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Randomized Damage Attack
- 198 statements
- 36 feature instances
- 38 referencing feature instances
Randomized Damage Attack | type |
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Randomized Damage Attack | comment |
In a combat game, with everything else considered such as basic attack damage, the attacker's strength, the victim's defense and resistance, and anything else that may modify the damage, a same attack will always do the same damage to the same enemy. Either that, or the game doesn't use a damage formula to begin with. This, however, is when an attack doesn't always deal the same damage every time - it highly depends on your luck. In some games (notably RPGs), even normal attacks have a range of values as their base damage. The idea is: No two strikes are ever the same. Maybe you hit a previous injury, or an armored part of the monster, something that's subject to the gameplay's conservation of detail. For games like these, only examples where an attack has a particularly wide range of damage values should be listed here. Note that this doesn't just apply to attacks - it may be buff spell, defensive technique, even healing - so long as its effects vary depending on random chance. The Gambler class usually will have many attacks of this property as part of their gimmick. Related tropes are Random Number God, Random Effect Spell, Critical Hit and Critical Failure. Subtrope of Unpredictable Results. Compare and contrast Fixed Damage Attack, Percent Damage Attack and Situational Damage Attack. |
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Randomized Damage Attack / int_19b7308b | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_19b7308b | comment |
Wynncraft: While all weapons deal damage determined by a range of values, the limits are often further apart with Thunder-based weapons, reflecting Thunder's portrayal as a more chaotic element. Exaggerated with The Nothing, a wand that can be purchased as a reward for completing the Eldritch Outlook. Its damage parameters and identifications are such that it will either deal several thousands of points of damage in a single hit, or none at all. |
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Randomized Damage Attack / int_19b7308b | featureApplicability |
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Wynncraft (Video Game) | hasFeature |
Randomized Damage Attack / int_19b7308b | |
Randomized Damage Attack / int_2654a385 | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_2654a385 | comment |
Problem Sleuth: The Catenative Doomsday Dice Cascader is a machine that uses a process of dice-rolling to determine the damage it deals. First, a central die is rolled to decide how many of the six others will be rolled to determine the actual damage. All the selected dice are then rolled, and each result is multiplied by the previous total to determine the sides of the next die (for instance, if the central die rolls a six and the second one a two, all further dice have twelve sides; if the third rolls an eight then all further dice will have ninety-six sides, and so on). This can end with a final die with a monstrous number of sides, which is then rolled to determine how much damage is dealt to the target. The Cascader is used in a non-canon strip against the Midnight Crew, ending with a final die with over fifty trillion sides. It rolls a one. | |
Randomized Damage Attack / int_2654a385 | featureApplicability |
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Problem Sleuth (Webcomic) | hasFeature |
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Randomized Damage Attack / int_367f632a | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_367f632a | comment |
Dawn of War: Damage values for some units (especially orks) are all over the place, though this is less the damage and more the accuracy being random. | |
Randomized Damage Attack / int_367f632a | featureApplicability |
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Dawn of War (Video Game) | hasFeature |
Randomized Damage Attack / int_367f632a | |
Randomized Damage Attack / int_3bcd84f2 | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_3bcd84f2 | comment |
In Final Fantasy IX, Quina's normal attack does random damage which is either pathetic or higher than any other physical attacker. This makes him/her a capable (if unreliable) Fighter-type character, but his/her specialty is Blue Magic anyway. | |
Randomized Damage Attack / int_3bcd84f2 | featureApplicability |
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Final Fantasy IX (Video Game) | hasFeature |
Randomized Damage Attack / int_3bcd84f2 | |
Randomized Damage Attack / int_49a88435 | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_49a88435 | comment |
Axes and bombs in Final Fantasy XII vanilla do random damage unless you score a Critical Hit, that consistently deals devastating damage. That, and the fact that most of the better varieties of each weapon are hard to come by, make them not viable for much beyond experimentation and Self Imposed Challenges. | |
Randomized Damage Attack / int_49a88435 | featureApplicability |
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Final Fantasy XII (Video Game) | hasFeature |
Randomized Damage Attack / int_49a88435 | |
Randomized Damage Attack / int_4ce5263e | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_4ce5263e | comment |
The "Damage Roulette" Second Wave option for XCOM: Enemy Unknown changes all attacks save for explosives, psionics and MEC subsystems (flamethrower, Kinetic Strike Module and Electro Pulse) so they can can deal between 1 damage and 150% of the max base damage. A Critical Hit will deal the weapon's base damage plus what the regular attack would cause, so they're especially powerful. Which means your soldier can be tickled by a Sectopod's chest cannon, or a late-game armor wearer can be one-shot by a lucky crit from a mid-tier enemy. | |
Randomized Damage Attack / int_4ce5263e | featureApplicability |
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Randomized Damage Attack / int_4ce5263e | featureConfidence |
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XCOM: Enemy Unknown (Video Game) | hasFeature |
Randomized Damage Attack / int_4ce5263e | |
Randomized Damage Attack / int_530ed9a4 | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_530ed9a4 | comment |
Team Fortress 2 by default used to have nearly every weapon's damage slightly randomized (10% more or lessTechnically It's actually the distance between attacker and target that had a random amount added or subtracted, which in turn affected the damage.), with the exception of Critical Hits. This was changed in a later update, however. | |
Randomized Damage Attack / int_530ed9a4 | featureApplicability |
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Randomized Damage Attack / int_530ed9a4 | featureConfidence |
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Team Fortress 2 (Video Game) | hasFeature |
Randomized Damage Attack / int_530ed9a4 | |
Randomized Damage Attack / int_5c8bc496 | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_5c8bc496 | comment |
The Epic Battle Fantasy series has Lucky Star, a recurring Non-Elemental spell available for Natalie since the first game. Whilst cheap on MP (in the first four games)/having no cooldown (in Epic Battle Fantasy 5), its damage varies wildly - it can barely tickle its victim, or inflict devastating damage for its cheap cost. Epic Battle Fantasy 3 introduces Star Shower, a multi-target version, whilst Epic Battle Fantasy 5 introduces Falling Star, a weaker variant of Lucky Star which appears exclusively from random effects. | |
Randomized Damage Attack / int_5c8bc496 | featureApplicability |
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Epic Battle Fantasy (Video Game) | hasFeature |
Randomized Damage Attack / int_5c8bc496 | |
Randomized Damage Attack / int_5da27e43 | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_5da27e43 | comment |
In Elsword, Trapping Ranger's Fatality skill can deal either massive, medium, low or Scratch Damage in one hit. | |
Randomized Damage Attack / int_5da27e43 | featureApplicability |
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Randomized Damage Attack / int_5da27e43 | featureConfidence |
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Elsword (Video Game) | hasFeature |
Randomized Damage Attack / int_5da27e43 | |
Randomized Damage Attack / int_61e400a0 | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_61e400a0 | comment |
Similarly, in Path of Exile lightning spells and attacks have a much bigger damage range than any other type. | |
Randomized Damage Attack / int_61e400a0 | featureApplicability |
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Randomized Damage Attack / int_61e400a0 | featureConfidence |
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Path of Exile (Video Game) | hasFeature |
Randomized Damage Attack / int_61e400a0 | |
Randomized Damage Attack / int_6328e531 | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_6328e531 | comment |
Bounty of One: Normally, all your attacks deal a fixed amount of damage. However, taking the Fickle Bullets item makes all your projectile attacks deal between 80% to 180% of their original damage. | |
Randomized Damage Attack / int_6328e531 | featureApplicability |
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Randomized Damage Attack / int_6328e531 | featureConfidence |
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Bounty of One (Video Game) | hasFeature |
Randomized Damage Attack / int_6328e531 | |
Randomized Damage Attack / int_79162529 | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_79162529 | comment |
The Chance Hit ability in Lufia: The Ruins of Lore does fixed damage between 20 and 200, ignoring defense. It can be learned when your physical characters are doing about 30 damage with a standard attack, and won't be topped by your main attackers until late in the game. | |
Randomized Damage Attack / int_79162529 | featureApplicability |
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Randomized Damage Attack / int_79162529 | featureConfidence |
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Lufia: The Ruins of Lore (Video Game) | hasFeature |
Randomized Damage Attack / int_79162529 | |
Randomized Damage Attack / int_7c31fdd7 | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_7c31fdd7 | comment |
The Trust mechanic in Valkyrie Profile works effectively like this. Overall potential damage is calculated by a weapon's power and the strength stat of the user, but then there's a variable that gets multiplied in based on the Trust rating of the weapon (with each trust point equal to 1%). A weapon with 100 trust will always do its maximum potential damage, while a weapon with 25 trust can do anywhere between 25% and 100% of its maximum potential damage. Worth noting is that the Infinity +1 Sword has a 1 trust - it's quite capable of doing Scratch Damage even at the end of a massive combo with a Finishing Move. | |
Randomized Damage Attack / int_7c31fdd7 | featureApplicability |
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Valkyrie Profile (Video Game) | hasFeature |
Randomized Damage Attack / int_7c31fdd7 | |
Randomized Damage Attack / int_7f5bc680 | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_7f5bc680 | comment |
Weapons in the Fallout series generally have a damage range listed in their stats. | |
Randomized Damage Attack / int_7f5bc680 | featureApplicability |
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Randomized Damage Attack / int_7f5bc680 | featureConfidence |
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Fallout | hasFeature |
Randomized Damage Attack / int_7f5bc680 | |
Randomized Damage Attack / int_86814e56 | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_86814e56 | comment |
In Final Fantasy VI, Setzer's dice weapons do entirely random damage which is only affected by his level. The game rolls either two or three six-sided dice (depending on the weapon), then multiplies their face values together along with Setzer's level to get the final damage. Doubles and triples multiply the damage further. Since the enemy's defense isn't considered, these weapons are best used against enemies with exceptionally high physical defense such as Cactuars. | |
Randomized Damage Attack / int_86814e56 | featureApplicability |
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Randomized Damage Attack / int_86814e56 | featureConfidence |
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Final Fantasy VI (Video Game) | hasFeature |
Randomized Damage Attack / int_86814e56 | |
Randomized Damage Attack / int_8cf75fa | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_8cf75fa | comment |
Brave Hero Yuusha: The Charge attack, which "Deals random damage to one enemy." | |
Randomized Damage Attack / int_8cf75fa | featureApplicability |
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Randomized Damage Attack / int_8cf75fa | featureConfidence |
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Brave Hero Yuusha (Video Game) | hasFeature |
Randomized Damage Attack / int_8cf75fa | |
Randomized Damage Attack / int_8d318bad | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_8d318bad | comment |
In Super Mario RPG, enemy attacks have no random variation of damage, but the player's attacks do. The variation depends on the weapon; unarmed attacks have no randomness, whereas the Masher and Lazy Shell have a very large random factor. | |
Randomized Damage Attack / int_8d318bad | featureApplicability |
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Randomized Damage Attack / int_8d318bad | featureConfidence |
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Super Mario RPG (Video Game) | hasFeature |
Randomized Damage Attack / int_8d318bad | |
Randomized Damage Attack / int_90e2f673 | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_90e2f673 | comment |
BattleTech: Missiles, cluster munitions for LB-X autocannons, and a few other weapons are considered cluster weapons and have you roll on the cluster table based on the weapon type. For example, an LRM 20 hits with between 6 and 20 missiles on a successful shot, with each missile dealing one point of damage, grouped into clusters of five missiles. Also, plasma weapons deal variable damage to targets that don't track heat: against ground vehicles, Battle Armor, or Protomechs, a plasma cannon deals 3d6 damage where most weapons deal a set amount of damage. | |
Randomized Damage Attack / int_90e2f673 | featureApplicability |
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Randomized Damage Attack / int_90e2f673 | featureConfidence |
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BattleTech (Tabletop Game) | hasFeature |
Randomized Damage Attack / int_90e2f673 | |
Randomized Damage Attack / int_9124e931 | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_9124e931 | comment |
In Arcana Heart, a character using Saligrama will get a dice attack where the damage is of course randomized and can sometimes get a buff if you're hit, you hit your opponent or you take fatal damage. | |
Randomized Damage Attack / int_9124e931 | featureApplicability |
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Randomized Damage Attack / int_9124e931 | featureConfidence |
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Arcana Heart (Video Game) | hasFeature |
Randomized Damage Attack / int_9124e931 | |
Randomized Damage Attack / int_989298d3 | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_989298d3 | comment |
Perhaps one of the biggest complaints about World of Tanks is the RNG involving nearly all aspects of a shot. Guns generally display their average damage when viewed in-game. Actual damage can vary by 25% in either direction and a string of low damage rolls can seriously hamper a player, especially at higher tiers as average damage and variance increase. | |
Randomized Damage Attack / int_989298d3 | featureApplicability |
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Randomized Damage Attack / int_989298d3 | featureConfidence |
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World of Tanks (Video Game) | hasFeature |
Randomized Damage Attack / int_989298d3 | |
Randomized Damage Attack / int_9f89a5f0 | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_9f89a5f0 | comment |
Pokémon The move Magnitude has a power between 10 (Magnitude 4) and 150 (Magnitude 10). The move Psywave also does random damage; specifically it deals a random number between 0.5x and 1.5x the user's level. Present does variable damage, in particular with a chance to do negative damage (i.e. heal the opponent). Some moves, such as Fury Attack, Pin Missile, Bullet Seed and others, deal normal damage with each hit but hit a random number of times. This is negated if the user has the Skill Link ability, when they'll always hit the maximum amount of times (usually five) unless the opponent faints before all of them hit. |
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Randomized Damage Attack / int_9f89a5f0 | featureApplicability |
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Pokémon (Franchise) | hasFeature |
Randomized Damage Attack / int_9f89a5f0 | |
Randomized Damage Attack / int_a29d52d0 | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_a29d52d0 | comment |
Kingdom Rush: Vengeance has the Orc Shaman tower. At maximum level, the basic damage from their lightning strikes ranges from a measly 35 to a huge 190. | |
Randomized Damage Attack / int_a29d52d0 | featureApplicability |
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Randomized Damage Attack / int_a29d52d0 | featureConfidence |
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Kingdom Rush (Video Game) | hasFeature |
Randomized Damage Attack / int_a29d52d0 | |
Randomized Damage Attack / int_a81325d3 | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_a81325d3 | comment |
In several Final Fantasy games there's a high-level spell called "Comet" or "Meteor" with a huge variability in its damage output — it could do 100 points of damage one turn and 9999 the next, when other spells are more consistent from one use to the next. | |
Randomized Damage Attack / int_a81325d3 | featureApplicability |
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Randomized Damage Attack / int_a81325d3 | featureConfidence |
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Final Fantasy (Franchise) | hasFeature |
Randomized Damage Attack / int_a81325d3 | |
Randomized Damage Attack / int_aabf6d1d | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_aabf6d1d | comment |
Darkest Dungeon: The Occultist's Wyrd Reconstruction is a healing version of this. It has the potential to be the highest single-target healing skill in the game (more than double the next best single-target heal, the Vestal's Divine Grace), but its minimum heal amount is a big fat 0. On top of that, it has a chance to inflict Bleed to deal Damage Over Time. Best case scenario, it crits and fully heals your tank. At worst, it heals for 0, inflicts Bleed, and causes the target to die from Bleed damage. | |
Randomized Damage Attack / int_aabf6d1d | featureApplicability |
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Darkest Dungeon (Video Game) | hasFeature |
Randomized Damage Attack / int_aabf6d1d | |
Randomized Damage Attack / int_bcadd7cb | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_bcadd7cb | comment |
Warhammer 40,000: This game has several weapons with random strength or random amount of hits, usually determined by D6 or D3 roll. Examples include Chaos daemon weapons (random amount of hits) and Ork zzapguns (random strength). The most extreme example is probably the Dark Eldar Casket of Flensing, which has random range, random amount of shots and random strength. Weapons with situational damage also exist, but are much rarer. The conversion beamer, a rare weapon available to certain Space Marine characters and Inquisitors, deals more damage the further away the target is, while the pulse submunition cannons of the Tau R'varna battlesuit increase in strength and amount of hits as the target's size increases. |
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Randomized Damage Attack / int_bcadd7cb | featureApplicability |
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Warhammer 40,000 (Tabletop Game) | hasFeature |
Randomized Damage Attack / int_bcadd7cb | |
Randomized Damage Attack / int_c0c57462 | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_c0c57462 | comment |
Chrono Trigger: Lucca has the Wondershot gun. It has very high attack power, but its damage is affected by a multiplier that can range from 10% to 300%. | |
Randomized Damage Attack / int_c0c57462 | featureApplicability |
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Randomized Damage Attack / int_c0c57462 | featureConfidence |
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Chrono Trigger (Video Game) | hasFeature |
Randomized Damage Attack / int_c0c57462 | |
Randomized Damage Attack / int_c2463c55 | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_c2463c55 | comment |
In Final Fantasy X, Wakka's Attack Reels overdrive deals as many hits as the number you line up in a quick slot reels Mini-Game. This can add up to quite a bit or be barely anything at all depending on the player's reflexes. | |
Randomized Damage Attack / int_c2463c55 | featureApplicability |
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Randomized Damage Attack / int_c2463c55 | featureConfidence |
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Final Fantasy X (Video Game) | hasFeature |
Randomized Damage Attack / int_c2463c55 | |
Randomized Damage Attack / int_d29994ae | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_d29994ae | comment |
Live A Live has some variance to attack damage, but a few are fully randomized: most notably, supporting deuteragonist Mad Dog in the Wild West chapter has "Texas Jitterbug" as his best attack, involving him spinning in place and firing randomly. He might spread damage out evenly between all adjacent targets, focus the bulk of his fire on a random target, miss some targets entirely, or somewhere between those three possibilities. The problem is that you'll be relying on Mad Dog to carry his weight, because the Sundown Kid is a Glass Cannon. | |
Randomized Damage Attack / int_d29994ae | featureApplicability |
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Live A Live (Video Game) | hasFeature |
Randomized Damage Attack / int_d29994ae | |
Randomized Damage Attack / int_d4e454e6 | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_d4e454e6 | comment |
Dofus has a gambling class in Ecaflips who have moves that deal damage randomly between a minimum and maximum base damage amount. The majority of their skills have random base damage, and are themed around gambling themes like card games, slot machines, and coin flipping. Some of their skills even heal the enemy back a small amount to add to the gambling theme. | |
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Dofus (Video Game) | hasFeature |
Randomized Damage Attack / int_d4e454e6 | |
Randomized Damage Attack / int_d4e486c7 | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_d4e486c7 | comment |
Dota 2: Every unit from the heroes to creeps has attack damage that has a variable so damage is always dealing between minimal or maximum damage. Chaos Knight not only has the most extreme damage variable (-15/+15 compare to most heroes's -3/+3 at average) but also has Chaos Bolt, which inflicts a random but inversely-related amount of damage and stun. Upgrading the spell increases both the maximum and minimum values of both the damage and stun, but there's still a big difference between a 275 damage skill that stuns for 2 seconds, and one that does 100 and stuns for 4. | |
Randomized Damage Attack / int_d4e486c7 | featureApplicability |
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Randomized Damage Attack / int_d4e486c7 | featureConfidence |
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Dota 2 (Video Game) | hasFeature |
Randomized Damage Attack / int_d4e486c7 | |
Randomized Damage Attack / int_e235270c | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_e235270c | comment |
Stellaris: Arc Emitters* and its upgrade, Focused Arc Emitters are one of the options for Spinal Weapon hardpoint. Compared to its alternatives, its damage is randomized and a bad roll means a measly 1 damage. On the other hand, it completely ignores Shield, Armor and Evasion, allowing it to deal full Hull damage at all times and force the enemy to Disengage. Its random damage can also be mitigated by bringing a sufficient number of them, that it's legitimately a Game-Breaker. | |
Randomized Damage Attack / int_e235270c | featureApplicability |
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Randomized Damage Attack / int_e235270c | featureConfidence |
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Stellaris (Video Game) | hasFeature |
Randomized Damage Attack / int_e235270c | |
Randomized Damage Attack / int_e5de407c | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_e5de407c | comment |
XCOM In the old X-COM titles, the weapon stats displayed in game show average damage. Guns roll from 0 to 200% of that, while explosives roll 50-150%. Lucky soldiers can survive point-blank heavy weapons fire while unlucky ones die to stray pistol rounds. The "Damage Roulette" Second Wave option for XCOM: Enemy Unknown changes all attacks save for explosives, psionics and MEC subsystems (flamethrower, Kinetic Strike Module and Electro Pulse) so they can can deal between 1 damage and 150% of the max base damage. A Critical Hit will deal the weapon's base damage plus what the regular attack would cause, so they're especially powerful. Which means your soldier can be tickled by a Sectopod's chest cannon, or a late-game armor wearer can be one-shot by a lucky crit from a mid-tier enemy. |
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Randomized Damage Attack / int_e5de407c | featureApplicability |
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X-COM (Video Game) | hasFeature |
Randomized Damage Attack / int_e5de407c | |
Randomized Damage Attack / int_e863cc41 | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_e863cc41 | comment |
In Mega Man Battle Network series, NumberMan.EXE's Dice Bomb deals damage based on the number on the top side of the dice. | |
Randomized Damage Attack / int_e863cc41 | featureApplicability |
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Randomized Damage Attack / int_e863cc41 | featureConfidence |
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Mega Man Battle Network (Video Game) | hasFeature |
Randomized Damage Attack / int_e863cc41 | |
Randomized Damage Attack / int_e8d19c42 | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_e8d19c42 | comment |
Phantasy Star Online 2 has the Meteor Fist Photon Art for the Knuckles weapon. This is a chargeable attack that causes golden fists to rain down on your foes. How the fists manifest vary by chance; you can get one small fist, a rain of small fists, or one gigantic fist that does absurd damage. However, the attack needs to be charged in order to see the giant fist at all. | |
Randomized Damage Attack / int_e8d19c42 | featureApplicability |
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Phantasy Star Online 2 (Video Game) | hasFeature |
Randomized Damage Attack / int_e8d19c42 | |
Randomized Damage Attack / int_f3cbb86a | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_f3cbb86a | comment |
In BoxxyQuest: The Gathering Storm, Katy has an attack that deals a random amount of damage to every enemy on the field. At the end of her sidequest, she gives Catie a reusable item that does the same thing. | |
Randomized Damage Attack / int_f3cbb86a | featureApplicability |
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Randomized Damage Attack / int_f3cbb86a | featureConfidence |
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BoxxyQuest: The Gathering Storm (Video Game) | hasFeature |
Randomized Damage Attack / int_f3cbb86a | |
Randomized Damage Attack / int_fe85bfc8 | type |
Randomized Damage Attack | |
Randomized Damage Attack / int_fe85bfc8 | comment |
In the Super Smash Bros. series, Mr Game & Watch's side special attack (called "Judgement") does random damage AND random effects ranging from Mr Game & Watch damaging himself through various Status Effects to smashing the opponent off the map for a One-Hit Kill. Which effect you get corresponds to the number above his head. | |
Randomized Damage Attack / int_fe85bfc8 | featureApplicability |
1.0 | |
Randomized Damage Attack / int_fe85bfc8 | featureConfidence |
1.0 | |
Super Smash Bros. (Video Game) | hasFeature |
Randomized Damage Attack / int_fe85bfc8 |
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