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Radiation-Immune Mutants

 Radiation-Immune Mutants
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 Radiation-Immune Mutants
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Radiation-Immune Mutants
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 Radiation-Immune Mutants
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Say you have a character hosed with enough radiation to turn a person into a carbon shadow on a wall. This being a Comic Book or Science Fiction story, odds are it turned them into a Mutant, Zombie, mutant-zombie or just plain gave them superpowers. The other upside? Radiation is now nearly harmless to them.
Much like a (highly accelerated) version of how some food tasters slowly build up tolerance to poisons, characters who survive exposure to deadly amounts of radiation usually also adapt a resistance to it... heck, they may even start absorbing it and using it as their Phlebotinum Battery. It may also result in Feed It with Fire and trigger a Healing Factor, Hyperactive Metabolism, or the like.
Sometimes they develop a dependence on the radiation and need to live in (or make trips to) radioactive places or die. Alternately, they may start to generate the radiation themselves note (or more likely leak through Power Incontinence) as a kind of organic atomic reactor, and they might not be able to contain it. It may be possible for this immunity to be overcome with sufficiently overwhelming radiation sources.
Compare Curse That Cures, when a supernatural condition that is Blessed with Suck has a silver lining. Also compare Sheep in Wolf's Clothing.
 Radiation-Immune Mutants
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Coppelion: The eponymous Coppelions are genetically engineered to be immune to radiation, allowing them to enter post-nuclear-meltdown Tokyo without a Hazmat Suit or gasmask.
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Ted Sprague from Heroes accidentally killed his wife with cancer from his radiation emitting power. Fans noted that he seems to be immune to the effects of his power and came up with the term "Rule of Ted" for characters who are immune to the effects of their own abilities.
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In Fallout: Equestria, ghouls, phoenixes, and other creatures that survived the original nuclear fallout are resistant and even heal in the presence of radiation. By the end, Littlepip gets the same benefit, even though she can still get radiation sickness.
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In Captain Planet and the Planeteers, the eco-villain Duke Nukem (not that one) loves radiation so much that he turned himself into a mutant. He even bathed in nuclear radiation as a mutant in one episode without ill side effects.
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In The 100, the Grounders (descendants of people who survived the nuclear war) and people from the Ark (who have survived exposure to high radiation levels in their orbital habitat) can endure the current levels of radioactivity on Earth's surface. The Mountain Men (descendants of people who took shelter in the Mount Weather facility) aren't so fortunate.
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X-Men: First Class is a subversion, however. Despite delivering the page quote, Sebastian Shaw has no evidence that any mutant other than himself would be unharmed by nuclear radiation. It's possible that this is part of why Magneto took several additional decades to work on his own plan, despite agreeing with Shaw's goals.
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In Civilization: Beyond Earth, the there are plenty of poisonous gases on the planet that will kill an unprotected human. A faction following the Harmony path can eventually learn to heal in the gas.
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In Warcraft III, the Undead faction have the Disease Cloud ability, which allows Meat Wagons and Abominations to deal additional damage over time via persistent clouds of noxious plague to their targets, which the undead are immune to (even the enemy).
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X-Men Film Series:
In X-Men, Magneto's machine triggers mutation in normal humans but has no effect on mutants. Somewhat justified in that it's implied to activate the dormant X-factor gene — in mutants, said gene is already active.
X-Men: First Class is a subversion, however. Despite delivering the page quote, Sebastian Shaw has no evidence that any mutant other than himself would be unharmed by nuclear radiation. It's possible that this is part of why Magneto took several additional decades to work on his own plan, despite agreeing with Shaw's goals.
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Pebble in the Sky: Earth has become radioactive, and the humans still there are slightly more resistant to radiation than the rest of the Galactic Empire, but it's not statistically significant. However, they are resistant to radiation-mutated diseases that are lethal to off-worlders.
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Fallout:
Ghouls are "necrotic post-humans" who look like zombies and find radiation comfortably warm — not only are Ghouls healed by radiation, it's possible that they're actually sustained by it, as seen with specimens active behind sealed doors two hundred years after the bombs fell. A rare variant called Glowing Ones emit radiation, and can release a pulse of energy that can harm enemies and heal, or even revive, their fellow Ghouls. On the downside, prolonged radiation exposure will eventually rot a Ghoul's brain, leaving them mindless Feral Ghouls.
Super Mutants are products of the Forced Evolutionary Virus, and aren't healed by radiation, but are immune or at least highly resistant to it. That said, the more exposure a person has to radiation before being dunked in FEV, the dumber the resulting Super Mutant.
Some post-apocalyptic humans have developed a resistance or immunity to radiation, presumably a beneficial mutation from living in a nuclear wasteland, and with the right perks the Player Character can gain similar benefits as well. The Children of Atom, a Cargo Cult worshiping the personification of radiation, is mostly made up of people with "Atom's blessing" able to live in old nuclear silos or bomb craters without issue.
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Exiles: In the "Iron Dominion" universe, Tony Stark successfully killed the Hulk by dropping a very big nuke on him. However, Wonder Man was standing next to Hulk at the time, and came out a new Hulk. Stark has decided to just leave Simon alone, because there is no nuke on Earth that can actually kill him.
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In the Adventurer's Club magazine #2 Champions adventure "What Rough Beast!", a GENOCIDE laboratory mutates a bear into a monster that needs a continuous supply of radiation to maintain its special abilities. It is, of course, immune to damage from radiation. The Player Characters can most easily defeat it by shutting down the laboratory's malfunctioning nuclear reactor, which is releasing a high level of radioactivity.
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In The Bridge (MLP), Godzilla Junior and Xenilla are this as per their mutations into kaiju. However, it's found that normal Equestrians are this as well naturally, due to living in a realm with so much free flowing magic that races have magical abilities biologically. Thankfully, this means that being around Junior or Xenilla won't give them radiation sickness.
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In The Amazing Spider-Man (J. Michael Straczynski), Spider-Man defeats Morlun by exposing himself to radiation that he's immune to after being bitten by a radioactive spider, meaning that Morlun just absorbs deadly radiation instead of Spidey's powers.
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Godzilla:
Subverted with Big G himself. While absorbing radiation does make him larger/stronger, he can also go into a nuclear meltdown if he absorbs too much radiation, as seen in Godzilla vs. Destoroyah.
In Godzilla (2014), the Mutos are immune to radiation (and feed on it!) but are actually natural creatures, originally from a time when radiation levels on earth were much higher.
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The DCU has a similar concept called the metagene, where people with rare genetics can get superpowers when exposed to radiation or similar stresses. It was mainly a Retcon to explain why people got superpowers from dangerous radioactive accidents and why the events can't be replicated to give everybody powers.
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Mutants in Futurama are immune to the effects of the mutagenic lake that spawned them. Leela is revealed to be a mutant when she is dropped in the lake and comes out unaltered.
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The Incredible Hulk: The Hulk and his gamma-radiation-empowered Rogues Gallery have a higher resistance to radiation because of their mutations. In fact, the Hulk even emits gamma radiation as part of his transformation. In particular, the Red Hulk gains power not from rage, but from absorbing radiation.
Bruce Banner's family and most other gamma powered characters were confirmed to have a genetic mutation that meant they got superpowers when exposed to radiation instead of cancer.
Sometimes, the immunity comes and goes. It's often suggested that a sufficiently powerful nuke might kill the Hulk... but sometimes all it'll do is make him stronger and madder.
The DCU has a similar concept called the metagene, where people with rare genetics can get superpowers when exposed to radiation or similar stresses. It was mainly a Retcon to explain why people got superpowers from dangerous radioactive accidents and why the events can't be replicated to give everybody powers.
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In X-Men, Magneto's machine triggers mutation in normal humans but has no effect on mutants. Somewhat justified in that it's implied to activate the dormant X-factor gene — in mutants, said gene is already active.
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Doctor Who: In the Daleks' debut, they were the mutated descendants of a people exposed to too much radiation (hiding inside pepper-shaker shaped travel machines). Turns out, they didn't need to worry about the radiation and would actually die if the rads were turned off. This dependence on radiation was retconned or ignored entirely in every subsequent appearance by them.
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There is a bacterium, Deinococcus radiodurans, that can survive radiation, among a large number of other environmental stresses. It was discovered when food preservation scientists thought that irradiating canned goods would destroy every organism inside it, but found this creature alive and breeding. It can withstand up to 5000 Grays of radiation (for reference, about 5 Grays can kill a human). It is so tough that it has been nicknamed "Conan The Bacterium". A subversion of this trope in some regards, since Conan the Bacterium didn't have to "mutate" to survive so much radiation; its radiation immunity comes from its ability to repair damage to its DNA very quickly, and it didn't develop this skill from radiation stress, but from dehydration; it was just lucky that both radiation and dehydration could be survived with the same strategy. If it ever does mutate into something that's not harmless to other life forms, consider the Oh, Crap! potential.
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In the Command & Conquer: Tiberian Series games, any mutated lifeforms resulting from the titular Green Rocks' spread across Earth are not only unharmed by Tiberium, but can heal in it.
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It's not certain whether Tomie is a mutant or demon or something else entirely, but she is known to be extremely radiotrophic. In an early manga story, some doctors try to kill her with a radiotherapy machine, but this only accelerates her Healing Factor. This also gives a neat justification for the whole Shapeshifter Baggage problem, since her (usually painfully slow) regenerations are presumably fueled by background radiation under normal circumstances.
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In The 4400, those who've gained superpowers from exposure to promicin become immune to it. Normally, though, exposure has a 50% chance of death.
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In the Noon Universe, the Golovans (sentient canine species) evolved from common dogs on the irradiated post-nuclear war wastelands of Saraksh and are largely immune to radiation. But then again, so are humans from Earth (though not the Human Aliens of Saraksh itself).
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In Godzilla (2014), the Mutos are immune to radiation (and feed on it!) but are actually natural creatures, originally from a time when radiation levels on earth were much higher.
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Stellaris has two downplayed examples with the Survivor trait, as well as the Tomb World climate preference. Survivor grants a bonus to their capabilities to survive on Tomb Worlds, and is exclusive to the populations of post-apocalyptic empires. Tomb World climate preference allows a species to adapt to nearly any environment, though they do prefer Tomb Worlds. Beyond their ability to thrive in radioactive wastelands/everywhere (respectively), species with these traits do not have superpowers.
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Superboy (1994): One of the less intelligent and more dangerous DNAliens (creatures and individuals formed by experimenting with human DNA and sometimes mixing in alien DNA) Cadmus creates are the Four-Armed Terrors, which feed on nuclear radiation. Superboy has to fight one to try and prevent it from destroying all the safety and containment features around Cadmus's own nuclear power facility.
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The mutants in Nuclear Throne, including those that comprise most of the roster of player characters, are of the "grow stronger with radiation" variety, as indicated by radiation pellets being used as a leveling-up system for all characters.
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Like in the comics, She-Hulk: Attorney at Law has the Hulk explaining that he and his cousin Jennifer have rare genetics that makes gamma radiation give them superpowers instead of poisoning.
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In one episode of Mighty Max, a scientist tries to irradiate the entire Earth because after an accident, he can't live without high radiation levels.
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In Nausicaä of the Valley of the Wind, the mutant plants, fungi and insects of the toxic jungle known as The Sea of Corruption are the only things that can survive in regions that have been contaminated with nuclear fallout left over from the atomic war known as The Seven Days of Fire, and in fact have become a bigger threat than the radiation itself, as their spores will infest and kill any human who breathes them in. In the manga, this is revealed to be because they are not, in fact "mutants", but rather the product of genetic engineering, designed to absorb fallout particles and other pollutants into their bodies and process them into an inert form in order to restore Earth's environment. As it turns out, this also applies to seemingly normal humans like Nausicaa herself as well, as they have also been genetically engineered to survive in a radioactive world and, ironically, will get sick and die if exposed to regions The Sea of Corruption has already purified. The reason its spores are so infectious to humans is because they are trying to consume the radionuclides already absorbed into their flesh. What's also interesting is that this trope does not apply to the direct cause of the aforementioned fallout, the gigantic, biomechanical nuclear weapons platforms known as the God Warriors, whose organic components have an unfortunate tendency to melt from the radiation given off by their own inbuilt arsenals, likely designed that way as a form of planned obsolescence.
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 Nausicaä of the Valley of the Wind (Manga)
hasFeature
Radiation-Immune Mutants / int_febb8460
 Radiation-Immune Mutants / int_ffee7ef9
type
Radiation-Immune Mutants
 Radiation-Immune Mutants / int_ffee7ef9
comment
Captain Atom's origin story has him worse than mutated — his body is vaporized by an atomic blast while inside an alien spaceship. His soul/mind somehow manages to bond itself to an alien metal alloy, turning him into an Energy Being inside a Chrome Champion metallic shell. This transformation renders him effectively immune to radiation and able to manipulate energy. In a bit of a reversal, while the metal skin is tough and does protect him from radiation, it also protects everyone else from him suffering a Super-Power Meltdown or generally irradiating everything.
 Radiation-Immune Mutants / int_ffee7ef9
featureApplicability
1.0
 Radiation-Immune Mutants / int_ffee7ef9
featureConfidence
1.0
 Captain Atom (Comic Book)
hasFeature
Radiation-Immune Mutants / int_ffee7ef9

The following is a list of statements referring to the current page from other pages.

 Radiation-Immune Mutants
processingCategory2
Speculative Fiction Tropes
 Captain Atom (Comic Book) / int_61c8d059
type
Radiation-Immune Mutants
 The Amazing Spider-Man (J. Michael Straczynski) (Comic Book) / int_61c8d059
type
Radiation-Immune Mutants
 The Mighty Mite (Comic Book) / int_61c8d059
type
Radiation-Immune Mutants
 Incredible Hulk / Comicbook / int_61c8d059
type
Radiation-Immune Mutants
 The Bridge (MLP) (Fanfic) / int_61c8d059
type
Radiation-Immune Mutants
 The Fall (crossover) (Fanfic) / int_61c8d059
type
Radiation-Immune Mutants
 Prophecies of Nostradamus / int_61c8d059
type
Radiation-Immune Mutants
 The Arrival / int_61c8d059
type
Radiation-Immune Mutants
 X-Men / int_61c8d059
type
Radiation-Immune Mutants
 X-Men: First Class / int_61c8d059
type
Radiation-Immune Mutants
 Fallout (Franchise) / int_61c8d059
type
Radiation-Immune Mutants
 Noon Universe / int_61c8d059
type
Radiation-Immune Mutants
 Go Through The Alphabet Before Somebody Posts A My Little Pony Picture (Roleplay) / int_61c8d059
type
Radiation-Immune Mutants
 Champions (Tabletop Game) / int_61c8d059
type
Radiation-Immune Mutants
 Gamma World (Tabletop Game) / int_61c8d059
type
Radiation-Immune Mutants
 The Stars Are Fire (Tabletop Game) / int_61c8d059
type
Radiation-Immune Mutants
 Ashes 2063 (Video Game) / int_61c8d059
type
Radiation-Immune Mutants
 Civilization: Beyond Earth (Video Game) / int_61c8d059
type
Radiation-Immune Mutants
 Command & Conquer: Tiberian Series (Video Game) / int_61c8d059
type
Radiation-Immune Mutants
 Duskers (Video Game) / int_61c8d059
type
Radiation-Immune Mutants
 Fallout 3 (Video Game) / int_61c8d059
type
Radiation-Immune Mutants
 InfernoMOO (Video Game) / int_61c8d059
type
Radiation-Immune Mutants
 LEGO Batman (Video Game) / int_61c8d059
type
Radiation-Immune Mutants
 LEGO Batman Trilogy (Video Game) / int_61c8d059
type
Radiation-Immune Mutants
 Paradigm (Video Game) / int_61c8d059
type
Radiation-Immune Mutants
 Pokémon Uranium (Video Game) / int_61c8d059
type
Radiation-Immune Mutants
 60 Seconds! (Video Game) / int_61c8d059
type
Radiation-Immune Mutants
 The New World (Video Game) / int_61c8d059
type
Radiation-Immune Mutants
 Void Bastards (Video Game) / int_61c8d059
type
Radiation-Immune Mutants
 Society of Virtue (Web Animation) / int_61c8d059
type
Radiation-Immune Mutants
 Captain Planet and the Planeteers / int_61c8d059
type
Radiation-Immune Mutants
 Mighty Max / int_61c8d059
type
Radiation-Immune Mutants