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Our Weapons Will Be Boxy in the Future

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Welcome to the future. It may come used or perhaps come standard with shiny towers and crystals, but, when it comes to warfare, there's one very good indication that your Space Marines aren't just Super Soldiers with assault rifles: they will instead wield something not unlike a large metallic brick.
Put simply, Our Weapons Will Be Boxy in the Future is the tendency for more "advanced" weapons in near-future Science Fiction to be Handwaved as "more advanced" or made of exotic, lightweight materials and yet be large, clumsy, rectangular, boxy things much larger than modern-day arms. This is probably based on the fact that many modern weapons use molded plastics with rounded rectangular shapes and smooth curves. At the most exaggerated extent in fiction, guns resemble rectangular prisms and melee weapons tend towards square profiles and right angles.
The most recognizable of modern compact weapons (FN P90, H&K G11, Glock, USP, FN 57) were given final form during The '80s, when boxy, plasticky shapes and textures were the norm in industrial design, so they may look a bit Zeerusty by the present day. That being said, although weapons in service of modern military, law enforcement, or available for purchase are not all boxy so that the older guns, especially rifles, can easily receive common spare parts for modifications and repairs, the advent of industrialization and 3D printing makes manufacturing boxy guns more practical on the manufacturer's side as well.
Often used in videogames, since boxy shapes have a lower polygon count and are thus particularly easy to render.
Often used in kid-friendly shows to avoid having realistic firearms on screen.
On the Sliding Scale of Shiny Versus Gritty, this trope tends towards the latter, as this trope's association with The '80s brings to mind many famous works of dystopian cyberpunk fiction. However, there are exceptions. "Enlightened" civilizations may still keep their boxy arms around as a symbol of older times or as a realist answer of how they keep the peace. If the Enlightened civilization has an active military, expect these Space Elves to use vaguely iPod-shaped weapons.
Production design note: a lot of the futuristic weapon props that are actually fired on-screen are by necessity real world guns put in plastic shells. This might go a long way to explain the origins of the trope.
See also Cassette Futurism, Kinetic Weapons Are Just Better and High-Tech Hexagons. When you apply this trope to spacecraft, the result is the Standard Human Spaceship.

Examples
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Mobile Frame Zero: A lot of the human guns in the corebook are chunky pieces of kit...as are a lot of the human mechs, especially the Solar Union's workhorse Chub. Of course, those devices are usually either directly Built with LEGO, or are artist's impressions of what the LEGO represents, but either way, they're very rectangular devices. Averted with the Ijad, however, whose Spider Tanks use a lot of curved components.
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Call of Duty: Advanced Warfare also largely averts this, but it features the pretty boxy SN6, an original weapon which is based on the angular Heckler & Koch UMP45.
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In Warframe, Corpus guns tend to be large and rectangular with a focus on electrical damage, in contrast to the curved and lumpy-looking Grineer weapons and the smooth and ornate Tenno weapons.
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A modern-day example in Special Unit 2. The weapons used by the titular agency's operatives are big blocky pistols◊ with interchangeable ammunition (from regular bullets to shots capable of blowing up a building). In the pilot, Kate tries to arrest Nick and takes his weapon. Nick warns her of the weapon's "infrared hairline trigger" and, predictably, it goes off a split-second later, blowing up a car.
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Borderlands 2 has:
Tediore manufactured weapons, whose design is overall boxy. Justified, since they are designed to be extremely cheap, disposable guns, making embellishments counterproductive.
Hyperion manufactured weapons, which favors polygonal design to emphasis its futuristic design.
Downplayed with Dahl manufactured weapons, with Dahl being inspired by real-life contemporary NATO firearms.
Can be subverted as guns are made up random parts from different manufacturers whose aesthetics vary wildly, so a boxy Tediore gun can be made up of curvy Maliwan parts.
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Mobile Suit Gundam 00 plays with this trope, occasionally playing it straight, with the likes of the Seravee's GN Bazookas, and even the mecha itself (being that mecha are weaponry, and all), but also completely averts this with the likes of the Ahead and Alvaaron, and falls somewhere in-between with the 00 Raiser, which has a mixture of square weaponry (GN Sword III's gun part) and sleek, pointy things.
Union and the AEU make use of boxy guns with very long cannons. That's because they are linear rifles and shoot projectiles magnetically.
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In Oblivion Jack Harper uses a rifle with a shiny white plastic casing,◊ the double turrets on the drones have similar casings. Scav weapons are more stripped down and minimalistic.
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 Oblivion (2013)
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Starship Troopers.The Verhoeven movie gives us these wonderful gems.
The third movie, Marauder, exaggerated the hell out of this. The guns handed out to the survivors of the shuttle crash are wider than the actors' arms, and from top to bottom are wider than their heads.
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Baze Malbus's heavy repeater cannon in Rogue One is a boxy piece of kit◊.
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In Iron Man 3 the "Iron Patriot" weapons platform exchanged a recognizable mini-gun for a big boxy stuff shooter in a 20 Minutes in the Future setting.
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Laser weapons in XCOM: Enemy Unknown are very boxy and bulky, presumably for being a wartime design made as simple, easy and quick to produce as possible. The plasma weapons carried by the aliens are a little more aesthetic, but they usually wouldn't be able to be carried by human soldiers without some major re-engineering* which is why weapons dropped by stunned aliens can't be used in the same battle; they're only usable after XCOM's engineers find out how they tick and adapt the design to human ergonomics. In the Enemy Within DLC, EXALT's laser weapons look more like modern-day weapons retrofitted with laser-firing internals, but have the exact same stats as the XCOM versions; justified when you storm EXALT's HQ when Bradford remarks the organization prefers form over function.
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 XCOM: Enemy Unknown (Video Game)
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Call of Duty: Ghosts averts this with large ensemble of real life guns.
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 Call of Duty: Ghosts (Video Game)
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Guardians of the Galaxy (2014) has most of Rocket's equipment be boxy. Justified as he often builds things himself from spare parts.
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 Guardians of the Galaxy (2014)
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The Irregular at Magic High School feature assault rifles shaped like large boxes. These weapons are used by the Great Asian Alliance soldiers during their (unsuccessful) invasion of Yokohama.
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 The Irregular at Magic High School
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Fallout: New Vegas reuses most of the weapons from 3, but breaks the pattern with energy weapons by reintroducing more conservative plasma weapons from older games and introducing the more Raygun Gothic "recharger" laser weapons. The new ballistic weapons tend to be similar to those in 3, plus some even older ones to emphasize the New Old West setting, but there's also 12.7mm Pistol (based on the 14mm pistol from the first two games) and 12.7mm submachine gun (loosely based on the Vector .45 and P90).
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Civilization: Beyond Earth has three Affinities, paths of technological development your colony can follow. Military units for Harmony factions have organic shapes with rounded corners and curves. Supremacy units are angular, and their curves are more mathematical than organic. The Purity affinity units, however, have a Diesel Punk aesthetic that dives headlong into boxiness and are shaped entirely out of straight lines and right or 45-degree angles.
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The majority of the magnetic weapons in XCOM 2 have a boxy design, both on the hands of XCOM and ADVENT. Averted with the plasma beam weapons carried both by alien ADVENT units and XCOM's own adaptation — both are very sleek and curvy to the point where you can't tell where one part of the frame begins and the other ends.
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 XCOM 2 (Video Game)
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Timesplitters is filled with these in the future portions of the game, such as the plasma autorifle.
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 TimeSplitters (Video Game)
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Averted by the Seburo Arms line of fictional guns used in the shared universe (including Ghost in the Shell) made by Shirow Masamune. Most of the guns actually look quite curvy, and some plain looks like a fictional version of FN P90. The Seburo C-25a is rather on the boxy side though.
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Battlefield 2142: Despite being made of "advanced polymers", some of the weapons are outrageously boxy and larger than their modern-day counterparts. Example. Interestingly, the unlocked weapons which are often more popular tend to more closely resemble real guns.
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While most (non-mecha) guns in Macross Frontier look more or less similar to modern weapons, the heavy rifles carried by EX-Gear troops definitely play this trope straight.
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It's probably no surprise that Titanfall has its share of boxy weapons in a futuristic setting. Anti-personnel guns-in game are only slightly boxier than real life, though the Hemlok BF-R rifle seems to be a deliberate homage to '80s sci-fi such as Aliens, Titans themselves are fairly boxy, and many of the Anti-Titan type weapons (especially the Charge Rifle) are extremely polygonal.
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Red Faction: Guerrilla does a good boxy gun. It does several good boxy guns. Boxiest would be the assault rifle,◊ which looks like it hasn't been unpacked from the box it came in (although it resembles a cross between real life weapons H&K G11 and Norinco QBZ-95).
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While a lot of the weapons in Overwatch are sleek and futuristic, a few are distinctly boxy. Soldier: 76's Heavy Pulse Rifle in particular is little more than a long rectangle with a few moving pieces on either side.
Even worse are Reaper's Hellfire Shotguns, which are literally long, rectangular boxes. Which he dual wields, no less.
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The plasma rifle in Fallout and Fallout 2 is basically just one gigantic box with a futuristic barrel slapped on the end. Several of the higher-tier guns in 2 are boxy, including the 10mm handgun and SMG, the 14mm pistol, and numerous guns that were experimental in real life, like the CAWS shotgun and G11 assault rifle.
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Fallout 3 has a very clear aesthetic dichotomy between laser and plasma weapons. The laser pistol and rifles are basically rectangular boxes with a handle and trigger attached to the bottom. They don't even come with sights, by default. Compare a conventional minigun to the futuristic "Gatling Laser," and judge for yourself which is the boxiest. Plasma weapons are just the opposite, being cylindrical "needles" with wires and glowing diodes jutting out everywhere. The ballistic weapons tend to be more mundane mid-20th century designs for small arms and Diesel Punk for heavy weapons, though the 10mm handgun and SMG from the previous games return, the former being much boxier this time.
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Fallout 4 takes the energy weapon design concepts from 3 and adds the Institute lasers, which are even larger and more rectangular than the standard lasers, emphasized by their smooth, white plastic shells. Again, the ballistic weapons averts this, with a clear Diesel Punk look.
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Played straight and inverted and double subverted in Halo games. Human weapons and ships, which are primarily kinetic, are boxy and grayish. Covenant ships and plasma weapons are curved, colorful, and ornate. Forerunner laser and Hard Light weapons are once again boxy (though in a more angular way), but also ornate with glowy bits.
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Due to an error in the update for Tower Madness (version 1.4), the graphic rendering for level 2 flamethrower turned into a giant box of doom.
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Most of the weapons in Mass Effect 2 follow this trope, particularly the krogan Claymore shotgun, which resembles a cinder block with a trigger. Justified in that many of the weapons collapse when not in use, making them more modular.
Though averted in Mass Effect 3 with weapons from other alien cultures: the Quarian Arc Pistol, the Salarian Scorpion, the Asari Disciple shotgun, the geth pulse rifle, sniper rifle and plasma shotgun are all fairly sleek. Some human weapons are sleek too, such as the M-7 Lancer and N7 Valkyrie.
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 Mass Effect 2 (Video Game)
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Though averted in Mass Effect 3 with weapons from other alien cultures: the Quarian Arc Pistol, the Salarian Scorpion, the Asari Disciple shotgun, the geth pulse rifle, sniper rifle and plasma shotgun are all fairly sleek. Some human weapons are sleek too, such as the M-7 Lancer and N7 Valkyrie.
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 Mass Effect 3 (Video Game)
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District 9 has a good example.◊
 Our Weapons Will Be Boxy in the Future / int_774aac31
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 District 9
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Aliens and Avatar, both directed by James Cameron, have some seriously boxy guns.
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 Aliens
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Traveller features a blend of modern and futuristic-looking (the latter occasionally boxy) slug-throwers. And many laser weapons are even bulkier than 40K weapons, of course, weight is one of the balance factors for energy weapons in the game (laser rifles weigh twice as much as modern assault rifles).
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 Traveller (Tabletop Game)
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Fallout:
The plasma rifle in Fallout and Fallout 2 is basically just one gigantic box with a futuristic barrel slapped on the end. Several of the higher-tier guns in 2 are boxy, including the 10mm handgun and SMG, the 14mm pistol, and numerous guns that were experimental in real life, like the CAWS shotgun and G11 assault rifle.
Fallout 3 has a very clear aesthetic dichotomy between laser and plasma weapons. The laser pistol and rifles are basically rectangular boxes with a handle and trigger attached to the bottom. They don't even come with sights, by default. Compare a conventional minigun to the futuristic "Gatling Laser," and judge for yourself which is the boxiest. Plasma weapons are just the opposite, being cylindrical "needles" with wires and glowing diodes jutting out everywhere. The ballistic weapons tend to be more mundane mid-20th century designs for small arms and Diesel Punk for heavy weapons, though the 10mm handgun and SMG from the previous games return, the former being much boxier this time.
Fallout: New Vegas reuses most of the weapons from 3, but breaks the pattern with energy weapons by reintroducing more conservative plasma weapons from older games and introducing the more Raygun Gothic "recharger" laser weapons. The new ballistic weapons tend to be similar to those in 3, plus some even older ones to emphasize the New Old West setting, but there's also 12.7mm Pistol (based on the 14mm pistol from the first two games) and 12.7mm submachine gun (loosely based on the Vector .45 and P90).
Fallout 4 takes the energy weapon design concepts from 3 and adds the Institute lasers, which are even larger and more rectangular than the standard lasers, emphasized by their smooth, white plastic shells. Again, the ballistic weapons averts this, with a clear Diesel Punk look.
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 Fallout
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Cyberpunk 2077, though only a handful weapons that are boxy like the Zhuo Smart Shotgun. The pistols, while boxy, are almost dominated by designs that look more like traditional or present day pistols, and there is almost no other weapons that are excessively boxy, with the most common assault rifle, D5 Copperhead, being a mishmash of AK's front barrel and Kriss' center body.
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In BattleTech, a fair number of weapons a 'Mech uses are boxy, and many 'Mechs themselves are also box shaped. Probably taken to its extreme in the Yeoman,◊ a 'Mech resembling three boxes on legs. There are some aversions, such as the pleasantly human-shaped Firestarter◊ and the vaguely velociraptor-like Black Python.◊ Handheld weaponry is even more boxy. Downplayed as the series goes on due to Art Evolution and recovered Lost Technology; early artwork was largely white-and-black lineart, resulting in many battlemechs looking like a person wearing cardboard boxes for armor, while newer artwork incorporates more varied shapes. They're still Walking Tanks, but no longer walking squares.
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Dystopia inverts this by making the least advanced weapon, the Assault Rifle, look like a long box with a handle. However, it's played straight with the Bolt Gun.
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Iji: your held weapon and the weapons held by the enemies are all some form of black box. The ten different weapons you can pick up on the ground (which get "downloaded" into your black boxy gun) zig-zag and downplay the trope, especially the slender and filigree Cyclic Fusion Ignition System.
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SiN gives us the Magnum,◊ Blade's default weapon in both games. The front is so heavy and square that Blade even uses it as a melee weapon in SiN Episodes: Emergence.
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Command & Conquer: Renegade has several boxy weapons, and not just because of its somewhat primitive 3D modeling system. The visual lines of most of its weapons are extremely linear and squared-off. Basic guns such as the silenced pistol and the assault rifle are fairly square, but even the C4 is a big brick of explosives. The winner for sheer size and boxiness, however, is probably the infantry-portable ion cannon, which is comprised of half a dozen chunky boxes, a muzzle bore the size of commercial plumbing, and little else.
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Nearly every gun in Terra uses this: for example, the assault rifles used here and here, and this pistol.
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 Terra (Webcomic)
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StarCraft:
The Gauss Rifle used by the marines is somewhat of a BFG, but especially in its updated incarnation, is almost a perfect rectangle. It makes sense since Terran Powered Armor is equally huge and isn't good at delicate hand movements. Oddly, however, the gauss rifle can be effectively wielded without wearing Powered Armor. Somewhat averted, however, with Ghost Canister rifles, which are much smaller and resemble much more large-bore modern assault rifles. In the official artwork, however, the gauss rifle looks rather a lot like a SPAS-12 shotgun.
The Thor is a walking cluster of boxes (that folds up into a box when airlifted). The Siege Tank and the Battlecruiser are also boxier in the second installment, which is a bit baffling as the faction can produce streamlined designs like the Hellion, the Banshee, and the Diamondback.
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Baroque has very boxy weapons, including a gun where the only round part would be the space between the shaft and the rest.
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 Baroque (Video Game)
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Deus Ex: Human Revolution feature the boxy Sanction Flechette assault rifle, Widowmaker combat shotgun and Eraser sniper rifle. While the only boxy part of the standard Diamondback revolver is its cylinder, the Laser Sight and explosive round upgrades make the top and bottom of the barrel somewhat more boxy.
Human Revolution's Widowmaker, Eraser, and Diamondback revolver make a cameo in Team Fortress 2 (the sniper rifle renamed the "Machina"). Since Team Fortress 2 (late 60s-70s) takes place 60 years before Human Revolution (2027), these weapons are easily the most futuristic in the former game, and are also unquestionably the most boxy when compared to the starting weapons.
Not to mention that even the sword in your arm is rectangular for some unexplained reason. Seems not only guns get boxy in the future.
The pistol from the original Deus Ex falls under this. The rest of the weapons avert this.
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Warhammer 40,000:
Because of the limitations on humanity's technological capabilities, durability and ease of manufacture and repair are prioritized over aesthetics, and so a lot of Imperial weapons and vehicles are boxy and bulky.
The lasgun used by the standard human soldiers of the Imperial Guard ranges, depending on depiction, from fairly bulky◊ to hugely cumbersome◊. While the chunkiness fits the proportions of the miniatures, they don't get slimmed down for realistically-proportioned people in other artwork leading to people wielding bricks with magazines as pistols. The shotgun is even more rectangular. Ogryn Ripper Guns need to be big and metallic, as they are designed to withstand their users wielding them as clubs.
The Bolters used by the Space Marines are boxy◊ huge weapons firing rocket-assisted armor-piercing explosive rounds.
Extends to Imperial tanks (which are essentially the tanks of WWI with different turrets), too, with the most iconic being the Rhino APC◊, which fans of the franchise have dubbed "Metal Bawkses" in honor of Chaos Lord Carron and which all Space Marine tanks are variants of with the exception of the Land Raider◊.
The T'au's pulse weaponry. About as boxy as it gets.◊ Word of God is that The Aesthetics of Technology for the Tau were decided during their concept phase to go with smooth rectangular shapes with only minimal surface detail to make their weapons look like they had been carefully engineered to keep all the components inside, and they were made to be long and narrow to emphasize that they were accurate and hard-hitting.
Averted with the Eldar. Most, if not all, of their weapons have sleek, organic appearances in comparison to the other races, mainly because they aren't manufactured in factories but essentially handcrafted by artisans, who use psychic powers to make them at numbers without compromising high quality.
Ork weapons and vehicles tend to be boxy, since most of them are scavenged from Imperial weapons, and are ramshackled to whatever they can find and piece together. Since the Orks mostly just cut the forms they need from flat metal plates that they either rip off something else or crudely roll themselves, boxy shaped weapons tend to be easier to manufacture. Ork weapons are also helped by the fact that they are a Living Weapon species with inbuilt genetic knowledge and a psychic field making their equipment work better than it should. Ork guns functioning normally in non-Ork hands is a bad sign and means the local Orks have enough numbers to produce higher tiers of equipment and are gearing up for a WAAAGH.
Gets averted in the tabletop RPGs, however. As Dark Heresy and Rogue Trader were designed around semi-civilian characters first, the "mass produced by the billions daily" Imperial Guard and painstakingly artisan crafted Astartes weapons were higher-tier equipment (the lasgun's "flashlight" reputation comes from it being the weakest standard weapon on the tabletop, it's actually capable of taking out an arm and some calculations place a full power blast at capable of piercing a modern MBT, in a platform sing little more than a solar-charging magazine sized battery, the problem is that it is Overshadowedby Awesome due to the enemies being just that unkillable) while starting guns were somewhat more familiar looking and using simple ammunition, most of which exist in lore but are rarely if ever depicted in artwork or miniatures previously.
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Some of the advanced weapons in Shadowrun, especially the various Ares laser weapons. This can also depend on the artist, since the drawings of the guns are inconsistent from edition to edition and even different sourcebooks in the same edition.
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Speaking of which, the most chronologically modern weapon available to the Soldier in Team Fortress 2 is actually the Black Box which, true to its name, is a huge black cuboid with grips; it's based on the M202 FLASH napalm rocket launcher, which was produced in 1978. His 'futuristic' Cow Mangler energy cannon is pleasantly curved and not the least bit gritty.
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 Team Fortress 2 (Video Game)
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In Blade Runner, Deckard's gun is a mild example, but is still very bulky when compared to the .44 revolver the gun was built around.
 Our Weapons Will Be Boxy in the Future / int_c18bfdae
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 Blade Runner
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The Mk 2 Lawgiver in Judge Dredd is a famous early example of a handgun with a large, rectangular front. By contrast, the original Lawgiver looks like a typically Zeerusty 1970s sci-fi pistol. Other boxy weapons include the Widowmaker shotgun.
 Our Weapons Will Be Boxy in the Future / int_c2297a9c
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 Judge Dredd (Comic Book)
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Perfect Dark. Some of the game's "modern" weapons fall under this trope. Extra credit to the Laptop Gun, which looks exactly like you'd expect it to.
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 Perfect Dark (Video Game)
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The pistol from the original Deus Ex falls under this. The rest of the weapons avert this.
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Duke Nukem has TONS of these which include the rocket launcher, Devastator, Ripper, and Freeze Ray.
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 Duke Nukem (Video Game)
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Quake pretty much all the weapons are this way such as the rocket launcher and rail gun.
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Ratchet & Clank (made by Insomniac) is famous for this especially with the RYNO, very few weapons in the series happen to be small.
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Resistance (also made by Insomniac) has a ton of these as well such as the XR-005 Hailstorm.
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Doom's BFG9000 is bulky, boxy, and very BIG with many smaller boxy parts on it. There's also the Plasma Rifle, basically a boxy assault rifle-like weapon with an accordion barrel, and the newly-introduced Heavy Assault Rifle which is stereotypically boxy. Averted with all of the other weapons, and later redesigns of weapons, while still angular, are less boxy.
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X-COM
Laser weapons in XCOM: Enemy Unknown are very boxy and bulky, presumably for being a wartime design made as simple, easy and quick to produce as possible. The plasma weapons carried by the aliens are a little more aesthetic, but they usually wouldn't be able to be carried by human soldiers without some major re-engineering* which is why weapons dropped by stunned aliens can't be used in the same battle; they're only usable after XCOM's engineers find out how they tick and adapt the design to human ergonomics. In the Enemy Within DLC, EXALT's laser weapons look more like modern-day weapons retrofitted with laser-firing internals, but have the exact same stats as the XCOM versions; justified when you storm EXALT's HQ when Bradford remarks the organization prefers form over function.
The majority of the magnetic weapons in XCOM 2 have a boxy design, both on the hands of XCOM and ADVENT. Averted with the plasma beam weapons carried both by alien ADVENT units and XCOM's own adaptation — both are very sleek and curvy to the point where you can't tell where one part of the frame begins and the other ends.
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Several weapons in Rifts, where the boxy barrel coverings are stated to contain heavy-duty cooling systems for laser and plasma weapons. Rifts tends to cover the whole spectrum; some examples, like most Wilks guns, look more like Nintendo Zappers and are quite sleek. Coalition weaponry, for the most part, also tends to resemble modern firearms.
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Shogo: Mobile Armor Division: Since half the game takes place in Animesque Humongous Mecha, their guns are just as boxy and bulky (even moreso with a cheat that makes the guns bigger).
 Our Weapons Will Be Boxy in the Future / int_e6fb021b
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 Our Weapons Will Be Boxy in the Future / int_efaa66e4
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In E.Y.E: Divine Cybermancy, the vast majority of weapons are boxy, with the exception of the totally-not-a-FN F2000 Tyroll S6000 and Spiculum Ovum grenade launcher. The HS 010 sub machine gun takes this to its logical conclusion, with a box receiver, box pistol grip, and box magazine. The only curves are on the grips, and the barrel itself, though it's somewhat subverted as it's heavily based on Mac-10 (see real life example below).
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Our Weapons Will Be Boxy in the Future
 Our Weapons Will Be Boxy in the Future / int_f1dbe
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Call of Duty:
Largely averted in Call of Duty: Black Ops II where the futuristic guns are mostly souped-up versions of modern guns, while there are few boxy ones like KAP-40 and Vector K10, which even then, are based on real life weapons (the Kriss KARD and Vector, respectively).
Call of Duty: Ghosts averts this with large ensemble of real life guns.
Call of Duty: Advanced Warfare also largely averts this, but it features the pretty boxy SN6, an original weapon which is based on the angular Heckler & Koch UMP45.
In Call of Duty: Black Ops III, Call Of Duty Infinite Warfare, and Call of Duty: Black Ops 4, half of the guns are boxy derivatives of real-life guns. The other half are either chunky or futurized redesigns of real-life guns.
In Call of Duty: Modern Warfare (2019) onwards, when the trend shifted towards making fictional weaponry inspired by real life design, most NATO (particularly US and German made weapons) are given boxier makeovers compared to the real thing.
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Our Weapons Will Be Boxy in the Future
 Our Weapons Will Be Boxy in the Future / int_f53022c6
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Boxy and square is the design motif of small arms in the oppressive totalitarian future that is Feng Shui's 2056 A.D.. They're also more concealable than modern weapons. Go figure.
 Our Weapons Will Be Boxy in the Future / int_f53022c6
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Our Weapons Will Be Boxy in the Future
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Largely averted in Call of Duty: Black Ops II where the futuristic guns are mostly souped-up versions of modern guns, while there are few boxy ones like KAP-40 and Vector K10, which even then, are based on real life weapons (the Kriss KARD and Vector, respectively).
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Our Weapons Will Be Boxy in the Future
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Unreal Tournament is very guilty of this, particularly with its boxy and angular Automag/Enforcer and its many incarnations of the multi-barreled rocket launcher.
 Our Weapons Will Be Boxy in the Future / int_f8f51b13
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Our Weapons Will Be Boxy in the Future
 Our Weapons Will Be Boxy in the Future / int_fb82ff78
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In Call of Duty: Black Ops III, Call Of Duty Infinite Warfare, and Call of Duty: Black Ops 4, half of the guns are boxy derivatives of real-life guns. The other half are either chunky or futurized redesigns of real-life guns.
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The following is a list of statements referring to the current page from other pages.

 Our Weapons Will Be Boxy in the Future
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Speculative Fiction Tropes
 Our Weapons Will Be Boxy in the Future
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We Will Not Use an Index in the Future
 Our Weapons Will Be Boxy in the Future
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Weapons and Wielding Tropes
 Macross Frontier / int_d48605dc
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Our Weapons Will Be Boxy in the Future
 Batwoman (Rebirth) (Comic Book) / int_d48605dc
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Our Weapons Will Be Boxy in the Future
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 Origins (Fanfic) / int_d48605dc
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 Artemis Fowl / int_d48605dc
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Our Weapons Will Be Boxy in the Future
 Blade Runner 2049 / int_d48605dc
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 Death Machine / int_d48605dc
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 Minority Report / int_d48605dc
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Our Weapons Will Be Boxy in the Future
 Oblivion (2013) / int_d48605dc
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Our Weapons Will Be Boxy in the Future
 Sword Art Online Alternative: Gun Gale Online / int_d48605dc
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Our Weapons Will Be Boxy in the Future
 OurWeaponsWillBeBoxyintheFuture
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Our Weapons Will Be Boxy in the Future
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Our Weapons Will Be Boxy in the Future
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Our Weapons Will Be Boxy in the Future
 Age of Wonders: Planetfall (Video Game) / int_d48605dc
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Our Weapons Will Be Boxy in the Future
 Aliens: Fireteam Elite (Video Game) / int_d48605dc
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Our Weapons Will Be Boxy in the Future
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Our Weapons Will Be Boxy in the Future
 Bodycount (Video Game) / int_d48605dc
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Our Weapons Will Be Boxy in the Future
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Our Weapons Will Be Boxy in the Future
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Our Weapons Will Be Boxy in the Future
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Our Weapons Will Be Boxy in the Future
 Dead to Rights (Video Game) / int_d48605dc
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 Earth Defense Force 2025 (Video Game) / int_d48605dc
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Our Weapons Will Be Boxy in the Future
 FreeSpace (Video Game) / int_d48605dc
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Our Weapons Will Be Boxy in the Future
 Iji (Video Game) / int_d48605dc
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Our Weapons Will Be Boxy in the Future
 The Outer Worlds (Video Game) / int_d48605dc
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 Tribes (Video Game) / int_d48605dc
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 XCOM 2 (Video Game) / int_d48605dc
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Our Weapons Will Be Boxy in the Future
 XCOM: Enemy Unknown (Video Game) / int_d48605dc
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Our Weapons Will Be Boxy in the Future
 Servants of the Imperium (Webcomic) / int_d48605dc
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Our Weapons Will Be Boxy in the Future
 Star Wars Rebels / int_d48605dc
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Our Weapons Will Be Boxy in the Future