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Phlebotinum Breakdown

 Phlebotinum Breakdown
type
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 Phlebotinum Breakdown
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Phlebotinum Breakdown
 Phlebotinum Breakdown
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PhlebotinumBreakdown
 Phlebotinum Breakdown
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Things break. This is just a natural rule of the universe. Even the Green Rocks are going to fail to work at some point.
Of course, this is TV, so when your Applied Phlebotinum breaks down, it is always going to do so at the worst possible minute. Or, to quote Dark Helmet: "Even in the Future, nothing works!"
What's worse is this: real things that you may have encountered in your daily life often break. When they do, they either function at a reduced capacity or not at all. This can happen on TV, but it is at least as likely that, rather than simply not working, they will do something else entirely, perhaps even something more spectacular than the thing they do if you Reverse Polarity.
The thinking is this: the transporter does something really amazing and miraculous when it's working. Just imagine how amazing and miraculous a thing it could do if it were broken. Never mind that this is no more logical a line of thought than, say, "A functioning toaster makes toast, but a broken one might start suddenly making French toast! Or maybe even sausage links!!"
Fortunately, if it's Tim Taylor Technology, you can usually fix it by applying more power. Unless it's vulnerable to Phlebotinum Overload, that is... then something will Go Horribly Wrong. If you're really unlucky, it'll work fine up until when you need it most.
Holodeck Malfunction is a subtrope, as is Teleporter Accident on occasion. Compare Plot-Driven Breakdown.
 Phlebotinum Breakdown
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 Phlebotinum Breakdown / int_14707514
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Phlebotinum Breakdown
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In Ivan Vasilievich Changes Profession, the time machine gets a slight case of halberd stuck in it, trapping various characters in wrong eras. Hilarity Ensues.
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At the end of Descent 2, the Pyro GX's warp core malfunctions and dumps him in the wrong place. This is revealed in Descent 3 to have been deliberate sabotage.
 Phlebotinum Breakdown / int_1cc11947
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 Descent (Video Game)
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The Simpsons: Parodied in "Treehouse of Horror V" when Homer's toaster turns into a time machine when he attempts to repair it after smashing it trying to get his hand out of the thing.
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 The Simpsons
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In the backstory of the Foreigner (1994) series, the starship Phoenix fails to drop out of hyperspace when it should. When the pilot presses the "emergency stop" button they find that they haven't merely overshot their target, they haven't merely gotten turned in the wrong direction, but they have no idea where they are. With the amount of fuel they had it shouldn't have been possible to go further than 30 light years from Earth, in which case they should easily be able to spot the Sun, but no known stars or pulsars are visible to their telescopes, so it seems they accidentally took a trip through a shortcut in hyperspace, a shortcut which hyper-physics says shouldn't exist.
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 Foreigner (1994)
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Fenix in Starcraft I is ambushed by hydralisks in a cutscene. Unfortunately for him his psi-blade emitters picked that moment to malfunction. Incredibly enough he still managed to survive whatever the hydralisks did to him, though the damage was severe enough that he had to be placed inside a Dragoon.
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In 7 Days (1998), the sphere seems to malfunction more often than it functions, and can do anything from inverting the morality of the entire universe to turning its pilot into (seriously) the pope.
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 7 Days (1998)
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Paranoia likes this one, usually with things (or people) breaking or being sabotaged by Commie Mutant Traitors at just the right time to sentence lots of citizens to highly amusing death.
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The entire point of the Professor Branestawm series. Only one invention featured in the books works as intended throughout the story, and even that one fills his house with cake.
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In Neon Genesis Evangelion, without steady power from the extension cord in its back an Eva's internal batteries only provide five minutes of power at most. The times when this becomes an issue are usually when one of the pilots is in a life-or-death struggle with an Angel. The worst, however, is in End of Evangelion, when Asuka's Eva runs out of power just as she finishes defeating the mass-produced Evas...and then they get back up and go to town on her, and she can't synch well enough to get the Eva to fight back.
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 Neon Genesis Evangelion
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In Clockstoppers, Zak's hypertime watch malfunctions after getting wet.
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In the Wizards of Waverly Place episode "Fashion Week", the magic power plant went offline, and the wizard spent almost an entire episode without magic.
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Stargate-verse:
Stargate SG-1 frequently has DHDs broken or destroyed on planets where the team would not like to stay. More extravagantly, a malfunctioning Stargate trapped one of the team in a wormhole (when one Stargate was destroyed), trapped Earth in a time-loop (when working in conjunction with an alien device that was intended to do this), nearly destroyed a star (though technically the gate was not malfunctioning, just being abused), actually destroyed a star (this time on purpose), sent SG-1 backward in time, and almost sucked Earth into a black hole. The worst the gate has yet done on Stargate Atlantis was to ensnare a puddlejumper when one of its engine pods failed to retract.
Not mention the teleportation chips SG-1 had installed recently for purposes of whenever deus ex machina is needed. Take a wild guess what happens when the episode is 30 minutes in and one is not needed.
In Stargate Atlantis the Stargate managed to send Colonel John Sheppard 48000 years in the future by the same problem that sent SG-1 to the past, considerably increasing the bar for Atlantis' Stargate mishaps. To make matters worse it wasn't a proper breakdown, just poor programming.
Also, in one try at making a power source more powerful than the Zero Point Module (a device that draws energy from an artificially created micro-universe) in Stargate Atlantis they ended up almost destroying a parallel universe (although they knew something as such would happen, they only didn't knew the other universe would be populated, much less that it would be a parallel one). The incredible part is that the machine became an actual extra-dimensional portal.
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Kurau in Kurau Phantom Memory suffers from bouts of weakness since the arrival of her "pair", Christmas — usually when being chased or having to fight. Of course, when Christmas is around it only adds to her strength.
 Phlebotinum Breakdown / int_632df25e
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Sofia the First: In "Gizmo Gwen", one missing screw caused a bowl-painting gizmo to go absolutely haywire, shooting paint and flinging bowls everywhere.
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In Dungeons & Dragons 5th Edition, many magic items have a set pool of charges that is drained by use and incrementally restored each day. If a player gets in a tight spot and has to use the item's last charge, there's a chance that the item shorts out and loses its magic permanently.
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In Fallout the water chip of your home vault breaks (replacements were shipped to another vault, of course which never needed one, because Vault 13 was only sealed long enough for it to break down as a social experiment in long-term isolation), starting your quest for a new one. Although Fallout 2 reveals the cause of the water chip failure: It was your own grandchild (the sequels hero), who travelled back in time, fiddling with the controls of vault 13s main computer, thus breaking the ''water chip''.
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Farscape
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 Farscape
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Stargate SG-1 frequently has DHDs broken or destroyed on planets where the team would not like to stay. More extravagantly, a malfunctioning Stargate trapped one of the team in a wormhole (when one Stargate was destroyed), trapped Earth in a time-loop (when working in conjunction with an alien device that was intended to do this), nearly destroyed a star (though technically the gate was not malfunctioning, just being abused), actually destroyed a star (this time on purpose), sent SG-1 backward in time, and almost sucked Earth into a black hole. The worst the gate has yet done on Stargate Atlantis was to ensnare a puddlejumper when one of its engine pods failed to retract.
 Phlebotinum Breakdown / int_70814599
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Doraemon: Doraemon's gadgets always have some sort of weakness that causes them to never work as planned.
Subverted in the episode "Soap Bubbles". When Noby needs to use the Soap Bubble Straw on Big G, it looks like the gadget won't function when he needs it most. However, it turns out that it does work after several bubbles are blown.
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Rebuild World: Due to being underground or near some kind of active jamming device, Akira sometimes loses contact with the Virtual Sidekick Alpha he communicates with via Brain/Computer Interface telepathy. Sometimes subverted as Alpha just pretends to be out of contact for Manipulative Bitch reasons, which Akira catches on to.
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Star Trek:
The transporter would break (in the simple "fails to work" sense) pretty much any time our heroes needed to make a hasty exit from a hostile planet. It would break (in the spectacular sense) on occasion as well. Broken transporters have created twins of at least two people (Kirk and Riker), in one case somehow separating "good" and "evil", caused people to regress in age, merged two individuals to create a viable and integrated third individual, sent people to a parallel universe, and even transformed a bunch of people into manatees trapped in the void between dimensions.
The holodeck is also a prime example, so much so that Holodeck Malfunction is a trope in its own right. The most common "simple" breakdown is to lock the senior officers inside and turn off the safety protocols. Why these features would always be the first to break defies explanation. However, the holodeck can give 'interesting' result without even been broken, say, by giving a simulation of Professor Moriarty full sentience and complete control of the ship's computer.
In fact, most Star Trek: The Next Generation plots revolved around some form of this, from malfunctioning replicators to crew members devolving to the everyday, run of the mill warp core breach. And the holodecks. And Data. Both of them should have tossed off of the 1701D at their first sign of major trouble... which happened for both of them in TNG's first season.
In a more down-played fashion, the communicators more than once had to be kept from working properly for the reasons mentioned in the Cell Phones Are Useless trope.note That trope specifically points to this one for futuristic communications not working.
Likewise, the Everything Sensors range from being able to detect the smallest sub-atomic phenomena to being completely unable to locate Starfleet personnel or equipment depending on the needs of the plot. The same generally applies to Deanna Troi's infamously unreliable empathy.
Star Trek: Voyager: Borg technology is popular Applied Phlebotinum on the show, being depicted as able to grow in an organic manner, absorb nearby technology and resist attempts to deactivate or remove it. But when the most important of Seven of Nine's implants breaks down, it is perhaps the only one that is not self-repairing and ones from deceased drones likewise become useless very quickly and thus cannot be salvaged. Pity Starfleet did not know this, because a weapon specifically designed to target that one implant could kill drones easily.
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In Animorphs, it happened a couple of times with Body Horror-riffic results. Rachel suffered a case of Involuntary Shapeshifting, turning into crocodiles, ants, and elephants at inconvenient times. Marco got it even worse, turning into a series of Two Beings, One Body creatures. (Dude. Osprey-Lobster. Trout-Gorilla. Neither of which could breathe. And, of course, the mighty poo-bear! [Poodle-Polar Bear.])
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Ben 10 has this at least once every episode. Handy viewer shorthand: When the Omnitrix is red, Ben can't transform because it needs to recharge. Also, there was one of the "toaster makes sausage" variety, where prying off the faceplate of the Omnitrix with a screwdriver and trying to stick it back on with bubble gum results in that episode's transformations becoming Mix-and-Match Critters.
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The "malfunctioning toaster would make sausage rule" also applies to magic as well as science. In Yu-Gi-Oh! GX, when Saiou's defeat-equals-mind-control spell fails on Judai, instead of just not being Brainwashed, Judai loses the ability to see monster spirits and the images on Duel Monsters cards.
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 Yu-Gi-Oh! GX
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Sliders runs on this premise. In the pilot, the timer (a divice that opens a wormhole to another dimension) is accidentally reset and, instead of taking the protagonists home, they get stuck jumping to random parallel worlds every episode with little hope of returning. Oh, and the timer manages to break a few times too, such as when a whole "bubble" universe is formed based on two of the characters, or when a lightning strike at the wormhole causes Quinn to become a ghost.
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Futurama:
In "Roswell That Ends Well", a typical microwave turns into a time machine when Fry puts a metal container into it just as a solar flare hits the ship.
"Kif Gets Knocked Up a Notch" spoofs this by having a Holodeck Malfunction bring the greatest villains of history to life: Attila the Hun, Professor Moriarty, Mr. Hyde, and "Evil Lincoln". In an homage to Star Trek, Moriarty declares, "Righto, gents, it's another simulation gone mad, murder and mayhem, standard procedure."
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Scarlet Nexus: The "other particles" from the Alien Sky extinction belt getting too close to the ground (when they usually stick to the stratosphere) can cause communications failures as well as Psychic Link failures, and there are other causes as well, usually having to do with a "brain field" (when there’s a physical manifestation of a Battle in the Center of the Mind).
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In Impure Blood, the Watchers' timepieces fail to warn them of a devastating attack. Subverted when it's revealed that unknown to them, they're basically Magitek telegraphs, and "failed" because Mission Control wasn't able to transmit the message.
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 Impure Blood (Webcomic)
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The Mysterious Cities of Gold: The Golden Condor uses solar energy to fly. Which is great, except when it's nighttime or the sky is overcast.
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Trapped in a Dating Sim: The World of Otome Games is Tough for Mobs: The magical particles that make up the monsters left behind by the Abusive Precursors known as “New Mankind” block Robot Buddy Luxion’s radio signals when there are high concentrations of monsters. This turns the spherical Surveillance Drone that Luxion usually talks to Leon through into an Empty Shell (as his Artificial Intelligence exists on his Cool Starship.)
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Warhammer 40,000 likes this one, usually with things (or people) breaking or being corrupted by Chaos at just the right time to sentence lots of people to horrific death.
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 Phlebotinum Breakdown / int_c0ac42f
comment
Awake in the Night Land has the Earth Current, which can protect the humans from the Eldritch Abominations of the titular Night Land. However the exact date in which it will fail has been calculated for eons, which will eventually culminate in the extinction of mankind.
 Phlebotinum Breakdown / int_c0ac42f
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1.0
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Phlebotinum Breakdown / int_c0ac42f
 Phlebotinum Breakdown / int_c43df4d8
type
Phlebotinum Breakdown
 Phlebotinum Breakdown / int_c43df4d8
comment
Doctor Who:
The TARDIS is a particularly unreliable bit of Phlebotinium, justified by the fact that it's an obsolete piece of crap by Time Lord standards that the Doctor stole from a junkyard. Its navigation is notoriously unreliable when it works at all, its camouflage system has been stuck for the past 50 years, it has a habit of ignoring the Doctor's directions to deposit them in situations of extreme and immediate peril, and it was once blown to bits outright. Also, it once shrank its passengers to the size of fleas. In contrast to the examples above, though, rather than breaking at the worst possible moment, the TARDIS seems to work correctly only when it's absolutely vital that it does (see Million to One Chance, One Bullet Left). That said, the TARDIS is supposed to be piloted with six crewmembers, not just the Doctor. "The Doctor's Wife" revealed that the TARDIS is sentient and in love with the Doctor, and it often sends the Doctor where she thinks they need to be, sometimes malfunctioning to keep them there.
The Doctor also has a piece of "psychic paper" that appears to the people they show it to as whatever credentials the Doctor needs to pass as whatever they're trying to pass themself off as. One time, the Eleventh Doctor tried to use it to convince a kid that he is "universally recognised as a mature and responsible adult":
"The Doctor Dances": Jack's fancy squareness gun, which can make holes in walls, has the battery die just when it's needed.
 Phlebotinum Breakdown / int_c43df4d8
featureApplicability
1.0
 Phlebotinum Breakdown / int_c43df4d8
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1.0
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Phlebotinum Breakdown / int_c43df4d8
 Phlebotinum Breakdown / int_c9633211
type
Phlebotinum Breakdown
 Phlebotinum Breakdown / int_c9633211
comment
At one point in No More Heroes, an enemy sets off the sprinklers when he sees Travis coming. The water shorts out his beam katana's battery, and a segment follows where Travis, being electrocuted, must run a gauntlet of enemies to reach the room with the sprinkler controls. Even after the sprinklers are turned off, you have to recharge the katana, though the game does give you a Full Battery power-up.
 Phlebotinum Breakdown / int_c9633211
featureApplicability
1.0
 Phlebotinum Breakdown / int_c9633211
featureConfidence
1.0
 No More Heroes (Video Game)
hasFeature
Phlebotinum Breakdown / int_c9633211
 Phlebotinum Breakdown / int_cbc10473
type
Phlebotinum Breakdown
 Phlebotinum Breakdown / int_cbc10473
comment
In The Sixth World, the genetically-modified corn stops producing oxygen, endangering the colonization mission.
 Phlebotinum Breakdown / int_cbc10473
featureApplicability
1.0
 Phlebotinum Breakdown / int_cbc10473
featureConfidence
1.0
 The Sixth World
hasFeature
Phlebotinum Breakdown / int_cbc10473
 Phlebotinum Breakdown / int_cc503e93
type
Phlebotinum Breakdown
 Phlebotinum Breakdown / int_cc503e93
comment
BattleTech thrives on phlebotinum unreliability. The Faster-Than-Light Travel-capable JumpShips are using 300+ year old KF-drives that nobody knows how to build; the fear of being stranded in an uninhabited system from a KF-drive malfunction ensures that exploration is slow and makes the Successor States more willing to annex each other's systems than to set up new colonies. In the BattleTech Expanded Universe's enormous Twilight Of the Clans series, finding the Clan Smoke Jaguar homeworld before their starships break down becomes a major plot point.
 Phlebotinum Breakdown / int_cc503e93
featureApplicability
1.0
 Phlebotinum Breakdown / int_cc503e93
featureConfidence
1.0
 BattleTech (Tabletop Game)
hasFeature
Phlebotinum Breakdown / int_cc503e93
 Phlebotinum Breakdown / int_d109f322
type
Phlebotinum Breakdown
 Phlebotinum Breakdown / int_d109f322
comment
On Andromeda, Dylan Hunt said it best;
 Phlebotinum Breakdown / int_d109f322
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1.0
 Phlebotinum Breakdown / int_d109f322
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1.0
 Andromeda
hasFeature
Phlebotinum Breakdown / int_d109f322
 Phlebotinum Breakdown / int_d461f757
type
Phlebotinum Breakdown
 Phlebotinum Breakdown / int_d461f757
comment
The re-imagined Battlestar Galactica has this happen once, despite jump drives being very reliable at any other time. The ship wasn't even under attack or anything. It's just that a Cylon Basestar they managed to commandeer was also trying to jump back to the Fleet at that time. The Basestar made it, but the ship the Colonials were on accidentally jumped back to the same coordinates they were jumping from. Cue a Basestar suddenly jumping in right on top of the Fleet...
 Phlebotinum Breakdown / int_d461f757
featureApplicability
1.0
 Phlebotinum Breakdown / int_d461f757
featureConfidence
1.0
 Battlestar Galactica (2003)
hasFeature
Phlebotinum Breakdown / int_d461f757
 Phlebotinum Breakdown / int_d5166b44
type
Phlebotinum Breakdown
 Phlebotinum Breakdown / int_d5166b44
comment
At the end of Halo 3, the firing of the replacement Halo causes the slipspace field to collapse prematurely, cutting a ship in half. The front half makes it to its destination, but the back half only materializes in space only partway there, leaving Master Chief and Cortana floating near a Forerunner planet in an unknown location.
 Phlebotinum Breakdown / int_d5166b44
featureApplicability
1.0
 Phlebotinum Breakdown / int_d5166b44
featureConfidence
1.0
 Halo 3 (Video Game)
hasFeature
Phlebotinum Breakdown / int_d5166b44
 Phlebotinum Breakdown / int_d69208d2
type
Phlebotinum Breakdown
 Phlebotinum Breakdown / int_d69208d2
comment
Codename: Kids Next Door: The origin story behind the Delightful Children From Down the Lane goes that Father's first Delightfulization Chamber malfunctioned and overloaded when he put the five of them inside, turning them into a kid-hating zombie hive-mind rather than "the perfect children".
 Phlebotinum Breakdown / int_d69208d2
featureApplicability
1.0
 Phlebotinum Breakdown / int_d69208d2
featureConfidence
1.0
 Codename: Kids Next Door
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Phlebotinum Breakdown / int_d69208d2
 Phlebotinum Breakdown / int_dbbd90c7
type
Phlebotinum Breakdown
 Phlebotinum Breakdown / int_dbbd90c7
comment
In Voyagers!, the boy visits the time of Thomas Edison and finds to his horror that the curious inventor has disassembled his time machine, the handheld device called the Omni. The inventor insists he is confident he can reassemble it, and by the end of the story, he proves it, as he presents the boy with a fully intact Omni; the operation even repairs an intermittent malfunction in the device.
Also, the Omni malfunctioning is what starts off the series; it's not programmed to take Bogg past 1970, but a brief malfunction lands him in 1982, where he picks up Jeffrey...who he then can't take home again.
 Phlebotinum Breakdown / int_dbbd90c7
featureApplicability
1.0
 Phlebotinum Breakdown / int_dbbd90c7
featureConfidence
1.0
 Voyagers!
hasFeature
Phlebotinum Breakdown / int_dbbd90c7
 Phlebotinum Breakdown / int_e270b7e1
type
Phlebotinum Breakdown
 Phlebotinum Breakdown / int_e270b7e1
comment
This is a major plot element in Genius: The Transgression. When an ordinary mortal fiddles with or tries to use or analyze a Genius's wonders, this triggers Havoc, which in turn causes the Wonder to either malfunction in bizzare ways, break down, or temporarily go crazy and attack everything around it. This is the biggest reason why Cut Lex Luthor a Check is not a viable option for most Geniuses.
 Phlebotinum Breakdown / int_e270b7e1
featureApplicability
1.0
 Phlebotinum Breakdown / int_e270b7e1
featureConfidence
1.0
 Genius: The Transgression (Tabletop Game)
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Phlebotinum Breakdown / int_e270b7e1
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type
Phlebotinum Breakdown
 Phlebotinum Breakdown / int_e3a1067
comment
Panty & Stocking with Garterbelt: Notable examples are See-Through running out of gas just when Panty needs to drive away at the most important time and Stocking's swords breaking while trying to slice through Super Speedo Star.
 Phlebotinum Breakdown / int_e3a1067
featureApplicability
1.0
 Phlebotinum Breakdown / int_e3a1067
featureConfidence
1.0
 Panty & Stocking with Garterbelt
hasFeature
Phlebotinum Breakdown / int_e3a1067
 Phlebotinum Breakdown / int_e4732abc
type
Phlebotinum Breakdown
 Phlebotinum Breakdown / int_e4732abc
comment
In Stargate Atlantis the Stargate managed to send Colonel John Sheppard 48000 years in the future by the same problem that sent SG-1 to the past, considerably increasing the bar for Atlantis' Stargate mishaps. To make matters worse it wasn't a proper breakdown, just poor programming.
 Phlebotinum Breakdown / int_e4732abc
featureApplicability
1.0
 Phlebotinum Breakdown / int_e4732abc
featureConfidence
1.0
 Stargate Atlantis
hasFeature
Phlebotinum Breakdown / int_e4732abc
 Phlebotinum Breakdown / int_e49fc98a
type
Phlebotinum Breakdown
 Phlebotinum Breakdown / int_e49fc98a
comment
Unreal was a bit inconsistent with this, human tech either worked far better than it should or very badly. In one case a futuristic communicator didn't work on a ship about hundred metres away, sensors are mentioned as being ineffective but other cases have weapons working underwater and signals getting off planet. The invading aliens however, have no problems getting their stuff to work.
 Phlebotinum Breakdown / int_e49fc98a
featureApplicability
1.0
 Phlebotinum Breakdown / int_e49fc98a
featureConfidence
1.0
 Unreal (Video Game)
hasFeature
Phlebotinum Breakdown / int_e49fc98a
 Phlebotinum Breakdown / int_e6267766
type
Phlebotinum Breakdown
 Phlebotinum Breakdown / int_e6267766
comment
Star Wars Legends: In the PC game Empire at War –- Forces of Corruption, during the last mission, Tyber Zann captures the Eclipse-class Star Destroyer. The game then allows you to use its superlaser, capable of smashing a capital ship instantly. Predictably, it breaks down just as a Super Star Destroyer enters the area.
 Phlebotinum Breakdown / int_e6267766
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1.0
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1.0
 Star Wars Legends (Franchise)
hasFeature
Phlebotinum Breakdown / int_e6267766
 Phlebotinum Breakdown / int_e863cc41
type
Phlebotinum Breakdown
 Phlebotinum Breakdown / int_e863cc41
comment
In Mega Man Battle Network 3, Flashman's last gasp before deletion glitches up Lan's PET, at one point making it impossible for Megaman to jack out.
 Phlebotinum Breakdown / int_e863cc41
featureApplicability
1.0
 Phlebotinum Breakdown / int_e863cc41
featureConfidence
1.0
 Mega Man Battle Network (Video Game)
hasFeature
Phlebotinum Breakdown / int_e863cc41
 Phlebotinum Breakdown / int_ef076a36
type
Phlebotinum Breakdown
 Phlebotinum Breakdown / int_ef076a36
comment
Star Trek: Voyager: Borg technology is popular Applied Phlebotinum on the show, being depicted as able to grow in an organic manner, absorb nearby technology and resist attempts to deactivate or remove it. But when the most important of Seven of Nine's implants breaks down, it is perhaps the only one that is not self-repairing and ones from deceased drones likewise become useless very quickly and thus cannot be salvaged. Pity Starfleet did not know this, because a weapon specifically designed to target that one implant could kill drones easily.
 Phlebotinum Breakdown / int_ef076a36
featureApplicability
1.0
 Phlebotinum Breakdown / int_ef076a36
featureConfidence
1.0
 Star Trek: Voyager
hasFeature
Phlebotinum Breakdown / int_ef076a36
 Phlebotinum Breakdown / int_f9b9dfe4
type
Phlebotinum Breakdown
 Phlebotinum Breakdown / int_f9b9dfe4
comment
In the original Japanese version of Fire Emblem: Radiant Dawn, if you carried over save data where Ike had beaten the Black Knight, he attributes his defeat to malfunctioning warp powder leaving behind a weak "ghost" of himself. This isn't in other versions, as the localization team deemed it ridiculous and changed it to letting Ike win.
 Phlebotinum Breakdown / int_f9b9dfe4
featureApplicability
1.0
 Phlebotinum Breakdown / int_f9b9dfe4
featureConfidence
1.0
 Fire Emblem: Radiant Dawn (Video Game)
hasFeature
Phlebotinum Breakdown / int_f9b9dfe4
 Phlebotinum Breakdown / int_ff5cc447
type
Phlebotinum Breakdown
 Phlebotinum Breakdown / int_ff5cc447
comment
At the end of Short Circuit 2, Johnny 5 tries to use his radio that hacks into things on a boat, but it doesn't work because the boat is ''not'' electronic.
 Phlebotinum Breakdown / int_ff5cc447
featureApplicability
1.0
 Phlebotinum Breakdown / int_ff5cc447
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1.0
 Short Circuit
hasFeature
Phlebotinum Breakdown / int_ff5cc447
 Phlebotinum Breakdown / int_ff9ab17f
type
Phlebotinum Breakdown
 Phlebotinum Breakdown / int_ff9ab17f
comment
In fact, most Star Trek: The Next Generation plots revolved around some form of this, from malfunctioning replicators to crew members devolving to the everyday, run of the mill warp core breach. And the holodecks. And Data. Both of them should have tossed off of the 1701D at their first sign of major trouble... which happened for both of them in TNG's first season.
 Phlebotinum Breakdown / int_ff9ab17f
featureApplicability
1.0
 Phlebotinum Breakdown / int_ff9ab17f
featureConfidence
1.0
 Star Trek: The Next Generation
hasFeature
Phlebotinum Breakdown / int_ff9ab17f

The following is a list of statements referring to the current page from other pages.

 Phlebotinum Breakdown
processingCategory2
Index Failure
 Phlebotinum Breakdown
processingCategory2
Speculative Fiction Tropes
 Agent Aika / int_93ce6293
type
Phlebotinum Breakdown
 Cutey Honey / int_93ce6293
type
Phlebotinum Breakdown
 Doraemon / int_93ce6293
type
Phlebotinum Breakdown
 Fullmetal Alchemist (2003) / int_93ce6293
type
Phlebotinum Breakdown
 Geneshaft / int_93ce6293
type
Phlebotinum Breakdown
 My-Otome Zwei / int_93ce6293
type
Phlebotinum Breakdown
 Panty & Stocking with Garterbelt / int_93ce6293
type
Phlebotinum Breakdown
 Robotech / int_93ce6293
type
Phlebotinum Breakdown
 Space☆Dandy / int_93ce6293
type
Phlebotinum Breakdown
 The Girl Who Leapt Through Time / int_93ce6293
type
Phlebotinum Breakdown
 The Mysterious Cities of Gold / int_93ce6293
type
Phlebotinum Breakdown
 Wandaba Style / int_93ce6293
type
Phlebotinum Breakdown
 Yu-Gi-Oh! 5Ds / int_93ce6293
type
Phlebotinum Breakdown
 Yu-Gi-Oh! GX / int_93ce6293
type
Phlebotinum Breakdown
 52 (Comic Book) / int_93ce6293
type
Phlebotinum Breakdown
 Judgment Day (Marvel Comics) (Comic Book) / int_93ce6293
type
Phlebotinum Breakdown
 Les Mondes d'Aldébaran (Comic Book) / int_93ce6293
type
Phlebotinum Breakdown
 Lights Out (Comic Book) / int_93ce6293
type
Phlebotinum Breakdown
 Paperinik New Adventures (Comic Book) / int_93ce6293
type
Phlebotinum Breakdown
 The Worlds of Aldebaran (Comic Book) / int_93ce6293
type
Phlebotinum Breakdown
 Winter War / Fan Fic
seeAlso
Phlebotinum Breakdown
 Broken Spirit (Fanfic) / int_93ce6293
type
Phlebotinum Breakdown
 Most Unlikely of Friends (Fanfic) / int_93ce6293
type
Phlebotinum Breakdown
 Series Thirty and Three Quarters (Fanfic) / int_93ce6293
type
Phlebotinum Breakdown
 Tales of Bleach: Unreal Society (Fanfic) / int_93ce6293
type
Phlebotinum Breakdown
 The Stepbrother Sitch (Fanfic) / int_93ce6293
type
Phlebotinum Breakdown
 When Hailey Met Gretel (Fanfic) / int_93ce6293
type
Phlebotinum Breakdown
 Adele Hasn't Had Her Dinner Yet / int_93ce6293
type
Phlebotinum Breakdown
 Clockstoppers / int_93ce6293
type
Phlebotinum Breakdown
 Ivan Vasilievich Changes Profession / int_93ce6293
type
Phlebotinum Breakdown
 Short Circuit 2 / int_93ce6293
type
Phlebotinum Breakdown
 Spectral / int_93ce6293
type
Phlebotinum Breakdown
 The Leech Woman / int_93ce6293
type
Phlebotinum Breakdown
 Ultraman X The Movie: Here Comes! Our Ultraman / int_93ce6293
type
Phlebotinum Breakdown
 Resident Evil (Franchise) / int_93ce6293
type
Phlebotinum Breakdown
 Aquila / int_93ce6293
type
Phlebotinum Breakdown
 Expecting to Fall into Ruin, I Aim to Become a Blacksmith / int_93ce6293
type
Phlebotinum Breakdown
 Futuristic Violence and Fancy Suits / int_93ce6293
type
Phlebotinum Breakdown
 The Stepford Wives / int_93ce6293
type
Phlebotinum Breakdown
 CanYouHearMeNow
seeAlso
Phlebotinum Breakdown
 PhlebotinumBreakDown
sameAs
Phlebotinum Breakdown
 Ptitlecwqfqiiu
seeAlso
Phlebotinum Breakdown
 Teleporters and Transporters
seeAlso
Phlebotinum Breakdown
 Ah! My Goddess (Manga) / int_93ce6293
type
Phlebotinum Breakdown
 Doraemon (Manga) / int_93ce6293
type
Phlebotinum Breakdown
 Campus Life (Roleplay) / int_93bfd6b3
type
Phlebotinum Breakdown
 WALL•E Forum Roleplay (Roleplay) / int_93ce6293
type
Phlebotinum Breakdown
 Awake (2012) / int_93ce6293
type
Phlebotinum Breakdown
 Choujuu Sentai Liveman / int_93ce6293
type
Phlebotinum Breakdown
 Dead Like Me / int_93ce6293
type
Phlebotinum Breakdown
 Debris / int_93ce6293
type
Phlebotinum Breakdown
 Defiance / int_93ce6293
type
Phlebotinum Breakdown
 Dollhouse / int_93ce6293
type
Phlebotinum Breakdown
 John Doe / int_93ce6293
type
Phlebotinum Breakdown
 Kamen Rider 555 / int_93ce6293
type
Phlebotinum Breakdown
 Kamen Rider Agito / int_93ce6293
type
Phlebotinum Breakdown
 Kamen Rider Decade / int_93ce6293
type
Phlebotinum Breakdown
 Samurai Sentai Shinkenger / int_93ce6293
type
Phlebotinum Breakdown
 7Days / int_93ce6293
type
Phlebotinum Breakdown
 7 Days (1998) / int_93ce6293
type
Phlebotinum Breakdown
 Star Trek: Voyager / int_93ce6293
type
Phlebotinum Breakdown
 Starhunter / int_93ce6293
type
Phlebotinum Breakdown
 The Secret World of Alex Mack / int_93ce6293
type
Phlebotinum Breakdown
 Time Trax / int_93ce6293
type
Phlebotinum Breakdown
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_93ce6293
type
Phlebotinum Breakdown
 Genius: The Transgression (Tabletop Game) / int_93ce6293
type
Phlebotinum Breakdown
 MERCS (Tabletop Game)
seeAlso
Phlebotinum Breakdown
 Paranoia (Tabletop Game) / int_93ce6293
type
Phlebotinum Breakdown
 Another Code (Video Game) / int_93ce6293
type
Phlebotinum Breakdown
 Batman: Arkham Origins (Video Game) / int_93ce6293
type
Phlebotinum Breakdown
 Devil Survivor (Video Game) / int_93ce6293
type
Phlebotinum Breakdown
 Dungeons of Dredmor (Video Game) / int_93ce6293
type
Phlebotinum Breakdown
 Eggman Hates Furries (Video Game) / int_93ce6293
type
Phlebotinum Breakdown
 Grandia III (Video Game) / int_93ce6293
type
Phlebotinum Breakdown
 Life Is Strange (Video Game) / int_93ce6293
type
Phlebotinum Breakdown
 No More Heroes (Video Game) / int_93ce6293
type
Phlebotinum Breakdown
 Shin Megami Tensei I (Video Game) / int_93ce6293
type
Phlebotinum Breakdown
 Spectrobes (Video Game) / int_93ce6293
type
Phlebotinum Breakdown
 Star Wars: Republic Commando (Video Game) / int_93ce6293
type
Phlebotinum Breakdown
 Zettai Hero Project (Video Game) / int_93ce6293
type
Phlebotinum Breakdown
 Soul Link (Visual Novel) / int_93ce6293
type
Phlebotinum Breakdown
 Phoenix Wright: Devil's Attorney (Web Animation) / int_93ce6293
type
Phlebotinum Breakdown
 D&DS9 (Webcomic) / int_93ce6293
type
Phlebotinum Breakdown
 Impure Blood (Webcomic) / int_93ce6293
type
Phlebotinum Breakdown
 Misfile (Webcomic) / int_93ce6293
type
Phlebotinum Breakdown
 Unsounded (Webcomic) / int_93ce6293
type
Phlebotinum Breakdown
 Overused Sci-Fi Plot Devices (Website) / int_93ce6293
type
Phlebotinum Breakdown
 Ben 10/Generator Rex: Heroes United / int_93ce6293
type
Phlebotinum Breakdown
 Code Lyoko / int_93ce6293
type
Phlebotinum Breakdown
 Generator Rex / int_93ce6293
type
Phlebotinum Breakdown
 Penn Zero: Part-Time Hero / int_93ce6293
type
Phlebotinum Breakdown
 Where on Earth Is Carmen Sandiego? / int_93ce6293
type
Phlebotinum Breakdown
 Wild Kratts / int_93ce6293
type
Phlebotinum Breakdown
 Ultraman Leo / int_93ce6293
type
Phlebotinum Breakdown
 Wizards of Waverly Place / int_93ce6293
type
Phlebotinum Breakdown