Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Randomized Damage Attack

 Randomized Damage Attack
type
FeatureClass
 Randomized Damage Attack
label
Randomized Damage Attack
 Randomized Damage Attack
page
RandomizedDamageAttack
 Randomized Damage Attack
comment
In a combat game, with everything else considered such as basic attack damage, the attacker's strength, the victim's defense and resistance, and anything else that may modify the damage, a same attack will always do the same damage to the same enemy. Either that, or the game doesn't use a damage formula to begin with.
This, however, is when an attack doesn't always deal the same damage every time - it highly depends on your luck.
In some games (notably RPGs), even normal attacks have a range of values as their base damage. The idea is: No two strikes are ever the same. Maybe you hit a previous injury, or an armored part of the monster, something that's subject to the gameplay's conservation of detail. For games like these, only examples where an attack has a particularly wide range of damage values should be listed here.
Note that this doesn't just apply to attacks - it may be buff spell, defensive technique, even healing - so long as its effects vary depending on random chance.
The Gambler class usually will have many attacks of this property as part of their gimmick.
Related tropes are Random Number God, Random Effect Spell, Critical Hit and Critical Failure. Subtrope of Unpredictable Results.
Compare and contrast Fixed Damage Attack, Percent Damage Attack and Situational Damage Attack.
 Randomized Damage Attack
fetched
2024-02-14T16:46:46Z
 Randomized Damage Attack
parsed
2024-02-14T16:46:46Z
 Randomized Damage Attack
processingComment
Dropped link to AdvanceWars: Not an Item - UNKNOWN
 Randomized Damage Attack
processingComment
Dropped link to EarlyInstallmentWeirdness: Not an Item - FEATURE
 Randomized Damage Attack
processingComment
Dropped link to ElementalPowers: Not an Item - FEATURE
 Randomized Damage Attack
processingComment
Dropped link to Hearthstone: Not an Item - UNKNOWN
 Randomized Damage Attack
processingComment
Dropped link to LimitBreak: Not an Item - FEATURE
 Randomized Damage Attack
processingComment
Dropped link to OneHitKill: Not an Item - FEATURE
 Randomized Damage Attack
processingComment
Dropped link to ScrappyMechanic: Not an Item - FEATURE
 Randomized Damage Attack
processingComment
Dropped link to ShockAndAwe: Not an Item - FEATURE
 Randomized Damage Attack
processingComment
Dropped link to exaggeratedtrope: Not an Item - FEATURE
 Randomized Damage Attack
processingUnknown
AdvanceWars
 Randomized Damage Attack
processingUnknown
Hearthstone
 Randomized Damage Attack
isPartOf
DBTropes
 Randomized Damage Attack / int_19b7308b
type
Randomized Damage Attack
 Randomized Damage Attack / int_19b7308b
comment
Wynncraft:
While all weapons deal damage determined by a range of values, the limits are often further apart with Thunder-based weapons, reflecting Thunder's portrayal as a more chaotic element.
Exaggerated with The Nothing, a wand that can be purchased as a reward for completing the Eldritch Outlook. Its damage parameters and identifications are such that it will either deal several thousands of points of damage in a single hit, or none at all.
 Randomized Damage Attack / int_19b7308b
featureApplicability
1.0
 Randomized Damage Attack / int_19b7308b
featureConfidence
1.0
 Wynncraft (Video Game)
hasFeature
Randomized Damage Attack / int_19b7308b
 Randomized Damage Attack / int_2654a385
type
Randomized Damage Attack
 Randomized Damage Attack / int_2654a385
comment
Problem Sleuth: The Catenative Doomsday Dice Cascader is a machine that uses a process of dice-rolling to determine the damage it deals. First, a central die is rolled to decide how many of the six others will be rolled to determine the actual damage. All the selected dice are then rolled, and each result is multiplied by the previous total to determine the sides of the next die (for instance, if the central die rolls a six and the second one a two, all further dice have twelve sides; if the third rolls an eight then all further dice will have ninety-six sides, and so on). This can end with a final die with a monstrous number of sides, which is then rolled to determine how much damage is dealt to the target. The Cascader is used in a non-canon strip against the Midnight Crew, ending with a final die with over fifty trillion sides. It rolls a one.
 Randomized Damage Attack / int_2654a385
featureApplicability
1.0
 Randomized Damage Attack / int_2654a385
featureConfidence
1.0
 Problem Sleuth (Webcomic)
hasFeature
Randomized Damage Attack / int_2654a385
 Randomized Damage Attack / int_367f632a
type
Randomized Damage Attack
 Randomized Damage Attack / int_367f632a
comment
Dawn of War: Damage values for some units (especially orks) are all over the place, though this is less the damage and more the accuracy being random.
 Randomized Damage Attack / int_367f632a
featureApplicability
1.0
 Randomized Damage Attack / int_367f632a
featureConfidence
1.0
 Dawn of War (Video Game)
hasFeature
Randomized Damage Attack / int_367f632a
 Randomized Damage Attack / int_3bcd84f2
type
Randomized Damage Attack
 Randomized Damage Attack / int_3bcd84f2
comment
In Final Fantasy IX, Quina's normal attack does random damage which is either pathetic or higher than any other physical attacker. This makes him/her a capable (if unreliable) Fighter-type character, but his/her specialty is Blue Magic anyway.
 Randomized Damage Attack / int_3bcd84f2
featureApplicability
1.0
 Randomized Damage Attack / int_3bcd84f2
featureConfidence
1.0
 Final Fantasy IX (Video Game)
hasFeature
Randomized Damage Attack / int_3bcd84f2
 Randomized Damage Attack / int_49a88435
type
Randomized Damage Attack
 Randomized Damage Attack / int_49a88435
comment
Axes and bombs in Final Fantasy XII vanilla do random damage unless you score a Critical Hit, that consistently deals devastating damage. That, and the fact that most of the better varieties of each weapon are hard to come by, make them not viable for much beyond experimentation and Self Imposed Challenges.
 Randomized Damage Attack / int_49a88435
featureApplicability
1.0
 Randomized Damage Attack / int_49a88435
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Randomized Damage Attack / int_49a88435
 Randomized Damage Attack / int_4ce5263e
type
Randomized Damage Attack
 Randomized Damage Attack / int_4ce5263e
comment
The "Damage Roulette" Second Wave option for XCOM: Enemy Unknown changes all attacks save for explosives, psionics and MEC subsystems (flamethrower, Kinetic Strike Module and Electro Pulse) so they can can deal between 1 damage and 150% of the max base damage. A Critical Hit will deal the weapon's base damage plus what the regular attack would cause, so they're especially powerful. Which means your soldier can be tickled by a Sectopod's chest cannon, or a late-game armor wearer can be one-shot by a lucky crit from a mid-tier enemy.
 Randomized Damage Attack / int_4ce5263e
featureApplicability
1.0
 Randomized Damage Attack / int_4ce5263e
featureConfidence
1.0
 XCOM: Enemy Unknown (Video Game)
hasFeature
Randomized Damage Attack / int_4ce5263e
 Randomized Damage Attack / int_530ed9a4
type
Randomized Damage Attack
 Randomized Damage Attack / int_530ed9a4
comment
Team Fortress 2 by default used to have nearly every weapon's damage slightly randomized (10% more or lessTechnically It's actually the distance between attacker and target that had a random amount added or subtracted, which in turn affected the damage.), with the exception of Critical Hits. This was changed in a later update, however.
 Randomized Damage Attack / int_530ed9a4
featureApplicability
1.0
 Randomized Damage Attack / int_530ed9a4
featureConfidence
1.0
 Team Fortress 2 (Video Game)
hasFeature
Randomized Damage Attack / int_530ed9a4
 Randomized Damage Attack / int_5c8bc496
type
Randomized Damage Attack
 Randomized Damage Attack / int_5c8bc496
comment
The Epic Battle Fantasy series has Lucky Star, a recurring Non-Elemental spell available for Natalie since the first game. Whilst cheap on MP (in the first four games)/having no cooldown (in Epic Battle Fantasy 5), its damage varies wildly - it can barely tickle its victim, or inflict devastating damage for its cheap cost. Epic Battle Fantasy 3 introduces Star Shower, a multi-target version, whilst Epic Battle Fantasy 5 introduces Falling Star, a weaker variant of Lucky Star which appears exclusively from random effects.
 Randomized Damage Attack / int_5c8bc496
featureApplicability
1.0
 Randomized Damage Attack / int_5c8bc496
featureConfidence
1.0
 Epic Battle Fantasy (Video Game)
hasFeature
Randomized Damage Attack / int_5c8bc496
 Randomized Damage Attack / int_5da27e43
type
Randomized Damage Attack
 Randomized Damage Attack / int_5da27e43
comment
In Elsword, Trapping Ranger's Fatality skill can deal either massive, medium, low or Scratch Damage in one hit.
 Randomized Damage Attack / int_5da27e43
featureApplicability
1.0
 Randomized Damage Attack / int_5da27e43
featureConfidence
1.0
 Elsword (Video Game)
hasFeature
Randomized Damage Attack / int_5da27e43
 Randomized Damage Attack / int_61e400a0
type
Randomized Damage Attack
 Randomized Damage Attack / int_61e400a0
comment
Similarly, in Path of Exile lightning spells and attacks have a much bigger damage range than any other type.
 Randomized Damage Attack / int_61e400a0
featureApplicability
1.0
 Randomized Damage Attack / int_61e400a0
featureConfidence
1.0
 Path of Exile (Video Game)
hasFeature
Randomized Damage Attack / int_61e400a0
 Randomized Damage Attack / int_6328e531
type
Randomized Damage Attack
 Randomized Damage Attack / int_6328e531
comment
Bounty of One: Normally, all your attacks deal a fixed amount of damage. However, taking the Fickle Bullets item makes all your projectile attacks deal between 80% to 180% of their original damage.
 Randomized Damage Attack / int_6328e531
featureApplicability
1.0
 Randomized Damage Attack / int_6328e531
featureConfidence
1.0
 Bounty of One (Video Game)
hasFeature
Randomized Damage Attack / int_6328e531
 Randomized Damage Attack / int_79162529
type
Randomized Damage Attack
 Randomized Damage Attack / int_79162529
comment
The Chance Hit ability in Lufia: The Ruins of Lore does fixed damage between 20 and 200, ignoring defense. It can be learned when your physical characters are doing about 30 damage with a standard attack, and won't be topped by your main attackers until late in the game.
 Randomized Damage Attack / int_79162529
featureApplicability
1.0
 Randomized Damage Attack / int_79162529
featureConfidence
1.0
 Lufia: The Ruins of Lore (Video Game)
hasFeature
Randomized Damage Attack / int_79162529
 Randomized Damage Attack / int_7c31fdd7
type
Randomized Damage Attack
 Randomized Damage Attack / int_7c31fdd7
comment
The Trust mechanic in Valkyrie Profile works effectively like this. Overall potential damage is calculated by a weapon's power and the strength stat of the user, but then there's a variable that gets multiplied in based on the Trust rating of the weapon (with each trust point equal to 1%). A weapon with 100 trust will always do its maximum potential damage, while a weapon with 25 trust can do anywhere between 25% and 100% of its maximum potential damage. Worth noting is that the Infinity +1 Sword has a 1 trust - it's quite capable of doing Scratch Damage even at the end of a massive combo with a Finishing Move.
 Randomized Damage Attack / int_7c31fdd7
featureApplicability
1.0
 Randomized Damage Attack / int_7c31fdd7
featureConfidence
1.0
 Valkyrie Profile (Video Game)
hasFeature
Randomized Damage Attack / int_7c31fdd7
 Randomized Damage Attack / int_7f5bc680
type
Randomized Damage Attack
 Randomized Damage Attack / int_7f5bc680
comment
Weapons in the Fallout series generally have a damage range listed in their stats.
 Randomized Damage Attack / int_7f5bc680
featureApplicability
1.0
 Randomized Damage Attack / int_7f5bc680
featureConfidence
1.0
 Fallout
hasFeature
Randomized Damage Attack / int_7f5bc680
 Randomized Damage Attack / int_86814e56
type
Randomized Damage Attack
 Randomized Damage Attack / int_86814e56
comment
In Final Fantasy VI, Setzer's dice weapons do entirely random damage which is only affected by his level. The game rolls either two or three six-sided dice (depending on the weapon), then multiplies their face values together along with Setzer's level to get the final damage. Doubles and triples multiply the damage further. Since the enemy's defense isn't considered, these weapons are best used against enemies with exceptionally high physical defense such as Cactuars.
 Randomized Damage Attack / int_86814e56
featureApplicability
1.0
 Randomized Damage Attack / int_86814e56
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Randomized Damage Attack / int_86814e56
 Randomized Damage Attack / int_8cf75fa
type
Randomized Damage Attack
 Randomized Damage Attack / int_8cf75fa
comment
Brave Hero Yuusha: The Charge attack, which "Deals random damage to one enemy."
 Randomized Damage Attack / int_8cf75fa
featureApplicability
1.0
 Randomized Damage Attack / int_8cf75fa
featureConfidence
1.0
 Brave Hero Yuusha (Video Game)
hasFeature
Randomized Damage Attack / int_8cf75fa
 Randomized Damage Attack / int_8d318bad
type
Randomized Damage Attack
 Randomized Damage Attack / int_8d318bad
comment
In Super Mario RPG, enemy attacks have no random variation of damage, but the player's attacks do. The variation depends on the weapon; unarmed attacks have no randomness, whereas the Masher and Lazy Shell have a very large random factor.
 Randomized Damage Attack / int_8d318bad
featureApplicability
1.0
 Randomized Damage Attack / int_8d318bad
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Randomized Damage Attack / int_8d318bad
 Randomized Damage Attack / int_90e2f673
type
Randomized Damage Attack
 Randomized Damage Attack / int_90e2f673
comment
BattleTech: Missiles, cluster munitions for LB-X autocannons, and a few other weapons are considered cluster weapons and have you roll on the cluster table based on the weapon type. For example, an LRM 20 hits with between 6 and 20 missiles on a successful shot, with each missile dealing one point of damage, grouped into clusters of five missiles. Also, plasma weapons deal variable damage to targets that don't track heat: against ground vehicles, Battle Armor, or Protomechs, a plasma cannon deals 3d6 damage where most weapons deal a set amount of damage.
 Randomized Damage Attack / int_90e2f673
featureApplicability
1.0
 Randomized Damage Attack / int_90e2f673
featureConfidence
1.0
 BattleTech (Tabletop Game)
hasFeature
Randomized Damage Attack / int_90e2f673
 Randomized Damage Attack / int_9124e931
type
Randomized Damage Attack
 Randomized Damage Attack / int_9124e931
comment
In Arcana Heart, a character using Saligrama will get a dice attack where the damage is of course randomized and can sometimes get a buff if you're hit, you hit your opponent or you take fatal damage.
 Randomized Damage Attack / int_9124e931
featureApplicability
1.0
 Randomized Damage Attack / int_9124e931
featureConfidence
1.0
 Arcana Heart (Video Game)
hasFeature
Randomized Damage Attack / int_9124e931
 Randomized Damage Attack / int_989298d3
type
Randomized Damage Attack
 Randomized Damage Attack / int_989298d3
comment
Perhaps one of the biggest complaints about World of Tanks is the RNG involving nearly all aspects of a shot. Guns generally display their average damage when viewed in-game. Actual damage can vary by 25% in either direction and a string of low damage rolls can seriously hamper a player, especially at higher tiers as average damage and variance increase.
 Randomized Damage Attack / int_989298d3
featureApplicability
1.0
 Randomized Damage Attack / int_989298d3
featureConfidence
1.0
 World of Tanks (Video Game)
hasFeature
Randomized Damage Attack / int_989298d3
 Randomized Damage Attack / int_9f89a5f0
type
Randomized Damage Attack
 Randomized Damage Attack / int_9f89a5f0
comment
Pokémon
The move Magnitude has a power between 10 (Magnitude 4) and 150 (Magnitude 10).
The move Psywave also does random damage; specifically it deals a random number between 0.5x and 1.5x the user's level.
Present does variable damage, in particular with a chance to do negative damage (i.e. heal the opponent).
Some moves, such as Fury Attack, Pin Missile, Bullet Seed and others, deal normal damage with each hit but hit a random number of times. This is negated if the user has the Skill Link ability, when they'll always hit the maximum amount of times (usually five) unless the opponent faints before all of them hit.
 Randomized Damage Attack / int_9f89a5f0
featureApplicability
1.0
 Randomized Damage Attack / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Randomized Damage Attack / int_9f89a5f0
 Randomized Damage Attack / int_a29d52d0
type
Randomized Damage Attack
 Randomized Damage Attack / int_a29d52d0
comment
Kingdom Rush: Vengeance has the Orc Shaman tower. At maximum level, the basic damage from their lightning strikes ranges from a measly 35 to a huge 190.
 Randomized Damage Attack / int_a29d52d0
featureApplicability
1.0
 Randomized Damage Attack / int_a29d52d0
featureConfidence
1.0
 Kingdom Rush (Video Game)
hasFeature
Randomized Damage Attack / int_a29d52d0
 Randomized Damage Attack / int_a81325d3
type
Randomized Damage Attack
 Randomized Damage Attack / int_a81325d3
comment
In several Final Fantasy games there's a high-level spell called "Comet" or "Meteor" with a huge variability in its damage output — it could do 100 points of damage one turn and 9999 the next, when other spells are more consistent from one use to the next.
 Randomized Damage Attack / int_a81325d3
featureApplicability
1.0
 Randomized Damage Attack / int_a81325d3
featureConfidence
1.0
 Final Fantasy (Franchise)
hasFeature
Randomized Damage Attack / int_a81325d3
 Randomized Damage Attack / int_aabf6d1d
type
Randomized Damage Attack
 Randomized Damage Attack / int_aabf6d1d
comment
Darkest Dungeon: The Occultist's Wyrd Reconstruction is a healing version of this. It has the potential to be the highest single-target healing skill in the game (more than double the next best single-target heal, the Vestal's Divine Grace), but its minimum heal amount is a big fat 0. On top of that, it has a chance to inflict Bleed to deal Damage Over Time. Best case scenario, it crits and fully heals your tank. At worst, it heals for 0, inflicts Bleed, and causes the target to die from Bleed damage.
 Randomized Damage Attack / int_aabf6d1d
featureApplicability
1.0
 Randomized Damage Attack / int_aabf6d1d
featureConfidence
1.0
 Darkest Dungeon (Video Game)
hasFeature
Randomized Damage Attack / int_aabf6d1d
 Randomized Damage Attack / int_bcadd7cb
type
Randomized Damage Attack
 Randomized Damage Attack / int_bcadd7cb
comment
Warhammer 40,000:
This game has several weapons with random strength or random amount of hits, usually determined by D6 or D3 roll. Examples include Chaos daemon weapons (random amount of hits) and Ork zzapguns (random strength). The most extreme example is probably the Dark Eldar Casket of Flensing, which has random range, random amount of shots and random strength.
Weapons with situational damage also exist, but are much rarer. The conversion beamer, a rare weapon available to certain Space Marine characters and Inquisitors, deals more damage the further away the target is, while the pulse submunition cannons of the Tau R'varna battlesuit increase in strength and amount of hits as the target's size increases.
 Randomized Damage Attack / int_bcadd7cb
featureApplicability
1.0
 Randomized Damage Attack / int_bcadd7cb
featureConfidence
1.0
 Warhammer 40,000 (Tabletop Game)
hasFeature
Randomized Damage Attack / int_bcadd7cb
 Randomized Damage Attack / int_c0c57462
type
Randomized Damage Attack
 Randomized Damage Attack / int_c0c57462
comment
Chrono Trigger: Lucca has the Wondershot gun. It has very high attack power, but its damage is affected by a multiplier that can range from 10% to 300%.
 Randomized Damage Attack / int_c0c57462
featureApplicability
1.0
 Randomized Damage Attack / int_c0c57462
featureConfidence
1.0
 Chrono Trigger (Video Game)
hasFeature
Randomized Damage Attack / int_c0c57462
 Randomized Damage Attack / int_c2463c55
type
Randomized Damage Attack
 Randomized Damage Attack / int_c2463c55
comment
In Final Fantasy X, Wakka's Attack Reels overdrive deals as many hits as the number you line up in a quick slot reels Mini-Game. This can add up to quite a bit or be barely anything at all depending on the player's reflexes.
 Randomized Damage Attack / int_c2463c55
featureApplicability
1.0
 Randomized Damage Attack / int_c2463c55
featureConfidence
1.0
 Final Fantasy X (Video Game)
hasFeature
Randomized Damage Attack / int_c2463c55
 Randomized Damage Attack / int_d29994ae
type
Randomized Damage Attack
 Randomized Damage Attack / int_d29994ae
comment
Live A Live has some variance to attack damage, but a few are fully randomized: most notably, supporting deuteragonist Mad Dog in the Wild West chapter has "Texas Jitterbug" as his best attack, involving him spinning in place and firing randomly. He might spread damage out evenly between all adjacent targets, focus the bulk of his fire on a random target, miss some targets entirely, or somewhere between those three possibilities. The problem is that you'll be relying on Mad Dog to carry his weight, because the Sundown Kid is a Glass Cannon.
 Randomized Damage Attack / int_d29994ae
featureApplicability
1.0
 Randomized Damage Attack / int_d29994ae
featureConfidence
1.0
 Live A Live (Video Game)
hasFeature
Randomized Damage Attack / int_d29994ae
 Randomized Damage Attack / int_d4e454e6
type
Randomized Damage Attack
 Randomized Damage Attack / int_d4e454e6
comment
Dofus has a gambling class in Ecaflips who have moves that deal damage randomly between a minimum and maximum base damage amount. The majority of their skills have random base damage, and are themed around gambling themes like card games, slot machines, and coin flipping. Some of their skills even heal the enemy back a small amount to add to the gambling theme.
 Randomized Damage Attack / int_d4e454e6
featureApplicability
1.0
 Randomized Damage Attack / int_d4e454e6
featureConfidence
1.0
 Dofus (Video Game)
hasFeature
Randomized Damage Attack / int_d4e454e6
 Randomized Damage Attack / int_d4e486c7
type
Randomized Damage Attack
 Randomized Damage Attack / int_d4e486c7
comment
Dota 2: Every unit from the heroes to creeps has attack damage that has a variable so damage is always dealing between minimal or maximum damage. Chaos Knight not only has the most extreme damage variable (-15/+15 compare to most heroes's -3/+3 at average) but also has Chaos Bolt, which inflicts a random but inversely-related amount of damage and stun. Upgrading the spell increases both the maximum and minimum values of both the damage and stun, but there's still a big difference between a 275 damage skill that stuns for 2 seconds, and one that does 100 and stuns for 4.
 Randomized Damage Attack / int_d4e486c7
featureApplicability
1.0
 Randomized Damage Attack / int_d4e486c7
featureConfidence
1.0
 Dota 2 (Video Game)
hasFeature
Randomized Damage Attack / int_d4e486c7
 Randomized Damage Attack / int_e235270c
type
Randomized Damage Attack
 Randomized Damage Attack / int_e235270c
comment
Stellaris: Arc Emitters* and its upgrade, Focused Arc Emitters are one of the options for Spinal Weapon hardpoint. Compared to its alternatives, its damage is randomized and a bad roll means a measly 1 damage. On the other hand, it completely ignores Shield, Armor and Evasion, allowing it to deal full Hull damage at all times and force the enemy to Disengage. Its random damage can also be mitigated by bringing a sufficient number of them, that it's legitimately a Game-Breaker.
 Randomized Damage Attack / int_e235270c
featureApplicability
1.0
 Randomized Damage Attack / int_e235270c
featureConfidence
1.0
 Stellaris (Video Game)
hasFeature
Randomized Damage Attack / int_e235270c
 Randomized Damage Attack / int_e5de407c
type
Randomized Damage Attack
 Randomized Damage Attack / int_e5de407c
comment
XCOM
In the old X-COM titles, the weapon stats displayed in game show average damage. Guns roll from 0 to 200% of that, while explosives roll 50-150%. Lucky soldiers can survive point-blank heavy weapons fire while unlucky ones die to stray pistol rounds.
The "Damage Roulette" Second Wave option for XCOM: Enemy Unknown changes all attacks save for explosives, psionics and MEC subsystems (flamethrower, Kinetic Strike Module and Electro Pulse) so they can can deal between 1 damage and 150% of the max base damage. A Critical Hit will deal the weapon's base damage plus what the regular attack would cause, so they're especially powerful. Which means your soldier can be tickled by a Sectopod's chest cannon, or a late-game armor wearer can be one-shot by a lucky crit from a mid-tier enemy.
 Randomized Damage Attack / int_e5de407c
featureApplicability
1.0
 Randomized Damage Attack / int_e5de407c
featureConfidence
1.0
 X-COM (Video Game)
hasFeature
Randomized Damage Attack / int_e5de407c
 Randomized Damage Attack / int_e863cc41
type
Randomized Damage Attack
 Randomized Damage Attack / int_e863cc41
comment
In Mega Man Battle Network series, NumberMan.EXE's Dice Bomb deals damage based on the number on the top side of the dice.
 Randomized Damage Attack / int_e863cc41
featureApplicability
1.0
 Randomized Damage Attack / int_e863cc41
featureConfidence
1.0
 Mega Man Battle Network (Video Game)
hasFeature
Randomized Damage Attack / int_e863cc41
 Randomized Damage Attack / int_e8d19c42
type
Randomized Damage Attack
 Randomized Damage Attack / int_e8d19c42
comment
Phantasy Star Online 2 has the Meteor Fist Photon Art for the Knuckles weapon. This is a chargeable attack that causes golden fists to rain down on your foes. How the fists manifest vary by chance; you can get one small fist, a rain of small fists, or one gigantic fist that does absurd damage. However, the attack needs to be charged in order to see the giant fist at all.
 Randomized Damage Attack / int_e8d19c42
featureApplicability
1.0
 Randomized Damage Attack / int_e8d19c42
featureConfidence
1.0
 Phantasy Star Online 2 (Video Game)
hasFeature
Randomized Damage Attack / int_e8d19c42
 Randomized Damage Attack / int_f3cbb86a
type
Randomized Damage Attack
 Randomized Damage Attack / int_f3cbb86a
comment
In BoxxyQuest: The Gathering Storm, Katy has an attack that deals a random amount of damage to every enemy on the field. At the end of her sidequest, she gives Catie a reusable item that does the same thing.
 Randomized Damage Attack / int_f3cbb86a
featureApplicability
1.0
 Randomized Damage Attack / int_f3cbb86a
featureConfidence
1.0
 BoxxyQuest: The Gathering Storm (Video Game)
hasFeature
Randomized Damage Attack / int_f3cbb86a
 Randomized Damage Attack / int_fe85bfc8
type
Randomized Damage Attack
 Randomized Damage Attack / int_fe85bfc8
comment
In the Super Smash Bros. series, Mr Game & Watch's side special attack (called "Judgement") does random damage AND random effects ranging from Mr Game & Watch damaging himself through various Status Effects to smashing the opponent off the map for a One-Hit Kill. Which effect you get corresponds to the number above his head.
 Randomized Damage Attack / int_fe85bfc8
featureApplicability
1.0
 Randomized Damage Attack / int_fe85bfc8
featureConfidence
1.0
 Super Smash Bros. (Video Game)
hasFeature
Randomized Damage Attack / int_fe85bfc8

The following is a list of statements referring to the current page from other pages.

 Randomized Damage Attack
processingCategory2
Probability Tropes
 Fallout (Franchise) / int_15430b2f
type
Randomized Damage Attack
 Saintess Summons Skeletons / int_15430b2f
type
Randomized Damage Attack
 Cerberus Engine Games (Tabletop Game) / int_15430b2f
type
Randomized Damage Attack
 Darklight: Memento Mori (Tabletop Game) / int_15430b2f
type
Randomized Damage Attack
 Dominion (Tabletop Game) / int_15430b2f
type
Randomized Damage Attack
 Traveller (Tabletop Game) / int_15430b2f
type
Randomized Damage Attack
 AdventureQuest (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Bonfire (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Bounty of One (Video Game) / int_15430b2f
type
Randomized Damage Attack
 BoxxyQuest: The Gathering Storm (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Chrono Trigger (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Diablo II (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Dota 2 (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Dungeon Encounters (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Epic Battle Fantasy (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Eredia The Diary Of Heroes (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Final Fantasy (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Final Fantasy VI (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Gemcraft (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Jimmy and the Pulsating Mass (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Kingdom Hearts: Chain of Memories (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Lost Frontier (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Medabots: Metabee and Rokusho (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Mega Man Battle Network (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Nintendo Wars (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Phantasy Star Online 2es (Video Game) / int_15430b2f
type
Randomized Damage Attack
 SYNTHETIK (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Super Mario RPG (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Telepath RPG (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Voice of Cards (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Voice of Cards: The Isle Dragon Roars (Video Game) / int_15430b2f
type
Randomized Damage Attack
 World of Tanks (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Wynncraft (Video Game) / int_15430b2f
type
Randomized Damage Attack
 XCOM: Enemy Unknown (Video Game) / int_15430b2f
type
Randomized Damage Attack
 X-COM (Video Game) / int_15430b2f
type
Randomized Damage Attack
 Cryptid Crush (Visual Novel) / int_15430b2f
type
Randomized Damage Attack
 Problem Sleuth (Webcomic) / int_15430b2f
type
Randomized Damage Attack