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Plug 'n' Play Prosthetics

 Plug 'n' Play Prosthetics
type
FeatureClass
 Plug 'n' Play Prosthetics
label
Plug 'n' Play Prosthetics
 Plug 'n' Play Prosthetics
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PlugNPlayProsthetics
 Plug 'n' Play Prosthetics
comment
In real life, learning to use a prosthetic limb takes several months of rehabilitation, especially if it connects to the patient's nervous system. Not so in many works of fiction, attaching a new limb is as quick and easy as plugging in a flash drive.
A Sub-Trope of Artificial Limbs and Plug 'n' Play Technology. Compare Appendage Assimilation, Easily Detachable Robot Parts, and LEGO Body Parts.
 Plug 'n' Play Prosthetics
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2023-05-16T16:13:18Z
 Plug 'n' Play Prosthetics
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2023-05-16T16:13:18Z
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 Plug 'n' Play Prosthetics
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DBTropes
 Plug 'n' Play Prosthetics / int_11b7db91
type
Plug 'n' Play Prosthetics
 Plug 'n' Play Prosthetics / int_11b7db91
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In Adventure Time, Finn's previous incarnation Shoko ends up losing her right arm. She developed a friendship with Princess Bubblegum, who gives her a gift of a prosthetic arm. Shoko looks confused as to how to use it, but the Princess tells her to just put it on.
 Plug 'n' Play Prosthetics / int_11b7db91
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Plug 'n' Play Prosthetics
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In The Empire Strikes Back, Luke unexpectedly loses a hand and quickly gets it replaced with a robotic prosthetic that has all the functionality of the original limb.
 Plug 'n' Play Prosthetics / int_1e015a5d
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1.0
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 The Empire Strikes Back
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Plug 'n' Play Prosthetics
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Metal Gear Solid V: The Phantom Pain has Big Boss losing his left arm and having it initially replaced with a standard (for the 80's) prosthesis that looks nothing like a human hand, but he's such a capable soldier that when the hospital comes under attack, he's still able to use it to reload without any complications. After the prologue, during a two week trip to Afghanistan, he's shown trying to use the prothesis to reload a revolver, and failing, until Ocelot gives him a bionic arm to replace it. The rest of the trip isn't shown, but by the time he arrives in the Afghan mountains, his bionic hand is just as good as (and in some cases better) than his original hand.
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Plug 'n' Play Prosthetics
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In one chapter of the Ghost in the Shell manga, Motoko needs to hack and teleoperate a police woman who's been having trouble with her new prosthetic arm's software. When Motoko first tries shooting with that arm it freezes and she finds several programs conflicting with each other that she needs to clear out.
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Plug 'n' Play Prosthetics
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In Season 5 of Agents of S.H.I.E.L.D., Yo-Yo is fitted with a pair of prosthetic arms. Her teammates note that the arms will take some time to properly calibrate, and later they have to be repaired when Yo-Yo damages them because they weren't designed to withstand her Super Speed.
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Plug 'n' Play Prosthetics
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In Wolfenstein II: The New Colossus, Fergus' arm comes from an Ubersoldat combat robot. It causes him loads of trouble throughout the whole game, punching him in the face occasionally, smushing his biscuits when he tries to have tea, Flipping the Bird to Grace when the two meet, and ruining his chances with a girl he fancies by honking her boob. This last event finally drives him to rip it off and beat it on the wall.
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Plug 'n' Play Prosthetics
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In Justice League, Aquaman is able to get a prosthetic hook attached within hours of losing his hand, with very little surgery involved. Granted, the cable launching function probably wasn't added until later, but Aquaman still used it as a weapon later that day.
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Plug 'n' Play Prosthetics
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Warhammer 40,000: Inquisitor — Martyr has interchangeable cybernetic implants, such as bionic eyes, spines, and brain enhancers.
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In Fullmetal Alchemist, attaching automail to nerve endings is extremely painful and the rehab usually takes half a year. After that, though, it can be taken off and put back on without the rehab period, just the pain. It's said to be so strenuous that patients often vomit blood.
 Plug 'n' Play Prosthetics / int_32c541e6
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In RWBY, after The Fall of Beacon, Yang gets a new arm mailed to her. It seems to link straight to the metal cap on the end of her stump, though that might have interfaces built in. She is able to have basic functions immediately, and is combat capable with it in only a few weeks.
 Plug 'n' Play Prosthetics / int_35e05f2a
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In The Many Worlds Interpretation, Sheldon Cooper muses excitedly about how his life would be very much enhanced by transferring his formidable intellect into a cyborg body, having seen how Discworld supercomputer HEX chooses to present himself as a cyborg. Penny and Amy, aided by Howard, then puncture his balloon by graphically speculating on what sort of prosthetic extensions Amy might choose to add to the design for her own convenience. Penny points out that as a bioneurologist, Amy should have no difficulties whatsoever in programming the Shelbot to appreciate and want to use these prosthetics joyously and repeatedly.
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In the second season of Luke Cage, Misty Knight spends the first few episodes coping with the loss of her right arm, which was chopped off by Bakuto in the last episode of The Defenders. She finally accepts an offer from Danny Rand for a high-tech prosthetic replacement and becomes proficient enough to use it naturally one episode later.
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Homestuck: Caliborn gnaws his own leg off at the knee to escape a shackle, then attaches a mechanical prosthetic to the gushing stump and walks away, apparently through nothing but sheer determination and improbable resilience.
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In Pony Pals: Dirk Strider Edition, Anna replaces her arm by grafting on a sloth's arm, which takes about a minute and works instantly, with no recovery time.
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In Guardians of the Galaxy Vol. 2, artificial body parts are not only common enough but standardized enough that Nebula can simply grab a spare hand from a crate full of prosthetics the Ravagers have lying around and have it work perfectly with her prosthetic arm.
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In Red Dwarf, Lister has great difficulty using a cybernetic arm after it's attached. At the initial sensitivity setting, he can't even make it lift a ball; when Kryten turns up the setting, his subconscious takes over and it just punches Kryten in the face for amputating his arm in the first place.
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Plug 'n' Play Prosthetics
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Ghost in the Shell:
In one chapter of the Ghost in the Shell manga, Motoko needs to hack and teleoperate a police woman who's been having trouble with her new prosthetic arm's software. When Motoko first tries shooting with that arm it freezes and she finds several programs conflicting with each other that she needs to clear out.
Ghost in the Shell: Stand Alone Complex:
During an investigation, Motoko looks for a prosthetic user that she can temporarily hack into and finds a policewoman (a reference to the above). The woman is complaining to her coworker that you shouldn't override the control software in your body just because you got a new body part. She was having difficulty adjusting to a new arm because it came with software that her cyberbrain was having trouble adjusting to.
Batou ends up losing a fight against Kuze in the 2nd season. Kuze takes a metal pole and jams it into Batou's shoulder, pinning him to the ground, and ultimately allowing him to escape. A later scene shows Batou fidgeting with his left arm. He comments that even though it started working as soon as he had it replaced, it takes a few days to get used to it.
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In Avengers: Infinity War, Rocket hands Thor a prosthetic eye and he simply pops it into his empty socket. After a minute of moving it around, he can see out of it.
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Marvel Cinematic Universe:
Agents of S.H.I.E.L.D.: In the Season 2 finale "S.O.S., Part 2", Mack is forced to cut off Coulson's hand to prevent a Terrigen crystal from petrifying him. In the seasons that follow, Coulson now has a prosthetic hand which he can use with the same ease as his original hand and contains some useful gadgets to boot (including a forcefield-shield).
In the second season of Luke Cage, Misty Knight spends the first few episodes coping with the loss of her right arm, which was chopped off by Bakuto in the last episode of The Defenders. She finally accepts an offer from Danny Rand for a high-tech prosthetic replacement and becomes proficient enough to use it naturally one episode later.
 Plug 'n' Play Prosthetics / int_69d15cc0
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Dungeons & Dragons:
3.5 Edition: Zig-zagged with Construct grafts, which either work perfectly or tear apart the recipient's mind and turn them into a murderous half-Construct.
From the 5th Edition Tasha's Cauldron of Everything Sourcebook, prosthetic limbs are common magic items that can be securely attached in seconds with no expertise required and function identically to the original part.
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In the Star Trek: Deep Space Nine episode "It's Only a Paper Moon", Nog returns to the station with a bio-synthetic leg replacing the one he lost at AR-558, and after extensive medical treatment and counseling, though he still limps and uses a cane. It's strongly implied that this is psychosomatic; after retreating into Vic Fontaine's holoprogram for a while as self-therapy for PTSD incurred in the battle, he stops limping.
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Deff Skwadron has Killboy, an ork pilot who requires extensive bionik replacements every single time that he finishes a mission. These replacements happen offscreen, but given the absurd physical resistance of orks (they can briefly survive decapitation) and how brief R&R is among orks, it's safe to say that it goes much faster than for humans.
 Plug 'n' Play Prosthetics / int_7f1ca94c
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In Space Siege, Seth can implant any cybernetic he comes across, up to and including a new head with no drawback besides locking you out of the Golden Ending.
 Plug 'n' Play Prosthetics / int_8b05d8da
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In Harry Potter and the Goblet of Fire, Voldemort conjures up a fully functional silver hand for his henchman Wormtail to replace the one that Wormtail had ritually amputated minutes prior. Later in the same book, we find out that Barty Crouch Jr. has been impersonating Alastor "Mad-Eye" Moody for months by using a potion to assume Moody's shape and attaching the real Moody's prosthetic eye and leg to his own transformed body. The magic involved makes it easier for the characters to attach (and presumably to get used to) their new limbs, especially given the humanshifting involved in the second example.
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Kill Six Billion Demons: Allison's wooden limbs work perfectly as soon as she buckles them on. Justified by her Ki Manipulation — her soul power is great enough to substitute for the lost limbs on its own, so presumably the prostheses merely contain it.
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In Best Foot Forward, Josh's broken and outgrown prosthetic leg takes two visits to the prosthetist several episodes apart to replace, with him using crutches in the interim.
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In Deus Ex: Human Revolution, Adam Jenson's Cyborg body has multiple upgrades pre-built into it, however, all but the most basic functions have been disabled for fear of overwhelming his brain, and he unlocks new functions by becoming accustomed to his body (justifying the game's Experience Points mechanic). It's also shown that he underwent therapy after his cyborg conversion, and taught himself clock-making to learn precision control of his prosthetic hands.
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Warhammer 40,000: While bionics are widespread throughout the Imperium, how quickly they function depends on the writer bothering to include it at all. Unless specified, it seems assumed that it happens offscreen and faster thanks to advanced technology.
The Adeptus Mechanicus strive to eventually replace their entire body with machinery and seem to adapt very quickly, given the religious nature of their approach, especially considering that the replacement is not necessarily the same as the original limb, such as replacing legs with treads, jetpacks and even monowheels. The Skitarii Army has the pinnacle of this doctrine as their equivalent to Dreadnought walkers — a Brain in a Jar piloting a Mini-Mecha. In the Dark Heresy RPG, one of their first implants is the one which integrates the others into their nervous system, after which it pretty much literally is plug-and-play.
Deff Skwadron has Killboy, an ork pilot who requires extensive bionik replacements every single time that he finishes a mission. These replacements happen offscreen, but given the absurd physical resistance of orks (they can briefly survive decapitation) and how brief R&R is among orks, it's safe to say that it goes much faster than for humans.
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In Shadowrun, runners can generally use their new cyberware as soon as they've healed from the surgery.
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Unsounded: In his backstory, Duane receives Magitek eyes that work as soon as they're popped into his (undead) sockets. Justified, since the prostheses link directly to the Anatomy of the Soul rather than the nervous system.
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Final Space: In episode 2, the Lord Commander rips off Gary's left arm, and by the end of the episode, he is given a robotic arm as a replacement. Though seems to have full control over it immediately after the surgery, at the start of episode 3 it becomes clear that he still has some practicing to do, since the arm goes out of control and strips him naked while Gary is recording his daily video message for Quinn.
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Ghost in the Shell: Stand Alone Complex:
During an investigation, Motoko looks for a prosthetic user that she can temporarily hack into and finds a policewoman (a reference to the above). The woman is complaining to her coworker that you shouldn't override the control software in your body just because you got a new body part. She was having difficulty adjusting to a new arm because it came with software that her cyberbrain was having trouble adjusting to.
Batou ends up losing a fight against Kuze in the 2nd season. Kuze takes a metal pole and jams it into Batou's shoulder, pinning him to the ground, and ultimately allowing him to escape. A later scene shows Batou fidgeting with his left arm. He comments that even though it started working as soon as he had it replaced, it takes a few days to get used to it.
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This is normally the case in Star Wars Legends, but subverted in the X-Wing Series. In The Bacta War, Nawara Ven loses a leg to a micrometeorite strike after ejecting from his X-Wing. He ends up having trouble syncing properly with the prosthesis and has to retire from piloting, switching careers to military attorney.
 Plug 'n' Play Prosthetics / int_e6267766
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 Star Wars Legends (Franchise)
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Plug 'n' Play Prosthetics / int_e6267766
 Plug 'n' Play Prosthetics / int_e694aadb
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Plug 'n' Play Prosthetics
 Plug 'n' Play Prosthetics / int_e694aadb
comment
Ciaphas Cain is a notable aversion for the Warhammer 40,000 universe, since the recovery time for his augmetic fingers to return to their former state (his real fingers having been lost during an emergency Warp transit) is well-documented, happening over the weeks that he's onboard a starship with little else to do (and that's with a Space Marine Apothecary and Techmarine regularly checking on their handiwork), and once he's certain they work without crushing or missing by inches, he gets back to his laspistol training to get used to them.
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 Ciaphas Cain
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Plug 'n' Play Prosthetics / int_e694aadb
 Plug 'n' Play Prosthetics / int_e6c59cd1
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Plug 'n' Play Prosthetics
 Plug 'n' Play Prosthetics / int_e6c59cd1
comment
In Quake IV, Cain has stroggan cybernetics implanted in a traumatic fashion. He's 125% OK and able to fight his way out immediately after.
 Plug 'n' Play Prosthetics / int_e6c59cd1
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 Quake IV (Video Game)
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Plug 'n' Play Prosthetics / int_e6c59cd1
 Plug 'n' Play Prosthetics / int_ef9ba9b4
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Plug 'n' Play Prosthetics
 Plug 'n' Play Prosthetics / int_ef9ba9b4
comment
In Revenge of the Sith, Darth Vader gets two legs and an arm cut off, then gets robot replacements just before he's put into his iconic suit. He's able to break his restraints and walk on his new feet mere minutes later.
 Plug 'n' Play Prosthetics / int_ef9ba9b4
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 Plug 'n' Play Prosthetics / int_f42ccd4f
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Plug 'n' Play Prosthetics
 Plug 'n' Play Prosthetics / int_f42ccd4f
comment
In Rimworld, colonists who get prosthetics installed will use them with full efficiency right after surgery. This is most likely an Anti-Frustration Feature, since having a colonist spend days in bed before he can use his new biotic legs simply wouldn't be fun.
 Plug 'n' Play Prosthetics / int_f42ccd4f
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The following is a list of statements referring to the current page from other pages.

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Autonomous and Artificial Appendage Index
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Disability Tropes
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Speculative Fiction Tropes
 Ghost in the Shell: Stand Alone Complex / int_82fd1461
type
Plug 'n' Play Prosthetics
 Guardians of the Galaxy Vol. 2 / int_82fd1461
type
Plug 'n' Play Prosthetics
 Sixty Million Dollar Man / int_82fd1461
type
Plug 'n' Play Prosthetics
 Factory of the Gods / int_82fd1461
type
Plug 'n' Play Prosthetics
 Gentleman Bastard / int_82fd1461
type
Plug 'n' Play Prosthetics
 Errorverse: Tropes J-S (Roleplay) / int_82fd1461
type
Plug 'n' Play Prosthetics
 The Falcon and the Winter Soldier / int_82fd1461
type
Plug 'n' Play Prosthetics
 Wolfenstein II: The New Colossus (Video Game) / int_82fd1461
type
Plug 'n' Play Prosthetics
 Mech Cadets / int_82fd1461
type
Plug 'n' Play Prosthetics