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Raster Vision

 Raster Vision
type
FeatureClass
 Raster Vision
label
Raster Vision
 Raster Vision
page
RasterVision
 Raster Vision
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Summary: Flicker caused by the mismatch between the framerate the video being recorded is at and the framerate of a TV set or other video onscreen.
In the age of analog television, TV pictures were transmitted as a series of lines that were drawn on the screen extremely fast. The term for this type of image is "raster," from the Latin "rastrum," meaning "rake." Flatscreens don't do this, and instead produce a moving picture as a series of quick stills, as film does.
During the era in which Raster Vision was a genuine phenomenon, movies that showed television tended to aim for Crystal Clear Picture, either using a picture drop-in or a special TV set with the same refresh rate as a film camera (24 frames per second). Actual TV sets (in North America, at least) refreshed at 59.94 fps,note Analog TVs refreshed at the AC power line frequency, which is 50 or 60hz depending on region. American numbers will be used from here on. To get a decent resolution through a limited bandwidth and to have a CRT flicker fast enough to be watchable, interlacing was used. Interlacing means showing odd number scan lines in 1/59.94th of a second, then even number lines in the next 1/59.94th of a second. That meant the framerate was technically 29.97fps, but refresh rate was doubled. If the TV flickered at 30hz, that would be annoying at best, and Epileptic Flashing Lights at worst. and this speed mismatch produced a strong, unpleasant flicker in the filmed image.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Although precursor examples (such as the holograms in Star Wars) existed, Raster Vision became common when film and television production fully entered the digital age. As with Lens Flare before it, Raster Vision - once an unsightly product of technical limitations - became an aesthetic unto itself. Examples in media are one of two types:
Genuine: A filmed TV set, with flicker and scan lines. Prior to the advent of videotape,note That's professional videotape, not the consumer VCR and camcorder formats common in The '80s and 90s. First noted with Quadruplex 2 inch videotape in 1956. TV shows (except for Soap Operas) were generally filmed, rather than taped, and will show flicker.note At first, tape equipment was not portable, leading to Video Inside, Film Outside. That was until the advent of portable video cameras in The '80s, such as Betacam. Even after that, some shows such as Friends and Seinfeld were shot entirely on 35mm film. The final complication is that some series (and commercials), such as Star Trek: Deep Space Nine were shot on film, transferred to videotape, then edited on tape. (Recording a TV set with a camera with the same refresh rate and the correct shutter speed doesn't produce flicker). Scan lines are most noticeable on black and white sets, which have a single, uniform layer of greenish-white zinc sulfide on the inside of the picture tube. The different systems for reproducing color have overlaying patterns (known as the Dot Pitch, more info on the other wiki) that obscure the raster effect to a degree.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })Simulated: Much more common in 21st century media. Scan lines are often much thicker than they were on CRT televisions - a visibly thick line is impractical for picture reproduction - and appear on flat screens and holograms, neither of which reproduce pictures as raster images. The image may also have more detail than the scan lines should be able to provide.
Compare Strobing and Deliberate VHS Quality. Contrast Crystal Clear Picture. The simulated version is commonly used as a Hologram Projection Imperfection.
 Raster Vision
fetched
2023-02-25T05:13:19Z
 Raster Vision
parsed
2023-02-25T05:13:19Z
 Raster Vision
processingComment
Dropped link to LaResistance: Not an Item - FEATURE
 Raster Vision
processingComment
Dropped link to VideoPhone: Not an Item - FEATURE
 Raster Vision
processingComment
Dropped link to WeirdAlYankovic: Not an Item - IGNORE
 Raster Vision
isPartOf
DBTropes
 Raster Vision / int_222a8847
type
Raster Vision
 Raster Vision / int_222a8847
comment
In the original RoboCop (1987), the title character sees in raster lines after becoming a cyborg. The same applied to the TV series adaptation.
 Raster Vision / int_222a8847
featureApplicability
1.0
 Raster Vision / int_222a8847
featureConfidence
1.0
 RoboCop (1987)
hasFeature
Raster Vision / int_222a8847
 Raster Vision / int_2ba1d958
type
Raster Vision
 Raster Vision / int_2ba1d958
comment
Vertical raster bars appear on the TV set inside the Construct in The Matrix.
 Raster Vision / int_2ba1d958
featureApplicability
1.0
 Raster Vision / int_2ba1d958
featureConfidence
1.0
 The Matrix
hasFeature
Raster Vision / int_2ba1d958
 Raster Vision / int_30450a9a
type
Raster Vision
 Raster Vision / int_30450a9a
comment
In order to recreate the feel of the Nostromo from Alien in Alien: Isolation, CRT screens were videotaped, with that footage then dropped into the game and displayed on in-game screens for the proper analog feel.
 Raster Vision / int_30450a9a
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1.0
 Raster Vision / int_30450a9a
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1.0
 Alien: Isolation (Video Game)
hasFeature
Raster Vision / int_30450a9a
 Raster Vision / int_33dd1d90
type
Raster Vision
 Raster Vision / int_33dd1d90
comment
Used on the futuristic computer screens of the Combine in Half-Life 2
 Raster Vision / int_33dd1d90
featureApplicability
1.0
 Raster Vision / int_33dd1d90
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1.0
 Half-Life 2 (Video Game)
hasFeature
Raster Vision / int_33dd1d90
 Raster Vision / int_44014b66
type
Raster Vision
 Raster Vision / int_44014b66
comment
Contact features a lot of this, with a whole scene dedicated to showing a science team trying to make sense of a TV signal from deep space.
 Raster Vision / int_44014b66
featureApplicability
1.0
 Raster Vision / int_44014b66
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 Contact
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Raster Vision / int_44014b66
 Raster Vision / int_5b3356f8
type
Raster Vision
 Raster Vision / int_5b3356f8
comment
In Turning Red, these can be seen on the Lee family's TV when they watch an episode of the Jade Palace Diaries and an ad for 4*Town.
 Raster Vision / int_5b3356f8
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1.0
 Raster Vision / int_5b3356f8
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1.0
 Turning Red
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Raster Vision / int_5b3356f8
 Raster Vision / int_69d15cc0
type
Raster Vision
 Raster Vision / int_69d15cc0
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Common in the films of the Marvel Cinematic Universe.
 Raster Vision / int_69d15cc0
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1.0
 Raster Vision / int_69d15cc0
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1.0
 Marvel Cinematic Universe (Franchise)
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Raster Vision / int_69d15cc0
 Raster Vision / int_6a277a58
type
Raster Vision
 Raster Vision / int_6a277a58
comment
Videodrome: While the film averted the trope by being the first to feature low-flicker television, the trope is used in stylized form on the poster's logo, however.
 Raster Vision / int_6a277a58
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-1.0
 Raster Vision / int_6a277a58
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1.0
 Videodrome
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Raster Vision / int_6a277a58
 Raster Vision / int_6bbde1c8
type
Raster Vision
 Raster Vision / int_6bbde1c8
comment
Raster lines appear as an overlay on kill screen playbacks in Overwatch.
 Raster Vision / int_6bbde1c8
featureApplicability
1.0
 Raster Vision / int_6bbde1c8
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1.0
 Overwatch (Video Game)
hasFeature
Raster Vision / int_6bbde1c8
 Raster Vision / int_86c3beca
type
Raster Vision
 Raster Vision / int_86c3beca
comment
While not animated several screens in Girl Genius have lines on them to emulate this effect, such as these ones in Paris, the simulated effect can also be observed on Madame Desmana's holographic head.
 Raster Vision / int_86c3beca
featureApplicability
1.0
 Raster Vision / int_86c3beca
featureConfidence
1.0
 Girl Genius (Webcomic)
hasFeature
Raster Vision / int_86c3beca
 Raster Vision / int_8b7b9cd5
type
Raster Vision
 Raster Vision / int_8b7b9cd5
comment
Used in Star Wars Episode IV: A New Hope for the holograms. This is an early use of Raster Vision as an aesthetic - the crummy holograms fit in with the worn-out nature of the tech shown in the movies.
 Raster Vision / int_8b7b9cd5
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1.0
 Raster Vision / int_8b7b9cd5
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1.0
 A New Hope
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Raster Vision / int_8b7b9cd5
 Raster Vision / int_8d98042f
type
Raster Vision
 Raster Vision / int_8d98042f
comment
The outro for Game Grumps takes the form of a CRT screen (with the show's logo burned into it).
 Raster Vision / int_8d98042f
featureApplicability
1.0
 Raster Vision / int_8d98042f
featureConfidence
1.0
 Game Grumps (Web Video)
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Raster Vision / int_8d98042f
 Raster Vision / int_9b38e5f3
type
Raster Vision
 Raster Vision / int_9b38e5f3
comment
Used for some (but not all) video screens in Interstellar.
 Raster Vision / int_9b38e5f3
featureApplicability
1.0
 Raster Vision / int_9b38e5f3
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1.0
 Interstellar
hasFeature
Raster Vision / int_9b38e5f3
 Raster Vision / int_9c628c0a
type
Raster Vision
 Raster Vision / int_9c628c0a
comment
Used for the opening seconds of Meghan Trainor's "NO" video.
 Raster Vision / int_9c628c0a
featureApplicability
1.0
 Raster Vision / int_9c628c0a
featureConfidence
1.0
 Meghan Trainor (Music)
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Raster Vision / int_9c628c0a
 Raster Vision / int_a94fc74e
type
Raster Vision
 Raster Vision / int_a94fc74e
comment
On the close-up shots of televisions in Lethal Weapon.
 Raster Vision / int_a94fc74e
featureApplicability
1.0
 Raster Vision / int_a94fc74e
featureConfidence
1.0
 Lethal Weapon
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Raster Vision / int_a94fc74e
 Raster Vision / int_ab2a760
type
Raster Vision
 Raster Vision / int_ab2a760
comment
Five Nights at Freddy's: Most of the secret minigames that appear since the second installment are made to resemble a typical Atari game, complete with raster vision.
 Raster Vision / int_ab2a760
featureApplicability
1.0
 Raster Vision / int_ab2a760
featureConfidence
1.0
 FiveNightsAtFreddys
hasFeature
Raster Vision / int_ab2a760
 Raster Vision / int_aed73cec
type
Raster Vision
 Raster Vision / int_aed73cec
comment
Used not only for video footage but for the poster of Europa Report.
 Raster Vision / int_aed73cec
featureApplicability
1.0
 Raster Vision / int_aed73cec
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1.0
 Europa Report
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Raster Vision / int_aed73cec
 Raster Vision / int_afd91eda
type
Raster Vision
 Raster Vision / int_afd91eda
comment
In the holographic interface in Paycheck.
 Raster Vision / int_afd91eda
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1.0
 Raster Vision / int_afd91eda
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1.0
 Paycheck
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Raster Vision / int_afd91eda
 Raster Vision / int_b1c573a4
type
Raster Vision
 Raster Vision / int_b1c573a4
comment
The 2003 Kino's Journey anime was animated in a way that resembled scan lines on an old CRT TV.
 Raster Vision / int_b1c573a4
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1.0
 Raster Vision / int_b1c573a4
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1.0
 KinosJourney
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Raster Vision / int_b1c573a4
 Raster Vision / int_b7db5642
type
Raster Vision
 Raster Vision / int_b7db5642
comment
Appears in the period-correct screens on Stranger Things.
 Raster Vision / int_b7db5642
featureApplicability
1.0
 Raster Vision / int_b7db5642
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1.0
 Stranger Things
hasFeature
Raster Vision / int_b7db5642
 Raster Vision / int_b9a0d78d
type
Raster Vision
 Raster Vision / int_b9a0d78d
comment
Seen on the Nostromo's various computer monitors in Alien (but see Alien: Isolation under video games, below).
 Raster Vision / int_b9a0d78d
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1.0
 Raster Vision / int_b9a0d78d
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1.0
 Alien
hasFeature
Raster Vision / int_b9a0d78d
 Raster Vision / int_bd4f1e5e
type
Raster Vision
 Raster Vision / int_bd4f1e5e
comment
Perhaps the earliest example comes from "Captain TVideo," a spoof on Captain Video that appeared in a 1954 issue of MAD magazine (still a comic book at the time). Every single panel is covered with hand-drawn horizontal lines, which add to the spoof's running joke that the production values of Captain Video were terrible (which, by all accounts, they were).
 Raster Vision / int_bd4f1e5e
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1.0
 Raster Vision / int_bd4f1e5e
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1.0
 Captain Video
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Raster Vision / int_bd4f1e5e
 Raster Vision / int_c099f2f6
type
Raster Vision
 Raster Vision / int_c099f2f6
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Appears on the spaceship's black and white monitors screen in Ascension.
 Raster Vision / int_c099f2f6
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1.0
 Raster Vision / int_c099f2f6
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1.0
 Ascension (Miniseries)
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Raster Vision / int_c099f2f6
 Raster Vision / int_c0d295c4
type
Raster Vision
 Raster Vision / int_c0d295c4
comment
Used for the dispenser screens in Team Fortress 2.
 Raster Vision / int_c0d295c4
featureApplicability
1.0
 Raster Vision / int_c0d295c4
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1.0
 Team Fortress 2 (Video Game)
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Raster Vision / int_c0d295c4
 Raster Vision / int_c3aeab6a
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Raster Vision
 Raster Vision / int_c3aeab6a
comment
In the video for "Ghost", part of the Mystery Skulls Animated series, this effect is used for a flashback... as shown in a picture frame...
 Raster Vision / int_c3aeab6a
featureApplicability
1.0
 Raster Vision / int_c3aeab6a
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1.0
 Mystery Skulls Animated (Web Animation)
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Raster Vision / int_c3aeab6a
 Raster Vision / int_c7f7d77a
type
Raster Vision
 Raster Vision / int_c7f7d77a
comment
Appears on the final TV screen shown in Don't Breathe.
 Raster Vision / int_c7f7d77a
featureApplicability
1.0
 Raster Vision / int_c7f7d77a
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1.0
 Don't Breathe
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Raster Vision / int_c7f7d77a
 Raster Vision / int_d461f757
type
Raster Vision
 Raster Vision / int_d461f757
comment
Used throughout the Battlestar Galactica (2003) episode "Final Cut" for everything Caught on Tape by Fleet News Service.
 Raster Vision / int_d461f757
featureApplicability
1.0
 Raster Vision / int_d461f757
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1.0
 Battlestar Galactica (2003)
hasFeature
Raster Vision / int_d461f757
 Raster Vision / int_e5dc2763
type
Raster Vision
 Raster Vision / int_e5dc2763
comment
Shown in SOMA. Especially odd for the setting, being in the year 2104 using flat-screen monitors.
 Raster Vision / int_e5dc2763
featureApplicability
1.0
 Raster Vision / int_e5dc2763
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 SOMA (Video Game)
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Raster Vision / int_e5dc2763
 Raster Vision / int_ec2531c4
type
Raster Vision
 Raster Vision / int_ec2531c4
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Coco: Raster lines can be seen on the TV screen when Miguel watches old video tapes of Ernesto in the attic.
 Raster Vision / int_ec2531c4
featureApplicability
1.0
 Raster Vision / int_ec2531c4
featureConfidence
1.0
 Coco
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Raster Vision / int_ec2531c4
 Raster Vision / int_fcacaa36
type
Raster Vision
 Raster Vision / int_fcacaa36
comment
Appears on the TV screens in The Man in the High Castle (which, somewhat oddly, are 16:9 CRTs - in the 1960s.)
 Raster Vision / int_fcacaa36
featureApplicability
1.0
 Raster Vision / int_fcacaa36
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1.0
 The Man in the High Castle
hasFeature
Raster Vision / int_fcacaa36

The following is a list of statements referring to the current page from other pages.

 Raster Vision
processingCategory2
Camera Tricks
 Raster Vision
processingCategory2
Speculative Fiction Tropes
 A New Hope / int_5aa9fe2a
type
Raster Vision
 Alien / int_5aa9fe2a
type
Raster Vision
 Contact / int_5aa9fe2a
type
Raster Vision
 Don't Breathe / int_5aa9fe2a
type
Raster Vision
 Europa Report / int_5aa9fe2a
type
Raster Vision
 Interstellar / int_5aa9fe2a
type
Raster Vision
 Paycheck / int_5aa9fe2a
type
Raster Vision
 RoboCop (1987) / int_5aa9fe2a
type
Raster Vision
 The Crazies (1973) / int_5aa9fe2a
type
Raster Vision
 Videodrome / int_5aa9fe2a
type
Raster Vision
 Kino's Journey / int_5aa9fe2a
type
Raster Vision
 MAD (Magazine) / int_5aa9fe2a
type
Raster Vision
 MAD (Magazine) / int_5aa9fe2a
type
Raster Vision
 Stranger Things / int_5aa9fe2a
type
Raster Vision
 The Man in the High Castle / int_5aa9fe2a
type
Raster Vision
 Alien: Isolation (Video Game) / int_5aa9fe2a
type
Raster Vision
 Half-Life 2 (Video Game) / int_5aa9fe2a
type
Raster Vision
 Little Goody Two Shoes (Video Game) / int_5aa9fe2a
type
Raster Vision
 SOMA (Video Game) / int_5aa9fe2a
type
Raster Vision
 Star of Providence (Video Game) / int_5aa9fe2a
type
Raster Vision
 The Adventures of Jimmy Neutron: Boy Genius: Attack of the Twonkies (Video Game) / int_5aa9fe2a
type
Raster Vision
 Technology Connections (Web Video) / int_5aa9fe2a
type
Raster Vision
 Coco / int_5aa9fe2a
type
Raster Vision
 The Mind's Eye / int_5aa9fe2a
type
Raster Vision