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Radio Voice

 Radio Voice
type
FeatureClass
 Radio Voice
label
Radio Voice
 Radio Voice
page
RadioVoice
 Radio Voice
comment
Whenever we hear someone talking through a radio (or any sort of communications device) their voices are always, always slightly distorted so that the audience can tell that the voice is being received through the communications link (as opposed to being spoken by someone who is slightly off-camera). This occurs even on shows where the builders of the communications devices in question achieved faster-than-light space travel hundreds of years ago and who by all rights ought to have come up with a perfect-fidelity microphone/speaker system long ago.
The effect can be accomplished by running the audio through a bandpass filter to remove all frequencies outside a specified range. For example, the U.S. telephone network uses a filter that keeps only frequencies between roughly 300 to 3500 Hz. It's symbolized in comic books by adding a jaggey or "lightning bolt" effect to some part of a speech bubble.
This may be simply to serve the Rule of Perception, because otherwise we might get confused as to who's where. It also has a good technical reason: per the laws of mathematics and signal analysis, transmitting only 3 kHz worth of audio is always far easier than transmitting 20 kHz regardless of what transmission medium or method is being used, and it's OK to do this when the only thing that matters is the speech itself and not so much the audio quality. This may also be explainable in-Verse as a user interface feature; the fictional designers of the fictional system may have felt it was useful to be able to distinguish radio voices from the voices of people present in the room.
A variation of this trope is related to voice communication over any kind of magical or psychic link (like telepathy or through a crystal ball), which will typically have a different audio effect applied, making the voice sound spooky or echo-ey instead of metallic and fuzzy, but otherwise, the trope is the same as they convey the same principles of storytelling.
The audio equivalent of Hologram Projection Imperfection. Goes well with Walkie-Talkie Static. See Also: The Coconut Effect. See Obligatory Earpiece Touch for a visual cue that communication takes places via radio signal.
 Radio Voice
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2024-03-01T17:01:35Z
 Radio Voice
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2024-03-01T17:01:35Z
 Radio Voice
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Dropped link to AudienceMurmurs: Not an Item - FEATURE
 Radio Voice
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Dropped link to DoctorSteel: Not an Item - IGNORE
 Radio Voice
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Dropped link to NeilYoung: Not an Item - IGNORE
 Radio Voice
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Dropped link to PinkFloyd: Not an Item - IGNORE
 Radio Voice
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Dropped link to PsychicPowers: Not an Item - FEATURE
 Radio Voice
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Dropped link to RadioVoice: Not an Item - FEATURE
 Radio Voice
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Dropped link to SimonAndGarfunkel: Not an Item - IGNORE
 Radio Voice
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 Radio Voice
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 Radio Voice
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Dropped link to TheBeatles: Not an Item - IGNORE
 Radio Voice
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Dropped link to TheEighties: Not an Item - FEATURE
 Radio Voice
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Dropped link to TheStinger: Not an Item - FEATURE
 Radio Voice
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Dropped link to TruthInTelevision: Not an Item - CAT
 Radio Voice
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Dropped link to TwentyFourHourArmor: Not an Item - FEATURE
 Radio Voice
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Dropped link to parodiedtrope: Not an Item - FEATURE
 Radio Voice
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DBTropes
 Radio Voice / int_1331990c
type
Radio Voice
 Radio Voice / int_1331990c
comment
Magical Girls, as well as Kyubey, in Puella Magi Madoka Magica have a magical version of this trope when it comes to their telepathy, which has a slight reverb when used compared to their physical voices.
 Radio Voice / int_1331990c
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1.0
 Radio Voice / int_1331990c
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1.0
 Puella Magi Madoka Magica
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Radio Voice / int_1331990c
 Radio Voice / int_25671359
type
Radio Voice
 Radio Voice / int_25671359
comment
In a Carling Black Label advert spoofing The Dam Busters, the British pilots all have their voices distorted by their oxygen/radio masks as per the movie, until two of them remove their masks so they can speak normally. At least the pilot does—turns out his copilot's normal voice sounds just like the radio voice.
 Radio Voice / int_25671359
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1.0
 Radio Voice / int_25671359
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1.0
 The Dam Busters
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Radio Voice / int_25671359
 Radio Voice / int_331e009
type
Radio Voice
 Radio Voice / int_331e009
comment
Borderlands 2 and Borderlands: The Pre-Sequel! make good use of this trope to avoid a common RPG speedbump. If you walk away from someone who is delivering quest dialogue, it will crossfade to a bandpassed version that remains at a constant volume wherever you go. The characters automatically switch between Radio Voice and normal voice to stay audible.
 Radio Voice / int_331e009
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1.0
 Radio Voice / int_331e009
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 Borderlands 2 (Video Game)
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Radio Voice / int_331e009
 Radio Voice / int_33379487
type
Radio Voice
 Radio Voice / int_33379487
comment
Played straight in The King's Speech, Truth in Television for its day.
 Radio Voice / int_33379487
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1.0
 Radio Voice / int_33379487
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1.0
 The King's Speech
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Radio Voice / int_33379487
 Radio Voice / int_33dd1d8f
type
Radio Voice
 Radio Voice / int_33dd1d8f
comment
The marines in Half-Life, as well as the Combine guards and soldiers in Half-Life 2.
The Combine are speaking through a vocoder, sugically implanted as part of their conversion from human. The modulation is intentionally done. Marines still have no excuse, except maybe Rule Of Cool.
This is averted for the soldiers in Half-Life: Opposing Force, as every NPC soldier you meet speaks without using a radio. Played straight however when you actually use radios to listen in on soldiers who aren't with you.
 Radio Voice / int_33dd1d8f
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 Half-Life (Video Game)
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Radio Voice / int_33dd1d8f
 Radio Voice / int_3aba6550
type
Radio Voice
 Radio Voice / int_3aba6550
comment
High Anxiety: When Thorndyke asks his secretary to repeat her intercom message without holding her nose, she replies in a perfectly normal voice.
 Radio Voice / int_3aba6550
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1.0
 Radio Voice / int_3aba6550
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 High Anxiety
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Radio Voice / int_3aba6550
 Radio Voice / int_3ac4403a
type
Radio Voice
 Radio Voice / int_3ac4403a
comment
Marvel Heroes uses this with Iron Man, Doctor Doom, and Ghost.
 Radio Voice / int_3ac4403a
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1.0
 Radio Voice / int_3ac4403a
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1.0
 Marvel Heroes (Video Game)
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Radio Voice / int_3ac4403a
 Radio Voice / int_3be31c4
type
Radio Voice
 Radio Voice / int_3be31c4
comment
Used subtly in the Modern Warfare games. Your team mates voices pick up the Radio Voice effect if they happen to be farther than a short distance from you when they are talking.
 Radio Voice / int_3be31c4
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1.0
 Radio Voice / int_3be31c4
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 Modern Warfare (Video Game)
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Radio Voice / int_3be31c4
 Radio Voice / int_46f0352c
type
Radio Voice
 Radio Voice / int_46f0352c
comment
In the radio version of The Shadow, the audio cue for "Lamont's turned invisible now" was the same filter used for "This character is talking over the telephone". Which somewhat limited the scriptwriters — Lamont Cranston could get phone calls from other characters, but could only call other characters (and be heard over the line from their POV) as The Shadow.
 Radio Voice / int_46f0352c
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1.0
 Radio Voice / int_46f0352c
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 The Shadow (Radio)
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Radio Voice / int_46f0352c
 Radio Voice / int_4ad89ce0
type
Radio Voice
 Radio Voice / int_4ad89ce0
comment
In Hazbin Hotel, Alastor, befitting his title as the "Radio Demon" and role in life as a radio show host from the 30s, sounds like he's talking on the radio even in person.
 Radio Voice / int_4ad89ce0
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1.0
 Radio Voice / int_4ad89ce0
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1.0
 HazbinHotel
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Radio Voice / int_4ad89ce0
 Radio Voice / int_4b40dfd
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Radio Voice
 Radio Voice / int_4b40dfd
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In Starship's song "We Built This City", about 2/3 of the way through, the song breaks for a radio-style announcement of an advert for a San Francisco radio station with a very much radio sounding voice (done by veteran DJ Les Garland).
 Radio Voice / int_4b40dfd
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1.0
 Radio Voice / int_4b40dfd
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 Jefferson Starship (Music)
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Radio Voice / int_4b40dfd
 Radio Voice / int_5b3356f8
type
Radio Voice
 Radio Voice / int_5b3356f8
comment
In Turning Red, when Mei and her friends listen to the radio, the radio announcer's voice sounds like this.
 Radio Voice / int_5b3356f8
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1.0
 Radio Voice / int_5b3356f8
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1.0
 Turning Red
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Radio Voice / int_5b3356f8
 Radio Voice / int_6196490
type
Radio Voice
 Radio Voice / int_6196490
comment
The in-head cyber-telepathy used in all Ghost in the Shell media (except manga, obviously) recycles a distinctive filter set from The Movie. It's basically just a spatializer, designed to make the sound seem far away, in a way different from a standard reverb or echo.
 Radio Voice / int_6196490
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1.0
 Radio Voice / int_6196490
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 Ghost in the Shell (Franchise)
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Radio Voice / int_6196490
 Radio Voice / int_691c1a3a
type
Radio Voice
 Radio Voice / int_691c1a3a
comment
This is averted for the soldiers in Half-Life: Opposing Force, as every NPC soldier you meet speaks without using a radio. Played straight however when you actually use radios to listen in on soldiers who aren't with you.
 Radio Voice / int_691c1a3a
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-1.0
 Radio Voice / int_691c1a3a
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 Half-Life: Opposing Force (Video Game)
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Radio Voice / int_691c1a3a
 Radio Voice / int_6a2e8d39
type
Radio Voice
 Radio Voice / int_6a2e8d39
comment
Used in Prétear for all of the scenes that allow us to listen to Sasame's "Words Gate" radio show. Particularly notable is when Mawata is listening to a recording of his show, only for her player to run out of batteries as Sasame's voice comes in loud and clear to repeat what he said on the show—in person.
 Radio Voice / int_6a2e8d39
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 Radio Voice / int_6a2e8d39
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 Prétear (Manga)
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Radio Voice / int_6a2e8d39
 Radio Voice / int_6c9193a1
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Radio Voice
 Radio Voice / int_6c9193a1
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The Grand Galactic Inquisitor from The Venture Brothers has this and possesses No Indoor Voice.
 Radio Voice / int_6c9193a1
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1.0
 Radio Voice / int_6c9193a1
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1.0
 TheVentureBrothers
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Radio Voice / int_6c9193a1
 Radio Voice / int_6f28ac05
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Radio Voice
 Radio Voice / int_6f28ac05
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In Episode 1 of The Orbiting Human Circus (of the Air) as a radio listener searches through stations and the eponymous radio Variety Show opens, the "on-air" audio acquires a mildly tinny, distant quality, including protagonist Julian the Janitor's interruption and the ad break The Host cuts to as a result. Throughout, Julian's personal Interactive Narrator recounts the proceedings in clearer tones, including Julian's forcible removal from the stage and its concealment from listeners by the ad break.
 Radio Voice / int_6f28ac05
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1.0
 Radio Voice / int_6f28ac05
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 The Orbiting Human Circus (of the Air) (Podcast)
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Radio Voice / int_6f28ac05
 Radio Voice / int_755b343f
type
Radio Voice
 Radio Voice / int_755b343f
comment
The Halo series. When Cortana is in her holographic form or in your helmet and talking to you, her voice is perfectly natural, but when she's speaking to someone else through your radio, her voice distorts—even though you're hearing her through the same set of speakers.
 Radio Voice / int_755b343f
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1.0
 Radio Voice / int_755b343f
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1.0
 Halo (Franchise)
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Radio Voice / int_755b343f
 Radio Voice / int_7988cb68
type
Radio Voice
 Radio Voice / int_7988cb68
comment
In Mass Effect and especially its sequel, Commander Shepard and squad will walk around on alien planets and cities in full battle armor, with the player given the option to wear a helmet or show the character's face. In the second game, there is a subtle but noticeable filter between Shepard's normal voice, and how it sounds when s/he's talking with the helmet on (And depending on the type of helmet currently equipped, it might even show blinking lights at the mouthpiece which move in time to his/her voice).
And of course Tali's voice always has a slight buzz to it, which is very noticeably gone in the few scenes where she takes her helmet off.
The high-tech quantum entanglement communicator the Illusive Man uses to speak to Shepard in Mass Effect 2 notably does not have any kind of distortion effect. The somewhat more utilitarian models of the same device used by the Alliance and Cerberus in Mass Effect 3 have a filter, but much less of one than standard communications.
 Radio Voice / int_7988cb68
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 Mass Effect (Franchise)
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Radio Voice / int_7988cb68
 Radio Voice / int_7d5e43b0
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Radio Voice
 Radio Voice / int_7d5e43b0
comment
The Goodies. When Bill and Tim are sent on a rocket to the Moon, they keep saying "beep!" at the end of every sentence while communicating with Graham at Mission Control, to imitate the Quindar tones.
 Radio Voice / int_7d5e43b0
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1.0
 Radio Voice / int_7d5e43b0
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 The Goodies
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Radio Voice / int_7d5e43b0
 Radio Voice / int_81692f99
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Radio Voice
 Radio Voice / int_81692f99
comment
Star Trek, all series. Beam living people from one place to another? Check! Perfect the fully immersive, utterly realistic holodeck? Check? Build a communicator that can transmit sound with better quality than an FM radio? Still on the to-do list.
 Radio Voice / int_81692f99
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1.0
 Radio Voice / int_81692f99
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 Star Trek (Franchise)
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Radio Voice / int_81692f99
 Radio Voice / int_905cf99c
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Radio Voice
 Radio Voice / int_905cf99c
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The voice of Korben Dallas' Taxi in The Fifth Element sounds like a late 90s speech synthesizer. And radio/television communications are hardly better (though you wouldn't be able to tell with Ruby Rhod anyway).
 Radio Voice / int_905cf99c
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1.0
 Radio Voice / int_905cf99c
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1.0
 The Fifth Element
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Radio Voice / int_905cf99c
 Radio Voice / int_9068877a
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Radio Voice
 Radio Voice / int_9068877a
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Virtually all communication in Red vs. Blue is conducted over radio, even when the characters speaking are standing in front of each other. Rooster Teeth tried to remove the effect at one point, but fans expected it there, so they put it back in.
 Radio Voice / int_9068877a
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1.0
 Radio Voice / int_9068877a
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 Red vs. Blue (Web Animation)
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Radio Voice / int_9068877a
 Radio Voice / int_9200ac89
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Radio Voice
 Radio Voice / int_9200ac89
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In Disney Speedstorm, Steamboat Mickey, Steamboat Pete, Oswald the Lucky Rabbit and Ortensia all have radio filter on their voices to reflect the old-timey feel of the cartoons they originally appeared in.
 Radio Voice / int_9200ac89
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1.0
 Radio Voice / int_9200ac89
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 Disney Speedstorm (Video Game)
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Radio Voice / int_9200ac89
 Radio Voice / int_94243ff1
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Radio Voice
 Radio Voice / int_94243ff1
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In 20 Years After Michael does radio broadcasts to be friendly and upbeat in the post-apocalyptic world caused by a nuclear war and a plague.
 Radio Voice / int_94243ff1
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1.0
 Radio Voice / int_94243ff1
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 20 Years After
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Radio Voice / int_94243ff1
 Radio Voice / int_976efc02
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Radio Voice
 Radio Voice / int_976efc02
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Particularly bad in the Mystery Science Theater 3000 featured movie Monster a-Go Go, prompting Crow to riff "take the kazoo out of your mouth!" and "They're talking to Charlie Brown's mom!".
 Radio Voice / int_976efc02
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1.0
 Radio Voice / int_976efc02
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 Mystery Science Theater 3000
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Radio Voice / int_976efc02
 Radio Voice / int_986e857e
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Radio Voice
 Radio Voice / int_986e857e
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Ben's various forms in the original Ben 10 series were typically voiced by different voice actors than human Ben. For the bulk of the series, the only exception was the technology-based alien form, Upgrade, who spoke with Ben's voice with the Radio Voice distortion effect. (In the rebooted series, Upgrade now has a different voice actor too, though the distortion remains.)
 Radio Voice / int_986e857e
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1.0
 Radio Voice / int_986e857e
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 Ben 10
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Radio Voice / int_986e857e
 Radio Voice / int_9c195b37
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Radio Voice
 Radio Voice / int_9c195b37
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The Sandman (2020): In "Brief Lives" each chapter begins with soundbytes from earlier chapters made to sound staticky and distorted, akin to a radio.
 Radio Voice / int_9c195b37
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1.0
 Radio Voice / int_9c195b37
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 The Sandman (2020) (Audio Play)
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Radio Voice / int_9c195b37
 Radio Voice / int_a5ad0ca9
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Radio Voice
 Radio Voice / int_a5ad0ca9
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X Minus One's "The C-Chute": The suit radio used by Mullen is very mildly distorted in order to remind the listeners that he is speaking over radio instead of being in the cabin with the rest of the passengers.
 Radio Voice / int_a5ad0ca9
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1.0
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 X Minus One (Radio)
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Radio Voice / int_a5ad0ca9
 Radio Voice / int_a7ae79c2
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Radio Voice
 Radio Voice / int_a7ae79c2
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Most characters in Star Wars: The Old Republic who wear full helmets have more or less modulated voices to go with their headgear, including players and their companions.
 Radio Voice / int_a7ae79c2
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1.0
 Radio Voice / int_a7ae79c2
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 Star Wars: The Old Republic (Video Game)
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Radio Voice / int_a7ae79c2
 Radio Voice / int_ae11fb90
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Radio Voice
 Radio Voice / int_ae11fb90
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Exaggerated in 8-Bitch-Fyve: Evil on the Attack, where Black Mage uses a McDonalds microphone, and all his dialog is over-amplified and clipped.
 Radio Voice / int_ae11fb90
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1.0
 Radio Voice / int_ae11fb90
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 Arfenhouse (Web Animation)
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Radio Voice / int_ae11fb90
 Radio Voice / int_b4fe32c9
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Radio Voice
 Radio Voice / int_b4fe32c9
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Parodied in an episode of Invader Zim, where a policeman is driving down the road and hears an utterly unintelligible static-choked mumble from his radio. The policeman picks up the handset and talks into it in an equally meaningless Charlie Brown-esque mumble, revealing that it's not actually radio interference—in this world, cops just talk like that. Both sides can apparently understand each other perfectly.
 Radio Voice / int_b4fe32c9
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Radio Voice / int_b4fe32c9
 Radio Voice / int_bc8b07
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Radio Voice
 Radio Voice / int_bc8b07
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Epic Rap Battles of History:
The Wright Brothers had their voices done like this to duke it against the Mario Brothers, considering their time period, it works, sounding like they're speaking through an airplane radio.
Robert Oppenheimer spits his lines in his battle against Thanos using a voice altered to sound like it's coming through a 1940's television, befitting for a man whose most well known appearances were from television interviews around the dawn of the Nuclear Age.
 Radio Voice / int_bc8b07
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 Radio Voice / int_bcb03d22
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Radio Voice
 Radio Voice / int_bcb03d22
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Alastor (aka the Radio Demon) from Hazbin Hotel actually talks like this, with his voice permanently staticky and distorted.
 Radio Voice / int_bcb03d22
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1.0
 Radio Voice / int_bcb03d22
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 Hazbin Hotel
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Radio Voice / int_bcb03d22
 Radio Voice / int_bd41836e
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Radio Voice
 Radio Voice / int_bd41836e
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Terran Marines in StarCraft have crackly static in their quotes which no other Terran unit has. Likely because, as befitting a Boxed Crook sealed into a mobile prison cell, they're given cut-rate gear.
 Radio Voice / int_bd41836e
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 StarCraft (Video Game)
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Radio Voice / int_bd41836e
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Radio Voice
 Radio Voice / int_c43df4d8
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Used in the Doctor Who episode "Silence in the Library"/"Forest of the Dead", when Charlotte watches what's going on on the TV. Particularly notable because the background music accidentally had the same treatment applied to it. (Or maybe not so accidentally. It's actually a subtle hint that she is actually the main computer in the library and is subconsciously controlling everything, and since it's a chase seen on the TV it should have chase music.)
 Radio Voice / int_c43df4d8
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Radio Voice / int_c43df4d8
 Radio Voice / int_c6f7e804
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Radio Voice
 Radio Voice / int_c6f7e804
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In the Blake's 7 episode "Killer", Quindar tones are also used for a boarding party sent to investigate a derelict spacecraft.
 Radio Voice / int_c6f7e804
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1.0
 Radio Voice / int_c6f7e804
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Radio Voice / int_c6f7e804
 Radio Voice / int_c95e9d87
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Radio Voice
 Radio Voice / int_c95e9d87
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Up: Hilariously done with all the dogs, particularly Alpha, whose broken collar makes him sound like Darth Vader on helium.
 Radio Voice / int_c95e9d87
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1.0
 Radio Voice / int_c95e9d87
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 Up
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Radio Voice / int_c95e9d87
 Radio Voice / int_cf69b21e
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Radio Voice
 Radio Voice / int_cf69b21e
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Most series have all robot characters speak with this effect, though some series lack it. Beast Wars makes it a plot point: the animal-themed Maximals and Predacons do not have this effect, until Optimus Primal temporarily houses the spark of his ancestor Optimus Prime and takes on a larger and more obviously cybernetic form. He alone gains the talking-over-a-radio effect that all robots had in the previous series.
 Radio Voice / int_cf69b21e
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Radio Voice / int_cf69b21e
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Radio Voice
 Radio Voice / int_d461a59f
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The original Battlestar Galactica (1978) also featured this effect in inter-ship communications.
 Radio Voice / int_d461a59f
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1.0
 Radio Voice / int_d461a59f
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1.0
 Battlestar Galactica (1978)
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Radio Voice / int_d461a59f
 Radio Voice / int_d461f757
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Radio Voice
 Radio Voice / int_d461f757
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Battlestar Galactica (2003) may be an instance in which this trope is justified; except for having artificial gravity and the jump drive (which is, admittedly, a big "except"), their tech isn't any more advanced than real life. It's with noting that their civilian radios, having a greater emphasis on fidelity, don't sound nearly as bad as their military comms.
 Radio Voice / int_d461f757
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1.0
 Radio Voice / int_d461f757
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 Battlestar Galactica (2003)
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Radio Voice / int_d461f757
 Radio Voice / int_d856b221
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Radio Voice
 Radio Voice / int_d856b221
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The Foundation Trilogy:
"Part One: The Psychohistorians and the Encyclopedists": During Hari Seldon's trial, everyone's voice gains a reverb to indicate that they're using a microphone to speak to the room.
"Part Three: The Merchant Princes": During Hober Mallow's trial, he and his prosecutor take on a soft reverb and the background fills with Audience Murmurs to indicate a large room and microphones to carry their voices.
"Part Seven: The Mule Finds": The mental voices used for Psychic Powers develop a reverb so that they are not mistaken for verbal dialogue.
 Radio Voice / int_d856b221
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Radio Voice / int_d856b221
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Radio Voice
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One episode of The Burkiss Way had what at first sounded like a complaining customer phoning in – his complaint then transpires to be about the fact that the Burkiss Way promised to fix his voices sounding as if he was on the telephone all the while, but in fact didn't.
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In one episode of The Daily Dredge, an interview guest starts talking sounding as if he's on the telephone - until John reminds him that he's actually in the studio with him.
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The person running Radio VK6DF in These Final Hours. Throughout the film he provides background of when the other countries/continents were incinerated by the meteor's inferno along with providing some comfort and solidarity to what remains of Australia's crumbling society (given that Australia is basically the last continent thriving with life). His despondent and resigned tone throughout the film also helps the fact of how the world is doomed from the get-go.
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Star Wars Legends suggested that this was at least somewhat deliberate on the part of the Rebellion, as it naturally disguised their voices (and being rebels, they would prefer to keep their identities unknown or at least plausibly deniable) and they'd rather use their limited bandwidth for things like better encryption, frequency hopping, etc than high fidelity. Though they say very little, the Imperial pilots' voices are significantly less distorted.
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Spaceballs: The "jammed radar" scene featuring Michael Winslow as the Spaceball manning the radar station. Dark Helmet also talks this way whenever his visor is down.
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Most of Mike Oldfield's Five Miles Out is sung through a vocoder. The song is about a plane getting in trouble in a storm.
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Dimension X:
In episode three, adapted from Kurt Vonnegut Jr.'s "The Report On The Barnhouse Effect", the observation control is being heard over the radio, so additional distortions are added in to indicate that they're not in the room.
In "No Contact", whenever they hear back from Earth (in the form of Charlie), the voice is distorted and fainter to indicate that the signal is weak, despite using UHF radio.
In "The Castaways", an echo is added to the characters attempting to disarm the bomb to represent their communication by radio.
In "The Parade", voices over the phone lines have a lower volume and very mild distortion to represent that they're on the phone. The operators are slightly louder, with a Jersey accent.
In "The Roads Must Roll", voices over the phone are scratchy and gain a reverb to indicate that the person isn't present. They're usually preceded by varying types of buzzes to indicate a call, too.
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All the callers to Frasier's show, which is quite logical (and disguises the fact that many of them are uncredited cameos). Interesting in that some of the dialogue for those scenes is written, some is ad-libbed to give it a more believable feeling of spontaneity.
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Transformers:
Most series have all robot characters speak with this effect, though some series lack it. Beast Wars makes it a plot point: the animal-themed Maximals and Predacons do not have this effect, until Optimus Primal temporarily houses the spark of his ancestor Optimus Prime and takes on a larger and more obviously cybernetic form. He alone gains the talking-over-a-radio effect that all robots had in the previous series.
Most versions of Decepticon communications officer Soundwave have an almost musical multi-layered vocoded effect on his voice, presumably to signify that he's broadcasting and receiving on many frequencies at once.
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 Radio Voice
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Sound FX Tropes
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