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Real Is Brown

 Real Is Brown
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Desaturating or heavily tinting a game a single color for the sake of realism, usually to a sepia effect (hence the trope name), but sometimes blue or pure grey.
Giving a game a narrow color palette can make it look gritty, dramatic and "realistic" and stand out from similar titles. Done well enough, a game and its color scheme will always be associated with each other. In practice, this means a world of brown, grey, and the occasional red (y'know, from the blood splatter on the camera).
A handful of 2D and early 3D games used this to make up for a limited number of onscreen colors, as they operated on limited-size color palettes, and requiring more hues to display a scene meant sacrificing subtle variations in saturation and brightness for those hues (as each variation requires a separate color in the palette). But the golden age of this trope came when consoles became powerful enough to use color grading effects, not even a decade after films began to use it themselves. With almost no examples to guide developers and an eagerness to stand out from the previous generation, it was both easy and tempting to abuse color grading.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })It was also used to cover up a limitation of lighting and shading engines - a light shines down and illuminates an object from that side, sure, but figuring out where the light goes after that and what else around it might also be illuminated (a process called interreflection) is extremely difficult for the computer to simulate, especially when it needs to do so 60 times every second. Until around the eighth generation of console games, the only solution was to use static lighting (accurate light and shadow mapping planned out in advance) and while reasonably effective, it comes at the cost of not having dynamic or interactive terrain or lighting, which in turn means no smooth day/night cycling or destructive terrain physics. Again, if everything is tinted one dull color, it's not as noticeable.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })Unfortunately, at a certain point your players will take a look outside their window and back at your game, and something will seem wrong. Why are those palm trees brownish green, even though you're supposedly on a tropical island? Brown may be realistic for some surfaces, but not for all of them, and everything is best taken in moderation, otherwise you'll end up with a game that's Deliberately Monochrome.
It's becoming increasingly common for colorful games to mockingly parody this trope, usually by including an optional "next-gen" filter, tinting the whole game brown. This combined with noticeable improvements in graphics rendering technology since the heyday of the trope could make Real Is Brown on the way to becoming an Undead Horse Trope.
This day, a memetic resurgence ensues where this trope might as well as called "Mexico is Brown" due to how American movies and media stereotypically portray Mexican or Latin American settings in brown filter.
See here for further info.
See also Mood Lighting, Color Wash. The use of Post-Processing Video Effects makes Real even Browner. See also the sister trope Who Forgot the Lights?, which deals with a shortage of light in general. This trope is usually when Color Contrast is deliberately avoided. Usually paired with a Crapsack World for added "realism".
Now with a theme song. Resistance 3 - Fade to Brown Music Video.
NOTE: This trope does not apply to a game taking place in an environment that actually would be gray or brownish in Real Life, like a lot of deserts, or a bombed-out cityscape. Unless they're just set in a desaturated environment to make their lack of color look like a deliberate design choice.
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Film: The Da Vinci Code
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Videogame: Just Cause 2
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Many parts of The Legend of Zelda: Twilight Princess do this when the bloom and brown come close together, particularly outside of the Snow, Zora and Forest areas. Most of the background art during the first half of the game is either gray, brown or light green with a brown filter over it; and that's before you enter the Twilight Realm, in which case, the Twilight descends over the scenery, making everything look even more brown. In an ironic twist, the homeworld of the Twilight Realm averts this trope, as it instead uses shades of purple and yellow for the sky, and grey with blue for the ground and the internal rooms of the Palace of Twilight. The HD remake is considerably brighter and less brown in many places, although certain areas such as the Twilight and Eldin areas retain similar color schemes.
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Castlevania: Lords of Shadow is a spectacular aversion, featuring a beautiful and detailed landscapes similar to Uncharted. It is played completely straight in the necromancer area, though.
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Tyler: Model 005 is set in an old, dilapidated house. As a result, much of the colour used is brown.
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Similarly averted in Star Trek Online. Klingon territory tends to be painted in earth tones but this comes straight out of the shows.
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The producers of Miami Vice explicitly called for "no earth tones", in order to maintain the MTV style of the show. In the words of one of the episode directors:
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 Miami Vice
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Averted by Fallout 76, which takes place in West Virginia, which was left relatively unscathed by the Great War.
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Bioshock Infinite looks set to avert this even further, being set in broad daylight on a colorful flying city.
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As Ross points out, the game's overuse of its yellow filter can wear out the eyes quickly. The devs, realizing this, released the "Director's Cut" which allows you to turn off Lemon Blast Mode, but unfortunately then replaces it with a bland grey filter, with no option to turn off both filters whatsoever.
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Starting with Melee, the series tends to give its character models more realistic details if possible; especially noticeable in this regard are cartoony characters like Mario. Bowser usually is depicted as orange or dark yellow in the original Super Mario Bros. series. In Melee he is just dirt brown◊, although this has been remedied a bit for Brawl and fully for Smash 4.
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Call of Juarez: Bound in Blood and Call of Juarez: The Cartel both have the "coffee filter" look typical of many games from that time period (the late 00's to the very early 10's), in contrast to the first and fourth games in the series, which are actually very colorful (the first game actually being quite heavily saturated to the point of looking oversaturated to some people).
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Dragon Age:
Dragon Age: Origins. Everything is brown. Even the characters' teeth.
Hysterically lampshaded in Dragon Age II, with correct dialogue options, when Merrill asks how you like the north.
DAII has a much more stylized color palette than its predecessor, possibly to avert the problems of this trope. Of course, since most of the game takes place in Kirkwall's dusty brown streets and alleyways, or in caves which are likewise brown, this trope gets played straight anyway. This is only really averted in the Mark of the Assassin DLC, which takes place in an Orlesian castle with all the color that such opulence would suggest.
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Killzone 3 features plenty of the standard blasted-out cityscapes, but also neatly averts this in some wilderness areas that look like the protagonists wandered onto Pandora.
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While the resort and jungle in Dead Island are very colorful and lush, the slums are overwhelmingly brown and grey.
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Stubbs the Zombie has the tutorial level as full of vibrant colors, but when you start the game proper, the developers added a grainy green filter over everything, to apparently showcase what the world looks like to a zombie. As if anyone ever wanted to know.
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The Last of Us, as per Naughty Dog tradition, averts this. The game takes place a couple decades after civilization falls to a Zombie Apocalypse, during which time nature has begun to reclaim ruined cities. Vines, flowers, and algae-filled water abound. In this game, Real is Green.
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Battlefield 3, despite the game's realistic settings and buildings crumbling to ruins, averts this by using rich and vibrant colors on most of the levels.
Battlefield 4, on the other hand, has many environments with nearly-identical desaturated grey palettes.
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Battlefield 4, on the other hand, has many environments with nearly-identical desaturated grey palettes.
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The world of Bloodforge has very little in the way of colour and is rather grainy and monochromatic. Most of the colour in game comes from the excessive amounts of blood pumping from the corpses of Crom's various opponents.
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Cleverly parodied in the Uncharted series: one of the unlockable cheats is the "Next-Gen Filter", which washes the game in a brown filter and adds more bloom. It gets topped with the Blorange filter in the PlayStation 4 titles.
The team at Naughty Dog went to extraordinary lengths to avert this trope in normal gameplay, though, and the sheer variety of colors in each environment is simply stunning. Desaturation filters are used, but to great effect when Nathan is low on health, with the shift to near-monochrome being a stark visual cue to get to cover now so Nathan can heal.
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The Matrix and its successors tint all of the scenes which take place in the Matrix in green, underscoring its surreal nature.
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Later games in the SaGa series look as if someone drank a couple pints of Rustoleum and barfed it up on a pre-Raphaelite painting.
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Operation Flashpoint: Dragon Rising relies heavily on this trope. Granted, the brown hues were a deliberate choice to help make the camouflage more convincing, but it gets jarring when your in-game character and the enemies can easily make out each other over 500 meters away at times, while you're still wondering where the hell are they hiding at.
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The human world in DmC: Devil May Cry is deliberately depicted like this in massive spades. By contrast, the parallel demon world is full of lively, flashy colors.
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Steel Battalion definitely counts with regard to the outside environment, though the cockpits on 2nd-gen and especially 3rd-gen VTs have their fair share of color.
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Modern Warfare has a filter which turns down the contrast quite a bit, everything is suddenly colorful, the grass is green the sky is blue and moonlight turns things a stark shade of blue. Only thing is, the black is also blacker, making it hard to see after hours. There's also the flashback mission in Modern Warfare that is mainly shades of gray.
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Averted by Fallout 4, which uses a realistic shading not unlike Grand Theft Auto V. The brief Pre-War sequences in Fallout 4 further emphasize the colorful cars and clothes.
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However, the trope was played annoyingly straight in the vanilla SimCity 4, in which to make the buildings more realistic and subtle, all colors were desaturated beyond belief, resulting in incredibly ugly and grungy buildings for the poor, boring buildings for the middle class, and not so cheery colored buildings for the higher class. In response, the Rush Hour/Deluxe expansion added extra building sets with some extra color.
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The anime of Attack on Titan has an incredibly drab color palette. This article from Anime News Network says it best:
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Assassin's Creed I plays this in a similar level. And if there's nothing to brown-ize (or whatever color seems to be supposedly prevalent in an area), the bloom gets intensified Up to Eleven.
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The Order: 1886 looks like everything is seen through a sepia-filter, with no bright colors whatsoever, even the British Army's famous red coats are dull.
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Halo: Reach breaks with the rest of the franchise by using this trope.
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Oblivion:
Averted with Cyrodiil itself, the capital province of the Empire, which is mostly a temperate rainforest similar to the Pacific Northwest. The landscape is positively awash in an almost watercolor-like color scheme. Even objects like weapons and armor are brighter and shinier than in its predecessor or successor.
Played straight within the Oblivion Gates, portals to Mehrunes Dagon's Oblivion plane of "The Deadlands". It is a gloomy Mordor-esque Lethal Lava Land of dark volcanic rock.
The titular realm in the Shivering Isles expansion both plays it straight and averts it, but only one of those per play-through. You're given the choice of exploring half of Sheogorath's realm, either the bright and cheery "Mania" or the dark and depressing "Dementia".
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Super Paper Mario has a nice little Take That! towards this trope during the Sammer Guy fight, where one insists that dulls colors are the next generation. You can read it under the Quotes page.
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Midgar and Junon in Final Fantasy VII are designed with shades of gray, brown, and a dark filter to make the colors look even more muddy to emulate how the cities would look with the mass amounts of pollution from the Shinra company. Every other place in the game is a lot more vibrant with more variety in colors. The outside portion of Cosmo Canyon is a mix of red and brown due to the terrain and the setting sun's light.
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Final Fantasy XII uses a mix of shades brown, green, yellow, and gray. A good portion of the game is in a desert, but areas like plains, forests, or beaches are also awash in brown colours. Especially noticeable if we compared it with the vibrant and colorful world of Spira from the previous entry. This might be explained by the fact that the main designer, Akihiko Yoshida, is a fan of earth tones as evidenced by his work.
Most of the other Ivalice Alliance games use this trope, as well. Very much deliberately used, as a way to contrast Ivalice's more grounded setting against the high fantasy of other Final Fantasy games.
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Real Is Brown / int_49a88435
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Final Fantasy XIV: A Realm Reborn applies a brown filter whenever the player enters the the Sylphlands in East Shroud.
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 Final Fantasy XIV (Video Game)
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Real Is Brown / int_49a88442
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Real Is Brown
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A good portion (minus the above examples) of World of Warcraft. Nearly every indoor location has a huge contrast of colors, simply based on proximity to light sources(torches, lanterns, etc.). In addition, they seem to be avoiding this more with recent content—most of Northrend is strikingly colorful. The only exception is Icecrown.
And now with Cataclysm, Deepholm and Vash'jir are even more vibrant and beautiful.
 Real Is Brown / int_49ad83ee
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1.0
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Real Is Brown / int_49ad83ee
 Real Is Brown / int_4a8a8f85
type
Real Is Brown
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World of Warships averts this mostly, which is not surprising given the naval setting. Since it takes place on water the dominant color is blue. As far ever thing else goes camouflage schemes tend toward pastel colors in striking patterns, which is very much Truth in Television for ships of the World War II era. Premium ships notably also lack rust, making them look even brighter. This aversion is interesting because the game's elder stablemate, World of Tanks, mostly plays the trope completely strait.
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 Real Is Brown / int_4ce969a9
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Real Is Brown
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comment
Lampshaded in the Marathon Game Mod RED, which had a level almost entirely covered by sandy brown textures, titled "Jagermeister's Nightmare" as a Take That! at a player who complained about the limited palette.
 Real Is Brown / int_4ce969a9
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1.0
 Real Is Brown / int_4ce969a9
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Real Is Brown / int_4ce969a9
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Real Is Brown
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Daikatana followed up with a subversion by making everything green, instead. We're told that later episodes feature more varied colors, but we don't know how to prove it - nobody has ever resisted past the first episode.
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Real Is Brown / int_4dcdc70f
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Real Is Brown
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In the S.T.A.L.K.E.R. series, the colors themselves are quite realistic. It is constant (to the point of unnatural, but this is Chernobyl Anomalous Zone) overcast that makes them look less saturated. On the rare occasion of bright sunlight vegetation looks particularly exuberant.
 Real Is Brown / int_4eddc919
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Real Is Brown / int_4eddc919
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Real Is Brown
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Eversion. The topmost layers of the worlds are delightfully colorful, bright blues and reds and magentas. Once you start to evert, those colors get progressively muted and brownish. At least, until things start looking downright creepy. (The blood is bright red, though, and copious in abundance.) Real Is Brown is most visible in world X-5 and after that, the colors start to get more vivid again.
Since Eversion never bothers to say the middle layers are realistic in any way, it's less "Real Is Brown" and more "Brown Is Ugly".
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Real Is Brown / int_4f82fde6
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Valkyria Chronicles uses a more vibrant color palette to avert this tread, in a war themed game no less.
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Real Is Brown / int_53b30902
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Real Is Brown
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Averted in Grand Theft Auto: Vice City, where true to its "fabulous Eighties" feel, Vice City is plastered with bright colors, white sunshine, neon lights and the great blue ocean all over the place.
 Real Is Brown / int_5425ce75
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Real Is Brown / int_5425ce75
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Real Is Brown
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The film Winter's Bone is set, and was filmed, in rural Missouri in the winter. As such, there's hardly any color to be seen.
 Real Is Brown / int_5769ae78
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1.0
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Real Is Brown / int_5769ae78
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Real Is Brown
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Skyrim drops much of the bright colors of its predecessor. It takes place in Tamriel's far northern province of Skyrim, which is largely snow and tundra. Like Morrowind, even the greener areas tend toward a darker and duller colors. The remastered edition of the game for PS4 and Xbox One is also considerably brighter in many locations.
 Real Is Brown / int_5908ee91
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1.0
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Real Is Brown / int_5908ee91
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Real Is Brown
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Interestingly though, the game most expected to be brown, Fallout: New Vegas, actually has very good color variety when you're not in the wasteland or ruins. The Strip in particular is very bright and colorful, Zion while very full of reds, greens and blues it actually matches the real appearance of Zion in reality which has many red rocks and thriving forests, and Mt. Charleston is filled with snow and evergreens. However, it is set in the Mojave Wasteland so there is a lot of brown. But the developers have seemingly made the choice to associate brown with despair, failure, and destruction as the areas in the game that are the most brown are Legion territory, the Divide and the Sierra Madre. Things tend to be brighter in NCR territory and the city of New Vegas proper.
 Real Is Brown / int_59da62aa
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1.0
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Real Is Brown / int_59da62aa
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Real Is Brown
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Heroes of the Lance had a technologically restricted color palette in which dingy grays and drab browns were the prevailing shades.
 Real Is Brown / int_5c96bf1c
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1.0
 Real Is Brown / int_5c96bf1c
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Real Is Brown / int_5c96bf1c
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Real Is Brown
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The film used for Minority Report was specially processed and graded in post-production to give the movie a blue-grey tinted, washed-out look, in contrast with the sleek future it depicts.
 Real Is Brown / int_5cdad167
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1.0
 Real Is Brown / int_5cdad167
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 Minority Report
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Real Is Brown / int_5cdad167
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Real Is Brown
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While the Mario Kart series has traditionally avoided this trope like the plague, a few of the tracks in Mario Kart 8 have a strangely subdued, low-contrast palette. This is particularly notable in the Retro tracks, when you compare both versions and notice just how much brighter the old versions are (compare Piranha Plant Slide from Mario Kart 7 to its appearance in 8, for instance). There are still plenty of courses with the familiar bright colors of past Mario Kart games, though, and the tracks are generally much better at distinguishing what amount of less saturated colors is actually realistic than some other examples on this page.
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Real Is Brown / int_5d96b889
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Real Is Brown
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Limbo of the Lost could almost be considered an unintentional parody (or is it?) of this trope; despite almost every background being plagiarised from a wide variety of sources the game still manages to be an unrelenting onslaught of brownish hues.
 Real Is Brown / int_5db85d4
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Real Is Brown / int_5db85d4
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Real Is Brown
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Completely inverted in Fable, which features extremely lush, painterly, stunningly beautiful scenery ablaze with colors that are just as totally unrealistic as the next-gen brown tint.
 Real Is Brown / int_5e283a6d
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Real Is Brown / int_5e283a6d
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Real Is Brown
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Played pretty straight in Resident Evil 5. While it did set the overall mood for the game, one Russian modder was so disappointed that he wrote a graphics mod which removes the coffee filter, along with a sarcastic message insulting Capcom for what they did. Averted with Resident Evil 4, as the first third of the game is set in overcast daylight and the rest takes place at night; neither setting really makes colors "pop out", but the castle in Act 2 features plenty of tapestries and other decor in rich blue, red and purple hues.
 Real Is Brown / int_5e91c7e
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Real Is Brown / int_5e91c7e
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Real Is Brown
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O Brother, Where Art Thou? was color-corrected to a shade of brown. In a sort of Inversion, the purpose isn't realism as getting the viewer in the mood: the correction is to sepia tones, which are common in surviving old-time photographs (fitting the setting: rural Mississippi during The Great Depression). It also helps cover up how green and healthy all the plants look in what's supposed to be the dust bowl droughts.
 Real Is Brown / int_60381be1
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1.0
 Real Is Brown / int_60381be1
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 O Brother, Where Art Thou?
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Real Is Brown / int_60381be1
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Real Is Brown
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Silent Hill plays an interesting variation: true to the intensely creepy and putrid nature of these games, everything there is black, brown, red, and crimson red. There's also the distinctive graphical effects for daytime, night-time and dark world. Granted, the town's dreariness is very much intentional, and it makes the odd instance where brightly-colored objects or setpieces do appear all the more jarring.
 Real Is Brown / int_6053d9f9
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Real Is Brown / int_6053d9f9
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Real Is Brown
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Parodied in the The Lord of the Rings Online MMORPG where the vision of your character (i.e. game world) becomes very desaturated and bloomy—but only in state of severest alcohol intoxication.
 Real Is Brown / int_6104baaf
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1.0
 Real Is Brown / int_6104baaf
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 The Lord of the Rings Online (Video Game)
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Real Is Brown / int_6104baaf
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Real Is Brown
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Mostly averted in the two Need for Speed: Underground games: although the industrial zones are mostly a drab brown, the cars and the rest of the city have all sorts of bright colors, true to the glamour of the street racing scene as codified by The Fast and the Furious.
 Real Is Brown / int_610c498
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 Real Is Brown / int_610c498
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Real Is Brown / int_610c498
 Real Is Brown / int_61de95d6
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Real Is Brown
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Averted in Freelancer, where the backgrounds, despite having a dominant tone, run through a wide range of tones. The backgrounds are also color-coded: Liberty gets mostly dark blue, Bretonia gets purple and orange, Rheinland gets orange, Kusari gets light blue, the Border Worlds are usually white with blue, and the Edge Worlds are green.
 Real Is Brown / int_61de95d6
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 Real Is Brown / int_61de95d6
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1.0
 Freelancer (Video Game)
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Real Is Brown / int_61de95d6
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Real Is Brown
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Largely averted in Serious Sam 2. There are only few chapters with brownish color scheme (Planet Kleer). Also averted on one hand in the first game. You can change the setting of blood from default red to green to hippie... and yet majority of the environment was sandy brown. It did take place in Egypt, after all.
 Real Is Brown / int_62624eee
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 Real Is Brown / int_62624eee
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Real Is Brown / int_62624eee
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Real Is Brown
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Dragon Age: Origins. Everything is brown. Even the characters' teeth.
 Real Is Brown / int_629cd094
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1.0
 Real Is Brown / int_629cd094
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 Dragon Age: Origins (Video Game)
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Real Is Brown / int_629cd094
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Real Is Brown
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The last four Harry Potter films seem to have been entirely filmed from behind a blue-grey lens cover, giving it a significantly darker and more monochromatic feel than the previous installments.
 Real Is Brown / int_64dd58b2
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1.0
 Real Is Brown / int_64dd58b2
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 Harry Potter
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Real Is Brown / int_64dd58b2
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Real Is Brown
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I Am Alive is just one small step above complete grayscale. Fitting when one thinks of the dust of the post-apocalyptic world it takes place in covering everything.
 Real Is Brown / int_64e846b
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Real Is Brown / int_64e846b
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Real Is Brown
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It's hard to avoid this trope to some extent when your game is set on Mars and you're going for a somewhat hard-SF feel, but Red Faction has a serious brown problem in its outdoor and underground areas. Unfortunately, those are the only places where you really get to use the game's famous Geo-Mod engine — you can dig holes all right, but you can barely tell what shape they are or how deep they go. Indoor areas have their own problems, but at least you can see where you're going.
 Real Is Brown / int_6b6d989e
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1.0
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Real Is Brown / int_6b6d989e
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Real Is Brown
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Similar to TF2, Overwatch goes for a stylized cartoon look, but the environments and characters designs are even more colorful and vivid than TF2's.
 Real Is Brown / int_6bbde1c8
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1.0
 Real Is Brown / int_6bbde1c8
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Real Is Brown
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Lampshaded by Three Dog in the third game when telling his listeners about the Oasis:
 Real Is Brown / int_6c1d09b3
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 Real Is Brown / int_6c1d09b3
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 Fallout 3 (Video Game)
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Real Is Brown / int_6c1d09b3
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Real Is Brown
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The traditionally lavish Musou series (Dynasty Warriors, Samurai Warriors, Hyrule Warriors) takes a turn for the dirt with Legends Of Troy (Troy Musou).
 Real Is Brown / int_6c47db4e
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1.0
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 Dynasty Warriors (Video Game)
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Real Is Brown / int_6c47db4e
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Real Is Brown
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Most of the other Ivalice Alliance games use this trope, as well. Very much deliberately used, as a way to contrast Ivalice's more grounded setting against the high fantasy of other Final Fantasy games.
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Shadow of the Colossus is said to have popularized the Real Is Brown trend, seeing as it was still a breathtakingly beautiful game, aesthetically speaking, and inspired other games to go with muted colors and lots of bloom. Note that the designers were not actually going for realism, but rather, a very stylized look. The game accentuates whatever the prevailing colours are in the area you're currently traversing. For example, when the player explores places of lush green, those colours are picked for enhancement instead of the yellowy brown of the desert or the dark earth.
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In Fullmetal Alchemist and its sequel film Fullmetal Alchemist: The Conqueror of Shamballa, our side of the Gate is presented with darker and more muted colours, in contrast to Edward's world which is full of bright colors.
 Real Is Brown / int_70b7cd26
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Real Is Brown
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Surprisingly, Call of Duty: Black Ops II is another good aversion, especially compared to the Modern Warfare saga. Treyarch did their best to add some color to the game's environments, and it certainly shows, with blue and white hues dominating most of the futuristic locations.
 Real Is Brown / int_718f3ed1
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San Andreas might justify this by imitating the look of early 90s films set in South Central.
 Real Is Brown / int_72a1ac51
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Real Is Brown / int_72a1ac51
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The Flex Mentallo hardcover collection changed the day-glo colors of the original miniseries into Real Is Brown. (Note, for example, the bright-pink moon city, which is now medium gray.)
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Real Is Brown / int_738530a1
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Real Is Brown
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Borderlands was originally supposed to look very gritty and realistic, but halfway through the development, the development team noticed how the artists used cel shading and other bright colors in their concept art, which caused the team to like it and change the entire game to reflect it. The first game is still quite brown-tinted and desaturated, with all other colors very pale in comparison to the brown and grey, with the rare bright green patch of greenery every now and then. The developers lampshaded this when they introduced Borderlands 2, saying that the artists learned that colors other than brown existed. It starts you off in a snow-capped valley next to an ice shelf, with lots of blue and white. Other environments include a lush green and stone-grey mountainous valley, a shining clean modern city filled with blues, yellows and silvers, a volcanic region with a purple tint as a result of all the Eridium deposits being mined there, dense swamps and jungles, dried up ocean beds in a tropical setting, among many others in an effort to avoid this trope. There still are the usual desertic and trash-laden areas, to help establish the contrast.
 Real Is Brown / int_73b74949
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1.0
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Real Is Brown
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Resident Evil, despite being set in a realistic setting and using horror as the theme, was quite colorful and bright due to the Playstation being fairly new and the developers not knowing what the system could do at the time. The remake on the Gamecube shifted the color and brightness in the opposite direction by making everything dark unless there was a good light source nearby and all the colors are muted and washed out with a mix of brown and gray. Since the Gamecube was much more powerful than the Playstation, the developers were able to capture the feeling of survival horror on a realistic level. Resident Evil 4 in particular inspired a TON of later game conventions.
 Real Is Brown / int_73cdb697
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1.0
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Real Is Brown / int_73cdb697
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Real Is Brown
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This seems to be the case in [PROTOTYPE]. It's also a case of Real Is Actually Brown, since the developers took hundreds of photos of New York so they could get the setting right.
 Real Is Brown / int_747d9a6f
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1.0
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 [PROTOTYPE] / Videogame
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Real Is Brown / int_747d9a6f
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Real Is Brown
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Advance Wars: Days of Ruin has this on many maps: with dust in the air blocking out the sun, you couldn't really expect colorful landscapes. The map and combat unit sprites have also been significantly toned down in colour from the previous games and look a lot more brownish. Even in skirmish, where maps featuring grassland and ice appear, they are notably more subdued in colour than the previous games in the series.
 Real Is Brown / int_74c5b2f3
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Real Is Brown / int_74c5b2f3
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Real Is Brown
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Tomb Raider: Anniversary is noted for its greys and browns (particularly in Egypt) compared to the bright colors of the original. It makes sense considering most of the areas have been subject to hundreds if not thousands of years of weathering, dirt, and dust.
 Real Is Brown / int_750beb7a
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1.0
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Real Is Brown / int_750beb7a
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Halo has inverted this from the very beginning. Most Covenant technology is purple, blue or pink, energy shields are mostly bright orange or blue, some high-ranking Covenant wear shiny gold armour, plasma fire is blue or green and the needler's projectiles are hot pink. Environments are also pretty good about averting it. It's also lightly mocked with one of the Forge filters in Halo: Reach (based on one from Halo 3 DLC) called "Next-Gen" with dark, gloomy tones. Reach is more washed-out than most Halo games to give it a bleak feel, it still manages to have more color than a good portion of other shooters.
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Mass Effect 2 makes use of the trope in places, most noticeably with the game's two Crapsack Worlds, Omega and Tuchanka. The latter one actually gets this trope turned on its head in the final mission set there in 3, where you start glimpsing signs of lush, green plant life, suggesting the planet could someday recover from the hell the krogan bombed it into.
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Mass Effect 3 has serious lighting reduction and desaturation compared to the bright, vivid colors of the previous game. While this is consistent thematically with the apocalyptic Reaper invasion, it can be jarring to see that your own character with face imported from the previous game loses much of the coloration on his/her hair, eyes and skin. The default male Shepard, for instance, has his Perma-Stubble turned into a Beard of Sorrow by the virtue of the new engine darkening all hair tones significantly.
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House To Astonish refers to "the Vertigo browns": "in order to make us think everything is serious, they colour everything sepia".
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In Sword Art Online and its spinoff AGGO, the online game of Gun Gale Online is presented as this, taking place in a post-apocalyptic landscape largely consisting of abandoned cities, deserts, and forests. The rest of the series, which takes place offline and in other online games, averts this with bright and cheerful colors.
That being said, the colorful cast of characters (including even Death Gun himself) contrast heavily with the environment for artistic sense, especially LLENN who wear pink. This continued in the videogame pseudo-adaptation Fatal Bullet.
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The World of Mana has not lost its colorful, soft pastel palette in the move to 3D. Say what you like about Dawn of Mana, but damn does it look pretty.
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Mass Effect:
Mass Effect 2 makes use of the trope in places, most noticeably with the game's two Crapsack Worlds, Omega and Tuchanka. The latter one actually gets this trope turned on its head in the final mission set there in 3, where you start glimpsing signs of lush, green plant life, suggesting the planet could someday recover from the hell the krogan bombed it into.
Mass Effect 3 has serious lighting reduction and desaturation compared to the bright, vivid colors of the previous game. While this is consistent thematically with the apocalyptic Reaper invasion, it can be jarring to see that your own character with face imported from the previous game loses much of the coloration on his/her hair, eyes and skin. The default male Shepard, for instance, has his Perma-Stubble turned into a Beard of Sorrow by the virtue of the new engine darkening all hair tones significantly.
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Deliberately inverted in Amélie, where the colours are saturated because the creator wanted to show a "heightened reality," which had a sort of Magical Realism feel to it.
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Other titles of the early 1980s like Camelot 3000 moved away from the four-color model of earlier superhero comics. It helped that comic companies were starting to introduce better-quality paper; Camelot 3000 was among the first to benefit from this — resulting in a hyper-aversion of this trope for the first few issues. Since the colorist wasn't used to working with genuinely white paper, the colors leap off the page at you. Later issues got things under control.
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The Fallout series, what with everything having been nuked to within an inch of its life about 200 years ago. Very little green has returned:
Lampshaded by Three Dog in the third game when telling his listeners about the Oasis:
Despite this, Fallout 3 is actually much more green than it is brown, likely in reference to the association of radioactivity with a Sickly Green Glow in popular culture. This is due to a filter diluting the palette - modding the game to remove it makes the game far more colourful than you'd expect.
Interestingly though, the game most expected to be brown, Fallout: New Vegas, actually has very good color variety when you're not in the wasteland or ruins. The Strip in particular is very bright and colorful, Zion while very full of reds, greens and blues it actually matches the real appearance of Zion in reality which has many red rocks and thriving forests, and Mt. Charleston is filled with snow and evergreens. However, it is set in the Mojave Wasteland so there is a lot of brown. But the developers have seemingly made the choice to associate brown with despair, failure, and destruction as the areas in the game that are the most brown are Legion territory, the Divide and the Sierra Madre. Things tend to be brighter in NCR territory and the city of New Vegas proper.
Averted by Fallout 4, which uses a realistic shading not unlike Grand Theft Auto V. The brief Pre-War sequences in Fallout 4 further emphasize the colorful cars and clothes.
Averted by Fallout 76, which takes place in West Virginia, which was left relatively unscathed by the Great War.
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Enslaved: Odyssey to the West takes place After the End, meaning that its setting is...green. Lots and lots of green, from the plants that have taken over man's natural structures. According to the developers, this was in deliberate defiance of this trope.
Horizon Zero Dawn was directly inspired by Enslaved in this way, and it shows.
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Parodied in Tropico 4, where you can allow nuclear explosions near your island for money. When the nuke explodes, the whole view is temporarily tinted brown with tons of light bloom.
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The Lammily doll, created as counterpart of Barbie is designed with the average proportions of a healthy american woman and has brown hair and eyes, matching her "realistic features".
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Bionic Commando Rearmed averts this by giving all the characters and objects the same bright colors they had in the original game.
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Final Fantasy VI is noticeably more muted than its SNES predecessors, with most of the playable cast being some combination of forest green, navy blue, and shades of tan in their color palettes (Terra and the Moogles being the main exception). Enemies that work for the Empire, such as grunt soldiers, robots, or magitek armors, are also duller in hue than the much more diversely-colored wandering monsters - again, with one big exception. Similar to VII, one of the main visual signifiers of the World of Ruin is the palette changing from the faded greens and rich browns of the World of Balance into an ugly dull tan with rust-red oceans.
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In many ways, Warhammer 40,000: Space Marine is designed and marketed as the anti-Gears of War. As such, although the environments are Deliberately Monochrome (being a Forge World and all), they serve mostly as a backdrop for the vivid colors of the various character models.
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The King of Fighters 2002 is the only game in the franchise to use various tones of grey for its backgrounds
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A Hsu and Chan comic that poked fun at shooters like Killzone and Gears of War included this inspiring line
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Following the runaway success of the first Transformers film, the toys in subsequent toylines were striving for "realism" meaning fewer Cybertronian (alien) alt-modes, and more realistic color schemes. This resulted in things like a character who traditionally was red being turned white with red trim, and more true to this trope, figures getting random brown plastic (on characters who traditionally never had any brown in their coloration). While this was mostly dropped by the time the second movie rolled around, the more realistic aesthetic did stick around for the third resulting in a great number of gray, beige, or brown vehicles.
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Prince of Persia (2008) seems to be this. Though it's a thematic choice; as the title character liberates the world from darkness, it becomes verdant and lush again.
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Clerks II utilized this, except for the dance number on the roof.
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The Wizard of Oz is quite possibly this trope's Ur-Example. Famously, the movie differentiated the realistic world of Kansas and the fantastical world of Oz by filming the former in sepia and the latter in Technicolor.
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Mafia III sort of justifies this as it takes place in New Orleans in The '60s and it sorta tries to emulate old TV shows or films.
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Spy Game avoids this in general, but during one flashback, holy shit is Vietnam brown.
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 Film: Spy Game
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Splatoon: Sure, the game in itself is about painting the arena, but the sheer level of defiance this game has against duller colors makes one think that wanting to avert this particular trope may have inspired the game somewhat.
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1942: Joint Strike is designed to look like a World War II movie, complete with sepia tones and occasional film grain filter. And the projector winding up and down at the start and end of a level.
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On Adam Ruins Everything, Adam and Murph travel back in time to a wedding in the 1800's, which is sepia-toned, to show that it was far in the past. The bride is also wearing a casual brown dress, which she and Adam explain to Murph has nothing to do with whether she's a virgin or not, but reflects that she comes from a less wealthy background.
Many times when Adam uses Time Travel to go into the far-distant past, actually, the background goes black-and-white or sepia-toned.
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The Elder Scrolls: Following the series' 3D Leap (and overall jump in graphics quality), this trope has been heavily played with. (There are also plentiful Game Mods for each game which change the color scheme in either direction to your liking.) To note:
Morrowind:
The island of Vvardenfell, the game's setting within the province of Morrowind, is more than 60% an ashy, volcanic wasteland owing to Red Mountain, the massive, active volcano at its center (and the 2nd tallest mountain overall in Tamriel). Naturally, this leads to a lot of brown and gray in the game's color scheme. Even the plant life in the "greener" areas of the game are still often dull in color, leading to a washed-out appearance.
Averted in the expansion. Tribunal takes place in Mournhold, Morrowind's captical city on the mainland, and is awash in color. Bloodmoon takes place on the northern island of Solstheim, with plenty of bright, snowy white and forest green in its color scheme, making for a sharp contrast from the main game.
Oblivion:
Averted with Cyrodiil itself, the capital province of the Empire, which is mostly a temperate rainforest similar to the Pacific Northwest. The landscape is positively awash in an almost watercolor-like color scheme. Even objects like weapons and armor are brighter and shinier than in its predecessor or successor.
Played straight within the Oblivion Gates, portals to Mehrunes Dagon's Oblivion plane of "The Deadlands". It is a gloomy Mordor-esque Lethal Lava Land of dark volcanic rock.
The titular realm in the Shivering Isles expansion both plays it straight and averts it, but only one of those per play-through. You're given the choice of exploring half of Sheogorath's realm, either the bright and cheery "Mania" or the dark and depressing "Dementia".
Skyrim drops much of the bright colors of its predecessor. It takes place in Tamriel's far northern province of Skyrim, which is largely snow and tundra. Like Morrowind, even the greener areas tend toward a darker and duller colors. The remastered edition of the game for PS4 and Xbox One is also considerably brighter in many locations.
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Dance Dance Revolution X uses and subverts this at the same time. A lot of its interface had gritty, urban overtones with lots of metallic, rust, brown, paint splotches, and yellow going on. Yet, somehow only about 2 of the game's "stages" also share this urban motif; much of them were futuristic looking or made out of desserts.
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NieR: Automata uses a very pale color palette across its environments, and makes use of dominant color to keep things ever more monotone. Even the fairground area is dominantly red, with other colors tinted to blend in. It adds to the game's intentionally bleak atmosphere, which is accentuated when certain locations and setpieces cause the colors to appear even more washed-out, bordering on Deliberately Monochrome at times. It probably for this reason that the Player Character is clad primarily in black, which makes them easy to follow during the action despite them having less color than the environment.
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Played with, but generally averted in Heavy Rain. The beginning of the games starts out with such bright lighting and colors that it almost makes your eyes water. After things go bad, the colors are dark, dingy brown-greens and rusty reds. However, the color later returns, and there's several bright and/or realistically subdued color schemes throughout the whole game. Including one very saturated location that looks like it was lifted right from 2001
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The Matrix: Path of Neo has at times very heavy green tint, otherwise it's mainly grays, black and other drab colors, except for a few random pops of brightness. [1]
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In both the UK and US versions of Life on Mars, the present is shown in harsh shades of white and gray, while the past is decidedly brown.
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 Life on Mars (2006)
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Bioshock averts this trope completely by bathing the city of Rapture in bright neon lights.
Bioshock Infinite looks set to avert this even further, being set in broad daylight on a colorful flying city.
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The spinoff of the UK series, Ashes to Ashes (2008) continued this theme — the past is reddish-brown, the present is white-blue.
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Breath of Fire: Dragon Quarter uses this trope rather well. Without making everything consist of the same color palette, the backgrounds (at least most of them) are brown and gray. The characters thankfully give a nice contrast...and help you actually see them. Thank goodness they didn't pass a law against wearing primary colors.
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Game of Thrones makes use of this for the purpose of allowing the viewers discern quickly to between the various locales; The pseudo-arctic Wall and the Land Beyond are typically white and grey, the tundra-filled North is dark grey (getting lighter with onsetting winter), the wind-swept Iron Isles are grey and dark blue, the temperate Vale is grey and washed green, pseudo-mediterranean Kings' Landing is gold and olive, pseudo-Moor Dorne is luscious yellow and bright green, and pseudo-Levantine Slaver's Bay is dirty desert brown.
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Compare the colors in Fire Emblem: Shadow Dragon for the Nintendo DS to those of the three Fire Emblem games released on its predecessor. Everything is notably duller in the next-gen game.
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1.0
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Morrowind:
The island of Vvardenfell, the game's setting within the province of Morrowind, is more than 60% an ashy, volcanic wasteland owing to Red Mountain, the massive, active volcano at its center (and the 2nd tallest mountain overall in Tamriel). Naturally, this leads to a lot of brown and gray in the game's color scheme. Even the plant life in the "greener" areas of the game are still often dull in color, leading to a washed-out appearance.
Averted in the expansion. Tribunal takes place in Mournhold, Morrowind's captical city on the mainland, and is awash in color. Bloodmoon takes place on the northern island of Solstheim, with plenty of bright, snowy white and forest green in its color scheme, making for a sharp contrast from the main game.
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Band of Brothers, like its spiritual predecessor Saving Private Ryan, made wide use of desaturated colors, creating an atmosphere that was often quite bleak and washed-out, which persisted throughout the series.
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Saints Row 2. However averted in the next three games.
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Mostly averted in Warhammer Online - some of the areas are delicate shades of mud, specifically the Greenskin zones, but this is completely in character. Other areas tend to accurately mirror their host race's sensibilities (Stone buildings in countryside or snow for Empire, same but with more tentacles for Chaos, stone and metal for Dwarves, black and corrupted for Dark Elves, marble and bright colors for High Elves) in the architecture and often the landscape itself. For example - the area wracked by the Dark Elves' magic is suitable gloomy, purple and lightningy whereas its companion section for the High Elves is brightly lit, with purple trees and hills that appear to be made of sponge cake. Evidently the High Elves are fond of art, music, culture and hallucinogenic narcotics.
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Deus Ex: Human Revolution is often mistakenly identified as a case of this. However, the game does not use desaturated colors to promote realism. Instead, it uses a strongly saturated monochrome of gold colors as both a nod to the "golden age" of its setting as well as the Film Noir genre. Other colors, such as red and greens, serve as a Splash of Color.
As Ross points out, the game's overuse of its yellow filter can wear out the eyes quickly. The devs, realizing this, released the "Director's Cut" which allows you to turn off Lemon Blast Mode, but unfortunately then replaces it with a bland grey filter, with no option to turn off both filters whatsoever.
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Split Second, by the virtue of ripping-off emulating Michael Bay movies.
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1.0
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Real Is Brown / int_bd31663b
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Metroid Prime 2: Echoes, compared to the first and third games, has a smaller color variation during most of the campaign. The Temple Grounds and Agon Wastes sections is very brown and dreary, which contrasts with the purple hues of the more unearthly Dark World. Torvus Bog, meanwhile, is mostly brown and grey, but with a fair bit of dull green mixed in. Sanctuary Fortress, on the other hand, punches you in the face with neon shades of blue and red the moment you enter, showing a surreal and more colorful environment.
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1.0
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The Legend of Zelda: Majora's Mask downplays this trope, as it uses shades of green and brown on the Ikana region, being an intended level design as it's thematically a Bleak Level, but the rest of Termina is very colorful, frequently mixing up blue, green, purple, and beige.
 Real Is Brown / int_beac6ffb
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Team Fortress 2 - Originally in the development cycle, Valve fully intended to go with modern realism but trying to make the gameplay equally realistic was proving difficult, so they went with the stylized cartoon look. Although the levels themselves might be found in other next-gen shooters, colors abound in player models, weapons, effects, etc. Seriously, it looks like a really warped Pixar cartoon. With the Mann-Conomy update, you can buy paint of various colors to make your accessories crazy colorful.
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The colors in The Book of Eli are bleached to create a bleak, desolate, post-apocalyptic scenery.
 Real Is Brown / int_c104a0eb
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1.0
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In one of the darker periods for Doctor Who production values, the team ran out of money to afford sets, and instead shot most of the episode "Underworld" with CSO Miniature Effects sets. In order to make this look more realistic, all the sets were made brown. Most viewers find the effect of this is just to make the obviously unrealistic effect more difficult to see.
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Any modern Call of Duty/Medal of Honor game, except Modern Warfare 2, which is quite vibrant in places, particularly the Rio de Janeiro levels. Naturally, there were complaints about the game being too colorful; on the other hand, there were complaints about the game not being as pretty-looking as the glossy, colorful first game, or the beautifully desaturated Call of Duty 4.
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The Crysis trilogy averts this trope in almost every possible way. Which is half the reason that the games are so technically demanding. Played straight with the Xbox 360 port of the first game, which uses an excess of blue hues, especially at night.
 Real Is Brown / int_c6245086
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1.0
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Real Is Brown / int_c6245086
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Ghost Recon Advanced Warfighter is one of this, and it's one of the earliest examples of "Mexico is Brown". It also make use of Orange/Blue Contrast, where the overlay and HUD of the high-tech GHOST optical gadget clashes with the world that is almost entirely covered in shades of brown.
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YouTube-based game reviewer DWTerminator often likes to poke fun at this, mockingly describing some games's colour palettes as "brown n' grey n' grittttyyy n' realizzzztigggg" in an over-the-top, grizzled-sounding voice.
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Real Is Brown / int_c720f71e
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Real Is Brown
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Outland made it work, enhancing the grungy Used Future aesthetic of the setting.
 Real Is Brown / int_c95a117f
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1.0
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Real Is Brown / int_c95a117f
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Real Is Brown
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Gothic games tend towards this trope in many areas. In fact, this trope is so prevalent that many fans mod Gothic 3 and its expansion (which had a lighter color platette) to resemble this trope to fit the motif of the other two games.
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The short-lived Criminal Minds spinoff Criminal Minds: Suspect Behavior had this look, giving the series a more moody atmosphere. Strange though, given how the original series doesn't use this effect as crudely.
 Real Is Brown / int_ccf875f7
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1.0
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Real Is Brown / int_ccf875f7
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Real Is Brown
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The town in Pathologic is this most of the time. In its normal state, the town is a drab and depressing array of brownish colors (the town is in the steppes, where it's naturally dirty all of the time). However, when the disease comes, infected districts will be hit with a green filter that makes everything look sickly, which later gets swapped for a yellow filter before finally returning to normal.
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Jurassic Park: A lot of the scenes with CGI dinosaurs take place at night. Consequently, the special effects hold up a lot better than most other films of the time.
 Real Is Brown / int_d0799db8
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1.0
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 Jurassic Park
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Real Is Brown
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One of the major complaint about Resonance of Fate is the sheer amount of brown-ness and colorlessness. Considering the Steampunk-with-gears setting though, it actually works; a definite case of Tropes Are Not Bad. Also averted with the characters' often flashy outfits thanks to the Virtual Paper Doll levels of customization.
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Final Fantasy Tactics doesn't dip too far into the trope, but it is noticeable that the majority of the color pallets are various shades of gray, tan, brown, and bits of green, which also go with the game's dark and gritty themes. Final Fantasy Tactics Advance has its colors become a lot more vibrant and varied.
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Quake:
One of the pioneers of this trope in video games.
Quake II seems to like the color orange. The PSX port however much prefers shades of blue and green.
Quake IV went back to brown, with some Mars-like red mixed in for external environments and the occasional burst of alien green tech inside.
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Averted in Spore. Original in-progress videos had the game with a darker, bloomier, close-to-one-color style, while the game was still taking a realistic approach. However, this was changed for a cute and cuddly feel, and even more color than in real life was added. Expect to see bright pink creatures around the place. It was later parodied with a patch (v1.02) which included new Style Filter commands, changing how the screen is displayed. One of these is called "Next Gen", which invokes this trope.
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Castlevania: Rondo of Blood was a very vivid and colorful game. Its 2.5D remake Castlevania: The Dracula X Chronicles changed the color palette to be primarily dark brown and gray as part of its aesthetic overhaul, which also replaced the cartoonish, anime-inspired character designs with more realistic ones.
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Gungnir has the world be very brown to symbolize how dark it is in comparison to previous Dept. Heaven games.
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Diablo III was announced and early screenshots and interviews stated that they wanted it to have a rich color palette with natural areas with a variety of greens, oranges, and blues. Fans started a petition against this; see Aversions and Parodies below for Blizzard's response.
 Real Is Brown / int_d6e2146d
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The colors in Akatsuki Blitzkampf were unusually drab for a fighting game, fitting in its sort-of cubist design and Darker and Edgier story. That is until EN-Eins Perfektewelt was announced.
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Real Is Brown
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Parodied but not quite in Ratchet: Deadlocked. One of the "cheats" is called Super Bloom, and sure enough, everything is really really bright. As noted above, however, it isn't completely averted.
 Real Is Brown / int_dc58e164
featureApplicability
-1.0
 Real Is Brown / int_dc58e164
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1.0
 Video Game: Ratchet & Clank
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Real Is Brown / int_dc58e164
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Real Is Brown
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Resistance 3, full stop. IGN has posted a video called "Fade to Brown". Averted near the end, where things in New York take a vibrant white as the snow stacks up, and the end level is almost completely blue and purple.
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Averted in Mirror's Edge, which takes place in a totalitarian future that's largely a sterile white and pastel shades, with the occasional splash of bright primary color. The color also works into the gameplay: Since there's no heads-up display, the game tells you how much health you have by desaturating your vision. There's also an optional feature that highlights obstacles along your route in bright red, making it much easier to tell which way you should be headed next.
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Hysterically lampshaded in Dragon Age II, with correct dialogue options, when Merrill asks how you like the north.
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1.0
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New Avengers does this a lot. In fact, it seems to have become prevalent in comic books sometime between the nineties and the twenteens.
 Real Is Brown / int_e30b9261
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1.0
 Real Is Brown / int_e30b9261
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 New Avengers / Comicbook
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Real Is Brown / int_e30b9261
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Real Is Brown
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5 Second Films: It's not WW2, it's HBO.
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1.0
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Real Is Brown
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Heaven's Gate, especially in some of the earlier scenes. Naturally this doesn't improve the quality of shots where the frame is dominated by dust and smoke.
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1.0
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Believe it or not, Doom (which was noted for its "realistic" graphics, back in its day). Sure, plenty of levels go for muddy browns and grays, not helped by the generally dim lighting, but the palette has plenty of very saturated blues, greens, oranges, yellows and reds. The starting position of the first level of the first episode makes the deep blue floor very evident. The 2016 reboot was criticized at E3 2015 for being "too yellow." However, the developers later released a series of screenshots that showed off the game in various lighting environments and, sure enough, the game actually IS quite colorful. The dynamic lighting is just so powerful (and quite colorful) that it tends to sometimes hide the details of other objects in the scene.
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Real Is Brown
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GRID has a yellow tint applied over everything.
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1.0
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Real Is Brown
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Rift suffers from this in some places, particularly the Defiant start zone.
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1.0
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Armored Core 4 is an extremely gray and brown game. It's very jarring compared to the old installments, which were vibrant, almost technicolor-y in parts. Frustratingly, the environments seem to have a bleaching effect, so that bright red mech you just made is going to look just as gray as everything else. Its sequel, 4 Answer, is still pretty brown/gray, but it improves the shading noticeably to avoid the weird, faded out ghost effect of 4. Compare 3◊ with 4◊. Even the interface is bleached out.
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1.0
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Star Control I and II were both exceptionally colorful games, utilizing 256 colors to a significant extent. Colors actually play a major role in the second game, helping the player to recognize mineral-rich star systems and planets just by their colors. The third game, featuring far more advanced graphics, is decidedly grey and brown.
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1.0
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Quake II seems to like the color orange. The PSX port however much prefers shades of blue and green.
 Real Is Brown / int_e6c59cc4
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1.0
 Real Is Brown / int_e6c59cc4
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1.0
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Quake IV went back to brown, with some Mars-like red mixed in for external environments and the occasional burst of alien green tech inside.
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1.0
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As the Gears of War series progressed, starting with the second game, much more diverse areas began to surface such as snowy mountain environments and caverns filled with luminescent organisms or the red and squishy belly of the giant worm. The third game includes environments such as a very green jungle and a tropical island resort in the middle of the ocean. What many copycat devs may have failed to see was that Gears 1 wasn't brown for the sake of brown, it looked like that because it took place almost entirely in the ruins of a city that had been pounded by superweapons.
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Final Fantasy XIII, which was intentionally designed to be the opposite of what Final Fantasy XII presented, punches you in face with color as soon as you start up the game. Even the most color-drained area of the game, the Gapra Whitewood, is an intense shade of white and blue, with red elements.
 Real Is Brown / int_eb6802b4
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1.0
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1.0
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Real Is Brown
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9 plays this straight as an arrow, but it's actually still incredibly gorgeous.
 Real Is Brown / int_ec2a1c9e
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1.0
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 9
hasFeature
Real Is Brown / int_ec2a1c9e
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Real Is Brown
 Real Is Brown / int_ec80dae4
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Yahtzee of Zero Punctuation satirized this trend in his review of "Clive Barker's Clive Barker's Jericho (by Clive Barker)," describing the levels as, "in order, brown ruins, more brown ruins, brown castle, more brown castle, and revenge of the brown castle." The issue has come up a number of other times as well, such as in his review of Wolfenstein, done in limerick form: "There's an active resistance / In need of assistance/And everything's gone greyish-brown."
 Real Is Brown / int_ec80dae4
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1.0
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hasFeature
Real Is Brown / int_ec80dae4
 Real Is Brown / int_ee31f3c7
type
Real Is Brown
 Real Is Brown / int_ee31f3c7
comment
In Earthbound, there exists a town called Happy Happy, home to a cult whose members believe everything is to be painted blue. So the town -as expected- uses a palette of only blue or blue-related colors. When the cultists change their ways the town takes up a more natural look.
 Real Is Brown / int_ee31f3c7
featureApplicability
1.0
 Real Is Brown / int_ee31f3c7
featureConfidence
1.0
 EarthBound (Video Game)
hasFeature
Real Is Brown / int_ee31f3c7
 Real Is Brown / int_efaa66e4
type
Real Is Brown
 Real Is Brown / int_efaa66e4
comment
Being a cyberpunk game, E.Y.E.: Divine Cybermancy relies heavily on Real Is Brown in many of its levels. Some levels swap out the palette for Real is Green or Real is Blue.
 Real Is Brown / int_efaa66e4
featureApplicability
1.0
 Real Is Brown / int_efaa66e4
featureConfidence
1.0
 E.Y.E.: Divine Cybermancy (Video Game)
hasFeature
Real Is Brown / int_efaa66e4
 Real Is Brown / int_f1785a72
type
Real Is Brown
 Real Is Brown / int_f1785a72
comment
Averted in Gran Turismo 5, which is a lot more colourful than the previous games in the series.
 Real Is Brown / int_f1785a72
featureApplicability
-1.0
 Real Is Brown / int_f1785a72
featureConfidence
1.0
 Gran Turismo (Video Game)
hasFeature
Real Is Brown / int_f1785a72
 Real Is Brown / int_f186f924
type
Real Is Brown
 Real Is Brown / int_f186f924
comment
Horizon Zero Dawn was directly inspired by Enslaved in this way, and it shows.
 Real Is Brown / int_f186f924
featureApplicability
1.0
 Real Is Brown / int_f186f924
featureConfidence
1.0
 Horizon Zero Dawn (Video Game)
hasFeature
Real Is Brown / int_f186f924
 Real Is Brown / int_f6f3857c
type
Real Is Brown
 Real Is Brown / int_f6f3857c
comment
The Forza Motorsport series focuses on real-world colors and shades. Certain tracks (like the Mazda Laguna Seca) are composed entirely of brown, tan, gray, and bloom.
 Real Is Brown / int_f6f3857c
featureApplicability
1.0
 Real Is Brown / int_f6f3857c
featureConfidence
1.0
 Video Game: Forza Motorsport
hasFeature
Real Is Brown / int_f6f3857c
 Real Is Brown / int_fa1f76cf
type
Real Is Brown
 Real Is Brown / int_fa1f76cf
comment
Played with in darkSector. The opening movie and first level are all in washed out black and white gray tones, and just when you think the whole game is going to be like that, the next level is a rather colorful Eastern European harbor village, with the rest of the game having reasonably bright colors (there is a mild color filter, but it's nowhere near as bad as the coffee filter in GTA4 or Gears of War). Things do get darker later in the game when night falls (it's partially a horror game, after all).
 Real Is Brown / int_fa1f76cf
featureApplicability
1.0
 Real Is Brown / int_fa1f76cf
featureConfidence
1.0
 darkSector (Video Game)
hasFeature
Real Is Brown / int_fa1f76cf
 Real Is Brown / int_fa5e90fd
type
Real Is Brown
 Real Is Brown / int_fa5e90fd
comment
City of Heroes averts this, but City of Villains plays it straight: the Rogue Islands tend to be muted shades of brown or grey, with the occasional patch of vibrant red. Going Rogue's Praetoria averts this as well. Buildings come in all colors in the first few zones, and even the underground and the industrial zones have a good amount of color.
 Real Is Brown / int_fa5e90fd
featureApplicability
1.0
 Real Is Brown / int_fa5e90fd
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
Real Is Brown / int_fa5e90fd
 Real Is Brown / int_fb5065ef
type
Real Is Brown
 Real Is Brown / int_fb5065ef
comment
Heroes of Newerth has been criticized for this.
 Real Is Brown / int_fb5065ef
featureApplicability
1.0
 Real Is Brown / int_fb5065ef
featureConfidence
1.0
 Video Game: Heroes of Newerth
hasFeature
Real Is Brown / int_fb5065ef
 Real Is Brown / int_fd49a48d
type
Real Is Brown
 Real Is Brown / int_fd49a48d
comment
Final Fight: Streetwise renders its city in washed-out grays and browns, much unlike the games that preceded it (including the 3D Final Fight Revenge).
 Real Is Brown / int_fd49a48d
featureApplicability
1.0
 Real Is Brown / int_fd49a48d
featureConfidence
1.0
 Final Fight (Video Game)
hasFeature
Real Is Brown / int_fd49a48d
 Real Is Brown / int_fd55a2da
type
Real Is Brown
 Real Is Brown / int_fd55a2da
comment
Parodied by Minecraft. In April Fools 2013, Mojang released a joke update called Minecraft 2.0 with lots of stupid features which basically made fun of community suggestions. One of the features was a filter called Super HD Graphics. It didn't change the resolution of the game at all, it just made everything look really brown by desaturating the graphics.
 Real Is Brown / int_fd55a2da
featureApplicability
1.0
 Real Is Brown / int_fd55a2da
featureConfidence
1.0
 Minecraft (Video Game)
hasFeature
Real Is Brown / int_fd55a2da
 Real Is Brown / int_fd5d7b47
type
Real Is Brown
 Real Is Brown / int_fd5d7b47
comment
Need for Speed: Most Wanted (2005) paints the whole scene brown-orange every time you crank up the Visual Effects; when Carbon was created, they thankfully replaced the gritty brown with modern, cutting-edge blue. The 2012 Most Wanted completely averted this trope.
Then Need for Speed: Undercover went back to brown with too much bloom.
EA released a patch for Undercover that among other things moved the sun up and away from its position directly at the horizon and in the middle of your screen.
 Real Is Brown / int_fd5d7b47
featureApplicability
-1.0
 Real Is Brown / int_fd5d7b47
featureConfidence
1.0
 Need for Speed (Video Game)
hasFeature
Real Is Brown / int_fd5d7b47
 Real Is Brown / int_fd8ef85e
type
Real Is Brown
 Real Is Brown / int_fd8ef85e
comment
Left 4 Dead was predominantly set in dark, greyish settings. So when Left 4 Dead 2 trailers showed that it would be brighter and more colorful. For VS mode, players who are controlling the special infected have their whole vision in a sepia tone.
 Real Is Brown / int_fd8ef85e
featureApplicability
1.0
 Real Is Brown / int_fd8ef85e
featureConfidence
1.0
 Left 4 Dead (Video Game)
hasFeature
Real Is Brown / int_fd8ef85e
 Real Is Brown / int_fe85bfc8
type
Real Is Brown
 Real Is Brown / int_fe85bfc8
comment
The Mushroomy Kingdom stage in Super Smash Bros. Brawl mocks the "brown = next-gen" philosophy by applying it to World 1-1 from Super Mario Bros., turning the bright stage into a deserted wasteland.
 Real Is Brown / int_fe85bfc8
featureApplicability
1.0
 Real Is Brown / int_fe85bfc8
featureConfidence
1.0
 Super Smash Bros. (Video Game)
hasFeature
Real Is Brown / int_fe85bfc8

The following is a list of statements referring to the current page from other pages.

 Real Is Brown
processingCategory2
This Index Is Brown
 Real Is Brown
processingCategory2
Undead Horse Trope
 Fullmetal Alchemist / int_b23e7ba9
type
Real Is Brown
 HeartCatch Pretty Cure! / int_b23e7ba9
type
Real Is Brown
 Osomatsu-san / int_b23e7ba9
type
Real Is Brown
 The Dagger of Kamui / int_b23e7ba9
type
Real Is Brown
 Animal Man (Comic Book) / int_b23e7ba9
type
Real Is Brown
 Watchmen (Comic Book) / int_b23e7ba9
type
Real Is Brown
 Hsu and Chan (Comic Strip) / int_b23e7ba9
type
Real Is Brown
 Comicbook: Animal Man / int_9b72fa06
type
Real Is Brown
 Twice Upon an Age (Fanfic) / int_b23e7ba9
type
Real Is Brown
 Bastards / int_b23e7ba9
type
Real Is Brown
 Batman v Superman: Dawn of Justice / int_b23e7ba9
type
Real Is Brown
 Battlefield Earth / int_b23e7ba9
type
Real Is Brown
 Bumblebee / int_b23e7ba9
type
Real Is Brown
 Dune / int_b23e7ba9
type
Real Is Brown
 Fantastic Four (2015) / int_b23e7ba9
type
Real Is Brown
 Harry Potter / int_b23e7ba9
type
Real Is Brown
 Heaven's Gate / int_b23e7ba9
type
Real Is Brown
 Film: Krai / int_9b72fa06
type
Real Is Brown
 Minority Report / int_b23e7ba9
type
Real Is Brown
 Paint Your Wagon / int_b23e7ba9
type
Real Is Brown
 Film: Rurouni Kenshin
seeAlso
Real Is Brown
 Satan's Children / int_b23e7ba9
type
Real Is Brown
 Film: Snuff 102 / int_9b72fa06
type
Real Is Brown
 Film: Stilyagi / int_9b72fa06
type
Real Is Brown
 Suicide Squad (2016) / int_b23e7ba9
type
Real Is Brown
 Film: The Element of Crime / int_9b72fa06
type
Real Is Brown
 The Hobbit / int_b23e7ba9
type
Real Is Brown
 The Wizard of Oz / int_b23e7ba9
type
Real Is Brown
 Untraceable / int_9b72fa06
type
Real Is Brown
 WarCraft / int_b23e7ba9
type
Real Is Brown
 Alien vs. Predator (Franchise) / int_b23e7ba9
type
Real Is Brown
 Game: Tomb Raider
seeAlso
Real Is Brown
 Lets Play: Gronkh
seeAlso
Real Is Brown
 Sword Art Online / int_b23e7ba9
type
Real Is Brown
 The Road / int_b23e7ba9
type
Real Is Brown
 Contributor's Page make a to do send a pm add to watchlist drop watch go to watchlist A Jthe Black Dragon
seeAlso
Real Is Brown
 make a to do send a pm add to watchlist drop watch go to watchlist Alien VS Predator / int_9b72fa06
type
Real Is Brown
 Contributor's Page make a to do send a pm add to watchlist drop watch go to watchlist Bud 0011
seeAlso
Real Is Brown
 Dead Frontier / int_9b72fa06
type
Real Is Brown
 G Ri D / int_9b72fa06
type
Real Is Brown
 Hoshi Wo Miru Hito / int_9b72fa06
type
Real Is Brown
 Hsu and Chan / int_9b72fa06
type
Real Is Brown
 Iron Storm / int_9b72fa06
type
Real Is Brown
 Ivalice Alliance
seeAlso
Real Is Brown
 make a to do send a pm add to watchlist drop watch go to watchlist Kill Zone / int_9b72fa06
type
Real Is Brown
 make a to do send a pm add to watchlist drop watch go to watchlist Needfor Speed / int_9b72fa06
type
Real Is Brown
 make a to do send a pm add to watchlist drop watch go to watchlist America's Army / int_9b72fa06
type
Real Is Brown
 make a to do send a pm add to watchlist drop watch go to watchlist Final Fantasy: The Spirits Within / int_9b72fa06
type
Real Is Brown
 make a to do send a pm add to watchlist drop watch go to watchlist Who Forgot The Lights?
seeAlso
Real Is Brown
 make a to do send a pm add to watchlist drop watch go to watchlist Mirror's Edge / int_9b72fa06
type
Real Is Brown
 Real Life
seeAlso
Real Is Brown
 The Road / int_9b72fa06
type
Real Is Brown
 XXY
seeAlso
Real Is Brown
 make a to do send a pm add to watchlist drop watch go to watchlist Yes But What Does Zataproximetacine DO
seeAlso
Real Is Brown
 Tropes N to S / Real Life / int_b23e7ba9
type
Real Is Brown
 Daredevil (2015) / int_b23e7ba9
type
Real Is Brown
 Series: Dinosaurs Decoded / int_9b72fa06
type
Real Is Brown
 Dracula (2020) / int_b23e7ba9
type
Real Is Brown
 It's Always Sunny in Philadelphia / int_b23e7ba9
type
Real Is Brown
 Series: March Of The Dinosaurs / int_9b72fa06
type
Real Is Brown
 Series: Mesto tieňov / int_9b72fa06
type
Real Is Brown
 Miami Vice / int_b23e7ba9
type
Real Is Brown
 Red Dwarf / int_b23e7ba9
type
Real Is Brown
 Series: Single Handed / int_9b72fa06
type
Real Is Brown
 Video Game: Ace of Spades / int_9b72fa06
type
Real Is Brown
 Age of Conan (Video Game) / int_b23e7ba9
type
Real Is Brown
 Alan Wake (Video Game) / int_b23e7ba9
type
Real Is Brown
 Anno Domini (Video Game) / int_b23e7ba9
type
Real Is Brown
 Video Game: Armored Core V
seeAlso
Real Is Brown
 Assassin's Creed IV: Black Flag (Video Game) / int_b23e7ba9
type
Real Is Brown
 Batman: Arkham City (Video Game) / int_b23e7ba9
type
Real Is Brown
 Battle Garegga (Video Game) / int_b23e7ba9
type
Real Is Brown
 Battlefield 3 (Video Game) / int_b23e7ba9
type
Real Is Brown
 Blaster Master (Video Game) / int_b23e7ba9
type
Real Is Brown
 Borderlands (Video Game) / int_b23e7ba9
type
Real Is Brown
 Brink (Video Game) / int_b23e7ba9
type
Real Is Brown
 Call of Cthulhu: Dark Corners of the Earth (Video Game) / int_b23e7ba9
type
Real Is Brown
 Call of Duty (Video Game) / int_b23e7ba9
type
Real Is Brown
 Crackdown (Video Game) / int_b23e7ba9
type
Real Is Brown
 Video Game: Crush Pinball / int_9b72fa06
type
Real Is Brown
 Daikatana (Video Game) / int_b23e7ba9
type
Real Is Brown
 Dance Dance Revolution (Video Game) / int_b23e7ba9
type
Real Is Brown
 Darksiders (Video Game) / int_b23e7ba9
type
Real Is Brown
 Darksiders II (Video Game) / int_b23e7ba9
type
Real Is Brown
 Dead Island (Video Game) / int_b23e7ba9
type
Real Is Brown
 DmC: Devil May Cry (Video Game) / int_b23e7ba9
type
Real Is Brown
 Dragon Age II (Video Game) / int_b23e7ba9
type
Real Is Brown
 Dragonica (Video Game) / int_b23e7ba9
type
Real Is Brown
 Video Game: Dungeon Defenders / int_9b72fa06
type
Real Is Brown
 E.Y.E.: Divine Cybermancy (Video Game) / int_b23e7ba9
type
Real Is Brown
 Enslaved: Odyssey to the West (Video Game) / int_b23e7ba9
type
Real Is Brown
 Fallout 3 (Video Game) / int_b23e7ba9
type
Real Is Brown
 Fallout 76 (Video Game) / int_b23e7ba9
type
Real Is Brown
 50 Cent: Blood on the Sand (Video Game) / int_b23e7ba9
type
Real Is Brown
 Final Fantasy VI (Video Game) / int_b23e7ba9
type
Real Is Brown
 First Encounter Assault Recon (Video Game) / int_b23e7ba9
type
Real Is Brown
 Folklore (Video Game) / int_b23e7ba9
type
Real Is Brown
 Video Game: Full Spectrum Warrior
seeAlso
Real Is Brown
 Gears of War (Video Game) / int_b23e7ba9
type
Real Is Brown
 Ghost Recon (Video Game) / int_b23e7ba9
type
Real Is Brown
 Grand Theft Auto IV (Video Game) / int_b23e7ba9
type
Real Is Brown
 Grand Theft Auto: San Andreas (Video Game) / int_b23e7ba9
type
Real Is Brown
 Gungnir (Video Game) / int_b23e7ba9
type
Real Is Brown
 Heroes of Might and Magic (Video Game) / int_b23e7ba9
type
Real Is Brown
 Homefront (Video Game) / int_b23e7ba9
type
Real Is Brown
 Iron Brigade (Video Game) / int_b23e7ba9
type
Real Is Brown
 Jet Set Radio (Video Game) / int_b23e7ba9
type
Real Is Brown
 Kane & Lynch (Video Game) / int_b23e7ba9
type
Real Is Brown
 Killing Floor (Video Game) / int_b23e7ba9
type
Real Is Brown
 Killzone (Video Game) / int_b23e7ba9
type
Real Is Brown
 Left 4 Dead (Video Game) / int_b23e7ba9
type
Real Is Brown
 Left 4 Dead 2 (Video Game) / int_b23e7ba9
type
Real Is Brown
 Marathon (Video Game) / int_b23e7ba9
type
Real Is Brown
 Mario Kart 8 (Video Game) / int_b23e7ba9
type
Real Is Brown
 Marvel Nemesis: Rise of the Imperfects (Video Game) / int_b23e7ba9
type
Real Is Brown
 Max Payne (Video Game) / int_b23e7ba9
type
Real Is Brown
 Metal Slug (Video Game) / int_b23e7ba9
type
Real Is Brown
 Video Game: Micro Machines / int_9b72fa06
type
Real Is Brown
 Mirror's Edge (Video Game) / int_b23e7ba9
type
Real Is Brown
 Modern Warfare (Video Game) / int_b23e7ba9
type
Real Is Brown
 Need for Speed (Video Game) / int_b23e7ba9
type
Real Is Brown
 Need for Speed: Most Wanted (Video Game) / int_b23e7ba9
type
Real Is Brown
 Pathologic (Video Game) / int_b23e7ba9
type
Real Is Brown
 Video Game: Prison Tycoon / int_9b72fa06
type
Real Is Brown
 Project Blackout (Video Game) / int_b23e7ba9
type
Real Is Brown
 Quake I (Video Game) / int_b23e7ba9
type
Real Is Brown
 Quake II (Video Game) / int_b23e7ba9
type
Real Is Brown
 R-Type (Video Game) / int_b23e7ba9
type
Real Is Brown
 Red Dead Redemption (Video Game) / int_b23e7ba9
type
Real Is Brown
 Redneck Rampage (Video Game) / int_b23e7ba9
type
Real Is Brown
 Resident Evil 4 (Video Game) / int_b23e7ba9
type
Real Is Brown
 Resistance (Video Game) / int_b23e7ba9
type
Real Is Brown
 SNK vs. Capcom: SVC Chaos (Video Game) / int_b23e7ba9
type
Real Is Brown
 S.T.A.L.K.E.R. (Video Game) / int_b23e7ba9
type
Real Is Brown
 Shadow of the Colossus (Video Game) / int_b23e7ba9
type
Real Is Brown
 Sonic the Hedgehog (2006) (Video Game) / int_b23e7ba9
type
Real Is Brown
 Spec Ops: The Line (Video Game) / int_b23e7ba9
type
Real Is Brown
 Star Control (Video Game) / int_b23e7ba9
type
Real Is Brown
 Super Paper Mario (Video Game) / int_b23e7ba9
type
Real Is Brown
 Super Smash Bros. Brawl (Video Game) / int_b23e7ba9
type
Real Is Brown
 Tales of the Abyss (Video Game) / int_b23e7ba9
type
Real Is Brown
 Video Game: Target Earth / int_9b72fa06
type
Real Is Brown
 Team Fortress Classic (Video Game) / int_b23e7ba9
type
Real Is Brown
 The Division 2 (Video Game) / int_b23e7ba9
type
Real Is Brown
 The Elder Scrolls IV: Oblivion (Video Game) / int_b23e7ba9
type
Real Is Brown
 The Legend of Zelda: Twilight Princess (Video Game) / int_b23e7ba9
type
Real Is Brown
 Titan Quest (Video Game) / int_b23e7ba9
type
Real Is Brown
 Tomb Raider: Anniversary (Video Game) / int_b23e7ba9
type
Real Is Brown
 Transformers: Fall of Cybertron (Video Game) / int_b23e7ba9
type
Real Is Brown
 Transformers: War for Cybertron (Video Game) / int_b23e7ba9
type
Real Is Brown
 Transformice (Video Game) / int_b23e7ba9
type
Real Is Brown
 Twinkle Tale (Video Game) / int_b23e7ba9
type
Real Is Brown
 Tyler Model 005 (Video Game) / int_b23e7ba9
type
Real Is Brown
 Ultima VIII (Video Game) / int_b23e7ba9
type
Real Is Brown
 Uncharted (Video Game) / int_b23e7ba9
type
Real Is Brown
 Unreal Tournament III (Video Game) / int_b23e7ba9
type
Real Is Brown
 Video Game: Vindictus / int_9b72fa06
type
Real Is Brown
 Virtual Hydlide (Video Game) / int_b23e7ba9
type
Real Is Brown
 Warhammer 40,000: Space Marine (Video Game) / int_b23e7ba9
type
Real Is Brown
 Video Game: Warhammer 40,000: Space Marine / int_9b72fa06
type
Real Is Brown
 World of Goo (Video Game) / int_b23e7ba9
type
Real Is Brown
 Akatsuki Blitzkampf / Videogame / int_b23e7ba9
type
Real Is Brown
 Clive Barker's Jericho (Video Game) / int_b23e7ba9
type
Real Is Brown
 [PROTOTYPE] / Videogame / int_b23e7ba9
type
Real Is Brown
 When Heaven Spits You Out (Visual Novel) / int_b23e7ba9
type
Real Is Brown
 Extra Credits (Web Animation) / int_b23e7ba9
type
Real Is Brown
 Web Animation: Lucky Day Forever
seeAlso
Real Is Brown
 Web Video: {Errant Signal} / int_9b72fa06
type
Real Is Brown
 Web Video: Extra Credits / int_9b72fa06
type
Real Is Brown
 Ross's Game Dungeon (Web Video) / int_b23e7ba9
type
Real Is Brown
 Alpha and Omega / int_b23e7ba9
type
Real Is Brown
 Coraline / int_b23e7ba9
type
Real Is Brown
 Corpse Bride / int_b23e7ba9
type
Real Is Brown
 Ralph Breaks the Internet / int_b23e7ba9
type
Real Is Brown
 The Lion King (2019) / int_b23e7ba9
type
Real Is Brown
 The Secret of NIMH / int_b23e7ba9
type
Real Is Brown
 When Dinosaurs Roamed America / int_b23e7ba9
type
Real Is Brown
 Castlevania: Lords of Shadow (Video Game) / int_b23e7ba9
type
Real Is Brown
 GRID (Video Game) / int_b23e7ba9
type
Real Is Brown
 Prince of Persia (2008) (Video Game) / int_b23e7ba9
type
Real Is Brown