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P.O.V. Cam
- 892 statements
- 172 feature instances
- 292 referencing feature instances
P.O.V. Cam | type |
FeatureClass | |
P.O.V. Cam | label |
P.O.V. Cam | |
P.O.V. Cam | page |
POVCam | |
P.O.V. Cam | comment |
A shot that shows the perspective of a character, as if the viewer is looking through their eyes. This is most commonly accomplished with a SteadiCam or handheld camera operator standing in for the character, in appropriate clothes. Alternatively, it could be the actor or a stand-in with a small camera mounted to (or held very near) his head to keep both hands free for action. Used sparingly, usually when there is an in-story reason for this perspective. Some of its most common uses are: The character being channeled by a psychic or medium, and the viewer looks only at what he sees. Conceal the character's identity from the audience, as in the Murderer P.O.V. shot. The character is a horrible monster, and its appearance is to be concealed from the audience. This can be accompanied by the Shaky Cam (as it was for Buffy's First Evil). The character's vision or perspective is unique in some way, such as a special form of vision (thermograph, low-light, colorblindness, sonar, etc.); special effects are used to reveal this; see also Robo Cam, Binocular Shot. Some versions of The Rashomon and Intro-Only Point of View do this. The tricks and variations used for this shot can also, as one might surmise, be used in First-Person Shooter video games. Interestingly, the FPS genre sometimes does this for cutscenes and trailers (though many games just keep the player in the FP POV during cinematic events, instead of using pre-rendered cutscenes). Either way, it is a fantastic tool for making the events of the story more intense and immersive (see Unbroken First-Person Perspective for more information). And without the limitations of having a high-quality image from a first person perspective in real life, First Person Shooters LOVE this trope. Compare In-Universe Camera (formerly named First Person Camera, which now redirects here). Contrast Face Cam. For a literary trope that can be used to similar effect, see The All-Concealing "I". |
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P.O.V. Cam | fetched |
2024-04-09T14:47:08Z | |
P.O.V. Cam | parsed |
2024-04-09T14:47:08Z | |
P.O.V. Cam | processingComment |
Dropped link to ATechCybernetic: Not an Item - UNKNOWN | |
P.O.V. Cam | processingComment |
Dropped link to BishieSparkle: Not an Item - FEATURE | |
P.O.V. Cam | processingComment |
Dropped link to DeliberatelyMonochrome: Not an Item - FEATURE | |
P.O.V. Cam | processingComment |
Dropped link to EyeCam: Not an Item - FEATURE | |
P.O.V. Cam | processingComment |
Dropped link to FirstPersonDyingPerspective: Not an Item - FEATURE | |
P.O.V. Cam | processingComment |
Dropped link to FramingDevice: Not an Item - FEATURE | |
P.O.V. Cam | processingComment |
Dropped link to HuddleShot: Not an Item - FEATURE | |
P.O.V. Cam | processingComment |
Dropped link to ImpairmentShot: Not an Item - FEATURE | |
P.O.V. Cam | processingComment |
Dropped link to ImpendingDoomPOV: Not an Item - FEATURE | |
P.O.V. Cam | processingComment |
Dropped link to JawsFirstPersonPerspective: Not an Item - FEATURE | |
P.O.V. Cam | processingComment |
Dropped link to MouthCam: Not an Item - FEATURE | |
P.O.V. Cam | processingComment |
Dropped link to MultipleEndings: Not an Item - FEATURE | |
P.O.V. Cam | processingComment |
Dropped link to MurdererPOV: Not an Item - FEATURE | |
P.O.V. Cam | processingComment |
Dropped link to OneDirection: Not an Item - IGNORE | |
P.O.V. Cam | processingComment |
Dropped link to POVCam: Not an Item - FEATURE | |
P.O.V. Cam | processingComment |
Dropped link to SeasonalRot: Not an Item - FEATURE | |
P.O.V. Cam | processingComment |
Dropped link to SecondPersonNarration: Not an Item - FEATURE | |
P.O.V. Cam | processingComment |
Dropped link to SkywardScream: Not an Item - FEATURE | |
P.O.V. Cam | processingComment |
Dropped link to StarWars: Not an Item - CAT | |
P.O.V. Cam | processingComment |
Dropped link to TearsForFears: Not an Item - IGNORE | |
P.O.V. Cam | processingComment |
Dropped link to TheProdigy: Not an Item - IGNORE | |
P.O.V. Cam | processingComment |
Dropped link to TheRuleOfFirstAdopters: Not an Item - FEATURE | |
P.O.V. Cam | processingComment |
Dropped link to TodayIsMyBirthday: Not an Item - UNKNOWN | |
P.O.V. Cam | processingUnknown |
A Tech Cybernetic (Video Game) | |
P.O.V. Cam | processingUnknown |
Today Is My Birthday (Video Game) | |
P.O.V. Cam | isPartOf |
DBTropes | |
P.O.V. Cam / int_10e9182d | type |
P.O.V. Cam | |
P.O.V. Cam / int_10e9182d | comment |
Tales from the Crypt: The episode "You, Murderer" is done from this perspective, with the main character speaking in an impersonated Humphrey Bogart voice and old footage of Bogart himself digitally inserted into scenes where his reflection is shown in mirrors. Another Crypt episode, "Abra Cadaver", is partially shown from the POV of one of the characters after he dies. |
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P.O.V. Cam / int_10e9182d | featureApplicability |
1.0 | |
P.O.V. Cam / int_10e9182d | featureConfidence |
1.0 | |
Tales from the Crypt | hasFeature |
P.O.V. Cam / int_10e9182d | |
P.O.V. Cam / int_12f6bcb | type |
P.O.V. Cam | |
P.O.V. Cam / int_12f6bcb | comment |
This was often used in the game show The Crystal Maze: if a contestant crawled through a maze, there would often be shots from the contestant's point of view. Also cameras would be attached to tools used by the contestants (such as a metal detector), or moving objects, such as a swinging pendulum. | |
P.O.V. Cam / int_12f6bcb | featureApplicability |
1.0 | |
P.O.V. Cam / int_12f6bcb | featureConfidence |
1.0 | |
The Crystal Maze | hasFeature |
P.O.V. Cam / int_12f6bcb | |
P.O.V. Cam / int_15f2438d | type |
P.O.V. Cam | |
P.O.V. Cam / int_15f2438d | comment |
Cleaning Redville is viewed through the eyes of a garbage truck driver. | |
P.O.V. Cam / int_15f2438d | featureApplicability |
1.0 | |
P.O.V. Cam / int_15f2438d | featureConfidence |
1.0 | |
Cleaning Redville (Video Game) | hasFeature |
P.O.V. Cam / int_15f2438d | |
P.O.V. Cam / int_1694f094 | type |
P.O.V. Cam | |
P.O.V. Cam / int_1694f094 | comment |
Three-year-old Shane from Backstreet Dreams gets one as he flees his home to escape from a criminal who wants to get Revenge by Proxy on his father. | |
P.O.V. Cam / int_1694f094 | featureApplicability |
1.0 | |
P.O.V. Cam / int_1694f094 | featureConfidence |
1.0 | |
Backstreet Dreams | hasFeature |
P.O.V. Cam / int_1694f094 | |
P.O.V. Cam / int_19b710e2 | type |
P.O.V. Cam | |
P.O.V. Cam / int_19b710e2 | comment |
Her Majesty's Spiffing: When Captain Frank Lee English takes over piloting the ship near the start of the game, the perspective switches to his as he tries to operate the controls. | |
P.O.V. Cam / int_19b710e2 | featureApplicability |
1.0 | |
P.O.V. Cam / int_19b710e2 | featureConfidence |
1.0 | |
Her Majesty's Spiffing (Video Game) | hasFeature |
P.O.V. Cam / int_19b710e2 | |
P.O.V. Cam / int_1a044a10 | type |
P.O.V. Cam | |
P.O.V. Cam / int_1a044a10 | comment |
Return to Oz: Used when the Gump crashes out of the tower and plummets to the ground: the ground is seen fast-approaching. Also, when Jack's head is on his body upside down, there is a shot of Dorothy and the Gump upside down. | |
P.O.V. Cam / int_1a044a10 | featureApplicability |
1.0 | |
P.O.V. Cam / int_1a044a10 | featureConfidence |
1.0 | |
Return to Oz | hasFeature |
P.O.V. Cam / int_1a044a10 | |
P.O.V. Cam / int_1c029994 | type |
P.O.V. Cam | |
P.O.V. Cam / int_1c029994 | comment |
Done several times from Ryan Stone's viewpoint in Gravity. | |
P.O.V. Cam / int_1c029994 | featureApplicability |
1.0 | |
P.O.V. Cam / int_1c029994 | featureConfidence |
1.0 | |
Gravity | hasFeature |
P.O.V. Cam / int_1c029994 | |
P.O.V. Cam / int_1cc09117 | type |
P.O.V. Cam | |
P.O.V. Cam / int_1cc09117 | comment |
Bleach: Most of Ending 26 was shot from Rukia's point of view looking at Ichigo, whether in the present or in her memories. | |
P.O.V. Cam / int_1cc09117 | featureApplicability |
1.0 | |
P.O.V. Cam / int_1cc09117 | featureConfidence |
1.0 | |
Bleach (Manga) | hasFeature |
P.O.V. Cam / int_1cc09117 | |
P.O.V. Cam / int_1fed53cb | type |
P.O.V. Cam | |
P.O.V. Cam / int_1fed53cb | comment |
Late Night with David Letterman On the third episode Dave came out to do his opening monologue with a cameraman holding a camera over Dave's right shoulder, showing his view of the audience. The camera stayed on Dave's shoulder until the first commercial break. Other gimmicks used over the years include "Monkey Cam" where a camera is strapped to the head of a chimp who is let loose in the audience, showing its perspective. |
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P.O.V. Cam / int_1fed53cb | featureApplicability |
1.0 | |
P.O.V. Cam / int_1fed53cb | featureConfidence |
1.0 | |
Late Night | hasFeature |
P.O.V. Cam / int_1fed53cb | |
P.O.V. Cam / int_22211d68 | type |
P.O.V. Cam | |
P.O.V. Cam / int_22211d68 | comment |
Bones did this with the episode "The Ghost in the Machine", which is told entirely from the murder victim's skull's point of view. | |
P.O.V. Cam / int_22211d68 | featureApplicability |
1.0 | |
P.O.V. Cam / int_22211d68 | featureConfidence |
1.0 | |
Bones | hasFeature |
P.O.V. Cam / int_22211d68 | |
P.O.V. Cam / int_2275c659 | type |
P.O.V. Cam | |
P.O.V. Cam / int_2275c659 | comment |
House does this for a good half of the episode "Locked In". It starts from the patient's viewpoint, who suffer from locked-in syndrome, and thus can only watch helplessly as the doctors try to diagnose him, only able to communicate through blinking. | |
P.O.V. Cam / int_2275c659 | featureApplicability |
1.0 | |
P.O.V. Cam / int_2275c659 | featureConfidence |
1.0 | |
House | hasFeature |
P.O.V. Cam / int_2275c659 | |
P.O.V. Cam / int_23266c69 | type |
P.O.V. Cam | |
P.O.V. Cam / int_23266c69 | comment |
Gynophobia: The game is seen through the eyes of the Player Character. | |
P.O.V. Cam / int_23266c69 | featureApplicability |
1.0 | |
P.O.V. Cam / int_23266c69 | featureConfidence |
1.0 | |
Gynophobia (Video Game) | hasFeature |
P.O.V. Cam / int_23266c69 | |
P.O.V. Cam / int_23b9cc11 | type |
P.O.V. Cam | |
P.O.V. Cam / int_23b9cc11 | comment |
The 2014 Cosmos shows the evolution of the eye, with the real view presenting next to what each iteration of the increasingly-complex creature eyes see. | |
P.O.V. Cam / int_23b9cc11 | featureApplicability |
1.0 | |
P.O.V. Cam / int_23b9cc11 | featureConfidence |
1.0 | |
Cosmos | hasFeature |
P.O.V. Cam / int_23b9cc11 | |
P.O.V. Cam / int_25922e60 | type |
P.O.V. Cam | |
P.O.V. Cam / int_25922e60 | comment |
Late in I Am Alone, we briefly see things from Jacob's point-of-view, which has become green as a result of him being infected for so long. | |
P.O.V. Cam / int_25922e60 | featureApplicability |
1.0 | |
P.O.V. Cam / int_25922e60 | featureConfidence |
1.0 | |
I Am Alone | hasFeature |
P.O.V. Cam / int_25922e60 | |
P.O.V. Cam / int_2626a56b | type |
P.O.V. Cam | |
P.O.V. Cam / int_2626a56b | comment |
Isaac Asimov's Robots: When Det. Baley exits the decontamination chamber to meet Dr Fastolfe, we briefly get to see how much the bright light hurts his eyes. Det Baley grew up in an underground Mega City and the washed-out view from his perspective shows us how windows open to the sun hurt him until he can adjust to the bright space. | |
P.O.V. Cam / int_2626a56b | featureApplicability |
1.0 | |
P.O.V. Cam / int_2626a56b | featureConfidence |
1.0 | |
Isaac Asimov's Robots (Tabletop Game) | hasFeature |
P.O.V. Cam / int_2626a56b | |
P.O.V. Cam / int_2674da2f | type |
P.O.V. Cam | |
P.O.V. Cam / int_2674da2f | comment |
The Bathhouse: You view the game through the eyes of Akimura Maina. | |
P.O.V. Cam / int_2674da2f | featureApplicability |
1.0 | |
P.O.V. Cam / int_2674da2f | featureConfidence |
1.0 | |
The Bathhouse (Video Game) | hasFeature |
P.O.V. Cam / int_2674da2f | |
P.O.V. Cam / int_268c84f9 | type |
P.O.V. Cam | |
P.O.V. Cam / int_268c84f9 | comment |
Skinwalker Hunt is viewed from the perspectives of the Native American hunter after the titular monster. | |
P.O.V. Cam / int_268c84f9 | featureApplicability |
1.0 | |
P.O.V. Cam / int_268c84f9 | featureConfidence |
1.0 | |
Skinwalker Hunt (Video Game) | hasFeature |
P.O.V. Cam / int_268c84f9 | |
P.O.V. Cam / int_280d37e8 | type |
P.O.V. Cam | |
P.O.V. Cam / int_280d37e8 | comment |
Away: Journey to the Unexpected: The game is viewed through the eyes of the kid protagonist. | |
P.O.V. Cam / int_280d37e8 | featureApplicability |
1.0 | |
P.O.V. Cam / int_280d37e8 | featureConfidence |
1.0 | |
Away: Journey to the Unexpected (Video Game) | hasFeature |
P.O.V. Cam / int_280d37e8 | |
P.O.V. Cam / int_2b60ae0f | type |
P.O.V. Cam | |
P.O.V. Cam / int_2b60ae0f | comment |
In Bruges ends with the camera from Ray's POV as he is wheeled into an ambulance on a gurney. He may or may not be dying, the ending is ambiguous. | |
P.O.V. Cam / int_2b60ae0f | featureApplicability |
1.0 | |
P.O.V. Cam / int_2b60ae0f | featureConfidence |
1.0 | |
In Bruges | hasFeature |
P.O.V. Cam / int_2b60ae0f | |
P.O.V. Cam / int_2ddffa1c | type |
P.O.V. Cam | |
P.O.V. Cam / int_2ddffa1c | comment |
Echo: Secrets of the Lost Cavern is explored from Arok's perspective. | |
P.O.V. Cam / int_2ddffa1c | featureApplicability |
1.0 | |
P.O.V. Cam / int_2ddffa1c | featureConfidence |
1.0 | |
Echo: Secrets of the Lost Cavern (Video Game) | hasFeature |
P.O.V. Cam / int_2ddffa1c | |
P.O.V. Cam / int_2e3010f2 | type |
P.O.V. Cam | |
P.O.V. Cam / int_2e3010f2 | comment |
Karen Sees: The game is viewed through the eyes of Bob the Night Guard. | |
P.O.V. Cam / int_2e3010f2 | featureApplicability |
1.0 | |
P.O.V. Cam / int_2e3010f2 | featureConfidence |
1.0 | |
Karen Sees (Video Game) | hasFeature |
P.O.V. Cam / int_2e3010f2 | |
P.O.V. Cam / int_2ea6ae26 | type |
P.O.V. Cam | |
P.O.V. Cam / int_2ea6ae26 | comment |
Star Trek: Picard: In "The Impossible Box", we get a brief glimpse of what the world looks like through Hugh's eyes after he says, "Out of the way, please." There are green Borg graphics which pepper his field of vision. | |
P.O.V. Cam / int_2ea6ae26 | featureApplicability |
1.0 | |
P.O.V. Cam / int_2ea6ae26 | featureConfidence |
1.0 | |
Star Trek: Picard | hasFeature |
P.O.V. Cam / int_2ea6ae26 | |
P.O.V. Cam / int_3002488e | type |
P.O.V. Cam | |
P.O.V. Cam / int_3002488e | comment |
The film version of The Diving Bell and the Butterfly is partially shown in this manner, using a tilt-shift focus (which picks out sharp objects in an otherwise blurry image) to depict the viewpoint of its protagonist, who suffers a stroke that among other debilitations leaves him with the use of only one eye. | |
P.O.V. Cam / int_3002488e | featureApplicability |
1.0 | |
P.O.V. Cam / int_3002488e | featureConfidence |
1.0 | |
The Diving Bell and the Butterfly | hasFeature |
P.O.V. Cam / int_3002488e | |
P.O.V. Cam / int_31e42832 | type |
P.O.V. Cam | |
P.O.V. Cam / int_31e42832 | comment |
Unfortunate Spacemen: The game is viewed from a first-person perspective, be it from the spacemen, or the alien. | |
P.O.V. Cam / int_31e42832 | featureApplicability |
1.0 | |
P.O.V. Cam / int_31e42832 | featureConfidence |
1.0 | |
Unfortunate Spacemen (Video Game) | hasFeature |
P.O.V. Cam / int_31e42832 | |
P.O.V. Cam / int_32a01588 | type |
P.O.V. Cam | |
P.O.V. Cam / int_32a01588 | comment |
Pinocchio: Near the beginning, we are treated to a first-person view of Jiminy Cricket hopping from street level up onto a windowsill at Geppetto's workshop, presented via an impressive multiplane effect. | |
P.O.V. Cam / int_32a01588 | featureApplicability |
1.0 | |
P.O.V. Cam / int_32a01588 | featureConfidence |
1.0 | |
Pinocchio | hasFeature |
P.O.V. Cam / int_32a01588 | |
P.O.V. Cam / int_34de22dc | type |
P.O.V. Cam | |
P.O.V. Cam / int_34de22dc | comment |
Mr. Bean: During the judo lesson in "Back to School, Mr Bean", there is a shot seen from the point of view of the instructor, who bows while facing Mr Bean, and then rises to discover that Mr Bean is no longer there. | |
P.O.V. Cam / int_34de22dc | featureApplicability |
1.0 | |
P.O.V. Cam / int_34de22dc | featureConfidence |
1.0 | |
Mr. Bean | hasFeature |
P.O.V. Cam / int_34de22dc | |
P.O.V. Cam / int_3a219aa4 | type |
P.O.V. Cam | |
P.O.V. Cam / int_3a219aa4 | comment |
Peep Show sticks to this almost exclusively, hopping between characters' perspectives (including those of random passers by). This becomes very weird in kisses and sex scenes. | |
P.O.V. Cam / int_3a219aa4 | featureApplicability |
1.0 | |
P.O.V. Cam / int_3a219aa4 | featureConfidence |
1.0 | |
Peep Show | hasFeature |
P.O.V. Cam / int_3a219aa4 | |
P.O.V. Cam / int_3ae6f0ae | type |
P.O.V. Cam | |
P.O.V. Cam / int_3ae6f0ae | comment |
Gone Golfing is viewed from the perspective of the unnamed Player Character. | |
P.O.V. Cam / int_3ae6f0ae | featureApplicability |
1.0 | |
P.O.V. Cam / int_3ae6f0ae | featureConfidence |
1.0 | |
Gone Golfing (Video Game) | hasFeature |
P.O.V. Cam / int_3ae6f0ae | |
P.O.V. Cam / int_3b7abee2 | type |
P.O.V. Cam | |
P.O.V. Cam / int_3b7abee2 | comment |
Technically, every single first-person shooter, by definition. Many also do cut scenes in first person, such as Half-Life and Call of Duty, often making the hero The Faceless. | |
P.O.V. Cam / int_3b7abee2 | featureApplicability |
1.0 | |
P.O.V. Cam / int_3b7abee2 | featureConfidence |
1.0 | |
Half-Life (Video Game) | hasFeature |
P.O.V. Cam / int_3b7abee2 | |
P.O.V. Cam / int_3c5c673f | type |
P.O.V. Cam | |
P.O.V. Cam / int_3c5c673f | comment |
Dancing Trees: In shots from the autistic teenager Martha's perspective, everything looks shinier and more colorful, and there are floating lights, sometimes colored. | |
P.O.V. Cam / int_3c5c673f | featureApplicability |
1.0 | |
P.O.V. Cam / int_3c5c673f | featureConfidence |
1.0 | |
Dancing Trees | hasFeature |
P.O.V. Cam / int_3c5c673f | |
P.O.V. Cam / int_3d33de04 | type |
P.O.V. Cam | |
P.O.V. Cam / int_3d33de04 | comment |
Used on several occasions First Man: The film opens with Neil's view out the X-15 cockpit windows as he exits the atmosphere and sees the Earth from space. We also see Neil's POV as he climbs into the Gemini 8 capsule, which shows off the impressive number of switches and gauges. Most importantly, Neil's view as he climbs down the LEM ladder onto the surface of the moon and takes his first step. |
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P.O.V. Cam / int_3d33de04 | featureApplicability |
1.0 | |
P.O.V. Cam / int_3d33de04 | featureConfidence |
1.0 | |
First Man | hasFeature |
P.O.V. Cam / int_3d33de04 | |
P.O.V. Cam / int_3d9c71d8 | type |
P.O.V. Cam | |
P.O.V. Cam / int_3d9c71d8 | comment |
Slide in the Woods: The game is viewed through the eyes of a Featureless Protagonist going down this freaky slide. | |
P.O.V. Cam / int_3d9c71d8 | featureApplicability |
1.0 | |
P.O.V. Cam / int_3d9c71d8 | featureConfidence |
1.0 | |
Slide in the Woods (Video Game) | hasFeature |
P.O.V. Cam / int_3d9c71d8 | |
P.O.V. Cam / int_4031faaa | type |
P.O.V. Cam | |
P.O.V. Cam / int_4031faaa | comment |
A Wakefield Project: At the start of the movie, we see from the P.O.V. of a father checking under his son's bed for monsters, and sees his son is also under the bed. | |
P.O.V. Cam / int_4031faaa | featureApplicability |
1.0 | |
P.O.V. Cam / int_4031faaa | featureConfidence |
1.0 | |
A Wakefield Project | hasFeature |
P.O.V. Cam / int_4031faaa | |
P.O.V. Cam / int_41352473 | type |
P.O.V. Cam | |
P.O.V. Cam / int_41352473 | comment |
Excel♡Saga has an entire episode framed around Il Pallazo playing a dating sim and Excel having to live through the choices he makes. The third choice is always "Put it in", not that he ever chooses it. In the final episode, there's a brief return of these shots... and all the options are "Put It In". | |
P.O.V. Cam / int_41352473 | featureApplicability |
1.0 | |
P.O.V. Cam / int_41352473 | featureConfidence |
1.0 | |
Excel♡Saga | hasFeature |
P.O.V. Cam / int_41352473 | |
P.O.V. Cam / int_44fe781e | type |
P.O.V. Cam | |
P.O.V. Cam / int_44fe781e | comment |
Neon Genesis Evangelion features POV shots occasionally, usually from Shinji's perspective. A scene in End of Evangelion gives us a shot of Asuka leaning over Shinji while having some sort of mental hate-sex with him. | |
P.O.V. Cam / int_44fe781e | featureApplicability |
1.0 | |
P.O.V. Cam / int_44fe781e | featureConfidence |
1.0 | |
Neon Genesis Evangelion | hasFeature |
P.O.V. Cam / int_44fe781e | |
P.O.V. Cam / int_4689ee11 | type |
P.O.V. Cam | |
P.O.V. Cam / int_4689ee11 | comment |
Harthorn: The game is viewed from the eyes of the recently-hired night shift security guard. | |
P.O.V. Cam / int_4689ee11 | featureApplicability |
1.0 | |
P.O.V. Cam / int_4689ee11 | featureConfidence |
1.0 | |
Harthorn (Video Game) | hasFeature |
P.O.V. Cam / int_4689ee11 | |
P.O.V. Cam / int_4a64b81b | type |
P.O.V. Cam | |
P.O.V. Cam / int_4a64b81b | comment |
In the Small Wonder series finale "The Rip-Off", this was done when Vicki, connected to the hotel TV, showed how the robbery really happened. | |
P.O.V. Cam / int_4a64b81b | featureApplicability |
1.0 | |
P.O.V. Cam / int_4a64b81b | featureConfidence |
1.0 | |
Small Wonder | hasFeature |
P.O.V. Cam / int_4a64b81b | |
P.O.V. Cam / int_4bbd7932 | type |
P.O.V. Cam | |
P.O.V. Cam / int_4bbd7932 | comment |
The Caregiver is played from the perspective of Tomita Sachie, and Naomi from night 2 onward. | |
P.O.V. Cam / int_4bbd7932 | featureApplicability |
1.0 | |
P.O.V. Cam / int_4bbd7932 | featureConfidence |
1.0 | |
The Caregiver (Video Game) | hasFeature |
P.O.V. Cam / int_4bbd7932 | |
P.O.V. Cam / int_4c02955c | type |
P.O.V. Cam | |
P.O.V. Cam / int_4c02955c | comment |
When the members of Student Council's Discretion were discussing Kurimu's bad grades, Sugisaki imagines himself playing the scene out in one of his games. He chooses to save and click the "hug" option to start a sex scene. | |
P.O.V. Cam / int_4c02955c | featureApplicability |
1.0 | |
P.O.V. Cam / int_4c02955c | featureConfidence |
1.0 | |
Student Council's Discretion | hasFeature |
P.O.V. Cam / int_4c02955c | |
P.O.V. Cam / int_4d46ade0 | type |
P.O.V. Cam | |
P.O.V. Cam / int_4d46ade0 | comment |
In the Tales from the Darkside: The Movie segment "Cat From Hell", there are a few shots from the cat's perspective, including when the cat jumps into a hitman's mouth, and we first see the camera lunging into it. | |
P.O.V. Cam / int_4d46ade0 | featureApplicability |
1.0 | |
P.O.V. Cam / int_4d46ade0 | featureConfidence |
1.0 | |
Tales from the Darkside: The Movie | hasFeature |
P.O.V. Cam / int_4d46ade0 | |
P.O.V. Cam / int_4d80c9ea | type |
P.O.V. Cam | |
P.O.V. Cam / int_4d80c9ea | comment |
The '50s corporate-intrigue drama Executive Suite opens with a scene from the perspective of the company CEO whose subsequent death by heart attack sets the film's plot in motion. | |
P.O.V. Cam / int_4d80c9ea | featureApplicability |
1.0 | |
P.O.V. Cam / int_4d80c9ea | featureConfidence |
1.0 | |
Executive Suite | hasFeature |
P.O.V. Cam / int_4d80c9ea | |
P.O.V. Cam / int_4dc5a8d6 | type |
P.O.V. Cam | |
P.O.V. Cam / int_4dc5a8d6 | comment |
Inunaki Tunnel is viewed through the Player Character's video camera. | |
P.O.V. Cam / int_4dc5a8d6 | featureApplicability |
1.0 | |
P.O.V. Cam / int_4dc5a8d6 | featureConfidence |
1.0 | |
Inunaki Tunnel (Video Game) | hasFeature |
P.O.V. Cam / int_4dc5a8d6 | |
P.O.V. Cam / int_50bede9a | type |
P.O.V. Cam | |
P.O.V. Cam / int_50bede9a | comment |
The Music Of The Spheres, a No Budget 1984 independent Canadian film, uses this when Melody first meets an alien who's been trying to communicate with her. He enters her dream in the form of a centaur. The whole sequence is shot from the alien centaur's POV and we only see Melody's interactions with it. Between Anne Dansereau's acting and whoever is doing the centaur's voice, it works surprisingly well. | |
P.O.V. Cam / int_50bede9a | featureApplicability |
1.0 | |
P.O.V. Cam / int_50bede9a | featureConfidence |
1.0 | |
The Music Of The Spheres | hasFeature |
P.O.V. Cam / int_50bede9a | |
P.O.V. Cam / int_5425ce75 | type |
P.O.V. Cam | |
P.O.V. Cam / int_5425ce75 | comment |
Most of the 3D Grand Theft Auto titles has a dynamic camera option while driving, giving the player several dynamic angles to view themselves through as they drive like a high speed chase scene. If this camera option is in use while the player is being chased by the cops, sometimes the camera switches to the cop's point of view as they chase the player. | |
P.O.V. Cam / int_5425ce75 | featureApplicability |
1.0 | |
P.O.V. Cam / int_5425ce75 | featureConfidence |
1.0 | |
Grand Theft Auto (Video Game) | hasFeature |
P.O.V. Cam / int_5425ce75 | |
P.O.V. Cam / int_5580c505 | type |
P.O.V. Cam | |
P.O.V. Cam / int_5580c505 | comment |
Evie (2018) is viewed through the perspective of a girl exploring an empty building in the middle of the woods. | |
P.O.V. Cam / int_5580c505 | featureApplicability |
1.0 | |
P.O.V. Cam / int_5580c505 | featureConfidence |
1.0 | |
Evie (2018) (Video Game) | hasFeature |
P.O.V. Cam / int_5580c505 | |
P.O.V. Cam / int_55ce85cb | type |
P.O.V. Cam | |
P.O.V. Cam / int_55ce85cb | comment |
Death Park is played this way as you explore the titular Amusement Park of Doom. | |
P.O.V. Cam / int_55ce85cb | featureApplicability |
1.0 | |
P.O.V. Cam / int_55ce85cb | featureConfidence |
1.0 | |
Death Park (Video Game) | hasFeature |
P.O.V. Cam / int_55ce85cb | |
P.O.V. Cam / int_58af2679 | type |
P.O.V. Cam | |
P.O.V. Cam / int_58af2679 | comment |
Appears very frequently in The Silence of the Lambs. | |
P.O.V. Cam / int_58af2679 | featureApplicability |
1.0 | |
P.O.V. Cam / int_58af2679 | featureConfidence |
1.0 | |
The Silence of the Lambs | hasFeature |
P.O.V. Cam / int_58af2679 | |
P.O.V. Cam / int_5b3356f8 | type |
P.O.V. Cam | |
P.O.V. Cam / int_5b3356f8 | comment |
In Turning Red, this is used to reveal the face of Mei's panda form as she sees herself in the bathroom mirror. | |
P.O.V. Cam / int_5b3356f8 | featureApplicability |
1.0 | |
P.O.V. Cam / int_5b3356f8 | featureConfidence |
1.0 | |
Turning Red | hasFeature |
P.O.V. Cam / int_5b3356f8 | |
P.O.V. Cam / int_5dcdb826 | type |
P.O.V. Cam | |
P.O.V. Cam / int_5dcdb826 | comment |
Texhnolyze occasionally shows things from Ichise's perspective, down to the HUD he sees because of his recently upgraded eyes. | |
P.O.V. Cam / int_5dcdb826 | featureApplicability |
1.0 | |
P.O.V. Cam / int_5dcdb826 | featureConfidence |
1.0 | |
Texhnolyze | hasFeature |
P.O.V. Cam / int_5dcdb826 | |
P.O.V. Cam / int_6134db31 | type |
P.O.V. Cam | |
P.O.V. Cam / int_6134db31 | comment |
Aka Manto is played from the perspective of a kid exploring a school while being pursued by the titular monster. | |
P.O.V. Cam / int_6134db31 | featureApplicability |
1.0 | |
P.O.V. Cam / int_6134db31 | featureConfidence |
1.0 | |
Aka Manto (Video Game) | hasFeature |
P.O.V. Cam / int_6134db31 | |
P.O.V. Cam / int_647bd25b | type |
P.O.V. Cam | |
P.O.V. Cam / int_647bd25b | comment |
Madman (2022): The game is viewed through the eyes of the Player Character. | |
P.O.V. Cam / int_647bd25b | featureApplicability |
1.0 | |
P.O.V. Cam / int_647bd25b | featureConfidence |
1.0 | |
Madman (2022) (Video Game) | hasFeature |
P.O.V. Cam / int_647bd25b | |
P.O.V. Cam / int_66600788 | type |
P.O.V. Cam | |
P.O.V. Cam / int_66600788 | comment |
In Snake Eyes, when Dirty Cop Rick Santoro questions various people about what they were doing before and during the assassination, their flashbacks are shown as long, uninterrupted sequences where we see events through their point of view while they narrate over the sequence. | |
P.O.V. Cam / int_66600788 | featureApplicability |
1.0 | |
P.O.V. Cam / int_66600788 | featureConfidence |
1.0 | |
Snake Eyes | hasFeature |
P.O.V. Cam / int_66600788 | |
P.O.V. Cam / int_6736feb8 | type |
P.O.V. Cam | |
P.O.V. Cam / int_6736feb8 | comment |
KOJOUJI: The game is viewed through the eyes of Mr. Scott. | |
P.O.V. Cam / int_6736feb8 | featureApplicability |
1.0 | |
P.O.V. Cam / int_6736feb8 | featureConfidence |
1.0 | |
KOJOUJI (Video Game) | hasFeature |
P.O.V. Cam / int_6736feb8 | |
P.O.V. Cam / int_67ce5a04 | type |
P.O.V. Cam | |
P.O.V. Cam / int_67ce5a04 | comment |
Fire Emblem Fates shows cutscenes from Corrin's perspective, with only Corrin's gloved hands being visible; since Corrin's appearance and gender are customizable, this prevents the game from having to show Corrin. It's especially noticeable when Corrin rides Hinoka's pegasus in the ending of Birthright, or when s/he bumps into Camilla in the ending of Conquest. | |
P.O.V. Cam / int_67ce5a04 | featureApplicability |
1.0 | |
P.O.V. Cam / int_67ce5a04 | featureConfidence |
1.0 | |
Fire Emblem Fates (Video Game) | hasFeature |
P.O.V. Cam / int_67ce5a04 | |
P.O.V. Cam / int_694ab80 | type |
P.O.V. Cam | |
P.O.V. Cam / int_694ab80 | comment |
The Batman Beyond episode "Speak No Evil" begins with a POV shot that finally reveals in a reflection that the viewpoint character is a gorilla. | |
P.O.V. Cam / int_694ab80 | featureApplicability |
1.0 | |
P.O.V. Cam / int_694ab80 | featureConfidence |
1.0 | |
Batman Beyond | hasFeature |
P.O.V. Cam / int_694ab80 | |
P.O.V. Cam / int_6a542b43 | type |
P.O.V. Cam | |
P.O.V. Cam / int_6a542b43 | comment |
Meriwether: An American Epic is viewed through the perspective of Meriwether Lewis. | |
P.O.V. Cam / int_6a542b43 | featureApplicability |
1.0 | |
P.O.V. Cam / int_6a542b43 | featureConfidence |
1.0 | |
Meriwether: An American Epic (Video Game) | hasFeature |
P.O.V. Cam / int_6a542b43 | |
P.O.V. Cam / int_6b1cb09e | type |
P.O.V. Cam | |
P.O.V. Cam / int_6b1cb09e | comment |
Killer Frequency is viewed through the eyes of Forrest Nash. | |
P.O.V. Cam / int_6b1cb09e | featureApplicability |
1.0 | |
P.O.V. Cam / int_6b1cb09e | featureConfidence |
1.0 | |
Killer Frequency (Video Game) | hasFeature |
P.O.V. Cam / int_6b1cb09e | |
P.O.V. Cam / int_6b2934ed | type |
P.O.V. Cam | |
P.O.V. Cam / int_6b2934ed | comment |
The opening cutscene of Overlord I shows the minions cracking open your entombment from your perspective, presumably to keep you as The Faceless. | |
P.O.V. Cam / int_6b2934ed | featureApplicability |
1.0 | |
P.O.V. Cam / int_6b2934ed | featureConfidence |
1.0 | |
Overlord I (Video Game) | hasFeature |
P.O.V. Cam / int_6b2934ed | |
P.O.V. Cam / int_6c9193a1 | type |
P.O.V. Cam | |
P.O.V. Cam / int_6c9193a1 | comment |
The beginning of The Venture Brothers episode, "¡Viva los Muertos!" shows the POV of one of The Monarch's henchman as he dies and is revived as Venturestein. | |
P.O.V. Cam / int_6c9193a1 | featureApplicability |
1.0 | |
P.O.V. Cam / int_6c9193a1 | featureConfidence |
1.0 | |
TheVentureBrothers | hasFeature |
P.O.V. Cam / int_6c9193a1 | |
P.O.V. Cam / int_6e9ded2a | type |
P.O.V. Cam | |
P.O.V. Cam / int_6e9ded2a | comment |
Robinson: The Journey: Being a Virtual Reality game, it's viewed through the eyes of the Player Character. In this case, Robin. | |
P.O.V. Cam / int_6e9ded2a | featureApplicability |
1.0 | |
P.O.V. Cam / int_6e9ded2a | featureConfidence |
1.0 | |
Robinson: The Journey (Video Game) | hasFeature |
P.O.V. Cam / int_6e9ded2a | |
P.O.V. Cam / int_7045c9b3 | type |
P.O.V. Cam | |
P.O.V. Cam / int_7045c9b3 | comment |
A few shots from the Oggy and the Cockroaches episode "Now You See Me, Now You Don't!" are set from Oggy's POV. | |
P.O.V. Cam / int_7045c9b3 | featureApplicability |
1.0 | |
P.O.V. Cam / int_7045c9b3 | featureConfidence |
1.0 | |
Oggy and the Cockroaches | hasFeature |
P.O.V. Cam / int_7045c9b3 | |
P.O.V. Cam / int_716036e2 | type |
P.O.V. Cam | |
P.O.V. Cam / int_716036e2 | comment |
9.03m is played from the perspective of someone exploring Baker Beach in San Francisco. | |
P.O.V. Cam / int_716036e2 | featureApplicability |
1.0 | |
P.O.V. Cam / int_716036e2 | featureConfidence |
1.0 | |
9.03m (Video Game) | hasFeature |
P.O.V. Cam / int_716036e2 | |
P.O.V. Cam / int_734ccaa8 | type |
P.O.V. Cam | |
P.O.V. Cam / int_734ccaa8 | comment |
Bram The Toymaker: The game has you view the world through the eyes of Blake as he explore a mansion to unravel his family's mysterious past. | |
P.O.V. Cam / int_734ccaa8 | featureApplicability |
1.0 | |
P.O.V. Cam / int_734ccaa8 | featureConfidence |
1.0 | |
Bram The Toymaker (Video Game) | hasFeature |
P.O.V. Cam / int_734ccaa8 | |
P.O.V. Cam / int_73d7930f | type |
P.O.V. Cam | |
P.O.V. Cam / int_73d7930f | comment |
Star Trek: Deep Space Nine: The episode "The Magnificent Ferengi" has one of these, combined with a Huddle Shot from Keevan's eyes, although after he is killed. | |
P.O.V. Cam / int_73d7930f | featureApplicability |
1.0 | |
P.O.V. Cam / int_73d7930f | featureConfidence |
1.0 | |
Star Trek: Deep Space Nine | hasFeature |
P.O.V. Cam / int_73d7930f | |
P.O.V. Cam / int_741e52f9 | type |
P.O.V. Cam | |
P.O.V. Cam / int_741e52f9 | comment |
Night Delivery is played from the perspective of the night delivery person. | |
P.O.V. Cam / int_741e52f9 | featureApplicability |
1.0 | |
P.O.V. Cam / int_741e52f9 | featureConfidence |
1.0 | |
Night Delivery (Video Game) | hasFeature |
P.O.V. Cam / int_741e52f9 | |
P.O.V. Cam / int_746814ae | type |
P.O.V. Cam | |
P.O.V. Cam / int_746814ae | comment |
The Arthur episode "You Are Arthur" features this technique for the entire episode, where viewers get to watch Arthur run a 3k race through his point of view. | |
P.O.V. Cam / int_746814ae | featureApplicability |
1.0 | |
P.O.V. Cam / int_746814ae | featureConfidence |
1.0 | |
Arthur | hasFeature |
P.O.V. Cam / int_746814ae | |
P.O.V. Cam / int_754dc5c1 | type |
P.O.V. Cam | |
P.O.V. Cam / int_754dc5c1 | comment |
One episode of The New Hollywood Squares had Jim J. Bullock using a helmet-cam in his square. | |
P.O.V. Cam / int_754dc5c1 | featureApplicability |
1.0 | |
P.O.V. Cam / int_754dc5c1 | featureConfidence |
1.0 | |
The Hollywood Squares | hasFeature |
P.O.V. Cam / int_754dc5c1 | |
P.O.V. Cam / int_77e22425 | type |
P.O.V. Cam | |
P.O.V. Cam / int_77e22425 | comment |
Pinky and the Brain episode 55 segment 1 "The Pinky P.O.V." was shown entirely from Pinky's perspective, featuring a visible nose, hands and full body reflections. | |
P.O.V. Cam / int_77e22425 | featureApplicability |
1.0 | |
P.O.V. Cam / int_77e22425 | featureConfidence |
1.0 | |
Pinky and the Brain | hasFeature |
P.O.V. Cam / int_77e22425 | |
P.O.V. Cam / int_7b0ece62 | type |
P.O.V. Cam | |
P.O.V. Cam / int_7b0ece62 | comment |
Hitchhiker Massacre: After Sally escapes from the killer and is running through the countryside, we see things from her perspective. | |
P.O.V. Cam / int_7b0ece62 | featureApplicability |
1.0 | |
P.O.V. Cam / int_7b0ece62 | featureConfidence |
1.0 | |
Hitchhiker Massacre | hasFeature |
P.O.V. Cam / int_7b0ece62 | |
P.O.V. Cam / int_7c038c18 | type |
P.O.V. Cam | |
P.O.V. Cam / int_7c038c18 | comment |
Phineas and Ferb: The special "Night of the Living Pharmacists" begins with a point-of-view shot through Isabella's eyes as she is walking up the driveway to the Flynn-Fletcher house to the backyard to see Phineas and Ferb. | |
P.O.V. Cam / int_7c038c18 | featureApplicability |
1.0 | |
P.O.V. Cam / int_7c038c18 | featureConfidence |
1.0 | |
Phineas and Ferb | hasFeature |
P.O.V. Cam / int_7c038c18 | |
P.O.V. Cam / int_7c95f0c1 | type |
P.O.V. Cam | |
P.O.V. Cam / int_7c95f0c1 | comment |
Russian Ark features a single 96 minute take from the perspective of an unnamed narrator walking through Winter Palace in Saint Petersburg, witnessing operas and a grand ball across different time periods. | |
P.O.V. Cam / int_7c95f0c1 | featureApplicability |
1.0 | |
P.O.V. Cam / int_7c95f0c1 | featureConfidence |
1.0 | |
Russian Ark | hasFeature |
P.O.V. Cam / int_7c95f0c1 | |
P.O.V. Cam / int_7d4dd04e | type |
P.O.V. Cam | |
P.O.V. Cam / int_7d4dd04e | comment |
Burger & Frights has you play as someone just trying to get home when things start getting freaky. | |
P.O.V. Cam / int_7d4dd04e | featureApplicability |
1.0 | |
P.O.V. Cam / int_7d4dd04e | featureConfidence |
1.0 | |
Burger & Frights (Video Game) | hasFeature |
P.O.V. Cam / int_7d4dd04e | |
P.O.V. Cam / int_7eb62cd7 | type |
P.O.V. Cam | |
P.O.V. Cam / int_7eb62cd7 | comment |
Sleep Tight (2021): The game casts you as an unlucky person who has to survive against waves of monsters by shining a flashlight on them. | |
P.O.V. Cam / int_7eb62cd7 | featureApplicability |
1.0 | |
P.O.V. Cam / int_7eb62cd7 | featureConfidence |
1.0 | |
Sleep Tight (2021) (Video Game) | hasFeature |
P.O.V. Cam / int_7eb62cd7 | |
P.O.V. Cam / int_7f87dafc | type |
P.O.V. Cam | |
P.O.V. Cam / int_7f87dafc | comment |
Mobile Suit Gundam SEED uses it for comedy in an early Will They or Won't They? scene between Murrue and Mwu, when Murrue, trying to have a serious conversation, asks Mwu for his thoughts; we see Mwu's gaze from his perspective as it strays down from Murrue's face to her chest. | |
P.O.V. Cam / int_7f87dafc | featureApplicability |
1.0 | |
P.O.V. Cam / int_7f87dafc | featureConfidence |
1.0 | |
Mobile Suit Gundam SEED | hasFeature |
P.O.V. Cam / int_7f87dafc | |
P.O.V. Cam / int_7febe32 | type |
P.O.V. Cam | |
P.O.V. Cam / int_7febe32 | comment |
In Godslave, we briefly see the world from Edith's perspective when she wakes up after Turner knocks her out. | |
P.O.V. Cam / int_7febe32 | featureApplicability |
1.0 | |
P.O.V. Cam / int_7febe32 | featureConfidence |
1.0 | |
Godslave (Webcomic) | hasFeature |
P.O.V. Cam / int_7febe32 | |
P.O.V. Cam / int_822aaa02 | type |
P.O.V. Cam | |
P.O.V. Cam / int_822aaa02 | comment |
My Little Pony: Equestria Girls: Upon emerging from the portal, the point of view is through Twilight's eyes. The first thing she sees is a ladybug, then Spike turned into a dog, and then... her brand-new hands. Cue Skyward Scream. We get another shot from Twilight's viewpoint during the Huddle Shot, as she's sprawled on the ground. |
|
P.O.V. Cam / int_822aaa02 | featureApplicability |
1.0 | |
P.O.V. Cam / int_822aaa02 | featureConfidence |
1.0 | |
My Little Pony: Equestria Girls | hasFeature |
P.O.V. Cam / int_822aaa02 | |
P.O.V. Cam / int_82ae4246 | type |
P.O.V. Cam | |
P.O.V. Cam / int_82ae4246 | comment |
CLOWN (2020): The game is seen through the eyes of someone being chased by a clown. | |
P.O.V. Cam / int_82ae4246 | featureApplicability |
1.0 | |
P.O.V. Cam / int_82ae4246 | featureConfidence |
1.0 | |
CLOWN (2020) (Video Game) | hasFeature |
P.O.V. Cam / int_82ae4246 | |
P.O.V. Cam / int_832f6cef | type |
P.O.V. Cam | |
P.O.V. Cam / int_832f6cef | comment |
Used in The French Connection II when Popeye is chasing, and later searching the bus for Charnier. | |
P.O.V. Cam / int_832f6cef | featureApplicability |
1.0 | |
P.O.V. Cam / int_832f6cef | featureConfidence |
1.0 | |
The French Connection | hasFeature |
P.O.V. Cam / int_832f6cef | |
P.O.V. Cam / int_8366390b | type |
P.O.V. Cam | |
P.O.V. Cam / int_8366390b | comment |
The Wasteland: The first scene in the movie is from Diego's POV as he checks out from under his covers for anything scaring him. | |
P.O.V. Cam / int_8366390b | featureApplicability |
1.0 | |
P.O.V. Cam / int_8366390b | featureConfidence |
1.0 | |
The Wasteland (2021) | hasFeature |
P.O.V. Cam / int_8366390b | |
P.O.V. Cam / int_84d72cb8 | type |
P.O.V. Cam | |
P.O.V. Cam / int_84d72cb8 | comment |
Your Toy is played from a first-person perspective. | |
P.O.V. Cam / int_84d72cb8 | featureApplicability |
1.0 | |
P.O.V. Cam / int_84d72cb8 | featureConfidence |
1.0 | |
Your Toy (Video Game) | hasFeature |
P.O.V. Cam / int_84d72cb8 | |
P.O.V. Cam / int_88ab352c | type |
P.O.V. Cam | |
P.O.V. Cam / int_88ab352c | comment |
All Is Dust (2015): The game is viewed through the eyes of Thomas Joad. | |
P.O.V. Cam / int_88ab352c | featureApplicability |
1.0 | |
P.O.V. Cam / int_88ab352c | featureConfidence |
1.0 | |
All Is Dust (2015) (Video Game) | hasFeature |
P.O.V. Cam / int_88ab352c | |
P.O.V. Cam / int_89bf8ce | type |
P.O.V. Cam | |
P.O.V. Cam / int_89bf8ce | comment |
Played for comedy in the 30 Rock episode "Apollo, Apollo". Apparently Kenneth sees everyone as Muppets; Tracy sees everyone as copies of himself; and Jack sees everything captioned with its price (and believes Kenneth to be worth $7). | |
P.O.V. Cam / int_89bf8ce | featureApplicability |
1.0 | |
P.O.V. Cam / int_89bf8ce | featureConfidence |
1.0 | |
30 Rock | hasFeature |
P.O.V. Cam / int_89bf8ce | |
P.O.V. Cam / int_8a9df983 | type |
P.O.V. Cam | |
P.O.V. Cam / int_8a9df983 | comment |
Dr. Jekyll and Mr. Hyde (1931) uses this twice, once in the beginning (from Jekyll's viewpoint as he dresses and travels to a lecture) and then again after the first transformation to Hyde (as he spins around in confusion and finally catches himself in the mirror). The mirror shots were done by having actor Fredric March pose on the opposite side of a fake mirror which was actually just a hole in the wall. | |
P.O.V. Cam / int_8a9df983 | featureApplicability |
1.0 | |
P.O.V. Cam / int_8a9df983 | featureConfidence |
1.0 | |
Dr. Jekyll and Mr. Hyde (1931) | hasFeature |
P.O.V. Cam / int_8a9df983 | |
P.O.V. Cam / int_8b19861 | type |
P.O.V. Cam | |
P.O.V. Cam / int_8b19861 | comment |
Lunch Lady is played from the perspective of a bunch of kids exploring the school at night looking for test answers while avoiding the titular antagonist. | |
P.O.V. Cam / int_8b19861 | featureApplicability |
1.0 | |
P.O.V. Cam / int_8b19861 | featureConfidence |
1.0 | |
Lunch Lady (Video Game) | hasFeature |
P.O.V. Cam / int_8b19861 | |
P.O.V. Cam / int_8d814070 | type |
P.O.V. Cam | |
P.O.V. Cam / int_8d814070 | comment |
The M*A*S*H episode "Point of View" used this to great effect, with the camera taking the place of a patient in the hospital, allowing the viewer to experience the characters from a different perspective. | |
P.O.V. Cam / int_8d814070 | featureApplicability |
1.0 | |
P.O.V. Cam / int_8d814070 | featureConfidence |
1.0 | |
M*A*S*H | hasFeature |
P.O.V. Cam / int_8d814070 | |
P.O.V. Cam / int_8fd3db0b | type |
P.O.V. Cam | |
P.O.V. Cam / int_8fd3db0b | comment |
Star Trek: Lower Decks: In "Envoys", we get a brief glimpse of Ensign Rutherford's point-of-view when he confronts a group of holographic Borg drones. | |
P.O.V. Cam / int_8fd3db0b | featureApplicability |
1.0 | |
P.O.V. Cam / int_8fd3db0b | featureConfidence |
1.0 | |
Star Trek: Lower Decks | hasFeature |
P.O.V. Cam / int_8fd3db0b | |
P.O.V. Cam / int_951ac21f | type |
P.O.V. Cam | |
P.O.V. Cam / int_951ac21f | comment |
Midnight Ghost Hunt: When playing as a ghost hunter, the game is viewed through the hunters' eyes. | |
P.O.V. Cam / int_951ac21f | featureApplicability |
1.0 | |
P.O.V. Cam / int_951ac21f | featureConfidence |
1.0 | |
Midnight Ghost Hunt (Video Game) | hasFeature |
P.O.V. Cam / int_951ac21f | |
P.O.V. Cam / int_9ac3abfd | type |
P.O.V. Cam | |
P.O.V. Cam / int_9ac3abfd | comment |
Used in Shock Troopers: as one soldier gets boosted over a small hill by his friend, the camera briefly cuts to his view as the defibrillators make contact and he's launched into the air. | |
P.O.V. Cam / int_9ac3abfd | featureApplicability |
1.0 | |
P.O.V. Cam / int_9ac3abfd | featureConfidence |
1.0 | |
Shock Troopers 2011 (Web Video) | hasFeature |
P.O.V. Cam / int_9ac3abfd | |
P.O.V. Cam / int_9c6379d7 | type |
P.O.V. Cam | |
P.O.V. Cam / int_9c6379d7 | comment |
An early example is the 1947 film noir Lady in the Lake, directed by and starring Robert Montgomery, which was filmed almost entirely in POV Cam to imitate the original novel's first-person narration (this is hence a rare non-video game example of Unbroken First-Person Perspective). Just so the film's Big Name Star was not totally unseen, he appears in bridging sequences and is seen whenever Marlowe looks into a mirror. | |
P.O.V. Cam / int_9c6379d7 | featureApplicability |
1.0 | |
P.O.V. Cam / int_9c6379d7 | featureConfidence |
1.0 | |
Lady in the Lake | hasFeature |
P.O.V. Cam / int_9c6379d7 | |
P.O.V. Cam / int_9ff69ef4 | type |
P.O.V. Cam | |
P.O.V. Cam / int_9ff69ef4 | comment |
Hardcore Henry is an entire movie shot from the perspective of the main character. | |
P.O.V. Cam / int_9ff69ef4 | featureApplicability |
1.0 | |
P.O.V. Cam / int_9ff69ef4 | featureConfidence |
1.0 | |
Hardcore Henry | hasFeature |
P.O.V. Cam / int_9ff69ef4 | |
P.O.V. Cam / int_a2dee471 | type |
P.O.V. Cam | |
P.O.V. Cam / int_a2dee471 | comment |
The Legend of Zelda: The Wind Waker has one cutscene where Link is shown waving to his sister from her point of view as she is carried to her rescue by Tetra and her pirate crew. | |
P.O.V. Cam / int_a2dee471 | featureApplicability |
1.0 | |
P.O.V. Cam / int_a2dee471 | featureConfidence |
1.0 | |
The Legend of Zelda: The Wind Waker (Video Game) | hasFeature |
P.O.V. Cam / int_a2dee471 | |
P.O.V. Cam / int_a3d1b28a | type |
P.O.V. Cam | |
P.O.V. Cam / int_a3d1b28a | comment |
The Dangers in My Heart: The anime adaptation tends to shoot some scenes through Ichikawa's eyes, even adding in his bangs and a bit of Jitter Cam. | |
P.O.V. Cam / int_a3d1b28a | featureApplicability |
1.0 | |
P.O.V. Cam / int_a3d1b28a | featureConfidence |
1.0 | |
The Dangers in My Heart (Manga) | hasFeature |
P.O.V. Cam / int_a3d1b28a | |
P.O.V. Cam / int_a597bb2 | type |
P.O.V. Cam | |
P.O.V. Cam / int_a597bb2 | comment |
Blue Flag: The final chapter of the manga is shown entirely from the perspective of an undisclosed character whose last name is Ichinose attending a friend's wedding 7 years after high school. Taichi shows up near the end of the chapter, revealing that the Ichinose we were following is not him, and ends with the implication that the person is Touma, who has since married Taichi and taken his last name. | |
P.O.V. Cam / int_a597bb2 | featureApplicability |
1.0 | |
P.O.V. Cam / int_a597bb2 | featureConfidence |
1.0 | |
Blue Flag (Manga) | hasFeature |
P.O.V. Cam / int_a597bb2 | |
P.O.V. Cam / int_ab1c1a44 | type |
P.O.V. Cam | |
P.O.V. Cam / int_ab1c1a44 | comment |
Syndrome is played from the perspective of the Player Character. | |
P.O.V. Cam / int_ab1c1a44 | featureApplicability |
1.0 | |
P.O.V. Cam / int_ab1c1a44 | featureConfidence |
1.0 | |
Syndrome (Video Game) | hasFeature |
P.O.V. Cam / int_ab1c1a44 | |
P.O.V. Cam / int_ab32d6fb | type |
P.O.V. Cam | |
P.O.V. Cam / int_ab32d6fb | comment |
Yuki Onna (2020) is played from the Player Character's perspective. | |
P.O.V. Cam / int_ab32d6fb | featureApplicability |
1.0 | |
P.O.V. Cam / int_ab32d6fb | featureConfidence |
1.0 | |
Yuki Onna (2020) (Video Game) | hasFeature |
P.O.V. Cam / int_ab32d6fb | |
P.O.V. Cam / int_af5f7bdf | type |
P.O.V. Cam | |
P.O.V. Cam / int_af5f7bdf | comment |
Barn Finders: The game is viewed from the perspective of a man working for his uncle's pawn shop. | |
P.O.V. Cam / int_af5f7bdf | featureApplicability |
1.0 | |
P.O.V. Cam / int_af5f7bdf | featureConfidence |
1.0 | |
Barn Finders (Video Game) | hasFeature |
P.O.V. Cam / int_af5f7bdf | |
P.O.V. Cam / int_b0581cb2 | type |
P.O.V. Cam | |
P.O.V. Cam / int_b0581cb2 | comment |
Loch Ness: The game is viewed through the eyes of a person hunting for Nessie. | |
P.O.V. Cam / int_b0581cb2 | featureApplicability |
1.0 | |
P.O.V. Cam / int_b0581cb2 | featureConfidence |
1.0 | |
Loch Ness (Video Game) | hasFeature |
P.O.V. Cam / int_b0581cb2 | |
P.O.V. Cam / int_b0fc9724 | type |
P.O.V. Cam | |
P.O.V. Cam / int_b0fc9724 | comment |
Saturday Night Live had a couple of sketches that were shown from a first-person point of view: Probably the most popular sketch that uses the P.O.V. Cam is Christopher Walken's recurring sketch, "The Continental." Justified in that the original version of "The Continental" from the early 1950s was done through P.O.V. Cam too. A sketch from a Jean Doumanian era (1980-1981 season) episode hosted by Karen Black showed a stroke victim laid up in a hospital bed. The viewer sees how his nurse (Yvonne Hudson) treats him like a baby and how no one — not even his daughter (Karen Black) and her boyfriend (Charles Rocket) seems to care that he had a stroke (except for his friend, Rachel, who loved him). A short film (also from the Jean Doumanian era — this time on the episode hosted by Sally Kellerman) centered on a man who turns out to be one of the freed Iranian hostages from the early 1980s and everywhere he goes, people bombard him with questions and exploit him. For maximum Nightmare Fuel, it ends with a man dressed as Uncle Sam eerily announcing, "Welcome home, son!" and strangling the unseen man with a yellow ribbon as "Tie a Yellow Ribbon 'Round the Old Oak Tree" plays. From season 20 (another seasonally rotten season), there was a one-off sketch on the episode hosted by Bob Newhart in which a post office supervisor (Newhart) tries to fire a worker (who appears in POV Cam). |
|
P.O.V. Cam / int_b0fc9724 | featureApplicability |
1.0 | |
P.O.V. Cam / int_b0fc9724 | featureConfidence |
1.0 | |
Saturday Night Live | hasFeature |
P.O.V. Cam / int_b0fc9724 | |
P.O.V. Cam / int_b30ae4db | type |
P.O.V. Cam | |
P.O.V. Cam / int_b30ae4db | comment |
Game of Thrones: We get these when Stark kids are seeing through the eyes of a direwolf. | |
P.O.V. Cam / int_b30ae4db | featureApplicability |
1.0 | |
P.O.V. Cam / int_b30ae4db | featureConfidence |
1.0 | |
Game of Thrones | hasFeature |
P.O.V. Cam / int_b30ae4db | |
P.O.V. Cam / int_b369b223 | type |
P.O.V. Cam | |
P.O.V. Cam / int_b369b223 | comment |
Used for a few minutes in Doom as a homage to the original video game. | |
P.O.V. Cam / int_b369b223 | featureApplicability |
1.0 | |
P.O.V. Cam / int_b369b223 | featureConfidence |
1.0 | |
Doom | hasFeature |
P.O.V. Cam / int_b369b223 | |
P.O.V. Cam / int_b36c38cd | type |
P.O.V. Cam | |
P.O.V. Cam / int_b36c38cd | comment |
Jaws. Namely, the POV of Bruce the shark. | |
P.O.V. Cam / int_b36c38cd | featureApplicability |
1.0 | |
P.O.V. Cam / int_b36c38cd | featureConfidence |
1.0 | |
Jaws | hasFeature |
P.O.V. Cam / int_b36c38cd | |
P.O.V. Cam / int_b6c68768 | type |
P.O.V. Cam | |
P.O.V. Cam / int_b6c68768 | comment |
Roots of Insanity is played from the perspective of Dr. Riley McClein. | |
P.O.V. Cam / int_b6c68768 | featureApplicability |
1.0 | |
P.O.V. Cam / int_b6c68768 | featureConfidence |
1.0 | |
Roots of Insanity (Video Game) | hasFeature |
P.O.V. Cam / int_b6c68768 | |
P.O.V. Cam / int_b6e12f99 | type |
P.O.V. Cam | |
P.O.V. Cam / int_b6e12f99 | comment |
The echolocation of the alien creatures from Pitch Black is represented by POV shots of "images" made up of tiny pixel-dots that convey textures and surfaces. | |
P.O.V. Cam / int_b6e12f99 | featureApplicability |
1.0 | |
P.O.V. Cam / int_b6e12f99 | featureConfidence |
1.0 | |
Pitch Black | hasFeature |
P.O.V. Cam / int_b6e12f99 | |
P.O.V. Cam / int_b851ec09 | type |
P.O.V. Cam | |
P.O.V. Cam / int_b851ec09 | comment |
The "Spudgy Cam" gives a great view of the world from a Pekingnese perspective on Eat Your Kimchi. | |
P.O.V. Cam / int_b851ec09 | featureApplicability |
1.0 | |
P.O.V. Cam / int_b851ec09 | featureConfidence |
1.0 | |
Eat Your Kimchi (Web Video) | hasFeature |
P.O.V. Cam / int_b851ec09 | |
P.O.V. Cam / int_bb7b7d6b | type |
P.O.V. Cam | |
P.O.V. Cam / int_bb7b7d6b | comment |
Frostbite: Deadly Climate is played by an unnamed Arctic researcher trying to stay warm while exploring Base 75. | |
P.O.V. Cam / int_bb7b7d6b | featureApplicability |
1.0 | |
P.O.V. Cam / int_bb7b7d6b | featureConfidence |
1.0 | |
Frostbite: Deadly Climate (Video Game) | hasFeature |
P.O.V. Cam / int_bb7b7d6b | |
P.O.V. Cam / int_bca4a91e | type |
P.O.V. Cam | |
P.O.V. Cam / int_bca4a91e | comment |
City Hunter: The Cupid's Perfume: The movie takes Ryo's point of view when he's captured by a gang, eventually frees himself and fights the henchmen barehanded. The sequence finishes with Ryo grabbing a gun and stopping a fleeing car. | |
P.O.V. Cam / int_bca4a91e | featureApplicability |
1.0 | |
P.O.V. Cam / int_bca4a91e | featureConfidence |
1.0 | |
City Hunter: The Cupid's Perfume | hasFeature |
P.O.V. Cam / int_bca4a91e | |
P.O.V. Cam / int_c1fd22f4 | type |
P.O.V. Cam | |
P.O.V. Cam / int_c1fd22f4 | comment |
ThanksKilling Day: The game allows you to switch between viewing this way, and viewing it in the manner of traditional Survival Horror games. | |
P.O.V. Cam / int_c1fd22f4 | featureApplicability |
1.0 | |
P.O.V. Cam / int_c1fd22f4 | featureConfidence |
1.0 | |
ThanksKilling Day (Video Game) | hasFeature |
P.O.V. Cam / int_c1fd22f4 | |
P.O.V. Cam / int_c25cdd83 | type |
P.O.V. Cam | |
P.O.V. Cam / int_c25cdd83 | comment |
Alekon: The game is viewed through the eyes of someone brought to restore the Land of Fiction. | |
P.O.V. Cam / int_c25cdd83 | featureApplicability |
1.0 | |
P.O.V. Cam / int_c25cdd83 | featureConfidence |
1.0 | |
Alekon (Video Game) | hasFeature |
P.O.V. Cam / int_c25cdd83 | |
P.O.V. Cam / int_c2c9499c | type |
P.O.V. Cam | |
P.O.V. Cam / int_c2c9499c | comment |
Jim Varney's Ernest P. Worrell commercials in the '80s always had him addressing the camera as his unseen "buddy" Vern. | |
P.O.V. Cam / int_c2c9499c | featureApplicability |
1.0 | |
P.O.V. Cam / int_c2c9499c | featureConfidence |
1.0 | |
Ernest P. Worrell | hasFeature |
P.O.V. Cam / int_c2c9499c | |
P.O.V. Cam / int_c37e2f8a | type |
P.O.V. Cam | |
P.O.V. Cam / int_c37e2f8a | comment |
Trenches (2021) is viewed from the perspective of a soldier in the trenches. | |
P.O.V. Cam / int_c37e2f8a | featureApplicability |
1.0 | |
P.O.V. Cam / int_c37e2f8a | featureConfidence |
1.0 | |
Trenches (2021) (Video Game) | hasFeature |
P.O.V. Cam / int_c37e2f8a | |
P.O.V. Cam / int_c50ed221 | type |
P.O.V. Cam | |
P.O.V. Cam / int_c50ed221 | comment |
Kimi ni Todoke: Our lovely Sawako shows us how it's done in the picture. | |
P.O.V. Cam / int_c50ed221 | featureApplicability |
1.0 | |
P.O.V. Cam / int_c50ed221 | featureConfidence |
1.0 | |
Kimi ni Todoke (Manga) | hasFeature |
P.O.V. Cam / int_c50ed221 | |
P.O.V. Cam / int_c556d302 | type |
P.O.V. Cam | |
P.O.V. Cam / int_c556d302 | comment |
The Grey Zone: At the end, the camera briefly switches to the point of view of the Jewish girl after the Auschwitz-Birkenau uprising has been quelled by the Nazis. The little girl sees quiet, tall men in uniform all around her. The camera continues to follow her as she runs through the gates to freedom until she's shot to death. | |
P.O.V. Cam / int_c556d302 | featureApplicability |
1.0 | |
P.O.V. Cam / int_c556d302 | featureConfidence |
1.0 | |
The Grey Zone | hasFeature |
P.O.V. Cam / int_c556d302 | |
P.O.V. Cam / int_c7d4cc4d | type |
P.O.V. Cam | |
P.O.V. Cam / int_c7d4cc4d | comment |
1916 - Der Unbekannte Krieg is played from the perspective of a soldier in the trenches of World War I trying to find a way to the battlefield, while trying to avoid being eaten by raptors. | |
P.O.V. Cam / int_c7d4cc4d | featureApplicability |
1.0 | |
P.O.V. Cam / int_c7d4cc4d | featureConfidence |
1.0 | |
1916 - Der Unbekannte Krieg (Video Game) | hasFeature |
P.O.V. Cam / int_c7d4cc4d | |
P.O.V. Cam / int_cb2c3df6 | type |
P.O.V. Cam | |
P.O.V. Cam / int_cb2c3df6 | comment |
My Little Sister Can't Be This Cute has the male lead introduced to dating sims (against his will), after which he starts seeing menu options whenever he faces a decision. One scene has a shot of his father that matches this trope format. | |
P.O.V. Cam / int_cb2c3df6 | featureApplicability |
1.0 | |
P.O.V. Cam / int_cb2c3df6 | featureConfidence |
1.0 | |
Oreimo | hasFeature |
P.O.V. Cam / int_cb2c3df6 | |
P.O.V. Cam / int_ccef62d7 | type |
P.O.V. Cam | |
P.O.V. Cam / int_ccef62d7 | comment |
The Ghost Train is viewed from the perspective of the Player Character, Kensuke Tanaka. | |
P.O.V. Cam / int_ccef62d7 | featureApplicability |
1.0 | |
P.O.V. Cam / int_ccef62d7 | featureConfidence |
1.0 | |
The Ghost Train (Video Game) | hasFeature |
P.O.V. Cam / int_ccef62d7 | |
P.O.V. Cam / int_cd655a31 | type |
P.O.V. Cam | |
P.O.V. Cam / int_cd655a31 | comment |
Antarctica 88 is played from the perspective of the son of Vladimir Efimov. | |
P.O.V. Cam / int_cd655a31 | featureApplicability |
1.0 | |
P.O.V. Cam / int_cd655a31 | featureConfidence |
1.0 | |
Antarctica 88 (Video Game) | hasFeature |
P.O.V. Cam / int_cd655a31 | |
P.O.V. Cam / int_ce7c42c2 | type |
P.O.V. Cam | |
P.O.V. Cam / int_ce7c42c2 | comment |
Hollow is seen from the perspective of the Amnesiac Player Character. | |
P.O.V. Cam / int_ce7c42c2 | featureApplicability |
1.0 | |
P.O.V. Cam / int_ce7c42c2 | featureConfidence |
1.0 | |
Hollow (Video Game) | hasFeature |
P.O.V. Cam / int_ce7c42c2 | |
P.O.V. Cam / int_cfd8f685 | type |
P.O.V. Cam | |
P.O.V. Cam / int_cfd8f685 | comment |
Psych 2021 is viewed through the eyes of Alex. | |
P.O.V. Cam / int_cfd8f685 | featureApplicability |
1.0 | |
P.O.V. Cam / int_cfd8f685 | featureConfidence |
1.0 | |
Psych 2021 (Video Game) | hasFeature |
P.O.V. Cam / int_cfd8f685 | |
P.O.V. Cam / int_d00d4aeb | type |
P.O.V. Cam | |
P.O.V. Cam / int_d00d4aeb | comment |
In the Pokémon Mystery Dungeon: Rescue Team remake, when you wake up and are introduced to your partner, similar to the anime special for the Rescue Team games, you are not shown the Pokémon you are yet; instead, your partner’s introduction is shown from a first person perspective of your partner speaking to you. When your partner mentions that you look like the species of the Pokémon you chose to turn into, between that line, you are at long last shown the species you’ve turned into. | |
P.O.V. Cam / int_d00d4aeb | featureApplicability |
1.0 | |
P.O.V. Cam / int_d00d4aeb | featureConfidence |
1.0 | |
Pokémon Mystery Dungeon: Rescue Team (Video Game) | hasFeature |
P.O.V. Cam / int_d00d4aeb | |
P.O.V. Cam / int_d063ec3b | type |
P.O.V. Cam | |
P.O.V. Cam / int_d063ec3b | comment |
Lampshaded as the central feature of The Blair Witch Project, which was viewed from the P.O.V. of a video camera. | |
P.O.V. Cam / int_d063ec3b | featureApplicability |
1.0 | |
P.O.V. Cam / int_d063ec3b | featureConfidence |
1.0 | |
The Blair Witch Project | hasFeature |
P.O.V. Cam / int_d063ec3b | |
P.O.V. Cam / int_d0827 | type |
P.O.V. Cam | |
P.O.V. Cam / int_d0827 | comment |
Enter the Void uses this a lot, particularly in the intro when the main character is still alive. Even the eye blinks are represented by screenflicker. | |
P.O.V. Cam / int_d0827 | featureApplicability |
1.0 | |
P.O.V. Cam / int_d0827 | featureConfidence |
1.0 | |
Enter the Void | hasFeature |
P.O.V. Cam / int_d0827 | |
P.O.V. Cam / int_d120122a | type |
P.O.V. Cam | |
P.O.V. Cam / int_d120122a | comment |
The Kamen Rider Kiva Adventure Battle DVD, Kimi mo Kiva ni Nar� (You Can Also Be Kiva), is an interactive DVD mostly shot from the perspective of an unseen character (implied to be the viewer themselves), whom the characters train to become the next Kiva. We never see what they look like, since the only time we ever see them on screen is when they've already transformed into Kiva, though judging by their voice and height (seen as a silhouette just before they transform), they're a young boy. | |
P.O.V. Cam / int_d120122a | featureApplicability |
1.0 | |
P.O.V. Cam / int_d120122a | featureConfidence |
1.0 | |
Kamen Rider Kiva | hasFeature |
P.O.V. Cam / int_d120122a | |
P.O.V. Cam / int_d47715d9 | type |
P.O.V. Cam | |
P.O.V. Cam / int_d47715d9 | comment |
In Hyrule Warriors: Age of Calamity, the four cutscenes of your character arriving to rescue the champions and future champions use this to avoid showing your character, since it can be anyone but the aforementioned. | |
P.O.V. Cam / int_d47715d9 | featureApplicability |
1.0 | |
P.O.V. Cam / int_d47715d9 | featureConfidence |
1.0 | |
Hyrule Warriors: Age of Calamity (Video Game) | hasFeature |
P.O.V. Cam / int_d47715d9 | |
P.O.V. Cam / int_d4fd7ff6 | type |
P.O.V. Cam | |
P.O.V. Cam / int_d4fd7ff6 | comment |
Aftertime: The game is viewed through the Player Character's eyes. | |
P.O.V. Cam / int_d4fd7ff6 | featureApplicability |
1.0 | |
P.O.V. Cam / int_d4fd7ff6 | featureConfidence |
1.0 | |
Aftertime (Video Game) | hasFeature |
P.O.V. Cam / int_d4fd7ff6 | |
P.O.V. Cam / int_d500b17d | type |
P.O.V. Cam | |
P.O.V. Cam / int_d500b17d | comment |
Many racing games that features cockpit camera would technically count as this trope. Games like Forza and Test Drive Unlimited feature a POV of you driving the car. | |
P.O.V. Cam / int_d500b17d | featureApplicability |
1.0 | |
P.O.V. Cam / int_d500b17d | featureConfidence |
1.0 | |
Forza (Video Game) | hasFeature |
P.O.V. Cam / int_d500b17d | |
P.O.V. Cam / int_d6aa8cc9 | type |
P.O.V. Cam | |
P.O.V. Cam / int_d6aa8cc9 | comment |
BARK (2022): The game is shown through the eyes of a Jack-Russel puppy with an abusive owner. | |
P.O.V. Cam / int_d6aa8cc9 | featureApplicability |
1.0 | |
P.O.V. Cam / int_d6aa8cc9 | featureConfidence |
1.0 | |
BARK (2022) (Video Game) | hasFeature |
P.O.V. Cam / int_d6aa8cc9 | |
P.O.V. Cam / int_d7626bdd | type |
P.O.V. Cam | |
P.O.V. Cam / int_d7626bdd | comment |
Deadpool: We get to see the world from Deadpool's viewpoint... just after he's gotten a knife to the brain, and thus is hallucinating cutesy cartoon characters surrounding Vanessa. | |
P.O.V. Cam / int_d7626bdd | featureApplicability |
1.0 | |
P.O.V. Cam / int_d7626bdd | featureConfidence |
1.0 | |
Deadpool (2016) | hasFeature |
P.O.V. Cam / int_d7626bdd | |
P.O.V. Cam / int_d98c2031 | type |
P.O.V. Cam | |
P.O.V. Cam / int_d98c2031 | comment |
P.A.M.E.L.A. is viewed from the first-person perspective of the Sleeper. | |
P.O.V. Cam / int_d98c2031 | featureApplicability |
1.0 | |
P.O.V. Cam / int_d98c2031 | featureConfidence |
1.0 | |
P.A.M.E.L.A. (Video Game) | hasFeature |
P.O.V. Cam / int_d98c2031 | |
P.O.V. Cam / int_da30b70a | type |
P.O.V. Cam | |
P.O.V. Cam / int_da30b70a | comment |
Okaeri is shown from the perspective of a Japanese teenage girl. | |
P.O.V. Cam / int_da30b70a | featureApplicability |
1.0 | |
P.O.V. Cam / int_da30b70a | featureConfidence |
1.0 | |
Okaeri (Video Game) | hasFeature |
P.O.V. Cam / int_da30b70a | |
P.O.V. Cam / int_db599afd | type |
P.O.V. Cam | |
P.O.V. Cam / int_db599afd | comment |
Pacify is played in the first-person perspective from the view of a paranormal investigator. | |
P.O.V. Cam / int_db599afd | featureApplicability |
1.0 | |
P.O.V. Cam / int_db599afd | featureConfidence |
1.0 | |
Pacify (Video Game) | hasFeature |
P.O.V. Cam / int_db599afd | |
P.O.V. Cam / int_dbcc4d6e | type |
P.O.V. Cam | |
P.O.V. Cam / int_dbcc4d6e | comment |
Pigsaw is viewed from the perspective of a human trying to escape from a human meat processing plant. | |
P.O.V. Cam / int_dbcc4d6e | featureApplicability |
1.0 | |
P.O.V. Cam / int_dbcc4d6e | featureConfidence |
1.0 | |
Pigsaw (Video Game) | hasFeature |
P.O.V. Cam / int_dbcc4d6e | |
P.O.V. Cam / int_dc68a341 | type |
P.O.V. Cam | |
P.O.V. Cam / int_dc68a341 | comment |
Sophie's Guardian is viewed from the perspective of Sophie's living Teddy Bear. | |
P.O.V. Cam / int_dc68a341 | featureApplicability |
1.0 | |
P.O.V. Cam / int_dc68a341 | featureConfidence |
1.0 | |
Sophies Guardian (Video Game) | hasFeature |
P.O.V. Cam / int_dc68a341 | |
P.O.V. Cam / int_de2cd951 | type |
P.O.V. Cam | |
P.O.V. Cam / int_de2cd951 | comment |
Smile is viewed from the point of view of Theodore Caldwell. | |
P.O.V. Cam / int_de2cd951 | featureApplicability |
1.0 | |
P.O.V. Cam / int_de2cd951 | featureConfidence |
1.0 | |
Smile (2020) (Video Game) | hasFeature |
P.O.V. Cam / int_de2cd951 | |
P.O.V. Cam / int_de7cdb3e | type |
P.O.V. Cam | |
P.O.V. Cam / int_de7cdb3e | comment |
The first half of another 1947 noir, Dark Passage, is shown from the viewpoint of the main character; after he has plastic surgery so he looks like Humphrey Bogart, we see him onscreen. | |
P.O.V. Cam / int_de7cdb3e | featureApplicability |
1.0 | |
P.O.V. Cam / int_de7cdb3e | featureConfidence |
1.0 | |
Dark Passage | hasFeature |
P.O.V. Cam / int_de7cdb3e | |
P.O.V. Cam / int_e05681a1 | type |
P.O.V. Cam | |
P.O.V. Cam / int_e05681a1 | comment |
Used in Kick-Ass when Hit-Girl has to clear out a darkened room full of thugs with night vision goggles. It was used to add a bit of humor as it was done First-Person-Shooter style, and also an excuse to not overuse several epileptic white flashes. | |
P.O.V. Cam / int_e05681a1 | featureApplicability |
1.0 | |
P.O.V. Cam / int_e05681a1 | featureConfidence |
1.0 | |
Kick-Ass | hasFeature |
P.O.V. Cam / int_e05681a1 | |
P.O.V. Cam / int_e1a7395 | type |
P.O.V. Cam | |
P.O.V. Cam / int_e1a7395 | comment |
My Dear Sister: The game is viewed through the eyes of Alice Fellows. | |
P.O.V. Cam / int_e1a7395 | featureApplicability |
1.0 | |
P.O.V. Cam / int_e1a7395 | featureConfidence |
1.0 | |
My Dear Sister (Video Game) | hasFeature |
P.O.V. Cam / int_e1a7395 | |
P.O.V. Cam / int_e2439564 | type |
P.O.V. Cam | |
P.O.V. Cam / int_e2439564 | comment |
In the Time Machine gamebook series, all illustrations are from the protagonist's point of view. | |
P.O.V. Cam / int_e2439564 | featureApplicability |
1.0 | |
P.O.V. Cam / int_e2439564 | featureConfidence |
1.0 | |
Time Machine Series | hasFeature |
P.O.V. Cam / int_e2439564 | |
P.O.V. Cam / int_e247afe8 | type |
P.O.V. Cam | |
P.O.V. Cam / int_e247afe8 | comment |
In Lonesome, Jim tries to impress Mary by doing a headstand—and the camera shot shows her upside-down. | |
P.O.V. Cam / int_e247afe8 | featureApplicability |
1.0 | |
P.O.V. Cam / int_e247afe8 | featureConfidence |
1.0 | |
Lonesome | hasFeature |
P.O.V. Cam / int_e247afe8 | |
P.O.V. Cam / int_e31a4abd | type |
P.O.V. Cam | |
P.O.V. Cam / int_e31a4abd | comment |
Megatokyo uses it in a panel to show what happens when Piro (the artist, not the character) manages to knock Largo out in creative disputes. In the reverse situation, the comic looks like a First-Person Shooter. (That was before Largo's actual departure) | |
P.O.V. Cam / int_e31a4abd | featureApplicability |
1.0 | |
P.O.V. Cam / int_e31a4abd | featureConfidence |
1.0 | |
MegaTokyo (Webcomic) | hasFeature |
P.O.V. Cam / int_e31a4abd | |
P.O.V. Cam / int_e519f57 | type |
P.O.V. Cam | |
P.O.V. Cam / int_e519f57 | comment |
The Radio Station is viewed through the eyes on someone investigating their brother's murder. | |
P.O.V. Cam / int_e519f57 | featureApplicability |
1.0 | |
P.O.V. Cam / int_e519f57 | featureConfidence |
1.0 | |
The Radio Station (Video Game) | hasFeature |
P.O.V. Cam / int_e519f57 | |
P.O.V. Cam / int_e5d900aa | type |
P.O.V. Cam | |
P.O.V. Cam / int_e5d900aa | comment |
Kona is told from the perspective of Carl Faubert. | |
P.O.V. Cam / int_e5d900aa | featureApplicability |
1.0 | |
P.O.V. Cam / int_e5d900aa | featureConfidence |
1.0 | |
Kona (Video Game) | hasFeature |
P.O.V. Cam / int_e5d900aa | |
P.O.V. Cam / int_e5d9c305 | type |
P.O.V. Cam | |
P.O.V. Cam / int_e5d9c305 | comment |
Mega: The game is viewed through the eyes of James Ward. | |
P.O.V. Cam / int_e5d9c305 | featureApplicability |
1.0 | |
P.O.V. Cam / int_e5d9c305 | featureConfidence |
1.0 | |
Mega (Video Game) | hasFeature |
P.O.V. Cam / int_e5d9c305 | |
P.O.V. Cam / int_e5dc3751 | type |
P.O.V. Cam | |
P.O.V. Cam / int_e5dc3751 | comment |
SSTR: The game is viewed from the POVs of the crewmembers SSTR awakens from cryosleep to kill. | |
P.O.V. Cam / int_e5dc3751 | featureApplicability |
1.0 | |
P.O.V. Cam / int_e5dc3751 | featureConfidence |
1.0 | |
SSTR (Video Game) | hasFeature |
P.O.V. Cam / int_e5dc3751 | |
P.O.V. Cam / int_e6e85a39 | type |
P.O.V. Cam | |
P.O.V. Cam / int_e6e85a39 | comment |
All the SQUID scenes in Strange Days are filmed in this way. | |
P.O.V. Cam / int_e6e85a39 | featureApplicability |
1.0 | |
P.O.V. Cam / int_e6e85a39 | featureConfidence |
1.0 | |
Strange Days | hasFeature |
P.O.V. Cam / int_e6e85a39 | |
P.O.V. Cam / int_e7107eb3 | type |
P.O.V. Cam | |
P.O.V. Cam / int_e7107eb3 | comment |
Inside Mari: When a scene features the life of Fumiko, we see nearly everything from Fumiko's point of view. In fact, the times we see Fumiko's face in these scenes are typically when she's looking at a reflective surface such as a mirror, window, or her mother's eye. Later we see a flashback from Mari's point of view of how she saw her life just before Isao became involved in it. In the course of this, we see Mari's classmates as filthy creatures with either the top half or the bottom half of their faces obscured, her father turned away and transparent, her mother looking positively grotesque, Mari's reflection looking like childish scribbling, and Isao surrounded by Bishie Sparkles even as Mari's watching him masturbate. The only one who looks normal at all is her younger brother. |
|
P.O.V. Cam / int_e7107eb3 | featureApplicability |
1.0 | |
P.O.V. Cam / int_e7107eb3 | featureConfidence |
1.0 | |
Inside Mari (Manga) | hasFeature |
P.O.V. Cam / int_e7107eb3 | |
P.O.V. Cam / int_e7d04a92 | type |
P.O.V. Cam | |
P.O.V. Cam / int_e7d04a92 | comment |
Onryō (2020) is played from the perspective of the Player Character. This trope becomes a literal example when you use the Magical Camera. | |
P.O.V. Cam / int_e7d04a92 | featureApplicability |
1.0 | |
P.O.V. Cam / int_e7d04a92 | featureConfidence |
1.0 | |
Onryo (2020) (Video Game) | hasFeature |
P.O.V. Cam / int_e7d04a92 | |
P.O.V. Cam / int_e89f04dc | type |
P.O.V. Cam | |
P.O.V. Cam / int_e89f04dc | comment |
Raw Footage: The game is viewed from the perspective of the guy trying to get footage of the cryptid of the woods. | |
P.O.V. Cam / int_e89f04dc | featureApplicability |
1.0 | |
P.O.V. Cam / int_e89f04dc | featureConfidence |
1.0 | |
Raw Footage (Video Game) | hasFeature |
P.O.V. Cam / int_e89f04dc | |
P.O.V. Cam / int_e93b2f07 | type |
P.O.V. Cam | |
P.O.V. Cam / int_e93b2f07 | comment |
The original The Fly (1958) may be the Trope Codifier for how this trope can depict a monster's unusual sensory mode, thanks to its famous shot of the leading lady screaming as seen through multifaceted insect eyes. | |
P.O.V. Cam / int_e93b2f07 | featureApplicability |
1.0 | |
P.O.V. Cam / int_e93b2f07 | featureConfidence |
1.0 | |
The Fly (1958) | hasFeature |
P.O.V. Cam / int_e93b2f07 | |
P.O.V. Cam / int_e9e265b6 | type |
P.O.V. Cam | |
P.O.V. Cam / int_e9e265b6 | comment |
Fire Emblem: Awakening opens with a cutscene that crosses this and Eye Cam, where you witness one of the game's battles from a first-person perspective. You can even see the Player Character's hood blocking portions of the screen, as it would the character's view. | |
P.O.V. Cam / int_e9e265b6 | featureApplicability |
1.0 | |
P.O.V. Cam / int_e9e265b6 | featureConfidence |
1.0 | |
Fire Emblem Awakening (Video Game) | hasFeature |
P.O.V. Cam / int_e9e265b6 | |
P.O.V. Cam / int_ea4f62db | type |
P.O.V. Cam | |
P.O.V. Cam / int_ea4f62db | comment |
The third segment of Family Guy Viewer Mail #2, "Point Of Stew", lets viewers see the world through Stewie's eyes. | |
P.O.V. Cam / int_ea4f62db | featureApplicability |
1.0 | |
P.O.V. Cam / int_ea4f62db | featureConfidence |
1.0 | |
Family Guy | hasFeature |
P.O.V. Cam / int_ea4f62db | |
P.O.V. Cam / int_eaf4d109 | type |
P.O.V. Cam | |
P.O.V. Cam / int_eaf4d109 | comment |
In Silence: All the Player Characters view the game from this perspective, all four humans, and the monster. | |
P.O.V. Cam / int_eaf4d109 | featureApplicability |
1.0 | |
P.O.V. Cam / int_eaf4d109 | featureConfidence |
1.0 | |
In Silence (Video Game) | hasFeature |
P.O.V. Cam / int_eaf4d109 | |
P.O.V. Cam / int_ec2531c4 | type |
P.O.V. Cam | |
P.O.V. Cam / int_ec2531c4 | comment |
Coco: While Miguel is singing to get Ernesto's attention, we get a few shots of his point of view squeezing through the crowd. In Héctor's flashback of him singing "Remember Me" to young Coco, they press each other's faces against one another and we get a shot of Héctor's warm smile from Coco's perspective. |
|
P.O.V. Cam / int_ec2531c4 | featureApplicability |
1.0 | |
P.O.V. Cam / int_ec2531c4 | featureConfidence |
1.0 | |
Coco | hasFeature |
P.O.V. Cam / int_ec2531c4 | |
P.O.V. Cam / int_ec50d037 | type |
P.O.V. Cam | |
P.O.V. Cam / int_ec50d037 | comment |
White Noise Online is viewed from the perspective of the investigators. | |
P.O.V. Cam / int_ec50d037 | featureApplicability |
1.0 | |
P.O.V. Cam / int_ec50d037 | featureConfidence |
1.0 | |
White Noise Online (Video Game) | hasFeature |
P.O.V. Cam / int_ec50d037 | |
P.O.V. Cam / int_ee138f1b | type |
P.O.V. Cam | |
P.O.V. Cam / int_ee138f1b | comment |
Sherlock Holmes: The Mystery of the Mummy: The game is viewed through the eyes of Sherlock Holmes. | |
P.O.V. Cam / int_ee138f1b | featureApplicability |
1.0 | |
P.O.V. Cam / int_ee138f1b | featureConfidence |
1.0 | |
Sherlock Holmes: The Mystery of the Mummy (Video Game) | hasFeature |
P.O.V. Cam / int_ee138f1b | |
P.O.V. Cam / int_ef076a36 | type |
P.O.V. Cam | |
P.O.V. Cam / int_ef076a36 | comment |
Star Trek: Voyager: The episode "Dark Frontier" starts off with a Borg-eye's view of an assimilation job. Also serves as a Villain Prologue. "Prototype" starts with a Deliberately Monochrome opening of this sort, which leads to The Reveal that whose eyes we're seeing through is an android. |
|
P.O.V. Cam / int_ef076a36 | featureApplicability |
1.0 | |
P.O.V. Cam / int_ef076a36 | featureConfidence |
1.0 | |
Star Trek: Voyager | hasFeature |
P.O.V. Cam / int_ef076a36 | |
P.O.V. Cam / int_ef1a245d | type |
P.O.V. Cam | |
P.O.V. Cam / int_ef1a245d | comment |
The Sanctuary episode "Metamorphosis" takes place mostly from the first-person POV of Will, and only switches to a normal third-person POV for a few scenes. | |
P.O.V. Cam / int_ef1a245d | featureApplicability |
1.0 | |
P.O.V. Cam / int_ef1a245d | featureConfidence |
1.0 | |
Sanctuary | hasFeature |
P.O.V. Cam / int_ef1a245d | |
P.O.V. Cam / int_efa0ebb0 | type |
P.O.V. Cam | |
P.O.V. Cam / int_efa0ebb0 | comment |
The science fiction film It Came from Outer Space uses the alien's POV for its first few encounters with humans (including a semi-transparent "eye" over the whole screen) to keep from revealing the alien's appearance too early. | |
P.O.V. Cam / int_efa0ebb0 | featureApplicability |
1.0 | |
P.O.V. Cam / int_efa0ebb0 | featureConfidence |
1.0 | |
It Came from Outer Space | hasFeature |
P.O.V. Cam / int_efa0ebb0 | |
P.O.V. Cam / int_f0296e20 | type |
P.O.V. Cam | |
P.O.V. Cam / int_f0296e20 | comment |
The Obscura Experiment: The game is viewed through the eyes of Priya. | |
P.O.V. Cam / int_f0296e20 | featureApplicability |
1.0 | |
P.O.V. Cam / int_f0296e20 | featureConfidence |
1.0 | |
The Obscura Experiment (Video Game) | hasFeature |
P.O.V. Cam / int_f0296e20 | |
P.O.V. Cam / int_f376fea5 | type |
P.O.V. Cam | |
P.O.V. Cam / int_f376fea5 | comment |
My Little Pony: Equestria Girls – Friendship Games: As Flash Sentry is putting the human Twilight Sparkle's glasses on her nose, we briefly get a shot from her viewpoint showing how blurry everything is without them. | |
P.O.V. Cam / int_f376fea5 | featureApplicability |
1.0 | |
P.O.V. Cam / int_f376fea5 | featureConfidence |
1.0 | |
My Little Pony: Equestria Girls – Friendship Games | hasFeature |
P.O.V. Cam / int_f376fea5 | |
P.O.V. Cam / int_f38b1d2f | type |
P.O.V. Cam | |
P.O.V. Cam / int_f38b1d2f | comment |
X-Men: Apocalypse: We get a glimpse of what the world looks like through the ruby quartz lenses of Scott Summers' sunglasses when he puts them on for the first time. After Apocalypse notices Xavier's presence through the latter's telepathic link with Erik, Apocalypse stares straight at the camera (so we're seeing him through the Professor's perspective) with his glowing white eyes as he ominously states, "Thank you for letting me in." |
|
P.O.V. Cam / int_f38b1d2f | featureApplicability |
1.0 | |
P.O.V. Cam / int_f38b1d2f | featureConfidence |
1.0 | |
X-Men: Apocalypse | hasFeature |
P.O.V. Cam / int_f38b1d2f | |
P.O.V. Cam / int_f475f785 | type |
P.O.V. Cam | |
P.O.V. Cam / int_f475f785 | comment |
Legion: In "Chapter 22", there are a few shots of baby David Xavier seeing his parents from his point-of-view while lying in his crib. | |
P.O.V. Cam / int_f475f785 | featureApplicability |
1.0 | |
P.O.V. Cam / int_f475f785 | featureConfidence |
1.0 | |
Legion (2017) | hasFeature |
P.O.V. Cam / int_f475f785 | |
P.O.V. Cam / int_f5807db2 | type |
P.O.V. Cam | |
P.O.V. Cam / int_f5807db2 | comment |
Axe Murdering with Hackley: Near the start of the movie, we see things from Hackley's P.O.V., which is mostly obscured by his mask. | |
P.O.V. Cam / int_f5807db2 | featureApplicability |
1.0 | |
P.O.V. Cam / int_f5807db2 | featureConfidence |
1.0 | |
Axe Murdering with Hackley | hasFeature |
P.O.V. Cam / int_f5807db2 | |
P.O.V. Cam / int_f67a0d24 | type |
P.O.V. Cam | |
P.O.V. Cam / int_f67a0d24 | comment |
There's also a Dating Sim Shot with Saki in the Genshiken manga (and Madarame too). | |
P.O.V. Cam / int_f67a0d24 | featureApplicability |
1.0 | |
P.O.V. Cam / int_f67a0d24 | featureConfidence |
1.0 | |
Genshiken (Manga) | hasFeature |
P.O.V. Cam / int_f67a0d24 | |
P.O.V. Cam / int_f79471eb | type |
P.O.V. Cam | |
P.O.V. Cam / int_f79471eb | comment |
The Skeleton: The game is viewed from a first-person perspective. | |
P.O.V. Cam / int_f79471eb | featureApplicability |
1.0 | |
P.O.V. Cam / int_f79471eb | featureConfidence |
1.0 | |
The Skeleton (Video Game) | hasFeature |
P.O.V. Cam / int_f79471eb | |
P.O.V. Cam / int_f7b629a0 | type |
P.O.V. Cam | |
P.O.V. Cam / int_f7b629a0 | comment |
Skyland 1976 is viewed from the perspective of Simon Hopper. | |
P.O.V. Cam / int_f7b629a0 | featureApplicability |
1.0 | |
P.O.V. Cam / int_f7b629a0 | featureConfidence |
1.0 | |
Skyland 1976 (Video Game) | hasFeature |
P.O.V. Cam / int_f7b629a0 | |
P.O.V. Cam / int_f8f51b13 | type |
P.O.V. Cam | |
P.O.V. Cam / int_f8f51b13 | comment |
Interesting variant in the original Unreal Tournament. Typically upon death, the camera goes into third-person to allow the player to watch their character's death animation. If the death was via sniper bullet to the head or resulted in Ludicrous Gibs, however, the camera instead continued viewing from the head's point of view as it bounced away from the rest of the body. | |
P.O.V. Cam / int_f8f51b13 | featureApplicability |
1.0 | |
P.O.V. Cam / int_f8f51b13 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
P.O.V. Cam / int_f8f51b13 | |
P.O.V. Cam / int_fa2040cb | type |
P.O.V. Cam | |
P.O.V. Cam / int_fa2040cb | comment |
Alice (2022): The game is viewed through the Player Character's video camera. | |
P.O.V. Cam / int_fa2040cb | featureApplicability |
1.0 | |
P.O.V. Cam / int_fa2040cb | featureConfidence |
1.0 | |
Alice (2022) (Video Game) | hasFeature |
P.O.V. Cam / int_fa2040cb | |
P.O.V. Cam / int_fbc3684b | type |
P.O.V. Cam | |
P.O.V. Cam / int_fbc3684b | comment |
The remake of Maniac! (1980) constantly. | |
P.O.V. Cam / int_fbc3684b | featureApplicability |
1.0 | |
P.O.V. Cam / int_fbc3684b | featureConfidence |
1.0 | |
Maniac! (1980) | hasFeature |
P.O.V. Cam / int_fbc3684b | |
P.O.V. Cam / int_fe47d9b4 | type |
P.O.V. Cam | |
P.O.V. Cam / int_fe47d9b4 | comment |
Forewarned: Four players view the game through the eyes of archaeologists, and the fifth through the eyes of a Mejai. | |
P.O.V. Cam / int_fe47d9b4 | featureApplicability |
1.0 | |
P.O.V. Cam / int_fe47d9b4 | featureConfidence |
1.0 | |
Forewarned (Video Game) | hasFeature |
P.O.V. Cam / int_fe47d9b4 | |
P.O.V. Cam / int_fec91a1d | type |
P.O.V. Cam | |
P.O.V. Cam / int_fec91a1d | comment |
In The Rescuers Down Under, we briefly experience Cody's euphoric point-of-view as Marahute holds him in her talons, looking down at the Outback that is at least a mile below his swinging feet. | |
P.O.V. Cam / int_fec91a1d | featureApplicability |
1.0 | |
P.O.V. Cam / int_fec91a1d | featureConfidence |
1.0 | |
The Rescuers Down Under | hasFeature |
P.O.V. Cam / int_fec91a1d | |
P.O.V. Cam / int_fedf600d | type |
P.O.V. Cam | |
P.O.V. Cam / int_fedf600d | comment |
Cries from the Heart: In court, a shot from Michael's perspective shows everyone watching him, especially Jeff staring at him intently, causing him to have a panic attack. | |
P.O.V. Cam / int_fedf600d | featureApplicability |
1.0 | |
P.O.V. Cam / int_fedf600d | featureConfidence |
1.0 | |
Cries from the Heart | hasFeature |
P.O.V. Cam / int_fedf600d | |
P.O.V. Cam / int_ffc074f0 | type |
P.O.V. Cam | |
P.O.V. Cam / int_ffc074f0 | comment |
Blame Him has you playing from the perspective of a parent looking for their kidnapped baby. | |
P.O.V. Cam / int_ffc074f0 | featureApplicability |
1.0 | |
P.O.V. Cam / int_ffc074f0 | featureConfidence |
1.0 | |
Blame Him (Video Game) | hasFeature |
P.O.V. Cam / int_ffc074f0 |
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