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Prophecies Are Always Right

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Prophecies never lie. In fiction, especially Fantasy, a prophecy is equivalent to destiny. Prophecy is never wrong, oracles are never false, prophets never turn out to be deluded and "predictions" never turn out to be political allegories of the time they were written in. If they weren't, why even bring them up in the first place? Prophecies, furthermore, are always believed, except by those who simply don't like what is predicted, or The Chosen One who can't accept his fate. They may twist, they may have loopholes, they can even be misleading, but in the end, the prophecy is fate, and you can't fight it.
Philip K. Dick wrote a short fantasy story subverting this trope once, but no one would publish it until he changed the ending to fulfill the prophecy. Dick wrote, bitterly, "I guess the term False Prophet is an oxymoron, then."
In fantastic stories with prophecies in them, writers are so wedded to this trope that even a fake prophecy, or anything that even vaguely sounds like a prophecy, will turn out to be true. Maybe Magic, Maybe Mundane may be invoked to attribute the prediction to mundane knowledge, or claim it's just dumb luck.
See also Self-Fulfilling Prophecy, where the knowledge of a prophecy spurs the actions that (whether intentionally or not) ultimately fulfill it. Contrast Self-Defeating Prophecy, where knowing the prophecy allows people to make it false, and Thread of Prophecy, Severed, where something goes wrong with the prophecy to cause it to fail.
Sub-Trope of The Legend of Chekhov; Super-Trope of Because Destiny Says So and You Can't Fight Fate. When this trope is exploited, then it's Twisting the Prophecy (knowingly fulfilling a prophecy in a way that creates a favourable outcome).
Usually a result of Conservation of Detail. A prophecy that doesn't come true is just a character's extraneous guessing.
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In The Last Son, Blind Seer Irene Adler insists that her prophecies are never wrong, even when Mystique tries to argue that she's got her first blemish on her record, as Superman refused to join with Magneto to rule mutantkind. Adler however refutes that, when Superman destroyed the meteors that Magneto tried to drag to Earth to destroy humankind and claim the planet for mutants, he fulfilled the first part of the prophecy ("Death will fall from the sky, with unquenchable fire, but the Child will strive on, and shall never tire"). Adler states that her prophecy isn't wrong, just still on track, and that Mystique and Magneto simply misinterpreted Superman's destiny.
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"The Mayors": During the 75th anniversary of the Foundation colonizing Terminus, a hologram of the dead Hari Seldon appears, and describes the way the Foundation has used religion to subvert control from their more powerful neighbors. He also points out the "Balance of Power" that was used this time and last time will not be enough for the next crisis, occurring in "The Merchant Princes".
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In Claudius the God, Claudius is told by his wife Messalina that a prophecy says that her husband is going to die in a month. For this reason they divorce and she marries another man. When Claudius realises that it was a plot against him, he sentences that man to death. Other prophecies also are true.
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Magic for Liars has a B-plot about Dylan DeCambrey, who is obsessed with fulfilling a family prophecy as the greatest mage of his generation. Turns out it meant his half-sister.
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Discussed by the Fool in the Realm of the Elderlings series when Fitz questions the validity of his prophecies. The Fool claims that prophecies that were written down often turn out to be true, but that it's also impossible to tell which prophecy will eventually be the one to surface, because there are a number of possible futures. All of those futures can be foretold, but it's only after the fact that one can say 'yes, that happened exactly as it was foretold'. Hence prophecies, when written down, tend to be so infuriatingly vague that they leave enough room for interpretation.
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In Seven Stars, a set of prophecies by Nostradamus (the "suppressed quatrains") are a recurring plot point. They all come true, although sometimes in ways that are only clear once they've happened.
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Subverted in Might and Magic IX, via the False Prophet version. The overall plot of the game involves your party receiving a Writ of Fate from the Oracle prophesying that your destiny is to stop the warlord Temur Lang from conquering the world. However, when you finally run into Temur Lang, you learn that he's trying to conquer the world because he received a Writ of Fate from the Oracle prophesying that it's his destiny to do so. After comparing notes, you join up to go against the Oracle, who's the real Big Bad, making up false prophecies for shit and giggles.
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In Yoda: Dark Rendezvous the young Padawan Whie Malreaux regularly dreams about what he'll be doing in the future. Details seem to be obscured—he once knows that someone will beat him but not who or how, even though when it was actually happening her name is stated—but the gist always happens. He knows that a Jedi will kill him and it will surprise him; he thinks this means he'll turn to the Dark Side and be hunted down, but in actuality Anakin Skywalker kills him in the Temple in Revenge of the Sith. Despite the future always being in motion, some things are apparently set.note Heaven knows what we'll see in Yoda: Dark Rendezvous II: Electric Boogaloo.
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The Empire Strikes Back:
Yoda foresees Han, Leia, and Chewie getting tortured in Cloud City (true), but also warns that if Luke got involved, "it would destroy all which they have fought and suffered" (not true). However, Yoda also suggests that Luke's action might help them, but in the end, Luke is the one who needs saving since Lando ends up freeing Leia and Chewie while Luke is getting knocked around by Vader.
Vader tells Luke that he had foreseen the two of them managing to "end this destructive conflict" and "bring order to the galaxy" as father and son. Vader clearly thinks this means We Can Rule Together, and could even have been lying to sway Luke to his side, but the pair do manage to end the war and bring peace to the Galaxy by killing the Emperor.
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Several folks in The Silmarillion indulge in prophecy. Mandos and Morgoth, being Valar, are pretty much strong enough to make (or foresee) their own prophecies come true, but we also have folks like Fëanor and Beren, who make bold statements about what they're going to do next that pretty much turn out to be prophecies.
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Angel:
Played with: The prophecy which predicts Connor's birth also says that Angel will kill him. It turns out, however, that this was a fake prophecy that Sahjhan arranged in an attempt to change the future. In the end, the original prophecy comes true. (Though some would argue that the fake one does metaphorically, when Angel rewrites Connor's memory to give him a different, happier life.
Another prophecy says that Angel will have all his connections to the Powers That Be severed by Wolfram and Hart, which Angel prevents while delivering the line "Don't believe everything you read."
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In The Belgariad and The Malloreon, David Eddings plays with many of the standard conventions of prophecy. In particular, there is not one, but two prophecies that control the outcome of the universe. The two are diametrically opposed, born of a tremendous accident that occurred long ago. The writings of their prophets are carefully hidden such that only the people they are intended for can make use of them, and they actively intervene from time to time to make sure events stay on track.
Moreover, the primary people whose destiny it is to fulfill the prophecies are aware of what they are doing and are actively collaborating with them. This is said to be necessary because of the way the prophecies were divided in the first place; great care must be taken to avoid another accident which, if it were to happen, could potentially unmake the universe.
Alternatively, it could lead to new potentials and prophecies, meaning that the original two would less less likely than they currently were (50%) of winning. Although a real and immutably accurate prophecy does exist, Belgarath in his seven thousand years has had plenty of time to encounter many self-deluded "prophets" who are simply mad, and knows how to tell the difference.
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Dominic Deegan, Oracle for Hire: This trope is subverted. Most of Dominic's prophesies are only possibilities, and he has been known to become The Chessmaster and manipulate everyone so that the most desirable possibility comes true. The one time he does get a vision that is unavoidable, the Fated Fatal, it only tells him that someone will die, with no clue as to who, when, or how.
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An odd example comes up in the fourth book of the Dangerverse, in which a prophecy warns of a potential attack on the Den, and then the next several lines are instructions on what to do in response to that attack succeeding. In theory, a large chunk of the prophecy could have been negated if the Pack-adults had paid closer attention to the earlier lines and stopped the attack on the Den. In the actual story, of course, they miss this and the attack goes off as planned, bringing the next set of lines into play.
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Winx Club:
Subversion: When Tecna is investigating about Avalon's lack of wings, she comes across a prophecy that says the Angel of Darkness will bring about doom and destruction. Several other clues seem to line up with him being the Angel of Darkness, so the Winx except Bloom try to eliminate him. The problem was that the prophecy was written by a comedian, but Tecna thought that because he was famous his words were the truth. Most of the clues were just coincidences. The fact that Avalon was actually evil anyway was mostly unrelated.
In The Secret of the Lost Kingdom, a prophecy states that a crown-less king will use Oritel's sword to free the people of Domino, something that the Ancestral Witches don't want to happen. Despite their efforts, Sky, who was at the time a crown-less king, ended up freeing the people of Domino along with Bloom. Though this also worked out for the Ancestral Witches since they were freed from their imprisonment as well.
Subversion: When giving the Winx the Black Gift, the ethereal fairies specifically say "More than one human being could be beyond life's threshold, but you may rescue one person. This is the prophecy, Winx." The next scene seems to suggest that there would be a dilemma between using it on Duman or someone else (many were expecting Bloom, from the trailer that followed the episode). As it turns out, Duman has long been destroyed before the Black Gift comes into play, leaving only Nabu in danger. And then when Aisha decides to summon the Black Gift to use on Nabu, Ogron takes it away and uses it on a flower, meaning that it is neither used by the Winx, nor on a person.
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The Salmon of Knowledge observes this as a reason why it hates prophecies in Son of the Western Sea. Considering that Percy ended up joining the Wild Hunt in chasing the Twrch Trwyth across Ireland and by utter coincidence ended collapsing a cliff on the Isle of Man above the Salmon, it has a point. However, Prophecy Twist is in full effect.
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In The Phantom Menace, Qui-Gon tells Obi-Wan that he has foreseen him becoming a great Jedi knight which is the only prophecy in the films to actually be 100% true.
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Seems to be the case so far in the Kung Fu Panda series. In the first film, it was said that the Dragon Warrior would save the Valley of Peace. And it happens by the end of the film. In the sequel, Lord Shen is told that he will be defeated by "a warrior of black and white". Lord Shen tries to keep this from happening by killing all the pandas, but Po survives and ends up defeating him by the end of the film.
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In the opera Carmen, the title character and her friends are reading tarot cards. Her friends see love and fortune, but Carmen sees only death for herself and her lover, in that order. By the end of the opera, Carmen is murdered by her ex-boyfriend Don José, and it's implied that he himself will be executed for his crime.
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Similar to Toy Story 2 above, in Wreck-It Ralph, King Candy (aka Turbo) refuses to let Vanellope race because he thinks her actions will cause Sugar Rush to be unplugged. In Ralph Breaks the Internet, Vanellope does exactly that!
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Justice League: The Legion of Super-Heroes transport three Leaguers into the future, knowing that "incomplete records" indicate that one of the three won't make it back alive. Subverted when all three heroes ''do" survive the mission, but one of them chooses to stay in the future of her own volition.
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My-Otome: The legend of the Tragic Meister had almost nothing to do with the actual events that led to Mai Tokiha's disappearance; the real story was considerably less tragic, to say the least. However, the same series includes a straight example of this trope (although if the characters knew the circumstances under which the legend of the Guiding Star was fulfilled, it would definitely have quite a few eyebrows raised).
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All the characters in Odin Sphere knew of the forthcoming Armageddon and the events that will unfold. Eventually it did happen as foretold. If the player chooses not to follow the prophecies, you will get the bad ending.
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Lyrical Nanoha: Carim's annual prophecies are always correct. Now, if only they were written in a less flowery form and in a language that isn't dead so people could interpret what they're saying a lot easier.
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Abed from Community makes several predictions weeks to hours in advance about actions, conversations, and menstruation cycles of the rest of the study group. Every last one is shown on screen or implied to be correct.
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According to Ponder Stibbons in The Last Hero, this is why Discworld magic users mostly avoid making prophecies. If you don't look at the future, it could be anything, but once you do, you're stuck with the one you saw.
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Parodied in Heroics for Beginners. The seeress who gives Kevin a warning of doom is amazingly specific; when told to beware a tall man in dark clothes, Kevin complains that it could be anyone - she responds by giving him detail down to the ring on his finger and how he likes his tea and biscuits. A stunned Kevin notes that if she were really that good, she'd be making a fortune on the stock market; her response is to mutter that she needs to check on her investments and leave before the hero can hear more about her financial planning.
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Justified in Eberron. The Draconic Prophecy as a whole can never be wrong, because it defines every possible future and all of the events leading up to each future. However, that means that it's a vast network of branches rather than a single pre-ordained future, and most of the setting's Chessmasters who are long-lived enough to look at time in terms of centuries (or longer) are keen on studying the Prophecy in order to learn how to make their desired outcome come true- and how to shut down any outcome they don't want.
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Harry Potter: Both of Trelawney's prophecies in the series come true, although Divination is otherwise treated as a very imprecise art. Also, Dumbledore is quick to point out in the sixth book that not all of the prophecies studied by the Department of Mysteries have or will come true, saying by way of example that had the prophecy regarding Harry and Voldemort not been overheard and relayed to Voldemort, it would have never meant anything.
It's also played with, as even though everyone thinks of Trelawny as a poor seer, every single one of her predictions comes true in some way or another. An obvious example is in Prisoner of Azkaban when she refuses to sit down at a table with twelve people at it, as that would make thirteen sitters, and therefore the first to rise would be the first to die. She's eventually persuaded to sit anyway, and that particular book is one of the few in which Everybody Lives. Except Peter Pettigrew was in Ron's pocket, disguised as Scabbers, meaning there were thirteen people sitting there before she arrived; Dumbledore rose to greet her and he's the first sitter to die (although not for another three books).
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In Moby-Dick, a New Bedford street-prophet prophesies several things that will happen heralding the death of everyone on the Pequod—save one: call him "Ishmael."
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 Moby-Dick
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Subverted at least once in The Dresden Files: Harry is told that if he sticks his nose into the problem du jour, he'll die, but if he doesn't, his friends will die. Naturally, he sticks his nose into it and doesn't die because one of his friends took the curse that would have killed Harry into himself, saving Harry.
Double Subverted: his actions start a series of events (most centrally, but far from exclusively, having sex with Susan and conceiving their daughter) across the series that culminate in Changes, in which he does die.
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Sleepless: In Issue 6, Lady Poppy asks the royal astrologer Nnende to read the stars and tell her what will happen now that King Surno is leaning on her to marry the Lord Helder. Nnende sees a troubling vision of Poppy and Cyrenic's bodies on a pile of bones. Several issues later Poppy and Cyrenic are running from a murderous Helder and his hired assassins when they stumble upon the mass grave of hundreds of ancient soldiers in the caverns below the castle's crypts. The huge pile of bones actually saves them from what otherwise could have been a nasty fall.
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Super Paper Mario includes two mutually contradictory prophecies: one in which the villain uses the Chaos Heart to destroy all worlds, and one in which the heroes use the eight Pure Hearts to stop him. It's not hard to figure out which one each side is trying to fulfill. The Starscream decides to help the heroes fulfill the good one so that he could swoop in and fulfill the bad one at the last second. Ultimately, only the good one comes true, through. Interestingly enough, the good prophecy was deliberately created to counter the bad one, suggesting that the individual(s) who authored it had greater power than mere observation of the future.
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Elden Ring has several item descriptions referring to a 'prophecy' that some people saw in visions, a prophecy in which the Erdtree is set aflame, an act that is considered the first cardinal sin of the Golden Order. These people were banished for their heretical thoughts, and it turns out they were completely right, as in order to complete the game, the player character has to take access to the Flame of Ruin and set the Erdtree on fire - though it doesn't actually destroy it. It fits doubly so in the Lord of Chaos ending, in which the player character becomes an avatar of the Frenzied Flame, rupturing and burning the Erdtree from the inside and destroying it for good.
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Rikochet Buena Girl And The Flea from ¡Mucha Lucha!: The Return Of El Malefico. They are The Chosen One because they can stop El Malefico from taking over the world.
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 Â¡Mucha Lucha!
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Double subversion in Final Fantasy Mystic Quest. There is a prophecy wherein a hero will save the world... until you reach the final boss, who by way of pre-fight chat informs you he made that prophecy up as a prank ages ago. Once you defeat the final boss, you discover that the old man you had been running into is the Crystal of Light in the guise of a human... who's been pulling strings behind the scenes to make it so that the prophecy does come true.
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In Return of the Jedi, Palpatine spends about half the movie with lines such as "Everything is going exactly as I have prophesized" and "I have foreseen it" before the complete opposite happens and he is killed off.
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In EarthBound the Apple of Enlightenment foretells the downfall of Giygas at the hands of four children (Ness, Paula, Jeff, and Poo) that are the Chosen Four. Giygas, who lives in a future timeline where he had succeeded in destroying the world, sends his henchmen to the past to kill Buzz Buzz, who was trying to help Ness start his adventure to stop Giygas. The plan fails, but Giygas keeps sending his mooks all over the world to stir up chaos and hinder Ness's journey. Giygas then travels to the past so that he can continue to keep attacking while the heroes presumably can't time travel to confront him. Ness and his friends go back in time with the help of Dr. Andonuts and the Mr. Saturns and destroy Giygas anyway, just like the prophecy foretold.
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 EarthBound (1994) (Video Game)
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Due to all the many, many ways to see the future in Homestuck, and the massive case of You Can't Fight Fate the series runs on, this trope is in full effect. The only exceptions are Terezi's prophecies, which are a case of Self Defesting Prophecies because her powers are about seeing what happens in Alternate Timelines and understanding "synaptic causality". Even those predictions are accounted for by Paradox Space.
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Scrapped Princess: Played straight — all of the prophecies of the Oracle of Grendel are true, until a minor character does some research and finds out that 3 of the 5110 prophecies so far have been wrong. (There were also an unspecified number where the evidence wasn't clear-cut or which still hadn't occurred, so the track record could be worse.) Then subverted when we find out that the 5111th prophecy that drives the plot of the show was partially made up to push a specific political agenda. It is revealed the prophecies were made by the evil angels who imprison humanity. They were wrong at least three times. Of course, they have the power to control humans, so they could have made all the others correct.
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In "The Encyclopedists", long-dead Hari Seldon appears during the 50th anniversary of colonizing Terminus via hologram. He announces that the Encyclopedia Foundation is a fraud, and that Terminus was actually founded as the next Galactic Empire. He also points out that they're already in the middle of their first socio-political crisis, and the solution to their problem is "obvious". Which the resolution of the story proves right.
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The Order of the Stick:
The kobold oracle has so far been 100% accurate, even to the point of setting up arrangements in advance for allied clerics to teleport in and raise him from the dead minutes after his murder. The oracle has no fourth wall either and erases the minds of everyone after leaving his valley except the specific prophecy they ask for. He'll make snarky comments on the events to come as well as talk directly to the audience. When he's really snarky he'll give the most cryptic answer he can to screw with the audience. 'The Right four words for the wrong reasons' caused years of crazy fan work about every four words until a strip was called The Wrong Reasons.
It's revealed in the Origin of PC's prequel that Durkon's "mission" to explore the Human lands is an attempt by his clerical superiors to avert this as it was prophecied that when he next returned home, the Dwarves would suffer a great disaster. Durkon never knew about the prophecy, but is loyal and obedient enough to obey the instructions never to return until he is called for (which he never will be). His only consolation is a prophecy provided by the kobold oracle that he will eventually return home, "posthumously" (so at least his remains will presumably be put to rest with honors alongside his ancestors). Turns out, BOTH prophecies come true at once, as Durkon is killed and made into a vampire, and the evil spirit which now controls his body returns to Dwarven lands with a plot to destroy the world and enslave EVERY DWARVEN SOUL.
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Persona 2: Innocent Sin has the Oracle of Maia, a prophecy that dictates the coming end of the world in flowery poetic terms. As is to be expected, it starts coming true. Mostly because the Oracle is actually a Cliff's Notes version of the Big Bad's plan, part of which involves the plan being released as part of the plan.
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Persona 4: Igor tells you that you are going to be involved in a 'great mystery'. Guess what happens only a day after you arrive? Yup Mayumi Yamano dies, lighting the spark that leads to the whole world almost being destroyed.
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Averted in one story/episode of Mushishi. There is a man with a reputation for prophetic dreams, caused by a mushi infection. Ginko gave him medicine to control the infection, but only said controlling the infection was important. It wasn't until the man stopped taking the medicine that he found out why. The mushi did not give him prophetic dreams. They made his dreams real, both the pleasant ones and the nightmares.
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HERZ: Subverted. SEELE was fully confident on their victory because they thought that it was prophesized in the Dead Sea Scrolls. So that in order to stop them the Children came up with a scheme was not written in the Scrolls. Secret organization's GEIST's leader remarked that prophecies may be broken.
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In the Red Dwarf episode "Cassandra", the crew come across Cassandra, a computer that can supposedly predict the future with 100% accuracy. The thing is, while she can predict the future perfectly, she can also lie about what she sees.
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 Red Dwarf
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Panzer World Galient: According old legends of planet Arst: "when evil rules the world, Galient the Iron Giant will manifest, and cleanse this world of darkness". And that's exactly what happens.
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Thousand Shinji: Subverted. The Dead Sea Scrolls's prophecies were a reliable guide... until the moment of Third Impact, when they went completely wrong due to the meddling of the Warhammer 40,000 gods.
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At the beginning of the second act in both The Interview and This Is the End, James Franco describes, off the cuff, how he wants the story climax to play out and is correct both times.
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 The Interview
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One of many tropes subverted by The First Law. Whirrun of Bligh constantly claims that he has Prophecy Armor because the witch Shoglig told him "the time, and the place, and the manner" of his death, "and it is not now." He ends up dying entirely differently from her prediction, in part because he was so sure of his invicibility that he never bothered to wear armour, concluding with his final breath that "Shoglig was talking shit."
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Near the beginning of Farscape, Aeryn mutters, of Rygel, "One day, your greatest fear will be realized: you will be killed by a Peacekeeper." Aeryn is one of a very few characters in the show to never show any signs of precognitive ability, but the prophecy still gets fulfilled by Aeryn's mother.
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Vampire The Masquerade: Bloodlines: Rosa and a Malkavian PC makes a number of mad prophesies and foretellings about the plot of the game. All of them turn out to be utterly correct, but not always in the context you'd expect.
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Avatar: The Last Airbender: In 14th episode "The Fortuneteller," Aunt Wu proclaims that the village will not be destroyed by the volcano this year. Sokka and Aang later ascend the volcano and discover that, of course, its about to erupt. After saving the village Sokka happily tells the villagers that Aunt Wu was wrong, but someone points out that she was still right: she never claimed the volcano wouldn't erupt, only that it wouldn't destroy the village.
Also this line, from the old man above, after saving his life:
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In Star Trek: Deep Space Nine, the "prophets" of Bajor turn out to be the aliens who created the Wormhole, who exist outside of linear time, and who can therefore foresee prophecies by simply reading the future. Even when people use the prophecies to try to avoid them, the attempt only ends up fulfilling them.
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Dune, by Frank Herbert, makes some interesting uses of prophets and prophecies. The Bene Gesserit, the supreme Chessmasters of the galaxy, set up religions to suit their needs and seed them with messianic prophecies that they can later manipulate to their advantage. At the same time, they are seeking to breed a human with oracular powers. Unfortunately, an error causes the breeding program to produce this "Kwisatz Haderach" one generation too soon. Paul Atreides takes their prophecies and runs with them, setting himself up as a Messianic Archetype and Emperor of the galaxy, and his son, Leto II, is even stronger, locking humanity into a singular course for close to ten thousand years. What makes this an interesting example, however, is the question the books ask: does the oracle predict the future, or create it?
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MythQuest: Cleo is a teenager who travels into a Greek myth and takes the place of the Oracle of Delphi. While there, she has visions of events that will happen later on in the myth, as well as in her own modern world. They all come true eventually.
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Aquila: Boudicca is given a vision that the Britons will one day free themselves and rule an Empire greater even than the Roman one, while Locusta foresees that there will be a new god taking power in Rome, although she thinks it will be Nero. Triscus also foresees that Pompeii won't be a good place to be in a while.
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The Lord of the Rings:
Gandalf foresees that Gollum's fate is bound up with that of the Ring, and the Ring cannot be destroyed unless Gollum is kept alive. Naturally, this comes true, as Frodo is unable to destroy the Ring in the end, and Gollum is one who destroys it.
Gandalf also foresees that Merry and Pippin are more vital to the quest than even Glorfindel, and that they should be included in the Fellowship instead. Needless to say, they prove vital by getting the Ents involved in the war, and by killing the Witch-King, as well as keeping Denethor alive long enough to reveal his vision in the palantír that results in the decision to march on Mordor—all of which were vital to the quest.
Sam Gamgee also has a vision in the beginning, that he "has something to do before the end," and that he "must see it through." This comes true.
Glorfindel prophesied that the Witch-King of Angmar would not fall by the hand of any man; and he is indeed killed instead by a woman.
Arwen also prophesied that Aragorn would be among those who would destroy Sauron.
Several folks in The Silmarillion indulge in prophecy. Mandos and Morgoth, being Valar, are pretty much strong enough to make (or foresee) their own prophecies come true, but we also have folks like Fëanor and Beren, who make bold statements about what they're going to do next that pretty much turn out to be prophecies.
These could be somehow justified as Tolkien stated that the fate of the world was pre-created during the Great Music (aka creation). It does not apply 100% (though it seems to be the case for all the time up to the end of the Third Age, maybe because the stories tend to be too "large" to be affected by one or a few people who don't act as expected), but does work for most, if not all of the above mentioned.
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Legend of the Seeker, like the Sword of Truth books its based on, has various prophecies that, naturally, always turns out to be true. And yet many characters desperately try to change them. The main one, of course, is the one about Richard himself, as he is prophecied to defeat Darken Rahl, causing the Nice Job Breaking It, Herod trope to take effect. Rahl's troops slaughter every firstborn in the town of Brennidon. Naturally, Richard is saved from the massacre and grows up as a woodsman far from D'Hara. By the end of the first season, that prophecy is fulfilled. Interestingly, the same episode initially shows it not being fulfilled (i.e. Richard is sent into the Bad Future, where Rahl fell by his own son's hand who became an even greater tyrant). Many other prophecies (often seemingly contradicting one another) show up in the second season. All of them end up coming true, in one form or another.
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Harry Potter and the Methods of Rationality: This turns out to be the big Reveal. Dumbledore had heard a prophecy that Harry would destroy the world, so in desperation he listened to every prophecy in the Hall of Prophecy, which allowed him to plot an extremely precise Gambit Roulette to avert an apocalypse. As he explains, not one of the prophecies stated whether Harry would destroy the people of the world, making it clear that his job was to ensure Harry would "destroy the world" in a way that humanity at large could live through.
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Werewolf: The Apocalypse has a subversion in one of the playable archetypes: The tribe of the character is known for its oracles and she utters quite a few prophecies. However, she never learnt the rite for receiving them and just makes them up as she goes to lend her own plans more weight than they'd be afforded otherwise since she is a Metis (shameful and near-outcast offspring of two werewolves mating with each other).
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Percy Jackson and the Olympians: Played perfectly straight. You cannot fight fate, in part because prophecies always take into account the future—meaning that if you trigger them by trying to avert them, it's because you learned of them, and guess what? That was taken into account. On the other hand, the prophecies are worded in a fashion that leaves them open to multiple interpretations, with few parts being obvious and unambiguous. This is based on Greek mythology, so this is only natural.
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In Macbeth, it is prophesied that "No Man of Woman Born" could harm Macbeth, which he took to mean that he was invincible; and he is killed by MacDuff, who it turns out was not "born" from a woman, but "untimely ripped" by C-section.
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Tsunekichi Hatadaira from Talentless Nana has the "Talent" of prophetic dreams, which he documents using a Polaroid camera. The scenes depicted in them always come true and attempting to avoid said fates oftentimes causes them to play out anyway. The most prominent example is a prophecy of him failing his high school entrance exam; he attempted to cram all night, got violently ill on test day, and flunked it as a result.
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In Lexx the time prophets could see into the distant past and because time is cyclic in the two universes it meant they could effectively predict the future. One of them predicted that His Divine Shadow would wipe out the Brunnen-G and then one of them would end his reign. Sure enough, the Shadow destroyed the Brunnen-G and reanimated one warrior as an undead assassin, only for said warrior to regain his free will and fulfill his destiny 2,008 years later.
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Wings of Fire, which features a cast of protagonists prophecized to be heroes has the prophecy messed up from the beginning when one of them is killed as an egg. Then completely subverted when it turns out Morrowseer made up the prophecy to save his tribe from their miserable volcano home without being vulnerable to the NightWings' enemies. Moonwatcher's prophecy in the second series plays it straight due to she and Darkstalker being the only living actual NightWing Seers, though they used to be much more common.
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In Hitmen for Destiny there is an organization called Destiny and its job is to ensure that various prophecies are fulfilled due to the fact that it's a moneymaking venture and destiny, their moneymaker, is fallible. The point of this is discussed in spoilerific detail here.
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Double Subverted in Kim Possible, when foreign exchange student/heir to his country's throne, Prince Wally, is almost killed in an assassination attempt to fulfill an ancient prophecy that the country's monarchy will end with Prince Wally. The characters pat themselves on the back for a good job averting the prophecy, when Wally, impressed with Democracy, claims he will Abdicate the Throne, thus fulfilling the prophecy.
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Subverted in The Underland Chronicles. The series revolves around the prophecies of Sandwich (no, really), who wrote numbers of them in his tenure in the Underland some time before. At first, these prophecies seem to be always turning true (the first two books for example), but the third and fourth books become increasingly stretched to fit the prophecy. It all comes to a head when it is revealed that in the last prophecy, Gregor is supposed to die. After going into the final battle, Gregor does not die, and not all of the prophecy comes true, as is noted by several characters throughout the book such as Ares, Gregor, Ripred, and Luxa. However, they still manage to con the people and creatures of the Underland that the prophecy is true with a little help from Luxa's "prophetic" cousin, who believes the prophecies are true in order to bring peace amongst the humans and rats.
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Played with in The Wheel of Time series. The Dragon is a reincarnated hero who appears throughout time to battle the Dark One. Numerous prophecies have been written regarding how this will play out. The thing is, The Dragon doesn't exactly know what to do once he realizes who and what he is and there have been numerous "False Dragons". Rather than be led around by people trying to manipulate him, he decides to use the prophecies as a sort of PR tool. Even if he doesn't believe that they predict the future, fulfilling them convinces other people that he's the real deal. Additionally, most prophecies are extremely confusingly-worded, and the wording is often revealed to the reader well before the fulfillment of the prophecy. What the characters (and the reader) think each prophecy means, and what actually happens rarely match.
The Aiel avert this: when they figure out that a certain Ter'angreal in their possession allows them to see a/the future, they have the Wise One to whom it gave visions not tell anyone certain minor details of what she'd seen, and then change those details. They reasoned that if prophecy is infallible, somehow they'll be unable to change those details — just like how Ta'veren bend probability to get who and what they need. It works like a charm, and several details, small and large, are shown to be different from her vision. Which is fortunate, since the vision predicted the genocide of the Aiel, among other things.
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There is a legend in Pokémon Black and White that a hero will rise and be acknowledged by one of the mythical dragons of truth and ideals that helped create Unova. The antagonist, N, is apparently The Chosen One. The player character summons the other dragon just to take him down a peg, resulting in two heroes who both fulfill the prophecy. The Man Behind the Man Didn't See That Coming.
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"The Mule": When the hologram of Hari Seldon appears, the Foundation expects to hear a prophecy about the war they're fighting against the Mule's new Empire, but they instead hear a completely wrong prophecy about a Foundation civil war (that never happened, since the factions involved all saw the Mule as a greater threat). And Double Subverted when the Second Foundation, whose job it is to account for the unexpected as it appears manages to get the Seldon Plan back on track before the events of Foundation's Edge.
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Kill Six Billion Demons: Jadis is a Demiurge who has seen the True Shape of Creation, and now knows all things. Unfortunately, this attempt nearly killed her; she is now sealed in a block of glass, whispering perfect prophecies that cannot be false. However, her priests are fully capable of misinterpreting her words, as demonstrated with the Prophecy of the Successor. Everyone believes that the prophecy refers to Zaid, Allison's boyfriend, so the Thorn Knights kidnapped him to keep him safe and let him rise to his rightful power. They believe that they "broke the prophecy" by grabbing him too early, resulting in Allison receiving the power instead, and spend the comic fighting to kill her and give the power to Zaid. The idea that they could have simply identified the wrong Heir never occurs to them.
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Sleepy Hollow follows this, but with a twist: Moloch prophesies that Ichabod will deliver Abbie's soul to him. Everyone interprets this to mean that Ichabod is going to be tempted to sell her out, but the result is actually a Heroic Sacrifice: Abbie voluntarily stays in Purgatory so that Ichabod and Katrina can escape to confront the Horseman of War.
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Arcanum: Of Steamworks & Magick Obscura:
This trope is subverted rather beautifully. The game starts with your protagonist being declared the reincarnation of one Nasrudin, and a lot of the game is played under the pretext of fulfilling his prophecy. As it turns out, Nasrudin is still alive, and the entire religion founded around him has little basis in fact.
Double subverted by Nasrudin himself when he explains that depending on your interpretation of the prophecy you may be fulfilling it anyway.
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Lizard Music: Reynold tells Victor that one of the reasons they're so hospitable is that they have an ancient prophecy that one day a visitor to the island will bring about a new era of prosperity. Sure enough, it comes true during Victor's visit thanks to Claudia.
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A Song of Ice and Fire:
This trope normally holds true but is subverted by Dany's son being satanically miscarried instead of leading the Dothraki to conquering the whole world as was prophecized. But it leads to Dany trying to take over the world.
Melisandre foresees that if King Stannis marches against Kings Landing, his brother Renly will crush him, but if he attacks Storms End he'll defeat his brother. Turns out both happen; at Storms End Stannis uses Melisandre's sorcery to kill his brother, forcing the majority of Renly's army to come over to his side. He then marches against Kings Landing, only to be crushed by a combined Lannister/Tyrell army led by 'Renly's ghost' (actually someone wearing Renly's armour in an El Cid Ploy). Melisandre admits later in the series that while her visions are always true glimpses of possible futures, her prophesies are her interpretations of said visions, which are sometimes erroneous.
Prophecy in the series also often has the twist of becoming true because of people directly acting to fulfill or avoid the fulfillment of the For example, Cersei Lannister's predicted future by Maggy the Frog has been eerily accurate. It's beginning to become implied that the things Cersei does in fear of the prophecy are, in actuality, directly fulfilling the things that have yet to come which she fears most.
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In Neil Gaiman and Terry Pratchett's Good Omens, prophet Agnes Nutter was completely accurate about everything she predicted. Her priorities as to what she prophesied, though, were somewhat odd. For example, for the day Kennedy was assassinated she wrote a warning about a falling brick in her hometown. She even set up a scheme to deliver a second volume of her prophecies to the main character after all of her early prophecies had been fulfilled. Though as Anathema points out, Agnes was mostly concerned with her descendants: as they lived in Smalltown, England, there was a chance they might get hit by a falling brick in Kings Lynn and very little chance of being hit by a stray bullet in Dallas.
Given the laughter of her ghost when the new book was destroyed (which she undoubtedly saw coming), plus the way it appeared out of nowhere when how she got the first printed was a subplot, this was probably just an elaborate prank on her part.
The 'Always' part of the trope is, however, averted, because it's mentioned that Agnes Nutter is the only prophet in human history to have 100% accurate prophecies (which is speculated as the reason why her book didn't sell). While other famous prophets of human history such as St. John, Nostradamus and St. Malachi had some seer-abilities, they were muddled by Heaven and\or Hell sending some interferences into their 'mental channels', by the prophets themselves often developing substance abuse habits to cope with the flood of information they receive from the future, and prophets prioritizing rhyming and meter over total accuracy when writing their visions down. So most prophecies include some element of the truth, but also some major inaccuracies. Save for Agnes Nutter.
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Played straight in Meredith Ann Pierce's The Firebringer Trilogy. There are three prophecies regarding the unicorns' promised hero the Firebringer, each delivered by a different dreamer. The first describes his coloration; the seconds describes "burning blood, sparking hooves and a tongue of flame: a colt born at moondark out of a wyvern's belly and sired by the summer stars"; and the third claims he would be a Renegade outside the Law and "would storm out of heaven in a torrent of fire, and his advent would mark the ending of the world." The unicorns think only the first prophet was correct and the last two were insane. By the end of the trilogy, however, every word off all three prophecies comes true, if not literally than at least metaphorically.
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Sword of Truth: Prophecies are always true in the series, and several of the books start out by having the characters learning of one that holds dire consequences for them, or suggests they'll act contrary to their goals and character. The trick is, while they're always true, they're also always vague, and almost never to be taken literally. Even the ones that are literal are so only on the surface level, and the reasons why the characters end up doing the crazy things eventually make sense.
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Taken to an extreme in The Elvenbane: The prophecy of a Chosen One who will end elven rule was made up by rebels as a metaphorical thumb in the eye of their rulers, and absolutely nobody believes it's true. The main character happens to perfectly fit the description of this Chosen One, and by coincidence and inclination begins to fulfill the prophecy anyway.
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In The Ultimate Showdown of Ultimate Destiny, it's prophesied that "only one will survive—" and it comes true: Mr. Rogers!
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In Children of an Elder God, Gendo and Fuyutsuki use several prophecies like guidelines. They usually are reliable. In the prologue, Gendo quotes a prophecy after it has come to pass.
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God of War subverts this. In the Greek saga, every prophecy comes true, even the ones that involve rewriting the past with time travel. The main prophecy is that of the 'mere' demigod Kratos destroying all of Olympus, killing most of the gods, and ushering in the apocalypse, which he does; it's just that Ares and Athena don't succeed like they think they were destined to. In the Norse saga, it turns out that prophecy is a superposition of all the potential outcomes... but since gods in general are as predictable as they are powerful, they almost always refuse to change their natures to change the outcome of the prophecy. tl;dr: The prophecies are a Batman Gambit and the price of godhood is predictability.
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The Reluctant King: A plot point in the second book, where two prophecies made by the high priest and the high priestess of the city foretell that 1) Iraz will be saved by the clock tower and that 2) Iraz will later be saved by a barbarian, and thus apparently contradicting each other. Turns out, both are correct: Jorian (who's a foreigner and thus considered a barbarian by Iraz' standards) saves the city from the besieging armies by changing the hour on each of the four clocks so that their coordinated attack is thrown into disarray, with each of the four armies attacking separately and ending up destroyed.
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In The LEGO Movie, Vitruvius reveals that the prophecy was made up by him. However, Emmet manages to convince Lord Business to disarm the Kragle.
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The Krypton Chronicles has Jaf-El, a distant ancestor of Superman and Supergirl, whose prophecies always turned out to be right. He stated the sun would turn yellow and it happened. He foretold a big disaster, and his home city was flooded by a great deluge. He warned Krypton would be destroyed in the far future, and as a matter of fact, the planet exploded.
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Thundarr the Barbarian play this trope in the last episode, "Prophecy Of Peril", which reveal three women would defeat a evil wizard—one of them from the old pre-Cataclysm world who will "be found by her foe." —and the wizard falls for the bait much like any other 1980s cartoon villain.
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In Eragon, first book of Inheritance Cycle, witch Angela makes a prediction, of Eragon falling in love with someone of noble birth but having to go away and never return. Both of these happen as predicted, the first quite soon and the latter, unsurprisingly, at the end.
At the same time, Angela's werecat offers Eragon two pieces of advice, both of which make absolutely no sense to him at the time. Later, Eragon actively pursues the advice and understanding it in order to achieve his goal, which he could not have done otherwise.
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Warhammer 40,000 gives us Orikan the Diviner, Necron astromancer. His prophesies are always right because he is willing and able to use time travel to retroactively change anything he didn't anticipate and ensure his original prophecy comes to pass.
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Subverted and exploited at various points in The Wicked + The Divine, where at seveal points the Big Bad uses people's belief in this trope to manipulate them with false prophecies.
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In The Legend of Zelda: A Link to the Past (1992), Link is told he's destined to save Hyrule, and that's exactly what he does.
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Prophecies Are Always Right
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Shatter the Sky: Everyone firmly believes prophecies the Aurati seers give always come true, though according to legend one exception exists: if a person learns a seer's true name and speak it into a clear pool on the night of a new moon, they can not only see the future for themselves but change it. However, soon it's revealed the future is actually uncertain, with the seers at times delivering contradictory visions.
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Prophecies Are Always Right
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In My Little Pony: Friendship Is Magic, Twilight Sparkle reads about The Mare in the Moon, and how the legends state that "on the longest day of the thousandth year, the stars will aid in her escape and she will bring about nighttime eternal." Since that's only two days away, she warns the princess, who tells her to get her nose out of the books and make some friends. However, as the next day dawns, or rather, fails to, guess who shows up gloating about a never-ending night? It later turns out that Celestia did know the prophecy was real, and having Twilight make some friends was part of her plan for Twilight to save Equestria.
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Prophecies Are Always Right
 Prophecies Are Always Right / int_c7018cd8
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Parodied in one Project A-Ko OAV. A prophecy is discovered at the beginning, and seems to be progressing towards fulfillment as the story goes on. At the end, the professor who discovered the prophecy gravely pronounces it to be... a complete coincidence.
 Prophecies Are Always Right / int_c7018cd8
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Prophecies Are Always Right
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The Rail Tracer in Baccano!. In reality, it's what happens when let someone as Ax-Crazy as Claire Stanfield hear about it and then give him a reason to act it out. Certain comments reveal that the reason the story about the Rail Tracer is so accurate is because Claire was probably the one who made up the story in the first place.
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Prophecies Are Always Right
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In Spoonbenders, Buddy's ability to see the future allows him to see events that can't be averted. However, most of the time such visions lack proper context, and it's Buddy's job to ensure that the "context" renders the event benign, or at least less tragic than at face value.
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Prophecies Are Always Right
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Inverted by Pathfinder, as the default setting takes place during the Age of Lost Omens, which was kicked off when major prophecies suddenly stopped being right.
 Prophecies Are Always Right / int_d5e733b0
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Prophecies Are Always Right
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The Bolt Chronicles: In "The Protection Payment" and "The Seer," Kelvin the labradoodle is able to predict the future, and from what the stories suggest, he's always right. He correctly prophesizes Mittens's imminent karmic meeting with Bolt, among other things.
 Prophecies Are Always Right / int_d6f9b009
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Prophecies Are Always Right
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Averted in The Beastmaster, although it might not have been the writer's intent for it to be so. At the beginning of the film it is prophesied that the Big Bad will "die at the hands of Zed's unborn son", which results in the Big Bad trying to kill Zed's unborn son, failing, and unwittingly giving the young man a motive to kill the guy when he grows up. About 3/4ths of the way through the film, the hero does end up shanking the Big Bad in the stomach, but this doesn't actually kill him. Instead he gets back up and tries to stab the hero in the back, but suddenly gets tackled by a ferret and falls into a pit of fire without the hero lifting a finger or even realizing the guy is still alive.
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Duchess Sylvie, a full-blooded troll from Malediction Trilogy has a limited ability to foretell the future - in the form of cryptic rhymed prophecies. Her prophecy concerning the marriage of troll prince Tristan (her nephew) to a human girl is what sets the events of the trilogy in motion. And although it seems not to be working, by the end of book two it turns to be absolutely right.
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Prophecies Are Always Right
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The Fortunes of Flossie: Superstitious Flossie is constantly seeking out dodgy soothsayers and shady psychics to divine the future. While the majority of the fortune tellers she meets are demonstrably faking it, their predictions wind up coming true more often than not (though never in the way Flossie expects). Some examples include:
A man with fortune-telling parakeets predicts that "One in your home is worth her weight in gold; Be kind to her — she'll add to your possessions seven-fold." Flossie takes this to mean her wealthy, childless Aunt Ann will write her into the will, but the real "wealth" comes when her beloved collie dog has seven puppies — each "worth their weight in gold" to Flossie.
A Crystal Ball gazer tells Flossie she sees many men and a "thimble" in Flossie's future — a sure sign Flossie will date around but wind up an old maid. Flossie storms off in a huff, until her housemaid reminds her of an appointment with an up-and-coming dressmaker.
Flossie meets a tea leaf reader at a party and begs for a reading. The tasseographer sees "spread wings—and trees far, far below" in Flossie's cup and takes it to mean Flossie will soon die and be "wafted to the skies." An upset Flossie returns home to contemplate her demise, only to find a telegram confirming that her friend John has booked them an airplane trip the following day.
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Prophecies Are Always Right
 Prophecies Are Always Right / int_e293455a
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Subverted on Buffy the Vampire Slayer though; in "Prophecy Girl", the prophecy about Buffy says she's going to die to free the Master—she does, technically, but is revived by CPR, and is more or less prophecy-free from there on out.
 Prophecies Are Always Right / int_e293455a
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Prophecies Are Always Right
 Prophecies Are Always Right / int_e46d33d6
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In Encanto All of Bruno's prophecies come true, though some are simple facts of life (your goldfish will die, you will go bald) while others are complex and harder to understand, such as why Mirabel was seen in front of a crumbing Casita, until after they've happened. However some have elements of Self-Fulfilling Prophecy, such as his prediction for his niece Dolores that the love of her life "would be just out of reach, betrothed to another" meaning she never approached him.
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Prophecies Are Always Right
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Goblins: Goblins use Prophetic Names, which as you can imagine is hard on poor Dies-Horribly. In an attempt to show him it's not set in stone, Saves-A-Fox tells him of the time she found a sick fox and, with the whole village watching her get ready to make her name come true, she gave it a Mercy Kill. Dies just looks glumly at her and asks for a few details before confirming that it had a particularly painful and fatal affliction, so she'd saved the fox from a long, drawn-out death.
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Prophecies Are Always Right
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Cells at Work!: The Memory B Cell is always going on about "prophecies" of pathogen attacks recorded by his predecessors, which represents how memory B cells produce antibodies based on pathogens the body has encountered.
 Prophecies Are Always Right / int_ef02ac49
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Prophecies Are Always Right
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The Chronicles of Thomas Covenant: The prophecy is an interesting case — right from the start, it's clear in the prophecy that it could go in two different directions — he could "save or destroy" the Land, and he definitely will do one or the other. Knowing Thomas, it initially seems like a bit of a free kick that the Land is stuffed.
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Prophecies Are Always Right
 Prophecies Are Always Right / int_f10619d8
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Tales of the Abyss: This is a major plot point. The heroes and the Big Bad are both trying to eliminate the Score, a Self-Fulfilling Prophecy (maybe) that apparently eliminates free will; the only difference is in the method they choose to do so. It also heavily deconstructed the whole thing by painting a picture of what kind of world is born from the people with that kind power on hand; the least troubling thing is people using it to choose what to eat today. More disturbing examples come from people in the know secretly arranging for things in the Closed Score (which covers things like deaths, wars, and Switched at Birth situations) to happen.
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The Matrix is a subversion. The oracle lies to Neo to get him to do what he needs to do. Other than that, every prophecy turns out to be true, including one that was a dream Neo had, and the one that says he'll save the humans from the machines, despite that one being a lie that turned out false every time until then.
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Prophecies Are Always Right
 Prophecies Are Always Right / int_f74b5f80
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Babylon 5:
Narns are the only species with no telepaths. When Narn Ambassador G'Kar yells in the first season that one night, the Centauri will awaken to find the Narn's teeth at their throat, it's clearly just ambassadorial bluster... that also happens to come true.
Played straighter with all the other prophecies— whether via Centauri death-dream, Vorlon vagueness, Stable Time Loop, or whatever Lorien's deal was, they all get taken utterly seriously, met with trepidation and some degree of fatalism by all parties involved. In the end, virtually every prophecy made in the series comes true, though nearly never in the way anyone expected them to come true.
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In Nausicaä of the Valley of the Wind, we learn of a prophecy where some messiah dressed in blue will restore mankind's connection with the earth. Of course, in the end that messiah turns out to be no other than the heroine, Nausicaä.
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The following is a list of statements referring to the current page from other pages.

 Prophecies Are Always Right
processingCategory2
Fate and Prophecy Tropes
 Prophecies Are Always Right
processingCategory2
Seers
 God Mazinger / int_f9636192
type
Prophecies Are Always Right
 Guilty Crown / int_f9636192
type
Prophecies Are Always Right
 Raideen / int_f9636192
type
Prophecies Are Always Right
 Tweeny Witches / int_f9636192
type
Prophecies Are Always Right
 Buffy the Vampire Slayer (Comic Book) / int_f9636192
type
Prophecies Are Always Right
 House and Powers of X (Comic Book) / int_f9636192
type
Prophecies Are Always Right
 Sleepless (Comic Book) / int_f9636192
type
Prophecies Are Always Right
 Star Wars: Purge (Comic Book) / int_f9636192
type
Prophecies Are Always Right
 The Krypton Chronicles (Comic Book) / int_f9636192
type
Prophecies Are Always Right
 The Legend of Zelda: A Link to the Past (1992) (Comic Book) / int_f9636192
type
Prophecies Are Always Right
 The Fortunes of Flossie (Comic Strip) / int_f9636192
type
Prophecies Are Always Right
 Fear Itself / Comicbook / int_f9636192
type
Prophecies Are Always Right
 Thousand Shinji / Fan Fic / int_f9636192
type
Prophecies Are Always Right
 An Undertow Of Sand (Fanfic) / int_f9636192
type
Prophecies Are Always Right
 Change of Plans (Fanfic) / int_f9636192
type
Prophecies Are Always Right
 Children of an Elder God (Fanfic) / int_f9636192
type
Prophecies Are Always Right
 Daphne Greengrass and the Boy Who Lived (Fanfic) / int_f9636192
type
Prophecies Are Always Right
 Daring Do and the Journey to the Center of the Earth (Fanfic) / int_f9636192
type
Prophecies Are Always Right
 Diamond and Silver's Excellent Adventure (Fanfic) / int_f9636192
type
Prophecies Are Always Right
 Fate of the Clans (Fanfic) / int_f9636192
type
Prophecies Are Always Right
 Pokédex (Fanfic) / int_f9636192
type
Prophecies Are Always Right
 The Bolt Chronicles (Fanfic) / int_f9636192
type
Prophecies Are Always Right
 The Day Everything Changed (Fanfic) / int_f9636192
type
Prophecies Are Always Right
 The Shape of Things to Come (Fanfic) / int_f9636192
type
Prophecies Are Always Right
 The Witch of the Everfree (Fanfic) / int_f9636192
type
Prophecies Are Always Right
 Xaterex Multiverse Storyline (Fanfic) / int_f9636192
type
Prophecies Are Always Right
 Deathstalker / int_f9636192
type
Prophecies Are Always Right
 Ladyhawke / int_f9636192
type
Prophecies Are Always Right
 Oedipus Rex / int_f9636192
type
Prophecies Are Always Right
 Oz the Great and Powerful / int_f9636192
type
Prophecies Are Always Right
 The Empire Strikes Back / int_f9636192
type
Prophecies Are Always Right
 2012 / int_f9636192
type
Prophecies Are Always Right
 Persona (Franchise) / int_f9636192
type
Prophecies Are Always Right
 Apprentice Adept / int_f9636192
type
Prophecies Are Always Right
 Arsène Lupin / int_f9636192
type
Prophecies Are Always Right
 As I Lay Dying / int_f9636192
type
Prophecies Are Always Right
 Aztec / int_f9636192
type
Prophecies Are Always Right
 Books of Kings / int_f9636192
type
Prophecies Are Always Right
 Castle Perilous / int_f9636192
type
Prophecies Are Always Right
 Christ Clone Trilogy / int_f9636192
type
Prophecies Are Always Right
 Dangerous Visions / int_f9636192
type
Prophecies Are Always Right
 Deverry / int_f9636192
type
Prophecies Are Always Right
 Dick Whittington and His Cat / int_f9636192
type
Prophecies Are Always Right
 Dune / int_f9636192
type
Prophecies Are Always Right
 Foundation Series / int_f9636192
type
Prophecies Are Always Right
 From Russia with Love / int_f9636192
type
Prophecies Are Always Right
 Harry Potter and the Deathly Hallows / int_f9636192
type
Prophecies Are Always Right
 Harry Potter and the Prisoner of Azkaban / int_f9636192
type
Prophecies Are Always Right
 Heralds of Rhimn / int_f9636192
type
Prophecies Are Always Right
 Heroics for Beginners / int_f9636192
type
Prophecies Are Always Right
 Horus Heresy / int_f9636192
type
Prophecies Are Always Right
 I, Claudius / int_f9636192
type
Prophecies Are Always Right
 Imperium / int_f9636192
type
Prophecies Are Always Right
 In the Keep of Time / int_f9636192
type
Prophecies Are Always Right
 Kane Series / int_f9636192
type
Prophecies Are Always Right
 Left Behind / int_f9636192
type
Prophecies Are Always Right
 Lizard Music / int_f9636192
type
Prophecies Are Always Right
 Masters of Rome / int_f9636192
type
Prophecies Are Always Right
 Metamor Keep / int_f9636192
type
Prophecies Are Always Right
 Mithgar / int_f9636192
type
Prophecies Are Always Right
 New Jedi Order / int_f9636192
type
Prophecies Are Always Right
 Percy Jackson and the Olympians / int_f9636192
type
Prophecies Are Always Right
 Rachel Griffin / int_f9636192
type
Prophecies Are Always Right
 Realm of the Elderlings / int_f9636192
type
Prophecies Are Always Right
 River of Dancing Gods / int_f9636192
type
Prophecies Are Always Right
 Space Wolf / int_f9636192
type
Prophecies Are Always Right
 Spoonbenders / int_f9636192
type
Prophecies Are Always Right
 Summerland / int_f9636192
type
Prophecies Are Always Right
 Teito Monogatari / int_f9636192
type
Prophecies Are Always Right
 The Archives Of Anthropos / int_f9636192
type
Prophecies Are Always Right
 The Belgariad / int_f9636192
type
Prophecies Are Always Right
 The Canterville Ghost / int_f9636192
type
Prophecies Are Always Right
 The Castle in the Attic / int_f9636192
type
Prophecies Are Always Right
 The Dark is Rising / int_f9636192
type
Prophecies Are Always Right
 The Encyclopedists / int_f9636192
type
Prophecies Are Always Right
 The Firebringer Trilogy / int_f9636192
type
Prophecies Are Always Right
 The Heritage of Shannara / int_f9636192
type
Prophecies Are Always Right
 The History of Middle-earth / int_f9636192
type
Prophecies Are Always Right
 The Knights of the Cross / int_f9636192
type
Prophecies Are Always Right
 The Lightbringer Series / int_f9636192
type
Prophecies Are Always Right
 The Lost Fleet / int_f9636192
type
Prophecies Are Always Right
 The Mark of the Horse Lord / int_f9636192
type
Prophecies Are Always Right
 The Mayors / int_f9636192
type
Prophecies Are Always Right
 The Merlin Trilogy / int_f9636192
type
Prophecies Are Always Right
 The Naming / int_f9636192
type
Prophecies Are Always Right
 The Reluctant King / int_f9636192
type
Prophecies Are Always Right
 The Riftwar Cycle / int_f9636192
type
Prophecies Are Always Right
 The River Between / int_f9636192
type
Prophecies Are Always Right
 The Sundering / int_f9636192
type
Prophecies Are Always Right
 The Tale of Norna-Gest / int_f9636192
type
Prophecies Are Always Right
 The Troy Saga / int_f9636192
type
Prophecies Are Always Right
 The Underland Chronicles / int_f9636192
type
Prophecies Are Always Right
 The Winter Queen Contingency / int_f9636192
type
Prophecies Are Always Right
 The Worm Ouroboros / int_f9636192
type
Prophecies Are Always Right
 Throne of Glass / int_f9636192
type
Prophecies Are Always Right
 Twisted (2010) / int_f9636192
type
Prophecies Are Always Right
 Wings of Fire / int_f9636192
type
Prophecies Are Always Right
 Yoda: Dark Rendezvous / int_f9636192
type
Prophecies Are Always Right
 TheDearHunter
seeAlso
Prophecies Are Always Right
 TheRiverBetween
seeAlso
Prophecies Are Always Right
 WildRide
seeAlso
Prophecies Are Always Right
 Cells at Work! (Manga) / int_f9636192
type
Prophecies Are Always Right
 Nausicaä of the Valley of the Wind (Manga) / int_f9636192
type
Prophecies Are Always Right
 Until Death Do Us Part (Manga) / int_f9636192
type
Prophecies Are Always Right
 Yamada-kun and the Seven Witches (Manga) / int_f9636192
type
Prophecies Are Always Right
 The Flop House (Podcast) / int_f9636192
type
Prophecies Are Always Right
 Chilling Adventures of Sabrina / int_f9636192
type
Prophecies Are Always Right
 Friday the 13th: The Series / int_f9636192
type
Prophecies Are Always Right
 Merlin (1998) / int_f9636192
type
Prophecies Are Always Right
 Ned's Declassified School Survival Guide / int_f9636192
type
Prophecies Are Always Right
 Neighbours / int_f9636192
type
Prophecies Are Always Right
 Shoebox Zoo / int_f9636192
type
Prophecies Are Always Right
 Sleepy Hollow / int_f9636192
type
Prophecies Are Always Right
 Ultraman Mebius Gaiden / int_f9636192
type
Prophecies Are Always Right
 WMAC Masters / int_f9636192
type
Prophecies Are Always Right
 Eberron (Tabletop Game) / int_f9636192
type
Prophecies Are Always Right
 Antigone (Theatre) / int_f9636192
type
Prophecies Are Always Right
 Julius Caesar (Theatre) / int_f9636192
type
Prophecies Are Always Right
 Oedipus at Colonus (Theatre) / int_f9636192
type
Prophecies Are Always Right
 Oedipus the King (Theatre) / int_f9636192
type
Prophecies Are Always Right
 Richard III (Theatre) / int_f9636192
type
Prophecies Are Always Right
 The King in Yellow (Theatre) / int_f9636192
type
Prophecies Are Always Right
 The Women of Trachis (Theatre) / int_f9636192
type
Prophecies Are Always Right
 Final Fantasy Mystic Quest (Video Game) / int_f9636192
type
Prophecies Are Always Right
 Final Fantasy VII (Video Game) / int_f9636192
type
Prophecies Are Always Right
 King's Quest VI: Heir Today, Gone Tomorrow (Video Game) / int_f9636192
type
Prophecies Are Always Right
 Samurai Shodown (Video Game) / int_f9636192
type
Prophecies Are Always Right
 Sonic.Exe: Spirits of Hell (Video Game) / int_f9636192
type
Prophecies Are Always Right
 Stray Gods (Video Game) / int_f9636192
type
Prophecies Are Always Right
 Terranigma (Video Game) / int_f9636192
type
Prophecies Are Always Right
 The What-Iffers in: Final Fancy (Video Game) / int_f9636192
type
Prophecies Are Always Right
 Thief: Deadly Shadows (Video Game) / int_f9636192
type
Prophecies Are Always Right
 Vampire: The Masquerade - Bloodlines (Video Game) / int_f9636192
type
Prophecies Are Always Right
 Camp Camp (Web Animation) / int_f9636192
type
Prophecies Are Always Right
 The Backwater Gospel (Web Animation) / int_f9636192
type
Prophecies Are Always Right
 Dimension 20 (Web Video) / int_f9636192
type
Prophecies Are Always Right
 It Hurts!! (Webcomic) / int_f9636192
type
Prophecies Are Always Right
 Legend Of Maxx (Webcomic)
seeAlso
Prophecies Are Always Right
 Life With Lamarr (Webcomic) / int_f9636192
type
Prophecies Are Always Right
 Rusty and Co. (Webcomic) / int_f9636192
type
Prophecies Are Always Right
 American Dragon: Jake Long / int_f9636192
type
Prophecies Are Always Right
 Class of the Titans / int_f9636192
type
Prophecies Are Always Right
 Encanto / int_f9636192
type
Prophecies Are Always Right
 Â¡Mucha Lucha! / int_f9636192
type
Prophecies Are Always Right
 Ralph Breaks the Internet / int_f9636192
type
Prophecies Are Always Right
 The Flight of Dragons / int_f9636192
type
Prophecies Are Always Right
 K / int_f9636192
type
Prophecies Are Always Right
 Panzer World Galient / int_f9636192
type
Prophecies Are Always Right
 HERZ (Fanfic) / int_f9636192
type
Prophecies Are Always Right
 White Knight Chronicles (Video Game) / int_f9636192
type
Prophecies Are Always Right