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Ragnarök Proofing

 Ragnarök Proofing
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It is, understandably, common in post-apocalyptic fiction to show the ruins of society. However, despite being set several decades, or even centuries or millennia After the End, the remains of the pre-cataclysm society are still in remarkably preserved condition. Buildings and objects may have a lot of dust and dirt on them, and vegetation is overgrown, but they haven't fallen apart due to neglect. Furthermore, any pre-cataclysm devices or vehicles that the characters find will work just fine.
If only one thing inexplicably survives, such as in a Time Travel or Earth All Along setting, it's known as The Constant.
This trope can be justified, in small doses, since there is an expensive way to render any metal rust-proof the same way that platinum is — one could assume that these relics have survived because of a similar process and the chemicals used in it are breaking down, allowing the relics to decay in places where the treatment faded first. This trope is also justified when dealing with advanced alien technology, as such technology may not necessarily decay as the same rate as modern Earth technology.
Societies with Ragnarök Proofing will allow a Scavenger World to exist, using Schizo Tech from many different time periods. Precursors frequently build like this — though usually the main effect is limited to the collective awe of upstart civilizations stumbling on their artifacts long after they became extinct or moved on.
The term "Ragnarök" originates from Norse Mythology, where it means "Destiny of the Gods", although in modern consciousness, it's better known as "Twilight of the Gods" and associated with The End of the World as We Know It, largely due to a certain German composer by the name of Richard Wagner.
A Sub-Trope of Sci-Fi Writers Have No Sense of Scale, Older Is Better and/or They Don't Make Them Like They Used To. See also Durable Deathtrap, Apocalypse Not, Apocalyptic Logistics, In Working Order, Absurdly Dedicated Worker and Never Recycle a Building. See Indestructible Edible for the food version and Gasoline Lasts Forever for the fuel version.
Not to be confused with preventing a foretold apocalypse by falsely fulfilling the letter of a prophecy. For that see Prophecy Twist.
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Planet of the Apes:
In Planet of the Apes (1968), the Statue of Liberty has held up surprisingly well for having survived a war and been half-buried in the sea air.
Planet of the Apes (2001) has a space station shot through a Negative Space Wedgie of the especially Magical variety. It winds up being abandoned for centuries, on an Earthlike planet's surface, with zero maintenance, and the computer and thrusters still work immediately upon being activated. However, the main character specifically mentions it was designed to last forever, making this an Invoked Trope.
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In Adventure Time, the world of Ooo suffered a devastating war a thousand years ago, which set it in a post-apocalyptic fantasy era. However, practically everything from those days is still perfectly intact and usable. As an example, entire ruined cities have stood under the sea, completely recognizable, for about a hundred times as long as they should have. Perhaps most egregiously, a newspaper clipping from before the war can still be touched, read, its picture recognized, and even scribbled on without any issue.
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There are multiple Bolo stories about Bolos that had been lost for decades or even centuries and still being in repairable or sometimes immediately usable condition when some human found it and (often accidentally) turned it on. Still, what's a few centuries to something designed to shrug off multi-kiloton-per-second firepower? Especially given autonomous repair capability, multiple (and seemingly distributed) redundancy, and all the other goodies the later models get.
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Played straight and subverted in the Sankei Newspaper Astro Boy serial. When he travels back in time to the era of The Vietnam War he eventually shuts down due to the fuel he runs on not having been invented yet. He winds up at the bottom of the Mekong river and isn't found for decades, but a quick refill has him up and about again with no difficulty (though he was in a box at the time). When he runs out of fuel a second time due to its prohibitive cost, though, he falls down on a mountain and by the time his "birth" comes around again he is nothing more than a rusted-out shell.
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Abraxas (Hrodvitnon): Alan Jonah and his paramilitary have taken up residence in an abandoned Monarch outpost in Russia. Despite being abandoned for decades, equipment in the outpost which still works includes a lazer containment field and chemical weapons that are believed to be a hundred years old. Jonah lampshades this in Chapter 2.
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In Star Trek Online, more of those pan-galactic teleporters are discovered beneath the surface of New Romulus, but they outfit a bit of modern tech to make sure it's all up and running. Too bad the race that used those gates are actually still alive and are willing to try to screw everyone over.
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Played mostly straight in Empire from the Ashes, as a conscious effort to preserve was made, thanks primarily to good AI, as well as rustproof alloys, stasis fields and occasionally the vacuum of space. Averted for installations abandoned in haste.
In Mutineers' Moon, the AI-run starship Dahak spent 50,000 years disguised as the Moon. Granted, fixing the damage inflicted by the mutiny took several hundred years, but the ship was fully combat ready after that. The spare parts and ships that spent those 50 millennia on Earth also stayed in perfect condition.
In The Armageddon Inheritance, there are plenty of devastated planets, with nothing but crumbling ruins and computer memory storage that was wiped out when the power failed. But Battle Fleet ships that were put on standby properly can be quickly restored (within weeks for planetoids). "Mother" and its orbital fortresses are fully functional, again thanks to a one-of-a-kind AI. Although nuclear/antimatter/warp warheads that weren't stored properly went off in the interim.
Heirs of Empire mentions quarantine systems (set to kill anybody approaching or leaving planets) run and maintained by AI over 40,000 years. Most of them no longer work, but a few still do, like on Pardal.
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Wonder Woman (1942): In issue #23, Wonder Woman, Etta Candy, Bobby Strong and Glamora Treat enter an ancient Egyptian tomb in remarkably good condition, including still functioning traps.
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Horizon:
Horizon Zero Dawn: About a millennium after the fall of civilization, the wilderness has caked over the skyscrapers and underground survival bases, but all the important stuff, like audio logs and A.I.s, still work. Even the army of killer robots was simply dug out of their hiding place and instantly put to work. Justified, as the total destruction of the biosphere meant there was no biosphere to erode the structures for centuries, while the system designed to restore life was given multiple layers of proofing to ensure it would work, up to and including a self-destruct biosphere failsafe in case the first few tries went horribly wrong.
It's a plot point in the sequel Horizon Forbidden West that the trope is subverted. The Tenakth based their religious practices off of partially functioning holograms in a museum from the old world, but now they are starting to fail more frequently, and they need to either find a way to restore them or find a way to record their messages before they are gone completely.
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In Onimusha 3: Demon Siege, you control Samanosuke Akechi, who's in 2004, and Jacques Blanc, who's instead stranded in 1582. At some points of the game, you visit the same place with both in their respective timelines, and you have them cooperate so they can advance through the dungeons. The situation where you activate shutters in 1582 to lower water level in flooded passage and it stays that way withstanding hydrostatic pressure for more than 4 centuries is hard to imagine. On the other hand, most mechanics involve opening doors where it is not unreasonable to think that the doors would stay open even if locking mechanism has decayed.
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Subnautica: The alien facilities are all in excellent condition despite most of them being underwater and unmanned for at least a thousand years. However, the player does see automated maintenance drones wandering around a few locations, which may explain why everything's still working.
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Discussed in Revelation Space:
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There's a moment in The Time Machine where one of the Eloi takes the Time Traveller to a 20th-century library that's still (partially) standing after so many thousands of years. There are even books still on the shelves. However, Surprisingly Realistic Outcome when he picks up one of the books and it crumbles to dust in his hands. He proceeds to get very upset that all of the knowledge of his day has been lost to time.
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In The Thing (2011), it turns out that the ancient alien saucer from which the Thing arrived is still functional and almost takes off after millions of years... why the alien decided to go out and let itself get frozen instead of simply flying to a warmer place thriving with life to infect is anyone's guess, but here you go.
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The Talos Principle is set inside a long-running computer program in a post-apocalyptic Earth, whose goal is to have the robot running around and doing puzzles finally defy Elohim and bring about the end of the program. When you do, you are uploaded into a robotic body and find yourself in a large, overgrown building, implying that it's been decades since the program started running, and yet, there are only a few glitches here and there within the program. This is pretty much an invocation; you can find texts indicating that lasting for far longer than previous supercomputers — up to centuries — is an explicit design goal for the computer the program runs on. The amount of time that passed after the calamity is hinted to be extremely long. The very first, non-spoilery terminal in the game states that the last network connection was established 9,999 years ago. On one hand, this readout is surrounded by similarly random and glitched data. On the other, the terminal says that the vast archive was reduced from several petabytes to mere dozen gigabytes in the meantime. It's unlikely that such corruption (and timer "running out of bits") could occur in mere decades. The same message also hints that the AI programs took certain liberties with the data and invalidated what didn't serve their own purposes.
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Future World (2018): The Warlord and his gang all ride motorcycles, with no sign of how they get fuel or keep them in operational states.
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Buck Rogers in the 25th Century has a few, most notably a videocassette used as evidence against Buck during a treason trial. The tape is still playable and in remarkably good condition for having survived a nuclear war and 500 years of storage. In reality, videocassettes will demagnetize after 30-50 yearsnote meaning videotapes from the 1970s and early 1980s are nearing the end of their useful lifespan now, prompting a booming industry in digital conversion and the polyester tape itself would disintegrate after 200 years at most. This is assuming that one can find or build a functioning player (and given that archaeologists in this series mistook a hairdryer for 'an early-model hand laser' this seems extremely unlikely).
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In an episode of Star Trek: Enterprise, Archer is transported to an abandoned Earth in the 31st century. There, he finds a library with books that are still readable.
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It's a plot point in the sequel Horizon Forbidden West that the trope is subverted. The Tenakth based their religious practices off of partially functioning holograms in a museum from the old world, but now they are starting to fail more frequently, and they need to either find a way to restore them or find a way to record their messages before they are gone completely.
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In the Blake and Mortimer story "The Time Trap", Mortimer is able to restart a 21st-century nuclear reactor in the 51st century after only a couple of weeks of work.
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The Zones of Thought book A Deepness in the Sky features a planet whose sun only shines for 35 out of every 250 years. The inhabitants themselves can survive the dark in hibernation, but once their civilization develops to a certain level they have to start learning how to apocalypse-proof their technology.
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StarCom: The U.S. Space Force: The Builder city featured in episode 4 is fully intact and functional despite being buried under the Martian sand for millions of years. The fact that at least one of the caretakers is still around justifies this.
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Tales Series:
When you get to the sunken city of Thor in Tales of Phantasia, long since destroyed by a meteor impact, the shield around it is still working perfectly. By extension, so are the automatic doors, the TV (and video game system) in the pub, an electronic lock and card reader, the security systems, and the main computer Oz. Justified in that the city's power comes from the Spirit of Light, Aska. After the city's been pulled up from underwater, you can free Aska and have her join you. The city systems still somehow work after that, though...
Technology made by the Quartz, ranging from a simple lever-operated door to an entire mobile fortress, works perfectly after 2000 years in Tales of Hearts.
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In Empire of the East, set thousands of years After the End, the heroes search for a magic metal elephant to help them in the war. The elephant turns out to be a mostly operational nuclear-powered battle tank from before the nuclear holocaust. The armament is dead and the chemical-protective gear crumbles when touched, but the controls still light up, the engine roars, and none of the drive mechanism is broken. This is rare enough on a tank that hasn't been maintained since last week.
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Doraemon: Nobita and the Galaxy Super-express has the titular express crashing on an abandoned mining planet, after having its power source sabotaged by a possessed Ashton. Luckily for the heroes, the mining planet, despite being unused for decades, still have functioning facilities and a warehouse containing edible food. There's also a second, perfectly functioning express train hidden in one of the tunnels, which later comes in handy for the heroes to use for escaping.
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The Justice League story "Hereafter" has the JL's orbital Watchtower's communication system still functional after 75 years in a jungle without maintainance. Prior to that, it spent nearly thirty thousand years in Earth orbit before falling. Even Batman can't build 'em that good. Vandal Savage even lampshades how absurdly well it's held up. On the other hand, Metropolis is a pile of rubble, with the once giant skyscrapers barely above five stories high. This is what Savage has been REBUILDING over the last few decades.
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In Mobile Suit Gundam: Iron-Blooded Orphans, the Gundam Barbatos is in perfect working condition even after not seeing combat for over 300 years. Subverted for other Gundam Frames — out of the 72, only 26 actually survived to the present day. The Hashmal Mobile Armor is also remarkably well-preserved buried under the Martian soil, and while it does need to do some repairs to itself upon activation, its weapons, engine, fuel source, and propulsion are in mostly working order anyway.
 Ragnarök Proofing / int_2f1032e5
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1.0
 Mobile Suit Gundam: Iron-Blooded Orphans
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Ragnarök Proofing / int_2f1032e5
 Ragnarök Proofing / int_30003614
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Ragnarök Proofing
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In Tuf Voyaging, Tuf finds an EEC seed-ship which has been abandoned for over 1,000 years, which is somewhat functional as the original crew had shut it down for long term storage including automated repair robots, but which required significant repairs to make it fully operational. But things like air lock door seals and handles still worked perfectly even after a millennium.
 Ragnarök Proofing / int_30003614
featureApplicability
1.0
 Ragnarök Proofing / int_30003614
featureConfidence
1.0
 Tuf Voyaging
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Ragnarök Proofing / int_30003614
 Ragnarök Proofing / int_310d6df7
type
Ragnarök Proofing
 Ragnarök Proofing / int_310d6df7
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Stand Still, Stay Silent intially plays things relatively realistically by having only rooms that have remained closed for ninety years still contain books that don't turn to dust the second they get picked up. However, when the tank breaks down, Mikkel sends Emil and Lalli to grab a wheelbarrow, plastic jugs, sleeping bags and a tent in an abandoned department store that is shown to have gotten several large holes in its roof. The stuff Emil and Lalli pick up, aside from being a little dirty or outright having stuff growing on it, still seems in usable condition. Even later, Emil and Lalli get separated from the rest of the team and Emil ends up using materials salvaged from houses that were abandoned for the better part of a century to replace equipment they don't have.
 Ragnarök Proofing / int_310d6df7
featureApplicability
1.0
 Ragnarök Proofing / int_310d6df7
featureConfidence
1.0
 Stand Still, Stay Silent (Webcomic)
hasFeature
Ragnarök Proofing / int_310d6df7
 Ragnarök Proofing / int_31aedabc
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Ragnarök Proofing
 Ragnarök Proofing / int_31aedabc
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Cthulhu Mythos:
In "The Shadow Out of Time", the Great Race of Yith were said to have colonized the Earth about 200 million years ago. Yet, there are remarkably intact ruins of their colonies on Earth discovered by humans much later on, with the protagonist even uncovering Yithian books from a millions-of-years-old ruins in the Australian desert.
In At the Mountains of Madness, an entire Elder Thing city is found relatively intact in Antarctica, a billion years after they flourished, along with exceedingly well-preserved Elder Thing bodies. May be explained as the Elder Things and Yithians being very advanced aliens and possibly in possession of insanely durable materials construction and preservation technologies, but still....
At least in the case of the Elder Things, their city may have been founded billions of years ago, but it was only ultimately abandoned a mere 500,000 years in the past, which is certainly enough time for a solid stone structure to survive in favourable conditions. The story also features an aversion: all the sophisticated machinery that the Elder Things portray in their murals has crumbled into little more than dust over the millennia.
 Ragnarök Proofing / int_31aedabc
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 Ragnarök Proofing / int_31aedabc
featureConfidence
1.0
 Cthulhu Mythos (Franchise)
hasFeature
Ragnarök Proofing / int_31aedabc
 Ragnarök Proofing / int_332cb317
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Ragnarök Proofing
 Ragnarök Proofing / int_332cb317
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Overplayed to the extreme in Sonic the Hedgehog (2006). At one point in the game, Shadow and Rouge are forcibly sent to a post-apocalyptic future 200 years from the game's "present" complete with a city that is mostly intact only perpetually on fire. Conveniently, Sonic and his pals were sent to the same future in the same area by sheer coincidence, so they work together to form a portal back to the present. It works, but Shadow finds the guy who zapped him and Rouge to this hellhole in the first place, and misses the portal closing in an attempt to get answers from him. Rouge's solution? To put a Mineral MacGuffin in her robot friend E-123 Omega's glove compartment and put him on sleep mode for the next two hundred years so Shadow can find him in the future and use it to teleport back in time. Needless to say, he survives Armageddon unscathed and the plan works perfectly. Probably justified, since they already know that the plan will work due to time shenanigans, as the game never really makes up its mind on how the time travel works. It's a minor plot hole in a game riddled with huge ones. Also, it's a Chaos Emerald, the series' go to MacGuffin for any given miracle required. It could probably not only stop itself from being destroyed, but also protect a sleep mode enabled Omega. The same post-apocalyptic volcano city has working electricity, computers that are perfectly functional, and Sonic is even able to look up old news articles, implying one hell of a sysadmin is still devoted to doing their job.
 Ragnarök Proofing / int_332cb317
featureApplicability
1.0
 Ragnarök Proofing / int_332cb317
featureConfidence
1.0
 Sonic the Hedgehog (2006) (Video Game)
hasFeature
Ragnarök Proofing / int_332cb317
 Ragnarök Proofing / int_337f0e20
type
Ragnarök Proofing
 Ragnarök Proofing / int_337f0e20
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The Writing on the Wall deals with an example: Daring Do leads an archaeology expedition to a strangely intact and ominous-looking ancient tomb from a long-extinct culture predating ponies, inscribed with the namesake warning glyphs. It's actually a nuclear waste repository left by humans, see Real Life examples below. Since the ponies have no concept of such, they disregard the glyphs, are exposed to lethal amounts of radiation, and start dying horribly. Daring Do herself only lives long enough to add a warning in Equestrian to the wall and seal the place off again. Daring does note that the tomb was built in the middle of a desert where it rains about twice a century, which is also one of the most geologically stable places on the continent.
 Ragnarök Proofing / int_337f0e20
featureApplicability
1.0
 Ragnarök Proofing / int_337f0e20
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1.0
 The Writing on the Wall (Fanfic)
hasFeature
Ragnarök Proofing / int_337f0e20
 Ragnarök Proofing / int_351d990e
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Ragnarök Proofing
 Ragnarök Proofing / int_351d990e
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In "The Shadow Out of Time", the Great Race of Yith were said to have colonized the Earth about 200 million years ago. Yet, there are remarkably intact ruins of their colonies on Earth discovered by humans much later on, with the protagonist even uncovering Yithian books from a millions-of-years-old ruins in the Australian desert.
 Ragnarök Proofing / int_351d990e
featureApplicability
1.0
 Ragnarök Proofing / int_351d990e
featureConfidence
1.0
 The Shadow Out of Time
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Ragnarök Proofing / int_351d990e
 Ragnarök Proofing / int_354d43de
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Ragnarök Proofing
 Ragnarök Proofing / int_354d43de
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According to the novel Infinity Welcomes Careful Drivers, the ship was originally used for extremely long periods of deep space exploration before being converted into a mining craft — the reason why it carries a stasis chamber to begin with. Also, "vacuum storage" is mentioned, indicating that the possessions of the crew were kept in stasis as well.
 Ragnarök Proofing / int_354d43de
featureApplicability
1.0
 Ragnarök Proofing / int_354d43de
featureConfidence
1.0
 Red Dwarf
hasFeature
Ragnarök Proofing / int_354d43de
 Ragnarök Proofing / int_3583b777
type
Ragnarök Proofing
 Ragnarök Proofing / int_3583b777
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Eternal Darkness features the Lost City of Ehn'gha, constructed by a long-dead race that inhabited the Earth before mankind showed up. It's remarkably intact, though its use as a Guardian colony may have something to do with that. Another "forbidden city" is slightly less intact but still standing strong after twenty centuries, and in fact one of the protagonists is forced by The Dragon to perform routine maintenance. The resident Tome of Eldritch Lore also manages to survive for longer than your average book would, but then again, it is protected by Magick.
 Ragnarök Proofing / int_3583b777
featureApplicability
1.0
 Ragnarök Proofing / int_3583b777
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Ragnarök Proofing / int_3583b777
 Ragnarök Proofing / int_35ada324
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Ragnarök Proofing
 Ragnarök Proofing / int_35ada324
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The Engineer ships from the Alien series are shown to be incredibly durable, such as the original Space Jockey's relic being still able to transmit a warning beacon and the ship in Prometheus being functional and ready to take off despite staying dormant for eons.
 Ragnarök Proofing / int_35ada324
featureApplicability
1.0
 Ragnarök Proofing / int_35ada324
featureConfidence
1.0
 Alien (Franchise)
hasFeature
Ragnarök Proofing / int_35ada324
 Ragnarök Proofing / int_3f231b84
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Ragnarök Proofing
 Ragnarök Proofing / int_3f231b84
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Downplayed in Jurassic World, wherein Zack and Gray stumble across the old visitor's center and administrative buildings of the original Jurassic Park. The buildings are largely intact, though weathered and overgrown as the jungle retakes them. They ultimately find a gas-powered Jeep in one of the garages, which requires some heavy fixing-up to get running, though the gasoline seems to be unaffected by the last twenty years.
 Ragnarök Proofing / int_3f231b84
featureApplicability
1.0
 Ragnarök Proofing / int_3f231b84
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1.0
 Jurassic World
hasFeature
Ragnarök Proofing / int_3f231b84
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Ragnarök Proofing
 Ragnarök Proofing / int_405243c7
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The 100, set 97 years after a nuclear apocalypse, largely averts this trope, with new wilderness having almost completely replaced the old civilization's ruins. Underground bunkers seem to be the only places with reliably intact artifacts, and even then, the guns that the 100 find in one of these bunkers had to be stored in a special oil to keep them operational.
 Ragnarök Proofing / int_405243c7
featureApplicability
1.0
 Ragnarök Proofing / int_405243c7
featureConfidence
1.0
 The 100
hasFeature
Ragnarök Proofing / int_405243c7
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Ragnarök Proofing
 Ragnarök Proofing / int_408937d5
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Waterworld: It's been long enough for people to forget that there ever was dry land. The ruins of pre-cataclysm society have spent all this time underwater. Despite this, anyone the Mariner can just swim down to a former city and come back up with perfectly working artifacts. The "smokers" have completely operational jet skis and sea planes, and even large stashes of cigarettes, which have a shelf life of a few weeks.
 Ragnarök Proofing / int_408937d5
featureApplicability
1.0
 Ragnarök Proofing / int_408937d5
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1.0
 Waterworld
hasFeature
Ragnarök Proofing / int_408937d5
 Ragnarök Proofing / int_41a37ebe
type
Ragnarök Proofing
 Ragnarök Proofing / int_41a37ebe
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Rage (2011) is set 106 years after an asteroid impact wiped out the bulk of life on earth. Working electronics, cars and rubber tires are common.
 Ragnarök Proofing / int_41a37ebe
featureApplicability
1.0
 Ragnarök Proofing / int_41a37ebe
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1.0
 Rage (2011) (Video Game)
hasFeature
Ragnarök Proofing / int_41a37ebe
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Ragnarök Proofing
 Ragnarök Proofing / int_41f610a1
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In Yoko Tsuno, all the technology the Vineans left on their home planet still works perfectly after two million years and a solar cataclysm.
 Ragnarök Proofing / int_41f610a1
featureApplicability
1.0
 Ragnarök Proofing / int_41f610a1
featureConfidence
1.0
 Yoko Tsuno (Comic Book)
hasFeature
Ragnarök Proofing / int_41f610a1
 Ragnarök Proofing / int_4354fc98
type
Ragnarök Proofing
 Ragnarök Proofing / int_4354fc98
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Planet of the Apes is about two astronauts travelling around the titular planet (mainly just California) trying to locate ruins containing the working technology to get them back to their own time. Usually, the just end up getting involved in the locals' problems.
 Ragnarök Proofing / int_4354fc98
featureApplicability
1.0
 Ragnarök Proofing / int_4354fc98
featureConfidence
1.0
 Planet of the Apes
hasFeature
Ragnarök Proofing / int_4354fc98
 Ragnarök Proofing / int_43e9884a
type
Ragnarök Proofing
 Ragnarök Proofing / int_43e9884a
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The Long Earth: The third book, The Long Mars, features a Space Elevator built on one of the countless iterations of the red planet that is otherwise all but lifeless. Everything else created by the civilisation that built the elevator has crumbled into nothing, but the cable alone still reaches into the sky, jutting from a featureless bit of bare ground at the bottom of a 20-mile-deep shaft.
 Ragnarök Proofing / int_43e9884a
featureApplicability
1.0
 Ragnarök Proofing / int_43e9884a
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1.0
 The Long Earth
hasFeature
Ragnarök Proofing / int_43e9884a
 Ragnarök Proofing / int_44127c7c
type
Ragnarök Proofing
 Ragnarök Proofing / int_44127c7c
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Power Rangers features this in spades. Alpha is not limber or possessing of sufficient dexterity to have kept the place running for 10,000 years. Dai Shi's palace also survived 10,000 years with no repair, and the haunts of the demons in Lightspeed Rescue made it for 3000 with no maintenance while all its inhabitants were trapped in a tomb, and while the Animarium displayed some decay, it was much too intact for having been uninhabited for 3,000 years. Even in the Power Rangers (2017) film, Zordon's ship and the Zords still work surprisingly well after being buried since the extinction of the dinosaurs. To be fair, Alpha is known as Alpha 5, and is later on replaced by Alpha 6, so it probably wasn't him for 10,000 years. What remains of Alpha 4 can be seen in a box in one episode.
 Ragnarök Proofing / int_44127c7c
featureApplicability
1.0
 Ragnarök Proofing / int_44127c7c
featureConfidence
1.0
 Power Rangers (Franchise)
hasFeature
Ragnarök Proofing / int_44127c7c
 Ragnarök Proofing / int_441ec102
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Ragnarök Proofing
 Ragnarök Proofing / int_441ec102
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The Shannara Chronicles has an episode in which Amberle and Eretria fall into the 3,000-year-old ruins of a human high school that remains perfectly preserved. When Eretria wonders why it hasn't rotted into dust, Amberle explains that many such structures were buried when the age of man came to an end, keeping them sealed off from the elements. While this is a reasonable explanation for the school, it doesn't explain a shot of the ruined Space Needle, which is very much above ground.
 Ragnarök Proofing / int_441ec102
featureApplicability
1.0
 Ragnarök Proofing / int_441ec102
featureConfidence
1.0
 The Shannara Chronicles
hasFeature
Ragnarök Proofing / int_441ec102
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Ragnarök Proofing
 Ragnarök Proofing / int_44fe781e
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In the penultimate scene of the Neon Genesis Evangelion movie The End of Evangelion, this trope is mentioned as the true reason why the Evas were created: a monument that will outlast the universe itself.
 Ragnarök Proofing / int_44fe781e
featureApplicability
1.0
 Ragnarök Proofing / int_44fe781e
featureConfidence
1.0
 Neon Genesis Evangelion
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Ragnarök Proofing / int_44fe781e
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Ragnarök Proofing
 Ragnarök Proofing / int_460f1a4f
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In Planet of the Apes (1968), the Statue of Liberty has held up surprisingly well for having survived a war and been half-buried in the sea air.
 Ragnarök Proofing / int_460f1a4f
featureApplicability
1.0
 Ragnarök Proofing / int_460f1a4f
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1.0
 Planet of the Apes (1968)
hasFeature
Ragnarök Proofing / int_460f1a4f
 Ragnarök Proofing / int_460f6c24
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Ragnarök Proofing
 Ragnarök Proofing / int_460f6c24
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Planet of the Apes (2001) has a space station shot through a Negative Space Wedgie of the especially Magical variety. It winds up being abandoned for centuries, on an Earthlike planet's surface, with zero maintenance, and the computer and thrusters still work immediately upon being activated. However, the main character specifically mentions it was designed to last forever, making this an Invoked Trope.
 Ragnarök Proofing / int_460f6c24
featureApplicability
1.0
 Ragnarök Proofing / int_460f6c24
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1.0
 Planet of the Apes (2001)
hasFeature
Ragnarök Proofing / int_460f6c24
 Ragnarök Proofing / int_461a2002
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Ragnarök Proofing
 Ragnarök Proofing / int_461a2002
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In Heart of the Forest, Applejack and Discord notice that the palace in Sungrove is in remarkably good condition for a place that's been abandoned for 800 years; even though parts of it have been ripped off, it shows no sign of age. They conclude that some kind of magic is preserving it. At the end, Applejack's vision of Hawthorn confirms this; the Emblem of Anqa hidden inside it is an element, and they'll do anything to preserve themselves.
 Ragnarök Proofing / int_461a2002
featureApplicability
1.0
 Ragnarök Proofing / int_461a2002
featureConfidence
1.0
 Heart of the Forest (Fanfic)
hasFeature
Ragnarök Proofing / int_461a2002
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Ragnarök Proofing
 Ragnarök Proofing / int_467c89f7
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Super Dimension Fortress Macross has a Zentraedi mothership that is still in perfect working order, and a factory satellite that is breaking down... but only because of continuous attacks on it during the last half million years. The latter can still be repaired, and there are other satellites which, having suffered far fewer attacks, are in much better conditions.
 Ragnarök Proofing / int_467c89f7
featureApplicability
1.0
 Ragnarök Proofing / int_467c89f7
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1.0
 Super Dimension Fortress Macross
hasFeature
Ragnarök Proofing / int_467c89f7
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Ragnarök Proofing
 Ragnarök Proofing / int_48cec739
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Played straight in Girls' Last Tour. Chito and Yuuri wander through in a massive, crumbling city with multiple levels large enough to each support their own countless skyscrapers. Although centuries have passed and humans are nearly extinct, the city is still mostly holding together and a number of its systems still function fine, such as plumbing, lighting, and machinery used to mass-produce food. The girls even encounter functioning robots carrying out their original duties, an automated train, a derelict mecha with operational WMD's, and an AI that runs an elevator between two of the levels. In particular, the AI explains that since it can't terminate itself without human authorization, it would keep running until the city's "reserve power's reserve power's reserve power's reserve power" runs out.
 Ragnarök Proofing / int_48cec739
featureApplicability
1.0
 Ragnarök Proofing / int_48cec739
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1.0
 Girls' Last Tour (Manga)
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Ragnarök Proofing / int_48cec739
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Ragnarök Proofing
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The party in Final Fantasy XII have no objection to trusting their lives to teleporters and elevators from the days of the Galtean Alliance, even ones that have been left abandoned in shrines or tombs for centuries. The lift in the Sochen Cave Palace wobbles visibly while stopping, and that's about the long and the short of the risk involved.
 Ragnarök Proofing / int_49a88435
featureApplicability
1.0
 Ragnarök Proofing / int_49a88435
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1.0
 Final Fantasy XII (Video Game)
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Ragnarök Proofing / int_49a88435
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Ragnarök Proofing
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The world of Final Fantasy XIV has gone through multiple apocalypses, and yet the relics of some past civilization have endured through one, several, or even all of these well enough to be salvaged and restored to working order, if they're not already fully operable the instant they're dug up:
While the cities of Amdapor and Mhach have mostly eroded into ruin in the last sixteen centuries since the Sixth Umbral Calamity, their advanced magical mechanisms, guardians, and dimensional portals, have survived those nations' wars, a world-ending deluge, nature reclaiming the sites with either massive fungi overgrowth or swamplands, and worse. There is also the Void Ark, a giant airship built by the Mhachi civilization, which is still cruising through the skies fifteen hundred years after that civilization fell, as well as the Mhachi floating city of Dun Scaith, still waiting in pristine condition for the occupants who never came.
Speaking of such ancient flood, the great vessel Nyunkrepf's Hope, a Magitek ark built by the selfsame scholar to save as many people as possible from the calamity, still sits in perfect condition atop a hill among the peaks of Gyr Abania, its hull unweathered by time and its mystical sigils still glowing as bright as the day it set sail.
The Allagan Empire, a massive, continents-spanning civilization from the Fourth Astral Era, had hyper-advanced science and technology in as many fields as one could care to mention — genetic engineering, cloning, space travel, artificial intelligence, robotics, aetherology, and even the workings of the soul and the secret to binding and enslaving Eikons — that is, summoned divine beings. These were augmented further by the discovery of Omega, an interstellar artificial intelligence whose own technology was so advanced the Allagan researchers could barely scratch the surface. When the Fourth Umbral Calamity ended the Empire in a cataclysmic earthquake five thousand years ago, an incalculably vast amount of relics, weapons, cities, and research sites survived, merely emtombed within the earth and out of reach of man until the Seventh Calamity or the modern-day Garlean Empire brought them back to the surface.
Then there's Omega itself, a robotic AI tens of thousands of years old, and the absolute apex of its creators' technological prowess. After spending many thousand years traveling the stars in pursuit of its target, with no further contact or supplies from its home, it finally crashed into this planet and lay dormant for eons until ancient Allag reawakened it. Then it survived the Seventh Calamity taking place directly above it, and once released, it immediately restored and reconfigured itself to full operational capacity — that is to say, it was able to create interdimensional portals to the space between universes, create gods simply to have test subjects to do battle with, and ultimately transfer its consciousness at the last second into a toy body when the Warrior of Light finally destroyed its original chassis. And then, said toy body persisted with Omega's intellect for at least another two hundred years before beginning to show signs of deterioration.
And then, the great antecessor of them all, the Ancient civilization from the world before the Sundering. Although the catastrophe that befell the Ancients, aptly called the Final Days, indeed destroyed most of their great works, what little of it that survived endured not just the Sundering of the world that came soon after, but, by all modern standards, these remnants are essentially indestructible and impenetrable. Which shows not only how unattainable the Ancients' works are to the sundered civilizations, but also how terrifying the Final Days were if they could lay low such works.
 Ragnarök Proofing / int_49a88442
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1.0
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1.0
 Final Fantasy XIV (Video Game)
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Ragnarök Proofing / int_49a88442
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Ragnarök Proofing
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World of Warcraft:
Go to pretty much any beach and you'll find some ruins left by the Highborne, before the world cracked open due to the hubris of Queen Azshara. That was ten thousand years ago and the ruins are still mostly standing, looking even better than Roman ruins are today.
One-upped by the Titans, which have been present on Azeroth geological ages ago. Any of their structures that haven't been damaged by the Shattering are still in pristine condition, with fully operational Magitek machinery. Justified, as they have been maintained and defended by a veritable army of constructs, from clockwork beetles to Humongous Mecha, and more could be manufactured as needed at the Forge of Wills.
 Ragnarök Proofing / int_49ad83ee
featureApplicability
1.0
 Ragnarök Proofing / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Ragnarök Proofing / int_49ad83ee
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Ragnarök Proofing
 Ragnarök Proofing / int_4a9963aa
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Used to a degree in the 1983: Doomsday Stories. A number of places are described in varying stages of decay. Abandoned ruins and wasteland settings, naturally, suffer the worst of it though even the relatively unharmed areas such as the Alpine Confederation show signs of neglect. Though the flashbacks show at least one particular ruin in better condition.
 Ragnarök Proofing / int_4a9963aa
featureApplicability
1.0
 Ragnarök Proofing / int_4a9963aa
featureConfidence
1.0
 1983: Doomsday Stories (Fanfic)
hasFeature
Ragnarök Proofing / int_4a9963aa
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Ragnarök Proofing
 Ragnarök Proofing / int_4c849aac
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Mostly averted in Journey (2012). The vast majority of the buildings encountered in the game are in a visible state of disrepair. The still-active war machines are the exception to this rule.
 Ragnarök Proofing / int_4c849aac
featureApplicability
-1.0
 Ragnarök Proofing / int_4c849aac
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1.0
 Journey (2012) (Video Game)
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Ragnarök Proofing / int_4c849aac
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Ragnarök Proofing
 Ragnarök Proofing / int_4ce969a9
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Done in Marathon 2: Durandal and Infinity (the 3rd game). The ruins of the S'pht civilization might look run down, but anything the player needs to use (computer terminals, shield rechargers, doors, lifts, etc.) works just fine. Justified, in that the S'pht have been so advanced for so long that prior to meeting the Pfhor couldn't conceive of non-cybernetic intelligence. They were originally created to serve as servants of the Jjaro, a race so advanced that they could warp entire planets instantly through space millions of years before the game's timeline. Lampshaded at least twice.
 Ragnarök Proofing / int_4ce969a9
featureApplicability
1.0
 Ragnarök Proofing / int_4ce969a9
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Ragnarök Proofing / int_4ce969a9
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Ragnarök Proofing
 Ragnarök Proofing / int_4d0a4499
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Godzilla: Planet of the Monsters: The landing party find the overgrown ruins of cities even though 20,000 years have passed since they left Earth. Then they realise that the structures are actually fungi which fossilized in the shape of the buildings they once covered.
 Ragnarök Proofing / int_4d0a4499
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 Godzilla: Planet of the Monsters
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Ragnarök Proofing
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A.I.: Artificial Intelligence: the main character David (a Ridiculously Human Robot made to be exactly like a real boy) ends up trapped underwater in a police hovercar/submarine, wishing to a statue that he could be a real boy. 2000 years later, he's run out of power and is revived by a literal Hand Wave from a Sufficiently Advanced Alien. Boy robot gets up and walks around, albeit clumsily. As an added bonus, the New York Skyline (circa 1999) is perfectly intact despite being submerged in water which then froze solid.
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 A.I.: Artificial Intelligence
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Ragnarök Proofing
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Knights of the Old Republic: The forest planet of Kashyyyk contains a large machine, the Builder Forge, hidden within the depths of the Shadowlands. When activated, the machine's holographic interface claims that it was built 30,000 years ago, meaning it predates the Republic itself. Not only does the machine's computer still function, it analyzes the player and eventually determines that he or she is worthy of viewing its Star Map. Of course, it's only reasonable that the machine grant you access when you reconfigured it yourself five years ago as a Sith Lord. The Builder Forge was initially constructed by the Infinite Empire as part of their galactic conquest campaign. Its job was to reform the planet's landscape by rapidly growing and evolving its ecosystem. Even though the Infinite Empire eventually collapsed, the machine was never deactivated, resulting in the giant trees and ferocious wildlife that comprise the planet's surface.
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A significant plot point in King of Thorn, when the characters are trying to figure out how far in the future they are after waking up from suspended animation. The massive jungle of thorns that has overgrown the island indicates that thousands of years have passed until one character notices that the lights are still on and none of the bulbs have burned out...
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1.0
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 King of Thorn (Manga)
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Deathlands takes place in a post-Apocalyptic scavenger world so sometimes this is played straight or handwaved with Earth That Was futuristic technology which appears more durable than anything that existed in the real 2001. Lampshaded when the protagonists make use of the facilities of a Redoubt and muse that they've probably started a few cascade failures by using equipment that has lain dormant for years. This comes in handy for the occasional Plot-Driven Breakdown.
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In "Black Colossus", one such building in the middle of ruins obviously has something keeping it like that.
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When you get to the sunken city of Thor in Tales of Phantasia, long since destroyed by a meteor impact, the shield around it is still working perfectly. By extension, so are the automatic doors, the TV (and video game system) in the pub, an electronic lock and card reader, the security systems, and the main computer Oz. Justified in that the city's power comes from the Spirit of Light, Aska. After the city's been pulled up from underwater, you can free Aska and have her join you. The city systems still somehow work after that, though...
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1.0
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 Tales of Phantasia (Video Game)
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One part of Metal Slug 3D has Marco fall into decently preserved ruins of an ancient alien civilization... 8 billion years old.
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Fallout: New Vegas tones much of this down, but not entirely:
There are several power plants that provide energy to the Mojave area that use ambient energy sources, such as the hydroelectric Hoover Dam and the solar HELIOS One. They're considered an invaluable strategic resource and are hotly contested by various organizations in the setting. This still doesn't explain how various long-abandoned buildings have power, though.
Most of the tech and items left in the wastes are either on the verge of breaking down permanently or (barely) held together by tape. The ones that aren't are usually those maintained and/or built by post-War factions like the New California Republic; the NCR's firepower in fact almost entirely avert this trope thanks to the Gun Runners mass-producing new firearms based on pre-War schematics.
The NCR has access to functional pre-War US Army trucks, which they used to haul some of their troops and supplies from California to their bases in the Mojave.
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 Fallout: New Vegas (Video Game)
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Zig-zagged in The Expanse. The interstellar Ring network left behind by the protomolecule masters is mostly functional despite going unused for at least a few hundred million years. Further, when humans start traveling through the Rings they find well-preserved ruins and machinery on the first planet they settle on. Averted when the machinery starts (trying) to power up when it detects the presence of the humans, and it becomes clear that a billion years without maintenance takes a toll on functionality. A planetary defense mechanism starts melting the moon, and when a power generator starts coming online, it fails in an explosion that takes out most of a continent.
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 The Expanse
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Warframe: Orokin artifacts still work after being abandoned for centuries or millennia. In the Tennocon 2019 trailer, the girl prays in front of three statues which turn out to be actual warframes, left alone for so long that they have been covered in dirt and moss to the point that they look like they have been carved from stone. The Operator is still able to use transference to take control of them and fight back.
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 Warframe (Video Game)
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Ragnarök Proofing
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Averted in Evolution. As the novel progresses further and further away beyond the extinction of the human species, there are increasingly few remains of their constructions and products, at least on Earth.
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 Evolution
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Of course, with Red Dwarf, minor details like continuity and the laws of physics are frequently discarded in favour of Rule of Cool and Rule of Funny.
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 Red Dwarf
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Life After People is an aversion. It shows just how little would actually survive.
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In Exalted, most First Age technology is self-maintaining, so even after hundreds of years of moldering in some forgotten ruin or other, they'll still work perfectly. Since Solars were the only ones who could obtain or create the materials and enchantments that make this possible, however, all Magitek made since the Usurpation requires periodic maintenance to remain operational.
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 Exalted (Tabletop Game)
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Zig-zagged in ∀ Gundam. While Mobile Suits sealed in special "Mountain Cycle" chambers work more-or-less perfectly due to maintenance Nanomachines, other Lost Technology isn't so lucky. The titular Gundam's beam rifle it was uncovered with is degraded enough to burn itself out with one shot, and when Loran finds an armory, nearly every weapon crumbles to dust when he tries to pick it up, aside from the Hyper Hammer and that one breaks after being used only once. Another reason why there aren't any other relics from the "Dark History" is because the Moonlight Butterfly destroyed everything else.
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Xenoblade Chronicles:
Xenoblade Chronicles 1: The Monado has existed since the beginning of the universe, untold eons ago. Pretty justified since it's not so much an actual sword, and more of the physical manifestation of the Bionis's will — and while the titanic being looks dead, the Bionis is still very much alive.
Xenoblade Chronicles X: The planet Mira has numerous ancient ruins of unspecified age, most notably the O'rrh Sim Castle that takes up a large portion of Cauldros. Of course, time is weird on Mira; you also encounter people who are either from the distant past or far future.
Xenoblade Chronicles 2: There is a thriving industry built around salvaging bits of lost ancient technology from within the Cloud Sea. Late in the game, a trip beneath the clouds shows that the Titans have been circling over the ruined but still functional remains of a 20 Minutes into the Future city, and the World Tree they circle is a vegetation-covered Space Elevator that the city was built around millions of years ago and leads up to a Space Station in orbit, all of which is still in working order complete with various superweapons just waiting to be reactivated. The rest of the planet has had its proofing deliberately undone through Nanomachines to restore the Earth's health. That said, it seems that the elevator and station itself have automated systems, tied directly into the Conduit, that have been keeping things intact. When the Architect dies and the Conduit vanishes as a result, most of the whole thing starts crumbling in on itself nigh-instantly. Plus, one thing inside of the station that hasn't been proofed is Elysium, which without upkeep has degenerated into a lifeless desert.
Xenoblade Chronicles 3: Most of the environment is made up of locations from the first two games, mashed together seemingly at random. Most of them are perfectly recognizable even after hundreds if not thousands of years, complete with a few working elevators in ancient ruins. The fact that the entire point of the world is to be an "Endless Now" where nothing ever changes justifies most of it.
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This problem is mostly averted or justified in the Stargate-verse, where most of the alien sites the teams visit are some combination of inhabited, in ruins, or made of Applied Phlebotinum by aliens so sufficiently advanced (the eponymous Stargates are the primary example) that building something that lasts for a million years is frankly almost plausible. However, there are a few times when it gets bizarre.
In the Stargate SG-1 story "Moebius, Part 1/Part 2", Daniel takes what appears to be a small commercial camcorder on a time-travel 5000 years into the past. When the team screws up the timeline, he leaves the camcorder in a buried Goa'uld jar to be unearthed in the 21st Century. The Alternate History SG-1 watches the tape with little difficulty (Hammond says only that the battery needed to be recharged) and take the camera with them to Set Right What Once Went Wrong, then leave it buried again for the back-to-normal SG-1 to find, meaning this simple piece of home electronics has made a 10,000-year round-trip journey! These jars are made to last. Granted, it is implied those are stasis jars, so the camcorder itself probably didn't experience much subjective time, and given how the Goa'uld work, it's likely the jars are based on some even older Ancient technology (and saying the Ancients built stuff to last is a massive understatement). We do see some of them destroyed through breaking... and others working perfectly after a few millenia.
In Stargate Atlantis, Atlantis has been abandoned for 10,000 years at the bottom of the sea with a shield covering it, but most of the things inside are in working order or at least intact, down to the dead plants. We do see several sections of the city that protruded outside the shield and were worse for wear, however, and in one episode we see a "sister city" of Atlantis that was left on a planet's surface without the protection of a shield. It's so overrun with vegetation and general decay that only the central tower is even recognizable. The city's weapon system is still functional, however.
In Stargate Universe, the Ancient exploration ship Destiny was launched on an unmanned voyage long before Atlantis left Earth, perhaps more than a million years ago. When the protagonists arrive it's still travelling but is very much the worse for wear — the majority of its interior is sealed off to contain various hull breaches, its life support system is no longer able to extract carbon dioxide from the air (the filters are quite realistically choked with toxic black muck), and even the lights are dim or failing. Much of the series is driven by the protagonists struggling to get the ship working even halfway properly.
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Humorously averted in Slayers. In her first appearance, Martina reactivates a war golem made by her ancestors during the last great Mazoku War, which took place 1,500 years previous. As she gloats over its immense power, the golem starts malfunctioning, due to the fact that its 1,500 years old and hasn't been maintained in at least 1,000.
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The final stage of Lost Land Adventure is set in a set of Babylonian ruins in the Middle Eastern desert, and it turns out the cannons in those ruins are still functioning. You can hijack one of them to blow up enemy golems, while avoiding other cannons fired at your direction.
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Ragnarök Proofing
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The Ruins in Undefeated Bahamut Chronicle are structures left by a civilisation which fell centuries ago. While they do have some degradation, such as corridors blocked by rubble, much of their technology is still intact, including Drag-Rides, Abyss culture tanks and stasis chambers containing the survivors of said civilisation. Though this could be justified by the Ruins still being inhabited by Automata, who may help maintain them.
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In Pathfinder, the alien technology in Numeria still functions centuries after the ship crashed, though skill checks are usually required to use any of it until a character has more experience with it.
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Macross Frontier has an episode in which Alto is attacked by a Vajra during a training exercise in an ancient battlefield. Since his Valkyrie is only equipped with "dummy" weapons at the time, he grabs a Zentradi beam weapon that's been drifting in space for seven thousand years and uses it to slay the Vajra. Afterwards his commanding officer chews him out for gambling on ancient tech, but Klan Klang (the resident Zentradi Proud Warrior Race Guy) defends Alto's judgement as sound, saying that Zentradi tech was made to last.
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The Protoculture of Macross may have disappeared almost 500,000 years ago, but many of their creations are still in good working order. Here's the known examples divided by series:
Super Dimension Fortress Macross has a Zentraedi mothership that is still in perfect working order, and a factory satellite that is breaking down... but only because of continuous attacks on it during the last half million years. The latter can still be repaired, and there are other satellites which, having suffered far fewer attacks, are in much better conditions.
Macross: Do You Remember Love? has the ruins of a Protoculture city with many of its technologies, including the antigravity systems, still working until the Meltrandi target the ruins with multiple heavy converging beam cannons.
Macross Zero has the Bird Human, a bird-like Humongous Mecha that, once activated and set to bomb humanity back into stone age, proves more than a match for dozens of sea-faring warships and attached planes, only suffering damage when the UN fires four reaction weapons at it.
Macross Frontier has an episode in which Alto is attacked by a Vajra during a training exercise in an ancient battlefield. Since his Valkyrie is only equipped with "dummy" weapons at the time, he grabs a Zentradi beam weapon that's been drifting in space for seven thousand years and uses it to slay the Vajra. Afterwards his commanding officer chews him out for gambling on ancient tech, but Klan Klang (the resident Zentradi Proud Warrior Race Guy) defends Alto's judgement as sound, saying that Zentradi tech was made to last.
Macross Delta shows that many Protoculture ruins still have working water pipelines, and a decayed but still mostly working Protoculture battleship, far more powerful than both the warships they gave to their slave races and those developed by the NUNS, is discovered and activated.
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The Stormlight Archive: Magitek from The Beforetimes, such as the Oathgates, remains in working order thousands of years later, thanks to the magic bound up in it. In Dawnshard, the decoy Oathgate is identified as a fake because it looks broken and rusted.
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The Tripods: On an Earth long occupied by conquering aliens, the heroes pass through an abandoned human city and find a working wristwatch and, more importantly to the plot, a box of functional grenades.
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Galaxy of Fear has a couple examples.
The penultimate book has a secret experimental cloning facility on Dantooine, abandoned long ago and staffed by ancient droids. It's unknown just how old it is, but thanks to statements from the natives, who don't keep dates, the characters assume it's thousands of years old. It still works perfectly. Presumably the droids maintained everything, and each other.
A Lost Colony is found in the last book, consisting of the malnourished and uneducated Children of a stranded survey group lost on Dagobah. The survey group's technology broke down as power ran out. The last thing to function was a datapad that was used as an Apocalyptic Log. The Children keep and revere it even though its power is out — maybe it's their care of it which kept it in good enough condition that the heroes can just swap new batteries in and play the contents. It's unknown how old it is, though — the wiki suggests forty years, but it's hard to say. The Parents mentioned seeing an "imp" that the heroes later identify as Yoda, and he'd only been there for twenty years.
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Fallout 2 does play with this however: Vault 15 is nothing more than a New Khan hideout full of rust and tetanus with the generator barely functioning after a meager 80 years of being abandoned. The Chryslus Highwayman however works after 164 years of rusting in a nuclear desert after a full repair, living up to its slogan "Nothing can stop a Highwayman" (granted it could use some upgrades).
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Fallout 3 is set 200 years after the War.
There are still freestanding wooden house support beams, identifiable cars (that explode), glass soda bottles that still have potable liquid in them, and a standing Washington monument.
The most grievous example? Abraham Lincoln's Henry Rifle from 1860, fully functional.
A justified example, the N99 10mm pistol was intentionally designed and tested to endure the harshest conditions for extended periods of time with no maintenance. It more than lived up to its standards.
There's edible left-over food. You don't want to know what's in the food that leaves it edible 200 years after a nuclear holocaust.
One of the most egregious examples is the presence of a functioning power grid. Seriously, every single intact computer you find, even those in half-demolished, completely abandoned buildings, still somehow has a working power source, and underground utility tunnels still have working (although very dim) lights. And at least one computer entry mentions the user having found buried power lines and tapped into the still-functioning portions of the power grid. The explanation behind this is that the U.S. buried a number of backup nuclear power generators, and they're still connected to what's left of the grid and running strong 200 years later.
Some of the power grid is restored with the use of car batteries, this is usually only found in human settlements. Where they get all of these fully functional batteries is another question.
In the Broken Steel DLC, there's a fully functional train from a largely destroyed secret subway system that connects from the remains of the U.S. Capitol Building and a sewer from the ruins of the White House to a nearby airbase that proves pivotal to the game's plot. For something that survived a war from over 200 years ago, it proved to be astonishingly resilient to rust and decay, and got even luckier when it completely avoided attempts at sabotage after the War.
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Fallout 4:
The skyscrapers of Boston are somehow still standing after 210 years of neglect, complete with functional elevators. There are also many somewhat intact sections of elevated highways, some of which are used as settlements or raider/mercenary bases.
Zigzagged with the Glowing Sea. Everything on the surface has been completely wiped out, with a few ruins indicating where buildings used to be. However, some buildings were buried by mudslides triggered by the nuke's detonation, and the interiors of these locations are well preserved and unlooted. Justified in that the surface is an incredibly hostile environment and the native wildlife doesn't take kindly to visitors.
Most of the houses still have recognizable paint, wallpaper, and sometimes even Halloween decorations. The fridge in your own home has post-it notes which are still perfectly legible.
The Natick Police Department is a confusing zig-zagged example as well — half the station and most of the neighborhood has fallen into Lake Cochituate due to erosion, but the building can still support the Sole Survivor stomping around in a full suit of power armor without immediately collapsing and burying everything inside.
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Averted in Adventures of the Gummi Bears. Although some of the technology left by the Great Gummies still works after an unknown period of neglect (possibly over 100+ years), some do need to be cleaned/repaired/refueled before they will work. Many episodes also show that Gummi Glen only continues to exist due to the Gummies continuing to care for it — disused quick tunnel tracks are seen to have collapsed, the books in an abandoned Gummi library are seen to have rotted away, etc.
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All of the minecart lines in Asteroid 5251 still work just fine, although several are dead ends due to cave-ins.
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Shadow Guardian has a steampunk Mini-Mecha in the middle of some Antarctic ruins, after several centuries of dormancy, where it's somehow still functioning allowing you to kick ass and take on Novik's army of tanks. Later on, it turns out that Novik has obtained his own ancient mecha to face you as a boss.
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In the Stargate SG-1 story "Moebius, Part 1/Part 2", Daniel takes what appears to be a small commercial camcorder on a time-travel 5000 years into the past. When the team screws up the timeline, he leaves the camcorder in a buried Goa'uld jar to be unearthed in the 21st Century. The Alternate History SG-1 watches the tape with little difficulty (Hammond says only that the battery needed to be recharged) and take the camera with them to Set Right What Once Went Wrong, then leave it buried again for the back-to-normal SG-1 to find, meaning this simple piece of home electronics has made a 10,000-year round-trip journey! These jars are made to last. Granted, it is implied those are stasis jars, so the camcorder itself probably didn't experience much subjective time, and given how the Goa'uld work, it's likely the jars are based on some even older Ancient technology (and saying the Ancients built stuff to last is a massive understatement). We do see some of them destroyed through breaking... and others working perfectly after a few millenia.
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Played straight in all the Breath of Fire games, but especially Breath of Fire III, where it's played to the hilt, where there's a whole town whose purpose is to comb through giant piles of ancient technology washed up from the ocean. Justified due to a Well-Intentioned Extremist demigoddess having a chokehold on the world's technology due to the massive damage it's done to the ecosystem in the past, turning a large part of the world into an uninhabitable desert that's threatening to engulf the rest of it: she regulates exactly what kind of technology is allowed to be salvaged by the people living in the still-thriving part of the world so that they won't accidentally or intentionally invent Weapons of Mass Destruction again.
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Lampshaded then subverted in a season 3 episode of Avatar: The Last Airbender. An ancient, abandoned city is in pretty good shape, but then it turns out the inhabitants still live there, just in hiding. No proofing, just actual upkeep.
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Downplayed in Rocket Age. Most ancient technology is not in perfect working condition, but has still managed to survive to the present day and may still be active.
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Used and abused in the The Legend of Zelda series, which not only takes place over a period of thousands of years, but already has ancient Magitek in the chronological beginning, which is still running perfectly by the chronological end, despite being used (and not at all maintained) fairly frequently throughout. The only justification is the Master Sword, which is shown in The Legend of Zelda: Breath of the Wild to possess the ability to repair itself.
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Justified in Halo. The eponymous rings (and various other megastructures built by the Forerunners) are in perfect working condition, but there's robots to upkeep everything, and factories that build robots, etc. Also, a lot of Forerunner construction utilized Hard Light holographically disguised as physical materials, which would almost certainly negate many things that factor into decaying structures (though the fact that the generators themselves still function perfectly is definitely an example of this trope). Most noticeable on Requiem: while some of the structures on the Halos (mentioned to not utilize Hard Light to as much a degree as other installations) have at least some physical signs of age (smudges, some discoloration), the mostly Hard Light structures of Requiem are as perfect and clean as the day they... appeared.
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Eternity Road: The AI computer running the city of Chicago is still up and running many, many years after a plague kills off much of humanity. Also the automated security system of a bank. Lampshaded in a poignant line when a character finds some rotten books and laments that the only thing the roadbuilders made that didn't stand up to time was plain old paper.
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Metro 2033 averts this: it's only been 20 years, but the subway system has taken a heavy toll. Considering how long the planned lifetime for these facilities is, decay can be attributed more to poor maintenance than to time alone. After entering the legendary D-6, intended to be the command center of the Russian government before the nuclear apocalypse, a casual lean on a railing causes it to fall off.
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In Mass Effect 2, the krogan homeworld of Tuchanka was apparently bombed into ruins during the Krogan Rebellions around 1000 AD. By AD 2185 it is apparently still in the grips of a nuclear winter complete with constant sandstorm, yet many of the ruins are still intact enough that you can find a recognisable radar dish, pyramidal skyscraper or even an unexploded bomb with the casing intact. Even before the Krogan Rebellions, their architecture was built with this in mind. In the second game it's mentioned that the hospitals are constructed like bunkers because injured krogan have a tendency to succumb to Blood Rage and destroy everything in their path.
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In Mass Effect 3, Shepard travels through an ancient krogan temple complex with underground ruins, which despite being abandoned millennia ago, have survived remarkably well and only have a minimal amount of structural damage. A side-mission on Tuchanka involves a ground-to-space cannon that hasn't seen use since the Rebellions. Cerberus gets it up and running pretty quickly, which works out for you once you kill them.
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Fallout:
The first games have completely abandoned sewer systems that haven't collapsed fifty years after the last human could have walked through them.
Computers and other electronics are in perfect working order, even if at least one area, the Glow, was directly hit by a nuke. There's a slight excuse for the electromagnetic pulse from a nuke that would normally fry computers: because the game is set in an alternate universe, they still use vacuum tubes for computing, and while that may be slower, clunkier, and overall less efficient, they lack the vulnerability to electromagnetic pulses that modern transistor-based computers have.
Fallout 2 does play with this however: Vault 15 is nothing more than a New Khan hideout full of rust and tetanus with the generator barely functioning after a meager 80 years of being abandoned. The Chryslus Highwayman however works after 164 years of rusting in a nuclear desert after a full repair, living up to its slogan "Nothing can stop a Highwayman" (granted it could use some upgrades).
Fallout 3 is set 200 years after the War.
There are still freestanding wooden house support beams, identifiable cars (that explode), glass soda bottles that still have potable liquid in them, and a standing Washington monument.
The most grievous example? Abraham Lincoln's Henry Rifle from 1860, fully functional.
A justified example, the N99 10mm pistol was intentionally designed and tested to endure the harshest conditions for extended periods of time with no maintenance. It more than lived up to its standards.
There's edible left-over food. You don't want to know what's in the food that leaves it edible 200 years after a nuclear holocaust.
One of the most egregious examples is the presence of a functioning power grid. Seriously, every single intact computer you find, even those in half-demolished, completely abandoned buildings, still somehow has a working power source, and underground utility tunnels still have working (although very dim) lights. And at least one computer entry mentions the user having found buried power lines and tapped into the still-functioning portions of the power grid. The explanation behind this is that the U.S. buried a number of backup nuclear power generators, and they're still connected to what's left of the grid and running strong 200 years later.
Some of the power grid is restored with the use of car batteries, this is usually only found in human settlements. Where they get all of these fully functional batteries is another question.
In the Broken Steel DLC, there's a fully functional train from a largely destroyed secret subway system that connects from the remains of the U.S. Capitol Building and a sewer from the ruins of the White House to a nearby airbase that proves pivotal to the game's plot. For something that survived a war from over 200 years ago, it proved to be astonishingly resilient to rust and decay, and got even luckier when it completely avoided attempts at sabotage after the War.
Fallout: New Vegas tones much of this down, but not entirely:
There are several power plants that provide energy to the Mojave area that use ambient energy sources, such as the hydroelectric Hoover Dam and the solar HELIOS One. They're considered an invaluable strategic resource and are hotly contested by various organizations in the setting. This still doesn't explain how various long-abandoned buildings have power, though.
Most of the tech and items left in the wastes are either on the verge of breaking down permanently or (barely) held together by tape. The ones that aren't are usually those maintained and/or built by post-War factions like the New California Republic; the NCR's firepower in fact almost entirely avert this trope thanks to the Gun Runners mass-producing new firearms based on pre-War schematics.
The NCR has access to functional pre-War US Army trucks, which they used to haul some of their troops and supplies from California to their bases in the Mojave.
Fallout 4:
The skyscrapers of Boston are somehow still standing after 210 years of neglect, complete with functional elevators. There are also many somewhat intact sections of elevated highways, some of which are used as settlements or raider/mercenary bases.
Zigzagged with the Glowing Sea. Everything on the surface has been completely wiped out, with a few ruins indicating where buildings used to be. However, some buildings were buried by mudslides triggered by the nuke's detonation, and the interiors of these locations are well preserved and unlooted. Justified in that the surface is an incredibly hostile environment and the native wildlife doesn't take kindly to visitors.
Most of the houses still have recognizable paint, wallpaper, and sometimes even Halloween decorations. The fridge in your own home has post-it notes which are still perfectly legible.
The Natick Police Department is a confusing zig-zagged example as well — half the station and most of the neighborhood has fallen into Lake Cochituate due to erosion, but the building can still support the Sole Survivor stomping around in a full suit of power armor without immediately collapsing and burying everything inside.
Across all games, everything also seems to be remarkably fireproof, for a postapocalyptic wasteland where all but the hardiest plants have withered away, all the trees are dead, and the climate has been permanently set to sweltering summer desert heat, without rain. And people run around making campfires and using flamethrowers...
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Saga of the Exiles has aircraft left in the Alps for a thousand or so years, since the Tanu and Firvulag first arrived on Earth.
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The Zombie Survival Guide takes a close examination at what life will be like if, say, the last living humans on Earth in a huge honking survival shelter decide to go out for a look after fifteen years of hiding.
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 The Zombie Survival Guide
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The underwater city of Rapture from BioShock is pretty battered and leaking at parts, with sections of it already on the verge of collapse. Yet much of it looks more or less as it did during the outbreak of its Civil War: the lights are still on, VA systems are (mostly) operational and everything's (barring some wet parts) in working order. Justified in that said mess only happened about a year before the player shows up. Fast-forward eight years to the events of the sequel and it's a different story: rust, moss and sea-crusted life are creeping more and more into what's left of the city that isn't swallowed up wholesale by the ocean. Which only serves to underline its ultimate fate as a symbol of hubris doomed to vanish beneath the sea forever.
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Mass Effect:
The setting is littered with prothean relics and buildings, despite the fact that the protheans died many thousands of years ago. Humans discovered the first prothean remains on Mars, which with its lack of plant or animal life, moisture, or tectonic activity, provided perfect conditions to preserve mechanical equipment under the sand for 50,000 years.
The Citadel was actually quite intentionally Ragnarök-Proofed, being equipped with millions of drones that keep it in working order during the times between occupation by other races.
Likewise, the Mass Relays have extremely advanced self-repair systems keeping them functioning for at least 50,000 years at a time. It is explicitly mentioned that one was caught in a supernova and was no worse for wear except that no one could find it again for a couple thousand years. Presumably the Relays are made from a material designed to last. They can also "quantum lock", becoming almost literally indestructible, when in extreme danger.
However, the Prothean Megacity on Feros, and the Archives on Ilos, definitely do fit under the trope. On the former, thin vertical spires several kilometers high are still standing, even after said 50,000 years of weather erosion and simple decay. On the latter, there are still-functioning power sources, elevators, lighting, force fields and elaborate Virtual Intelligence terminals (slightly degraded). Visually, they appear like 20th-century constructions that have been abandoned for only 10 to 20 years. However, Vigil does say he had to shut down nonessential systems and everyone's stasis pods to keep the power on. This is again discussed in the From Ashes DLC mod for Mass Effect 3: apparently the only reason the Prothean pods failed on Ilos was lack of power. There's still one pod with a very-much-alive inhabitant in the Prothean bunker on Eden Prime.
In Mass Effect 2, the krogan homeworld of Tuchanka was apparently bombed into ruins during the Krogan Rebellions around 1000 AD. By AD 2185 it is apparently still in the grips of a nuclear winter complete with constant sandstorm, yet many of the ruins are still intact enough that you can find a recognisable radar dish, pyramidal skyscraper or even an unexploded bomb with the casing intact. Even before the Krogan Rebellions, their architecture was built with this in mind. In the second game it's mentioned that the hospitals are constructed like bunkers because injured krogan have a tendency to succumb to Blood Rage and destroy everything in their path.
In Mass Effect 3, Shepard travels through an ancient krogan temple complex with underground ruins, which despite being abandoned millennia ago, have survived remarkably well and only have a minimal amount of structural damage. A side-mission on Tuchanka involves a ground-to-space cannon that hasn't seen use since the Rebellions. Cerberus gets it up and running pretty quickly, which works out for you once you kill them.
In one of the expanded endings of the third game, the Reapers win, but you see one of Liara's time capsules being activated during the next cycle, apparently none the worse for wear. Unlike the Protheans, Liara thought to make sure that people actually understood them, including a galactic Rosetta Stone in the design. Likewise, Liara made sure to seed the time capsules on numerous worlds so that all civilisations that might exist in the next Cycle would be able to find them.
One unexplained example is the cave paintings Shepard finds in the Leviathan DLC for the third game, which are heavily implied to have been painted before the Reapers ever started their extermination cycles. If true, this would make those paintings at least a billion years old. Very impressive stone-age paint to have lasted that long on a planetary surface, not to mention the rock should have long since eroded away.
Mass Effect: Andromeda has the Remnant tech, which has been left sitting around for about four hundred years, some battered by a Negative Space Wedgie or the elements, and on the whole will still work perfectly well (or at least well enough) once Ryder gets them running again. Even though the disaster which drove the Remnant builders away was deliberately aimed at them. However, the disaster does seem to have scrubbed any useful or coherent information that can be gleamed from most of their systems, so Ryder and SAM's efforts to get it working is mostly just guess-work.
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Keychain of Creation: The elevator muzak in the several-hundred-year-old ruined manse still works perfectly. Apparently, political maneuvering among First-Age Solar musicians lead to a law requiring all music-storing artifacts to be completely indestructible.
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An old Traveller supplement details the Darrians, a minor human (space-elvish) offshoot in the Spinward Marches which had destroyed its own advanced (TL16) civilization by accidentally triggering a solar flare and frying every microchip for parsecs. A few starships still remain operational from the ancient Darrian fleet; The expected number of modern Imperial Navy starships (TL15) to be usable after several hundred years of disuse and no maintenance is exactly 0.
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Star Trek pulls this off a few times.
Star Trek: The Next Generation:
In "Contagion", the Enterprise comes across a perfectly functioning pan-galactic teleporter, which was built over 200,000 years ago... and the planet it was found on is an uninhabitable wasteland... which was made that way via orbital bombardment, around the same time.
In "Booby Trap", the crew boards a 1000-year-old Promellian warship that still has air. Yes, the life support system, lights, power generator etc. have been in use constantly for 1000 years with no maintenance and not only have not completely broken down but are in good enough condition that the Enterprise crew feels safe beaming over with no spacesuits. Lampshaded by Picard remarking that the ship was built "for the generations" and it worked.
In the two-part episode "Time's Arrow", Data's head is found to still be in working condition after about half a millennium underground, with a postmortem-programmed message still recorded and intact inside... which was programmed using a steel file. Not only is the head still working, it's returned to service and seems none the worse for its advanced age, throughout the remainder of the series and movies!
Star Trek: Voyager:
In "The 37s", Voyager finds a 1937 pickup truck floating and intact. The truck itself surviving in space isn't as silly as it seems (though see Final Fantasy in the video game section below), but never mind that the fuel's still good: that there's fuel left in the tank at all, it having been in space for some time (even if it wasn't for the full 450 years), puts the entire thing into the realm of the ridonkulous.
In "Timeless", Harry and Chakotay are in a Bad Future where they were the sole survivors of Voyager after her experimental quantum slipstream drive malfunctioned mid-warp, sending the ship crash-landing onto an ice planet outside the Alpha Quadrant, killing everybody aboard. The crash destroyed the ship's power grid and compacted the six lowermost decks, and fifteen years on ice have frozen the bio-neural gel packs solid. But the consoles they can access work once Harry and Chakotay hook up some portable power cells to boot up the system, and Sickbay's holo-emitters still function.
In an episode of Star Trek: Enterprise, Archer is transported to an abandoned Earth in the 31st century. There, he finds a library with books that are still readable.
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Industria have you finding firearms, bullets and equipment in the titular city, all in working condition even though Industria was abandoned over two decades ago.
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In The Thrawn Trilogy, Luke heads back to Dagobah five years after Return of the Jedi and finds that Yoda's hut has been overwhelmed and broken down until he barely recognizes it by the life in the swamp. He's surprised, but chastises himself, thinking that Tatooine is so dry that an abandoned structure will last forever, but it's different here. However, when he goes back into the cave he does find a still recognizable beckon call.
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 The Thrawn Trilogy
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Inky Future: Played with.
X and the Dr. Light Capsules are still working as good as ever when after 12000 years compared to the more realistic 100 years of X canon. It's suggested that X's capsule was running in minimum power and the other capsules only came online when X did, which is why Dr. Light's AI is still working just fine since it only just turned on.
Teleportation is functional since the teleport network satellites are still up and running due to lack of interference. The power issues are explained as using solar energy.
Averted with the Dr. Wily AI. It had been running for years assisting Tartar and eventually degraded to the point where it couldn't be recovered or backed up.
 Ragnarök Proofing / int_8977f207
featureApplicability
-1.0
 Ragnarök Proofing / int_8977f207
featureConfidence
1.0
 Inky Future (Fanfic)
hasFeature
Ragnarök Proofing / int_8977f207
 Ragnarök Proofing / int_8a339030
type
Ragnarök Proofing
 Ragnarök Proofing / int_8a339030
comment
The Takers, an Indiana Jones-homage novel by Jerry Ahern, has an abandoned alien base with still-operable UFO's under the Antarctic ice. It also contains the dead bodies of an earlier Nazi expedition — as it turns out, the base's self-defense system is also in full working order...
 Ragnarök Proofing / int_8a339030
featureApplicability
1.0
 Ragnarök Proofing / int_8a339030
featureConfidence
1.0
 Indiana Jones (Franchise)
hasFeature
Ragnarök Proofing / int_8a339030
 Ragnarök Proofing / int_8ac4e993
type
Ragnarök Proofing
 Ragnarök Proofing / int_8ac4e993
comment
Gundam:
Zig-zagged in ∀ Gundam. While Mobile Suits sealed in special "Mountain Cycle" chambers work more-or-less perfectly due to maintenance Nanomachines, other Lost Technology isn't so lucky. The titular Gundam's beam rifle it was uncovered with is degraded enough to burn itself out with one shot, and when Loran finds an armory, nearly every weapon crumbles to dust when he tries to pick it up, aside from the Hyper Hammer and that one breaks after being used only once. Another reason why there aren't any other relics from the "Dark History" is because the Moonlight Butterfly destroyed everything else.
In Mobile Suit Gundam: Iron-Blooded Orphans, the Gundam Barbatos is in perfect working condition even after not seeing combat for over 300 years. Subverted for other Gundam Frames — out of the 72, only 26 actually survived to the present day. The Hashmal Mobile Armor is also remarkably well-preserved buried under the Martian soil, and while it does need to do some repairs to itself upon activation, its weapons, engine, fuel source, and propulsion are in mostly working order anyway.
 Ragnarök Proofing / int_8ac4e993
featureApplicability
-0.3
 Ragnarök Proofing / int_8ac4e993
featureConfidence
1.0
 Gundam (Franchise)
hasFeature
Ragnarök Proofing / int_8ac4e993
 Ragnarök Proofing / int_8cc1090a
type
Ragnarök Proofing
 Ragnarök Proofing / int_8cc1090a
comment
Parodied in Sleeper. After 200 years, a VW Beetle is still in perfect working condition. Miles then remarks, "Wow, they really built these things, didn't they?"
 Ragnarök Proofing / int_8cc1090a
featureApplicability
1.0
 Ragnarök Proofing / int_8cc1090a
featureConfidence
1.0
 Sleeper
hasFeature
Ragnarök Proofing / int_8cc1090a
 Ragnarök Proofing / int_8dba7131
type
Ragnarök Proofing
 Ragnarök Proofing / int_8dba7131
comment
Mentioned in Song of the Lioness when one character relates stories of the mysterious Old Ones; their society, existing millennia before the current human one, had a cultural fear of aging, and they treated everything they owned with something to keep it from decaying. The method was lost, but some of their artifacts did, in fact, survive.
 Ragnarök Proofing / int_8dba7131
featureApplicability
1.0
 Ragnarök Proofing / int_8dba7131
featureConfidence
1.0
 Song of the Lioness
hasFeature
Ragnarök Proofing / int_8dba7131
 Ragnarök Proofing / int_8ec33a86
type
Ragnarök Proofing
 Ragnarök Proofing / int_8ec33a86
comment
Xenoblade Chronicles 1: The Monado has existed since the beginning of the universe, untold eons ago. Pretty justified since it's not so much an actual sword, and more of the physical manifestation of the Bionis's will — and while the titanic being looks dead, the Bionis is still very much alive.
 Ragnarök Proofing / int_8ec33a86
featureApplicability
1.0
 Ragnarök Proofing / int_8ec33a86
featureConfidence
1.0
 Xenoblade Chronicles 1 (Video Game)
hasFeature
Ragnarök Proofing / int_8ec33a86
 Ragnarök Proofing / int_8ec33a87
type
Ragnarök Proofing
 Ragnarök Proofing / int_8ec33a87
comment
Xenoblade Chronicles 2: There is a thriving industry built around salvaging bits of lost ancient technology from within the Cloud Sea. Late in the game, a trip beneath the clouds shows that the Titans have been circling over the ruined but still functional remains of a 20 Minutes into the Future city, and the World Tree they circle is a vegetation-covered Space Elevator that the city was built around millions of years ago and leads up to a Space Station in orbit, all of which is still in working order complete with various superweapons just waiting to be reactivated. The rest of the planet has had its proofing deliberately undone through Nanomachines to restore the Earth's health. That said, it seems that the elevator and station itself have automated systems, tied directly into the Conduit, that have been keeping things intact. When the Architect dies and the Conduit vanishes as a result, most of the whole thing starts crumbling in on itself nigh-instantly. Plus, one thing inside of the station that hasn't been proofed is Elysium, which without upkeep has degenerated into a lifeless desert.
 Ragnarök Proofing / int_8ec33a87
featureApplicability
1.0
 Ragnarök Proofing / int_8ec33a87
featureConfidence
1.0
 Xenoblade Chronicles 2 (Video Game)
hasFeature
Ragnarök Proofing / int_8ec33a87
 Ragnarök Proofing / int_8ec33a88
type
Ragnarök Proofing
 Ragnarök Proofing / int_8ec33a88
comment
Xenoblade Chronicles 3: Most of the environment is made up of locations from the first two games, mashed together seemingly at random. Most of them are perfectly recognizable even after hundreds if not thousands of years, complete with a few working elevators in ancient ruins. The fact that the entire point of the world is to be an "Endless Now" where nothing ever changes justifies most of it.
 Ragnarök Proofing / int_8ec33a88
featureApplicability
1.0
 Ragnarök Proofing / int_8ec33a88
featureConfidence
1.0
 Xenoblade Chronicles 3 (Video Game)
hasFeature
Ragnarök Proofing / int_8ec33a88
 Ragnarök Proofing / int_8ec33aad
type
Ragnarök Proofing
 Ragnarök Proofing / int_8ec33aad
comment
Xenoblade Chronicles X: The planet Mira has numerous ancient ruins of unspecified age, most notably the O'rrh Sim Castle that takes up a large portion of Cauldros. Of course, time is weird on Mira; you also encounter people who are either from the distant past or far future.
 Ragnarök Proofing / int_8ec33aad
featureApplicability
1.0
 Ragnarök Proofing / int_8ec33aad
featureConfidence
1.0
 Xenoblade Chronicles X (Video Game)
hasFeature
Ragnarök Proofing / int_8ec33aad
 Ragnarök Proofing / int_8f21173f
type
Ragnarök Proofing
 Ragnarök Proofing / int_8f21173f
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In The Night Land, there are aircraft that would still be functional, if the air wasn't too thin to support them. They've remained in working order for hundreds of thousands, maybe millions, of years.
 Ragnarök Proofing / int_8f21173f
featureApplicability
1.0
 Ragnarök Proofing / int_8f21173f
featureConfidence
1.0
 The Night Land
hasFeature
Ragnarök Proofing / int_8f21173f
 Ragnarök Proofing / int_90e2f673
type
Ragnarök Proofing
 Ragnarök Proofing / int_90e2f673
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BattleTech:
The 'Mechs that are jockeyed around circa 3025 are already possibly hundreds of years old, passed down from generation to generation of pilot families. And they still work. Often times better than the new stuff. Many fans believe some of the absurdly heavy tonnages and large size of various electronic equipment and weapons is specifically because they're built to last.
Also, presumably if you're planning to pass a Humongous Mecha off to you kids, you're going to keep it maintained. The same applies to Drop Ships, which you don't exactly want to be held together by rusty bolts if you're coming down into an atmosphere at Mach 3 inside a ship that is about as aerodynamic as the Sydney Opera House. Unmaintained and poorly maintained technology tends to fail miserably when pushed into combat.
Canonically, it's a mixture of both. While 'Mechs and Drop Ships are very close to being lost technology by the late Succession Wars (and interstellar Jump Ships basically are), the knowledge to maintain them remains... which makes sense, since people without degrees in metallurgy, chemistry, or engineering commonly maintain things like guns and tanks and reactors. All those old 'Mechs are (usually) still maintained. On the other hand, the Terran Hegemony/Star League was so over-the-top in Ragnarök-Proofing that SLDF Brian Caches, facilities, and even the occasional interstellar WarShip (and their contents) can be rediscovered and reactivated after being abandoned for a quarter of a millennium. The Periphery, and it's 'Mechs that are shambling piles of jury-rigs and bolted-on substitutions, shows what happens when Ragnarök Proofed military technology gets used frequently and can't be maintained up to spec.
One of the premier examples of Ragnarök-Proofing is the automated Valkyrie factory in the Federated Suns. It was built by the Star League and has since become a Black Box: raw materials are dumped in one end of it, and complete battlemechs come out the other side. It's run for over three hundred years with no maintenance to speak of because following the collapse of the Star League there's been nobody who has any idea how it actually works. FedSuns engineers would like to try to switch it off to examine it and maybe see if they can replicate it or reprogram/retool it to produce something other than Valkyries, but they're afraid to do so on the justifiable grounds that they'd probably never be able to reactivate it.
 Ragnarök Proofing / int_90e2f673
featureApplicability
1.0
 Ragnarök Proofing / int_90e2f673
featureConfidence
1.0
 BattleTech (Tabletop Game)
hasFeature
Ragnarök Proofing / int_90e2f673
 Ragnarök Proofing / int_924b6d63
type
Ragnarök Proofing
 Ragnarök Proofing / int_924b6d63
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Xenogears embraces this trope with singular joy:
Although the Eldridge crashed into Earth tens of thousands of years ago, and broke up as it hit the surface, its individual systems (such as the security robots, laser turrets, and defense reflectors, and the computer systems needed to run them) work as if they had been built yesterday.
Additionally, there's the Gears themselves (giant mecha found buried beneath the surface), some of which come from the previous civilization, but the most powerful ones are much, much older than that and presumably come from the Eldridge itself.
The Yggdrasil vessels, including a sand-sub, a seaworthy version, and even a gigantic robot which had actually been built on because people thought it was a ruin.
The Eldridge-era Merkava and Excalibur-class ships.
Although it comes after the Eldridge incident, the Zeboim civilization is thousands of years old by the time the game takes place. It left behind an entire city, preserved for thousands of years, including a nanotechnology lab with a living Artificial Human made entirely out of nanites.
 Ragnarök Proofing / int_924b6d63
featureApplicability
1.0
 Ragnarök Proofing / int_924b6d63
featureConfidence
1.0
 Xenogears (Video Game)
hasFeature
Ragnarök Proofing / int_924b6d63
 Ragnarök Proofing / int_93e3f14e
type
Ragnarök Proofing
 Ragnarök Proofing / int_93e3f14e
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Tarzan: The treehouse put together by Tarzan's birth parents is incredibly intact after nearly twenty years of neglect in a jungle climate. The dapper suit Tarzan finds there is even more so.
 Ragnarök Proofing / int_93e3f14e
featureApplicability
1.0
 Ragnarök Proofing / int_93e3f14e
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1.0
 Tarzan
hasFeature
Ragnarök Proofing / int_93e3f14e
 Ragnarök Proofing / int_95594cfc
type
Ragnarök Proofing
 Ragnarök Proofing / int_95594cfc
comment
In Wizards, Blackwolf finds a movie projector and propaganda films from Nazi Germany. The film is set two million years from now.
 Ragnarök Proofing / int_95594cfc
featureApplicability
1.0
 Ragnarök Proofing / int_95594cfc
featureConfidence
1.0
 Wizards
hasFeature
Ragnarök Proofing / int_95594cfc
 Ragnarök Proofing / int_9799ebfe
type
Ragnarök Proofing
 Ragnarök Proofing / int_9799ebfe
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Averted in Back to the Future Part III. Although Doc Brown took some measures to ensure that the DeLorean would not suffer too much deterioration by storing it in a dry, dark cave for seventy years, it still needed to be restored to working condition: the time travel circuitry had to be changed out with vacuum tubes, while the original tires needed to be replaced with whitewall tires.
 Ragnarök Proofing / int_9799ebfe
featureApplicability
-1.0
 Ragnarök Proofing / int_9799ebfe
featureConfidence
1.0
 Back to the Future Part III
hasFeature
Ragnarök Proofing / int_9799ebfe
 Ragnarök Proofing / int_985ddbb1
type
Ragnarök Proofing
 Ragnarök Proofing / int_985ddbb1
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In Super Robot Wars Alpha Gaiden, when the heroes are launched into the future, many of the scientists on the side of the heroes use the Mountain Cycles from Turn-A Gundam to protect their Mid-Season Upgrade machines so they have them. They, along with the Bad Future they ended up in, disappear after the heroes return from the future and prevent it.
 Ragnarök Proofing / int_985ddbb1
featureApplicability
1.0
 Ragnarök Proofing / int_985ddbb1
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Ragnarök Proofing / int_985ddbb1
 Ragnarök Proofing / int_986e857e
type
Ragnarök Proofing
 Ragnarök Proofing / int_986e857e
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Averted in the Ben 10 episode "Ultimate Weapon", in which the Forever Knights discover the location of an Artifact of Doom and set out to retrieve it. However, upon removing it from its pedestal at the heart of an ancient Mayan temple, the artifact instantly crumbles into dust, much to the relief and amusement of our heroes.
 Ragnarök Proofing / int_986e857e
featureApplicability
-1.0
 Ragnarök Proofing / int_986e857e
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1.0
 Ben 10
hasFeature
Ragnarök Proofing / int_986e857e
 Ragnarök Proofing / int_990dea86
type
Ragnarök Proofing
 Ragnarök Proofing / int_990dea86
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Moana: After being left in a damp cave with no attempt at maintenance for at least several decades, none of the wooden boats Moana discovers (especially the small sailing craft she absconded with) should have been salvageable, let alone seaworthy, unless there was some manner of magic involved.
 Ragnarök Proofing / int_990dea86
featureApplicability
1.0
 Ragnarök Proofing / int_990dea86
featureConfidence
1.0
 Moana
hasFeature
Ragnarök Proofing / int_990dea86
 Ragnarök Proofing / int_992f669f
type
Ragnarök Proofing
 Ragnarök Proofing / int_992f669f
comment
Sweet and Sour Grapes hangs a lampshade on this trope, with Silas (a ghost) surprised to see how well the ruins of his old home have held up.
 Ragnarök Proofing / int_992f669f
featureApplicability
1.0
 Ragnarök Proofing / int_992f669f
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1.0
 Sweet and Sour Grapes (Webcomic)
hasFeature
Ragnarök Proofing / int_992f669f
 Ragnarök Proofing / int_9994a14f
type
Ragnarök Proofing
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WALL•E plays this straight mostly.
The world that's been abandoned for 700 years is filled with rust and falling apart. The eponymous robot has only survived for so long by scavenging parts from other robots as they break down. However, even after 700 years, and all the believable wear and tear, there are a great many buildings still standing, ships operate enough to use their magnet, buildings are mostly intact, electronic billboards operate enough to give exposition, and most of the random gadgets that Wall-E finds are in perfect working condition, including an old VCR and VHS (maybe not perfect, but far better off than they should be after 700 years). Perhaps other robots programmed for repair are still going.
The Axiom even more so. Keep in mind that the starship is over 700 years old by the time the movie takes place. Yet it looks and functions almost just as it during its maiden launch. Probably helped that in addition to Buy N Large's "built-to-last" mentality, there's a network of robots and automated systems constantly maintaining the ship and even robots to repair other robots.
 Ragnarök Proofing / int_9994a14f
featureApplicability
1.0
 Ragnarök Proofing / int_9994a14f
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1.0
 WALL•E
hasFeature
Ragnarök Proofing / int_9994a14f
 Ragnarök Proofing / int_99bf2868
type
Ragnarök Proofing
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Macross Zero has the Bird Human, a bird-like Humongous Mecha that, once activated and set to bomb humanity back into stone age, proves more than a match for dozens of sea-faring warships and attached planes, only suffering damage when the UN fires four reaction weapons at it.
 Ragnarök Proofing / int_99bf2868
featureApplicability
1.0
 Ragnarök Proofing / int_99bf2868
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1.0
 Macross Zero
hasFeature
Ragnarök Proofing / int_99bf2868
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type
Ragnarök Proofing
 Ragnarök Proofing / int_9cefc9f8
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Macross Delta shows that many Protoculture ruins still have working water pipelines, and a decayed but still mostly working Protoculture battleship, far more powerful than both the warships they gave to their slave races and those developed by the NUNS, is discovered and activated.
 Ragnarök Proofing / int_9cefc9f8
featureApplicability
1.0
 Ragnarök Proofing / int_9cefc9f8
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1.0
 Macross Delta
hasFeature
Ragnarök Proofing / int_9cefc9f8
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Ragnarök Proofing
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The Elder Scrolls:
Justified when it comes to the creations of the Dwemer throughout the series, and most prominently displayed in Morrowind and Skyrim where Dwemer ruins are abundant. The Naytheistic Dwemer were known to bend the "Earth Bones," essentially the laws of nature and physics, in order to make their creations last. Even thousands of years after the race mysteriously disappeared, their Magitek machinery continues to crank away. This includes their numerous death traps and "Animunculi".
Lampshaded in Oblivion when random civilians remark that it's amazing that all the traps in the ancient Ayleid ruins still work after all this time.
 Ragnarök Proofing / int_9d34190a
featureApplicability
1.0
 Ragnarök Proofing / int_9d34190a
featureConfidence
1.0
 The Elder Scrolls (Franchise)
hasFeature
Ragnarök Proofing / int_9d34190a
 Ragnarök Proofing / int_9d5b3ed6
type
Ragnarök Proofing
 Ragnarök Proofing / int_9d5b3ed6
comment
Caves of Qud has this trope going on in full force with its many Lost Technology artifacts and Killer Robots, all still around after the world was ruined probably over a thousand years ago. Given one of the settings the game homages, that shouldn't be a surprise.
 Ragnarök Proofing / int_9d5b3ed6
featureApplicability
1.0
 Ragnarök Proofing / int_9d5b3ed6
featureConfidence
1.0
 Caves of Qud (Video Game)
hasFeature
Ragnarök Proofing / int_9d5b3ed6
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type
Ragnarök Proofing
 Ragnarök Proofing / int_9e2f90f4
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Played straight in One Piece by the Poneglyphs, much to the chagrin of the World Government. The Poneglyphs are indestructible records of the true history of the world that the government wants to suppress. Since they can't destroy the Poneglyphs they settle for silencing anyone capable of reading them such as Nico Robin and Gold Roger.
 Ragnarök Proofing / int_9e2f90f4
featureApplicability
1.0
 Ragnarök Proofing / int_9e2f90f4
featureConfidence
1.0
 One Piece (Manga)
hasFeature
Ragnarök Proofing / int_9e2f90f4
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type
Ragnarök Proofing
 Ragnarök Proofing / int_9f1284a8
comment
Largely averted in I Am Legend, which is set in New York City three years After the End. Despite the relatively short timeframe, there are already signs of decay in the seemingly empty metropolis: tunnels are flooded, plants are starting to grow in the streets, and outside of the protagonist's home, near everything has a hint of dust and grime. This is a case of Truth in Television — New York City spends thousands of dollars a year on pumps to keep water out of the tunnels, and anyone in the city can tell you how much damage grass does to sidewalks.
 Ragnarök Proofing / int_9f1284a8
featureApplicability
-1.0
 Ragnarök Proofing / int_9f1284a8
featureConfidence
1.0
 I Am Legend
hasFeature
Ragnarök Proofing / int_9f1284a8
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type
Ragnarök Proofing
 Ragnarök Proofing / int_a1434e74
comment
Short-term variant: In Night of the Comet, despite the death-by-disintegration of nearly everyone on the planet, everything automated in Los Angeles — lawn sprinklers, pre-recorded radio broadcasts, traffic lights — keep right on activating on schedule, well after power outages should've resulted with no one to oversee city utilities.
 Ragnarök Proofing / int_a1434e74
featureApplicability
1.0
 Ragnarök Proofing / int_a1434e74
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1.0
 Night of the Comet
hasFeature
Ragnarök Proofing / int_a1434e74
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type
Ragnarök Proofing
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Futurama:
Old New York is in surprisingly well-preserved ruins a thousand years later under New New York when Fry, Leela and Bender go there to find Fry's lucky seven-leaf clover, or when Fry and Bender escape Leela's career chip needle. The mutants have been working there in the meantime, so there's that.
Parodied in "Luck of the Fryrish" — Fry's house looks ruined in the future, but the exterior is in an equally dire state in the 1990s and 2000s.
Bender's head spends a thousand years in a New Mexico desert in "Roswell That Ends Well" without looking any worse for wear. As of Bender's Big Score, he's lived thousands and thousands of years. Partially justified, in that Bender is 40% titanium (see Batman entry above) and 40% dolomite (the tough black mineral that won't cop out when there's heat all about).
There's also the cryogenics lab where Fry and others throughout the series are frozen. It remains completely functional and undisturbed while the rest of New York appears to get destroyed several times. Justified in that the Nibblonians (specifically Nibbler) froze him on purpose and would be watching over him/protecting him so he can save the universe in the future.
 Ragnarök Proofing / int_a183d57f
featureApplicability
1.0
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1.0
 Futurama
hasFeature
Ragnarök Proofing / int_a183d57f
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type
Ragnarök Proofing
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"By the Waters of Babylon": John finds food from prior to the fall of the US which is still edible somehow. He also then enters a building while in the ruins of New York City which has intact books and other furnishings. With his father he'd already found books in other houses as well (from which they know how to read English). Given the state of things which he describes (the city is overgrown by plants, stone inscriptions worn away, not to mention it also suffering destruction from the war) this would not be realistic. Books rot, and food would have long since decayed (or been eaten by animals), even if kept in jars, since this implies that the fall was centuries before.
 Ragnarök Proofing / int_a3f4bb95
featureApplicability
1.0
 Ragnarök Proofing / int_a3f4bb95
featureConfidence
1.0
 By the Waters of Babylon
hasFeature
Ragnarök Proofing / int_a3f4bb95
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type
Ragnarök Proofing
 Ragnarök Proofing / int_a3fcd166
comment
The Hitchhiker's Guide to the Galaxy Trilogy: Thanks to Time Travel, Marvin's subjective age is 37 times the lifespan of the universe, and the diodes on his left side (which gave him a constant ache) were never replaced in all that time even though every other component was at least fifty times. Before that, he worked more than 576 billion years parking starships at the Restaurant at the End of the Universe.
 Ragnarök Proofing / int_a3fcd166
featureApplicability
1.0
 Ragnarök Proofing / int_a3fcd166
featureConfidence
1.0
 The Hitchhiker's Guide to the Galaxy Trilogy
hasFeature
Ragnarök Proofing / int_a3fcd166
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type
Ragnarök Proofing
 Ragnarök Proofing / int_a4274674
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In Man of Steel, a Kryptonian scout ship crash-lands on Earth and spends 18,000 years buried underneath the ice in the Arctic. But when Clark finds it all systems seem to be in working order.
 Ragnarök Proofing / int_a4274674
featureApplicability
1.0
 Ragnarök Proofing / int_a4274674
featureConfidence
1.0
 Man of Steel
hasFeature
Ragnarök Proofing / int_a4274674
 Ragnarök Proofing / int_a563b2ec
type
Ragnarök Proofing
 Ragnarök Proofing / int_a563b2ec
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The main character in Doomsday finds a Bentley that's been in a storage locker for twenty-seven years. It's in perfect condition and after refueling it she has no problem using it to stage a Mad Max-style chase with the bad guys. Handwaving the fuel drums stored with it, the car may be justifiable (after all, it had been locked away in a sealed underground bunker), but what can't be explained is how the denizens of post-apocalyptic Scotland have somehow managed to keep their own cars running for twenty-seven years, despite there being no oil on the Scottish mainland (it all comes from the North Sea).
 Ragnarök Proofing / int_a563b2ec
featureApplicability
1.0
 Ragnarök Proofing / int_a563b2ec
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1.0
 Doomsday
hasFeature
Ragnarök Proofing / int_a563b2ec
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type
Ragnarök Proofing
 Ragnarök Proofing / int_a606596a
comment
While Chrono Cross's Chronopolis is at least ten thousand years old, it can be argued that its AI caretaker took precautions to keep it in working order. The same cannot be said for Terra Tower, which was sealed under the sea for that same amount of time and whose defense mechanisms (of a more organic, rather than electronic, form of technology) were up to the task when freed.
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In Singularity, despite the film being set 97 years after the robots rising and destroying most of humanity, the houses are fully functional, including working showers, the Polaroid camera still works, and the train rails they encounter are still straight and shiny.
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Relics of human civilization still exist in the setting of NieR: Automata, over ten thousand years after human extinction and centuries after a hostile alien invasion. Concrete buildings, though many have fallen and been taken over by vegetation, dominate the region. The most extreme example is the existence of twentieth-century books in relatively readable condition.
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In Mega Man ZX Advent, you can find several artifacts from the original Mega Man series, despite the fact that at least 400 years have passed since then. Legends seems to play this straight with its underground ruins full of Lost Technology, but later we find out that while the infrastructure that maintains them is severely compromised, it's still there, just hidden from the common people. Then it turns out that the common people are Lost Technology themselves; a form of robot called a 'Carbon Unit', and the last actual, biological human died a very, very long time ago. We're talking Lost Technology capable of sexual reproduction here.
 Ragnarök Proofing / int_a7bb2a13
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You can't swing a sword in Final Fantasy games without hitting a fully functional relic of a lost civilization:
Final Fantasy has the Sky Warriors, who built a fabulous Floating Castle (heavily implied to be a satellite in orbit), robots, and an Airship before being obliterated by the Fiends. The Castle was abandoned, the robots were left to fend for themselves in the ruins (one of them even fell from the sky and crashed near a waterfall) and the Airship was buried in a desert, and yet everything is in perfect working order by the time the Light Warriors need to use it.
The Ronka Ruins of Final Fantasy V, buried beneath the surface for thousands of years, work well enough to activate computerized defense systems and laser artillery when raised into the skies.
Final Fantasy VIII is a serial offender:
The Gardens were built by the Centra, an ancient civilization that was obliterated during the last Lunar Cry some 80 years prior. Though derelict by the time they're turned into SeeD schools, the technology that transforms them into flying, mobile stations works perfectly fine.
The Ruins of Centra qualify as well, with functioning elevators and other technology still in place after 80 years — worse still, while the Gardens were in other places of the world, said ruins lie in the area affected by the Lunar Cry. It might be partly justified, along with the aforementioned Gardens, as it's implied that Centran technology is Maybe Magic, Maybe Mundane, maybe both combined.
There's also the appropriately named, fueled and functioning Ragnarok, which spent seventeen years drifting in space. In the Ragnarok's case, it makes some sense (space being a fairly safe environment for preservation) as the ship appeared to be in low-power mode and not using any oxygen thanks to the alien things running loose on the ship that didn't require it.
Even more impressive is the Lunatic Pandora, a massive, mountain-sized craft that was buried in the ocean for the better part of two decades but remained fully functional when it was recovered. Those Estharian engineers really know their craft.
Then there's the Deep Sea Research Center, a huge artificial island built upon the ruins of some ancient civilisation (predating Centra) that could give Lunatic Pandora a run for its money. The facility has been abandoned for an undisclosed amount of time to the point its entrance and top layer is completely overgrown with vegetation and in severe disrepair, yet the bottom layers, all consisting of huge glass walls isolating the ruins from the surrounding ocean, seem fine. There's not a single leak or broken glass in the massive cylindrical structure, and the machinery inside still operates and has enough steam power not only to allow the party to reach its bottom, but to launch excavations. All of this despite utter lack of maintenance in such a harsh environment as deep ocean.
The Al-Bhed tribe in Final Fantasy X is devoted entirely to salvaging Ancient Technology, but this often goes to ridiculous lengths. Case in point: Cid's airship, the Fahrenheit, was found embedded in rock, underwater, a thousand years after the fall of the civilization that originally built it. Not only is its interior in perfect condition (as Tidus and Rikku verify when they first salvage it), its weaponry is fully operational, and Cid gets it airborne within a matter of days. Similarly, the Sin-level Vegnagun, sealed under Bevelle for a thousand years, is in perfect condition when Shuyin steals it.
The party in Final Fantasy XII have no objection to trusting their lives to teleporters and elevators from the days of the Galtean Alliance, even ones that have been left abandoned in shrines or tombs for centuries. The lift in the Sochen Cave Palace wobbles visibly while stopping, and that's about the long and the short of the risk involved.
When Lightning's party descends onto Gran Pulse in Final Fantasy XIII, they find that it runneth over with machinery built by the ancient Pulsian civilization that died out shortly after the War of Transgression 500 years ago. An especially jarring example is Shakti, Vanille's Robot Buddy who was abandoned by its owner during the War of Transgression and is still mostly intact (for but five missing parts) when the heroes find it. The durability of combat drones may be understandable, but that little useless thing?
The world of Final Fantasy XIV has gone through multiple apocalypses, and yet the relics of some past civilization have endured through one, several, or even all of these well enough to be salvaged and restored to working order, if they're not already fully operable the instant they're dug up:
While the cities of Amdapor and Mhach have mostly eroded into ruin in the last sixteen centuries since the Sixth Umbral Calamity, their advanced magical mechanisms, guardians, and dimensional portals, have survived those nations' wars, a world-ending deluge, nature reclaiming the sites with either massive fungi overgrowth or swamplands, and worse. There is also the Void Ark, a giant airship built by the Mhachi civilization, which is still cruising through the skies fifteen hundred years after that civilization fell, as well as the Mhachi floating city of Dun Scaith, still waiting in pristine condition for the occupants who never came.
Speaking of such ancient flood, the great vessel Nyunkrepf's Hope, a Magitek ark built by the selfsame scholar to save as many people as possible from the calamity, still sits in perfect condition atop a hill among the peaks of Gyr Abania, its hull unweathered by time and its mystical sigils still glowing as bright as the day it set sail.
The Allagan Empire, a massive, continents-spanning civilization from the Fourth Astral Era, had hyper-advanced science and technology in as many fields as one could care to mention — genetic engineering, cloning, space travel, artificial intelligence, robotics, aetherology, and even the workings of the soul and the secret to binding and enslaving Eikons — that is, summoned divine beings. These were augmented further by the discovery of Omega, an interstellar artificial intelligence whose own technology was so advanced the Allagan researchers could barely scratch the surface. When the Fourth Umbral Calamity ended the Empire in a cataclysmic earthquake five thousand years ago, an incalculably vast amount of relics, weapons, cities, and research sites survived, merely emtombed within the earth and out of reach of man until the Seventh Calamity or the modern-day Garlean Empire brought them back to the surface.
Then there's Omega itself, a robotic AI tens of thousands of years old, and the absolute apex of its creators' technological prowess. After spending many thousand years traveling the stars in pursuit of its target, with no further contact or supplies from its home, it finally crashed into this planet and lay dormant for eons until ancient Allag reawakened it. Then it survived the Seventh Calamity taking place directly above it, and once released, it immediately restored and reconfigured itself to full operational capacity — that is to say, it was able to create interdimensional portals to the space between universes, create gods simply to have test subjects to do battle with, and ultimately transfer its consciousness at the last second into a toy body when the Warrior of Light finally destroyed its original chassis. And then, said toy body persisted with Omega's intellect for at least another two hundred years before beginning to show signs of deterioration.
And then, the great antecessor of them all, the Ancient civilization from the world before the Sundering. Although the catastrophe that befell the Ancients, aptly called the Final Days, indeed destroyed most of their great works, what little of it that survived endured not just the Sundering of the world that came soon after, but, by all modern standards, these remnants are essentially indestructible and impenetrable. Which shows not only how unattainable the Ancients' works are to the sundered civilizations, but also how terrifying the Final Days were if they could lay low such works.
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Portal 2 takes place at least several hundred years after the end of the first game, with the protagonist having been trapped in the Enrichment Center in cryogenic stasis.note the exact time period is never stated in the game, but a Dummied Out line and the digital development book The Final Hours of Portal 2 say Chell was in stasis for 50,000 years It initially looks like an aversion, as the place is rather thoroughly wrecked, but the portal gun still works as do many of the center's mechanisms. In particular, GLaDOS is still around, and once you restore power, she rapidly goes about repairing the facility. Less explicable is how the original Enrichment Center, four kilometers beneath the surface and abandoned before even the first game without the benefits of a caretaker AI, remains functional. Aperture Science themselves seem to have prepared accordingly for this type of scenario.
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Elysium: Judging by the the data thieves' ride and the cars along the street, no new cars have been manufactured on Earth for over 150 years. The land yachts shown on the street at one point would be considered in visibly good shape if they were found today, much less found in a slum after 150 years.
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The Xel'naga from StarCraft seem to have invested in some seriously heavy-duty Ragnarök-Proofing. Despite being anywhere from several thousand to several million years old, their (frighteningly advanced) relics always seem to be in working order when they are inevitably dug up and reactivated.
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7 Seeds:
Downplayed with locations like the Ryugu Shelter or a nearby subway station. The former looks aged, but still has working electricity and speakers and is treated as decently sturdy. On the other hand, the smallest of errors can easily cause the entire structure to fall apart. And the latter's train looks pristine, but is so badly corroded and affected by prolonged contact with seawater that it crumbles like papermaché at the slightest touch.
Justified with the Fuji shelters and ship. They were purposefully designed to persevere for unknown times, so that the members of the 7 Seeds Project could make use of the supplies inside of them whenever they awoke. Downplayed with the Fuji ship. It overall still works perfectly, just not the parts where iron-eating bacteria has affected the machines.
Played with a hotel early on. The furniture is aged, rotted through and in no good condition. The organ still functions fine, beyond some minor tuning required.
 Ragnarök Proofing / int_afaf61e1
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 7 Seeds (Manga)
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Antipodes: Even after a global cataclysm and 10,000 years of exposure to the elements, the ruins of the old world — even the wooden, thatched cottages of Ponyville — are nothing more than run down and somewhat broken up, and the Lost Technology is still mostly in working order.
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 Antipodes (Fanfic)
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In Adventurers!, temples are designed with thousand-year rustproofing.
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 Adventurers! (Webcomic)
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Zombieland: It is some months since a zombie apocalypse has killed off almost the entire human race, but as the main characters go on their Road Trip Plot, almost every place they visit still has electricity. That includes Pacific Playland, the faux-Disneyland theme park where the climax occurs.
 Ragnarök Proofing / int_b2edd00b
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Anthem: The house the protagonists find in the mountains is largely untouched by the centuries since the Unmentionable Times. Not only are the glass windows intact, but so are the previous owner's clothing and library.
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The titular Aquila was an alien battlecruiser's lifepod which crashed on Earth thousands of years ago, where it was later found and used to explore the world by a Roman centurion. After that, it then spent another thousand years or so buried underground before being discovered by two boys — still in fully working order.
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Thundarr the Barbarian. It's very doubtful that the working machinery and the wrecked cars that everybody tosses around like footballs would be anything but dust in the year 3994. Same for all of the buildings which are ruined but still standing.
 Ragnarök Proofing / int_b50b1fdb
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The universe of Perry Rhodan where underground bases of the Imperium Lemuria are scattered in the Milky Way. Most of them are still functional despite the fall of Lemuria 50,000 years ago.
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Ruin of the Yiga: Subverted; unlike in canon, the Sheikah tech would have rotted away in ten thousand years if not for the Yiga secretly maintaining them for millennia. The Yiga aren't happy when the Sheikah dig them up and immediately start screwing with everything.
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Sometimes averted, sometimes played straight with ancient human technology in Warhammer 40,000. Said Lost Technology has about a fifty-fifty chance of still being fully operational when discovered-but if it is operational, it's generally a safe bet that it's been corrupted by Chaos.
"Playing it straight" tends to include vehicles and wargear that have seen common or even frequent use in combat situations for 10,000 years or more, such as old suits of Powered Armor. In some cases, though, it's hinted that an item's owners are just hoarding the Lost Technology required to make new copies (like the last remaining Imperial jetbike).
The Eldar Craftworlds have literally survived their race's Ragnarök, and are still going strong millennia later, although they do have the Eldar still around to maintain them.
Plenty of equipment (and people) with Chaos forces date back tens of thousands of years. Although unusual, longevity is one of the least unusual things that can happen when dealing with a faction that doesn't care much for the laws of physics.
This is pretty standard for the 60-million-year-old Necrons and their technology, which is generally self-repairing. Some Tomb Worlds haven't proved entirely immune to the ravages of time though, which has caused their occupants to deteriorate over the course of their long sleep. For example, the Necrons of the Dynasty of the Severed were mind-wiped by radiation storms as they slept, causing them to re-awaken as mindless drones.
Just about anything made from an STC (a set of building instructions from the bygone era of highly advanced technology) will continue to work properly after thousands of years (unless they're corrupted or shot full of holes), which is why they're of such value to the Imperium. Unfortunately, because the designs are thousands of years old, they're also utterly irreplaceable.
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In the Homecoming Saga, the technology was all designed to be self-repairing even on the stuff doing the repairs, and last a very long time regardless... but it's been forty million years since this stuff was built. Naturally, some of it broke down anyway and characters are amazed that even more isn't broken.
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In Illium and Olympos, civilization has been out of touch for long that most of the planet has basically been forgotten, yet a transcontinental gondola system still functions.
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In Stargate Universe, the Ancient exploration ship Destiny was launched on an unmanned voyage long before Atlantis left Earth, perhaps more than a million years ago. When the protagonists arrive it's still travelling but is very much the worse for wear — the majority of its interior is sealed off to contain various hull breaches, its life support system is no longer able to extract carbon dioxide from the air (the filters are quite realistically choked with toxic black muck), and even the lights are dim or failing. Much of the series is driven by the protagonists struggling to get the ship working even halfway properly.
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Just about everything in The Book of Eli looks considerably worn out and battered 30 years after the "Flash".
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The eponymous Great Ship — a vessel the size of Jupiter — spent untold billions of years in intergalactic space traveling at a third of the speed of light, with only "minor" damage to its exterior hull from asteroid impacts. The interior is completely unscathed, with its fusion reactors and lighting functioning perfectly. Justified by analysis of the hull revealing a complete absence of materials susceptible to radioactive decay, a hull made of extremely high-grade hyperfiber, and with the interiors being a completely sterile environment. However, the "minor" hull damage consisted of dozens of kilometer-wide impact craters, which required huge amounts of hyperfiber to mend.
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Final Fantasy has the Sky Warriors, who built a fabulous Floating Castle (heavily implied to be a satellite in orbit), robots, and an Airship before being obliterated by the Fiends. The Castle was abandoned, the robots were left to fend for themselves in the ruins (one of them even fell from the sky and crashed near a waterfall) and the Airship was buried in a desert, and yet everything is in perfect working order by the time the Light Warriors need to use it.
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The Ronka Ruins of Final Fantasy V, buried beneath the surface for thousands of years, work well enough to activate computerized defense systems and laser artillery when raised into the skies.
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The Al-Bhed tribe in Final Fantasy X is devoted entirely to salvaging Ancient Technology, but this often goes to ridiculous lengths. Case in point: Cid's airship, the Fahrenheit, was found embedded in rock, underwater, a thousand years after the fall of the civilization that originally built it. Not only is its interior in perfect condition (as Tidus and Rikku verify when they first salvage it), its weaponry is fully operational, and Cid gets it airborne within a matter of days. Similarly, the Sin-level Vegnagun, sealed under Bevelle for a thousand years, is in perfect condition when Shuyin steals it.
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Jurassic Park:
Justified in The Lost World: Jurassic Park, when both the protagonists' and InGen's radios end up being destroyed so they decide to head for the communications centre in the island's interior to call for help. Despite the facility having been abandoned for several years, the power still works because they were designed to run self-sufficiently on geothermal energy and without the need for regular maintenance.
Downplayed in Jurassic World, wherein Zack and Gray stumble across the old visitor's center and administrative buildings of the original Jurassic Park. The buildings are largely intact, though weathered and overgrown as the jungle retakes them. They ultimately find a gas-powered Jeep in one of the garages, which requires some heavy fixing-up to get running, though the gasoline seems to be unaffected by the last twenty years.
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Doctor Who:
"Doctor Who and the Silurians": The Silurians have been in suspended animation for tens of millions of years, and other than losing their power source, their equipment seems to be perfectly functional.
"The Doctor's Daughter": The war between the humans and Hath has been going on for hundreds of generations, but the weapons, cloning machines and other technology that originated from before the war are still in incredibly good condition. Ultimately, it's a subversion, since "hundreds of generations" turns out to not actually be that long.
"The Witchfinders" averts the trope. The Doctor cites the extreme age of the alien biotech tree serving as the Morax prison, possibly billions of years, as the reason why Becka Savage was able to chop it down and breach the seal.
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 Doctor Who
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Ragnarök Proofing / int_c43df4d8
 Ragnarök Proofing / int_c86d70b5
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Ragnarök Proofing
 Ragnarök Proofing / int_c86d70b5
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Justified in The Lost World: Jurassic Park, when both the protagonists' and InGen's radios end up being destroyed so they decide to head for the communications centre in the island's interior to call for help. Despite the facility having been abandoned for several years, the power still works because they were designed to run self-sufficiently on geothermal energy and without the need for regular maintenance.
 Ragnarök Proofing / int_c86d70b5
featureApplicability
1.0
 Ragnarök Proofing / int_c86d70b5
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1.0
 The Lost World: Jurassic Park
hasFeature
Ragnarök Proofing / int_c86d70b5
 Ragnarök Proofing / int_cab61fd4
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Ragnarök Proofing
 Ragnarök Proofing / int_cab61fd4
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A World Out of Time has high-tech devices, including a network of teleport booths, Flying Cars, automated house-manufacturing units, and medical technology still functioning after three million years. The setting does have temporal stasis technology, so may be Justified.
 Ragnarök Proofing / int_cab61fd4
featureApplicability
1.0
 Ragnarök Proofing / int_cab61fd4
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1.0
 A World Out of Time
hasFeature
Ragnarök Proofing / int_cab61fd4
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Ragnarök Proofing
 Ragnarök Proofing / int_cd1550c5
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The Dark Tower:
Technology of the Ancients still exists and functions, for the most part. There are functioning oil derricks in Mejis, working robots near the Callah Bryn Sturgis, and Blaine the Mono. This might be justified, because the flow of time in Roland's world is said to be very inconsistent, as is distance and direction.
The robots and Blaine were designed with future tech that was supposed to run forever, so the fact that they're breaking down at all is proof that they weren't Ragnarök Proofed. We'll have to go with the funky flow of time thing for the derricks, though. Flow of time and reality itself... pretty much all of existence is going completely loopy. That's what the heroes want to fix, after all.
 Ragnarök Proofing / int_cd1550c5
featureApplicability
1.0
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1.0
 The Dark Tower (Franchise)
hasFeature
Ragnarök Proofing / int_cd1550c5
 Ragnarök Proofing / int_cec99ed9
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Ragnarök Proofing
 Ragnarök Proofing / int_cec99ed9
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Safehold: Terran Federation tech apparently reached this level, as it's still working after nine hundred years. The most visible examples include the main character, android Merlin, the Temple (basically a giant building with automatic light, door control and heating systems), and Rakurai, the Kill Sat which still works after almost a millennium in space (justified, as it was designed to ensure that no advanced technology would be developed on Safehold). Defied, though, with medicines (Merlin throws them away without checking) and AIs, who are said to go crazy from boredom after too long of a time.
 Ragnarök Proofing / int_cec99ed9
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1.0
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1.0
 Safehold
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Ragnarök Proofing / int_cec99ed9
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Ragnarök Proofing
 Ragnarök Proofing / int_cefa451b
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The titular artifact in Spinneret has been not just preserved, but actively operating for at least 100,000 years, probably much longer. A few ancillary machines have seized up, but the bulk of the system does its job as well as it used to when humans were still busy carving stone tools. One of the scientists admits that they had been thinking of it as essentially a solid-state machine barely preserved through massive redundancy. When they find that one of several small, autonomous digging machines is still functional, he describes the hyper-survivable technology as "awesome and just a little bit creepy".
 Ragnarök Proofing / int_cefa451b
featureApplicability
1.0
 Ragnarök Proofing / int_cefa451b
featureConfidence
1.0
 Spinneret
hasFeature
Ragnarök Proofing / int_cefa451b
 Ragnarök Proofing / int_cf6ae01b
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Ragnarök Proofing
 Ragnarök Proofing / int_cf6ae01b
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In At the Mountains of Madness, an entire Elder Thing city is found relatively intact in Antarctica, a billion years after they flourished, along with exceedingly well-preserved Elder Thing bodies. May be explained as the Elder Things and Yithians being very advanced aliens and possibly in possession of insanely durable materials construction and preservation technologies, but still....
 Ragnarök Proofing / int_cf6ae01b
featureApplicability
1.0
 Ragnarök Proofing / int_cf6ae01b
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1.0
 At the Mountains of Madness
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Ragnarök Proofing / int_cf6ae01b
 Ragnarök Proofing / int_cfbcd69f
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Ragnarök Proofing
 Ragnarök Proofing / int_cfbcd69f
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Leaving the Cradle zig-zags this. Most ancient alien civilizations' legacy is ground to dust in a relatively short time, and on the timescales of tens of thousands of years, the only way to know something was even there is through a geological survey... but then there are the artifacts and buildings of the Ancients, that stood literally without a scratch and perfectly functional for billions of years.
 Ragnarök Proofing / int_cfbcd69f
featureApplicability
1.0
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1.0
 Leaving the Cradle (Webcomic)
hasFeature
Ragnarök Proofing / int_cfbcd69f
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Ragnarök Proofing
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A strangely appropriate trope for Ragnarok Online, where the Juperos Ruins and its machinations are still in surprisingly good shape.
 Ragnarök Proofing / int_d0599129
featureApplicability
1.0
 Ragnarök Proofing / int_d0599129
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1.0
 Ragnarok Online (Video Game)
hasFeature
Ragnarök Proofing / int_d0599129
 Ragnarök Proofing / int_d2219b0a
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Ragnarök Proofing
 Ragnarök Proofing / int_d2219b0a
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In Strata, an artificial world has survived for several thousand years, maintained by a sophisticated AI and an army of robots that have managed to keep it and themselves in working order, but they can't keep it up forever; eventually there will just be too many worn-out parts for them to replace. ("What do you do when the robot that repairs the robot-repairing robots breaks down?") The protagonists arrive just as things are reaching that point and the world is on the verge of final breakdown. In fact, it is revealed in the end that they arrive because the world is on the verge of final breakdown and they've been brought there as a result of the central AI's desperate attempt to get outside help.
 Ragnarök Proofing / int_d2219b0a
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1.0
 Ragnarök Proofing / int_d2219b0a
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1.0
 Strata
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Ragnarök Proofing / int_d2219b0a
 Ragnarök Proofing / int_d3e3e38a
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Ragnarök Proofing
 Ragnarök Proofing / int_d3e3e38a
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She-Ra and the Princesses of Power: Subverted. While most First Ones tech is working surprisingly well considering none of it has been maintained for a thousand years, it's definitely the worse for wear. In the second episode, the First Ones fortress nearly destroys itself when it senses intruders and tries to enter lockdown, the famous Sea Gate is on its last legs (though Adora is able to patch it up), and a First Ones computer core accidentally causes a machine-based Hate Plague because it is too corrupted by time.
 Ragnarök Proofing / int_d3e3e38a
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-0.3
 Ragnarök Proofing / int_d3e3e38a
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1.0
 She-Ra and the Princesses of Power
hasFeature
Ragnarök Proofing / int_d3e3e38a
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Ragnarök Proofing
 Ragnarök Proofing / int_d4642985
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Revelation Space Series:
Discussed in Revelation Space:
Also played straight later, as several spacecraft and assorted other bits of Golden Age technology that survived the Melding Plague centuries earlier still functioning — even if left untended for arbitrarily long periods of time. Not necessarily an example, though, due to the utilisation of nano-scale technology — it could just be the case that the spacecraft etc. themselves are infused with a nanotech 'housekeeping' contingent that constantly repairs them. After all, if you're taking a thousands-of-years journey across the galaxy in abeyance or reefersleep, you don't want the hull of the ship degrading from rust or metal fatigue let alone the ablative effects of interstellar travel.
 Ragnarök Proofing / int_d4642985
featureApplicability
1.0
 Ragnarök Proofing / int_d4642985
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1.0
 Revelation Space Series
hasFeature
Ragnarök Proofing / int_d4642985
 Ragnarök Proofing / int_d5505073
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Ragnarök Proofing
 Ragnarök Proofing / int_d5505073
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In Uplift, the technology of the alien Galactic civilization pretty much always does this. Aliens design their spaceships and equipment to last for thousands or millions of years, so it can be passed down to descendants or sold to buyers who expect it to keep its value. Some of the highest-tech items are rumored to be billions of years old (although this may be religious propaganda).
 Ragnarök Proofing / int_d5505073
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1.0
 Ragnarök Proofing / int_d5505073
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1.0
 Uplift
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Ragnarök Proofing / int_d5505073
 Ragnarök Proofing / int_d5d10112
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Ragnarök Proofing
 Ragnarök Proofing / int_d5d10112
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Parallels has Polly insisting that the building is always the same, in every universe — including one where a suitcase nuke was detonated across the street. In that Earth, the building is apparently immune to rust, decay, moss, weather — unlike everything else nearby, which has clearly been through hell. Arguably justified, since apparently the Core World clearly has a lot invested in the thing. That said, the builders definitely could have sprung for a cleaning service on the inside.
 Ragnarök Proofing / int_d5d10112
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1.0
 Ragnarök Proofing / int_d5d10112
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1.0
 Parallels
hasFeature
Ragnarök Proofing / int_d5d10112
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Ragnarök Proofing
 Ragnarök Proofing / int_d78e771e
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The Mote in God's Eye features a species who view the periodic rise and fall of civilisation as inevitable, and thus plan in advance for the next period of barbarism by providing instructive museums with Only Smart People May Pass tests to kickstart the next development of civilisation.
 Ragnarök Proofing / int_d78e771e
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1.0
 Ragnarök Proofing / int_d78e771e
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1.0
 The Mote in God's Eye
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Ragnarök Proofing / int_d78e771e
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Ragnarök Proofing
 Ragnarök Proofing / int_d90f02aa
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The Books of Ember:
The system to get out of Ember still works after all these years.
Averted with Ember itself, which was originally designed to function for 200 years and looks like it's literally about to fall apart. There's evidence suggesting, however, that things were starting to deteriorate even before then.
 Ragnarök Proofing / int_d90f02aa
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 Ragnarök Proofing / int_d90f02aa
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1.0
 The Books of Ember
hasFeature
Ragnarök Proofing / int_d90f02aa
 Ragnarök Proofing / int_da180adc
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Ragnarök Proofing
 Ragnarök Proofing / int_da180adc
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Nihilumbra: The turrets seem to apply at first, being so abandoned and yet still working. It comes full force in the City, which can still work without a hitch with a little yellow paint despite being abandoned who knows how long.
 Ragnarök Proofing / int_da180adc
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1.0
 Ragnarök Proofing / int_da180adc
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1.0
 Nihilumbra (Video Game)
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Ragnarök Proofing / int_da180adc
 Ragnarök Proofing / int_dbce0953
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Ragnarök Proofing
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The Pikmin games all take place on a very distant future on what seems to be Earth After the End, and yet the various objects the protagonists find throughout the series are as good as new. Electronic devices still are at full battery, metal objects are free of any rust despite having been at the mercy at the elements probably for centuries and the food items are still edible. There are also the Ravaged Rustworks in Hey! Pikmin, the map of which looks like a well-tended industrial park.
 Ragnarök Proofing / int_dbce0953
featureApplicability
1.0
 Ragnarök Proofing / int_dbce0953
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1.0
 Pikmin (Video Game)
hasFeature
Ragnarök Proofing / int_dbce0953
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Ragnarök Proofing
 Ragnarök Proofing / int_dd0da414
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In Gathering Blue, the indoor plumbing in the elders' housing still works despite the village not even knowing anything about modern technology. Apparently, it was still working hundreds of years later and still works without anyone fixing it. Even weirder is that they have hot water available on tap without electricity or any form of power.note Although a gravity-fed water supply could last that long — the Roman aqueducts being a prime example. Also, passive solar heating of water requires very little in the way of advanced technology.
 Ragnarök Proofing / int_dd0da414
featureApplicability
1.0
 Ragnarök Proofing / int_dd0da414
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1.0
 Gathering Blue
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Ragnarök Proofing / int_dd0da414
 Ragnarök Proofing / int_dfc07782
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Ragnarök Proofing
 Ragnarök Proofing / int_dfc07782
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Transformers: Cyberverse: Transformers are absurdly old in this iteration of the franchise and their technology is built to be appropriately durable. Not only is Grimlock still pretty much fine after spending 65 million years buried, needing only a charge-up and a couple of memory-jogging videos to be right back to his old, unusually chummy self, the replica of the Ark's bridge he built back in the Cretaceous period is not only still working, once Grimlock smashes through the rock face in the way, the palmprint scanner still works. Nor is Grimlock's crown any less functional from being buried with him.
 Ragnarök Proofing / int_dfc07782
featureApplicability
1.0
 Ragnarök Proofing / int_dfc07782
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1.0
 Transformers: Cyberverse
hasFeature
Ragnarök Proofing / int_dfc07782
 Ragnarök Proofing / int_dff75793
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Ragnarök Proofing
 Ragnarök Proofing / int_dff75793
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Macross: Do You Remember Love? has the ruins of a Protoculture city with many of its technologies, including the antigravity systems, still working until the Meltrandi target the ruins with multiple heavy converging beam cannons.
 Ragnarök Proofing / int_dff75793
featureApplicability
1.0
 Ragnarök Proofing / int_dff75793
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1.0
 Macross: Do You Remember Love?
hasFeature
Ragnarök Proofing / int_dff75793
 Ragnarök Proofing / int_e41de813
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Ragnarök Proofing
 Ragnarök Proofing / int_e41de813
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Digitesque: Humanity's robots maintain their ancient structures, but a thousand years is still a long time. Most of the ancient ruins are barely even recognizable as man-made at this point, with only a few pipes or foundations left. There are some sealed ruins, like the one Ada and Tanos find, that are still in perfect working condition.
 Ragnarök Proofing / int_e41de813
featureApplicability
1.0
 Ragnarök Proofing / int_e41de813
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1.0
 Digitesque
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Ragnarök Proofing / int_e41de813
 Ragnarök Proofing / int_e4732abc
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Ragnarök Proofing
 Ragnarök Proofing / int_e4732abc
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In Stargate Atlantis, Atlantis has been abandoned for 10,000 years at the bottom of the sea with a shield covering it, but most of the things inside are in working order or at least intact, down to the dead plants. We do see several sections of the city that protruded outside the shield and were worse for wear, however, and in one episode we see a "sister city" of Atlantis that was left on a planet's surface without the protection of a shield. It's so overrun with vegetation and general decay that only the central tower is even recognizable. The city's weapon system is still functional, however.
 Ragnarök Proofing / int_e4732abc
featureApplicability
1.0
 Ragnarök Proofing / int_e4732abc
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1.0
 Stargate Atlantis
hasFeature
Ragnarök Proofing / int_e4732abc
 Ragnarök Proofing / int_e4e93303
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Ragnarök Proofing
 Ragnarök Proofing / int_e4e93303
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Laszlo Hadron and the Wargod's Tomb: Despite being two million years old, what few relics of the Sagittarian Empire survive their extinction are remarkably intact. This Self-Healing Phlebotinum gives the Wargod and its subordinate ships tremendous self-repair capabilities when it is revealed and launches its attack.
 Ragnarök Proofing / int_e4e93303
featureApplicability
1.0
 Ragnarök Proofing / int_e4e93303
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1.0
 Laszlo Hadron And The Wargods Tomb
hasFeature
Ragnarök Proofing / int_e4e93303
 Ragnarök Proofing / int_e6267766
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Ragnarök Proofing
 Ragnarök Proofing / int_e6267766
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Star Wars Legends:
Jedi often stored information in things called holocrons, which typically contained several AI personalities which could distribute information, or not, depending on if they felt people were worthy. These tended to last thousands of years, though some had limited batteries. Of course, they are seen as something special, imbued somehow with the Force.
Galaxy of Fear has a couple examples.
The penultimate book has a secret experimental cloning facility on Dantooine, abandoned long ago and staffed by ancient droids. It's unknown just how old it is, but thanks to statements from the natives, who don't keep dates, the characters assume it's thousands of years old. It still works perfectly. Presumably the droids maintained everything, and each other.
A Lost Colony is found in the last book, consisting of the malnourished and uneducated Children of a stranded survey group lost on Dagobah. The survey group's technology broke down as power ran out. The last thing to function was a datapad that was used as an Apocalyptic Log. The Children keep and revere it even though its power is out — maybe it's their care of it which kept it in good enough condition that the heroes can just swap new batteries in and play the contents. It's unknown how old it is, though — the wiki suggests forty years, but it's hard to say. The Parents mentioned seeing an "imp" that the heroes later identify as Yoda, and he'd only been there for twenty years.
In The Thrawn Trilogy, Luke heads back to Dagobah five years after Return of the Jedi and finds that Yoda's hut has been overwhelmed and broken down until he barely recognizes it by the life in the swamp. He's surprised, but chastises himself, thinking that Tatooine is so dry that an abandoned structure will last forever, but it's different here. However, when he goes back into the cave he does find a still recognizable beckon call.
 Ragnarök Proofing / int_e6267766
featureApplicability
1.0
 Ragnarök Proofing / int_e6267766
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1.0
 Star Wars Legends (Franchise)
hasFeature
Ragnarök Proofing / int_e6267766
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Ragnarök Proofing
 Ragnarök Proofing / int_e63c8b18
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In The City and the Stars (and the book it's a rewrite of, Against the Fall of Night), the city of Diaspar was shielded and designed to be self-maintaining and to survive indefinitely long. It's a billion years old. The all-pervading computer system that runs the city creates clones of people, imbuing them with recorded knowledge and memories of their previous life. This is contrasted against the world outside Diaspar, which has decayed completely into desert; with the exception of the city of Lys, which is shielded by artificial mountains and maintained by the advanced abilities of its residents. The novel states that Diaspar is maintained by triple-redundant memory storage combined with matter converters. There are indications in the story that the technology that enables this is at least partly the product of Sufficiently Advanced Aliens. Played even more straight with the Master's ship and the robot probe, which repair themselves using similar technology.
 Ragnarök Proofing / int_e63c8b18
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1.0
 Ragnarök Proofing / int_e63c8b18
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1.0
 The City and the Stars
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Ragnarök Proofing / int_e63c8b18
 Ragnarök Proofing / int_e66a25a9
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Ragnarök Proofing
 Ragnarök Proofing / int_e66a25a9
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Rifts only uses this a little. Though the physical ruins of some cities and towns still stand a few centuries After After the End, the chances of finding anything usable in them is pretty much nil. However, ever so often, a cache of military equipment from the previous age, specifically stated to be Ragnarök-Proofed, is found.
The fact that certain Golden Age structures and technology were built using "mega-damage" materials that were far superior to presently existing real world materials helps considerably. Even so, most surface structures from pre-Rifts times have been reduced to ruins, with surviving locations often being underground military-industrial installations designed to withstand a global war.
This has been partially subverted recently, as it's been revealed that many of those caches are much more recent, and were deliberately left for people to find.
Dinosaur Swamp has a table for finding old nuclear missile silos in what's left of Cape Canaveral, with the results essentially telling how well that silo was Ragnarök-Proofed. On a less serious note, Cinderella's Castle has been found from time to time in the Dinosaur-infested swamps of Florida. It seems to be the only thing left of the park, however.
 Ragnarök Proofing / int_e66a25a9
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-0.3
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1.0
 Rifts (Tabletop Game)
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Ragnarök Proofing / int_e66a25a9
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Ragnarök Proofing
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Just about anything made from an STC (a set of building instructions from the bygone era of highly advanced technology) will continue to work properly after thousands of years (unless they're corrupted or shot full of holes), which is why they're of such value to the Imperium. Unfortunately, because the designs are thousands of years old, they're also utterly irreplaceable.
 Ragnarök Proofing / int_e694aadb
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1.0
 Ragnarök Proofing / int_e694aadb
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1.0
 Ciaphas Cain
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Ragnarök Proofing / int_e694aadb
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Ragnarök Proofing
 Ragnarök Proofing / int_e7826137
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Generally averted in Boundary, most of the Bemmie bases and equipment are non-functional due to time, damage and vacuum welding. The one exception (a vault containing various artifacts) is justified as it was clearly built to survive for millennia as a record for anyone who came along later.
 Ragnarök Proofing / int_e7826137
featureApplicability
-1.0
 Ragnarök Proofing / int_e7826137
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1.0
 Boundary
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Ragnarök Proofing / int_e7826137
 Ragnarök Proofing / int_e889196
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Ragnarök Proofing
 Ragnarök Proofing / int_e889196
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Pirates: Legend of the Black Buccaneer is set on an uncharted island with a centuries-old fortress in its center, but the fort's cannons are still functionable. Which is great, because you'll need those cannons to blow up walls to create exits and take down a Giant Crab boss near the end of the game.
 Ragnarök Proofing / int_e889196
featureApplicability
1.0
 Ragnarök Proofing / int_e889196
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1.0
 Pirates: Legend of the Black Buccaneer (Video Game)
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Ragnarök Proofing / int_e889196
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Ragnarök Proofing
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In the post-apocalyptic world of Sera in Gears of War, most things hadn't gotten this. Thus, you'll find beautifully dilapidated buildings, cities falling apart, etc. In the third game you find the ruins of a city hit by a Kill Sat bombardment...
 Ragnarök Proofing / int_e9cb2780
featureApplicability
1.0
 Ragnarök Proofing / int_e9cb2780
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1.0
 Gears of War (Video Game)
hasFeature
Ragnarök Proofing / int_e9cb2780
 Ragnarök Proofing / int_e9e2b5e9
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Ragnarök Proofing
 Ragnarök Proofing / int_e9e2b5e9
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Lampshaded in Starslip with Vorenote a.k.a. Vaporware, a robot from the 21st century found sealed inside a water heater floating in deep space on the 35th:
 Ragnarök Proofing / int_e9e2b5e9
featureApplicability
1.0
 Ragnarök Proofing / int_e9e2b5e9
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1.0
 Starslip (Webcomic)
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Ragnarök Proofing / int_e9e2b5e9
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Ragnarök Proofing
 Ragnarök Proofing / int_eb3f3551
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Mass Effect: Andromeda has the Remnant tech, which has been left sitting around for about four hundred years, some battered by a Negative Space Wedgie or the elements, and on the whole will still work perfectly well (or at least well enough) once Ryder gets them running again. Even though the disaster which drove the Remnant builders away was deliberately aimed at them. However, the disaster does seem to have scrubbed any useful or coherent information that can be gleamed from most of their systems, so Ryder and SAM's efforts to get it working is mostly just guess-work.
 Ragnarök Proofing / int_eb3f3551
featureApplicability
1.0
 Ragnarök Proofing / int_eb3f3551
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1.0
 Mass Effect: Andromeda (Video Game)
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Ragnarök Proofing / int_eb3f3551
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Ragnarök Proofing
 Ragnarök Proofing / int_eb6719f6
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Final Fantasy VIII is a serial offender:
The Gardens were built by the Centra, an ancient civilization that was obliterated during the last Lunar Cry some 80 years prior. Though derelict by the time they're turned into SeeD schools, the technology that transforms them into flying, mobile stations works perfectly fine.
The Ruins of Centra qualify as well, with functioning elevators and other technology still in place after 80 years — worse still, while the Gardens were in other places of the world, said ruins lie in the area affected by the Lunar Cry. It might be partly justified, along with the aforementioned Gardens, as it's implied that Centran technology is Maybe Magic, Maybe Mundane, maybe both combined.
There's also the appropriately named, fueled and functioning Ragnarok, which spent seventeen years drifting in space. In the Ragnarok's case, it makes some sense (space being a fairly safe environment for preservation) as the ship appeared to be in low-power mode and not using any oxygen thanks to the alien things running loose on the ship that didn't require it.
Even more impressive is the Lunatic Pandora, a massive, mountain-sized craft that was buried in the ocean for the better part of two decades but remained fully functional when it was recovered. Those Estharian engineers really know their craft.
Then there's the Deep Sea Research Center, a huge artificial island built upon the ruins of some ancient civilisation (predating Centra) that could give Lunatic Pandora a run for its money. The facility has been abandoned for an undisclosed amount of time to the point its entrance and top layer is completely overgrown with vegetation and in severe disrepair, yet the bottom layers, all consisting of huge glass walls isolating the ruins from the surrounding ocean, seem fine. There's not a single leak or broken glass in the massive cylindrical structure, and the machinery inside still operates and has enough steam power not only to allow the party to reach its bottom, but to launch excavations. All of this despite utter lack of maintenance in such a harsh environment as deep ocean.
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When Lightning's party descends onto Gran Pulse in Final Fantasy XIII, they find that it runneth over with machinery built by the ancient Pulsian civilization that died out shortly after the War of Transgression 500 years ago. An especially jarring example is Shakti, Vanille's Robot Buddy who was abandoned by its owner during the War of Transgression and is still mostly intact (for but five missing parts) when the heroes find it. The durability of combat drones may be understandable, but that little useless thing?
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Played completely straight in Logan's Run, where the city has been running completely without maintenance for at least 200 years. The main characters wander through several rooms of massive machinery which is merrily pumping away with no one looking after it. And this doesn't even get into the problems of how food was imported into the city and waste was exported from it.note This is in contrast to the original novel, where civil infrastructure was gradually falling into disrepair, with whole districts becoming no-go areas, because there was no-one left with the experience to understand or teach how any of it worked.
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Absolutely averted in Dr. STONE, in which a mysterious light turned every human on Earth to stone. When the protagonist Senku manages to de-petrify himself, over 3700 years have passed and the only man-made object that's still standing is the Great Buddha of Kamakura, a solid bronze statue. A few pages are spent explaining how resistant bronze is to corrosion; even considering that, it's falling apart. Later on, Senku discovers that his astronaut father — who avoided petrification because he was on the International Space Station at the time — left him a "treasure chest" by sealing important objects in concrete inside a Soyuz descent module. Despite the capsule being made incredibly tough to withstand atmospheric re-entry, it still crumbles and falls apart as soon as someone touches it.
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Star Trek: Voyager:
In "The 37s", Voyager finds a 1937 pickup truck floating and intact. The truck itself surviving in space isn't as silly as it seems (though see Final Fantasy in the video game section below), but never mind that the fuel's still good: that there's fuel left in the tank at all, it having been in space for some time (even if it wasn't for the full 450 years), puts the entire thing into the realm of the ridonkulous.
In "Timeless", Harry and Chakotay are in a Bad Future where they were the sole survivors of Voyager after her experimental quantum slipstream drive malfunctioned mid-warp, sending the ship crash-landing onto an ice planet outside the Alpha Quadrant, killing everybody aboard. The crash destroyed the ship's power grid and compacted the six lowermost decks, and fifteen years on ice have frozen the bio-neural gel packs solid. But the consoles they can access work once Harry and Chakotay hook up some portable power cells to boot up the system, and Sickbay's holo-emitters still function.
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Voltron: Legendary Defender:
Downplayed. While the Castle of Lions is in remarkably good condition several systems were not functioning correctly after 10,000 years, the least of which was the barrier crystals responsible for the particle barrier being out of alignment. The Alteans were a Higher-Tech Species after all.
Played straight with the Lions. After 10,000 years they are still in perfect condition, despite several of them apparently having their particle barriers active the whole time.
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Averted completely in The Time Machine (1960). When the protagonist arrives in the future, he finds practically all traces of his own time gone entirely — the remnants of his time consist of a collection of books that crumble into dust as soon as he touches them. The only other remnants of any previous society are "talking rings" (presumably an advanced recording device from a future society, possibly intended as a time capsule or Apocalyptic Log, in which case its preservation is somewhat understandable).
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Semi-averted in The Time Machine (2002) when Alexander Hartdegen finds the library from 2030, but in the year 802,701; the building itself is in ruins, but the artificial intelligence Librarian Vox 114 is still unbroken and semi-functional.
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Primeval: In the Bad Future in Season 3, the post-apocalyptic city ruins. They're relatively intact and completley recognizable despite rust and limited overgrowth, suggesting it's no more than a few centuries after the Apocalypse How. More than that, the future ARC even has handheld devices and a non-portable computer which are still in working order, not to mention that the paint inside the building hasn't peeled off at all.
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The eponymous mecha of Cannon God Exaxxion lay buried on Earth for over 2000 years before being excavated by the hero's father. Perhaps justified, in that it was kept in a giant space-packing crate and the mech itself is practically indestructible.
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Horizon Zero Dawn: About a millennium after the fall of civilization, the wilderness has caked over the skyscrapers and underground survival bases, but all the important stuff, like audio logs and A.I.s, still work. Even the army of killer robots was simply dug out of their hiding place and instantly put to work. Justified, as the total destruction of the biosphere meant there was no biosphere to erode the structures for centuries, while the system designed to restore life was given multiple layers of proofing to ensure it would work, up to and including a self-destruct biosphere failsafe in case the first few tries went horribly wrong.
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The Batman: Partially justified and averted in "Artifacts", set 1000 years after Batman's death. All of the computers in the Batcave were entirely ruined. The suits were vacuum-sealed. The entire reason the cave stayed up was that it had braces made of titanium, which is famous for resistance to corrosion, that also had a message stored on them in binary since Batman knew the computers wouldn't keep working, and the largely intact Batmobile was presumably made of the same material.
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X-Men: Apocalypse: Back in the old days of Ancient Egypt, En Sabah Nur had built a technologically advanced pyramid powered by sunlight. The Egyptians betrayed him and sabotaged the pyramid, causing it to collapse. Apocalypse, in the middle of swapping bodies at the time, was protected by his Horsemen, but he was left in stasis. In the 1980s, the pyramid is discovered and it's still functional; channeling the energy of the sun revives Apocalypse.
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Dead Space 3: The ruins on Tau Volantis are at least 200 years old and covered in snow and ice, yet most are intact, and machinery works like it was abandoned yesterday. Beneath that are ruins that were abandoned tens of thousands, if not millions of years ago.
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Battlefield Earth is one of the worst offenders. The Earth has been taken over by aliens for a thousand years, and the characters escape into the ruins of Denver, Colorado. Not only are all of the buildings still standing, but books are still readable, computers still work, and military jets that should have crumbled into dust centuries ago are completely operational. And they have perfectly working jet fuel, which has a shelf life of 40 years. And as if that weren't bad enough, the characters even encounter an abandoned shopping mall where frozen chickens can still be found in the supermarkets. This is a major divergence from the book, wherein civilization was pretty much completely gone, buildings crumbling, machines rusted to junk, books decayed to the point of falling apart.
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Transformers: Cybertron: The four ancient starships are still space-worthy in spite of spending millennia: mostly buried (Hyperborea), completely buried (Ogygia), sitting with the lower decks in a lake (Lemuria), or lying at the bottom of the Atlantic ocean (Atlantis). Justified in that they have very good self-repair systems that have been doing upkeep the whole time, and that they were built to be extremely tough in order to protect not only their crew and passengers, but also their Plot Coupon cargo (we're talking god power stuff here).
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Mission to Mars ends with the protagonists finding an ancient Martian structure that dates way back before life existed on Earth (since the Martians turn out to be the source of all life on Earth after leaving a devastated Mars) which on the inside is in pristine state and has a rocket ship ready for a human visitor who decides to Stay with the Aliens in their new home.
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Anything from GURPS Ultra-Tech that is made from Living Metal will last forever because the material will automatically repair any damage that it incurs.
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In Kyon: Big Damn Hero, the SOS Brigade uses a lost dimensional anchor created millions of years ago. It works perfectly fine.
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In Assassin's Creed, most of the technology created by the First Civilisation is in perfect condition after being lost and buried for 75,000 years. Justified, as the First Civilisation are shown to have been incredibly advanced, to the point of being beyond human comprehension.
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Ragnarök Proofing
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Terraria: The abandoned, ruined houses in the Underworld occasionally contain obsidian grandfather clocks which still tell perfect time.
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Wild ARMs: This trope inverted may actually justify the Word of God stating that all six games take place on the same very unlucky planet... just thousands upon thousands of years apart. After all, technology just doesn't last! You've still got facilities/bits of tech built thousands of years before game start in working order in 3.
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 Wild ARMs (Video Game)
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Gamma World: Set in the post-apocalyptic ruins of a high-tech civilization, the rules explicitly say that enjoyment of the players and usefulness for the plot are the sole determining factors in whether any given artifact has survived decades or even centuries lying around unprotected in an irradiated mutant-infested wasteland. (A Hand Wave is of course always possible: the goodies can be locked away in nuke-proof buildings, and the exact amount of time since the apocalypse is left very vague.)
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Dragonriders of Pern:
Three abandoned town-sized colony ships orbit without maintenance for two millennia or so, with Deflector Shields active, orbital corrections properly performed and antimatter containment stable (which, of course, makes two previous points even more important). Granted, those were slow-ships made to hold well for a few centuries, while the nearest repair facility is several light years away and most of the crew are human popsicles.
AIVAS, the AI system used as a knowledge store and administrator, has been abandoned and buried without power for the same length of time, but activates immediately and is fully functional as soon as humans return to the original landing site.
Played more sensibly with the rest of the original colonists' artefacts though. Even having been put in storage specifically to last a long time (and survive a volcanic eruption), many computer and vehicle parts are little more than scrap, and some fuel has had its seals fail and gone bad. Still pretty good compared to current standards, but portrayed as rather more realistic than many examples here.
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Adventures of the Galaxy Rangers has the Heart of Tarkon, an ancient (benevolent!) Master Computer left behind after a massive war blew the planet back to the Bronze Age. It is awaked after many thousands of years when the planet needs its defenses. However, it's an alien technology, partly organic, and runs on Life Energy. It also may have been maintained by shamans who believed it to be the embodiment of the planet and a sacred place.
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Gravity Falls: "Dipper and Mabel vs. the Future" features Dipper and Ford exploring a spaceship that crash-landed on Earth millions of years ago. Despite this, the control panel and security system still work perfectly after all this time (as well as a variety of other stuff that Ford likely scavenged out of the ship).
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In Fractured (SovereignGFC) and its sequel Origins, the trope is zig-zagged. As far as the Star Wars Expanded Universe, the trope is not in effect as many records have been lost over the millions of years that have passed since then. However, Eridian defenses that were set up to deal with the threat of Alien Invasion Flood seem to work just fine.
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Star Trek: The Next Generation:
In "Contagion", the Enterprise comes across a perfectly functioning pan-galactic teleporter, which was built over 200,000 years ago... and the planet it was found on is an uninhabitable wasteland... which was made that way via orbital bombardment, around the same time.
In "Booby Trap", the crew boards a 1000-year-old Promellian warship that still has air. Yes, the life support system, lights, power generator etc. have been in use constantly for 1000 years with no maintenance and not only have not completely broken down but are in good enough condition that the Enterprise crew feels safe beaming over with no spacesuits. Lampshaded by Picard remarking that the ship was built "for the generations" and it worked.
In the two-part episode "Time's Arrow", Data's head is found to still be in working condition after about half a millennium underground, with a postmortem-programmed message still recorded and intact inside... which was programmed using a steel file. Not only is the head still working, it's returned to service and seems none the worse for its advanced age, throughout the remainder of the series and movies!
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The following is a list of statements referring to the current page from other pages.

 Ragnarök Proofing
processingCategory2
Apocalyptic Index
 Ragnarök Proofing
processingCategory2
Speculative Fiction Tropes
 Batman Ninja / int_3bce9346
type
Ragnarök Proofing
 Freedom Project / int_3bce9346
type
Ragnarök Proofing
 Fullmetal Alchemist (2003) / int_3bce9346
type
Ragnarök Proofing
 Gargantia on the Verdurous Planet / int_3bce9346
type
Ragnarök Proofing
 Gundam: Reconguista in G / int_3bce9346
type
Ragnarök Proofing
 Last Exile / int_3bce9346
type
Ragnarök Proofing
 Mobile Suit Gundam 00 / int_3bce9346
type
Ragnarök Proofing
 Mobile Suit Gundam: Iron-Blooded Orphans / int_3bce9346
type
Ragnarök Proofing
 Monster Rancher / int_3bce9346
type
Ragnarök Proofing
 Senki Zesshou Symphogear / int_3bce9346
type
Ragnarök Proofing
 Symphogear / int_3bce9346
type
Ragnarök Proofing
 ∀ Gundam / int_3bce9346
type
Ragnarök Proofing
 Yu-Gi-Oh!: Bonds Beyond Time / int_3bce9346
type
Ragnarök Proofing
 A Town Called Dragon (Comic Book) / int_3bce9346
type
Ragnarök Proofing
 First Knife (Comic Book) / int_3bce9346
type
Ragnarök Proofing
 I, Joker (Comic Book) / int_3bce9346
type
Ragnarök Proofing
 Star Wars: Doctor Aphra (Comic Book) / int_3bce9346
type
Ragnarök Proofing
 Superman & Batman: Generations (Comic Book) / int_3bce9346
type
Ragnarök Proofing
 Wonder Woman (Charles Moulton) (Comic Book) / int_3bce9346
type
Ragnarök Proofing
 Xenozoic Tales (Comic Book) / int_3bce9346
type
Ragnarök Proofing
 Yoko Tsuno (Comic Book) / int_3bce9346
type
Ragnarök Proofing
 Help Needed Series (Fanfic) / int_3bce9346
type
Ragnarök Proofing
 LuminaryUprise
seeAlso
Ragnarök Proofing
 Portal: The 4th Millennium franchise / Fan Fic
seeAlso
Ragnarök Proofing
 /SovereignGFC/Origins / Fan Fic
seeAlso
Ragnarök Proofing
 Teanas Travels / Fan Fic
seeAlso
Ragnarök Proofing
 Teanas Travels / Fan Fic / int_3bce9346
type
Ragnarök Proofing
 Call Me Connie (Fanfic) / int_3bce9346
type
Ragnarök Proofing
 Game Theory (Lyrical Nanoha) (Fanfic) / int_3bce9346
type
Ragnarök Proofing
 Gargoyles And Turtles Unsung Defenders (Fanfic) / int_3bce9346
type
Ragnarök Proofing
 Heart of the Forest (Fanfic) / int_3bce9346
type
Ragnarök Proofing
 Inky Future (Fanfic) / int_3bce9346
type
Ragnarök Proofing
 Kyon: Big Damn Hero (Fanfic) / int_3bce9346
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Ragnarök Proofing
 Mass Effect: Human Revolution (Fanfic) / int_3bce9346
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Ragnarök Proofing
 Origins (Fanfic) / int_3bce9346
type
Ragnarök Proofing
 Ruin of the Yiga (Fanfic) / int_3bce9346
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Ragnarök Proofing
 Stargate: Spartan Siege (Fanfic) / int_3bce9346
type
Ragnarök Proofing
 A.I.: Artificial Intelligence / int_3bce9346
type
Ragnarök Proofing
 Alita: Battle Angel / int_3bce9346
type
Ragnarök Proofing
 Armor of God / int_3bce9346
type
Ragnarök Proofing
 Back to the Future Part III / int_3bce9346
type
Ragnarök Proofing
 Battlefield Earth / int_3bce9346
type
Ragnarök Proofing
 Dawn of the Planet of the Apes / int_3bce9346
type
Ragnarök Proofing
 Demolition Man / int_3bce9346
type
Ragnarök Proofing
 Doctor Sleep / int_3bce9346
type
Ragnarök Proofing
 Don't Look Up / int_3bce9346
type
Ragnarök Proofing
 Elysium / int_3bce9346
type
Ragnarök Proofing
 Flying Swords of Dragon Gate / int_3bce9346
type
Ragnarök Proofing
 Forbidden Planet / int_3bce9346
type
Ragnarök Proofing
 Future World (2018) / int_3bce9346
type
Ragnarök Proofing
 Indiana Jones and the Dial of Destiny / int_3bce9346
type
Ragnarök Proofing
 Jungle Cruise / int_3bce9346
type
Ragnarök Proofing
 Jurassic World / int_3bce9346
type
Ragnarök Proofing
 Lost City of the Jungle / int_3bce9346
type
Ragnarök Proofing
 Man of Steel / int_3bce9346
type
Ragnarök Proofing
 Mission to Mars / int_3bce9346
type
Ragnarök Proofing
 Moonfall / int_3bce9346
type
Ragnarök Proofing
 Mutant Chronicles / int_3bce9346
type
Ragnarök Proofing
 Night of the Comet / int_3bce9346
type
Ragnarök Proofing
 Ninja / int_3bce9346
type
Ragnarök Proofing
 Power Rangers (2017) / int_3bce9346
type
Ragnarök Proofing
 Prometheus / int_3bce9346
type
Ragnarök Proofing
 Quest of the Delta Knights / int_3bce9346
type
Ragnarök Proofing
 Resident Evil: Extinction / int_3bce9346
type
Ragnarök Proofing
 Scream VI / int_3bce9346
type
Ragnarök Proofing
 Singularity / int_3bce9346
type
Ragnarök Proofing
 Snowpiercer / int_3bce9346
type
Ragnarök Proofing
 Star Trek Beyond / int_3bce9346
type
Ragnarök Proofing
 The Book of Eli / int_3bce9346
type
Ragnarök Proofing
 The Last Jedi / int_3bce9346
type
Ragnarök Proofing
 The Lost World: Jurassic Park / int_3bce9346
type
Ragnarök Proofing
 The Man Who Saves the World / int_3bce9346
type
Ragnarök Proofing
 The Rise of Skywalker / int_3bce9346
type
Ragnarök Proofing
 The Time Machine (2002) / int_3bce9346
type
Ragnarök Proofing
 Uncharted (2022) / int_3bce9346
type
Ragnarök Proofing
 Underwater / int_3bce9346
type
Ragnarök Proofing
 Waterworld / int_3bce9346
type
Ragnarök Proofing
 X-Men: Apocalypse / int_3bce9346
type
Ragnarök Proofing
 Zombieland / int_3bce9346
type
Ragnarök Proofing
 Zombieland: Double Tap / int_3bce9346
type
Ragnarök Proofing
 Assassin's Creed (Franchise) / int_3bce9346
type
Ragnarök Proofing
 Fallout (Franchise) / int_3bce9346
type
Ragnarök Proofing
 The Future Is Wild (Franchise) / int_3bce9346
type
Ragnarök Proofing
 Deathgate (Lets Play) / int_3bce9346
type
Ragnarök Proofing
 Rebuild World / int_3bce9346
type
Ragnarök Proofing
 A Canticle for Leibowitz / int_3bce9346
type
Ragnarök Proofing
 Andromeda Nebula / int_3bce9346
type
Ragnarök Proofing
 Arrivals from the Dark / int_3bce9346
type
Ragnarök Proofing
 At the Mountains of Madness / int_3bce9346
type
Ragnarök Proofing
 By the Waters of Babylon / int_3bce9346
type
Ragnarök Proofing
 Consider Phlebas / int_3bce9346
type
Ragnarök Proofing
 Daemon / int_3bce9346
type
Ragnarök Proofing
 Demon Road / int_3bce9346
type
Ragnarök Proofing
 Digitesque / int_3bce9346
type
Ragnarök Proofing
 Dinotopia / int_3bce9346
type
Ragnarök Proofing
 Empire of the East / int_3bce9346
type
Ragnarök Proofing
 Eternity Road / int_3bce9346
type
Ragnarök Proofing
 Evolution / int_3bce9346
type
Ragnarök Proofing
 Foundation and Earth / int_3bce9346
type
Ragnarök Proofing
 Gathering Blue / int_3bce9346
type
Ragnarök Proofing
 Homecoming Saga / int_3bce9346
type
Ragnarök Proofing
 Hull Zero Three / int_3bce9346
type
Ragnarök Proofing
 Humanity Has Declined / int_3bce9346
type
Ragnarök Proofing
 I Have No Mouth, and I Must Scream / int_3bce9346
type
Ragnarök Proofing
 Julian Comstock / int_3bce9346
type
Ragnarök Proofing
 Last and First Men / int_3bce9346
type
Ragnarök Proofing
 Man After Man: An Anthropology of the Future / int_3bce9346
type
Ragnarök Proofing
 Millennium (1983) / int_3bce9346
type
Ragnarök Proofing
 Orphans of the Sky / int_3bce9346
type
Ragnarök Proofing
 Outbound Flight / int_3bce9346
type
Ragnarök Proofing
 Perry Rhodan / int_3bce9346
type
Ragnarök Proofing
 Pump Six and Other Stories / int_3bce9346
type
Ragnarök Proofing
 Rebuild World / int_3bce9346
type
Ragnarök Proofing
 Return of the Living / int_3bce9346
type
Ragnarök Proofing
 Revelation Space Series / int_3bce9346
type
Ragnarök Proofing
 Riddley Walker / int_3bce9346
type
Ragnarök Proofing
 Roadside Picnic / int_3bce9346
type
Ragnarök Proofing
 Safehold / int_3bce9346
type
Ragnarök Proofing
 Seveneves / int_3bce9346
type
Ragnarök Proofing
 Sphere / int_3bce9346
type
Ragnarök Proofing
 Spinneret / int_3bce9346
type
Ragnarök Proofing
 SporeWiki Fiction Universe / int_3bce9346
type
Ragnarök Proofing
 Star Trek: Ex Machina / int_3bce9346
type
Ragnarök Proofing
 Star's Reach / int_3bce9346
type
Ragnarök Proofing
 Teen Lit Wasteland / int_3bce9346
type
Ragnarök Proofing
 The Black Company / int_3bce9346
type
Ragnarök Proofing
 The Books of Ember / int_3bce9346
type
Ragnarök Proofing
 The Broken Earth Trilogy / int_3bce9346
type
Ragnarök Proofing
 The Dark Tower / int_3bce9346
type
Ragnarök Proofing
 The Downloaded / int_3bce9346
type
Ragnarök Proofing
 The Edge Chronicles / int_3bce9346
type
Ragnarök Proofing
 The Fallen World / int_3bce9346
type
Ragnarök Proofing
 The Future Is Wild / int_3bce9346
type
Ragnarök Proofing
 The Gone-Away World / int_3bce9346
type
Ragnarök Proofing
 The Harry Stubbs Adventures / int_3bce9346
type
Ragnarök Proofing
 The Heritage of Shannara / int_3bce9346
type
Ragnarök Proofing
 The History of the Galaxy / int_3bce9346
type
Ragnarök Proofing
 The Mote in God's Eye / int_3bce9346
type
Ragnarök Proofing
 The Night Land / int_3bce9346
type
Ragnarök Proofing
 The Road / int_3bce9346
type
Ragnarök Proofing
 The Thrawn Trilogy / int_3bce9346
type
Ragnarök Proofing
 The Tripods / int_3bce9346
type
Ragnarök Proofing
 There Will Come Soft Rains / int_3bce9346
type
Ragnarök Proofing
 Xenos / int_3bce9346
type
Ragnarök Proofing
 Zones of Thought / int_3bce9346
type
Ragnarök Proofing
 Console RPG Clichés 97 to 120 / int_3bce9346
type
Ragnarök Proofing
 Cradleland
seeAlso
Ragnarök Proofing
 Intersections
seeAlso
Ragnarök Proofing
 Ptitle8170np5c6iu6
seeAlso
Ragnarök Proofing
 SupermanAndBatmanGenerations
seeAlso
Ragnarök Proofing
 Break Blade (Manga) / int_3bce9346
type
Ragnarök Proofing
 Broken Blade (Manga) / int_3bce9346
type
Ragnarök Proofing
 Cannon God Exaxxion (Manga) / int_3bce9346
type
Ragnarök Proofing
 Dr. STONE (Manga) / int_3bce9346
type
Ragnarök Proofing
 Drifting Classroom (Manga) / int_3bce9346
type
Ragnarök Proofing
 Girls' Last Tour (Manga) / int_3bce9346
type
Ragnarök Proofing
 Noah's Notes (Manga) / int_3bce9346
type
Ragnarök Proofing
 7 Seeds (Manga) / int_3bce9346
type
Ragnarök Proofing
 Tales of Wedding Rings (Manga) / int_3bce9346
type
Ragnarök Proofing
 Twilight Star Sui and Neri (Manga) / int_3bce9346
type
Ragnarök Proofing
 Yokohama Kaidashi Kikou (Manga) / int_3bce9346
type
Ragnarök Proofing
 Ragnarok (Manhwa) / int_3bce9346
type
Ragnarök Proofing
 Ragnarok (1997) (Manhwa) / int_3bce9346
type
Ragnarök Proofing
 Cosmic Crit (Podcast) / int_3bce9346
type
Ragnarök Proofing
 Earthsearch (Radio) / int_3bce9346
type
Ragnarök Proofing
 Lords Among the Ashes (Roleplay) / int_3bce9346
type
Ragnarök Proofing
 Scary News out of Tokyo-3 (Roleplay) / int_3bce9346
type
Ragnarök Proofing
 Trustfell Round One (Roleplay) / int_3bce9346
type
Ragnarök Proofing
 Buck Rogers in the 25th Century / int_3bce9346
type
Ragnarök Proofing
 Into the Badlands / int_3bce9346
type
Ragnarök Proofing
 Life After People / int_3bce9346
type
Ragnarök Proofing
 Logan's Run / int_3bce9346
type
Ragnarök Proofing
 Monarch: Legacy of Monsters / int_3bce9346
type
Ragnarök Proofing
 Primeval / int_3bce9346
type
Ragnarök Proofing
 Snowpiercer / int_3bce9346
type
Ragnarök Proofing
 Stargate Universe / int_3bce9346
type
Ragnarök Proofing
 Station Eleven / int_3bce9346
type
Ragnarök Proofing
 The Resort / int_3bce9346
type
Ragnarök Proofing
 The Shannara Chronicles / int_3bce9346
type
Ragnarök Proofing
 Timeless / int_3bce9346
type
Ragnarök Proofing
 City of 7 Seraphs (Tabletop Game) / int_3bce9346
type
Ragnarök Proofing
 Gamma World (Tabletop Game) / int_3bce9346
type
Ragnarök Proofing
 Gods of the Fall (Tabletop Game) / int_3bce9346
type
Ragnarök Proofing
 Numenera (Tabletop Game) / int_3bce9346
type
Ragnarök Proofing
 Pathfinder (Tabletop Game) / int_3bce9346
type
Ragnarök Proofing
 Rocket Age (Tabletop Game) / int_3bce9346
type
Ragnarök Proofing
 Space 1889 (Tabletop Game) / int_3bce9346
type
Ragnarök Proofing
 After the End: A Post-Apocalyptic America (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Aliens: Colonial Marines (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Another Eden (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Arcanum: Of Steamworks & Magick Obscura (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Ashes 2063 (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Assassin's Creed IV: Black Flag (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Assassin's Creed: Odyssey (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Asteroid 5251 (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Barkley, Shut Up and Jam: Gaiden (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Beyond Earth (Video Game) / int_3bce9346
type
Ragnarök Proofing
 BioShock (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Call of Cthulhu: Dark Corners of the Earth (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Caves of Qud (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Chrono Cross (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Chrono Trigger (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Creeper World (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Cyberpunk 2077: Phantom Liberty (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Dark Souls (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Darksiders (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Darksiders (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Day of the Tentacle (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Days Gone (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Dead Space 3 (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Deathloop (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Deus Ex: Mankind Divided (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Doom Eternal (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Duskers (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Dying Light (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Dying Light 2 Stay Human (Video Game) / int_3bce9346
type
Ragnarök Proofing
 EVE Online (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Environmental Station Alpha (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Eternal Darkness (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Fallout: Dust (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Far Cry: New Dawn (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Final Fantasy (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Final Fantasy XIII-2 (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Girls' Frontline (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Grandia II (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Halo 4 (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Heaven's Vault (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Hostile Waters: Antaeus Rising (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Hunt Down the Freeman (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Indiana Jones and the Fate of Atlantis (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Indiana Jones and the Infernal Machine (Video Game) / int_3bce9346
type
Ragnarök Proofing
 INDUSTRIA (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Inherit the Earth (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Journey (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Journey (2012) (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Kenshi (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Kirby and the Forgotten Land (Video Game) / int_3bce9346
type
Ragnarök Proofing
 LEGO Marvel Super Heroes (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Mafia III (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Marathon (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Mega Man ZX (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Metro 2033 (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Metro: Last Light (Video Game) / int_3bce9346
type
Ragnarök Proofing
 My Time at Portia (Video Game) / int_3bce9346
type
Ragnarök Proofing
 My Time at Sandrock (Video Game) / int_3bce9346
type
Ragnarök Proofing
 NieR (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Out There (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Pathways into Darkness (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Pikmin (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Pikmin 2 (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Pikmin 4 (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Pirates: Legend of the Black Buccaneer (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Portal 2 (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Prince of Persia: Warrior Within (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Project Eden (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Return To Grace (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Revival Recolonization (Video Game) / int_3bce9346
type
Ragnarök Proofing
 RimWorld (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Rise of the Tomb Raider (Video Game) / int_3bce9346
type
Ragnarök Proofing
 S.T.A.L.K.E.R. (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Shadow Empire (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Skies of Arcadia (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Star Control (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Star Ocean: The Second Story (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Stray (2022) (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Submerged (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Suikoden V (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Tales of Arise (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Tales of Berseria (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Tales of Vesperia (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Terminator Dark Fate - Defiance (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Terminator Future Shock (Video Game) / int_3bce9346
type
Ragnarök Proofing
 The Black Mirror (Video Game) / int_3bce9346
type
Ragnarök Proofing
 The Dig (Video Game) / int_3bce9346
type
Ragnarök Proofing
 The Flame in the Flood (Video Game) / int_3bce9346
type
Ragnarök Proofing
 The Last of Us Part II (Video Game) / int_3bce9346
type
Ragnarök Proofing
 The Walking Dead: Season Four (Video Game) / int_3bce9346
type
Ragnarök Proofing
 The Walking Dead (Telltale) (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Torchlight II (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Touhou Mother (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Trails Series (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Treasures Of The Aegean (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Ultima VII Part II (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Uncharted 3: Drake's Deception (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Uru: Ages Beyond Myst (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Valley (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Xenoblade Chronicles 3 (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Xenoblade Chronicles X (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Xenogears (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Ys VIII: Lacrimosa of Dana (Video Game) / int_3bce9346
type
Ragnarök Proofing
 NieR: Automata / Videogame / int_3bce9346
type
Ragnarök Proofing
 Stardew Valley / Videogame / int_3bce9346
type
Ragnarök Proofing
 The Dig (1995) (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Sunrider (Visual Novel) / int_3bce9346
type
Ragnarök Proofing
 Shadowstone Park (Web Animation) / int_3bce9346
type
Ragnarök Proofing
 CinemaSins (Web Video) / int_3bce9346
type
Ragnarök Proofing
 Critical Role: Campaign Two (Web Video) / int_3bce9346
type
Ragnarök Proofing
 Adventurers! (Webcomic) / int_3bce9346
type
Ragnarök Proofing
 Gone with the Blastwave (Webcomic) / int_3bce9346
type
Ragnarök Proofing
 Leaving the Cradle (Webcomic) / int_3bce9346
type
Ragnarök Proofing
 Nerf NOW!! (Webcomic) / int_3bce9346
type
Ragnarök Proofing
 Oglaf (Webcomic) / int_3bce9346
type
Ragnarök Proofing
 Stand Still, Stay Silent (Webcomic) / int_3bce9346
type
Ragnarök Proofing
 Multiverses Wiki (Website) / int_3bce9346
type
Ragnarök Proofing
 Orion's Arm (Website) / int_3bce9346
type
Ragnarök Proofing
 Overused Sci-Fi Silly Science (Website) / int_3bce9346
type
Ragnarök Proofing
 Adventures of the Galaxy Rangers / int_3bce9346
type
Ragnarök Proofing
 Adventures of the Gummi Bears / int_3bce9346
type
Ragnarök Proofing
 Amphibia / int_3bce9346
type
Ragnarök Proofing
 Droners / int_3bce9346
type
Ragnarök Proofing
 Green Lantern: The Animated Series / int_3bce9346
type
Ragnarök Proofing
 Ice Age: Collision Course / int_3bce9346
type
Ragnarök Proofing
 Jurassic World: Camp Cretaceous / int_3bce9346
type
Ragnarök Proofing
 Moana / int_3bce9346
type
Ragnarök Proofing
 She-Ra and the Princesses of Power / int_3bce9346
type
Ragnarök Proofing
 The Adventures of Tintin (2011) / int_3bce9346
type
Ragnarök Proofing
 Thundarr the Barbarian / int_3bce9346
type
Ragnarök Proofing
 Voltron: Legendary Defender / int_3bce9346
type
Ragnarök Proofing
 WALL•E / int_3bce9346
type
Ragnarök Proofing
 Wizards / int_3bce9346
type
Ragnarök Proofing
 Xyber 9: New Dawn / int_3bce9346
type
Ragnarök Proofing