Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Point Defenseless

 Point Defenseless
type
FeatureClass
 Point Defenseless
label
Point Defenseless
 Point Defenseless
page
PointDefenseless
 Point Defenseless
comment
"Point defense" is a military term referring to the active protection of a single asset, such as a ship or a building. In modern terms, this means computerized systems with sophisticated targeting sensors that automatically engage incoming enemy aircraft or missiles. In fiction, this can apply to space combat as well. When a target is Point Defenseless, these systems never work. They may be able to swat Mook swarms from the sky or slag a Red Shirt or two, but even in the best of cases they're mysteriously unable to touch any main character. Their primary purpose seems to be offering an impressive light show.
This may be in part because many fictional point defense system still use WWII-style manually operated, visually targeted cannons instead of the automatic systems that replaced them (even when the story ostensibly has a higher tech level than modern day), but even the most futuristic AI-controlled laser-firing point defenses can fall victim to this trope. Attackers may be forced to jink and dodge, or they may be able to cruise in straight and level while bullets whizz past them, but even if the point defenses manage to take out some of the attackers, it will never be able to stop them all.
This is an application of the Rule of Drama; it's far more dramatic when people have to defend a target, rather than faceless machinery. It can also be a form of Plot Armor and Conservation of Ninjutsu, when point defense can shoot down Mooks and Red Shirts but not main characters. After all, how ignoble would it be for The Hero to get shot down by something as abrupt and impersonal as an automated turret, without even a chance to demonstrate their Improbable Piloting Skills in an Old-School Dogfight? It can be part of Acceptable Breaks from Reality if the game system explicitly intends for a Tactical Rock–Paper–Scissors scheme. At its simplest, you could have something like big-gun battleships getting nibbled to death by fighter/torpedo boat wolfpacks (IN SPACE!), which in turn get shredded by PD-heavy escorts or screening elements, which in turn get blown away by battleships...
In gaming, an Arbitrary Weapon Range may be implemented because of this trope, to prevent them from getting stuck by tracking an enemy that's too close for them to actually hit, which in turn will also give a guaranteed safe spot for attackers (but likely very, very dangerous to get to it in the first place).
See also A-Team Firing and Imperial Stormtrooper Marksmanship Academy. If the point defense guns blaze away at where the hero just was, that's a Hero-Tracking Failure.
 Point Defenseless
fetched
2024-02-24T08:45:50Z
 Point Defenseless
parsed
2024-02-24T08:45:50Z
 Point Defenseless
processingComment
Dropped link to AcePilot: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to AdaptationInducedPlotHole: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to AdvanceWars: Not an Item - UNKNOWN
 Point Defenseless
processingComment
Dropped link to AntiAir: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to Averted: Not an Item - UNKNOWN
 Point Defenseless
processingComment
Dropped link to AvertedTrope: Not an Item - IGNORE
 Point Defenseless
processingComment
Dropped link to DidntThinkThisThrough: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to DownloadableContent: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to ExactlyWhatItSaysOnTheTin: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to ExpandedUniverse: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to FragileSpeedster: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to GiantRobot: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to HigherTechSpecies: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to HotSubOnSubAction: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to InvertedTrope: Not an Item - IGNORE
 Point Defenseless
processingComment
Dropped link to KillSat: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to LightningGun: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to MacrossMissileMassacre: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to MoreDakka: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to Nerf: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to Privateer2TheDarkening: Not an Item - UNKNOWN
 Point Defenseless
processingComment
Dropped link to PunyEarthlings: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to SerialNumbersFiledOff: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to ShootTheBullet: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to StarWars: Not an Item - CAT
 Point Defenseless
processingComment
Dropped link to TheNamelessWar: Not an Item - UNKNOWN
 Point Defenseless
processingComment
Dropped link to ThereIsNoKillLikeOverkill: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to TruthInTelevision: Not an Item - CAT
 Point Defenseless
processingComment
Dropped link to ZeppelinsFromAnotherWorld: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to ZergRush: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to ZigZaggedTrope: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to ZigZaggingTrope: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to cutscene: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to invoked: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to justifiedtrope: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to recycledinspace: Not an Item - FEATURE
 Point Defenseless
processingComment
Dropped link to unusuallyuninterestingsight: Not an Item - FEATURE
 Point Defenseless
processingUnknown
The Nameless War
 Point Defenseless
processingUnknown
Averted
 Point Defenseless
processingUnknown
AdvanceWars
 Point Defenseless
processingUnknown
Privateer2TheDarkening
 Point Defenseless
isPartOf
DBTropes
 Point Defenseless / int_14d341dc
type
Point Defenseless
 Point Defenseless / int_14d341dc
comment
Star Trek Online has a partial example. While standard torpedoes cannot be targeted by your guns, you can shoot down heavy torpedoes, boarding shuttles, mines, and fighters.
 Point Defenseless / int_14d341dc
featureApplicability
1.0
 Point Defenseless / int_14d341dc
featureConfidence
1.0
 Star Trek Online (Video Game)
hasFeature
Point Defenseless / int_14d341dc
 Point Defenseless / int_1622155
type
Point Defenseless
 Point Defenseless / int_1622155
comment
Averted in Meta Knight's Revenge from Kirby Super Star: The Halberd's gun batteries are able to shoot down Kirby's Warp Star and swat him off the bridge, forcing him to assault it again with Dyna Blade. Even then, she gets shot down almost instantly and barely manages to get Kirby on board.
 Point Defenseless / int_1622155
featureApplicability
-1.0
 Point Defenseless / int_1622155
featureConfidence
1.0
 Kirby Super Star (Video Game)
hasFeature
Point Defenseless / int_1622155
 Point Defenseless / int_1641fd92
type
Point Defenseless
 Point Defenseless / int_1641fd92
comment
Sunrider generally averts this, as many ships and some Ryders have flak guns that they use to shoot down incoming missiles and fire at any unit that moves into an adjacent hex. They’re quite good at their job, and any friendly flak-equipped unit can shoot down missiles so long as they’re adjacent to the missiles’ trajectory, though their effectiveness decreases as they intercept more and more missiles. Chigara can also invoke this trope with her Flakoff ability, which completely shuts down a single unit’s flak guns for one turn. Late in the game, PACT Support Ryders which can do the same thing to you start showing up.
 Point Defenseless / int_1641fd92
featureApplicability
1.0
 Point Defenseless / int_1641fd92
featureConfidence
1.0
 Sunrider (Visual Novel)
hasFeature
Point Defenseless / int_1641fd92
 Point Defenseless / int_17bfcf60
type
Point Defenseless
 Point Defenseless / int_17bfcf60
comment
Capital ships in Homeworld almost invariably need escorts against waves of fighters, as they have little or no point defense. This is a deliberate part of the Tactical Rock–Paper–Scissors, and a few capital ships are effective against fighters at the cost of not countering what capital ships normally counter — Missile Destroyers, for instance, will shred fighter fleets. On the other hand, the Mothership itself is armed with some serious point defenses that can repel anything short of a massed bomber attack.
In Homeworld Cataclysm, most of the ships end up averting this trope. All of the larger capital ships are at least armed with homing energy cannons or precise guns that severely negate the usefulness of fighter squadrons against them. The Somtaaw capital ships carry missile launchers in addition to the rest of their guns, killing off any chance of a serious fighter attack.
Homeworld 2's capital ships takes this trope down half a notch. Battlecruisers and Destroyers, especially of the Hiigaran kind, have developed pretty potent antifighter defense for ships that are built from the ground-up to pick on others their own size. This perk gives capital ships an edge against lone fighter squadrons, forcing the opponent to utilize numbers if he wants his winning edge back.
 Point Defenseless / int_17bfcf60
featureApplicability
1.0
 Point Defenseless / int_17bfcf60
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Point Defenseless / int_17bfcf60
 Point Defenseless / int_1861f45b
type
Point Defenseless
 Point Defenseless / int_1861f45b
comment
Starcraft plays it straight with the Protoss Carrier which launches waves of small drones to attack the target, but itself has no weaponry of any kind. StarCraft II averts it with the Terrans' new Raven, which is able to deploy a Point Defense Laser drone to hover over your forces shooting down a good percentage of enemy missile/beam attacks until it runs out of energy.
Played with for the Battlecruisers in Starcraft II. In game they fire single blasts, but during the cutscenes they are shown to have numerous turrets designed to shoot down small enemy craft. However, despite the significant defenses, battlecruisers tend to be overwhelmed by mutalisks regardless.
 Point Defenseless / int_1861f45b
featureApplicability
1.0
 Point Defenseless / int_1861f45b
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
Point Defenseless / int_1861f45b
 Point Defenseless / int_19350db9
type
Point Defenseless
 Point Defenseless / int_19350db9
comment
Master of Orion averts this trope as civilizations advance technologically, with weapon systems and energy screen options that can wipe out waves of fighters or missiles. Point defense mounts for beam weapons on player-designed ships are smaller and more accurate than standard weapons mounts, at the cost of range and firepower.
 Point Defenseless / int_19350db9
featureApplicability
1.0
 Point Defenseless / int_19350db9
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Point Defenseless / int_19350db9
 Point Defenseless / int_1cdeea1d
type
Point Defenseless
 Point Defenseless / int_1cdeea1d
comment
Battlestar Galactica Online: Lines are generally bad at targetting small, agile Strikes. Flyswatting is the job of Escorts, but a good or much higher-level Strike pilot can still give them a run for their money.
 Point Defenseless / int_1cdeea1d
featureApplicability
1.0
 Point Defenseless / int_1cdeea1d
featureConfidence
1.0
 Battlestar Galactica Online (Video Game)
hasFeature
Point Defenseless / int_1cdeea1d
 Point Defenseless / int_1f418bf4
type
Point Defenseless
 Point Defenseless / int_1f418bf4
comment
Averted in Disney's TaleSpin: the only entrance to Cape Suzette by air or sea is through a long, narrow canyon cut into a sheer cliff. To protect the city against invasion, the top of the cliff, as well as the canyon walls, are littered with dozens of manned anti-air flak guns. Although individually they're not very accurate, the sheer number of them makes their barrage so fearsome even the Air Pirates in their flying fortress would rather turn tail than face them.
 Point Defenseless / int_1f418bf4
featureApplicability
-1.0
 Point Defenseless / int_1f418bf4
featureConfidence
1.0
 TaleSpin
hasFeature
Point Defenseless / int_1f418bf4
 Point Defenseless / int_247422c7
type
Point Defenseless
 Point Defenseless / int_247422c7
comment
Honor Harrington, being relatively-realistically-extrapolated Space Opera Military Science Fiction, plays with this in fifteen different ways. Firstly, no one is ever actually flying in any sort of Space Fighter that would be vulnerable to point defense systemsnote Although atmospheric vehicles such as aircars, shuttles, pinnaces, and stingships are fair game planetside, but they use many different layers of missile defense to deal with the Macross Missile Massacre that becomes the standard method of attack. Of course, actual point defense systems as we know them are only one layer of this shield, and not nearly the most effective one. On the other hand, they do form one of the final lines of defense against enemy fire. Of course, the older ships of the Solarian League use autocannon point defense (as opposed to laser) which is horribly obsolete compared to Manticoran or Havenite multi-drive missiles, and so will play the trope straight (so it's pretty much a Running Gag within the series to provide the number of missiles incoming and the multiple countermeasures that prevent 'X' number from hitting the ship over many paragraphs... only to end with "one got through". And that 'one' makes all the dramatic catastrophe that the whole barrage probably wouldn't have).
The important parts of the point defence systems of up to date ships in the settings are counter-missiles, very small, very fast missiles with no warhead who take out attacking missiles by simply ramming it at a closing speed very close to the speed of light and laser clusters that shoot down missiles before they can attack. The reason autocannon became useless at the job is because of the development of laser warheads that use an explosion to generate several powerful x-ray or gamma-ray lasers as their main means of attack. Since they don't have to get up close to attack, autocannon were just too slow and too short ranged to be effective anymore.
It's also noted that one of the key reasons point defenses fail in the series is pure math: If your point defenses can shoot down X missiles per second under ideal conditions and you have Y seconds to shoot down an incoming salvo, then if you are faced with an incoming salvo of X*Y+1 missiles, at least one missile is going to get through no matter what you do. With the introduction of missile pods allowing the use of the Macross Missile Massacre as a standard tactic, ships are regularly faced with more missiles than they can possible hope to stop.
 Point Defenseless / int_247422c7
featureApplicability
1.0
 Point Defenseless / int_247422c7
featureConfidence
1.0
 Honor Harrington
hasFeature
Point Defenseless / int_247422c7
 Point Defenseless / int_2acb12c5
type
Point Defenseless
 Point Defenseless / int_2acb12c5
comment
X-Universe series:
Possible. Some ships may have only larger guns that can't track faster fighters or missiles. In X3 the Kha'ak have an inverted version, suffering from Crippling Overspecialization where, while their weapons make great point defense, they don't scale well and their capital ships can't stand up to their peers. On the other hand, certain weapons (chiefly the Flak Artillery Array and Starburst Shockwave Cannon) are extremely effective against fighters (rapid fire, high shot speed, large hitbox, heavy damage) but their range is too short to use against capitals unless you get to point-blank range.
The Split Python destroyer of X3: Terran Conflict is completely lacking in flak weapons after it was nerfed from X3: Reunion. At best, it can mount fighter-class weapons that are extremely clumsy when mounted on capital ship turrets, or the Scrappy Weapon Fragmentation Bomb Launcher. The traditional Split Fragile Speedster Glass Cannon school of thought doesn't help it, as its comparatively pathetic shielding means that fighter swarms (AKA, every Xenon or Kha'ak sector) can tear it apart with few losses bar the fighters plowing into the hull in a beautiful display of their trademark Artificial Stupidity
With the Bonus Pack scripts installed, the trope is thoroughly averted for player-owned ships of Commonwealth design. Mosquito Missile Defense uses the otherwise worthless Mosquito missile to intercept incoming ordnance. Capital ships can potentially carry thousands, making for an all but impenetrable missile shield. But the script doesn't work on ships that can't normally fire Mosquitoes, making it useless on M7M Missile Frigates and anything built by the Terrans. X3: Albion Prelude allows every ship to use Mosquitoes.
 Point Defenseless / int_2acb12c5
featureApplicability
-1.0
 Point Defenseless / int_2acb12c5
featureConfidence
1.0
 X (Video Game)
hasFeature
Point Defenseless / int_2acb12c5
 Point Defenseless / int_2c2a56e3
type
Point Defenseless
 Point Defenseless / int_2c2a56e3
comment
Similarly, the space battle at the end of The Phantom Menace shows the guns of the droid control ship are ineffective against the Naboo fighters and, most importantly, can't stop Anakin from landing in their hangar. Justified as it's actually a giant merchant ship that was originally unarmed (the powerful shields and the sheer size being its best defense against attacks from under-equipped pirates) and has been hastily refitted with some weapons before the invasion of Naboo (as a planetary government would have access to better weapons than pirates). They weren't even expecting any resistance, given that Naboo technically has no military at all. The ineffectiveness of the point-defense of dedicated warships in the opening to Revenge of the Sith is instead explained by the immense jamming hundreds of warships in a pitched battle are throwing around, but at least they do better than said merchant ships.
 Point Defenseless / int_2c2a56e3
featureApplicability
1.0
 Point Defenseless / int_2c2a56e3
featureConfidence
1.0
 The Phantom Menace
hasFeature
Point Defenseless / int_2c2a56e3
 Point Defenseless / int_2e88218c
type
Point Defenseless
 Point Defenseless / int_2e88218c
comment
Red Tails more or less plays this straight, especially for the hapless crews of the Flying Fortress bombers. More or less Truth in Television there.
 Point Defenseless / int_2e88218c
featureApplicability
1.0
 Point Defenseless / int_2e88218c
featureConfidence
1.0
 Red Tails
hasFeature
Point Defenseless / int_2e88218c
 Point Defenseless / int_2f3eb71f
type
Point Defenseless
 Point Defenseless / int_2f3eb71f
comment
Command & Conquer: Generals has a few American units like the Paladin Tank equipped with point defense lasers that do a very good job at targeting enemy missiles and neutralizing them, though they can still be overwhelmed by sufficient fire.
 Point Defenseless / int_2f3eb71f
featureApplicability
1.0
 Point Defenseless / int_2f3eb71f
featureConfidence
1.0
 Command & Conquer: Generals (Video Game)
hasFeature
Point Defenseless / int_2f3eb71f
 Point Defenseless / int_32625652
type
Point Defenseless
 Point Defenseless / int_32625652
comment
During Ivanovic's invasion in Dance in the Vampire Bund, the Phalanx CIWS guns on the island's perimeter are unable to stop incoming cruise missiles because they were sabotaged. Then saboteur then turns them on Bund-controlled helicopter gunships, proving this instance is also an aversion.
 Point Defenseless / int_32625652
featureApplicability
-1.0
 Point Defenseless / int_32625652
featureConfidence
1.0
 Dance in the Vampire Bund (Manga)
hasFeature
Point Defenseless / int_32625652
 Point Defenseless / int_374ca9f4
type
Point Defenseless
 Point Defenseless / int_374ca9f4
comment
Amaterasu's point defense system in Starship Operators seems to unable to hit the laser module. Though it might be that PDS can't turn fast enough, since the module is moving quite fast and sliding on the side of the ship, not moving towards it.
 Point Defenseless / int_374ca9f4
featureApplicability
1.0
 Point Defenseless / int_374ca9f4
featureConfidence
1.0
 Starship Operators
hasFeature
Point Defenseless / int_374ca9f4
 Point Defenseless / int_3967984f
type
Point Defenseless
 Point Defenseless / int_3967984f
comment
Dead Space has automated asteroid defence guns which are supposed to protect the ship from bits and pieces of the planet it's cracking. It fails, requiring you to manually operate one until it can be rebooted.
 Point Defenseless / int_3967984f
featureApplicability
1.0
 Point Defenseless / int_3967984f
featureConfidence
1.0
 Dead Space (Video Game)
hasFeature
Point Defenseless / int_3967984f
 Point Defenseless / int_3c65a1d1
type
Point Defenseless
 Point Defenseless / int_3c65a1d1
comment
Played with in Crest of the Stars: while most ships aren't much in point defense department, they created a class of ship solely as a point defense platform, which mounts CIWS note Close-In Weapon System: point defence stations by the hundred in order to create a veritable (and almost impenetrable) Bullet Hell around its charges.
 Point Defenseless / int_3c65a1d1
featureApplicability
1.0
 Point Defenseless / int_3c65a1d1
featureConfidence
1.0
 Crest of the Stars
hasFeature
Point Defenseless / int_3c65a1d1
 Point Defenseless / int_3cb580c
type
Point Defenseless
 Point Defenseless / int_3cb580c
comment
While autofiring Point Defense cannons didn't appear until SE4, in the Space Empires games point defense cannons will generally rip apart missiles and fighters.
 Point Defenseless / int_3cb580c
featureApplicability
1.0
 Point Defenseless / int_3cb580c
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Point Defenseless / int_3cb580c
 Point Defenseless / int_3cf15492
type
Point Defenseless
 Point Defenseless / int_3cf15492
comment
Anti missile guns in MechWarrior 3 shoot down incoming missiles, if you remember to turn them on. Enemies seem to lack them.
Mechwarrior Online also has Anti-Missile systems as an available modification for every 'Mech. Larger missile flights tend to overwhelm them but they are somewhat effective, particularly when combined with Electronic Countermeasures.
 Point Defenseless / int_3cf15492
featureApplicability
1.0
 Point Defenseless / int_3cf15492
featureConfidence
1.0
 MechWarrior (Video Game)
hasFeature
Point Defenseless / int_3cf15492
 Point Defenseless / int_3e8c09b9
type
Point Defenseless
 Point Defenseless / int_3e8c09b9
comment
Zig-zagged in Attack on Titan with the "fixed cannons," which in most cases are virtually useless against Titans due to their Healing Factor and/or armor, but are sometimes used to slaughter hundreds of them with special Titan-killing cannonballs.
 Point Defenseless / int_3e8c09b9
featureApplicability
1.0
 Point Defenseless / int_3e8c09b9
featureConfidence
1.0
 Attack on Titan (Manga)
hasFeature
Point Defenseless / int_3e8c09b9
 Point Defenseless / int_43e414ec
type
Point Defenseless
 Point Defenseless / int_43e414ec
comment
Ace Combat Infinity includes drones which carry highly-effective anti-missile lasers. They also show up on the strongest variant of Ace Combat 6's Aigaion, though they have rather easy to abuse blind spots, especially if you've managed to take care of the AAM's and other guns first. Naval Fleet Assault mode also somewhat averts this, as Aegis ships have a set of respawning point-defense guns that can shoot down missiles aimed at themselves or other ships in their fleet... but if you're within a decent distance they won't have time to shoot down the missiles (no matter how much your AWACS insists they were intercepted). Not to mention as well that missiles are apparently the only weapons they can intercept - all manner of bombs and other ground munitions, even ones like stand-off dispensers that essentially work exactly like a missile without actually being one, are entirely untouchable.
 Point Defenseless / int_43e414ec
featureApplicability
1.0
 Point Defenseless / int_43e414ec
featureConfidence
1.0
 Ace Combat Infinity (Video Game)
hasFeature
Point Defenseless / int_43e414ec
 Point Defenseless / int_44b8ce0e
type
Point Defenseless
 Point Defenseless / int_44b8ce0e
comment
Done well in Battle Ship. The invading aliens send out an electromagnetic wave that disables the targeting computers on the destroyers and forces them to eyeball. Despite this many enemy projectiles are shot down and the ships are taken out with sheer weight of enemy fire.
 Point Defenseless / int_44b8ce0e
featureApplicability
1.0
 Point Defenseless / int_44b8ce0e
featureConfidence
1.0
 Battleship
hasFeature
Point Defenseless / int_44b8ce0e
 Point Defenseless / int_467773a6
type
Point Defenseless
 Point Defenseless / int_467773a6
comment
The point-defense guns of the Star Destroyers at Scarif in Rogue One score a bare handful of kills, and are unable to prevent said fighters from discharging their guns and torpedoes and dealing significant damage to them. Hence why they're protected by about a hundred TIE fighters deployed from the nearby station.
 Point Defenseless / int_467773a6
featureApplicability
1.0
 Point Defenseless / int_467773a6
featureConfidence
1.0
 Rogue One
hasFeature
Point Defenseless / int_467773a6
 Point Defenseless / int_479c8fff
type
Point Defenseless
 Point Defenseless / int_479c8fff
comment
Ace Combat X: Skies of Deception includes "high-performance" AAA that is able to intercept your bombs and missiles in one mission (two, actually... sort of). This is so significant for the series that the mission briefing and Mission Control specifically point out the aversion.
 Point Defenseless / int_479c8fff
featureApplicability
-1.0
 Point Defenseless / int_479c8fff
featureConfidence
1.0
 Ace Combat X: Skies of Deception (Video Game)
hasFeature
Point Defenseless / int_479c8fff
 Point Defenseless / int_4937d0d9
type
Point Defenseless
 Point Defenseless / int_4937d0d9
comment
Sins of a Solar Empire has starbases, massive structures bristling with weapons, thick armor and powerful shields... but nothing that can target strikecraft. In fact, most ships lack anti-fighter weapons. The TEC Kol-class battleships do have a special ability that allows them to destroy every enemy fighter craft near them... by loading their autocannons with shrapnel and firing all at the same time, basically, creating a wall of death for any enemy fighter.
 Point Defenseless / int_4937d0d9
featureApplicability
1.0
 Point Defenseless / int_4937d0d9
featureConfidence
1.0
 Sins of a Solar Empire (Video Game)
hasFeature
Point Defenseless / int_4937d0d9
 Point Defenseless / int_4945cc41
type
Point Defenseless
 Point Defenseless / int_4945cc41
comment
Short-range weapons in Strange Adventures In Infinite Space automatically target enemy missiles. Depending on how good the weapon is, it may stop every missile, unless the enemy (or you) is using the Multi-Missile Launcher. Fighters are also fairly easy to kill and can be specifically targeted.
 Point Defenseless / int_4945cc41
featureApplicability
1.0
 Point Defenseless / int_4945cc41
featureConfidence
1.0
 Strange Adventures In Infinite Space (Video Game)
hasFeature
Point Defenseless / int_4945cc41
 Point Defenseless / int_49aa2aa4
type
Point Defenseless
 Point Defenseless / int_49aa2aa4
comment
Ace Combat's flying fortresses and naval ships frequently carry AA guns, but they're mostly harmless except at the very highest difficulty levels because of how the games handle damage. They're also completely unable to shoot down the player's missiles. On the other hand, flying fortresses and ships can also launch missiles, which can knock you right out of the sky.
In Ace Combat 5: The Unsung War, the heroes' aircraft carrier is damaged by a sea-skimming anti-ship missile during a cutscene, despite its CIWS's attempts to shoot it down. This is actually fairly realistic — see Real Life, below. Also Played for Laughs in an early mission, where you hear over the radar a ship crewman ordering Phalanx fire in response to enemy missiles, a second or two of it firing, and then "No! Stop! You're firing on the docks!" There is likewise one mission where the player is able to imitate the real-world Wild Weasel role (see the real-life folder) - the enemy's air defense for that mission primarily consists of shoulder-fired SAMs that don't show up on radar and can't be targeted, but if you bait one into firing and then dodge the missile, you can then lob a bomb or dumb-fire a missile at its position to destroy it anyway, prompting a bit of a freak-out from them.
Ace Combat X: Skies of Deception includes "high-performance" AAA that is able to intercept your bombs and missiles in one mission (two, actually... sort of). This is so significant for the series that the mission briefing and Mission Control specifically point out the aversion.
In Ace Combat: Joint Assault Sulejmani's Varcolac has a rear-facing gatling that shoots missiles aimed at his six out of the air.
In Ace Combat: Assault Horizon, when attacking Renegade Russian ships, a few of the larger ships ships are actually able to successfully defend against uncoordinated missile strikes with their CIWS, requiring the player to use overwhelm the point defenses by striking simultaneously with other aircraft.
Ace Combat Infinity includes drones which carry highly-effective anti-missile lasers. They also show up on the strongest variant of Ace Combat 6's Aigaion, though they have rather easy to abuse blind spots, especially if you've managed to take care of the AAM's and other guns first. Naval Fleet Assault mode also somewhat averts this, as Aegis ships have a set of respawning point-defense guns that can shoot down missiles aimed at themselves or other ships in their fleet... but if you're within a decent distance they won't have time to shoot down the missiles (no matter how much your AWACS insists they were intercepted). Not to mention as well that missiles are apparently the only weapons they can intercept - all manner of bombs and other ground munitions, even ones like stand-off dispensers that essentially work exactly like a missile without actually being one, are entirely untouchable.
Ace Combat 7: Skies Unknown to a degree averts the trope. Ship based close-in weapons systems and land-based counterparts will do more than just target the player's aircraft (where while the amount of damage they do is significantly lessened, anti-aircraft guns are also far more accurate than in past games, requiring the player stand off to actually avoid taking damage), certain ones will also shoot down the player's missiles. When active, point defenses are actually quite apt at forcing the player to expend more munitions than would usually be required to kill a given target (AD Tanks in particular need careful timing and positioning to kill without them shooting down at least one missile). However, they can't target dumb weapons such as bombs, potentially opening up the player to play it straight. Finally, there's the Arsenal Birds, which, while primarily defended by their fleets of MQ-101 drones and nigh-impenetrable Active Protection System forcefield, are also armed to the teeth with Vertical Launching Systems loaded with countless missiles. Approaching an Arsenal Bird up close often results in the game practically screaming with missile alerts; be too careless and your plane will be blown out of the sky by a metric ton of incoming air-to-air missiles.
 Point Defenseless / int_49aa2aa4
featureApplicability
-1.0
 Point Defenseless / int_49aa2aa4
featureConfidence
1.0
 Ace Combat (Video Game)
hasFeature
Point Defenseless / int_49aa2aa4
 Point Defenseless / int_4dccc4bc
type
Point Defenseless
 Point Defenseless / int_4dccc4bc
comment
In Thor: The Dark World, when the Dark Elves attack Asgard. Asgard has anti-aircraft guns (that, going by their effects on the environment, seem about on par with WWII flak guns, down to generating flak puffs), but they don't do much. In fact the Dark Elf craft lack any weapon, and simply ram their targets.
 Point Defenseless / int_4dccc4bc
featureApplicability
1.0
 Point Defenseless / int_4dccc4bc
featureConfidence
1.0
 Thor: The Dark World
hasFeature
Point Defenseless / int_4dccc4bc
 Point Defenseless / int_50e2e357
type
Point Defenseless
 Point Defenseless / int_50e2e357
comment
This trope is averted in the climactic battle of the 2009 reboot. The Enterprise uses its phaser mounts to stop an entire salvo of missiles from the Narada from hitting the Jellyfish. Part of that is because the missiles haven't yet split into multiple warheads, which would make targeting them very difficult.
 Point Defenseless / int_50e2e357
featureApplicability
-1.0
 Point Defenseless / int_50e2e357
featureConfidence
1.0
 Star Trek (2009)
hasFeature
Point Defenseless / int_50e2e357
 Point Defenseless / int_58e15212
type
Point Defenseless
 Point Defenseless / int_58e15212
comment
Averted in Axis of Time, where "uptime" ships are equipped with two types of CIWS: laser pods and Metal Storm turrets (Metal Storm Limited is a Real Life weapons company, by the way). The systems are good enough to intercept regular shells in addition to missiles. In fact, their initial use against the "temp" Pacific Fleet makes the "temps" initially assume a Some Kind Of Forcefield situation, with the shells exploding the moment they leave the barrel. However, since the purpose of those CIWS is to intercept occasional missiles, they simply don't have enough ammo to be able to handle the sustained levels of shelling a WW2 ship can put out. By the third novel, the Metal Storm ammo is exhausted, as is whatever they use to keep the lasers working, so they have to go back to the less effective Vulcan autocannons.
 Point Defenseless / int_58e15212
featureApplicability
-1.0
 Point Defenseless / int_58e15212
featureConfidence
1.0
 Axis of Time
hasFeature
Point Defenseless / int_58e15212
 Point Defenseless / int_5bb406f8
type
Point Defenseless
 Point Defenseless / int_5bb406f8
comment
Realistically averted in The Expanse. Point Defense Cannons, or PDC as they are usually called in the novels, are an integral part of every ship's armament. Not only are they essential for defense against torpedoes, but PDC are also frequently used as impromptu offensive weapons at close quarters, especially for ships lacking gauss cannons. Standard ammo for PDC arrays is Teflon-coated tungsten, which are often depicted as penetrating through a ship's hull and going all the way through whatever is in the round's path and out the other side. The results can sometimes be devastating.
 Point Defenseless / int_5bb406f8
featureApplicability
-1.0
 Point Defenseless / int_5bb406f8
featureConfidence
1.0
 The Expanse
hasFeature
Point Defenseless / int_5bb406f8
 Point Defenseless / int_5c897f4a
type
Point Defenseless
 Point Defenseless / int_5c897f4a
comment
Downplayed and justified in Schlock Mercenary: Touch-and-Go wouldn't be able to scratch UNS battleplate Morokweng if the latter's annie-plants and shields weren't down in an attempt to hide from a Pa'anuri, and the remaining point defenses were ineffective against Tagii who had her shield still up as she rammed the battleplate and smashed clear through before the Pa'anuri she lured in tore Morokweng apart like a wet tissue. And still, Touch-and-Go was rendered barely mobile and irreparably damaged by the PDs in the process.
 Point Defenseless / int_5c897f4a
featureApplicability
1.0
 Point Defenseless / int_5c897f4a
featureConfidence
1.0
 Schlock Mercenary (Webcomic)
hasFeature
Point Defenseless / int_5c897f4a
 Point Defenseless / int_60f2d797
type
Point Defenseless
 Point Defenseless / int_60f2d797
comment
In Ace Combat: Joint Assault Sulejmani's Varcolac has a rear-facing gatling that shoots missiles aimed at his six out of the air.
 Point Defenseless / int_60f2d797
featureApplicability
1.0
 Point Defenseless / int_60f2d797
featureConfidence
1.0
 Ace Combat: Joint Assault (Video Game)
hasFeature
Point Defenseless / int_60f2d797
 Point Defenseless / int_6108ba8d
type
Point Defenseless
 Point Defenseless / int_6108ba8d
comment
Played straight in The Last Jedi, when a First Order Dreadnought Star Destroyer's turrets fail to hit Poe Dameron's X-wing, who proceeds to destroy the turrets. Mind, he does need a super-booster on his fighter in order to fly fast enough to evade them in the first place, but it's still a rather pathetic showing considering this is one fighter.
 Point Defenseless / int_6108ba8d
featureApplicability
1.0
 Point Defenseless / int_6108ba8d
featureConfidence
1.0
 The Last Jedi
hasFeature
Point Defenseless / int_6108ba8d
 Point Defenseless / int_64ddf294
type
Point Defenseless
 Point Defenseless / int_64ddf294
comment
In EVE Online, larger ships tend to cart around larger weapons. Makes sense, yes? Larger weapon turrets unfortunately track more slowly than smaller ones. This results in battleships that can slug it out with another battleship, but can't manage to pick off the swarms of frigates that will attack because its anti-battleship cannons track too slowly. This can be fixed by having some ships in the fleet outfitted with smaller weapons specifically to deal with the smaller ships, functioning as roving point-defense ships, often using smaller, cheaper ships for this duty since they're just about as effective as using something bigger would be. Destroyers are designed to mount the maximum number of small turrets possible and are thus the ideal anti-frigate escort and will cost a couple of orders of magnitude less than a battleship. Often, however, the battleships will simply load up on multiple flights or drones to deal with smaller annoyances.
 Point Defenseless / int_64ddf294
featureApplicability
1.0
 Point Defenseless / int_64ddf294
featureConfidence
1.0
 EVE Online (Video Game)
hasFeature
Point Defenseless / int_64ddf294
 Point Defenseless / int_6535218b
type
Point Defenseless
 Point Defenseless / int_6535218b
comment
The newer Sea Wolf SAM fitted to a few ships in the fleet had a problem with its fire-control software that most likely inspired the example in Red Storm Rising described above; when multiple Argentine fighter-bombers approached in line-abreast formation, the program threw a fit because it was supposed to target the closest threat first. On the other hand, when the Sea Wolf's automated system did work properly, it was often so effective that the first inkling British sailors had of an Argentine attack was when enemy planes they weren't yet aware of started blowing up.
 Point Defenseless / int_6535218b
featureApplicability
1.0
 Point Defenseless / int_6535218b
featureConfidence
1.0
 Red Storm Rising
hasFeature
Point Defenseless / int_6535218b
 Point Defenseless / int_67c0a723
type
Point Defenseless
 Point Defenseless / int_67c0a723
comment
In the Worldwar books, the Race uses anti-missile missiles to shoot down World War II-era human missiles. However, human missiles get better and better as the war rages on, and the Race is incapable of manufacturing more missiles. These AM missiles generally have a good track record, with the notable exception of the Dora railway gun, which managed to fire two shots and blow up two Race starships. The large Dora rounds are misidentified by a Race radar technician as missiles, who engages standard anti-missile defenses. However, the rounds' thick shells prevent them from being shot down by the AM missiles. Then again, there's nothing that the lizards could've done at this point, as their starships are merely interstellar troop transports with no armor or armaments of their own. By the Colonization series, though, the Race adds a secondary autocannon layer of defenses to their spacecraft, just in case their AM missiles fail to take out enemy nukes.
 Point Defenseless / int_67c0a723
featureApplicability
1.0
 Point Defenseless / int_67c0a723
featureConfidence
1.0
 Worldwar
hasFeature
Point Defenseless / int_67c0a723
 Point Defenseless / int_67e64f4b
type
Point Defenseless
 Point Defenseless / int_67e64f4b
comment
The CG opening movie for the video game Generation of C.E. shows a Murasame getting rather painfully torn to pieces by the Minerva's CIWS.
 Point Defenseless / int_67e64f4b
featureApplicability
1.0
 Point Defenseless / int_67e64f4b
featureConfidence
1.0
 SD Gundam G Generation (Video Game)
hasFeature
Point Defenseless / int_67e64f4b
 Point Defenseless / int_68c7e5cd
type
Point Defenseless
 Point Defenseless / int_68c7e5cd
comment
In Macross Frontier, Alto, also in a Super Prototype, is nearly shot down (and has his FAST pack blown off) by the CIDS on a Vajra ship.
 Point Defenseless / int_68c7e5cd
featureApplicability
1.0
 Point Defenseless / int_68c7e5cd
featureConfidence
1.0
 Macross Frontier
hasFeature
Point Defenseless / int_68c7e5cd
 Point Defenseless / int_68c8e9ad
type
Point Defenseless
 Point Defenseless / int_68c8e9ad
comment
As expected from its source material, most battleships in Super Robot Wars have terrible utility when used against anything besides Mecha-Mooks, and basically any boss will freaking laugh at any weapon they'd be hit by except ones that are so huge they have sections of their ship built around them. It should be noted that in many cases it's not so much a matter of accuracy, but the guns are so weak that they barely do any damage, even when the weapons are canonically supposed to be as big as the guns said mooks carry into battle. This also counts for most Mobile Suit vulcans, with the exception of pilots with the later "Shoot Down" skill, which allows them to blast incoming missile attacks.
 Point Defenseless / int_68c8e9ad
featureApplicability
1.0
 Point Defenseless / int_68c8e9ad
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Point Defenseless / int_68c8e9ad
 Point Defenseless / int_69085a0
type
Point Defenseless
 Point Defenseless / int_69085a0
comment
In the Macross franchise, like Gundam, the point-defense guns light space up like a Christmas tree without actually accomplishing much, with a few exceptions;
In Macross Plus, the latest Super Prototype goes up against the thirty year old guns on the Macross, and ends up having chunks of armor shot off.
In Macross Zero, minor battleship Algeciras managed to shoot down at least two mooks and two missiles before being sunk by the remaining two ASMs launched by the enemy Ace Pilot and his wing(wo)man. The carrier Asuka herself has several Destroids as point-defense. Predictably, they're chow food for the baddies as well.
In Macross Frontier, Alto, also in a Super Prototype, is nearly shot down (and has his FAST pack blown off) by the CIDS on a Vajra ship.
 Point Defenseless / int_69085a0
featureApplicability
1.0
 Point Defenseless / int_69085a0
featureConfidence
1.0
 Macross
hasFeature
Point Defenseless / int_69085a0
 Point Defenseless / int_69d15cc0
type
Point Defenseless
 Point Defenseless / int_69d15cc0
comment
Marvel Cinematic Universe:
In Thor: The Dark World, when the Dark Elves attack Asgard. Asgard has anti-aircraft guns (that, going by their effects on the environment, seem about on par with WWII flak guns, down to generating flak puffs), but they don't do much. In fact the Dark Elf craft lack any weapon, and simply ram their targets.
Captain America: The Winter Soldier: In the final battle, three fully-automatic ship mounted flak turrets (all of which are computer controlled) fail to liquidate a guy with a jetpack. Doing continuous barrel rolls allows him to remain untouched for several minutes. Perhaps it should have packed missile point-defense instead, like modern warships. It is especially odd because they are clearly exploding flak shells, bizarrely without the actual shrapnel caused by this effect. On the other hand, Falcon is the only member of his team left and he explicitly mentions that this sort of thing killed his partner.
 Point Defenseless / int_69d15cc0
featureApplicability
1.0
 Point Defenseless / int_69d15cc0
featureConfidence
1.0
 Marvel Cinematic Universe (Franchise)
hasFeature
Point Defenseless / int_69d15cc0
 Point Defenseless / int_6ae0a01e
type
Point Defenseless
 Point Defenseless / int_6ae0a01e
comment
The Phalanx CIWS on one of the Arleigh Burke-class destroyers in Operation 04 of Sentou Yousei Yukikaze could not take down the JAM fighter heading straight for it. The JAM fighter was supposedly flying lower than the gun's maximum depression point, but in reality the CIWS mount has sufficient depression to fire all the way down to the surface of the ocean. However, the JAM was emitting a massive burst of ECM making it harder to target. The second JAM fighter seemed to have been brought down by another cruiser, but chances are it was Yukikaze's kill.
 Point Defenseless / int_6ae0a01e
featureApplicability
1.0
 Point Defenseless / int_6ae0a01e
featureConfidence
1.0
 Sentou Yousei Yukikaze
hasFeature
Point Defenseless / int_6ae0a01e
 Point Defenseless / int_70814599
type
Point Defenseless
 Point Defenseless / int_70814599
comment
Stargate SG-1: The Goa'uld motherships have this flaw. They rely on a Force Field for defense while their weapon systems are designed to target other capital ships and provide orbital bombardment ability. In instances where one is caught with its shields down, even a single one-man fighter is capable of blasting it with near impunity.
 Point Defenseless / int_70814599
featureApplicability
1.0
 Point Defenseless / int_70814599
featureConfidence
1.0
 Stargate SG-1
hasFeature
Point Defenseless / int_70814599
 Point Defenseless / int_70a86caa
type
Point Defenseless
 Point Defenseless / int_70a86caa
comment
Mortar Headds in The Five Star Stories are a major exception to this, being covered head to overly long and pointy Mamoru Nagano-designed toe in small-caliber laser emitters and micromissile launchers with firing ports inconspicuously recessed into their armor that routinely make mincemeat out of enemy tankbusters who think going for their legs is a good idea. The author's design sketches show that at least one type of Hover Tank has them, too.
 Point Defenseless / int_70a86caa
featureApplicability
1.0
 Point Defenseless / int_70a86caa
featureConfidence
1.0
 The Five Star Stories (Manga)
hasFeature
Point Defenseless / int_70a86caa
 Point Defenseless / int_73d7930f
type
Point Defenseless
 Point Defenseless / int_73d7930f
comment
In the DS9 episode "Valiant", Red Squad's plan to destroy a massive Dominion warship involves them flying up to it real close and hitting its weak point with a special torpedo. They fly in, fire the torpedo, and the Dominion warship is completely unaffected, its weak point being better defended than what Red Squad had assumed. Things go downhill from there.
 Point Defenseless / int_73d7930f
featureApplicability
1.0
 Point Defenseless / int_73d7930f
featureConfidence
1.0
 Star Trek: Deep Space Nine
hasFeature
Point Defenseless / int_73d7930f
 Point Defenseless / int_755b343f
type
Point Defenseless
 Point Defenseless / int_755b343f
comment
In Halo's Expanded Universe, it's explained that one of the reasons why the UNSC has difficulty in space is because the Covenant avert this trope with their highly accurate pulse lasers, forcing them to resort to trope namer levels of Macross Missile Massacre to get missiles through. The UNSC themselves play this straight; their point-defense systems use chemically-propelled autocannons, which aren't particularly useful against modern anti-ship missiles, much less futuristic ones. Any Insurrectionist or Covenant missile/torpedo fired at a UNSC ship pretty much always hits as a result, unless the captain manages to dodge it. There's also several scenes in the games of Banshees and Seraphs lazily flying around UNSC ships, seemingly unconcerned with said guns.
 Point Defenseless / int_755b343f
featureApplicability
1.0
 Point Defenseless / int_755b343f
featureConfidence
1.0
 Halo (Franchise)
hasFeature
Point Defenseless / int_755b343f
 Point Defenseless / int_767456c6
type
Point Defenseless
 Point Defenseless / int_767456c6
comment
Tales of Honor: The Secret Fleet is based on the Honorverse but takes great liberties when portraying battles (in fact, most ships have shapes that are vastly different from the double-cone shapes all ships in the books have). Basically, all battles are one-on-one, and ships hang in space and exchange volleys of missiles. All ships have sidewalls, but they can be easily overwhelmed with enough hits. Ships can also roll to present their dorsal wedges that completely block any incoming missile for a few seconds (the "roll" ability must recharge). The three point-defense systems available on larger ships are lasers (the final layer before impact), counter-missiles (middle layer), and ECM (first layer). ECM sends some missiles off-course, while lasers and counter-missiles destroy a certain number of missiles. Each point-defense system can be defied by special missiles that also damage this particular system if they hit the hull (e.g. red missiles are immune to point-defense lasers and damage the laser system on impact). All point-defense systems must recharge after use.
 Point Defenseless / int_767456c6
featureApplicability
1.0
 Point Defenseless / int_767456c6
featureConfidence
1.0
 Tales of Honor: The Secret Fleet (Video Game)
hasFeature
Point Defenseless / int_767456c6
 Point Defenseless / int_76e7e5b8
type
Point Defenseless
 Point Defenseless / int_76e7e5b8
comment
Averted in Dropzone Commander, all the races including the least advanced one have a defensive system called the Missile Halo. It's a collection of satellite and ground-based lasers that targets incoming missiles. The Missile Halo is so effective that missiles are only deployed at short range and even artillery shells have a good chance of getting shot down, this led to all races having to develop at least one type of energy weapon to bypass it.
 Point Defenseless / int_76e7e5b8
featureApplicability
-1.0
 Point Defenseless / int_76e7e5b8
featureConfidence
1.0
 Dropzone Commander (Tabletop Game)
hasFeature
Point Defenseless / int_76e7e5b8
 Point Defenseless / int_77677ed1
type
Point Defenseless
 Point Defenseless / int_77677ed1
comment
Sword of the Stars features point defense guns. Ballistics are optimized to shoot down down drones and mines, whereas Laser Point Defenses are best against torpedoes and missiles. High-tech Phasers are more effective and can kill multiple targets in one sweep, but are a late-game tech that is rarely available. Argos Naval Yard introduced Interceptor Missiles, which are even better at nailing drones, mines and torpedoes but cannot hit missiles. Take note, though, that the necessary research option is only randomly available and the Random Number God may not like you. Any weapon can be used for point defense in a pinch, even Mass Drivers and Heavy Combat Lasers, but the faster turret tracking of dedicated PD weapons is preferred. Furthermore, ship design firing arcs affect the usefulness of PD - Tarka in particular are very bad at nailing munitions coming in from above or below the plane of combat.
There are also "light emitters" (they don't emit light; they're just a smaller version of the standard "emitter"). A single blast can eliminate several missiles close by. Their fire rate is a little slow.
The best way to deal with missiles seems to be is to use a dedicated Wild Weasel destroyer, which attracts most of the enemy missiles toward it while sending the rest back at the enemy (and the enemy won't try to destroy them, as they don't classify as "foe"). Of course, if you want your Wild Weasel to survive the battle (or even the first volley), you better keep a few dedicated PD ships nearby to swat all the missiles before they hit. Argos Naval Yard adds the Electronic Warfare command section, which includes the Wild Weasel function. Since this is a dreadnought section, it can take a lot of punishment and can also be equipped with lots of PD weapons.
The sequel mixes it up by nerfing Phaser PD to have lower rate of fire, so it's not so good against waves of hardened heavy missiles or battleriders. Also, while Interceptor Missiles can now hit other missiles, but the low rate of fire makes them better against few hardened ordnance than swarms of normal missiles and can also be spoofed unlike the other direct-fire options. Furthermore, missiles have new tricks such as launching uninterceptable submunitions from standoff range, reducing the size of the intercept window.
 Point Defenseless / int_77677ed1
featureApplicability
1.0
 Point Defenseless / int_77677ed1
featureConfidence
1.0
 Sword of the Stars (Video Game)
hasFeature
Point Defenseless / int_77677ed1
 Point Defenseless / int_7988cb68
type
Point Defenseless
 Point Defenseless / int_7988cb68
comment
Averted in Mass Effect. Ships mount GARDIAN laser turrets to destroy incoming ordnance and fighters. At close range they double as an offensive weapon, since kinetic barriers are useless against energy weapons. This made missiles more or less outdated in-universe; the sole way of using them is to discharge them at point-blank range (usually with fighters) so there literally isn't enough time for the point-defense systems to get all of them before some hit.
Notably, the series explicitly states that laser point defense is almost completely reliable. Since the lasers travel at essentially lightspeed and the setting's computers are so powerful, GARDIAN systems will functionally always destroy fighters and ordnance within range. Different ship design philosophies use different kinds of point defense, but the thing they all have in common is that they're functionally flawless until they overheat or are somehow damaged.
 Point Defenseless / int_7988cb68
featureApplicability
-1.0
 Point Defenseless / int_7988cb68
featureConfidence
1.0
 Mass Effect (Franchise)
hasFeature
Point Defenseless / int_7988cb68
 Point Defenseless / int_7b18cc26
type
Point Defenseless
 Point Defenseless / int_7b18cc26
comment
BattleTech (2018) has the Anti-Missile System which, in lieu of destroying missiles, instead reduces your chance to be hit by them when targeted and forces each hit to do less damage. It weighs about 1.5 tons, but the actual impact of the system is minor, and it has the uncomfortable tendency to explode when struck, doing much more damage to your 'Mech's insides than it ever did to enemy missiles.
 Point Defenseless / int_7b18cc26
featureApplicability
1.0
 Point Defenseless / int_7b18cc26
featureConfidence
1.0
 BattleTech (2018) (Video Game)
hasFeature
Point Defenseless / int_7b18cc26
 Point Defenseless / int_7dad8347
type
Point Defenseless
 Point Defenseless / int_7dad8347
comment
The original FreeSpace played this very straight, with even the heaviest Destroyers packing no more than a few easily-dodgeable "blob turrets" and puny missile launchers. In response, the sequel loaded every capital ship down with exploding flak and hitscan Anti-Fighter Beams. If the player doesn't approach the ship carefully, blasting off a few turrets to create a blind spot, they will die in short order. For the most part this was an improvement, but it also gave birth to the Aeolus-Class Cruiser, a Demonic Spider so tough it never makes an un-nerfed appearance at any point in the campaign. The turret AI was also made a bit more intelligent: it will now attempt to shoot down incoming bombs, and even prioritize them over nearby enemy fighters.
 Point Defenseless / int_7dad8347
featureApplicability
1.0
 Point Defenseless / int_7dad8347
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
Point Defenseless / int_7dad8347
 Point Defenseless / int_7f02dd41
type
Point Defenseless
 Point Defenseless / int_7f02dd41
comment
Star Wars: Battlefront II's Space Combat mode avoided player immunity to AA by having the automated turrets of capital ships shoot lasers which exploded when near their target (don't think about how this is supposed to work). This made up for their poor accuracy by making it extremely difficult for small fighters like A-Wings to fly within range of them, lest they run into a flak barrage and immediately explode, but for anything bigger (especially a heavily-armored bomber, the only type of ship expected to get in and stay close to the enemy capital ship) they barely even qualified as a nuisance. It is possible to kill these guns by either landing inside the enemy ship and blowing up the turret control computer (since it's the first thing beyond the hangar, this is more a matter of time than anything else), or just blow up the ship's shields and then take out the guns themselves. Note that there are automatic guns inside the ships with regenerative health. And they are very good at making life hell for infiltrators.
 Point Defenseless / int_7f02dd41
featureApplicability
1.0
 Point Defenseless / int_7f02dd41
featureConfidence
1.0
 Star Wars: Battlefront (Video Game)
hasFeature
Point Defenseless / int_7f02dd41
 Point Defenseless / int_7f88571c
type
Point Defenseless
 Point Defenseless / int_7f88571c
comment
Gundam SEED and Gundam SEED Destiny are better about this than most other Gundam series, as the main ships of the series are frequently seen shooting down incoming missiles and at least deterring enemies from attacking, though they ultimately play the trope straight, as they never manage to so much as damage any character with a name.
 Point Defenseless / int_7f88571c
featureApplicability
1.0
 Point Defenseless / int_7f88571c
featureConfidence
1.0
 Mobile Suit Gundam SEED
hasFeature
Point Defenseless / int_7f88571c
 Point Defenseless / int_7f99bd58
type
Point Defenseless
 Point Defenseless / int_7f99bd58
comment
Happens frequently to bomber aircraft in Dogfights, as they're usually attacked at angles where their gunners are unable to track the aircraft attacking them.
 Point Defenseless / int_7f99bd58
featureApplicability
1.0
 Point Defenseless / int_7f99bd58
featureConfidence
1.0
 Dogfights
hasFeature
Point Defenseless / int_7f99bd58
 Point Defenseless / int_80797024
type
Point Defenseless
 Point Defenseless / int_80797024
comment
In From the Depths, most ships mount negligible Anti-Air weaponry bar lucky shots from their BFG anti-ship cannons. The Deepwater Guard — the first encountered enemy faction — in particular have a designed weakness to missiles and planes due to very few DWG ships mounting laser weaponry or anti-missile systems. It comes as a rude awakening when players take on the Onyx Watch, whose ships mount heavy armor, often possess anti-missile systems, and have a dedicated anti-air boat that can melt any fighter out of the sky through massed hitscan Beam Spam.
 Point Defenseless / int_80797024
featureApplicability
1.0
 Point Defenseless / int_80797024
featureConfidence
1.0
 From the Depths (Video Game)
hasFeature
Point Defenseless / int_80797024
 Point Defenseless / int_81692f99
type
Point Defenseless
 Point Defenseless / int_81692f99
comment
A common battle tactic in the Star Trek universe (especially with small, nimble ships like the Defiant) is to fly so close to enemy ships that it is impossible to get a target lock.
Notably, an aversion is hinted at in the TNG episode "Conundrum" when six Lysian fighters attempt to intercept Enterprise. In a casual, almost offhanded salvo of phaser fire, Enterprise destroys all six at very close range in under two seconds.
In the DS9 episode "Valiant", Red Squad's plan to destroy a massive Dominion warship involves them flying up to it real close and hitting its weak point with a special torpedo. They fly in, fire the torpedo, and the Dominion warship is completely unaffected, its weak point being better defended than what Red Squad had assumed. Things go downhill from there.
In the VOY two-parter "Year of Hell", the Krenim timeship is armed with a Wave-Motion Gun that erases things from existence and is a Fixed Forward-Facing Weapon. It also has conventional weapons along its sides, that open fire in gatling-like style and instantly cripple its attackers.
 Point Defenseless / int_81692f99
featureApplicability
-1.0
 Point Defenseless / int_81692f99
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Point Defenseless / int_81692f99
 Point Defenseless / int_83d41855
type
Point Defenseless
 Point Defenseless / int_83d41855
comment
Gargoyles: One wonders why Xanatos and Macbeth invested so much money in their respective point-defense systems, given that the turrets were invariably too slow to track gargoyles in Not Quite Flight and were made short work of.
 Point Defenseless / int_83d41855
featureApplicability
1.0
 Point Defenseless / int_83d41855
featureConfidence
1.0
 Gargoyles
hasFeature
Point Defenseless / int_83d41855
 Point Defenseless / int_83d81bd4
type
Point Defenseless
 Point Defenseless / int_83d81bd4
comment
In Ace Combat 5: The Unsung War, the heroes' aircraft carrier is damaged by a sea-skimming anti-ship missile during a cutscene, despite its CIWS's attempts to shoot it down. This is actually fairly realistic — see Real Life, below. Also Played for Laughs in an early mission, where you hear over the radar a ship crewman ordering Phalanx fire in response to enemy missiles, a second or two of it firing, and then "No! Stop! You're firing on the docks!" There is likewise one mission where the player is able to imitate the real-world Wild Weasel role (see the real-life folder) - the enemy's air defense for that mission primarily consists of shoulder-fired SAMs that don't show up on radar and can't be targeted, but if you bait one into firing and then dodge the missile, you can then lob a bomb or dumb-fire a missile at its position to destroy it anyway, prompting a bit of a freak-out from them.
 Point Defenseless / int_83d81bd4
featureApplicability
1.0
 Point Defenseless / int_83d81bd4
featureConfidence
1.0
 Ace Combat 5: The Unsung War (Video Game)
hasFeature
Point Defenseless / int_83d81bd4
 Point Defenseless / int_84377fd8
type
Point Defenseless
 Point Defenseless / int_84377fd8
comment
Averted in GI Joe The Rise Of Cobra with the Cobra gunship, which shoots down several SAMs going for it.
 Point Defenseless / int_84377fd8
featureApplicability
-1.0
 Point Defenseless / int_84377fd8
featureConfidence
1.0
 G.I. Joe: The Rise of Cobra
hasFeature
Point Defenseless / int_84377fd8
 Point Defenseless / int_8690627f
type
Point Defenseless
 Point Defenseless / int_8690627f
comment
Averted in Iron Sky. The US spacecraft deployed against the Moon Nazis effortlessly shoots down any missile that comes near it, and the Nazis only manage to do damage through a Zerg Rush that overwhelms their defenses.
 Point Defenseless / int_8690627f
featureApplicability
-1.0
 Point Defenseless / int_8690627f
featureConfidence
1.0
 Iron Sky
hasFeature
Point Defenseless / int_8690627f
 Point Defenseless / int_87b652bb
type
Point Defenseless
 Point Defenseless / int_87b652bb
comment
Played with for the Battlecruisers in Starcraft II. In game they fire single blasts, but during the cutscenes they are shown to have numerous turrets designed to shoot down small enemy craft. However, despite the significant defenses, battlecruisers tend to be overwhelmed by mutalisks regardless.
 Point Defenseless / int_87b652bb
featureApplicability
1.0
 Point Defenseless / int_87b652bb
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
Point Defenseless / int_87b652bb
 Point Defenseless / int_8ac4e993
type
Point Defenseless
 Point Defenseless / int_8ac4e993
comment
Generally speaking, point defenses in the various Gundam series do little but provide visual spectacle, but every so often they actually manage to accomplish something useful.
Quite a few mobile suits (including almost every single Gundam) have vulcan guns mounted in their heads or chests. These rarely ever get used, since all they're good for is taking out cameras or the occasional Critical Hit; they don't even get used to shoot down missiles, their intended function. The only aversion comes in Gundam SEED C.E.73 Stargazer, where we get a very visceral demonstration of anti-personnel machineguns mounted in the Slaughter Daggers' feet. Exceptions also occur in Char's Counterattack, where the Nu Gundam shreds a Geara Doga with its head vulcans, and in Gundam X, where the Double X defeats a Monster of the Week mobile suit with vulcans because it was the most fragile of Fragile Speedsters.note The pilot, whose preferred combat style was Death by a Thousand Cuts, ordered the mechanics to strip it of any and all excess weight — which included all the armor except for the bare minimum required to cover up the internal machinery.
Also in Char's Counterattack, a Neo-Zeon ace is killed by the Ra-Cailum's point defenses after getting cocky and attacking the ship by herself.
Gundam SEED and Gundam SEED Destiny are better about this than most other Gundam series, as the main ships of the series are frequently seen shooting down incoming missiles and at least deterring enemies from attacking, though they ultimately play the trope straight, as they never manage to so much as damage any character with a name.
The CG opening movie for the video game Generation of C.E. shows a Murasame getting rather painfully torn to pieces by the Minerva's CIWS.
 Point Defenseless / int_8ac4e993
featureApplicability
-1.0
 Point Defenseless / int_8ac4e993
featureConfidence
1.0
 Gundam (Franchise)
hasFeature
Point Defenseless / int_8ac4e993
 Point Defenseless / int_8b7b9cd5
type
Point Defenseless
 Point Defenseless / int_8b7b9cd5
comment
The climactic battle in A New Hope has the Death Star's (manually aimed) point defense unable to hit more than one or two Red Shirts, forcing Darth Vader and his TIE fighters to go out and take on the Rebels in an Old-School Dogfight. This is noted in the Rebel mission briefing as the reason they sent only fighters: the Empire considered one-man craft to be a negligible threat to the station and so they're basically taking potshots with anti-capital ship weapons (the EU clarifies that the Death Star's towers are mounting XX-9 turbolasers, the secondary anti-ship weapons of Star Destroyers), with their accuracy made even worse by a terrifying jamming. In Return of the Jedi, the Empire learns its lesson and builds its second Death Star with thick anti-fighter defenses, including multiple Star Destroyers with full complements of their own starfighters, and surrounds the whole station in a massive energy shield during construction.
The jamming actually explains many instances, making even dedicated point defense weapons less accurate than they should. A comic in the old Expanded Universe even shows dedicated military fighters being completely invisible to the scanners of a large pirate gang even when they're firing on said pirates' fighters.
 Point Defenseless / int_8b7b9cd5
featureApplicability
1.0
 Point Defenseless / int_8b7b9cd5
featureConfidence
1.0
 A New Hope
hasFeature
Point Defenseless / int_8b7b9cd5
 Point Defenseless / int_8d8157e0
type
Point Defenseless
 Point Defenseless / int_8d8157e0
comment
In Lexx, the titular starship's defenselessness is justified. It is a Planet Destroyer meant to be the jewel of The Empire's fleet before the Nominal Heroes hijack it. Lexx has only one weapon: its Wave-Motion Gun. The blast it fires is slow enough for a small craft to evade, and it takes time to recharge. Because of this weakness, enemies frequently and easily board the ship.
 Point Defenseless / int_8d8157e0
featureApplicability
1.0
 Point Defenseless / int_8d8157e0
featureConfidence
1.0
 Lexx
hasFeature
Point Defenseless / int_8d8157e0
 Point Defenseless / int_90e2f673
type
Point Defenseless
 Point Defenseless / int_90e2f673
comment
Anti-missile systems in BattleTech have aspects of this. Depending on the ruleset, they either run out of ammo almost instantly or are actually forbidden from being 100% effective — i.e. if the attacker succeeded on his to-hit roll, at least one missile will hit the target, regardless of how good its point defense is. Averted by the Laser Anti-missile system, which as an energy weapon never runs out of ammo and is always capable of destroying an entire cluster of missiles, but also generates quite a bit of heat as a consequence.
 Point Defenseless / int_90e2f673
featureApplicability
-1.0
 Point Defenseless / int_90e2f673
featureConfidence
1.0
 BattleTech (Tabletop Game)
hasFeature
Point Defenseless / int_90e2f673
 Point Defenseless / int_935a39be
type
Point Defenseless
 Point Defenseless / int_935a39be
comment
In Super Smash Bros. Brawl, The Subspace Gunship has enough auto-turrets to literally fill the sky with projectiles.... yet they can't hit the broad side of a barn door. The destruction of the Halberd was implied to be a deliberate action on part of the heroes; once the smaller ships are released, the Gunship's turrets are suddenly slightly less accurate than your average Imperial Stormtrooper. Even Olimar's ship (shown later as barely capable of keeping up with the other ships) has little trouble avoiding the enemy fire.
 Point Defenseless / int_935a39be
featureApplicability
1.0
 Point Defenseless / int_935a39be
featureConfidence
1.0
 Super Smash Bros. Brawl (Video Game)
hasFeature
Point Defenseless / int_935a39be
 Point Defenseless / int_99bab75a
type
Point Defenseless
 Point Defenseless / int_99bab75a
comment
In Macross Plus, the latest Super Prototype goes up against the thirty year old guns on the Macross, and ends up having chunks of armor shot off.
 Point Defenseless / int_99bab75a
featureApplicability
1.0
 Point Defenseless / int_99bab75a
featureConfidence
1.0
 Macross Plus
hasFeature
Point Defenseless / int_99bab75a
 Point Defenseless / int_99bf2868
type
Point Defenseless
 Point Defenseless / int_99bf2868
comment
In Macross Zero, minor battleship Algeciras managed to shoot down at least two mooks and two missiles before being sunk by the remaining two ASMs launched by the enemy Ace Pilot and his wing(wo)man. The carrier Asuka herself has several Destroids as point-defense. Predictably, they're chow food for the baddies as well.
 Point Defenseless / int_99bf2868
featureApplicability
1.0
 Point Defenseless / int_99bf2868
featureConfidence
1.0
 Macross Zero
hasFeature
Point Defenseless / int_99bf2868
 Point Defenseless / int_a3402a3
type
Point Defenseless
 Point Defenseless / int_a3402a3
comment
Same for its predecessor Total Annihilation, which even featured a couple of very powerful turrets that were expensive and slow to build, but would One-Hit Kill anything short of a superheavy tank.
Total Annihilation adds an interesting wrinkle to its point defenses, in that their effective firing range often significantly exceeds their own visual range, and they won't automatically target enemies on radar detection. Thus, in order to make a base's point-defences effective, it's necessary to supplement them with patrolling vehicles to keep the surrounding terrain in sight, acting as spotters for the defensive emplacements.
 Point Defenseless / int_a3402a3
featureApplicability
1.0
 Point Defenseless / int_a3402a3
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Point Defenseless / int_a3402a3
 Point Defenseless / int_a6ece007
type
Point Defenseless
 Point Defenseless / int_a6ece007
comment
Averted in Battlefleet Gothic. Most starships have at least one point of Turrets that can hold off torpedoes and bombers. Though most ships only have one or two points of turrets, meaning that on average a Lunar-class cruiser attacked by four bomber squadrons is still going to take three of the attacks.
 Point Defenseless / int_a6ece007
featureApplicability
-1.0
 Point Defenseless / int_a6ece007
featureConfidence
1.0
 Battlefleet Gothic (Tabletop Game)
hasFeature
Point Defenseless / int_a6ece007
 Point Defenseless / int_aedc983a
type
Point Defenseless
 Point Defenseless / int_aedc983a
comment
While most of the Wing Commander series plays this trope straight, there are two exceptions:
In Armada, the carrier flak cannons are very dangerous, and exceedingly accurate. They can shred even heavy fighters in a small handful of shots. Should a torpedo-equipped fighter run into an unescorted carrier on the strategic map, however, the torpedo run is a cutscene where the attack always succeeds.
In Prophecy, the rear gun turret on the Triton transports isn't necessarily fatal to the player's fighter, but it is quite good at shooting down torpedoes launched at the engine, required to kill them. The positioning also makes the turret difficult to destroy so that it won't interfere with an attack.
 Point Defenseless / int_aedc983a
featureApplicability
1.0
 Point Defenseless / int_aedc983a
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Point Defenseless / int_aedc983a
 Point Defenseless / int_afeeacf6
type
Point Defenseless
 Point Defenseless / int_afeeacf6
comment
The Millennium Falcon and Poe Dameron's stolen Tie Fighter both survive being right next to a capital ship for very significant amounts of time in The Force Awakens, even taking out several turreted mounts with their own cannons on the way out, and Vader's Super Star Destroyer in Return of the Jedi is eventually taken down by fighters (specifically one that did get hit once by point defense, but then crashed into the bridge).
 Point Defenseless / int_afeeacf6
featureApplicability
1.0
 Point Defenseless / int_afeeacf6
featureConfidence
1.0
 The Force Awakens
hasFeature
Point Defenseless / int_afeeacf6
 Point Defenseless / int_b11e29d2
type
Point Defenseless
 Point Defenseless / int_b11e29d2
comment
Strongly averted in Outlaw Star. Most ships have such strong anti-missile defenses that not even a Macross Missile Massacre can get through. The few times that a ship actually is struck by a missile, it's usually the result of a sneak attack at close range or because the ship has already suffered serious damage that disabled most of its anti-missile capability.
 Point Defenseless / int_b11e29d2
featureApplicability
-1.0
 Point Defenseless / int_b11e29d2
featureConfidence
1.0
 Outlaw Star (Manga)
hasFeature
Point Defenseless / int_b11e29d2
 Point Defenseless / int_b3ebd61e
type
Point Defenseless
 Point Defenseless / int_b3ebd61e
comment
The Rogue Squadron games often forced you to directly confront these laser turrets, which is suicidal to do head-on, but if you can get below their firing arc (and they're often on top of hills or on canyon ledges to facilitate this), they're completely helpless.
 Point Defenseless / int_b3ebd61e
featureApplicability
1.0
 Point Defenseless / int_b3ebd61e
featureConfidence
1.0
 Rogue Squadron (Video Game)
hasFeature
Point Defenseless / int_b3ebd61e
 Point Defenseless / int_b687f3fa
type
Point Defenseless
 Point Defenseless / int_b687f3fa
comment
Somewhat averted in Strike Suit Zero as every capital ship is armed with point defense systems. Flak cannons however only have a short range, and are far more effective on shields than armor. Enemy flak cannons are only a real threat to the player early on, until the player realises that they can strike from out of range (or when the turrets are facing away from the player). The point defense on allied ships is damaged in the first few missions, so the player is relied upon to eliminate enemy torpedoes, and the flak defenses can be overwhelmed by multiple attackers. When there are only one or two attackers, or multiple defending ships, flak can be very effective at defense.
Enemy point defense becomes far more effective when you face the Black Fleet, as their ships are armed with anti-fighter lasers that out-range all of the players weapons, though they do become less accurate and easier to dodge at range.
 Point Defenseless / int_b687f3fa
featureApplicability
-1.0
 Point Defenseless / int_b687f3fa
featureConfidence
1.0
 Strike Suit Zero (Video Game)
hasFeature
Point Defenseless / int_b687f3fa
 Point Defenseless / int_b7296d31
type
Point Defenseless
 Point Defenseless / int_b7296d31
comment
In My-HiME, a Searrs ship is prominently seen failing to nail Midori and Gakutenou even when they're moving in predictable straight-line paths. When Mai and Kagutsuchi attack some ships, some time is spent showing one SAM going after them. Not even one per ship; one total.
 Point Defenseless / int_b7296d31
featureApplicability
1.0
 Point Defenseless / int_b7296d31
featureConfidence
1.0
 My-HiME
hasFeature
Point Defenseless / int_b7296d31
 Point Defenseless / int_bb478d5e
type
Point Defenseless
 Point Defenseless / int_bb478d5e
comment
Averted in Bait and Switch (STO), where the USS Bajor's tactical officer Tess Phohl repeatedly sets one or more phaser strips into point-defense mode to swat torpedoes and enemy fighters.
 Point Defenseless / int_bb478d5e
featureApplicability
-1.0
 Point Defenseless / int_bb478d5e
featureConfidence
1.0
 Bait and Switch (STO) (Fanfic)
hasFeature
Point Defenseless / int_bb478d5e
 Point Defenseless / int_bb99f857
type
Point Defenseless
 Point Defenseless / int_bb99f857
comment
Averted in Naval Ops. Point defense weapons run the gamut from machine guns to lasers to rapid-fire missiles and can be mounted in very large numbers. The player ship can fill the air with a barrage that will completely pulp any incoming missiles and aircraft. Mines and torpedoes can only be intercepted by machine guns, and mines must be targeted manually. Enemy ships generally mount a handful of AA guns that occasionally intercept something.
 Point Defenseless / int_bb99f857
featureApplicability
-1.0
 Point Defenseless / int_bb99f857
featureConfidence
1.0
 Naval Ops (Video Game)
hasFeature
Point Defenseless / int_bb99f857
 Point Defenseless / int_bbe35da
type
Point Defenseless
 Point Defenseless / int_bbe35da
comment
In Ark Royal, the alien capital ships are very good at taking out not only human missiles and fighters but also Magnetic Weapon rounds, requiring Macross Missile Massacres and shotgun-like spreads of railgun fire to get past their extremely accurate plasma defenses. It's stated that the aliens build their cap ship hulls out of a superconducting material that allows plasma to be generated at any point along the hull, turning the entire ship into a versatile point-defense turret (however, even a single successful direct railgun hit can cripple or destroy an alien ship). By contrast, the titular ship is a 70-year-old relic from the time when the Royal Space Navy's military doctrine was all about Battlestar-type ships (modern carriers are practically unarmored and lack any serious weapons). The heavily-armored Ark Royal is capable of taking damage that would easily kill any modern carrier and also dish out damage of its own, while her fighters try to keep the alien fighters from getting too close. However, the carrier's sensors are so out-of-date that there is real danger of the point-defense turrets mistaking a friendly fighter for an enemy.
 Point Defenseless / int_bbe35da
featureApplicability
1.0
 Point Defenseless / int_bbe35da
featureConfidence
1.0
 Ark Royal
hasFeature
Point Defenseless / int_bbe35da
 Point Defenseless / int_c0d295c4
type
Point Defenseless
 Point Defenseless / int_c0d295c4
comment
Very much averted with Team Fortress 2's sentry guns, which can shred an entire team of enemy players in seconds if they go toe-to-toe or try to just run past. Due to this, it's considered one of the few counters to a decent Scout, since they can dodge everything except a sentry's auto-targeting if it's close enough to spotting them. Of course, this is to compensate for their Artificial Stupidity — they are plenty of ways to outwit them, although the gun's owner can make this more difficult if he's nearby.
 Point Defenseless / int_c0d295c4
featureApplicability
-1.0
 Point Defenseless / int_c0d295c4
featureConfidence
1.0
 Team Fortress 2 (Video Game)
hasFeature
Point Defenseless / int_c0d295c4
 Point Defenseless / int_c211d8bf
type
Point Defenseless
 Point Defenseless / int_c211d8bf
comment
Played straight in Star Trek Beyond when the Enterprise encounters the Swarm Ships. The Swarm Ships are tiny (just big enough to fit both Spock and McCoy) and extremely agile, thus anything the Enterprise throws at them, they expertly dodge. This allows them to destroy the poor Enterprise.
 Point Defenseless / int_c211d8bf
featureApplicability
1.0
 Point Defenseless / int_c211d8bf
featureConfidence
1.0
 Star Trek Beyond
hasFeature
Point Defenseless / int_c211d8bf
 Point Defenseless / int_c3e9076e
type
Point Defenseless
 Point Defenseless / int_c3e9076e
comment
In Jeff Wayne's War of the Worlds, the counter to fast-moving Martian flying machines is theoretically the AA gun and its vehicular counterpart, the mobile anti-aircraft array. However, the comparatively short range and low damage of these weapons mean that it's often just as effective (if not more so) to use a unit or two of armoured track layers, whose weapons also hit instantly and do more damage.
 Point Defenseless / int_c3e9076e
featureApplicability
1.0
 Point Defenseless / int_c3e9076e
featureConfidence
1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Point Defenseless / int_c3e9076e
 Point Defenseless / int_c47e2217
type
Point Defenseless
 Point Defenseless / int_c47e2217
comment
While the Neuroi in Strike Witches had defense arsenals after the manner of Real Life aircraft (with Energy Weapons, no less), they could seldom overcome the heroines' dodge-fu, and the stuff that did hit was harmless (except when dramatically appropriate).
 Point Defenseless / int_c47e2217
featureApplicability
1.0
 Point Defenseless / int_c47e2217
featureConfidence
1.0
 Strike Witches
hasFeature
Point Defenseless / int_c47e2217
 Point Defenseless / int_c4a1d59e
type
Point Defenseless
 Point Defenseless / int_c4a1d59e
comment
In Call of Duty: Modern Warfare 2, "Honey Badger", the Stryker ICV you escort through half of the level "Exodus", has an active protection system to shoot down enemy RPG's fired at it; it's actually effective at defending itself, but there are a lot of Russian soldiers with RPG's, so the Stryker still needs your help thinning the enemies out before it's overwhelmed.
 Point Defenseless / int_c4a1d59e
featureApplicability
1.0
 Point Defenseless / int_c4a1d59e
featureConfidence
1.0
 Call of Duty (Video Game)
hasFeature
Point Defenseless / int_c4a1d59e
 Point Defenseless / int_c4eb086f
type
Point Defenseless
 Point Defenseless / int_c4eb086f
comment
Quite a few mobile suits (including almost every single Gundam) have vulcan guns mounted in their heads or chests. These rarely ever get used, since all they're good for is taking out cameras or the occasional Critical Hit; they don't even get used to shoot down missiles, their intended function. The only aversion comes in Gundam SEED C.E.73 Stargazer, where we get a very visceral demonstration of anti-personnel machineguns mounted in the Slaughter Daggers' feet. Exceptions also occur in Char's Counterattack, where the Nu Gundam shreds a Geara Doga with its head vulcans, and in Gundam X, where the Double X defeats a Monster of the Week mobile suit with vulcans because it was the most fragile of Fragile Speedsters.note The pilot, whose preferred combat style was Death by a Thousand Cuts, ordered the mechanics to strip it of any and all excess weight — which included all the armor except for the bare minimum required to cover up the internal machinery.
 Point Defenseless / int_c4eb086f
featureApplicability
-1.0
 Point Defenseless / int_c4eb086f
featureConfidence
1.0
 Critical Hit
hasFeature
Point Defenseless / int_c4eb086f
 Point Defenseless / int_c5c11fd2
type
Point Defenseless
 Point Defenseless / int_c5c11fd2
comment
Also in Char's Counterattack, a Neo-Zeon ace is killed by the Ra-Cailum's point defenses after getting cocky and attacking the ship by herself.
 Point Defenseless / int_c5c11fd2
featureApplicability
1.0
 Point Defenseless / int_c5c11fd2
featureConfidence
1.0
 Mobile Suit Gundam: Char's Counterattack
hasFeature
Point Defenseless / int_c5c11fd2
 Point Defenseless / int_c6245086
type
Point Defenseless
 Point Defenseless / int_c6245086
comment
In the first Crysis game, the US fleet isn't the least bit able to defend itself against the slow moving hordes of alien ships. Worse, the fleet gets only a 5 second warning about the approaching ships before they wreck the carrier's flight deck by simply crashing into it. A later cutscene shows many more alien craft in the background, and a nuclear warhead had just been detonated, so they could've easily told us the aliens did a Zerg Rush and 99% were shot down before getting close and have the damage done by the remaining 1%, or that the systems were blinded by the nuke's EMP waves. The CIWS turrets do score some kills, but the RIM-7 missile point-defense seems to be totally absent. Perhaps they fired off all 24 SAMs while you were below the deck, taking out 24 Alien Scouts yet not really denting their numbers.
 Point Defenseless / int_c6245086
featureApplicability
1.0
 Point Defenseless / int_c6245086
featureConfidence
1.0
 Crysis (Video Game)
hasFeature
Point Defenseless / int_c6245086
 Point Defenseless / int_cc49cf71
type
Point Defenseless
 Point Defenseless / int_cc49cf71
comment
Il Était Une Fois... l'Espace: A Cassiopeian "Nautilus" warship, described as more than a match for all Omega ship classes and nigh invulnerable, cannot hit Pierrot's ship and avoid the latter closing at point-blank range to torpedo her down the throat.
 Point Defenseless / int_cc49cf71
featureApplicability
1.0
 Point Defenseless / int_cc49cf71
featureConfidence
1.0
 Il était une fois...
hasFeature
Point Defenseless / int_cc49cf71
 Point Defenseless / int_cdc9d1b1
type
Point Defenseless
 Point Defenseless / int_cdc9d1b1
comment
Averted in Earth 2150 where Morphidian aliens can breed a type of airship fitted with dozens of lasers able to shoot down any amount of missiles.
 Point Defenseless / int_cdc9d1b1
featureApplicability
-1.0
 Point Defenseless / int_cdc9d1b1
featureConfidence
1.0
 Earth 2150 (Video Game)
hasFeature
Point Defenseless / int_cdc9d1b1
 Point Defenseless / int_d0c31ab
type
Point Defenseless
 Point Defenseless / int_d0c31ab
comment
Star Trek: Generations mentions that targeting and shooting a single missile aimed at the sun would have taken "eight to fifteen seconds". Though this may be justified because the missile is clearly Faster Than Light. It should be noted that is also because they were unsure where the missile would be launched from, and the Enterprise while heavily armed isn't actually a warship.
 Point Defenseless / int_d0c31ab
featureApplicability
1.0
 Point Defenseless / int_d0c31ab
featureConfidence
1.0
 Star Trek: Generations
hasFeature
Point Defenseless / int_d0c31ab
 Point Defenseless / int_d0e25eb9
type
Point Defenseless
 Point Defenseless / int_d0e25eb9
comment
Generally averted in Heavy Object. Objects are equipped with hundreds of point defense weapons backed with a variety of sensors and a reaction speed allowing them to shoot missiles and planes out of the air. Quenser does manage to slip past them on occasion but it's dependent on finding a blindspot in the sensors and keeping to them. Even then this only works on Second Generation Objects which are specialized to fight other Objects and as a result end up with some gaps a single person can exploit. By contrast First Generation Objects are designed to counter any threat and have rock solid point defenses.
 Point Defenseless / int_d0e25eb9
featureApplicability
-1.0
 Point Defenseless / int_d0e25eb9
featureConfidence
1.0
 Heavy Object
hasFeature
Point Defenseless / int_d0e25eb9
 Point Defenseless / int_d109f322
type
Point Defenseless
 Point Defenseless / int_d109f322
comment
Zig-zagged in Andromeda, the titular ship has both Point-Defense Lasers and remote drones but enemy missiles still manage to hit it often. A big reason for this is that a Glorious Heritage-class cruiser like the Andromeda Ascendant is supposed to have a crew complement of 4132, with the crew operating most of the PDLs and flying the slipfighters. With a crew of less than a dozen, the Andromeda herself is forced to handle most of the work with predictable results.
 Point Defenseless / int_d109f322
featureApplicability
1.0
 Point Defenseless / int_d109f322
featureConfidence
1.0
 Andromeda
hasFeature
Point Defenseless / int_d109f322
 Point Defenseless / int_d16608c7
type
Point Defenseless
 Point Defenseless / int_d16608c7
comment
In X-Wing Alliance, the danger to the player's fighter from a given capital ship seems to be inversely proportional to its size - corvettes, gunships, and Lancer-class frigates (see the X-Wing Series entry above) are particularly deadly, while the player can make endless attack runs on a Super Star Destroyer without fear of being blasted by its guns. Ship defenses are perfectly capable of defeating the player's missiles and torpedoes however... unless they take the simple expedient of firing them as unguided rockets, in which case they will be completely ignored.note This tactic is even mentioned in the tutorial level.
 Point Defenseless / int_d16608c7
featureApplicability
1.0
 Point Defenseless / int_d16608c7
featureConfidence
1.0
 X-Wing Alliance (Video Game)
hasFeature
Point Defenseless / int_d16608c7
 Point Defenseless / int_d3381e70
type
Point Defenseless
 Point Defenseless / int_d3381e70
comment
Captain America: The Winter Soldier: In the final battle, three fully-automatic ship mounted flak turrets (all of which are computer controlled) fail to liquidate a guy with a jetpack. Doing continuous barrel rolls allows him to remain untouched for several minutes. Perhaps it should have packed missile point-defense instead, like modern warships. It is especially odd because they are clearly exploding flak shells, bizarrely without the actual shrapnel caused by this effect. On the other hand, Falcon is the only member of his team left and he explicitly mentions that this sort of thing killed his partner.
 Point Defenseless / int_d3381e70
featureApplicability
1.0
 Point Defenseless / int_d3381e70
featureConfidence
1.0
 Captain America: The Winter Soldier
hasFeature
Point Defenseless / int_d3381e70
 Point Defenseless / int_d461a59f
type
Point Defenseless
 Point Defenseless / int_d461a59f
comment
This appears to be the case for both the Colonials and the Cylons in Battlestar Galactica (1978). Both sides use slow-firing, slow-tracking gun turrets that are easily overwhelmed by the fast-moving Raiders and Vipers and depend on their embarked fighter wings for effective defense.
 Point Defenseless / int_d461a59f
featureApplicability
1.0
 Point Defenseless / int_d461a59f
featureConfidence
1.0
 Battlestar Galactica (1978)
hasFeature
Point Defenseless / int_d461a59f
 Point Defenseless / int_d461f757
type
Point Defenseless
 Point Defenseless / int_d461f757
comment
In Battlestar Galactica (2003), the Cylon Basestars are literally point defenseless, with sound justification. They rely on their Raiders to intercept enemy missiles and fighters (although they can shoot enemy missiles with their own missiles), as well as get in the way of enemy shells. The Raiders are even capable of faster-than-light travel, allowing the Cylons to engage the Colonials without ever bringing their motherships close. If they find themselves in a fight sans Raiders, however, the Colonial ships usually end up pounding them into scrap. The Battlestars, by contrast, have massive gun batteries to lay down Defensive Supression Barrages to force the Cylons to give them some breathing room. The Cylon "Colony", their biggest ship and makeshift homeworld, averts this. It's defended by so many turrets controlled by multiple hybrids that even the Galactica with its massive armor has only about two minutes before they're toast. Luckily, they're able to hack into the hybrid network to shut them down.
 Point Defenseless / int_d461f757
featureApplicability
1.0
 Point Defenseless / int_d461f757
featureConfidence
1.0
 Battlestar Galactica (2003)
hasFeature
Point Defenseless / int_d461f757
 Point Defenseless / int_d5f34c70
type
Point Defenseless
 Point Defenseless / int_d5f34c70
comment
In the X-Wing and Tie Fighter games, you can simply jiggle the stick while moving in any direction but directly at a turret to evade all fire — the Slow Lasers move so slowly that the slightest deviation in direction will throw a shot off.
 Point Defenseless / int_d5f34c70
featureApplicability
1.0
 Point Defenseless / int_d5f34c70
featureConfidence
1.0
 X-Wing (Video Game)
hasFeature
Point Defenseless / int_d5f34c70
 Point Defenseless / int_e235270c
type
Point Defenseless
 Point Defenseless / int_e235270c
comment
Whether or not your ships in Stellaris avert this trope or play it straight depends solely on your fleet composition and how you outfit each ship type. Destroyers in particular are meant for point-defense duty, being able to mount almost nothing but PD guns in their two sections. Larger vessels like cruisers and battleships can also choose to mount PD arrays at the cost of some of their offensive firepower, and battleships can be specced as carriers that field multiple hangars full of bombers and interceptor squadrons, plus the hangar sections usually come with their own PD slots as well. The game offers three types of point defenses (kinetic, energy, missile) that differ mostly in what they're most effective against - kinetics kill fighters, energy PD kills missiles and torpedoes, and missile PD sit somewhere in between. Hostile AI fleets tend to field at least some bomber squadrons at all times, so it's generally advisable to not engage in space battles without some PD screening of your own. And if you're going up against Fallen Empire or Prethoryn Scourge fleets with their absolutely massive bomber or missile spam, respectively, huge amounts of point defenses are mandatory if you wish to keep your ships alive past the opening salvo.
 Point Defenseless / int_e235270c
featureApplicability
1.0
 Point Defenseless / int_e235270c
featureConfidence
1.0
 Stellaris (Video Game)
hasFeature
Point Defenseless / int_e235270c
 Point Defenseless / int_e5c5bc22
type
Point Defenseless
 Point Defenseless / int_e5c5bc22
comment
The point defense in GURPS: Spaceships is not terribly effective, very dangerous when combined with the massive damage missiles can do. A later supplement in the series added the Missile Shield design switch to let beam weapons hit as many incoming objects per second as they can fire shots.
 Point Defenseless / int_e5c5bc22
featureApplicability
1.0
 Point Defenseless / int_e5c5bc22
featureConfidence
1.0
 GURPS (Tabletop Game)
hasFeature
Point Defenseless / int_e5c5bc22
 Point Defenseless / int_e60954ea
type
Point Defenseless
 Point Defenseless / int_e60954ea
comment
Nearly every Core (torso, that is) unit from Armored Core carried a point-defense unit against incoming missile, from the first game. This explains the barrel-like protrusions from many Cores. Starting from Armored Core 2, shoulder-mounted CIWS systems start to be introduced, from missile, laser and gun-based interception, to simple missile misdirection. Their effectiveness range from "acceptable", "total protection", and "dead weight".
Oddly, the only game that lacks any point defence system is Armored Core 4 and for Answer, relegating anti-missile to flares only. This being 4/fA, that seldom works due to the sheer Macross Missile Massacre feats that other AC units can pull off.
 Point Defenseless / int_e60954ea
featureApplicability
1.0
 Point Defenseless / int_e60954ea
featureConfidence
1.0
 Armored Core (Video Game)
hasFeature
Point Defenseless / int_e60954ea
 Point Defenseless / int_e68decb8
type
Point Defenseless
 Point Defenseless / int_e68decb8
comment
The Human Cruiser from Star Control has point defense lasers as a secondary weapon to compliment its nuclear missile launcher, but they're only really useful on the interstellar equivalent of peashooters (or possibly Cherry Tapping). Anything thicker will cruise right through to hit the ship. The Precursor flagship can be outfitted with P.D. lasers with similar properties.
On the other hand, their PD system absolutely pissed off the Ur-Quan, who use swarms of fighters. And in Star Control 2, the Orz Marines would have fits trying to get through Cruiser Point Defense, though you have to annoy them pretty bad before they'll attack at all. In most other circumstances though, the Cruiser is better off spamming nukes.
A computer-controlled Ur-Quan Dreadnought will not launch fighters at an Earthling Cruiser. Then again, it doesn't have to. It can just close in and blast the Puny Earthlings into atoms. Computer is also quite adept at shooting down the slow missiles with the Dreadnought's main gun or the primary weapon of other ships.
 Point Defenseless / int_e68decb8
featureApplicability
1.0
 Point Defenseless / int_e68decb8
featureConfidence
1.0
 Star Control (Video Game)
hasFeature
Point Defenseless / int_e68decb8
 Point Defenseless / int_e7afca1f
type
Point Defenseless
 Point Defenseless / int_e7afca1f
comment
In Infinite Space, AA lasers avert this in that they can and do shred fighters, but they're just not as useful as having a fighter complement of your own since the game prevents you from moving if you're under attack from fighters. One instance where this is best averted is in your first fight with Oisin, where he shoots tracker mines that keep your ship from moving and just blow up your fighters, whereas using your AA lasers finishes the fight in a few seconds.
 Point Defenseless / int_e7afca1f
featureApplicability
-1.0
 Point Defenseless / int_e7afca1f
featureConfidence
1.0
 Infinite Space / Videogame
hasFeature
Point Defenseless / int_e7afca1f
 Point Defenseless / int_ecef0113
type
Point Defenseless
 Point Defenseless / int_ecef0113
comment
Gratuitous Space Battles has this as one aspect. Fighters/Bombers can easily destroy even biggest ship since to BFG cannons can't lock and fire fast enough. On the other hand, if fleet has even decent Point Defence systems, fighters are having hard time. All part of Tactical Rock–Paper–Scissors.
 Point Defenseless / int_ecef0113
featureApplicability
1.0
 Point Defenseless / int_ecef0113
featureConfidence
1.0
 Gratuitous Space Battles (Video Game)
hasFeature
Point Defenseless / int_ecef0113
 Point Defenseless / int_eee45be2
type
Point Defenseless
 Point Defenseless / int_eee45be2
comment
In Ace Combat: Assault Horizon, when attacking Renegade Russian ships, a few of the larger ships ships are actually able to successfully defend against uncoordinated missile strikes with their CIWS, requiring the player to use overwhelm the point defenses by striking simultaneously with other aircraft.
 Point Defenseless / int_eee45be2
featureApplicability
1.0
 Point Defenseless / int_eee45be2
featureConfidence
1.0
 Ace Combat: Assault Horizon (Video Game)
hasFeature
Point Defenseless / int_eee45be2
 Point Defenseless / int_ef076a36
type
Point Defenseless
 Point Defenseless / int_ef076a36
comment
In the VOY two-parter "Year of Hell", the Krenim timeship is armed with a Wave-Motion Gun that erases things from existence and is a Fixed Forward-Facing Weapon. It also has conventional weapons along its sides, that open fire in gatling-like style and instantly cripple its attackers.
 Point Defenseless / int_ef076a36
featureApplicability
1.0
 Point Defenseless / int_ef076a36
featureConfidence
1.0
 Star Trek: Voyager
hasFeature
Point Defenseless / int_ef076a36
 Point Defenseless / int_f599977e
type
Point Defenseless
 Point Defenseless / int_f599977e
comment
Ace Combat 7: Skies Unknown to a degree averts the trope. Ship based close-in weapons systems and land-based counterparts will do more than just target the player's aircraft (where while the amount of damage they do is significantly lessened, anti-aircraft guns are also far more accurate than in past games, requiring the player stand off to actually avoid taking damage), certain ones will also shoot down the player's missiles. When active, point defenses are actually quite apt at forcing the player to expend more munitions than would usually be required to kill a given target (AD Tanks in particular need careful timing and positioning to kill without them shooting down at least one missile). However, they can't target dumb weapons such as bombs, potentially opening up the player to play it straight. Finally, there's the Arsenal Birds, which, while primarily defended by their fleets of MQ-101 drones and nigh-impenetrable Active Protection System forcefield, are also armed to the teeth with Vertical Launching Systems loaded with countless missiles. Approaching an Arsenal Bird up close often results in the game practically screaming with missile alerts; be too careless and your plane will be blown out of the sky by a metric ton of incoming air-to-air missiles.
 Point Defenseless / int_f599977e
featureApplicability
1.0
 Point Defenseless / int_f599977e
featureConfidence
1.0
 Ace Combat 7: Skies Unknown (Video Game)
hasFeature
Point Defenseless / int_f599977e
 Point Defenseless / int_f74b5f80
type
Point Defenseless
 Point Defenseless / int_f74b5f80
comment
Babylon 5:
Utterly averted. The first time we see the station use their Defense Grid in action against a large force of attacking raiders, two of the enemy fighters get swatted within seconds, even with most of the Interceptor guns aimed at their mothership; once they realize the mothership is disarmed, the Interceptors are aimed at the raider fighters, who are annihilated within a few more seconds. In the second season, the audience is informed that B5's Defense Grid is considered substandard, and they receive a Mid-Season Upgrade. That said, even the upgraded defense grid could be overwhelmed with sheer weight of fire.
They even use point defense against enemy energy weapons (hence why they dedicated only a couple guns to point defense duty when the raiders attacked: if their mothership was armed, they would have had to intercept its fire). In "A Voice in the Wilderness, Part II" the heavy cruiser EAS Hyperion blocks fire from alien warships with its dorsal turrets (not even the dedicated Interceptors!), and the Babylon 5 station itself does it every time it's attacked.
One episode in season 4 has the Minbari employ a technique they literally call "skin dancing": basically using this trope against the Drakh by hugging the hull of their mothership to pick up the speed they need to escape an ambush. It works.
Expanded Universe sources show that point defenses are quite effective, with almost any secondary weapon doubling as a formidable point defense weapon capable of taking out any non-laser attack until it's overwhelmed. Earth is simply notable for being much better at it than their technological level should allow thanks to sheer weight of fire (as they added the dedicated Interceptors on top of the secondary weapons and, somehow, can use even primary weapons that are far too large) and reverse-engineering technology from a derelict warship from an unidentified species (the Interceptor is said technology, which they adapted to everything they could). If fighters get through, it means the weapons from their support ship are keeping the enemy sufficiently busy.
 Point Defenseless / int_f74b5f80
featureApplicability
-1.0
 Point Defenseless / int_f74b5f80
featureConfidence
1.0
 Babylon 5
hasFeature
Point Defenseless / int_f74b5f80
 Point Defenseless / int_f99f6e4d
type
Point Defenseless
 Point Defenseless / int_f99f6e4d
comment
The film version of Tom Clancy's The Sum of All Fears had a scene where an American carrier (unrealistically traveling without escorts) is set upon by Russian aircraft. It is seen firing its CIWS at the incoming missiles, to little effect. This was actually something of a transplant of a scene from another Tom Clancy novel (see the Literature entry).
 Point Defenseless / int_f99f6e4d
featureApplicability
1.0
 Point Defenseless / int_f99f6e4d
featureConfidence
1.0
 The Sum of All Fears
hasFeature
Point Defenseless / int_f99f6e4d
 Point Defenseless / int_fa5e90fd
type
Point Defenseless
 Point Defenseless / int_fa5e90fd
comment
City of Heroes has an aversion with the Vanguard Base in the Rikti Warzone. The turrets around the base are level 54, generally Lieutenants and Bosses, are backed up by a pair of level 54 Humongous Mecha, whereas the nearest enemies are, at maximum, level 38. The said, it is played straight during missions involving the Vanguard base, as those selfsame turrets are spawned to the level of the mission, alongside notably more enemies than they can usually successfully take on, and the mecha are taken out before the mission. Similarly, the turrets in the Shadow Shard are never shown firing on anything (because they actually predate the Turrets enemy group).
 Point Defenseless / int_fa5e90fd
featureApplicability
-1.0
 Point Defenseless / int_fa5e90fd
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
Point Defenseless / int_fa5e90fd
 Point Defenseless / int_fb07494a
type
Point Defenseless
 Point Defenseless / int_fb07494a
comment
Ships in Nexus: The Jupiter Incident can be equipped with rapid-fire flak lasers that can destroy enemy fighters and incoming missiles (but not torpedoes, they are too fast) — though you're better off with fighter escort since they break off and intercept threats automatically.
 Point Defenseless / int_fb07494a
featureApplicability
1.0
 Point Defenseless / int_fb07494a
featureConfidence
1.0
 Nexus: The Jupiter Incident (Video Game)
hasFeature
Point Defenseless / int_fb07494a
 Point Defenseless / int_fb0b20f2
type
Point Defenseless
 Point Defenseless / int_fb0b20f2
comment
Supreme Commander provides an aversion. Between the availability of base-covering shields, artillery emplacements and long range radar, base defenses can do an acceptable job of holding off an attack.
In the Forged Alliance expansion, the UEF gained a new unit type specifically designed to overwhelm tactical missile defenses through sheer numbers.
 Point Defenseless / int_fb0b20f2
featureApplicability
-1.0
 Point Defenseless / int_fb0b20f2
featureConfidence
1.0
 Supreme Commander (Video Game)
hasFeature
Point Defenseless / int_fb0b20f2
 Point Defenseless / int_fe61112c
type
Point Defenseless
 Point Defenseless / int_fe61112c
comment
Point defense guns in Sigma Star Saga fire at a 45-degree angle that can't be altered.
 Point Defenseless / int_fe61112c
featureApplicability
1.0
 Point Defenseless / int_fe61112c
featureConfidence
1.0
 Sigma Star Saga (Video Game)
hasFeature
Point Defenseless / int_fe61112c
 Point Defenseless / int_ff9ab17f
type
Point Defenseless
 Point Defenseless / int_ff9ab17f
comment
Notably, an aversion is hinted at in the TNG episode "Conundrum" when six Lysian fighters attempt to intercept Enterprise. In a casual, almost offhanded salvo of phaser fire, Enterprise destroys all six at very close range in under two seconds.
 Point Defenseless / int_ff9ab17f
featureApplicability
-1.0
 Point Defenseless / int_ff9ab17f
featureConfidence
1.0
 Star Trek: The Next Generation
hasFeature
Point Defenseless / int_ff9ab17f

The following is a list of statements referring to the current page from other pages.

 Point Defenseless
processingCategory2
Weapons and Wielding Tropes
 Aldnoah.Zero / int_3f71b00e
type
Point Defenseless
 Gargantia on the Verdurous Planet / int_3f71b00e
type
Point Defenseless
 Genesis Climber MOSPEADA / int_3f71b00e
type
Point Defenseless
 KanColle / int_3f71b00e
type
Point Defenseless
 Kantai Collection / int_3f71b00e
type
Point Defenseless
 Macross Zero / int_3f71b00e
type
Point Defenseless
 My-HiME / int_3f71b00e
type
Point Defenseless
 REDLINE / int_3f71b00e
type
Point Defenseless
 Robotech / int_3f71b00e
type
Point Defenseless
 Space Battleship Yamato 2199 / int_3f71b00e
type
Point Defenseless
 Valvrave the Liberator / int_3f71b00e
type
Point Defenseless
 Aeon Entelechy Evangelion / Fan Fic / int_3f71b00e
type
Point Defenseless
 /SovereignGFC/Origins / Fan Fic
seeAlso
Point Defenseless
 Bait and Switch (STO) (Fanfic) / int_3f71b00e
type
Point Defenseless
 Game Theory (Lyrical Nanoha) (Fanfic) / int_3f71b00e
type
Point Defenseless
 In the Grim Darkness of the 41st Millennium, Nobody Beats G.I. Joe! (Fanfic) / int_3f71b00e
type
Point Defenseless
 Kimi No Na Iowa (Fanfic) / int_3f71b00e
type
Point Defenseless
 Origins (Fanfic) / int_3f71b00e
type
Point Defenseless
 A New Hope / int_3f71b00e
type
Point Defenseless
 Battleship / int_3f71b00e
type
Point Defenseless
 Independence Day: Resurgence / int_3f71b00e
type
Point Defenseless
 Iron Sky / int_3f71b00e
type
Point Defenseless
 Lockout / int_3f71b00e
type
Point Defenseless
 Red Tails / int_3f71b00e
type
Point Defenseless
 Star Trek (2009) / int_3f71b00e
type
Point Defenseless
 The Last Jedi / int_3f71b00e
type
Point Defenseless
 The Matrix Revolutions / int_3f71b00e
type
Point Defenseless
 The Phantom Menace / int_3f71b00e
type
Point Defenseless
 Tora! Tora! Tora! / int_3f71b00e
type
Point Defenseless
 Under Siege / int_3f71b00e
type
Point Defenseless
 Wild Wild West / int_3f71b00e
type
Point Defenseless
 Wing Commander / int_3f71b00e
type
Point Defenseless
 Gundam (Franchise) / int_3f71b00e
type
Point Defenseless
 Sentou Yousei Yukikaze (Franchise) / int_3f71b00e
type
Point Defenseless
 Heavy Object / int_3f71b00e
type
Point Defenseless
 Rebuild World / int_3f71b00e
type
Point Defenseless
 Crest of the Stars / int_3f71b00e
type
Point Defenseless
 Fallen Empire / int_3f71b00e
type
Point Defenseless
 Futuretrack Five / int_3f71b00e
type
Point Defenseless
 Heavy Object / int_3f71b00e
type
Point Defenseless
 Here Be Dragons / int_3f71b00e
type
Point Defenseless
 Legacy of the Aldenata / int_3f71b00e
type
Point Defenseless
 Otherland / int_3f71b00e
type
Point Defenseless
 Rebuild World / int_3f71b00e
type
Point Defenseless
 Sentou Yousei Yukikaze / int_3f71b00e
type
Point Defenseless
 Star Carrier / int_3f71b00e
type
Point Defenseless
 The Lost Fleet / int_3f71b00e
type
Point Defenseless
 The Nameless War / int_3f71b00e
type
Point Defenseless
 The Pilot's Love Song / int_3f71b00e
type
Point Defenseless
 Earth2150
seeAlso
Point Defenseless
 Recon5
seeAlso
Point Defenseless
 Majestic Prince (Manga) / int_3f71b00e
type
Point Defenseless
 Outlaw Star (Manga) / int_3f71b00e
type
Point Defenseless
 The Five Star Stories (Manga) / int_3f71b00e
type
Point Defenseless
 Gundam Seed Destiny Project R (Roleplay) / int_3f71b00e
type
Point Defenseless
 Mythril Aces (Roleplay) / int_3f71b00e
type
Point Defenseless
 Battlestar Galactica (2003) / int_3f71b00e
type
Point Defenseless
 Lexx / int_3f71b00e
type
Point Defenseless
 Dropzone Commander (Tabletop Game) / int_3f71b00e
type
Point Defenseless
 Mekton (Tabletop Game) / int_3f71b00e
type
Point Defenseless
 Ace Combat (Video Game) / int_3f71b00e
type
Point Defenseless
 Ace Combat: Assault Horizon (Video Game) / int_3f71b00e
type
Point Defenseless
 After Burner (Video Game) / int_3f71b00e
type
Point Defenseless
 Aliens: Colonial Marines (Video Game) / int_3f71b00e
type
Point Defenseless
 Armored Core (Video Game) / int_3f71b00e
type
Point Defenseless
 Armored Core V (Video Game)
seeAlso
Point Defenseless
 B-17 Flying Fortress (Video Game) / int_3f71b00e
type
Point Defenseless
 Battle Pirates (Video Game) / int_3f71b00e
type
Point Defenseless
 Battlestar Galactica Online (Video Game) / int_3f71b00e
type
Point Defenseless
 City of Heroes (Video Game) / int_3f71b00e
type
Point Defenseless
 Command & Conquer: Red Alert 3 (Video Game) / int_3f71b00e
type
Point Defenseless
 Command & Conquer: Generals (Video Game) / int_3f71b00e
type
Point Defenseless
 Conquest: Frontier Wars (Video Game) / int_3f71b00e
type
Point Defenseless
 Cosmoteer (Video Game) / int_3f71b00e
type
Point Defenseless
 Creeper World (Video Game) / int_3f71b00e
type
Point Defenseless
 Crimson Skies (Video Game) / int_3f71b00e
type
Point Defenseless
 EVE Online (Video Game) / int_3f71b00e
type
Point Defenseless
 Endless Space (Video Game) / int_3f71b00e
type
Point Defenseless
 FreeSpace (Video Game) / int_3f71b00e
type
Point Defenseless
 From the Depths (Video Game) / int_3f71b00e
type
Point Defenseless
 Gratuitous Space Battles (Video Game) / int_3f71b00e
type
Point Defenseless
 Haegemonia: Legions of Iron (Video Game) / int_3f71b00e
type
Point Defenseless
 Hardwar (Video Game) / int_3f71b00e
type
Point Defenseless
 Homeworld (Video Game) / int_3f71b00e
type
Point Defenseless
 Homeworld: Deserts of Kharak (Video Game) / int_3f71b00e
type
Point Defenseless
 Master of Orion (Video Game) / int_3f71b00e
type
Point Defenseless
 Pacific Fleet (Video Game) / int_3f71b00e
type
Point Defenseless
 Project Sylpheed (Video Game) / int_3f71b00e
type
Point Defenseless
 Ring of Red (Video Game) / int_3f71b00e
type
Point Defenseless
 SPV3 (Video Game) / int_3f71b00e
type
Point Defenseless
 Sins of a Solar Empire (Video Game) / int_3f71b00e
type
Point Defenseless
 Space Pirates and Zombies (Video Game) / int_3f71b00e
type
Point Defenseless
 Star Control (Video Game) / int_3f71b00e
type
Point Defenseless
 StarMade (Video Game) / int_3f71b00e
type
Point Defenseless
 Star Wars: Battlefront II (Video Game) / int_3f71b00e
type
Point Defenseless
 Starlancer (Video Game) / int_3f71b00e
type
Point Defenseless
 Starsector (Video Game) / int_3f71b00e
type
Point Defenseless
 Steel Panthers (Video Game) / int_3f71b00e
type
Point Defenseless
 Super Robot Wars (Video Game) / int_3f71b00e
type
Point Defenseless
 Tales of Honor: The Secret Fleet (Video Game) / int_3f71b00e
type
Point Defenseless
 War Thunder (Video Game) / int_3f71b00e
type
Point Defenseless
 Wargame: Red Dragon (Video Game) / int_3f71b00e
type
Point Defenseless
 Wing Commander (Video Game) / int_3f71b00e
type
Point Defenseless
 Wing Commander: Privateer (Video Game) / int_3f71b00e
type
Point Defenseless
 X: Rebirth (Video Game) / int_3f71b00e
type
Point Defenseless
 X-Wing Alliance (Video Game) / int_3f71b00e
type
Point Defenseless
 Sunrider (Visual Novel) / int_3f71b00e
type
Point Defenseless
 Darths & Droids (Webcomic) / int_3f71b00e
type
Point Defenseless
 Il était une fois... / int_3f71b00e
type
Point Defenseless
 Starship Troopers: Invasion / int_3f71b00e
type
Point Defenseless
 Transformers Alter Verse / Fan Fic / int_3f71b00e
type
Point Defenseless
 Appleseed (Manga) / int_3f71b00e
type
Point Defenseless
 Space Empires (Video Game) / int_3f71b00e
type
Point Defenseless
 Star Ruler (Video Game) / int_3f71b00e
type
Point Defenseless