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Player Archetypes

 Player Archetypes
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Player Archetypes
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Different people want different things out of games.
The most basic division is the Casual-Competitive Conflict, but sometimes things get a little more nuanced (especially in roleplaying and adventure games where competition is not supposed to be the point). For instance, one kind of player (the most Competitive kind) may have absolutely no use for Awesome, but Impractical abilities; they avoid even getting them, they write to publishers asking them not to put them in future games, and they deride players who do use them as ignorant newbies. On the other hand, other, more Casual players go straight for them, and use them as often as possible, just because they like the impressive visual effects and the feel of doing the maximum possible amount of damage. And yet another player will acquire them, but not use them except as a Finishing Move, because it's more dramatic that way.
A number of ad hoc terms have developed in various sorts of game for different types of player, such as the Rules Lawyer, who is compulsively attached to the rules as written, the impetuous and annoying Leeroy Jenkins, and the Griefer, a common type of Troll in multiplayer computer games, who plays to piss people off and have fun at other players' expense. But some people have gone further, creating systems of terminology. This may be intended as an aide for Game Masters; if the GM has a clear idea what the players want and how they’re likely to behave, it makes running a satisfactory game much easier. Alternatively, the system may be intended for the use of game designers and publishers; if you're making a game, it can be very important that you know who, exactly, you're trying to sell it to. Thus, a fair amount of work has been done on codifying the relevant psychographic profiles. All of them, to a greater or lesser degree, are about what the player thinks is fun.
Several different categorizations have been proposed or created. Most of them were made for the purposes of one specific game or genre, but can be applied more widely with a bit of tweaking.
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