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Patrolling Mook

 Patrolling Mook
type
FeatureClass
 Patrolling Mook
label
Patrolling Mook
 Patrolling Mook
page
PatrollingMook
 Patrolling Mook
comment
A type of Mook native to the Stealth-Based Mission and the No-Gear Level, which patrols around a certain area and alerts its allies if it spots something suspicious or an intruder. In Stealth Based Games, these sorts of enemies must be evaded, knocked out, or killed in a certain way lest other mooks discover their downed ally and/or the player or even cause a game over.
Compared to regular Mooks, they can be nearly the same except having equipment used in monitoring for intruders and may have devices to alert allies such as alarms. They may be accompanied by dogs, or some fantastic counterpart, which assist them in sniffing out enemies and attacking them. Alternatively they may use Surveillance Drones for the same purposes. Stat-wise, they may be frailer than regular Mooks so they can be easily dispatched if done properly.
Typically these sorts of Mooks are classified as "security guards" or just "guards".
More often than not, Patrolling Mooks tend to be Invincible Minor Minions that the player cannot fight back against. At best, the player character will be locked in a Cardboard Prison when caught; sometimes Patrolling Mooks have to catch you to transport you there, and other times it only takes them spotting you for your character to surrender on the spot (often despite being more than capable of fighting their way out in any other circumstance). At worst, Patrolling Mooks will be similar to the Instakill Mook in that they can One-Hit Kill your character, if not causing an instant Game Over as soon as they see you. As a result, the former variant are usually more annoying than deadly, while the latter are real threats.
See also Enemy Summoner, The Guards Must Be Crazy, and Stationary Enemy. Compare Roaming Enemy. Contrast Stealthy Mook.
 Patrolling Mook
fetched
2023-05-29T10:44:11Z
 Patrolling Mook
parsed
2023-05-29T10:44:11Z
 Patrolling Mook
isPartOf
DBTropes
 Patrolling Mook / int_10b03dcf
type
Patrolling Mook
 Patrolling Mook / int_10b03dcf
comment
Batman: Arkham Asylum and Batman: Arkham City: Later in the game, Mooks will have devices on them that alert each other if they are knocked out, causing the rest to be more cautious and more scared.
 Patrolling Mook / int_10b03dcf
featureApplicability
1.0
 Patrolling Mook / int_10b03dcf
featureConfidence
1.0
 Batman: Arkham Asylum (Video Game)
hasFeature
Patrolling Mook / int_10b03dcf
 Patrolling Mook / int_15db4f33
type
Patrolling Mook
 Patrolling Mook / int_15db4f33
comment
Sir, You Are Being Hunted: Balloons, unarmed but equipped with searchlights, patrol the islands in search for the player. If they see you, they sound the alarm and attract other robots to your location.
 Patrolling Mook / int_15db4f33
featureApplicability
1.0
 Patrolling Mook / int_15db4f33
featureConfidence
1.0
 Sir, You Are Being Hunted (Video Game)
hasFeature
Patrolling Mook / int_15db4f33
 Patrolling Mook / int_23b65ea6
type
Patrolling Mook
 Patrolling Mook / int_23b65ea6
comment
Zone of the Enders: In the first game. In the map screen, you can see their patrolling routes and where they are.
 Patrolling Mook / int_23b65ea6
featureApplicability
1.0
 Patrolling Mook / int_23b65ea6
featureConfidence
1.0
 Zone of the Enders (Video Game)
hasFeature
Patrolling Mook / int_23b65ea6
 Patrolling Mook / int_26674ed5
type
Patrolling Mook
 Patrolling Mook / int_26674ed5
comment
Metal Gear Solid 2: Sons of Liberty: This is the purpose of the regular soldiers. When they see you, they'll call for back-up and more heavily armored and better organized soldiers will arrive to assist; these guys are the real killers. These regular soldiers are little threat on their own (except on higher difficulties) and the real threat they pose is calling in these kill-squads.
 Patrolling Mook / int_26674ed5
featureApplicability
1.0
 Patrolling Mook / int_26674ed5
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1.0
 Metal Gear Solid 2: Sons of Liberty (Video Game)
hasFeature
Patrolling Mook / int_26674ed5
 Patrolling Mook / int_29b1425d
type
Patrolling Mook
 Patrolling Mook / int_29b1425d
comment
Detention: Once you approach a lantern spectre, Ray needs to hold her breath and don't look at it the moment it lowers its head to check on her. It will strangle Ray to death once it spots her, should she fails to do any of the actions
 Patrolling Mook / int_29b1425d
featureApplicability
1.0
 Patrolling Mook / int_29b1425d
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1.0
 Detention (Video Game)
hasFeature
Patrolling Mook / int_29b1425d
 Patrolling Mook / int_329e40ee
type
Patrolling Mook
 Patrolling Mook / int_329e40ee
comment
Luminous Avenger iX: A couple of stages feature Patrol Bots that pace back and forth with their line of sight represented by an infared system. Getting spotted or attacking them will cause their head to lock in place and Beam Spam intruders until either of them go down, or escape a distance away from them. Bullit Dashing on them without being spotted will displace the robot's head and remove them as a threat.
 Patrolling Mook / int_329e40ee
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1.0
 Patrolling Mook / int_329e40ee
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1.0
 Luminous Avenger iX (Video Game)
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Patrolling Mook / int_329e40ee
 Patrolling Mook / int_468bebb0
type
Patrolling Mook
 Patrolling Mook / int_468bebb0
comment
In the Discworld of A.A. Pessimal, the Guild of Assassins teaches strategies for dealing with anyone guarding the client, as it is considered to be bad manners and exceedingly poor professional technique for the Assassin to inhume anyone other than the client they are contracted for. Assassins are also taught to be polite and courteous to servants and hired help, in whatever context they encounter them. Therefore there are strategies for incapacitating bodyguards, footsoldiers and all those others who might come under the general heading of "mook". This might, for instance, involving dropping a quantity of an ergot-based psychotropic drug in the tea-urn, so that the guards have an altered state of consciousness for a few hours in which black-clad Assassins (if glimpsed) are taken to be part of a bad trip.
 Patrolling Mook / int_468bebb0
featureApplicability
1.0
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1.0
 Discworld
hasFeature
Patrolling Mook / int_468bebb0
 Patrolling Mook / int_474c18c1
type
Patrolling Mook
 Patrolling Mook / int_474c18c1
comment
BioShock Infinite: The Boys of Silence act like this; if they detect you they will call in other opponents to attack you.
 Patrolling Mook / int_474c18c1
featureApplicability
1.0
 Patrolling Mook / int_474c18c1
featureConfidence
1.0
 BioShock Infinite (Video Game)
hasFeature
Patrolling Mook / int_474c18c1
 Patrolling Mook / int_47ed2412
type
Patrolling Mook
 Patrolling Mook / int_47ed2412
comment
Desperados: Wanted Dead or Alive: In one mission mid-game, there's one specific kind of Mexican bandit (wearing a blue jacket) that will run off to alert the boss if alerted, failing the mission (unless you kill them midway through, which is hard since they runs off down a road crawling with their buddies). They're dilligent to the point of immediately pegging it if they hear Cooper's watch chime or see Kate Show Some Legnote even though the pink cone of view shows that they clearly get interested.
 Patrolling Mook / int_47ed2412
featureApplicability
1.0
 Patrolling Mook / int_47ed2412
featureConfidence
1.0
 Desperados: Wanted Dead or Alive (Video Game)
hasFeature
Patrolling Mook / int_47ed2412
 Patrolling Mook / int_4d62b918
type
Patrolling Mook
 Patrolling Mook / int_4d62b918
comment
A Very Long Rope to the Top of the Sky: Sneaking into Avishun Castle means sneaking around guards that move in set patterns, leaving blind spots that you can use to sneak around.
 Patrolling Mook / int_4d62b918
featureApplicability
1.0
 Patrolling Mook / int_4d62b918
featureConfidence
1.0
 A Very Long Rope to the Top of the Sky (Video Game)
hasFeature
Patrolling Mook / int_4d62b918
 Patrolling Mook / int_533dcd8e
type
Patrolling Mook
 Patrolling Mook / int_533dcd8e
comment
Rio Lobo: The bad guys have henchmen marching around parts of town at night (who Cardona narrowly evades) and doing the same to guard the Big Bad's ranch.
 Patrolling Mook / int_533dcd8e
featureApplicability
1.0
 Patrolling Mook / int_533dcd8e
featureConfidence
1.0
 Rio Lobo
hasFeature
Patrolling Mook / int_533dcd8e
 Patrolling Mook / int_58a0656b
type
Patrolling Mook
 Patrolling Mook / int_58a0656b
comment
PAYDAY 2: Security guards may patrol the various locations you are trying to rob. They'll raise the alarm if they see you or evidence of your activities, or if you fail to answer their pager in time after killing one.
 Patrolling Mook / int_58a0656b
featureApplicability
1.0
 Patrolling Mook / int_58a0656b
featureConfidence
1.0
 PAYDAY 2 (Video Game)
hasFeature
Patrolling Mook / int_58a0656b
 Patrolling Mook / int_5b686581
type
Patrolling Mook
 Patrolling Mook / int_5b686581
comment
Sonic Heroes: Yellow Egg Flappers are equipped with searchlights and will summon enemies if you enter their field of vision.
 Patrolling Mook / int_5b686581
featureApplicability
1.0
 Patrolling Mook / int_5b686581
featureConfidence
1.0
 Sonic Heroes (Video Game)
hasFeature
Patrolling Mook / int_5b686581
 Patrolling Mook / int_5bfa9c98
type
Patrolling Mook
 Patrolling Mook / int_5bfa9c98
comment
Warframe: Data vaults in spy missions frequently feature guards that will run to trip the vaults Self-Destructing Security when they spot you. Grineer vaults in particular feature sensor regulators which will trip the alarm the moment you get into their cone of view or land a non-lethal hit on them.
 Patrolling Mook / int_5bfa9c98
featureApplicability
1.0
 Patrolling Mook / int_5bfa9c98
featureConfidence
1.0
 Warframe (Video Game)
hasFeature
Patrolling Mook / int_5bfa9c98
 Patrolling Mook / int_5e91c7f
type
Patrolling Mook
 Patrolling Mook / int_5e91c7f
comment
Resident Evil 6: Ustanak makes use of little flying bug things at one point to hunt you down. You had to sneak up and kill them from behind, and if one spotted you you'd better run for dear life for that dumpster. Making matters worse was that Ustanak would figure out to check the dumpster on the third time.
 Patrolling Mook / int_5e91c7f
featureApplicability
1.0
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1.0
 Resident Evil 6 (Video Game)
hasFeature
Patrolling Mook / int_5e91c7f
 Patrolling Mook / int_64a41059
type
Patrolling Mook
 Patrolling Mook / int_64a41059
comment
Inverted in Superman II: Non, one of the bad guys, kills a guard with a Neck Snap, but not before the guard activates a device on his belt and raises the alarm.
 Patrolling Mook / int_64a41059
featureApplicability
1.0
 Patrolling Mook / int_64a41059
featureConfidence
1.0
 Superman II
hasFeature
Patrolling Mook / int_64a41059
 Patrolling Mook / int_6ac55ec7
type
Patrolling Mook
 Patrolling Mook / int_6ac55ec7
comment
Dungeons & Dragons.
A number of adventures have included guards who can summon reinforcements.
T1 The Village of Hommlet: When one group of guards is encountered, they make a low hooting sound that brings more guards. If they're being defeated they start howling, which summons all of the remaining opponents.
T1-4 The Temple of Elemental Evil: A group of hobgoblins will strike a gong to alert other nearby guards and bring them to attack.
Dragon magazine #132 article "With All the Trappings": a guard in the Grey Griffon Inn can pound on a gong with a mallet and arouse the entire inn.
Dragon magazine #64 article "The Assassins' Run": In the Forgotten Realms campaign setting, the Shadow Thieves use the title obstacle course for training purposes. In one of the rooms, trainees must prevent two guards from striking an alarm gong or they will fail the course.
 Patrolling Mook / int_6ac55ec7
featureApplicability
1.0
 Patrolling Mook / int_6ac55ec7
featureConfidence
1.0
 Dungeons & Dragons (Tabletop Game)
hasFeature
Patrolling Mook / int_6ac55ec7
 Patrolling Mook / int_76e7de99
type
Patrolling Mook
 Patrolling Mook / int_76e7de99
comment
Dragon magazine #64 article "The Assassins' Run": In the Forgotten Realms campaign setting, the Shadow Thieves use the title obstacle course for training purposes. In one of the rooms, trainees must prevent two guards from striking an alarm gong or they will fail the course.
 Patrolling Mook / int_76e7de99
featureApplicability
1.0
 Patrolling Mook / int_76e7de99
featureConfidence
1.0
 Forgotten Realms (Tabletop Game)
hasFeature
Patrolling Mook / int_76e7de99
 Patrolling Mook / int_7a1201b3
type
Patrolling Mook
 Patrolling Mook / int_7a1201b3
comment
Rise To Honor: The security guards in the stealth sections will patrol designated areas with their flashlights. Stepping into their flashlight beams is an instant Game Over as they call for backup to deal with you, but they're mostly blind and deaf to anything outside the beams with only a couple of exceptions: some guards are skittish and will check behind themselves if they think they hear something, while guards that patrol as a pair will react to their partner being taken out.
 Patrolling Mook / int_7a1201b3
featureApplicability
1.0
 Patrolling Mook / int_7a1201b3
featureConfidence
1.0
 Rise To Honor (Video Game)
hasFeature
Patrolling Mook / int_7a1201b3
 Patrolling Mook / int_7c19a801
type
Patrolling Mook
 Patrolling Mook / int_7c19a801
comment
FTL: Faster Than Light: You may stumble upon Rebel ships that will start charging up their FTL engines the moment they spot you. If you let them jump away, they will alert their fleet about your position, making it advance twice as fast on your next jump.
 Patrolling Mook / int_7c19a801
featureApplicability
1.0
 Patrolling Mook / int_7c19a801
featureConfidence
1.0
 FTL: Faster Than Light (Video Game)
hasFeature
Patrolling Mook / int_7c19a801
 Patrolling Mook / int_87684a93
type
Patrolling Mook
 Patrolling Mook / int_87684a93
comment
Danganronpa Another Episode: Ultra Despair Girls: The Siren Monokuma sounds the alarm on its head to assemble other Monokumas if it spots Komaru.
 Patrolling Mook / int_87684a93
featureApplicability
1.0
 Patrolling Mook / int_87684a93
featureConfidence
1.0
 Danganronpa Another Episode: Ultra Despair Girls (Video Game)
hasFeature
Patrolling Mook / int_87684a93
 Patrolling Mook / int_891ea0e3
type
Patrolling Mook
 Patrolling Mook / int_891ea0e3
comment
Castle Wolfenstein: If one of the guards sees you while you aren't wearing a uniform (and for SS guards, even if you are), he will call out to alert other guards and possibly activate an alarm.
 Patrolling Mook / int_891ea0e3
featureApplicability
1.0
 Patrolling Mook / int_891ea0e3
featureConfidence
1.0
 Castle Wolfenstein (Video Game)
hasFeature
Patrolling Mook / int_891ea0e3
 Patrolling Mook / int_8c87469c
type
Patrolling Mook
 Patrolling Mook / int_8c87469c
comment
The Legend of Zelda: Skyward Sword: The Watcher awakens Guardians in the Silent Realm when it spots Link.
 Patrolling Mook / int_8c87469c
featureApplicability
1.0
 Patrolling Mook / int_8c87469c
featureConfidence
1.0
 The Legend of Zelda: Skyward Sword (Video Game)
hasFeature
Patrolling Mook / int_8c87469c
 Patrolling Mook / int_c1046afa
type
Patrolling Mook
 Patrolling Mook / int_c1046afa
comment
Touhou Doujin: Dawitsu's Folly: Ran Yakumo is notably the only Shikigami of Dawitsu shown to be capable at dealing with intruders.
 Patrolling Mook / int_c1046afa
featureApplicability
1.0
 Patrolling Mook / int_c1046afa
featureConfidence
1.0
 Touhou Doujin: Dawitsu's Folly / Fan Fic
hasFeature
Patrolling Mook / int_c1046afa
 Patrolling Mook / int_c1a42a72
type
Patrolling Mook
 Patrolling Mook / int_c1a42a72
comment
Corridor 7: Alien Invasion have Oculothorax monsters whose roles are to locate you and alert other alien enemies. They look like eyeballs, fittingly enough.
 Patrolling Mook / int_c1a42a72
featureApplicability
1.0
 Patrolling Mook / int_c1a42a72
featureConfidence
1.0
 Corridor 7: Alien Invasion (Video Game)
hasFeature
Patrolling Mook / int_c1a42a72
 Patrolling Mook / int_c21df7ae
type
Patrolling Mook
 Patrolling Mook / int_c21df7ae
comment
The End Times: Vermintide: The Stormvermin Patrol Skaven consist of four to six Heavily Armored Elite Mooks that patrol a stretch of area, which can easily take down heroes very quickly. Naturally, the best way to deal with them is to find a spot that's far from their patrol route and avoid them altogether.
 Patrolling Mook / int_c21df7ae
featureApplicability
1.0
 Patrolling Mook / int_c21df7ae
featureConfidence
1.0
 The End Times: Vermintide (Video Game)
hasFeature
Patrolling Mook / int_c21df7ae
 Patrolling Mook / int_c43ed6f1
type
Patrolling Mook
 Patrolling Mook / int_c43ed6f1
comment
Boktai: The first game focuses heavily on this mechanic, which is found less and less as the franchise moves on and strays away from stealth. Lunar Knights brings these guys back in the form of nasty Demonic Spiders that are quick, hard to avoid, even harder to kill, and one-shot you in exactly ten seconds if they spot you.
 Patrolling Mook / int_c43ed6f1
featureApplicability
1.0
 Patrolling Mook / int_c43ed6f1
featureConfidence
1.0
 Boktai (Video Game)
hasFeature
Patrolling Mook / int_c43ed6f1
 Patrolling Mook / int_c7f9f970
type
Patrolling Mook
 Patrolling Mook / int_c7f9f970
comment
Medal of Honor: Underground has a Unique Enemy type in the Casablanca levels, German spies clad in white and wearing a red fez. They're very lightly armed (their sole weapon is a dinky little pistol) and have pathetic health, but when they see you they will run off to warn nearby German troops of your presence.
 Patrolling Mook / int_c7f9f970
featureApplicability
1.0
 Patrolling Mook / int_c7f9f970
featureConfidence
1.0
 Medal of Honor: Underground (Video Game)
hasFeature
Patrolling Mook / int_c7f9f970
 Patrolling Mook / int_d8cdb74
type
Patrolling Mook
 Patrolling Mook / int_d8cdb74
comment
Mega Man Zero: The first features a unique teal-colored Pantheon guardian with a conical line-of-sight that will call in reinforcements if spotted. They only appear in the stealth-based "Hidden Base" mission.
 Patrolling Mook / int_d8cdb74
featureApplicability
1.0
 Patrolling Mook / int_d8cdb74
featureConfidence
1.0
 Mega Man Zero (Video Game)
hasFeature
Patrolling Mook / int_d8cdb74
 Patrolling Mook / int_dc17fc41
type
Patrolling Mook
 Patrolling Mook / int_dc17fc41
comment
The Persistence: Blood Hounds are the only enemy who will open doors and enter different rooms. If it sees or hears you, closing the doors behind you won't stop it from coming after you.
 Patrolling Mook / int_dc17fc41
featureApplicability
1.0
 Patrolling Mook / int_dc17fc41
featureConfidence
1.0
 The Persistence (Video Game)
hasFeature
Patrolling Mook / int_dc17fc41
 Patrolling Mook / int_eb6802b4
type
Patrolling Mook
 Patrolling Mook / int_eb6802b4
comment
Final Fantasy XIII: Most Pre Existing Encounters who aren't nailed to a particular spot are this. They are usually easier than stationary enemies because you can get a preemptive attack on them while their back is turned.
 Patrolling Mook / int_eb6802b4
featureApplicability
1.0
 Patrolling Mook / int_eb6802b4
featureConfidence
1.0
 Final Fantasy XIII (Video Game)
hasFeature
Patrolling Mook / int_eb6802b4
 Patrolling Mook / int_f186f924
type
Patrolling Mook
 Patrolling Mook / int_f186f924
comment
Horizon Zero Dawn: Both machines and humans make use of these. Watchers are unsurprisingly one of the most frequent enemy types used for this purpose. Aloy's Focus can highlight the tracks of patrolling mooks to make it easier to evade or ambush them.
 Patrolling Mook / int_f186f924
featureApplicability
1.0
 Patrolling Mook / int_f186f924
featureConfidence
1.0
 Horizon Zero Dawn (Video Game)
hasFeature
Patrolling Mook / int_f186f924

The following is a list of statements referring to the current page from other pages.

 Later, Traitor (Fanfic) / int_6839a785
type
Patrolling Mook
 Superman II / int_6839a785
type
Patrolling Mook
 Interesting Times Living Curse Of Ransara Monastery (Roleplay) / int_6839a785
type
Patrolling Mook
 Cerberus Engine Games (Tabletop Game) / int_6839a785
type
Patrolling Mook
 A Plague Tale: Innocence (Video Game) / int_6839a785
type
Patrolling Mook
 Batman: Arkham Asylum (Video Game) / int_6839a785
type
Patrolling Mook
 Batman: Arkham City (Video Game) / int_6839a785
type
Patrolling Mook
 Castle Wolfenstein (Video Game) / int_6839a785
type
Patrolling Mook
 Challenge of the Retroverse (Video Game) / int_6839a785
type
Patrolling Mook
 Corridor 7: Alien Invasion (Video Game) / int_6839a785
type
Patrolling Mook
 Danganronpa Another Episode: Ultra Despair Girls (Video Game) / int_6839a785
type
Patrolling Mook
 Detention 2017 (Video Game) / int_6839a785
type
Patrolling Mook
 Dishonored (Video Game) / int_6839a785
type
Patrolling Mook
 Disney's Hide & Sneak (Video Game) / int_6839a785
type
Patrolling Mook
 Final Fantasy XIII (Video Game) / int_6839a785
type
Patrolling Mook
 G-Force (Video Game) / int_6839a785
type
Patrolling Mook
 Horizon Forbidden West (Video Game) / int_6839a785
type
Patrolling Mook
 Iron Marines (Video Game) / int_6839a785
type
Patrolling Mook
 Medal of Honor: Underground (Video Game) / int_6839a785
type
Patrolling Mook
 Metal Gear Solid 2: Sons of Liberty (Video Game) / int_6839a785
type
Patrolling Mook
 Not a Hero (Video Game) / int_6839a785
type
Patrolling Mook
 Of Guards And Thieves (Video Game)
seeAlso
Patrolling Mook
 Phoenotopia (Video Game) / int_6839a785
type
Patrolling Mook
 Ruphand: An Apothecary's Adventure (Video Game) / int_6839a785
type
Patrolling Mook
 See No Evil (Video Game) / int_6839a785
type
Patrolling Mook
 The End Times: Vermintide (Video Game) / int_6839a785
type
Patrolling Mook
 The Persistence (Video Game) / int_6839a785
type
Patrolling Mook
 X-Men (1993) (Video Game) / int_6839a785
type
Patrolling Mook
 Zone of the Enders (Video Game) / int_6839a785
type
Patrolling Mook
 Crash Bandicoot 3: Warped / Videogame / int_6839a785
type
Patrolling Mook