Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Paradiegetic Gameplay

 Paradiegetic Gameplay
type
FeatureClass
 Paradiegetic Gameplay
label
Paradiegetic Gameplay
 Paradiegetic Gameplay
page
ParadiegeticGameplay
 Paradiegetic Gameplay
comment
Paradiegetic (noun): From Greek πέρα para- meaning "Beyond" and diegetic meaning "The confines of the medium".
Most games you can beat without having to get up from your chair, provided you don't need to use the bathroom. Sometimes, though, a puzzle's solution involves something that isn't in the game itself, and beating it will require you to do something that isn't just pressing buttons on your keyboard or controller. Maybe it involves a phone number you have to call, or you need to fiddle with the date and time in Windows settings, or press the "eject" button on your CD drive. This is where this trope comes in.
These types of puzzles may lead to Guide Dang It! since most people often don't expect this sort of gameplay. It's also a risky idea if the puzzle involves something externally hosted, such as a website to visit or a phone number to call: once the website goes offline or the phone number stops working (and they will, eventually), the game may become hard or impossible to finish without looking up a guide.
Sometimes these types of puzzles are done as a form of Copy Protection, having Feelies bundled with a physical copy of the game with an answer to a puzzle to prevent those who downloaded the game on the Internet to solve it and continue.
Extrinsic Go-First Rule is a subtrope. See also Breaking the Fourth Wall and Logging onto the Fourth Wall, which is similar however is simply Played for Laughs or as an Easter Egg. A frequent element in Digital Horror. Also see Unexpectedly Realistic Gameplay and Unexpected Gameplay Change. The Other Wiki calls it a pervasive game. Note that Metapuzzle is not a Sub-Trope, since puzzles under that category are only called "meta" in the sense that they have other, seemingly self-contained, puzzles tied to them. Puzzles that rely on paradiegetic methods (and thus are sometimes called colloquially "meta puzzles" by players who don't know about the other kind) go here instead.
 Paradiegetic Gameplay
fetched
2023-11-18T17:00:59Z
 Paradiegetic Gameplay
parsed
2023-11-18T17:00:59Z
 Paradiegetic Gameplay
processingComment
Dropped link to BlackBox: Not an Item - UNKNOWN
 Paradiegetic Gameplay
processingComment
Dropped link to ExactWords: Not an Item - FEATURE
 Paradiegetic Gameplay
processingComment
Dropped link to MerryGearSolid: Not an Item - UNKNOWN
 Paradiegetic Gameplay
processingComment
Dropped link to Nifty: Not an Item - UNKNOWN
 Paradiegetic Gameplay
processingComment
Dropped link to RoomEscapeGame: Not an Item - FEATURE
 Paradiegetic Gameplay
processingUnknown
BlackBox
 Paradiegetic Gameplay
processingUnknown
Nifty (Video Game)
 Paradiegetic Gameplay
processingUnknown
MerryGearSolid
 Paradiegetic Gameplay
isPartOf
DBTropes
 Paradiegetic Gameplay / int_1a8d488a
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_1a8d488a
comment
Munchkin features the Munchkin resurrection cookie; eating it after your character dies can bring them back to life and undo any side effects of fighting a monster. Sadly, because you need to actually physically eat a cookie to use it, you can only use it once. Make that use count!
 Paradiegetic Gameplay / int_1a8d488a
featureApplicability
1.0
 Paradiegetic Gameplay / int_1a8d488a
featureConfidence
1.0
 Munchkin (Tabletop Game)
hasFeature
Paradiegetic Gameplay / int_1a8d488a
 Paradiegetic Gameplay / int_1adee40d
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_1adee40d
comment
The World Ends with You: The game features full usage of all the DS's capabilities, including its hardware. Some Reapers—the game's quest-givers—require the player to use only certain types of Pins to progress, such as defeating a noise with only Shout pins, which uses the DS's microphone. The trope comes into full effect when encountering a unique variant of the Pig Noise that sleeps at the beginning of the battle, requiring the player to close the DS and open it again in order to "wake" it up.
 Paradiegetic Gameplay / int_1adee40d
featureApplicability
1.0
 Paradiegetic Gameplay / int_1adee40d
featureConfidence
1.0
 The World Ends with You (Video Game)
hasFeature
Paradiegetic Gameplay / int_1adee40d
 Paradiegetic Gameplay / int_1b7ca727
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_1b7ca727
comment
The Stanley Parable: One of the achievements requires you to not play the game for five years (updated to ten years in Ultra Deluxe). Another requires you to leave the game on all day on a Tuesday.
 Paradiegetic Gameplay / int_1b7ca727
featureApplicability
1.0
 Paradiegetic Gameplay / int_1b7ca727
featureConfidence
1.0
 The Stanley Parable (Video Game)
hasFeature
Paradiegetic Gameplay / int_1b7ca727
 Paradiegetic Gameplay / int_203fc617
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_203fc617
comment
The Talos Principle: One puzzle presents you with a non-interactive QR code that can only be read by scanning it with an external device, like a smartphone or the like. This gives you an ASCII code sequence that you need to run through an external converter in order to make sense of, and then you can finally attempt to solve the puzzle proper.
 Paradiegetic Gameplay / int_203fc617
featureApplicability
1.0
 Paradiegetic Gameplay / int_203fc617
featureConfidence
1.0
 The Talos Principle (Video Game)
hasFeature
Paradiegetic Gameplay / int_203fc617
 Paradiegetic Gameplay / int_29f80617
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_29f80617
comment
Imscared has a segment with you at an empty train station with a ticket machine, a timetable with three timestamps, and a clock displaying your system time. In order to progress, you have to alter your system time to one of the timestamps so that you can get a ticket from the ticket machine.
 Paradiegetic Gameplay / int_29f80617
featureApplicability
1.0
 Paradiegetic Gameplay / int_29f80617
featureConfidence
1.0
 Imscared (Video Game)
hasFeature
Paradiegetic Gameplay / int_29f80617
 Paradiegetic Gameplay / int_3499459d
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_3499459d
comment
In Another Code, you have to press two maps together, one on the top screen and one on the bottom screen. To do so, you have to close and open the DS.
 Paradiegetic Gameplay / int_3499459d
featureApplicability
1.0
 Paradiegetic Gameplay / int_3499459d
featureConfidence
1.0
 Another Code (Video Game)
hasFeature
Paradiegetic Gameplay / int_3499459d
 Paradiegetic Gameplay / int_4949ba4f
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_4949ba4f
comment
In Who Framed Roger Rabbit there's a 1-800 number that you could call for assistance from Jessica. There's no telephone in the game though, and you're supposed to actually call the number using a landline or cell to get a prerecorded message containing gameplay advice. The number, of course, now connects to something completely different.
 Paradiegetic Gameplay / int_4949ba4f
featureApplicability
1.0
 Paradiegetic Gameplay / int_4949ba4f
featureConfidence
1.0
 Who Framed Roger Rabbit (Video Game)
hasFeature
Paradiegetic Gameplay / int_4949ba4f
 Paradiegetic Gameplay / int_4c0debc2
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_4c0debc2
comment
In Hotel Dusk: Room 215, you need to close and open the DS to flip over a completed puzzle for to see some important text written on the back of it.
 Paradiegetic Gameplay / int_4c0debc2
featureApplicability
1.0
 Paradiegetic Gameplay / int_4c0debc2
featureConfidence
1.0
 Hotel Dusk: Room 215 (Visual Novel)
hasFeature
Paradiegetic Gameplay / int_4c0debc2
 Paradiegetic Gameplay / int_56569e0a
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_56569e0a
comment
Monster Rancher: In the PlayStation games, Monsters are created from "saucer stones". In-game, these are artifacts from which the monsters are generated in a lab; out of game, the player has to put a different CD or game disc into the PlayStation, which generates the monster's stats from its subcode data. Later games in the line add different input methods, like the DS microphone and touchscreen.
 Paradiegetic Gameplay / int_56569e0a
featureApplicability
1.0
 Paradiegetic Gameplay / int_56569e0a
featureConfidence
1.0
 Monster Rancher (Video Game)
hasFeature
Paradiegetic Gameplay / int_56569e0a
 Paradiegetic Gameplay / int_59151283
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_59151283
comment
Metal Gear:
The first Metal Gear Solid has you get a person's contact frequency from the back of the CD case. Additionally, Psycho Mantis hijacks your controller input and thus can read your actions, so you have to move the controller to a different port.note A backup solution exists and will eventually be explained if you call your team enough: Destroy the statues in the room. Or you could just power thru the fight with a massive disadvantage.
In Metal Gear Solid 3: Snake Eater, you can "kill" the End by saving the game and then waiting for one real-life week (or, more commonly, fiddling with your system's date). When you load your game, the End will be dead from old age.
 Paradiegetic Gameplay / int_59151283
featureApplicability
1.0
 Paradiegetic Gameplay / int_59151283
featureConfidence
1.0
 Metal Gear (Video Game)
hasFeature
Paradiegetic Gameplay / int_59151283
 Paradiegetic Gameplay / int_598a82ed
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_598a82ed
comment
WarioWare: Snapped!: Whereas most games in the series simply take advantage of their supporting systems' built-in special control schemes (like gyro, motion and touch controls, and more rarely speech or blowing via mic), this game is unique in that it requires the player themselves to directly use their image (specifically head and hands) to participate in the microgames, and after the play session ends the game runs a slideshow with photo shots of the players performing the actions done in real life. The game makes this possible with the system's built-in camera.
 Paradiegetic Gameplay / int_598a82ed
featureApplicability
1.0
 Paradiegetic Gameplay / int_598a82ed
featureConfidence
1.0
 WarioWare: Snapped! (Video Game)
hasFeature
Paradiegetic Gameplay / int_598a82ed
 Paradiegetic Gameplay / int_5bf355c7
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_5bf355c7
comment
Thimbleweed Park: To solve the last puzzle, the player is cryptically hinted at to go online and watch the kickstarter video for the game.
 Paradiegetic Gameplay / int_5bf355c7
featureApplicability
1.0
 Paradiegetic Gameplay / int_5bf355c7
featureConfidence
1.0
 Thimbleweed Park / Videogame
hasFeature
Paradiegetic Gameplay / int_5bf355c7
 Paradiegetic Gameplay / int_5e129957
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_5e129957
comment
Doom³:
There are two "promotional storage cabinets" in the game (containing powerful weapons), from the fictional company Martian Buddy. To find the code to open these cabinets, you had to visit the actual website www.martianbuddy.com in your browser, which was hinted at by the in-game spam e-mails found in certain PDAs. Today the website is long offline.
Resurrection of Evil contains another Martian Buddy locker, which likewise requires a code. This time, you need to complete an arcade machine mini-game, which will give you the URL to a martianbuddy.com subpage where the code can be found.
 Paradiegetic Gameplay / int_5e129957
featureApplicability
1.0
 Paradiegetic Gameplay / int_5e129957
featureConfidence
1.0
 Doom³ (Video Game)
hasFeature
Paradiegetic Gameplay / int_5e129957
 Paradiegetic Gameplay / int_6f0288b5
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_6f0288b5
comment
StarTropics: To obtain the secret code, you're supposed to make the invisible ink on one of the game's Feelies appear. Good luck if you rented the game or bought a used copy. In the Virtual Console release, which lacks physical packaging (due to it being a digital download), the effect is instead replicated by having the digital manual contain a page where the player can simulate the invisible ink puzzle. The code is 747, if you're wondering.
 Paradiegetic Gameplay / int_6f0288b5
featureApplicability
1.0
 Paradiegetic Gameplay / int_6f0288b5
featureConfidence
1.0
 StarTropics (Video Game)
hasFeature
Paradiegetic Gameplay / int_6f0288b5
 Paradiegetic Gameplay / int_71434aed
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_71434aed
comment
OneShot: Several puzzles require the player to interact with either the game window or the files in the game's Document folder in order to progress. In the 2016 Re-Release, navigating the maze in the Tower requires opening a program placed into the Documents folder by the Author and correctly overlaying the notes it generates over the game window so that it points to where Niko needs to go next.
 Paradiegetic Gameplay / int_71434aed
featureApplicability
1.0
 Paradiegetic Gameplay / int_71434aed
featureConfidence
1.0
 OneShot (Video Game)
hasFeature
Paradiegetic Gameplay / int_71434aed
 Paradiegetic Gameplay / int_74f7210c
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_74f7210c
comment
The Legend of Zelda:
The Legend of Zelda: In the Famicom Disk System version, the pol's voice enemy is killed by yelling in the microphone in the Famicom's second controller. Each Japanese rerelease changes it so pol's voice can be killed with a different method, such as pressing Select 4 times in the GBA version, or pressing L and R to virtually "switch" to the second controller and yell into the 3DS's microphone in the 3DS version. In all English releases, including the NES version, the enemy is instead weak to arrows, as the NES does not have a microphone.
The Legend of Zelda: Phantom Hourglass:
At one point you're required to transfer a seal on the top screen to its corresponding location on the map on your lower screen by closing your Nintendo DS and reopening it.
Pol's voices return as enemies, and can be stunned by blowing in the DS' microphone.
 Paradiegetic Gameplay / int_74f7210c
featureApplicability
1.0
 Paradiegetic Gameplay / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Paradiegetic Gameplay / int_74f7210c
 Paradiegetic Gameplay / int_7870fd09
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_7870fd09
comment
Zork Zero consists half of Stock Puzzles and half of this as a form of Copy Protection. The solution to puzzle after puzzle was simply to pull a specific bit of trivia out of the game's Feelies and type it in. This was especially disappointing since many of the tasks that seemed to be clever puzzles, like finally getting to play Double Fanucci, had their only solutions printed in the documentation.
 Paradiegetic Gameplay / int_7870fd09
featureApplicability
1.0
 Paradiegetic Gameplay / int_7870fd09
featureConfidence
1.0
 Zork Zero (Video Game)
hasFeature
Paradiegetic Gameplay / int_7870fd09
 Paradiegetic Gameplay / int_86eb082b
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_86eb082b
comment
In Famous Second Son has the Paper Trail series of missions, where you find clues in game that you then need to solve through a special website by linking your PlayStation Network ID to it. However, as of December 2018, the website has become defunct, but the developers rolled out an update that allowed players to finish the campaign without it.
 Paradiegetic Gameplay / int_86eb082b
featureApplicability
1.0
 Paradiegetic Gameplay / int_86eb082b
featureConfidence
1.0
 inFAMOUS: Second Son (Video Game)
hasFeature
Paradiegetic Gameplay / int_86eb082b
 Paradiegetic Gameplay / int_8830e64e
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_8830e64e
comment
Karoshi: One level in Karoshi 2 involves putting a music CD into your CD tray so that an in-game radio would push the crate towards you.
 Paradiegetic Gameplay / int_8830e64e
featureApplicability
1.0
 Paradiegetic Gameplay / int_8830e64e
featureConfidence
1.0
 Karoshi (Video Game)
hasFeature
Paradiegetic Gameplay / int_8830e64e
 Paradiegetic Gameplay / int_8c02bb93
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_8c02bb93
comment
X-Men (1993) requires you to perform a soft reset on the console before you can enter the final level.
 Paradiegetic Gameplay / int_8c02bb93
featureApplicability
1.0
 Paradiegetic Gameplay / int_8c02bb93
featureConfidence
1.0
 X-Men (1993) (Video Game)
hasFeature
Paradiegetic Gameplay / int_8c02bb93
 Paradiegetic Gameplay / int_910aa49e
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_910aa49e
comment
Professor Layton and the Diabolical Box: One of the puzzles you must solve to progress the story requires you to use a physical copy of a train ticket included in the game's instruction booklet.
 Paradiegetic Gameplay / int_910aa49e
featureApplicability
1.0
 Paradiegetic Gameplay / int_910aa49e
featureConfidence
1.0
 Professor Layton and the Diabolical Box (Video Game)
hasFeature
Paradiegetic Gameplay / int_910aa49e
 Paradiegetic Gameplay / int_928bfb34
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_928bfb34
comment
Save the Date (Paper Dino) will always result in a bad ending unless you edit one of the game files to make yourself a "hacker".
 Paradiegetic Gameplay / int_928bfb34
featureApplicability
1.0
 Paradiegetic Gameplay / int_928bfb34
featureConfidence
1.0
 Save the Date (Paper Dino) (Visual Novel)
hasFeature
Paradiegetic Gameplay / int_928bfb34
 Paradiegetic Gameplay / int_9c3ad747
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_9c3ad747
comment
The Legend of Zelda: Phantom Hourglass:
At one point you're required to transfer a seal on the top screen to its corresponding location on the map on your lower screen by closing your Nintendo DS and reopening it.
Pol's voices return as enemies, and can be stunned by blowing in the DS' microphone.
 Paradiegetic Gameplay / int_9c3ad747
featureApplicability
1.0
 Paradiegetic Gameplay / int_9c3ad747
featureConfidence
1.0
 The Legend of Zelda: Phantom Hourglass (Video Game)
hasFeature
Paradiegetic Gameplay / int_9c3ad747
 Paradiegetic Gameplay / int_9d239f0a
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_9d239f0a
comment
One late game puzzle in Last Window involves retrieving a key from a music box. The DS essentially acts as the lid and the interior of the box, which turns off when the two halves are sufficiently closed. The trick is using this at just the right time in order to pop out a key when the internal mechanisms are aligned in such a way as to let it out, which is assigned to one of the shoulder buttons.
 Paradiegetic Gameplay / int_9d239f0a
featureApplicability
1.0
 Paradiegetic Gameplay / int_9d239f0a
featureConfidence
1.0
 Last Window (Visual Novel)
hasFeature
Paradiegetic Gameplay / int_9d239f0a
 Paradiegetic Gameplay / int_9f89a5f0
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_9f89a5f0
comment
Pokémon:
Pokémon Ruby and Sapphire: The infamous puzzle to get all three of the legendary titans has a lot of this. In addition to needing very specific Pokémon, which have to be in specific places in your party, you need to be able to read Braille to follow the clues in each of the chambers.
Pokémon X and Y onwards: In order for Inkay to evolve into Malamar, the player needs to hold the game console upside down when it levels up.
One sidequest in Pokémon Legends: Arceus revolves around "The Sea's Legend", a myth detailing a specific sequence of actions required to be allowed to meet a Manaphy. Thing is, the details are unclear as the book has been mostly lost to history and at the time, no one knows where to find a good copy. How do you get access to it? It's in a library in Brilliant Diamond And Shining Pearl, the game Legends is a Prequel to.
 Paradiegetic Gameplay / int_9f89a5f0
featureApplicability
1.0
 Paradiegetic Gameplay / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Paradiegetic Gameplay / int_9f89a5f0
 Paradiegetic Gameplay / int_a4513ea8
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_a4513ea8
comment
Fez: You have to use a smartphone with a QR code reader to solve certain puzzles.
 Paradiegetic Gameplay / int_a4513ea8
featureApplicability
1.0
 Paradiegetic Gameplay / int_a4513ea8
featureConfidence
1.0
 Fez (Video Game)
hasFeature
Paradiegetic Gameplay / int_a4513ea8
 Paradiegetic Gameplay / int_a4515c7c
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_a4515c7c
comment
OFF: In Zone 3, the solution to the controller puzzle cannot be found anywhere within the game. You can give Zacharie the Music Box in exchange for a hint regarding the answer's whereabouts, to which he'll tell you to open the game's folder and look at the Read Me file carefully. The code is listed as a bunch of controller inputs with no context whatsoever.
 Paradiegetic Gameplay / int_a4515c7c
featureApplicability
1.0
 Paradiegetic Gameplay / int_a4515c7c
featureConfidence
1.0
 OFF (Video Game)
hasFeature
Paradiegetic Gameplay / int_a4515c7c
 Paradiegetic Gameplay / int_a796bde8
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_a796bde8
comment
The first Metal Gear Solid has you get a person's contact frequency from the back of the CD case. Additionally, Psycho Mantis hijacks your controller input and thus can read your actions, so you have to move the controller to a different port.note A backup solution exists and will eventually be explained if you call your team enough: Destroy the statues in the room. Or you could just power thru the fight with a massive disadvantage.
 Paradiegetic Gameplay / int_a796bde8
featureApplicability
1.0
 Paradiegetic Gameplay / int_a796bde8
featureConfidence
1.0
 Metal Gear Solid (Video Game)
hasFeature
Paradiegetic Gameplay / int_a796bde8
 Paradiegetic Gameplay / int_a95a4b48
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_a95a4b48
comment
Kirby Tilt 'n' Tumble had Waggle before waggle was a thing. Instead of controlling Kirby with the gamepad, you had to physically tilt the console to get him to roll in the correct direction (powered by a sensor in the cartridge itself).
 Paradiegetic Gameplay / int_a95a4b48
featureApplicability
1.0
 Paradiegetic Gameplay / int_a95a4b48
featureConfidence
1.0
 Kirby Tilt 'n' Tumble (Video Game)
hasFeature
Paradiegetic Gameplay / int_a95a4b48
 Paradiegetic Gameplay / int_af60702d
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_af60702d
comment
The Legend of Zelda: In the Famicom Disk System version, the pol's voice enemy is killed by yelling in the microphone in the Famicom's second controller. Each Japanese rerelease changes it so pol's voice can be killed with a different method, such as pressing Select 4 times in the GBA version, or pressing L and R to virtually "switch" to the second controller and yell into the 3DS's microphone in the 3DS version. In all English releases, including the NES version, the enemy is instead weak to arrows, as the NES does not have a microphone.
 Paradiegetic Gameplay / int_af60702d
featureApplicability
1.0
 Paradiegetic Gameplay / int_af60702d
featureConfidence
1.0
 The Legend of Zelda (Video Game)
hasFeature
Paradiegetic Gameplay / int_af60702d
 Paradiegetic Gameplay / int_af6a4464
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_af6a4464
comment
The Secret World is so loaded with these that they gave you a working in-game web browser. You may have to look up the ISBNs of fictional books, type a handwritten note in Romanian into Google Translate (unless you already speak it), look up the sheet music to a medieval song, or consult a specific Bible verse.
 Paradiegetic Gameplay / int_af6a4464
featureApplicability
1.0
 Paradiegetic Gameplay / int_af6a4464
featureConfidence
1.0
 The Secret World (Video Game)
hasFeature
Paradiegetic Gameplay / int_af6a4464
 Paradiegetic Gameplay / int_b24837f5
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_b24837f5
comment
Simon the Sorcerer: At the end, you find a computer where you are supposed to insert a CD. However, within the game you cannot interact with the computer to open its CD drive. The solution is to open this on your own physical computer. Unfortunately, some computer setups do not send the signal the game looks for when opening the CD drive, thus making the game Unintentionally Unwinnable.
 Paradiegetic Gameplay / int_b24837f5
featureApplicability
1.0
 Paradiegetic Gameplay / int_b24837f5
featureConfidence
1.0
 Simon the Sorcerer (Video Game)
hasFeature
Paradiegetic Gameplay / int_b24837f5
 Paradiegetic Gameplay / int_ba666650
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_ba666650
comment
In Metal Gear Solid 3: Snake Eater, you can "kill" the End by saving the game and then waiting for one real-life week (or, more commonly, fiddling with your system's date). When you load your game, the End will be dead from old age.
 Paradiegetic Gameplay / int_ba666650
featureApplicability
1.0
 Paradiegetic Gameplay / int_ba666650
featureConfidence
1.0
 Metal Gear Solid 3: Snake Eater (Video Game)
hasFeature
Paradiegetic Gameplay / int_ba666650
 Paradiegetic Gameplay / int_bca96e27
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_bca96e27
comment
Escape Tales: Puzzle cards in the game require using a webapp to verify that they're solved. On success, the webapp directs you to a paragraph in the book.
 Paradiegetic Gameplay / int_bca96e27
featureApplicability
1.0
 Paradiegetic Gameplay / int_bca96e27
featureConfidence
1.0
 Escape Tales (Tabletop Game)
hasFeature
Paradiegetic Gameplay / int_bca96e27
 Paradiegetic Gameplay / int_becc7f75
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_becc7f75
comment
The manual for Indiana Jones and the Fate of Atlantis action game warns you that the roulette tables in Monte Carlo are rigged, and hints that you need to do something to "beat the system". The expected solution? See what number came up, then reload the game and bet on that number.
 Paradiegetic Gameplay / int_becc7f75
featureApplicability
1.0
 Paradiegetic Gameplay / int_becc7f75
featureConfidence
1.0
 Indiana Jones and the Fate of Atlantis (Video Game)
hasFeature
Paradiegetic Gameplay / int_becc7f75
 Paradiegetic Gameplay / int_c43ed6f1
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_c43ed6f1
comment
Boktai: The cartridge has a special sensor on it that detects the amount of ambient light. In order to keep your vampire-killing weapons charged up with sunlight, you have to play in the sunlight sometimes but not all the time, as the designers didn't want players getting heatstroke.
 Paradiegetic Gameplay / int_c43ed6f1
featureApplicability
1.0
 Paradiegetic Gameplay / int_c43ed6f1
featureConfidence
1.0
 Boktai (Video Game)
hasFeature
Paradiegetic Gameplay / int_c43ed6f1
 Paradiegetic Gameplay / int_cf66aa4c
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_cf66aa4c
comment
Duck Amuck: Closing the Nintendo DS while playing the Licensed Game would result in Daffy shouting at you about a monster. Opening it up would begin a minigame where you close the DS again and use the L and R buttons to help Daffy chase after the beast (who turns out to be Gossamer). Arbitrarily, you could only try this once per day; after that it would go into Sleep Mode as normal.
 Paradiegetic Gameplay / int_cf66aa4c
featureApplicability
1.0
 Paradiegetic Gameplay / int_cf66aa4c
featureConfidence
1.0
 Duck Amuck
hasFeature
Paradiegetic Gameplay / int_cf66aa4c
 Paradiegetic Gameplay / int_d1702e57
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_d1702e57
comment
One sidequest in Pokémon Legends: Arceus revolves around "The Sea's Legend", a myth detailing a specific sequence of actions required to be allowed to meet a Manaphy. Thing is, the details are unclear as the book has been mostly lost to history and at the time, no one knows where to find a good copy. How do you get access to it? It's in a library in Brilliant Diamond And Shining Pearl, the game Legends is a Prequel to.
 Paradiegetic Gameplay / int_d1702e57
featureApplicability
1.0
 Paradiegetic Gameplay / int_d1702e57
featureConfidence
1.0
 Pokémon Legends: Arceus (Video Game)
hasFeature
Paradiegetic Gameplay / int_d1702e57
 Paradiegetic Gameplay / int_d1ad2f1d
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_d1ad2f1d
comment
Doki Doki Literature Club!: The game's climax — so you have been warned, it's a spoiler to more than just a puzzle... Monika has trapped you in a room with her indefinitely for nefarious purposes. The game interface isn't allowing you to say or do anything. She won't let you save, load, or start a new game either. You can quit the game, but it will only return to the same scene with Monika when restarted. The only thing you can do to get ahead? Delete Monika's character file from the game directory. The Updated Re-release only simulates Paradiegetic Gameplay here, because it's available on different platforms and thus has to have its own simulated file management system that kind of has an in-story explanation to let you do this.
 Paradiegetic Gameplay / int_d1ad2f1d
featureApplicability
1.0
 Paradiegetic Gameplay / int_d1ad2f1d
featureConfidence
1.0
 Doki Doki Literature Club! (Visual Novel)
hasFeature
Paradiegetic Gameplay / int_d1ad2f1d
 Paradiegetic Gameplay / int_d2d783f
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_d2d783f
comment
Achievement Unlocked: In Achievement Unlocked 2, one set of achievements require access to a special coffee-related area, only able to be reached by opening two windows of the game simultaneously, with the second one leading you to the coffee area.
 Paradiegetic Gameplay / int_d2d783f
featureApplicability
1.0
 Paradiegetic Gameplay / int_d2d783f
featureConfidence
1.0
 Achievement Unlocked (Video Game)
hasFeature
Paradiegetic Gameplay / int_d2d783f
 Paradiegetic Gameplay / int_d7033586
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_d7033586
comment
Short indie game Moirai has this as the entire premise. Partway through the game, on your way into the mine, you run into a strange man in bloodstained overalls with a knife. You can ask him questions and then choose whether to kill or spare him. At the end, on your way out of the mine, you run into the same guy — but with clean overalls - who asks you the same questions. As it turns out, the answers from the first guy you met were the answers the last player gave to those questions. The game then asks for your e-mail address to tell you whether the next player kills or spares you.
 Paradiegetic Gameplay / int_d7033586
featureApplicability
1.0
 Paradiegetic Gameplay / int_d7033586
featureConfidence
1.0
 Moirai (Video Game)
hasFeature
Paradiegetic Gameplay / int_d7033586
 Paradiegetic Gameplay / int_e3384a61
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_e3384a61
comment
System's Twilight: The final puzzle is to reboot the system, which is solved by quitting the game and then reopening it.
 Paradiegetic Gameplay / int_e3384a61
featureApplicability
1.0
 Paradiegetic Gameplay / int_e3384a61
featureConfidence
1.0
 System's Twilight (Video Game)
hasFeature
Paradiegetic Gameplay / int_e3384a61
 Paradiegetic Gameplay / int_f0688fff
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_f0688fff
comment
Pokémon Ruby and Sapphire: The infamous puzzle to get all three of the legendary titans has a lot of this. In addition to needing very specific Pokémon, which have to be in specific places in your party, you need to be able to read Braille to follow the clues in each of the chambers.
 Paradiegetic Gameplay / int_f0688fff
featureApplicability
1.0
 Paradiegetic Gameplay / int_f0688fff
featureConfidence
1.0
 Pokémon Ruby and Sapphire (Video Game)
hasFeature
Paradiegetic Gameplay / int_f0688fff
 Paradiegetic Gameplay / int_f6b79960
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_f6b79960
comment
Nine Hours, Nine Persons, Nine Doors: The Nintendo DS version has an upside-down Sudoku puzzle that requires you to turn your DS upside down. Throughout the game, the top screen represents Junpei's perspective and the bottom represents Akane, who is the actual protagonist. Turning the DS indicates that you are temporarily taking control of Junpei so that he can solve the puzzle.
 Paradiegetic Gameplay / int_f6b79960
featureApplicability
1.0
 Paradiegetic Gameplay / int_f6b79960
featureConfidence
1.0
 Nine Hours, Nine Persons, Nine Doors (Visual Novel)
hasFeature
Paradiegetic Gameplay / int_f6b79960
 Paradiegetic Gameplay / int_f858847a
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_f858847a
comment
Pokémon X and Y onwards: In order for Inkay to evolve into Malamar, the player needs to hold the game console upside down when it levels up.
 Paradiegetic Gameplay / int_f858847a
featureApplicability
1.0
 Paradiegetic Gameplay / int_f858847a
featureConfidence
1.0
 Pokémon X and Y (Video Game)
hasFeature
Paradiegetic Gameplay / int_f858847a
 Paradiegetic Gameplay / int_f8d1500a
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_f8d1500a
comment
Takeshi's Challenge involves singing Japanese karaoke three times, in addition to a treasure-map puzzle where the player is either supposed to let the game sit out for at least five minutes (but no more than ten) after soaking the map in water or leave the game sitting for an hour to let the map sit in the sun.
 Paradiegetic Gameplay / int_f8d1500a
featureApplicability
1.0
 Paradiegetic Gameplay / int_f8d1500a
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Paradiegetic Gameplay / int_f8d1500a
 Paradiegetic Gameplay / int_f8fe17a2
type
Paradiegetic Gameplay
 Paradiegetic Gameplay / int_f8fe17a2
comment
This Is the Only Level: Several stages require going to the credits or refreshing the page in order to continue.
 Paradiegetic Gameplay / int_f8fe17a2
featureApplicability
1.0
 Paradiegetic Gameplay / int_f8fe17a2
featureConfidence
1.0
 This Is the Only Level (Video Game)
hasFeature
Paradiegetic Gameplay / int_f8fe17a2

The following is a list of statements referring to the current page from other pages.

 Paradiegetic Gameplay
processingCategory2
Stock Video Game Puzzle
 Achievement Unlocked (Video Game) / int_1b2c7dfb
type
Paradiegetic Gameplay
 Karoshi (Video Game) / int_1b2c7dfb
type
Paradiegetic Gameplay
 Metal Gear Solid 3: Snake Eater (Video Game) / int_1b2c7dfb
type
Paradiegetic Gameplay
 Monster Rancher (Video Game) / int_1b2c7dfb
type
Paradiegetic Gameplay
 Nifty (Video Game) / int_1b2c7dfb
type
Paradiegetic Gameplay
 OFF (Video Game) / int_1b2c7dfb
type
Paradiegetic Gameplay
 Shipwrecked 64 (Video Game) / int_1b2c7dfb
type
Paradiegetic Gameplay
 System's Twilight (Video Game) / int_1b2c7dfb
type
Paradiegetic Gameplay
 The Legend of Zelda (Video Game) / int_1b2c7dfb
type
Paradiegetic Gameplay
 The Stanley Parable (Video Game) / int_1b2c7dfb
type
Paradiegetic Gameplay
 WarioWare: Snapped! (Video Game) / int_1b2c7dfb
type
Paradiegetic Gameplay