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RPG Elements

 RPG Elements
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You're not playing an RPG. However, your character gains experience and levels as if you were. Instead of being a mere test of skill, in which the only thing that makes the game easier or harder is your ability as a player, your control over the Player Character is abstracted so that you have a degree of customizability over them. Often their talents improve the more you practice or train, maybe there's a class system, or some sort of system that allows for tweakable abilities.
Well-implemented, this can give a game added depth and customizability, or allow players who might not be as good to spend a little time leveling up to make the game easier, creating a roundabout way to introduce Difficulty Levels to the game. Badly implemented, it seems like a tacked-on attempt to appeal to a broader demographic, or to be seen (critically) as a better game.
These have been around almost as long as console and computer RPGs have, and they became more common during the mid-90s, at which time a HUGE number of developers seemed to want to add more complexity to their games, and the hoped for increased sales thanks to the prestige that came from having "RPG Elements" printed on the back of the box, even if the elements in question weren't anything more than Hit Points.
Popular RPG Elements include:
Experience Points and Character Levels
Character Classes or a Job System
Skill Scores and Perks
Equippable abilities and Evolving Attacks
Equipment-Based Progression
Status Effects and Status Buffs
Karma Meter and accompanying moral choices
Relationship Values and Alliance Meters
An interesting outlier is the numerical display of an attack's damage (measured in Hit Points); while not an RPG element in and of itself, as a visual indicator it's strongly associated with the RPG genre nonetheless, as it implies there's a behind-the-scenes damage formula (incorporating attack and defense powers) in play.
It seems to occur most often in FPSs, strategy games (usually Veteran Unit), sports sims, Action-Adventure games, and the occasional Fighting Game, especially those that allow you to build your own character from the ground up. Compare Common Tactical Gameplay Elements. If a non-video game has RPG elements, it might be an RPG Mechanics 'Verse. Not to be confused with Elemental Powers used in RPGs.
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Adventure Time
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Dark Wizard for Sega CD used units that leveled up, could be equipped with exchangable gear (if they weren't monster types), and even evolved or got class changes, despite being fundamentally a strategy game.
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Spellforce walks the fine line between being an RTS with RPG elements and being an RPG with RTS elements, depending on whether one is playing Free Roam or Story mode. (Story mode focuses mainly on the RPG angle; in the "Breath of Winter" expansion, this leads to a massive difficulty spike when the encounters suddenly become ten levels too high for your hero to effectively deal with).
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Parodied in Kirby Super Star. In the "Great Cave Offensive" minigame, you fight Computer Virus, an "RPG-style" boss which takes the form of generic RPG enemies like a slime, witch, dark knight and dragon (as opposed to the Kirby series's more bizarre fare), complete with a little text box at the top of the screen that announces the player's or boss's blocks or attacks and a tinny, 8-bit style rendition of the main boss theme. Computer Virus even becomes temporarily invincible when it's his turn to attack, simulating Turn-Based Combat, though the player continues to control Kirby in the normal platformer style throughout the battle. When you win, the menu awards you various (spurious) spoils, including Experience Points, "hunger points", "happy smile points", "exam score points", and so on. In Super Star Ultra, you are told at the end, "You gain X experience points! (Not that it matters.)" and if you're playing as Meta Knight, different stats go up at the end.
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The Legend of Zelda: Breath of the Wild is perhaps the most RPG-like the series has ever been since Zelda II. There's a much greater focus on Resources Management Gameplay, different equipment have different stats and stat buffs can be obtained from consumable items as well (something that the Zelda series has generally avoided until now), and it has a sort of "experience" system where you can trade the Spirit Orbs you win from Shrines for Health or Stamina upgrades.
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Euro Truck Simulator 2 features experience points and levels, which are tied into both unlocking new trucks and customization options and the game's skill system, which serves the dual purpose of unlocking new routes and making said routes more profitable, which in turn lets you afford the new trucks and customization options.
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In Diggles note Not those diggles, the eponymous dwarfs learn abilities similar to RPG characters, but for a change by actually doing stuff related to the ability, e.g. gaining one point in "wood" by building something.
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Hyrule Warriors has Character Levels and a skill tree.
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Reached its zenith in Yu-Gi-Oh! Reshef of Destruction, where compared to its immediate predecessor Yu-Gi-Oh! The Sacred Cards, duelist level, deck capacity and domino (cash) gains have been greatly reduced (think just 1 or 3 points more in deck capacity after every duel) while the deck costs of power cards has been greatly increased (with “Raigeki� in particular having its deck cost tripled, from 50 to 150). This, in addition to the game ramping up in difficulty more abruptly, ensures that most players will not see the endgame, lest they spend thrice as much time grinding as actually progressing. And even then, victory is not assured, as by the time you get to Marik, the game’s computer-controlled duellists start to actively cheat (like running 3 copies of Swords of Revealing Light in their decks—which you can’t—or starting the duel with more than 8000 life points).
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Super Smash Bros. Ultimate:
You can equip Spirits that level up as you fight and can even evolve into stronger spirits. You can also equip support Spirits to give you support abilities similar to equipping a customizable weapon or armor.
There's a skill tree in Adventure Mode that lets you boost the power of your attacks and provide other benefits.
The Hero from Dragon Quest has gameplay elements borrowed from his home series. His special attacks are reliant on a Mana Meter and won't work if he lacks MP (which, thankfully, he can recover from landing normal attacks), and one of his specials pulls up a menu with a selection of powerful spells, similar to the RPGs's turn-based battles.
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Starting with Going Commando, Ratchet & Clank would heavily feature two XP systems: one for your health and one for your weapons, explained as earning Nanotech from fallen enemies. Health would ugprade with any kill, while weapons upgrade through use, gaining more power and functionality. In 2003 this implementation of RPG elements had never really been done before, let alone in an action-platformer, and ten years later XP was in practically every video game with combat in it (practically every non-RPG example on this page was released after Going Commando). Why? Because getting more powerful is fun and rewarding no matter the genre.
Starting with Ratchet & Clank: Up Your Arsenal, weapons could upgrade multiple times. This allowed them to get stronger incrementally, making them more viable in the time before the big level up as the enemies get more and more health in the meantime.
In Ratchet & Clank Future: Tools of Destruction, XP was changed from being earned from kills to being earned from damage. The former meant that a weapon could take away 99% of an enemy's health, but only the weapon that dealt the killing blow would get XP (this also meant that support weapons, like turrets and drones, could effectively kill steal). The change to the latter meant that even the weakest gun in the game would still earn something just for participating.
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In Dreams in the Witch House (2023), the Player Character, Walter Gilman, has three stats related to his studies at the Miskatonic University, which can increase over the span of the game if the player makes him spend his time studying certain books. There is his Math stat, which governs his general academic knowledge of advanced mathematics and physics, his Exam stat, which governs his grasp on the current course he is studying for, and his Occult stat, which governs his knowledge of more esoteric subjects like ancient and obscure folklore and religions. The Math and Occult stats are tested as Walter tries to develop his radical theory for his term paper, where he plans to produce irrefutable scientific evidence that proves the existence of magic and its relation to mathematics, while the Exam stat is tested whenever Walter is undergoing an academic exam where it allows him to remember the right answers to the questions he is asked.
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In Mars Matrix, collecting golden cubes will give you Experience Points and levels. Leveling up increases the power of your main shot.
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The beatmaniaIIDX series has been ramping up the use of this trope ever since its 19th installment (Lincle), with extra stage unlocks involving a world map and a little avatar fighting on-screen demons.
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The Ys series, though some would declare them straight Action RPGs. The gameplay, mostly in the style of Zelda II, is too far afield to accept as a true RPG for many, though.
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In Command & Conquer: Generals, the player can level up by killing enemy units and demolishing enemy structures. Then the player can spend the skill points for special units and superweapons.
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Grand Theft Auto V has light RPG elements with different stats related to driving and flying skills, proficiency with guns, stealth, stamina, and strength that are increased by continuing to do activities related to the stats (running to increase stamina, fighting with bare hands to increase strength, etc.). The online component of the game, GTA Online, takes this a step further with Reputation Points that are earned through completing jobs and activities, increasing the player's Rank and opening access to more gear and content.
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Sonic and the Secret Rings and Sonic Unleashed implemented a level-up system and experience points that enhances their overall gameplay. Also done in Sonic Battle, where the skill points system is even discussed in-game.
This is also prevalent in Sonic Frontiers. Traditional EXP levels can be obtained to unlock new skills on Sonic's skill tree (with Tails, Amy and Knuckles having their own, separate experience and Skill Trees in "The Final Horizon"'s "Another Story" scenario), while Sonic can also collect two types of seeds, as well as Koco, to improve his speed, ring capacity, attack power and defense (Again, with Tails, Amy and Knuckles having their own individual stats levelled the same way in "Another Story"), ranging from the minimum at Level 1 to the Maximum at level 99.
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Dying Light has different skill tree that increases depending different actions you've done over the course of the game.
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Many small-scope strategy games like Close Combat and Battle for Wesnoth allow you to equip, promote, and transfer troops throughout a campaign.
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Crimsonland had your character level up and receive a point that could be used to purchase one of the five abilities randomly drawn from a pool of 20 or so each level.
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Code of Princess
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Dawn of War: Dark Crusade's campaign mode allows the player to equip their chosen faction's commander with various pieces of Wargear, which offer various stat boosts, as well as other bonuses, while also looking cool to boot. This carried over into the next expansion, Soulstorm. This carries over to DOW 2, with the "standard" campaign troops gaining experience and wargear choices.
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The Bureau: XCOM Declassified has had both Player Character Carter and his squadmates level up for killing enemies and successfully completing missions, and it was possible to send the squadmates to perform dispatches for them to gain further experience. There were three classes (Engineer, Recon and Commando) for squadmates, all with their separate skill sets that expanded as they gained levels, while Carter had unique set of skills. Finally, there were dialogue trees and Multiple Endings.
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Alice: Madness Returns managed to cram in some RPG Elements in addition to its Hack and Slash combat, heavy platforming focus and minigames. Your main weapons (Vorpal Blade, Pepper Grinder, Teapot Cannon and Hobby Horse) all had four tiers and were improved by investing points into them (although the 4th tier was available only as a DLC). That, and there was an occasional Dialogue Tree, although it didn’t have much impact on things.
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Puzzle Quest is similar. The more matches you do at a time, the more damage you do to the enemy.
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Scurge: Hive is an isometric Action Game-slash-Platformer with experience points, character levels, and Elemental Rock-Paper-Scissors. Oh, and Expys of the Metroid Fusion cast.
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In Unturned, you gain experience from killing zombies. Said experience is spent buying skills like doing more damage, being better at stealth, or requiring less food and water.
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The employees in Parkasaurus all have stats and gain experience. Whenever they level up, the player can choose which stat to increase.
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Metal Gear Solid: Portable Ops allowed you to collect new 'party members', gave them all unique stats and abilities, and even let you 'level up' their health and stamina with enough play. It felt less Final Fantasy and more Pokémon, though, since there was an element of collecting for the sake of collecting, only one party member was on the field at a time and most of them ended up filling up your Spy Unit (essentially a dump unit).
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Super Paper Mario departed from previous games in the Paper Mario series by being a platform game with RPG Elements rather than an RPG with some platforming elements. Likewise, the later games in the series have been action-platformer games with RPG elements such as a separate battle screen and Equipment-Based Progression rather than RPGs in the stricter sense.
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Played straight in the sequel as the Builder now gains experience points to level up when they (or allied NPCs), kill monsters. Leveling up will not make the player deal more damage directly, though it does increase their health and stamina, unlock new weapons and skills, and make their partner Malroth more powerful.
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In Sins of a Solar Empire, capital ships gain experience points, increasing their fighter cap, and granting the use of special abilities, which could be upgraded by throwing a skill point into them. You can upgrade a capital ship twice right out of the space dock if you have enough cash. Three times if you research a certain technology. This gives them an early edge against other capital ships.
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The Firaxis remake of XCOM: Enemy Unknown introduces soldier classes and level perks. All soldiers start at "Rookie" level with standard assault rifles and pistols but can quickly become "Squadies", as all it takes is one kill. At this point, the game randomly assigns the soldier a class (Sniper, Assault, Heavy, Support). Each class has its own primary weapon: Sniper has a sniper rifle, Assault has a shotgun (can use assault rifle), Heavy has a light machine gun (or heavy laser/plasma) and a one-shot bazooka (replacing a pistol), Support keeps the assault rifle. All but the Heavy class can switch to their sidearms. As the soldiers get promoted all the way to Colonel Badass, they get an ability each rank (usually one out of two) related to their class. For example, Heavy class can boost the Splash Damage of their rockets and fire twice per turn. Assault class can get the ability to dodge the first reaction shot by the enemy, as well as other defensive bonuses, so that the soldier can either get close enough for their Short-Range Shotgun, or draw fire away from others then take potshots/throw grenades. Support class's abilities can either focus on healing and giving defensive buffs to allies, or, focus on giving excessive overwatch fire (they always get the most kills for players on the harder difficulties). Once the psychic lab is unlocked, soldiers can be tested, and those with psychic potential can get Psychic Powers based on their (separate) psi-rank.
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Daikatana was (infamously) supposed to be an innovative blend of RPG Elements and the Quake FPS system. Delays, developer infighting, and just plain bad design resulted in the final release being... schizophrenic, to say the least.
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Spider-Man (PS4) has experience points rewarded to Spidey for completing quests and stopping random crimes in Manhattan, which allows players to purchase upgrades to skill trees in addition to increasing maximum health, swing speed, and attack power.
 RPG Elements / int_4f6709cf
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1.0
 RPG Elements / int_4f6709cf
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1.0
 Spider-Man (PS4) (Video Game)
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RPG Elements / int_4f6709cf
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RPG Elements
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The Breach has a level up mechanic, each level increases Sergei's Rate of Fire and damage by 8%, and his health bar and shield regeneration by 5%.
 RPG Elements / int_50960f6f
featureApplicability
1.0
 RPG Elements / int_50960f6f
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1.0
 The Breach (Video Game)
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RPG Elements / int_50960f6f
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RPG Elements
 RPG Elements / int_53a8dcb3
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In the first Shepherd's Crossing game, the hunting mechanic takes the form of a turn-based battle system. You must teach your dogs and other hunting animals an array of skills, then use those skills in a turn-based battle to bring down foes. Some of the hunts simply have you trying to kill your prey, but the "hunts" against yaks and sheep are actually you rounding up animals that have escaped their owners, and as such, you must figure out how to bring them in without hurting them.
 RPG Elements / int_53a8dcb3
featureApplicability
1.0
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1.0
 Shepherd's Crossing (Video Game)
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RPG Elements / int_53a8dcb3
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RPG Elements
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Many fans of Grand Theft Auto were surprised by the number and variety of RPG Elements in the San Andreas entry, specifically the idea that using an ability allowed one to improve it. In fact, one could say that the main character CJ in GTA: SA had a more realistic advancement than many true RPG heroes, as CJ doesn't improve in discrete levels, but almost continuously over time. Most of the titles in the series have some kind of character advancement, but usually in the form of bonuses for completing special missions. Some of CJ's stats include strength, stamina, muscle build, fat build, driving skills, cycling skills, flying skills, and yes, even sex appeal. The skill stats for various vehicles improve your handling of them as the skill set builds up (so when CJ rides a bike for the first time, he will pretty much suck at it and fall from even gentle bumps); meanwhile, your skill with different weapon classes improves as you use them, with some of them allowing Dual Wielding only once you're sufficiently skilled at firing one-handed.
 RPG Elements / int_5425ce75
featureApplicability
1.0
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1.0
 Grand Theft Auto (Video Game)
hasFeature
RPG Elements / int_5425ce75
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RPG Elements
 RPG Elements / int_54399b8
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In Warhammer: Dark Omen the regiments improve via veterancy, upgradable armor and equipable magical swords / shields / banners, and are carried over from one mission to the next.
 RPG Elements / int_54399b8
featureApplicability
1.0
 RPG Elements / int_54399b8
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1.0
 Warhammer: Dark Omen / Videogame
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RPG Elements / int_54399b8
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RPG Elements
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Lara Croft and the Guardian of Light does this subtly with powerups that grant permanent health and ammo capacity upgrades, along with collectible artifacts and weapons that provide bonuses, with superior ones provided as progress is made.
 RPG Elements / int_55fbc7d
featureApplicability
1.0
 RPG Elements / int_55fbc7d
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1.0
 Lara Croft and the Guardian of Light (Video Game)
hasFeature
RPG Elements / int_55fbc7d
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RPG Elements
 RPG Elements / int_56e365ef
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Batman: Arkham Asylum and its sequels have experience points, delivered after either combat or plot progression (including the sidequests), that along with restoring the health enables to purchase upgrades to equipment and skills.
 RPG Elements / int_56e365ef
featureApplicability
1.0
 RPG Elements / int_56e365ef
featureConfidence
1.0
 Batman: Arkham Asylum (Video Game)
hasFeature
RPG Elements / int_56e365ef
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RPG Elements
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In Civilization IV, a "Unit Promotions" game mechanic was introduced, allowing you to use experience gained by your units in battle to buy them special traits that improved their combat values or added new abilities.
While picking specific bonuses as you level up is new, units getting better with experience has been part of the series since the original game. It started with a simple binary distinction (veteran vs normal) in Civ I and Civ II and slowly became more elaborate.
A somewhat more diverse experience setup was provided in the Spin-Off game Colonization (the original, at least). Through constant use, a Free Colonist could eventually and randomly level up to become an Expert (civilian) or Veteran Soldier, and Petty Criminals and Indentured Servants could both become Free Colonists. Likewise, once your colonies declare independence, your Veteran Soldiers could level up even further to Continental status. The revised version based on the Civ IV engine keeps the "Unit Promotions" mechanic from ''Civ IV', which has the side-effect of forcing your troops to level via combat so they are ready to fight off the Europeans once you declare independence. The "befriend & arm the natives" and "coexist peacefully" strategies from the old game aren't really workable if you want an effective militia in the new version.
 RPG Elements / int_56fa0ea4
featureApplicability
1.0
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1.0
 Civilization (Video Game)
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RPG Elements / int_56fa0ea4
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RPG Elements
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ZanZarah: The Hidden Portal: All faeries gain EXP and level up through combat, can be equipped with increasingly powerful offensive/defensive spells, lose and gain mana/HP. There is also something like a Player Party: namely, Amy's five chosen faeries that follow her into battles (although only one can be fielded and directly controlled by the player at any time).
 RPG Elements / int_5e29729
featureApplicability
1.0
 RPG Elements / int_5e29729
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1.0
 ZanZarah: The Hidden Portal (Video Game)
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RPG Elements / int_5e29729
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RPG Elements
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Tomb Raider:
Tomb Raider: The Angel of Darkness: The game saw a lot of derision for its random RPG elements that added nothing to the game, other than a ludicrous way to bar progress until you did something to make Lara arbitrarily gain the ability she needed to progress.
Lara Croft and the Guardian of Light does this subtly with powerups that grant permanent health and ammo capacity upgrades, along with collectible artifacts and weapons that provide bonuses, with superior ones provided as progress is made.
 RPG Elements / int_66a1dcea
featureApplicability
1.0
 RPG Elements / int_66a1dcea
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1.0
 Tomb Raider (Franchise)
hasFeature
RPG Elements / int_66a1dcea
 RPG Elements / int_6776ace6
type
RPG Elements
 RPG Elements / int_6776ace6
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Charlie Murder has the mechanic where food consumed gave perma-buffs to stats. It also has level-ups, stat boosting clothing, spells, and skill points.
 RPG Elements / int_6776ace6
featureApplicability
1.0
 RPG Elements / int_6776ace6
featureConfidence
1.0
 Charlie Murder (Video Game)
hasFeature
RPG Elements / int_6776ace6
 RPG Elements / int_67ed82fa
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RPG Elements
 RPG Elements / int_67ed82fa
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In The Godfather: The Game, you can put points from Respect levels into five categories: Fighting, Shooting, Health, Speed and Street Smarts. With 50 Respect levels and 10 levels for each category, you'll max them all by the time you're done; no specialising here.
 RPG Elements / int_67ed82fa
featureApplicability
1.0
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1.0
 The Godfather (Video Game)
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RPG Elements / int_67ed82fa
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RPG Elements
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Silent Storm and its sequels has characters with unchangeable stats and skills that improve or worsen based on the successful use of these skills. For example, a sniper's accuracy skill improves based on successful hits and worsens based on misses. This means that each successful hit improves the likelihood of the next shot hitting the target. On the other hand, each miss reduces that likelihood. Additionally, characters gain XP and level up, at which point the player can select a perk (such as reduced time cost for turning or less bleeding from wounds). These perks are class-specific. Unfortunately, there is an entire branch of perks for the Engineer class that are spoilers for the eventual appearance of Panzerkleins.
 RPG Elements / int_699f37a1
featureApplicability
1.0
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1.0
 Silent Storm (Video Game)
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RPG Elements / int_699f37a1
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RPG Elements
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How to Survive allows a choice of multiple characters with unique skill sets, and the Experience Points to either unlock more abilities or provide passive improvements for some of your characteristics.
 RPG Elements / int_69bd7d1a
featureApplicability
1.0
 RPG Elements / int_69bd7d1a
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1.0
 How To Survive (Video Game)
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RPG Elements / int_69bd7d1a
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RPG Elements
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Dwarf Fortress has two modes of play. One is a Roguelike, and the other is similar to The Sims or Dungeon Keeper. Naturally, they both allow the dwarfs to gain skills and whatnot.
 RPG Elements / int_6c1234ed
featureApplicability
1.0
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1.0
 Dwarf Fortress (Video Game)
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RPG Elements / int_6c1234ed
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RPG Elements
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Guardian Heroes
 RPG Elements / int_6de00dec
featureApplicability
1.0
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1.0
 Guardian Heroes (Video Game)
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RPG Elements / int_6de00dec
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RPG Elements
 RPG Elements / int_6e0e351
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Escape Velocity is an RPG to the extent that you can choose how your ship is outfitted and whose side you're on (and being on nobody's side is a valid choice).
 RPG Elements / int_6e0e351
featureApplicability
1.0
 RPG Elements / int_6e0e351
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1.0
 Escape Velocity (Video Game)
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RPG Elements / int_6e0e351
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RPG Elements
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Unlike earlier installments in The Sims series, The Sims Medieval has RPG elements; the Sims you play as can be one of ten professions, and they gain experience points and level up, increasing what they can do in their profession (a Wizard will get more spells and potions available, a Knight will learn more ways to fight, etc.) It still mostly plays like a Sims game as managing the Sim's needs and mood is as important as managing XP, if not more so.
 RPG Elements / int_6f76d71a
featureApplicability
1.0
 RPG Elements / int_6f76d71a
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1.0
 The Sims (Video Game)
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RPG Elements / int_6f76d71a
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RPG Elements
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In CLANNAD, after Tomoya successfully pulls off a prank on FÅ«ko, the action will sometimes freeze and a congratulatory "you mastered a new skill!" message will appear to an old video game-style tune. Mastered "Shooting Juice up the Nose!" Also, when Sunohara wants to join Tomoya and Nagisa to help the theater club, Tomoya's perspective for his response changes to that of the Little Busters! Visual Novel, and all of the choices are attacks...
 RPG Elements / int_72149097
featureApplicability
1.0
 RPG Elements / int_72149097
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1.0
 CLANNAD
hasFeature
RPG Elements / int_72149097
 RPG Elements / int_73b74949
type
RPG Elements
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Borderlands is a First-Person Shooter with separate classes with a specific action ability and passive skill trees, as well as Character Levels - unlike other examples of An Adventurer Is You, weapons are not by any means restricted by class though, specific classes just have ways to make certain weapons better.
 RPG Elements / int_73b74949
featureApplicability
1.0
 RPG Elements / int_73b74949
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1.0
 Borderlands (Video Game)
hasFeature
RPG Elements / int_73b74949
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RPG Elements
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Baka and Test: Summon the Beasts, where IQ means rank, examination means Serious Business and academic performance means Experience Points.
 RPG Elements / int_742d029d
featureApplicability
1.0
 RPG Elements / int_742d029d
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1.0
 Baka and Test: Summon the Beasts
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RPG Elements / int_742d029d
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RPG Elements
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The Legend of Zelda:
Zelda II: The Adventure of Link swaps out a lot of the Adventure Game elements for a blend of platforming, supplemented by things like Level Grinding and a magic system.
The Legend of Zelda: Skyward Sword is noted to have several RPG elements via the Item Crafting system, the usage of stock medals (similar to the badges in Super Mario RPG and Pokémon), the deeper focus on swordplay and, to a lesser extent, the measurement of sidequest rewards via gratitude crystals.
The Legend of Zelda: Breath of the Wild is perhaps the most RPG-like the series has ever been since Zelda II. There's a much greater focus on Resources Management Gameplay, different equipment have different stats and stat buffs can be obtained from consumable items as well (something that the Zelda series has generally avoided until now), and it has a sort of "experience" system where you can trade the Spirit Orbs you win from Shrines for Health or Stamina upgrades.
Hyrule Warriors has Character Levels and a skill tree.
 RPG Elements / int_74f7210c
featureApplicability
1.0
 RPG Elements / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
RPG Elements / int_74f7210c
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type
RPG Elements
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In The Swarm of War, the Zerg, both individually and as a collective, turn out to be capable of using psionic energy (including that of slain enemies) to mutate into stronger forms. In other words, they gain experience points when killing.
 RPG Elements / int_78857b99
featureApplicability
1.0
 RPG Elements / int_78857b99
featureConfidence
1.0
 The Swarm of War (Fanfic)
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RPG Elements / int_78857b99
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type
RPG Elements
 RPG Elements / int_7885acfd
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Strangely, Square's World of Mana series started out as a straight action RPG, but every game since Trials of Mana has had fewer RPG elements than the previous title. Dawn of Mana manages to be a straight-out third-person action game with fewer RPG elements than Ratchet & Clank.
 RPG Elements / int_7885acfd
featureApplicability
1.0
 RPG Elements / int_7885acfd
featureConfidence
1.0
 World of Mana (Video Game)
hasFeature
RPG Elements / int_7885acfd
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type
RPG Elements
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God of War to certain degree, where red souls from fallen foes are used to upgrade your weapons. Not the case of HP and Magic meter, which are upgraded by collecting a number of certain trinklets.
 RPG Elements / int_79b24ba8
featureApplicability
1.0
 RPG Elements / int_79b24ba8
featureConfidence
1.0
 God of War (Video Game)
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RPG Elements / int_79b24ba8
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RPG Elements
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Twin Goddesses: After earning gold from fights, the player will then have the opportunity before the next fight to buy items that offer certain benefits such as increased health, strength for some kinds of attacks, and etc.
 RPG Elements / int_7a6e0f50
featureApplicability
1.0
 RPG Elements / int_7a6e0f50
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1.0
 Twin Goddesses (Video Game)
hasFeature
RPG Elements / int_7a6e0f50
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RPG Elements
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War Thunder, a World War 2 multiplayer air combat game, uses these for progression. As players build up experience flying for various countries, more plane options are opened for them. Further, characters accumulate "Silver Lions" which function as currency, and any new plays must be bought. The plans themselves can be upgraded with more of this currency, with new weapons or upgrades, but only after passing certain experience thresholds for each plane. On top of that, the plan crew accumulates experience, which can then be spent improving their skills, allowing them things like greater tolerance for G forces or the ability to identify and lock onto targets at greater distances.
 RPG Elements / int_7f9f892f
featureApplicability
1.0
 RPG Elements / int_7f9f892f
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1.0
 War Thunder (Video Game)
hasFeature
RPG Elements / int_7f9f892f
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RPG Elements
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The YAWHG is mostly a Choose Your Own Adventure game, but the stats you raise in the six weeks prior to the YAWHG's arrival are critical to determining the outcome of various choices you make.
 RPG Elements / int_7fb51ad0
featureApplicability
1.0
 RPG Elements / int_7fb51ad0
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1.0
 The YAWHG (Video Game)
hasFeature
RPG Elements / int_7fb51ad0
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type
RPG Elements
 RPG Elements / int_83f8495b
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Zelda II: The Adventure of Link swaps out a lot of the Adventure Game elements for a blend of platforming, supplemented by things like Level Grinding and a magic system.
 RPG Elements / int_83f8495b
featureApplicability
1.0
 RPG Elements / int_83f8495b
featureConfidence
1.0
 Zelda II: The Adventure of Link (Video Game)
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RPG Elements / int_83f8495b
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RPG Elements
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In Ratchet & Clank Future: Tools of Destruction, XP was changed from being earned from kills to being earned from damage. The former meant that a weapon could take away 99% of an enemy's health, but only the weapon that dealt the killing blow would get XP (this also meant that support weapons, like turrets and drones, could effectively kill steal). The change to the latter meant that even the weakest gun in the game would still earn something just for participating.
 RPG Elements / int_854aece7
featureApplicability
1.0
 RPG Elements / int_854aece7
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1.0
 Ratchet & Clank Future: Tools of Destruction (Video Game)
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RPG Elements / int_854aece7
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RPG Elements
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Azure Striker Gunvolt features a very basic levels-and-skills system, where Gunvolt earns EXP for killing enemies, and will level up upon getting enough EXP, which increases his max HP and may sometimes earn him a new skill. You can also synth new gear using materials and equip them to Gunvolt to change his parameters and abilities.
 RPG Elements / int_8756259d
featureApplicability
1.0
 RPG Elements / int_8756259d
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1.0
 Azure Striker Gunvolt (Video Game)
hasFeature
RPG Elements / int_8756259d
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RPG Elements
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Jedi Knight: Dark Forces II and later installments of the Dark Forces Saga. The player gets to pick force powers as the game progresses and can drift towards an evil/good character.
 RPG Elements / int_894619be
featureApplicability
1.0
 RPG Elements / int_894619be
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1.0
 Jedi Knight: Dark Forces II (Video Game)
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RPG Elements / int_894619be
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RPG Elements
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The Legend of Zelda: Skyward Sword is noted to have several RPG elements via the Item Crafting system, the usage of stock medals (similar to the badges in Super Mario RPG and Pokémon), the deeper focus on swordplay and, to a lesser extent, the measurement of sidequest rewards via gratitude crystals.
 RPG Elements / int_8c87469c
featureApplicability
1.0
 RPG Elements / int_8c87469c
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1.0
 The Legend of Zelda: Skyward Sword (Video Game)
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RPG Elements / int_8c87469c
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RPG Elements
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In Onimusha games one of central mechanics is absorbing souls of slain enemies via Oni Gauntlet by holding a corresponding button. Said orbs replenish HP, mana, but also constitute experience points with which you can upgrade your weapons. Dawn of Dreams went much further than other games: you can upgrade your armor as well (which for first 30 levels also increases the number of items one can equip) and heroes themselves actually level up, which nets skill points used to learn new moves.
 RPG Elements / int_8e0baf0d
featureApplicability
1.0
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1.0
 Onimusha (Video Game)
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RPG Elements / int_8e0baf0d
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RPG Elements
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Remember Me had Nilin gain PGP points for defeating enemies, several abilities unlocked as she gains levels as well the Game Codex and several types of Rare Candy hidden away for Sidetrack Bonus.
 RPG Elements / int_8e9eb558
featureApplicability
1.0
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1.0
 Remember Me (Video Game)
hasFeature
RPG Elements / int_8e9eb558
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RPG Elements
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Dragon Quest Builders subverts this: the Builder is not a hero and thus does not gain experience from killing monsters. Instead, they get stronger by crafting better tools, weapons, and armor. Their home base, on the other hand, gains experience as you build more rooms, with some rooms providing persistent bonuses.
Played straight in the sequel as the Builder now gains experience points to level up when they (or allied NPCs), kill monsters. Leveling up will not make the player deal more damage directly, though it does increase their health and stamina, unlock new weapons and skills, and make their partner Malroth more powerful.
 RPG Elements / int_8ea0a0f4
featureApplicability
1.0
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1.0
 Dragon Quest Builders (Video Game)
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RPG Elements / int_8ea0a0f4
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RPG Elements
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Super Smash Bros. Brawl: Unlike the Trophies, which are merely part of an overarching Collection Sidequest like in other Smash games, the Stickers do serve a gameplay purpose, and it's by way of this trope. In Adventure Mode, there's a blank space menu where the player can place stickers, whose size and shape also introduce an Inventory Management Puzzle factor. The stickers boost stats and attributes to the characters that are being used in the campaign, though they have no effect in the other game modes.
 RPG Elements / int_935a39be
featureApplicability
1.0
 RPG Elements / int_935a39be
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1.0
 Super Smash Bros. Brawl (Video Game)
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RPG Elements / int_935a39be
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RPG Elements
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Swim, Ikachan! has experience points earned by either killing enemies or eating a limited supply of fishes that increase player's maximum hitpoints when enough is collected.
 RPG Elements / int_93fac5b6
featureApplicability
1.0
 RPG Elements / int_93fac5b6
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1.0
 Swim, Ikachan! (Video Game)
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RPG Elements / int_93fac5b6
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RPG Elements
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In Bullet Heaven, you can collect coins from killed enemies and buy upgrades like more lives, stronger and faster shots, etc. Of course, these stats cap at a certain point; it seems to be more of a way to let newcomers to the Bullet Hell genre start out slow and work their way up. Any non-hardcore player will need max upgrades to survive the later levels and bonus levels.
 RPG Elements / int_95899950
featureApplicability
1.0
 RPG Elements / int_95899950
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1.0
 Bullet Heaven (Video Game)
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RPG Elements / int_95899950
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RPG Elements
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Used very loosely in The Spellcasting Series. Ernie gains XP and levels by solving puzzles and learning new spells, but since it's a text adventure game without a smidge of combat, the process is mostly for show. Some spells DO require a certain level to be cast, but progressing through the game normally will take care of that problem on its own.
 RPG Elements / int_95fcf890
featureApplicability
1.0
 RPG Elements / int_95fcf890
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1.0
 The Spellcasting Series (Video Game)
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RPG Elements / int_95fcf890
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RPG Elements
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Starting with Ratchet & Clank: Up Your Arsenal, weapons could upgrade multiple times. This allowed them to get stronger incrementally, making them more viable in the time before the big level up as the enemies get more and more health in the meantime.
 RPG Elements / int_97218fa4
featureApplicability
1.0
 RPG Elements / int_97218fa4
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1.0
 Ratchet & Clank: Up Your Arsenal (Video Game)
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RPG Elements / int_97218fa4
 RPG Elements / int_993fbe31
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RPG Elements
 RPG Elements / int_993fbe31
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"Libra of Soul" mode from Soulcalibur VI has players create their own fighter from scratch and set it out into the world in a story that runs parallel with the game's main narrative, collecting weapons and experience points from winning battles as they travel the world and complete quests.
 RPG Elements / int_993fbe31
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Heroes of Might and Magic had heroes commanding armies and gaining levels when enough enemy creatures had been defeated from the beginning, with each game up to IV adding more and more RPG elements to them (II added skills, III modified the inventory system to use an abstract sort of paperdoll system, and IV made the heroes actually fight in battles, and not just cast spells).
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Command & Conquer:
Tiberian Sun and games released later allow normal units to gain experience and ranks of veterancy that makes them stronger and more durable. The highest ranks sometimes get special abilities such as slow self-healing. In most cases however, the game does not allow the player to carry their most experienced troops over to the next mission.
In Command & Conquer: Generals, the player can level up by killing enemy units and demolishing enemy structures. Then the player can spend the skill points for special units and superweapons.
Taken to its extremes in Command & Conquer 4: Tiberian Twilight, where players have to gain experience from playing within their profiles, which is necessary to unlock new units for use in both campaign and multiplayer mode. This has resulted in a need for grinding to unlock the powerful units and superweapons.
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Dragon's Crown, a Spiritual Successor to Capcom's Dungeons & Dragons brawlers, borrows many elements from RPGs. While there are no Experience Points, characters get stronger by exchanging skill points for new skills and upgrades from the Adventurers' Guild, and equipping various sets of gear and weapons to increase stats.
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Apart from individual units gaining stat points when they kill two or six units units of their own level, the leaders and heroes in Age of Wonders gain 10 skill points every level they gained. They can be spent freely on any of the stats, or on abilities such as spellcasting and combat perks, and it doesn't take many levels to reach the point where they can take down entire armies single-handedly. Especially using items "retrieved" from monsters' lairs.
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Midnight Club: Los Angeles is a racing game that uses levels, albeit three different leveling scales. One is raised by driving certain types of cars, which unlocks parts; the second is for using special abilities, which unlocks more storage for special abilities, and the third and most important one is for racing in general, which unlocks more missions.
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Everybody Edits has a mild RPG-like feel with the rank system and potion, as of a few of newer updates. As usual, fans did not react too well.
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Kerbal Space Program's astronauts, in Career mode, gain experience from flying around and visiting moons or other planets. (Apparently KASA doesn't train them before launch.) Leveling up unlocks additional skills for pilots and engineers, and increases research/mining speed for scientists/engineers. They also have stats—stupidity, courage, and whether or not they're "badass"—but an individual kerbal's stats never change, and only affect their facial expressions.
 RPG Elements / int_a52def46
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1.0
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Tomb Raider: The Angel of Darkness: The game saw a lot of derision for its random RPG elements that added nothing to the game, other than a ludicrous way to bar progress until you did something to make Lara arbitrarily gain the ability she needed to progress.
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Unusually, the Yu-Gi-Oh! video game franchise has RPG Elements in them, to some degree, possibly as a way to gauge the player's growing skill at the game. Unfortunately, some games take this concept too far, and actually prevent you from using cards above your current level, placing unneeded — and unwanted — restrictions on one of the most appealing parts to the card game: building and customizing your deck(s).
Reached its zenith in Yu-Gi-Oh! Reshef of Destruction, where compared to its immediate predecessor Yu-Gi-Oh! The Sacred Cards, duelist level, deck capacity and domino (cash) gains have been greatly reduced (think just 1 or 3 points more in deck capacity after every duel) while the deck costs of power cards has been greatly increased (with “Raigeki� in particular having its deck cost tripled, from 50 to 150). This, in addition to the game ramping up in difficulty more abruptly, ensures that most players will not see the endgame, lest they spend thrice as much time grinding as actually progressing. And even then, victory is not assured, as by the time you get to Marik, the game’s computer-controlled duellists start to actively cheat (like running 3 copies of Swords of Revealing Light in their decks—which you can’t—or starting the duel with more than 8000 life points).
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Majin and the Forsaken Kingdom had its characters gain experience for defeating enemies and using special combos. Their health and strength could then be raised, while majin’s abilities were improved through feeding him specific types of fruit.
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RPG Elements / int_aab8e70c
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Bioshock, 2K's spiritual successor to System Shock 2, however, had its RPG mechanics scaled back somewhat to simplify gameplay (although the actual world itself contains a touch more complexity (in terms of systems that players and NPCs can interact with) than System Shock 2): Players were invited to enhance themselves by using ADAM to buy genetic upgrades, divided into plasmids (active superhuman attacks that let you fling items around and shoot bees out of your hand among other things) and gene tonics (passive upgrades that enforce the player's ability to deal with enemies, the environment and machinery), which were all swappable at will.
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Plants vs. Zombies doesn't have any RPG elements, but Plants Vs Zombies 2 introduces the ability to level up your plants using coins and seed packets. In the Chinese version, they also unlock special abilities as they level up.
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River City Ransom is one of the original Beat 'Em Up RPGs - enemies dropped pocket change, which could be used to buy food that permanently increased your various stats.
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1.0
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RPG Elements / int_b29ee516
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This is also prevalent in Sonic Frontiers. Traditional EXP levels can be obtained to unlock new skills on Sonic's skill tree (with Tails, Amy and Knuckles having their own, separate experience and Skill Trees in "The Final Horizon"'s "Another Story" scenario), while Sonic can also collect two types of seeds, as well as Koco, to improve his speed, ring capacity, attack power and defense (Again, with Tails, Amy and Knuckles having their own individual stats levelled the same way in "Another Story"), ranging from the minimum at Level 1 to the Maximum at level 99.
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DROD RPG is a Puzzle Game with RPG Elements, not actually an RPG. The player and all enemies have HP, attack and defense stats that mathematically determine the outcome of any combat, and the puzzle is to choose what enemies to fight and in what order so as to gain power-ups and progress without running out of HP.
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RPG Elements / int_bc11fda9
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Drakengard is Hack and Slash meets Flight Sim meets RPG Elements. You continually increase your HP, you level up your weapons, and you level up your dragon.
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1.0
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Parodied in Team Fortress 2 - some weapons level up on the loadout screen as you play, but it has no effect at all on gameplay.
More specifically, some items are assigned static "levels" on acquisition, (e.g., Sandvich is a level 10 lunchbox) leading to some players collecting multiple levels of the same item to no additional benefit. Then you have the "strange" items that have kill-counts that persist throughout your career and bestow different prefixes to the name (like "Mildly Threatening Flaregun"). This also has no effect on gameplay outside of showing off how many kills you've racked up with a given weapon.
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In the Total War strategy series, units can gain experience, making them more effective in combat. Furthermore, you can also upgrade their weapons and armor by retraining them in settlements containing Blacksmiths and Armories (or whatever the game-specific/faction-specific equivalent is). Finally, since the first Medieval incarnation, your faction's commanders all have stats that can be leveled up (or even leveled down) by gaining certain traits in the course of the campaign. This aspect of the game is significantly more prominent in the franchise's next installment, Shogun II. In previous games, the abilities of characters were listed in a handful of basic skills, as well as traits that gave them advantages or disadvantages in certain situations. In the subsequent game, however, generals and agents have special abilities, skills and talent trees made available to them when they gain enough experience, which allow for the player to specialize them in certain ways.
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Minecraft has this in the form of experience points, potions, and enchantments. Experience points are used to enchant tools and armor pieces for various effects, such as a sword multiplying the number of drops from a mob or a pair of boots that reduces fall damage. Brewing potions can get you various results, depending on what is used, and they can be made into a "splash" form that act like hand grenades.
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Call of Duty 4 every kill you make rewards you with experience. Gain enough, you rank up and get access to more equipment. As it's Call of Duty, this has become very popular in multiplayer shooters since then.
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RPG Elements
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The Warlords Battlecry games not only allow basic troops to gain about ten levels of experience, but also allowed the player take a few choice units with them from battle to battle. Of course, these games also featured a hero which had a full RPG leveling system, classifying the games entirely as an RTS-RPG.
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The Deus Ex series. The repercussions of a lot of your actions in the first game are extremely subtle changes down the line. Many characters do react differently to you depending on how you handle yourself during missions. They aren't open world games, but they also aren't far off from how many table top RPGs conduct themselves (you can't really wander away or completely ignore the overall mission, but how you handle yourself and act does impact the mission further down).
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In Knights of the Round, your character will get stronger once your score reaches certain milestones. Does this remind you of anything?
 RPG Elements / int_c746b307
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1.0
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RPG Elements / int_c746b307
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In Evolva, you must absorb the DNA from your enemies to mutate again and improve your weapons, making DNA something like Experience Points. Besides, you're allowed to customize your characters and choose which attacks and skills you want to improve.
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Puzzle & Dragons: You must defeat monsters using your own monsters to advance. To attack, you have to match three pieces, and the formula for attacks and such are all based on stats. You can level up and evolve monsters by using the monsters you don't need on the ones you do.
Puzzle Quest is similar. The more matches you do at a time, the more damage you do to the enemy.
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Done surprisingly well in Hexen 2, which had a fair number of stats and leveling up did have an impact on the game. Leveling up was properly paced so that if you went with the standard combat tactics (kill anything that moves and some things that don't), you would never have to grind, making the RPG elements almost invisible.
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RPG Elements / int_d51868d1
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The characters in Odium actually gain experience immediately after doing damage to an enemy, and level up during combats. It's a simple Point Buy system. They have stats governing their health, their likelihood of counterattacking, their likelihood of making a critical hit, and how many hits they can take before becoming Enraged.
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In Ōkami, when you do a good deed (from making trees blossom to helping cook the ultimate dish) you are rewarded with so-called "praise spheres" which more or less function as experience points, allowing you to increase your ink, your solar energy or your number of stomachs. The health is also partly increased with hidden solar fragments.
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Sierra's Quest for Glory series, though officially a graphical adventure, allowed you to improve various stats (both physical and skill) by taking related actions. Some tasks could not be completed (at least, not in a particular way) until your character reached a certain skill level.
Though the fifth and final game is more of an inversion (an RPG with adventure game elements).
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Taken to its extremes in Command & Conquer 4: Tiberian Twilight, where players have to gain experience from playing within their profiles, which is necessary to unlock new units for use in both campaign and multiplayer mode. This has resulted in a need for grinding to unlock the powerful units and superweapons.
 RPG Elements / int_df318360
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1.0
 RPG Elements / int_df318360
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1.0
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RPG Elements / int_df318360
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RPG Elements
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Strife, based on the Doom engine, gives your characters two stats (Accuracy and Stamina—determines maximum health) which you can upgrade throughout the game by visiting specific trainers. You can also find and carry around gold to buy stuff in shops.
 RPG Elements / int_e18ab4ea
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The Hero from Dragon Quest has gameplay elements borrowed from his home series. His special attacks are reliant on a Mana Meter and won't work if he lacks MP (which, thankfully, he can recover from landing normal attacks), and one of his specials pulls up a menu with a selection of powerful spells, similar to the RPGs's turn-based battles.
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The Legend of Spyro: All games utilize an experience system where gems representing points are obtained from defeated enemies, as well as certain large gem clusters found around the game world. Once enough of these have been gathered, they can be spent to upgrade and strengthen Spyro's and, in the third game, Cynder's attacks. In addition, the last two games allow Spyro, and later Cynder, to permanently increase their health and mana bars by collecting special items, and Dawn of the Dragon introduces an equipment system where Spyro and Cynder can put on various pieces of armor found through the game that grant different buffs and abilities if worn.
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Blur has you earn fans for finishing in a given place, pulling off stunts, wrecking other cars, etc. Get enough fans, your Fan Level increases, unlocking new cars and, in multiplayer, new car mods.
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One game of the Grow series is Grow RPG, which has a hero with HPs, stats and an inventory, but you don't directly play has him. You must place objects in a certain order, then once you're finished, you get to see you him go on his quest on his own, meaning the RPG part is pretty is just cosmetic as you can know in advance if you won or not by watching your objects' levels. But it wouldn't be fun if it just stopped here since you would have played for nothing.
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RPG Elements / int_e5d73aa6
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Quest 64 is often accused of this, instead of being considered a true RPG.
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RPG Elements / int_e701d3ad
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Similar to both the above, MechCommander features pilots that gain experience as you progress through the game. Additionally, said pilots can be injured during missions and, although they do recuperate over the course of multiple missions, they can receive sufficient injury to kill them.
 RPG Elements / int_e8091fc1
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1.0
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RPG Elements / int_e8091fc1
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In Nuclear Throne you play as one of several mutants who can level up via radiation. Once leveled up, you can pick one of four randomly-selected mutations that grants you a special ability, ranging from being able to run faster to gaining health from killing enemies. Each playable mutant has mutations exclusive to themselves, which boosts their pre-existing abilities.
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Dissidia Final Fantasy is a 3D fighting game that borrows heavily from the series's RPG roots. Experience is earned from winning battles, and items can be equipped to your fighter to increase their stats. There is also an alternate control method that lets fights play out like Active Time Battles from other Final Fantasy games, with the AI controlling your fighter while you give it commands to attack, defend, evade, and so on.
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RPG Elements
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Spec Ops: The Line had proficiency bars for the each of the five main weapon types (pistols, submachine guns, assault rifles, shotguns and sniper rifles), which increased with use.
 RPG Elements / int_e9ec19e1
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1.0
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Yakuza has light RPG elements, with equipable gear to increase the player's stats and experience points won from battles to access new skills (except for Yakuza 0, which eschews experience points in favor of purchasing upgrades).
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The Voynich Hotel has a few RPG references; some are simply used as one-time gags ("I used this cypress stick to kill Drackys!") and some are somewhat more serious (which isn't saying much, given the nature of the story), like the Yakuza having their attack and defense values tatooed on their bodies, and the existence of a tool called "the Demon's Claw +2".
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The third Taiko no Tatsujin game for the DS, Dororon! Yokai Daikessen, includes an RPG mode. From what's normally a rhythm game series. You travel a world map, get into random battles, gain level ups, visit towns, buy equipment, and fight bosses, just like a regular RPG. The main change is that battles is presented like songs are in the games. Every correct note you hit causes damage to your opponent, but enemies will sometimes use tricks to try and obscure your vision or generally make it harder to hit notes.
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Probably one of the first RTS to have levels for units was Seven Kingdoms. Every unit had a Combat Skill and a Leadership Skill (which only mattered when they were Generals) and spies additionally had an Espionage Skill. Each of these rose over time either when training in a Fort or in Combat (except for Spionage). Some items or special events could also affect these scores. The first game in the series also had another skill for workers, but that was dropped in the sequel.
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In the Paleo Pines demo, your helpers gain experience whenever they perform actions. Levelling up gives them more stamina.
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Gran Turismo is the game for which the term "CarPG" was coined. It was the game that brought an RPG-style experience system to racing games, with the money you earned in races functioning as your experience points that you then spent to both purchase new cars and "level up" your existing ones by buying new and improved parts for them. The in-game economy in Forza and countless other simulation racing games is based heavily on the one that Polyphony Digital created here.
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Dead Rising and its sequels have "prestige points" that level the character up eventually, increasing your walking speed, your inventory space, making you learn new attack moves, giving you more health, and in Dead Rising 2 onward, unlocking new Combo Cards for Item Crafting. Note that going on a zombie killing spree is actually the least efficient way to earn Prestige Points; you gain much more for helping survivors back to the safe room.
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Resident Evil 3: Nemesis has a downplayed example in the Reloading Tool, which Jill can use to make bullets out of by finding bottles of gunpowder; combining more bottles of gunpowder of the same type results in a larger amount of bullets. As she makes bullets out of gunpowder more often, she will produce more bullets per bottle of gunpowder. Additionally, after she has made a sufficient number of batches of both handgun bullets and shotgun shells, she will unlock the option to make enhanced ammunition for each gun, which are produced in smaller batches but with increased potency.
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Raiden V deviates itself from other games in the series by throwing in Mission Control, roguelike missions, shield and ten levels of weapon upgrades each. The latter being a requirement to reach the True Final Boss.
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In Age of Empires III, your CITY gains experience. And can buy lots of cool upgrades.
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The following is a list of statements referring to the current page from other pages.

 RPG Elements
processingCategory2
Role-Playing Game
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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seeAlso
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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seeAlso
RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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type
RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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type
RPG Elements
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type
RPG Elements
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type
RPG Elements
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type
RPG Elements
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type
RPG Elements
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type
RPG Elements
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type
RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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seeAlso
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type
RPG Elements
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type
RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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seeAlso
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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RPG Elements
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type
RPG Elements
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type
RPG Elements
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type
RPG Elements
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type
RPG Elements
 The Division (Video Game) / int_ebe55efb
type
RPG Elements
 The Force Unleashed (Video Game) / int_ebe55efb
type
RPG Elements
 The Kings League (Video Game) / int_ebe55efb
type
RPG Elements
 The Legend of Spyro (Video Game) / int_ebe55efb
type
RPG Elements
 The Millionaire of 3 Kingdoms (Video Game) / int_ebe55efb
type
RPG Elements
 The Wonderful 101 (Video Game) / int_ebe55efb
type
RPG Elements
 The YAWHG (Video Game) / int_ebe55efb
type
RPG Elements
 Theatrhythm Final Fantasy (Video Game) / int_ebe55efb
type
RPG Elements
 They Are Billions (Video Game) / int_ebe55efb
type
RPG Elements
 Timespinner (Video Game) / int_ebe55efb
type
RPG Elements
 Titanfall (Video Game) / int_ebe55efb
type
RPG Elements
 Tombs & Treasure (Video Game) / int_ebe55efb
type
RPG Elements
 Tomodachi Life (Video Game) / int_ebe55efb
type
RPG Elements
 Total War (Video Game) / int_ebe55efb
type
RPG Elements
 Transformers: Devastation (Video Game) / int_ebe55efb
type
RPG Elements
 Transformers: War for Cybertron (Video Game) / int_ebe55efb
type
RPG Elements
 TRON: Evolution (Video Game) / int_ebe55efb
type
RPG Elements
 TRON 2.0 (Video Game) / int_ebe55efb
type
RPG Elements
 Tropico (Video Game) / int_ebe55efb
type
RPG Elements
 UFO: Alien Invasion (Video Game) / int_ebe55efb
type
RPG Elements
 Uncharted Waters (Video Game) / int_ebe55efb
type
RPG Elements
 Unturned (Video Game) / int_ebe55efb
type
RPG Elements
 Victoria: An Empire Under The Sun (Video Game) / int_ebe55efb
type
RPG Elements
 Vigilante 8 (Video Game) / int_ebe55efb
type
RPG Elements
 Vigilante 8: 2nd Offense (Video Game) / int_ebe55efb
type
RPG Elements
 Warhammer 40,000: Gladius (Video Game) / int_ebe55efb
type
RPG Elements
 Warhammer 40,000: Kill Team (Video Game) / int_ebe55efb
type
RPG Elements
 Warhammer 40,000: Space Marine (Video Game) / int_ebe55efb
type
RPG Elements
 Warhammer: Mark of Chaos (Video Game) / int_ebe55efb
type
RPG Elements
 Warzone 2100 (Video Game) / int_ebe55efb
type
RPG Elements
 What Did I Do to Deserve This, My Lord? (Video Game) / int_ebe55efb
type
RPG Elements
 Windom XP (Video Game) / int_ebe55efb
type
RPG Elements
 Wipeout (Video Game) / int_ebe55efb
type
RPG Elements
 WorldBox (Video Game) / int_ebe55efb
type
RPG Elements
 World in Conflict (Video Game) / int_ebe55efb
type
RPG Elements
 World of Tanks (Video Game) / int_ebe55efb
type
RPG Elements
 X-COM (Video Game) / int_ebe55efb
type
RPG Elements
 Yu-Gi-Oh! The Sacred Cards (Video Game) / int_ebe55efb
type
RPG Elements
 ZanZarah: The Hidden Portal (Video Game) / int_ebe55efb
type
RPG Elements
 Zelda II: The Adventure of Link (Video Game) / int_ebe55efb
type
RPG Elements
 Zone of the Enders (Video Game) / int_ebe55efb
type
RPG Elements
 DRL (Video Game) / int_ebe55efb
type
RPG Elements
 Zeno Clash 2 / Videogame
seeAlso
RPG Elements
 Fading Hearts (Visual Novel) / int_ebe55efb
type
RPG Elements
 Hatoful Boyfriend (Visual Novel) / int_ebe55efb
type
RPG Elements
 The Executioner (Visual Novel) / int_ebe55efb
type
RPG Elements
 TFS at the Table (Web Video) / int_ebe55efb
type
RPG Elements
 A Returner's Magic Should Be Special (Webcomic) / int_ebe55efb
type
RPG Elements
 Nerf NOW!! (Webcomic) / int_ebe55efb
type
RPG Elements
 CLANNAD (Visual Novel) / int_ebe55efb
type
RPG Elements