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Our Homunculi Are Different

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Homunculi are a type of Artificial Human connected to alchemy. Their traditional depiction is as tiny people grown in jars, but they tend to differ a lot in presentation. The singular is "homunculus".
Homunculus (masculine, Latin for "little human", plural: "homunculi"; from the diminutive of homo) is a term used, generally, in various fields of study to refer to any representation of a human being. Historically, it referred specifically to the concept of a miniature though fully-formed human body, for example, in the studies of alchemy and preformationism. Currently, in scientific fields, a homunculus may refer to any scale model of the human body that, in some way, illustrates physiological, psychological, or other abstract human characteristics or functions.
Often they are Born of Magic. A non-living vessel is magically imbued with life and consciousness. Depictions vary whether the homunculus requires magic to continue functioning after being made. Within the fantasy setting, a homunculus generally acts as a magician's assistant (a.k.a Familiar), spy, messenger, or even assassin. They are sometimes, but not always, capable of speech. If created correctly, they are loyal to a fault when it comes to their master.
The term can also refer to tiny people who live inside us controlling or operating our minds and bodies. Whether they have even littler people inside them is a matter of much head-scratching. "Homunculus" also refers to the neurological visualization of mapping out touch-sensory and motor control regions of the human brain.
See also: Artificial Human, Frankenstein's Monster, Golem, Creating Life. Homunculi often appear in settings where Alchemy Is Magic.
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Genshin Impact: It is heavily implied that Albedo, an alchemist himself, is an Artificial Human created by his master (another powerful alchemist), who is not his birth mother yet his creator nonetheless. His claim that he's borne of chalk could be interpreted this way, especially in contrast how the rest of the people of Teyvat are of the soil. One of his talent is called "Homuncular Nature."
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The B.P.R.D. comes down on the wrong side of this question when it fits Roger the Homunculus with a self-destruct.
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Frankenstein: In Mary Shelly's original novel Frankenstein's monster is implicitly a homunculus. The exact procedure of its creation is left deliberately murky, though Victor made at least one reference to visits to bonehouses specifically to gather materials to create his creature. So while his creature wasn't made entirely out of corpses, they were still a vital part of the process. Specifically the dissecting room and the slaughter-house are said to furnish Victor with many of his materials, and he also dabbles in "the unhallowed damps of the grave." The implication is that the monster is formed at least partly out of human and animal remains, not merely "filth." The animal remains may serve as the explanation of the monster's size: it could even be speculated that it was a set of pig bones that gave him his extra foot of height. More importantly, Victor's obsession with creating the monster seems inspired by his interest in alchemy. He names several prominent alchemists and declares that, by diving into such esoteric sources with the resources of modern science, he alone has discovered the arcane secrets that brought his monster to life.
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Rudy of Wild ARMs is an Artificial Human called a "holmcross," originally a mistranslation of "homunculus", retained in the remake because it was thought to sound unique and cool. He's said to be made of living metal.
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Despite what we are originally lead to believe about her origins, Nanashi turns out to be a homunculus in Duel Savior Destiny. Because of this, she is largely indestructible as well as nearly immortal. The down side is that while she's hard to kill, her body constitution makes her rather fragile and severely hampers her stamina.
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In Hellboy, Roger the Homunculus is one of the main characters, being a homunculus the size of a tall human, having a large degree of intelligence, being incredibly strong and durable, and requiring a power source to be constantly hooked up to a plug in his chest in order to function (although he was once able to power himself using the power he absorbed from Liz after she placed her finger into the plug, though this would have eventually killed her). The fact that Roger is an unusually large and sentient homunculus is often referred to (and occasionally draws unwanted attention), and is put down to his creator being a genius alchemist who had a lifetime of experience and experimentation behind him when he created Roger. Roger actually fights his "brother", a less sophisticated homunculus, and his army of goblin-sized homunculi in Almost Colossus, and Nazi homunculi appear in Conqueror Worm.
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Fire Emblem:
Fire Emblem Echoes: Shadows of Valentia reveals that Grima is a homunculus in its new post-game chapter. Okay, technically he's a dragon, but he was an experiment by an alchemist named Forneus. Additionally, he's implied to be something of a human-dragon hybrid before becoming fully draconic with time.
Fire Emblem: Three Houses: Byleth's mother is Sitri, a homunculus "born" of Sothis's crest stone, and while their father Jeralt obtained a Major Crest of Seiros directly from Rhea via blood transfusion, he's an otherwise ordinary human.
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Symphogear: Homunculi seem to be split between organic and robotic varieties, with the Autoscorers being the mechanical variety, of which five are seen - the four used by Carol (which are named after angels and wield powers relating to the four classical elements), and Tiki, who is loyal to Adam Weishaupt. Elfnein is the sole biological Homunculus shown, and is a clone of Carol meant to house her consciousness once her current body expires.
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In Umineko: When They Cry Beatrice tries to invoke this, as her explanation for a woman who looks just like her existing in 1967 was that Kinzo Ushiromiya had made a homunculus and trapped her soul in it. In EP7, however, it's revealed that this is false: the Beatrice of 1967 was actually Kinzo's daughter and Beatrice's mother.
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Hibiki's Magic has Shiraasan as a little girl with a big attitude and an affinity towards guns.
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The RPC Authority has RPC-102, which are a group of monsterous miniuture humanoids, originally created via alchemical means, but capable of reproducing on their own as a viable species.
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In NetHack, Homunculi are one of the weakest types of demon. It, again, has a sleep-inducing bite.
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Dark Sun has the psionocus, very similar to the magical homunculus (up to the sleep-causing bite) but created through psionic means rather than alchemy. Its brain is a gem empowered with sentience and its body is shaped from the creator's blood.
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Homunculi in the Ys franchise are essentially Fairy Companions, created by members of the Clan of Darkness through magic. However, Ys IX: Monstrum Nox states there's another type of homunculus that can exist - a biological clone of a living subject by using its memories, created through alchemy. This homunculus is practically identical to its source, but there's an inherent Fatal Flaw, where homunculi created as an infant has a higher chance at surviving long-term than a homunculus created when its origin is older. Series protagonist Adol Christin as the "Crimson King" finds this out the hard way, since the latter is actually a homunculus of the real Adol.
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It's not yet been completely explained what exactly homunculi are in Mabinogi, but Eabha is one.
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Fullmetal Alchemist has these as the main villains, each named after the Seven Deadly Sins. They are artificial humans created by the Big Bad, Father, except for Wrath and the second Greed, both of whom were humans who ingested philosopher's stones. Father himself started out looking like the traditional version, a shadow in a jar, but uses Philosopher's Stones to create itself a human body identical to Hohenheim's.
The "cyclops army", which appear late in the series, are artificial humans injected with the souls of human sacrifices. In effect, they act like flesh-eating zombies, though.
In the 2003 anime version, however, homunculi are the product of 'successful' attempts to revive the dead using alchemy: their bodies consist of the body of the revive, reinforced with incomplete Philosopher's Stones. Most of them have allied themselves with Big Bad Dante, who made several of them (Envy, the current Greed, Pride and most likely Gluttony) and is also implied to have given them their Seven Deadly Sins theme names.
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Milton the Monster: Professor Weirdo creates monsters by pouring bizarre liquids into a sort of "monster gelatin mold" and then waiting for the mixture to congeal and rapidly harden into a fully-formed monster.
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Eberron: The artificer class has the ability to create homunculi sooner than most casters. The setting also introduces a number of specialised homunculi, including arbalesters (self-firing crossbows), dedicated wrights (dwarf-like homunculi which can craft items on their master's behalf), expeditious messengers (fast winged lemurs which their masters can speak through), furtive filchers (tiny shadowy figures adept at stealing), iron defenders (mechanical dogs made for combat), packmates (Chest Monster caddies) and persistent harriers (spiky humanoids used for combat support).
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Forest Kingdom: As discussed in the Hawk & Fisher spinoff series' book 3 (The God Killer), the creation of homunculi is illegal in the setting; as exact physical duplicates of a person, they make it hard to keep bloodlines pure. They're also good for pulling a Kill and Replace, and for creating entire armies. They can also be inhabited by the mind of a living person; the titular God Killer, and the sorcerer Bode, who created the Dark Man homunculi, have been taking up residence in their bodies when needed.
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Stone Ocean: The Green Baby is revealed to be a homunculus of Dio Brando, created through the combination of various Stand abilities integrated into one of Dio's bones. Part of Pucci's plan to obtain Made in Heaven is by fusing with The Green Baby and evolving his Stand further upon the night of a new moon.
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The little imps that run iconographs and dis-organisers in Discworld are sometimes referred to as homunculi. According to Making Money, they're a kind of sentient spell.
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In Charby the Vampirate the Orrotta are basically Scotodino designed homunculi that are often mistaken for elves.
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World of Warcraft:
Homunculi are highly-lifelike undead created by the Burning Legion to infiltrate mortal kingdoms. They're undetectable to even undead-hunting experts, but bleed green ichor.
There are other monsters called homunculus introduced before the official lore versions. They appear in at least 2 instances: the Sunken Temple and Karazhan, and are white imp-like demons. Word of God confirmed that the name was chosen because it's cool, and the two kinds are unrelated.
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In Castlevania: Dawn of Sorrow, they appear as a humanoid connected to the wall by an umbilical cord in underwater areas. If forced to run too far, they rip their cords from the wall and promptly asphyxiate.
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In The Keys Stand Alone: The Soft World, George several times becomes a homunculus seemingly straight out of the AD&D Monster Manual. He weirds the others out when he does this form because he looks like a lizard-skinned, half-finished winged small copy of himself. He can't talk in this form (because the thing can only communicate via telepathy, and only with its creator), but he does have a bite that puts people to sleep, and good darkvision.
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Fate/Black Dawn:
Mordred, as in canon, is a homunculus that Morgan le Faye grew in her own womb using DNA stolen from King Arthur. Mordred is basically a Super-Soldier, given natural battle instincts, a superhuman body, and Rapid Aging to get her up to age fast enough to be useful. While initially Morgan dismisses "it" as nothing but a tool, Shirou encourages her to actually be a decent mother. Once Mordred is physically an adult (which is at approximately age three), Mordred gives her immortality. She is a little ashamed that, even though the process is very easy with Mordred because of her artificial construction, she had never considered doing that before Shirou came along and was perfectly willing to let her die of old age in a decade or two.
In the sequel, Mordred is compared to Illyasviel von Einzbern. Morgan notes that while Mordred is physically far superior, in terms of construction and purpose Illya is much more advanced. Illya is built to contain a major ritual and is thus something of a living miracle, while Mordred is basically a battle golem with a brain.
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In SHUFFLE!, Primula is a homunculus created for the sole purpose of being experimented upon.
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Caballistics, Inc.: During World War II the Nazis were running a program to assassinate Allied political and military leaders and replace them with homunculi. They were given this knowledge by Solomon Ravne, who is revealed to be one himself.
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GrimGrimoire:
Any creature available to the 'Alchemy' school of magic counts under this trope (though it's less clear with Golems and Gargoyles, who might be highly advanced machines or primitive mechanical lifeforms); it's the only school of magic that creates its creatures on the spot rather than summoning them from another plane of existence. However, the second-tier unit of the school is actually called Homunculi: They look like cats with normal-size heads, thin and tiny bodies, and spider-like legs. Except for their legs, they are entirely bottled up inside clear glass beakers filled with chemicals absolutely necessary to keep their imperfect biology alive (in contrast, the ultimate creature, Chimera, has no such bottle and is constantly losing HP until it dies); smashing the bottle will kill a homunculus, and they cannot survive outside of them. Understandably, they don't move fast, they don't take much damage to kill, and they have no basic attack. What they DO have are heightened psychic abilities, which starts them with the ability to clairvoyantly spy on distant places, a power that can be also be used their immediate vicinity to make immaterial spirits vulnerable to physical attacks. They can also learn an Astral Storm area-of-effect power which causes considerable damage-over-time to enemy creature units, even spirits.
The story features a unique and highly advanced homunclus whom was created around an angel, who serves as the creature's soul. As per Valkyrie Profile below, this basically incarnated the angel as a physical being, but in this case the purpose was just to create a homunculus who could freely leave its life-sustaining bottle, save for periodic rests. The homunculus is as intelligent as any human and seems to have the ability to use Alchemy like a human magician (and was likely taught such by the alchemist who created her), but doesn't have any memories of being an angel. Her bottle apparently does more than simply perform periodic maintenance on her incomplete body, as shattering it will cause an immediate Critical Existence Failure that manifests as a glorious lightshow as the angel within emerges and then returns to heaven. Even aside from the bottle, however, this homunculus has a nigh-physical need for even just one other person to love her, as her artificially created form is not part of God's design and thus "is not connected to God's love". The exact form of love offered doesn't matter as long as it is genuine; a father, friend or lover are all just as good.
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In Crusade one of Galen the techno-mage's abilities is to create a Hard Light holograph of himself that he refers to as a homunculus. He controls it mentally and can stream what it sees to the Excalibur's monitors.
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Safiya of Neverwinter Nights 2: Mask of the Betrayer creates these to act as scouts and servants. Her most advanced one, Kaji, serves as her familiar and a partial rogue for the team.
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Xombi has the Rustling Husks, who are made from the spirits of wasps who were trapped between glass panels and died of starvation while looking outside. They're manufactured by a Hungarian company, use sonic guns and serve as lackeys to Dr. Sugarman.
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Geist: The Sin-Eaters allows a Sin-Eater possessing the Elemental Marionette to craft a homunculus from a representation of said element. The creation of the homunculus requires the Sin-Eater to sacrifice some of their will to create an egg; if this egg is captured by another Sin-Eater, then they gain control of the homunculus. The homunculus also gains powers depending on which Elemental Key was used to forge it — a Cold-Wind Homunculus can fly rather fast, while a Pyre-Flame homunculus is immune to fire.
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In Slayers, homunculi (knows as copies) are supposedly just like normal humans in appearance, but have no will or memory of their own. Of course, the only two homunculi that have a larger part in the story are also the only known exceptions.
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Buso Renkin: Homunculi are the result of alchemical research into immortality. There are two broad types of homunculi in the series, non-humaniod homunculi made from a combination of human and non-human material (animal or plant) that can switch between a human form and a hybrid form that has powers related to their non-human material, and humanoid homunculi who retain their human mind and appearance. Both types of have an insatiable desire for human flesh and can only be killed by the power of alchemy (such as the weapons known as buso renkin or other homunculi damaging the sigil on their bodies.
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The Owl House:
One of the nine main schools of magic focuses around the creation of purple, mudlike humanoids called abominations that can follow simple instructions.
The Season 2 episode "Eclipse Lake" features a recipe for something called a "Grimwalker" in the Cold Open, which seems to be more of the Artificial Witch variety of homunculus. While otherwise indistinguishable from ordinary witches, Grimwalkers are made of Palistrom wood, selkiedomus scales, a Galderstone, and a bone of Ortetnote "Ortet" is a botany term referring to a plant that clippings are taken from in order to make clones., and "For the Future" shows that they are grown in the ground like plants. It's implied and later confirmed that Hunter is the latest in a long line of Grimwalkers who have all served as the Golden Guard, created and discarded on a whim. These Grimwalkers are all clones of Belos's brother Caleb — who Belos murdered for marrying and having a child with a witch — in an attempt to create a "better version" of him.
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Miss Peregrine's Home for Peculiar Children: Enoch makes little "armies" of homunculi, which are tiny clay soldiers with mice hearts to animate them.
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Dragon magazine has "The Wizard's Companion: The Care and Feeding of Homunculi" article with details and eight variant homunculi.
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Pathfinder: Homunculi are small, mute constructs created from clay, ash, mandrake root, spring water and a touch of their creator's own blood. They are often a construct-maker's first creation due to the relative simplicity of their creation, which requires much fewer material and less costly components, potent magic and complex know-how than do those for golems or clockwork creatures. The use of the creator's blood forges a powerful bond between them and the homunculus, which remains steadfastly loyal to them unto death. Most homunculi sink into depression and die after their creator perishes, but a few retain a spark of will and a fragment of their maker's soul and come to see themselves as their creator's children or successors, striving to continue their work and growing voiced and free-willed. Most never become more than flat caricatures of their makers, but a few grow into true, mature minds in their own right.
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Mad monk Inasa from Ushio and Tora created several Homunculi using Western Sorcery and alchemy during his research for the ultimate buddhist weapon. Kuin, Kirio's companion, is his masterpiece and powerful enough to fight with a 2000-years old Youkai like Tora. The Homunculi's creation involved using horse semen and intestines simmered in a cauldron and their appearance is wildly different, as they include two humanoid creatures vaguely similar to Kuin, a maid whose body is made of flowing water and a golem. He also tried to make artificial people empowered with superior houriki since birth but failed.
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Dungeons & Dragons:
The homunculus, or homonculous; similar to The Golden Voyage of Sinbad version, except that it has a poisoned bite that causes sleep. It's made by an expensive alchemical recipe from the wizard's own blood and is a living tool linked much like a familiar. Some wizards even turn their homunculi into their familiars, which is generally a better use of them than just having a homunculus.
The simulacrum is similar in basic theory to a homunculus but is a replica of the caster.
Boguns are essentially druidic equivalents of humonculi. They're extensions of their creator and thus share their alignment and have a direct mental link that makes each aware of everything the other knows. Boguns are assembled from compost and forest detritus, and animated through a week-long magical ritual.
The Basic/Expert/etc D&D system introduce the "magen", a type of human-like magical creatures grown in vats, combining advantages of homunculi and simulacra, but more expensive. On the other hand, they aren't as strong or invulnerable as golems, but cheaper and smarter. They came in several types, most with weird powers. In AD&D2 era Mystara they are formed from gelatin-like mix in molds and brought to life by lightning bolt spells.
Dark Sun has the psionocus, very similar to the magical homunculus (up to the sleep-causing bite) but created through psionic means rather than alchemy. Its brain is a gem empowered with sentience and its body is shaped from the creator's blood.
Dragon magazine has "The Wizard's Companion: The Care and Feeding of Homunculi" article with details and eight variant homunculi.
Eberron: The artificer class has the ability to create homunculi sooner than most casters. The setting also introduces a number of specialised homunculi, including arbalesters (self-firing crossbows), dedicated wrights (dwarf-like homunculi which can craft items on their master's behalf), expeditious messengers (fast winged lemurs which their masters can speak through), furtive filchers (tiny shadowy figures adept at stealing), iron defenders (mechanical dogs made for combat), packmates (Chest Monster caddies) and persistent harriers (spiky humanoids used for combat support).
Mystara also has manikin, little constructs made of mandragora root and a bit of the master's lifeforce.
Ravenloft: Van Richten's Arsenal, a 3E book from Arthaus, tells how to craft "alchemical children": sentient, organic constructs that can pass for human if desired.
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Res Arcana: The Homunculus is a scaly demon grown in a jar. Its effects are giving a discount on other Demons and generating essences.
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EXTRAPOWER: Attack of Darkforce: Idea, the emotionless, artificial maid created by the Dream Demon King to watch over his earthly mansion in his absence.
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In The Two Sides of Daring Do, it's revealed that the magically created Daring Do clone is considered one of these. Equestria, being a fantasy world, actually has laws that recognize Homunculi as Equestrian citizens if they're proven to be truly alive and not just mana clones.
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Additionally, the main character of Apocrypha, Sieg, is a homunculus. He's noticeably a more "defective" version, as not only only is his body weak, but his model at most only lasts for about two or three years. He himself was meant to just be a Living Battery before he escaped. After being badly wounded and having Siegfried's heart implanted, his body literally ages up to compensate and it's posited he could survive for at least a century with it. Of course, Siegfried's heart has other effects no one expected, such as allowing him to turn into a copy of Siegfried for a limited time, as well as slowly transforming his body into a nigh-immortal dragon.
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In Faust: Second Part of the Tragedy, the titular character's student Wagner creates a homunculus who goes on to accompany Faust and Mephistopheles on their time travel adventure in Ancient Greece.
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Vatista from Under Night In-Birth is an Autonomic Nerve, a kind of magical construct built in ancient times to protect the Hollow Night and exterminate the extra-dimensional Voids. It is unclear exactly what an Autonomic Nerve is and how one is created, but Vatista can consume food and has a sense of taste. Blazblue Cross Tag Battle explains that Autonomic Nerves are inorganic doll bodies given human souls so they can possess art and instinct, but it is unclear if the souls are newly-created or taken from living people. Given the suggestion that ten thousand Autonomic Nerves were created originally, the latter prospect would require human sacrifice on a mass scale.
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The player characters in Promethean: The Created are arguably homunculi, but their creature differs wildly from the standard myths (for starters, the base material they're made from is human corpses). However, there is a Transmutation called "Homunculus" that lets the Promethean using it craft a servant from their own flesh. Its size and physical capabilities depend on how much Pyros the creator puts into it, and it has no will of its own, being telepathically controlled by its creator. If it's destroyed (and isn't the base four-inch model), the loss of flesh causes damage to its creator.
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My Lovely Daughter, by Game Changer Studios, tells the tale of an alchemist that must create and raise homunculi... Then murder them and use their souls as part of a ritual to resurrect his dead daughter.
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Valkyrie Profile also features homunculi (or at least similar creatures called chimera), mostly created by the twinked-out multiclass Alchemist/Necromancer/Runemaster/Sorcerer, Lezard Valeth. The first one seen is basically just a big, stupid, frankensteinian monster, but his best creations are basically enhanced human bodies worthy of a goddess. Which makes sense, seeing as he'd planned to use them to incarnate the Valkyrie with.
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Mystara also has manikin, little constructs made of mandragora root and a bit of the master's lifeforce.
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Helen's Mysterious Castle: The Artificial Humans of the city in Floor 4 are Homunculi, created together with the other monsters. In Ardis's laboratory, some other Homunculi are common enemies.
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In Finder, "Munky" is the mascot of a city-sized Disneyland-like amusement park. He's depicted as one of the neurological homunculi mentioned under Real Life below.
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In Tales of Kolmar, there was once a man later called the Demonlord who magically removed his own heart and hid it away; when his body was killed his mind survived, because that's how the spell worked. Later a lesser summoner creates a body for him around that distant heart, dragon-shaped and made of rock and lava, able to fly through magic, and calls this a homunculus.
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In Girl Genius, Sparks make all sorts of crazy stuff, so artificial life isn't something unusual, though most of it ends up eating wanderers in sewers or wastelands. As the Castle informed Agatha that once her ancestress sent two hundred warrior homunculi in a little invasion... just to get acquainted with a prospective fiance.
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In the 2003 anime version, however, homunculi are the product of 'successful' attempts to revive the dead using alchemy: their bodies consist of the body of the revive, reinforced with incomplete Philosopher's Stones. Most of them have allied themselves with Big Bad Dante, who made several of them (Envy, the current Greed, Pride and most likely Gluttony) and is also implied to have given them their Seven Deadly Sins theme names.
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Homunculi are just items in the Persona series of games. They will take an instant death effect for the player so you don't get a game over.
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Super Robot Wars Reversal:
Duminuss creates a trio of homunculi. They look like cute children but much are stronger than humans and pilot weird-looking Humongous Mecha. Duminuss and the homunculi return in Original Generation Gaiden, with one of them making Heel–Face Turn this time.
Einst Alfimi/Alchimie is also, if not an outright example, a strong allusion. She's an empty (at first) simulacrum of humanity created by the Einst, and her proper name is German for "alchemy."
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Kamen Rider OOO has the Greeed, artifical life created from human desire and the attributes of animals combined into the Cell and Core Medals. They finally gained sentience when their tenth Core was destroyed, but then tried to eat the world. Though it turns out they were created by a greedy king who intended to absorb all their power to become a god. It didn't work out like he expected and seemingly killed him, imprisoning them in a stone box for 800 years.
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In Master Detective Archives: Rain Code, rumors suggest that Kanai Ward's Ultimate Secret has something to do with homunculi. In fact everyone in the city has been unknowingly killed and replaced by homunculus copies of themselves that are physically immortal but mentally become zombies on death, must eat human flesh to survive, have pink blood, and become rampaging killing machines in sunlight.
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There's also Mordred, who's basically an alchemical clone of her "father", Saber. She also grew up much faster than a human and thus has the mind of a child, partly explaining her personality in Fate/Apocrypha.
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In Creative Release, a homunculus appears to ??? to try and stop her from leaving her current location. It doesn't work - she doesn't mind killing things that, according to her, aren't even alive to begin with.
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Vurdmeisters use homunculi to summon pit wyrms in The Night Angel Trilogy.
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A sidequest in Dragon's Crown reveals that homunculi are full-sized, artificial humans created with the hopes of transmuting human souls inside as a roundabout means of immortality. However, they can't survive out of the jars they are created in, and not only has no one ever successfully transmuted a soul, simply the act of creating a homunculus is seen as an act of blasphemy. The only homunculus shown is a fully grown, naked woman, due to the Fanservice rampant in the game's design.
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Yu-Gi-Oh! GX: Jaden's Double Agent mentor Professor Banner was an alchemist who transferred his soul to a homunculus when he came down with a fatal disease so he could continue his research and later stop the funder of his research, who found a secret to eternal youth through the Serious Business card game.
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The von Einzbern family are alchemy specialists, and all members of the family we've seen are homunculi.note The sole exception thus far has been Jubstacheit, "head of the family" in Fate/Zero. In that story, Jubstacheit takes the form of an old man with a long white beard and blue eyes, but later supplementary materials reveal that it's really some kind of AI that controls their castle in Germany, and merely interacts with people through a "golem." They're invariably red-eyed, white-haired, and female, and most are created as adults that appear to be in their 20s. They have extraordinary magical ability, and some can even potentially live forever while being technically "unkillable," though not indestructible. Too bad Illyasviel and her mother Irisviel aren't that kind. Sure, it makes them much more human than their counterparts... but Illya dies a year or so after the end of any route she survives in and is actually eighteen despite only appearing to be ten. Sucks, huh? Illya is also exceptional in that she was conceived and born like a human child.
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Golden Wind: Melone's Stand, Baby Face is capable of creating a homunculus that can hunt down a target, though its process is long and laborious. Melone needs to have a DNA sample of the intended target, find a suitable human female host to "incubate" the homunculus, wait for it to grow, inform it how and who to kill and only then watch it do the job.
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 JoJo's Bizarre Adventure: Golden Wind (Manga)
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Fate/Grand Order:
The Servant Mephistopheles is not the demon as described in Faust, but a homunculus created by the real-life alchemist Dr. Georg Faust. Faust was generations ahead of others in the creation of homunculi, but his mistake with creating Mephistopheles was giving him self-awareness, leading him to get bored of his master and kill him in an explosion.
One type of enemy in the game are called Homunculus, which are vaguely humanoid white (green in the case of Proto-Homunculus) creatures mainly composed of just muscles with very vague idea of a face. They drop items called Homunculus Baby, which is a homunculus embryo inside a vial.
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Magic: The Gathering: Most homunculi are bloated humanoids with a single huge eye. A popular example is Riddlekeeper. All named homunculi, regardless of plane, have names that completely lack vowels. Fblthp, a recurring Ravnican Butt-Monkey is a prominent example, as is Zndrsplt, a homunculus gladiator living on Kylem. The creation process is generally vague, but in the Gothic Horror plane of Innistrad they're made by the skaaberen (Blue-aligned mad scientists that make zombies by stitching bodies together) implying they're either small zombies or created through the same process.
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Ravenloft: Van Richten's Arsenal, a 3E book from Arthaus, tells how to craft "alchemical children": sentient, organic constructs that can pass for human if desired.
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In The Legend of Heroes: Trails of Cold Steel III, Millium and Altina are stated to be homunculi created in The Black Workshop using technology stolen by Black Alberich. The reason for their creation was so that either one of them could fulfill the requirements to be transformed into the Originator Zero Sword that would be use to kill the Ancient Beast and unleash The Great Twilight.
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The Canadian series Todd and the Book of Pure Evil featured a homunculus in the second episode. It was the manifestation of a nerdy girl's desires and thus resembled the main character, who she had a crush on. She created it with the intention of entering it in a science fair, but instead it just killed the local science teacher.
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In Castlevania Chronicles, they appear as tiny creatures that burst out of vials.
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JoJo's Bizarre Adventure:
Golden Wind: Melone's Stand, Baby Face is capable of creating a homunculus that can hunt down a target, though its process is long and laborious. Melone needs to have a DNA sample of the intended target, find a suitable human female host to "incubate" the homunculus, wait for it to grow, inform it how and who to kill and only then watch it do the job.
Stone Ocean: The Green Baby is revealed to be a homunculus of Dio Brando, created through the combination of various Stand abilities integrated into one of Dio's bones. Part of Pucci's plan to obtain Made in Heaven is by fusing with The Green Baby and evolving his Stand further upon the night of a new moon.
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Rani VIII of Fate/EXTRA is a creation of the Atlas Institute alchemists of Egypt.note Specifically of Sialim Eltnam Re-Atlasia, the sister of Sion Eltnam Atlasia. She has brown skin, and shares her creator's purple hair and eyes. She's a walking supercomputer able to connect directly to the cyber world, and her internal organs appear to be made of opal.
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The homunculus created by Prince Koura in The Golden Voyage of Sinbad. A small flying gargoyle: its master can use its senses.
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Chronicles of Darkness:
The player characters in Promethean: The Created are arguably homunculi, but their creature differs wildly from the standard myths (for starters, the base material they're made from is human corpses). However, there is a Transmutation called "Homunculus" that lets the Promethean using it craft a servant from their own flesh. Its size and physical capabilities depend on how much Pyros the creator puts into it, and it has no will of its own, being telepathically controlled by its creator. If it's destroyed (and isn't the base four-inch model), the loss of flesh causes damage to its creator.
Geist: The Sin-Eaters allows a Sin-Eater possessing the Elemental Marionette to craft a homunculus from a representation of said element. The creation of the homunculus requires the Sin-Eater to sacrifice some of their will to create an egg; if this egg is captured by another Sin-Eater, then they gain control of the homunculus. The homunculus also gains powers depending on which Elemental Key was used to forge it — a Cold-Wind Homunculus can fly rather fast, while a Pyre-Flame homunculus is immune to fire.
Mage: The Awakening allows mages to create homunculi. It is a fairly serious undertaking as creating one requires mastery of at least three Arcana; Matter to shape the body, Life to animate it, and Mind to give it a mind (or Death or Spirit to bind a ghost or spirit into the body). Since mastering three Arcana is a pretty rare achievement for mages, the homunculi are usually a collaborative project.
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The Programs in TRON and TRON: Legacy are implied to be this, especially with Gibbs's rant in the first film about "our spirit remains in every program," and Word of God saying that the Programs retain emotional impressions, personality traits, and some memories from their Users.
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In The Monarchies of God fantasy series, Homunculi are familiars grown without Ur Blood; they mature faster than Imps, but they have bad eating habits and are Always Chaotic Evil.
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Domina:
The fey use remote-controlled bodies they call homunculi to interact with the world. The bodies only last for a few months at the most, but the fey can always make more. They also melt on death so that no one can dissect them for their secrets.
During the war with Domina, America fields a small number of clones among the regular troops. The fey immediately identify them as homunculi, though the clones are not remote controlled, and are perfect copies of a specific soldier in both body and mind. They are also not expected to last more than a week or two. Only one survives the war, and the fey give him treatments to bring him up to a normal human lifespan. It later turns out the entire project was a ploy by Silk to gain bodies for her Hive Mind; she switched out the sample once she was sure that the equipment was up to spec, and ended up with ten thousand mind linked clones.
The changelings, supposedly kidnapping victims, are in fact just more homunculi built by the fey, though they are built to have normal human lifespans. Word of God is that they are all perfect specimens of humanity, so they will actually live longer than average.
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Haunting Ground offers an especially disturbing view of Homunculi. Every character but the protagonist and the Big Bad are Artificial Humans, including the protagonist's father. (He and The Dragon are clones.) Debilitas and Daniella seem to be two successful creations, to say nothing of the rambling failures and Fetus Terrible Mooks. Daniella mentions being unable to experience taste, pleasure or pain. There is no given reason for their creation except as cheap labor and For Science!. Note: the world 'successful' (when used in the regard of Daniella and Debilitas) is extremely lenient, given their less than reassuring temperaments. Also, Word of God claims that Daniella is actually a human woman convinced she's a homunculus, a delusion backed by congenital disorders robbing her of feeling.
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In Fate/stay night and its spinoffs, homunculi are created through alchemy by combining human genetic material and several elements. They come in several varieties:
The von Einzbern family are alchemy specialists, and all members of the family we've seen are homunculi.note The sole exception thus far has been Jubstacheit, "head of the family" in Fate/Zero. In that story, Jubstacheit takes the form of an old man with a long white beard and blue eyes, but later supplementary materials reveal that it's really some kind of AI that controls their castle in Germany, and merely interacts with people through a "golem." They're invariably red-eyed, white-haired, and female, and most are created as adults that appear to be in their 20s. They have extraordinary magical ability, and some can even potentially live forever while being technically "unkillable," though not indestructible. Too bad Illyasviel and her mother Irisviel aren't that kind. Sure, it makes them much more human than their counterparts... but Illya dies a year or so after the end of any route she survives in and is actually eighteen despite only appearing to be ten. Sucks, huh? Illya is also exceptional in that she was conceived and born like a human child.
Leysritt in Fate/stay night is, in some ways, even odder than Illya: She has her lifespan linked with Illya's, so she will die when Illya does if she (Leys) isn't killed first. She can also transmute into the Dress of Heaven that Illya wears when performing soul magecraft. And she has Super-Strength on par with many heroic spirits.
There's also Mordred, who's basically an alchemical clone of her "father", Saber. She also grew up much faster than a human and thus has the mind of a child, partly explaining her personality in Fate/Apocrypha.
Additionally, the main character of Apocrypha, Sieg, is a homunculus. He's noticeably a more "defective" version, as not only only is his body weak, but his model at most only lasts for about two or three years. He himself was meant to just be a Living Battery before he escaped. After being badly wounded and having Siegfried's heart implanted, his body literally ages up to compensate and it's posited he could survive for at least a century with it. Of course, Siegfried's heart has other effects no one expected, such as allowing him to turn into a copy of Siegfried for a limited time, as well as slowly transforming his body into a nigh-immortal dragon.
Rani VIII of Fate/EXTRA is a creation of the Atlas Institute alchemists of Egypt.note Specifically of Sialim Eltnam Re-Atlasia, the sister of Sion Eltnam Atlasia. She has brown skin, and shares her creator's purple hair and eyes. She's a walking supercomputer able to connect directly to the cyber world, and her internal organs appear to be made of opal.
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Black Moon Chronicles: After Haazheel Thorne's demise, the heroes are visited by a clone that the wicked sorcerer had created of himself to manage the Black Moon prayers (and is also far less evil-minded than him so he would be easier to control). He's basically just there to serve as Mr. Exposition about Haazheel's final plan before he melts into a puddle because there's no more magic energy to sustain him.
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In Warhammer 40,000, Dark Eldar Haemonculi use the term, but they are the mad alchemists who do the constructing rather than the constructs — those are Grotesques and Mandrakes. Possibly a Double Subversion as most Haemonculi are likely to manipulate their own bodies into something completely new at some point in their careers.
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Technically, The Powerpuff Girls (and Rowdyruff Boys), as artificially-created superhumans, with Chemical X as their base, would be this.
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Doctor Who: In "The Talons of Weng-Chiang", one of Magnus Greel's henchmen is Mr. Sin, a sentient ventriloquist dummy. The Doctor explains that Mr. Sin is actually the Peking Homunculus, an android from the 51st century created as a playmate for a government official's son; Mr. Sin was fitted with the cerebral cortex of a pig to give him sentience, but the pig's animalistic instincts took over, giving him an insatiable lust for carnage, which Greel exploits.
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In Dorkly Originals: Bodybuilders Go, The Pokémon in this story are created by wealthy children and made to fight against each other for sport and entertainment.
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In The Alchemy of Stone, the protagonist uses old-fashioned grown-in-jars-with-alchemy homunculi to complete magical tasks important to the plot.
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Call of Duty: Zombies: The Chaos storyline's answer to the monkey bomb is a homunculus, which is apparently so angry that it'll attack any zombie that comes near it, and they think it's easy prey. It's a very effective way to kill a hoard too.
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In Vampire Romance, a short story from the novel The Bloody Red Baron, Dr. Ten Brincken uses alchemy and dark sciences learned from World War One to make a homunculus for Lord Karnstein using a piece of Carmilla's heart, plant and mineral matter. The homunculus is in a constant state of stupor and only awakes when feeding on the blood and life force of an elder vampire (no other food source works for it).
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There's one in Edelweiss. And it's not Natsume.
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Our Homunculi Are Different
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Baccano!
Ennis is a good homunculus who is presented as the Mad Scientist's Beautiful Daughter. The opening credits of the anime adaptation allude to the traditional version by showing her as the reflection in a bottle of chemicals her "father" was pouring.
Later in the novels, several other homunculi, mostly created by Huey, appear. They have different properties and powers from Ennis due to the different resources and techniques used by their creator. We also learn that the demon of the Advena Avis originated as one of the traditional confined-to-a-bottle variety.
 Our Homunculi Are Different / int_cd8905f6
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 Baccano!
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Our Homunculi Are Different / int_cd8905f6
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Our Homunculi Are Different
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In Ragnarok Online, homunculi are somewhat like pets, except they can fight for their owners, level up, and gain skills. The only humanoid ones (Lif) are cute monster girls, while the other options are birds (Filir), Blobs (Vanilmirth), sheep (Amistr), or monkeys (Amistr's other version).
 Our Homunculi Are Different / int_d0599129
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 Our Homunculi Are Different / int_d0599129
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Our Homunculi Are Different / int_d0599129
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Our Homunculi Are Different
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Ivy from the Soul Series sought to create a homunculus animated by an artificial soul between Soulcalibur III and IV, knowing that carrying the cursed blood of Soul Edge would likely deem her ineligible for wielding its opposite number, Soul Calibur. With a clash between Ivy and her undead father Cervantes resulting in her lab's destruction and Cervantes stealing most of her soul, Ivy was forced to replace her soul with the artificial one in order to stay alive (though V revealed she freed her original soul and all others claimed by Cervantes after defeating him). Her creation presumably was eradicated along with the remainder of Ivy's belongings and research.
 Our Homunculi Are Different / int_d2bb929d
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Our Homunculi Are Different / int_d2bb929d
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Our Homunculi Are Different
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Trinity Seven: The White Demon is classified as a homunculus, which makes sense given that he was created by the founder of Outer Alchemy.
 Our Homunculi Are Different / int_d2c5e3ee
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1.0
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Our Homunculi Are Different / int_d2c5e3ee
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type
Our Homunculi Are Different
 Our Homunculi Are Different / int_da96a476
comment
Mia and Me has the "Munculus", creatures created to serve Panthea. These creatures have a vulnerability to water (as shared by Panthea and Gargona), which shrinks them temporarily. They are also vulnerable to the unpleasant sounds of the Trumptus.
 Our Homunculi Are Different / int_da96a476
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1.0
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Our Homunculi Are Different / int_da96a476
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Our Homunculi Are Different
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Humanoid Monster Bem has a brother-sister pair that tried to extend their own lives by draining Bero's.
 Our Homunculi Are Different / int_de110cb9
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1.0
 Our Homunculi Are Different / int_de110cb9
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Our Homunculi Are Different / int_de110cb9
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type
Our Homunculi Are Different
 Our Homunculi Are Different / int_df32efd1
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In GoGo Sentai Boukenger, the Questers form a giant homunculus out of three Precious.
 Our Homunculi Are Different / int_df32efd1
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1.0
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Our Homunculi Are Different / int_df32efd1
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Our Homunculi Are Different
 Our Homunculi Are Different / int_e04f934e
comment
Fire Emblem: Three Houses: Byleth's mother is Sitri, a homunculus "born" of Sothis's crest stone, and while their father Jeralt obtained a Major Crest of Seiros directly from Rhea via blood transfusion, he's an otherwise ordinary human.
 Our Homunculi Are Different / int_e04f934e
featureApplicability
1.0
 Our Homunculi Are Different / int_e04f934e
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 Fire Emblem: Three Houses (Video Game)
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Our Homunculi Are Different / int_e04f934e
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type
Our Homunculi Are Different
 Our Homunculi Are Different / int_e06e3839
comment
In Queen of All Oni, Jade creates one in Chapter 17, formed from her chi, to act as another enforcer. It has the appearance of her in her snake form, is stored in her stomach when she's not using it, and is described as basically being an extension of her will. As such, the fact that it would take the bullet for Tohru is highly surprising to everyone.
 Our Homunculi Are Different / int_e06e3839
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1.0
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Our Homunculi Are Different / int_e06e3839
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type
Our Homunculi Are Different
 Our Homunculi Are Different / int_e2e68a88
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A Homunculus features as a major character in Shadow of Destiny. This is an especially interesting case, as Homunculus is, in fact, a djinn-like being who is contained in the philosopher's stone. The process of "creation", in fact, only released him.
 Our Homunculi Are Different / int_e2e68a88
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1.0
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Our Homunculi Are Different / int_e2e68a88
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Our Homunculi Are Different
 Our Homunculi Are Different / int_e4853d12
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In MÄR, Snow could be considered one. At least in the anime. She's never directly referred to as such but the process of her creation is strikingly similar to how homunculi are sometimes made. She's somewhere between a homunculus and clone, but the anime doesn't like the use the word "clone", probably because it sounds too sci-fi for the fantasy setting. She's usually referred to as a "copy" of Koyuki.
 Our Homunculi Are Different / int_e4853d12
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1.0
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Our Homunculi Are Different / int_e4853d12
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Our Homunculi Are Different
 Our Homunculi Are Different / int_e5c5bc22
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GURPS: Homunculi in GURPS Magic must live in bottles because they are so ridiculously vulnerable that they can be killed by harsh light.
 Our Homunculi Are Different / int_e5c5bc22
featureApplicability
1.0
 Our Homunculi Are Different / int_e5c5bc22
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Our Homunculi Are Different / int_e5c5bc22
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type
Our Homunculi Are Different
 Our Homunculi Are Different / int_ebffc81f
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Mage: The Awakening allows mages to create homunculi. It is a fairly serious undertaking as creating one requires mastery of at least three Arcana; Matter to shape the body, Life to animate it, and Mind to give it a mind (or Death or Spirit to bind a ghost or spirit into the body). Since mastering three Arcana is a pretty rare achievement for mages, the homunculi are usually a collaborative project.
 Our Homunculi Are Different / int_ebffc81f
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1.0
 Our Homunculi Are Different / int_ebffc81f
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Our Homunculi Are Different / int_ebffc81f
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Our Homunculi Are Different
 Our Homunculi Are Different / int_ec2a1c9e
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The stitchpunks of 9 were created using techniques pioneered by Paracelsus, and are essentially robot homunculi. They're only a few inches tall, and each one is animated by a fragment of their creator's soul.
 Our Homunculi Are Different / int_ec2a1c9e
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1.0
 Our Homunculi Are Different / int_ec2a1c9e
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Our Homunculi Are Different / int_ec2a1c9e
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Our Homunculi Are Different
 Our Homunculi Are Different / int_f1deabfa
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In Cornelia Funke's Dragon Rider, the character Twigleg is a homunculus created by an alchemist from a test tube. Apparently, the alchemist was not truly able to create life, but instead "borrowed" the life of another creature, such as a spider or beetle.
 Our Homunculi Are Different / int_f1deabfa
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Our Homunculi Are Different / int_f1deabfa
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Our Homunculi Are Different
 Our Homunculi Are Different / int_f4abd380
comment
In BlazBlue, Kazuma Kval and Hazama are artificial humanoids created by the alchemist Relius. They were commissioned by Yuuki Terumi/ Susano'o to serve as his hosts, as he doesn't have a physical body of his own.
 Our Homunculi Are Different / int_f4abd380
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Our Homunculi Are Different / int_f4abd380
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Our Homunculi Are Different
 Our Homunculi Are Different / int_fa026a25
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Bride of Frankenstein has Dr. Pretorious' little people (with different personalities— one likes the Devil) in jars. They aren't called homunculi, but are obviously supposed to be.
 Our Homunculi Are Different / int_fa026a25
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1.0
 Our Homunculi Are Different / int_fa026a25
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Our Homunculi Are Different / int_fa026a25
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Our Homunculi Are Different
 Our Homunculi Are Different / int_fe90689d
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Homunculi in Ninja Gaiden 3 (2012) turn into Chimeras after Ryu takes them down. They are also the only enemies that beg him to kill them while they attack.
 Our Homunculi Are Different / int_fe90689d
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1.0
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Our Homunculi Are Different / int_fe90689d

The following is a list of statements referring to the current page from other pages.

 Our Homunculi Are Different
processingCategory2
Index of Fictional Creatures
 Our Homunculi Are Different
processingCategory2
Index of Gothic Horror Tropes
 Fullmetal Alchemist (2003) / int_8e27e5ac
type
Our Homunculi Are Different
 Black Moon Chronicles (Comic Book) / int_8e27e5ac
type
Our Homunculi Are Different
 Nightshade (Comic Book) / int_8e27e5ac
type
Our Homunculi Are Different
 Saving Blitzo (Fanfic) / int_8e27e5ac
type
Our Homunculi Are Different
 Fate of the Clans (Fanfic) / int_8e27e5ac
type
Our Homunculi Are Different
 Fate of the Clans: Kaleidoscope (Fanfic) / int_8e27e5ac
type
Our Homunculi Are Different
 Harry Potter and the Natural 20 (Fanfic) / int_8e27e5ac
type
Our Homunculi Are Different
 Meanwhile, Back on Earth (Fanfic) / int_8e27e5ac
type
Our Homunculi Are Different
 Servant Shenanigans (Fanfic) / int_8e27e5ac
type
Our Homunculi Are Different
 The Two Sides of Daring Do (Fanfic) / int_8e27e5ac
type
Our Homunculi Are Different
 Bride of Frankenstein / int_8e27e5ac
type
Our Homunculi Are Different
 Faust: Love of the Damned / int_8e27e5ac
type
Our Homunculi Are Different
 The Golden Voyage of Sinbad / int_8e27e5ac
type
Our Homunculi Are Different
 Fate/Apocrypha / int_8e27e5ac
type
Our Homunculi Are Different
 The Misfit of Demon King Academy / int_8e27e5ac
type
Our Homunculi Are Different
 Dragon Rider / int_8e27e5ac
type
Our Homunculi Are Different
 Fate/Apocrypha / int_8e27e5ac
type
Our Homunculi Are Different
 Forest Kingdom / int_8e27e5ac
type
Our Homunculi Are Different
 Magical Girl Raising Project / int_8e27e5ac
type
Our Homunculi Are Different
 Middlegame / int_8e27e5ac
type
Our Homunculi Are Different
 Monday Begins on Saturday / int_8e27e5ac
type
Our Homunculi Are Different
 Oracle of Tao / int_8e27e5ac
type
Our Homunculi Are Different
 Pact / int_8e27e5ac
type
Our Homunculi Are Different
 Rental Magica / int_8e27e5ac
type
Our Homunculi Are Different
 Rumo & His Miraculous Adventures / int_8e27e5ac
type
Our Homunculi Are Different
 Space Beasts / int_8e27e5ac
type
Our Homunculi Are Different
 The Bloody Red Baron / int_8e27e5ac
type
Our Homunculi Are Different
 The Haunted Mask / int_8e27e5ac
type
Our Homunculi Are Different
 The Homunculus of Maimonides / int_8e27e5ac
type
Our Homunculi Are Different
 The Misfit of Demon King Academy / int_8e27e5ac
type
Our Homunculi Are Different
 The Monarchies of God / int_8e27e5ac
type
Our Homunculi Are Different
 The People of the Black Circle / int_8e27e5ac
type
Our Homunculi Are Different
 The Sun Eater / int_8e27e5ac
type
Our Homunculi Are Different
 Wizarding School Mysteries / int_8e27e5ac
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Our Homunculi Are Different
 Buso Renkin (Manga) / int_8e27e5ac
type
Our Homunculi Are Different
 Homunculus (Manga) / int_8e27e5ac
type
Our Homunculi Are Different
 Rojika To Rakkasei (Manga) / int_8e27e5ac
type
Our Homunculi Are Different
 Academy of Merlin (Roleplay) / int_8e27e5ac
type
Our Homunculi Are Different
 CDT Dream II (Roleplay) / int_8e27e5ac
type
Our Homunculi Are Different
 Communication (Roleplay) / int_8e27e5ac
type
Our Homunculi Are Different
 SerpentsHand
seeAlso
Our Homunculi Are Different
 We Are All Travelers (Roleplay) / int_8e27e5ac
type
Our Homunculi Are Different
 Black Mirror Christmas Special
seeAlso
Our Homunculi Are Different
 Kamen Rider OOO / int_8e27e5ac
type
Our Homunculi Are Different
 Power Rangers Operation Overdrive / int_8e27e5ac
type
Our Homunculi Are Different
 Todd and the Book of Pure Evil / int_8e27e5ac
type
Our Homunculi Are Different
 Eberron (Tabletop Game) / int_8e27e5ac
type
Our Homunculi Are Different
 Promethean: The Created (Tabletop Game) / int_8e27e5ac
type
Our Homunculi Are Different
 Faust: Second Part of the Tragedy (Theatre) / int_8e27e5ac
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Our Homunculi Are Different
 Call of Duty: Zombies (Video Game) / int_8e27e5ac
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Our Homunculi Are Different
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Our Homunculi Are Different
 Dragon's Dogma (Video Game) / int_8e27e5ac
type
Our Homunculi Are Different
 Fairune (Video Game) / int_8e27e5ac
type
Our Homunculi Are Different
 Faust The Seven Games Of The Soul (Video Game) / int_8e27e5ac
type
Our Homunculi Are Different
 Master Detective Archives: Rain Code (Video Game) / int_8e27e5ac
type
Our Homunculi Are Different
 Ninja Gaiden 3 (2012) (Video Game) / int_8e27e5ac
type
Our Homunculi Are Different
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type
Our Homunculi Are Different
 Scorn (Video Game) / int_8e27e5ac
type
Our Homunculi Are Different
 The Legend of Heroes: Trails of Cold Steel (Video Game) / int_8e27e5ac
type
Our Homunculi Are Different
 Wild ARMs (Video Game) / int_8e27e5ac
type
Our Homunculi Are Different
 Ys IX: Monstrum Nox (Video Game) / int_8e27e5ac
type
Our Homunculi Are Different
 My Lovely Daughter / Videogame / int_8e27e5ac
type
Our Homunculi Are Different
 Ys: Memories of Celceta / Videogame / int_8e27e5ac
type
Our Homunculi Are Different
 Ys VI: The Ark of Napishtim / Videogame / int_8e27e5ac
type
Our Homunculi Are Different
 Umineko: When They Cry (Visual Novel) / int_8e27e5ac
type
Our Homunculi Are Different
 Bodybuilders Go (Web Animation) / int_8e27e5ac
type
Our Homunculi Are Different
 Creative Release (Webcomic) / int_8e27e5ac
type
Our Homunculi Are Different
 9 / int_8e27e5ac
type
Our Homunculi Are Different
 The Owl House / int_8e27e5ac
type
Our Homunculi Are Different
 Wakfu / int_8e27e5ac
type
Our Homunculi Are Different
 Charby the Vampirate (Webcomic) / int_8e27e5ac
type
Our Homunculi Are Different