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Pressure-Sensitive Interface

 Pressure-Sensitive Interface
type
FeatureClass
 Pressure-Sensitive Interface
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Pressure-Sensitive Interface
 Pressure-Sensitive Interface
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 Pressure-Sensitive Interface
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Whenever someone in fiction presses a button, how hard they press always determines the effect. For some reason, you can make something work better just by pressing the appropriate button harder, or by pressing it multiple times, even though there's absolutely no reason this would work in Real Life.
This uses similar logic to Tim Taylor Technology, when giving more power to a broken device makes it start functioning again, and is the buttony version of Percussive Maintenance, when an unresponsive device is fixed by hitting it. Compare and contrast Button Mashing, frantically hammering the buttons of a console/controller out of some strong emotion, usually desperation.
Video gaming consoles adding this as a feature of their controllers might lead to Some Dexterity Required —if it ends up being too Cool, but Inefficient, then it becomes Waggle (gameplay elements shoehorned in to exploit a console's capacity). Oftentimes, Jump Physics depends on such a mechanic.
 Pressure-Sensitive Interface
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2024-04-09T09:46:19Z
 Pressure-Sensitive Interface
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 Pressure-Sensitive Interface
processingComment
Dropped link to BigBad: Not an Item - FEATURE
 Pressure-Sensitive Interface
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Dropped link to Exaggerated: Not an Item - FEATURE
 Pressure-Sensitive Interface
processingComment
Dropped link to MoreDakka: Not an Item - FEATURE
 Pressure-Sensitive Interface
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Dropped link to Parodied: Not an Item - FEATURE
 Pressure-Sensitive Interface
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Dropped link to Subverted: Not an Item - FEATURE
 Pressure-Sensitive Interface
processingComment
Dropped link to TheWorkhorse: Not an Item - FEATURE
 Pressure-Sensitive Interface
processingComment
Dropped link to UnderusedGameMechanic: Not an Item - FEATURE
 Pressure-Sensitive Interface
isPartOf
DBTropes
 Pressure-Sensitive Interface / int_1365725c
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_1365725c
comment
Risk: Subverted. An experimental hyperdrive fails to work because the robot at the controls, having been ordered to pull the activation lever "firmly", pulls it so hard that it bends out of shape.
 Pressure-Sensitive Interface / int_1365725c
featureApplicability
-0.3
 Pressure-Sensitive Interface / int_1365725c
featureConfidence
1.0
 Risk
hasFeature
Pressure-Sensitive Interface / int_1365725c
 Pressure-Sensitive Interface / int_1cc09117
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_1cc09117
comment
Bleach: Subverted in the filler Bount arc. During a fight in a hospital, one of the characters does the elevator button variation. The mod souls point out that that's not going to make it go any faster, but Kurodo cheerfully tells him to keep pressing if it makes him happy.
 Pressure-Sensitive Interface / int_1cc09117
featureApplicability
-0.3
 Pressure-Sensitive Interface / int_1cc09117
featureConfidence
1.0
 Bleach (Manga)
hasFeature
Pressure-Sensitive Interface / int_1cc09117
 Pressure-Sensitive Interface / int_23b65ea6
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_23b65ea6
comment
Zone of the Enders: There's a weapon for which a light push results in a wide-angle, point-blank spray, while a hard one increases the range from "melee" to merely "short" with a narrower spread. This gets expanded in the Surprisingly Improved Sequel, Zone of the Enders 2: The Second Runner.
 Pressure-Sensitive Interface / int_23b65ea6
featureApplicability
1.0
 Pressure-Sensitive Interface / int_23b65ea6
featureConfidence
1.0
 Zone of the Enders (Video Game)
hasFeature
Pressure-Sensitive Interface / int_23b65ea6
 Pressure-Sensitive Interface / int_26674ed5
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_26674ed5
comment
Metal Gear Solid 2: Sons of Liberty: If you push the fire button and let go, you shoot. But, if you push the button and lightly let go, you'll holster your gun without firing a shot. It is tricky as hell.note When the first game is remade for the Gamecube with mostly PS2 controls, they get around the Gamecube controller not having pressure-sensitive buttons by having you press Y, then A, in succession to holster your weapon
 Pressure-Sensitive Interface / int_26674ed5
featureApplicability
1.0
 Pressure-Sensitive Interface / int_26674ed5
featureConfidence
1.0
 Metal Gear Solid 2: Sons of Liberty (Video Game)
hasFeature
Pressure-Sensitive Interface / int_26674ed5
 Pressure-Sensitive Interface / int_2fee008d
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_2fee008d
comment
Tengen Toppa Gurren Lagann: The kind of psycho Gonk called Attenborough who appears to be in charge of using the giant mechs' cannons. He never does any aiming or anything, mind you. And he often acts so rashly that he puts the whole team in danger. Presumably, he's only in this position because he pushes those buttons very enthusiastically, and really damn hard.
 Pressure-Sensitive Interface / int_2fee008d
featureApplicability
1.0
 Pressure-Sensitive Interface / int_2fee008d
featureConfidence
1.0
 Tengen Toppa Gurren Lagann
hasFeature
Pressure-Sensitive Interface / int_2fee008d
 Pressure-Sensitive Interface / int_36d154a
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_36d154a
comment
Its controller is similar to the DualShock 2 save for the L2 and R2 buttons being pressure-sensitive triggers. This has caused porting issues with the gameplay of DC Universe Online.
 Pressure-Sensitive Interface / int_36d154a
featureApplicability
1.0
 Pressure-Sensitive Interface / int_36d154a
featureConfidence
1.0
 DC Universe Online (Video Game)
hasFeature
Pressure-Sensitive Interface / int_36d154a
 Pressure-Sensitive Interface / int_503cf9e4
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_503cf9e4
comment
Rhythm Heaven: It's programmed in a way that you can hold the stylus on the screen and flick. It also tells the difference between light and hard taps. Moai Doo Wop, in particular, requires the player to use both light and hard taps within the same game.
 Pressure-Sensitive Interface / int_503cf9e4
featureApplicability
1.0
 Pressure-Sensitive Interface / int_503cf9e4
featureConfidence
1.0
 Rhythm Heaven (Video Game)
hasFeature
Pressure-Sensitive Interface / int_503cf9e4
 Pressure-Sensitive Interface / int_69396d44
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_69396d44
comment
Capcom vs. SNK 2: Mark of the Millennium: Interestingly enough, the idea is reused for the EO versions. The strengths of punches and kicks are determined by the pressure exerted on the L and R buttons in an attempt to simplify the controls for the GameCube and the XBox.
 Pressure-Sensitive Interface / int_69396d44
featureApplicability
1.0
 Pressure-Sensitive Interface / int_69396d44
featureConfidence
1.0
 Capcom vs. SNK 2: Mark of the Millennium (Video Game)
hasFeature
Pressure-Sensitive Interface / int_69396d44
 Pressure-Sensitive Interface / int_6add31e6
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_6add31e6
comment
Hancock's Half Hour: In "The Lift" TV episode, nine passengers of a lift get stuck in between floors due to the machine's maximum capacity having been surpassed —it supports up to eight people. When they realize this, one of them scrambles to hammer the lift's buttons frantically in the hopes of restarting it.
 Pressure-Sensitive Interface / int_6add31e6
featureApplicability
1.0
 Pressure-Sensitive Interface / int_6add31e6
featureConfidence
1.0
 Hancock's Half Hour (Radio)
hasFeature
Pressure-Sensitive Interface / int_6add31e6
 Pressure-Sensitive Interface / int_6ae0a01e
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_6ae0a01e
comment
Sentou Yousei Yukikaze: After Rei detonates a missile at close range to destroy an unidentified aircraft, the canopy is shredded, the Guy in Back bails out, and Yukikaze goes into an out-of-control spiral that he cannot recover from. It takes several harrowing seconds before Rei realizes the cause of the spiral is that he has lost all feeling in his right arm due to shrapnel from the explosion, and he was unconsciously pressing down way too hard on the pressure-sensitive touchpad flight controls.
 Pressure-Sensitive Interface / int_6ae0a01e
featureApplicability
1.0
 Pressure-Sensitive Interface / int_6ae0a01e
featureConfidence
1.0
 Sentou Yousei Yukikaze
hasFeature
Pressure-Sensitive Interface / int_6ae0a01e
 Pressure-Sensitive Interface / int_6b3cfe38
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_6b3cfe38
comment
Bob and George:
The time travel suit is controlled by one button on the belt buckle. You have to practically type out a command in Morse Code with it to actually do anything. The duration and pressure of the press are important.
Exaggerated in the "The Simple Instructions" strip. A holographic Dr. Light explains to George how to access the main menu. It requires tapping the button lightly twice, then slowly three times, and so on and so forth til, twenty minutes later, George notes that he should be writing the instructions down. To nail the coffin, the guide exasperatedly tells him, "Jesus, George, it's only one button!"
Parodied in "One Big Button" by way of a character's prank. Probably in retribution of the events in "The Simple Instructions", George starts manipulating in excrutiatingly complex ways the big button that controls the capsule's movements. When he manages to produce a MegaMan in the capsule, he answers to the doctor's confused half sentences with a condescending, "Jesus, Dr. Light, It's only one button!"
 Pressure-Sensitive Interface / int_6b3cfe38
featureApplicability
1.0
 Pressure-Sensitive Interface / int_6b3cfe38
featureConfidence
1.0
 Bob and George (Webcomic)
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Pressure-Sensitive Interface / int_6b3cfe38
 Pressure-Sensitive Interface / int_74014435
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_74014435
comment
Tribal Hunter: One of the paths in an underground cave is blocked by a pressure plate that can only be pressed down if Munch is heavy enough —i.e., at 450.
 Pressure-Sensitive Interface / int_74014435
featureApplicability
1.0
 Pressure-Sensitive Interface / int_74014435
featureConfidence
1.0
 Tribal Hunter (Video Game)
hasFeature
Pressure-Sensitive Interface / int_74014435
 Pressure-Sensitive Interface / int_87d045a4
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_87d045a4
comment
Not Necessarily the News: Conversed. The "Sniglets" section defines the term elecceleration as thinking that jabbing an elevator's buttons will cause it to accelerate. Years later, it would get further busted by the Mythbusters.
 Pressure-Sensitive Interface / int_87d045a4
featureApplicability
1.0
 Pressure-Sensitive Interface / int_87d045a4
featureConfidence
1.0
 Not Necessarily the News
hasFeature
Pressure-Sensitive Interface / int_87d045a4
 Pressure-Sensitive Interface / int_91181e76
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_91181e76
comment
The Gmod Idiot Box: To make the elevator come down faster, not only does #1 press the button by launching at it with his head, he then wails on it with his crowbar.
 Pressure-Sensitive Interface / int_91181e76
featureApplicability
1.0
 Pressure-Sensitive Interface / int_91181e76
featureConfidence
1.0
 The Gmod Idiot Box (Web Animation)
hasFeature
Pressure-Sensitive Interface / int_91181e76
 Pressure-Sensitive Interface / int_93ef7a8c
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_93ef7a8c
comment
Super Smash Bros. Melee: The shoulder buttons are used for shielding. Lightly pushing the button made a larger but more translucent, and likely weaker, shield; pushing the button harder made the shield more compact as well as more durable and opaque.
 Pressure-Sensitive Interface / int_93ef7a8c
featureApplicability
1.0
 Pressure-Sensitive Interface / int_93ef7a8c
featureConfidence
1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Pressure-Sensitive Interface / int_93ef7a8c
 Pressure-Sensitive Interface / int_93fdfb22
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_93fdfb22
comment
Street Fighter: The earliest incarnation of the arcade cabinets use giant pressure-sensitive buttons for Punch and Kick rather than the traditional six-button setup used today. Only after kids and angry/enthusiastic patrons destroyed the hydraulic pumps that operated the buttons via furious mashing did Capcom realize this setup was not a very good idea. Ryu would get this pressure-dependant light/heavy attack mechanic as his gimmick in Super Smash Bros. for Nintendo 3DS and Wii U as a Shout-Out to this feature.
 Pressure-Sensitive Interface / int_93fdfb22
featureApplicability
1.0
 Pressure-Sensitive Interface / int_93fdfb22
featureConfidence
1.0
 Street Fighter (Video Game)
hasFeature
Pressure-Sensitive Interface / int_93fdfb22
 Pressure-Sensitive Interface / int_9994a14f
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_9994a14f
comment
WALL•E:
Subverted. WALL•E, trapped in an escape pod about to blow up, presses the button for self-destruct to try and turn it off, then repeatedly presses it.
The Big Bad pushes a button to turn off the Holo-Detector and lower it back into the floor, but WALL•E holds it up. So, the Big Bad takes out an electric prod and pushes the button with that, and the Holo-Detector lowers faster and overpowers WALL•E.
 Pressure-Sensitive Interface / int_9994a14f
featureApplicability
-0.3
 Pressure-Sensitive Interface / int_9994a14f
featureConfidence
1.0
 WALL•E
hasFeature
Pressure-Sensitive Interface / int_9994a14f
 Pressure-Sensitive Interface / int_9c9b3095
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_9c9b3095
comment
Metroid Prime: Hunters: In the demo, "First Hunt", light presses on the menu screen options give tooltips, while harder presses actually select things.
 Pressure-Sensitive Interface / int_9c9b3095
featureApplicability
1.0
 Pressure-Sensitive Interface / int_9c9b3095
featureConfidence
1.0
 Metroid Prime: Hunters (Video Game)
hasFeature
Pressure-Sensitive Interface / int_9c9b3095
 Pressure-Sensitive Interface / int_a03786a7
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_a03786a7
comment
Evergrace: If the pressure sensitivity feature is enabled, one can fine-tune how much of the Power Meter will get depleted with each attack. If it's disabled, then the whole bar is used at once.
 Pressure-Sensitive Interface / int_a03786a7
featureApplicability
1.0
 Pressure-Sensitive Interface / int_a03786a7
featureConfidence
1.0
 Evergrace (Video Game)
hasFeature
Pressure-Sensitive Interface / int_a03786a7
 Pressure-Sensitive Interface / int_a0b4311e
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_a0b4311e
comment
Don't Hug Me I'm Scared: Discussed in "Transport". Duck Guy thinks this principle applies to the touchscreen of Mr. Transport's WatchBox, and protests when Red Guy asks him to ease up. His answer —"You have to jab it hard, or it won't respect your choices!"— is not as absurd as it seems due to Red's earlier argument with Mr. Transport's navigation aid (a talking touchscreen).
 Pressure-Sensitive Interface / int_a0b4311e
featureApplicability
1.0
 Pressure-Sensitive Interface / int_a0b4311e
featureConfidence
1.0
 Don't Hug Me I'm Scared
hasFeature
Pressure-Sensitive Interface / int_a0b4311e
 Pressure-Sensitive Interface / int_abf4c9b3
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_abf4c9b3
comment
Dead or Alive Extreme Beach Volleyball: The harder you press, the stronger the girls spiked/served the ball. (If the feature was disabled, the A and B buttons were the "strong" buttons while the X and Y buttons were the "weak" buttons, similar to a fighting game's button layout).
 Pressure-Sensitive Interface / int_abf4c9b3
featureApplicability
1.0
 Pressure-Sensitive Interface / int_abf4c9b3
featureConfidence
1.0
 Dead or Alive (Video Game)
hasFeature
Pressure-Sensitive Interface / int_abf4c9b3
 Pressure-Sensitive Interface / int_b35adcc6
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_b35adcc6
comment
Luigi's Mansion: The function is used to control the Poltergust, pressing the button hard increases suction power, and pressing it all the way down makes Luigi stationary.
 Pressure-Sensitive Interface / int_b35adcc6
featureApplicability
1.0
 Pressure-Sensitive Interface / int_b35adcc6
featureConfidence
1.0
 LuigisMansion1
hasFeature
Pressure-Sensitive Interface / int_b35adcc6
 Pressure-Sensitive Interface / int_b3ebd61e
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_b3ebd61e
comment
Rogue Squadron: The GameCube installments of the series map the accelerator to the right trigger. Clicking the button underneath (depending on your craft) either triggers a rechargeable booster or closes your S-foils (giving you increased speed but disabling your weapons). To accelerate to max speed normally, you need to hold down the trigger without pressing the button underneath.
 Pressure-Sensitive Interface / int_b3ebd61e
featureApplicability
1.0
 Pressure-Sensitive Interface / int_b3ebd61e
featureConfidence
1.0
 Rogue Squadron (Video Game)
hasFeature
Pressure-Sensitive Interface / int_b3ebd61e
 Pressure-Sensitive Interface / int_b5a2b326
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_b5a2b326
comment
The Elder Scrolls III: Morrowind: When using the white/black buttons to raise/lower price offers with vendors, how hard you push them determines how fast the figure changes.
 Pressure-Sensitive Interface / int_b5a2b326
featureApplicability
1.0
 Pressure-Sensitive Interface / int_b5a2b326
featureConfidence
1.0
 The Elder Scrolls III: Morrowind (Video Game)
hasFeature
Pressure-Sensitive Interface / int_b5a2b326
 Pressure-Sensitive Interface / int_b87de35b
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_b87de35b
comment
Super Mario Sunshine: It has a special mechanic for the water pack F.L.U.D.D. in which a light press makes the nozzle spray directly in front of Mario and he can move around, and a hard press makes him stationary but allows him to maneuver the nozzle freely.
 Pressure-Sensitive Interface / int_b87de35b
featureApplicability
1.0
 Pressure-Sensitive Interface / int_b87de35b
featureConfidence
1.0
 Super Mario Sunshine (Video Game)
hasFeature
Pressure-Sensitive Interface / int_b87de35b
 Pressure-Sensitive Interface / int_ba666650
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_ba666650
comment
Metal Gear Solid 3: Snake Eater: As a demonstration of the Button Mashing problem, the game uses the pressure-sensitive button for only one function —the threatening command on captured enemies, which has Snake put a knife to their neck. A light button press would interrogate the captive. A full button press slits their throat. This resulted in a lot of dead guards and scientists and complaints about the interrogate command not working.
 Pressure-Sensitive Interface / int_ba666650
featureApplicability
1.0
 Pressure-Sensitive Interface / int_ba666650
featureConfidence
1.0
 Metal Gear Solid 3: Snake Eater (Video Game)
hasFeature
Pressure-Sensitive Interface / int_ba666650
 Pressure-Sensitive Interface / int_bdf4b58c
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_bdf4b58c
comment
The Bouncer: Want to talk tricky? This Squaresoft 3D beat-em-up differentiates between light and heavy presses of the four attack buttons, and this is a critical part of the fighting system. Good luck to you if you're the kind of player who mashes buttons—or even just presses down hard— when things get intense.
 Pressure-Sensitive Interface / int_bdf4b58c
featureApplicability
1.0
 Pressure-Sensitive Interface / int_bdf4b58c
featureConfidence
1.0
 The Bouncer (Video Game)
hasFeature
Pressure-Sensitive Interface / int_bdf4b58c
 Pressure-Sensitive Interface / int_c8691345
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_c8691345
comment
Battle of the Planets: In one episode, the guy pounds the firing button with his fist, full strength. The missile practically explodes its way out of the launcher.
 Pressure-Sensitive Interface / int_c8691345
featureApplicability
1.0
 Pressure-Sensitive Interface / int_c8691345
featureConfidence
1.0
 Battle of the Planets
hasFeature
Pressure-Sensitive Interface / int_c8691345
 Pressure-Sensitive Interface / int_c9239c31
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_c9239c31
comment
Nostalgia (BEMANI): The Recital mode features sections that mandate that you hit the keys lighter or harder than usual.
 Pressure-Sensitive Interface / int_c9239c31
featureApplicability
1.0
 Pressure-Sensitive Interface / int_c9239c31
featureConfidence
1.0
 Nostalgia (BEMANI) (Video Game)
hasFeature
Pressure-Sensitive Interface / int_c9239c31
 Pressure-Sensitive Interface / int_d5bdc32e
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_d5bdc32e
comment
Gold Digger: The defunct 1970s superhero team the Wonder Friends has a base full of hi-tech vehicles based on the Thunderbirds. The old members, now part of Agency Zero, still have access to them, and they still work... but the onboard A.I.s will only oblige to work if they are approached dramatically. Just pushing the launch button won't do. You have to SLAM it down while saying a battle cry!
 Pressure-Sensitive Interface / int_d5bdc32e
featureApplicability
1.0
 Pressure-Sensitive Interface / int_d5bdc32e
featureConfidence
1.0
 Gold Digger (Comic Book)
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Pressure-Sensitive Interface / int_d5bdc32e
 Pressure-Sensitive Interface / int_db21488a
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_db21488a
comment
Armored Core 4: The difficult-but-rewarding "Second-Stage Quickboost" tactic relies on the 360/PS3's pressure-sensitive buttons. Specifically, pressing the quickboost button ordinarily will unleash the ordinary burst. However, pressing the button to the point such that it almost activates, and then activating it with a light pressure will trigger this. Quick Boost is intended to be an emergency get-out-of-the-way burst of speed; properly applied, Second Stage boosting can and will outrun enemies using their supposedly faster Overed Boost.
 Pressure-Sensitive Interface / int_db21488a
featureApplicability
1.0
 Pressure-Sensitive Interface / int_db21488a
featureConfidence
1.0
 Armored Core 4 (Video Game)
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Pressure-Sensitive Interface / int_db21488a
 Pressure-Sensitive Interface / int_e4732abc
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_e4732abc
comment
Stargate Atlantis: In "The Daedalus Variations", the crew boards an abandoned ship identified as the Daedalus. It autonomously travels through parallel universes and eventually meets one full of hostile aliens, facing them to attack. Needless to say, Ronan is jamming on the rail gun button, then Sheppard says, "Take it easy, Chewy."
 Pressure-Sensitive Interface / int_e4732abc
featureApplicability
1.0
 Pressure-Sensitive Interface / int_e4732abc
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1.0
 Stargate Atlantis
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Pressure-Sensitive Interface / int_e4732abc
 Pressure-Sensitive Interface / int_f1785a72
type
Pressure-Sensitive Interface
 Pressure-Sensitive Interface / int_f1785a72
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Racing and driving games —e.g., Gran Turismo IV and Grand Theft Auto— allow you to go faster and modulate the throttle by modifying your pushing of the X button. The square, meanwhile, handles the intensity of the main brakes. The handbrake and reverse (circle and triangle, respectively) are not pressure-sensitive. Same story for all shoulder buttons. The take-up of this feature can be credited to the first installment of Gran Turismo.
 Pressure-Sensitive Interface / int_f1785a72
featureApplicability
1.0
 Pressure-Sensitive Interface / int_f1785a72
featureConfidence
1.0
 Gran Turismo (Video Game)
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Pressure-Sensitive Interface / int_f1785a72

The following is a list of statements referring to the current page from other pages.

 Pressure-Sensitive Interface
processingCategory2
Anger Tropes
 Pressure-Sensitive Interface
processingCategory2
Index of Solutions
 Battle of the Planets / int_4387800d
type
Pressure-Sensitive Interface
 Tengen Toppa Gurren Lagann / int_4387800d
type
Pressure-Sensitive Interface
 Gold Digger (Comic Book) / int_4387800d
type
Pressure-Sensitive Interface
 Sentou Yousei Yukikaze / int_4387800d
type
Pressure-Sensitive Interface
 Hancock's Half Hour (Radio) / int_4387800d
type
Pressure-Sensitive Interface
 Tropes N to S / Real Life / int_4387800d
type
Pressure-Sensitive Interface
 Don't Hug Me I'm Scared / int_4387800d
type
Pressure-Sensitive Interface
 Not Necessarily the News / int_4387800d
type
Pressure-Sensitive Interface
 Stargate Atlantis / int_4387800d
type
Pressure-Sensitive Interface
 Capcom vs. SNK 2: Mark of the Millennium (Video Game) / int_4387800d
type
Pressure-Sensitive Interface
 Dead or Alive (Video Game) / int_4387800d
type
Pressure-Sensitive Interface
 Evergrace (Video Game) / int_4387800d
type
Pressure-Sensitive Interface
 Flipnic: Ultimate Pinball (Video Game) / int_4387800d
type
Pressure-Sensitive Interface
 Gran Turismo (Video Game) / int_4387800d
type
Pressure-Sensitive Interface
 Grand Theft Auto (Video Game) / int_4387800d
type
Pressure-Sensitive Interface
 Luigi's Mansion (Video Game) / int_4387800d
type
Pressure-Sensitive Interface
 Metal Gear Solid 2: Sons of Liberty (Video Game) / int_4387800d
type
Pressure-Sensitive Interface
 Metal Gear Solid 3: Snake Eater (Video Game) / int_4387800d
type
Pressure-Sensitive Interface
 Rhythm Heaven (Video Game) / int_4387800d
type
Pressure-Sensitive Interface
 Street Fighter (Video Game) / int_4387800d
type
Pressure-Sensitive Interface
 Super Mario Sunshine (Video Game) / int_4387800d
type
Pressure-Sensitive Interface
 The Bouncer (Video Game) / int_4387800d
type
Pressure-Sensitive Interface
 Tribal Hunter (Video Game) / int_4387800d
type
Pressure-Sensitive Interface
 Zone of the Enders (Video Game) / int_4387800d
type
Pressure-Sensitive Interface
 The Gmod Idiot Box (Web Animation) / int_4387800d
type
Pressure-Sensitive Interface
 Bob and George (Webcomic) / int_4387800d
type
Pressure-Sensitive Interface
 WALL•E / int_4387800d
type
Pressure-Sensitive Interface