual hauntings.
The Power of Love. They feel someone they love can't make it without them, or needs protection.
No funeral, no grave — they cannot rest without proper memorialization — or perhaps their graves have been moved or desecrated.
Or maybe someone is mourning them too much, and as a consequence, they are bound to this world.
The person who arranged for their burial was a beneficent stranger, and they must make return for this good deed. This type is the original "grateful dead".
They were very, very naughty in life and fear crossing over to the Afterlife and facing possible cosmic retribution.
They were very, very naughty in life and ghosthood is their cosmic retribution. If it's of a purgatorial type, sometimes humans can help out.
They're a spirit form of some sorcerer, and actively made preparations to ensure themselves eternal life after their bodies gave up, or just ended up that way because of their power.
They were magically prevented from going to, or were magically drawn back from, the Afterlife.
The boundaries between the realms of the living and dead have been weakened; this tends to bring about lots of ghosts. This can be a regular, normally annual, occurrence, in which case you just want to propitiate them, or indicate serious problems as a one-time thing.
They can move on any time they want; they just don't want to because they're having too much fun.
There's also the odd rare case of a ghost that was never a living human being. It may have spawned from something. It may be part of a broader species that's made of the same kind of "matter" as human ghosts. It may be an animal, or a Genius Loci. It may be a synthetic ghost made by alchemy. In cartoon setting, a ghost child can be considered to be the son (or, in rarer cases, daughter) of a couple of "normal" ghosts, born after the two normal ghosts's death (this is mainly to have a young ghost spectators can identify to, without addressing the issue of a child's death). Or it may be some sort of... thing pretending to be a ghost to suit its purposes.
There is an afterlife, the soul splits in parts: One to decide whether or not they ascend, one for reincarnation, and one stays in the afterlife. The ghost is the last part.
Powers include:
Brown Note: Some ghosts have strong psychological or even physical effects on the living. These may result from being in the presence of, seeing or hearing, or (generally the worst effects) touching the ghost. These effects may range from temporary to permanent, and may include:
Brain Fever: Common in 19th century works. Sometimes fatal, sometimes survivable.
Death Touch: Has its own entry under "powers"on this page.
Insanity, of varying duration and severity.
Tangible physical injuries, of varying severity, often caused by a touch. Sometimes all or part of these injuries become a Wound That Will Not Heal, ranging in severity.
Death Touch: This is a very common ability for ghosts in stories written before the 20th century; it can still sometimes be seen in later works. The death may occur instantly, or the victims may linger for a time (rarely more than a matter of days), the better to gibber madly about the unutterable horror of what they saw (and in the process provide story significant clues). Variants include curses, life drains, and visual or acoustic ranged effects. Especially in 19th century works, death may come by Brain Fever, or extreme fear.
Demonic Possession: Some ghosts can take over the body of a living person and operate it like a puppet. For some ghosts, this is the next best thing to being alive again. For others, it's simply an expedient because they can't experience what their host is experiencing.
Dream Walker: Some ghosts can inject themselves into a living person's dreams. Usually this person is someone psi-gifted, though.
Elemental powers are not uncommon.
Most commonly, Wind.
Sometimes they have fire / Will-o'-the-Wisp powers too.
Equipment the ghost used in life may become an ectoplasmic version of same that can hurt other ghosts.
Fear: One of the most common ghostly powers, and one almost universal for ghosts in stories written before the mid 20th century. As literal spirits of the dead, and metaphorical personifications of death itself, ghosts often induce unreasonable fear in anyone in their presence, above and beyond any reasonable fear they may induce. This often results in cowering, psychological paralysis, terror or even madness.
Flight/Levitation: Not necessarily limited to the ghost itself.
Game Face: When ghosts do not look the same as when they were alive, they can often disguise themselves as such. However posing as a human will usually result in slight flaws in their facade, like lacking a pulse or cold skin.
Intangibility or Phasing: The default state of ghosts tends to be intangible. They can touch and interact with physical objects if they concentrate on doing do (except in works which play up the toll on their sanity), but they usually cannot pass on their intangibility to anything they are holding - typically, if they pass through solid matter while holding something, the solid matter remains behind after the ghost has passed through. If they can't affect objects, the lack of touch is often used as a symbol of their loneliness and misery, as in Tragic Intangibility. This is most common in modern works; ghosts in older stories are more likely to be solid, and some can even pass for living humans.
Invisibility: Some ghosts can choose whether they want to be visible to anybody. Others are visible only to the spiritually sensitive, or to people with close personal ties to the ghost. Sometimes this is dependent on the ghost's power, with strong ghosts being easier to see than weak ones.
Psychic Powers: Usually telekinesis for moving and throwing things around in a ghost tantrum/poltergeist fit.
Other times, they can project Scary Visions into the mind of a victim.
Voluntary Shapeshifting: Ghosts can sometimes morph into morbidly, gruesomely horrific, grotesque (or amusing) shapes to terrify their haunts. If their emotions flare, this effect may happen involuntarily.
Weather Manipulation: Some ghosts can create rain, thunder, lightning, high winds, even sleet or snow. In The Ghost and Mrs. Muir, Mrs. Muir reveals that the Ghost can never fool her about his emotional state because the weather barometer always reveals his genuine mood.
Limitations include:
Some ghosts are only able to show up between sundown and sunrise.
Others can only appear on certain days (nights); for single ghosts, this is often a significant date in their lives, but in masses, there is often a Liminal Time where ghosts walk because the boundaries between life and death are thin (which may also be year's end, or otherwise a boundary between times).
Some ghosts are unable to enter churches.
Most ghosts are restricted to haunting a specific house or object. If you can leave the premises you're usually safe. Destroying said house or object will usually remove the ghosts' anchor to the material world and force it to move on, but it might just allow it to haunt anywhere it wants to.
Ghosts who "live" for too long may suffer from The Fog of Ages, resulting in their Ghostly Goals gradually drifting from where they started, or even their physical appearance becoming less distinct. This process tends to make ghosts either stronger or weaker, but rarely follows any hard rules and is likely to affect different ghosts in different ways.
Most ghosts can either be investigated by ghost hunters, parapsychologists or paranormal investigators.
Some ghosts can re-enact the same death over and over again.
Interaction with the living
Avenge Me! Ghosts can often appear to their closest friends or family. Like, you know, Hamlet.
Attention-seeking. A lot of paranormal investigators who subscribe to the view that ghosts are spirits believe that this is the major reason for most hauntings.
Mediums can see and/or hear ghosts.
Magitek - Ghosts can become a literal ghost in the machine, and operate phones, computers, etc. without actual tangible hands. (See psychic powers above)
Artifacts - there are magical gewgaws and doodads, holy relics, and that sort of thing lying around The 'Verse that will allow one to contact ghosts. Or are possessed by ghosts.
Ectoplasm - "He slimed me. I feel so funky."
Containment - Some heroes have enough Mad Scientist mojo to have come up with a way to contain ghosts, or protect themselves and others.
Electromagnetic Ghosts - Interferes with electronics with just their presence.
Ghostly Chill - Their presence, vicinity or interaction cause the temperature to drop off visibly. The only source for cold spots.
Haunting - They will torment the living, annoy, or bedevil the living, or seek to drive the living into confessing if they've done wrong.
Angst and Wangst are often involved with ghostly hauntings, particularly when love is involved.
Often (particularly in media intended for children) only a select few can see/hear them.
Popping in and disappearing just as fast, leaving those who saw them claiming It Was Here, I Swear!.
Silly Spook — Ghosts who do funny things and/or behave playfully. Expect them to incorporate the aforementioned powers into their antics.
Spirit Advisor or Fairy Godmother — who can often conceal being a ghost until The Reveal at the end. Usually when the ghost has a Protectorate, such as a child, or the person who arranged for burial.
Ghostly Wail — Ghosts somehow let out ghostly wails or moans to scare the living.
Possible appearance:
As they looked when they were alive, possibly being either a Cute Ghost Girl or Guy. Some variations have them appear to be in the prime of life even if they were quite elderly when they died.
Jacob Marley Apparel: As they wear the clothes they died in.
Bedsheet Ghost: Covered in a white shroud. This white sheet may be the only part of them that's visible.
Stringy-Haired Ghost Girl: A Japanese variant. Wears a kimono/robe with long stringy black hair covering her face.
Hitodama Light: Another Japanese variant, where a coloured flame (usually purple) is attached to the ghost or showing a person possessed by a ghost. People wearing candles on their head are invoking this appearance.
As they look now - rotted, filthy, partially skeletal and covered in worms or maggots, wearing the clothes they were buried in.
If they died violently, they may be covered with their own blood, with visible deadly wounds like in The Sixth Sense.
Fog Feet: Most ghosts have these genie-like tails instead of having two legs.
Monochrome Apparition: Ghosts can not only be any tint or shade of color, but also glow color of vapors such as mostly blue, light blue, gray and white.
Missing Reflection and Casts No Shadow: Ghosts don't need a reflection nor a shadow.
Any of the above can also be combined with transparency or the ability to become invisible.
Good ghosts may be even more beautiful than they were in life, either as a reflection of their true self or as a reward.
Multiple forms: Changing appearance depending on their mood, e.g. looking almost alive while minding their own business and rotted-looking when attacking someone. The ghost equivalent of Game Face.
Ghostly Animals: They may take on the appearance of animals.
Weaknesses
A ghost can be put to rest once their bones are salted and burned.
Destroying an object the ghost is haunting can also make it go away.
Ghosts can be susceptible to purified or "holy" objects, such as pure iron or salt.
Sometimes you can simply trap them by creating a barrier of salt around them.
A ghost can be blasted with a proton pack and sent to a ghost trap.
Other times, you can simply help the ghost with their Unfinished Business, giving them reason to move on.
Some good ghosts get to Ascend to a Higher Plane of Existence (either literally heaven, or something else) once they've sorted out their issues or unfinished business.note In some fictional universes, the only ghosts are people who ascended to a higher plane of existence, but who still choose to interact with us mere mortals. Bad ones can get the express elevator all the way down. Some of them have problems with Ghost Amnesia. Every ghost has different Ghostly Goals, again depending on what they want.
Shows and movies will usually address these baseline rules, whether or not they're enforced.
See also Our Souls Are Different. Compare Living Memory. Despite the name, The Ghost is not usually an example.
Compare The Disembodied, for when they lost their corporeal form without being "dead". The Ghost King is a sub-trope.
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The Mexican luchador Fantasma de la Quebrada, the ghost of the broken. He and his successors are best known for their time in CMLL, AAA and AULL. Yes successors, these ghosts can have sons.
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Kull: In "The Shadow Kingdom", the Snakemen are described as being able to control the ghosts of humans whom they slay.
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Lake Mungo: Alice's ghost is pretty standard with the exception that she saw her own ghost before she died.
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Poltergeist (1982) has a group of ghosts led by the Beast who are of the "angry at the living" type because their graves had been desecrated. They pull harmless pranks on the family, which they are invisible by stacking chairs, bending utensils, and breaking cups.
The lead ghost, which manifests visibly as a glowing translucent woman-like figure and the orbs who followed her are visible to the cameras as well as the "alone" ghosts, which represent as glowing orbs◊.
The Beast is adept with the haunting:
It turns an already-creepy clown doll into an extremely creepy one. They also manipulate gnarled trees and ectoplasmic tentacles.
It also has the power of illusion to make the hallway to Carol-Ann's room seem five times longer than it really is.
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Misfile: Kamikaze Kate's sister Angelica was a combination of types 1, 2, 4 and 7. She was eventually persuaded to move on when Rumisiel showed her just how much her presence had hurt her sister's life.
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B.P.R.D.: Johann Kraus is a ghost, except technically he's still alive. He's a medium whose body was destroyed while his ectoplasm was outside. Lobster Johnson's ghost is a more straightforward example with Unfinished Business.
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Sluggy Freelance had a problem with ghosts for a while when they lived in Kesandru House. And Oasis might be a weaponized ghost.
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Bill & Ted's Bogus Journey is a significant subversion. The comedy featured Bill and Ted dying, coming back as ghosts, and then getting exorcised and sent to hell when they tried to communicate about their predicament. At which point they challenged The Grim Reaper to games for their souls, and went to petition Heaven for assistance against the bad guy before returning to earth alive and well.
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Trilogy of Terror: These are trapped in inanimate objects by magic, but can interact with the world if the gold chain sealing them in is removed. They have fangs, and are capable of possessing the living.
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It's possible for a ghost to be created even if someone's death is very brief, i.e., they were revived via CPR after suffering a bout of clinical death. Also, powerful individuals like wizards can leave very powerful ghosts behind when they die. In Grave Peril, Harry takes advantage of this by passing unconscious so a ghost can kill him in his sleep, only to be revived by CPR, and thus creates a ghost of himself that he teams up with to beat the crap out of the hostile ghost that killed him. The ghost Harry disappears once this is accomplished, as the purpose that caused him to linger as a ghost has now been fulfilled.
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Gaia Online had a Halloween event that started when a by-product from the Omni Drink Corporation's operations was revealed to form a spectral barrier that prevented the spirits inhabiting the graveyard where it was dumped from moving on. Unfortunately, by the time OmniDrink's disinherited heir managed to fix this, the ghosts had all gone a bit Ax-Crazy from being trapped in their graves for decades...
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Reaper Man: One-Man-Bucket admits that he remained around as a ghost because he can't set aside his craving for alcohol. He plays the role of "spirit guide" at Mrs. Cake's seances; because she's a medium, his voice can be heard by anyone who is in her presence.
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Ghosts in Extra Ordinary (2019) are formless and invisible remnants of deceased people. They often try to manipulate inanimate objects, and those with "Talents" are capable of communicating with them directly, either by hearing them speak or acting as a Willing Channeler. When a ghost passes on, the Willing Channeler vomits ectoplasm which can be used a material for rituals.
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The Haunting (1999): Nell sees the ghost children that live inside the bedsheets and curtains every night. Well, the children's ghosts are the Avenge Me! type while Hugh Crain's ghost is an "angry-at-the-living" type.
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Hello from the Hallowoods: Percy is a ghost bound to a piano. He is not the only ghost bound to an instrument.
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Angel:
Spike turns up as a ghost after a Heroic Sacrifice in the Buffy finale.
Dennis, Cordelia's phantom roommate, is a recurring character. He's a surprisingly nice guy, considering his own mother bricked him up in a wall because she didn't like his fiancée.
Wesley is brought back in After the Fall by the Senior Partners. This is doubly ironic, as Wesley is bound to a "standard perpetuity clause" in his contract, the same as Holland Manners and Lilah. Furthermore, he now serves as liaison to the Senior Partners, taking over from Hamilton (whom Angel killed in the series finale).
Matthias Pavayne in "Hell Bound" is the ghost of a serial killer who tortures any ghosts in the L.A. of Wolfram & Hart before sending them to Hell and given that W&H is Evil, Inc. full of Bad Bosses even when the heroes are running it, he gets a lot of victims, including the aforementioned Spike.
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Bones had a full-on tangible ghost showing up when Booth was trapped on a ship about to explode. Tangible as in, could pick stuff up, could help Booth open doors, Booth physically picked the guy up and carried him... and then the guy disappeared as the helicopter came to rescue him.
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Erstwhile:
In "The Little Shroud", the little boy returns, and starts to cry when he sees his mother crying.
In "Brother and Sister", she comes to look after her baby.
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Changeling: The Dreaming: Changelings killed by Cold Iron do not reincarnate and can become ghosts.
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 Changeling: The Dreaming (Tabletop Game)
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Thank You for Taking Care of our Enchanted and Haunted Castle: As the name of the story suggests, ghosts reside in the castle. They are for the most part straightforward, being capable of moaning, chain rattling, and appearing out of tapestry. The "Red Lady" however is also capable of manifesting real blood.
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Truth Seekers: The majority of ghosts in the show are living souls transplanted into other objects or creatures at the moment of death, a process which can be achieved voluntarily or involuntarily by occult or scientific means. Ghosts can return to the mortal world from 'the other side' of their own accord, but can seemingly only do so in the vicinity of a conduit like Elton.
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Three Days to Never: Ghosts experience time backwards, so if one has the proper apparatus one can talk to ghosts to get hints of the future. There's also the very angry ghost of someone who, rather than dying badly, was never born as a result of his ancestors' lives being altered by Time Travel.
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Eureka: Subverted when Allison thinks she's seeing a ghost, but really it's a hologram programmed into her logic diamond necklace.
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In There Was Once an Avenger From Krypton, the Ghost Zone ghosts are rather different than the Underworld ghosts Nico is used to. The former are fully tangible if they want to be and capable of powerful feats, showing up in Amity Park on a regular basis, while among the latter few can escape Thanatos and return to the mortal realm without being summoned by a necromancer, and even as a son of Hades Nico couldn't make his sister semi-corporeal enough to touch her, let alone enough to assume some semblance of life.
Valerie later elaborates that as ectoplasm collects and ages, it tends to mutate into ectopuses, which can either be consumed by another ectopus, eat enough other ectopuses to evolve into a native Ghost Zone entity, or merge with a human soul with Unfinished Business binding it to Earth, creating what Amity Park thinks of when they think of a ghost. Danny later clarifies that ghosts don't have organs, bones, or a nervous system, and don't even feel pain the way that humans do; their bodies are basically just globs of ectoplasm modeling themselves around the human soul that they're melded with. You can hurt them, but unless you completely destabilize them they'll bounce back eventually. Half-ghosts, while resistant to damage, still bleed just fine though, and half-ghosts are also apparently guaranteed to become a full ghost on death.
Harry Potter-style ghosts are later introduced and explained to be the result of wizard/witch ghosts being more strongly connected to the mortal plane due to their hodgepodge cultural beliefs meaning they don't quite belong in any of the afterlives. Those who do move on tend to be taken directly by Death itself.
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Bruce Coville's Book of... Ghosts: The titular character of Jasper's Ghost is the ghost of someone who's still living, and wants to keep him from carrying out the act that will result in his death.
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Moribito II: Guardian of the Darkness: The finale reveals the hyohlu, the titular Guardians of the Darkness, to be the ghosts of the previous participants in the Giving Ceremony. Only the strongest spear-wielder among the present participants can lay them to rest as the Dancer, turning their souls into luisha to feed the people of Kanbal.
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The Parasol Protectorate: Ghosts appear when an individual with excess soul dies instead of being converted into a vampire or werewolf, and are formally addressed as "Formerly (Insert Name Here)". Ghosts in this universe are tied to their physical remains; the more their body decomposes, the further they can roam from it. Unfortunately, their ethereal bodies and sanity erode with it until they reach the wailing, incoherent "Poltergeist" state and drift around as spectral, disembodied parts. The only way to exorcise a ghost is for a Preternatural to touch its remains.
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Miserere: An Autumn Tale: Lucian hears Matthew Kellogg speak to him after his death, and later, when the horse refuses to go down any path but one, sees him wink before he fades away.
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Teen Titans Go!: In the Halloween special, Scary Figure Dance, the Titans become ghosts after the die and before trying to scare the HIVE. They were only white, have no legs, have four fingers instead of five, and lacks a nose. In Real Magic, Laundry Day, Ghostboy, and Hot Garbage, it is shown that the ghosts of the Titans resemble the Titans but in blueish or greenish tint.
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Chaos Fighters: Hollows are materialized souls of dead people and comes in various colors, but they are only having human silhouettes. At higher willpower, they become hullow instead, which are humans made from hollow crystals. At even higher willpower, they become ghoan, which are almost indistinguishable from regular human. In rare cases, they can even made out of material. In Chemical Siege it becomes a plot point when the hollows are made from chemicals, causing environmental damage.
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Night Huntress: Sapient ghosts are rare and are created when a person felt an usually strong emotion at their time of death. They can only be seen by the undead. They cannot possess humans but they can experience sensations such as drinking alcohol by passing through the human's body.
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The Ghost Pirates: As the title suggests, the story is about a ship being invaded by ghost pirates. But some of the crew members theorize they might not even be pirates or ghosts but just entities from another dimension and they are just as confused as the humans characters.
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Medium involves a psychic woman who contacts ghosts in her dreams to help them finish their business.
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The Night Unfurls: The remastered version has ghost-like beings named wraiths, described by the narrative as "the essence of the restless dead who resented the living". Cloaked in white, they are intangible beings somehow able to rend living beings with their claws. Wraiths are vulnerable to Olga's magic field that dispels their inherent intangibility, as well as Kyril's melee weapon (which is practically effective against anything).
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Randall and Hopkirk (Deceased): Marty Hopkirk is of the Avenge Me! stripe. He stayed out of his grave for too long and can't go heaven for another hundred years (in the remake he only has to wait until the person he's haunting, his ex PI Partner Jeff Randall, dies). Ghosts can only wear white. The only people who can see him are Jeff (who he's haunting but in a non-malicious way), animals, and occasional psychics and very young kids.
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Dirk Gently's Holistic Detective Agency features a character who's learning what it's like to be a newly restless spirit. He's definitely in the Unfinished Business camp; luckily his business consists merely of finishing the long-winded voice message he was in the middle of when he was so shockingly, unexpectedly shot. Although the main point of finishing his message was to warn his sister.
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Hamlet: Hamlet's dad returns from Purgatory to demand revenge. And boy, does he get it. Hamlet considers the possibility that the ghost is a demon sent to tempt Hamlet as Protestant ideas go against ghosts and this is the first reason that he delays his revenge, in order to make sure that Claudius is guilty which becomes simultaneously known to the audience as well.
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Stir of Echoes:
The ghost who haunts the protagonist and his Medium child is of the Avenge Me! variety. She's very passive, though.
The sequel is a lot darker and nastier and is also an Avenge Me!
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Harry Potter:
Hogwarts is a rare Haunted Castle where the ghosts are generally nice and have little impact on the actual plot. They're all in the same shape they were when they died - the Bloody Baron wears still his blood-stained vest and Nearly-Headless Nick's head will forever hang by that one sinew. After Sirius dies, Harry asks Nick why more people don't choose to be ghosts. Nick, who's used to recently-bereaved students asking him stuff like this, explains that the only people (and that goes only for wizards and witches) who actually become ghosts are those too afraid of death to cross over, and that being a ghost is a pretty sorry state, all in all.
Professor Binns, the teacher for magical history classes just kept coming to work even after he died. The only difference with his past life seems to be that he can now take a shortcut through the chalkboard. On the positive side, he works cheap. On the negative, he's in contention with Sybil Trelawney for the title of second-worst instructor in the school.
The Resurrection Stone can actually call back the spirit of a person (albeit they are NOT brought back to life, their spirit has just been temporarily called), but not Priori Incantatem, which only conjures an "echo". This is likewise described as a miserable experience for both parties.
Moaning Myrtle haunts a girls' toilet because she had been hiding there from her tormentor, classmate Olive Hornby, when she died. Initially after her death Myrtle followed Olive everywhere until the Ministry of Magic forced her to stop, at which point she returned to the toilet and stayed there.
Peeves the Poltergeist is most likely the last type of ghost; it's suggested that he's simply a spirit of chaos who never was a living being, and just showed up when the castle was built. Unlike the "regular" ghosts, he can interact with the physical world (mainly by playing pranks).
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Even if you weren't evil in life, becoming a ghost tends to make one somewhat amoral, with a tendency to scare living people at best and murder then at worst, including people who haven't done anything to deserve it. As Larry from American Horror Story: Murder House puts it, "they've got nothing to live for anymore", and they get bored.
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Reaper is about a kid forced to apprehend souls escaped from Hell. As they're escaped from Hell, they're all of the nasty poltergeist sort. They were murderers and vandals in life, and they have powers that reflect what they got sent to hell for.
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Ice and Fire (Minecraft): Ghosts are glowing, skeletal figures that float around graveyards at night and fade away by day. They can only be harmed with silver weapons and by the phantasmal blade's Sword Beams.
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Sledgehammer (1983): These are vengeful byproducts of violent ends, who think everybody they come across is their victimizer(s). They can take multiple forms, including what they looked like when they died, and are corporeal, being able to use weapons and be injured.
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Swan's Braid & Other Tales of Terizan: In "The Things Everyone Knows", it's common for them to hang around near where they're buried and speak to people who come by. As a result, the Necropolis in Oreen is haunted, with people avoiding this at night. They can't move outside though, as the goddess Ayzarua who is the Gateway to Death keeps them there unless their bodies are moved. Ghosts don't move on into the afterlife like Ayzarua wants as they still have earthly concerns keeping them bound here.
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Topper: It's not really made clear if George and Marion are being forced to try change Cosmo Topper's stodgy ways in order to move on to pay for their own wasted lives, or if they are just doing it for fun and their own concern for the banker. Ether way, Neil's just in it for the booze.
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The Dresden Files: Ghosts are deadly haunts, and some cannot enter holy ground. They are also residual psychic echoes, and aren't the actual people who died — the soul leaves for the afterlife after death, and the ghosts is essentially a magical imprint left in the mortal world — except a very select few that maintain their souls, mainly via interventions of major beings or necromancy.
Some display the wounds that killed them, while most do not.
Ghosts in The Dresden Files are described as fossils, imprints of a personality. The more emotionally charged the death, the stronger the ghost. For example, graveyards in the books are always filled with ghosts, but most of them are so weak that they are imperceptible to normal people. While if someone commits suicide, or dies while emotionally distressed their ghosts can take on physical forms and even heavily effect the material world. Ghosts don't disappear unless killed by magical means or the reason they are created (normally unfinished business) is fulfilled.
It's possible for a ghost to be created even if someone's death is very brief, i.e., they were revived via CPR after suffering a bout of clinical death. Also, powerful individuals like wizards can leave very powerful ghosts behind when they die. In Grave Peril, Harry takes advantage of this by passing unconscious so a ghost can kill him in his sleep, only to be revived by CPR, and thus creates a ghost of himself that he teams up with to beat the crap out of the hostile ghost that killed him. The ghost Harry disappears once this is accomplished, as the purpose that caused him to linger as a ghost has now been fulfilled.
In Ghost Story, Harry gets to know just how different these ghosts are, since he's one himself, a la Type One, Avenge Me style. At the end he discovers that his body is still clinically alive, having been kept on magical life support by Mab and Demonreach, enabling him to return to life and explaining why he was able to run around Chicago as a genuine disembodied soul rather than the "psychic imprint" type of ghost previously described.
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The Chaos Cycle: Abaddon is a ghost whose Unfinished Business has trapped him on the mortal plane. He's actually a collection of minds of an individual who has reincarnated over and over again but always ends up making the same mistakes over and over again, leading to his demise. This has resulted in Abaddon being stuck in the mortal realm where he functions as a collection of minds of all the people he's reincarnated as with the single focus of hurting his enemies who also reincarnate.
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In Dude, That's My Ghost!, the ghost of Billy Joe Cobra can twist his form into all kinds of shapes, and his ectoplasm can have bizarre effects on both living people and inanimate objects. He can also only be seen by someone if they are wearing one of his former possessions.
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Ghosts (UK): Most people who die Ascend to a Higher Plane of Existence, either immediately or some time later. The titular ghosts are the ones leftover who haven't done this, and it is a source of frustration to them that they don't know why. They are non-corporeal to the living, but solid to each other, and usually Invisible to Normals. Additionally, they can sit/lie down on surfaces and require sleep.
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Supernatural: Ghosts appear regularly. Their appearances are heralded by a Ghostly Chill. They can be repelled with salt and iron. Laying them to rest usually involves destroying their remains with fire, though one was simply persuaded to Go into the Light. Hostile ghosts tend to be pale with stringy hair. Many attack the living through telekinesis, and some are capable of possession. Benign spirits and those who don't know they are dead can be indistinguishable from the living. Eventually all ghosts that haven't ascended to the afterlife end becoming vengeful spirits. In fact there are defined to be at least 3 types of ghosts:
Vengeful Spirits, who target people who wronged them in the past. There's one who becomes electricity and haunts the internet to kill his murders, and one who has flesh and blood since she grinds her own flesh and bone, mixed her blood in a painting. Also an expy of the Mona Lisa.
Specters, who are not so different from vengeful spirits, except they leave black ectoplasm instead of the usual green. They posses those who feel betrayed and carry on their vengance for them, though they must hold something haunted by them.
Poltergeists, another type similar to a vengeful spirit, although unlike vengeful spirits poltergeists do not target people who committed crimes similar to how the spirit died, and are more indiscriminate.
Shojo, a Japanese ghost/spirit, different from others in that it's tangible and alive, however similar to a ghost, it is invisible, and only those who are drunk can perceive them.
Demons can also be considered ghosts since they are former human souls transformed by their stay in hell. Bobby said once they're nothing but ghosts with a an ego.
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Talislanta has Disembodied Spirits, which are stereotypical Ghosts, and Reincarntors, which are the spirits of dead Torquaran wizards who possess mortals.
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Discworld:
Reaper Man: One-Man-Bucket admits that he remained around as a ghost because he can't set aside his craving for alcohol. He plays the role of "spirit guide" at Mrs. Cake's seances; because she's a medium, his voice can be heard by anyone who is in her presence.
Wyrd Sisters: King Verence I and the other ghosts cannot rest until they've been avenged (which, given the castle is crowded with ghosts, including the first king, rarely happens), can only be seen by close relatives, psychics and cats, and, officially, cannot leave the castle (although if a bit of the castle, such as a single stone, is moved they can go with it). Jacob Marley Apparel also applies; Verence is wearing his crown, and at one point, when trying to decide if his son is wearing the real crown, takes off the ghostly version to compare them. Note that ghosts' Psychic Powers seem quite limited in this setting, as it took every bit of fortitude Verence I had, merely to sprinkle unpalatable amounts of salt on his killer's food.
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Lockwood & Co.: The ghosts (or Visitors, as they're sometimes called) run a whole range of ghostly types and goals. Type One ghosts are rather harmless, but the Type Twos have some purpose or objective, and they tend to harm the living. Most importantly, ghosts in this setting (the Type Twos, at least) are capable of killing people just by touch.
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In "Brother and Sister", the sister returns as a ghost. When her husband seizes her, she comes back to life.
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Warhammer Fantasy Roleplay has a few ways for the souls of the dead to linger as incorporeal spirits:
Ghosts are usually bound to their place of death by Unfinished Business. They're Supernatural Fear Inducers, but are usually benign and might cooperate with the living to be laid to rest.
Poltergeists enjoy playing tricks on the living with their telekinesis and fear-inducing touch, but are usually otherwise harmless.
Spectres are trapped in undeath by a curse or a broken vow, and wield sanity-damaging fear and deadly cold. They're Tortured Monsters and usually driven "mad, evil, or both" by their existence, but might be lucid enough to work with the living in order to be put to rest.
Wraiths are Omnicidal Maniacs that form when a Necromancer fails in their search for immortality. They have an aura of terror and can drain the life out of mortals with their touch or Sinister Scythe.
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Ghosts in Hotel are similar and expand on the rules. Those who die in places of great evil such as the Murder House or the Hotel Cortez will become a ghost no matter what. Those of great evil will also become ghosts such as the various serial killers in the Hotel. Oh, and they're immune to certain forms of magic which Queenie discovered the hard way.
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Dreamscape: The Possessor Ghost has a Sinister Scythe and is the Ultimate Life Form created by an evil witch. When Melinda becomes the appropriately named Ghost Melinda by fusing with the above ghost, she has powers like invisibility, teleportation, and going through solid objects.
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Homestuck:
Aradia lingers as a Stringy-Haired Ghost Girl after dying, appearing as a floating version of herself with blank eyes, tattered clothes and an incredibly fatalistic outlook. She can also use her psychic powers to call upon the shades of the deceased, which look like grey, limbless wisps with blank holes for eyes.
Later on, deceased players go to the afterlife of the Dream Bubbles, where they're referred to as ghosts. They look and act exactly like their living selves, just with white eyes.
The game's kernelsprites display more of the properties of traditional ghosts than actual dead people do. All sprites have Fog Feet, and Nannasprite and Jaspersprite have also been shown flying through walls and leaving a trail of ectoplasm behind. All sprites in the comic were created using the remains of the dead, serving as a way to bring deceased characters back to a form of life.
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Vampire Academy: Ghosts are drawn to the shadow-kissed, hate the Strigoi, and typically can not speak. Mason Ashford is the only exception, managing to warn Rose about Strigoi coming to the Academy.
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The Twilight Zone (1959):
In "A Game of Pool", Fats Brown comes down from the afterlife as soon as Jesse inadvertently challenges him to a pool game. Jesse beats Fats and, after he dies, he has to return to Earth every time that he is challenged, having become trapped in a kind of Ironic Hell.
In "Showdown with Rance McGrew", Jesse James returns to Earth to tell Rance McGrew that he, his brother Frank, Billy the Kid, Sam Starr and the Dalton brothers, among others, are angry at the inaccurate way in which they are depicted in his show. He eventually assumes the role of McGrew's agent to ensure that the series is more accurate from now on.
In "Young Man's Fancy", Henrietta Walker's ghost is summoned by her son Alex's strong desire to return to his supposedly idyllic childhood instead of having to face life as a grown man.
In "The Changing of the Guard", the ghosts of seven of Professor Ellis Fowler's former students, Artie Beechcroft, Bartlett, Dickie Weiss, Thompson, Rice, Hudson and Whiting, appear to him in order to prevent him from committing suicide. They tell him that his teachings inspired them as he taught them about patriotism, courage, loyalty, ethics and honesty.
In "He's Alive", the ghost of Adolf Hitler appears to Peter Vollmer in order to help his small, ineffectual neo-Nazi group to grow and gain influence.
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The Twilight Zone (1985):
In "Voices in the Earth", the historian Professor Donald Knowles visits the devastated Earth aboard a survey ship 1,000 years after humanity abandoned it. While exploring the ruins of a library, the ghosts of people who were unable to get off the planet appear to him. The ghosts' leader explains that they are unable to travel through warp space safely as they have no ships and previous efforts have resulted in either their destruction or insanity. They are therefore tied to Earth but plan to leave it by taking control of Knowles' body. However, Knowles is eventually successful in convincing them to use their powers of restore the biosphere even though what is left of their consciousness will most likely be destroyed in the process. Before he leaves the living Earth, Knowles assures the ghosts, who may no longer be able to hear him, that humanity will return to reclaim the planet one day as they had hoped.
In "The Crossing", Father Mark Cassidy is haunted by the apparition of a car containing his long deceased girlfriend Kelly crashing over a cliff. The original accident, which happened more than 20 years earlier, was caused by his careless driving. It is something for which he has been trying to atone ever since. He finally realizes that the car is appearing to him so that he can get into it and die in the crash, thereby gaining peace and salvation. Several days later, Kelly's ghost is seen at his funeral. She places a rose on his casket as it is being carried out of St. Timothy's Church.
In "The Hunters", the ghosts of prehistoric hunters inhabit the paintings found on the walls of a 12,000-year-old cave. Every night, they leave the walls and enter the real world to kill animals belonging to the local farmers such as sheep, cattle and a brood mare. The hunters then go back onto the walls before morning, though their positions often change. After killing Dr. Klein, they are able to take her back with them onto one of the walls as a trophy. The sheriff seemingly destroys them when he washes away all of the paintings.
In "There Was an Old Woman", the ghosts of Brian Harris and about a dozen other kids appear to the children's author Hallie Parker in her home and ask her to read to them. Hallie is deeply moved and agrees to do so, glad that she can once again be useful.
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In Otherverse, a ghost is explicitly not a soul, but rather an impression left upon the world by a traumatic or inspiring event, formed of a person's memories, which then relives that event over and over and forces others nearby to do the same. This means that, while the majority of ghosts are created by death, it's possible for a ghost to be created from an experience that left the creator alive. In Pale, ghosts are usually referred to as "echoes" and aren't really considered sapient beings, since all they can do is replay the event that spawned them and don't really have much of a will or a mind.
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Dead Last was about a band ready to break through until they find the amulet that turns them into a ghost Unfinished Business Resolution Service.
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In Evernight, ghosts, or rather wraiths as they're often called here, have the power of cryokinesis, can create a corporeal form for themselves, can usually only be created by murder or deaths involving a betrayal and can restore a vampire's humanity and create half-vampire babies via Blood Magic (wraiths actually do have blood or blood-like substance with magical properties in this series). They are often drawn to places, people and objects they had a strong connection to in life; most wraiths are bound to a certain location, though some older and more powerful wraiths can learn to 'fast travel' between places and people. Some materials can also harm and weaken wraiths, especially those found in human blood, such as iron and copper; obsidian weakens them as well. Other materials, usually those from a source that was once alive as they were, can strengthen them, such as coral and jet.
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Casper the Friendly Ghost is a complicated case. In The Movie, he was a boy who died of an illness, but in the comic books... it would seem that ghosts in the comicverse are one more Enchanted Forest species, not humans who die. The animated shorts do little to clarify, though one does involve a fox that Casper tried and failed to save becoming a ghost.
As for abilities, "Ghostly Powers" in the comics are kept very consistent and what they are is told often: they can fly, become invisible, or become intangible — all under the ghost's control. Occasionally, Casper encounters a "ghostproofed" wall or prison. What is inconsistent is which objects can be turned invisible or intangible along with the ghost: Spooky's hat never becomes invisible with him and has given him away many times, but Pearl's bow has changed with her sometimes and not others.
The new cartoon Casper's Scare School has Casper and his uncles back to being ghosts that were never "fleshies".
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The Order of the Stick:
Roy Greenhilt's father Eugene is barred from the Afterlife by an unfulfilled Blood Oath, so he settles for appearing as a spirit when Roy holds their family's Ancestral Weapon. He has no power to influence the mortal world or even be perceived by anyone else, except when he hijacks a planar summoning spell to manifest properly. When Roy spends some time dead, he's unable to communicate with anybody except an Oracle of Tiamat, since nobody is carrying his sword.
There's also the positive energy spirits of the Sapphire Guard, sworn to protect the Azure City throne room as a final line of defense. Redcloak muses on the trope here, observing that they're technically not undead at all.
In the afterlife, Roy's mother Sara appears as a young woman even though she lived to old age. She explains that his father Eugene looks like a wrinkled old man because he always was a wrinkled old man on the inside even before he became one on the outside.
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Higurashi: When They Cry: Hanyuu is a Cute Ghost Girl who died hundreds of years ago due to being sacrificed for being a Horned Humanoid. The sacrifice ended up making her a god. She looks like a child but died as an adult and can transform between the two at will, as well as become physical if she wishes. Rika is normally the only person who can see it however when people reach a certain level of Hinamizawa Syndrome they can hear her. It usually doesn't help their paranoia when they see thin air repeating "I'm Sorry" constantly.
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I, Jedi: Exar Kun has been a ghost on Yavin IV since he died there 4,000 years before, and remained around by his Force powers. He's strongest in his temple, but also can mentally interact outside with Force-sensitivies outside it (and try to corrupt them). While his powers are mostly mental, he's also capable of Mind over Matter with difficulty as well (once again, he's most potent in his temple).
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Misfits: Ghosts are immediately aware of their deaths and can only be seen by people with certain powers. If they have unfinished business, they end up stuck in a sort of limbo state, but can move on once it's resolved. This can be anything from reuniting with a loved one to getting revenge. One character can bring these spirits back, where they essentially become like regular people again; they can eat, drink, do drugs, have sex, and kill living people with ordinary implements, vanishing once their business is complete. Interestingly, while there is an afterlife, there is seemingly no God.
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Ghost Whisperer involves a woman who can see ghosts that are only visible to her and to her coworker's son and helps them finish their business.
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Ghostwriter was a ghost which could read and arrange letters and phrases to communicate with persons he choose, but couldn't see any images or talk. Just who or what he was before is very ambiguous. He also gains New Powers as the Plot Demands, such as traveling over the Internet or Time Travel with enough concentration, though that one takes enough out of him that he wound up having to take The Slow Path back to the present after repeated trips. What non-word-related aspects of the world he can see can vary with the plot as well.
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In Turning Red, Sun Yee turns up in the astral realm as a ghost. She looks like her tapestry except ethereal and without legs.
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A Fine and Private Place revolves about a romance between two recent ghosts.
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Kindred Spirits on the Roof features Sachi and Megumi, two teenage lesbian ghosts who recruit the protagonist to get yuri couples together so they can consummate their relationship. The ghosts, or "kindred spirits," as they prefer to be called cannot leave the school campus, can only go to places they've been while they were alive (Sachi can't go to the rebuilt building except for the roof, while Megumi can't go to the third-years' building due to having died as a first-year). They have a few special powers, as Megumi can leave messages in blood, Sachi can cause objects to shake and both can possess people to feel what they're feeling.
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Exalted: Ghosts and the afterlife were never supposed to exist. Then the titular Exalted killed a few of the creators of the world, who were too vast and complex to be subject to the cycle of death and rebirth they had ordained for the rest of Creation. The result was the creation of the Void, and the Underworld that formed around it. Now, anyone who dies with a strong attachment to the world will end up as a ghost in the Underworld instead of reincarnating. If they're lucky, they can resolve their attachments and return to the cycle of reincarnation. Otherwise... well, remember the Void in the middle of the Underworld? The ghosts of the slain Primordials are still there, they're bent on destroying everything so they can die for good this time, and they have a nasty habit of overwhelming ghosts with the desire to kill everything that lives and destroy everything that's not alive, consigning all that exists to Oblivion. Or forging the uncooperative ones into soulsteel.
Since humans have two souls, only one of which can be reincarnated, they also leave behind a Hungry Ghost, a generally animalistic entity that guards the corpse of the fallen, and can be given to rampage if they don't receive proper Due to the Dead or the body (or its tomb) is desecrated. This can result in the interesting scenario of an Exalted fighting the ghost of her prior incarnation when they decide to look for artifacts.
Ghosts are corporeal, and can interbreed with the living to create ghost-blooded children who are neither fully dead nor fully alive.
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Spook: James Calley and Mr. Nobody are soldiers and spies who have been transformed into ghosts by technological means after their deaths, explaining many classic ghostly acts as psychological side-effects of prolonged isolation.
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Erma: Erma and her mom have various ghostly powers, such as shape-shifting, levitation, telekinesis, phasing through walls, using televisions as portals to other places, mind control, and removing their body parts. They also have some physical elements - Erma requires sleep, both eat, and given the baby pictures on her family's walls, Erma was born the same way as an ordinary human child.
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Geist: The Sin-Eaters: The geists of the title are essentially ghosts who've been boiled down to the bare essence of what defined them in death (e.g., a soldier who died at Ypres in a gas attack becomes the Gasping Colonel, a gaunt figure with wheezy breath and a gas mask that appears to be made of tanned human skin). As a result, their human memories are fragmented, to say the least, but they gain access to the power sources of the Underworld and can make bargains to bring the mystically inclined back from the dead... as long as they get to come along as passengers.
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The Rising: Neve at first doesn't realize she's dead and a ghost, due to feeling just the same initially. She doesn't feel hungry, thirsty or tired though, and also has marks from her fatal injuries but feels no pain. Neve is even capable of riding her bike too, and changing clothes, along with affecting material things in other ways. However, most are unable to feel her touch. Dogs and birds can sense her, while only a couple humans can. When she gets very emotional, it can affect nearby electronics, such as making the lights flicker. She's unable to sleep as well. It appears she's still around to solve her murder. Neve is also solid and tangible (thus her ability to ride a motorbike), making her dad believe she isn't a ghost in fact but something else. Victoria also turns out to be a ghost, with the reveal both of them have lost memories. Initially in Victoria's case she forgot about even her family, while both she and Neve can't initially remember how they died. They realize they're blocking it out, though, and remember Michael murdered them both. They can also harm living people when their emotions are strong.
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Harmless: There are three main types of ghosts that are described in the first chapter: those that spontaneously form, those that are formed by the deaths of people with strong emotions or will power at the time of their demise, and those that are formed by belief. And of course, there are also the halfas like Danny and Danielle, who are incredibly rare and the result of an accident (or genetic manipulation)...
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Sonja Blue has a mad architect design a house he called Ghost Trap, and it does just that — trap and confuse ghosts inside its bizarrely designed walls.
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Monster House is a case of an angry and vengeful spirit who hates children in particular, possessing her own house after her reactions to prankster children caused her accidental death.
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Odd Thomas: The title character can see the spirits of the lingering dead, who look much as they did in real life, save that some may manifest the wounds of their deaths. They are unable to speak, but they can touch him (and seem to be able to see in complete darkness). Most of the time, they cannot harm the living, but if sufficiently angered, they can cause poltergeist activities that can hurt the living via shrapnel and flying objects.
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Dungeons & Dragons: The game's various incarnations have had so many different types of undead, corporeal or otherwise, that any attempt to tell them apart merely by sight and behavior is probably quite doomed to failure. Is that figure flitting about in the ruins a ghost? A specter? A wraith? Something notionally else altogether? Usually you won't know until it attacks, and sometimes not even then. Just make sure you bring along a cleric.
Allips are spectral remains of people driven to suicide by madness. They crave only revenge and unrelentingly pursue those who tormented them in life and pushed them over the brink.
Typically, ghosts are so terrifying that they cause people who look at them to suffer Rapid Aging and can also possess people.
Wraiths are incorporeal undead born from hatred and darkness, and deeply despise all living things. Their touch can drain the life from their victims, and all creatures they slay rise as new wraiths enslaved to their killer's will. They cannot bear sunlight, however, and must retreat to shelter when the sun rises.
The Sheet Phantom is specifically the bedsheet ghost version.
Ghostwalk: Ghosts, the spirits of the dead, but instead of being monsters, are playable — dead adventurers can take levels in the eidolon and eidoloncer classes to keep advancing despite being dead. This lasts until either they're raised, at which point they can swap out the ghost classes for mortal ones, or their ghost levels outweighed their normal ones, at which point they're subjected to the Calling and disappear into the afterlife. The book specifically recommends not including typical D&D ghosts, since they'd only serve to dilute focus.
Ravenloft has ghosts by the truckload: about the only variants of this trope that aren't present are the bedsheet-wearer and anything played purely for comedy.
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Galaxy of Fear features a Jedi ghost in one book, who could move on but feels like too great a failure, and he's Invisible to Normals. A later book has the wraiths of Kiva, who can be seen by anyone and can tear at them, but are vulnerable to ion weapons. This is because of how they were killed.
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Tigers Are Not Afraid: These are shadowy, raspy-voiced specters trapped on Earth by violent deaths. They can communicate with people who have special abilities and interact with the outside world either by possessing objects or contact with a medium.
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The World of Darkness:
Changeling: The Dreaming: Changelings killed by Cold Iron do not reincarnate and can become ghosts.
Wraith: The Oblivion and Orpheus are both about ghosts, dealing with them in different ways. Wraith focuses on spiritual existence and society, while Orpheus deals more with blurring the lines between life and death.
People and places that keep a ghost attached to the world of the living are called fetters.
Wraiths see the world as way darker than the living do — shiny new cars would be dilapidated wrecks, buildings are all run down and in disrepair, etc.
Wraith powers are called Arcanoi (plural of Arcanos), and range from telekinesis to limited substantialness to emotion control to possession of objects and people. Orpheus had similar skills, called Shades, but they were more of a direct reflection of the character's personality.
Wraiths bear remnants of how they were killed, known as "Deathmarks".
New World of Darkness:
Ghosts are somewhat less elaborate than in the Old. Whether or not they are the human soul is deliberately unclear, but magic can bind a person's soul to an anchor and thus make it into a ghost. They have trouble communicating with mortals, and the specifics of their powers (Numina) vary from ghost to ghost. A ghost tied to its Anchors is basically a psychic echo of the actual human, unable to fully comprehend that they're dead and unable to change. Once the ghost is free of its Anchors and descends to the Underworld, however, it regains its sense of self and is able to change.
Geist: The Sin-Eaters: The geists of the title are essentially ghosts who've been boiled down to the bare essence of what defined them in death (e.g., a soldier who died at Ypres in a gas attack becomes the Gasping Colonel, a gaunt figure with wheezy breath and a gas mask that appears to be made of tanned human skin). As a result, their human memories are fragmented, to say the least, but they gain access to the power sources of the Underworld and can make bargains to bring the mystically inclined back from the dead... as long as they get to come along as passengers.
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Beetleborgs has this in the form of Flabber, a phasm who looks like a cross between Jay Leno (host of The Tonight Show With Jay Leno) and Elvis Presley. Flabber's a rather genie-like ghost who lived in a pipe organ until he was accidentally freed by those kids. Plus he's the one that gave them their powers.
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Harry Potter-style ghosts are later introduced and explained to be the result of wizard/witch ghosts being more strongly connected to the mortal plane due to their hodgepodge cultural beliefs meaning they don't quite belong in any of the afterlives. Those who do move on tend to be taken directly by Death itself.
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In Shaman of the Undead, they are either souls of dead people who haven't went to the Land Of The Dead yet or came back at call, or souls that came (or were pushed) out of their still living bodies. They can be destroyed, tainted by black magic or turned into demons, and can shatter if tainted too much.
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Goosebumps: One book has a girl suspect that her new neighbours are ghosts, only to find out that she's actually the ghost herself, having died when her house burnt down. She proceeds to save her neighbour girl from ending the same way she did.
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Hallowed Ground: These are freed from their dead bodies by fire and can possess living objects or people to interact with the living, but are most powerful when possessing a newborn and growing up in the new body. However, they are vulnerable to anything that would damage their current vessel. They can also take animal forms.
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Avatar: The Last Airbender has Yue, Roku and his three predecessor Avatars turning up as Spirit Advisors.
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Cradle Series: When something filled with madra dies, it leaves behind a Remnant, the remains of its power. Weaker Remnants act completely at random, but stronger ones have some intelligence and are even capable of speech. Notably, Remnants actually get stronger the longer they last, rather than weaker. Because nearly everything on the planet is filled with madra, nearly everything leaves behind a Remnant. Humans are of course top of the list, but sacred animals (animals that have lived long enough to start using madra) and even sacred trees leave Remnants. In fact, one of the all-powerful Monarchs is the Remnant of a sacred tree; she was murdered, but her Remnant managed to recover her memories and begin advancing again.
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Beetlejuice has:
Ghosts who don't know they're dead.
Ghosts whose method of death shows on the ghost... quite grisly in some cases.
Ghosts who have Voluntary Shapeshifting powers.
Ghosts whose ability to haunt varies in effectiveness.
The exact nature of Betelgeuse is left undiscussed; he says he's a ghost, but there's nothing mentioned of who he was in life. Meanwhile, the star Betelgeuse is home of some of Lovecraft's creations and in this poem by Jean Louis is described as being a hellish dimension of corruption and chaos.
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The Fades has the titular Fades, spirits unable to move on to the afterlife. They're Invisible to Normals and can't generally interact with anything physical, though they aren't intangible and can't fly. They can, however, regain a physical form by eating human flesh.
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Forgotten Realms, in addition to usual D&D cloud of incorporeal undead, has its own phantom people. Watchghosts, watchnorns, spectral harpists. Few are even more unusual, like ancient archwizard Mharrander Dorolkh ("Ander" for friends) who got some disembodied sort of "immortality": he has a low opinion of liches "shuffling about as crumbling, putrefying wreckage until they collapse altogether" (Elminster: The Making of a Mage).
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Thir13en Ghosts had ghosts with the following:
Jacob Marley Apparel, (more a lack thereof in one case).
Containment — a clockpunk house made almost entirely of shatterproof, soundproof glass, the walls of which were covered in spells. This keeps the ghosts from moving through them, logically granting said ghosts intangibility.
Wounds — many of the ghosts died horribly, and it shows.
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The Palaververse: In Treasures, Daring meets Cervile, a "deer-skeleton-ghost-spectre-whatever". The intangible "ghost" bit being the relevant one for this trope.
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Poltergeists enjoy playing tricks on the living with their telekinesis and fear-inducing touch, but are usually otherwise harmless.
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Ghost Roads:
There are various specific kinds of ghosts, depending on how they died. Road ghosts include hitchers, homecomers, and white ladies, and there are non-road ghosts as well.
Rose can be brought back to life, temporarily, by borrowing a sweater, jacket or coat. Only then can she enjoy a meal, a good cup of coffee, sex, etc. and only if those things are freely given to her by another.
Routewitches usually end up as ghosts after their deaths.
Roads and diners and cars, if loved and traveled and thought of enough, can become ghosts too.
Apparently there are people out there who love their cornfields, houses, and even spiders enough to create ghosts of them in the twilight, as Rose finds out when she makes her way through a ghost cornfield with ghost spiders.
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Ghost Squad follows a group of ghosts who band together for company. They fight crime with the help of living friends who they communicate with via a homebrew word processor. Here, the ghosts are invisible but not intangible, stuck with Jacob Marley apparel, and can only exert a very small amount of physical force at the cost of great effort. A human being touching a ghost feels a slight chill while the ghost feels a cold and sharp pain. Ghosts themselves can interact physically with each other. While lacking psychic abilities, the ghosts are very good at reading facial and body language on account of lacking things like breathing to distract them. Lastly, the ghosts are prone to falling asleep for days at a time, especially after exerting the energy to physically manipulate things.
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In Ghost Story, Harry gets to know just how different these ghosts are, since he's one himself, a la Type One, Avenge Me style. At the end he discovers that his body is still clinically alive, having been kept on magical life support by Mab and Demonreach, enabling him to return to life and explaining why he was able to run around Chicago as a genuine disembodied soul rather than the "psychic imprint" type of ghost previously described.
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Boojumverse: In "The Wreck of the Charles Dexter Ward", Cynthia witnesses ghostly apparitions which the Arkhamers call "pseudoghosts". They are visions of people from the past or future, visible through time due to the spacial warping caused by Boojums.
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Gunnerkrigg Court:
Mort is a friendly Bed Sheet Ghost who's has Voluntary Shapeshifting and is a Master of Illusion, haunting the Court because it's his job to give harmless scares. Chapter 46 introduces his employers: the Realm of the Dead, where people who died before their time use the power of the Ether to make an impression on the world before they pass on.
A more normal ghost is Martin in Chapter 16, who lingered in the world because he was afraid of the Psychopomps, didn't understand that he had died, and couldn't move on until he chose a psychopomp to lead him into the Ether. He also created illusions, but wasn't lucid enough to know that he was doing so.
Jeanne, the Ghost of the Annan Waters, is a terrifically dangerous spirit caught beyond the reach of the Psychopomps. The founders of the Court used some singularly nasty Magitek to bind her soul to the Annan and transform her into a spirit of pure rage and hatred, wielding an etheric Soul-Cutting Blade that can threaten even psychopomps and Physical Gods.
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Wyrd Sisters: King Verence I and the other ghosts cannot rest until they've been avenged (which, given the castle is crowded with ghosts, including the first king, rarely happens), can only be seen by close relatives, psychics and cats, and, officially, cannot leave the castle (although if a bit of the castle, such as a single stone, is moved they can go with it). Jacob Marley Apparel also applies; Verence is wearing his crown, and at one point, when trying to decide if his son is wearing the real crown, takes off the ghostly version to compare them. Note that ghosts' Psychic Powers seem quite limited in this setting, as it took every bit of fortitude Verence I had, merely to sprinkle unpalatable amounts of salt on his killer's food.
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13th Age: Wraiths are incorporeal undead creatures that recall their former life just enough to scream questions about places they used to know.
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ThunderCats (1985) and Thunder Cats 2011 have Court Mage Jaga as Spirit Advisor.
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A Haunting at Silver Falls: The ghosts in these films only show up to specific people, such as anyone who finds their rings. They're mostly around for Revenge and Unfinished Business, such as the Dahl twins trying to clear their father's name and find their real killer. In the sequel, Jordan has to give them their rings back in order to get them to help her, as they've regressed to mindless violence without them. They also all share the same ghostly white face, black eyes, and stringy black hair.
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What Dreams May Come: Although the movie is primarily about the afterlife, its protagonist does hang around in the living world as an invisible, intangible ghost for a bit, unwilling to bear leaving his home or wife. When he tries to touch her, she's immediately overwhelmed by her grief and wails miserably, which convinces him he should move on and spare her from the pain of his unseen, unreachable presence.
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The Famous Flower of Serving Men: In some variants, the heroine's love appears to the king as a bird to explain how he was murdered and the heroine had to disguise herself as a man and go to work for the king.
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Child Ballads: Many ballads have ghosts coming back to drive their killers crazy ("The Cruel Mother", Child #20), or just to say goodbye ("Sweet William's Ghost", Child #77; "The Wife of Usher's Well", Child #79).
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 Child Ballads
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The Tough Guide to Fantasyland: Ghosts are encountered either alone or in large groups. Single ones usually haunt mansions and outdoors, but oddly enough rarely castles or palaces where people could be expected to have died from foul play. This seems to be because they linger as a result of having unfinished business. Groups of them will wait in cemeteries. Single ones will desire vengeance over whatever matter is keeping them around in the world. Regardless, it's best for Tourists to be wary of ghosts generally, because they can still harm the living. Being deceased, living people will also have a hard time killing them.
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 The Tough Guide to Fantasyland
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Among the Chosen features Negative Biomagnetic Entities, poltergeists made from negative emotional energy.
 Our Ghosts Are Different / int_876ac9fe
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 Among the Chosen (Webcomic)
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Journey to Chaos: There is a difference between a soul/spirit and a ghost. The former is the genuine spiritual essence of the person; their Heart Drive so to speak. The latter is a spiritual echo of the former; it's compared to the residue that milk leaves behind on a glass. Like the glass, long standing buildings need to be cleaned of this residue or it will interfere with magecraft and cause sympathetic hallucinations. The souls themselves are pulled to The Abyss ninety percent of the time. In the case of a real soul hanging around someplace, they're referred to as "mana-breed" and included in the federal census.
The University of Roalt's History Department is a designated historical reservoir and so it is "haunted" by alumni and such.
One such example of this is "Grey Dengel", the scholarly aspect of Dengel Tymh that was haunting his Cehia Lair. It had no idea it wasn't alive until Eric came along and stirred him into awareness.
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Autumn's Children has Ubo somehow chained to Kurapika after she kills him. He latter "passes on" in a Villianous Sacrifice.
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 Autumn's Children (Fanfic)
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Being Human (UK):
Annie can interact and pick things up like a living human, but her visibility rides up and down the scale with her confidence. She can also teleport.
Gilbert. In the episode he's in, it's explained that when a person becomes a ghost they can only pass on to the afterlife once they've solved whatever problem kept them from passing on in the first place (for Gilbert, it was that he never loved anyone which is solved when he falls for Annie. For Annie, it was her fiance killing her, which is solved when she drives him mad with a secret). Once they are able to move on, a ghost sees a door appear and walks through it. If a ghost is upset enough, they can become a poltergeist and move or break things mentally. Also, all ghosts can't eat or drink, can randomly teleport, and are stuck in whatever clothes they died in ("It's just as well I didn't die in a Star Trek uniform or a giant squirrel costume..."). Ghosts can also hide the living or undead by wrapping them in their clothes, referred to as "swaddling".
They also apparently date other ghost people and force their friends to babysit their ghost babies (who need to be kept the colder the better and can't be hurt if you drop them). It's not clear if ghost babies age but they don't seem to until they pass on. They can also be calmed down by telling them ghost stories.
The US/Canadian remake has Sally Malik. She is intangible all the time and invisible to normal humans. She cannot interact with physical objects, but seems to be able to sit on objects (the production team made special wooden and concrete cushions for her to sit on, but they do not conform to her body). When upset, she disrupts the electronics and pipes around her. While she is initially not able to leave the house she died in, she is later taught how to leave. Objects close to the ghost, such as Sally's engagement ring, will constantly find their way back to the owner. Salt will create a barrier that ghosts cannot cross, and iron will disperse a ghost's energy, causing it to reform in the location in which it died. A ghost passes on to the other side after resolving unfinished business. As with the British version, Sally's door does not appear until she forces her fiancé Danny who killed her to admit to his crimes. However, she has to pass up her door to save Aidan. It is after this event that Sally discovers she can pick up and interact with physical objects. This also appears to be an ability that stronger ghosts exhibit, such as when Danny is able to hold the iron poker that Sally intended to disperse him with. Ghosts can also possess humans, so long as the human is willing (or inebriated), and destroy each other, defined as "shredding".
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The US/Canadian remake has Sally Malik. She is intangible all the time and invisible to normal humans. She cannot interact with physical objects, but seems to be able to sit on objects (the production team made special wooden and concrete cushions for her to sit on, but they do not conform to her body). When upset, she disrupts the electronics and pipes around her. While she is initially not able to leave the house she died in, she is later taught how to leave. Objects close to the ghost, such as Sally's engagement ring, will constantly find their way back to the owner. Salt will create a barrier that ghosts cannot cross, and iron will disperse a ghost's energy, causing it to reform in the location in which it died. A ghost passes on to the other side after resolving unfinished business. As with the British version, Sally's door does not appear until she forces her fiancé Danny who killed her to admit to his crimes. However, she has to pass up her door to save Aidan. It is after this event that Sally discovers she can pick up and interact with physical objects. This also appears to be an ability that stronger ghosts exhibit, such as when Danny is able to hold the iron poker that Sally intended to disperse him with. Ghosts can also possess humans, so long as the human is willing (or inebriated), and destroy each other, defined as "shredding".
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 Being Human (US)
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Lost: Played with when Hurley learns of Miles' ability to talk to ghosts. Hurley says that ghosts regularly talk to him and even play chess, but Miles insists that, in his experience, ghosts only represent the last thoughts of dead people and cannot interact with the living.
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 Lost
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2010: The Year We Make Contact: Dave Bowman is a ghost of the "resounding psychic echo" variety.
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 2010: The Year We Make Contact
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The Real Ghostbusters: Ghosts usually resemble living monsters more than ghosts; discussions of death were verboten in Saturday morning fare at the time. There are a few notable exceptions to this. "The Old College Spirit" featured ghosts who were deceased frat brothers who had failed to graduate. "Who's Afraid of the Big Bad Ghost" had the ghost of a man trying to reconnect with his beloved niece so that he could say goodbye before departing. "The Man Who Never Reached Home" featured Simon Quegg, a spirit forced to wander the Earth for his misdeeds in life, until he confronted his darker self. "Bustman's Holiday" had ghosts that were explicitly from a battle on the Scottish moors. And "The Bird of Kildarby" had a group of Irish ghosts who were haunting a relocated castle. "The Last Train to Oblivion" featured the ghost of Casey Jones. "Ghostfight at the OK Corral" featured Doc Holiday and the Earps.
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 The Real Ghostbusters
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In Doc Rat, the Heartwarming Orphan attributes her problems to ghosts.And is saved by an imaginary superhero.
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 Doc Rat (Webcomic)
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Being Dead Ain't Easy: Joey exhibits intangibility, invisibility, very limited flight, and the ability to affect the living world if he really, really concentrates.
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Red vs. Blue may win the Our Ghosts Are Different competition, as it turns out that the characters who became ghosts after being killed are actually Artificial Intelligences, and their ghostly apparitions are just free-floating holograms. For the most part, they "possess" robot bodies, so their ghost status doesn't matter much.
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 Red vs. Blue (Web Animation)
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In The Great Divorce, we only see the Ghosts who decide to visit Heaven, who are tiny, selfish creatures so insubstantial touching things outside of Hell hurts them. There's also a passing reference to some of these ghosts who have taken visits back to Earth.
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 The Great Divorce
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Limyaael's Fantasy Rants: Limyaael has a little rant about ghosts in fantasy.
 Our Ghosts Are Different / int_92bde19f
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 Limyaael's Fantasy Rants (Blog)
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Round the Twist varies from episode to episode. It was based on short stories mostly out of continuity with each other, but Unfinished Business is a common theme — even for a ghost dog and a ghost seagull. The ghosts often seem bound by different rules — some ghosts are mute, whereas others can talk. Then out of the blue there was a (pretty hilarious) episode about a ghost who needed to complete his 'scare test' to get a better site to haunt.
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Godforsaken:
In the setting-neutral section on fantasy worldbuilding, wraiths are described as spirits of the dead who escape from the afterworld, fails to find it or are summoned back by a necromancer. They are bodiless, shadowy spirits of rage and loss. Some wraiths not too far gone still remember their life and may respond to questions, seek to locate their loved ones or enemies, or attempt to finish unfinished tasks, but in time even the strongest-willed spirit's mind erodes without physical substance to renew it, and it becomes an almost mindless monster of destruction.
In Flevame, ghosts are ethereal undead created by the necromancer Crumellia. They have no memories of or attachment to their former lives, and instead delight in serving as spies for their dark master.
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Hit-Monkey: After dying, Bryce finds that his ghost is spiritually tethered to Monkey, meaning the two are unable to be outside a certain distance of each other. Additionally, Bryce can only be seen by other spirits and can be trapped and injured by salt, although salt can also make him temporarily visible and tangible. He also develops telekinesis in his last scene of season one.
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The Graveyard Book features a young boy who lives in a cemetery that is inhabited by ghosts and ghost-like creatures, and they accept him as one of their own. The villain is actually another human.
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Brody's Ghost, naturally enough, has several types of ghosts.
Regular ghosts, like title character Talia, are invisible and intangible, but can interact with the world in one specific way that’s different for every ghost. Talia, for example, can break glass with her mind.
Site specters, are the same as regular ghosts, except that they attach themselves to specific locations.
Demighosts, which are ghosts controlled by other ghosts, and who can actually touch things.
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Ben 10 has Ghostfreak, a ghost-like alien who becomes a lot scarier when he escapes, and wants Revenge on Ben. We also find out then, that without the protective shell that the Omnitrix generated, sunlight destroys Ghostfreak.
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The Empirium Trilogy: Wraiths are angels that were stripped of a physical body. They still retain the powers they had as an angel, though they're far weaker than they were before.
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 The Empirium Trilogy
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Pumpkin Flower: Ghosts can be seen by everyone and have to sleep. Powers and form seem to depend on the individual, but they're all insane. Even Dell but no one talks about that.
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Night of the Scarecrow: These appear to be yellow light in their primary forms, and can possess objects to interact with the outside world. They can impersonate others' voices, teleport, phase in and out of objects, and create seeds to grow plant monsters. If they have magical abilities, they're severely limited, but their souls can be placed back in their bodies. They're can feel pain, but can only be destroyed if their bodies are.
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Topper features a husband and wife, killed in a car crash, who figure out that they need to do a good deed to get into heaven. They can appear and disappear at will and can interact with their environment even when they're invisible, causing much hilarity.
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 Topper
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Enchanted: Rumbold hears whispers in the castle, calling on him to "Free me"/"Kill me"
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In Dragon Mango, Cherry asks if Mango is a ghost because there's a memorial sculpture of her.
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The DCU: Phantom Girl/Apparition is a subversion. It's just a codename; she's from an alien world where everybody can phase. Except for the period during the post-Zero Hour run of the Legion of Super-Heroes during which Apparition really was a ghost, having been killed by a member of the White Triangle, and was intangible all the time. She got better.
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Futurama:
In "The Honking", an old house is revealed to be haunted by ghosts because some electric wires crossed under a nearby graveyard. Eventually, it's revealed that they're robot ghosts. Except they're actually just holographic projections of the dead robots, which is completely different, of course. Hermes comments that the last ghost died over 200 years ago, to which Bender responds with "the last human ghost."
In "Proposition Infinity", a ghost is seen married to a horse. It's unknown what type of ghost this is.
In "Ghost in the Machines", Bender dies and emerges as a ghost. The Robot Devil explains to him that he's stuck in Limbo — "Your software was exported to the computational cloud. Your disembodied programme is now running on the wireless network shared by all machinery." Bender later discovers that his software can control electronics, and uses this to haunt Fry.
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Parisa: The Spirasi are genderless, shapeshifting spirits, pretty much ghosts, who bond with the still-alive Parisi through pacts. They're usually named after the places where they were found.
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"The Three Little Men in the Wood": The murdered queen's spirit haunts the castle, taking the shape of a duck while she swims up the gutters where she was thrown in, and reverting to her human shape when she visits her baby.
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Hellraiser III: Hell on Earth: Captain Elliot Spencer's wayward soul, who is stuck in some sort of limbo before the afterlife, and represents Pinhead's noble human side before he became a Cenobite. He contacts Joey to inform her about his past and Pinhead Unbound's creation, and how to defeat him by bringing him back to Spencer's realm.
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Scooby-Doo. The series has quite a few actual ghosts alongside the fake ones, ranging from one shot gags (like haunted bones or mice or things from the end of certain episodes), to almost demon like Witch's Ghost in one of the animated movies to (as it says on the tin) The 13 Ghosts of Scooby-Doo, all of which have unique powers and abilities.
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Ghostbusters and its related media have hit just about every example on the list, although their ghosts have fewer limitations than others, like when Stay Puft steps on the church in the first film. They even tackled the odd demon here and there, up to and including Cthulhu. The expanded universe details the nature of ghosts in much greater depth. Ghosts are classified by nature and power level but to make things confusing the "Class" terminology is used for both. In terms of classification - Class 1 is incomplete manifestations like sounds or lights, Class 2 are partial manifestations like hands or heads, Class 3 are complete humanoid manifestations — but are spirits representing ideas like Christmas such as the Ghosts of Christmases Past, Present and Future from A Christmas Carol or greed rather than deceased humans, Class 4 are full-fledged apparitions and the only class that can be determined a traditional ghost of a deceased human, Class 5 (like Slimer) are non-humanoid extradimensional spirits representing emotions or emotionally-charged events (like Gluttony in Slimer's case), Class 6 are the ghosts of animals, and Class 7 are demons and gods. In Power Levels, they're ranked from Class 1 (able to cause minor lights and move small objects) to Class 11 (essentially a god).
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Magic: The Gathering has some ghosts within the "Spirit" creature type, a category that also contains things that may or may not have been living people once and things that were definitely never anything else. The rules ghosts operate under also change from world to world, so it's hard to pick out a pattern, but they're often aligned with Blue mana, the kind most associated with knowledge and the mind.
Ghosts are particularly prominent in the Gothic Horror plane of Innistrad, where they're the result of the slumber of the dead being disturbed by unresolved business, strong attachments to the living or the world, disturbance of their graves or evil magical activity.
In Kaldheim, people who don't die glorious deaths in battle, including every animal and monsters, becomes spirits in the foggy underworld of Istfell. These ghosts lack the passion and drive they had in life, and spend their afterlives drifting aimlessly like fog, repeating without purpose the motions of the things they did in life.
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Ravenloft has ghosts by the truckload: about the only variants of this trope that aren't present are the bedsheet-wearer and anything played purely for comedy.
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Lapse: Bean's house is populated by quite a few ghosts, the most interesting of which is some spider-demon creature.
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Shaman Blues: Ghosts are people who have died violent deaths (although not all of those become ghosts) and are tied to the place they died in. They amass power from emotions around them, eventually becoming powerful enough to first start influencing physical world through Mind over Matter and then breaking free of their death's location.
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The Devil's Backbone: The ghost is caught in an existential loop, doomed to repeat his death until he can get revenge. The heroes help him out (and vice versa), but he actually kills the bad guy personally.
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Endless: Ghosts are souls still trapped between Earth and the afterlife, "limbo" over some unfinished business. They're capable of teleporting from one place to another. With time they can also affect matter. Normally they can't communicate with the living. Jordan is astonished after Chris is able to speak with Riley, saying he had always heard it was impossible.
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Angels in America has two separate cases: the first is Prior Walter's two ancestors (also named Prior Walter), who return to announce the coming of The Angel; the second is Ethel Rosenberg, the spy Roy Cohn put every bit of influence he had into sending to death row thirty-two years ago, who returns to haunt Roy as he slowly dies from AIDS.
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The Red Web of Fate: Yuriko is still around after more than 340 years to try and right what killed her in the first place. She shares a body with Nikkari and can telepathically communicate with him; she is also capable of interacting with other humans for a while in a semi-invisible form if given permission.
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A Christmas Carol, as well as being the Trope Namer for Jacob Marley Apparel. The Ghost of Christmas Yet To Come had the haunting for terror down.
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Not the intended use (Zantetsuken Reverse): Leon Belmont is a unique case among ghosts as a whole, which thoroughly confused both him and all the other characters. He is ridiculously "long-lived", having lasted around 1000 years since his death, is perfectly sane and has all his memories, having suffered no degradation in his soul, and he emits Holy magic as opposed to being weak by it. This last bit in particular baffles everyone. He also has some limited poltergeist-type powers (being able to interact with objects), but he's not even remotely close to a typical poltergeist. It's suspected that the reason behind all these oddities is a ritual he did while he was alive to bond part of his soul to the Vampire Killer (which in turn is powered by the soul of his late fiancee).
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Darby and the Dead: The ghosts of this movie can only be seen by certain individuals, need to finish their unfinished business to move on, and have telekinetic abilities.
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Overall, there are three main types of ghosts. 1) Ghosts of people/creatures who died, like Poindexter and Cujo. 2) A entity that was never living, but seems to be a unique life-form formed of ectoplasm, who can create races and even reproduce, such as the race of the "Far Frozen". 3) A concept or idea that has taken on conscious form. Clockwork is the ghostly form of Time, Vortex the manifestation of bad weather, etc. Half ghosts (Danny and Vlad) seem to be still-living humans with ectoplasm fused to their DNA in a similar vein as Spider-Man.
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Scoop had a recently deceased legendary reporter interview a recently deceased secretary who thinks she was poisoned because she found out information that could lead to a notorious serial killer. The reporter escapes back to the land of the living a few times to reveal hints, clues, or whacks with a guilt club to the school newspaper reporter he randomly appeared to the first time appeared.
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Wraith: The Oblivion and Orpheus are both about ghosts, dealing with them in different ways. Wraith focuses on spiritual existence and society, while Orpheus deals more with blurring the lines between life and death.
People and places that keep a ghost attached to the world of the living are called fetters.
Wraiths see the world as way darker than the living do — shiny new cars would be dilapidated wrecks, buildings are all run down and in disrepair, etc.
Wraith powers are called Arcanoi (plural of Arcanos), and range from telekinesis to limited substantialness to emotion control to possession of objects and people. Orpheus had similar skills, called Shades, but they were more of a direct reflection of the character's personality.
Wraiths bear remnants of how they were killed, known as "Deathmarks".
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Ghosts in the Danny Phantom 'verse are capable of reproduction. Box Lunch is the future child of the Box Ghost and the Lunch Lady.
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City of Ghosts: The ghosts are friendly and at times mischievous, and eager to share stories of their former lives and their communities. Some take other forms, such as a magpie or mythological creature.
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Warhammer 40,000 brings rather different sorts of ghosts to the field-all of which are armed to the teeth. Eldar Wraith-constructs are the souls of dead Eldar given material form, and the robotic shells of the Necrons house the souls of the long-dead Necrontyr. Necrons Wraiths in particular drive the point home, being able to phase in and out of existence. Space Marine Dreadnoughts aren't technically dead, they're just the head and vertebrae of a 'mostly dead' Space Marine hero. Although since they are inside a tank sized mini-mech you'll call them dead if they wish to be called so.
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The Anatomy of a Fall has ghost!Frank interact with living characters with varying degrees of difficulty.
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The Priest, the Scientist, and the Meteor has dinosaur ghosts who have seized control of a meteor and are planning on crashing it into Earth... in revenge for humanity not sharing its ice cream with them.
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Unsounded: Ghosts start out as clusters of memories cleansed from the souls of the dead by the setting's Background Magic Field, the Khert. Some are intense enough to absorb similar memories and slip from the Khert to the physical world, where they seek out things that resonate with their theme. The most common are smoke eels, when ghosts of pain and suffering form ephemeral bodies of dust or smoke; and haunted pymarics, when ghosts hide inside Magitek and co-opt it for their own use. Sette's Team Pet Boo is an unusually complex and precocious ghost that holed up in a pymaric spider and Timofey was a failed attempt by Bastion at bringing his dead sister back to life by taking as many memories of and by her as possible and binding them together into a single ghost, creating an intangible Artificial Human in the process.
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Jug Face: The Shunned are the ghosts of sacrifices the Pit rejected, doomed to haunt the woods forever.
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Hanna Is Not a Boy's Name: Lee is one with a wide variety of Ghostly Goals: he wants to protect someone, he can't rest because he's hanging from his neck in an abandoned theater, he's a bit in denial about being dead, and he's angry at Zombie for getting a second chance at life.
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Less is Morgue: Ghosts in Less is Morgue are invisible without a camera, and can only be seen by fellow undead, the people they're haunting, and mortals who are either on specific drugs or are mentally unstable. Ghosts of murder victims retain their wounds and appear red-tinted, while ghosts of people who died in accidents or of natural causes have a blue-green tint.
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Simple Complications has a ghost that appears throughout the first volume. It is a blue humanoid figure, but without any distinctive features beyond that, where you can't even tell which is it's front and back. It causes certain electrical machines to stop working, some temporarily and some permanently. Otherwise it is mostly seen floating around, and doesn't noticeably interact with people. Eventually it leads some of the characters to a coded document it wrote when it was still a person, Joshua Teleros, a character from Chrono Hustle.
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Doctor Who: Ghosts appear all over Earth in "Army of Ghosts". Subverted, however, in that they are actually beings from a parallel Earth that haven't quite broken through the barrier between the worlds yet, making their appearance ethereal and roughly humanoid, although specific characteristics are impossible to make out. Of course, this doesn't stop humans from assuming they are literally their dead loved ones returning, even believing they can smell/see certain traits associated with the real person (for example, Rose's mother believes she can smell her father's cigarettes).
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Scarecrow (2002): These were tormented in life and return to avenge their abusers by possessing inanimate objects. When possessing said objects, they are significantly more acrobatic than in life, and immune to any damage that doesn't completely destroy their vessel.
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Beetlejuice has most of the same tropes as the movie, but:
The method of death showing up on the ghost has been removed. It's a kids' show.
The Neitherworld, where Beetlejuice dwelled, was full of nonhuman ghostly entities.
Beetlejuice himself was arguably an In-Universe version, since he displayed all kinds of strange powers most other ghosts didn't seem to have.
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Idle Hands has examples of Jacob Marley Apparel and possession. After the protagonist's best friends are murdered by his hand they decide not to go to heaven and possess their own dead bodies. The bodies function normally despite the fact that one has a beer bottle in his head and the other was decapitated. They can interact normally with everyone else too. Once they duct tape the head back on they can even go out in public. So I guess they aren't really ghost even though they are dead. You know what, never mind.
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Conan the Barbarian:
In The Hour of the Dragon, Conan surprises a follower who thinks he's this.
In "The Phoenix on the Sword", Conan is surprised at the Dead Person Conversation because although tales tell that his ghosts helps the country, he's a foreigner.
In "The Castle of Terror", ghosts are normally insubstantial and harmless. But the countless ghosts in the ruins sense Conan's vitality and crave it so badly, that they combine whatever energy they retain and manifest as a giant blob of multiple faces and limbs. This ghostly amalgamation is corporeal and Conan can hit it with his sword, but any cut he makes instantly seal up without a trace. This is one of the few times where Conan is forced to flee an enemy with no hope of defeating it.
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Jimmy Two-Shoes: One episode has Beezy being haunted by the ghost of his uneaten pizza crusts.
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hololive ERROR:
Poster girl Shino Misora is such a mess of different ghostly traits that it's kind of difficult to describe her. She looks exactly as she did in life, is seemingly able to teleport at will, created the Perfect World not long after dying because she didn't want to leave her improving school life, and can seemingly perceive other peoples' memories through physical contact with them or something tied to them. There's also how she was split into at least two pieces: one is the most often seen Shino who acts rather cold and sardonic most of the time (albeit usually with The Unsmile), another is an amnesiac piece who acts as the motion manga's protagonist that is constantly pestered by the former to break free of the Perfect World, and a possible third part is one who seems to be taking more of an Ignorance Is Bliss angle to Shino's overall situation.
The ghosts of Aogami Forest have no form shown, merely acting through influencing those who disturb them towards acts that can only be described as insane (such as causing Nanase Furukawa to gradually grow more and more frustrated with Shino's presence around that time's New Transfer Student to the point of Yandere behavior, or making Mari Akagane paint her last painting with her own blood). They are generally portrayed as Vengeful Ghosts (being buried alive as sacrifices will do that to you), and it's a mystery as to whether or not they even exist, though things are pointing more towards them being real.
The game adds the art prep room ghost, who, despite also being credited for creating the blood painting, is also not Mari above. She is much more actively violent than the blood painting rumor of the motion manga would tell you, actively bleeding its victims out with a palette knife to use their blood as more paint, and she might also be a Paradox Person created by the Perfect World to stand in for the blood painting's creator, who was supposed to disappear after Shino found out about Mari and just stuck around regardless, but that's more speculation than anything so far.
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The Secret Knots:
In "Dark Pursuits", the ghosts of the original inhabitants of the castle visit the narrator in his dreams and will (according to an old fortune teller) only be put to rest if he paints a portrait of each of them.
In "Quinton Page Eats a Sandwich", Quinton is so dedicated to acting that he contacts the producers of a film via a medium in order to arrange for himself to play a ghost in it, though he's invisible and inaudible- his acting is conveyed entirely by him affecting objects on the stage... and its apparently so good that he wins 'Best Actor' for it.
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In The Pale King, Post 047 is haunted by two ghosts: Garrity and Blumquist. The former is extremely chatty and distracting, and the latter is silent but companionable.
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The Sixth Sense:
Cole is a medium who see the ghosts.
The ghosts tend to be the Avenge Me! types, mostly.
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The Locked Tomb: Ghosts are souls whose deaths were too sudden and violent to disperse their Life Energy into The Underworld immediately. Until then, they can possess things with a link to their life energy, usually their corpse or a significant object, and can be contacted or controlled through Necromancy.
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Heroes of Thantopolis Ghosts are the residents of a ghostly city called Thantopolis, who are just there to reflect on their life.
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Lynn in the music video of "White Noise" by PVRIS. She is basically a ghostly version of Diane Freeling.
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Dark Night of the Scarecrow: These are awakened by a thirst for vengeance, and can interact with the living world. Their appearance shifts at will between what they looked like on death and complete invisibility.
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In The Pentagon War, entering a rogue hyper hole removes you from Real Space and sends you into Parallel Space, where time, matter, and possibly even distance have no meaning. Yet, it's possible for your consciousness to persist, and even perceive light that originates in Real Space. Should this happen, you'll be able to instantly move your vantage point to any location in the universe. It's also possible, under the right circumstances, to take control of the arm movements of a Centaurian and use them to type out messages.
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Nekrotronic: These are spirits that are Invisible to Normals, but can be seen by nekromancers. Most are barely conscious and don't try to interact with the human world, but ones bound to Earth by nekromancy latch onto their resurrector. They have purple eyes, can teleport through shadows, and have the ability to distort their bodies.
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In Pleasant Goat and Big Big Wolf, the Slayer of a Thousand Goats is technically a ghost, due to Wolffy using a portal to pull him into the present. He isn't solid once transported to the present day, but can still move and possess solid objects until Wolffy and the goats send him back into the past.
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In Nomine:
Humans who have either achieved their Destiny or met their Fate in life, and who have some kind of unfinished business or strong attachment to some particular thing, may, instead of ascending to their heavenly reward or descending to Hell, end up lingering on the corporeal plane, bound to some object or place that was significant to them. Unfortunately the process requires giving up part of their being, so some ghosts end up as nothing more than will'o'wisps, with no sapience or ability to interact with the world, others end up as poltergeists, non-sapient but able to interact tangibly with the physical world, or apparitions, with intelligence but not the ability to affect the physical world directly. True ghosts with both intelligence and the ability to interact with the physical world are quite rare, both because it's difficult to become one and because they're the likeliest kind to either deal with their business and move on or to be recognized and exorcized. Of course, all types of ghost can also simply be banished, with a ritual or by destroying their anchor, or destroyed outright.
Dream-shades are similar to ghosts, but technically a distinct type of being. Ghosts are mortal souls who cling to the corporeal plane; dream-shades cling to the ethereal plane — the world of dreams and manifest archetypes — instead. Some are the souls of mortals who died in their sleep and knowingly or instinctively clung to the dream world; others can be anchored there by powerful ethereal spirits. They always retain all of their memories and sense of self, but cannot manifest in the material world.
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The Others (2001) has the Tomato in the Mirror ending, in which it turns out that the family who thinks their house is haunted realizes that they've been Dead All Along and they've been haunting the house.
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Tears Of Epoch: There are the Chromas, the successor to the Shades from the original game. They, unlike the Shades, are formed using sunlight instead of darkness, but are also formed out of nightmares and ill omens. It is said that the only way to take down a Chroma and even defend a Chroma attack, is to believe in dreams that are actually beautiful and happy, as opposed to ill and dark. It is even witnessed by Ernaut that if a victim is attacked by a Chroma, they eventually become infected and mutate into one.
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Wicked Lawless Love: Most ghosts in the setting appear as formless mists or echoes of their former selves — spirits stripped down to their essence and devoid of personality. Nathan is an anomaly in that he's retained his mind and appearance as a human and is able to interact with the living world as a solid form. This turns out to be because of the deal he made with Alcaeus after he died.
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The Book of Life:
At the beginning as young Manolo speaks with his father about missing his mother, Carlos explains that while family is remembered with love, we can always feel their presence. Ghostly versions of family members begin appearing all over town near their shrines, showing love to the living.
When Manolo returns to life to fight Chakal, Xibalba, The Candlemaker and La Muerte decide to exercise their leeway. The Sanchez ghosts all appear, and then are briefly restored to life to help Manolo fight.
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Warrior Cats: Ghosts are typically of the Unfinished Business variety, with a few quirks: they are Invisible to Normals, lack the senses of smell and touch, are capable of "think and you're there" Flash Step-like teleportation, and can seize control of a living body, ejecting the soul that rightfully belongs there.
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Ghost Ghost I Know You Live Within Me has Ghost!Shepard who can move things around, but it exhausts her even if done just for a few minutes. On her own, she never feels tired or hungry. If she goes too far with her actions, she will disappear for days. Meanwhile, Garrus is the only one who can interact with her, although he can't really change her appearance when they interact.
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Ironclaw has ghosts and phantoms, which fortunately cannot physically harm the living (unless they were mages in life) but they can attempt to scare someone to death. The downside of their incorporeality is that only magic can harm them, if "killed" they depart from the world of the living. There are also indistinct "spirits of the restless dead" that Necromancers draw their power from but can lose control of them at which point they may try to possess people or fresh corpses. And then there's shades, kind of the "psychic echo" type, which actually don't count as undead and aren't affected by Black or White magic, but Green and Purple mages can communicate with or control them.
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Ghost Town (2008): The ghosts reverse the traditional Unfinished Business idea - it is the inability of the living to let their loved ones go that keeps the ghosts around. When a person passes through the ghost, the person will sneeze.
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Poltergeist: The Legacy tends to feature the wrathful variety, with the occasional Unfinished Business thrown in.
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Unwell Podcast: Mount Absalom has several ghosts, most of whom can still eat and go about normally despite dying and having a funeral. However, they don't age. Norah Tendulkar is an exception to this; she is bound to the place she died, and can collect sounds made in the building she haunts.
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Ghosts Don't Eat Potato Chips: Eddie's Great-Uncle Jasper is confined to the attic of his widow's house and invisible most of the time, although he can make himself visible briefly, and interact with things like potato chips.
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Buffy the Vampire Slayer:
In "Halloween", spell turns people's costumes literally real. Willow is wearing a ghost costume, and so she appears to die and become a ghost. In the end, she returns to her body just fine after the spell is broken.
In another episode, a pair of ghosts of the "reliving a traumatic event" variety possess people and reenact a school shooting. Over and over.
Angel:
Spike turns up as a ghost after a Heroic Sacrifice in the Buffy finale.
Dennis, Cordelia's phantom roommate, is a recurring character. He's a surprisingly nice guy, considering his own mother bricked him up in a wall because she didn't like his fiancée.
Wesley is brought back in After the Fall by the Senior Partners. This is doubly ironic, as Wesley is bound to a "standard perpetuity clause" in his contract, the same as Holland Manners and Lilah. Furthermore, he now serves as liaison to the Senior Partners, taking over from Hamilton (whom Angel killed in the series finale).
Matthias Pavayne in "Hell Bound" is the ghost of a serial killer who tortures any ghosts in the L.A. of Wolfram & Hart before sending them to Hell and given that W&H is Evil, Inc. full of Bad Bosses even when the heroes are running it, he gets a lot of victims, including the aforementioned Spike.
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Demented Verse explicitly states that wizard ghosts (Harry Potter) aren't automatically dangerous, unlike muggle ghosts (Supernatural), although Sam and Dean still take precautions when going around Hogwarts. Malfoy also observes that it is impossible for wizard ghosts to be death echoes, which affirms that something unconventional is going on when the death echo of Charity Burbage appears in Malfoy Manor.
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Prospero's Daughter: In Prospero Lost, Mephisto's Familiar was hit by a car. He still, however, can summon it, and it looks like there ought to be a cat there, but there isn't one.
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Concession: Ghosts are usually after revenge and can bond to a living person (like a relative or lover) and give them enhanced psychic powers. They also seem universally evil and prone to committing Mind Rape. Hidden pages suggest that the body protects the spirit from a form of radiation, and that the longer a ghost refuses to pass on, the more like an Eldritch Abomination they become — also, Miranda feeds on despair.
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Pac-Man and the Ghostly Adventures: In addition of the Ghost Gang, there are more various types of ghosts present. Some look like the old designs of the original four and even turn blue when frightened. Others however look vastly different such as the red four-eyed black jellyfish-like ones, the Japanese thunder god-like Ghosts and the large cyclops-like brutes.
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The Ghost and Mrs. Muir. In both the series and the film, it is stated that Captain Gregg the Ghost remained more out of stubbornness than anything else: he had intended to renovate the house, and he was not about to let his unplanned death interfere with what he had decreed would occur! As film/series continues, he realizes how foolish it has been for him to haunt the house over petty mulishness, but by then, he had fallen in love with the widow Mrs. Muir.
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The Hollows: Ghosts are of the "unfinished business" variety. The ghost Pierce's unfinished business was bringing a vampire pedophile to justice though being buried in blasphemed soil likely didn't help. Later Pierce's 'unfinished business' turns out to be an attraction to Rachel White Magic can be used to summon a ghost and give it solid form for one night though they arrive Naked on Arrival. Black Magic can be used to anchor a ghost into a recently dead body permanently.
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Unknown Armies has two different kinds of ghosts:
Reverants are spirits without ego. They fall into different categories based on how they died and who they were in life, but boil down to repeating actions over and over in a mindless, pathetic way. Mourners show up and crowd around dead bodies, snowfallen show up during snowstorms and sing prophetic warnings, etc.
Then there are demons, human spirits that are entirely ego, who remain active and cognizant entirely through the force of their will and obsession. They are universally awful and dangerous because, even if their obsession is something noble, they will possess and destroy you to accomplish their goals. Add to that the fact that while they still think and feel, they're utterly lacking in the emotional depth that hormones give you, making them incapable of love or even basic empathy, and you have the nastiest creeps in the whole setting.
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Filmation's Ghostbusters had ghosts that could take tangible form in our dimension; a Dematerializer stripped them of these forms and forced them to escape to the Spirit World.
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The Frighteners: Ghosts have:
Unfinished business — one is a serial killer who's come back to keep killing because his ashes had not been scattered over holy ground... and he'd left his girlfriend behind, who is just as nuts as he was.
Jacob Marley Apparel — Frank's two friends were stuck in the outfits they'd been wearing in death until they went to heaven, at which point they got wardrobe updates.
the Medium: Frank himself, and Lucy, later.
A ghost who'd been in the military in life had spectral, ectoplasmic machine guns that could deal damage to other ghosts.
A ghost who was masquerading as The Grim Reaper had a scythe that could deal damage equally to humans or other ghosts. And when this ghost was defeated, its victims turned out to be very polite, laid-back Avenge Me! types.
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New World of Darkness:
Ghosts are somewhat less elaborate than in the Old. Whether or not they are the human soul is deliberately unclear, but magic can bind a person's soul to an anchor and thus make it into a ghost. They have trouble communicating with mortals, and the specifics of their powers (Numina) vary from ghost to ghost. A ghost tied to its Anchors is basically a psychic echo of the actual human, unable to fully comprehend that they're dead and unable to change. Once the ghost is free of its Anchors and descends to the Underworld, however, it regains its sense of self and is able to change.
Geist: The Sin-Eaters: The geists of the title are essentially ghosts who've been boiled down to the bare essence of what defined them in death (e.g., a soldier who died at Ypres in a gas attack becomes the Gasping Colonel, a gaunt figure with wheezy breath and a gas mask that appears to be made of tanned human skin). As a result, their human memories are fragmented, to say the least, but they gain access to the power sources of the Underworld and can make bargains to bring the mystically inclined back from the dead... as long as they get to come along as passengers.
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Housepets!: While less common than angels, ghosts show up a few times in the comic as souls with unfinished business, most notably Teoxihuitl.
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Expiration Date: Ghosts are lingering echoes of the dead person's personality, without real sentience or drive. They sometimes coalesce into tangible figures that wander the streets, babbling nonsense and eating rocks for subsistence (it is implied that this phenomenon accounts for a good deal of the homeless people in Los Angeles). Non-tangible ghosts can be captured and bottled, and are bought and sold like drugs by people who are addicted to the power that comes from ingesting them.
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I'll Always Know What You Did Last Summer: Ben Willis/the Fisherman appears to be the Resounding Psychic Echo type. He's actually lacking in a lot of powers associated with ghosts (apparently only able to appear and vanish at will) and can be physically harmed (even bleeding, though it's evident the only thing that actually hurts and doesn't just annoy him is his original hook).
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Repo! The Genetic Opera: Dead Marni, who died of a rare blood disease shortly after her daughter was born, is a subversion. She looks and plays the part, and mostly appears to Nathan to guilt trip him, but she's actually a hologram.
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Ghost (1990): Sam Wheat is a ghost with Jacob Marley Apparel who believed he'd been mugged but turned out to have been murdered, and so became an Avenge Me! type of ghost. He cannot leave his girl due to The Power of Love, which also lets her hear him. He needs to learn Psychic Powers, and so seeks out a Spirit Advisor in the form of another ghost. After learning them, he uses them to torment his murderer. With effort and training, Sam masters intangibility. He's able to physically lift a penny to prove to Molly he's really there. Oda Mae is a medium whom Sam tormented with bad singing until she agreed to help him. She's also possessed by him, once willingly and once not. He Ascends to a Higher Plane of Existence at the end.
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Ghost Ship: The ghosts are the trapped souls of dead people on a Ghost Ship. They're intangible and can project false visions to living people. They're not all malevolent, as their morality is largely informed by their personalities in life. Some actually try to help the living, while others try to kill them because they've been marked by one of Hell's accountants.
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Kwaidan: These look the same as they did in life, and are stuck among the living due to Unfinished Business. They can shift between corporeal and incorporeal at will, alongside turning invisible. Otherwise their powers vary greatly, with some even having the ability to cast illusions or cause Rapid Aging.
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Pokémon Uranium: Linkite is the spirit of a Pokémon that died inside its Poké Ball. It doesn't remember what it used to look, and so it takes the form of a substitute doll chained to a Poké Ball. If it is traded away, it evolves into Chainite, a monstrous, smoky spirit with a glowing may driven by hatred for the trainer who dared to give it away.
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Say It Thrice: A lot of effort has gone into explaining how the residents of the Netherworld and the Ghost Zone play by different rules — the former are dead souls who aren't made of ectoplasm, are mainly limited to haunts, and are governed by a tightly obstructive Celestial Bureaucracy, whereas the latter may be dead people or different supernatural manifestations, are free-roaming and routinely intrude on the living world, and lack any real authority — even King Pariah ruled only by virtue of sheer power. The Netherworld consider the Ghost Zone a dump for things that doesn't belong anywhere else (and actively pretend it doesn't exist, because it's annoying) while the residents of the Ghost Zone either don't know or don't care about the Netherworld.
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Our Ghosts Are Different
 Our Ghosts Are Different / int_fa5bf875
comment
The Enchantress has kung-fu fighting spirits. Turns out the ghosts used to be members of a Japanese clan, who's betrayed by their Ming compatriots due to fearing their power, and returned 18 years later for vengeance. The female protagonist is actually the daughter of the ghost's queen, who's slain whilst pregnant with her and she was therefore born as a ghost, and yet she's able to walk around in broad daylight.
 Our Ghosts Are Different / int_fa5bf875
featureApplicability
1.0
 Our Ghosts Are Different / int_fa5bf875
featureConfidence
1.0
 The Enchantress
hasFeature
Our Ghosts Are Different / int_fa5bf875
 Our Ghosts Are Different / int_fb9c177d
type
Our Ghosts Are Different
 Our Ghosts Are Different / int_fb9c177d
comment
Transformers has Starscream the ghostly robot. He has a unique reason for his existence: his spark is indestructible and can continue to exist without a body.
 Our Ghosts Are Different / int_fb9c177d
featureApplicability
1.0
 Our Ghosts Are Different / int_fb9c177d
featureConfidence
1.0
 Transformers (Franchise)
hasFeature
Our Ghosts Are Different / int_fb9c177d
 Our Ghosts Are Different / int_fbc58609
type
Our Ghosts Are Different
 Our Ghosts Are Different / int_fbc58609
comment
The Nightmare Before Christmas has a ghostly animal: Zero is Jack's ghost dog.
 Our Ghosts Are Different / int_fbc58609
featureApplicability
1.0
 Our Ghosts Are Different / int_fbc58609
featureConfidence
1.0
 The Nightmare Before Christmas
hasFeature
Our Ghosts Are Different / int_fbc58609

The following is a list of statements referring to the current page from other pages.

 Our Ghosts Are Different
processingCategory2
Shadows Of The Past (Machinima)
 Our Ghosts Are Different
processingCategory2
Haunted Index
 Our Ghosts Are Different
processingCategory2
Horror Tropes
 Our Ghosts Are Different
processingCategory2
Index of Fictional Creatures
 Our Ghosts Are Different
processingCategory2
Index of Gothic Horror Tropes
 Our Ghosts Are Different
processingCategory2
Tropes of the Soul
 Our Ghosts Are Different
processingCategory2
Undead Index
 Fairy Tale Sits on the Doorstep (Animation) / int_66479d0
type
Our Ghosts Are Different
 The Haunted House: The Secret of the Ghost Ball (Animation) / int_66479d0
type
Our Ghosts Are Different
 Adolescence of Utena / int_66479d0
type
Our Ghosts Are Different
 Angel's Egg / int_66479d0
type
Our Ghosts Are Different
 Fate/Extra Last Encore / int_66479d0
type
Our Ghosts Are Different
 Final Fantasy: The Spirits Within / int_66479d0
type
Our Ghosts Are Different
 Ghost Hound / int_66479d0
type
Our Ghosts Are Different
 Ghost Sweeper Mikami / int_66479d0
type
Our Ghosts Are Different
 Granblue Fantasy / int_66479d0
type
Our Ghosts Are Different
 Memories / int_66479d0
type
Our Ghosts Are Different
 Panty & Stocking with Garterbelt / int_66479d0
type
Our Ghosts Are Different
 Patlabor: The TV Series / int_66479d0
type
Our Ghosts Are Different
 Phantom Quest Corp. / int_66479d0
type
Our Ghosts Are Different
 Revolutionary Girl Utena / int_66479d0
type
Our Ghosts Are Different
 Ride Your Wave / int_66479d0
type
Our Ghosts Are Different
 Space Battleship Yamato 2199 / int_66479d0
type
Our Ghosts Are Different
 Ask The New Hope's Peak (Blog) / int_66479d0
type
Our Ghosts Are Different
 The Weird Writings Of Gareth Barsby (Blog) / int_66479d0
type
Our Ghosts Are Different
 Alan Ford (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 Alisik (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 Brody's Ghost (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 Creature Tech (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 Haunt (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 Hellaween (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 Lands of Arran (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 Loki: Agent of Asgard (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 Monica's Gang (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 Monster Allergy (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 Mort the Dead Teenager (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 Nightmares & Fairy Tales (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 Nights (2023) (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 Requiem Vampire Knight (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 Rogue Sun (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 Rotworld (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 Superior Spider-Man (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 Superior Spider-Man (2013) (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 Suske en Wiske (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 The Last Temptation (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 The Old Castles Secret (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 The Sandman Universe (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 The Scrameustache (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 Tomboy (2015) (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 Wonder Woman (2006) (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 Zombie World (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 Krazy Kat (Comic Strip) / int_66479d0
type
Our Ghosts Are Different
 Scary Gary (Comic Strip) / int_66479d0
type
Our Ghosts Are Different
 Trese (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 Age of Heroes Saga / Fan Fic / int_66479d0
type
Our Ghosts Are Different
 Being Dead Ain't Easy / Fan Fic / int_66479d0
type
Our Ghosts Are Different
 DPResurrection
seeAlso
Our Ghosts Are Different
 Dungeon Keeper Ami (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Housepets The Series / Fan Fic / int_66479d0
type
Our Ghosts Are Different
 Kaidan
seeAlso
Our Ghosts Are Different
 Pretty Cure Bukatsudo Energetic / Fan Fic
seeAlso
Our Ghosts Are Different
 React Watch Believe Yikes / Fan Fic / int_66479d0
type
Our Ghosts Are Different
 Resurrection Men / Fan Fic
seeAlso
Our Ghosts Are Different
 Say It Thrice / Fan Fic / int_66479d0
type
Our Ghosts Are Different
 Still Waters Series / Fan Fic / int_66479d0
type
Our Ghosts Are Different
 The Bitterness Trilogy / Fan Fic
seeAlso
Our Ghosts Are Different
 The Collector / Fan Fic
seeAlso
Our Ghosts Are Different
 The Crack / Fan Fic / int_66479d0
type
Our Ghosts Are Different
 Thomas Abridged / Fan Fic / int_66479d0
type
Our Ghosts Are Different
 A New Hope (Danganronpa) (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 A Witch In Broad Daylight (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Adventures in Alola (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 An Unsung Song (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Archetypal (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Autumn's Children (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Brockton's Celestial Forge (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Calvin & Hobbes: The Series (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Death Echoes (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Forgiveness is the Attribute of the Strong (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 GhostghostIknowyoulivewithinme
seeAlso
Our Ghosts Are Different
 God Help the Outcasts (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Harbinger (Finmonster) (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Harry Potter and the Prince of Slytherin (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Hero Time (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Intelligence Factor (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 It's Always Spooky Month (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Kamen Rider Ghost: Yokai Chronicles (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Kanto Kickups (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Mortified (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Not the intended use (Zantetsuken Reverse) (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 October Project (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Pink doesn't really exist and other existential truths (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Pinkie Pie's Fourth-Wall Variety Show (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Pokemon: The Origin of Species (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Resurrection Men (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Sansûkh (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Shattered Glass (throwaawy) (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Shin Persona Evangelion (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Shinigami Phantom (Fanfic)
seeAlso
Our Ghosts Are Different
 SkeletonsInTheCloset
seeAlso
Our Ghosts Are Different
 Son of the Western Sea (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 The Bitterness Trilogy (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 TheDannyPhantomSuperheroProject
seeAlso
Our Ghosts Are Different
 The Desert Storm (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 The Ed, Edd n Eddy Project (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 The Legend of Total Drama Island (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 The Prince Who Was Promised (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 The Trolley Problem (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 There Was Once an Avenger From Krypton (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Traveler (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 With Pearl and Ruby Glowing (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 A Chinese Ghost Story / int_66479d0
type
Our Ghosts Are Different
 A Haunting at Silver Falls / int_66479d0
type
Our Ghosts Are Different
 Akira Kurosawa's Dreams / int_66479d0
type
Our Ghosts Are Different
 All of Us Strangers / int_66479d0
type
Our Ghosts Are Different
 Always / int_66479d0
type
Our Ghosts Are Different
 An American Werewolf in London / int_66479d0
type
Our Ghosts Are Different
 Apartment 143 / int_66479d0
type
Our Ghosts Are Different
 Bates Motel (1987) / int_66479d0
type
Our Ghosts Are Different
 Beetlejuice / int_66479d0
type
Our Ghosts Are Different
 Bleach / int_66479d0
type
Our Ghosts Are Different
 Candyman / int_66479d0
type
Our Ghosts Are Different
 Carnival of Souls / int_66479d0
type
Our Ghosts Are Different
 Celine and Julie Go Boating / int_66479d0
type
Our Ghosts Are Different
 Curse of Pirate Death / int_66479d0
type
Our Ghosts Are Different
 Dark Night of the Scarecrow / int_66479d0
type
Our Ghosts Are Different
 Dead Silence / int_66479d0
type
Our Ghosts Are Different
 Deathwatch (2002) / int_66479d0
type
Our Ghosts Are Different
 Don't Be Afraid of the Dark / int_66479d0
type
Our Ghosts Are Different
 Fanny and Alexander / int_66479d0
type
Our Ghosts Are Different
 Field of Dreams / int_66479d0
type
Our Ghosts Are Different
 Finding 'Ohana / int_66479d0
type
Our Ghosts Are Different
 Fraternity Massacre at Hell Island / int_66479d0
type
Our Ghosts Are Different
 Ghost (1990) / int_66479d0
type
Our Ghosts Are Different
 Ghost from the Machine / int_66479d0
type
Our Ghosts Are Different
 Ghost Ship / int_66479d0
type
Our Ghosts Are Different
 Ghostbusters (2016) / int_66479d0
type
Our Ghosts Are Different
 Gut-Pile / int_66479d0
type
Our Ghosts Are Different
 Halloweentown / int_66479d0
type
Our Ghosts Are Different
 Hellboy II: The Golden Army / int_66479d0
type
Our Ghosts Are Different
 I'll Always Know What You Did Last Summer / int_66479d0
type
Our Ghosts Are Different
 Jug Face / int_66479d0
type
Our Ghosts Are Different
 Ju-on / int_66479d0
type
Our Ghosts Are Different
 Karnan 2021 / int_66479d0
type
Our Ghosts Are Different
 Kwaidan / int_66479d0
type
Our Ghosts Are Different
 Lake Mungo / int_66479d0
type
Our Ghosts Are Different
 Mama / int_66479d0
type
Our Ghosts Are Different
 Marebito / int_66479d0
type
Our Ghosts Are Different
 Mr. Vampire / int_66479d0
type
Our Ghosts Are Different
 Night of the Scarecrow / int_66479d0
type
Our Ghosts Are Different
 Our Mother's House / int_66479d0
type
Our Ghosts Are Different
 Point Blank (1967) / int_66479d0
type
Our Ghosts Are Different
 Poltergay / int_66479d0
type
Our Ghosts Are Different
 Poltergeist (1982) / int_66479d0
type
Our Ghosts Are Different
 R.I.P.D. / int_66479d0
type
Our Ghosts Are Different
 Scooby-Doo! The Mystery Begins / int_66479d0
type
Our Ghosts Are Different
 Scrooge (1970) / int_66479d0
type
Our Ghosts Are Different
 Scrooged / int_66479d0
type
Our Ghosts Are Different
 Séance / int_66479d0
type
Our Ghosts Are Different
 Spectral / int_66479d0
type
Our Ghosts Are Different
 Tales of Halloween / int_66479d0
type
Our Ghosts Are Different
 The Amazing Mr. Blunden / int_66479d0
type
Our Ghosts Are Different
 The Curse of El Charro / int_66479d0
type
Our Ghosts Are Different
 The Devil's Backbone / int_66479d0
type
Our Ghosts Are Different
 The Discreet Charm of the Bourgeoisie / int_66479d0
type
Our Ghosts Are Different
 The Fog / int_66479d0
type
Our Ghosts Are Different
 The Frighteners / int_66479d0
type
Our Ghosts Are Different
 The Ghost and Mrs. Muir / int_66479d0
type
Our Ghosts Are Different
 The Grudge / int_66479d0
type
Our Ghosts Are Different
 The Haunted Mansion (2003) / int_66479d0
type
Our Ghosts Are Different
 The Haunting (1963) / int_66479d0
type
Our Ghosts Are Different
 The Hobbit: An Unexpected Journey / int_66479d0
type
Our Ghosts Are Different
 The Innocents / int_66479d0
type
Our Ghosts Are Different
 The Last Wave / int_66479d0
type
Our Ghosts Are Different
 The Sea of Trees / int_66479d0
type
Our Ghosts Are Different
 The Stone Tape / int_66479d0
type
Our Ghosts Are Different
 The Wraith / int_66479d0
type
Our Ghosts Are Different
 Three / int_66479d0
type
Our Ghosts Are Different
 303 Fear/Faith/Revenge / int_66479d0
type
Our Ghosts Are Different
 Tigers Are Not Afraid / int_66479d0
type
Our Ghosts Are Different
 Tormented (1960) / int_66479d0
type
Our Ghosts Are Different
 Trilogy of Terror / int_66479d0
type
Our Ghosts Are Different
 Troll 2 / int_66479d0
type
Our Ghosts Are Different
 V/H/S/2 / int_66479d0
type
Our Ghosts Are Different
 We Are Still Here / int_66479d0
type
Our Ghosts Are Different
 We Have a Ghost / int_66479d0
type
Our Ghosts Are Different
 What Dreams May Come / int_66479d0
type
Our Ghosts Are Different
 Whispering Corridors / int_66479d0
type
Our Ghosts Are Different
 Dead Space (Franchise) / int_66479d0
type
Our Ghosts Are Different
 Disgaea (Franchise) / int_66479d0
type
Our Ghosts Are Different
 Ghostbusters (Franchise) / int_66479d0
type
Our Ghosts Are Different
 Godzilla (Franchise) / int_66479d0
type
Our Ghosts Are Different
 Transformers: Generation 1 (Franchise) / int_66479d0
type
Our Ghosts Are Different
 Horizon in the Middle of Nowhere / int_66479d0
type
Our Ghosts Are Different
 I've Been Killing Slimes for 300 Years and Maxed Out My Level / int_66479d0
type
Our Ghosts Are Different
 I've Been Killing Slimes for 300 Years and Maxed Out My Level / int_66479d0
type
Our Ghosts Are Different
 Mirage of Blaze / int_66479d0
type
Our Ghosts Are Different
 WorldEnd: What Do You Do at the End of the World? Are You Busy? Will You Save Us? / int_66479d0
type
Our Ghosts Are Different
 A Pickle for the Knowing Ones / int_66479d0
type
Our Ghosts Are Different
 A Place So Wicked / int_66479d0
type
Our Ghosts Are Different
 A Specter Tale / int_66479d0
type
Our Ghosts Are Different
 A Wild Last Boss Appeared! / int_66479d0
type
Our Ghosts Are Different
 Abandoned by Disney / int_66479d0
type
Our Ghosts Are Different
 Agent of Hel / int_66479d0
type
Our Ghosts Are Different
 Andrew Doran / int_66479d0
type
Our Ghosts Are Different
 Assassin's Pride / int_66479d0
type
Our Ghosts Are Different
 Aunt Dimity / int_66479d0
type
Our Ghosts Are Different
 Black Dagger Brotherhood / int_66479d0
type
Our Ghosts Are Different
 Black London / int_66479d0
type
Our Ghosts Are Different
 Blood Books / int_66479d0
type
Our Ghosts Are Different
 Bone Street Rumba / int_66479d0
type
Our Ghosts Are Different
 Book of the Dead (2021) / int_66479d0
type
Our Ghosts Are Different
 Bruce Coville's Book of... / int_66479d0
type
Our Ghosts Are Different
 Cassandra Palmer / int_66479d0
type
Our Ghosts Are Different
 Child Ballads / int_66479d0
type
Our Ghosts Are Different
 Children of Dune / int_66479d0
type
Our Ghosts Are Different
 Choosing Death / int_66479d0
type
Our Ghosts Are Different
 Classic Singapore Horror Stories / int_66479d0
type
Our Ghosts Are Different
 Claw & Warder / int_66479d0
type
Our Ghosts Are Different
 Cradle Series / int_66479d0
type
Our Ghosts Are Different
 Darkest Powers / int_66479d0
type
Our Ghosts Are Different
 Deathmoor / int_66479d0
type
Our Ghosts Are Different
 Deviant's Masquerade / int_66479d0
type
Our Ghosts Are Different
 Dial-a-Ghost / int_66479d0
type
Our Ghosts Are Different
 Dracula the Undead (1997) / int_66479d0
type
Our Ghosts Are Different
 Earth's Scariest Monsters! / int_66479d0
type
Our Ghosts Are Different
 Evernight / int_66479d0
type
Our Ghosts Are Different
 Everything's Eventual / int_66479d0
type
Our Ghosts Are Different
 Fantasy Encyclopedia / int_66479d0
type
Our Ghosts Are Different
 Father Figure / int_66479d0
type
Our Ghosts Are Different
 Felix Castor / int_66479d0
type
Our Ghosts Are Different
 Fluke / int_66479d0
type
Our Ghosts Are Different
 Free Spirit / int_66479d0
type
Our Ghosts Are Different
 Ghost Roads / int_66479d0
type
Our Ghosts Are Different
 Ghost Squad (1984) / int_66479d0
type
Our Ghosts Are Different
 Ghost Stories / int_66479d0
type
Our Ghosts Are Different
 Gil's All Fright Diner / int_66479d0
type
Our Ghosts Are Different
 Going Home to Teach / int_66479d0
type
Our Ghosts Are Different
 Guardians of Ga'Hoole / int_66479d0
type
Our Ghosts Are Different
 Hex Hall / int_66479d0
type
Our Ghosts Are Different
 Hometown / int_66479d0
type
Our Ghosts Are Different
 Hometown (2014) / int_66479d0
type
Our Ghosts Are Different
 Horizon in the Middle of Nowhere / int_66479d0
type
Our Ghosts Are Different
 Horror Stories / int_66479d0
type
Our Ghosts Are Different
 Hurog / int_66479d0
type
Our Ghosts Are Different
 I, Jedi / int_66479d0
type
Our Ghosts Are Different
 InCryptid / int_66479d0
type
Our Ghosts Are Different
 INVADERS of the ROKUJYOUMA!? / int_66479d0
type
Our Ghosts Are Different
 I've Been Killing Slimes for 300 Years and Maxed Out My Level / int_66479d0
type
Our Ghosts Are Different
 Johnny Maxwell Trilogy / int_66479d0
type
Our Ghosts Are Different
 Journey to Chaos / int_66479d0
type
Our Ghosts Are Different
 Later / int_66479d0
type
Our Ghosts Are Different
 LoLo Apollo: I'm Afraid of Americans / int_66479d0
type
Our Ghosts Are Different
 Lockwood & Co. / int_66479d0
type
Our Ghosts Are Different
 MagicForBeginners
seeAlso
Our Ghosts Are Different
 Maps in a Mirror / int_66479d0
type
Our Ghosts Are Different
 Medium Of Eidolon Falls / int_66479d0
type
Our Ghosts Are Different
 Mercy Thompson / int_66479d0
type
Our Ghosts Are Different
 Metro City Chronicles / int_66479d0
type
Our Ghosts Are Different
 Mirage of Blaze / int_66479d0
type
Our Ghosts Are Different
 Mistborn: Secret History / int_66479d0
type
Our Ghosts Are Different
 Modern Magic Made Simple / int_66479d0
type
Our Ghosts Are Different
 Moribito II: Guardian of the Darkness / int_66479d0
type
Our Ghosts Are Different
 Morpheus Road / int_66479d0
type
Our Ghosts Are Different
 Night Huntress / int_66479d0
type
Our Ghosts Are Different
 Night of the Necromancer / int_66479d0
type
Our Ghosts Are Different
 Old Kingdom / int_66479d0
type
Our Ghosts Are Different
 Once / int_66479d0
type
Our Ghosts Are Different
 Pact / int_66479d0
type
Our Ghosts Are Different
 Palimpsest / int_66479d0
type
Our Ghosts Are Different
 Rachel Griffin / int_66479d0
type
Our Ghosts Are Different
 Rental Magica / int_66479d0
type
Our Ghosts Are Different
 Return of the Living / int_66479d0
type
Our Ghosts Are Different
 Rhythm of War / int_66479d0
type
Our Ghosts Are Different
 Right Hand of God / int_66479d0
type
Our Ghosts Are Different
 Rip Van Winkle / int_66479d0
type
Our Ghosts Are Different
 Rivers of London / int_66479d0
type
Our Ghosts Are Different
 Salamandra / int_66479d0
type
Our Ghosts Are Different
 Shadow Falls / int_66479d0
type
Our Ghosts Are Different
 Shaman of the Undead / int_66479d0
type
Our Ghosts Are Different
 Shivers / int_66479d0
type
Our Ghosts Are Different
 Shivers (M. D. Spenser) / int_66479d0
type
Our Ghosts Are Different
 Simple Complications / int_66479d0
type
Our Ghosts Are Different
 Soul Survivor / int_66479d0
type
Our Ghosts Are Different
 Stormslayer / int_66479d0
type
Our Ghosts Are Different
 Summer Celebration
seeAlso
Our Ghosts Are Different
 Sylvie and Bruno / int_66479d0
type
Our Ghosts Are Different
 The Books of the Order / int_66479d0
type
Our Ghosts Are Different
 The Canterville Ghost / int_66479d0
type
Our Ghosts Are Different
 The Chaos Cycle / int_66479d0
type
Our Ghosts Are Different
 The Citadel of Chaos / int_66479d0
type
Our Ghosts Are Different
 The Cosmere / int_66479d0
type
Our Ghosts Are Different
 The Dragon Knight / int_66479d0
type
Our Ghosts Are Different
 The Empirium Trilogy / int_66479d0
type
Our Ghosts Are Different
 The Entail / int_66479d0
type
Our Ghosts Are Different
 The Fowl Twins / int_66479d0
type
Our Ghosts Are Different
 The Ghost Next Door / int_66479d0
type
Our Ghosts Are Different
 The Ghost Writer / int_66479d0
type
Our Ghosts Are Different
 The Golden Ass / int_66479d0
type
Our Ghosts Are Different
 The Great Divorce / int_66479d0
type
Our Ghosts Are Different
 The Haunting of Hill House / int_66479d0
type
Our Ghosts Are Different
 The Icelandic Sagas / int_66479d0
type
Our Ghosts Are Different
 The Interloper: Home Couldn't Be Farther / int_66479d0
type
Our Ghosts Are Different
 The Legend of Sleepy Hollow / int_66479d0
type
Our Ghosts Are Different
 The Lost Metal / int_66479d0
type
Our Ghosts Are Different
 The Lovely Bones / int_66479d0
type
Our Ghosts Are Different
 The Machineries of Empire / int_66479d0
type
Our Ghosts Are Different
 The Mediator / int_66479d0
type
Our Ghosts Are Different
 The Mines of Falun / int_66479d0
type
Our Ghosts Are Different
 The Ocean at the End of the Lane / int_66479d0
type
Our Ghosts Are Different
 The Odyssey / int_66479d0
type
Our Ghosts Are Different
 The One Who Eats Monsters / int_66479d0
type
Our Ghosts Are Different
 The Orphan's Tales / int_66479d0
type
Our Ghosts Are Different
 The Otherworld / int_66479d0
type
Our Ghosts Are Different
 The Pale King / int_66479d0
type
Our Ghosts Are Different
 The Red Tree (2009) / int_66479d0
type
Our Ghosts Are Different
 The Rose Tree / int_66479d0
type
Our Ghosts Are Different
 The Shining / int_66479d0
type
Our Ghosts Are Different
 The Sunlit Man / int_66479d0
type
Our Ghosts Are Different
 The Three Little Men in the Wood / int_66479d0
type
Our Ghosts Are Different
 The Tough Guide to Fantasyland / int_66479d0
type
Our Ghosts Are Different
 The Traveling Triple-C Incorporeal Circus / int_66479d0
type
Our Ghosts Are Different
 The Traveling Triple-C Incorporeal Circus / int_66479d0
type
Our Ghosts Are Different
 The Turn of the Screw / int_66479d0
type
Our Ghosts Are Different
 The Worm Ouroboros / int_66479d0
type
Our Ghosts Are Different
 The Wreck Of The Lodewijk / int_66479d0
type
Our Ghosts Are Different
 Tree of Aeons / int_66479d0
type
Our Ghosts Are Different
 Tsar Gorokh's Detective Agency / int_66479d0
type
Our Ghosts Are Different
 Un Lun Dun / int_66479d0
type
Our Ghosts Are Different
 Vampire Academy / int_66479d0
type
Our Ghosts Are Different
 Wars of Light and Shadow / int_66479d0
type
Our Ghosts Are Different
 We Walk the Night / int_66479d0
type
Our Ghosts Are Different
 WorldEnd: What Do You Do at the End of the World? Are You Busy? Will You Save Us? / int_66479d0
type
Our Ghosts Are Different
 World Gone By / int_66479d0
type
Our Ghosts Are Different
 World of the Five Gods / int_66479d0
type
Our Ghosts Are Different
 Xenos / int_66479d0
type
Our Ghosts Are Different
 ZoeMartinique
seeAlso
Our Ghosts Are Different
 Half-Life but the AI is Self-Aware (Machinima) / int_66479d0
type
Our Ghosts Are Different
 Red vs. Blue: The Blood Gulch Chronicles (Machinima) / int_66479d0
type
Our Ghosts Are Different
 Fortean Times (Magazine) / int_66479d0
type
Our Ghosts Are Different
 CirqueDuNie
seeAlso
Our Ghosts Are Different
 Creepypasta / int_66479d0
type
Our Ghosts Are Different
 DeadTOBeginWith
processingCategory1
Our Ghosts Are Different
 EpochOfAGamble
seeAlso
Our Ghosts Are Different
 Felicia Sorceress of Katara
seeAlso
Our Ghosts Are Different
 Fighting from the Inside
seeAlso
Our Ghosts Are Different
 GhostInTheSheet
seeAlso
Our Ghosts Are Different
 GhostPiratesOfVoojuIsland
seeAlso
Our Ghosts Are Different
 GhostXUltimate
seeAlso
Our Ghosts Are Different
 Ghosts
seeAlso
Our Ghosts Are Different
 HellHound
processingCategory1
Our Ghosts Are Different
 HowToSurviveAHorrorMovie
seeAlso
Our Ghosts Are Different
 Lina
seeAlso
Our Ghosts Are Different
 MagicForBeginners
seeAlso
Our Ghosts Are Different
 OurGHostsAreDifferent
sameAs
Our Ghosts Are Different
 OurGhostsAreDIfferent
sameAs
Our Ghosts Are Different
 OurGhostsareDifferent
sameAs
Our Ghosts Are Different
 PMD-Explorers
seeAlso
Our Ghosts Are Different
 Ptitle515wm5nq
seeAlso
Our Ghosts Are Different
 ResonatingSpirits
seeAlso
Our Ghosts Are Different
 ShiniGami
seeAlso
Our Ghosts Are Different
 SmokeAndShadows
seeAlso
Our Ghosts Are Different
 SummerCelebration
seeAlso
Our Ghosts Are Different
 SuperiorStergeon
seeAlso
Our Ghosts Are Different
 TheBeastsOfClawstoneCastle
seeAlso
Our Ghosts Are Different
 TheInterferenceLegends
seeAlso
Our Ghosts Are Different
 TraceMemory
seeAlso
Our Ghosts Are Different
 Uglydolls
seeAlso
Our Ghosts Are Different
 Ah! My Goddess (Manga) / int_66479d0
type
Our Ghosts Are Different
 AKIRA (Manga) / int_66479d0
type
Our Ghosts Are Different
 And Yet the Town Moves (Manga) / int_66479d0
type
Our Ghosts Are Different
 Area 88 (Manga) / int_66479d0
type
Our Ghosts Are Different
 Baby and Me (Manga) / int_66479d0
type
Our Ghosts Are Different
 Code:Breaker (Manga) / int_66479d0
type
Our Ghosts Are Different
 Corpse Princess (Manga) / int_66479d0
type
Our Ghosts Are Different
 Cuticle Detective Inaba (Manga) / int_66479d0
type
Our Ghosts Are Different
 Dark Gathering (Manga) / int_66479d0
type
Our Ghosts Are Different
 Digimon V-Tamer 01 (Manga) / int_66479d0
type
Our Ghosts Are Different
 Dusk Maiden of Amnesia (Manga) / int_66479d0
type
Our Ghosts Are Different
 Fighting Foodons (Manga) / int_66479d0
type
Our Ghosts Are Different
 Ghost Sweeper Mikami (Manga) / int_66479d0
type
Our Ghosts Are Different
 Gingitsune (Manga) / int_66479d0
type
Our Ghosts Are Different
 Innocent (Manga) / int_66479d0
type
Our Ghosts Are Different
 Kekkaishi (Manga) / int_66479d0
type
Our Ghosts Are Different
 Konohana Kitan (Manga) / int_66479d0
type
Our Ghosts Are Different
 Land of the Blindfolded (Manga) / int_66479d0
type
Our Ghosts Are Different
 LoveRoma
seeAlso
Our Ghosts Are Different
 Lovesickness (Manga) / int_66479d0
type
Our Ghosts Are Different
 My Lovely Ghost Kana (Manga) / int_66479d0
type
Our Ghosts Are Different
 My Wife Has No Emotion (Manga) / int_66479d0
type
Our Ghosts Are Different
 Nagasarete Airantou (Manga) / int_66479d0
type
Our Ghosts Are Different
 Petit iDOLM@STER (Manga) / int_66479d0
type
Our Ghosts Are Different
 Recently, My Sister Is Unusual (Manga) / int_66479d0
type
Our Ghosts Are Different
 Squid Girl (Manga) / int_66479d0
type
Our Ghosts Are Different
 The World God Only Knows (Manga) / int_66479d0
type
Our Ghosts Are Different
 Thus Spoke Kishibe Rohan (Manga) / int_66479d0
type
Our Ghosts Are Different
 To Love Ru (Manga) / int_66479d0
type
Our Ghosts Are Different
 Toilet-Bound Hanako-kun (Manga) / int_66479d0
type
Our Ghosts Are Different
 Toriko (Manga) / int_66479d0
type
Our Ghosts Are Different
 Vampire Knight (Manga) / int_66479d0
type
Our Ghosts Are Different
 Wanted! (1998) (Manga) / int_66479d0
type
Our Ghosts Are Different
 Bell Witch (Music) / int_66479d0
type
Our Ghosts Are Different
 Benjamin Britten (Music) / int_66479d0
type
Our Ghosts Are Different
 Del Tha Funkee Homosapien (Music) / int_66479d0
type
Our Ghosts Are Different
 Iron Maiden (Music) / int_66479d0
type
Our Ghosts Are Different
 The Raven That Refused to Sing (And Other Stories) (Music) / int_66479d0
type
Our Ghosts Are Different
 Warbringer (Music) / int_66479d0
type
Our Ghosts Are Different
 Friends at the Table (Podcast) / int_66479d0
type
Our Ghosts Are Different
 Jar of Rebuke (Podcast) / int_66479d0
type
Our Ghosts Are Different
 Less is Morgue (Podcast) / int_66479d0
type
Our Ghosts Are Different
 Red Web (Podcast) / int_66479d0
type
Our Ghosts Are Different
 The Last Podcast on the Left (Podcast) / int_66479d0
type
Our Ghosts Are Different
 The Magnus Archives (Podcast) / int_66479d0
type
Our Ghosts Are Different
 Unwell Podcast (Podcast) / int_66479d0
type
Our Ghosts Are Different
 Welcome to Night Vale (Podcast) / int_66479d0
type
Our Ghosts Are Different
 Pleasant Green Universe (Radio) / int_66479d0
type
Our Ghosts Are Different
 AKnightsQuest
seeAlso
Our Ghosts Are Different
 A World Of Heroes (Roleplay) / int_66479d0
type
Our Ghosts Are Different
 Academy of Merlin (Roleplay) / int_66479d0
type
Our Ghosts Are Different
 CDT Frontier (Roleplay) / int_66479d0
type
Our Ghosts Are Different
 Celestial Refresh (Roleplay) / int_66479d0
type
Our Ghosts Are Different
 Cirque du Nie (Roleplay) / int_66479d0
type
Our Ghosts Are Different
 Despairing Vacation 2 (Roleplay) / int_66479d0
type
Our Ghosts Are Different
 Doubt Academy (Roleplay) / int_66479d0
type
Our Ghosts Are Different
 Lamentable Nights (Roleplay)
seeAlso
Our Ghosts Are Different
 Lost And Found Of The Multiverse (Roleplay)
seeAlso
Our Ghosts Are Different
 Pathfinder Interesting Times (Roleplay) / int_66479d0
type
Our Ghosts Are Different
 Pokemon Gijinka Mystery Dungeon (Roleplay) / int_66479d0
type
Our Ghosts Are Different
 The Black Sand Bar (Roleplay) / int_66479d0
type
Our Ghosts Are Different
 Trials of Desperation (Roleplay) / int_66479d0
type
Our Ghosts Are Different
 Twilit Overture (Roleplay) / int_66479d0
type
Our Ghosts Are Different
 What Time Is It, Mr. Wolf? (Roleplay) / int_66479d0
type
Our Ghosts Are Different
 A Korean Odyssey / int_66479d0
type
Our Ghosts Are Different
 Adam Ruins Everything / int_66479d0
type
Our Ghosts Are Different
 American Horror Story: Hotel / int_66479d0
type
Our Ghosts Are Different
 American Horror Story: Murder House / int_66479d0
type
Our Ghosts Are Different
 Are You Afraid of the Dark? / int_66479d0
type
Our Ghosts Are Different
 Becoming Human / int_66479d0
type
Our Ghosts Are Different
 Beetleborgs / int_66479d0
type
Our Ghosts Are Different
 Being Human (US) / int_66479d0
type
Our Ghosts Are Different
 Blood Ties / int_66479d0
type
Our Ghosts Are Different
 Boomtown / int_66479d0
type
Our Ghosts Are Different
 Boomtown (2002) / int_66479d0
type
Our Ghosts Are Different
 CSI / int_66479d0
type
Our Ghosts Are Different
 CSI: Miami / int_66479d0
type
Our Ghosts Are Different
 Code Black / int_66479d0
type
Our Ghosts Are Different
 Creepshow / int_66479d0
type
Our Ghosts Are Different
 Days of Our Lives / int_66479d0
type
Our Ghosts Are Different
 Dead Gorgeous / int_66479d0
type
Our Ghosts Are Different
 Dead Like Me / int_66479d0
type
Our Ghosts Are Different
 Ghost Whisperer / int_66479d0
type
Our Ghosts Are Different
 Grey's Anatomy / int_66479d0
type
Our Ghosts Are Different
 Happy Days / int_66479d0
type
Our Ghosts Are Different
 Hollyoaks / int_66479d0
type
Our Ghosts Are Different
 House of Fools / int_66479d0
type
Our Ghosts Are Different
 Julie and the Phantoms / int_66479d0
type
Our Ghosts Are Different
 Julie e os Fantasmas / int_66479d0
type
Our Ghosts Are Different
 Kamen Rider Ghost / int_66479d0
type
Our Ghosts Are Different
 Kolchak: The Night Stalker / int_66479d0
type
Our Ghosts Are Different
 Locke & Key (2020) / int_66479d0
type
Our Ghosts Are Different
 Lockwood & Co. (2023) / int_66479d0
type
Our Ghosts Are Different
 Lost Tapes / int_66479d0
type
Our Ghosts Are Different
 Mahou Sentai Magiranger / int_66479d0
type
Our Ghosts Are Different
 Medium / int_66479d0
type
Our Ghosts Are Different
 Misfits / int_66479d0
type
Our Ghosts Are Different
 Mustard Pancakes / int_66479d0
type
Our Ghosts Are Different
 My Babysitter's a Vampire / int_66479d0
type
Our Ghosts Are Different
 Mysteriet pÃ¥ Greveholm / int_66479d0
type
Our Ghosts Are Different
 Pataclaun / int_66479d0
type
Our Ghosts Are Different
 Power Rangers Operation Overdrive / int_66479d0
type
Our Ghosts Are Different
 Psi Factor / int_66479d0
type
Our Ghosts Are Different
 Ravenswood / int_66479d0
type
Our Ghosts Are Different
 Reign / int_66479d0
type
Our Ghosts Are Different
 Reservation Dogs / int_66479d0
type
Our Ghosts Are Different
 Round the Twist / int_66479d0
type
Our Ghosts Are Different
 School Spirits / int_66479d0
type
Our Ghosts Are Different
 Sleepy Hollow / int_66479d0
type
Our Ghosts Are Different
 The Electric Company (1971) / int_66479d0
type
Our Ghosts Are Different
 The Fades / int_66479d0
type
Our Ghosts Are Different
 The Haunted Hathaways / int_66479d0
type
Our Ghosts Are Different
 The Letter People / int_66479d0
type
Our Ghosts Are Different
 The Resident / int_66479d0
type
Our Ghosts Are Different
 The River / int_66479d0
type
Our Ghosts Are Different
 Topper / int_66479d0
type
Our Ghosts Are Different
 Uhu / int_66479d0
type
Our Ghosts Are Different
 What We Do in the Shadows (2019) / int_66479d0
type
Our Ghosts Are Different
 Arcadia Quest (Tabletop Game) / int_66479d0
type
Our Ghosts Are Different
 Blades in the Dark (Tabletop Game) / int_66479d0
type
Our Ghosts Are Different
 Chuubo's Marvelous Wish-Granting Engine (Tabletop Game) / int_66479d0
type
Our Ghosts Are Different
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_66479d0
type
Our Ghosts Are Different
 Dark Sun (Tabletop Game) / int_66479d0
type
Our Ghosts Are Different
 Dungeons: The Dragoning (Tabletop Game) / int_66479d0
type
Our Ghosts Are Different
 Geist: The Sin-Eaters (Tabletop Game) / int_66479d0
type
Our Ghosts Are Different
 Godforsaken (Tabletop Game) / int_66479d0
type
Our Ghosts Are Different
 Immortal The Invisible War (Tabletop Game) / int_66479d0
type
Our Ghosts Are Different
 In Nomine (Tabletop Game) / int_66479d0
type
Our Ghosts Are Different
 Invisible Sun (Tabletop Game) / int_66479d0
type
Our Ghosts Are Different
 Ironsworn (Tabletop Game) / int_66479d0
type
Our Ghosts Are Different
 Monsterhearts (Tabletop Game) / int_66479d0
type
Our Ghosts Are Different
 Nephilim (Tabletop Game) / int_66479d0
type
Our Ghosts Are Different
 Numenera (Tabletop Game) / int_66479d0
type
Our Ghosts Are Different
 Rifts (Tabletop Game) / int_66479d0
type
Our Ghosts Are Different
 Talisman (Tabletop Game) / int_66479d0
type
Our Ghosts Are Different
 The Delver's Guide to Beast World (Tabletop Game) / int_66479d0
type
Our Ghosts Are Different
 The Strange (Tabletop Game) / int_66479d0
type
Our Ghosts Are Different
 13th Age (Tabletop Game) / int_66479d0
type
Our Ghosts Are Different
 Warhammer Fantasy Roleplay (Tabletop Game) / int_66479d0
type
Our Ghosts Are Different
 WitchCraft (Tabletop Game) / int_66479d0
type
Our Ghosts Are Different
 Wraith: The Oblivion (Tabletop Game) / int_66479d0
type
Our Ghosts Are Different
 Der Freischütz (Theatre) / int_66479d0
type
Our Ghosts Are Different
 Eumenides (Theatre) / int_66479d0
type
Our Ghosts Are Different
 Follies (Theatre) / int_66479d0
type
Our Ghosts Are Different
 Hamlet (Theatre) / int_66479d0
type
Our Ghosts Are Different
 Heathers (Theatre) / int_66479d0
type
Our Ghosts Are Different
 Heathers: The Musical (Theatre) / int_66479d0
type
Our Ghosts Are Different
 Next to Normal (Theatre) / int_66479d0
type
Our Ghosts Are Different
 The League of S.T.E.A.M. (Theatre) / int_66479d0
type
Our Ghosts Are Different
 Water by the Spoonful (Theatre) / int_66479d0
type
Our Ghosts Are Different
 A Dance with Rogues (Video Game) / int_66479d0
type
Our Ghosts Are Different
 A Total War Saga: TROY (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Afterimage (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Akai Katana (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Alex's Mobs (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Alone in the Dark (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Among Us (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Another Code (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Ashen (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Ashes 2063 (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Avalon (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Avenging Spirit (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Avernum (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Banishers: Ghosts of New Eden (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Battle for Wesnoth (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Battle Monsters (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Beyond Oasis (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Beyond: Two Souls (Video Game) / int_66479d0
type
Our Ghosts Are Different
 BioShock (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Black Home 2 (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Black Snow (Half-Life 2) (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Bloodborne (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Bloodhound (Video Game) / int_66479d0
type
Our Ghosts Are Different
 BoxxyQuest: The Gathering Storm (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Brain Dead 13 (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Bravium (Video Game) / int_66479d0
type
Our Ghosts Are Different
 CarnEvil (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Conrad Stevenson's Paranormal P.I. (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Dancin Divas (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Dark Souls (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Death Stranding (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Deathbulge: Battle of the Bands (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Demon's Souls (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Detectives United (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Detention 2017 (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Divinity: Original Sin II (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Don't Starve (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Downfall (2009) (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Dragon Project (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Dragon Seeds (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Dungeon Crawl (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Dungeon Keeper (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Dungeon Maker II: The Hidden War (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Dwarf Fortress (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Eagle Eye Mysteries (Video Game) / int_66479d0
type
Our Ghosts Are Different
 EarthBound Beginnings (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Echo Night (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Eternal Darkness (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Evil Night (Video Game) / int_66479d0
type
Our Ghosts Are Different
 FTL: Faster Than Light Multiverse (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Fairune (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Final Fantasy X-2 (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Final Fantasy XI (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Final Fantasy XII (Video Game) / int_66479d0
type
Our Ghosts Are Different
 First Encounter Assault Recon (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Flash of the Blade (Video Game) / int_66479d0
type
Our Ghosts Are Different
 FlyOrDie.io (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Folklore (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Fortnite (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Fractured (Video Game) / int_66479d0
type
Our Ghosts Are Different
 From The Fog (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Gabriel Knight (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Gardens Inc (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Geist (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Geneforge (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Ghost Control Inc (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Ghost Master (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Ghost Song (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Ghost Trick (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Gladiator: Sword of Vengeance (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Gloom (Amiga) (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Goddess of Victory: NIKKE (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Grey (Half-Life 2) (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Guild Wars 2 (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Hands Of Necromancy (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Heated Barrel (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Hellgate: London (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Hero of Sparta (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Heroine's Quest (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Hidden City (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Hollow Knight (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Home Alone (Game Boy) (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Hyrule Warriors (Video Game) / int_66479d0
type
Our Ghosts Are Different
 I. M. Meen (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Ice and Fire (Minecraft) (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Imscared (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Jitsu Squad (Video Game) / int_66479d0
type
Our Ghosts Are Different
 KGB (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Killer7 (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Kinect: Disneyland Adventures (Video Game) / int_66479d0
type
Our Ghosts Are Different
 King's Quest VII: The Princeless Bride (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Kraven Manor (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Kukoos: Lost Pets (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Last Train Outta' Worm Town (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Loop Hero (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Luigi's Mansion (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Luigi's Mansion: Dark Moon (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Luigi's Mansion (Series) (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Magia Record: Puella Magi Madoka Magica Side Story (Video Game) / int_66479d0
type
Our Ghosts Are Different
 MagicalBattleArenaNext
seeAlso
Our Ghosts Are Different
 Mega Man Star Force (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Melfand Stories (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Metro 2033 (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Metro: Last Light (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Miitopia (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Minecraft From The Fog (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Monster Hunter (PC) (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Monster Rancher (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Mother (Video Game) / int_66479d0
type
Our Ghosts Are Different
 MouseHunt (2008) (Video Game) / int_66479d0
type
Our Ghosts Are Different
 MySims (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Nexomon Extinction (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Night Creatures (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Nightmare Ned (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Ninja: Shadow of Darkness (Video Game) / int_66479d0
type
Our Ghosts Are Different
 OBAKEIDORO (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Outward (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Oxenfree (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Pac-Man (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Phasmophobia (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Putrefaction (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Ratchet & Clank: Into the Nexus (Video Game) / int_66479d0
type
Our Ghosts Are Different
 RosenkreuzStilette (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Sacred (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Sdorica (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Sekiro: Shadows Die Twice (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Sheep, Dog 'n' Wolf (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Silent Hill 4 (Video Game) / int_66479d0
type
Our Ghosts Are Different
 6Quest (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Slashout (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Solid & Shade (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Songs of Conquest (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Soul Hackers (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Space Station 13 (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Spinmaster (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Spiral Knights (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Spooky's Jump Scare Mansion (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Star Stealing Prince (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Star Wars: The Clone Wars (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Storyteller (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Super Mario Bros. Wonder (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Sword Fight (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Tales of Monkey Island (Video Game) / int_66479d0
type
Our Ghosts Are Different
 The Black Heart (Video Game) / int_66479d0
type
Our Ghosts Are Different
 The Bugs Bunny Crazy Castle (Video Game) / int_66479d0
type
Our Ghosts Are Different
 The Coma: Cutting Class (Video Game) / int_66479d0
type
Our Ghosts Are Different
 The Dig (Video Game) / int_66479d0
type
Our Ghosts Are Different
 The Elder Scrolls Online (Video Game) / int_66479d0
type
Our Ghosts Are Different
 The Forest Quartet (Video Game) / int_66479d0
type
Our Ghosts Are Different
 The Legend of Kyrandia (Video Game) / int_66479d0
type
Our Ghosts Are Different
 The Legend of Zelda: Spirit Tracks (Video Game) / int_66479d0
type
Our Ghosts Are Different
 The Long Dark (Video Game) / int_66479d0
type
Our Ghosts Are Different
 The Lord of the Rings Online (Video Game) / int_66479d0
type
Our Ghosts Are Different
 The Lost Crown (Video Game) / int_66479d0
type
Our Ghosts Are Different
 The Matrix: Path of Neo (Video Game) / int_66479d0
type
Our Ghosts Are Different
 The Sacred Armour Of Antiriad (Video Game) / int_66479d0
type
Our Ghosts Are Different
 The Secret World (Video Game) / int_66479d0
type
Our Ghosts Are Different
 The Simpsons (Video Game) / int_66479d0
type
Our Ghosts Are Different
 The Simpsons: Tapped Out (Video Game) / int_66479d0
type
Our Ghosts Are Different
 The Sims 2 (Video Game) / int_66479d0
type
Our Ghosts Are Different
 The Trader of Stories (Video Game) / int_66479d0
type
Our Ghosts Are Different
 The Twilight Forest (Video Game) / int_66479d0
type
Our Ghosts Are Different
 The Warriors (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Thief (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Treasure Hunter Man 1 (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Turnip Boy Commits Tax Evasion (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Twisted Metal (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Tyranny (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Undead Line (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Wario Land: Super Mario Land 3 (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Wario: Master of Disguise (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Willy Wombat (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Witchery (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Wizard101 (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Wobbledogs (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Xena: Warrior Princess (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Yandere Simulator (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Yooka-Laylee (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Zombie Massacre (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Zork (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Dark Romance / Videogame / int_66479d0
type
Our Ghosts Are Different
 Dark Tales / Videogame / int_66479d0
type
Our Ghosts Are Different
 Disney Magical World / Videogame / int_66479d0
type
Our Ghosts Are Different
 Fragile Dreams: Farewell Ruins of the Moon (Video Game) / int_66479d0
type
Our Ghosts Are Different
 9 Monkeys of Shaolin (Video Game) / int_66479d0
type
Our Ghosts Are Different
 The Dig (1995) (Video Game) / int_66479d0
type
Our Ghosts Are Different
 The Sims 3 / Videogame / int_66479d0
type
Our Ghosts Are Different
 Kamigami no Asobi (Visual Novel) / int_66479d0
type
Our Ghosts Are Different
 Sampaguita (Visual Novel) / int_66479d0
type
Our Ghosts Are Different
 Senren * Banka (Visual Novel) / int_66479d0
type
Our Ghosts Are Different
 The Haunting of Braidwood Manor (Visual Novel) / int_66479d0
type
Our Ghosts Are Different
 Alphabet Lore (Web Animation) / int_66479d0
type
Our Ghosts Are Different
 Animated Spellbook (Web Animation) / int_66479d0
type
Our Ghosts Are Different
 Cecil's Journey to the Heart of Darkness (Web Animation) / int_66479d0
type
Our Ghosts Are Different
 Eltorro64Rus (Web Animation) / int_66479d0
type
Our Ghosts Are Different
 Klay World (Web Animation) / int_66479d0
type
Our Ghosts Are Different
 Red vs. Blue: The Blood Gulch Chronicles (Web Animation) / int_66479d0
type
Our Ghosts Are Different
 Captain Southbird (Web Video) / int_66479d0
type
Our Ghosts Are Different
 Drawtectives (Web Video) / int_66479d0
type
Our Ghosts Are Different
 Final Fantasy In A Nutshell (Web Video) / int_66479d0
type
Our Ghosts Are Different
 Half-Life but the AI is Self-Aware (Web Video) / int_66479d0
type
Our Ghosts Are Different
 Minecraft SOS (Web Video) / int_66479d0
type
Our Ghosts Are Different
 Rats SMP (Web Video) / int_66479d0
type
Our Ghosts Are Different
 Stampy's Lovely World (Web Video) / int_66479d0
type
Our Ghosts Are Different
 Superior Stergeon (Web Video) / int_66479d0
type
Our Ghosts Are Different
 The GREYLOCK Tapes (Web Video) / int_66479d0
type
Our Ghosts Are Different
 Undertale: The Narrator's Musical (Web Video) / int_66479d0
type
Our Ghosts Are Different
 WayneRadioTV (Web Video) / int_66479d0
type
Our Ghosts Are Different
 Z! True Long Island Story (Web Video) / int_66479d0
type
Our Ghosts Are Different
 A Ghost Story (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 A Girl and Her Fed (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Among the Chosen (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Aurora (2019) (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Bar'd (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Bleach: Happy to Serve You (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Broodhollow (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Champions of Far'aus (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Chess Piece (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Chirault (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Ciem Webcomic Series (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Cobweb and Stripes (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Concession (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Corner The Maze (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Doc Rat (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Dr. Brinner: Ghost Psychiatrist (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Epoch Of A Gamble (Webcomic)
seeAlso
Our Ghosts Are Different
 Erstwhile (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Felicia, Sorceress of Katara (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Ghosts of the Future (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Gunnerkrigg Court (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 I Log In Alone (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Ingress Adventuring Company (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 minus. (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Modest Medusa (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Namesake (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Nuzlocke Comics Fan Works (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Paranatural (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Pibgorn (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Pokémon Mystery Dungeon: Victory Fire (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 SMGPMD (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Scandinavia and the World (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 School Spirit (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Stand Still, Stay Silent (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Stubble Trouble (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Team Fortress 2 (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 TheCoop
seeAlso
Our Ghosts Are Different
 The Gamer (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 The Secret Knots (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 The Sword Interval (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Twin Runes (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Unsounded (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Wilde Life (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Yellow Brick Ramble (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 Mortasheen (Website) / int_66479d0
type
Our Ghosts Are Different
 The Crew of the Copper-Colored Cupids (Website) / int_66479d0
type
Our Ghosts Are Different
 Ben 10: Ultimate Alien / int_66479d0
type
Our Ghosts Are Different
 Buzz Lightyear of Star Command / int_66479d0
type
Our Ghosts Are Different
 Casper the Friendly Ghost / int_66479d0
type
Our Ghosts Are Different
 ChalkZone / int_66479d0
type
Our Ghosts Are Different
 Coco / int_66479d0
type
Our Ghosts Are Different
 Dead End: Paranormal Park / int_66479d0
type
Our Ghosts Are Different
 Disenchantment / int_66479d0
type
Our Ghosts Are Different
 Extreme Ghostbusters / int_66479d0
type
Our Ghosts Are Different
 Freaknik: The Musical / int_66479d0
type
Our Ghosts Are Different
 Freaktown / int_66479d0
type
Our Ghosts Are Different
 Harvey Beaks / int_66479d0
type
Our Ghosts Are Different
 Hilda / int_66479d0
type
Our Ghosts Are Different
 Hit-Monkey / int_66479d0
type
Our Ghosts Are Different
 I Heard / int_66479d0
type
Our Ghosts Are Different
 If Anything Happens I Love You / int_66479d0
type
Our Ghosts Are Different
 Jimmy Two-Shoes / int_66479d0
type
Our Ghosts Are Different
 Juke Box Jamboree / int_66479d0
type
Our Ghosts Are Different
 Kung Fu Panda: Legends of Awesomeness / int_66479d0
type
Our Ghosts Are Different
 Moana / int_66479d0
type
Our Ghosts Are Different
 Monster Beach / int_66479d0
type
Our Ghosts Are Different
 Monster House / int_66479d0
type
Our Ghosts Are Different
 Monster Loving Maniacs / int_66479d0
type
Our Ghosts Are Different
 Obituary: A Grave Beginning / int_66479d0
type
Our Ghosts Are Different
 Pac-Man and the Ghostly Adventures / int_66479d0
type
Our Ghosts Are Different
 ParaNorman
seeAlso
Our Ghosts Are Different
 ParaNorman / int_66479d0
type
Our Ghosts Are Different
 Phantom Boy / int_66479d0
type
Our Ghosts Are Different
 Rip Van Winkle / int_66479d0
type
Our Ghosts Are Different
 Rocko's Modern Life: Static Cling / int_66479d0
type
Our Ghosts Are Different
 Ruby Gloom / int_66479d0
type
Our Ghosts Are Different
 Samurai Rabbit: The Usagi Chronicles / int_66479d0
type
Our Ghosts Are Different
 Scooby-Doo, Where Are You! / int_66479d0
type
Our Ghosts Are Different
 Shrek 4D / int_66479d0
type
Our Ghosts Are Different
 Sofia the First / int_66479d0
type
Our Ghosts Are Different
 Song of the Sea / int_66479d0
type
Our Ghosts Are Different
 Stroker and Hoop / int_66479d0
type
Our Ghosts Are Different
 Summer Camp Island / int_66479d0
type
Our Ghosts Are Different
 The 13 Ghosts of Scooby-Doo / int_66479d0
type
Our Ghosts Are Different
 The Alvin Show / int_66479d0
type
Our Ghosts Are Different
 The Angry Beavers / int_66479d0
type
Our Ghosts Are Different
 The Buford Files And The Galloping Ghost
seeAlso
Our Ghosts Are Different
 The Day of the Crows / int_66479d0
type
Our Ghosts Are Different
 The Flight of Dragons / int_66479d0
type
Our Ghosts Are Different
 The Ghost and Molly McGee / int_66479d0
type
Our Ghosts Are Different
 The Legend of Zelda (1989) / int_66479d0
type
Our Ghosts Are Different
 The Loud House Movie / int_66479d0
type
Our Ghosts Are Different
 The Owl House / int_66479d0
type
Our Ghosts Are Different
 The Strange Chores / int_66479d0
type
Our Ghosts Are Different
 There's Good Boos Tonight / int_66479d0
type
Our Ghosts Are Different
 Transformers: Robots in Disguise (2015) / int_66479d0
type
Our Ghosts Are Different
 Vikingskool / int_66479d0
type
Our Ghosts Are Different
 Wishfart / int_66479d0
type
Our Ghosts Are Different
 Zak Storm / int_66479d0
type
Our Ghosts Are Different
 AAA (Wrestling) / int_66479d0
type
Our Ghosts Are Different
 CMLL (Wrestling) / int_66479d0
type
Our Ghosts Are Different
 UltraMantis Black (Wrestling) / int_66479d0
type
Our Ghosts Are Different
 Hell Girl / int_66479d0
type
Our Ghosts Are Different
 Atomic Robo / Comicbook / int_66479d0
type
Our Ghosts Are Different
 The Spectre (Comic Book) / int_66479d0
type
Our Ghosts Are Different
 Housestuck Hurrcain Crconikals / Fan Fic / int_66479d0
type
Our Ghosts Are Different
 Pacific: World War II U.S. Navy Shipgirls (Fanfic) / int_66479d0
type
Our Ghosts Are Different
 Resurrection / Fan Fic / int_66479d0
type
Our Ghosts Are Different
 Stan Helsing / int_66479d0
type
Our Ghosts Are Different
 Septimus Heap / int_66479d0
type
Our Ghosts Are Different
 The Pendragon Adventure / int_66479d0
type
Our Ghosts Are Different
 Being Human (UK) / int_66479d0
type
Our Ghosts Are Different
 Smallville / int_66479d0
type
Our Ghosts Are Different
 Wizards of Waverly Place / int_66479d0
type
Our Ghosts Are Different
 Tech Infantry (Tabletop Game) / int_66479d0
type
Our Ghosts Are Different
 Giselle (Theatre) / int_66479d0
type
Our Ghosts Are Different
 The Phoenix Requiem (Webcomic) / int_66479d0
type
Our Ghosts Are Different
 The Book of Life / int_66479d0
type
Our Ghosts Are Different