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Our Giants Are Bigger

 Our Giants Are Bigger
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Legendary creatures that resemble human beings, but super-sized and often incredibly strong. Giants have been around since the times of ancient mythology, and are still around as one of the Standard Fantasy Races. These creatures may range in size from around 7 feet (the average size of the tallest Real Life humans), to truly colossal proportions.
In various mythologies, including Classical, Norse and Celtic myth, alongside Biblical scripture, gigantic peoples often feature as primeval creatures associated with chaos and the wild, and frequently in conflict with the gods. They also tend to appear as apocalyptic beings, who will arise at the end of days to bring about the world's downfall. Less ominously, giants often feature in legend and folklore as hugely powerful and dangerous but often dim-witted beings whom wily heroes have to trick and outwit. Their prodigious strength is also a commonly emphasized trait, and it wasn't uncommon for cultures to describe the imposing ruins of older civilizations as having been built by bygone giants — surely no one else would have been strong enough and large enough to shift such huge blocks of stone in place?
In Real Life, the profusion of Giants in mythology is usually attributed to memories of childhood (when adults tower over you), to the rivalry between young men and old men, and to medical conditions like gigantism that cause unusually tall stature. It may also be partially related to people finding the bones of massive animals (especially elephants or extinct animals like sauropod dinosaurs and giant ground sloths) and mistaking them for the bones of giant humanoids.
The stereotypical giant is a big, dumb brute who grinds people's bones to make his bread and may serve as the Dumb Muscle for a more intelligent Evil Overlord. However, literal Gentle Giants are also featured in both legends and modern stories, and some giants, both good and evil, may be smarter than they are initially perceived. Some can wield magic to various degrees, and depictions inspired by fairytales sometimes depict them as living in kingdoms in the clouds or in flying castles.
Giants don't usually have a lot of physical variation besides their actual size, which can go from just unusual but theoretically achievable statures to absurdly exaggerated heights. However, works taking inspiration from Norse sources may include distinct fire and frost giants of varying levels of elemental affinity. Other types include the one-eyed, monstrous cyclopes and the two-headed ettin; occasionally, trolls and ogres are also linked to giants in some manner.
This is Older Than Feudalism, as just about every culture's mythology has some variation of it. Not to be confused with The Giant, who may be a big wrestler, but isn't nearly that big. See also Smash Mook, Giant Mook, Attack of the 50-Foot Whatever, Giant Woman (where the giant is specifically a giantess), Our Titans Are Different, and Kaiju.
Really huge giants, in any real-world context, would fall victim to the Square-Cube Law in short order, but the vast majority of such beings tend to exist in fantasy universes that cheerfully disregard such things as the laws of physics in favor of creating a good story.
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Afterlife SMP: The Giant origin, held by Seapeekay on his first and sixth lives, Joel in his second, and Sausage in his eighth, causes players to be twice as tall and sturdy, and significantly stronger than a standard player, as well as having twice the amount of health. However, this enormous strength causes those players to have slower attack speed, the inability to use bows and crossbows, the inability to swim or ride animals/vehicles, having to take thrice as much damage from arthropod mobs, and having to sleep in a 2×2 bed because they're too big to use a normal one.
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Wizardry VI: Bane of the Cosmic Forge and VII: Crusaders of the Dark Savant feature giants, usually in the transition between the early and middle game. Most are of the big bruiser type, but are also resistant to magic. The Elite Mooks and Superpowered Mooks versions add extra abilities, such as vomiting on the player.
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"Prince Ivan, the Witch Baby, and the Little Sister of the Sun": While running away from his murderous sister, Prince Ivan runs into Vertodub the Tree-Extractor and Vertogor the Mountain-Leveller (two Russian folklore giants known in Germany as Baumdreher/Holzkrummacher and Steinzerreiber/Felsenkripperer, respectively). He asks each of them for asylum, but both giants kindly reply they cannot take care of him, sadly, because they will die as soon as their current forest-uprooting and mountain-levelling tasks are done.
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El Chapulín Colorado features a giant in episode "¡Pero como has crecido, muchacho!" and its remakes "El gigante" and "El Chapulín no le tiene miedo a los gigantes", always with the All Just a Dream ending. A real giant appears in episode "La costurerita valiente" of the 80s show Chespirito by the same creator, as the episode is a mash of fairy tales.
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Wonder Woman (1942): The main Silver Age writer, Robert Kanigher, who had a twenty-two year run on the comic, seemed to like stories about giants. Wondy encounters and fights an awful lot of different types of giants during this period.
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Wonder Woman (1987): The White Magician creates a squad of truly enormous stone giants, all of which share the consciousness of one large stone man of unknown origin who only reaches the new giants' knees at most. These giants are temporary constructs which turn back to stone and dust when the magic tying them to their creator and mind is severed.
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Trials & Trebuchets features a unique twist on the Dungeons & Dragons giants: fire, stone, frost, and cloud giants exist in a cycle of reincarnation, where as the last of one type of giants dies, giants of the next type in the cycle are reborn into the world. The cycle of four is rarely interrupted by the birth of storm giants, who are an omen of times of great hardship, and even more rarely by the birth of hill giants, who are an omen of times of great peace.
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The Norn (made playable in Guild Wars 2) are a 9 foot race of Horny Vikings who can shapeshift into their totem animal.
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Kingdoms of Amalur: Reckoning: There are several giant races, although given that they are on average about twice the size of a human, there's a certain overlap with Our Ogres Are Hungrier. They largely fill the role of orcs in Amalur, being strong, brutish and warlike humanoids.
Jottun are the most common giant encountered in Amalur, with rough, leathery, almost stone-like skin and an affinity for ice magic.
Ettins are blue-skinned, two-headed giants with an affinity for storm magic.
Bolgans are red-skinned and the strongest of the three giants, not showing up until players reach the Forsaken Plains and Klurikon regions. They have no magical abilities, but do carry armor, making them impressively adept at blocking damage.
Kollossae, introduced in the Teeth of Naros DLC, are the only non-evil giant race known from the lore. Once a savage race of hill-dwelling giants called the Mairu, they developed advanced magical affinities during the Age of Arcana, which propelled them into being one of Amalur's more civilized race. They're the most human-looking of the giants, and could pass for really tall humans, were it not for glowing eyes and the stony hair and skin-colors that make them look like Living Statues.
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The Mighty Thor: Thor usually finds himself squaring off Frost Giants (the "Jotun") or sub-races like Storm Giants and Mountain Giants. Interestingly, in the older books, Giants looked like 25 feet Gonk-ish, brutish humans but nowadays are more like huge Orcs. Loki is an exception, being a runt among the Frost Giants who bears a stronger resemblance to the Asgardians than he does to his own kin. The Golden Age ice-powered hero Jack Frost was retconned into being an undersized Frost Giant as well.
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Dragon Age:
The Qunari are sometimes called giants by non-Qunari, and not without good reason: they tower over the other races, common specimens being at least seven feet high. The largest yet seen was twice that, and towered over his fellows. Qunari are also born with horns, though some of them have them shorn (the Saarebas Ketojan, for example), and a rare few are born entirely without them (the Sten from the first game). Also unusually for giants in fantasy games, the Qunari have a very ordered society that dictates and cements an individual's place in society based on their talents, a strong urge to spread this philosophy to the rest of the world, a spectacular grasp of gunpowder weaponry in an otherwise Medieval setting, and a caste of mages known as Saarebas who are kept collared and supervised at all times to prevent any form of corruption. In some ways, they represent a Fantasy Counterpart Culture to the Ottoman Empire, though their religious philosophy bears more of a resemblance to Confucianism than to Islam.
Darkspawn borne from Qunari women-turned-Broodmothers, the Ogres, are the biggest and nastiest breed of darkspawn, outgrowing true Qunari by several metres. Fortunately, there aren't any Ogre Emissaries.
Dragon Age: Inquisition features actual giants: ten-meters-tall monstrosities that can hold their own in one-on-one combat against High Dragons. They seem to have some overlap with Cyclops, as well, with their tusk-like fangs likely a nod to the theory that the cyclops myth originated with misidentified elephant skulls.
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Bleach: Sajin Komamura's Bankai, KokujÅ� Tengen MyÅ�'Å�, takes the form of an enormous samurai with a titanic sword for its weapon. It has an amazing appearance, but a critical weakness: it's designed to defeat the opponent in a single hit, and if such is not done, vulnerable to defeat — and any damage it takes is simultaneously inflicted on Komamura. This weakness has its advantages, though... Komamura is so closely linked to his Bankai that when he heals, it heals, too. Recent chapters have shown that this is very important, as normally a broken Bankai cannot be restored by any means short of being reforged by Oetsu Nimaiya, the creator of the Zanpakuto. When Komamura sacrifices his heart to temporarily become immortal during the Thousand Year Blood War arc, his Bankai gains a new form called Dangai JÅ�e that allows it to shed its armor and become practically indestructible.
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Dark Souls III features the return of the original giants, mostly as enemies, although there's one in the Undead Settlement who can be befriended fairly easily (he's probably not Hawkeye Gough, because he's nowhere near as erudite, but he did inherit the guy's ring) so that he stops shooting at you and focuses on shooting at enemies around you. It also contains Yhorm the Giant, who looks similar to the Giant Lord from Dark Souls II, with the same hole-for-a-face (though you can make out his eyes and the outline of a skull within it) and a weakness to a giant-slaying weapon that doesn't work on any other giant, suggesting he's of a different race. The Ringed City also introduces the Judicator Giants, the overseers of the Ringed City. The Judicators are some of the oldest beings in the setting, predating the beginning of the Age of Fire. They fight by using the same kind of summoning you use to summon phantoms as allies, but unlike you they are not mere Undead. As a result, they are able to summon a small army of phantoms against you.
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In "The Pool of the Black One", Conan encounters giants, only a little taller than human, but murderous.
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"Reygoch": The titular character (whose name can also be transcribed as Rego� or Regoc) is a giant of Croatian folklore. "Bigger than the biggest oak in the biggest forest", Reygoch is gentle and good-natured but as well pretty dim, and prone to forget quickly whatever he was doing.
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Spears of the Dawn: The giants of the Mountains of the Sun are roughly ten feet tall, with jet-black skin, flame-coloured hair and handsome, well-proportioned forms. They do not age, but can also not reproduce other than with humans, and with those their offspring is human with only a few giantish features such as an Implausible Hair Color. They were once the allies of the Nyalans and taught them much of their superior crafts, but they have since then grown hostile to humanity and shut themselves away.
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Dark Souls
Dark Souls: The Giants of Anor Londo are armored behemoths that the gods conscripted into manual labor. While the three in Sen's Fortress don't speak and are hostile to the player, the Giant Blacksmith is a Gentle Giant that is always happy to see the player. Hawkeye Gough, one of Gwyn's Four Knights, the mightiest warriors in Anor Londo, is also a giant, though he's an archer rather than a melee fighter. He's also very friendly and philosophical, and helps the player take down the Black Dragon Kalameet.
Dark Souls II feature an entirely separate race of giants, stone-like beings with gaping holes for faces. The foot soldiers are about twice as tall as the average human, while the Last Giant and the Giant Lord who are heavily implied to be one and the same are twice as tall as the average giant. In the recent past, Drangleic had a Great Offscreen War against the Giants.
Dark Souls III features the return of the original giants, mostly as enemies, although there's one in the Undead Settlement who can be befriended fairly easily (he's probably not Hawkeye Gough, because he's nowhere near as erudite, but he did inherit the guy's ring) so that he stops shooting at you and focuses on shooting at enemies around you. It also contains Yhorm the Giant, who looks similar to the Giant Lord from Dark Souls II, with the same hole-for-a-face (though you can make out his eyes and the outline of a skull within it) and a weakness to a giant-slaying weapon that doesn't work on any other giant, suggesting he's of a different race. The Ringed City also introduces the Judicator Giants, the overseers of the Ringed City. The Judicators are some of the oldest beings in the setting, predating the beginning of the Age of Fire. They fight by using the same kind of summoning you use to summon phantoms as allies, but unlike you they are not mere Undead. As a result, they are able to summon a small army of phantoms against you.
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Bloodborne has the Giant Lost Children in the Nightmare Frontier, yeti-like beasts without necks that throw boulders at you.
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Guild Wars: Giants are extremely ugly humanoids, often sporting tusks, horns, or spines on their arms. They stand roughly two to three times the height of a human.
Oddly, several races that could be categorized as giants, such as the jotuns, are not; instead they are classified as ogres.
It is noted that the modern-day giants have no relation to "True Giants", a now extinct race of much larger giants.
The Norn (made playable in Guild Wars 2) are a 9 foot race of Horny Vikings who can shapeshift into their totem animal.
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Whom Gods Would Destroy features multiple legends of giants, including Gogmagog, the nephilim, the Greek titans and gigantes, the Giants of Ath, and alleged findings of giant bones across America during the turn of the century. It eventually turns out that the primary characters of the novels, the Nine, are nephilim.
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Dark Sun: Apart from half-giants, (in 2nd edition at least) there are three races of actual Giants: Plains, Desert, and Beasthead (three guesses as to their defining characteristic). The first two are resistant to psionics (which is rather useful given their ubiquitous nature in the setting) while the latter actually have psionics themselves instead.
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 Our Giants Are Bigger / int_2ddf611
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 Dark Sun (Tabletop Game)
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Odin Sphere: The Berserkers of Ragnanival are a race of men that never stop growing throughout their lives, and Odin, as the eldest amongst them, is massive. It could also have something to do with Wagner's blood flowing through his veins, after Odin made a pact with the former.
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Cuphead: Glumstone the Giantnote first introduced in the tie-in graphic novel Cuphead: Cartoon Chronicles & Calamities is one of the bosses from the Delicious Last Course. Glumstone is the size of a literal mountain, and, going by the shapes of other mountains in the background of his stage, this appears to be typical of giants in this setting. He's large enough that he's able to pick up a bear as though it were a rat, and his body houses an entire community of gnomes.
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Mabinogi giants are about 9-10 feet tall and are a player race. They are at war with the desert elves. The prequel, Vindictus, has a currently-unreleased giant character named Karok. He wields a battle pillar, and can use grapple attacks on bosses.
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Our Giants Are Bigger
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MirrorMask: The giants look like bizarre statues, and they levitate above the ground, orbiting each other. They also SPEAK... VERY... SLOWLY. When one of them is pulled to Earth by shadows, it melts into the ground, and the other floats away.
 Our Giants Are Bigger / int_32483a45
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The Battle for Middle-earth: In the second game, Mountain Giants are a unit for the "Corrupted Wild"/Goblin side. They are even bigger than Trolls, and due to their attacks of throwing boulders seem to be the same type of Giants listed at the top.
 Our Giants Are Bigger / int_3277eea2
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Our Giants Are Bigger
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Ruby Nation stars Ruby, a young woman who stands at 9' 1" thanks to Applied Phlebotinum.
 Our Giants Are Bigger / int_367b4b58
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Our Giants Are Bigger
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Eberron: Ancient giants formed a number of highly advanced civilisations across the continent of Xen'Drik. After a series of major cataclysms the empires lie in ruins. Most giants have regressed to a more primitive state, with some powerful exceptions.
 Our Giants Are Bigger / int_38c57aa2
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Wonder Woman:
Wonder Woman (1942): The main Silver Age writer, Robert Kanigher, who had a twenty-two year run on the comic, seemed to like stories about giants. Wondy encounters and fights an awful lot of different types of giants during this period.
Wonder Woman (1987): The White Magician creates a squad of truly enormous stone giants, all of which share the consciousness of one large stone man of unknown origin who only reaches the new giants' knees at most. These giants are temporary constructs which turn back to stone and dust when the magic tying them to their creator and mind is severed.
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Skylanders: Giants: There are eight giant Skylanders, who canonically were also the first and in the game's backstory fought against the Arkeyans. They're twice as tall as the Core Skylanders, both in-game and in toy form, and trade movement speed for Super-Strength (or Mind over Matter in Ninjini's case) that lets them perform impressive feats of strength. Outside of Giants, they can also interact with specific objects in SWAP Force.
 Our Giants Are Bigger / int_39ba115b
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 Skylanders: Giants (Video Game)
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Dragon Age: Inquisition features actual giants: ten-meters-tall monstrosities that can hold their own in one-on-one combat against High Dragons. They seem to have some overlap with Cyclops, as well, with their tusk-like fangs likely a nod to the theory that the cyclops myth originated with misidentified elephant skulls.
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Our Giants Are Bigger
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Dungeon Keeper: Giants are hero units — defying the normal convention of them being evil (unless they get tortured into aiding the keeper). They are able to walk on lava without getting hurt and cannot be harmed by the Inferno spell, most likely due to their thick skin.
 Our Giants Are Bigger / int_3a38519
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Our Giants Are Bigger
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Bedtime Stories (YouTube Channel) features the Kandahar Giant, a massive 12-foot Humanoid Abomination that wiped out an entire platoon of US soldiers in the early 2000s, and was later killed by a US special forces team sent to find the missing soldiers.
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Harry Potter also features giants. Most of them are the typical nasty brutes, but a few (including the half-giant Hagrid, one of the major characters) are friendly.
While Hagrid is more civilized than full blooded giants, he has an overt fascination with very violent and deadly magical creatures, and has a tendency to bring students too close to harm. For example, he sees no problem with keeping the giant spider, Aragog, despite the fact that it would love nothing more than to devour the occupants of the castle, and only spares Hagrid because he raised it.
Another giant character is eventually introduced: Hagrid's full-giant half-brother Grawp who, at first, is violent and uncontrollable (even towards Hagrid) but over the course of a few years, becomes "civilized" enough to wear a suit and sit at a funeral and is no longer mindlessly violent. By giant standards Grawp is quite small, being only 16 foot.
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Between the The Divine Comedy's circles of deception and betrayal, Hell is littered with giants who were so arrogant in their strength that they rose against the Heavens. This includes the Greek giants who fought to overthrow Zeus and Nimrod, the mighty warrior from Genesis who organized the Tower of Babel. Dante at first mistakes them for towers, which only tells you how huge the Devil is when Dante observes that he "matches better with a giant's breadth than giants match the measure of his arms." They are held except for Antaeus, who died before the Giant rebellion and so isn't chained. Virgil convinces him to put him and Dante in the Last Circle, which Antaeus does by picking them up from the top of the wall and putting them down at its bottom.
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 The Divine Comedy
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Giants exist in Trigun with no explanation, and offer a quite considerable variety of sizes. Most notable is the Nebraska Family, whose members range from normal, to big but not implausible, to basically Kaiju. The parents of the family are at opposite ends of the scale, implying Hot Skitty-on-Wailord Action.
 Our Giants Are Bigger / int_3bce4381
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Our Giants Are Bigger
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Attack on Titan: The Titans are giants of varying size. Some are small at around 3-5 meters, most are around 7 meters, the usual biggest are around 15 meters. Then we have the Colossal Titan at about 60 meters. Also nearly all Titans are horrible monsters, they are VERY fast, and a few people, like Eren, can transform into Titans. There is also the Beast Titan which is 18 meters tall and is highly intelligent and courteous.
Then you have the millions of 60-meter tall Colossal Titans that live in the Walls, waiting to be called upon so that they can flatten everything in their path and destroy the Earth...
Eventually, the characters encounter a Titan so large, it is more than twice as tall as the sixty-metre Colossal Titan even when it's sitting down (its limbs were disproportionately small, so it couldn't stand upright).
Then we get to Eren's final form as the Founding Titan. It's so large that the surrounding army of Colossal Titans don't even reach it's pelvis, and normal Titans can have fights on its vertebrae. Much like the previous largest Titan, it's so huge that it can't physically stand up right. So instead it WALKS ON ITS MILE LONG RIB-CAGE LIKE A GIANT CENTIPEDE. Really, it's as horrifying as it sounds.
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Our Giants Are Bigger
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In The Seven Deadly Sins, the Giant clan is capable of Dishing Out Dirt, Extra-ore-dinary, and capable of shapeshifting into metal.
 Our Giants Are Bigger / int_40ef1034
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Doshin the Giant: The protagonist is an incarnation of the sun who appears every day at dawn, and his two sides grow larger by absorbing the love or hate of humans. The love giant, Doshin, wants to help humans, while the hate giant, Jashin, wants to kill them and make them suffer. He starts off 10m tall, and can reach a maximum height of 301m.
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A gigantic pirate appears in the animated Puff the Magic Dragon, evidently in direct response to Jackie Draper a.k.a. Paper's fear of pirates. He's actually a giant cook.
 Our Giants Are Bigger / int_43aa8c0
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The Challenges of Zona: Giants are human mutants who grow at an accelerated rate and never stop doing so although their growth rate slows when they become adults. This is a more detailed accounting◊
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Talislanta: Kharakhan Giants stand 12' tall and weigh upwards of a thousand pounds. There are only a few hundred left of them on the continent, and they're on the verge of Extinction.
 Our Giants Are Bigger / int_45799562
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Elden Ring: Before the age of the Golden Order, there was a race known as the Fire Giants, who invented blacksmithing and worshipped a god of fire. Marika and Godfrey drove them to extinction, although their smaller (about 20 ft. tall- true giants stood around 50 ft.) relatives the trolls remain (albeit usually enslaved) and can be encountered as normal enemies. Several powerful fire incantations are explicitly stated to have been invented by the giants and to draw power from their god, and giant corpses can be seen in both Caelid and the Mountaintops of the Giants where they once dwelled. And one last fire giant remains at the Forge of the Giants, cursed to forever guard the flame that could not be quenched. With him, we can see that the giants had both a normal head and a face that covers their torso, having one eye in the chest, a nose between the pectorals, and a Belly Mouth, plus a beard that covers their pelvis. The giants can invoke the presence of the Fell God by offering a sacrifice, which causes the chest eye to open and enhances their fire magic.
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Final Fantasy XIV: The Ancients of Amaurot were towering figures. Even the tallest of the modern races barely come up to an Ancient's knee. They were also highly intelligent, peaceful, and possessed a mastery of magic that modern races simply cannot match.
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Our Giants Are Bigger
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Fun and Fancy Free: Willie the Giant in the "Mickey and the Beanstalk" segment is the villain in this Jack and the Beanstalk adaptation. He's several stories tall, looks quite human, and lives in his castle high in the clouds. He's also a giant magician, being a consummate shapeshifter. He keeps a magical animate harp imprisoned, whom Mickey, Goofy, and Donald need to save.
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The Keys Stand Alone: The Soft World: George turns into a cloud giant straight out of AD&D to fight off the Tax Monster.
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The Queen of Light from Futari wa Pretty Cure, Mugen Silhouette from HeartCatch Pretty Cure! and Royale Queen from Smile Pretty Cure!. Mugen Silhouette is the strongest Pretty Cure and she's as big as our planet.
 Our Giants Are Bigger / int_4fce2184
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 Futari wa Pretty Cure
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Our Giants Are Bigger
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The Twilight Zone (1959):
In "The Little People", the giant spacemen are as big as mountains.
In "Stopover in a Quiet Town", the girl and her mother are at least 100 times the size of humans.
Subverted in "The Fear": A reclusive woman and a highway patrolman are terrorized by a 500-foot-tall alien, which turns out to be an inflatable dummy designed by the real aliens (who are only a few inches tall) to frighten the humans.
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Green Lantern foe Relic is a survivor of the previous universe which ended due to the Emotion Spectrum being drained away by that universe's version of the Corps the Lightsmiths who dwarfs most humanoids in the current universe. This is explained by the previous universe's life being larger in general — Relic is a Normal Fish in a Tiny Pond, with the "pond" being the universe.
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In Everworld, the protagonists meet a Fomorian when they get to the Everworld version of Ireland. Unlike in Celtic Mythology, he's a dumb but kindly Gentle Giant. Not that he doesn't try to eat them at first, but that's to be expected. Then the poor giant gets machine-gunned to death by Keith.
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The music video for Bubble Butt features a Giant Woman apparently named Buttzilla who appears to have the powers of flight, Summon Back Up Dancers, turning brownstone apartments into nightclubs, and can summon prehensile rubber tubes from her mouth that can inflate women's backsides. The end of the video also shows that she's not above eating a backup dancer alive when the mood strikes her.
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The Order of the Stick: The heroes find themselves attacked by a legion of rock-throwing frost giants while flying their airship through a narrow mountain pass.
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In "The Brown Bear of the Green Glen", John runs into three giants who want to crush him or fight him. However, all of them decide to help John when he reveals he was sent by the titular bear.
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The giants of the Xanth series vary in size (but are always colossal). Some of them are invisible; they became that way by becoming so big that they became too diffuse to see, like a balloon inflated to the point of transparency. An important mountain pass was created by one of the biggest tripping over the range, at least according to in-universe folklore.
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The Nevers features Primrose Chattoway, a teenage girl who grew to ten feet tall after becoming one of the Touched.
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Warcraft features many different types of giants and similar beings.
True giants were created by the Titans to help shape the world. The most common types are sea giants (aquatic giants that look like big scale-covered humanoids) and mountain giants (big roughly humanoid things made of rock). Other types include ice giants and molten giants (recolors of the Mountain Giant model), crystal giants of Outland (basically stone giants with a fancier model) and storm giants (who were afflicted by the Curse of Flesh that afflicted many of the Titan-made elemental races, turning into essentially supersized humans rather than the rocky beings other giants are).
Giants in the setting are apparently something along the lines of guardians created by the titans, not unlike the dragons. However, they tend to be more territorial and aggressive. Their second main duty is that they are the titans' craftsmen — for instance, the sea giants sculpted the sea floor and mountain giants made mountains and hills. They're almost all hostile, however, although there is a friendly sea giant god in Azshara and a faction of frost giants in Storm Peaks.
The viking-like vrykul, while much smaller than the actual giants, are still well over twice the height of humans, and even the few vrykul who aren't serving the Lich King are every bit as aggressive as giants tend to be portrayed. The vrykul are also hinted to be an offshoot of giants affected by the Curse of Flesh, while humans are basically outright stated to be further corrupted vrykul... so, in WoW, humans are shrunken giants.
The world of Draneor, another Titan-seeded planet, is home to its own lineage of Titan-descended giants, who got steadily smaller and less physically monstrous as the ages passed. These descend from Grond, a mountain given life by a Titan to fight a tide of alien flora that threatened to overwhelm early Draenor. Boulders torn from Grond's body during the battle became the colossals, who were so large that entire settlements have been built in their massive skeletons; from the colossals then descended the apelike, cyclopean magnaron, who are made up of as much lava and rock as of flesh, then the fully fleshy gronn, then the merely ogre-sized ogron. From the ogron further descended the ogres and the orcs, the first members of the lineage to have two eyes each — meaning that WoW's orcs, much like its humans, are technically a species of very small giants.
There are also flesh giants, but these are really big homunculi created by the Scourge rather than actual giants.
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Dark Souls II feature an entirely separate race of giants, stone-like beings with gaping holes for faces. The foot soldiers are about twice as tall as the average human, while the Last Giant and the Giant Lord who are heavily implied to be one and the same are twice as tall as the average giant. In the recent past, Drangleic had a Great Offscreen War against the Giants.
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Weird Adventures, a setting that combines Two-Fisted Tales of the 1930's with fantasy tropes, has Hill-Billy Giants living in the fantasy-counterpart to the Appalachians. The men are 10-feet tall, brutish in appearance and quick to anger. The women are usually just under 9-feet, and often Statuesque Stunner s.
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Ringworld: The Grass Giants are a very large (although within a comparatively sedate range, as they top out at about three meters) and herbivorous race of hominids that have adapted to fill the niche of big grazers like buffalo.
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Marvel Universe:
Ant-Man: Hank Pym can utilize Pym particles to grow to giant size, at which point he takes the name Giant Man or Goliath. At first, he was only able to go up to ten feet, but he's managed to go bigger. Modern portrayals show his normal giant size being somewhere around 25 to 30 feet. In the Ultimate-verse, his maximum height was designated at 59 feet, 11 inches; any bigger and his body would collapse under its own weight.
The Mighty Thor: Thor usually finds himself squaring off Frost Giants (the "Jotun") or sub-races like Storm Giants and Mountain Giants. Interestingly, in the older books, Giants looked like 25 feet Gonk-ish, brutish humans but nowadays are more like huge Orcs. Loki is an exception, being a runt among the Frost Giants who bears a stronger resemblance to the Asgardians than he does to his own kin. The Golden Age ice-powered hero Jack Frost was retconned into being an undersized Frost Giant as well.
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Analog:
The March 1931 cover has a naked human-shaped giant trying to grab three people while being stuck in a cave.
The May 1931 cover has an enormous bug-like creature attacking a group of three humans, each of which is roughly the size of one of its eyes.
The December 1931 cover has armoured figures and weapons drawn in a way that indicates they are invisible or translucent, but also enormous, with feet as large as cargo ships and a stride as wide as the Hudson Bay.
The January 1941 cover has a blue human-like figure with a halo around their head who is so tall that the city's buildings are all below waist-level. People in the foreground are running away as the giant rampages through the city.
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Molly of Denali: In "Home Made Heroes," Tooey makes his own superhero named Keele Gedese, a giant boy with super strength.
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Pathfinder keeps most of the Dungeons and Dragons base races of giant, in addition to adding a great deal of highly specialized varieties of its own and tying them into the setting's core backstory.
The first giants descended from the titans, the original rebellious creations of the gods. While most titans were imprisoned in distant corners of the multiverse for a variety of reasons, their passage across the planes resulted in the generation of the gigas, primordial giants closely tied to whichever plane they came from. The gigas in turn were the ancestors of the first true giants.
In the ancient past, the giants were slaves to the empire of Thassilon, whose rulers used them as workers to create their grand monuments, soldiers and weapons of war, and subjects for their magical experiments. The Thassilonians are also responsible for creating many, if not most, of the modern giant varieties — they originally enslaved the tribal stone and taiga giants, many of whom were warped with magic to become the ancestors of fire, frost, storm and cloud giants, among many others. Fire giants were further bred with other giant varieties to produce more specialized types, such as with stone giants to create slag giants and with taiga giants to create the enormous rune giants, who were slave overseers for Thassilon and still retain the ability to magically enslave other giants.
Much like in D&D, a caste system of sorts exists both in-universe and in terms of the Sorting Algorithm of Evil for gaming purposes. Trolls, ogres and the two-headed ettins are the least of giant-kind, and are usually fought first in adventures. They are then followed by cyclopes, hill giants, stone giants, frost and fire giants, and cloud and taiga giants. Storm giants are usually the strongest, the ones encountered last and the likeliest to lead all of the others... unless rune giants are also present.
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The defining trait of the Zentraedi from Macross is that they are about three to four stories tall. They were engineered that way so they would be physically tougher and better suited for battle. When they begin integrating with human society, most of them shrink themselves to a regular human size, but there are some communities that prefer to remain giants (which results in some interesting mixed-size accommodations in the later series).
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 Macross
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Giants are different in Monte Cooke's Arcana Unearthed/Arcana Evolved Dungeons & Dragons setting. They are only slightly larger than humans, at least without going through rituals to enlarge themselves, and in the backstory they staged a counter-invasion and destroyed the dramojh tyrants. They're the setting's benign dictators, largely embraced as such, and a standard playable race.
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Dwarf Fortress:
A number of giants and related creatures appear as semi-megabeasts, rare and powerful creatures that periodically attack fortresses and can destroy buildings but which are more common and less dangerous than true megabeasts like dragons, hydras and Roc Birds.
Giants are the largest of the semi-megabeasts, but their threat is mitigated by their lack of proficiency with weapons. They live in burrows and sally out to plunder fortresses and villages in search of food and treasure. They have rudimentary intelligence yet are able to speak, and typically show up unarmed, though due to a bug they tend to pick up discarded pieces of clothing and beat people to death with them despite their uselessness as actual weapons.
Ettins are smaller, two-headed colossi; according to in-game descriptions, their heads have a tendency to argue. They aren't as big as giants, but need to be decapitated twice to be killed and can use weapons.
The one-eyed cyclopes are the weakest and least intimidating semi-megabeasts. In practice, they're still dangerous monsters easily able to tear their way through ranks of dwarf militia.
Bronze colossi are true megabeasts in the form of brazen giants over thirty feet in height. They feel no emotion, do not tire, are immune to pain and nausea, are extremely difficult to damage and cannot be stunned, making them some of the most dangerous things in the game.
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A giant appears in episode "Let Sleeping Giants Lie" of the Adventures of the Gummi Bears.
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 Adventures of the Gummi Bears
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Shadow of the Colossus, the eponymous colossi. The smallest ones are nearly as big as an adult elephant, while the largest is sometimes mistaken for a great tower the first time players see it.
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The Banner Saga has the Varl. They are a Proud Warrior Race standing at least twice as tall as a man, with unknown but finite lifespans lasting centuries, and horns growing from their foreheads. As they were all crafted from clay by a now dead god, they can't breed, and there aren't too many left.
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The Traitor Son Cycle: The Rukh are smaller than most examples of this trope, but still towering over humans. They're humanoid in appearance (all too humanoid...), but animalistic in behaviour, and any powerful magic user can easily control them.
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The Ren & Stimpy Show: In "The Littlest Giant", Stimpy cooks up a fairy tale about a giant who gets teased by all the other giants for being smaller than them, but befriends a farmer when his tears of loneliness save the farmer's lands from drought.
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The Brobdingnagians in Gulliver's Travels are as tall as church steeples and have a moral superiority in proportion to their physical size. When Gulliver describes European society, the Brobdingnagian king is disgusted. In contrast, the Lilliputians see Gulliver as a giant, and their own society is a parody of the worst aspects of European society. But just because they're morally superior doesn't mean they're above tormenting Gulliver for kicks, such as the bratty boy who tossed a rock at him, the court's dwarf, and the noblewomen.
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 Gulliver's Travels
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Ant-Man: Hank Pym can utilize Pym particles to grow to giant size, at which point he takes the name Giant Man or Goliath. At first, he was only able to go up to ten feet, but he's managed to go bigger. Modern portrayals show his normal giant size being somewhere around 25 to 30 feet. In the Ultimate-verse, his maximum height was designated at 59 feet, 11 inches; any bigger and his body would collapse under its own weight.
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 Ant-Man (Comic Book)
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The Ogre Gods: a Franco-belgian comic that essentially acts as a treatise on man-eating fairytale giants and how they might operate with the added caveat that they're dealing with declining general size due to inbreeding that's a main focus of the story. Given that Hot Skitty-on-Wailord Action is thoroughly averted inbreeding the only way they can have more children unless you're the Founder. The Founder himself was a giant of mysterious origin who was only slightly larger than most humans, but the children he had with human women all grew huge, with each subsequent generation growing larger than the last until they peaked in size with the Kaiju sized God-King, after which each generation grew smaller until the birth of the protagonist Petit, likewise human-sized. Queen Emione hopes for Petit to breed with humans to produce a new generation of healthy giants and break the cycle of inbreeding causing their decline. Physically, the giants resemble outsized humans in terms of appearance and intelligence, and while the youngest generations are mostly grotesque and stupid, this is due to their status as a bunch of inbred aristocrats rather than any intrinsic quality.
 Our Giants Are Bigger / int_7ae90817
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Our Giants Are Bigger
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The Force Unleashed II figures that the only way to top the rancor from Return of the Jedi is to throw in a several hundred-foot-tall monster that is capable of crushing a rancor in its hand — and it still manages to get beaten!
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The Lord of the Rings: The Ents resemble fairytale giants as much as the Treants that they would inspire in later fantasy fiction. The text leans towards depicting them as huge, rough humanoids, with wrinkled, bark-like skin, hispid hair, large facial features, and variable numbers of fingers and toes; descriptions in other materials alternate between their being trees animated by spirits and giant-sized humanoids who happen to convergently resemble trees. Notably, trolls were created as ugly mockeries of Ents, and their name is simply an Old English word for "giant" and etymologically related to "ettin" and "jotunn", as well as to "etten", a term sometimes used in the books when talking about trolls.
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A member of a prehistoric race of giants, as yet undiscovered by paleontologists, appears in the Riverworld series.
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Puss in Boots: The Last Wish opens with Puss facing off against a massive stone giant with an eyepatch and antlers. As part of the final battle, he and his friends also face off against a giant Jack Horner.
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Another youkai giant is the Tearai Oni (no actual relation to traditional oni), described as being vast enough to straddle mountains and usually seen vigorously washing their hands in the ocean.
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RuneScape has many type of giants, including ice giants, fire giants, hill giants, moss giants, even a cloud giant.
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The Tough Guide to Fantasyland: Giants are very rare in Fantasyland these days; most sightings of supposed giants usually just turn out to be unusually tall people. Occasionally, however, Tours still stumble across races of true Giants.
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Total War: Warhammer: Giants appear in the rosters of several barbaric factions as immense humanoids, generally as tall as siege towers, including the basic one in the Orc army and horned and mutated ones in the Chaos, Norscan and Beastman rosters, with the Beast Giant outright sporting a large pair of ibex-like horns and thick coat of fur. They're best suited for bludgeoning their way through hordes of infantry and for attacking fortifications, but share a combination of low armor, low speed and a large hitbox that makes them very vulnerable to missile fire. There's also the Tomb Kings' Bone Giant, which strictly speaking is simply an enormous stone construct made to resemble a titanic skeleton and which wields a bow the size of a tree.
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Final Fantasy XI: The Gigas hail from the frozen far northern continent in the world of Vana'diel. They were employed as mercenaries by the Shadow Lord, but after the Crystal War, all the Gigas in the Middle Lands were trapped, unable to come home. They now reside almost entirely in Qufim Island and Delkfutt's Tower, although some of them are in Tavnazia or the Grim Up North areas in or around Xarcabard, or stuck in Korroloka Tunnel.
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Magnus Chase and the Gods of Asgard naturally include the Jotun race from Norse Mythology.
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A Total War Saga: TROY: Giants are immense, but humanly so, soldiers who can be recruited on certain islands. Their size and heavy armor allows them to serve as living siege engines, as these are otherwise missing in the firmly Bronze Age setting.
In Truth Behind the Myth mode, giant tribes are one of several mythological creatures presented in a mundane manner. They're certainly bigger than normal troops, but look more like people with gigantism than something outright supernatural. The tooltip explains the mythology of giants might be because of the Greeks encountering populations of on-average taller people than themselves.
In Mythos mode, giants are largely similar to their Truth Behind the Myth counterparts, being still oversized humans wielding colossal weapons, but have scaled legs (a reference to the mythical Gigantes, who had serpent tails instead of legs, although they're not otherwise beings on the near-divine level of the actual Gigantes).
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Gems of War: The region of Stormheim (which is Norse-themed) features Frost Giants as a general troop. There's also Jarl Firemantle, a fire giant. Both carry large axes.
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Xenoblade Chronicles 1: The Giants are a race of humanoids that were among the first lifeforms on Bionis, but are extinct in the current era, to the point that Zanza is possessing Arglas, the last Giant alive. Several sidequests are dedicated to recovering their ruins, tombs, and treasures, and these sidequests reveal that the Giants were sworn enemies of spiders, but the spiders hunted them to extinction. Much later in the game's main story, Dickson reveals himself as the last Giant alive after Arglas's death and Zanza's awakening.
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American Dragon: Jake Long had an episode where a giant kid named Hobie ran away from home to become a professional wrestler. Bertha, a female giant with comically smelly feet, appeared in a few episodes in both seasons.
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 American Dragon: Jake Long
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In Disciples and its sequels, the giants are related to the dwarves, as both as children of Wotan, and often fight by their side. Vithar is a giant who protects the dwarven capital from their enemies and is Wotan's right-hand man. The titans are just as big but fight for The Empire (i.e. humans). They also appear to be all female. Additionally, there are wild giants who have no allegiance to any power. They aren't too bright, but anything using a tree trunk as a club can't be useless.
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In My Sister and Giant, giants are typically 8-15 meters tall, making Elis very short by their standards at 5 meters. It is but one in a long list of ways she stands out from the rest of her people, all of which contributed towards her ostracization.
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Godforsaken: Jotnar are three to six meters tall, somewhat intelligent, and cultured in their own way, but bad-tempered and generally hostile to little folk. Some are hideous, some are attractive by human standards, and some have multiple heads. They live in caves, lodges, or large castles. There are two main types of jotnar: fire and frost.
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In The Titan's Bride, the giants of Tildant look exactly like humans, only much bigger. They're a society based around the concept of prosperity: they farm, build, create art and encourage open love and, if possible, multiplying. The future ruler of Tildant, Caius Lao Vistaille, summoned Ordinary Highschool Student Koichi Mizuki into his world to become his bride, and he's very much a Gentle Giant who loves him dearly.
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House of Suns: Curators of the Vigilance are one-time humans who found a way to live forever at the cost of never-ending growth. Curators live in zero-gravity, so square-cube law is not a problem for them. The only Curator we meet is about 700 meters tall, and has lived inside his spacesuit for 100,000 years, after outgrowing many previous ones. He speaks and does everything else v-e-r-y s-l-o-w-l-y. Oldest Curators are some ten times his size, and ten times slower still.
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Equestria: Across the Multiverse:
The Ponies and Giants Arc features these. The ones the Mane Six meet are friendly, and have formed an adventuring party on a quest in the lands of "tinies".
The Mane Six later find themselves in a world with giant ponies who are partnered with tiny ponies (tiny even by the Mane Six's size) in a symbiotic relationship.
In another world, the Mane Six themselves are the giants, being big enough for Rainbow to flatten an acre of forest just by sitting down.
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Hilda: Two types of giants exist in the show's universe - The Ancient Giants and forest giants.
The Ancient Giants are mountain-sized primordial beings of diverse appearance who roamed the world long ago and shaped it with their awesome power until they were eventually forced to leave Earth due to the spread of humans. The first two episodes feature the last two remaining - a hairy fellow with a stone nose and ears named Jorgen and his girlfriend (identified in tie-in books as Illus), who resembles a mountain in the shape of a woman. Other Ancient Giants are detailed in supplemental material, and the Season 3 episode "The Giantslayer" shows many of them on-screen, such as the seven-headed Jadarrokk and the snow-covered Kald.
Forest giants are the closest living relatives of the Ancient Giants, having remained on Earth when the other giants left. They are much smaller than their cousins, being "merely" as tall as a very large tree, and have furry bodies and antlers. Their shorter stature is a major sore spot for them, and they tend to be a bit crabby as a result (like the one Hilda encounters in episode 11, who is quite offended by her failing to notice his presence).
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Wootlabs: Riot Girl is a former high school bully turned 200-ft hero wannabee.
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Tuesday Titans: Oh, yes. Even the smallest Titan is nearly 50 meters tall, and Excel, the prime example of Titans shown, is easily 350 meters tall (counting the horns). Oh, and they're all anthropomorphic animal women.
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Sliders shows briefly an alternate Earth with giant size humans while looking for a suitable place to live for a doomed Earth.
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Age of Wonders features universally good-aligned giants who are close allies of the dwarves (and speculated to be related to the dwarves). Even larger and more powerful entities called Titans fight for the High Men, being creatures of intense discipline and righteousness.
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The Elder Scrolls:
The series, as seen most prominently in Daggerfall and Skyrim, has a race of fairly standard Giants. ES Giants possess moderate intelligence, being capable of fashioning simple tools, clothing, and weapons. They are able to harness fire and are known to herd mammoths. Most Giants are nomadic, living solitary lives (or in small groups at most) as they travel from campsite to campsite, though some groups of giants are known to unite in clans which can number in the hundreds. Female Giants and children are rarely seen by outsiders, leading to the (incorrect) perception that Giants are a One-Gender Race.
There are said to be many different variations of Giants in Tamriel, though some are believed to be extinct. Typical Giants are 11-12 feet tall, but there are reports of Giants who are several times the size of an average man. There are also rare "Frost Giants" in Skyrim and Solstheim who are roughly the same size as a standard Giant, but are covered in white fur, have five eyes, and have two long, curved horns on their heads. Likewise, the Ilyadi were said to be "multi-eyed" Giants native to the forests of the Summerset Isle, but were driven to extinction by the ancient Aldmer when they settled the land. There was also a race of Giants native to Elsweyr, who were said to have built the Halls of Colossus, but who disappeared sometime prior to the 3rd Era.
Tamriel's Giants also have an interesting Multiple-Choice Past, with multiple conflicting theories regarding their origins. One of the most popular, especially among the Nords, is that they share an ancestry with the ancient Atmorans. The Atmorans were known to be tall, strong, and somewhat primitive. According to this theory, after coming to Tamriel from the northern continent of Atmora, the Atmorans split into two groups — one who would interbreed with Tamriel's Nedes (human ancestors) to become the modern Nords — and another who would, through unknown means, become the progenitors of the Giants. Other sources, however, make it clear that Giants existed in Tamriel before the Atmorans crossed the sea. The Dwemer were said to have gotten the nickname "Dwarves" from Giants they encountered in the Velothi Mountains after splitting off from the Aldmer, which occurred well before the Atmoran migration. The Aldmer themselves drove a "multi-eyed" race of Giants known as the Ilyadi to extinction when they first settled the Summerset Isles, which was even earlier. Standard Giants also have pointed, tapered ears like those of the Mer (Elves). In either case, there are known instances of Giants interbreeding and producing offspring with the other races of Tamriel, particularly Nords. This would suggest that, at the very least, Giants have a shared ancestry with the other races dating back to the Ehlnofey, a progenitor race from whom all extant races (save for perhaps the Lizard Folk Argonians) descend.
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Unlike in the source material, where the giants were club-wielding sasquatchs, the giants in Game of Thrones resemble about 4 meters (13 feet) tall humans with massive foreheads and noses, unrivaled strength and oversized thick legs to make them Square-Cube Law compliant. They weave clothes for the cold climate, (this combined with their unique bodily appearance actually makes them rather neanderthalic and caveman-esque) and have advanced weapons like giant bows capable of shooting 213 meters (700 feet) up. They still tame and ride mammoths.
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Ology Series: Monsterology describes both cyclopes and true giants.
Cyclopes are colossal, hulking one-eyed humanoids that, despite having had a hand in building the structures of the Minoan civilization of Crete, are only barely sapient brutes nowadays.
Giants are only mentioned in passing, being sapient beings and thus not really a subject for a zoology work, but the one shown resembles a well-dressed British gentleman in every respect other than being over twice the height of a lamppost. Giants are also described as aggressive, but easily outwitted.
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One Piece:
Giants vary greatly in size, from Jaguar D. Saul being 19.5 meters or so tall to the likes of Oars and his descendant Oars Jr., who are about 60 meters. Apparently, there are entirely different types of giants and Saul considers it something of an insult to be considered one of the other kind. So far the ratio is 5 good giants to 1 evil giant, who also happened to be a zombie. And, apart from Oars, they do not seem particularly stupid or intelligent.
Then there are plenty of characters who are not actually giants, but are still ridiculously huge compared to other humans for no apparent reason, such as Whitebeard, Gecko Moria, Bartholomew Kuma, and Magellan. Word of God is that this is simply how height naturally varies among humans in the One Piece world, the same with how much the size of giants varies.
To simplify things, in the One Piece World, you have, from smallest to largest: normal humans as we know them that are around the 1.5- 2.5 meter height (Luffy, Zoro, Robin, Franky, and pretty much the average people seen around the world; this category is the most common), big/tall humans around the 2.5 meter to 5 meter area (Crocodile, Brook, Kuzan, Doflamingo, Katakuri, etc. ), really big humans around the 6 to 8 meter area (Gecko Moria, Pound, Bartholomew Kuma, Whitebeard, Big Mom, etc.), Non-Elbaf giants around 19.5 meters or so tall (Jaguar D. Saul), Morley, Elbaf giants around 12-23 or so meters tall (Oimo and Kashii, as seen above), big demon-like giants that are around 67 meters tall (Oars, also seen above, and Little Oars Jr., his descendant), and lastly extremely big demon-like giants who may very well be over 180 meters tall (San Juan Wolf, though it has since been revealed that his ridiculous size is because of a Devil Fruit that he ate). There are also Fishmen/merfolk that are big due to their fish-race (or sometimes in spite of it) that vary between all categories; the mermaid princess Shirahoshi is about as big as an Elbaf Giant at 17 meters, dwarfing both her giant-sized father and her human-sized mother, whereas the Fishman Wadatsumi is about as big as Oars (slightly bigger in fact at 80 meters tall).
At the beginning of the Skypiea arc, the crew run into fog-shrouded figures that seems so tall they reach up into the sky. Turns out those aren't super-giants, just the shadows of people living on a Floating Continent.
The Punk Hazard also introduced the concept of artificial giants. Dr. Vegapunk was trying to find ways to make ordinary humans grow to giant size, but failed in doing so. His Number Two, Caesar Clown, somewhat succeeded, but only because he stooped to the lows Vegapunk refused to resort to: experimenting on children. Caesar kidnapped a group of children and experimented on them; this made them huge, but drastically shortened their lifespan to the point that had they not been saved, they would have died in five years.
One ironic example is the anime-only Lily Enstomach; her true size is about 50 meters tall, but due to her Mini Mini no Mi Devil Fruit power, she can shrink to a minimum of about five centimeters tall. Because her physical strength does not change and she can shrink and enlarge any item she wears or holds (going so far as to use a dinner fork like a trident) it's a rather useful power to have. There's also her father, who is so big he cooks food with a volcano.
Charlotte Linlin, aka Big Mom, seems to be some kind of freak, since she was the size of a normal giant child when she was five-years-old, despite having normal-sized parents. As an adult, she is seemingly taller than a house, but is significantly smaller than actual giants (still around half the height of one at 8.8 meters tall).
Evil Is Bigger is in full force here, as the most powerful villains in the series are usually at least a couple of meters taller than our normal-sized main character Luffy. Kaido, one of the series' biggest villains, was designed to be "four Luffys tall".
The Numbers who serve under Kaido were the WG's attempt to produce artificial ancient giants like Oars. For some reason the WG deemed them failures. Despite this, the Numbers are indeed as big as Oars was, though they also display more animalistic traits than Oars.
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Nebula: Stars, as compared to every other species in the setting. While it's entirely possible that all of the characters (as mixtures of Genii Locorum and Anthropomorphic Personifications of celestial objects) are giants by human standards, stars are easily on a different level. If planets were human-sized, stars would be close to twenty feet tall, with the other main characters barely coming up to Sun's knees. Stars have normal amounts of intelligence, are Wreathed in Flames, and almost always take positions of authority over the people around them.
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The DCU:
Green Lantern foe Relic is a survivor of the previous universe which ended due to the Emotion Spectrum being drained away by that universe's version of the Corps the Lightsmiths who dwarfs most humanoids in the current universe. This is explained by the previous universe's life being larger in general — Relic is a Normal Fish in a Tiny Pond, with the "pond" being the universe.
Legion of Super-Heroes: Every version of Colossal Boy is a Sizeshifter but the 2004 version isn't normal sized human with the power to grow but a member of a race of giants who has the power to shrink (thus allowing him to, unlike the rest of his race, interact with humans on a regular basis — which he thinks of as having adventures in a world of Lilliputians). He actually prefers to be called "Micro-Lad" since it's a better fit for him from his perspective.
In The Condemned Legionnaires, Supergirl and the Legion visit a strange and faraway world called Puppet Planetoid because it is used as a playground for the children of a race of humanoid, blue-skinned giants. Whereas their puppets are as large as multi-storey buildings, the kids tower over the clouds.
Wonder Woman:
Wonder Woman (1942): The main Silver Age writer, Robert Kanigher, who had a twenty-two year run on the comic, seemed to like stories about giants. Wondy encounters and fights an awful lot of different types of giants during this period.
Wonder Woman (1987): The White Magician creates a squad of truly enormous stone giants, all of which share the consciousness of one large stone man of unknown origin who only reaches the new giants' knees at most. These giants are temporary constructs which turn back to stone and dust when the magic tying them to their creator and mind is severed.
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Orion's Arm: There are several clades of humans modified for giant size; increasingly large ones were typically derived from older strains as technology became more advanced.
Goliaths are the oldest strain. They were developed a few centuries in the future from the present day, mostly to serve as strongmen, hitmen and bouncers, and are "merely" two to three times the size of a human.
Nephilim are the result of centuries of self-modification and selective breeding by goliaths seeking to further distance themselves from "the smalls". They're between six to twelve meters in height, the highest size that a hominid body plan can physically reach. In order to support their immense heights, they're very thin and slender, with flat, elephant-like feet, and some have a third leg derived from the vestigial remnants of the human tail. They also lead very passive lifestyles, as any kind of strenuous physical activity would risk injuring their delicate bodies and, at their height, falls are almost always fatal.
Gigantes are a further modification of nephilim who sought to be able to participate in physical activities like smaller beings, and who consequently incorporated extensive mechanical modifications into themselves to make their bodies more robust. Baseline gigantes have much more human-like bodies than the attenuated nephilim, and tend to grow a lot taller as well; many have additional modifications to support their sizes, such as cooling fins on their backs to radiate away the waste heat generated by their implants, or air- or gas-filled bladders in their bodies to decrease their weight. Some are also adapted to live in the sea, using water to support their immense weights.
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The Bible and biblical lore:
The possibly half-angelnote not clear in all canons; their original parents are "the sons of God" and "daughters of men" Nephilim were described as giants.
A similar example of a giant-as-antagonist: Goliath. Some versions of the story have him as a descendant of the earlier race. It's worth noting that Goliath's height is actually a matter of some dispute. The oldest scripts give it as "four cubits and a span", or about six feet, nine inches— big, but still within the range of possibility for a normal human.
Some more examples would be the people who lived in the Promised Land, but since we only have the word of some very scared scouts, this may be a bit of exaggeration.
Book Of Numbers 13:33 in the King James Version describes the Anakim thusly "And there we saw the giants, the sons of Anak, which come of the giants: and we were in our own sight as grasshoppers, and so we were in their sight." Which, if taken literally, would make them big enough to qualify as Kaiju.
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Codex Inversus: Giants were immense beings who, before the Collapse, tried and failed to stage a coup against the other divinities; most were imprisoned in Hell, although a few were confined to distant corners of Heaven. They are entirely extinct in the present; most died fighting for the Angels during the Cosmic War, and the rest either perished in the Collapse or starved in the buried ruins of Hell. In the present day, all that's left of them are huge buried skeletons, scattered artifacts such as gloves the size of caverns, and potentially a few diminished and barbaric descendants such as Trolls.
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La-Mulana: The Giants were the second children of Mother. They were responsible of building the eponymous ruins. Their society fell apart due to a civil war between those who wished to return Mother to the skies and those who wanted her to remain on Earth with them. Eventually, Mother grew tired and birthed a new generation who chased the giants into the cold lands where, overcame with sorrow, they all perished. Sakit, the boss of the Mausoleum of Giants, is said to have belonged to later group hence his role a Guardian of the Mother.
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Final Fantasy:
Final Fantasy XI: The Gigas hail from the frozen far northern continent in the world of Vana'diel. They were employed as mercenaries by the Shadow Lord, but after the Crystal War, all the Gigas in the Middle Lands were trapped, unable to come home. They now reside almost entirely in Qufim Island and Delkfutt's Tower, although some of them are in Tavnazia or the Grim Up North areas in or around Xarcabard, or stuck in Korroloka Tunnel.
Final Fantasy XIV: The Ancients of Amaurot were towering figures. Even the tallest of the modern races barely come up to an Ancient's knee. They were also highly intelligent, peaceful, and possessed a mastery of magic that modern races simply cannot match.
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Magic: The Gathering: Giants are an ubiquitous creature type, often aligned with Red mana. In the main setting of Dominaria, they're just generically big, tough bruisers, though other settings go into their culture a bit more.
In Ravnica, giants are mostly soldiers for the Boros Legion, though some outcasts find a life as grunts in the Gruul Clans.
Giants in the fairy-tale world of Lorwyn are ancient and mystical, yet still can be clumsy and whimsically dim-witted. Giants sleep for years or decades at a time, dreaming deep dreams, and when they awake they take on new names and purposes in life based on what they dream. Some ride absurdly large goats with wings.
In Lorwyn's Dark World, Shadowmoor, giants sleep even longer, to the extent that trees and turf start to grow on their bodies and they become part of the landscape. They're pretty cranky when they wake up, rampaging throughout the countryside and smashing and devouring everything and everyone they come across.
The largest giant of all is by definition the Hamletback Goliath, which is large enough to have a hamlet on its back to start with (duh) and magically grows to stay bigger than everything it encounters.
Zendikar is home to two types of giant. One type, the more traditional one, lives in tribal societies in the plane's many trackless wildernesses. The second kind, the bestial hurda, is kept by other intelligent societies as enormous, somewhat humanoid pack animals.
The Greek mythology-inspired plane of Theros has giants of every color of mana, which are living manifestations of the land itself. They include varieties from Greek myth like Hundred-Handed Ones and Titans.
The Norse Mythology-inspired plane of Kaldheim has giants as the natives of Surtland, a realm of climatic extremes where everything is bigger than you'd expect it to be, which are divided into two elemental kindreds. Frost giants are solitary, contemplative beings who live in fortresses on the realm's high peaks, studying magic and hoarding secrets. Fire giants are a barbaric folk who live in larger groups in the volcanic lowlands, eagerly raid other realms when the chance presents itself and lack the scholarship of the frost giant mages, although they can control fire and lava to a degree. The two groups detest one another, and fire giant tribes often attack frost giant holdfasts. Another kind of giants once inhabited Gnottvold, the realm now claimed by the trolls, but they vanished long ago, leaving only overgrown ruins scattered in the wilderness.
The giants of Eldraine, a fairytale-inspired plane, are primarily simple brutes and raiders who live in the Wilds, although a few are knights in the court of Garenbrig, most notably including the court's ruler, Yorvo. There is also a culture of more civilized giants, who are still nonetheless fairly hostile to "smallfolk", that live in Stormkeld, a huge castle in the clouds reacheable by climbing up an immense beanstalk. These tend to be blue-skinned and taller than common giants. They are ruled by Beluna Grandsquall, who is apparently an old friend of Yorvo's.
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In Stephen Sondheim's Into the Woods, the giants are so big that they don't fit on stage, and when one of them steps on a human character all the lights go out... Doom, gloom, BOOM, cruunnnch...
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Tolkien's Legendarium:
The Hobbit briefly features giants throwing rocks around in the Misty Mountains. An odd case, since they are mentioned only once The Lord of the Rings note Very early in The Fellowship of the Ring in a bar scene in the Shire, a giant is mentioned as being spotted. and never in the The Silmarillion, and there's no explanation of what they are or where they came from. Even in the Hobbit they have zero influence on the plot; the company is vaguely concerned they might get hit by an errant rock, but the huge storm raging at the same time is their main problem. The most common interpretation is that Bilbo just made them up when he was writing the book. In the film adaptation, however, they're absolutely real, colossal creatures of living stone, and the centerpiece of an extensive action scene where their battle nearly wipes out the entire party.
The Lord of the Rings: The Ents resemble fairytale giants as much as the Treants that they would inspire in later fantasy fiction. The text leans towards depicting them as huge, rough humanoids, with wrinkled, bark-like skin, hispid hair, large facial features, and variable numbers of fingers and toes; descriptions in other materials alternate between their being trees animated by spirits and giant-sized humanoids who happen to convergently resemble trees. Notably, trolls were created as ugly mockeries of Ents, and their name is simply an Old English word for "giant" and etymologically related to "ettin" and "jotunn", as well as to "etten", a term sometimes used in the books when talking about trolls.
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Hector Jotunheim from The Amazing World of Gumball, one of the title character's classmates. He resembles a Godzilla-sized Sasquatch, but most of the time only his feet are visible since they're the only part of him that fit into most shots. He's a very Gentle Giant, to the point of dullness to others, as his mother (who is a diminutive witch for some reason) shelters him heavily as his emotions are every bit as enormous as he is.
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Malazan Book of the Fallen:
The various races collectively known as the Tartheno Thelomen Toblakai and their derivatives, the Teblor, the Tarthenal and the Trell, stand over seven feet tall or more and are both wide and muscular, even the women. They are perceived as slow, not particularly smart and most of them, especially the Tarthenal on Lether, only reinforce that perception, though certain individuals greatly defy it. They are all descended from the Thel Akai, although they have acquired a flesh and blood physique somewhere on the way, instead of the stone of the Thel Akai. Also, most of the Tartheno Thelomen Toblakai races have bodies adapted to their size by having multiple organs, such as two hearts and four lungs. They are also mostly longer-lived than humans.
Karsa Orlong is a Teblor. He fills a muscular frame and is well over seven feet tall, which contrasts with most characters he meets. His people have once, in the past, been decimated so badly that they had to hide away in the mountains on Genebackis and take on a set of social rules designed to increase their numbers again. However, since most of those still alive were relatives and they continue to live in a remote location, even thousands of years later many children are born deformed. The Teblor live by the Asskicking Leads to Leadership rule, and Steven Erikson uses Karsa Orlong to deconstruct the Barbarian Hero trope.
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The Faerie Queene:
In Book I, the giant here is only twelve-feet tall, intelligent enough to speak, and civilized enough to have his own castle not too far from human civilization.
Book II establishes that giants have existed since the time of Adonis and that two of them were strong enough to kill an elven-king. Spenser also notes that each had a different number of heads, just to make things weirder.
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The Ultras from the Ultra Series are commonly referred to by the In-Series Nickname Giants of Light (or Dark Giants for the extremely rare evil Ultra). Given they're 50 meter tall humanoids with even more strength than that would imply, it's a fitting description.
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Tomahawk: In issue #40, Tomahawk and Dan Hunter encounter a tribe of 10 ft. tall Indians dwelling in an isolated valley. Tomahawk speculates that their height is the result of the strange plants in waterholes he observed in the valley.
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In "Tsarevich Petr and the Wizard", they run ferries, are terrifying in appearance, and demand your hand, or your foot, or your head, as toll.
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Black Moon Chronicles: They grow really big here, often easily over 50 feet tall. They're also pretty much brutish savages who will happily join the Army of the Black Moon in their war against the empire.
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Wendell & Wild has Bufflao Belzar, a demon large enough to house his two normal-sized sons in his nose and hold an entire amusement park on his belly.
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In the Kane Series giants are an elder race, described as generally proudly aloof, taciturn and scornful of human civilisation. Dwassllir, the last king of giants, whom we meet in "Two Suns Setting", is about fifteen feet tall, his hands are bigger than spades, and his speaking voice as loud as a man's shout. He turns out to be quite friendly.
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Legion of Super-Heroes: Every version of Colossal Boy is a Sizeshifter but the 2004 version isn't normal sized human with the power to grow but a member of a race of giants who has the power to shrink (thus allowing him to, unlike the rest of his race, interact with humans on a regular basis — which he thinks of as having adventures in a world of Lilliputians). He actually prefers to be called "Micro-Lad" since it's a better fit for him from his perspective.
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Warhammer 40,000: The genetic and surgical enhancements required to become an Adeptus Astares means ending up around seven feet tall before putting on your armour (which adds on another foot at least). And that's just the basic Space Marine. The Primarchs and God Emperor of Mankind were at least half again larger. Horus, when he killed Sanguinius and crippled the emperor, towered over his foes (mostly due to his [frankly enormous] power armor that makes a Space Marine look like an Imperial Guardsman in comparison).
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Shadowrun: Giants are a regional variant of troll mostly found in Scandinavia, and thus are like all other trolls descended from humans who spontaneously transformed when magic returned into the world. They're the largest metahuman type around, reaching three and a half meters on average, and lack the dermal bone deposits and prominent horns of other trolls. For reasons unknown, about one in four female giant births express as normal baseline humans; this does not occur among males(this may be a reference to The Frost Giants's Daughter).
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Codex Equus: Prominently mentioned, with the Codex going into extensive detail in explaining their various behaviors and cultures, revealing they have considerable Hidden Depths than most small races assume they have other than just being violent, domineering, over-sized brutes.
Cyclops in the Codexverse are complete opposites of what they are depicted both in-universe and in real-life, being a highly civilized race of artisans, scholars and Badass Pacifist individuals who prefer not to use violence to solve problems unlike most other Giants. They're very disappointed that the actions of their exiles had tainted outsiders' perception of them to be nothing more than pony-eating savages.
Nature Giants, among some of the biggest Giants on Equus, are an Equine race of druids attuned to nature ruled over by a theocratic matriarchal monarchy. They used to be more friendly to Tinies, but a terrible experience with Grogar and Tambelon's desecration of their domains in the First Age irrevocably ruined their relationship with Tinies outsiders and promptly lead to their continued isolationism to this day. As a result of their isolationism, they became highly self-righteous and xenophobic, seeing themselves as the rightful caretakers of nature and permanently exiling anyone who might threaten the status quo regardless of innocence.
The Grand Griffons are a demigod race of giant Griffons who are directly or indirectly descended from the gods of Griffonkind, specifically Boreas and Astra of the Northern Griffon Pantheon. Honorable and noble, they go out of their way to protect innocent Tinies and serve as allies, guides and teachers of many great heroes of the Tauren Peninsula where they are primarily based, next to Griffonnia.
Queen Colossos' Empire is a Giant civilization of nomadic warriors who conquered much of the continent of Terra Equus at its height which eventually went to war against the Crystal Empire after a disastrous First Contact.
The Gigantes of the Taurus Peninsula Giant Lands are mentioned as one of the most prominent on Equus, with a warrior culture based around honour. Their chief deity is Terraton, the god of earth, battle and honour.
The Giants of Light are this among the 'Visitors', with a culture which sees it a duty for them to battle evil monsters and threats and be benevolent defenders of Tinies and other races. Due to their small numbers, this makes evil individuals among them extremely rare. They have also sired hybrid giant demigods such as Lysets Far and Legate Anela, who would become heroes in their own right.
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Age of Mythology:
The Norse faction has access to three types of giant: Mountain Giants (who resemble large bearded humans wielding clubs) Frost Giants (who resemble white-haired humans with pale blue skin) and Fire Giants (who resemble humanoid lava).
The Greek faction has access to huge Cyclopes and the Colossus unit, who resemble 50 ft hoplites made of metal.
The expansion pack gives each faction their own gigantic Titan units, who are the largest in the game.
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In The Laundry Files, the Alternate Universe / Bad Future threatening the world in the first book was created when the Nazis of that world used the people killed in the Holocaust as a makeshift Human Sacrifice to summon a frost giant from Norse Mythology. Unfortunately for them (and the rest of that universe), the "giant" turned out to be more of an Eldritch Abomination and embodiment of cold that proceeded to drain all heat, freezing Earth and eventually the entire universe.
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Warhammer: Giants are the barbaric remnants of a once-great civilization devoured by the Ogres. The primordial Giants were known as the Sky Titans, live in what are now known as the Ancient Giant Lands, the highest mountain range in the world. They were solitary, contemplative beings, who lived in seclusion in great mountaintop keeps and herded mammoths. When the Ogres first entered the mountains after their original homelands were destroyed by a meteor impact, they were able to overwhelm the Titans through sheer force of numbers, and killed and devoured them almost to the last. The few survivors were left to scatter across the world, and were gradually whittled in numbers by further Ogre predations and by conflicts with the emerging civilizations of humanity, the Dwarfs, and others. In the modern day, they're a Dying Race of nomads that mainly survives in marginal wildernesses such as Norsca, the Badlands and Albion. The remaining giants are heavily inbred, constantly drunken and incredibly stupid, and roam the Old World fighting for whoever can provide them with enough to sate their enormous appetite for booze and bloodshed, most often the Greenskins, the Beastmen, and the Warriors of Chaos.
Scale-wise, giants are five to six times taller than an average human. The Storm of Magic supplement introduces the Bonebreaker Giant, which is almost thrice as tall as a normal giant. The ancient Sky Titans towered over even the Bonebreakers; some were so big that Ogre legends state that, towards the end of their conquests, the last, highest mountains that they scaled were actually the eldest of the Titans, who had grown so large and stony that they had become permanently part of the peaks.
The giants that run with the forces of Chaos are often heavily mutated, and typically sport horns. The Monstrous Arcanum includes Chaos Siege Giants, which have had armor and massive weapons grafted directly onto their bodies by the Chaos Dwarfs to turn them into living engines of war.
The Sky-Titans were based heavily on the motif of giants living in castles among the clouds. Their original homes were huge keeps hewn from the living rock of peaks that pierced the cloudline, from which they descended only to tend to their herds. Towards the end of the ogre invasions, rumors formed that the last of their kind were able to detach their fortresses from the earth and sailed away into the sky, although, if this was true, nobody knows where they went or what happened to them.
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Total War:
Total War: Warhammer: Giants appear in the rosters of several barbaric factions as immense humanoids, generally as tall as siege towers, including the basic one in the Orc army and horned and mutated ones in the Chaos, Norscan and Beastman rosters, with the Beast Giant outright sporting a large pair of ibex-like horns and thick coat of fur. They're best suited for bludgeoning their way through hordes of infantry and for attacking fortifications, but share a combination of low armor, low speed and a large hitbox that makes them very vulnerable to missile fire. There's also the Tomb Kings' Bone Giant, which strictly speaking is simply an enormous stone construct made to resemble a titanic skeleton and which wields a bow the size of a tree.
A Total War Saga: TROY: Giants are immense, but humanly so, soldiers who can be recruited on certain islands. Their size and heavy armor allows them to serve as living siege engines, as these are otherwise missing in the firmly Bronze Age setting.
In Truth Behind the Myth mode, giant tribes are one of several mythological creatures presented in a mundane manner. They're certainly bigger than normal troops, but look more like people with gigantism than something outright supernatural. The tooltip explains the mythology of giants might be because of the Greeks encountering populations of on-average taller people than themselves.
In Mythos mode, giants are largely similar to their Truth Behind the Myth counterparts, being still oversized humans wielding colossal weapons, but have scaled legs (a reference to the mythical Gigantes, who had serpent tails instead of legs, although they're not otherwise beings on the near-divine level of the actual Gigantes).
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In Hellboy (2019), the giants are about 30-40 feet tall at a rough estimate. And they wield giant swords, axes and clubs. And they have crude metal prosthetics that make them look like medieval steampunk cyborgs. Oh, and there's three of them. At once.
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Warlords Battlecry has them as an Orc subrace, green and relatively dumb just like them. They do, however, tend to occupy important positions among their ranks (Asskicking Leads to Leadership is in full swing with orcs, and giants are about as tall as a tower, and much wider and fatter), and often bear armor of their making. Oh, and on top of being just as belligerent and warlike as regular orcs, they're almost always hungry, and don't have many qualms with eating food that talks back.
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In Magnus, the giant Tsavo is described "the last progeny of the second preternatural race of supermen spawned by fallen angels."
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Mazinger: In New Mazinger (an one-shot alternate Mazinger Z story published in The '80s), an explosion transports Kouji Kabuto to an alternate dimension inhabited by giant beings. The human beings were sixty-foot-tall and just as big as Mazinger-Z (in fact, when Kouji saved one princess, she thought Mazinger-Z was an armored knight, and she asked him to remove his helmet so she could see his face). They were mostly good-natured and intelligent, although their technology was at a Middle Ages level, and they were in war against a race of monsters.
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In "The Black Thief and the Knight of the Glen", the thief recounts a tale of how he faced a giant, and an Old Retainer tells how it was true, because she was the woman in it.
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Palladium Fantasy: Giants are about 14-20 feet tall and come in many of the same classic flavors as D&D (although with their own names and a few twists, such as the Algor (Frost) and Nimro (Fire) Giants having Breath Weapons), Cyclopes being able to create lighting bolt weapons (ala Greek Mythology), and the Jotan (their version of Hill Giants) actually being smart and master craftsmen rivalling Dwarves. and also include the noble Titans and the mutant Gigantes. There is even an entire kingdom of giants in the shadow of two volcanoes.
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Ragnarok Online: The peaceful Sapha are called giants, and with good reason - their sprites are actually one to two heads taller than player sprites. They appear to have very large clawed hands and tree branches for hair, have a caste system and grow up in communal areas, and need to subsist on a mineral called bradium or else they will turn to stone.
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Second Apocalypse: the Nonmen, in their flawless, alien beauty, already tower over most humans. A certain number of them, simply called the Tall, tower over normal Nonmen. It's not clear how or why they came to be Tall, or exactly how tall they are, but they are big enough to make a normal Nonman look like a "statuette" and have skulls as large as a man's torso.
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Star Wars: Galactic Folklore and Mythology: The planet Orto has a legendary race of bloodthirsty giants who were banished to a distant mountain by an ancient hero. The smallest of these giants, who developed amnesia after being throw off the mountain by his father, can blow away entire blizzards and storms with his breath, uses trees as toothpicks, and made the moon's craters by spitting fruit seeds at it. He later married the Lilliputian Tiny Tovya, who lives in her husband's navel and knits clothes from his lint.
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Where would we be without The BFG? That is, the Big Friendly Giant of Roald Dahl fame. All of the other giants in the story are VERY nasty however, being wicked child-eating monsters. Also, despite the name, the titular giant is child sized compared to the others.
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Another Jack, "Jack the Giant Killer" who seems to have met a truly amazing number of giants throughout the British Isles. Some had multiple heads.
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Gold Digger had an arc where Gina and Brianna's boyfriends were studying a tribe where exposure to mysterious energies caused a shift in size and strength that affected their women much more dramatically than the men. Generations later, while the males barely cleared eight feet, the women of the tribe were more like Zentraedi. Fortunately, their reproductive systems remained compatible with their men, but it also left them with an attraction to the pheromones given off by a frightened or nervous male. This caused problems for Brianna's Jungle Boy boyfriend Zan, who was pursued by one particularly insistent giantess until the chief pointed out that Brianna's pregnancy meant she had already claimed him.
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In The Condemned Legionnaires, Supergirl and the Legion visit a strange and faraway world called Puppet Planetoid because it is used as a playground for the children of a race of humanoid, blue-skinned giants. Whereas their puppets are as large as multi-storey buildings, the kids tower over the clouds.
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Giants are recurrent creatures in both Hercules: The Legendary Journeys and Xena: Warrior Princess, in one bible-based episode Xena meets Goliath himself (shown to be a good-hearted family man). Hercules fights a giant in the first episode.
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Erfworld has the Titans, the beings who created Erfworld. They can only be described as omnipotent mile-high Elvis impersonators.
In addition are somewhat more traditional giants, being about 10 or so feet tall, the Western Giants are styled after baseball players... complete with a reference to steroid use.
Parson himself probably counts. He's not as big as the really big units but all the normal sized humans of Erfworld are the size of children compared to him, and he seems to be classified as a "heavy" unit by the game-mechanics/physics of Erfworld. Stanley, his diminutive superior, barely even comes up to Parson's kneecap (Stanley is short even by Erfworld standards, though; most of the other "human" characters appear to range between about 3.5 and 4 feet tall, assuming Parson is 6' or so). Over the course of the story Parson has been gradually getting smaller as well; he's still the tallest guy around but not by anywhere near the margin he started with, generally about a head taller.
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Giants from The Spiderwick Chronicles are hill-sized brutes probably best described as resembling a humanoid version of some sort of prehistoric beast. They spend most of their adult lives slumbering for centuries on end (to the point where plants often grow on their bodies) and will eat salamanders or baby dragons to gain fire-breathing abilities. They play a significant role in the second series, as their awakening and search for food drives dragons into a frenzy and disturbs water fey.
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Most giants in The Chronicles of Narnia are fairly genial and usually on the side of the good guys, although there are some more hostile wild giants who eat other sentient creatures.
The Gentle Giants featured in The Silver Chair (the fourth book published, and the sixth in terms of In-Universe chronology) eventually turn out to be less than gentle, albeit more intelligent than most of the other giants.
The White Witch, herself seven feet tall and strong enough to bend iron like taffy, is rumored to be half Giant and half Jinn. The prequel The Magician's Nephew reveals that she's a sufficiently advanced alien of unknown genealogy, though every member of her civilization was superhumanly tall like her.
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Tales of MU: Giants are a mixture of the Dungeons & Dragons version and various mythological influences, as most MU races are. They're apparently primordial beings who warred with the forces of chaos, the gods, and the dragons in some combination before leaving the world for another plane, possibly by climbing a stalk or a trunk. Only one of them has been seen in the main story, a badly undersized storm giant named Pala (Icelandic for "small") who "commutes" to Magisterius University.
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Princesses of the Pizza Parlor: Whatever giants are, they seem to have passed down a Size Shifting ability to their Half-Human Hybrid descendants.
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Vápnthjófr saga: The Weapon Thief is a Jotun from Norse Mythology looking like a fifteen-foot-tall white aurochs (undomesticated cow).
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Bruno the Bandit: Giants are more like André the Giant than fantasy giants; only a couple of feet taller than humans, just much bulkier. They're also the only race with Four-Fingered Hands.
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The Inexplicable Adventures of Bob!: Molly's second clone, Jolly, is very, very large.
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In Inheritance Cycle by Christopher Paolini, part of the in-universe Dwarven mythologynote likely referencing real-world Norse mythology, which has similar elements is the creation of the world eight thousand years ago by gods from the bones of slain giants. Also, at one point, while drunk, the dwarf Orik claims that all non-Dwarf races are actually giants.
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In L. Jagi Lamplighter's Prospero Regained, they are nephilim, the offspring of angels and men.
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Super Robot Monkey Team Hyperforce Go! had an episode with a similar plot to the New Mazinger example listed above, where the team and their titular super robot were stuck on a medieval planet of giants, and the robot was mistaken for a knight errant.
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Grow Cannon: You can build a giant foot after completing its skeleton, but you don't get to see the rest of its body if it has any.
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Rifts: Many species of giants from the Palladium Fantasy world made their way to Rifts Earth in various ways. A Titan runs what's left of Houston, Texas, and a mercenary Jotan wears a suit of Power Armor that makes him look like a mech. The Iotnar of Norse mythology are even bigger and have even greater powers. There are also the Pogtal, an unrelated species of giant humanoids with huge jaws and More Teeth than the Osmond Family hailing from a world dominated by giant predatory reptiles, who are ancestral enemies of dragons.
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The Giant from The Behemoth is an Eldritch Abomination that references the Rage Against the Heavens traits that are found in the mythological roots of giant stories.
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Phantasy Star Online 2: The native sapient race of the planet Harukotan (or at least the males) are large, tall humanoids that resemble Japanese oni demons. These giants can be further divided in Shironians and Kuronians: Shironians are slightly shorter than Kuronians and bare more resemblence to humans, while Kuronians are more demonic in appearance. Some Kuronians are even larger: the Shironia field boss Gigur Gunnegam towers over most Kuronians, and the Emergency Quest boss Magatsu is big enough to eat other Kuronians for breakfast.
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Bleak World: Giants are a playable race. They are part of the Jotun, a race of mythical giants who were kicked out of heaven by elves.
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Dark Shores: Killian's friend Bercola is a foot taller than most people, has white hair, white eyebrows and colorless eyes. She talks loudly and when she pushes Killian to get him moving, she almost topples him. From what we learn in Dark Skies, giants live on the Island of Eoten, worship Gespurn, god of elements, and like fighting.
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The series, as seen most prominently in Daggerfall and Skyrim, has a race of fairly standard Giants. ES Giants possess moderate intelligence, being capable of fashioning simple tools, clothing, and weapons. They are able to harness fire and are known to herd mammoths. Most Giants are nomadic, living solitary lives (or in small groups at most) as they travel from campsite to campsite, though some groups of giants are known to unite in clans which can number in the hundreds. Female Giants and children are rarely seen by outsiders, leading to the (incorrect) perception that Giants are a One-Gender Race.
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In Gods of Egypt, the gods are roughly twice as tall as a normal person, with Ra being the biggest of them all. By and large, they treat humans in contempt.
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"Jack and the Beanstalk" is a classic tale featuring a giant as the main antagonist.
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The Mountain and the Wolf: The Wolf sneeringly dismisses Westerosi giants as plant-eating midgets compared to those of his world (despite only coming up to Wun Wun's waist).
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The giants in the The Chronicles of Thomas Covenant series are a friendly and advanced species standing about twice as tall as humans. They have an affinity for stone and are excellent sailors. They cannot be burned, but they still feel the pain of intense heat. They are generally a very sedate and even-tempered people, but can sometimes be provoked into a state of Unstoppable Rage.
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"The Frost-Giant's Daughter", the title character is the sister of a band of giants who kill and eat anyone she lures to them. They (and she) meet their match when she tries to do this with Conan the Barbarian.
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The Camp Half-Blood Series: they appear pretty frequently, and as in Classical Mythology, they have various descriptions and origins; Poseidon has several giant sons (making them Percy's half-brothers), while the Gigantes are major villains of The Heroes of Olympus.
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Giants are also part of the Smurfs universe, they are gentle in general if well treated. One shows prominently in episode "Gargamel's Giant" been manipulated by Gargamel but showing to be gentle at the end. In "The Littlest Giant" is shown that giants may be perfectly well adjusted and civilized, whilst in "The Magic Fountain" a brutish giant tries to kill and eat Johan a Peewit. Bigmouth, the most recurrent character, is technically an Ogre, although he just looks like a oversized human.
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Rulah, Jungle Goddess: In "Land of Giants" in #18, Rulah battles a race of giants who shoot arrows the size of spears and ride elephants as if they were ponies.
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Mandrake the Magician: One story had Mandrake help Qork, an alien giant who is so big he is the size of a country while Mandrake is the size of a micro-organism compared to him. He communicates with him using telepathy.
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Dark Souls: The Giants of Anor Londo are armored behemoths that the gods conscripted into manual labor. While the three in Sen's Fortress don't speak and are hostile to the player, the Giant Blacksmith is a Gentle Giant that is always happy to see the player. Hawkeye Gough, one of Gwyn's Four Knights, the mightiest warriors in Anor Londo, is also a giant, though he's an archer rather than a melee fighter. He's also very friendly and philosophical, and helps the player take down the Black Dragon Kalameet.
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Crusader Kings II: The Charlemagne Expansion Pack features a chronicle of your dynasty that will randomly generate a significant event in years where no other significant eventsnote Normal ones include wars, battles, coronations, and upgrading a tribe to feudalism or merchant republic government. occur. Such as a giant appearing and trampling villages. It's left as an exercise for the player whether this actually happened, or if it was just peasants telling tall tales.
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The most commonly recurring giant types in the game are hill, stone, fire, frost, cloud, and storm giant. Hill giants are the smallest, being only about the height of a cottage, and represent the concept of giants as dim, violent brutes who gorge on stolen livestock and waylaid travelers but who are also easily tricked by humans; they live in small bands in rural hill country and are looked down on by other giants as embarrassing savages. Stone giants (loosely based the giants that briefly appear in The Hobbit) are shy and reclusive, craggy in appearance, and native to remote mountainous lands. Fire giants, inspired by Norse fire jötnar, look like gigantic evil dwarves and live in highly regimented, militaristic societies. Frost giants, inspired by frost jötnar, are essentially giant Vikings who constantly war against humanoid settlements and each other. Cloud giants are based on the magical, sky-dwelling giants of fairy tales; most live on remote peaks, although some are said to own flying castles. Around half of them are good; the rest are evil, but just as sophisticated. Storm giants are based on the primordial giants of myth, blending in some traits of gods such as Zeus and Poseidon; they're the tallest, mightiest and most magical of common giant-kind, and usually lead reclusive lives on remote islands or beneath the sea.
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The following is a list of statements referring to the current page from other pages.

 Our Giants Are Bigger
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Bigger Is Better
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Height Tropes
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Index of Fictional Creatures
 Our Giants Are Bigger
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Speculative Fiction Tropes
 Johnny Corncob (Animation) / int_dd963bd3
type
Our Giants Are Bigger
 Krut: The Himmaphan Warriors (Animation) / int_dd963bd3
type
Our Giants Are Bigger
 Basquash! / int_dd963bd3
type
Our Giants Are Bigger
 Macross / int_dd963bd3
type
Our Giants Are Bigger
 The Mysterious Cities of Gold / int_dd963bd3
type
Our Giants Are Bigger
 Avengers Forever (2021) (Comic Book) / int_dd963bd3
type
Our Giants Are Bigger
 Black Moon Chronicles (Comic Book) / int_dd963bd3
type
Our Giants Are Bigger
 Green Lantern: Lights Out (Comic Book) / int_dd963bd3
type
Our Giants Are Bigger
 Hilda and the Midnight Giant (Comic Book) / int_dd963bd3
type
Our Giants Are Bigger
 Lights Out (Comic Book) / int_dd963bd3
type
Our Giants Are Bigger
 Rulah, Jungle Goddess (Comic Book) / int_dd963bd3
type
Our Giants Are Bigger
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type
Our Giants Are Bigger
 The Lone Warrior (Comic Book) / int_dd963bd3
type
Our Giants Are Bigger
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type
Our Giants Are Bigger
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Our Giants Are Bigger
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Our Giants Are Bigger
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Our Giants Are Bigger
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Our Giants Are Bigger
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type
Our Giants Are Bigger
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Our Giants Are Bigger
 Wonder Woman (Comic Book) / int_dd963bd3
type
Our Giants Are Bigger
 Brockton's Celestial Forge (Fanfic) / int_dd963bd3
type
Our Giants Are Bigger
 Daughter Of A Harsh Winter (Fanfic) / int_dd963bd3
type
Our Giants Are Bigger
 Dragons of Ice and Fire (Fanfic) / int_dd963bd3
type
Our Giants Are Bigger
 Equestria: Across the Multiverse (Fanfic) / int_dd963bd3
type
Our Giants Are Bigger
 Hellish Bells (Fanfic) / int_dd963bd3
type
Our Giants Are Bigger
 Infinity Train: Crown of Hydrangea (Fanfic) / int_dd963bd3
type
Our Giants Are Bigger
 Hawk the Slayer / int_dd963bd3
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Our Giants Are Bigger
 Star Wars: Ewok Adventures / int_dd963bd3
type
Our Giants Are Bigger
 The Green Knight / int_dd963bd3
type
Our Giants Are Bigger
 The Hobbit: An Unexpected Journey / int_dd963bd3
type
Our Giants Are Bigger
 Thor / int_dd963bd3
type
Our Giants Are Bigger
 Baldur's Gate (Franchise) / int_dd963bd3
type
Our Giants Are Bigger
 Conan the Barbarian (Franchise) / int_dd963bd3
type
Our Giants Are Bigger
 Potter Verse (Franchise)
seeAlso
Our Giants Are Bigger
 Ultra Series (Franchise) / int_dd963bd3
type
Our Giants Are Bigger
 The Death Mage Who Doesn't Want a Fourth Time / int_dd963bd3
type
Our Giants Are Bigger
 Agent of Vega / int_dd963bd3
type
Our Giants Are Bigger
 Blood Sword / int_dd963bd3
type
Our Giants Are Bigger
 Book of Exodus / int_dd963bd3
type
Our Giants Are Bigger
 Book of Genesis / int_dd963bd3
type
Our Giants Are Bigger
 Books of Samuel / int_dd963bd3
type
Our Giants Are Bigger
 City of No End / int_dd963bd3
type
Our Giants Are Bigger
 Contes de la rue Broca / int_dd963bd3
type
Our Giants Are Bigger
 Corum / int_dd963bd3
type
Our Giants Are Bigger
 Cradle Series / int_dd963bd3
type
Our Giants Are Bigger
 Enchanted Glass / int_dd963bd3
type
Our Giants Are Bigger
 European Folk and Fairy Tales / int_dd963bd3
type
Our Giants Are Bigger
 Federation of the Hub / int_dd963bd3
type
Our Giants Are Bigger
 Gorgo the Ogre / int_dd963bd3
type
Our Giants Are Bigger
 Jack and the Beanstalk / int_dd963bd3
type
Our Giants Are Bigger
 Kane Series / int_dd963bd3
type
Our Giants Are Bigger
 King Goldenlocks / int_dd963bd3
type
Our Giants Are Bigger
 Malazan Book of the Fallen / int_dd963bd3
type
Our Giants Are Bigger
 Many Waters / int_dd963bd3
type
Our Giants Are Bigger
 Micromégas / int_dd963bd3
type
Our Giants Are Bigger
 NES Godzilla Creepypasta / int_dd963bd3
type
Our Giants Are Bigger
 New Pantheon / int_dd963bd3
type
Our Giants Are Bigger
 Night Dragon / int_dd963bd3
type
Our Giants Are Bigger
 Nightmare Beings / int_dd963bd3
type
Our Giants Are Bigger
 No Game No Life / int_dd963bd3
type
Our Giants Are Bigger
 Ology Series / int_dd963bd3
type
Our Giants Are Bigger
 Prince Ivan, the Witch Baby, and the Little Sister of the Sun / int_dd963bd3
type
Our Giants Are Bigger
 Red Mars Trilogy / int_dd963bd3
type
Our Giants Are Bigger
 Reygoch / int_dd963bd3
type
Our Giants Are Bigger
 Ringworld / int_dd963bd3
type
Our Giants Are Bigger
 Shadow Ops / int_dd963bd3
type
Our Giants Are Bigger
 Sorcery! / int_dd963bd3
type
Our Giants Are Bigger
 SporeWiki Fiction Universe / int_dd963bd3
type
Our Giants Are Bigger
 Stielauge Der Urkrebs / int_dd963bd3
type
Our Giants Are Bigger
 Tales of Kaimere / int_dd963bd3
type
Our Giants Are Bigger
 Tales of MU / int_dd963bd3
type
Our Giants Are Bigger
 The Aeneid / int_dd963bd3
type
Our Giants Are Bigger
 The BFG / int_dd963bd3
type
Our Giants Are Bigger
 The Behemoth / int_dd963bd3
type
Our Giants Are Bigger
 The Black Thief and the Knight of the Glen / int_dd963bd3
type
Our Giants Are Bigger
 The Darksword Trilogy / int_dd963bd3
type
Our Giants Are Bigger
 The Death Mage Who Doesn't Want a Fourth Time / int_dd963bd3
type
Our Giants Are Bigger
 The Demigod Diaries / int_dd963bd3
type
Our Giants Are Bigger
 The Divine Comedy / int_dd963bd3
type
Our Giants Are Bigger
 The Epic of Gilgamesh / int_dd963bd3
type
Our Giants Are Bigger
 The Forest of Doom / int_dd963bd3
type
Our Giants Are Bigger
 The Frost-Giant's Daughter / int_dd963bd3
type
Our Giants Are Bigger
 The Giant Who Had No Heart in His Body / int_dd963bd3
type
Our Giants Are Bigger
 The Gold Mountain / int_dd963bd3
type
Our Giants Are Bigger
 The Green Knowe Chronicles / int_dd963bd3
type
Our Giants Are Bigger
 The Inkworld Trilogy / int_dd963bd3
type
Our Giants Are Bigger
 The Nutcracker and the Mouse King / int_dd963bd3
type
Our Giants Are Bigger
 The Orphan's Tales / int_dd963bd3
type
Our Giants Are Bigger
 The Prism Pentad / int_dd963bd3
type
Our Giants Are Bigger
 The Reynard Cycle / int_dd963bd3
type
Our Giants Are Bigger
 The Spiderwick Chronicles / int_dd963bd3
type
Our Giants Are Bigger
 The Swan Maiden / int_dd963bd3
type
Our Giants Are Bigger
 The 13 ½ Lives of Captain Bluebear / int_dd963bd3
type
Our Giants Are Bigger
 The Traitor Son Cycle / int_dd963bd3
type
Our Giants Are Bigger
 The War of the Flowers / int_dd963bd3
type
Our Giants Are Bigger
 Time Warp Trio / int_dd963bd3
type
Our Giants Are Bigger
 Tsarevich Petr and the Wizard / int_dd963bd3
type
Our Giants Are Bigger
 Whom Gods Would Destroy / int_dd963bd3
type
Our Giants Are Bigger
 Wizards, Warriors and You / int_dd963bd3
type
Our Giants Are Bigger
 World of Warcraft: Chronicle / int_dd963bd3
type
Our Giants Are Bigger
 BigBadPet
seeAlso
Our Giants Are Bigger
 JamesMorrow
seeAlso
Our Giants Are Bigger
 Ptitleoredu8eg
seeAlso
Our Giants Are Bigger
 Gigant (Manga) / int_dd963bd3
type
Our Giants Are Bigger
 My Sister and Giant (Manga) / int_dd963bd3
type
Our Giants Are Bigger
 New Mazinger (Manga) / int_dd963bd3
type
Our Giants Are Bigger
 Onideka (Manga) / int_dd963bd3
type
Our Giants Are Bigger
 Ranking of Kings (Manga) / int_dd963bd3
type
Our Giants Are Bigger
 Super-Conductive Brains Parataxis (Manga) / int_dd963bd3
type
Our Giants Are Bigger
 The Seven Deadly Sins (Manga) / int_dd963bd3
type
Our Giants Are Bigger
 Übel Blatt (Manga) / int_dd963bd3
type
Our Giants Are Bigger
 Dark Air (Manhwa) / int_dd963bd3
type
Our Giants Are Bigger
 A Dynasty of Dynamic Alcoholism (Roleplay) / int_dd963bd3
type
Our Giants Are Bigger
 Rules Of Nature (Roleplay) / int_dd963bd3
type
Our Giants Are Bigger
 The Gamer's Alliance (Roleplay) / int_dd963bd3
type
Our Giants Are Bigger
 Galavant / int_dd963bd3
type
Our Giants Are Bigger
 Arkham Horror: The Card Game (Tabletop Game) / int_dd963bd3
type
Our Giants Are Bigger
 Ars Magica (Tabletop Game) / int_dd963bd3
type
Our Giants Are Bigger
 Beast: The Primordial (Tabletop Game) / int_dd963bd3
type
Our Giants Are Bigger
 Birthright (Tabletop Game) / int_dd963bd3
type
Our Giants Are Bigger
 Brancalonia (Tabletop Game) / int_dd963bd3
type
Our Giants Are Bigger
 Dark Sun (Tabletop Game) / int_dd963bd3
type
Our Giants Are Bigger
 Eberron (Tabletop Game) / int_dd963bd3
type
Our Giants Are Bigger
 Godforsaken (Tabletop Game) / int_dd963bd3
type
Our Giants Are Bigger
 Gods of the Fall (Tabletop Game) / int_dd963bd3
type
Our Giants Are Bigger
 Hero Realms (Tabletop Game) / int_dd963bd3
type
Our Giants Are Bigger
 Ironsworn (Tabletop Game) / int_dd963bd3
type
Our Giants Are Bigger
 Mythender (Tabletop Game) / int_dd963bd3
type
Our Giants Are Bigger
 Queen of the Spiders (Tabletop Game) / int_dd963bd3
type
Our Giants Are Bigger
 Rifts (Tabletop Game) / int_dd963bd3
type
Our Giants Are Bigger
 Scion (Tabletop Game) / int_dd963bd3
type
Our Giants Are Bigger
 Shadowrun (Tabletop Game) / int_dd963bd3
type
Our Giants Are Bigger
 The Strange (Tabletop Game) / int_dd963bd3
type
Our Giants Are Bigger
 13th Age (Tabletop Game) / int_dd963bd3
type
Our Giants Are Bigger
 Trail of Cthulhu (Tabletop Game) / int_dd963bd3
type
Our Giants Are Bigger
 Victoriana RPG (Tabletop Game) / int_dd963bd3
type
Our Giants Are Bigger
 Warhammer (Tabletop Game) / int_dd963bd3
type
Our Giants Are Bigger
 World of Synnibarr (Tabletop Game) / int_dd963bd3
type
Our Giants Are Bigger
 Into the Woods (Theatre) / int_dd963bd3
type
Our Giants Are Bigger
 Jerusalem (Theatre) / int_dd963bd3
type
Our Giants Are Bigger
 A Tale of Two Kingdoms (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Age of Conan (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Ashen (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Avernum (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Bloodborne (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Bravium (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Chronicles of Elyria (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Dark Souls II (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Dawn of the Dragons (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Disgaea 3: Absence of Justice (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Dominions (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Dragon Project (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Dragon's Crown (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Dungeon Keeper (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Endless Legend (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Final Fantasy VII (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Final Fantasy XI (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Gobliiins (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 God of War (PS4) (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Golden Axe (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Grow (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Guild Wars (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Guild Wars 2 (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Heroine's Quest (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 I. M. Meen (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Icewind Dale (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Idle Champions of the Forgotten Realms (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Jotun (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Kingdoms of Amalur: Reckoning (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 King's Bounty (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 King's Quest I: Quest For The Crown (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Mario & Luigi: Dream Team (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Northgard (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Parodius (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Pillars of Eternity (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Prehistorik (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Ragnarok Online (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Sacred (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Shiness: The Lightning Kingdom (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Skullgirls (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Skylanders (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Smite (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Solasta: Crown of the Magister (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Sryth (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Stick War (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 TERA (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 The Battle of Polytopia (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 The Force Unleashed (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 The King of Dragons (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 The Temple of Elemental Evil (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Thera (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Titan Quest (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Total Annihilation: Kingdoms (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Total War: Warhammer (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Toukiden (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Vindictus (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Wrath Unleashed (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Xenoblade Chronicles 2 (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Battleborn (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Doshin the Giant / Videogame / int_dd963bd3
type
Our Giants Are Bigger
 Lords of Magic / Videogame / int_dd963bd3
type
Our Giants Are Bigger
 Power Pete (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Kajiri Kamui Kagura (Visual Novel) / int_dd963bd3
type
Our Giants Are Bigger
 asdfmovie (Web Animation) / int_dd963bd3
type
Our Giants Are Bigger
 Afterlife SMP (Web Video) / int_dd963bd3
type
Our Giants Are Bigger
 Drawga (Web Video) / int_dd963bd3
type
Our Giants Are Bigger
 One Piece D&D (Web Video) / int_dd963bd3
type
Our Giants Are Bigger
 SpeedSilver Civilization Experiments (Web Video) / int_dd963bd3
type
Our Giants Are Bigger
 Erfworld (Webcomic) / int_dd963bd3
type
Our Giants Are Bigger
 Eureka Seven: Paradox Makers (Webcomic) / int_dd963bd3
type
Our Giants Are Bigger
 Nebula (Webcomic) / int_dd963bd3
type
Our Giants Are Bigger
 Pure Light (Webcomic) / int_dd963bd3
type
Our Giants Are Bigger
 The Challenges of Zona (Webcomic) / int_dd963bd3
type
Our Giants Are Bigger
 The Inexplicable Adventures of Bob! (Webcomic) / int_dd963bd3
type
Our Giants Are Bigger
 The Narts (Webcomic) / int_dd963bd3
type
Our Giants Are Bigger
 Tuesday Titans (Webcomic) / int_dd963bd3
type
Our Giants Are Bigger
 Mortasheen (Website) / int_dd963bd3
type
Our Giants Are Bigger
 SporeWiki Fantasy Universe (Website) / int_dd963bd3
type
Our Giants Are Bigger
 Adventures of the Gummi Bears / int_dd963bd3
type
Our Giants Are Bigger
 Conan the Adventurer / int_dd963bd3
type
Our Giants Are Bigger
 Disenchantment / int_dd963bd3
type
Our Giants Are Bigger
 Dofus: Kerub's Bazaar / int_dd963bd3
type
Our Giants Are Bigger
 Fun and Fancy Free / int_dd963bd3
type
Our Giants Are Bigger
 Hilda / int_dd963bd3
type
Our Giants Are Bigger
 Monster Loving Maniacs / int_dd963bd3
type
Our Giants Are Bigger
 Peg + Cat / int_dd963bd3
type
Our Giants Are Bigger
 Puss in Boots: The Last Wish / int_dd963bd3
type
Our Giants Are Bigger
 Sleeping Beauty (Jetlag Productions) / int_dd963bd3
type
Our Giants Are Bigger
 The Last Kids on Earth / int_dd963bd3
type
Our Giants Are Bigger
 The Neverending Story: The Animated Adventures of Bastian Balthazar Bux / int_dd963bd3
type
Our Giants Are Bigger
 The Real Ghostbusters / int_dd963bd3
type
Our Giants Are Bigger
 The Smurfs (1981) / int_dd963bd3
type
Our Giants Are Bigger
 Wendell & Wild / int_dd963bd3
type
Our Giants Are Bigger
 Ramayana / int_dd963bd3
type
Our Giants Are Bigger
 The Death Gate Cycle / int_dd963bd3
type
Our Giants Are Bigger
 Wizards of Waverly Place / int_dd963bd3
type
Our Giants Are Bigger
 Age of Mythology (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Asura's Wrath (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Dark Sun (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Master of Magic (Video Game) / int_dd963bd3
type
Our Giants Are Bigger