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Quantity vs. Quality

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In fiction, when it comes to almost everything that comes in multiples, there's an inverse relationship between quantity and quality. The more there is of something, the lower the quality of those individual things and vice versa.
This has roots in basic resource management and production. Assuming you have a constant supply of resources, the more resources you put into producing a product, the higher quality the product will be in the end. However, as a drawback, the less of the product you will able to produce. Conversely, you could choose to put fewer resources into producing individual products in order to produce more, but the quality of the products decreases. Trying to make more of a product and make them high-quality at the same time is generally impractical due to resource and time constraints unless you can find a different, more efficient process to produce the products.
At times quantity and quality are used as the basis for An Aesop. Most aesops take the side of quality, saying that it's best to put effort into the individual creations.
In Real Life, however, unless there is a sizable technological difference, quantity will often win out. Quality remains a large force multiplier, however.
Subtropes

Deals with Quantity
Com Mons: Capturable creatures that can be found everywhere, but typically aren't very remarkable on their own.
Explosive Breeder: Giving birth to many offspring at an alarmingly fast rate.
The Goomba: A weak enemy you can find all over the place.
Jack of All Stats: Trying to have reasonable amounts of every stat available instead of specializing in one.
Jack of All Trades: Not the best with any one skill, but at least can do several competently.
Master of None: Trying to do everything just results in sucking at everything.
Padded Sumo Gameplay: Gameplay in which everyone needs to deal many hits that only lightly chip at defense or vitality.
Spam Attack: where the solution when shooting, punching, or slashing at something doesn't work is to do even more of it. This one is obviously rooted in quantity, though people characterized by it are rarely portrayed as sympathetic or intelligent.
Beam Spam
Blade Spam
Death of a Thousand Cuts
Macross Missile Massacre
More Dakka
Rain of Arrows
Rapid-Fire Fisticuffs
Shooting the Swarm: Attacking multiple enemies with a single target weapon to varying degrees of effectiveness.
Rated M for Manly: Tough, loud and proud what more could a man be?
Unskilled, but Strong: Hurt them with raw power alone.
We Have Reserves: The idea that troops are expendable because there are so many available. This is never shown in a good light.
Zerg Rush: Quantity versus quality of Mooks where Quantity wins.
Deals with Quality
Begin with a Finisher: Don't even bother wearing down the opponent with weaker strikes; just go for the strongest hit from the start.
Cold Sniper: The quality of the battlefield and its every detail is one deadly game of hide and seek.
Conservation of Ninjutsu: Hero represents quality while Mooks represent quantity. Quality mostly wins.
Crippling Overspecialization: Trying to do one thing very well results in doing everything else very poorly.
Metal Slime: A rare, elusive enemy that drops valuable rewards for defeating it.
Mighty Glacier: Many that represent high quality are often slow to get out.
Min-Maxing: Pour all your resources into the good stat(s), don't even give the less useful ones the time of day.
Glass Cannon: All the power in the world, but couldn't take a single hit.
Stone Wall: An impenetrable defense is as hard as a diamond.
Power Equals Rarity: Better items are typically rarer.
Princely Young Man: Polite, mannerly and elegant, the essence of a true Gentleman.
Quality over Quantity: An Aesop that takes the side of quality.
Rocket-Tag Gameplay: Gameplay in which everyone attacks with full or near-kill power.
Single-Stroke Battle: The combatants try to end a fight in only one strike.
Too Awesome to Use: Use these items wisely; you don't get many of them.
Smart Bomb: When the item in question is a giant Area of Effect weapon.
Weak, but Skilled: Hurt them with what you're best at.
When All You Have Is a Hammer…: Quality over quantity of skills with weapons.
Mixed
Faction Calculus: "Powerhouses" tend towards quality while "Subversives" are more inclined towards quantity.
Soldier vs. Warrior: Militarized soldiers fighting in unison can defeat superior numbers of warriors fighting purely for personal glory.

Subtrope of Necessary Drawback.
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Communication: For the Third Battle of Newcastle, in order to counter the enemy's incoming twelve airships - one first-rate ship, four second-rate ships, and seven third-rate ships -, Louise summons five first-rate airships to join her flagship, the Void Whisper in the fight. Louise's air forces manage to destroy all twelve enemy airships without losing one of their own.
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A good example exists within the Starcraft franchise: Zerg (quantity) vs Protoss (quality). Zerg units typically require less control than the Protoss units need psi-links, and are the Trope Namer for Zerg Rush. Protoss units are good at what they're warped in to do but require more resources. Which means if only given the same amount of resources, the Zerg can field a massive swarm of weak units while the Protoss can muster a platoon of strong warriors.
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In Europa Universalis II and III nations can opt for a quality policy, getting better troops or for a quantity policy, resulting in a higher manpower pool and cheaper troops. Neutral or mild stances are possible since the internal policies are gradually set by a slider. IV turns it into idea groups, which mostly removes the versus aspect (it means there is only opportunity costs to having both a quality and a quantity policy).
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The Price of Smiles leans toward quantity, while the Kingdom of Soleil has higher quality mecha, the Empire has a far greater quantity, and the tech edge is not enough to overcome the Zerg Rush.
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In battles in Crusader Kings, higher-quality troops (i.e. troops with greater technology points backing them, as well as professional army retinues instead of levies; the Martial skill of the realm and the commanders leading the troops also factors in) can often win battles decisively despite being outnumbered. This is especially true against Viking raiders (who frequently have no commander at all, or only one, and favor light infantry) and peasant, liberation, and heretic revolt armies (large numbers of weak troops). Sheer numbers can still make for an insurmountable opponent, however.
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In the mainline Fire Emblem games, the player is usually outnumbered 2 to 1 or worse. However, the enemies are often weaker than the player's units. Most games have a minimum damage of zero, so a bulky enough unit is effectively invincible no matter how many enemies attack it. Better yet, with enough strength/magic the unit can kill every enemy in one round of combat to open up space for even more enemies to attack it, potentially resulting in the One-Man Army removing half of the enemy's forces in one turn. If defense is low, the unit can resort to dodging instead and achieve the same results. In summary, quality often beats quantity, despite what enemy commanders might think.
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Honor Harrington:
This trope is played both ways. There are tradeoffs between more effective missiles and being able to spam more and more missiles. Sometimes one wins, sometimes the other wins.
Also the war between the Empire of Manticore and the Solarian League. The Solarians have more superdreadnoughts than Manticore has cruisers, but their technology is several centuries out of date because no one has dared fight them until now, while the Empire has been dealing with pirates and Haven for a long time so they've got a healthy R&D program. Manticore's tacticians are more concerned about running out of ammo than ships (in fact, Solarian commanders are willing to sacrifice entire task forces to make the Manties use up their irreplaceable high-tech missiles). Both sides have remained fairly even.
Haven itself was also a version of this in the early books. They were much larger and had a bigger navy than Manticore but Manticore's technical edge kept them afloat. Things evened out in later books as Haven's tech base began to catch up and Manticore discovered less manpower-intensive ship designs letting them get more ships into combat. Throughout all that Haven maintained a mantra that quantity was a quality all its own: in early books Haven countered Mantie superiority in electronic warfare by simply adding more equipment to its ships (meaning the dozen or so Haven superdreadnoughts Manticore captured and gave to Grayson in Flag in Exile were beasts at it after the Manties upgraded the circuitry), and when Manticore built dreadnought-sized LAC carriers, Haven built superdread-sized.
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Total War: Shogun 2: All clans (with the exception of the Ikko Ikki) can recruit samurai and ashigaru units. Ashigaru are peasant levies, with larger unit sizes, lower recruitment and maintenance costs and no reliance on special prerequisite buildings and technologies. Samurai units are professional warriors and noble troops, smaller in size and more expensive, and usually need a dojo or other building before they can be recruited. However, samurai will nearly always cut through ashigaru like a warm knife through butter, and ashigaru tend to rout the moment things start going south whereas samurai will keep fighting on unless the situation is clearly utterly hopeless. Generally the meta of the game favours the Boring, but Practical ashigaru, but different clans have their own approaches: Oda for instance is strongly for quantity, as their ashigaru units are even cheaper and actually superior to ashigaru from other clans; on the opposite end, Uesugi can field Warrior Monks and equip them with proper armour by building a Master Armourer (and preferably an Encampment with an Armoury too) to negate their fragility and field a Badass Army that even samurai would struggle mightily to put up a fight with... but boy will that kind of army burn a hole in your treasury.
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The Sapling has a simplified version of r/K selection. While all animals only produce a single offspring at a time, pregnancy/hatching time is derived from a species' size and the amount of complex body parts it has. As a result, more powerful species tend to have much smaller populations because they simply can't reproduces as fast as weaker ones.
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The Hobbit Card Game uses this with its divide between good and evil characters: the good guys always outnumber the bad guys, but the bad guys get better hands.
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Lyrical Nanoha applies this on a planetary scale. It's mentioned in the second season that mages from Earth are very rare compared to other planets, but the few that exist (like the title character) tend to be insanely powerful.
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In the backstory of Fullmetal Alchemist, the Amestrian-Ishvallan war dragged on for years, costing each side dearly both in soldiers and civilians. Then the Amestrians sent in the State Alchemists, a small handful of no more than a dozen soldiers. The war was over in a few months.
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In Dawn of War the Orks have an upgrade that allows their cheapest unit to be produced for free (except food costs). Meaning you can have 25 squads of melee units constantly pouring into an enemy's base, and while it will take a while, this will eventually win.
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This trope was discussed by Uesugi in episode 13 of Tantei Team KZ Jiken Note. As the cast heads home, Wakatake asks Aya how he can get as many Chocolates of Romance as possible, and he made it clear he doesn't care whether he likes the girl in question, nor whether the chocolates were just given out of courtesy, as long as he gets tons of it. Uesugi then facepalms, saying Wakatake probably can't help it, since "guys have a 'quantity over quality' vector"—while he himself doesn't. This is somehow justified; the cast are 12 years old and may not understand the idea of romantic commitment.
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OGRE: One player has a bunch of conventional tanks, infantry, and artillery. The other player has the Ogre.
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Fallout: New Vegas:
The Great Offscreen War between the NCR and the Brotherhood of Steel: the Brotherhood fielded small teams of Knights and Paladins with great training and very advanced technology like Powered Armor and energy weapons; the NCR fielded large armies of conscripts who can expect nothing more than a rifle, a metal helmet and maybe a couple grenades and a little body protection if they're lucky. The Brotherhood initially inflicted heavy losses on the NCR, but the NCR could maintain these losses, and their isolationism and stringent standards started to bite as the war dragged on and their small armies were whittled down. Eventually the Brotherhood were nearly annihilated at the Battle for HELIOS One - their leader, a scientist with no military experience, demanded the Knights hold the line at all costs while he delved inside the base for a supposed superweapon that would turn the tide of the war, a gamble that didn't pay off and decimated the Brotherhood.
This happened again when the NCR first encountered Caesar's Legion, this time the NCR represented quality to the Legion's quantity, and this time quality won out: The Legion had only previously warred with disorganized tribals who relied mostly on personal melee combat, so human wave tactics were very effective: against the NCR, an effectively industrial nation with widespread access to automatic firearms and explosives, human wave tactics were much, much less effective.
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In The Expanse Earth has a larger navy but Mars is more technologically advanced. On the other hand, Protogen's private navy is even more advanced than Mars', fitting railguns onto frigate-sized ships, but they can't field anything bigger than a few frigates which rely on ambushes, and even then it takes six Protogen ships to take on a single Martian battleship.
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Warcraft III's necromancers' basic skill raises two weak skeletons from a corpse, quickly snowballing into a tide of skeletons. Dark Rangers can Animate Dead, too, but create a single, stronger skeleton instead, and Crypt Lords summon a permanent, Beetle that, corpse for corpse, is more powerful than the Dark Ranger's skeletons. Death Knights however truly take the cake with their Short-lived yet invincible minions that are just as strong as they were when they were alive.
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Neverwinter Nights 2 has Crossroads Keep. Woe to those who find out too late that the entry requirements for troops can only be lowered, from a few good men to any drunk who wanders in accidentally.
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Equestria Girls: Friendship Souls: This is the dynamic that keeps all sides fairly even.
The Quincies are heavy on "Quantity". Individually their warriors are the weakest fighters, with even their Sternritter often needing to pair up on Espada or Captains. You'd also be hard-press to find a Quincy who's lived much longer than an average human lifespan outside of Sombra or his elites. But they have the advantage of numbers, their technological prowess is the most advanced of all the factions, and their birth rates boom pretty well to replenish their numbers and even Sternritter, of which there are 26, can be replaced as easily as Sombra finding a sufficiently strong candidate and giving them a fallen member's Schrift.
The Arrancar are heavy on "Quality". Most Arrancar are decades, if not centuries or millennia old, and have honed themselves on the Death World of Hueco Mundo to survive. Individually, Arrancar outmatch most Soul Reapers and Quincies for raw power, and the Espada are noted to be on average the strongest of the individual elite factions of the war. However, Arrancar due to low birth rates (even if not quite so low as it might seem at first glance since fornicating is probably one of their favorite pastimes when not fighting), low survival rates of said children in said Death World, and the long time it takes Arrancars of any worth to be created from Menos Hollows means they can't easily replenish their losses, and even though they can and will bolster their ranks with lesser Hollows and Menos it only helps so much.
The Soul Reapers are in-between. They have a larger army and elite faction than Arrancar if not possibly not quite as much as the Quincies and can replenish it fairly well both due to birth rates and recruitment souls coming into Soul Society. Individually they can surpass Quincies for power and hold their own against Arrancar, and again the average age and experience of a Soul Reaper is between a Quincy and an Arrancar. However, they can't as easily replace someone of Captain level or even Lieutenant level as the Quincy can their Sternritter, and on an individual level, an Espada could still likely surpass a Captain.
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This is generally the reason the Aztec (or any other Native American culture) doesn't rule the world. When the conquistadors came, they were far fewer in number compared to the Aztec, but the Spanish steel armor and weapons made the stone and obsidian of the Aztec look like paper mache. The Plague also helped.
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This is most particularly true in an online multiplayer shooter like Overwatch as compared to Doom (2016). Team Deathmatch would have likely encouraged quality over quantity, due to the emphasis on earning high killstreaks with little-to-no regard to the rest of the team. Team objective, on the other hand, would encourage quantity over quality, because there is only one target for the entire team to either attack or defend, encourage said team to coordinate and communicate to complete the objective. Overwatch would represent the latter, while Doom would represent the former.
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Halo: Dr. Halsey's SPARTAN-II program is the Quality to Cl. Ackerman's SPARTAN-III program (Quantity). The first SPARTAN-II's were recruited from Child Prodigies from a young age, people who would have become extraordinary people even if they never became Super Soldiers. They are enhanced with Bio-Augmentation to give them unbreakable bones, enough muscle to lift three times their own body weight, superconducting fibrification of neural dendrites (SPARTAN's can literally think faster), Innate Night Vision and more. A single SPARTAN-II is stated to be worth an entire sector fleet in terms of combat effectiveness, and this is readily made apparent; in The Package, a mere five SPARTAN-II soldiers raid a Covenant fleet and carve their way through Covenant forces with such contemptuous ease that the fleet's commander starts jettisoning parts of his own flagship in a failed attempt to slow them down. But only 75 were ever made, and only about half of those ever saw active service. Whereas the SPARTAN-III's were conceived as more producible and disposable soldiers, recruited from around over a thousand revenge-driven war orphans, given more stable bio-augmentation procedures and a weaker version of MJOLNIR armour (the SPI suit), and sent on Suicide Missions that the UNSC were unwilling to risk losing SPARTAN-II's on but far beyond what ordinary human soldiers could handle.
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Joff makes a complete joke of Renly's rebellion in Purple Days by countering his colossal 100,000 "strong" army of conscripted, barely-trained peasants, with his professional fighting and exquisitely mobile fighting force of 5,000. Nothing Renly's Quantity does can overcome Joff's Quality.
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Pokémon Sword and Shield has a pair of NPCs called the Digging Duo, who you can fund to go on item hunting expeditions. One of the brothers boasts about having high stamina and being able to find more items before the expedition finishes, while the other boasts of having more skill and being able to find rarer and more valuable items.
 Quantity vs. Quality / int_866da803
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Mount & Blade II: Bannerlord plays this both ways. In early game, sheer numbers of low-level fighters tends to beat out small numbers of elite troops. This dynamic changes when ranged units come into play; Battanian Fian Champions (their top tier archers) are the best archers in the game with their longbows, and they also wield two-handed swords and have decent armour too, so a mere ten of them can wipe out dozens of lesser enemies before even melee is joined, then they mop up the survivors.
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Battletech:
As sides use a Point Buy System this comes into play. Smaller, lighter 'mechs and vehicles are cheap in Battle Value; large and heavily armed heavy and assault 'mechs cost a lot. A single Lance of Awesomes (meaning four very heavy artillery/sniper 'mech) can be put up against a Company of Urbanmechs (meaning twelve angry easter eggs with laughably big guns) and end up basically at the same cost.
The Clans vs. the Inner Sphere often comes down to this in an actual game. Clan battlemechs are individually superior to Inner Sphere ones and their mechwarriors have better stats (3 gunnery and 4 piloting vs 4 gunnery and 5 piloting for an Inner Sphere), but they are also far more expensive. A Clan player will usually end up facing twice the number (or tonnage) of Inner Sphere opponents in a balanced game, but the Clan 'mechs will be far superior to anything the Inner Sphere player can bring to the table. In terms of lore this was also broadly true, with the Clans invading the Inner Sphere with a laughably small army of extremely elite and motivated warriors, but this got further complicated by the Clans' honour code and most of them fatally misjudging the scope of invading such a massive piece of territory.
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My Hero Academia
When Tomura Shigaraki and the League of Villains attack U.A. High School's U.S.J. training facility with a horde of minor villains, most of the villains get captured rather easily, although the Nomu he brings in puts up a good fight against All Might, having been tailored to the latter's Quirks. When Shigaraki attacks the training camp in the mountains with a handful of infamous villains, he's far more successful, resulting in several students being hospitalized and Bakugo being abducted(albeit partly because the attack was better planned and All Might wasn't around).
In the Meta Liberation Arc, the eponymous organization, which has tens of thousands of members, fights the League of Villains, which only has a handful present for the actual battle. The League emerges victorious, and the Meta Liberation Army joins them.
 Quantity vs. Quality / int_960062b7
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 My Hero Academia (Manga)
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One Piece:
Despite being one of the smaller pirate crews seen, the Straw Hats have proven to be one of the most dangerous crews in the world. When Luffy declared early on that he wanted at least ten members for his crew, he knew he wanted them to be on par, hence the reason he chooses highly specialized members instead of just anyone he comes across (even though he proposed this to several zombies in Thriller Bark, but just because they looked flashy; Chopper, Franky, and Brook are both flashy and specialized).
Post Time Skip gives us SMILE Fruits, artificial Devil Fruits of the Zoan type. While actual Zoans have the power to transform partially or completely into an animal at their choosing, people who eat SMILEs are permanently mutated into a bizarre person-animal hybrid in a completely random way. These transformations range from being somewhat useful, barely manageable, or downright bothersome. Oh, and getting powers at all is a 1-10 chance. That said, before the Straw Hats put an end to the SMILE factory, Kaido had managed to outfit 500 of his pirates with these fruits, and a mook with minor powers is better than a powerless mook.
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Pokémon:
The more powerful an attack is, the fewer PP it is likely to have unless it has some other drawback.
Pokémon Sword and Shield has a pair of NPCs called the Digging Duo, who you can fund to go on item hunting expeditions. One of the brothers boasts about having high stamina and being able to find more items before the expedition finishes, while the other boasts of having more skill and being able to find rarer and more valuable items.
 Quantity vs. Quality / int_9f89a5f0
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Quantity vs. Quality
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In Fate/stay night, Archer's Unlimited Blade Works sides with quantity, rapidly producing replicas of Noble Phantasms at the cost of being weaker than the genuine articles. Gilgamesh's Gate of Babylon, however, is both quantity and quality, producing Super Prototypes of Noble Phantasms.
 Quantity vs. Quality / int_b9b796cf
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 Fate/stay night (Visual Novel)
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Quantity vs. Quality
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Sudden Contact: Discussed in Nova's Q&A on Biotics vs Psionics. The first question is "Which is better?" A: "You're a moron." Nova then proceeds to explain that while high-level biotics have a comparatively limited range of uses compared to psionics, basically comparing hammers to Swiss Army Knives, high-level psionics are few and far between, whereas the Citadel races have a LOT of hammers at their disposal. She characterizes this as an arms race, with Terran and Citadel governments trying to get biotics and psionics respectively. The problem here is that a biotic has to be exposed to Element Zero in utero. Citadel research entities are already looking into psionics and Nova predicts that they'll have one long before Terrans manage to produce a functional biotic.
 Quantity vs. Quality / int_ba835064
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1.0
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 Sudden Contact (Fanfic)
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 Quantity vs. Quality / int_bff01809
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Quantity vs. Quality
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Warhammer and Warhammer 40,000:
This is one of the calculations pretty much every player must make when selecting an army to field on the tabletop. Each army has its own Warhammer Armies book (called a Codex in 40k) with an army list detailing the abilities of the various troop types, war machines, characters, and monsters that make it up and assigning each a points value based on how powerful and effective it is in game terms. Most games are played between two armies of a fixed equal points value (say 2000 points, for instance), so if you want to pack your army with large numbers of troops you will have to take lower quality ones and skimp on the powerful stuff, and if you want lots of elite troops, heroes, wizards, and powerful monsters then your army will be smaller overall. Different races or factions in the games tend to occupy different portions of the quality-quantity spectrum, with some specialising in higher quality troops, others specialising in cheap but numerous troops, some in the middle of the spectrum, and a very few offering the choice of playing to either end.
Certain factions — the Orcs, Skaven and Beastmen in Fantasy, and the Orks and Tyranids in 40k — rely heavily on sheer quantity of troops and ability to replenish these to deal with enemies that are superior on a strictly soldier-for-soldier basis. In particular, their main tactics are to send waves of easily-destroyed critters at defenders to blunt their attacks or get them to waste their ammo before sending in waves of stronger units. By contrast, the Elves and Dwarfs in Fantasy and the Eldar and Custodes in 40k lean heavily on the Quality side, as they tend to be numerically few and thus forced to rely on small armies and strike teams that compensate for their low numbers by a combination of extremely good equipment, rigorously trained soldiers, and innately superior physical abilities.
40k uses this relationship between the Imperial Guard and the Adeptus Astartes. The Guard is an uncountably huge army of normal humans armed with laser rifles and body armor that are frequently compared in effectiveness with flashlights and t-shirtsnote But only in gameplay terms; the fluff notes that lasguns have far more punch than contemporary military rifles, and top special forces operatives from all around the world would kill to get their hands on standard-issue Imperial Guard flak armour, as it shrugs off shots from any ballistic firearm save something like the .50 calibre armour-piercing rounds fired out of heavy machine guns. It's just everything else in the universe is that ridiculously powerful in comparison. Hell, look at the Eldar armoury., and often act as the Redshirt Army in fluff and novels. The Space Marines, on the other hand, are made up of Super Soldiers genetically altered to be roughly seven feet tall with Healing Factor and various ancillary abilities depending on chapter, and dressed in Powered Armor and wielding fully automatic rocket-propelled grenade launchers. And they all undergo training so severely harsh that it kills most of the aspirants. But since their chapters are limited in size to about a thousand men apiece, they don't have the numbers to fight full-scale wars by themselves. Thus the two armies frequently work in tandem in fluff and literature: the Guard provides the numbers and acts as the hammer, while the Space Marines perform surgical attacks and act as the swordpoint. But there are also intermediate specialist forces the Guard employ like Tempestus Scions (who are more conventional special forces in space - still baseline humans, but with the very best equipment and training the Militarum can provide), abhumans like Ogyrns, and other unique regimental elite units like the famed Cadian Kasrkin and the Death Korp Grenadiers, that bridge the gap.Most human worlds in 40K also have planetary defense forces, who are the Redshirt Army to the Redshirt Army: collectively outnumbering the Guard, but generally so weak compared to their enemy that their only purpose is to hold long enough for the Guard and/or Astartes to get there. In ascending order of competence and descending of numbers, a rough approximation for the three groups is National Guard → regular Army → SEAL Team Six.
This is enforced for the PDF, as their best members are always selected for Imperial Guard service. The guard has become less of a Red Shirt Army over time, avoiding Conservationof Ninjitsu, although they still use quantity to their advantage (entire squadrons of tanks). The Space Marines have subdivisions that focus on quantity more (like the tens of thousands of Black Templars, or the Space Wolves, who refused to spin off successor chapters and remain at the strength of the original Space Marine Legions), and others that are even smaller and more elite than normal, such the 1000 strong all-psyker Grey Knights.
In 8th Edition, for the same points cost of one absolutely barebones three-man squad of Custodian Guard, you can take two, ten-man squads of Imperial Guardsmen with a Sergeant and some points spare to give them a couple of special weapons too! However, those Custodes warriors are absolutely worth the points.
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Zigzagged in This Bites!, where while this version of the Straw Hat Pirates is nearly three times the size of the canon crew thanks to the Self-Insert's actions, the main requirement of the members being exceptional fighters is still in play, making the crew almost in line with a Badass Army.
 Quantity vs. Quality / int_c34ab4c
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 This Bites! (Fanfic)
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Quantity vs. Quality
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Red Panda Adventures: Supervillain the Mad Monkey has as his basic power mental control over baboons, but in later appearances he expands his powers to allow for limited control over humans, too. The key is discovered to be how many baboons he has with him at any given time. With multiple baboons, the Mad Monkey has a small army at his beck and call, but the presence of so many monkeys in one place overwhelms him too much to be able to do anything else with his powers. If he has only a single monkey to stimulate his powers, usually his most trusted minion Beauregarde, he can use his powers on a smaller number of human targets for more complicated plots. "The Golden Idol" features the Red Panda releasing several baboons in proximity to the Monkey to break his hold over humans he had hypnotized. Another episode, "The Missing Link" features the Mad Monkey trying to achieve a middle-ground by combining several Awesome, but Impractical inventions to devolve humans into ape men that are stronger and more highly evolved than his baboons, but still low enough he can control an army of them unlike with full humans.
 Quantity vs. Quality / int_d294048
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In Nomine: This is a major contrast in Heaven and Hell's approaches to arranging their forces. Archangels prefer to invest a fair amount of resources and training into new angels and thus create them fairly rarely, opting for a smaller number of high-quality servants. By contrast, Demon Princes prefer to create vast numbers of weak, nameless imps and demonlings, some of which manage to survive and grow in power enough to become full demons. The result is that the forces of Hell greatly outnumber those of Heaven, but the average angel is usually stronger than the average demon.
 Quantity vs. Quality / int_d2cd3b5e
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 In Nomine (Tabletop Game)
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In Red Dead Redemption 2, the feuding Van der Linde gang and the O'Driscolls gang represent Quality and Quantity respectively. The Van der Linde's all come from different ethnicities and backgrounds but they are (except for Micah) a tightly-knit band of comrades, they have ridden together for years and will die for each other. While the O'Driscolls are The Irish Mob, picking up anyone who is Irish American and at least knows which way to point a gun, ride a horse, and "kill without thought". Dutch suggests that Colm O'Driscoll doesn't even know the names of half the guys who ride with him.
 Quantity vs. Quality / int_dfabfce5
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1.0
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1.0
 Red Dead Redemption II (Video Game)
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X-Wing Miniatures: This is the chief decision when list-building. Whether you favour a small group of elite pilots or a massive swarm of cheap ones can seriously influence your strategy — you can get a Rebel band consisting solely of Poe Dameron, Garven Dreis, and Kyle Katarn in order to abuse focus tokens, or a massive blob of Z-95 Headhunters, while on the Imperial side you can get a fairly elite list of upgraded, named pilots from ships like the TIE Advanced or TIE Phantom, or a swarm of dirt-cheap Academy Pilots in TIE fighters led by an ace like Howlrunner with Swarm Tactics.
 Quantity vs. Quality / int_ea64cef3
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 X-Wing Miniatures (Tabletop Game)
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Sword Art Online: In the War of the Underworld, the Human Realm has Quality while the Dark Territory has Quantity. The Dark Territory's armies vastly outnumber that of the human realm, but the humans have the Integrity Knights, elite fighters with special weapons. Of course, the Dark Territory has the Emperor Vecta superaccount(used by Gabriel Miller), the dark knight used by PoH and several powerful leaders, but the heroes have the three goddess superaccounts- Stacia, Solus and Terraria, used by Asuna, Sinon and Suguha, respectively. Both sides start getting outside players involved, with Gabriel getting tens of thousands of American, Korean and Chinese players as mooks, while the heroes get 2,000 players to convert their high-level ALO accounts.
 Quantity vs. Quality / int_ed2a7866
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 Sword Art Online
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Quantity vs. Quality
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In Battle Brothers, the "Peasant Militia" starting scenario not only gives you twelve men to start with but also allows you to field more men and maintain a larger company - the tradeoff is the starting twelve have terrible equipment, and you are restricted to hiring only lowborn dregs, no nobles or professional troops. On the other side of the coin, the "Lone Wolf" start gives you a single veteran hedge knight with great equipment right from the very start... but you have a lower cap on your company size and the campaign ends if the knight ever dies.
 Quantity vs. Quality / int_f231435e
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1.0
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 Battle Brothers (Video Game)
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In the Belisarius Series the anti-malwa alliance has the quality for the most part and the malwa have the quantity. This is modified somewhat because some of the Malwa vassals are proud warrior race guys.
 Quantity vs. Quality / int_f236a7c7
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 Belisarius Series
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The Pieces Lie Where They Fell: Discussed early on. As Page notes, the Apple Clan's product is nowadays focused on mass production, resulting in tasteless apples and other farm products. Later on, Applejack tells Wind Breaker that she's not happy with them over this.
 Quantity vs. Quality / int_f50072b
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 The Pieces Lie Where They Fell / Fan Fic
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 Quantity vs. Quality / int_f5a661a6
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Pathfinder: Wrath of the Righteous: Army recruitment in Crusade mode lets you buy units ranging from mobs of conscripts with spears and slings all the way up to small numbers of Hellknights and paladins and even angels, azatas, and dragons. Understandably, higher-quality units are more durable and do more damage, but are more expensive to recruit and replace.
 Quantity vs. Quality / int_f5a661a6
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 Pathfinder: Wrath of the Righteous (Video Game)
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 Quantity vs. Quality / int_f74b5f80
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Babylon 5: The Vorlons go for Quality, the Shadows for Quantity. It's much harder to kill an individual Vorlon than an individual Shadow, but the Shadows are nearly always found in groups while Vorlons are usually seen on their own, or at most two together. The same applies to their space fleets; an individual Vorlon ship is much stronger than its Shadow counterpart, so the Shadows compensate with bigger fleets.
This also happened during the Earth-Minbari War: Earth ships were more numerous and made much faster, while Minbari ones had far greater firepower and were almost impossible to be hit. By the end of the war, EarthForce was almost annihilated and the Minbari had ships ready to wipe out Earth before they surrendered without explanation.
The backstory has the Centauri-Orieni War, with the Orieni going for quality and the Centauri going for quantity: the Orieni had a slight technological edge in all areas except jump drives and trained their forces better and were uncompromising with their training, while the Centauri had the larger economy and manpower and could field more ships and troops, and were willing to cut a few corners in the training. This ended up winning the war for the Centauri once their pre-war incompetent officers were killed in battle and replaced by ones who had earned their rank: the time it took to train Orieni troops and officers meant they couldn't replace battlefield losses quick enough, allowing the Centauri (who in the meantime had improved their technology and caught up to the Orieni) at first to simply overwhelm them with increasing numerical superiority and then to strike at their worlds and cut off the supply of new ships and crews altogether.
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Control opposes two forces: the Hiss, the mysterious entity invading the Old House, and Polaris, Jesse Faden's power. While the former corrupts countless employees into Elite Mooks at best and undead Mooks at worst, the latter only focuses on Jesse but gives her incredible powers.
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The following is a list of statements referring to the current page from other pages.

 John K. Stuff (Blog) / int_dd09e7f2
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Quantity vs. Quality
 Dark Nights: Death Metal (Comic Book) / int_dd09e7f2
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 Arc Royale (Fanfic) / int_dd09e7f2
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 Brother on Board (Fanfic) / int_dd09e7f2
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 Fyre Fyre Burning Skitter (Fanfic) / int_dd09e7f2
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Quantity vs. Quality
 Hive Daughter (Fanfic) / int_dd09e7f2
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 Nobledark Imperium (Fanfic) / int_dd09e7f2
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 Sins Of A Galactic Empire Reborn (Fanfic) / int_dd09e7f2
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Quantity vs. Quality
 Skittering Campione (Fanfic) / int_dd09e7f2
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Quantity vs. Quality
 Sucked Into the Smash Universe (Fanfic) / int_dd09e7f2
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 Sudden Contact (Fanfic) / int_dd09e7f2
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Quantity vs. Quality
 TFA Kaleidoscope (Fanfic) / int_dd09e7f2
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 There Was Once an Avenger From Krypton (Fanfic) / int_dd09e7f2
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 Traveler (Fanfic) / int_dd09e7f2
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Quantity vs. Quality
 What You Knead (Naruto) (Fanfic) / int_dd09e7f2
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 The Hohenzollern Empire (Lets Play) / int_dd09e7f2
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Quantity vs. Quality
 Accomplishments of the Duke's Daughter / int_dd09e7f2
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 Avesta of Black and White / int_dd09e7f2
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 Fate/Apocrypha / int_dd09e7f2
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 The Misfit of Demon King Academy / int_dd09e7f2
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Quantity vs. Quality
 Accomplishments of the Duke's Daughter / int_dd09e7f2
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 Avesta of Black and White / int_dd09e7f2
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 Book of the Dead (2021) / int_dd09e7f2
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 Childe Cycle / int_dd09e7f2
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 Everybody Loves Large Chests / int_dd09e7f2
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 Fate/Apocrypha / int_dd09e7f2
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 Halo: Ghosts of Onyx / int_dd09e7f2
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 Overlord (2012) / int_dd09e7f2
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 RCN / int_dd09e7f2
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 Sienkiewicz Trilogy / int_6597c812
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 Snow Crash / int_dd09e7f2
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 So I'm a Spider, So What? / int_dd09e7f2
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 Sugar Apple Fairy Tale / int_dd09e7f2
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 Tantei Team KZ Jiken Note / int_dd09e7f2
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 The Misfit of Demon King Academy / int_dd09e7f2
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 The Saga of Tanya the Evil / int_dd09e7f2
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 The Troy Saga / int_dd09e7f2
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 Tree of Aeons / int_dd09e7f2
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 Superwomen in Love! (Manga) / int_dd09e7f2
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 Antiques Freaks (Podcast) / int_dd09e7f2
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 Communication (Roleplay) / int_dd09e7f2
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 House of the Dragon / int_dd09e7f2
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 Dystopian Wars (Tabletop Game) / int_dd09e7f2
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 In Nomine (Tabletop Game) / int_dd09e7f2
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 Root (Tabletop Game) / int_dd09e7f2
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 Smash Up (Tabletop Game) / int_dd09e7f2
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 The Witcher: Game of Imagination (Tabletop Game) / int_dd09e7f2
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 X-Wing Miniatures (Tabletop Game) / int_dd09e7f2
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 A Prestige Tree Mod About Merging (Video Game) / int_dd09e7f2
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 American Conquest (Video Game) / int_dd09e7f2
type
Quantity vs. Quality
 Crusader Kings III (Video Game) / int_dd09e7f2
type
Quantity vs. Quality
 Europa Universalis (Video Game) / int_dd09e7f2
type
Quantity vs. Quality
 Imperator: Rome (Video Game) / int_dd09e7f2
type
Quantity vs. Quality
 Mount & Blade II: Bannerlord (Video Game) / int_dd09e7f2
type
Quantity vs. Quality
 Pokémon Sword and Shield (Video Game) / int_dd09e7f2
type
Quantity vs. Quality
 Shogun: Total War (Video Game) / int_dd09e7f2
type
Quantity vs. Quality
 Slay (Video Game) / int_dd09e7f2
type
Quantity vs. Quality
 StarCraft II: Heart of the Swarm (Video Game) / int_dd09e7f2
type
Quantity vs. Quality
 Tales of Maj'Eyal (Video Game) / int_dd09e7f2
type
Quantity vs. Quality
 Terminator Dark Fate - Defiance (Video Game) / int_dd09e7f2
type
Quantity vs. Quality
 The Sapling (Video Game) / int_dd09e7f2
type
Quantity vs. Quality
 Total War: Shogun 2 (Video Game) / int_dd09e7f2
type
Quantity vs. Quality
 Tree Inc. (Video Game) / int_dd09e7f2
type
Quantity vs. Quality
 Breaking Trail (Web Video) / int_dd09e7f2
type
Quantity vs. Quality
 Drowtales (Webcomic) / int_dd09e7f2
type
Quantity vs. Quality
 Terra (Webcomic) / int_dd09e7f2
type
Quantity vs. Quality
 Phineas and Ferb The Movie: Across the 2nd Dimension / int_dd09e7f2
type
Quantity vs. Quality