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Psychic Children

 Psychic Children
type
FeatureClass
 Psychic Children
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Psychic Children
 Psychic Children
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PsychicChildren
 Psychic Children
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Similar to Child Mage, where children are often adept in magic, kids often have telepathy, psychokinesis, and can see the paranormal. Psychic powers tend to be Emotional Powers, Psychoactive Powers, and prone to Power Incontinence, making children, who haven't yet learned to control their emotions and thus tend to experience them more powerfully, both more attuned to their psychic potential and more vulnerable to losing control, which is rife with dramatic potential. Characters with this ability tend to be Creepy Children even if benign, and their experience mucking about in other people's heads may have made them Wise Beyond Their Years (or their preternatural wisdom may have contributed to the development of their powers).
Along with psychic powers, these children might also be able to see and communicate with ghosts, spirits, poltergeists, and the other paranormal. Because of this, they are often used in teams, to find where they are, eliminate them, or find the cause of suffering for the vengeful ones.
These kids are also often held in captivity by sinister secret organizations, government agencies, and Mega-Corp firms in a Black Site because these organizations want to exploit their powers. They can also might be twins and have Twin Telepathy, along with being Creepy Twins.
The less lucky ones will end up in a mental institution on account of their persistent hallucinations.
In RPGs, expect them to take on the role as a Mystical Waif or Waif Prophet.
Related to Child Mage, but instead of having powerful psychic abilities, they are good at magic. Also related to Waif Prophet as they are often frail and act as messengers. Sometimes a product of a Bizarre Baby Boom.
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2023-11-19T22:00:51Z
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Believe (2014)
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DBTropes
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The Bully's Bully: The unnamed heroine appears to be able to sense bullying before it happens, allowing her to be there in time to try to prevent it.
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 The Bully's Bully (Webcomic)
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The Midwich Cuckoos has the psychic creepy Affably Evil children as the whole point of its plot.
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 The Midwich Cuckoos
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Ubik is set a world where psychic powers are so common and well-studied that there are companies dedicated to recruiting psychics. It's stated if the parents are psychic, the children usually are too. However, they don't necessarily inherit their parents' powers. On the contrary, they often develop Anti-Magic to cope with the overwhelming effects of their parents' psychic fields, e.g. if a parent can see all the possible outcomes for an event, their child might have powers that make it harder to make accurate predictions. (This world works on Multiple-Choice Future, and people with precognition can see all the possible futures, with the most likely one being highlighted in some way. The corresponding Anti-Magic version still lets them see those futures, but without any indication which one is most probable.)
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Matilda: The titular character is a bright young girl who manifests psychic powers because her intelligence is being suppressed by her horrible parents, who try to keep her as dumb as possible. Her powers fade in the end when she's finally able to challenge herself academically.
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 Matilda
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Psychic Children / int_14600393
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Awful Hospital: Willis claims that he can sense the 'pulses' of others and seems to possess other senses and abilities outside the range of human perception.
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 Awful Hospital (Webcomic)
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Wonder Woman (2006): The sons of Ares from one story arc are a group of creepy kids who are quickly aged up from infancy and use their mental abilities to turn the people around them against each other.
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 Wonder Woman (2006) (Comic Book)
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Norman Babcock from ParaNorman, given that he is a medium.
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Psychic Children
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One-shot character Satori from Ranma ½ possesses the ability to read minds and has a habit of announcing what a person is thinking in order to cause trouble. He's based on a Youkai of the same name.
 Psychic Children / int_1b386512
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 Ranma ½ (Manga)
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X-Men:
Jean Grey's mutant psionic abilities first manifested when she was a child.
The Stepford Cuckoos are an attempt by the Weapon Plus Program and a sentient bacterial life form (It Makes Sense in Context) to breed an army of creepy psychic children to capture the Phoenix Force and wipe out all mutants.
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 X-Men (Comic Book)
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Psychic Children / int_1bdeba5a
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Psychic Children
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Nearly ever esper encountered in A Certain Magical Index and A Certain Scientific Railgun is a teenager or younger. This is perhaps justified by natural born espers being rare, and all the children in Academy City are students taking part in an esper development program.
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 A Certain Magical Index
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Psychic Children / int_1f76648
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Psychic Children
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Mousou Telepathy: Aya is a high-school student who possesses the power of Telepathy.
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 Mousou Telepathy (Webcomic)
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Psychic Children / int_2088f94d
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Danny Torrance from The Shining has some very strong psychic abilities, at least by the standards of his universe. He has a limited ability to read the minds of those he is close to, an even-more-limited form of precognition, and a special vulnerability to haunted locales such as the Overlook.
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 The Shining
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Psychic Children
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The protagonists of From the New World are children with the power of telekinesis.
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Psychic Children
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In First Encounter Assault Recon, Alma and all three of her children are powerful psychics. In the second game, there is an elementary school founded by Armacham that covertly operates a program to both detect and induce psychic abilities in elementary school children. This was so ethically questionable that the school's personnel and all its students were on the list of "evidence" to be destroyed by Armacham's Black Ops troops once the Fairport incident blew up in everyone's faces.
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 First Encounter Assault Recon (Video Game)
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Olivia Dunham from Fringe was this as a child, although only after being treated with a pharmaceutical drug named Cortexiphane.
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 Fringe
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Psychic Children / int_28fe1376
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Psychic Children
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Other than Neo, the Potentials from The Matrix all seem to be children. Their Technopathy isn't strictly a "psychic" power (until the sequel, when Neo gains the ability to affect machines even when unplugged), but their ability to manipulate the fabric of the Matrix is accorded similar mystical significance.
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The Justice League episode "Wild Cards" has a young girl named Ace who's had perception-altering, mentally destructive psychic powers since infancy. Eventually, as shown in "Epilogue", her powers get stronger to the point of altering the world itself, but also cause a fatal brain aneurysm.
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Psychic Children
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The entire party in Hoshi wo Miru Hito are youths that are capable of using varied psychic powers known as ESP, ranging from barriers to teleportation, in battle.
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In Psyren, Ordinary High School Students Hiryuu and Ageha develop psychic powers after being exposed to Psyren's atmosphere.
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 Psyren (Manga)
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Toni and Mika from Miracle Girls are identical twins with the ability to teleport and communicate telepathically.
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 Miracle Girls (Manga)
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Psychic Children / int_36ba4232
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DC Animated Universe:
In the Batman Beyond episode "Mind Games", a young girl named Tamara is kidnapped from her family by group of psychics called "the Brain Trust" because she's a very powerful psychic who they want to join their ranks. She's so powerful that she pretty much curb-stomps them on her own once she starts actually fighting back.
The Justice League episode "Wild Cards" has a young girl named Ace who's had perception-altering, mentally destructive psychic powers since infancy. Eventually, as shown in "Epilogue", her powers get stronger to the point of altering the world itself, but also cause a fatal brain aneurysm.
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The Chrysalids has telepathic but otherwise normal children growing up in a community which hates and fears any kind of "deviation" from the norm.
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 The Chrysalids
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All the inhabitants of The Institute are children with various psychic abilities (telepathy, telekinesis, etc). The protagonist possesses telekinesis (although he's only powerful enough to snuff out a candle without touching it).
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 The Institute
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Psychic Children
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Night Head Genesis: Psychic abilities appear to manifest at birth. The brothers had trouble fitting in with other children as Naoya gets easily overwhelmed with being to hear everyone's thoughts (via touching people and objects). Naota is more in control of his powers due to being older but he loses his temper quickly and has a penchant for shattering windows and roughing people up with his powers when upset.
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Psychic Children
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Generator from Whateley Universe is the youngest member of Team Kimba and looks like she's about ten. Her psychokinesis manifests as the ability to cast a psychic copy of herself into pretty much anything that's not too big. In the dreaded Dark Phase holographic simulation in "Ayla and the Mad Scientist", she takes out more power-armored foes than Tennyo.
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Hitomi from Puni Puni☆Poemi is a 3-year-old who supposedly has the power to predict the future. Unfortunately, she only "predicts" things that are obviously happening right in front of her. However, one scene in which she senses that Poemi is on a rampage implies that her power is not prediction, but rather an ability to see things that are happening in other places.
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Edgar and Eva, a.k.a. The Zimmer Twins, share these powers with their pet cat.
 Psychic Children / int_47a44483
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 The Zimmer Twins (Website)
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The ability to sense ghosts is limited to children and teenagers in the Lockwood & Co. series. The Talent disappears when children enter adulthood.
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 Lockwood & Co.
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Psychic Children
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Spy X Family: Anya Forger is a very young girl who gained telepathy from a lab experiment. She can read the thoughts of people and animals around her, allowing her to know her adoptive parents' secret identities, eavesdrop on enemies, and cheat at school tests.
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 SPY×FAMILY (Manga)
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Psychic Children / int_5319ce6c
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Psychic Children
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The Zener Children of Second Sight are the primary (unwilling) research subjects for a program attempting to copy their abilities into adult super soldiers. However, adults can spontaneously develop psychic powers as well, as is the case with the main character.
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 Second Sight (Video Game)
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Fallout: New Vegas has the Forecaster, a kid living in the 188 Trading Post who can be paid to give ominous "forecasts" about the future, ranging from the climax to the player's personal fate.
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 Fallout: New Vegas (Video Game)
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Many of the espers in Psychic Squad are children, but especially the core Power Trio.
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 Psychic Squad (Manga)
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Psychic Children
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In Minority Report, three psychic children are "harnessed" to foresee and prevent crimes; chief among the kids is a girl who sees through a specific deception (which is instrumental in the plot).
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 Minority Report
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Psychic Children
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The heroine of the Misty annual story "Moonchild" is a young girl who possesses telekinetic powers like her grandmother before her.
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 Misty (Comic Book)
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Yellow from Pokémon Adventures can read the minds of Pokemon and has limited telekinesis. She is the youngest of the first-generation protagonists.
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 Pokémon Adventures (Manga)
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Pathfinder: Yoon, the iconic kineticist, is a pyrokinetic preteen.
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 Pathfinder (Tabletop Game)
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In the Batman Beyond episode "Mind Games", a young girl named Tamara is kidnapped from her family by group of psychics called "the Brain Trust" because she's a very powerful psychic who they want to join their ranks. She's so powerful that she pretty much curb-stomps them on her own once she starts actually fighting back.
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 Batman Beyond
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In Galaxy of Fear, Tash Arranda is an untrained Force-Sensitive. Her powers cause her to be seen as weird and creepy, but they also help her out.
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Charlie McGee in Firestarter is a pre-pubescent pyrokinetic, inheriting the ability thanks to a government drug trial her parents participated in which also gave them (much more limited) powers.
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 Firestarter
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The Witches of Karres centers on three heavily psychic/magical children, sisters, from the planet Karres. The whole population of Karres are witches, but these three, and especially ten-year-old Goth, are the ones we see most of.
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EXTRAPOWER: Attack of Darkforce has Emerald of the PMEC team and Sonar of SPICA, who seems to share a similar origin as Emerald. Sonar is SPICA's resident telepath and uses her powers to detect biological signatures. Emerald is so powerful that she actually becomes targeted by the Dark Force Army, who are seeking out items of magical power as part of their invasion of the Earth.
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 EXTRAPOWER: Attack of Darkforce (Video Game)
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Kusuo Saiki from The Disastrous Life of Saiki K. is a high-school student with every psychic power imaginable. He's less than happy about it.
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 The Disastrous Life of Saiki K. (Manga)
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In The Black Phone, the main character’s younger sister has a history of prophetic visions (inherited from her mother), which become useful when her brother is abducted by a serial killer.
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 The Black Phone
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Champions: The villain organization PSI (Parapsychologial Studies Institute) kidnaps children with psychic powers and brainwashes them into loyal minions.
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 Champions (Tabletop Game)
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Pretty much every Gundam universe — with the exceptions of Mobile Fighter G Gundam, Mobile Suit Gundam Wing and ∀ Gundam — prominently feature many youngsters with psychic powers of one kind or another, most of whom end up getting turned into as Child Soldiers because of them.
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Doctor Sleep, the sequel to The Shining, follows Danny Torrance as an adult, his powers having been suppressed by alcoholism but coming back after he gets clean. The book also introduces a new psychic child in Abra Stone, a young girl with "shining" powers similar to Danny's.
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Pre-Island flashbacks in Lost imply that Walt Lloyd has nascent psychic powers, and that his stepfather feared him for this reason. This wound up becoming an Aborted Arc when he and Michael were written out of the show.
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Crayon Shin-chan has an AU-story where Shin-Chan and Himawari obtains ESP powers as result of a passing meteorite, and needs to do battle with a villain with psychic abilities of his own. Being Shin-Chan, his best means of attack is to send mental projections of skimpily-clad young girls in bikinis at his opponent as a distraction.
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In Fire Emblem: Thracia 776, a pre-teen Oracular Urchin named Sara can hear the thoughts of whichever person has been cursed by the cursed "Stone" spell tome, as she is the key to counteract it (only if she possessed the National Treasure "Kya" staff). In fact, she introduces herself to Leif by stating that she heard a voice pleading for help and telling her to join him: the voice belongs to Leif's Parental Substitute Eyvel, who's been turned into stone.
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Doctor Slump: Possibly one of the oldest examples when it comes to popular mainstream manga/anime, the Anime Chinese Girl Tsururin has psychic powers and is able to use telekinesis on herself and objects.
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Pokémon:
Sabrina from Pokémon: The Series is this trope for a while. She's shown developing her powers very young, around five or six years old. There's quite a creepy subplot involving her dolls and toys...
Yellow from Pokémon Adventures can read the minds of Pokemon and has limited telekinesis. She is the youngest of the first-generation protagonists.
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The beginning of Dreamcatcher has Douglas "Duddits" Cavell, a boy with Down's Syndrome who has a power called "the line", which he winds up granting to the four protagonists after they save him from a group of bullies and befriend him. The rest of the book follows those four boys after they became grown men.
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One of the classes of invader in Deception is the Psychic, which is made up of young girls who can telekinetically throw knives at you.
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Pokémon:
This trope is only played straight with Mossdeep Gym Leaders Tate and Liza, who look like young children (complete with Twin Telepathy), and maybe Caitlin, depending on which generation you're playing. All the other prominent Psychic-type trainers (e.g., Sabrina, Will, Lucian, as well as the Psychic trainer class) are at least in their twenties.
Some Psychic-type Pokémon (such as Mime Jr, Smoochum, Ralts, Kirlia, Gothita, and Gothorita) actually resemble children.
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Psychonauts is set in a summer camp full of children with psychic abilities, with the explicit intent of training them to control their powers and finding candidates to become agents for the eponymous organization. Psychonauts 2 features some older kids who are in the Psychonauts' intern program.
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Despite being only four years of age, Jung from The Secret World is one of the most powerful psychics in the game. Among other things, he's capable of sensing events all over Tokyo, reading thoughts quicker than he can speak, warding off roaming monsters by will alone, taking characters on a journey to the Collective Unconsciousness, and forcing any unwelcome visitors to forget how to breathe. Also, he has an extremely swollen-looking skull that he's a little bit sensitive about.
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Know Thyself: the Prelude: Before he was unplugged, at only nine years old, Harry could sense the general presence of Agents, had a feeling of Trinity's status as a redpill, somehow manages to make him and Trinity invisible to agents looking for her and has had multiple experiences that imply to him that the Matrix is a false reality.
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The protagonists of Thou Shalt Not Die are high school students with psychic powers who are forced to use their powers as Child Soldiers.
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Game of Thrones:
Bran Stark. It comes with being a warg.
Rickon Stark is not one to the same degree as Bran, but he does have a prophetic dream.
Like Bran, Jojen is a greenseer... but not a warg.
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Silver the Hedgehog from the Sonic the Hedgehog series is an expert psychokinetic at 14 years old. That's young even by Sonic standards.
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His very first novel, Carrie, had the titular Anti-Villain Protagonist Carrie White as a teenage example of this trope, albeit one who had been so sheltered growing up that she didn't even know what menstruation was until she had her first period, and as a result thought she was bleeding to death. She also had nobody to teach her how to control her telekinetic powers except to fear them — and given that she's a bullied outcast at her high school, this ends in disaster for everybody. The Stinger reveals that a little girl down in Tennessee has similar powers.
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Stranger Things: Literally the entire plot of the first season revolves around either Eleven/Jane's escape or the disappearance of her non-psychic counterpart Will Byers. Her powers were granted by the government, who kidnapped children and experimented on them so that they'd develop psychic powers. Kali is another such example of this. In subsequent seasons, Will's experiences in the Upside Down have given him a psychic connection with the Mind Flayer.
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In Maximum Ride, the youngest member of the group (Angel, at only six) can read minds, often by accident. Later, she also gains the abilities of breathing underwater and mind control.
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Shadowrun: Technomancers are a relatively recent phenomenon, and as such most of them are teenagers or even younger. Certain parties, such as Horizon Corp, are terrified about how their powers will only get stronger as they age.
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Mai, the Psychic Girl: Mai Kuju is a 14-year-old girl with powerful psychic abilities. The Wisdom Alliance is a secret organization that wants to control the world. They already control four other psychic children and want to add Mai to their collection.
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Freakangels: Most of the action takes place long after they've reached adulthood, but the main cast used to be this and appear as such in flashbacks. They are in fact very much The Midwich Cuckoos as cynical, disaffected Millenials... during The Apunkalypse. This being a Warren Ellis work, it just gets weirder from there.
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In Final Fantasy V, one of the youngest characters and youngest party member, Krile, is able to see and speak to ghosts on top of moogles, chocobos, and dragons. She's also chosen as the recipient of Sage Ghido's psychic call. It's never explained why. Thankfully she isn't persecuted or exploited, although Ghido does give her a debilitating migraine.
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Child of the Storm: Harry, Jean, and Maddie's powers all manifested in early childhood. In the former case, it mixed up with his accidental magic, and they didn't properly find their way out until he was 13. In Jean's case, they activated at the age of six and were felt across the globe, she was that strong, and spent the rest of her childhood working out how to control them. In the last case, she was raised as a Living Weapon.
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Command & Conquer: Red Alert 3: The Omega program took in thousands of "undesirable" children and tested them for psychic potential, resulting in the Empire's psychic commando Yuriko being cloned over and over (in a less-powerful version) to augment their forces.
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Dragon Ball: Chaouzu, who has an appearance somewhere between a Chinese Vampire and a baby, has telekinesis, though since his appearance remains constant over time, he might not be a child even in his first appearance.
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Sabrina from Pokémon: The Series is this trope for a while. She's shown developing her powers very young, around five or six years old. There's quite a creepy subplot involving her dolls and toys...
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In the Mother series, the protagonists Ninten, Ness, and Lucas (along with some of the other main characters) are all Kid Heroes with psychic powers called PK or PSI in their universe.
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These feature prominently in AKIRA, including the title character. Psychic powers in this setting are at least partially drug-induced, and appear to be less destructive to pre-pubescents, which is why the secret government agency developing them prefers to use children as test subjects.
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Liana from A Distant Soil falls under this trope. Though all Ovanans (and half-Ovanans like her and Jason) have psychic powers, she's an avatar and Jason is a disruptor, our two most powerful powers. Seren, the current avatar, is not a child, but is certainly very childlike.
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The titular character of I.O.N gains the powers of telekinesis and levitation when she touches a strange blue stone.
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Lensman: The parents of the Children of the Lens were the two most powerfully psionic humans in Civilization, their godparents were three Starfish Aliens who were the most powerfully psionic non-humans in Civilization, and Kit and his sisters still left them feeling as confused as a hen who had hatched a brood of ducklings.
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In Firefly, it is implied that River had telepathic abilities at a young age, and that this was why the Academy "recruited" her in her early teens.
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Esper Mami is about an Ordinary High-School Student who one day manifests supernatural powers, including teleportation, telepathy, and telekinesis.
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Fantastic Four: Franklin Richards, son of Reed and Sue, exhibits full-on Goo-Goo-Godlike psychic powers from early childhood.
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Anthony from It's a Good Life is only three years old and has complete control of everything.
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Constantine (2005): The title character and Isabel and Angela Dodson all first displayed their psychic abilities as children. Unfortunately, these abilities helped them to see the half-demons infesting the Earth, resulting in both Constantine and Isabel being forced to undergo psychiatric treatment, Isabel later committing suicide.
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Mob Psycho 100: 14-year-old Shigeo "Mob" Kageyama possesses telekinesis, can make psychic barriers and imitate any ability he sees his opponents perform. Other child espers exist alongside him and showcase a variety of special abilities.
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The following is a list of statements referring to the current page from other pages.

 Psychic Children
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Characters as Device
 Psychic Children
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Magic and Powers
 Psychic Children
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Paranormal Tropes
 Psychic Children
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Speculative Fiction Tropes
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Youngsters
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Psychic Children
 Five Nights (Fanfic)
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Psychic Children
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Psychic Children
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Psychic Children
 The Big Four Cjupsher Series (Fanfic) / int_ec7c50af
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Psychic Children
 The Miraculous Adventure Of Tessa And Lunala (Fanfic) / int_ec7c50af
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Psychic Children
 Constantine (2005) / int_ec7c50af
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Psychic Children
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Psychic Children
 The Black Phone / int_ec7c50af
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Psychic Children
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Psychic Children
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Psychic Children
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Psychic Children
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Psychic Children
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Psychic Children
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Psychic Children
 Necromancy Cottage, Or, The Black Art Of Gnawing On Bones / int_ec7c50af
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Psychic Children
 Outlander / int_ec7c50af
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Psychic Children
 Queen of the Tearling / int_ec7c50af
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Psychic Children
 RMR: The Realm-Mesh Reality / int_ec7c50af
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Psychic Children
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Psychic Children
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Psychic Children
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Psychic Children
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Psychic Children
 Stranger Things / int_ec7c50af
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Psychic Children
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Psychic Children
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Psychic Children
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Psychic Children
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Psychic Children
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Psychic Children
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Psychic Children
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Psychic Children
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Psychic Children
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