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Perpetual Beta

 Perpetual Beta
type
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 Perpetual Beta
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Perpetual Beta
 Perpetual Beta
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When computer programs, equipment, or other projects take too long to complete, sometimes they get rushed out early. This often results in an Obvious Beta of which we'll never see the finished version, but when the program is good enough to stand on its own two feet despite all the bugs and unfinished features, the programmers may be able to fix it the way it should have been with a patch or upgrade.
But sometimes it doesn't stick, and the result has the users feeling like they're participating in (and paying for) one big beta test that never seems to end. Often by the time it feels finished, they'll have a sequel or a Version 4.10 out, and it starts all over again...
In more recent times, where thanks to the Internet, a software can receive updates faster and more frequently than ever, this concept can also be applied to video games that constantly receive updates to add or rework content in the game. Companies will create games with the intent of creating new updates for years as long as they can afford to maintain it instead of following a more rigid development cycle. This type of development structure is referred in business jargon as "Games-as-a-Service" or "live service games". While this method has upsides where it keeps a single product constantly "fresh" and gives the company a stable flow of income, it is also a ripe target for abuse, as often these games are released prematurely with missing content being drip-fed to the players over time and often contain predatory microtransactions of various kinds.
While this usually applies to Real Life software and Video Games, it can just as easily apply to complex machines and other devices in works of fiction. See Beta Baddie, Psycho Prototype and Flawed Prototype for this taken to a more dangerous level, and Super Prototype for a subversion of sorts, though they sometimes have problems.
 Perpetual Beta
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2024-04-04T23:38:54Z
 Perpetual Beta
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2024-04-04T23:38:54Z
 Perpetual Beta
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Dropped link to AudienceAlienatingEra: Not an Item - FEATURE
 Perpetual Beta
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Dropped link to FreeToPlay: Not an Item - UNKNOWN
 Perpetual Beta
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Dropped link to MMORPG: Not an Item - FEATURE
 Perpetual Beta
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Dropped link to MultiUserDungeon: Not an Item - CAT
 Perpetual Beta
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Dropped link to NexusClash: Not an Item - UNKNOWN
 Perpetual Beta
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Dropped link to PoweredArmor: Not an Item - FEATURE
 Perpetual Beta
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Dropped link to ScrewedByTheNetwork: Not an Item - FEATURE
 Perpetual Beta
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Dropped link to ThisVeryWiki: Not an Item - UNKNOWN
 Perpetual Beta
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Dropped link to runninggag: Not an Item - FEATURE
 Perpetual Beta
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FreeToPlay
 Perpetual Beta
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NexusClash
 Perpetual Beta
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ThisVeryWiki
 Perpetual Beta
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DBTropes
 Perpetual Beta / int_14d341dc
type
Perpetual Beta
 Perpetual Beta / int_14d341dc
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Star Trek Online's Level Editor, the Foundry, has been basically stalled at v0.8 for years on end. Cryptic Studios still adds new NPCs to it (eventually) and fixes bugs, but no new features have been added since late 2013 and the Foundry Spotlight program stopped after BranFlakes quit the job of community manager.
 Perpetual Beta / int_14d341dc
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 Star Trek Online (Video Game)
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Perpetual Beta / int_14d341dc
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Perpetual Beta
 Perpetual Beta / int_193f1efe
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Google:
The mail service, GMail, was in "beta" for so many years that, when it finally got to an official version, an experimental tool was eventually introduced for the sole purpose of restoring the "Beta" to the logo.
Google inverted this for many years, calling many of their products "beta" when they were fairly solid, just in case.
As does their Translator, although this is mainly because new languages (whose translation algorithms often are in need of testing, at least initially) are added at frequent intervals.
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 Google (Website)
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Perpetual Beta / int_193f1efe
 Perpetual Beta / int_2d9d17d6
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Perpetual Beta
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Pokemon Showdown has been in beta since its release, and it's expected that it constantly will be due to the Pokémon franchise constantly evolving. For one April Fools' Day joke, the site staff "launched" Showdown.
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 Smogon (Website)
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Perpetual Beta / int_2d9d17d6
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Perpetual Beta
 Perpetual Beta / int_38814a9a
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Dead Cells has received so many sweeping balance changes and mechanic reworks after its official release in 2018 that you have to wonder if your old victories even counted. These changes were not just in the form of new items, enemies, and stages, but also economy changes, scaling, progression, etc. that all affect how to approach the game's challenges. For example, Malaise was reworked into a completely different mechanic and it dramatically changed the strategy for higher difficulty runs.
 Perpetual Beta / int_38814a9a
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 Dead Cells (Video Game)
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Perpetual Beta / int_38814a9a
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Perpetual Beta
 Perpetual Beta / int_3c1f955d
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Yandere Simulator originally began work in April 2014 and shows no sign going anywhere close to a full release as far into the end of 2020. It was originally planned to be released in April 2019, meaning the game should have at least been in beta for a while. The game released its first official demo with the first rival (out of 8+ proposed rivals) on September 2020. The reasons for this are the dev's glacial work pace (his updates, when they happen, tend to be very minimal), massive feature creep, and his love of meme updates that ultimately contribute nothing to development. It's even a meme that the game is never going to leave alpha, and the significant amount of donations he gets from fans each month gives little incentive to work harder.
 Perpetual Beta / int_3c1f955d
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Perpetual Beta / int_3c1f955d
 Perpetual Beta / int_4631640c
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Perpetual Beta
 Perpetual Beta / int_4631640c
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PlayStation Home was in open beta for just about its entire lifetime. Penny Arcade once spent a podcast talking about how the program will never, ever leave beta so that it will be impossible to criticize; "I mean, come on guys, it's just a beta."
 Perpetual Beta / int_4631640c
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Perpetual Beta / int_4631640c
 Perpetual Beta / int_49a88442
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Perpetual Beta
 Perpetual Beta / int_49a88442
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With Final Fantasy XIV screwing the pooch terribly on worldwide release, the game has been in perpetual beta ever since, with no monthly fee while the developers rectify the (many) obvious problems with the game. However, the game was finally re-released as A Realm Reborn AKA patch 2.0 and the results of the bug squashing showed. Of course, with the game properly fixed, subscription fees came back.
 Perpetual Beta / int_49a88442
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 Final Fantasy XIV (Video Game)
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Perpetual Beta / int_49a88442
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Perpetual Beta
 Perpetual Beta / int_49ad83ee
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For example, powerhouse World of Warcraft still receives periodic patches that can, in some cases, dramatically alter the entire game. Every single class has been renovated multiple times, entire concepts have been introduced, tinkered with and in some cases finally abandoned if they didn't work right. World of Warcraft right now, post-Cataclysm (which renovated the entire "vanilla" game world) is practically unrecognizable from its original launch, even ignoring two expansion packs' worth of new content.
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Perpetual Beta
 Perpetual Beta / int_4ca09779
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The creators of Power Bomberman have stated that the game will probably never be truly "complete", so it's unlikely it'll ever reach version 1.0.0.
 Perpetual Beta / int_4ca09779
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1.0
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Perpetual Beta / int_4ca09779
 Perpetual Beta / int_4f89d248
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Perpetual Beta
 Perpetual Beta / int_4f89d248
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Pokémon GO is in a perpetual state where long outstanding bugs are hardly or never addressed and fixing one bug causes several more to appear. One event caused the game to crash because it tried to load an asset that wasn't even in the game.
 Perpetual Beta / int_4f89d248
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Perpetual Beta / int_4f89d248
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Perpetual Beta
 Perpetual Beta / int_58a0656b
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PAYDAY 2 seems to be stuck in a state between beta and fleshed out final release. While the game had an actual beta for a short period of time, nearly every major update caused some Game-Breaking Bug to occur and the game's mechanics change almost frequently to the point where players don't bother getting too comfortable with their play style, knowing that the developers will change the rules again.
 Perpetual Beta / int_58a0656b
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Fallout: New Vegas was first released with great fanfare, with the game scoring very well with most reviewers. However, the developer Obsidian, as they are known to do, did not run proper debug routines. The game on release was so crash-prone as to be unplayable at times, a problem that still persists in some parts (the final battle sequence come to mind) after four major patches. That's not even getting into the faction paths cut off by bugs or scorpions that get stuck in the ground due to clipping errors.
With Ultimate Edition announced and all DLC released, support for New Vegas is essentially over, leaving multitudes of unfixed glitches, ranging from crash-to-desktop game breakers to bookkeeping annoyances (Why are the three helmets from Lonesome Road the only "Heavy" headgear in the game? When Power Helmets are "Light?").
This was a case of Screwed by the Network - Bethesda basically forced them to make the game in 14 months with virtually zero time to get any beta testing in. Then when Skyrim was about to debut, Bethesda again demanded they cease all official patches as to not overshadow Skyrim. Lead Content Designer JE Sawyer went the extra mile and has over the few years kept an additional Unofficial Patch mod with features intended for New Vegas (again, screwed by the time limit) added in and increased difficulty. Combined with the most up to date patch and the latest J Sawyer mod, New Vegas has nearly four years of patches from Obsidian.
 Perpetual Beta / int_59da62aa
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 Fallout: New Vegas (Video Game)
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Perpetual Beta / int_59da62aa
 Perpetual Beta / int_5bfa9c98
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Perpetual Beta
 Perpetual Beta / int_5bfa9c98
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Warframe entered open beta early 2013... and hasn't officially released yet, despite at least tripling in amount of content, and having had various large story events which are inaccessible to new players. It continues to have large updates every few months, and there do not seem to be any plans to either stop developing new content, stop revamping existing systems or to actually officially release. It's gone so far that Wikipedia simply lists the open beta release day as its actual release day.
 Perpetual Beta / int_5bfa9c98
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 Perpetual Beta / int_64ddf294
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Perpetual Beta
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EVE Online features an interesting variation on this. Aside from game-changing patches and enormous content additions, the developer runs a test server available to all subscribers and actively encourages players to help them beta-test the next patch, making the test server a literal Perpetual Beta. This comes partly due to their development strategy, which treats the game as a constantly-evolving entity rather than a 'box' that will eventually be replaced by another box.
Many MMOs are following this model, with public test servers to increase the likelihood of game-breaking bugs being squashed prior to release. Examples include Final Fantasy XI and City of Heroes.
With Final Fantasy XIV screwing the pooch terribly on worldwide release, the game has been in perpetual beta ever since, with no monthly fee while the developers rectify the (many) obvious problems with the game. However, the game was finally re-released as A Realm Reborn AKA patch 2.0 and the results of the bug squashing showed. Of course, with the game properly fixed, subscription fees came back.
 Perpetual Beta / int_64ddf294
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 EVE Online (Video Game)
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Perpetual Beta / int_64ddf294
 Perpetual Beta / int_64e03e4b
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Perpetual Beta
 Perpetual Beta / int_64e03e4b
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Pretty much every Facebook game has a big, shiny "Beta" on their logo.
Facebook itself is being continually renovated over time. Every time they substantially overhaul one of their core features there will be thousands of people complaining about it - all of whom have forgotten about the whole thing a week or two later. This has happened so many times as to be a Running Gag.
 Perpetual Beta / int_64e03e4b
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 Facebook
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Perpetual Beta / int_64e03e4b
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Perpetual Beta
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Also true in the movies. He went through three versions in Iron Man, three more in 2, by the end of The Avengers he was on number seven and in Iron Man 3, he was up to number forty-two! Many of those other thirty-five seemed to be specialized units, which is odd considering his each of his suits was typically a Swiss-Army Weapon, but the movie strongly hints the only reason he's so obsessively making these pointlessly specialized suits is to challenge himself and to cope with his PTSD.
 Perpetual Beta / int_69d15cc0
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 Marvel Cinematic Universe (Franchise)
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Perpetual Beta / int_69d15cc0
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Perpetual Beta
 Perpetual Beta / int_6a4bddd6
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Pretty much all of Tony Stark's Iron Man suits seem to be constantly modified, repaired, rebuilt and replaced, which is handy for writers who have trouble keeping his powers straight.
Also true in the movies. He went through three versions in Iron Man, three more in 2, by the end of The Avengers he was on number seven and in Iron Man 3, he was up to number forty-two! Many of those other thirty-five seemed to be specialized units, which is odd considering his each of his suits was typically a Swiss-Army Weapon, but the movie strongly hints the only reason he's so obsessively making these pointlessly specialized suits is to challenge himself and to cope with his PTSD.
 Perpetual Beta / int_6a4bddd6
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 Iron Man (Comic Book)
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The Super Mario Maker inspired fangame Super Mario Multiverse will probably never leave closed beta. This is enforced because of fear of being given a C&D from Nintendo if it were ever to leave closed beta. Because of this, getting access to the fangame is extremely limited, and probably will stay that way for a long time, given Nintendo's attitude towards high quality fangames.
 Perpetual Beta / int_6bf2d08
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 Super Mario Maker (Video Game)
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Perpetual Beta / int_6bf2d08
 Perpetual Beta / int_6c1234ed
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Perpetual Beta
 Perpetual Beta / int_6c1234ed
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After 14 years, Dwarf Fortress is still in alpha, and the bugs are considered all part of the game, which includes Quantum Stockpiling and the Dwarven Atom-Smasher, and other bugs can be used to engineer unique traps, such as the combination of magma and the (now fixed) low boiling point of water to create a Dwarven Microwave. The typical DF release cycle is a major update with lots of new features and usually an equal number of bugs, followed by a flurry of bugfixes and minor additions and a long and more or less stable period while its creator works on the next bunch of new stuff. Unlike most of the examples on this page, there's a clearly-defined list of development goals on the game's website. It's just that Word of God estimates that achieving all of them, in addition to anything the userbase think up that Toady One deems sufficiently cool (in the highly unlikely event he hadn't already thought of it), is probably going to take anything up to twenty years.
 Perpetual Beta / int_6c1234ed
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Star Wars: Galaxies was plagued by this. A victim of being Christmas Rushed long before it was ready to go live, the game spent most of its first few years trying to play catch-up with issues that should have been fixed before launch while simultaneously patching in new content (and new bugs that needed fixing). Just when the game was starting to reach a stable state the developers tore the entire game apart and redesigned it almost from the ground up. Then they did it again six months later! The players were not amused.
 Perpetual Beta / int_7ba704de
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The Sims 3 was very guilty of this. Bugs are endemic to the game, and they range from "amusing" to "game breaking" — some of the most notable ones are "hotspot" nightclubs that are deserted, the mutilation of the Photography skill and an inventory bug that eventually froze the game. Players have to constantly check the site for patches and pray that the patch will fix their particular batch of problems. Unfortunately, each patch tends to cause almost as many problems as it fixes, and that's before the newest expansion pack arrives to wreak havoc on your game. The developers seem to be playing a never-ending game of whack-a-mole with every new installment. By the way, if you think you can dodge the problems by avoiding the patches, you can't - each new expansion pack requires you to update to the latest version of the game. And heaven help you if you have custom content installed.
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Batman is just fixed on this as he keeps updating and tweaking his gear, coming up with new bat-suits and vehicles over the years he's been active, whether by himself or with help from Alfred, Harold Allnut, or Lucius Fox. His hat in the Justice League is basically Crazy-Prepared, something that comes in handy with the level of the threats he can face.
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Many MMOs are following this model, with public test servers to increase the likelihood of game-breaking bugs being squashed prior to release. Examples include Final Fantasy XI and City of Heroes.
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1.0
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 Final Fantasy XI (Video Game)
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Perpetual Beta
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In Xenoblade Chronicles 2, Poppi Alpha tells Rex in a post-battle conversation she is feature complete, but is kept in alpha because her creator wants to keep tweaking.
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ClayFighter: Sculptor's Cut has this but in a character: High Five, the only character of the 4 newcomers (being this game an Updated Re-release of ClayFighter 63â…“) that has limited moves, lack of basic punches and kicks, only one super and no Claytalities, being relegated to Unlockable Content.
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Furcadia is in perpetual Alpha, according to its designers, and has been in the alpha stage since it launched in 1996. There is a joke amongst the fanbase and devs that it will leave beta right after the heat death of the universe. The game still works just fine, and receives regular updates.
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Magic: The Gathering Arena has seen ongoing criticism for falling into a worse state than its beta. As the game has grown more complex, adding hundreds of cards and several additional play modes, it's also grown buggier and less stable, compared to its basic-but-stable state during Beta and early release.
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Perpetual Beta
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Parodied with Skullgirls: ∞Endless Beta∞. In practice, it's simply a public beta test version of the game used for upcoming content.
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Neverwinter Nights. Neverwinter Nights 1 has lots of patches, but by the time they released Neverwinter Nights 2 there was still a bit left unfinished. Community modules and patches provided lots of content and scripting the original developers didn't. There were engine problems as well (such as characters meant to be flying being treated as if they were walking as normal, thus setting of things like pressure plates connected to traps).
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Escape from Tarkov has been in closed beta since 2017, with lots of content still planned, filled with bugs and the like to be expected with games in beta. However, the "closed" beta can be bought into at prices up to $150, has its own miniseries and its viewer numbers on Twitch rival fully-released games. The game is effectively treated as a full release without the expectations of it being actually finished.
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7 Days to Die has been in alpha since October 2013. As of late April 2020, it's going on the 18th alpha release, with content being constantly added and polished. There's little to no expectation of it entering the beta stage anytime soon.
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Star Citizen was scheduled for full release in 2014, was delayed to 2015, saw a "pre-alpha" release in that year, and has remained there ever since. The singleplayer portion, Squadron 42, has seen no form of release as of this writing.
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 Star Citizen (Video Game)
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Dragon Age II had to be patched almost immediately after its release, and issues are still ongoing. Several quests have only recently been made accessible, and combat is still being tweaked. One major fan bugbear is the cameo of the Warden's love interest in the previous game - Leliana and Zevran either act as if the Warden is dead (even if they survived), or fail to acknowledge their relationship with the Warden (for example, Zevran will accept Isabela's offer of sex, which he is not supposed to do if he's involved or in mourning). Developers claim that this issue is too deeply embedded to be resolved any time soon, and DLC tends to cause its own set of problems, so players remain braced for more bugs.
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 Dragon Age II (Video Game)
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Tetris Friends and its Facebook counterpart Tetris Battle both had Arena modes that spent their entire lives in beta, from launch in 2008 (2011 for Battle) to the games' shutdown in 2019.
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Arma II mod DayZ has been in beta since launch and has been met with constant updates and patches to smooth out the gameplay. The developers of the mod plan to release the mod as a stand alone with revamped features instead of copying over Arma II's gameplay.
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Archive of Our Own, a Fanfic site which launched in 2008, is still in beta as of 2023. Creating an account requires an invitation by an existing member or adding your email address to the invite queue (which could range anywhere from a couple of hours to a few weeks depending on how busy the site is).
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Wolfire's Overgrowth has been in alpha since November 25, 2008. Then suddenly it got released in October 2017. While the unique game mechanics did live up to expectations and the gameplay was quite solid, there were multiple complains about the the main campaign being too short, bugs (especially in the installer) and missing promised features. The latter two were rectified by multiple updates until July 2018.
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1.0
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