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Rapid-Fire Fisticuffs

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A fighting technique in which a fighter punches an opponent dozens (if not hundreds, or thousands) of times a second sometimes to the point that their fists become blurred. Multiple hits are guaranteed, and even if each strike doesn't cause much damage by itself, the cumulative effect can be absolutely brutal. Common to animation, video games, and comic books, if you use one of these attacks in a fighting game, you can almost expect that this move's command will involve tapping the Attack button rapidly.
Rapid-fire fisticuffs are a staple maneuver by nearly every comic book speedster ever published. It is often combined with a Flash Step for extra effectiveness against a single foe, or for taking on crowds, resulting in a Criss-Cross Attack.
When a character does this while armed, it is a Spam Attack. This trope is a type of Death In All Directions. In trading power per hit for a large hit count, unless you're a Lightning Bruiser with both to spare, beware Punch! Punch! Punch! Uh Oh.... If punches are reactively weak, this may result Death of a Thousand Cuts. If two fighters capable of doing this attempt to outdo one another, the result is a Pummel Duel.
Note also that while this trope is traditionally done with punches, there do exist many kick-based examples; it's especially common when it comes to higher-level Kick Chicks.
This is, to a degree, actually Truth in Television, as chain punches are an actual technique used in the Chinese martial art Wing Chun. Jeet Kune Do features a similar technique called the "Straightblast" which also qualifies. Though it's really difficult to keep at it for very long. Or with any power whatsoever. So it's best used in short bursts to catch opponents off guard. (For those not in the know, Jeet Kune Do is a martial art developed by Bruce Lee. Yes, that Bruce Lee.)
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In Sengoku Basara 3, Ieyasu's fighting style involves a lot of this, and it features prominently in his Limit Break as well. Hideyoshi's fighting style from previous games possessed some of this as well, evoking quite a few comparisons to Kenshiro and Raoh respectively thanks to Hideyoshi's massive frame.
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Midori Days did this in the manga once. In the chapter, Midori notices Seiji using his left hand a lot more instead of her. She pushes Seiji into several situations where he would have to use his right hand/Midori. One scheme was a fighting arcade game that required you to box. Midori was prepared, but Seiji used only his left hand to completely beat the game, in the same feel as Kenshiro's "ATATATA" but with "LEFTLEFTLEFTLEFTLEFTLEFTLEFTLEFT! LEFT! LEFT... PUNCH!"
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Superman/Batman: Apocalypse: Superman does this to Darkseid at the end of their fight.
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Zettai Hero Project: The Rocket Meteor attack with the Rocket Punch L weapon.
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ST☆R: Strike it Rich: Riku's "Carnage Rush" is a barrage of punches, elbow strikes and knee strikes.
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Shane McMahon's signature move (other than jumping off a tall structure) is to deliver a quick series of badly-worked punches to his opponent's abdomen.
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From Tales of Legendia, Senel's Wyrm Rush (Bakuryuuken; Bursting Dragon Fist) and Swallow Storm (Renga Hienkyaku; Chain Fang Flying Swallow Leg) especially when combined.
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This is one of the psychs in The World Ends with You: Stellar Flurry.
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Disgaea:
Vulcan Blaze, Adell's final special attack from Disgaea 2: Cursed Memories, is of this nature.
The Nekomata class in the first game also has a very self-explanatory attack called Fists of Fury. (changed to Cat Fight in the second and third games). In the fourth game, it parodies Hokuto Hyakuretsu Ken, with the Nekomata saying "nya" with every punch, and the name of the move appearing on the screen shortly before the target suddenly explodes.
Mr. Champloo's Chef's Special attack begins with a fist flurry. His Shredder Kick uses the kicking variant.
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Ranma ½ has the Kachu Tenshin Amaguriken, taught to Combat Pragmatist Ranma Saotome courtesy of the Old Master and Miniature Senior Citizen Cologne. Cologne's Training from Hell involves him attacking her as well as taking chestnuts from a flame while trying not to get burned; Ranma develop a training using the piranha.
In the manga, the first combat application of this training technique consisted of throwing hundreds of punches into a single spot so superhumanly fast that, even to a trained eye, they looked like the one punch accompanied by a "brrrrt!" machine-gun-like boom. Its weakness is that, since they're all full-power punches, Ranma can only let loose a few volleys of these before tiring himself out, which is why subsequent shows of speed use a flurry of faster, but less-powerful punches in a wide cone to press the opponent on the defensive instead of breaking through said defense.
Consequently, the anime and video games mistook the training's name for the technique's name, which led to them depicting Ranma shouting "Kachu Tenshin Amaguriken!" when he launched his volley of ultra-speed punches.
In the first Non-Serial Movie, he uses it to pelt an opponent with splashes of water so fast that they were like miniature cannonballs, after realising said opponent can use overlong chopsticks to catch his fists in midstrike.
Prince Herb of the Musk Dynasty can also punch hundreds of times in an instant, overwhelming even Ranma.
A subversion. Kodachi was able to jab like this with her clubs during the Martial Arts Rhythmic Gymnastics competition until Ranma-chan caught her hand and revealed that Kodachi was actually holding a dozen clubs in one hand to simply create the illusion of such a barrage.
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Bleach:
Grimmjow does this to Ichigo's face at one point in the anime. For a whole minute while laughing his ass off.
Gantenbainne Mosqueda hits Chad in the gut this way, too.
Surprisingly, Yoruichi to Aizen.
Kensei can turn his unfortunate target into his personal punching bag if he gets particularly aggressive. He delivers such a powerful barrage to a Gillian's face that it explodes, and much later delivers a similar beating to PePe Waccabrada before sending him flying into a building.
Mask De Masculine tries attacking Renji with his Star Murder Punch, and manages to keep him in the air while punching him through several buildings before attempting to finish him off. Renji shrugs it off before unveiling his true Bankai.
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Ultra Toukon Densetsu allows players to unleash a flurry of rapid punches by tapping the hit button repeatedly, which comes in really useful when facing multiple enemies grouped together all at once.
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Malicious lets you do this when you get the Enhanced Fists.
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Avengers: Age of Ultron has this as one of the functions of Iron Man's Hulkbuster armor.
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Meanwhile, Shado can just about keep up with The Flash, as she demonstrates when fighting Ivo.
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The anime version of Great Teacher Onizuka has Onizuka not only pretend he's Kenshiro, but has him beat the crap out of some thugs with Hokuto Hyakuretsu Ken.
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Snowball does this to the circus monkey during their fight in The Secret Life of Pets 2.
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Symphogear. Hibiki Tachibana finishes the fourth season's Big Bad Adam Weishaupt off in this manner.
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Super Smash Bros. Ultimate: Donkey Kong's Final Smash is Jungle Rush, which makes him deliver a torrent of punches like in Jungle Beat. Little Mac's Final Smash (Giga Mac Rush) deos the same thing.
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The Matrix: Smith deliveres punches at high speed to Morpheus first in the bathroom scene that occurs shortly after A Glitch in the Matrix is detected. Later in the movie, the fight between Neo and Agent Smith in features the latter slamming Neo against the wall and spam attacking him with blurred-arm, rib-cracking body blows. Neo returns the favor by using this technique to block Smith's attacks.
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This happens a few times in the Looney Tunes short Dangerous Dan McFoo during the title character and his rival's fight.
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The fistfighter skill in Tales Series, Rengadan and sometimes spells like Lightning and Grave also qualify.
Tales of Symphonia: Rabbits have "Twin Kick" to hit more than once, in quick succession.
From Tales of Legendia, Senel's Wyrm Rush (Bakuryuuken; Bursting Dragon Fist) and Swallow Storm (Renga Hienkyaku; Chain Fang Flying Swallow Leg) especially when combined.
Also from Tales of the Abyss, there's Anise's Mystic Arte Final Fury and Sync's Harrowing Gale.
In Tales of Vesperia, Yuri's Brutal Fang (Gouretsushuu; Biting Fury Assault) arte allows him to punch the enemy as many as 107 times in rapid succession with the right timing.
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Wreck-It Ralph: Ralph can punch extremely fast. So fast, that his fists look and sound like jackhammers.
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Justice League:
The Unlimited episode "Divided We Fall" has the Flash raining down who knows how many punches thrown at Super-Speed on the downed Luther/Brainiac fusion. It's also worth noting that in order to build up enough of a head start, he repeatedly ran around the world at super-speed.
Flash (actually Lex in his body) also knocks out Doctor Fate with this in "The Great Brain Robbery".
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A Diplomatic Visit: During the battle in chapter 7 of the sequel Diplomat at Large, Pharynx sees one Earth pony (Maud Pie, though he doesn't name her) using this to shatter a massive rock. He later uses the same trick, while shifted into her form, to shatter the Storm King's armor.
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One of Batman's melee moves in the Batman: Arkham Series, in which he stuns an opponent and proceeds to whale on them before knocking them out. While normal enemies can be quickly disabled, bigger enemies require a lot of punches before going down.
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Lyrical Nanoha:
In Magical Girl Lyrical Nanoha ViVid, Vivio immediately forces her first opponent in the Tournament Arc on to the defensive by employing a one-handed version of this trope. Her opponent eventually tried to evade it by attacking from above, earning her a solid roundhouse kick into the face.
ViVid Strike! has Vivio using this as her main fighting style, delivering several flickering jabs at her opponent whenever they leave an opening. This eventually leads to the introduction of Accel Smash Infinity, a Finishing Move where Vivio uses magically-enhanced punches to repeatedly strike her opponent at their vitals in quick succession until they fall unconscious.
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In Donkey Kong Country Returns, Diddy also gains this ability.
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The best examples of this in Naruto are Naruto, Might Guy, and Neji. Naruto can and has used his clones more than once to deliver a massive number of punches to large foes; Might Guy uses a technique where he punches so fast that the chakra around them is lit ablaze in the form of a flaming peacock, and Neji's technique involves striking the opponent quickly to simultaneously shut down their chakra points.
Also, Might Guy's Asa Kujaku/Morning Peacock — which was also a Momentof Awesome for him.
Minor villain Sakon achieved light-speed punches and kicks because he and his brother Ukon shared a main body, and the latter could throw his body parts out of any part of the former, combined with someone who's naturally quick and you have punches you can barely see.
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Bakuryuu Sentai Abaranger is arguably the king of this in its Non-Serial Movie. To finish off its Evil Knockoff, Abaren-Oh combines this trope with its brand of Mecha Expansion Pack (arm switching), switching arms per punch at breakneck speed until it delivers the coup de grace with its default arms...the left of which is a giant drill!
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The Flash makes constant use of this trope, since he can rapidly move his arms with his Super-Speed. The more his punches approach the speed of light, the more mass they carry, and the more force they deliver, leading to his signature attack "Infinite Mass Punch".
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Millia Rage's Lust Shaker from Guilty Gear, even though it changed its appearance since XX.
Robo-Ky also has an Overdrive named Dame na Yatsu wa Nani wo Yatte mo Dame! (Whatever is Done, A Fellow No Good is No Good!) parodying Dio Brando from JoJo's Bizarre Adventure as mentioned above: Dio attacks while repeatedly shouting "Muda!" ("futile" or "useless") while Robo-Ky's attack is accompanied with dozens of word bubbles containing the similar-in-meaning "Dame!"
Also, Jam's hidden overdrive is a 100 hit combo named Tousai Hyakuretsuken (Battle Smashing Amber Rending Fists), and most likely a homage to Fist of the North Star even in its naming as a Japanese pun.
Speaking of Guilty Gear, its sequel series BlazBlue makes this trope a component of Makoto Nanaya's Astral Heat.
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Universal Soldier: Regeneration has the undead super-soldier known as the NGU doing this. He's played by MMA fighter and former UFC Heavyweight Champion Andrei Arlovski.
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In Kirby series Fighter Kirby can use a technique known Vulcan Jab by rapidly tapping the attack button. Each lightning fast jab releases a small energy blast at it's apex. Enough rapid fire from this attack is actually more powerful than a Smash Punch!
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3D Lee used this technique during the takeover of Molossia in Kickassia
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Also, Jam's hidden overdrive is a 100 hit combo named Tousai Hyakuretsuken (Battle Smashing Amber Rending Fists), and most likely a homage to Fist of the North Star even in its naming as a Japanese pun.
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The Seattle-based comedy show Almost Live! regularly did "Billy Quan" sketches, kung-fu movie parodies in which the two combatants would sometimes engage in a humorous version of this.
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EXTRAPOWER: Giant Fist: Zophy is normally a Mighty Glacier, but can unlock rapid combos that can melt thing in front of or above him. Fighter Wolf is designed around combos and fights at a blur like this from the gate.
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With This Ring: The mind-controlled Flash pounds on Paul's construct armour faster than even his power ring can track, with only a red blur visible, but they're fighting in a near-vacuum, and Flash doesn't break through before collapsing.
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Toriko has an attack call the 'Kugi' or 'Nail' punch, were he strikes at a precise point so fast that several punches can land simultaniously. The number of blows he's able to land increases throughout the serious going from '2 Ren' or 3 punch attack to being able to land 18 blowswith each arm.
By this time in manga. He is capable of landing more than 50 with a single arm.
Then there is the end of the anime and now the manga as of chapter 293 which features with Infinite Kugi Punch!!!.
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In Tales of Vesperia, Yuri's Brutal Fang (Gouretsushuu; Biting Fury Assault) arte allows him to punch the enemy as many as 107 times in rapid succession with the right timing.
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Before that, the very first episode of Mobile Suit Gundam ZZ has Judau take over the Zeta Gundam and, not know how to work most anything on there, defends himself by making the mech do just this!
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In The Dark Knight Rises, Bane does this to Batman during their rematch, after pinning Batman to a concrete pillar. Batman dodges the last punch, which breaks the pillar.
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Other Cures do this, especially in HeartCatch Pretty Cure! where it feels more like Dragon Ball Z-type fights.
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The Seven Deadly Sins: The closing credits for the first half of season 1 feature Ban hitting Meliodas with a machine-gun punch. It shows up for real in Episode 11 when Ban and Meliodas are fighting in the Vaizel Fighting Festival.
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Excel♡Saga has a great parody during their Fist of the North Star parody: Excel uses Hokuto Hyakuretsu Ken on a gang leader (who looks exactly like Zeed, the first poor bastard who got hit with it in the original series), but instead of exploding, he gets turned into a cutesy, cat-eared, maid costume-wearing midget... who still has his tough guy face.
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The Perfect Weapon (1991): Jeff's insane punch combos against his first opponent at the gym fight needs to be seen to be believed.
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Stone Ocean:
Jolyne Cujoh, daughter of Jotaro Kujo and the sixth JoJo, takes after her father in that aspect, right down to spouting his "ORAORAORAORAORAORA!" Kiai with her Stand, Stone Free.
When under the influence of the Stand Survivor, even ordinary people are capable of pulling off one of these. Prison guards Sonny Likir and Viviano Westwood do this to each other in a fight.
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Done YET AGAIN in Anarchy Reigns (wow, PlatinumGames / Clover Studios seem to love this trope, don't they?). Whenever two characters get into a Rampage and strike one another, they engage in this, with the player tapping buttons to overwhelm the opponent. This usually results in an One-Hit Kill, although it's not just present when two players attack one another. It also happens when a Rampage attack is unleashed on a Giant Mook or opponent who isn't near death or in Rampage mode. Of course, certain characters (particularly females) kick rather than punch.
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In Overman King Gainer, Yassaba's Rush Rod pulls one of this as a last ditch-effort attack. Doesn't work. He also has it Super Robot Wars K, where it's the Rush Rod's strongest attack (Go figure).
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Scrambler of the Whateley Universe has done this repeatedly in her martial arts classes at Whateley Academy, but she only has normal strength so it's pretty useless against someone like Phase or Golden Girl.
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The Truth:
Otto Chriek during the climax. Described in the text as having fists that blurred into invisibility as he pummeled a man like a punching bag.
Not quite as fast, but Wee Mad Arthur (a six-inch gnome) uses his forehead to invoke this trope on an enraged bull's skull in Feet Of Clay. The sound of his repeated Rapid Fire Headbutts is compared to that of a very determined woodpecker.
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Total Drama:
In "Hide and Be Sneaky", Izzy and Chef enter combat with a rapid exchange of punches, chops, and blocks. Chef gets the upper hand when he gets a punch through, but when they again get into rapid-fire fisticuffs, it's Izzy who finds the opening to jump up and kick Chef in the face to make her escape.
Sierra engages three moon-influenced hostile birds in a rapid-fire fist fight encased in a big ring of violence in "Moon Madness".
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Asura's Wrath has it here and it is REALLY powerful.
It's Taken To Pummel Duel Levels later in the fight between Asura and Augus, as demonstrated here.
Even moreso in the DLC as Asura gets into one against Chakravartin who has at least dozens more arms than Asura does!
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DPS monks in World of Warcraft has Fists of Fury, a highly damaging spell where the monk throws punches fast enough to create afterimages.
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A Very Long Rope to the Top of the Sky: The Hundred Sparrows skill, on a character whose melee-focused weaponry is claws and gloves:
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Fallout: New Vegas offers the Greased Lightning Power Fist, with dramatically increased attack speed. Four punches per second for a Power Fist is one hell of a thing.
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Crisis Core gives us the Rush Assault Limit Break, where Zack punches and kicks one target, moves on to a second one if there's one, then caps off by dashing through another (or maybe the first).
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ViVid Strike! has Vivio using this as her main fighting style, delivering several flickering jabs at her opponent whenever they leave an opening. This eventually leads to the introduction of Accel Smash Infinity, a Finishing Move where Vivio uses magically-enhanced punches to repeatedly strike her opponent at their vitals in quick succession until they fall unconscious.
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Mr. Champloo's Chef's Special attack begins with a fist flurry. His Shredder Kick uses the kicking variant.
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Digimon Adventure Mimi's partner Palmon's Champion form Togemon has an attack called Mach Jab in which it rapidly punches the foe several times. In the Dub, this is referred to as Lightspeed Jabbing.
Digimon Frontier In addition to, a second appearance of a Togemon, introduces Lucemon: Falldown Mode, who has an attack called Paradise Lost which is a barrage of punches and kicks that ends in a piledriver. Aldamon also uses this to launche a barrage of energy shots in his Atomic Inferno attack.
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In Yo-kai Watch, this is Jibanyan's signature move, the Paws of Fury.
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The Flash defeats Weather Wizard with this method at the end of their fight in Justice League vs. Teen Titans.
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Several Charms in the tabletop RPG Exalted allow you to do this with both unarmed attacks and melee weapons. Iron Whirlwind Attack, Ringing Anvil Onslaught, Octopus and Spider Barrage, Metal Storm, and so forth.
Better yet, they let you do it with weapons that require time to reload and aim after every shot because Solars are just that awesome.
Spam attacks are not only possible, they are the best possible strategy against worthy enemies.
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Black Clover:
Mereoleona can use Mana Zone to punch her target from every direction at once while burning off their skin. She first uses this to defeat Rhya, and later uses the same technique to engage in a Pummel Duel with Vetto.
Dante can increase the weight behind his punches by using Lucifero's Gravity Magic. He uses this to brutally pummel Asta into the ground.
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Bonta-kun from Full Metal Panic? Fumoffu pulled this off once against a yakuza member then finished him off with a right hook. Even his video game adaptation (Super Robot Wars Judgment and Super Robot Wars W) kept this attack.
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Vulcan Blaze, Adell's final special attack from Disgaea 2: Cursed Memories, is of this nature.
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Marvel Universe:
Quicksilver, Northstar, and the Whizzer use this. In one notable instance, Quicksilver uses this technique against the telepathic martial artist Mr. X. Normally, Mr. X uses his telepathy to read his opponent's mind so that he can easily counter their attacks, but Quicksilver moves so fast that reading his mind is useless because Mr. X simply can't keep up with his attacks and is pummeled into submission. Northstar has even staggered the Hulk with this technique.
One of the abilities of Galactus' Punisher robots from Fantastic Four. In its first appearance, it's able to outmaneuver the Thing and hold off all four members of the team using this.
Spider-Man does this on occasion to his more powerful enemies.
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In Magical Girl Lyrical Nanoha ViVid, Vivio immediately forces her first opponent in the Tournament Arc on to the defensive by employing a one-handed version of this trope. Her opponent eventually tried to evade it by attacking from above, earning her a solid roundhouse kick into the face.
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Slayers has both Amelia and Philionel do this in one episode of Next (Amelia probably does it elsewhere as well), combined with their signature attack that turns their fists into magic weapons capable of harming low-level Mazoku.
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Buso Renkin: Captain Bravo's Smash Bravo Rush attack sees him unleash a storm of punches at his opponent so fast that they almost hit simultaneously. As with all his attacks, this is achieved through his own skill and strength rather than with alchemical enhancement.
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Speaking of Guilty Gear, its sequel series BlazBlue makes this trope a component of Makoto Nanaya's Astral Heat.
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Two Several examples in Super Robot Wars:
Ialdabaoth's Kouha Kishin Ken. After upgrading, Apotheosized Ialdabaoth's Shinha Gou Shousen, which combines this with Air Juggling and finishes it all off by slugging your ass through a mountain. And the mountain doesn't make it.
Zamzeed's Chou Shin Dou Ken, to the point that it's a blatant Shout-Out of Hokuto Hyakuretsu Ken.
Soulgain has two attacks that are partially Spam Attack: Byakko Kou and Code Kirin (spam strikes don't make up the majority of either one, though)
One of Coustwell Brachium's possible strongest attacks has this in spades.
In OG Gaiden, Alion's Agares can clone itself and Hokuto Hyakuretsu Ken (yes, it's another FOTNS Shout-Out) an enemy from both sides at once.
In OG Saga: Endless Frontier, Ashcen Brodel does this during Code Lamia and Phantasm Phoenix, the later of which culminates with a balaster heel kick aimed between the legs. And then in OG Moon Dwellers, she is ejected from Gespenst Haken to do her Phantasm Phoenix on giant robots.
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One-Punch Man:
Genos' Machine Gun Blows is an extremely fast and powerful series of punches used mostly against enemies far stronger than him.
Saitama also has his "Consecutive Normal Punches", in which he strings together several of his normal, barely trying punches (which are known to obliterate any opponent in one hit anyways) into a truly overpowered barrage.
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Fantine does this to Takashi in the second Satomi vs. Skylark race in IGPX: Immortal Grand Prix after her realization as to why she thinks they should break up. Doesn't work, he wins and they opt to remain Just Friends.
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In Dungeons & Dragons, The Monk class has the ability Flurry of Blows, which has more hits as you level up.
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Mortal Kombat characters with a "bicycle kick" move such as Liu Kang and Sonya Blade will fly at an enemy and unleash a flurry of small kicks to drive an enemy back. Jax gets a downplayed example with his "Gotcha" where he can unload up to 5 punches on a victim and as of Mortal Kombat X, if he enhances it to the "Super Gotcha" grab — he'll deal a true Spam Attack and can hammer the victim with a lightning fast barrage of punches to the head and body before sending them flying.
Mortal Kombat 1: Li Mei's "Chain Reaction" is a forward-charging knee into a string of rapid punches. If it ends a match as a Brutality, the punches continue until her opponent is forced to the ground, where she caves in their face with a final punch.
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In Fallout 3, when you have enough action points in VATS and stack up enough melee attacks, you can get five or six punches on an opponent (seen in slow motion) before they can begin to react, at least giving the illusion of this effect.
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In Transformers: Super-God Masterforce, the wandering warrior Sixknight uses a series of rapid fire punches to bring down the Decepticon Pretenders in one episode. In an ironic twist, he is killed in the penultimate episode when Black Zarak bombards him with Devil Power, causing Sixknight to explode not unlike the results of a Hokuto technique.
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Mortal Kombat 1: Li Mei's "Chain Reaction" is a forward-charging knee into a string of rapid punches. If it ends a match as a Brutality, the punches continue until her opponent is forced to the ground, where she caves in their face with a final punch.
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Bullet, Freedom Force's Flash Expy, has three melee attacks. The second and third are the same as the first, but are respectively done three and six times in quick succession. It adds up pretty quickly.
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A set of toys created for Dragonball Evolution involved characters made sort of like Rockem Sockem Robots. However, to increase the effect, the toys actually had two sets of overlapping arms and a ripcord start to simulate this effect.
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Joseph Joestar, the second JoJo, stands out for being the only JoJo who completely averts this trope*Though Memetic Mutation would have you believe that his one-time usage of a Thompson machine gun should qualify, even after he got his Stand in the next Part, which turned out to be a non-fighting Stand (not that Joseph couldn't find uses for it in combination with his Guile Hero tactics).
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Hak Foo does this in Jackie Chan Adventures against Captain Black when he's wearing an Oni mask. Captain Black, to emphasize how badass the mask had made him, blocks all of them easily.
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In Elite Beat Agents, this is how Sam the dog fights off an army of other dogs.
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EXTRAPOWER: Attack of Darkforce: Sharkungo attacks with punches so fast and powerful, they become projectiles that extend across the screen. With each powerup, the spread of his rapid fisticuffs covers more area!
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The mime Emilka Sza does this from time to time, whenever she tries to tell person something in mime very quickly.
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Digimon Data Squad while having the third appearance of a Togemon, gives us both Gaomon and his Gao Rush attack as well as Mercurymon (Merukimon in the dub) and his "Thousand Fist" attack.
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Alex's go-to move in Weak Hero. What he lacks in raw strength he makes up for with the speed that he can launch punches, smacking his opponents too quickly for them to react.
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The Beast from Kung Fu Hustle is so fast that he can achieve this effect in slow motion.
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PaRappa in PlayStation All-Stars Battle Royale has his aptly named Thousand Fists attack.
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In Juken Sentai Gekiranger, Ran (GekiYellow) has a technique that lets her fire off hundreds of punches in few seconds. Her American counterpart from Power Rangers Jungle Fury, Lily, naturally has this ability as well.
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The Ganbare Goemon games featuring Impact include a direct homage to Fist of the North Star in the form of Impact's Hyakureppunch, in which the giant robot simply pounds rapid-fire on the enemy at close-range, potentially following up with a devastating kick (and a hilarious sound effect).
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Not as fast as some of the other examples, but Wes Janson, seriously outclassing his opponent, manages a reasonable facsimile of this trope.
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Hinata's Rengekiken (Chain Striking Fist) from Rival Schools.
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Ralf Jones (from that same game series, but also Ikari Warriors and Metal Slug 6 and 7) has a signature move called the Vulcan Punch, in where he throws a barrage of explosive jabs at his enemy. In the Metal Slug games, it's his go-to anti-tank weapon. He takes it to another level in both his SDMs - Exploding Vulcan Punch does a superpowered version where he mixes his Gatling Attack and the Vulcan Punch, ending with a monstrous uppercut that pounds his opponent right off the screen, while Horse-Mounted Vulcan Punch has him tackle the opponent to the ground, then proceed to violently punch them in the head repeatedly with flaming fists and end by rearing back and delivering one last, explosive punch that basically drills the hapless opponent's head in the ground. It honestly makes the player feel sorry for whoever is receiving the beatdown. He ups the ante in KOF XIII with his Jet Vulcan NeoMax and as a nod to Luffy above, he even Turns Red and emits steam.
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When Lo Wang of Shadow Warrior (1997) isn't slicing bad guys up with his sword, he's delivering a dose of this.
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Portrait of Ruin has the Boss Rush reward of the Illusion Fist. It's like the Crissaegrim/Valmanway, except with less range, but it's still insanely good.
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Axel in Streets of Rage 2 and 3 has Dragon Smash as his offensive Limit Break, a powerful attack composed of eight punches delivered in less than three seconds, ending in an uppercut. It's one of the most powerful strikes a Player Character can unleash in the entire series.
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Listen To The Wind has the kick variety if you managed to land a jump-kick on enemies. They'll be momentarily stunned, and by repeatedly hitting the kick button as fast as you can, you'll spam a flurry or close-range kicks that stops when you touch the floor.
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In Steven Universe, Garnet is prone to this, being the most hands-on physical fighter out of the Crystal Gems. The best example is in "Ocean Gem", when she's having a Mirror Match.
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Tales of Symphonia: Rabbits have "Twin Kick" to hit more than once, in quick succession.
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Rebuild World: With the capability for "compressed time" (a more grounded equivalent to Bullet Time), which Akira learns to do on his own and others use drugs or implants to achieve, occasionally fights look like this, in particular when Akira fights Zelmo.
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Found yet again in Bayonetta in the battles between Bayonetta and Jeanne. With giant fists made of hair, no less. Also the primary form of melee attack used by the Superboss of the same game, Rodin.
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In OG Gaiden, Alion's Agares can clone itself and Hokuto Hyakuretsu Ken (yes, it's another FOTNS Shout-Out) an enemy from both sides at once.
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The whammied Flash does this in "Flash vs. Arrow" to his friend Oliver (AKA Arrow), who tries to stop Barry from murdering Iris's boyfriend Eddie. This show just how outmatched a guy with a bow-and-arrow against meta-humans. Sure, he's Crazy-Prepared, but that can only get him so far. It's surprising that Oliver doesn't have multiple broken bones from the scores of punches.
Oliver does manage to escape his assault through quick thinking, hold his own, block critical strikes and thanks to his skill restrains Barry. More powerful or not, he's still less experienced in battle and it shows.
Meanwhile, Shado can just about keep up with The Flash, as she demonstrates when fighting Ivo.
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Devil Survivor: Overclocked and Devil Survivor 2 have the Multi-Hit and Multi-Strike moves, which outright murder opponents that don't either Null, Absorb or Repel Phys with a barrage of punches when used by high-Agility demons or tamers (Hinako, Daichi). And if the user has Pierce, Null and Absorb are tossed out.
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Fallout:
In Fallout 3, when you have enough action points in VATS and stack up enough melee attacks, you can get five or six punches on an opponent (seen in slow motion) before they can begin to react, at least giving the illusion of this effect.
Similarly in the earlier games, a couple levels of Bonus HTH would drop the duration of a punch down to 1 AP, allowing some characters (especially on chems) well over a dozen blows a turn.
Fallout: New Vegas offers the Greased Lightning Power Fist, with dramatically increased attack speed. Four punches per second for a Power Fist is one hell of a thing.
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Too many attacks in Jump Ultimate Stars to count, especially since most of it's already traced back in the anime and manga folder above.
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Naturally, Fist of the North Star: Ken's Rage has this from the start. It's Kenshiro's first available Musou attack and it remains iconic of the various Hokuto-using warriors in the series.
Hell, all but two of the playable characters — Rei and Souther — have their own variant, with Thousand Puncture Hand for the Nanto-user Shin and Transcendent Kick for Mamiya.
Of particular note, even by the game's standards, is Kenshiro's finisher sequence. First a round of standard two-fist rapid pummeling, then a series of kicks straight from Chun-Li's playbook, then a one-handed beatdown before landing the final technique (frequently Hokuto Hyakuretsu Ken just to act as the capstone).
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Jonathan Joestar, the original JoJo, is the originator of his family's legacy. In fact, he is the only one in the entire series without a Stand that can do this, instead using the mystical art of Hamon/The Ripple.
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 JoJo's Bizarre Adventure: Phantom Blood (Manga)
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In NEEDLESS, we have Demon Drive Foxhound that, when used by both the main character and his counterpart, starts a brief scuffle between them in midair where they keep punching each other for almost 10 seconds. The Rival is able to levitate, one of the few abilities seen that is unrelated to Demon Drive Foxhound. Blade himself, however, is not.
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One of Sabin's Blitz techniques from Final Fantasy VI: Pummel (Bakuretsuken), which is performed with the same command as Ryo's Thresher Punch from Art of Fighting/King of Fighters (See above). His ultimate technique, Bum Rush (Mugen Toubu), involved circling his target to pummel them mightily from every direction.
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 Final Fantasy VI (Video Game)
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In Final Fantasy XI, the monk job has the 2h (two hour, an ability which can only be used every two hours) 'hundred fists', which eliminates combat delay, and results in punches being thrown non-stop. This is occasionally combined with the Awesome, but Impractical ability Souleater, which consumes your own health to deal high damage to the enemy (this combination practically always kills the user), and the Lethal Joke Item Kraken club, which can attack multiple times per round by itself...
In a slightly less spectacular but more practical example, the final Hand-to-Hand weapon skill, Asuran Fists, delivers eight punches in lightning-quick succession.
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Donkey Kong:
Every boss fight in Donkey Kong Jungle Beat features Donkey Kong delivering savage beatings onto his opponent, although certain smaller-scale baddies can also suffer this treatment in specific situations.
In Donkey Kong Country Returns, Diddy also gains this ability.
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Champions speedsters commonly buy this as an Autofire Hand Attack.
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Primal Warrior Draco Azul: In the second issue, Draco Azul engages a Diablo with Rubber Man powers in a barrage of rapid punch parries.
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Superman occasionally uses rapid-fire fisticuffs, but only against his more durable opponents.
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MS Saga: A New Dawn has the Gatling Punch Boost Attack, which is basically a Humongous Mecha-sized Hundred Crack Fist, and about as effective — it has a high Critical Hit chance, does a lot of damage already before criticals, and usually wrecks enemy pilots (acting as a Damage-Increasing Debuff by lowering their stats).
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The titular Kamen Rider OOO also does a kick variant with the Cheetah Medal.
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Some partner moves in Paper Mario work like this, scoring multiple attacks that do one damage each. Due to the way defense works in the game, these attacks are normally completely useless against enemies that have a defense stat greater than 0.
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Dee Jay hits you a bunch of times with one hand and a bunch of times with the other hand when he lands his Machine Gun Uppercut. His Street Fighter 6 Level 3 Super Art, "Weekend Pleasure," starts with a launching uppercut and then he suspends you in mid-air with rapid-fire punches before punching you away. In its Critical Art form, he loses track of you mid-stream but quickly slides under you to continue the beatdown.
Also his Ultra Combo in ''Super SF4'', Climax Beat.
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 Street Fighter 6 (Video Game)
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Johnny Joestar, the seventh JoJo averts this for most of the story up until his Stand Tusk reaches its final evolution, ACT 4. Cue him punching the living daylights out of his opponent, then combining it with the infinite energy generation of the Golden Spin to destroy them. Although he's meant to be the counterpart of Jonathan, he still uses Jotaro and Jolyne's "ORAORAORAORAORAORA!" to boot.
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Lance does this on occasion in Sym-Bionic Titan.
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My Hero Academia:
All Might makes excellent use of this in his fight against the Nomu in the Unforeseen Simulation Joint Arc, noting that the Nomu's Quirk is shock absorption as opposed to shock nullification, and wears it down by hitting it with more punches than it can handle.
Kendo Rappa's Quirk, "Strongarm", lets him rotate and move his shoulders at intense speeds, which he can leverage into this trope. And boy, does it work for him.
At full power, even Izuku Midoriya can pull off this stunt as he pulverizes Overhaul with this at one point.
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In Dragon Ball Super Buu creates 4 more hands to rapidly punch Moro. At one point he pauses to talk to the spectators and next to him the disembodied hands are still punching him.
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 Dragon Ball Super
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Ben 10: Ben's fast alien, XLR8, can perform a quick succession of kicks that sound like machine-gun fire.
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Josuke "Gappy" Higashikata, the eighth JoJo, is also capable of this, frequently using it with his Stand, Soft and Wet, even down to going "ORAORAORAORAORA" like his predecessors*Interestingly enough, it is one of the physically weakest and slowest stands of any of the main characters, excluding Joseph's vine-like stand and Johnny Joestar's stand (up until it evolves into Tusk ACT 4)..
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Light Fingers in The Secrets of Drearcliff Grange School and The Haunting of Drearcliff Grange School can do this.
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EXTRAPOWER:
EXTRAPOWER: Attack of Darkforce: Sharkungo attacks with punches so fast and powerful, they become projectiles that extend across the screen. With each powerup, the spread of his rapid fisticuffs covers more area!
EXTRAPOWER: Giant Fist: Zophy is normally a Mighty Glacier, but can unlock rapid combos that can melt thing in front of or above him. Fighter Wolf is designed around combos and fights at a blur like this from the gate.
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The Nekomata class in the first game also has a very self-explanatory attack called Fists of Fury. (changed to Cat Fight in the second and third games). In the fourth game, it parodies Hokuto Hyakuretsu Ken, with the Nekomata saying "nya" with every punch, and the name of the move appearing on the screen shortly before the target suddenly explodes.
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 Disgaea: Hour of Darkness (Video Game)
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The Kick13 and Hyper Fist moves from Devil May Cry qualify, as do some of Nero's Buster moves.
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All of Kenichi's masters in Kenichi: The Mightiest Disciple, but especially Appachai.
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One Piece
Luffy on the Gum Gum Gatling Gun move (having its kanji literal translate to Heavy Wild Strike), as well as its glorious upgrades, culminating (so far) in a move that is basically a Rapid Fire Megaton Punch. Bad guys do not get back up. In most of the video games, Luffy often has a finishing move right after the barrage just cause.
Luffy's fight with Rob Lucci was full of this. It was pretty much mandatory anytime either of them leveled up, or even downgraded. The fanbase now jokes about how Luffy and Rob Lucci are officially "true bros" with all their bro fisting.
Even more so after the timeskip. You think Jet Gatling was awesome? Allow us to present to you Gum Gum Elephant Gatling. Take the standard Gatling, increase each fist to the size of a tank, boost it with Armament Haki, and let loose at a speed no slower than the standard. Mind you, a single Elephant Gun can punch out a Kraken, and Luffy nearly destroyed a ship the size of Fishman Island with this technique. This move is a potential island-buster. Yeah.
And let's not even get started with Gear Fourth's Gum Gum Kong Gatling. Kong Gun alone was strong enough to send Doflamingo flying halfway across an entire city. Add in advanced Armament Haki to bypass physical defenses, then throw a barrage of those focused at a single target. Even Kaido's dragon form felt that one.
To a lesser extent, Sanji and Bon Kurei sometimes do the same with their feet, and members of CP9 did it with their fingers.
Whenever Luffy was hit with the Slow Slow Beam, Foxy would hit him repeatedly; making it seem like fisticuffs on speed to Luffy.
Franky finishes off Señor Pink with one of these after tanking his strongest attack. His fists are made of iron.
Charlotte Katakuri takes a page out of Luffy's book and imitates his technique by growing extra arms made of mochi. Having stronger Haki, he easily overpowers Luffy's version.
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Hitmonchan, a boxing monster from Pokémon; according to the Pokédex in the original games, when it looks like it's just standing around, it's because its actually throwing mind-bogglingly lightning-fast volleys of punches (likely represented by Comet Punch).
Taken further in the anime and Pokémon Adventures with all three Hitmons. Hitmonlee's legbands are even implied to actually be springlike...
The animation for the Fighting-type move Close Combat fits this trope perfectly. Even if the user in question doesn't actually have fists...
The same goes for the Steel-type move Bullet Punch.
The Fighting-Type Z-Move All-Out Pummeling has an animation base on this trope.
The Pokémon Machamp is frequently described in the Pokédex as an instance of this, like claiming it can throw 1000 punches in 2 seconds. We see little evidence of this in the games themselves, except in Pokkén Tournament, where its Synergy Burst Attack does indeed deal 1000 hits with nearly-invisible punches.
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Yoshimitsu in Tekken and Soul Series games has a spinning standing slap combo, a crouched version and finally a leg sweep one. Slightly averted in that, after the sixth of any such attack, Yoshimitsu becomes dizzy and falls over.
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The DCU:
The Flash makes constant use of this trope, since he can rapidly move his arms with his Super-Speed. The more his punches approach the speed of light, the more mass they carry, and the more force they deliver, leading to his signature attack "Infinite Mass Punch".
In Issue 36 of Outsiders, a villainous speedster punches Grace Choi in the face 25,000 times in just a few seconds. Even with her regenerative abilities, she looks like raw hamburger afterward.
Superman occasionally uses rapid-fire fisticuffs, but only against his more durable opponents.
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Golden Wind:
Giorno Giovanna, the fifth JoJo and biological son of Dio Brando (though conceived when Dio was attached to Jonathan's body making him both a Brando and Joestar) probably has the most triumphant and ridiculous example ever when his Stand, Gold Experience utterly destroys the sadist Cioccolatta and his Stand, Green Day. Seven and a half straight pages (30 seconds in the anime) of "MUDAMUDAMUDAMUDAMUDAMUDA!" punctuated by a single page of "WRYYYYYY!" Just in case anyone forgot whose son he was.
Bruno Bucciarati screams "ARIARIARIARI!" whenever he beats down his opponents while simultaneously separating their bodies into pieces with his Stand, Sticky Fingers's ability to create zippers, capping it off with "Arrivederci"*Italian phrase meaning "goodbye".
Trish Una, daughter of the Boss, yells "WANNABEEEE!" when she attacks a door with her Stand, Spice Girl's ability to turn objects into a mass of rubber-like elastic.
The Boss of Passione, Diavolo generally averts this trope, preferring to have his Stand, King Crimson use a single devastating strike that leaves a hole in his opponents' chest, but he's capable of it as well.
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Fate/Grand Order features this as the Noble Phantasms for Beowulf, Xuanzang, and Saint Martha's Ruler version. All are shout-outs to Jojos Bizarre Adventure.
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Ichirin's partner Unzan from Touhou Project invokes this trope with his BRO-fist danmaku.
In a straighter example, we have resident martial artist Hong Meiling with her Searing Red Fist and Intense Rainbow Fist from the Fighting Game spin-offs.
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Final Fantasy:
One of Sabin's Blitz techniques from Final Fantasy VI: Pummel (Bakuretsuken), which is performed with the same command as Ryo's Thresher Punch from Art of Fighting/King of Fighters (See above). His ultimate technique, Bum Rush (Mugen Toubu), involved circling his target to pummel them mightily from every direction.
"Pummel" is also the basic technique of the Monk class in Final Fantasy Tactics.
Crisis Core gives us the Rush Assault Limit Break, where Zack punches and kicks one target, moves on to a second one if there's one, then caps off by dashing through another (or maybe the first).
Final Fantasy X: Anima's Overdrive, Oblivion, has this before a giant magical blast to finish; in the original and NA versions, the move hits for massive damage after the whole animation has finished. In the PAL and International versions, every punch hits instead.
In Final Fantasy XI, the monk job has the 2h (two hour, an ability which can only be used every two hours) 'hundred fists', which eliminates combat delay, and results in punches being thrown non-stop. This is occasionally combined with the Awesome, but Impractical ability Souleater, which consumes your own health to deal high damage to the enemy (this combination practically always kills the user), and the Lethal Joke Item Kraken club, which can attack multiple times per round by itself...
In a slightly less spectacular but more practical example, the final Hand-to-Hand weapon skill, Asuran Fists, delivers eight punches in lightning-quick succession.
Pugilists and Monks in Final Fantasy XIV have a mechanic that is meant to simulate this. Whenever they finish their combos in the right order they gain a Status Buff called "Greased Lightning", which increases both the damage they deal and their attack speed by 10%. Once you hit a high enough level this buff will stack three times, which means that there is generally less then a second between each of a monks attacks.
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Tomoyo Sakagami from CLANNAD has rapid kicks that can hit for about 1000 times. It is a kick variation.
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Joe Higashi from Fatal Fury has the Bakuretsu Ken (Exploding Fists) AKA the TNT Punch, which adheres to this trope, until it got modified into something different in The King of Fighters.
Ryo's Thresher Punch AKA Zanretsuken (Momentary Fury Fist) and Robert's Spirit Kick AKA Gen'ei Kyaku (Phantom Leg) from Art of Fighting and the King of Fighters series. These do not require button spamming to execute, though, though they will still produce fist/feet spamming as they function more like attacks with an initial blow that much connect in order to unleash the full sequence of the attack.
Ralf Jones (from that same game series, but also Ikari Warriors and Metal Slug 6 and 7) has a signature move called the Vulcan Punch, in where he throws a barrage of explosive jabs at his enemy. In the Metal Slug games, it's his go-to anti-tank weapon. He takes it to another level in both his SDMs - Exploding Vulcan Punch does a superpowered version where he mixes his Gatling Attack and the Vulcan Punch, ending with a monstrous uppercut that pounds his opponent right off the screen, while Horse-Mounted Vulcan Punch has him tackle the opponent to the ground, then proceed to violently punch them in the head repeatedly with flaming fists and end by rearing back and delivering one last, explosive punch that basically drills the hapless opponent's head in the ground. It honestly makes the player feel sorry for whoever is receiving the beatdown. He ups the ante in KOF XIII with his Jet Vulcan NeoMax and as a nod to Luffy above, he even Turns Red and emits steam.
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Skullgirls has Big Band, who can power up two of his Limit Break attacks so that they end with him beating the sweet baby Jesus out of his opponent with a gigantic brass arm (as in, made of the musical instruments) in the spirit of this trope. He finishes the beating with a Megaton Punch that will send any character flying and ricocheting off the edge of the screen. Most amusingly, he will actually go "TUBATUBATUBATUBA" in a Shout-Out to JoJo's Bizarre Adventure.
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In the JoJo's Bizarre Adventure Fan Game Your Bizarre Adventure, most humanoid Stands share a "barrage" ability, which causes them to rapidly punch opponents for a period of time.
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The Thousand Cuts starting style in Jade Empire works this way, but is generally regarded as weaker than the other options available due to low reach
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Askal from Freedom Planet 2 features this as one of his attacks, dubbed the Hundred-Hook Punch.
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Onmyoji: Itsumade's basic skill consists of her delivering multiple melee hits.
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If the Emperor Had a Text-to-Speech Device has Leman Russ deliver a spectacularly vicious one to a Dark Eldar. It doesn't even reduce the poor bastard to Ludicrous Gibs: he gets flat out disintegrated (his upper half, anyway; Leman's first hit punched his legs off). One Tempestus Scion expresses surprise that he didn't die faster, and even the Emperor himself describes how refreshing it is to actually see someone die and actually deserve it for once.
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Early on in River City Ransom, stores sell the technique books for Stone Hands and Dragon Feet, which turn Alex and Ryan's punches and kicks (respectively) into a rapid flurry of attacks. Available much later, the technique book for Grand Slam does this for weapons as well.
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Star Ocean: Till the End of Time has Cliff Fittir and his Fist of Fury. His partner, Mirage Koas, has a similar move called Infinity Kick. It might not use her hands, but it's still unarmed combat, so it deserves a mention.
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Spider-Man does this on occasion to his more powerful enemies.
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That Time I Got Reincarnated as a Slime: Shion delivers one to Clayman during Walpurgis. Then she asks Rimuru if she may beat him up.
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Used occasionally in Celebrity Deathmatch, one notable example is Steven Seagal when he repeatedly pummeled David Spade with his martial arts before he threw him out of the ring.
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Symphony of the Night has the Kaiser Knuckle and Fist of Tulkas, which share a blurry-punch-spam special attack.
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Young Justice (2010):
In the episode "Usual Suspects", Superboy does this to Mammoth while under the influence of the Shield patches.
In the episode "Darkest", Impulse does this to Tommy Terror, but to no effect.
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Super Sentai
In Juken Sentai Gekiranger, Ran (GekiYellow) has a technique that lets her fire off hundreds of punches in few seconds. Her American counterpart from Power Rangers Jungle Fury, Lily, naturally has this ability as well.
Dai (Green Flash) from Choushinsei Flashman also has a rapid-fire fisticuffs special move called "Super Piston".
This is the main tactic of the Red Battlezord/Red Puncher. Having piston arms probably helps.
The finishing move of the Super Dekaranger Robo/Deltamax Megazord uses a rocket-enhanced version of this for its' finishing move.
Bakuryuu Sentai Abaranger is arguably the king of this in its Non-Serial Movie. To finish off its Evil Knockoff, Abaren-Oh combines this trope with its brand of Mecha Expansion Pack (arm switching), switching arms per punch at breakneck speed until it delivers the coup de grace with its default arms...the left of which is a giant drill!
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Liberally used in the Ip Man film series by the titular hero. Ip Man 2 takes it to a new level with God Hand-esque pummel duels.
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The Incredibles: Dash is surprised (and delighted) when he discovers he can do this; however they end up being more annoying than anything else. Granted, while the mook he delivers them to does shrug it off, that's only because Dash had an Oh, Crap! moment at the sight of the cliff face the glider was on a collision course with.
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The Mask: Stanley Ipkiss does this in to Dorian when fighting against him in the movie's climax.
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Super Smash Bros. for Nintendo 3DS and Wii U: Little Mac plays like this, hitting fast and hard.
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The Powerpuff Girls did this on occasion, Buttercup was especially fond of it.
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In Chrono Trigger, Robo's "Uzzi Punch" Tech consists of him running up close and smashing the enemy with repeated punches. This is what happens when one combines this trope with the Rocket Punch.
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Final Fantasy X: Anima's Overdrive, Oblivion, has this before a giant magical blast to finish; in the original and NA versions, the move hits for massive damage after the whole animation has finished. In the PAL and International versions, every punch hits instead.
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Inazuma Eleven has "Bakunetsu Punch (japanese)/Blazing Knuckle (english)" goalie technique, executed by punching a ball repeatly to throw it away.
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Every boss fight in Donkey Kong Jungle Beat features Donkey Kong delivering savage beatings onto his opponent, although certain smaller-scale baddies can also suffer this treatment in specific situations.
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In the My Little Pony: Friendship Is Magic episode "Maud Pie", Pinkie Pie's sister Maud demolishes a boulder in mid-fall into pebbles with rapid-fire hooficuffs.
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In Marvel vs. Capcom 2 Sabertooth, Wolverine and a few others have this.
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Spider-Man: Web of Shadows had more than a few moves like this. In the red and blue suit, Spidey can unleash a flurry of punches and in the black suit, he has more than one type of tentacle flurries.
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In Princess Connect! Re:Dive, Cat Girl Hiyori's union burst, Hiyori Rush, involves numerous rapid-fire punches to her target, ending with an explosive one that also damages enemies around said target.
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Happens quite a lot in One-Punch Man. Most well-known examples where it's used is in Saitama vs Boros, Bang and Bomb vs Garou or various fights with Dragon level monsters.
Ironically averted by Saitama, who just like the title of work says, only needs one punch to beat his enemies. Its both played for laughs and drama.
Invoked by Deep Sea King, when he notes that Puri Puri Prisoner and few other heroes use this a lot. During his fight with Prisoner, he says that every punch needs to be used with the intention to kill, demonstrating brutally on him. PPP takes this lesson as important advice later.
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God Hand is all about punching people, be it really hard or really quickly (or really hard and really quickly). As such, spamming attacks comes in a variety of flavors. Build yourself a twenty-hit combo with the right moves, mash buttons when prompted with the "Pummel" command to deliver a volley of blows to your enemy's midsection, or use "100 Fists" to throw a barrage of punches that culminates in you launching the poor fool into the Milky Way. Your fights with Azel, Gene's rival and self-styled "Devil Hand," are especially awesome because you can get into a Pummel Duel with him.
Also present in the game's Spiritual Successor, MadWorld. In the final boss fight against The Black Baron, the Power Struggle between him and Jack starts with a pummel duel similar to Gene and Azel above (Although it quickly changes to several Cross Counters after a bit of pummeling)
Found yet again in Bayonetta in the battles between Bayonetta and Jeanne. With giant fists made of hair, no less. Also the primary form of melee attack used by the Superboss of the same game, Rodin.
Also found in Vanquish, whenever Sam Gideon fights one of Victor Zaitsev's Bogeys. He even does this with two of them at the same time!
In Metal Gear Rising: Revengeance, Raiden performs this twice on the final boss. Unlike the above examples, all it does is illustrate how tough the boss is as he No Sells the attacks. The final boss himself also performs this to Raiden shortly after.
Done YET AGAIN in Anarchy Reigns (wow, PlatinumGames / Clover Studios seem to love this trope, don't they?). Whenever two characters get into a Rampage and strike one another, they engage in this, with the player tapping buttons to overwhelm the opponent. This usually results in an One-Hit Kill, although it's not just present when two players attack one another. It also happens when a Rampage attack is unleashed on a Giant Mook or opponent who isn't near death or in Rampage mode. Of course, certain characters (particularly females) kick rather than punch.
Done ONCE AGAIN in The Wonderful 101, where Wonder Red often does this on certain boss fights as a part of a finisher. Did we mention that the fist in question he uses is friggin' gigantic?
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The characters in Dragon Ball do this all the time. There's almost always a portion of any major fight in which the participants are throwing rapid-fire punches at each other. Rarely do any of the punches actually connect, because when everybody's got Super-Speed they can dodge and block just as fast as they can punch.
In Dragon Ball Super Buu creates 4 more hands to rapidly punch Moro. At one point he pauses to talk to the spectators and next to him the disembodied hands are still punching him.
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Shin Mazinger states that its last episode has 100 Rocket Punches in it. It exceeds that.
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Ryo's Thresher Punch AKA Zanretsuken (Momentary Fury Fist) and Robert's Spirit Kick AKA Gen'ei Kyaku (Phantom Leg) from Art of Fighting and the King of Fighters series. These do not require button spamming to execute, though, though they will still produce fist/feet spamming as they function more like attacks with an initial blow that much connect in order to unleash the full sequence of the attack.
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Quicksilver, Northstar, and the Whizzer use this. In one notable instance, Quicksilver uses this technique against the telepathic martial artist Mr. X. Normally, Mr. X uses his telepathy to read his opponent's mind so that he can easily counter their attacks, but Quicksilver moves so fast that reading his mind is useless because Mr. X simply can't keep up with his attacks and is pummeled into submission. Northstar has even staggered the Hulk with this technique.
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 The Avengers (Comic Book)
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Magical Battle Arena: the title character of Cardcaptor Sakura, thanks to THE FIGHT. Watching sweet, kind, gentle, Sakura Kinomoto bust out a 16-hit rapid punch and kick combo on a hapless opponent is both jarring and awesome.
 Rapid-Fire Fisticuffs / int_d1fa00ca
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In an episode of Star Wars: Clone Wars, Mace Windu and a battalion of clone troopers are surprised by a large Trade Federation siege weapon which is effectively a gigantic Shockwave Stomp device. When he loses his saber in the chaos that ensues, he proceeds to physically beat several Super Battle Droids to pieces with his bare hands, including several bouts of Rapid-Fire Fisticuffs that are so effective that they sound like heavy repeating blaster fire, with similar effect.
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In the Wild Cards series, Croyd Crenson at one point wakes up with his reflexes so heightened that he can use rapid-fire fisticuffs. He's also superhumanly strong, meaning when he does use this, he tends to turn the person he's hitting into hamburger.
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Mitsumete Knight has a Rapid Fire Spear Thrusts variation with enemy spear-wielding General Nescelaria of the Gale, who uses this as his Limit Break.
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This is the main tactic of the Red Battlezord/Red Puncher. Having piston arms probably helps.
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 Power Rangers Zeo
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Taken further in the anime and Pokémon Adventures with all three Hitmons. Hitmonlee's legbands are even implied to actually be springlike...
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 Pokémon: The Series
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No Need for Bushido gives us The Thousand Fists of Fury, an Exactly What It Says on the Tin Dangerous Forbidden Technique which, if done wrong, may break the user's hand.
 Rapid-Fire Fisticuffs / int_da093071
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Any Akatsuki Blitzkampf character unlucky enough to be caught in Marilyn Sue's Super will find themself raised in the air, right before being at the receiving end of 99 punches to the gut and a flying kick. All delivered in 5 seconds.
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In the Mickey Mouse short "Guillver Mickey", Mickey and the giant spider do this to each other a few times.
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In Mario & Luigi: Bowser's Inside Story, you must continually tap the touchscreen to make Giant Bowser repeatedly punch the waterlogged Tower of Yikk. In the 3DS remake, this is done at the beginning of the Finishing Move in every giant boss battle.
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Ippo's Dempsey Roll in Hajime no Ippo qualifies, though a skilled enemy can counter to stop it.
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In The Inexplicable Adventures of Bob!, Nemesites come from a low gravity planet and so are physically weaker than humans. Fructose Riboflavin makes up for not being able to hit very hard by hitting many times, very fast. Having four arms helps.
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Digimon Frontier In addition to, a second appearance of a Togemon, introduces Lucemon: Falldown Mode, who has an attack called Paradise Lost which is a barrage of punches and kicks that ends in a piledriver. Aldamon also uses this to launche a barrage of energy shots in his Atomic Inferno attack.
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Cure Black in Pretty Cure does this, in what is probably a Shout-Out to Dragon Ball series.
Other Cures do this, especially in HeartCatch Pretty Cure! where it feels more like Dragon Ball Z-type fights.
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Dai (Green Flash) from Choushinsei Flashman also has a rapid-fire fisticuffs special move called "Super Piston".
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GURPS: Martial Arts spends a few pages discussing the utility of this. Long story short, you're probably going to want some level of superpowers.
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In Negima! Magister Negi Magi Takamichi's teacher was capable of this (note that his punches have over cannon-level strength). Several other mages also display this ability.
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The finishing move of the Super Dekaranger Robo/Deltamax Megazord uses a rocket-enhanced version of this for its' finishing move.
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Total Drama Legacy: The Thundercrack Fist, an attack used by Storm in "A Shocking Twist" that consists of a barrage of rapid-fire punches.
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A favorite tactic of Mighty Mouse, sometimes his enemies like Oil Can Harry will dish it back at him.
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Viewtiful Joe has the Red Hot One Hundred, the most useful move in the series. Essentially distorting time to allow you to punch so fast the enemy can't do anything about it.
Also a subversion in that from our perspective, he's punching at a perfectly normal rate of speed.
The only problem with the Red Hot One Hundred is that, unless you take it out fast enough, the game takes pity on the poor enemy you're beating up and grants them a brief temporary invulnerability (just like you get every time you get hit), forcing you to wait until an opening comes around to start again.
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Diamond is Unbreakable:
Josuke Higashikata, the fourth JoJo and illegitimate son of Joseph screams "DORARARARA!" while pummeling his opponents to a bloody pulp at 300km/h, and then restoring them to do it again (on one occasion).
Koichi Hirose's Stand, Echoes, after evolving to its ACT 3 form, pummels Sheer Heart Attacks with a series of punches that, while ineffective themselves, serve to immobilize the heat-seeking bomb Stand with its 3 Freeze ability.
Yoshikage Kira's Stand, Killer Queen is capable of this as well, though he isn't as fast as Josuke's Crazy Diamond, who easily crushed its arms when it tried. He used it, for example, to ward off Shigekiyo Yangu's Stand, Harvest.
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Seth from Street Fighter IV has an upgraded version of Chun Li's Lightning Legs that strikes so fast all the player sees is one swing of his leg followed by the bursts of several hits. He loses it from his base Street Fighter V moveset but can steal a use of it from Chun-Li with his V-Skill I.
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This is how the Boss destroys alien hotspots in Saints Row IV.
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Also found in Vanquish, whenever Sam Gideon fights one of Victor Zaitsev's Bogeys. He even does this with two of them at the same time!
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Rurouni Kenshin:
Sanosuke attempts to use this tactic against Saitou, reasoning that he can only counterattack once he has finished attacking. Saitou manages to block all of his punches, and returns the favor at a much higher punching power.
Kaoru has rained (harmless, of course) blows on Kenshin to the sound effects ATATATATA and ORAORAORA.
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In MegaMan NT Warrior, Megaman seems to be fond of doing this.
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Street Fighter has several:
Chun Li's Hyakuretsu Kyaku (Hundred Rending Legs), where she repeatedly kicks her opponent from a tilted standing position with incredible speed. It also comes in a Super Art version: Senretsukyaku (Thousand Rending Legs).
Seth from Street Fighter IV has an upgraded version of Chun Li's Lightning Legs that strikes so fast all the player sees is one swing of his leg followed by the bursts of several hits. He loses it from his base Street Fighter V moveset but can steal a use of it from Chun-Li with his V-Skill I.
Edmond Honda's Hyakuretsu Harite (Hundred Rending Handslaps). This one's particularly dangerous as Honda can move forward while using it, allowing him to keep hitting his opponent as they get knocked backward until they're trapped on the edge of the screen. When he has his Sumo Spirit up, the slaps go even longer and faster and end on a ground bounce, increasing his combo potential.
Dee Jay hits you a bunch of times with one hand and a bunch of times with the other hand when he lands his Machine Gun Uppercut. His Street Fighter 6 Level 3 Super Art, "Weekend Pleasure," starts with a launching uppercut and then he suspends you in mid-air with rapid-fire punches before punching you away. In its Critical Art form, he loses track of you mid-stream but quickly slides under you to continue the beatdown.
Also his Ultra Combo in ''Super SF4'', Climax Beat.
Gen's Snake Style Hyakurenkou (Hundred Linking Hooks) in the Alpha series.
Rufus's Snake Strike deals a rapid flurry of finger thrusts.
In his tradition of mocking SNK fighters, Dan's signature Super Combo is Hissho Buraiken, a parody of Ryo Sakazaki's Ryuuko Ranbu. He receives the Danretsuken, a parody of Ryo's Zanretsuken, in Ultra Street Fighter IV's Omega mode and in Street Fighter V.
One on the ending attacks of Adon's Jaguar Varied Assault Super Combo is called "Thousand Jaguars," which is very similar to Joe Higashi's Bakuretsu Ken above.
The manga Ryu Final: Street Fighter III posits that the physical component of the Shun Goku Satsu consists of instantaneously delivering thousands upon thousands of punches, each of which releases a Hadouken upon contact. OUCH.
Bruce Lee Clone Fei Long deserves mention for his second Ultra introduced in Super Street Fighter IV: the Gekirinken (Imperial Wrath/Inverted Scale Fist). It's a Counter-Attack that (once an attack is intercepted) begins with this and ends with a One Inch Punch.
Abigail's signature Abigail Punch is a quick series of punches that hit so fast and hard they keep his opponent suspended in mid-air.
Luke Sullivan's Critical Art in his Street Fighter V debut, "Annihilator," is a trio of haymakers followed by rapid-fire punches and then one final Bullet Time haymaker to seal the deal. Come SF6 and it's his Level 2 Super Art, now called "Eraser," with a devastating ground-and-pound called "Pale Rider" for Level 3.
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One of the abilities of Galactus' Punisher robots from Fantastic Four. In its first appearance, it's able to outmaneuver the Thing and hold off all four members of the team using this.
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Also from Tales of the Abyss, there's Anise's Mystic Arte Final Fury and Sync's Harrowing Gale.
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Mobile Fighter G Gundam has this all over the place. Domon, Master Asia, and Allenby all engage in both the punching and kicking variety (the latter two even use Rapid Fire Fisticuffs as part of their Handshake Substitute). Chibodee's ultimate attack, the Gounetsu Machine Gun Punch, does this with energy fists; it seems to be an evolution of his Burning Punch attack, as in an earlier episode we see him machine-gunning Burning Punches to take down a horde of Devil Gundam minion MS.
Before that, the very first episode of Mobile Suit Gundam ZZ has Judau take over the Zeta Gundam and, not know how to work most anything on there, defends himself by making the mech do just this!
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Metal Gear Rising: Revengeance: Raiden pulls this off in desperation against the Final Boss, twice. The first round does absolutely nothing. The second round, he has a bit more luck: he manages to make Armstrong flinch and knock him back a foot or two, but that's about it.
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Lead character Ace Wilder in Aces Wild: Manic Brawling Action! uses an attack similar to E. Honda's as the conclusion to his basic rapid attack.
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Pokémon: The Original Series: The Punching Pokémon Hitmonchan made its anime debut as natural rapid fist fighter, and it demonstrates its prowess by mercilessly pummeling Pikachu.
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A comedic version of this happens to Hikage in Episode 11 of Non Non Biyori when she tries to forcefully peek at Renge's New Years cards before they're ready. Renge jabs her sister repeatedly in the collarbone with a speed that would make Kenshiro proud. The anime even outsourced this episode to David Productions, the company that produces the Jojos Bizarre Adventure TV anime.
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During Yusuke's fight with Sensui in YuYu Hakusho, Yusuke counters Sensui's Counter-Attack fighting style by binding their arms together with his wet shirt, leaving Sensui unable to block. Yusuke then delivers rapid-fire fisticuffs with one arm. If it weren't for the whole Split Personality thing Sensui had going on, Yusuke would have won the fight right there.
Also, in the final tournament, Yusuke takes out forty-nine minor rivals at once with one of these.
Earlier, at the preliminaries for the Dark Tournament, Yusuke does one of these in his sleep when he's attacked by an opportunistic demon, mumbling all the while about how Genkai's training sucked, he was tired of training, and he wanted to sleep. Which was probably the Funny Moment for that arc.
And then Yusuke delivers an insanely fast barrage of punches to Toguro after releasing his Spirit Cuffs, hitting him so rapidly that his muscles deflate like a punctured tire.
In a nutshell, expect this to be one of his signature moves in most mediums.
Hiei also has this in the form of his Jaou Ensatsu Rengoku Shou (Wicked King Immolation Purgatory Scorch) AKA Fists of the Mortal Flame technique, where he coats his fists with fire and wails away. Some mediums may switch between either normal fire of demon fire, but Hiei clearly used normal fire during the attack's first showcasing in the Dark Tournament.
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City of Heroes has several attacks like this. Flurry is part of the Super-Speed power pool, while Shadow Maul (and the Sands of Mu temporary power/Veteran's reward power that copies it) is based on negative energy, and One Thousand Cuts is the ultimate Dual Blades attack.
Even better is that these attacks are cone-based, meaning they can hit up to five targets in front of you simultaneously.
Unfortunately, it's one attack roll, so if you miss you'll just be standing there punching air with a hilarious "miss" sound effect.
The rapid-fire attacks in the game require that the player is locked onto the enemy's targeting reticle. This leads to an amusing side-effect: if the enemy runs away after the Flurry animation has started, the fleeing opponent will continue to be assaulted by phantom punches, making it possible to beat the snot out of a mook from across the street.
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Blurr from Transformers used this technique a few times, but lacked the physical strength to make it very useful. Lampshaded once when fighting Thunderwing, who reacted far faster than Blurr was used to.
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Used by Nick in the beginning of Who's Cooking Tonight?. Later on devolves into a Pummel Duel.
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Kamen Rider Accel's Maximum Drive in his Trial form is a storm of kicks, delivered in under 10 seconds. Played with in this parody.
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In Happy Heroes, a few episodes have Happy S. deliver enough punches to whoever he's fighting in quick succession that his arms become big blurs. For instance, in episode 18 of Season 7, this occurs when he fights the dog-turned-vicious-monster.
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Mob Psycho 100:
Reigen has a move called the "Justifiable Self-Defense Rush" which is him laying into an enemy with his fists as fast as he can while yelling "SELF DEFENSE!" As Reigen doesn't always know if he's using the move in self-defense, he yells out just in case. The first time we see him use it, Reigen blindsides an otherwise insanely powerful Esper that had defeated several other Espers in a few seconds.
At another point, Onigawara gets angry at one of his subordinate punks for calling him an idiot and promptly beats the crap out of him with his Demon Rush, apparently as an overt reference to Josuke Higashikata, right down to a muffled "Dorararara!" behind the commentary.
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Saint Seiya
Seiya, the Saint of Pegasus has a spam attack as his signature secret move, launching dozens (initially) of ultra-fast hits per second. Say it now:
Initially, the Pegasus Ryuusei Ken is depicted as Seiya rushing the enemy and connecting with each fist on his opponent's body. Later on, the "meteors" were shown as hundreds of actual bolts of cosmo launched from each punch that Seiya starts firing off while still at range from his enemy, and, if successful, they all hit the opponent simultaneously just as Seiya dashes past them.
Eagle Marin has a very similar technique, the Ryuseiken, and is initially faster. Justified as she's Seiya's teacher.
Inverted with Shaina, who can do Rapid-Fire Fisticuffs block, as she demonstrates every times she fights with Seiya and casually blocks every single one of his attacks, even as he grows strong and fast enough to throw hundreds of hits per second (Seiya cannot defeat her until he manages to throw a single fist that is just too powerful for her to block). In their first battle she even berated him for going against her when he could launch a mere 85 fists per seconds (yes, she counted them).
Aeolia, the Gold Saint of Leo takes this to a whole new level. His attack, Lightning Plasma, delivers 100 billion rounds of plasma per second! Eventually, Seiya manages to match or possibly even surpass that.
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Super Smash Bros.:
Characters such as Fox, Sheik, Kirby and Captain Falcon have attacks like this in the games. Lucario's "On-Hit-Cancel" system allows him to perform combos like this.
Super Smash Bros. for Nintendo 3DS and Wii U: Little Mac plays like this, hitting fast and hard.
Super Smash Bros. Ultimate: Donkey Kong's Final Smash is Jungle Rush, which makes him deliver a torrent of punches like in Jungle Beat. Little Mac's Final Smash (Giga Mac Rush) deos the same thing.
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The following is a list of statements referring to the current page from other pages.

 Rapid-Fire Fisticuffs
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Castlevania (Franchise)
 Rapid-Fire Fisticuffs
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Velocity Index
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 Champion The First Probender / Fan Fic
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Rapid-Fire Fisticuffs
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Rapid-Fire Fisticuffs
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Rapid-Fire Fisticuffs
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Rapid-Fire Fisticuffs
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Rapid-Fire Fisticuffs
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Rapid-Fire Fisticuffs
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Rapid-Fire Fisticuffs
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Rapid-Fire Fisticuffs
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Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
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Rapid-Fire Fisticuffs
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Rapid-Fire Fisticuffs
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 Kamen Rider OOO / int_58d24389
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 Madan Senki Ryukendo / int_58d24389
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Rapid-Fire Fisticuffs
 One Piece (2023) / int_58d24389
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type
Rapid-Fire Fisticuffs
 Power Rangers S.P.D. / int_58d24389
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Rapid-Fire Fisticuffs
 Ultra Zero Fight / int_58d24389
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Rapid-Fire Fisticuffs
 Dungeons & Dragons 4th Edition (Tabletop Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Sentinels of the Multiverse (Tabletop Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Aetherius (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Akiba's Trip: Undead and Undressed (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Anarchy Reigns (Video Game) / int_58d24389
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Rapid-Fire Fisticuffs
 Arena of Valor (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Attack the Light (Video Game) / int_58d24389
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Rapid-Fire Fisticuffs
 Batman: Arkham City (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Bayonetta (Video Game) / int_58d24389
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Rapid-Fire Fisticuffs
 Bomberman 64: The Second Attack! (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
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Rapid-Fire Fisticuffs
 Castlevania: Symphony of the Night (Video Game) / int_58d24389
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Rapid-Fire Fisticuffs
 Chousoku Henkei Gyrozetter (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 City of Heroes (Video Game) / int_58d24389
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Rapid-Fire Fisticuffs
 Come On 285 Enemies (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Creed: Rise to Glory (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
 Devil May Cry 3: Dante's Awakening (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Devil May Cry 4 (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Donkey Kong Country Returns (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Donkey Kong Jungle Beat (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
 Dungeon Munchies (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
 Endless Frontier (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Evil West (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Evil Zone (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
 Final Fantasy XVI (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Fist of the North Star: Ken's Rage (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Fist of the North Star: Lost Paradise (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Garou: Mark of the Wolves (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Grand Chase (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Grezzo 2 (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Gundam Vs Series (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 HoloCure (Video Game) / int_58d24389
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Rapid-Fire Fisticuffs
 I. M. Meen (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
 JoJo's Bizarre Adventure: Eyes of Heaven (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 JoJo's Bizarre Adventure: All Star Battle (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 JoJo's Bizarre Adventure: Heritage for the Future (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Joy Mech Fight (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
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Rapid-Fire Fisticuffs
 Krunker.io (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
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type
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type
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Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
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type
Rapid-Fire Fisticuffs
 Perfect Dark (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Persona 5 Strikers (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Phantom Fighter (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Plants vs. Zombies: Heroes (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Plants vs. Zombies 2: It's About Time (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Prodeus (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Ring Fit Adventure (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Rise of Nightmares (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 River City Girls Zero (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 River City Ransom (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Rushing Beat (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Russian Overkill (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Saint Seiya Ougon Densetsu (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Saints Row: Gat Out of Hell (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Shaq Fu (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Sifu (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Sonic Heroes (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Space Channel 5 (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Spider-Man: Web of Shadows (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Streets of Rage (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Super Smash Bros. for Nintendo 3DS and Wii U (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Survival Arts (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Teenage Mutant Ninja Turtles: Tournament Fighters (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Teleroboxer (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 The Battle Cats (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 The Gladiator (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 The Legend of Korra (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 The Queen of Heart (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Thrill Kill (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Timespinner (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Top Hunter: Roddy & Cathy (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Toukiden (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Transformers: Devastation (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Ultra Toukon Densetsu (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Vanquish (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Violent Storm (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Waku Waku 7 (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Yakuza 6 (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Your Bizarre Adventure (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Akatsuki Blitzkampf / Videogame / int_58d24389
type
Rapid-Fire Fisticuffs
 Demolish Fist / Videogame / int_58d24389
type
Rapid-Fire Fisticuffs
 ULTRAKILL (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Twinkle Crusaders (Visual Novel) / int_58d24389
type
Rapid-Fire Fisticuffs
 Dead Fantasy (Web Animation) / int_58d24389
type
Rapid-Fire Fisticuffs
 Ed Edd 'n' Eddy Z (Web Animation) / int_58d24389
type
Rapid-Fire Fisticuffs
 Gigantamax Pokémon Battle Royale (Web Animation) / int_58d24389
type
Rapid-Fire Fisticuffs
 Hunter: The Parenting (Web Animation) / int_58d24389
type
Rapid-Fire Fisticuffs
 Pokemon Battle Royale (Web Animation) / int_58d24389
type
Rapid-Fire Fisticuffs
 Quirky Misadventures of Soldine the Cyborg (Web Animation) / int_58d24389
type
Rapid-Fire Fisticuffs
 Shock (Web Animation) / int_58d24389
type
Rapid-Fire Fisticuffs
 Shock Series (Web Animation) / int_58d24389
type
Rapid-Fire Fisticuffs
 Super Mario Bros. Z (Web Animation) / int_58d24389
type
Rapid-Fire Fisticuffs
 The Gmod Idiot Box (Web Animation) / int_58d24389
type
Rapid-Fire Fisticuffs
 The Pink City (Web Animation) / int_58d24389
type
Rapid-Fire Fisticuffs
 JonTron (Web Video) / int_58d24389
type
Rapid-Fire Fisticuffs
 Mario Warfare (Web Video) / int_58d24389
type
Rapid-Fire Fisticuffs
 Sorry (2023) (Web Video) / int_58d24389
type
Rapid-Fire Fisticuffs
 Dragon Ball Multiverse (Webcomic) / int_58d24389
type
Rapid-Fire Fisticuffs
 Drowtales (Webcomic) / int_58d24389
type
Rapid-Fire Fisticuffs
 Eureka Seven: Paradox Makers (Webcomic) / int_58d24389
type
Rapid-Fire Fisticuffs
 Furry Fight Chronicles (Webcomic) / int_58d24389
type
Rapid-Fire Fisticuffs
 MAG-ISA (Webcomic) / int_58d24389
type
Rapid-Fire Fisticuffs
 One-Punch Man (Webcomic) / int_58d24389
type
Rapid-Fire Fisticuffs
 Rare Candy Treatment (Webcomic) / int_58d24389
type
Rapid-Fire Fisticuffs
 Spider Man 98 (Webcomic) / int_58d24389
type
Rapid-Fire Fisticuffs
 Station Square (Webcomic) / int_58d24389
type
Rapid-Fire Fisticuffs
 Twin Dragons (Webcomic) / int_58d24389
type
Rapid-Fire Fisticuffs
 Way Of Wushu (Webcomic) / int_58d24389
type
Rapid-Fire Fisticuffs
 Batman Unlimited: Animal Instincts / int_58d24389
type
Rapid-Fire Fisticuffs
 Invincible (2021) / int_58d24389
type
Rapid-Fire Fisticuffs
 Justice League: War / int_58d24389
type
Rapid-Fire Fisticuffs
 Kim Possible Movie: So the Drama / int_58d24389
type
Rapid-Fire Fisticuffs
 Popeye the Sailor Meets Sindbad the Sailor / int_58d24389
type
Rapid-Fire Fisticuffs
 Star Wars: Clone Wars / int_58d24389
type
Rapid-Fire Fisticuffs
 The Incredibles / int_58d24389
type
Rapid-Fire Fisticuffs
 The Incredibles / int_58d24389
type
Rapid-Fire Fisticuffs
 Wreck-It Ralph / int_58d24389
type
Rapid-Fire Fisticuffs
 Young Justice - Original Series / int_58d24389
type
Rapid-Fire Fisticuffs
 Kevin Owens (Wrestling) / int_58d24389
type
Rapid-Fire Fisticuffs
 xXx: Return of Xander Cage / int_58d24389
type
Rapid-Fire Fisticuffs
 Asura's Wrath (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Freedom Force (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs